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24 Commits

Author SHA1 Message Date
bunnei
e9b0a4c637 yuzu: config: Disable realtime audio by default.
- This causes too many issues with other games.
2020-04-21 18:40:36 -04:00
bunnei
a90c0ab047 audio: stream: Signal audio event based on real-time setting. 2020-04-21 18:40:36 -04:00
bunnei
551182ae31 core: perf_stats: GetLastFrameTimeScale should reflect target framerate. 2020-04-21 18:40:36 -04:00
bunnei
18c65db107 core: settings: Add an option for real-time audio. 2020-04-21 18:40:36 -04:00
Rodrigo Locatti
f293b15611 Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei
9bf3abcb63 Merge pull request #3698 from lioncash/warning
General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei
48b670d132 Merge pull request #3724 from bunnei/fix-unicorn
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David
11c63ca969 audio_renderer: Preliminary BehaviorInfo (#3736)
* audio_renderer: Preliminary BehaviorInfo

* clang format

* Fixed IsRevisionSupported

* fixed IsValidRevision

* Fixed logic error & spelling errors & crash

* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei
d3e0cefa60 Merge pull request #3695 from ReinUsesLisp/default-attributes
maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
Mat M
cb5b8ca886 Merge pull request #3733 from ambasta/patch-2
Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
Amit Prakash Ambasta
5324b1d01e Initialize quad_indexed_pass before uint8_pass
Fixes Werror=reorder in gcc
2020-04-20 04:53:52 +05:30
bunnei
74c27fd1b5 core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page. 2020-04-19 00:53:23 -04:00
ReinUsesLisp
d62f57cf5a fixed_pipeline_state: Hash and compare the whole structure
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.

Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.

With these changes the improvements to the hashable pipeline state are:

Optimized structure
Hash:            89 ns
Comparison:     103 ns
Construction*:  164 ns
Struct size:    384 bytes

Original structure
Hash:           148 ns
Equal:          174 ns
Construction*:  281 ns
Size:          1384 bytes

* Attribute state initialization is not measured

These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18 19:57:26 -03:00
ReinUsesLisp
b571c92dfd fixed_pipeline_state: Pack blending state
Reduce FixedPipelineState's size to 364 bytes.
2020-04-18 19:23:35 -03:00
ReinUsesLisp
548dd27f45 fixed_pipeline_state: Pack rasterizer state
Reduce FixedPipelineState's size to 600 bytes.
2020-04-18 19:22:57 -03:00
ReinUsesLisp
7790144a55 fixed_pipeline_state: Pack depth stencil state
Reduce FixedPipelineState's size to 632 bytes.
2020-04-18 19:22:11 -03:00
ReinUsesLisp
ab6704f20c fixed_pipeline_state: Pack attribute state
Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-18 19:21:19 -03:00
Lioncash
8f9c599c9f key_manager: Resolve missing field initializer warning 2020-04-16 22:45:44 -04:00
Lioncash
678ac54749 decode/memory: Resolve unused variable warning
Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash
d159643fd7 decode/texture: Resolve unused variable warnings.
Some variables aren't used, so we can remove these.

Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash
f522abd8ab decode/texture: Collapse loop down into std::generate
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash
7e2d60de26 decode/texture: Eliminate trivial missing field initializer warnings
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash
337f2dc11f time_zone_manager: Resolve sign conversion warnings
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
ReinUsesLisp
238c6016f9 maxwell_3d: Initialize format attributes constant as one
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
30 changed files with 894 additions and 554 deletions

View File

@@ -7,9 +7,12 @@ add_library(audio_core STATIC
audio_out.h
audio_renderer.cpp
audio_renderer.h
behavior_info.cpp
behavior_info.h
buffer.h
codec.cpp
codec.h
common.h
null_sink.h
sink.h
sink_details.cpp

View File

@@ -6,6 +6,7 @@
#include "audio_core/audio_out.h"
#include "audio_core/audio_renderer.h"
#include "audio_core/codec.h"
#include "audio_core/common.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@@ -79,7 +80,7 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory
std::size_t instance_number)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
effects(params.effect_count), memory{memory_} {
behavior_info.SetUserRevision(params.revision);
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
fmt::format("AudioRenderer-Instance{}", instance_number),
@@ -109,17 +110,17 @@ Stream::State AudioRenderer::GetStreamState() const {
return stream->GetState();
}
static constexpr u32 VersionFromRevision(u32_le rev) {
// "REV7" -> 7
return ((rev >> 24) & 0xff) - 0x30;
}
std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
ResultVal<std::vector<u8>> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
// Copy UpdateDataHeader struct
UpdateDataHeader config{};
std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
if (!behavior_info.UpdateInput(input_params, sizeof(UpdateDataHeader))) {
LOG_ERROR(Audio, "Failed to update behavior info input parameters");
return Audren::ERR_INVALID_PARAMETERS;
}
// Copy MemoryPoolInfo structs
std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
std::memcpy(mem_pool_info.data(),
@@ -173,8 +174,7 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
// Copy output header
UpdateDataHeader response_data{worker_params};
std::vector<u8> output_params(response_data.total_size);
const auto audren_revision = VersionFromRevision(config.revision);
if (audren_revision >= 5) {
if (behavior_info.IsElapsedFrameCountSupported()) {
response_data.frame_count = 0x10;
response_data.total_size += 0x10;
}
@@ -200,7 +200,19 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
sizeof(EffectOutStatus));
effect_out_status_offset += sizeof(EffectOutStatus);
}
return output_params;
// Update behavior info output
const std::size_t behavior_out_status_offset{
sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
response_data.effects_size + response_data.sinks_size +
response_data.performance_manager_size};
if (!behavior_info.UpdateOutput(output_params, behavior_out_status_offset)) {
LOG_ERROR(Audio, "Failed to update behavior info output parameters");
return Audren::ERR_INVALID_PARAMETERS;
}
return MakeResult(output_params);
}
void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {

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@@ -8,11 +8,13 @@
#include <memory>
#include <vector>
#include "audio_core/behavior_info.h"
#include "audio_core/stream.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/kernel/object.h"
#include "core/hle/result.h"
namespace Core::Timing {
class CoreTiming;
@@ -226,7 +228,7 @@ public:
std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
~AudioRenderer();
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
ResultVal<std::vector<u8>> UpdateAudioRenderer(const std::vector<u8>& input_params);
void QueueMixedBuffer(Buffer::Tag tag);
void ReleaseAndQueueBuffers();
u32 GetSampleRate() const;
@@ -237,6 +239,7 @@ public:
private:
class EffectState;
class VoiceState;
BehaviorInfo behavior_info{};
AudioRendererParameter worker_params;
std::shared_ptr<Kernel::WritableEvent> buffer_event;

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@@ -0,0 +1,100 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "audio_core/behavior_info.h"
#include "audio_core/common.h"
#include "common/logging/log.h"
namespace AudioCore {
BehaviorInfo::BehaviorInfo() : process_revision(CURRENT_PROCESS_REVISION) {}
BehaviorInfo::~BehaviorInfo() = default;
bool BehaviorInfo::UpdateInput(const std::vector<u8>& buffer, std::size_t offset) {
if (!CanConsumeBuffer(buffer.size(), offset, sizeof(InParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
InParams params{};
std::memcpy(&params, buffer.data() + offset, sizeof(InParams));
if (!IsValidRevision(params.revision)) {
LOG_ERROR(Audio, "Invalid input revision, revision=0x{:08X}", params.revision);
return false;
}
if (user_revision != params.revision) {
LOG_ERROR(Audio,
"User revision differs from input revision, expecting 0x{:08X} but got 0x{:08X}",
user_revision, params.revision);
return false;
}
ClearError();
UpdateFlags(params.flags);
// TODO(ogniK): Check input params size when InfoUpdater is used
return true;
}
bool BehaviorInfo::UpdateOutput(std::vector<u8>& buffer, std::size_t offset) {
if (!CanConsumeBuffer(buffer.size(), offset, sizeof(OutParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
OutParams params{};
std::memcpy(params.errors.data(), errors.data(), sizeof(ErrorInfo) * errors.size());
params.error_count = static_cast<u32_le>(error_count);
std::memcpy(buffer.data() + offset, &params, sizeof(OutParams));
return true;
}
void BehaviorInfo::ClearError() {
error_count = 0;
}
void BehaviorInfo::UpdateFlags(u64_le dest_flags) {
flags = dest_flags;
}
void BehaviorInfo::SetUserRevision(u32_le revision) {
user_revision = revision;
}
bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
return IsRevisionSupported(2, user_revision);
}
bool BehaviorInfo::IsSplitterSupported() const {
return IsRevisionSupported(2, user_revision);
}
bool BehaviorInfo::IsLongSizePreDelaySupported() const {
return IsRevisionSupported(3, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit80PercentSupported() const {
return IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit75PercentSupported() const {
return IsRevisionSupported(4, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit70PercentSupported() const {
return IsRevisionSupported(1, user_revision);
}
bool BehaviorInfo::IsElapsedFrameCountSupported() const {
return IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsMemoryPoolForceMappingEnabled() const {
return (flags & 1) != 0;
}
} // namespace AudioCore

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@@ -0,0 +1,66 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace AudioCore {
class BehaviorInfo {
public:
explicit BehaviorInfo();
~BehaviorInfo();
bool UpdateInput(const std::vector<u8>& buffer, std::size_t offset);
bool UpdateOutput(std::vector<u8>& buffer, std::size_t offset);
void ClearError();
void UpdateFlags(u64_le dest_flags);
void SetUserRevision(u32_le revision);
bool IsAdpcmLoopContextBugFixed() const;
bool IsSplitterSupported() const;
bool IsLongSizePreDelaySupported() const;
bool IsAudioRenererProcessingTimeLimit80PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit75PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit70PercentSupported() const;
bool IsElapsedFrameCountSupported() const;
bool IsMemoryPoolForceMappingEnabled() const;
private:
u32_le process_revision{};
u32_le user_revision{};
u64_le flags{};
struct ErrorInfo {
u32_le result{};
INSERT_PADDING_WORDS(1);
u64_le result_info{};
};
static_assert(sizeof(ErrorInfo) == 0x10, "ErrorInfo is an invalid size");
std::array<ErrorInfo, 10> errors{};
std::size_t error_count{};
struct InParams {
u32_le revision{};
u32_le padding{};
u64_le flags{};
};
static_assert(sizeof(InParams) == 0x10, "InParams is an invalid size");
struct OutParams {
std::array<ErrorInfo, 10> errors{};
u32_le error_count{};
INSERT_PADDING_BYTES(12);
};
static_assert(sizeof(OutParams) == 0xb0, "OutParams is an invalid size");
};
} // namespace AudioCore

47
src/audio_core/common.h Normal file
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@@ -0,0 +1,47 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/result.h"
namespace AudioCore {
namespace Audren {
constexpr ResultCode ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41};
}
constexpr u32_le CURRENT_PROCESS_REVISION = Common::MakeMagic('R', 'E', 'V', '8');
static constexpr u32 VersionFromRevision(u32_le rev) {
// "REV7" -> 7
return ((rev >> 24) & 0xff) - 0x30;
}
static constexpr bool IsRevisionSupported(u32 required, u32_le user_revision) {
const auto base = VersionFromRevision(user_revision);
return required <= base;
}
static constexpr bool IsValidRevision(u32_le revision) {
const auto base = VersionFromRevision(revision);
constexpr auto max_rev = VersionFromRevision(CURRENT_PROCESS_REVISION);
return base <= max_rev;
}
static constexpr bool CanConsumeBuffer(std::size_t size, std::size_t offset, std::size_t required) {
if (offset > size) {
return false;
}
if (size < required) {
return false;
}
if ((size - offset) < required) {
return false;
}
return true;
}
} // namespace AudioCore

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@@ -11,8 +11,10 @@
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/perf_stats.h"
#include "core/settings.h"
namespace AudioCore {
@@ -61,8 +63,11 @@ Stream::State Stream::GetState() const {
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
const auto us =
std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate);
const double time_scale{Settings::values.enable_realtime_audio
? Core::System::GetInstance().GetPerfStats().GetLastFrameTimeScale()
: 1.0f};
const auto us{std::chrono::microseconds(
(static_cast<u64>(num_samples) * static_cast<u64>(1000000 / time_scale)) / sample_rate)};
return Core::Timing::usToCycles(us);
}

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@@ -11,6 +11,7 @@
#include "core/core_timing.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/svc.h"
#include "core/memory.h"
namespace Core {
@@ -171,7 +172,17 @@ MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
// Temporarily map the code page for Unicorn
u64 map_addr{GetPC() & ~Memory::PAGE_MASK};
std::vector<u8> page_buffer(Memory::PAGE_SIZE);
system.Memory().ReadBlock(map_addr, page_buffer.data(), page_buffer.size());
CHECKED(uc_mem_map_ptr(uc, map_addr, page_buffer.size(),
UC_PROT_READ | UC_PROT_WRITE | UC_PROT_EXEC, page_buffer.data()));
CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
CHECKED(uc_mem_unmap(uc, map_addr, page_buffer.size()));
system.CoreTiming().AddTicks(num_instructions);
if (GDBStub::IsServerEnabled()) {
if (last_bkpt_hit && last_bkpt.type == GDBStub::BreakpointType::Execute) {

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@@ -1202,7 +1202,8 @@ const boost::container::flat_map<std::string, KeyIndex<S128KeyType>> KeyManager:
{S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyAreaKey),
static_cast<u64>(KeyAreaKeyType::System)}},
{"titlekek_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::Titlekek), 0}},
{"keyblob_mac_key_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC)}},
{"keyblob_mac_key_source",
{S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC), 0}},
{"tsec_key", {S128KeyType::TSEC, 0, 0}},
{"secure_boot_key", {S128KeyType::SecureBoot, 0, 0}},
{"sd_seed", {S128KeyType::SDSeed, 0, 0}},

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@@ -94,9 +94,14 @@ private:
void RequestUpdateImpl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "(STUBBED) called");
ctx.WriteBuffer(renderer->UpdateAudioRenderer(ctx.ReadBuffer()));
auto result = renderer->UpdateAudioRenderer(ctx.ReadBuffer());
if (result.Succeeded()) {
ctx.WriteBuffer(result.Unwrap());
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.Push(result.Code());
}
void Start(Kernel::HLERequestContext& ctx) {

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@@ -518,8 +518,8 @@ static bool ParseTimeZoneBinary(TimeZoneRule& time_zone_rule, FileSys::VirtualFi
constexpr s32 time_zone_max_leaps{50};
constexpr s32 time_zone_max_chars{50};
if (!(0 <= header.leap_count && header.leap_count < time_zone_max_leaps &&
0 < header.type_count && header.type_count < time_zone_rule.ttis.size() &&
0 <= header.time_count && header.time_count < time_zone_rule.ats.size() &&
0 < header.type_count && header.type_count < s32(time_zone_rule.ttis.size()) &&
0 <= header.time_count && header.time_count < s32(time_zone_rule.ats.size()) &&
0 <= header.char_count && header.char_count < time_zone_max_chars &&
(header.ttis_std_count == header.type_count || header.ttis_std_count == 0) &&
(header.ttis_gmt_count == header.type_count || header.ttis_gmt_count == 0))) {

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@@ -108,13 +108,15 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
system_frames = 0;
game_frames = 0;
target_fps = static_cast<u32>(results.game_fps / results.emulation_speed);
return results;
}
double PerfStats::GetLastFrameTimeScale() {
std::lock_guard lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60;
double FRAME_LENGTH = 1.0 / target_fps;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}

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@@ -81,6 +81,8 @@ private:
Clock::time_point frame_begin = reset_point;
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
Clock::duration previous_frame_length = Clock::duration::zero();
u32 target_fps{60};
};
class FrameLimiter {

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@@ -98,6 +98,7 @@ void LogSettings() {
LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_EnableRealTime", Settings::values.enable_realtime_audio);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));

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@@ -452,6 +452,7 @@ struct Values {
// Audio
std::string sink_id;
bool enable_audio_stretching;
bool enable_realtime_audio;
std::string audio_device_id;
float volume;

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@@ -178,6 +178,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
constexpr auto field_type = Telemetry::FieldType::UserConfig;
AddField(field_type, "Audio_SinkId", Settings::values.sink_id);
AddField(field_type, "Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
AddField(field_type, "Audio_EnableRealTime", Settings::values.enable_realtime_audio);
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core);
AddField(field_type, "Renderer_Backend", TranslateRenderer(Settings::values.renderer_backend));
AddField(field_type, "Renderer_ResolutionFactor", Settings::values.resolution_factor);

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@@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
for (auto& format : regs.vertex_attrib_format) {
format.constant.Assign(1);
}
// NVN games expect these values to be enabled at boot
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;

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@@ -1149,7 +1149,7 @@ public:
/// Returns whether the vertex array specified by index is supposed to be
/// accessed per instance or not.
bool IsInstancingEnabled(u32 index) const {
bool IsInstancingEnabled(std::size_t index) const {
return is_instanced[index];
}
} instanced_arrays;

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@@ -2,10 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <tuple>
#include <boost/functional/hash.hpp>
#include "common/cityhash.h"
#include "common/common_types.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
@@ -13,289 +15,352 @@ namespace Vulkan {
namespace {
constexpr FixedPipelineState::DepthStencil GetDepthStencilState(const Maxwell& regs) {
const FixedPipelineState::StencilFace front_stencil(
regs.stencil_front_op_fail, regs.stencil_front_op_zfail, regs.stencil_front_op_zpass,
regs.stencil_front_func_func);
const FixedPipelineState::StencilFace back_stencil =
regs.stencil_two_side_enable
? FixedPipelineState::StencilFace(regs.stencil_back_op_fail, regs.stencil_back_op_zfail,
regs.stencil_back_op_zpass,
regs.stencil_back_func_func)
: front_stencil;
return FixedPipelineState::DepthStencil(
regs.depth_test_enable == 1, regs.depth_write_enabled == 1, regs.depth_bounds_enable == 1,
regs.stencil_enable == 1, regs.depth_test_func, front_stencil, back_stencil);
}
constexpr FixedPipelineState::InputAssembly GetInputAssemblyState(const Maxwell& regs) {
return FixedPipelineState::InputAssembly(
regs.draw.topology, regs.primitive_restart.enabled,
regs.draw.topology == Maxwell::PrimitiveTopology::Points ? regs.point_size : 0.0f);
}
constexpr FixedPipelineState::BlendingAttachment GetBlendingAttachmentState(
const Maxwell& regs, std::size_t render_target) {
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : render_target];
const std::array components = {mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0};
const FixedPipelineState::BlendingAttachment default_blending(
false, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
Maxwell::Blend::Factor::Zero, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
Maxwell::Blend::Factor::Zero, components);
if (render_target >= regs.rt_control.count) {
return default_blending;
}
if (!regs.independent_blend_enable) {
const auto& src = regs.blend;
if (!src.enable[render_target]) {
return default_blending;
}
return FixedPipelineState::BlendingAttachment(
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
src.factor_source_a, src.factor_dest_a, components);
}
if (!regs.blend.enable[render_target]) {
return default_blending;
}
const auto& src = regs.independent_blend[render_target];
return FixedPipelineState::BlendingAttachment(
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
src.factor_source_a, src.factor_dest_a, components);
}
constexpr FixedPipelineState::ColorBlending GetColorBlendingState(const Maxwell& regs) {
return FixedPipelineState::ColorBlending(
{regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a},
regs.rt_control.count,
{GetBlendingAttachmentState(regs, 0), GetBlendingAttachmentState(regs, 1),
GetBlendingAttachmentState(regs, 2), GetBlendingAttachmentState(regs, 3),
GetBlendingAttachmentState(regs, 4), GetBlendingAttachmentState(regs, 5),
GetBlendingAttachmentState(regs, 6), GetBlendingAttachmentState(regs, 7)});
}
constexpr FixedPipelineState::Tessellation GetTessellationState(const Maxwell& regs) {
return FixedPipelineState::Tessellation(regs.patch_vertices, regs.tess_mode.prim,
regs.tess_mode.spacing, regs.tess_mode.cw != 0);
}
constexpr std::size_t Point = 0;
constexpr std::size_t Line = 1;
constexpr std::size_t Polygon = 2;
constexpr std::array PolygonOffsetEnableLUT = {
Point, // Points
Line, // Lines
Line, // LineLoop
Line, // LineStrip
Polygon, // Triangles
Polygon, // TriangleStrip
Polygon, // TriangleFan
Polygon, // Quads
Polygon, // QuadStrip
Polygon, // Polygon
Line, // LinesAdjacency
Line, // LineStripAdjacency
Polygon, // TrianglesAdjacency
Polygon, // TriangleStripAdjacency
Polygon, // Patches
constexpr std::size_t POINT = 0;
constexpr std::size_t LINE = 1;
constexpr std::size_t POLYGON = 2;
constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
POINT, // Points
LINE, // Lines
LINE, // LineLoop
LINE, // LineStrip
POLYGON, // Triangles
POLYGON, // TriangleStrip
POLYGON, // TriangleFan
POLYGON, // Quads
POLYGON, // QuadStrip
POLYGON, // Polygon
LINE, // LinesAdjacency
LINE, // LineStripAdjacency
POLYGON, // TrianglesAdjacency
POLYGON, // TriangleStripAdjacency
POLYGON, // Patches
};
constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs) {
const std::array enabled_lut = {regs.polygon_offset_point_enable,
regs.polygon_offset_line_enable,
regs.polygon_offset_fill_enable};
const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
const auto& clip = regs.view_volume_clip_control;
const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
Maxwell::FrontFace front_face = regs.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (front_face == Maxwell::FrontFace::CounterClockWise)
front_face = Maxwell::FrontFace::ClockWise;
else if (front_face == Maxwell::FrontFace::ClockWise)
front_face = Maxwell::FrontFace::CounterClockWise;
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
return FixedPipelineState::Rasterizer(regs.cull_test_enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull_face, front_face);
}
} // Anonymous namespace
std::size_t FixedPipelineState::VertexBinding::Hash() const noexcept {
return (index << stride) ^ divisor;
}
bool FixedPipelineState::VertexBinding::operator==(const VertexBinding& rhs) const noexcept {
return std::tie(index, stride, divisor) == std::tie(rhs.index, rhs.stride, rhs.divisor);
}
std::size_t FixedPipelineState::VertexAttribute::Hash() const noexcept {
return static_cast<std::size_t>(index) ^ (static_cast<std::size_t>(buffer) << 13) ^
(static_cast<std::size_t>(type) << 22) ^ (static_cast<std::size_t>(size) << 31) ^
(static_cast<std::size_t>(offset) << 36);
}
bool FixedPipelineState::VertexAttribute::operator==(const VertexAttribute& rhs) const noexcept {
return std::tie(index, buffer, type, size, offset) ==
std::tie(rhs.index, rhs.buffer, rhs.type, rhs.size, rhs.offset);
}
std::size_t FixedPipelineState::StencilFace::Hash() const noexcept {
return static_cast<std::size_t>(action_stencil_fail) ^
(static_cast<std::size_t>(action_depth_fail) << 4) ^
(static_cast<std::size_t>(action_depth_fail) << 20) ^
(static_cast<std::size_t>(action_depth_pass) << 36);
}
bool FixedPipelineState::StencilFace::operator==(const StencilFace& rhs) const noexcept {
return std::tie(action_stencil_fail, action_depth_fail, action_depth_pass, test_func) ==
std::tie(rhs.action_stencil_fail, rhs.action_depth_fail, rhs.action_depth_pass,
rhs.test_func);
}
std::size_t FixedPipelineState::BlendingAttachment::Hash() const noexcept {
return static_cast<std::size_t>(enable) ^ (static_cast<std::size_t>(rgb_equation) << 5) ^
(static_cast<std::size_t>(src_rgb_func) << 10) ^
(static_cast<std::size_t>(dst_rgb_func) << 15) ^
(static_cast<std::size_t>(a_equation) << 20) ^
(static_cast<std::size_t>(src_a_func) << 25) ^
(static_cast<std::size_t>(dst_a_func) << 30) ^
(static_cast<std::size_t>(components[0]) << 35) ^
(static_cast<std::size_t>(components[1]) << 36) ^
(static_cast<std::size_t>(components[2]) << 37) ^
(static_cast<std::size_t>(components[3]) << 38);
}
bool FixedPipelineState::BlendingAttachment::operator==(const BlendingAttachment& rhs) const
noexcept {
return std::tie(enable, rgb_equation, src_rgb_func, dst_rgb_func, a_equation, src_a_func,
dst_a_func, components) ==
std::tie(rhs.enable, rhs.rgb_equation, rhs.src_rgb_func, rhs.dst_rgb_func,
rhs.a_equation, rhs.src_a_func, rhs.dst_a_func, rhs.components);
}
std::size_t FixedPipelineState::VertexInput::Hash() const noexcept {
std::size_t hash = num_bindings ^ (num_attributes << 32);
for (std::size_t i = 0; i < num_bindings; ++i) {
boost::hash_combine(hash, bindings[i].Hash());
void FixedPipelineState::DepthStencil::Fill(const Maxwell& regs) noexcept {
raw = 0;
front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op_fail));
front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op_zfail));
front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op_zpass));
front.test_func.Assign(PackComparisonOp(regs.stencil_front_func_func));
if (regs.stencil_two_side_enable) {
back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op_fail));
back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op_zfail));
back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op_zpass));
back.test_func.Assign(PackComparisonOp(regs.stencil_back_func_func));
} else {
back.action_stencil_fail.Assign(front.action_stencil_fail);
back.action_depth_fail.Assign(front.action_depth_fail);
back.action_depth_pass.Assign(front.action_depth_pass);
back.test_func.Assign(front.test_func);
}
for (std::size_t i = 0; i < num_attributes; ++i) {
boost::hash_combine(hash, attributes[i].Hash());
depth_test_enable.Assign(regs.depth_test_enable);
depth_write_enable.Assign(regs.depth_write_enabled);
depth_bounds_enable.Assign(regs.depth_bounds_enable);
stencil_enable.Assign(regs.stencil_enable);
depth_test_func.Assign(PackComparisonOp(regs.depth_test_func));
}
void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
const auto& clip = regs.view_volume_clip_control;
const std::array enabled_lut = {regs.polygon_offset_point_enable,
regs.polygon_offset_line_enable,
regs.polygon_offset_fill_enable};
const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
u32 packed_front_face = PackFrontFace(regs.front_face);
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
// Flip front face
packed_front_face = 1 - packed_front_face;
}
return hash;
raw = 0;
topology.Assign(topology_index);
primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0);
depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
depth_clamp_enable.Assign(clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1 ? 1 : 0);
ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
cull_face.Assign(PackCullFace(regs.cull_face));
front_face.Assign(packed_front_face);
polygon_mode.Assign(PackPolygonMode(regs.polygon_mode_front));
patch_control_points_minus_one.Assign(regs.patch_vertices - 1);
tessellation_primitive.Assign(static_cast<u32>(regs.tess_mode.prim.Value()));
tessellation_spacing.Assign(static_cast<u32>(regs.tess_mode.spacing.Value()));
tessellation_clockwise.Assign(regs.tess_mode.cw.Value());
logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
logic_op.Assign(PackLogicOp(regs.logic_op.operation));
std::memcpy(&point_size, &regs.point_size, sizeof(point_size)); // TODO: C++20 std::bit_cast
}
bool FixedPipelineState::VertexInput::operator==(const VertexInput& rhs) const noexcept {
return std::equal(bindings.begin(), bindings.begin() + num_bindings, rhs.bindings.begin(),
rhs.bindings.begin() + rhs.num_bindings) &&
std::equal(attributes.begin(), attributes.begin() + num_attributes,
rhs.attributes.begin(), rhs.attributes.begin() + rhs.num_attributes);
}
std::size_t FixedPipelineState::InputAssembly::Hash() const noexcept {
std::size_t point_size_int = 0;
std::memcpy(&point_size_int, &point_size, sizeof(point_size));
return (static_cast<std::size_t>(topology) << 24) ^ (point_size_int << 32) ^
static_cast<std::size_t>(primitive_restart_enable);
}
bool FixedPipelineState::InputAssembly::operator==(const InputAssembly& rhs) const noexcept {
return std::tie(topology, primitive_restart_enable, point_size) ==
std::tie(rhs.topology, rhs.primitive_restart_enable, rhs.point_size);
}
std::size_t FixedPipelineState::Tessellation::Hash() const noexcept {
return static_cast<std::size_t>(patch_control_points) ^
(static_cast<std::size_t>(primitive) << 6) ^ (static_cast<std::size_t>(spacing) << 8) ^
(static_cast<std::size_t>(clockwise) << 10);
}
bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const noexcept {
return std::tie(patch_control_points, primitive, spacing, clockwise) ==
std::tie(rhs.patch_control_points, rhs.primitive, rhs.spacing, rhs.clockwise);
}
std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
return static_cast<std::size_t>(cull_enable) ^
(static_cast<std::size_t>(depth_bias_enable) << 1) ^
(static_cast<std::size_t>(depth_clamp_enable) << 2) ^
(static_cast<std::size_t>(ndc_minus_one_to_one) << 3) ^
(static_cast<std::size_t>(cull_face) << 24) ^
(static_cast<std::size_t>(front_face) << 48);
}
bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
return std::tie(cull_enable, depth_bias_enable, depth_clamp_enable, ndc_minus_one_to_one,
cull_face, front_face) ==
std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.depth_clamp_enable,
rhs.ndc_minus_one_to_one, rhs.cull_face, rhs.front_face);
}
std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
std::size_t hash = static_cast<std::size_t>(depth_test_enable) ^
(static_cast<std::size_t>(depth_write_enable) << 1) ^
(static_cast<std::size_t>(depth_bounds_enable) << 2) ^
(static_cast<std::size_t>(stencil_enable) << 3) ^
(static_cast<std::size_t>(depth_test_function) << 4);
boost::hash_combine(hash, front_stencil.Hash());
boost::hash_combine(hash, back_stencil.Hash());
return hash;
}
bool FixedPipelineState::DepthStencil::operator==(const DepthStencil& rhs) const noexcept {
return std::tie(depth_test_enable, depth_write_enable, depth_bounds_enable, depth_test_function,
stencil_enable, front_stencil, back_stencil) ==
std::tie(rhs.depth_test_enable, rhs.depth_write_enable, rhs.depth_bounds_enable,
rhs.depth_test_function, rhs.stencil_enable, rhs.front_stencil,
rhs.back_stencil);
}
std::size_t FixedPipelineState::ColorBlending::Hash() const noexcept {
std::size_t hash = attachments_count << 13;
for (std::size_t rt = 0; rt < static_cast<std::size_t>(attachments_count); ++rt) {
boost::hash_combine(hash, attachments[rt].Hash());
void FixedPipelineState::ColorBlending::Fill(const Maxwell& regs) noexcept {
for (std::size_t index = 0; index < std::size(attachments); ++index) {
attachments[index].Fill(regs, index);
}
return hash;
}
bool FixedPipelineState::ColorBlending::operator==(const ColorBlending& rhs) const noexcept {
return std::equal(attachments.begin(), attachments.begin() + attachments_count,
rhs.attachments.begin(), rhs.attachments.begin() + rhs.attachments_count);
void FixedPipelineState::BlendingAttachment::Fill(const Maxwell& regs, std::size_t index) {
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : index];
raw = 0;
mask_r.Assign(mask.R);
mask_g.Assign(mask.G);
mask_b.Assign(mask.B);
mask_a.Assign(mask.A);
// TODO: C++20 Use templated lambda to deduplicate code
if (!regs.independent_blend_enable) {
const auto& src = regs.blend;
if (!src.enable[index]) {
return;
}
equation_rgb.Assign(PackBlendEquation(src.equation_rgb));
equation_a.Assign(PackBlendEquation(src.equation_a));
factor_source_rgb.Assign(PackBlendFactor(src.factor_source_rgb));
factor_dest_rgb.Assign(PackBlendFactor(src.factor_dest_rgb));
factor_source_a.Assign(PackBlendFactor(src.factor_source_a));
factor_dest_a.Assign(PackBlendFactor(src.factor_dest_a));
enable.Assign(1);
return;
}
if (!regs.blend.enable[index]) {
return;
}
const auto& src = regs.independent_blend[index];
equation_rgb.Assign(PackBlendEquation(src.equation_rgb));
equation_a.Assign(PackBlendEquation(src.equation_a));
factor_source_rgb.Assign(PackBlendFactor(src.factor_source_rgb));
factor_dest_rgb.Assign(PackBlendFactor(src.factor_dest_rgb));
factor_source_a.Assign(PackBlendFactor(src.factor_source_a));
factor_dest_a.Assign(PackBlendFactor(src.factor_dest_a));
enable.Assign(1);
}
std::size_t FixedPipelineState::Hash() const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, vertex_input.Hash());
boost::hash_combine(hash, input_assembly.Hash());
boost::hash_combine(hash, tessellation.Hash());
boost::hash_combine(hash, rasterizer.Hash());
boost::hash_combine(hash, depth_stencil.Hash());
boost::hash_combine(hash, color_blending.Hash());
return hash;
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
return static_cast<std::size_t>(hash);
}
bool FixedPipelineState::operator==(const FixedPipelineState& rhs) const noexcept {
return std::tie(vertex_input, input_assembly, tessellation, rasterizer, depth_stencil,
color_blending) == std::tie(rhs.vertex_input, rhs.input_assembly,
rhs.tessellation, rhs.rasterizer, rhs.depth_stencil,
rhs.color_blending);
return std::memcmp(this, &rhs, sizeof *this) == 0;
}
FixedPipelineState GetFixedPipelineState(const Maxwell& regs) {
FixedPipelineState fixed_state;
fixed_state.input_assembly = GetInputAssemblyState(regs);
fixed_state.tessellation = GetTessellationState(regs);
fixed_state.rasterizer = GetRasterizerState(regs);
fixed_state.depth_stencil = GetDepthStencilState(regs);
fixed_state.color_blending = GetColorBlendingState(regs);
fixed_state.rasterizer.Fill(regs);
fixed_state.depth_stencil.Fill(regs);
fixed_state.color_blending.Fill(regs);
fixed_state.padding = {};
return fixed_state;
}
u32 FixedPipelineState::PackComparisonOp(Maxwell::ComparisonOp op) noexcept {
// OpenGL enums go from 0x200 to 0x207 and the others from 1 to 8
// If we substract 0x200 to OpenGL enums and 1 to the others we get a 0-7 range.
// Perfect for a hash.
const u32 value = static_cast<u32>(op);
return value - (value >= 0x200 ? 0x200 : 1);
}
Maxwell::ComparisonOp FixedPipelineState::UnpackComparisonOp(u32 packed) noexcept {
// Read PackComparisonOp for the logic behind this.
return static_cast<Maxwell::ComparisonOp>(packed + 1);
}
u32 FixedPipelineState::PackStencilOp(Maxwell::StencilOp op) noexcept {
switch (op) {
case Maxwell::StencilOp::Keep:
case Maxwell::StencilOp::KeepOGL:
return 0;
case Maxwell::StencilOp::Zero:
case Maxwell::StencilOp::ZeroOGL:
return 1;
case Maxwell::StencilOp::Replace:
case Maxwell::StencilOp::ReplaceOGL:
return 2;
case Maxwell::StencilOp::Incr:
case Maxwell::StencilOp::IncrOGL:
return 3;
case Maxwell::StencilOp::Decr:
case Maxwell::StencilOp::DecrOGL:
return 4;
case Maxwell::StencilOp::Invert:
case Maxwell::StencilOp::InvertOGL:
return 5;
case Maxwell::StencilOp::IncrWrap:
case Maxwell::StencilOp::IncrWrapOGL:
return 6;
case Maxwell::StencilOp::DecrWrap:
case Maxwell::StencilOp::DecrWrapOGL:
return 7;
}
return 0;
}
Maxwell::StencilOp FixedPipelineState::UnpackStencilOp(u32 packed) noexcept {
static constexpr std::array LUT = {Maxwell::StencilOp::Keep, Maxwell::StencilOp::Zero,
Maxwell::StencilOp::Replace, Maxwell::StencilOp::Incr,
Maxwell::StencilOp::Decr, Maxwell::StencilOp::Invert,
Maxwell::StencilOp::IncrWrap, Maxwell::StencilOp::DecrWrap};
return LUT[packed];
}
u32 FixedPipelineState::PackCullFace(Maxwell::CullFace cull) noexcept {
// FrontAndBack is 0x408, by substracting 0x406 in it we get 2.
// Individual cull faces are in 0x404 and 0x405, substracting 0x404 we get 0 and 1.
const u32 value = static_cast<u32>(cull);
return value - (value == 0x408 ? 0x406 : 0x404);
}
Maxwell::CullFace FixedPipelineState::UnpackCullFace(u32 packed) noexcept {
static constexpr std::array LUT = {Maxwell::CullFace::Front, Maxwell::CullFace::Back,
Maxwell::CullFace::FrontAndBack};
return LUT[packed];
}
u32 FixedPipelineState::PackFrontFace(Maxwell::FrontFace face) noexcept {
return static_cast<u32>(face) - 0x900;
}
Maxwell::FrontFace FixedPipelineState::UnpackFrontFace(u32 packed) noexcept {
return static_cast<Maxwell::FrontFace>(packed + 0x900);
}
u32 FixedPipelineState::PackPolygonMode(Maxwell::PolygonMode mode) noexcept {
return static_cast<u32>(mode) - 0x1B00;
}
Maxwell::PolygonMode FixedPipelineState::UnpackPolygonMode(u32 packed) noexcept {
return static_cast<Maxwell::PolygonMode>(packed + 0x1B00);
}
u32 FixedPipelineState::PackLogicOp(Maxwell::LogicOperation op) noexcept {
return static_cast<u32>(op) - 0x1500;
}
Maxwell::LogicOperation FixedPipelineState::UnpackLogicOp(u32 packed) noexcept {
return static_cast<Maxwell::LogicOperation>(packed + 0x1500);
}
u32 FixedPipelineState::PackBlendEquation(Maxwell::Blend::Equation equation) noexcept {
switch (equation) {
case Maxwell::Blend::Equation::Add:
case Maxwell::Blend::Equation::AddGL:
return 0;
case Maxwell::Blend::Equation::Subtract:
case Maxwell::Blend::Equation::SubtractGL:
return 1;
case Maxwell::Blend::Equation::ReverseSubtract:
case Maxwell::Blend::Equation::ReverseSubtractGL:
return 2;
case Maxwell::Blend::Equation::Min:
case Maxwell::Blend::Equation::MinGL:
return 3;
case Maxwell::Blend::Equation::Max:
case Maxwell::Blend::Equation::MaxGL:
return 4;
}
return 0;
}
Maxwell::Blend::Equation FixedPipelineState::UnpackBlendEquation(u32 packed) noexcept {
static constexpr std::array LUT = {
Maxwell::Blend::Equation::Add, Maxwell::Blend::Equation::Subtract,
Maxwell::Blend::Equation::ReverseSubtract, Maxwell::Blend::Equation::Min,
Maxwell::Blend::Equation::Max};
return LUT[packed];
}
u32 FixedPipelineState::PackBlendFactor(Maxwell::Blend::Factor factor) noexcept {
switch (factor) {
case Maxwell::Blend::Factor::Zero:
case Maxwell::Blend::Factor::ZeroGL:
return 0;
case Maxwell::Blend::Factor::One:
case Maxwell::Blend::Factor::OneGL:
return 1;
case Maxwell::Blend::Factor::SourceColor:
case Maxwell::Blend::Factor::SourceColorGL:
return 2;
case Maxwell::Blend::Factor::OneMinusSourceColor:
case Maxwell::Blend::Factor::OneMinusSourceColorGL:
return 3;
case Maxwell::Blend::Factor::SourceAlpha:
case Maxwell::Blend::Factor::SourceAlphaGL:
return 4;
case Maxwell::Blend::Factor::OneMinusSourceAlpha:
case Maxwell::Blend::Factor::OneMinusSourceAlphaGL:
return 5;
case Maxwell::Blend::Factor::DestAlpha:
case Maxwell::Blend::Factor::DestAlphaGL:
return 6;
case Maxwell::Blend::Factor::OneMinusDestAlpha:
case Maxwell::Blend::Factor::OneMinusDestAlphaGL:
return 7;
case Maxwell::Blend::Factor::DestColor:
case Maxwell::Blend::Factor::DestColorGL:
return 8;
case Maxwell::Blend::Factor::OneMinusDestColor:
case Maxwell::Blend::Factor::OneMinusDestColorGL:
return 9;
case Maxwell::Blend::Factor::SourceAlphaSaturate:
case Maxwell::Blend::Factor::SourceAlphaSaturateGL:
return 10;
case Maxwell::Blend::Factor::Source1Color:
case Maxwell::Blend::Factor::Source1ColorGL:
return 11;
case Maxwell::Blend::Factor::OneMinusSource1Color:
case Maxwell::Blend::Factor::OneMinusSource1ColorGL:
return 12;
case Maxwell::Blend::Factor::Source1Alpha:
case Maxwell::Blend::Factor::Source1AlphaGL:
return 13;
case Maxwell::Blend::Factor::OneMinusSource1Alpha:
case Maxwell::Blend::Factor::OneMinusSource1AlphaGL:
return 14;
case Maxwell::Blend::Factor::ConstantColor:
case Maxwell::Blend::Factor::ConstantColorGL:
return 15;
case Maxwell::Blend::Factor::OneMinusConstantColor:
case Maxwell::Blend::Factor::OneMinusConstantColorGL:
return 16;
case Maxwell::Blend::Factor::ConstantAlpha:
case Maxwell::Blend::Factor::ConstantAlphaGL:
return 17;
case Maxwell::Blend::Factor::OneMinusConstantAlpha:
case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
return 18;
}
return 0;
}
Maxwell::Blend::Factor FixedPipelineState::UnpackBlendFactor(u32 packed) noexcept {
static constexpr std::array LUT = {
Maxwell::Blend::Factor::Zero,
Maxwell::Blend::Factor::One,
Maxwell::Blend::Factor::SourceColor,
Maxwell::Blend::Factor::OneMinusSourceColor,
Maxwell::Blend::Factor::SourceAlpha,
Maxwell::Blend::Factor::OneMinusSourceAlpha,
Maxwell::Blend::Factor::DestAlpha,
Maxwell::Blend::Factor::OneMinusDestAlpha,
Maxwell::Blend::Factor::DestColor,
Maxwell::Blend::Factor::OneMinusDestColor,
Maxwell::Blend::Factor::SourceAlphaSaturate,
Maxwell::Blend::Factor::Source1Color,
Maxwell::Blend::Factor::OneMinusSource1Color,
Maxwell::Blend::Factor::Source1Alpha,
Maxwell::Blend::Factor::OneMinusSource1Alpha,
Maxwell::Blend::Factor::ConstantColor,
Maxwell::Blend::Factor::OneMinusConstantColor,
Maxwell::Blend::Factor::ConstantAlpha,
Maxwell::Blend::Factor::OneMinusConstantAlpha,
};
return LUT[packed];
}
} // namespace Vulkan

View File

@@ -7,6 +7,7 @@
#include <array>
#include <type_traits>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
@@ -16,93 +17,48 @@ namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
// TODO(Rodrigo): Optimize this structure.
struct alignas(32) FixedPipelineState {
static u32 PackComparisonOp(Maxwell::ComparisonOp op) noexcept;
static Maxwell::ComparisonOp UnpackComparisonOp(u32 packed) noexcept;
struct FixedPipelineState {
using PixelFormat = VideoCore::Surface::PixelFormat;
static u32 PackStencilOp(Maxwell::StencilOp op) noexcept;
static Maxwell::StencilOp UnpackStencilOp(u32 packed) noexcept;
struct VertexBinding {
constexpr VertexBinding(u32 index, u32 stride, u32 divisor)
: index{index}, stride{stride}, divisor{divisor} {}
VertexBinding() = default;
static u32 PackCullFace(Maxwell::CullFace cull) noexcept;
static Maxwell::CullFace UnpackCullFace(u32 packed) noexcept;
u32 index;
u32 stride;
u32 divisor;
static u32 PackFrontFace(Maxwell::FrontFace face) noexcept;
static Maxwell::FrontFace UnpackFrontFace(u32 packed) noexcept;
std::size_t Hash() const noexcept;
static u32 PackPolygonMode(Maxwell::PolygonMode mode) noexcept;
static Maxwell::PolygonMode UnpackPolygonMode(u32 packed) noexcept;
bool operator==(const VertexBinding& rhs) const noexcept;
static u32 PackLogicOp(Maxwell::LogicOperation op) noexcept;
static Maxwell::LogicOperation UnpackLogicOp(u32 packed) noexcept;
bool operator!=(const VertexBinding& rhs) const noexcept {
return !operator==(rhs);
}
};
static u32 PackBlendEquation(Maxwell::Blend::Equation equation) noexcept;
static Maxwell::Blend::Equation UnpackBlendEquation(u32 packed) noexcept;
struct VertexAttribute {
constexpr VertexAttribute(u32 index, u32 buffer, Maxwell::VertexAttribute::Type type,
Maxwell::VertexAttribute::Size size, u32 offset)
: index{index}, buffer{buffer}, type{type}, size{size}, offset{offset} {}
VertexAttribute() = default;
u32 index;
u32 buffer;
Maxwell::VertexAttribute::Type type;
Maxwell::VertexAttribute::Size size;
u32 offset;
std::size_t Hash() const noexcept;
bool operator==(const VertexAttribute& rhs) const noexcept;
bool operator!=(const VertexAttribute& rhs) const noexcept {
return !operator==(rhs);
}
};
struct StencilFace {
constexpr StencilFace(Maxwell::StencilOp action_stencil_fail,
Maxwell::StencilOp action_depth_fail,
Maxwell::StencilOp action_depth_pass, Maxwell::ComparisonOp test_func)
: action_stencil_fail{action_stencil_fail}, action_depth_fail{action_depth_fail},
action_depth_pass{action_depth_pass}, test_func{test_func} {}
StencilFace() = default;
Maxwell::StencilOp action_stencil_fail;
Maxwell::StencilOp action_depth_fail;
Maxwell::StencilOp action_depth_pass;
Maxwell::ComparisonOp test_func;
std::size_t Hash() const noexcept;
bool operator==(const StencilFace& rhs) const noexcept;
bool operator!=(const StencilFace& rhs) const noexcept {
return !operator==(rhs);
}
};
static u32 PackBlendFactor(Maxwell::Blend::Factor factor) noexcept;
static Maxwell::Blend::Factor UnpackBlendFactor(u32 packed) noexcept;
struct BlendingAttachment {
constexpr BlendingAttachment(bool enable, Maxwell::Blend::Equation rgb_equation,
Maxwell::Blend::Factor src_rgb_func,
Maxwell::Blend::Factor dst_rgb_func,
Maxwell::Blend::Equation a_equation,
Maxwell::Blend::Factor src_a_func,
Maxwell::Blend::Factor dst_a_func,
std::array<bool, 4> components)
: enable{enable}, rgb_equation{rgb_equation}, src_rgb_func{src_rgb_func},
dst_rgb_func{dst_rgb_func}, a_equation{a_equation}, src_a_func{src_a_func},
dst_a_func{dst_a_func}, components{components} {}
BlendingAttachment() = default;
union {
u32 raw;
BitField<0, 1, u32> mask_r;
BitField<1, 1, u32> mask_g;
BitField<2, 1, u32> mask_b;
BitField<3, 1, u32> mask_a;
BitField<4, 3, u32> equation_rgb;
BitField<7, 3, u32> equation_a;
BitField<10, 5, u32> factor_source_rgb;
BitField<15, 5, u32> factor_dest_rgb;
BitField<20, 5, u32> factor_source_a;
BitField<25, 5, u32> factor_dest_a;
BitField<30, 1, u32> enable;
};
bool enable;
Maxwell::Blend::Equation rgb_equation;
Maxwell::Blend::Factor src_rgb_func;
Maxwell::Blend::Factor dst_rgb_func;
Maxwell::Blend::Equation a_equation;
Maxwell::Blend::Factor src_a_func;
Maxwell::Blend::Factor dst_a_func;
std::array<bool, 4> components;
void Fill(const Maxwell& regs, std::size_t index);
std::size_t Hash() const noexcept;
@@ -111,136 +67,178 @@ struct FixedPipelineState {
bool operator!=(const BlendingAttachment& rhs) const noexcept {
return !operator==(rhs);
}
constexpr std::array<bool, 4> Mask() const noexcept {
return {mask_r != 0, mask_g != 0, mask_b != 0, mask_a != 0};
}
Maxwell::Blend::Equation EquationRGB() const noexcept {
return UnpackBlendEquation(equation_rgb.Value());
}
Maxwell::Blend::Equation EquationAlpha() const noexcept {
return UnpackBlendEquation(equation_a.Value());
}
Maxwell::Blend::Factor SourceRGBFactor() const noexcept {
return UnpackBlendFactor(factor_source_rgb.Value());
}
Maxwell::Blend::Factor DestRGBFactor() const noexcept {
return UnpackBlendFactor(factor_dest_rgb.Value());
}
Maxwell::Blend::Factor SourceAlphaFactor() const noexcept {
return UnpackBlendFactor(factor_source_a.Value());
}
Maxwell::Blend::Factor DestAlphaFactor() const noexcept {
return UnpackBlendFactor(factor_dest_a.Value());
}
};
struct VertexInput {
std::size_t num_bindings = 0;
std::size_t num_attributes = 0;
std::array<VertexBinding, Maxwell::NumVertexArrays> bindings;
std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
union Binding {
u16 raw;
BitField<0, 1, u16> enabled;
BitField<1, 12, u16> stride;
};
std::size_t Hash() const noexcept;
union Attribute {
u32 raw;
BitField<0, 1, u32> enabled;
BitField<1, 5, u32> buffer;
BitField<6, 14, u32> offset;
BitField<20, 3, u32> type;
BitField<23, 6, u32> size;
bool operator==(const VertexInput& rhs) const noexcept;
constexpr Maxwell::VertexAttribute::Type Type() const noexcept {
return static_cast<Maxwell::VertexAttribute::Type>(type.Value());
}
bool operator!=(const VertexInput& rhs) const noexcept {
return !operator==(rhs);
constexpr Maxwell::VertexAttribute::Size Size() const noexcept {
return static_cast<Maxwell::VertexAttribute::Size>(size.Value());
}
};
std::array<Binding, Maxwell::NumVertexArrays> bindings;
std::array<u32, Maxwell::NumVertexArrays> binding_divisors;
std::array<Attribute, Maxwell::NumVertexAttributes> attributes;
void SetBinding(std::size_t index, bool enabled, u32 stride, u32 divisor) noexcept {
auto& binding = bindings[index];
binding.raw = 0;
binding.enabled.Assign(enabled ? 1 : 0);
binding.stride.Assign(stride);
binding_divisors[index] = divisor;
}
};
struct InputAssembly {
constexpr InputAssembly(Maxwell::PrimitiveTopology topology, bool primitive_restart_enable,
float point_size)
: topology{topology}, primitive_restart_enable{primitive_restart_enable},
point_size{point_size} {}
InputAssembly() = default;
Maxwell::PrimitiveTopology topology;
bool primitive_restart_enable;
float point_size;
std::size_t Hash() const noexcept;
bool operator==(const InputAssembly& rhs) const noexcept;
bool operator!=(const InputAssembly& rhs) const noexcept {
return !operator==(rhs);
}
};
struct Tessellation {
constexpr Tessellation(u32 patch_control_points, Maxwell::TessellationPrimitive primitive,
Maxwell::TessellationSpacing spacing, bool clockwise)
: patch_control_points{patch_control_points}, primitive{primitive}, spacing{spacing},
clockwise{clockwise} {}
Tessellation() = default;
u32 patch_control_points;
Maxwell::TessellationPrimitive primitive;
Maxwell::TessellationSpacing spacing;
bool clockwise;
std::size_t Hash() const noexcept;
bool operator==(const Tessellation& rhs) const noexcept;
bool operator!=(const Tessellation& rhs) const noexcept {
return !operator==(rhs);
void SetAttribute(std::size_t index, bool enabled, u32 buffer, u32 offset,
Maxwell::VertexAttribute::Type type,
Maxwell::VertexAttribute::Size size) noexcept {
auto& attribute = attributes[index];
attribute.raw = 0;
attribute.enabled.Assign(enabled ? 1 : 0);
attribute.buffer.Assign(buffer);
attribute.offset.Assign(offset);
attribute.type.Assign(static_cast<u32>(type));
attribute.size.Assign(static_cast<u32>(size));
}
};
struct Rasterizer {
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
bool ndc_minus_one_to_one, Maxwell::CullFace cull_face,
Maxwell::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
cull_face{cull_face}, front_face{front_face} {}
Rasterizer() = default;
union {
u32 raw;
BitField<0, 4, u32> topology;
BitField<4, 1, u32> primitive_restart_enable;
BitField<5, 1, u32> cull_enable;
BitField<6, 1, u32> depth_bias_enable;
BitField<7, 1, u32> depth_clamp_enable;
BitField<8, 1, u32> ndc_minus_one_to_one;
BitField<9, 2, u32> cull_face;
BitField<11, 1, u32> front_face;
BitField<12, 2, u32> polygon_mode;
BitField<14, 5, u32> patch_control_points_minus_one;
BitField<19, 2, u32> tessellation_primitive;
BitField<21, 2, u32> tessellation_spacing;
BitField<23, 1, u32> tessellation_clockwise;
BitField<24, 1, u32> logic_op_enable;
BitField<25, 4, u32> logic_op;
};
bool cull_enable;
bool depth_bias_enable;
bool depth_clamp_enable;
bool ndc_minus_one_to_one;
Maxwell::CullFace cull_face;
Maxwell::FrontFace front_face;
// TODO(Rodrigo): Move this to push constants
u32 point_size;
std::size_t Hash() const noexcept;
void Fill(const Maxwell& regs) noexcept;
bool operator==(const Rasterizer& rhs) const noexcept;
constexpr Maxwell::PrimitiveTopology Topology() const noexcept {
return static_cast<Maxwell::PrimitiveTopology>(topology.Value());
}
bool operator!=(const Rasterizer& rhs) const noexcept {
return !operator==(rhs);
Maxwell::CullFace CullFace() const noexcept {
return UnpackCullFace(cull_face.Value());
}
Maxwell::FrontFace FrontFace() const noexcept {
return UnpackFrontFace(front_face.Value());
}
};
struct DepthStencil {
constexpr DepthStencil(bool depth_test_enable, bool depth_write_enable,
bool depth_bounds_enable, bool stencil_enable,
Maxwell::ComparisonOp depth_test_function, StencilFace front_stencil,
StencilFace back_stencil)
: depth_test_enable{depth_test_enable}, depth_write_enable{depth_write_enable},
depth_bounds_enable{depth_bounds_enable}, stencil_enable{stencil_enable},
depth_test_function{depth_test_function}, front_stencil{front_stencil},
back_stencil{back_stencil} {}
DepthStencil() = default;
template <std::size_t Position>
union StencilFace {
BitField<Position + 0, 3, u32> action_stencil_fail;
BitField<Position + 3, 3, u32> action_depth_fail;
BitField<Position + 6, 3, u32> action_depth_pass;
BitField<Position + 9, 3, u32> test_func;
bool depth_test_enable;
bool depth_write_enable;
bool depth_bounds_enable;
bool stencil_enable;
Maxwell::ComparisonOp depth_test_function;
StencilFace front_stencil;
StencilFace back_stencil;
Maxwell::StencilOp ActionStencilFail() const noexcept {
return UnpackStencilOp(action_stencil_fail);
}
std::size_t Hash() const noexcept;
Maxwell::StencilOp ActionDepthFail() const noexcept {
return UnpackStencilOp(action_depth_fail);
}
bool operator==(const DepthStencil& rhs) const noexcept;
Maxwell::StencilOp ActionDepthPass() const noexcept {
return UnpackStencilOp(action_depth_pass);
}
bool operator!=(const DepthStencil& rhs) const noexcept {
return !operator==(rhs);
Maxwell::ComparisonOp TestFunc() const noexcept {
return UnpackComparisonOp(test_func);
}
};
union {
u32 raw;
StencilFace<0> front;
StencilFace<12> back;
BitField<24, 1, u32> depth_test_enable;
BitField<25, 1, u32> depth_write_enable;
BitField<26, 1, u32> depth_bounds_enable;
BitField<27, 1, u32> stencil_enable;
BitField<28, 3, u32> depth_test_func;
};
void Fill(const Maxwell& regs) noexcept;
Maxwell::ComparisonOp DepthTestFunc() const noexcept {
return UnpackComparisonOp(depth_test_func);
}
};
struct ColorBlending {
constexpr ColorBlending(
std::array<float, 4> blend_constants, std::size_t attachments_count,
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments)
: attachments_count{attachments_count}, attachments{attachments} {}
ColorBlending() = default;
std::size_t attachments_count;
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
std::size_t Hash() const noexcept;
bool operator==(const ColorBlending& rhs) const noexcept;
bool operator!=(const ColorBlending& rhs) const noexcept {
return !operator==(rhs);
}
void Fill(const Maxwell& regs) noexcept;
};
VertexInput vertex_input;
Rasterizer rasterizer;
DepthStencil depth_stencil;
ColorBlending color_blending;
std::array<u8, 20> padding;
std::size_t Hash() const noexcept;
bool operator==(const FixedPipelineState& rhs) const noexcept;
@@ -248,25 +246,11 @@ struct FixedPipelineState {
bool operator!=(const FixedPipelineState& rhs) const noexcept {
return !operator==(rhs);
}
VertexInput vertex_input;
InputAssembly input_assembly;
Tessellation tessellation;
Rasterizer rasterizer;
DepthStencil depth_stencil;
ColorBlending color_blending;
};
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexBinding>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexAttribute>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::StencilFace>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::BlendingAttachment>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexInput>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::InputAssembly>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Tessellation>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Rasterizer>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::DepthStencil>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::ColorBlending>);
static_assert(std::has_unique_object_representations_v<FixedPipelineState>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState>);
static_assert(std::is_trivially_constructible_v<FixedPipelineState>);
static_assert(sizeof(FixedPipelineState) % 32 == 0, "Size is not aligned");
FixedPipelineState GetFixedPipelineState(const Maxwell& regs);

View File

@@ -26,12 +26,13 @@ MICROPROFILE_DECLARE(Vulkan_PipelineCache);
namespace {
VkStencilOpState GetStencilFaceState(const FixedPipelineState::StencilFace& face) {
template <class StencilFace>
VkStencilOpState GetStencilFaceState(const StencilFace& face) {
VkStencilOpState state;
state.failOp = MaxwellToVK::StencilOp(face.action_stencil_fail);
state.passOp = MaxwellToVK::StencilOp(face.action_depth_pass);
state.depthFailOp = MaxwellToVK::StencilOp(face.action_depth_fail);
state.compareOp = MaxwellToVK::ComparisonOp(face.test_func);
state.failOp = MaxwellToVK::StencilOp(face.ActionStencilFail());
state.passOp = MaxwellToVK::StencilOp(face.ActionDepthPass());
state.depthFailOp = MaxwellToVK::StencilOp(face.ActionDepthFail());
state.compareOp = MaxwellToVK::ComparisonOp(face.TestFunc());
state.compareMask = 0;
state.writeMask = 0;
state.reference = 0;
@@ -157,43 +158,47 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const {
const auto& vi = fixed_state.vertex_input;
const auto& ia = fixed_state.input_assembly;
const auto& ds = fixed_state.depth_stencil;
const auto& cd = fixed_state.color_blending;
const auto& ts = fixed_state.tessellation;
const auto& rs = fixed_state.rasterizer;
std::vector<VkVertexInputBindingDescription> vertex_bindings;
std::vector<VkVertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
for (std::size_t i = 0; i < vi.num_bindings; ++i) {
const auto& binding = vi.bindings[i];
const bool instanced = binding.divisor != 0;
for (std::size_t index = 0; index < std::size(vi.bindings); ++index) {
const auto& binding = vi.bindings[index];
if (!binding.enabled) {
continue;
}
const bool instanced = vi.binding_divisors[index] != 0;
const auto rate = instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
auto& vertex_binding = vertex_bindings.emplace_back();
vertex_binding.binding = binding.index;
vertex_binding.binding = static_cast<u32>(index);
vertex_binding.stride = binding.stride;
vertex_binding.inputRate = rate;
if (instanced) {
auto& binding_divisor = vertex_binding_divisors.emplace_back();
binding_divisor.binding = binding.index;
binding_divisor.divisor = binding.divisor;
binding_divisor.binding = static_cast<u32>(index);
binding_divisor.divisor = vi.binding_divisors[index];
}
}
std::vector<VkVertexInputAttributeDescription> vertex_attributes;
const auto& input_attributes = program[0]->entries.attributes;
for (std::size_t i = 0; i < vi.num_attributes; ++i) {
const auto& attribute = vi.attributes[i];
if (input_attributes.find(attribute.index) == input_attributes.end()) {
for (std::size_t index = 0; index < std::size(vi.attributes); ++index) {
const auto& attribute = vi.attributes[index];
if (!attribute.enabled) {
continue;
}
if (input_attributes.find(static_cast<u32>(index)) == input_attributes.end()) {
// Skip attributes not used by the vertex shaders.
continue;
}
auto& vertex_attribute = vertex_attributes.emplace_back();
vertex_attribute.location = attribute.index;
vertex_attribute.location = static_cast<u32>(index);
vertex_attribute.binding = attribute.buffer;
vertex_attribute.format = MaxwellToVK::VertexFormat(attribute.type, attribute.size);
vertex_attribute.format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size());
vertex_attribute.offset = attribute.offset;
}
@@ -219,15 +224,15 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
input_assembly_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_ci.pNext = nullptr;
input_assembly_ci.flags = 0;
input_assembly_ci.topology = MaxwellToVK::PrimitiveTopology(device, ia.topology);
input_assembly_ci.topology = MaxwellToVK::PrimitiveTopology(device, rs.Topology());
input_assembly_ci.primitiveRestartEnable =
ia.primitive_restart_enable && SupportsPrimitiveRestart(input_assembly_ci.topology);
rs.primitive_restart_enable != 0 && SupportsPrimitiveRestart(input_assembly_ci.topology);
VkPipelineTessellationStateCreateInfo tessellation_ci;
tessellation_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessellation_ci.pNext = nullptr;
tessellation_ci.flags = 0;
tessellation_ci.patchControlPoints = ts.patch_control_points;
tessellation_ci.patchControlPoints = rs.patch_control_points_minus_one.Value() + 1;
VkPipelineViewportStateCreateInfo viewport_ci;
viewport_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
@@ -246,8 +251,8 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
rasterization_ci.rasterizerDiscardEnable = VK_FALSE;
rasterization_ci.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_ci.cullMode =
rs.cull_enable ? MaxwellToVK::CullFace(rs.cull_face) : VK_CULL_MODE_NONE;
rasterization_ci.frontFace = MaxwellToVK::FrontFace(rs.front_face);
rs.cull_enable ? MaxwellToVK::CullFace(rs.CullFace()) : VK_CULL_MODE_NONE;
rasterization_ci.frontFace = MaxwellToVK::FrontFace(rs.FrontFace());
rasterization_ci.depthBiasEnable = rs.depth_bias_enable;
rasterization_ci.depthBiasConstantFactor = 0.0f;
rasterization_ci.depthBiasClamp = 0.0f;
@@ -271,40 +276,38 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
depth_stencil_ci.flags = 0;
depth_stencil_ci.depthTestEnable = ds.depth_test_enable;
depth_stencil_ci.depthWriteEnable = ds.depth_write_enable;
depth_stencil_ci.depthCompareOp = ds.depth_test_enable
? MaxwellToVK::ComparisonOp(ds.depth_test_function)
: VK_COMPARE_OP_ALWAYS;
depth_stencil_ci.depthCompareOp =
ds.depth_test_enable ? MaxwellToVK::ComparisonOp(ds.DepthTestFunc()) : VK_COMPARE_OP_ALWAYS;
depth_stencil_ci.depthBoundsTestEnable = ds.depth_bounds_enable;
depth_stencil_ci.stencilTestEnable = ds.stencil_enable;
depth_stencil_ci.front = GetStencilFaceState(ds.front_stencil);
depth_stencil_ci.back = GetStencilFaceState(ds.back_stencil);
depth_stencil_ci.front = GetStencilFaceState(ds.front);
depth_stencil_ci.back = GetStencilFaceState(ds.back);
depth_stencil_ci.minDepthBounds = 0.0f;
depth_stencil_ci.maxDepthBounds = 0.0f;
std::array<VkPipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
const std::size_t num_attachments =
std::min(cd.attachments_count, renderpass_params.color_attachments.size());
for (std::size_t i = 0; i < num_attachments; ++i) {
static constexpr std::array component_table = {
const std::size_t num_attachments = renderpass_params.color_attachments.size();
for (std::size_t index = 0; index < num_attachments; ++index) {
static constexpr std::array COMPONENT_TABLE = {
VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT,
VK_COLOR_COMPONENT_A_BIT};
const auto& blend = cd.attachments[i];
const auto& blend = cd.attachments[index];
VkColorComponentFlags color_components = 0;
for (std::size_t j = 0; j < component_table.size(); ++j) {
if (blend.components[j]) {
color_components |= component_table[j];
for (std::size_t i = 0; i < COMPONENT_TABLE.size(); ++i) {
if (blend.Mask()[i]) {
color_components |= COMPONENT_TABLE[i];
}
}
VkPipelineColorBlendAttachmentState& attachment = cb_attachments[i];
attachment.blendEnable = blend.enable;
attachment.srcColorBlendFactor = MaxwellToVK::BlendFactor(blend.src_rgb_func);
attachment.dstColorBlendFactor = MaxwellToVK::BlendFactor(blend.dst_rgb_func);
attachment.colorBlendOp = MaxwellToVK::BlendEquation(blend.rgb_equation);
attachment.srcAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.src_a_func);
attachment.dstAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.dst_a_func);
attachment.alphaBlendOp = MaxwellToVK::BlendEquation(blend.a_equation);
VkPipelineColorBlendAttachmentState& attachment = cb_attachments[index];
attachment.blendEnable = blend.enable != 0;
attachment.srcColorBlendFactor = MaxwellToVK::BlendFactor(blend.SourceRGBFactor());
attachment.dstColorBlendFactor = MaxwellToVK::BlendFactor(blend.DestRGBFactor());
attachment.colorBlendOp = MaxwellToVK::BlendEquation(blend.EquationRGB());
attachment.srcAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.SourceAlphaFactor());
attachment.dstAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.DestAlphaFactor());
attachment.alphaBlendOp = MaxwellToVK::BlendEquation(blend.EquationAlpha());
attachment.colorWriteMask = color_components;
}

View File

@@ -329,12 +329,12 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const auto& gpu = system.GPU().Maxwell3D();
Specialization specialization;
if (fixed_state.input_assembly.topology == Maxwell::PrimitiveTopology::Points) {
ASSERT(fixed_state.input_assembly.point_size != 0.0f);
specialization.point_size = fixed_state.input_assembly.point_size;
if (fixed_state.rasterizer.Topology() == Maxwell::PrimitiveTopology::Points) {
ASSERT(fixed_state.rasterizer.point_size != 0);
std::memcpy(&specialization.point_size, &fixed_state.rasterizer.point_size, sizeof(u32));
}
for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].Type();
}
specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;

View File

@@ -292,8 +292,8 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
update_descriptor_queue(device, scheduler), renderpass_cache(device),
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
texture_cache(system, *this, device, resource_manager, memory_manager, scheduler,
staging_pool),
pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue,
@@ -807,25 +807,29 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
BufferBindings& buffer_bindings) {
const auto& regs = system.GPU().Maxwell3D().regs;
for (u32 index = 0; index < static_cast<u32>(Maxwell::NumVertexAttributes); ++index) {
for (std::size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
const auto& attrib = regs.vertex_attrib_format[index];
if (!attrib.IsValid()) {
vertex_input.SetAttribute(index, false, 0, 0, {}, {});
continue;
}
const auto& buffer = regs.vertex_array[attrib.buffer];
[[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
ASSERT(buffer.IsEnabled());
vertex_input.attributes[vertex_input.num_attributes++] =
FixedPipelineState::VertexAttribute(index, attrib.buffer, attrib.type, attrib.size,
attrib.offset);
vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
attrib.size.Value());
}
for (u32 index = 0; index < static_cast<u32>(Maxwell::NumVertexArrays); ++index) {
for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled()) {
vertex_input.SetBinding(index, false, 0, 0);
continue;
}
vertex_input.SetBinding(
index, true, vertex_array.stride,
regs.instanced_arrays.IsInstancingEnabled(index) ? vertex_array.divisor : 0);
const GPUVAddr start{vertex_array.StartAddress()};
const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
@@ -833,10 +837,6 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
ASSERT(end > start);
const std::size_t size{end - start + 1};
const auto [buffer, offset] = buffer_cache.UploadMemory(start, size);
vertex_input.bindings[vertex_input.num_bindings++] = FixedPipelineState::VertexBinding(
index, vertex_array.stride,
regs.instanced_arrays.IsInstancingEnabled(index) ? vertex_array.divisor : 0);
buffer_bindings.AddVertexBinding(buffer, offset);
}
}

View File

@@ -479,7 +479,7 @@ std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackGlobalMemory(NodeBlock&
bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
const GlobalMemoryBase descriptor{index, offset};
const auto& [entry, is_new] = used_global_memory.try_emplace(descriptor);
const auto& entry = used_global_memory.try_emplace(descriptor).first;
auto& usage = entry->second;
usage.is_written |= is_write;
usage.is_read |= is_read;

View File

@@ -139,7 +139,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
const Sampler& sampler = *GetSampler(instr.sampler, info);
Node4 values;
@@ -171,13 +171,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const auto coord_count = GetCoordCount(texture_type);
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
is_bindless
? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
: GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
Node4 values;
if (sampler == nullptr) {
for (u32 element = 0; element < values.size(); ++element) {
values[element] = Immediate(0);
}
std::generate(values.begin(), values.end(), [] { return Immediate(0); });
WriteTexInstructionFloat(bb, instr, values);
break;
}
@@ -269,7 +268,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"NDV is not implemented");
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
@@ -593,8 +591,9 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
++parameter_register;
}
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
lod_bias_enabled, 4, 5);
const auto coord_count = std::get<0>(coord_counts);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
@@ -632,8 +631,10 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
const bool lod_bias_enabled =
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
lod_bias_enabled, 4, 4);
const auto coord_count = std::get<0>(coord_counts);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used

View File

@@ -407,6 +407,8 @@ void Config::ReadAudioValues() {
.toStdString();
Settings::values.enable_audio_stretching =
ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool();
Settings::values.enable_realtime_audio =
ReadSetting(QStringLiteral("enable_realtime_audio"), false).toBool();
Settings::values.audio_device_id =
ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto"))
.toString()
@@ -915,6 +917,8 @@ void Config::SaveAudioValues() {
QStringLiteral("auto"));
WriteSetting(QStringLiteral("enable_audio_stretching"),
Settings::values.enable_audio_stretching, true);
WriteSetting(QStringLiteral("enable_realtime_audio"), Settings::values.enable_realtime_audio,
false);
WriteSetting(QStringLiteral("output_device"),
QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto"));
WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f);

View File

@@ -42,6 +42,7 @@ void ConfigureAudio::SetConfiguration() {
SetAudioDeviceFromDeviceID();
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
ui->toggle_realtime_audio->setChecked(Settings::values.enable_realtime_audio);
ui->volume_slider->setValue(Settings::values.volume * ui->volume_slider->maximum());
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
@@ -84,6 +85,7 @@ void ConfigureAudio::ApplyConfiguration() {
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
Settings::values.enable_realtime_audio = ui->toggle_realtime_audio->isChecked();
Settings::values.audio_device_id =
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString();

View File

@@ -31,16 +31,26 @@
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="toggle_audio_stretching">
<property name="toolTip">
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
</property>
<property name="text">
<string>Enable audio stretching</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_audio_stretching">
<property name="toolTip">
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
</property>
<property name="text">
<string>Enable audio stretching</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_realtime_audio">
<property name="toolTip">
<string>This adjusts audio timing to match real-time speed and helps prevent audio stutter.</string>
</property>
<property name="text">
<string>Enable real-time audio</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout">
<item>

View File

@@ -404,6 +404,8 @@ void Config::ReadValues() {
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.enable_realtime_audio =
sdl2_config->GetBoolean("Audio", "enable_realtime_audio", false);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));

View File

@@ -201,6 +201,11 @@ output_engine =
# 0: No, 1 (default): Yes
enable_audio_stretching =
# Whether or not to enable the real-time audio processing.
# This effect adjusts audio speed to match real-time speed and helps prevent audio stutter.
# 0: No, 1 (default): Yes
enable_realtime_audio =
# Which audio device to use.
# auto (default): Auto-select
output_device =