yuzu: config: Disable realtime audio by default.
- This causes too many issues with other games.
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@@ -408,7 +408,7 @@ void Config::ReadAudioValues() {
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Settings::values.enable_audio_stretching =
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ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool();
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Settings::values.enable_realtime_audio =
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ReadSetting(QStringLiteral("enable_realtime_audio"), true).toBool();
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ReadSetting(QStringLiteral("enable_realtime_audio"), false).toBool();
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Settings::values.audio_device_id =
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ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto"))
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.toString()
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@@ -918,7 +918,7 @@ void Config::SaveAudioValues() {
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WriteSetting(QStringLiteral("enable_audio_stretching"),
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Settings::values.enable_audio_stretching, true);
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WriteSetting(QStringLiteral("enable_realtime_audio"), Settings::values.enable_realtime_audio,
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true);
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false);
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WriteSetting(QStringLiteral("output_device"),
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QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto"));
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WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f);
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@@ -405,7 +405,7 @@ void Config::ReadValues() {
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Settings::values.enable_audio_stretching =
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sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
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Settings::values.enable_realtime_audio =
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sdl2_config->GetBoolean("Audio", "enable_realtime_audio", true);
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sdl2_config->GetBoolean("Audio", "enable_realtime_audio", false);
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Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
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Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
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