yuzu: config: Disable realtime audio by default.

- This causes too many issues with other games.
This commit is contained in:
bunnei
2020-04-14 16:12:50 -04:00
parent a90c0ab047
commit e9b0a4c637
2 changed files with 3 additions and 3 deletions

View File

@@ -408,7 +408,7 @@ void Config::ReadAudioValues() {
Settings::values.enable_audio_stretching =
ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool();
Settings::values.enable_realtime_audio =
ReadSetting(QStringLiteral("enable_realtime_audio"), true).toBool();
ReadSetting(QStringLiteral("enable_realtime_audio"), false).toBool();
Settings::values.audio_device_id =
ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto"))
.toString()
@@ -918,7 +918,7 @@ void Config::SaveAudioValues() {
WriteSetting(QStringLiteral("enable_audio_stretching"),
Settings::values.enable_audio_stretching, true);
WriteSetting(QStringLiteral("enable_realtime_audio"), Settings::values.enable_realtime_audio,
true);
false);
WriteSetting(QStringLiteral("output_device"),
QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto"));
WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f);

View File

@@ -405,7 +405,7 @@ void Config::ReadValues() {
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.enable_realtime_audio =
sdl2_config->GetBoolean("Audio", "enable_realtime_audio", true);
sdl2_config->GetBoolean("Audio", "enable_realtime_audio", false);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));