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89 Commits

Author SHA1 Message Date
makigumo
9678d42346 audio_renderer: passthrough 6 channel data 2020-03-12 15:10:27 +01:00
bunnei
fce33adcf1 Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
ReinUsesLisp
8357908099 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
503ebe9b96 Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
Rodrigo Locatti
22e825a3bc Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
bunnei
c281173df6 Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
textures: Fix anisotropy hack
2020-03-08 16:28:07 -04:00
ReinUsesLisp
1aa75b1081 textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
59d0d34dce cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
84e9f9f395 Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
bunnei
662feb8c1c Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
bunnei
49eff536d0 Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
ReinUsesLisp
735c003a70 video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 -03:00
ReinUsesLisp
ef7f6eb67d renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a6a350ddc3 gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
887d5288ef gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6669b359a3 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 -03:00
ReinUsesLisp
042256c6bb state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ac3eb4d87 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 -03:00
ReinUsesLisp
f9df2c6bcd vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 -03:00
ReinUsesLisp
cd0e28c9ec vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a33870996b vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 -03:00
ReinUsesLisp
42f1874965 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 -03:00
ReinUsesLisp
1bd95a314f vk_state_tracker: Initial implementation
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b1498d2c54 gl_rasterizer: Remove num vertex buffers magic number 2020-02-28 17:56:43 -03:00
ReinUsesLisp
62437943a7 gl_rasterizer: Only apply polygon offset clamp if enabled 2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eeea90713 gl_state_tracker: Implement dirty flags for depth clamp enabling 2020-02-28 17:56:43 -03:00
ReinUsesLisp
3ce66776ec gl_rasterizer: Disable scissor 0 when scissor is not used on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
35bb9239ca gl_rasterizer: Notify depth mask changes on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
98c8948b23 gl_rasterizer: Minor sort changes to clearing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
15cadc3948 maxwell_3d: Use two tables instead of three for dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5bfc0d045 gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a42a6e1a2c gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
ReinUsesLisp
4f8d152b18 gl_state_tracker: Implement dirty flags for point sizes 2020-02-28 17:56:42 -03:00
ReinUsesLisp
231601763c gl_state_tracker: Implement dirty flags for fragment color clamp 2020-02-28 17:56:42 -03:00
ReinUsesLisp
bf1a1d989f gl_state_tracker: Implement dirty flags for logic op 2020-02-28 17:56:42 -03:00
ReinUsesLisp
13afd0e5b0 gl_state_tracker: Implement dirty flags for sRGB 2020-02-28 17:56:42 -03:00
ReinUsesLisp
d8f5c45051 gl_state_tracker: Implement dirty flags for rasterize enable 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b727d99441 gl_state_tracker: Implement dirty flags for multisample 2020-02-28 17:56:42 -03:00
ReinUsesLisp
3c22bd92d8 gl_state_tracker: Implement dirty flags for alpha testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
9e46953580 gl_state_tracker: Implement dirty flags for polygon offsets 2020-02-28 17:56:42 -03:00
ReinUsesLisp
46a1888e02 gl_state_tracker: Implement dirty flags for primitive restart 2020-02-28 17:56:42 -03:00
ReinUsesLisp
37536d7a49 gl_state_tracker: Implement dirty flags for stencil testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
40a2c57df5 gl_state_tracker: Implement depth dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b910a83a47 gl_state_tracker: Implement dirty flags for front face and culling 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b01dd7d1c8 gl_state_tracker: Implement dirty flags for blending 2020-02-28 17:56:42 -03:00
ReinUsesLisp
f7ec078592 gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
ReinUsesLisp
758ad3f75d gl_state_tracker: Add dirty flags for buffers and divisors 2020-02-28 17:56:42 -03:00
ReinUsesLisp
9b08698a0c maxwell_3d: Change write dirty flags to a bitset 2020-02-28 17:56:42 -03:00
ReinUsesLisp
69ad6279e4 gl_state_tracker: Implement dirty flags for vertex formats 2020-02-28 17:56:42 -03:00
ReinUsesLisp
6530144ccb gl_state_tracker: Implement dirty flags for color masks 2020-02-28 17:56:42 -03:00
ReinUsesLisp
ba6f390448 gl_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:42 -03:00
ReinUsesLisp
7f52efdf61 gl_state_tracker: Implement dirty flags for viewports 2020-02-28 17:56:41 -03:00
ReinUsesLisp
dacf83ac02 renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
ReinUsesLisp
9e74e6988b maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
ReinUsesLisp
eed789d0d1 video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
ReinUsesLisp
b92dfcd7f2 gl_state: Remove completely 2020-02-28 17:56:35 -03:00
ReinUsesLisp
1c4bf9cbfa gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
ReinUsesLisp
5ccb07933a gl_state: Remove framebuffer tracking 2020-02-28 17:52:10 -03:00
ReinUsesLisp
17a7fa751b gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
ReinUsesLisp
9677db03da gl_state: Remove texture and sampler tracking 2020-02-28 17:35:58 -03:00
ReinUsesLisp
1bc0da3dea gl_state: Remove blend state tracking 2020-02-28 17:34:43 -03:00
ReinUsesLisp
7d9a5e9e30 gl_state: Remove stencil test tracking 2020-02-28 17:32:05 -03:00
ReinUsesLisp
07a954e67f gl_state: Remove clip control tracking 2020-02-28 17:31:57 -03:00
ReinUsesLisp
1eee891f6e gl_state: Remove clip distances tracking 2020-02-28 17:26:26 -03:00
ReinUsesLisp
e8125af8dd gl_state: Remove rasterizer disable tracking 2020-02-28 17:25:28 -03:00
ReinUsesLisp
d3e433a380 gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
ReinUsesLisp
7c16b3551b gl_state: Remove scissor test tracking 2020-02-28 17:00:23 -03:00
ReinUsesLisp
0914c70b7f gl_state: Remove color mask tracking 2020-02-28 16:59:17 -03:00
ReinUsesLisp
2392b548be gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
f92236976b gl_state: Remove multisample tracking 2020-02-28 16:57:47 -03:00
ReinUsesLisp
04d1134191 gl_state: Remove framebuffer sRGB tracking 2020-02-28 16:55:23 -03:00
ReinUsesLisp
d5ab0358b6 gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
ReinUsesLisp
2a662fea36 gl_state: Remove depth clamp tracking 2020-02-28 16:53:35 -03:00
ReinUsesLisp
e1a16a52fa gl_state: Remove depth tracking 2020-02-28 16:52:46 -03:00
ReinUsesLisp
0f343d32c4 gl_state: Remove primitive restart tracking 2020-02-28 16:51:45 -03:00
ReinUsesLisp
42708c762e gl_state: Remove logic op tracker 2020-02-28 16:51:23 -03:00
ReinUsesLisp
915d73f3b8 gl_state: Remove blend color tracking 2020-02-28 16:50:58 -03:00
ReinUsesLisp
a0321b984f gl_state: Remove polygon offset tracking 2020-02-28 16:49:20 -03:00
ReinUsesLisp
f646321dd0 gl_state: Remove alpha test tracking 2020-02-28 16:48:57 -03:00
ReinUsesLisp
c8f5f54a44 gl_state: Remove cull mode tracking 2020-02-28 16:48:23 -03:00
ReinUsesLisp
925521da5f gl_state: Remove front face tracking 2020-02-28 16:47:59 -03:00
ReinUsesLisp
d2d5554296 gl_state: Remove point size tracking 2020-02-28 16:39:44 -03:00
ReinUsesLisp
b95f064b51 gl_rasterizer: Add oglEnablei helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
1698143a1d gl_rasterizer: Add OpenGL enable/disable helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
96ac3d518a gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
ReinUsesLisp
e38ed26b98 common/math_util: Support float type rectangles 2020-02-28 16:22:11 -03:00
Morph
7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
ReinUsesLisp
0aaa69e4d7 vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.

To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
69 changed files with 1889 additions and 1962 deletions

View File

@@ -291,8 +291,9 @@ void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
samples[index * 2 + 1] = new_samples[index];
}
break;
case 2: {
// 2 channel is played as is
case 2:
case 6: {
// 2 and 6 channel is played as is
samples = std::move(new_samples);
break;
}

View File

@@ -8,6 +8,7 @@
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
#include "audio_core/time_stretch.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/ring_buffer.h"
#include "core/settings.h"
@@ -65,12 +66,25 @@ public:
void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
if (source_num_channels > num_channels) {
// Downsample 6 channels to 2
ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
std::vector<s16> buf;
buf.reserve(samples.size() * num_channels / source_num_channels);
for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
for (std::size_t ch = 0; ch < num_channels; ch++) {
buf.push_back(samples[i + ch]);
}
// Downmixing implementation taken from the ATSC standard
const s16 left{samples[i + 0]};
const s16 right{samples[i + 1]};
const s16 center{samples[i + 2]};
const s16 surround_left{samples[i + 4]};
const s16 surround_right{samples[i + 5]};
// Not used in the ATSC reference implementation
[[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] };
constexpr s32 clev{707}; // center mixing level coefficient
constexpr s32 slev{707}; // surround mixing level coefficient
buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000));
buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000));
}
queue.Push(buf);
return;

View File

@@ -24,17 +24,29 @@ struct Rectangle {
: left(left), top(top), right(right), bottom(bottom) {}
T GetWidth() const {
return std::abs(static_cast<std::make_signed_t<T>>(right - left));
if constexpr (std::is_floating_point_v<T>) {
return std::abs(right - left);
} else {
return std::abs(static_cast<std::make_signed_t<T>>(right - left));
}
}
T GetHeight() const {
return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
if constexpr (std::is_floating_point_v<T>) {
return std::abs(bottom - top);
} else {
return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
}
}
Rectangle<T> TranslateX(const T x) const {
return Rectangle{left + x, top, right + x, bottom};
}
Rectangle<T> TranslateY(const T y) const {
return Rectangle{left, top + y, right, bottom + y};
}
Rectangle<T> Scale(const float s) const {
return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
static_cast<T>(top + GetHeight() * s)};

View File

@@ -174,6 +174,7 @@ struct System::Impl {
}
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system);
renderer->Rasterizer().SetupDirtyFlags();
is_powered_on = true;
exit_lock = false;

View File

@@ -430,6 +430,7 @@ struct Values {
float resolution_factor;
int aspect_ratio;
int max_anisotropy;
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;

View File

@@ -2,6 +2,8 @@ add_library(video_core STATIC
buffer_cache/buffer_block.h
buffer_cache/buffer_cache.h
buffer_cache/map_interval.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
engines/const_buffer_engine_interface.h
@@ -69,8 +71,8 @@ add_library(video_core STATIC
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
renderer_opengl/gl_state_tracker.cpp
renderer_opengl/gl_state_tracker.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_texture_cache.cpp
@@ -198,6 +200,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_state_tracker.cpp
renderer_vulkan/vk_state_tracker.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp

View File

@@ -0,0 +1,46 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cstddef>
#include "common/common_types.h"
#include "video_core/dirty_flags.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(::Tegra::Engines::Maxwell3D::Regs::field_name) / sizeof(u32))
namespace VideoCommon::Dirty {
using Tegra::Engines::Maxwell3D;
void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store) {
store[RenderTargets] = true;
store[ZetaBuffer] = true;
for (std::size_t i = 0; i < Maxwell3D::Regs::NumRenderTargets; ++i) {
store[ColorBuffer0 + i] = true;
}
}
void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables) {
static constexpr std::size_t num_per_rt = NUM(rt[0]);
static constexpr std::size_t begin = OFF(rt);
static constexpr std::size_t num = num_per_rt * Maxwell3D::Regs::NumRenderTargets;
for (std::size_t rt = 0; rt < Maxwell3D::Regs::NumRenderTargets; ++rt) {
FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt);
}
FillBlock(tables[1], begin, num, RenderTargets);
static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets};
for (std::size_t i = 0; i < std::size(zeta_flags); ++i) {
const u8 flag = zeta_flags[i];
auto& table = tables[i];
table[OFF(zeta_enable)] = flag;
table[OFF(zeta_width)] = flag;
table[OFF(zeta_height)] = flag;
FillBlock(table, OFF(zeta), NUM(zeta), flag);
}
}
} // namespace VideoCommon::Dirty

View File

@@ -0,0 +1,51 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <cstddef>
#include <iterator>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
namespace VideoCommon::Dirty {
enum : u8 {
NullEntry = 0,
RenderTargets,
ColorBuffer0,
ColorBuffer1,
ColorBuffer2,
ColorBuffer3,
ColorBuffer4,
ColorBuffer5,
ColorBuffer6,
ColorBuffer7,
ZetaBuffer,
LastCommonEntry,
};
template <typename Integer>
void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Table& table, std::size_t begin,
std::size_t num, Integer dirty_index) {
const auto it = std::begin(table) + begin;
std::fill(it, it + num, static_cast<u8>(dirty_index));
}
template <typename Integer1, typename Integer2>
void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_t begin,
std::size_t num, Integer1 index_a, Integer2 index_b) {
FillBlock(tables[0], begin, num, index_a);
FillBlock(tables[1], begin, num, index_b);
}
void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store);
void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables);
} // namespace VideoCommon::Dirty

View File

@@ -22,7 +22,7 @@ void DmaPusher::DispatchCalls() {
MICROPROFILE_SCOPE(DispatchCalls);
// On entering GPU code, assume all memory may be touched by the ARM core.
gpu.Maxwell3D().dirty.OnMemoryWrite();
gpu.Maxwell3D().OnMemoryWrite();
dma_pushbuffer_subindex = 0;

View File

@@ -39,7 +39,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
if (is_last_call) {
system.GPU().Maxwell3D().dirty.OnMemoryWrite();
system.GPU().Maxwell3D().OnMemoryWrite();
}
break;
}

View File

@@ -34,7 +34,7 @@ void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
if (is_last_call) {
system.GPU().Maxwell3D().dirty.OnMemoryWrite();
system.GPU().Maxwell3D().OnMemoryWrite();
}
break;
}

View File

@@ -26,7 +26,8 @@ Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& raste
MemoryManager& memory_manager)
: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
InitDirtySettings();
dirty.flags.flip();
InitializeRegisterDefaults();
}
@@ -75,8 +76,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_mask = 0xFFFFFFFF;
regs.depth_test_func = Regs::ComparisonOp::Always;
regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
regs.cull.cull_face = Regs::Cull::CullFace::Back;
regs.front_face = Regs::FrontFace::CounterClockWise;
regs.cull_face = Regs::CullFace::Back;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
@@ -95,7 +96,7 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
regs.framebuffer_srgb = 1;
regs.cull.front_face = Maxwell3D::Regs::Cull::FrontFace::ClockWise;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
@@ -103,164 +104,6 @@ void Maxwell3D::InitializeRegisterDefaults() {
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
#define DIRTY_REGS_POS(field_name) static_cast<u8>(offsetof(Maxwell3D::DirtyRegs, field_name))
void Maxwell3D::InitDirtySettings() {
const auto set_block = [this](std::size_t start, std::size_t range, u8 position) {
const auto start_itr = dirty_pointers.begin() + start;
const auto end_itr = start_itr + range;
std::fill(start_itr, end_itr, position);
};
dirty.regs.fill(true);
// Init Render Targets
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
u8 rt_dirty_reg = DIRTY_REGS_POS(render_target);
for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
set_block(rt_reg, registers_per_rt, rt_dirty_reg);
++rt_dirty_reg;
}
constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_width)] = depth_buffer_flag;
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_height)] = depth_buffer_flag;
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
constexpr u32 zeta_reg = MAXWELL3D_REG_INDEX(zeta);
set_block(zeta_reg, registers_in_zeta, depth_buffer_flag);
// Init Vertex Arrays
constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
u8 va_dirty_reg = DIRTY_REGS_POS(vertex_array);
u8 vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
vertex_reg += vertex_array_size) {
set_block(vertex_reg, 3, va_dirty_reg);
// The divisor concerns vertex array instances
dirty_pointers[static_cast<std::size_t>(vertex_reg) + 3] = vi_dirty_reg;
++va_dirty_reg;
++vi_dirty_reg;
}
constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
va_dirty_reg = DIRTY_REGS_POS(vertex_array);
for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
vertex_reg += vertex_limit_size) {
set_block(vertex_reg, vertex_limit_size, va_dirty_reg);
va_dirty_reg++;
}
constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
constexpr u32 vertex_instance_size =
sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
constexpr u32 vertex_instance_end =
vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
vertex_reg += vertex_instance_size) {
set_block(vertex_reg, vertex_instance_size, vi_dirty_reg);
vi_dirty_reg++;
}
set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
DIRTY_REGS_POS(vertex_attrib_format));
// Init Shaders
constexpr u32 shader_registers_count =
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
DIRTY_REGS_POS(shaders));
// State
// Viewport
constexpr u8 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
set_block(viewport_start, viewport_size, viewport_dirty_reg);
constexpr u32 view_volume_start = MAXWELL3D_REG_INDEX(view_volume_clip_control);
constexpr u32 view_volume_size = sizeof(regs.view_volume_clip_control) / sizeof(u32);
set_block(view_volume_start, view_volume_size, viewport_dirty_reg);
// Viewport transformation
constexpr u32 viewport_trans_start = MAXWELL3D_REG_INDEX(viewport_transform);
constexpr u32 viewport_trans_size = sizeof(regs.viewport_transform) / sizeof(u32);
set_block(viewport_trans_start, viewport_trans_size, DIRTY_REGS_POS(viewport_transform));
// Cullmode
constexpr u32 cull_mode_start = MAXWELL3D_REG_INDEX(cull);
constexpr u32 cull_mode_size = sizeof(regs.cull) / sizeof(u32);
set_block(cull_mode_start, cull_mode_size, DIRTY_REGS_POS(cull_mode));
// Screen y control
dirty_pointers[MAXWELL3D_REG_INDEX(screen_y_control)] = DIRTY_REGS_POS(screen_y_control);
// Primitive Restart
constexpr u32 primitive_restart_start = MAXWELL3D_REG_INDEX(primitive_restart);
constexpr u32 primitive_restart_size = sizeof(regs.primitive_restart) / sizeof(u32);
set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
// Depth Test
constexpr u8 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
// Stencil Test
constexpr u32 stencil_test_dirty_reg = DIRTY_REGS_POS(stencil_test);
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_enable)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_func)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_ref)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_mask)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_fail)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zfail)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zpass)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_mask)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_two_side_enable)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_func)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_ref)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_mask)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_fail)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zfail)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zpass)] = stencil_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
// Color Mask
constexpr u8 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
color_mask_dirty_reg);
// Blend State
constexpr u8 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
blend_state_dirty_reg);
dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
set_block(MAXWELL3D_REG_INDEX(blend), sizeof(regs.blend) / sizeof(u32), blend_state_dirty_reg);
set_block(MAXWELL3D_REG_INDEX(independent_blend), sizeof(regs.independent_blend) / sizeof(u32),
blend_state_dirty_reg);
// Scissor State
constexpr u8 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
scissor_test_dirty_reg);
// Polygon Offset
constexpr u8 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
// Depth bounds
constexpr u8 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
}
void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) {
// Reset the current macro.
executing_macro = 0;
@@ -319,19 +162,9 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
if (regs.reg_array[method] != method_call.argument) {
regs.reg_array[method] = method_call.argument;
const std::size_t dirty_reg = dirty_pointers[method];
if (dirty_reg) {
dirty.regs[dirty_reg] = true;
if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
dirty_reg < DIRTY_REGS_POS(vertex_array_buffers)) {
dirty.vertex_array_buffers = true;
} else if (dirty_reg >= DIRTY_REGS_POS(vertex_instance) &&
dirty_reg < DIRTY_REGS_POS(vertex_instances)) {
dirty.vertex_instances = true;
} else if (dirty_reg >= DIRTY_REGS_POS(render_target) &&
dirty_reg < DIRTY_REGS_POS(render_settings)) {
dirty.render_settings = true;
}
for (const auto& table : dirty.tables) {
dirty.flags[table[method]] = true;
}
}
@@ -419,7 +252,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
if (is_last_call) {
dirty.OnMemoryWrite();
OnMemoryWrite();
}
break;
}
@@ -727,7 +560,7 @@ void Maxwell3D::FinishCBData() {
const u32 id = cb_data_state.id;
memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
dirty.OnMemoryWrite();
OnMemoryWrite();
cb_data_state.id = null_cb_data;
cb_data_state.current = null_cb_data;

View File

@@ -6,6 +6,7 @@
#include <array>
#include <bitset>
#include <limits>
#include <optional>
#include <type_traits>
#include <unordered_map>
@@ -431,21 +432,15 @@ public:
GeneratedPrimitives = 0x1F,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
CounterClockWise = 0x0901,
};
enum class FrontFace : u32 {
ClockWise = 0x0900,
CounterClockWise = 0x0901,
};
enum class CullFace : u32 {
Front = 0x0404,
Back = 0x0405,
FrontAndBack = 0x0408,
};
u32 enabled;
FrontFace front_face;
CullFace cull_face;
enum class CullFace : u32 {
Front = 0x0404,
Back = 0x0405,
FrontAndBack = 0x0408,
};
struct Blend {
@@ -574,7 +569,7 @@ public:
f32 translate_z;
INSERT_UNION_PADDING_WORDS(2);
Common::Rectangle<s32> GetRect() const {
Common::Rectangle<f32> GetRect() const {
return {
GetX(), // left
GetY() + GetHeight(), // top
@@ -583,20 +578,20 @@ public:
};
};
s32 GetX() const {
return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
f32 GetX() const {
return std::max(0.0f, translate_x - std::fabs(scale_x));
}
s32 GetY() const {
return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
f32 GetY() const {
return std::max(0.0f, translate_y - std::fabs(scale_y));
}
s32 GetWidth() const {
return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
f32 GetWidth() const {
return translate_x + std::fabs(scale_x) - GetX();
}
s32 GetHeight() const {
return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
f32 GetHeight() const {
return translate_y + std::fabs(scale_y) - GetY();
}
};
@@ -872,16 +867,7 @@ public:
INSERT_UNION_PADDING_WORDS(0x35);
union {
BitField<0, 1, u32> c0;
BitField<1, 1, u32> c1;
BitField<2, 1, u32> c2;
BitField<3, 1, u32> c3;
BitField<4, 1, u32> c4;
BitField<5, 1, u32> c5;
BitField<6, 1, u32> c6;
BitField<7, 1, u32> c7;
} clip_distance_enabled;
u32 clip_distance_enabled;
u32 samplecnt_enable;
@@ -1060,7 +1046,9 @@ public:
INSERT_UNION_PADDING_WORDS(1);
Cull cull;
u32 cull_test_enabled;
FrontFace front_face;
CullFace cull_face;
u32 pixel_center_integer;
@@ -1238,79 +1226,6 @@ public:
State state{};
struct DirtyRegs {
static constexpr std::size_t NUM_REGS = 256;
static_assert(NUM_REGS - 1 <= std::numeric_limits<u8>::max());
union {
struct {
bool null_dirty;
// Vertex Attributes
bool vertex_attrib_format;
// Vertex Arrays
std::array<bool, 32> vertex_array;
bool vertex_array_buffers;
// Vertex Instances
std::array<bool, 32> vertex_instance;
bool vertex_instances;
// Render Targets
std::array<bool, 8> render_target;
bool depth_buffer;
bool render_settings;
// Shaders
bool shaders;
// Rasterizer State
bool viewport;
bool clip_coefficient;
bool cull_mode;
bool primitive_restart;
bool depth_test;
bool stencil_test;
bool blend_state;
bool scissor_test;
bool transform_feedback;
bool color_mask;
bool polygon_offset;
bool depth_bounds_values;
// Complementary
bool viewport_transform;
bool screen_y_control;
bool memory_general;
};
std::array<bool, NUM_REGS> regs;
};
void ResetVertexArrays() {
vertex_array.fill(true);
vertex_array_buffers = true;
}
void ResetRenderTargets() {
depth_buffer = true;
render_target.fill(true);
render_settings = true;
}
void OnMemoryWrite() {
shaders = true;
memory_general = true;
ResetRenderTargets();
ResetVertexArrays();
}
} dirty{};
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -1356,6 +1271,11 @@ public:
return execute_on;
}
/// Notify a memory write has happened.
void OnMemoryWrite() {
dirty.flags |= dirty.on_write_stores;
}
enum class MMEDrawMode : u32 {
Undefined,
Array,
@@ -1371,6 +1291,16 @@ public:
u32 gl_end_count{};
} mme_draw;
struct DirtyState {
using Flags = std::bitset<std::numeric_limits<u8>::max()>;
using Table = std::array<u8, Regs::NUM_REGS>;
using Tables = std::array<Table, 2>;
Flags flags;
Flags on_write_stores;
Tables tables{};
} dirty;
private:
void InitializeRegisterDefaults();
@@ -1417,8 +1347,6 @@ private:
/// Retrieves information about a specific TSC entry from the TSC buffer.
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
void InitDirtySettings();
/**
* Call a macro on this engine.
* @param method Method to call
@@ -1561,7 +1489,9 @@ ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(vp_point_size, 0x644);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(cull_test_enabled, 0x646);
ASSERT_REG_POSITION(front_face, 0x647);
ASSERT_REG_POSITION(cull_face, 0x648);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);

View File

@@ -57,7 +57,7 @@ void MaxwellDMA::HandleCopy() {
}
// All copies here update the main memory, so mark all rasterizer states as invalid.
system.GPU().Maxwell3D().dirty.OnMemoryWrite();
system.GPU().Maxwell3D().OnMemoryWrite();
if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D

View File

@@ -89,6 +89,9 @@ public:
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
const DiskResourceLoadCallback& callback = {}) {}
/// Initializes renderer dirty flags
virtual void SetupDirtyFlags() {}
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
GuestDriverProfile& AccessGuestDriverProfile() {
return guest_driver_profile;

View File

@@ -11,7 +11,6 @@
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
@@ -36,8 +35,7 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
framebuffer.Create();
// TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs.
local_state.draw.draw_framebuffer = framebuffer.handle;
local_state.ApplyFramebufferState();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
if (key.zeta) {
const bool stencil = key.zeta->GetSurfaceParams().type == SurfaceType::DepthStencil;

View File

@@ -13,7 +13,6 @@
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
namespace OpenGL {
@@ -63,7 +62,6 @@ public:
private:
OGLFramebuffer CreateFramebuffer(const FramebufferCacheKey& key);
OpenGLState local_state;
std::unordered_map<FramebufferCacheKey, OGLFramebuffer> cache;
};

File diff suppressed because it is too large Load Diff

View File

@@ -30,7 +30,7 @@
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/textures/texture.h"
@@ -55,7 +55,8 @@ struct DrawParameters;
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info);
ScreenInfo& info, GLShader::ProgramManager& program_manager,
StateTracker& state_tracker);
~RasterizerOpenGL() override;
void Draw(bool is_indexed, bool is_instanced) override;
@@ -76,6 +77,7 @@ public:
u32 pixel_stride) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
void SetupDirtyFlags() override;
/// Returns true when there are commands queued to the OpenGL server.
bool AnyCommandQueued() const {
@@ -86,8 +88,7 @@ private:
/// Configures the color and depth framebuffer states.
void ConfigureFramebuffers();
void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
bool using_depth_fb, bool using_stencil_fb);
void ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb, bool using_stencil_fb);
/// Configures the current constbuffers to use for the draw command.
void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
@@ -130,11 +131,13 @@ private:
const GLShader::ImageEntry& entry);
/// Syncs the viewport and depth range to match the guest state
void SyncViewport(OpenGLState& current_state);
void SyncViewport();
/// Syncs the depth clamp state
void SyncDepthClamp();
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled(
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
void SyncClipEnabled(u32 clip_mask);
/// Syncs the clip coefficients to match the guest state
void SyncClipCoef();
@@ -164,7 +167,7 @@ private:
void SyncMultiSampleState();
/// Syncs the scissor test state to match the guest state
void SyncScissorTest(OpenGLState& current_state);
void SyncScissorTest();
/// Syncs the transform feedback state to match the guest state
void SyncTransformFeedback();
@@ -173,7 +176,7 @@ private:
void SyncPointState();
/// Syncs the rasterizer enable state to match the guest state
void SyncRasterizeEnable(OpenGLState& current_state);
void SyncRasterizeEnable();
/// Syncs Color Mask
void SyncColorMask();
@@ -184,6 +187,9 @@ private:
/// Syncs the alpha test state to match the guest state
void SyncAlphaTest();
/// Syncs the framebuffer sRGB state to match the guest state
void SyncFramebufferSRGB();
/// Check for extension that are not strictly required but are needed for correct emulation
void CheckExtensions();
@@ -191,18 +197,17 @@ private:
std::size_t CalculateIndexBufferSize() const;
/// Updates and returns a vertex array object representing current vertex format
GLuint SetupVertexFormat();
/// Updates the current vertex format
void SetupVertexFormat();
void SetupVertexBuffer(GLuint vao);
void SetupVertexInstances(GLuint vao);
void SetupVertexBuffer();
void SetupVertexInstances();
GLintptr SetupIndexBuffer();
void SetupShaders(GLenum primitive_mode);
const Device device;
OpenGLState state;
TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache;
@@ -212,22 +217,20 @@ private:
Core::System& system;
ScreenInfo& screen_info;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
OGLVertexArray>
vertex_array_cache;
GLShader::ProgramManager& program_manager;
StateTracker& state_tracker;
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
VertexArrayPushBuffer vertex_array_pushbuffer;
VertexArrayPushBuffer vertex_array_pushbuffer{state_tracker};
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
/// Number of commands queued to the OpenGL driver. Reseted on flush.
std::size_t num_queued_commands = 0;
u32 last_clip_distance_mask = 0;
};
} // namespace OpenGL

View File

@@ -8,7 +8,6 @@
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
@@ -20,7 +19,7 @@ void OGLRenderbuffer::Create() {
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenRenderbuffers(1, &handle);
glCreateRenderbuffers(1, &handle);
}
void OGLRenderbuffer::Release() {
@@ -29,7 +28,6 @@ void OGLRenderbuffer::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteRenderbuffers(1, &handle);
OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
handle = 0;
}
@@ -47,7 +45,6 @@ void OGLTexture::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}
@@ -65,7 +62,6 @@ void OGLTextureView::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}
@@ -83,7 +79,6 @@ void OGLSampler::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteSamplers(1, &handle);
OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0;
}
@@ -127,7 +122,6 @@ void OGLProgram::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgram(handle);
OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0;
}
@@ -145,7 +139,6 @@ void OGLPipeline::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0;
}
@@ -189,24 +182,6 @@ void OGLSync::Release() {
handle = 0;
}
void OGLVertexArray::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateVertexArrays(1, &handle);
}
void OGLVertexArray::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteVertexArrays(1, &handle);
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0;
}
void OGLFramebuffer::Create() {
if (handle != 0)
return;
@@ -221,7 +196,6 @@ void OGLFramebuffer::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteFramebuffers(1, &handle);
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0;
}

View File

@@ -241,31 +241,6 @@ public:
GLsync handle = 0;
};
class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
OGLVertexArray(OGLVertexArray&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLVertexArray() {
Release();
}
OGLVertexArray& operator=(OGLVertexArray&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLFramebuffer : private NonCopyable {
public:
OGLFramebuffer() = default;

View File

@@ -38,7 +38,7 @@ OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
} else if (tsc.GetMaxAnisotropy() != 1) {
} else {
LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
}

View File

@@ -22,6 +22,7 @@
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/shader_ir.h"
@@ -623,7 +624,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!system.GPU().Maxwell3D().dirty.shaders) {
if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
return last_shaders[static_cast<std::size_t>(program)];
}

View File

@@ -2547,7 +2547,10 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
for (const auto& image : ir.GetImages()) {
entries.images.emplace_back(image);
}
entries.clip_distances = ir.GetClipDistances();
const auto clip_distances = ir.GetClipDistances();
for (std::size_t i = 0; i < std::size(clip_distances); ++i) {
entries.clip_distances = (clip_distances[i] ? 1U : 0U) << i;
}
entries.shader_length = ir.GetLength();
return entries;
}

View File

@@ -74,7 +74,7 @@ struct ShaderEntries {
std::vector<GlobalMemoryEntry> global_memory_entries;
std::vector<SamplerEntry> samplers;
std::vector<ImageEntry> images;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
u32 clip_distances{};
std::size_t shader_length{};
};

View File

@@ -2,45 +2,52 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
ProgramManager::ProgramManager() {
pipeline.Create();
}
ProgramManager::ProgramManager() = default;
ProgramManager::~ProgramManager() = default;
void ProgramManager::ApplyTo(OpenGLState& state) {
UpdatePipeline();
state.draw.shader_program = 0;
state.draw.program_pipeline = pipeline.handle;
void ProgramManager::Create() {
graphics_pipeline.Create();
glBindProgramPipeline(graphics_pipeline.handle);
}
void ProgramManager::UpdatePipeline() {
void ProgramManager::BindGraphicsPipeline() {
if (!is_graphics_bound) {
is_graphics_bound = true;
glUseProgram(0);
}
// Avoid updating the pipeline when values have no changed
if (old_state == current_state) {
return;
}
// Workaround for AMD bug
constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT};
glUseProgramStages(pipeline.handle, all_used_stages, 0);
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT};
const GLuint handle = graphics_pipeline.handle;
glUseProgramStages(handle, all_used_stages, 0);
glUseProgramStages(handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
glUseProgramStages(handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
glUseProgramStages(handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
old_state = current_state;
}
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
void ProgramManager::BindComputeShader(GLuint program) {
is_graphics_bound = false;
glUseProgram(program);
}
void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
const auto& regs = maxwell.regs;
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.

View File

@@ -9,7 +9,6 @@
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace OpenGL::GLShader {
@@ -32,49 +31,47 @@ public:
explicit ProgramManager();
~ProgramManager();
void ApplyTo(OpenGLState& state);
void Create();
void UseProgrammableVertexShader(GLuint program) {
/// Updates the graphics pipeline and binds it.
void BindGraphicsPipeline();
/// Binds a compute shader.
void BindComputeShader(GLuint program);
void UseVertexShader(GLuint program) {
current_state.vertex_shader = program;
}
void UseProgrammableGeometryShader(GLuint program) {
void UseGeometryShader(GLuint program) {
current_state.geometry_shader = program;
}
void UseProgrammableFragmentShader(GLuint program) {
void UseFragmentShader(GLuint program) {
current_state.fragment_shader = program;
}
void UseTrivialGeometryShader() {
current_state.geometry_shader = 0;
}
void UseTrivialFragmentShader() {
current_state.fragment_shader = 0;
}
private:
struct PipelineState {
bool operator==(const PipelineState& rhs) const {
bool operator==(const PipelineState& rhs) const noexcept {
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
geometry_shader == rhs.geometry_shader;
}
bool operator!=(const PipelineState& rhs) const {
bool operator!=(const PipelineState& rhs) const noexcept {
return !operator==(rhs);
}
GLuint vertex_shader{};
GLuint fragment_shader{};
GLuint geometry_shader{};
GLuint vertex_shader = 0;
GLuint fragment_shader = 0;
GLuint geometry_shader = 0;
};
void UpdatePipeline();
OGLPipeline pipeline;
OGLPipeline graphics_pipeline;
OGLPipeline compute_pipeline;
PipelineState current_state;
PipelineState old_state;
bool is_graphics_bound = true;
};
} // namespace OpenGL::GLShader

View File

@@ -1,569 +0,0 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <iterator>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h"
MICROPROFILE_DEFINE(OpenGL_State, "OpenGL", "State Change", MP_RGB(192, 128, 128));
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
OpenGLState OpenGLState::cur_state;
namespace {
template <typename T>
bool UpdateValue(T& current_value, const T new_value) {
const bool changed = current_value != new_value;
current_value = new_value;
return changed;
}
template <typename T1, typename T2>
bool UpdateTie(T1 current_value, const T2 new_value) {
const bool changed = current_value != new_value;
current_value = new_value;
return changed;
}
template <typename T>
std::optional<std::pair<GLuint, GLsizei>> UpdateArray(T& current_values, const T& new_values) {
std::optional<std::size_t> first;
std::size_t last;
for (std::size_t i = 0; i < std::size(current_values); ++i) {
if (!UpdateValue(current_values[i], new_values[i])) {
continue;
}
if (!first) {
first = i;
}
last = i;
}
if (!first) {
return std::nullopt;
}
return std::make_pair(static_cast<GLuint>(*first), static_cast<GLsizei>(last - *first + 1));
}
void Enable(GLenum cap, bool enable) {
if (enable) {
glEnable(cap);
} else {
glDisable(cap);
}
}
void Enable(GLenum cap, GLuint index, bool enable) {
if (enable) {
glEnablei(cap, index);
} else {
glDisablei(cap, index);
}
}
void Enable(GLenum cap, bool& current_value, bool new_value) {
if (UpdateValue(current_value, new_value)) {
Enable(cap, new_value);
}
}
void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
if (UpdateValue(current_value, new_value)) {
Enable(cap, index, new_value);
}
}
} // Anonymous namespace
OpenGLState::OpenGLState() = default;
void OpenGLState::SetDefaultViewports() {
viewports.fill(Viewport{});
depth_clamp.far_plane = false;
depth_clamp.near_plane = false;
}
void OpenGLState::ApplyFramebufferState() {
if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
}
if (UpdateValue(cur_state.draw.draw_framebuffer, draw.draw_framebuffer)) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
}
}
void OpenGLState::ApplyVertexArrayState() {
if (UpdateValue(cur_state.draw.vertex_array, draw.vertex_array)) {
glBindVertexArray(draw.vertex_array);
}
}
void OpenGLState::ApplyShaderProgram() {
if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) {
glUseProgram(draw.shader_program);
}
}
void OpenGLState::ApplyProgramPipeline() {
if (UpdateValue(cur_state.draw.program_pipeline, draw.program_pipeline)) {
glBindProgramPipeline(draw.program_pipeline);
}
}
void OpenGLState::ApplyClipDistances() {
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
Enable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i), cur_state.clip_distance[i],
clip_distance[i]);
}
}
void OpenGLState::ApplyPointSize() {
Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control);
Enable(GL_POINT_SPRITE, cur_state.point.sprite, point.sprite);
if (UpdateValue(cur_state.point.size, point.size)) {
glPointSize(point.size);
}
}
void OpenGLState::ApplyFragmentColorClamp() {
if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) {
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
}
}
void OpenGLState::ApplyMultisample() {
Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage,
multisample_control.alpha_to_coverage);
Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one,
multisample_control.alpha_to_one);
}
void OpenGLState::ApplyDepthClamp() {
if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane &&
depth_clamp.near_plane == cur_state.depth_clamp.near_plane) {
return;
}
cur_state.depth_clamp = depth_clamp;
UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane,
"Unimplemented Depth Clamp Separation!");
Enable(GL_DEPTH_CLAMP, depth_clamp.far_plane || depth_clamp.near_plane);
}
void OpenGLState::ApplySRgb() {
if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled)
return;
cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled;
if (framebuffer_srgb.enabled) {
glEnable(GL_FRAMEBUFFER_SRGB);
} else {
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
void OpenGLState::ApplyCulling() {
Enable(GL_CULL_FACE, cur_state.cull.enabled, cull.enabled);
if (UpdateValue(cur_state.cull.mode, cull.mode)) {
glCullFace(cull.mode);
}
if (UpdateValue(cur_state.cull.front_face, cull.front_face)) {
glFrontFace(cull.front_face);
}
}
void OpenGLState::ApplyRasterizerDiscard() {
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
}
void OpenGLState::ApplyColorMask() {
if (!dirty.color_mask) {
return;
}
dirty.color_mask = false;
for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
const auto& updated = color_mask[i];
auto& current = cur_state.color_mask[i];
if (updated.red_enabled != current.red_enabled ||
updated.green_enabled != current.green_enabled ||
updated.blue_enabled != current.blue_enabled ||
updated.alpha_enabled != current.alpha_enabled) {
current = updated;
glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
updated.blue_enabled, updated.alpha_enabled);
}
}
}
void OpenGLState::ApplyDepth() {
Enable(GL_DEPTH_TEST, cur_state.depth.test_enabled, depth.test_enabled);
if (cur_state.depth.test_func != depth.test_func) {
cur_state.depth.test_func = depth.test_func;
glDepthFunc(depth.test_func);
}
if (cur_state.depth.write_mask != depth.write_mask) {
cur_state.depth.write_mask = depth.write_mask;
glDepthMask(depth.write_mask);
}
}
void OpenGLState::ApplyPrimitiveRestart() {
Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled);
if (cur_state.primitive_restart.index != primitive_restart.index) {
cur_state.primitive_restart.index = primitive_restart.index;
glPrimitiveRestartIndex(primitive_restart.index);
}
}
void OpenGLState::ApplyStencilTest() {
if (!dirty.stencil_state) {
return;
}
dirty.stencil_state = false;
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
const auto ConfigStencil = [](GLenum face, const auto& config, auto& current) {
if (current.test_func != config.test_func || current.test_ref != config.test_ref ||
current.test_mask != config.test_mask) {
current.test_func = config.test_func;
current.test_ref = config.test_ref;
current.test_mask = config.test_mask;
glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask);
}
if (current.action_depth_fail != config.action_depth_fail ||
current.action_depth_pass != config.action_depth_pass ||
current.action_stencil_fail != config.action_stencil_fail) {
current.action_depth_fail = config.action_depth_fail;
current.action_depth_pass = config.action_depth_pass;
current.action_stencil_fail = config.action_stencil_fail;
glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail,
config.action_depth_pass);
}
if (current.write_mask != config.write_mask) {
current.write_mask = config.write_mask;
glStencilMaskSeparate(face, config.write_mask);
}
};
ConfigStencil(GL_FRONT, stencil.front, cur_state.stencil.front);
ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back);
}
void OpenGLState::ApplyViewport() {
for (GLuint i = 0; i < static_cast<GLuint>(Maxwell::NumViewports); ++i) {
const auto& updated = viewports[i];
auto& current = cur_state.viewports[i];
if (current.x != updated.x || current.y != updated.y || current.width != updated.width ||
current.height != updated.height) {
current.x = updated.x;
current.y = updated.y;
current.width = updated.width;
current.height = updated.height;
glViewportIndexedf(i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y),
static_cast<GLfloat>(updated.width),
static_cast<GLfloat>(updated.height));
}
if (current.depth_range_near != updated.depth_range_near ||
current.depth_range_far != updated.depth_range_far) {
current.depth_range_near = updated.depth_range_near;
current.depth_range_far = updated.depth_range_far;
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
}
Enable(GL_SCISSOR_TEST, i, current.scissor.enabled, updated.scissor.enabled);
if (current.scissor.x != updated.scissor.x || current.scissor.y != updated.scissor.y ||
current.scissor.width != updated.scissor.width ||
current.scissor.height != updated.scissor.height) {
current.scissor.x = updated.scissor.x;
current.scissor.y = updated.scissor.y;
current.scissor.width = updated.scissor.width;
current.scissor.height = updated.scissor.height;
glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
updated.scissor.height);
}
}
}
void OpenGLState::ApplyGlobalBlending() {
const Blend& updated = blend[0];
Blend& current = cur_state.blend[0];
Enable(GL_BLEND, current.enabled, updated.enabled);
if (current.src_rgb_func != updated.src_rgb_func ||
current.dst_rgb_func != updated.dst_rgb_func || current.src_a_func != updated.src_a_func ||
current.dst_a_func != updated.dst_a_func) {
current.src_rgb_func = updated.src_rgb_func;
current.dst_rgb_func = updated.dst_rgb_func;
current.src_a_func = updated.src_a_func;
current.dst_a_func = updated.dst_a_func;
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func);
}
if (current.rgb_equation != updated.rgb_equation || current.a_equation != updated.a_equation) {
current.rgb_equation = updated.rgb_equation;
current.a_equation = updated.a_equation;
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
}
}
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) {
const Blend& updated = blend[target];
Blend& current = cur_state.blend[target];
if (current.enabled != updated.enabled || force) {
current.enabled = updated.enabled;
Enable(GL_BLEND, static_cast<GLuint>(target), updated.enabled);
}
if (UpdateTie(std::tie(current.src_rgb_func, current.dst_rgb_func, current.src_a_func,
current.dst_a_func),
std::tie(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func))) {
glBlendFuncSeparatei(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
}
if (UpdateTie(std::tie(current.rgb_equation, current.a_equation),
std::tie(updated.rgb_equation, updated.a_equation))) {
glBlendEquationSeparatei(static_cast<GLuint>(target), updated.rgb_equation,
updated.a_equation);
}
}
void OpenGLState::ApplyBlending() {
if (!dirty.blend_state) {
return;
}
dirty.blend_state = false;
if (independant_blend.enabled) {
const bool force = independant_blend.enabled != cur_state.independant_blend.enabled;
for (std::size_t target = 0; target < Maxwell::NumRenderTargets; ++target) {
ApplyTargetBlending(target, force);
}
} else {
ApplyGlobalBlending();
}
cur_state.independant_blend.enabled = independant_blend.enabled;
if (UpdateTie(
std::tie(cur_state.blend_color.red, cur_state.blend_color.green,
cur_state.blend_color.blue, cur_state.blend_color.alpha),
std::tie(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha))) {
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
}
}
void OpenGLState::ApplyLogicOp() {
Enable(GL_COLOR_LOGIC_OP, cur_state.logic_op.enabled, logic_op.enabled);
if (UpdateValue(cur_state.logic_op.operation, logic_op.operation)) {
glLogicOp(logic_op.operation);
}
}
void OpenGLState::ApplyPolygonOffset() {
if (!dirty.polygon_offset) {
return;
}
dirty.polygon_offset = false;
Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable,
polygon_offset.fill_enable);
Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable,
polygon_offset.line_enable);
Enable(GL_POLYGON_OFFSET_POINT, cur_state.polygon_offset.point_enable,
polygon_offset.point_enable);
if (UpdateTie(std::tie(cur_state.polygon_offset.factor, cur_state.polygon_offset.units,
cur_state.polygon_offset.clamp),
std::tie(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp))) {
if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) {
glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp);
} else {
UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0,
"Unimplemented Depth polygon offset clamp.");
glPolygonOffset(polygon_offset.factor, polygon_offset.units);
}
}
}
void OpenGLState::ApplyAlphaTest() {
Enable(GL_ALPHA_TEST, cur_state.alpha_test.enabled, alpha_test.enabled);
if (UpdateTie(std::tie(cur_state.alpha_test.func, cur_state.alpha_test.ref),
std::tie(alpha_test.func, alpha_test.ref))) {
glAlphaFunc(alpha_test.func, alpha_test.ref);
}
}
void OpenGLState::ApplyClipControl() {
if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
std::tie(clip_control.origin, clip_control.depth_mode))) {
glClipControl(clip_control.origin, clip_control.depth_mode);
}
}
void OpenGLState::ApplyRenderBuffer() {
if (cur_state.renderbuffer != renderbuffer) {
cur_state.renderbuffer = renderbuffer;
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
}
}
void OpenGLState::ApplyTextures() {
const std::size_t size = std::size(textures);
for (std::size_t i = 0; i < size; ++i) {
if (UpdateValue(cur_state.textures[i], textures[i])) {
// BindTextureUnit doesn't support binding null textures, skip those binds.
// TODO(Rodrigo): Stop using null textures
if (textures[i] != 0) {
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
}
}
}
}
void OpenGLState::ApplySamplers() {
const std::size_t size = std::size(samplers);
for (std::size_t i = 0; i < size; ++i) {
if (UpdateValue(cur_state.samplers[i], samplers[i])) {
glBindSampler(static_cast<GLuint>(i), samplers[i]);
}
}
}
void OpenGLState::ApplyImages() {
if (const auto update = UpdateArray(cur_state.images, images)) {
glBindImageTextures(update->first, update->second, images.data() + update->first);
}
}
void OpenGLState::Apply() {
MICROPROFILE_SCOPE(OpenGL_State);
ApplyFramebufferState();
ApplyVertexArrayState();
ApplyShaderProgram();
ApplyProgramPipeline();
ApplyClipDistances();
ApplyPointSize();
ApplyFragmentColorClamp();
ApplyMultisample();
ApplyRasterizerDiscard();
ApplyColorMask();
ApplyDepthClamp();
ApplyViewport();
ApplyStencilTest();
ApplySRgb();
ApplyCulling();
ApplyDepth();
ApplyPrimitiveRestart();
ApplyBlending();
ApplyLogicOp();
ApplyTextures();
ApplySamplers();
ApplyImages();
ApplyPolygonOffset();
ApplyAlphaTest();
ApplyClipControl();
ApplyRenderBuffer();
}
void OpenGLState::EmulateViewportWithScissor() {
auto& current = viewports[0];
if (current.scissor.enabled) {
const GLint left = std::max(current.x, current.scissor.x);
const GLint right =
std::max(current.x + current.width, current.scissor.x + current.scissor.width);
const GLint bottom = std::max(current.y, current.scissor.y);
const GLint top =
std::max(current.y + current.height, current.scissor.y + current.scissor.height);
current.scissor.x = std::max(left, 0);
current.scissor.y = std::max(bottom, 0);
current.scissor.width = std::max(right - left, 0);
current.scissor.height = std::max(top - bottom, 0);
} else {
current.scissor.enabled = true;
current.scissor.x = current.x;
current.scissor.y = current.y;
current.scissor.width = current.width;
current.scissor.height = current.height;
}
}
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
for (auto& texture : textures) {
if (texture == handle) {
texture = 0;
}
}
return *this;
}
OpenGLState& OpenGLState::ResetSampler(GLuint handle) {
for (auto& sampler : samplers) {
if (sampler == handle) {
sampler = 0;
}
}
return *this;
}
OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
if (draw.shader_program == handle) {
draw.shader_program = 0;
}
return *this;
}
OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
if (draw.program_pipeline == handle) {
draw.program_pipeline = 0;
}
return *this;
}
OpenGLState& OpenGLState::ResetVertexArray(GLuint handle) {
if (draw.vertex_array == handle) {
draw.vertex_array = 0;
}
return *this;
}
OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
if (draw.read_framebuffer == handle) {
draw.read_framebuffer = 0;
}
if (draw.draw_framebuffer == handle) {
draw.draw_framebuffer = 0;
}
return *this;
}
OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
if (renderbuffer == handle) {
renderbuffer = 0;
}
return *this;
}
} // namespace OpenGL

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@@ -1,251 +0,0 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <type_traits>
#include <glad/glad.h>
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
class OpenGLState {
public:
struct {
bool enabled = false; // GL_FRAMEBUFFER_SRGB
} framebuffer_srgb;
struct {
bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE
bool alpha_to_one = false; // GL_ALPHA_TO_ONE
} multisample_control;
struct {
bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
} fragment_color_clamp;
struct {
bool far_plane = false;
bool near_plane = false;
} depth_clamp; // GL_DEPTH_CLAMP
struct {
bool enabled = false; // GL_CULL_FACE
GLenum mode = GL_BACK; // GL_CULL_FACE_MODE
GLenum front_face = GL_CCW; // GL_FRONT_FACE
} cull;
struct {
bool test_enabled = false; // GL_DEPTH_TEST
GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
GLenum test_func = GL_LESS; // GL_DEPTH_FUNC
} depth;
struct {
bool enabled = false;
GLuint index = 0;
} primitive_restart; // GL_PRIMITIVE_RESTART
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
struct ColorMask {
GLboolean red_enabled = GL_TRUE;
GLboolean green_enabled = GL_TRUE;
GLboolean blue_enabled = GL_TRUE;
GLboolean alpha_enabled = GL_TRUE;
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled = false; // GL_STENCIL_TEST
struct {
GLenum test_func = GL_ALWAYS; // GL_STENCIL_FUNC
GLint test_ref = 0; // GL_STENCIL_REF
GLuint test_mask = 0xFFFFFFFF; // GL_STENCIL_VALUE_MASK
GLuint write_mask = 0xFFFFFFFF; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail = GL_KEEP; // GL_STENCIL_FAIL
GLenum action_depth_fail = GL_KEEP; // GL_STENCIL_PASS_DEPTH_FAIL
GLenum action_depth_pass = GL_KEEP; // GL_STENCIL_PASS_DEPTH_PASS
} front, back;
} stencil;
struct Blend {
bool enabled = false; // GL_BLEND
GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB
GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func = GL_ZERO; // GL_BLEND_DST_RGB
GLenum src_a_func = GL_ONE; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func = GL_ZERO; // GL_BLEND_DST_ALPHA
};
std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
struct {
bool enabled = false;
} independant_blend;
struct {
GLclampf red = 0.0f;
GLclampf green = 0.0f;
GLclampf blue = 0.0f;
GLclampf alpha = 0.0f;
} blend_color; // GL_BLEND_COLOR
struct {
bool enabled = false; // GL_LOGIC_OP_MODE
GLenum operation = GL_COPY;
} logic_op;
static constexpr std::size_t NumSamplers = 32 * 5;
static constexpr std::size_t NumImages = 8 * 5;
std::array<GLuint, NumSamplers> textures = {};
std::array<GLuint, NumSamplers> samplers = {};
std::array<GLuint, NumImages> images = {};
struct {
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array = 0; // GL_VERTEX_ARRAY_BINDING
GLuint shader_program = 0; // GL_CURRENT_PROGRAM
GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
} draw;
struct Viewport {
GLint x = 0;
GLint y = 0;
GLint width = 0;
GLint height = 0;
GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE
GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE
struct {
bool enabled = false; // GL_SCISSOR_TEST
GLint x = 0;
GLint y = 0;
GLsizei width = 0;
GLsizei height = 0;
} scissor;
};
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct {
bool program_control = false; // GL_PROGRAM_POINT_SIZE
bool sprite = false; // GL_POINT_SPRITE
GLfloat size = 1.0f; // GL_POINT_SIZE
} point;
struct {
bool point_enable = false;
bool line_enable = false;
bool fill_enable = false;
GLfloat units = 0.0f;
GLfloat factor = 0.0f;
GLfloat clamp = 0.0f;
} polygon_offset;
struct {
bool enabled = false; // GL_ALPHA_TEST
GLenum func = GL_ALWAYS; // GL_ALPHA_TEST_FUNC
GLfloat ref = 0.0f; // GL_ALPHA_TEST_REF
} alpha_test;
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
struct {
GLenum origin = GL_LOWER_LEFT;
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
} clip_control;
GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
OpenGLState();
/// Get the currently active OpenGL state
static OpenGLState GetCurState() {
return cur_state;
}
void SetDefaultViewports();
/// Apply this state as the current OpenGL state
void Apply();
void ApplyFramebufferState();
void ApplyVertexArrayState();
void ApplyShaderProgram();
void ApplyProgramPipeline();
void ApplyClipDistances();
void ApplyPointSize();
void ApplyFragmentColorClamp();
void ApplyMultisample();
void ApplySRgb();
void ApplyCulling();
void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyDepth();
void ApplyPrimitiveRestart();
void ApplyStencilTest();
void ApplyViewport();
void ApplyTargetBlending(std::size_t target, bool force);
void ApplyGlobalBlending();
void ApplyBlending();
void ApplyLogicOp();
void ApplyTextures();
void ApplySamplers();
void ApplyImages();
void ApplyDepthClamp();
void ApplyPolygonOffset();
void ApplyAlphaTest();
void ApplyClipControl();
void ApplyRenderBuffer();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);
OpenGLState& ResetSampler(GLuint handle);
OpenGLState& ResetProgram(GLuint handle);
OpenGLState& ResetPipeline(GLuint handle);
OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
OpenGLState& ResetRenderbuffer(GLuint handle);
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
void EmulateViewportWithScissor();
void MarkDirtyBlendState() {
dirty.blend_state = true;
}
void MarkDirtyStencilState() {
dirty.stencil_state = true;
}
void MarkDirtyPolygonOffset() {
dirty.polygon_offset = true;
}
void MarkDirtyColorMask() {
dirty.color_mask = true;
}
void AllDirty() {
dirty.blend_state = true;
dirty.stencil_state = true;
dirty.polygon_offset = true;
dirty.color_mask = true;
}
private:
static OpenGLState cur_state;
struct {
bool blend_state;
bool stencil_state;
bool viewport_state;
bool polygon_offset;
bool color_mask;
} dirty{};
};
static_assert(std::is_trivially_copyable_v<OpenGLState>);
} // namespace OpenGL

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
namespace OpenGL {
namespace {
using namespace Dirty;
using namespace VideoCommon::Dirty;
using Tegra::Engines::Maxwell3D;
using Regs = Maxwell3D::Regs;
using Tables = Maxwell3D::DirtyState::Tables;
using Table = Maxwell3D::DirtyState::Table;
void SetupDirtyColorMasks(Tables& tables) {
tables[0][OFF(color_mask_common)] = ColorMaskCommon;
for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
const std::size_t offset = OFF(color_mask) + rt * NUM(color_mask[0]);
FillBlock(tables[0], offset, NUM(color_mask[0]), ColorMask0 + rt);
}
FillBlock(tables[1], OFF(color_mask), NUM(color_mask), ColorMasks);
}
void SetupDirtyVertexArrays(Tables& tables) {
static constexpr std::size_t num_array = 3;
static constexpr std::size_t instance_base_offset = 3;
for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]);
const std::size_t limit_offset = OFF(vertex_array_limit) + i * NUM(vertex_array_limit[0]);
FillBlock(tables, array_offset, num_array, VertexBuffer0 + i, VertexBuffers);
FillBlock(tables, limit_offset, NUM(vertex_array_limit), VertexBuffer0 + i, VertexBuffers);
const std::size_t instance_array_offset = array_offset + instance_base_offset;
tables[0][instance_array_offset] = static_cast<u8>(VertexInstance0 + i);
tables[1][instance_array_offset] = VertexInstances;
const std::size_t instance_offset = OFF(instanced_arrays) + i;
tables[0][instance_offset] = static_cast<u8>(VertexInstance0 + i);
tables[1][instance_offset] = VertexInstances;
}
}
void SetupDirtyVertexFormat(Tables& tables) {
for (std::size_t i = 0; i < Regs::NumVertexAttributes; ++i) {
const std::size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]);
FillBlock(tables[0], offset, NUM(vertex_attrib_format[0]), VertexFormat0 + i);
}
FillBlock(tables[1], OFF(vertex_attrib_format), Regs::NumVertexAttributes, VertexFormats);
}
void SetupDirtyViewports(Tables& tables) {
for (std::size_t i = 0; i < Regs::NumViewports; ++i) {
const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]);
const std::size_t viewport_offset = OFF(viewports) + i * NUM(viewports[0]);
FillBlock(tables[0], transf_offset, NUM(viewport_transform[0]), Viewport0 + i);
FillBlock(tables[0], viewport_offset, NUM(viewports[0]), Viewport0 + i);
}
FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = ViewportTransform;
tables[1][OFF(viewport_transform_enabled)] = Viewports;
}
void SetupDirtyScissors(Tables& tables) {
for (std::size_t i = 0; i < Regs::NumViewports; ++i) {
const std::size_t offset = OFF(scissor_test) + i * NUM(scissor_test[0]);
FillBlock(tables[0], offset, NUM(scissor_test[0]), Scissor0 + i);
}
FillBlock(tables[1], OFF(scissor_test), NUM(scissor_test), Scissors);
}
void SetupDirtyShaders(Tables& tables) {
FillBlock(tables[0], OFF(shader_config[0]), NUM(shader_config[0]) * Regs::MaxShaderProgram,
Shaders);
}
void SetupDirtyDepthTest(Tables& tables) {
auto& table = tables[0];
table[OFF(depth_test_enable)] = DepthTest;
table[OFF(depth_write_enabled)] = DepthMask;
table[OFF(depth_test_func)] = DepthTest;
}
void SetupDirtyStencilTest(Tables& tables) {
static constexpr std::array offsets = {
OFF(stencil_enable), OFF(stencil_front_func_func), OFF(stencil_front_func_ref),
OFF(stencil_front_func_mask), OFF(stencil_front_op_fail), OFF(stencil_front_op_zfail),
OFF(stencil_front_op_zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable),
OFF(stencil_back_func_func), OFF(stencil_back_func_ref), OFF(stencil_back_func_mask),
OFF(stencil_back_op_fail), OFF(stencil_back_op_zfail), OFF(stencil_back_op_zpass),
OFF(stencil_back_mask)};
for (const auto offset : offsets) {
tables[0][offset] = StencilTest;
}
}
void SetupDirtyAlphaTest(Tables& tables) {
auto& table = tables[0];
table[OFF(alpha_test_ref)] = AlphaTest;
table[OFF(alpha_test_func)] = AlphaTest;
table[OFF(alpha_test_enabled)] = AlphaTest;
}
void SetupDirtyBlend(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor);
tables[0][OFF(independent_blend_enable)] = BlendIndependentEnabled;
for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
const std::size_t offset = OFF(independent_blend) + i * NUM(independent_blend[0]);
FillBlock(tables[0], offset, NUM(independent_blend[0]), BlendState0 + i);
tables[0][OFF(blend.enable) + i] = static_cast<u8>(BlendState0 + i);
}
FillBlock(tables[1], OFF(independent_blend), NUM(independent_blend), BlendStates);
FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates);
}
void SetupDirtyPrimitiveRestart(Tables& tables) {
FillBlock(tables[0], OFF(primitive_restart), NUM(primitive_restart), PrimitiveRestart);
}
void SetupDirtyPolygonOffset(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_fill_enable)] = PolygonOffset;
table[OFF(polygon_offset_line_enable)] = PolygonOffset;
table[OFF(polygon_offset_point_enable)] = PolygonOffset;
table[OFF(polygon_offset_factor)] = PolygonOffset;
table[OFF(polygon_offset_units)] = PolygonOffset;
table[OFF(polygon_offset_clamp)] = PolygonOffset;
}
void SetupDirtyMultisampleControl(Tables& tables) {
FillBlock(tables[0], OFF(multisample_control), NUM(multisample_control), MultisampleControl);
}
void SetupDirtyRasterizeEnable(Tables& tables) {
tables[0][OFF(rasterize_enable)] = RasterizeEnable;
}
void SetupDirtyFramebufferSRGB(Tables& tables) {
tables[0][OFF(framebuffer_srgb)] = FramebufferSRGB;
}
void SetupDirtyLogicOp(Tables& tables) {
FillBlock(tables[0], OFF(logic_op), NUM(logic_op), LogicOp);
}
void SetupDirtyFragmentClampColor(Tables& tables) {
tables[0][OFF(frag_color_clamp)] = FragmentClampColor;
}
void SetupDirtyPointSize(Tables& tables) {
tables[0][OFF(vp_point_size)] = PointSize;
tables[0][OFF(point_size)] = PointSize;
tables[0][OFF(point_sprite_enable)] = PointSize;
}
void SetupDirtyClipControl(Tables& tables) {
auto& table = tables[0];
table[OFF(screen_y_control)] = ClipControl;
table[OFF(depth_mode)] = ClipControl;
}
void SetupDirtyDepthClampEnabled(Tables& tables) {
tables[0][OFF(view_volume_clip_control)] = DepthClampEnabled;
}
void SetupDirtyMisc(Tables& tables) {
auto& table = tables[0];
table[OFF(clip_distance_enabled)] = ClipDistances;
table[OFF(front_face)] = FrontFace;
table[OFF(cull_test_enabled)] = CullTest;
table[OFF(cull_face)] = CullTest;
}
} // Anonymous namespace
StateTracker::StateTracker(Core::System& system) : system{system} {}
void StateTracker::Initialize() {
auto& dirty = system.GPU().Maxwell3D().dirty;
auto& tables = dirty.tables;
SetupDirtyRenderTargets(tables);
SetupDirtyColorMasks(tables);
SetupDirtyViewports(tables);
SetupDirtyScissors(tables);
SetupDirtyVertexArrays(tables);
SetupDirtyVertexFormat(tables);
SetupDirtyShaders(tables);
SetupDirtyDepthTest(tables);
SetupDirtyStencilTest(tables);
SetupDirtyAlphaTest(tables);
SetupDirtyBlend(tables);
SetupDirtyPrimitiveRestart(tables);
SetupDirtyPolygonOffset(tables);
SetupDirtyMultisampleControl(tables);
SetupDirtyRasterizeEnable(tables);
SetupDirtyFramebufferSRGB(tables);
SetupDirtyLogicOp(tables);
SetupDirtyFragmentClampColor(tables);
SetupDirtyPointSize(tables);
SetupDirtyClipControl(tables);
SetupDirtyDepthClampEnabled(tables);
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;
SetupCommonOnWriteStores(store);
store[VertexBuffers] = true;
for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
store[VertexBuffer0 + i] = true;
}
}
} // namespace OpenGL

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <limits>
#include <glad/glad.h>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
namespace Core {
class System;
}
namespace OpenGL {
namespace Dirty {
enum : u8 {
First = VideoCommon::Dirty::LastCommonEntry,
VertexFormats,
VertexFormat0,
VertexFormat31 = VertexFormat0 + 31,
VertexBuffers,
VertexBuffer0,
VertexBuffer31 = VertexBuffer0 + 31,
VertexInstances,
VertexInstance0,
VertexInstance31 = VertexInstance0 + 31,
ViewportTransform,
Viewports,
Viewport0,
Viewport15 = Viewport0 + 15,
Scissors,
Scissor0,
Scissor15 = Scissor0 + 15,
ColorMaskCommon,
ColorMasks,
ColorMask0,
ColorMask7 = ColorMask0 + 7,
BlendColor,
BlendIndependentEnabled,
BlendStates,
BlendState0,
BlendState7 = BlendState0 + 7,
Shaders,
ClipDistances,
ColorMask,
FrontFace,
CullTest,
DepthMask,
DepthTest,
StencilTest,
AlphaTest,
PrimitiveRestart,
PolygonOffset,
MultisampleControl,
RasterizeEnable,
FramebufferSRGB,
LogicOp,
FragmentClampColor,
PointSize,
ClipControl,
DepthClampEnabled,
Last
};
static_assert(Last <= std::numeric_limits<u8>::max());
} // namespace Dirty
class StateTracker {
public:
explicit StateTracker(Core::System& system);
void Initialize();
void BindIndexBuffer(GLuint new_index_buffer) {
if (index_buffer == new_index_buffer) {
return;
}
index_buffer = new_index_buffer;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, new_index_buffer);
}
void NotifyScreenDrawVertexArray() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::VertexFormats] = true;
flags[OpenGL::Dirty::VertexFormat0 + 0] = true;
flags[OpenGL::Dirty::VertexFormat0 + 1] = true;
flags[OpenGL::Dirty::VertexBuffers] = true;
flags[OpenGL::Dirty::VertexBuffer0] = true;
flags[OpenGL::Dirty::VertexInstances] = true;
flags[OpenGL::Dirty::VertexInstance0 + 0] = true;
flags[OpenGL::Dirty::VertexInstance0 + 1] = true;
}
void NotifyViewport0() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::Viewports] = true;
flags[OpenGL::Dirty::Viewport0] = true;
}
void NotifyScissor0() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::Scissors] = true;
flags[OpenGL::Dirty::Scissor0] = true;
}
void NotifyColorMask0() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::ColorMasks] = true;
flags[OpenGL::Dirty::ColorMask0] = true;
}
void NotifyBlend0() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::BlendStates] = true;
flags[OpenGL::Dirty::BlendState0] = true;
}
void NotifyFramebuffer() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[VideoCommon::Dirty::RenderTargets] = true;
}
void NotifyFrontFace() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::FrontFace] = true;
}
void NotifyCullTest() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::CullTest] = true;
}
void NotifyDepthMask() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::DepthMask] = true;
}
void NotifyDepthTest() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::DepthTest] = true;
}
void NotifyStencilTest() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::StencilTest] = true;
}
void NotifyPolygonOffset() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::PolygonOffset] = true;
}
void NotifyRasterizeEnable() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::RasterizeEnable] = true;
}
void NotifyFramebufferSRGB() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::FramebufferSRGB] = true;
}
void NotifyLogicOp() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::LogicOp] = true;
}
void NotifyClipControl() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::ClipControl] = true;
}
void NotifyAlphaTest() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::AlphaTest] = true;
}
private:
Core::System& system;
GLuint index_buffer = 0;
};
} // namespace OpenGL

View File

@@ -7,7 +7,6 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",

View File

@@ -10,7 +10,7 @@
#include "core/core.h"
#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/texture_cache/surface_base.h"
@@ -397,6 +397,7 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
const bool is_proxy)
: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
target = GetTextureTarget(params.target);
format = GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format;
if (!is_proxy) {
texture_view = CreateTextureView();
}
@@ -467,25 +468,20 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
}
OGLTextureView CachedSurfaceView::CreateTextureView() const {
const auto& owner_params = surface.GetSurfaceParams();
OGLTextureView texture_view;
texture_view.Create();
const GLuint handle{texture_view.handle};
const FormatTuple& tuple{GetFormatTuple(owner_params.pixel_format)};
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
glTextureView(texture_view.handle, target, surface.texture.handle, format, params.base_level,
params.num_levels, params.base_layer, params.num_layers);
ApplyTextureDefaults(owner_params, handle);
ApplyTextureDefaults(surface.GetSurfaceParams(), texture_view.handle);
return texture_view;
}
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
VideoCore::RasterizerInterface& rasterizer,
const Device& device)
: TextureCacheBase{system, rasterizer} {
const Device& device, StateTracker& state_tracker)
: TextureCacheBase{system, rasterizer}, state_tracker{state_tracker} {
src_framebuffer.Create();
dst_framebuffer.Create();
}
@@ -519,25 +515,26 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) {
const auto& src_params{src_view->GetSurfaceParams()};
const auto& dst_params{dst_view->GetSurfaceParams()};
OpenGLState prev_state{OpenGLState::GetCurState()};
SCOPE_EXIT({
prev_state.AllDirty();
prev_state.Apply();
});
OpenGLState state;
state.draw.read_framebuffer = src_framebuffer.handle;
state.draw.draw_framebuffer = dst_framebuffer.handle;
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
state.AllDirty();
state.Apply();
u32 buffers{};
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
state_tracker.NotifyScissor0();
state_tracker.NotifyFramebuffer();
state_tracker.NotifyRasterizeEnable();
state_tracker.NotifyFramebufferSRGB();
if (dst_params.srgb_conversion) {
glEnable(GL_FRAMEBUFFER_SRGB);
} else {
glDisable(GL_FRAMEBUFFER_SRGB);
}
glDisable(GL_RASTERIZER_DISCARD);
glDisablei(GL_SCISSOR_TEST, 0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);
GLenum buffers = 0;
if (src_params.type == SurfaceType::ColorTexture) {
src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,

View File

@@ -27,6 +27,7 @@ using VideoCommon::ViewParams;
class CachedSurfaceView;
class CachedSurface;
class TextureCacheOpenGL;
class StateTracker;
using Surface = std::shared_ptr<CachedSurface>;
using View = std::shared_ptr<CachedSurfaceView>;
@@ -96,6 +97,10 @@ public:
return texture_view.handle;
}
GLenum GetFormat() const {
return format;
}
const SurfaceParams& GetSurfaceParams() const {
return surface.GetSurfaceParams();
}
@@ -113,6 +118,7 @@ private:
CachedSurface& surface;
GLenum target{};
GLenum format{};
OGLTextureView texture_view;
u32 swizzle{};
@@ -122,7 +128,7 @@ private:
class TextureCacheOpenGL final : public TextureCacheBase {
public:
explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
const Device& device);
const Device& device, StateTracker& state_tracker);
~TextureCacheOpenGL();
protected:
@@ -139,6 +145,8 @@ protected:
private:
GLuint FetchPBO(std::size_t buffer_size);
StateTracker& state_tracker;
OGLFramebuffer src_framebuffer;
OGLFramebuffer dst_framebuffer;
std::unordered_map<u32, OGLBuffer> copy_pbo_cache;

View File

@@ -425,24 +425,24 @@ inline GLenum StencilOp(Maxwell::StencilOp stencil) {
return GL_KEEP;
}
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
inline GLenum FrontFace(Maxwell::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
case Maxwell::FrontFace::ClockWise:
return GL_CW;
case Maxwell::Cull::FrontFace::CounterClockWise:
case Maxwell::FrontFace::CounterClockWise:
return GL_CCW;
}
LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
return GL_CCW;
}
inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
inline GLenum CullFace(Maxwell::CullFace cull_face) {
switch (cull_face) {
case Maxwell::Cull::CullFace::Front:
case Maxwell::CullFace::Front:
return GL_FRONT;
case Maxwell::Cull::CullFace::Back:
case Maxwell::CullFace::Back:
return GL_BACK;
case Maxwell::Cull::CullFace::FrontAndBack:
case Maxwell::CullFace::FrontAndBack:
return GL_FRONT_AND_BACK;
}
LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));

View File

@@ -20,6 +20,7 @@
#include "core/telemetry_session.h"
#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
namespace OpenGL {
@@ -86,28 +87,22 @@ public:
}
void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
OpenGLState prev_state = OpenGLState::GetCurState();
OpenGLState state = OpenGLState::GetCurState();
// Recreate the color texture attachment
frame->color.Release();
frame->color.Create();
state.renderbuffer = frame->color.handle;
state.Apply();
glRenderbufferStorage(GL_RENDERBUFFER, frame->is_srgb ? GL_SRGB8 : GL_RGB8, width, height);
const GLenum internal_format = frame->is_srgb ? GL_SRGB8 : GL_RGB8;
glNamedRenderbufferStorage(frame->color.handle, internal_format, width, height);
// Recreate the FBO for the render target
frame->render.Release();
frame->render.Create();
state.draw.read_framebuffer = frame->render.handle;
state.draw.draw_framebuffer = frame->render.handle;
state.Apply();
glBindFramebuffer(GL_FRAMEBUFFER, frame->render.handle);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
frame->color.handle);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
}
prev_state.Apply();
frame->width = width;
frame->height = height;
frame->color_reloaded = true;
@@ -164,9 +159,13 @@ public:
namespace {
constexpr char vertex_shader[] = R"(
constexpr char VERTEX_SHADER[] = R"(
#version 430 core
out gl_PerVertex {
vec4 gl_Position;
};
layout (location = 0) in vec2 vert_position;
layout (location = 1) in vec2 vert_tex_coord;
layout (location = 0) out vec2 frag_tex_coord;
@@ -187,7 +186,7 @@ void main() {
}
)";
constexpr char fragment_shader[] = R"(
constexpr char FRAGMENT_SHADER[] = R"(
#version 430 core
layout (location = 0) in vec2 frag_tex_coord;
@@ -196,7 +195,7 @@ layout (location = 0) out vec4 color;
layout (binding = 0) uniform sampler2D color_texture;
void main() {
color = texture(color_texture, frag_tex_coord);
color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f);
}
)";
@@ -205,8 +204,8 @@ constexpr GLint TexCoordLocation = 1;
constexpr GLint ModelViewMatrixLocation = 0;
struct ScreenRectVertex {
constexpr ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v)
: position{{x, y}}, tex_coord{{u, v}} {}
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
std::array<GLfloat, 2> position;
std::array<GLfloat, 2> tex_coord;
@@ -311,11 +310,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
return;
}
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.AllDirty();
state.Apply();
PrepareRendertarget(framebuffer);
RenderScreenshot();
@@ -358,8 +352,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
frame->is_srgb = screen_info.display_srgb;
frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
}
state.draw.draw_framebuffer = frame->render.handle;
state.Apply();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frame->render.handle);
DrawScreen(layout);
// Create a fence for the frontend to wait on and swap this frame to OffTex
frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
@@ -368,10 +361,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
m_current_frame++;
rasterizer->TickFrame();
}
// Restore the rasterizer state
prev_state.AllDirty();
prev_state.Apply();
}
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
@@ -442,31 +431,24 @@ void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
// Link shaders and get variable locations
shader.CreateFromSource(vertex_shader, nullptr, fragment_shader);
state.draw.shader_program = shader.handle;
state.AllDirty();
state.Apply();
// Create shader programs
OGLShader vertex_shader;
vertex_shader.Create(VERTEX_SHADER, GL_VERTEX_SHADER);
OGLShader fragment_shader;
fragment_shader.Create(FRAGMENT_SHADER, GL_FRAGMENT_SHADER);
vertex_program.Create(true, false, vertex_shader.handle);
fragment_program.Create(true, false, fragment_shader.handle);
// Create program pipeline
program_manager.Create();
// Generate VBO handle for drawing
vertex_buffer.Create();
// Generate VAO
vertex_array.Create();
state.draw.vertex_array = vertex_array.handle;
// Attach vertex data to VAO
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
glVertexArrayAttribFormat(vertex_array.handle, PositionLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, position));
glVertexArrayAttribFormat(vertex_array.handle, TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, tex_coord));
glVertexArrayAttribBinding(vertex_array.handle, PositionLocation, 0);
glVertexArrayAttribBinding(vertex_array.handle, TexCoordLocation, 0);
glEnableVertexArrayAttrib(vertex_array.handle, PositionLocation);
glEnableVertexArrayAttrib(vertex_array.handle, TexCoordLocation);
glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0,
sizeof(ScreenRectVertex));
// Allocate textures for the screen
screen_info.texture.resource.Create(GL_TEXTURE_2D);
@@ -499,7 +481,8 @@ void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info,
program_manager, state_tracker);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
@@ -538,8 +521,19 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
}
void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
float h) {
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
}
// Set projection matrix
const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
glProgramUniformMatrix3x2fv(vertex_program.handle, ModelViewMatrixLocation, 1, GL_FALSE,
std::data(ortho_matrix));
const auto& texcoords = screen_info.display_texcoords;
auto left = texcoords.left;
auto right = texcoords.right;
@@ -571,46 +565,77 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
static_cast<f32>(screen_info.texture.height);
}
const std::array vertices = {
ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
};
state.textures[0] = screen_info.display_texture;
state.framebuffer_srgb.enabled = screen_info.display_srgb;
state.AllDirty();
state.Apply();
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Restore default state
state.framebuffer_srgb.enabled = false;
state.textures[0] = 0;
state.AllDirty();
state.Apply();
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
}
const auto& screen = layout.screen;
const std::array vertices = {
ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u, left * scale_v),
ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u, left * scale_v),
ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u, right * scale_v),
ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u, right * scale_v),
};
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
// TODO: Signal state tracker about these changes
state_tracker.NotifyScreenDrawVertexArray();
state_tracker.NotifyViewport0();
state_tracker.NotifyScissor0();
state_tracker.NotifyColorMask0();
state_tracker.NotifyBlend0();
state_tracker.NotifyFramebuffer();
state_tracker.NotifyFrontFace();
state_tracker.NotifyCullTest();
state_tracker.NotifyDepthTest();
state_tracker.NotifyStencilTest();
state_tracker.NotifyPolygonOffset();
state_tracker.NotifyRasterizeEnable();
state_tracker.NotifyFramebufferSRGB();
state_tracker.NotifyLogicOp();
state_tracker.NotifyClipControl();
state_tracker.NotifyAlphaTest();
program_manager.UseVertexShader(vertex_program.handle);
program_manager.UseGeometryShader(0);
program_manager.UseFragmentShader(fragment_program.handle);
program_manager.BindGraphicsPipeline();
glEnable(GL_CULL_FACE);
if (screen_info.display_srgb) {
glEnable(GL_FRAMEBUFFER_SRGB);
} else {
glDisable(GL_FRAMEBUFFER_SRGB);
}
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_RASTERIZER_DISCARD);
glDisable(GL_ALPHA_TEST);
glDisablei(GL_BLEND, 0);
glDisablei(GL_SCISSOR_TEST, 0);
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
static_cast<GLfloat>(layout.height));
glDepthRangeIndexed(0, 0.0, 0.0);
glEnableVertexAttribArray(PositionLocation);
glEnableVertexAttribArray(TexCoordLocation);
glVertexAttribDivisor(PositionLocation, 0);
glVertexAttribDivisor(TexCoordLocation, 0);
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, position));
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, tex_coord));
glVertexAttribBinding(PositionLocation, 0);
glVertexAttribBinding(TexCoordLocation, 0);
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
glBindTextureUnit(0, screen_info.display_texture);
glBindSampler(0, 0);
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
// Set projection matrix
const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
static_cast<float>(screen.GetHeight()));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void RendererOpenGL::TryPresent(int timeout_ms) {
@@ -653,13 +678,14 @@ void RendererOpenGL::RenderScreenshot() {
return;
}
GLint old_read_fb;
GLint old_draw_fb;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
// Draw the current frame to the screenshot framebuffer
screenshot_framebuffer.Create();
GLuint old_read_fb = state.draw.read_framebuffer;
GLuint old_draw_fb = state.draw.draw_framebuffer;
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
state.AllDirty();
state.Apply();
glBindFramebuffer(GL_FRAMEBUFFER, screenshot_framebuffer.handle);
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
@@ -676,12 +702,11 @@ void RendererOpenGL::RenderScreenshot() {
renderer_settings.screenshot_bits);
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
state.draw.draw_framebuffer = old_draw_fb;
state.AllDirty();
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_requested = false;
}

View File

@@ -10,7 +10,8 @@
#include "common/math_util.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
namespace Core {
class System;
@@ -76,8 +77,6 @@ private:
/// Draws the emulated screens to the emulator window.
void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void RenderScreenshot();
/// Loads framebuffer from emulated memory into the active OpenGL texture.
@@ -93,17 +92,20 @@ private:
Core::Frontend::EmuWindow& emu_window;
Core::System& system;
OpenGLState state;
StateTracker state_tracker{system};
// OpenGL object IDs
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLProgram shader;
OGLProgram vertex_program;
OGLProgram fragment_program;
OGLFramebuffer screenshot_framebuffer;
/// Display information for Switch screen
ScreenInfo screen_info;
/// Global dummy shader pipeline
GLShader::ProgramManager program_manager;
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;

View File

@@ -9,6 +9,7 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
@@ -20,12 +21,12 @@ struct VertexArrayPushBuffer::Entry {
GLsizei stride{};
};
VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
VertexArrayPushBuffer::VertexArrayPushBuffer(StateTracker& state_tracker)
: state_tracker{state_tracker} {}
VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
void VertexArrayPushBuffer::Setup(GLuint vao_) {
vao = vao_;
void VertexArrayPushBuffer::Setup() {
index_buffer = nullptr;
vertex_buffers.clear();
}
@@ -41,13 +42,11 @@ void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint*
void VertexArrayPushBuffer::Bind() {
if (index_buffer) {
glVertexArrayElementBuffer(vao, *index_buffer);
state_tracker.BindIndexBuffer(*index_buffer);
}
// TODO(Rodrigo): Find a way to ARB_multi_bind this
for (const auto& entry : vertex_buffers) {
glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
entry.stride);
glBindVertexBuffer(entry.binding_index, *entry.buffer, entry.offset, entry.stride);
}
}

View File

@@ -11,12 +11,14 @@
namespace OpenGL {
class StateTracker;
class VertexArrayPushBuffer final {
public:
explicit VertexArrayPushBuffer();
explicit VertexArrayPushBuffer(StateTracker& state_tracker);
~VertexArrayPushBuffer();
void Setup(GLuint vao_);
void Setup();
void SetIndexBuffer(const GLuint* buffer);
@@ -28,7 +30,8 @@ public:
private:
struct Entry;
GLuint vao{};
StateTracker& state_tracker;
const GLuint* index_buffer{};
std::vector<Entry> vertex_buffers;
};

View File

@@ -112,19 +112,18 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
const auto& clip = regs.view_volume_clip_control;
const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
Maxwell::FrontFace front_face = regs.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
front_face = Maxwell::Cull::FrontFace::ClockWise;
else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
front_face = Maxwell::Cull::FrontFace::CounterClockWise;
if (front_face == Maxwell::FrontFace::CounterClockWise)
front_face = Maxwell::FrontFace::ClockWise;
else if (front_face == Maxwell::FrontFace::ClockWise)
front_face = Maxwell::FrontFace::CounterClockWise;
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
front_face);
return FixedPipelineState::Rasterizer(regs.cull_test_enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull_face, front_face);
}
} // Anonymous namespace

View File

@@ -171,8 +171,8 @@ struct FixedPipelineState {
struct Rasterizer {
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
Maxwell::Cull::FrontFace front_face)
bool ndc_minus_one_to_one, Maxwell::CullFace cull_face,
Maxwell::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
cull_face{cull_face}, front_face{front_face} {}
@@ -182,8 +182,8 @@ struct FixedPipelineState {
bool depth_bias_enable;
bool depth_clamp_enable;
bool ndc_minus_one_to_one;
Maxwell::Cull::CullFace cull_face;
Maxwell::Cull::FrontFace front_face;
Maxwell::CullFace cull_face;
Maxwell::FrontFace front_face;
std::size_t Hash() const noexcept;

View File

@@ -586,24 +586,24 @@ vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor) {
return {};
}
vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face) {
vk::FrontFace FrontFace(Maxwell::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
case Maxwell::FrontFace::ClockWise:
return vk::FrontFace::eClockwise;
case Maxwell::Cull::FrontFace::CounterClockWise:
case Maxwell::FrontFace::CounterClockWise:
return vk::FrontFace::eCounterClockwise;
}
UNIMPLEMENTED_MSG("Unimplemented front face={}", static_cast<u32>(front_face));
return {};
}
vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face) {
vk::CullModeFlags CullFace(Maxwell::CullFace cull_face) {
switch (cull_face) {
case Maxwell::Cull::CullFace::Front:
case Maxwell::CullFace::Front:
return vk::CullModeFlagBits::eFront;
case Maxwell::Cull::CullFace::Back:
case Maxwell::CullFace::Back:
return vk::CullModeFlagBits::eBack;
case Maxwell::Cull::CullFace::FrontAndBack:
case Maxwell::CullFace::FrontAndBack:
return vk::CullModeFlagBits::eFrontAndBack;
}
UNIMPLEMENTED_MSG("Unimplemented cull face={}", static_cast<u32>(cull_face));

View File

@@ -54,9 +54,9 @@ vk::BlendOp BlendEquation(Maxwell::Blend::Equation equation);
vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor);
vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face);
vk::FrontFace FrontFace(Maxwell::FrontFace front_face);
vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face);
vk::CullModeFlags CullFace(Maxwell::CullFace cull_face);
vk::ComponentSwizzle SwizzleSource(Tegra::Texture::SwizzleSource swizzle);

View File

@@ -27,6 +27,7 @@
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
namespace Vulkan {
@@ -177,10 +178,13 @@ bool RendererVulkan::Init() {
swapchain = std::make_unique<VKSwapchain>(surface, *device);
swapchain->Create(framebuffer.width, framebuffer.height, false);
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager);
state_tracker = std::make_unique<StateTracker>(system);
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager, *state_tracker);
rasterizer = std::make_unique<RasterizerVulkan>(system, render_window, screen_info, *device,
*resource_manager, *memory_manager, *scheduler);
*resource_manager, *memory_manager,
*state_tracker, *scheduler);
blit_screen = std::make_unique<VKBlitScreen>(system, render_window, *rasterizer, *device,
*resource_manager, *memory_manager, *swapchain,

View File

@@ -4,8 +4,10 @@
#pragma once
#include <memory>
#include <optional>
#include <vector>
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/declarations.h"
@@ -15,6 +17,7 @@ class System;
namespace Vulkan {
class StateTracker;
class VKBlitScreen;
class VKDevice;
class VKFence;
@@ -61,6 +64,7 @@ private:
std::unique_ptr<VKSwapchain> swapchain;
std::unique_ptr<VKMemoryManager> memory_manager;
std::unique_ptr<VKResourceManager> resource_manager;
std::unique_ptr<StateTracker> state_tracker;
std::unique_ptr<VKScheduler> scheduler;
std::unique_ptr<VKBlitScreen> blit_screen;
};

View File

@@ -188,11 +188,6 @@ VKPipelineCache::~VKPipelineCache() = default;
std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const auto& gpu = system.GPU().Maxwell3D();
auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
if (!dirty) {
return last_shaders;
}
dirty = false;
std::array<Shader, Maxwell::MaxShaderProgram> shaders;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {

View File

@@ -36,6 +36,7 @@
#include "video_core/renderer_vulkan/vk_sampler_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
@@ -280,10 +281,11 @@ void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf,
RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager,
VKMemoryManager& memory_manager, VKScheduler& scheduler)
VKMemoryManager& memory_manager, StateTracker& state_tracker,
VKScheduler& scheduler)
: RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
screen_info{screen_info}, device{device}, resource_manager{resource_manager},
memory_manager{memory_manager}, scheduler{scheduler},
memory_manager{memory_manager}, state_tracker{state_tracker}, scheduler{scheduler},
staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
update_descriptor_queue(device, scheduler),
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
@@ -548,6 +550,10 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
return true;
}
void RasterizerVulkan::SetupDirtyFlags() {
state_tracker.Initialize();
}
void RasterizerVulkan::FlushWork() {
static constexpr u32 DRAWS_TO_DISPATCH = 4096;
@@ -571,9 +577,9 @@ void RasterizerVulkan::FlushWork() {
RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
MICROPROFILE_SCOPE(Vulkan_RenderTargets);
auto& dirty = system.GPU().Maxwell3D().dirty;
const bool update_rendertargets = dirty.render_settings;
dirty.render_settings = false;
auto& dirty = system.GPU().Maxwell3D().dirty.flags;
const bool update_rendertargets = dirty[VideoCommon::Dirty::RenderTargets];
dirty[VideoCommon::Dirty::RenderTargets] = false;
texture_cache.GuardRenderTargets(true);
@@ -723,13 +729,13 @@ void RasterizerVulkan::SetupImageTransitions(
}
void RasterizerVulkan::UpdateDynamicStates() {
auto& gpu = system.GPU().Maxwell3D();
UpdateViewportsState(gpu);
UpdateScissorsState(gpu);
UpdateDepthBias(gpu);
UpdateBlendConstants(gpu);
UpdateDepthBounds(gpu);
UpdateStencilFaces(gpu);
auto& regs = system.GPU().Maxwell3D().regs;
UpdateViewportsState(regs);
UpdateScissorsState(regs);
UpdateDepthBias(regs);
UpdateBlendConstants(regs);
UpdateDepthBounds(regs);
UpdateStencilFaces(regs);
}
void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
@@ -979,12 +985,10 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
image_views.push_back(ImageView{std::move(view), image_layout});
}
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.viewport_transform && scheduler.TouchViewports()) {
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchViewports()) {
return;
}
gpu.dirty.viewport_transform = false;
const auto& regs = gpu.regs;
const std::array viewports{
GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
@@ -999,12 +1003,10 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
});
}
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.scissor_test && scheduler.TouchScissors()) {
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchScissors()) {
return;
}
gpu.dirty.scissor_test = false;
const auto& regs = gpu.regs;
const std::array scissors = {
GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
@@ -1017,46 +1019,39 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
});
}
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.polygon_offset && scheduler.TouchDepthBias()) {
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBias()) {
return;
}
gpu.dirty.polygon_offset = false;
const auto& regs = gpu.regs;
scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
cmdbuf.setDepthBias(constant, clamp, factor / 2.0f, dld);
});
}
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.blend_state && scheduler.TouchBlendConstants()) {
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchBlendConstants()) {
return;
}
gpu.dirty.blend_state = false;
const std::array blend_color = {gpu.regs.blend_color.r, gpu.regs.blend_color.g,
gpu.regs.blend_color.b, gpu.regs.blend_color.a};
const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
regs.blend_color.a};
scheduler.Record([blend_color](auto cmdbuf, auto& dld) {
cmdbuf.setBlendConstants(blend_color.data(), dld);
});
}
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.depth_bounds_values && scheduler.TouchDepthBounds()) {
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBounds()) {
return;
}
gpu.dirty.depth_bounds_values = false;
const auto& regs = gpu.regs;
scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
auto cmdbuf, auto& dld) { cmdbuf.setDepthBounds(min, max, dld); });
}
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
if (!gpu.dirty.stencil_test && scheduler.TouchStencilValues()) {
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchStencilProperties()) {
return;
}
gpu.dirty.stencil_test = false;
const auto& regs = gpu.regs;
if (regs.stencil_two_side_enable) {
// Separate values per face
scheduler.Record(

View File

@@ -96,6 +96,7 @@ struct hash<Vulkan::FramebufferCacheKey> {
namespace Vulkan {
class StateTracker;
class BufferBindings;
struct ImageView {
@@ -108,7 +109,7 @@ public:
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler);
StateTracker& state_tracker, VKScheduler& scheduler);
~RasterizerVulkan() override;
void Draw(bool is_indexed, bool is_instanced) override;
@@ -127,6 +128,7 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
void SetupDirtyFlags() override;
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
@@ -215,12 +217,12 @@ private:
void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs);
std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
@@ -241,6 +243,7 @@ private:
const VKDevice& device;
VKResourceManager& resource_manager;
VKMemoryManager& memory_manager;
StateTracker& state_tracker;
VKScheduler& scheduler;
VKStagingBufferPool staging_pool;

View File

@@ -2,6 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <utility>
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_vulkan/declarations.h"
@@ -9,6 +15,7 @@
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
namespace Vulkan {
@@ -29,9 +36,10 @@ void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
last = nullptr;
}
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
: device{device}, resource_manager{resource_manager}, next_fence{
&resource_manager.CommitFence()} {
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
StateTracker& state_tracker)
: device{device}, resource_manager{resource_manager}, state_tracker{state_tracker},
next_fence{&resource_manager.CommitFence()} {
AcquireNewChunk();
AllocateNewContext();
worker_thread = std::thread(&VKScheduler::WorkerThread, this);
@@ -157,12 +165,7 @@ void VKScheduler::AllocateNewContext() {
void VKScheduler::InvalidateState() {
state.graphics_pipeline = nullptr;
state.viewports = false;
state.scissors = false;
state.depth_bias = false;
state.blend_constants = false;
state.depth_bounds = false;
state.stencil_values = false;
state_tracker.InvalidateCommandBufferState();
}
void VKScheduler::EndPendingOperations() {

View File

@@ -17,6 +17,7 @@
namespace Vulkan {
class StateTracker;
class VKDevice;
class VKFence;
class VKQueryCache;
@@ -43,7 +44,8 @@ private:
/// OpenGL-like operations on Vulkan command buffers.
class VKScheduler {
public:
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
StateTracker& state_tracker);
~VKScheduler();
/// Sends the current execution context to the GPU.
@@ -74,36 +76,6 @@ public:
query_cache = &query_cache_;
}
/// Returns true when viewports have been set in the current command buffer.
bool TouchViewports() {
return std::exchange(state.viewports, true);
}
/// Returns true when scissors have been set in the current command buffer.
bool TouchScissors() {
return std::exchange(state.scissors, true);
}
/// Returns true when depth bias have been set in the current command buffer.
bool TouchDepthBias() {
return std::exchange(state.depth_bias, true);
}
/// Returns true when blend constants have been set in the current command buffer.
bool TouchBlendConstants() {
return std::exchange(state.blend_constants, true);
}
/// Returns true when depth bounds have been set in the current command buffer.
bool TouchDepthBounds() {
return std::exchange(state.depth_bounds, true);
}
/// Returns true when stencil values have been set in the current command buffer.
bool TouchStencilValues() {
return std::exchange(state.stencil_values, true);
}
/// Send work to a separate thread.
template <typename T>
void Record(T&& command) {
@@ -217,6 +189,8 @@ private:
const VKDevice& device;
VKResourceManager& resource_manager;
StateTracker& state_tracker;
VKQueryCache* query_cache = nullptr;
vk::CommandBuffer current_cmdbuf;
@@ -226,12 +200,6 @@ private:
struct State {
std::optional<vk::RenderPassBeginInfo> renderpass;
vk::Pipeline graphics_pipeline;
bool viewports = false;
bool scissors = false;
bool depth_bias = false;
bool blend_constants = false;
bool depth_bounds = false;
bool stencil_values = false;
} state;
std::unique_ptr<CommandChunk> chunk;

View File

@@ -0,0 +1,101 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <iterator>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
namespace Vulkan {
namespace {
using namespace Dirty;
using namespace VideoCommon::Dirty;
using Tegra::Engines::Maxwell3D;
using Regs = Maxwell3D::Regs;
using Tables = Maxwell3D::DirtyState::Tables;
using Table = Maxwell3D::DirtyState::Table;
using Flags = Maxwell3D::DirtyState::Flags;
Flags MakeInvalidationFlags() {
Flags flags{};
flags[Viewports] = true;
flags[Scissors] = true;
flags[DepthBias] = true;
flags[BlendConstants] = true;
flags[DepthBounds] = true;
flags[StencilProperties] = true;
return flags;
}
void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = Viewports;
}
void SetupDirtyScissors(Tables& tables) {
FillBlock(tables[0], OFF(scissor_test), NUM(scissor_test), Scissors);
}
void SetupDirtyDepthBias(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_units)] = DepthBias;
table[OFF(polygon_offset_clamp)] = DepthBias;
table[OFF(polygon_offset_factor)] = DepthBias;
}
void SetupDirtyBlendConstants(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendConstants);
}
void SetupDirtyDepthBounds(Tables& tables) {
FillBlock(tables[0], OFF(depth_bounds), NUM(depth_bounds), DepthBounds);
}
void SetupDirtyStencilProperties(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_two_side_enable)] = StencilProperties;
table[OFF(stencil_front_func_ref)] = StencilProperties;
table[OFF(stencil_front_mask)] = StencilProperties;
table[OFF(stencil_front_func_mask)] = StencilProperties;
table[OFF(stencil_back_func_ref)] = StencilProperties;
table[OFF(stencil_back_mask)] = StencilProperties;
table[OFF(stencil_back_func_mask)] = StencilProperties;
}
} // Anonymous namespace
StateTracker::StateTracker(Core::System& system)
: system{system}, invalidation_flags{MakeInvalidationFlags()} {}
void StateTracker::Initialize() {
auto& dirty = system.GPU().Maxwell3D().dirty;
auto& tables = dirty.tables;
SetupDirtyRenderTargets(tables);
SetupDirtyViewports(tables);
SetupDirtyScissors(tables);
SetupDirtyDepthBias(tables);
SetupDirtyBlendConstants(tables);
SetupDirtyDepthBounds(tables);
SetupDirtyStencilProperties(tables);
SetupCommonOnWriteStores(dirty.on_write_stores);
}
void StateTracker::InvalidateCommandBufferState() {
system.GPU().Maxwell3D().dirty.flags |= invalidation_flags;
}
} // namespace Vulkan

View File

@@ -0,0 +1,79 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <limits>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
namespace Vulkan {
namespace Dirty {
enum : u8 {
First = VideoCommon::Dirty::LastCommonEntry,
Viewports,
Scissors,
DepthBias,
BlendConstants,
DepthBounds,
StencilProperties,
Last
};
static_assert(Last <= std::numeric_limits<u8>::max());
} // namespace Dirty
class StateTracker {
public:
explicit StateTracker(Core::System& system);
void Initialize();
void InvalidateCommandBufferState();
bool TouchViewports() {
return Exchange(Dirty::Viewports, false);
}
bool TouchScissors() {
return Exchange(Dirty::Scissors, false);
}
bool TouchDepthBias() {
return Exchange(Dirty::DepthBias, false);
}
bool TouchBlendConstants() {
return Exchange(Dirty::BlendConstants, false);
}
bool TouchDepthBounds() {
return Exchange(Dirty::DepthBounds, false);
}
bool TouchStencilProperties() {
return Exchange(Dirty::StencilProperties, false);
}
private:
bool Exchange(std::size_t id, bool new_value) const noexcept {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
const bool is_dirty = flags[id];
flags[id] = new_value;
return is_dirty;
}
Core::System& system;
Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags;
};
} // namespace Vulkan

View File

@@ -141,11 +141,6 @@ void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities
const vk::SurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats, srgb)};
const vk::PresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
extent = ChooseSwapExtent(capabilities, width, height);
current_width = extent.width;
current_height = extent.height;
current_srgb = srgb;
u32 requested_image_count{capabilities.minImageCount + 1};
if (capabilities.maxImageCount > 0 && requested_image_count > capabilities.maxImageCount) {
@@ -153,10 +148,9 @@ void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities
}
vk::SwapchainCreateInfoKHR swapchain_ci(
{}, surface, requested_image_count, surface_format.format, surface_format.colorSpace,
extent, 1, vk::ImageUsageFlagBits::eColorAttachment, {}, {}, {},
capabilities.currentTransform, vk::CompositeAlphaFlagBitsKHR::eOpaque, present_mode, false,
{});
{}, surface, requested_image_count, surface_format.format, surface_format.colorSpace, {}, 1,
vk::ImageUsageFlagBits::eColorAttachment, {}, {}, {}, capabilities.currentTransform,
vk::CompositeAlphaFlagBitsKHR::eOpaque, present_mode, false, {});
const u32 graphics_family{device.GetGraphicsFamily()};
const u32 present_family{device.GetPresentFamily()};
@@ -169,9 +163,18 @@ void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities
swapchain_ci.imageSharingMode = vk::SharingMode::eExclusive;
}
// Request the size again to reduce the possibility of a TOCTOU race condition.
const auto updated_capabilities = physical_device.getSurfaceCapabilitiesKHR(surface, dld);
swapchain_ci.imageExtent = ChooseSwapExtent(updated_capabilities, width, height);
// Don't add code within this and the swapchain creation.
const auto dev{device.GetLogical()};
swapchain = dev.createSwapchainKHRUnique(swapchain_ci, nullptr, dld);
extent = swapchain_ci.imageExtent;
current_width = extent.width;
current_height = extent.height;
current_srgb = srgb;
images = dev.getSwapchainImagesKHR(*swapchain, dld);
image_count = static_cast<u32>(images.size());
image_format = surface_format.format;

View File

@@ -22,6 +22,7 @@
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/surface.h"

View File

@@ -22,6 +22,7 @@
#include "core/core.h"
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
@@ -142,11 +143,10 @@ public:
TView GetDepthBufferSurface(bool preserve_contents) {
std::lock_guard lock{mutex};
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty.depth_buffer) {
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer]) {
return depth_buffer.view;
}
maxwell3d.dirty.depth_buffer = false;
maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer] = false;
const auto& regs{maxwell3d.regs};
const auto gpu_addr{regs.zeta.Address()};
@@ -175,10 +175,10 @@ public:
std::lock_guard lock{mutex};
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty.render_target[index]) {
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index]) {
return render_targets[index].view;
}
maxwell3d.dirty.render_target[index] = false;
maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index] = false;
const auto& regs{maxwell3d.regs};
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
@@ -320,14 +320,14 @@ protected:
virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
void ManageRenderTargetUnregister(TSurface& surface) {
auto& maxwell3d = system.GPU().Maxwell3D();
auto& dirty = system.GPU().Maxwell3D().dirty;
const u32 index = surface->GetRenderTarget();
if (index == DEPTH_RT) {
maxwell3d.dirty.depth_buffer = true;
dirty.flags[VideoCommon::Dirty::ZetaBuffer] = true;
} else {
maxwell3d.dirty.render_target[index] = true;
dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index] = true;
}
maxwell3d.dirty.render_settings = true;
dirty.flags[VideoCommon::Dirty::RenderTargets] = true;
}
void Register(TSurface surface) {

View File

@@ -8,6 +8,7 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/settings.h"
namespace Tegra::Texture {
@@ -294,6 +295,14 @@ enum class TextureMipmapFilter : u32 {
Linear = 3,
};
enum class Anisotropy {
Default,
Filter2x,
Filter4x,
Filter8x,
Filter16x,
};
struct TSCEntry {
union {
struct {
@@ -328,7 +337,22 @@ struct TSCEntry {
};
float GetMaxAnisotropy() const {
return static_cast<float>(1U << max_anisotropy);
const u32 min_value = [] {
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
default:
case Anisotropy::Default:
return 1U;
case Anisotropy::Filter2x:
return 2U;
case Anisotropy::Filter4x:
return 4U;
case Anisotropy::Filter8x:
return 8U;
case Anisotropy::Filter16x:
return 16U;
}
}();
return static_cast<float>(std::max(1U << max_anisotropy, min_value));
}
float GetMinLod() const {

View File

@@ -42,6 +42,9 @@ add_executable(yuzu
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_graphics.ui
configuration/configure_graphics_advanced.cpp
configuration/configure_graphics_advanced.h
configuration/configure_graphics_advanced.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui

View File

@@ -631,6 +631,7 @@ void Config::ReadRendererValues() {
Settings::values.resolution_factor =
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt();
Settings::values.use_frame_limit =
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
@@ -1067,6 +1068,7 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("resolution_factor"),
static_cast<double>(Settings::values.resolution_factor), 1.0);
WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,

View File

@@ -83,6 +83,11 @@
<string>Graphics</string>
</attribute>
</widget>
<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
<attribute name="title">
<string>GraphicsAdvanced</string>
</attribute>
</widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
@@ -159,6 +164,12 @@
<header>configuration/configure_graphics.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGraphicsAdvanced</class>
<extends>QWidget</extends>
<header>configuration/configure_graphics_advanced.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureWeb</class>
<extends>QWidget</extends>

View File

@@ -41,6 +41,7 @@ void ConfigureDialog::ApplyConfiguration() {
ui->inputTab->ApplyConfiguration();
ui->hotkeysTab->ApplyConfiguration(registry);
ui->graphicsTab->ApplyConfiguration();
ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
ui->debugTab->ApplyConfiguration();
ui->webTab->ApplyConfiguration();
@@ -76,7 +77,7 @@ void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QList<QWidget*>>, 5> items{
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
{tr("Graphics"), {ui->graphicsTab}},
{tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
{tr("Audio"), {ui->audioTab}},
{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
};
@@ -105,6 +106,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
{ui->inputTab, tr("Input")},
{ui->hotkeysTab, tr("Hotkeys")},
{ui->graphicsTab, tr("Graphics")},
{ui->graphicsAdvancedTab, tr("Advanced")},
{ui->audioTab, tr("Audio")},
{ui->debugTab, tr("Debug")},
{ui->webTab, tr("Web")},

View File

@@ -100,13 +100,8 @@ void ConfigureGraphics::SetConfiguration() {
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue));
UpdateDeviceComboBox();
@@ -119,11 +114,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());

View File

@@ -84,30 +84,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync (OpenGL only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
<string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>

View File

@@ -0,0 +1,48 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics_advanced.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
ui->setupUi(this);
SetConfiguration();
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}

View File

@@ -0,0 +1,30 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureGraphicsAdvanced;
}
class ConfigureGraphicsAdvanced : public QWidget {
Q_OBJECT
public:
explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
~ConfigureGraphicsAdvanced() override;
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void SetConfiguration();
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
};

View File

@@ -0,0 +1,111 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphicsAdvanced</class>
<widget class="QWidget" name="ConfigureGraphicsAdvanced">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>321</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_1">
<property name="title">
<string>Advanced Graphics Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
<string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync (OpenGL only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_1">
<item>
<widget class="QLabel" name="af_label">
<property name="text">
<string>Anisotropic Filtering:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>2x</string>
</property>
</item>
<item>
<property name="text">
<string>4x</string>
</property>
</item>
<item>
<property name="text">
<string>8x</string>
</property>
</item>
<item>
<property name="text">
<string>16x</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@@ -381,6 +381,8 @@ void Config::ReadValues() {
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.max_anisotropy =
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));

View File

@@ -126,6 +126,10 @@ resolution_factor =
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =

View File

@@ -120,6 +120,8 @@ void Config::ReadValues() {
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.max_anisotropy =
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
Settings::values.use_frame_limit = false;
Settings::values.frame_limit = 100;
Settings::values.use_disk_shader_cache =

View File

@@ -30,6 +30,10 @@ resolution_factor =
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =