audio_renderer: passthrough 6 channel data
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@@ -291,8 +291,9 @@ void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
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samples[index * 2 + 1] = new_samples[index];
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}
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break;
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case 2: {
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// 2 channel is played as is
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case 2:
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case 6: {
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// 2 and 6 channel is played as is
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samples = std::move(new_samples);
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break;
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}
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