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120 Commits

Author SHA1 Message Date
bunnei
be5c149d37 service: time: Implement GetStandardLocalSystemClock. 2020-01-04 22:18:54 -05:00
bunnei
361285add9 time: Remove overflow error checking (currently breaks ADO builds). 2020-01-04 13:48:31 -05:00
bunnei
a4e840181c service: time: Implement GetClockSnapshotFromSystemClockContext. 2020-01-04 13:48:30 -05:00
bunnei
fab2607c6b service: time: Implement IsStandardNetworkSystemClockAccuracySufficient. 2020-01-04 13:48:30 -05:00
bunnei
4414640285 system_archive: Add a basic HLE implementation for time zone binary. 2020-01-04 13:48:29 -05:00
bunnei
78f977c980 service: time: Rewrite implementation of glue services. 2020-01-04 13:48:29 -05:00
bunnei
5135b74179 core: Initialize several structs that make use of Common::UUID. 2020-01-04 13:29:55 -05:00
bunnei
624a0f7f3f Merge pull request #3247 from FernandoS27/remap-fix
NvServices: Correct Ioctl Remap.
2020-01-03 12:30:56 -05:00
bunnei
c332c66eb2 Merge pull request #3267 from ReinUsesLisp/remove-maxwell-debugger
yuzu: Remove Maxwell debugger
2020-01-02 22:03:30 -05:00
ReinUsesLisp
0d6d8129c4 yuzu: Remove Maxwell debugger
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
bunnei
ae0e481677 Merge pull request #3243 from ReinUsesLisp/topologies
maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
bunnei
028b2718ed Merge pull request #3239 from ReinUsesLisp/p2r
shader/p2r: Implement P2R Pr
2019-12-31 20:37:16 -05:00
Fernando Sahmkow
7bd447355f Merge pull request #3248 from ReinUsesLisp/vk-image
vk_image: Add an image object abstraction
2019-12-30 14:25:14 -04:00
Rodrigo Locatti
4cbb363d3f vk_image: Avoid unnecesary equals 2019-12-30 13:28:23 -03:00
Fernando Sahmkow
287d5921cf Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-pool
vk_staging_buffer_pool: Add a staging pool for temporary operations
2019-12-30 12:25:59 -04:00
Rodrigo Locatti
f2c61bbe13 vk_staging_buffer_pool: Initialize last epoch to zero 2019-12-29 19:19:43 -03:00
Fernando Sahmkow
f846e3d6d0 Merge pull request #3250 from ReinUsesLisp/empty-fragment
gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
8a76f816a4 Merge pull request #3228 from ReinUsesLisp/ptp
shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
5b989f189f gl_rasterizer: Allow rendering without fragment shader
Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
ReinUsesLisp
3813af2f3c vk_staging_buffer_pool: Add a staging pool for temporary operations
The job of this abstraction is to provide staging buffers for temporary
operations. Think of image uploads or buffer uploads to device memory.

It automatically deletes unused buffers.
2019-12-25 18:12:17 -03:00
ReinUsesLisp
c83bf7cd1e vk_image: Add an image object abstraction
This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.

To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.

Image transitions are deferred to the scheduler command buffer.
2019-12-25 18:00:16 -03:00
Fernando Sahmkow
a5bb1ac6e3 NvServices: Correct Ioctl Remap.
This commit corrects a padding value in Ioctl Remap that was actually an 
offset to the mapping address.
2019-12-25 14:37:28 -04:00
Fernando Sahmkow
5619d24377 Merge pull request #3244 from ReinUsesLisp/vk-fps
fixed_pipeline_state: Define structure and loaders
2019-12-25 14:31:29 -04:00
bunnei
4af569ee47 Merge pull request #3236 from ReinUsesLisp/rasterize-enable
gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
b9e3f5eb36 fixed_pipeline_state: Define symetric operator!= and mark as noexcept
Marks as noexcept Hash, operator== and operator!= for consistency.
2019-12-24 18:24:08 -03:00
ReinUsesLisp
4a3026b16b fixed_pipeline_state: Define structure and loaders
The intention behind this hasheable structure is to describe the state
of fixed function pipeline state that gets compiled to a single graphics
pipeline state object. This is all dynamic state in OpenGL but Vulkan
wants it in an immutable state, even if hardware can edit it freely.

In this commit the structure is defined in an optimized state (it uses
booleans, has paddings and many data entries that can be packed to
single integers). This is intentional as an initial implementation that
is easier to debug, implement and review. It will be optimized in later
stages, or it might change if Vulkan gets more dynamic states.
2019-12-22 22:59:11 -03:00
ReinUsesLisp
5770418fb3 maxwell_3d: Add depth bounds registers 2019-12-22 22:55:06 -03:00
ReinUsesLisp
91d35559e5 maxwell_to_gl: Implement missing primitive topologies
Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
bunnei
e976d0e924 Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
gl_shader_cache: Style changes
2019-12-22 16:23:46 -05:00
bunnei
1e76655f83 Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
vk_resource_manager: Catch device losses and other changes
2019-12-22 15:57:16 -05:00
bunnei
0f3ac9cfeb Merge pull request #3203 from FernandoS27/tex-cache-fixes
Texture Cache: Add HLE methods for building 3D textures
2019-12-22 14:25:13 -05:00
Fernando Sahmkow
3dc585d011 Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
vk_shader_decompiler: Misc changes
2019-12-22 12:36:56 -04:00
Fernando Sahmkow
218ee18417 Texture Cache: Improve documentation 2019-12-22 12:29:23 -04:00
Fernando Sahmkow
a3916588b6 Texture Cache: Address Feedback 2019-12-22 12:24:34 -04:00
Fernando Sahmkow
51c9e98677 Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games.
2019-12-22 12:24:34 -04:00
Fernando Sahmkow
aea978e037 Merge pull request #3230 from ReinUsesLisp/vk-emu-shaders
renderer_vulkan/shader: Add helper GLSL shaders
2019-12-22 11:23:09 -04:00
Fernando Sahmkow
27efcc15e9 Merge pull request #3240 from ReinUsesLisp/decomp-cond-code
vk_shader_decompiler: Use Visit instead of reimplementing it
2019-12-22 11:20:55 -04:00
bunnei
16dcfacbfc Merge pull request #3235 from ReinUsesLisp/ldg-u8
shader/memory: Implement LDG.U8 and unaligned U8 loads
2019-12-21 22:50:28 -05:00
ReinUsesLisp
1e16023d60 gl_shader_cache: Update commentary for shared memory
Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.

While we are at it sort the generated code to put preprocessor lines on
the top.
2019-12-20 22:51:21 -03:00
ReinUsesLisp
486c6a5316 gl_shader_cache: Remove unused entry in GetPrimitiveDescription 2019-12-20 22:49:30 -03:00
ReinUsesLisp
af93909c9c vk_shader_decompiler: Use Visit instead of reimplementing it
ExprCondCode visit implements the generic Visit. Use this instead of
that one.

As an intended side effect this fixes unwritten memory usages in cases
when a negation of a condition code is used.
2019-12-20 21:36:25 -03:00
ReinUsesLisp
38d3a48873 shader/p2r: Implement P2R Pr
P2R dumps predicate or condition codes state to a register. This is
useful for unit testing.
2019-12-20 18:02:41 -03:00
ReinUsesLisp
cf27b59493 shader/r2p: Refactor P2R to support P2R 2019-12-20 17:55:42 -03:00
bunnei
7be65c6a68 Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector
shader/conversion: Implement byte selector in I2F
2019-12-19 22:36:26 -05:00
bunnei
6d55b14cc0 Merge pull request #3233 from ReinUsesLisp/mismatch-sizes
shader/texture: Properly shrink unused entries in size mismatches
2019-12-19 20:40:27 -05:00
ReinUsesLisp
e41da22c8d vk_resource_manager: Add entry to VKFence to test its usage 2019-12-19 16:31:34 -03:00
ReinUsesLisp
ec983a2451 vk_reosurce_manager: Add assert for releasing fences
Notify the programmer when a request to release a fence is invalid
because the fence is already free.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
6ddffa010a vk_resource_manager: Implement VKFenceWatch move constructor
This allows us to put VKFenceWatch inside a std::vector without storing
it in heap. On move we have to signal the fences where the new protected
resource is, adding some overhead.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
54747d60bc vk_device: Add entry to catch device losses
VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan
queue and then query it even after a device loss. This allows us to push
the current pipeline object and see what was the call that killed the
device.
2019-12-19 16:31:33 -03:00
ReinUsesLisp
2a63b3bdb9 vk_shader_decompiler: Fix full decompilation
When full decompilation was enabled, labels were not being inserted and
instructions were misused. Fix these bugs.
2019-12-19 16:24:45 -03:00
ReinUsesLisp
de918ebeb0 vk_shader_decompiler: Skip NDC correction when it is native
Avoid changing gl_Position when the NDC used by the game is [0, 1]
(Vulkan's native).
2019-12-19 16:24:45 -03:00
ReinUsesLisp
485c21eac3 vk_shader_decompiler: Normalize output fragment attachments
Some games write from fragment shaders to an unexistant framebuffer
attachment or they don't write to one when it exists in the framebuffer.
Fix this by skipping writes or adding zeroes.
2019-12-19 16:24:45 -03:00
bunnei
1eb4a95d2b Merge pull request #3232 from ReinUsesLisp/gl-decompiler-images
gl_shader_decompiler: Add missing DeclareImages
2019-12-19 11:32:47 -05:00
bunnei
253aa52351 Merge pull request #3231 from ReinUsesLisp/tld4s-encoding
shader_bytecode: Fix TLD4S encoding
2019-12-19 11:32:25 -05:00
ReinUsesLisp
f4a25f854c vk_device: Add query for RGBA8Uint 2019-12-19 02:08:29 -03:00
ReinUsesLisp
abb33d4aec vk_shader_decompiler: Update sirit and implement Texture AOFFI 2019-12-19 01:42:13 -03:00
bunnei
d53cf05513 Merge pull request #3221 from ReinUsesLisp/vk-scheduler
vk_scheduler: Delegate commands to a worker thread and state track
2019-12-18 22:04:08 -05:00
ReinUsesLisp
da0aa4da6b gl_rasterizer: Implement RASTERIZE_ENABLE
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.

NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
ReinUsesLisp
ae8d4b6c0c shader/memory: Implement LDG.U8 and unaligned U8 loads
LDG can load single bytes instead of full integers or packs of integers.
These have the advantage of loading bytes that are not aligned to 4
bytes.

To emulate these this commit gets the byte being referenced (by doing
"address & 3" and then using that to extract the byte from the loaded
integer:

result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8)
2019-12-18 01:21:46 -03:00
ReinUsesLisp
a7d6bd1ef1 shader/conversion: Implement byte selector in I2F
I2F's byte selector is used to choose what bytes to convert to float.
e.g. if the input is 0xaabbccdd and the selector is ".B3" it will
convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in
that example the default would convert 0xdd to float.
2019-12-18 00:41:22 -03:00
bunnei
c053269017 Merge pull request #3227 from amilajack/patch-1
delete appveyor config
2019-12-17 21:49:22 -05:00
ReinUsesLisp
15a753b9a5 shader/texture: Properly shrink unused entries in size mismatches
When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector.
2019-12-17 23:38:10 -03:00
ReinUsesLisp
e438079b50 gl_shader_decompiler: Add missing DeclareImages 2019-12-17 23:34:15 -03:00
ReinUsesLisp
8b26b4228b shader_bytecode: Fix TLD4S encoding 2019-12-17 23:32:10 -03:00
bunnei
8825b88a45 Merge pull request #3173 from yuzu-emu/bunnei-spscqueue
common: SPSCQueue: Notify after incrementing queue size.
2019-12-17 14:11:20 -05:00
Amila Welihinda
8a23c32cf0 delete .appeveyor dir 2019-12-17 00:20:34 -08:00
bunnei
67b8ecc73e common: SPSCQueue: Notify after incrementing queue size. 2019-12-16 20:39:53 -05:00
ReinUsesLisp
b52297767e renderer_vulkan/shader: Add helper GLSL shaders
These shaders are used to specify code that is not dynamically generated
in the Vulkan backend. Instead of packing it inside the build system,
it's manually built and copied to the C++ file to avoid adding
unnecessary build time dependencies.

quad_array should be dropped in the future since it can be emulated with
a memory pool generated from the CPU.
2019-12-16 17:59:08 -03:00
bunnei
65b1b05e05 Merge pull request #3182 from ReinUsesLisp/renderer-opengl
renderer_opengl: Miscellaneous clean ups
2019-12-16 13:01:04 -05:00
ReinUsesLisp
e09c1fbc1f shader/texture: Implement TLD4.PTP 2019-12-16 04:09:24 -03:00
ReinUsesLisp
844e4a297b shader/texture: Enable arrayed TLD4 2019-12-16 02:37:21 -03:00
ReinUsesLisp
a87c85eba2 gl_shader_decompiler: Rename "sepparate" to "separate" 2019-12-16 02:12:51 -03:00
ReinUsesLisp
3d2c44848b shader/texture: Implement AOFFI for TLD4S 2019-12-16 02:06:42 -03:00
ReinUsesLisp
3d9fff82c0 shader/texture: Remove unnecesary parenthesis 2019-12-16 01:52:33 -03:00
Rodrigo Locatti
eac075692b Merge pull request #3219 from FernandoS27/fix-bindless
Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
Amila Welihinda
0471eb6dc7 delete appveyor config 2019-12-15 11:16:39 -08:00
bunnei
3d51153611 Merge pull request #3222 from ReinUsesLisp/maxwell-to-vk
maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
2019-12-14 22:30:12 -05:00
bunnei
ccda77c8c4 Merge pull request #3224 from bunnei/boost-ext-update
externals: Update boost-ext to include safe_numerics.
2019-12-14 16:13:47 -05:00
bunnei
035ec7d9de Merge pull request #3213 from ReinUsesLisp/intel-mesa
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
285705b5f4 externals: Update boost-ext to include safe_numerics.
- This is useful to me for an upcoming change.
2019-12-14 03:04:42 -05:00
bunnei
2b650543c6 Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
ReinUsesLisp
e3ea583893 maxwell_to_vk: Improve image format table and add more formats
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles;
flushing is still not properly implemented on Vulkan for this particular
format.
2019-12-13 03:12:29 -03:00
ReinUsesLisp
f27b21077d maxwell_to_vk: Implement more vertex formats 2019-12-13 03:12:28 -03:00
ReinUsesLisp
8db8631d81 maxwell_to_vk: Implement more primitive topologies
Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
15513f0801 maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE
and CLAMP_TO_BORDER depending on the filter mode used. It doesn't
exactly behave like this, but it's the closest we can get with what
Vulkan offers without emulating it by injecting shader code.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
f845df8651 maxwell_to_vk: Use VK_EXT_index_type_uint8 when available 2019-12-13 02:37:23 -03:00
ReinUsesLisp
2df9a2dcaf vk_scheduler: Delegate commands to a worker thread and state track
Introduce a worker thread approach for delegating Vulkan work derived
from dxvk's approach. https://github.com/doitsujin/dxvk

Now that the scheduler is what handles all Vulkan work related to
command streaming, store state tracking in itself. This way we can know
when to reupload Vulkan dynamic state to the queue (since this one is
invalidated between command buffers unlike NVN). We can also store the
renderpass state and graphics pipeline bound to avoid redundant binds
and renderpass begins/ends.
2019-12-13 02:24:48 -03:00
bunnei
6d0d79109b Merge pull request #3214 from lioncash/svc-func
kernel/svc: Amend function signature of SignalProcessWideKey
2019-12-12 21:32:36 -05:00
bunnei
8fc49a83b6 Merge pull request #3217 from jhol/fix-boost-include
Added missing include
2019-12-11 22:21:24 -05:00
Fernando Sahmkow
c0ee0aa1a8 Shader_IR: Correct TLD4S Depth Compare. 2019-12-11 19:53:17 -04:00
Fernando Sahmkow
af89723fa3 Shader_Ir: Correct TLD4S encoding and implement f16 flag. 2019-12-11 19:53:17 -04:00
Fernando Sahmkow
84a158c977 Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. 2019-12-11 19:53:16 -04:00
Fernando Sahmkow
271a3264f3 Shader_Ir: default failed tracks on bindless samplers to null values. 2019-12-11 19:53:16 -04:00
Fernando Sahmkow
900b2e5cae Merge pull request #3218 from FernandoS27/tess-gl
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are unimplemented
2019-12-11 17:50:09 -04:00
Fernando Sahmkow
1d2ba3cc97 Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader 
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1a66cde175 Merge pull request #3210 from ReinUsesLisp/memory-barrier
shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
Joel Holdsworth
e9faa1617c Added missing include 2019-12-11 18:11:49 +00:00
Fernando Sahmkow
22c6b9fab2 Kernel: Correct behavior of Address Arbiter threads. (#3165)
* Kernel: Correct behavior of Address Arbiter threads.

This corrects arbitration threads to behave just like in Horizon OS.
They are added into a container and released according to what priority
they had when added. Horizon OS does not reorder them if their priority
changes.

* Kernel: Address Feedback.
2019-12-11 10:55:38 -05:00
Lioncash
30e365e4fc kernel/svc: Correct function signature of SignalProcessWideKey
This function doesn't actually return a result code, so we can amend the
signature of it to match.
2019-12-11 07:13:27 -05:00
ReinUsesLisp
f564eaebed gl_device: Enable compute shaders for Intel Mesa drivers
Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
48e16c4c49 gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).

It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16

It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
bunnei
34f8881d3e Merge pull request #3201 from lioncash/dump
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
2019-12-10 21:48:37 -05:00
Rodrigo Locatti
c8db7d1399 Merge pull request #3211 from FernandoS27/depth-mode
Maxwell3D: Implement Depth Mode.
2019-12-10 21:20:52 -03:00
Fernando Sahmkow
7ffb672f61 Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
425a254fa2 shader: Implement MEMBAR.GL
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
Fernando Sahmkow
6edadef96d Merge pull request #3208 from ReinUsesLisp/vk-shader-decompiler
vk_shader_decompiler: Add tessellation and misc changes
2019-12-10 08:01:41 -04:00
ReinUsesLisp
233ed96a5c vk_shader_decompiler: Fix build issues on old gcc versions 2019-12-10 01:55:38 -03:00
ReinUsesLisp
d30cf51d7d vk_shader_decompiler: Reduce YNegate's severity 2019-12-09 23:52:28 -03:00
ReinUsesLisp
0b5b93053d shader_ir/other: Implement S2R InvocationId 2019-12-09 23:52:28 -03:00
ReinUsesLisp
ecbfa416f0 vk_shader_decompiler: Misc changes
Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
2019-12-09 23:51:57 -03:00
ReinUsesLisp
9ad6327fbd shader: Keep track of shaders using warp instructions 2019-12-09 23:40:41 -03:00
ReinUsesLisp
6233b1db08 shader_ir/memory: Implement patch stores 2019-12-09 23:25:21 -03:00
Fernando Sahmkow
f2458106e6 Merge pull request #3205 from ReinUsesLisp/vk-device
vk_device: Misc changes
2019-12-09 20:02:58 -04:00
Lioncash
67b8265bd6 kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
These are fairly trivial to implement, we can just do nothing. This also
provides a spot for us to potentially dump out any relevant info in the
future (e.g. for debugging purposes with homebrew, etc).

While we're at it, we can also correct the names of both of these
supervisor calls.
2019-12-07 22:01:17 -05:00
ReinUsesLisp
e6a0a30334 renderer_opengl: Make ScreenRectVertex's constructor constexpr 2019-11-28 20:36:02 -03:00
ReinUsesLisp
dee7844443 renderer_opengl: Remove C casts 2019-11-28 20:28:27 -03:00
ReinUsesLisp
3a44faff11 renderer_opengl: Use explicit binding for presentation shaders 2019-11-28 20:25:56 -03:00
ReinUsesLisp
75cc501d52 renderer_opengl: Drop macros for message decorations 2019-11-28 20:15:25 -03:00
ReinUsesLisp
056f049b26 renderer_opengl: Move static definitions to anonymous namespace 2019-11-28 20:14:40 -03:00
ReinUsesLisp
4589582eaf renderer_opengl: Move commentaries to header file 2019-11-28 20:11:03 -03:00
117 changed files with 8045 additions and 2674 deletions

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@@ -1,39 +0,0 @@
# Set-up Visual Studio Command Prompt environment for PowerShell
pushd "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\"
cmd /c "VsDevCmd.bat -arch=x64 & set" | foreach {
if ($_ -match "=") {
$v = $_.split("="); Set-Item -Force -Path "ENV:\$($v[0])" -Value "$($v[1])"
}
}
popd
function Which ($search_path, $name) {
($search_path).Split(";") | Get-ChildItem -Filter $name | Select -First 1 -Exp FullName
}
function GetDeps ($search_path, $binary) {
((dumpbin /dependents $binary).Where({ $_ -match "dependencies:"}, "SkipUntil") | Select-String "[^ ]*\.dll").Matches | foreach {
Which $search_path $_.Value
}
}
function RecursivelyGetDeps ($search_path, $binary) {
$final_deps = @()
$deps_to_process = GetDeps $search_path $binary
while ($deps_to_process.Count -gt 0) {
$current, $deps_to_process = $deps_to_process
if ($final_deps -contains $current) { continue }
# Is this a system dll file?
# We use the same algorithm that cmake uses to determine this.
if ($current -match "$([regex]::Escape($env:SystemRoot))\\sys") { continue }
if ($current -match "$([regex]::Escape($env:WinDir))\\sys") { continue }
if ($current -match "\\msvc[^\\]+dll") { continue }
if ($current -match "\\api-ms-win-[^\\]+dll") { continue }
$final_deps += $current
$new_deps = GetDeps $search_path $current
$deps_to_process += ($new_deps | ?{-not ($final_deps -contains $_)})
}
return $final_deps
}

View File

@@ -1,178 +0,0 @@
# shallow clone
clone_depth: 10
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
os: Visual Studio 2017
environment:
# Tell msys2 to add mingw64 to the path
MSYSTEM: MINGW64
# Tell msys2 to inherit the current directory when starting the shell
CHERE_INVOKING: 1
matrix:
- BUILD_TYPE: msvc
- BUILD_TYPE: mingw
platform:
- x64
configuration:
- Release
install:
- git submodule update --init --recursive
- ps: |
if ($env:BUILD_TYPE -eq 'mingw') {
$dependencies = "mingw64/mingw-w64-x86_64-cmake",
"mingw64/mingw-w64-x86_64-qt5",
"mingw64/mingw-w64-x86_64-SDL2"
# redirect err to null to prevent warnings from becoming errors
# workaround to prevent pacman from failing due to cyclical dependencies
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S mingw64/mingw-w64-x86_64-freetype mingw64/mingw-w64-x86_64-fontconfig" 2> $null
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S $dependencies" 2> $null
}
before_build:
- mkdir %BUILD_TYPE%_build
- cd %BUILD_TYPE%_build
- ps: |
$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
if ($env:BUILD_TYPE -eq 'msvc') {
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
} else {
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1"
}
- cd ..
build_script:
- ps: |
if ($env:BUILD_TYPE -eq 'msvc') {
# https://www.appveyor.com/docs/build-phase
msbuild msvc_build/yuzu.sln /maxcpucount /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
} else {
C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -C mingw_build/ 2>&1'
}
after_build:
- ps: |
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-",""
$GITREV = $(git show -s --format='%h')
# Find out which kind of release we are producing by tag name
if ($env:APPVEYOR_REPO_TAG_NAME) {
$RELEASE_DIST, $RELEASE_VERSION = $env:APPVEYOR_REPO_TAG_NAME.split('-')
} else {
# There is no repo tag - make assumptions
$RELEASE_DIST = "head"
}
if ($env:BUILD_TYPE -eq 'msvc') {
# Where are these spaces coming from? Regardless, let's remove them
$MSVC_BUILD_ZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.zip" -replace " ", ""
$MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace " ", ""
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
# set the build names as env vars so the artifacts can upload them
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
$env:BUILD_UPDATE = $MSVC_SEVENZIP
$BUILD_DIR = ".\msvc_build\bin\Release"
# Make a debug symbol upload
mkdir pdb
Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
rm "$BUILD_DIR\*.pdb"
mkdir $RELEASE_DIST
# get rid of extra exes by copying everything over, then deleting all the exes, then copying just the exes we want
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
rm "$RELEASE_DIST\*.exe"
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
Copy-Item .\license.txt -Destination $RELEASE_DIST
Copy-Item .\README.md -Destination $RELEASE_DIST
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
7z a $MSVC_SEVENZIP $RELEASE_DIST
} else {
$MINGW_BUILD_ZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.zip" -replace " ", ""
$MINGW_SEVENZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.7z" -replace " ", ""
# not going to bother adding separate debug symbols for mingw, so just upload a README for it
# if someone wants to add them, change mingw to compile with -g and use objdump and strip to separate the symbols from the binary
$MINGW_NO_DEBUG_SYMBOLS = "README_No_Debug_Symbols.txt"
Set-Content -Path $MINGW_NO_DEBUG_SYMBOLS -Value "This is a workaround for Appveyor since msvc has debug symbols but mingw doesnt" -Force
# store the build information in env vars so we can use them as artifacts
$env:BUILD_ZIP = $MINGW_BUILD_ZIP
$env:BUILD_SYMBOLS = $MINGW_NO_DEBUG_SYMBOLS
$env:BUILD_UPDATE = $MINGW_SEVENZIP
$CMAKE_SOURCE_DIR = "$env:APPVEYOR_BUILD_FOLDER"
$CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build/bin"
$RELEASE_DIST = $RELEASE_DIST + "-mingw"
mkdir $RELEASE_DIST
mkdir $RELEASE_DIST/platforms
mkdir $RELEASE_DIST/styles
mkdir $RELEASE_DIST/imageformats
# copy the compiled binaries and other release files to the release folder
Get-ChildItem "$CMAKE_BINARY_DIR" -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
# copy the qt windows plugin dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
# copy the qt windows vista style dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll" -force -destination "$RELEASE_DIST/styles"
# copy the qt jpeg imageformat dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
# copy all the dll dependencies to the release folder
. "./.appveyor/UtilityFunctions.ps1"
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\imageformats\qjpeg.dll"
Write-Host "Detected the following dependencies:"
Write-Host $MingwDLLs
foreach ($file in $MingwDLLs) {
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
}
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
7z a $MINGW_SEVENZIP $RELEASE_DIST
}
test_script:
- cd %BUILD_TYPE%_build
- ps: |
if ($env:BUILD_TYPE -eq 'msvc') {
ctest -VV -C Release
} else {
C:\msys64\usr\bin\bash.exe -lc "ctest -VV -C Release"
}
- cd ..
artifacts:
- path: $(BUILD_ZIP)
name: build
type: zip
deploy:
provider: GitHub
release: $(appveyor_repo_tag_name)
auth_token:
secure: QqePPnXbkzmXct5c8hZ2X5AbsthbI6cS1Sr+VBzcD8oUOIjfWJJKXVAQGUbQAbb0
artifact: update,build
draft: false
prerelease: false
on:
appveyor_repo_tag: true

View File

@@ -46,9 +46,16 @@ public:
ElementPtr* new_ptr = new ElementPtr();
write_ptr->next.store(new_ptr, std::memory_order_release);
write_ptr = new_ptr;
cv.notify_one();
++size;
const size_t previous_size{size++};
// Acquire the mutex and then immediately release it as a fence.
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
if (previous_size == 0) {
std::lock_guard lock{cv_mutex};
}
cv.notify_one();
}
void Pop() {

View File

@@ -96,6 +96,8 @@ add_library(core STATIC
file_sys/system_archive/system_archive.h
file_sys/system_archive/system_version.cpp
file_sys/system_archive/system_version.h
file_sys/system_archive/time_zone_binary.cpp
file_sys/system_archive/time_zone_binary.h
file_sys/vfs.cpp
file_sys/vfs.h
file_sys/vfs_concat.cpp
@@ -461,12 +463,40 @@ add_library(core STATIC
hle/service/spl/spl.h
hle/service/ssl/ssl.cpp
hle/service/ssl/ssl.h
hle/service/time/clock_types.h
hle/service/time/ephemeral_network_system_clock_context_writer.h
hle/service/time/ephemeral_network_system_clock_core.h
hle/service/time/errors.h
hle/service/time/interface.cpp
hle/service/time/interface.h
hle/service/time/local_system_clock_context_writer.h
hle/service/time/network_system_clock_context_writer.h
hle/service/time/standard_local_system_clock_core.h
hle/service/time/standard_network_system_clock_core.h
hle/service/time/standard_steady_clock_core.cpp
hle/service/time/standard_steady_clock_core.h
hle/service/time/standard_user_system_clock_core.cpp
hle/service/time/standard_user_system_clock_core.h
hle/service/time/steady_clock_core.h
hle/service/time/system_clock_context_update_callback.cpp
hle/service/time/system_clock_context_update_callback.h
hle/service/time/system_clock_core.cpp
hle/service/time/system_clock_core.h
hle/service/time/tick_based_steady_clock_core.cpp
hle/service/time/tick_based_steady_clock_core.h
hle/service/time/time.cpp
hle/service/time/time.h
hle/service/time/time_manager.cpp
hle/service/time/time_manager.h
hle/service/time/time_sharedmemory.cpp
hle/service/time/time_sharedmemory.h
hle/service/time/time_zone_content_manager.cpp
hle/service/time/time_zone_content_manager.h
hle/service/time/time_zone_manager.cpp
hle/service/time/time_zone_manager.h
hle/service/time/time_zone_service.cpp
hle/service/time/time_zone_service.h
hle/service/time/time_zone_types.h
hle/service/usb/usb.cpp
hle/service/usb/usb.h
hle/service/vi/display/vi_display.cpp

View File

@@ -46,7 +46,6 @@
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -341,7 +340,6 @@ struct System::Impl {
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
Memory::Memory memory;
CpuCoreManager cpu_core_manager;
@@ -580,14 +578,6 @@ Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
impl->debug_context = std::move(context);
}
Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get();
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}

View File

@@ -307,10 +307,6 @@ public:
Service::SM::ServiceManager& ServiceManager();
const Service::SM::ServiceManager& ServiceManager() const;
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
Tegra::DebugContext* GetGPUDebugContext() const;
void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;

View File

@@ -9,6 +9,7 @@
#include "core/file_sys/system_archive/shared_font.h"
#include "core/file_sys/system_archive/system_archive.h"
#include "core/file_sys/system_archive/system_version.h"
#include "core/file_sys/system_archive/time_zone_binary.h"
namespace FileSys::SystemArchive {
@@ -38,7 +39,7 @@ constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHI
{0x010000000000080B, "LocalNews", nullptr},
{0x010000000000080C, "Eula", nullptr},
{0x010000000000080D, "UrlBlackList", nullptr},
{0x010000000000080E, "TimeZoneBinary", nullptr},
{0x010000000000080E, "TimeZoneBinary", &TimeZoneBinary},
{0x010000000000080F, "CertStoreCruiser", nullptr},
{0x0100000000000810, "FontNintendoExtension", &FontNintendoExtension},
{0x0100000000000811, "FontStandard", &FontStandard},

View File

@@ -0,0 +1,657 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/swap.h"
#include "core/file_sys/system_archive/time_zone_binary.h"
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/time/time_zone_types.h"
namespace FileSys::SystemArchive {
static constexpr std::array<u8, 9633> LOCATION_NAMES{
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0x63, 0x2d, 0x4e, 0x65, 0x77, 0x0d, 0x0a, 0x55, 0x53, 0x2f, 0x53, 0x61, 0x6d, 0x6f, 0x61, 0x0d,
0x0a};
static VirtualFile GenerateDefaultTimeZoneFile() {
struct {
s64_be at;
INSERT_PADDING_BYTES(7);
std::array<char, 4> time_zone_chars;
INSERT_PADDING_BYTES(2);
std::array<char, 6> time_zone_name;
} time_zone_info{};
const VirtualFile file{std::make_shared<VectorVfsFile>(
std::vector<u8>(sizeof(Service::Time::TimeZone::TzifHeader) + sizeof(time_zone_info)),
"GMT")};
Service::Time::TimeZone::TzifHeader header{};
header.magic = 0x545a6966;
header.version = 0x32;
header.ttis_gmt_count = 0x1;
header.ttis_std_count = 0x1;
header.time_count = 0x1;
header.type_count = 0x1;
header.char_count = 0x4;
file->WriteObject(header, 0);
time_zone_info.at = 0xf8;
time_zone_info.time_zone_chars = {'G', 'M', 'T', '\0'};
time_zone_info.time_zone_name = {'\n', 'G', 'M', 'T', '0', '\n'};
file->WriteObject(time_zone_info, sizeof(Service::Time::TimeZone::TzifHeader));
return file;
}
VirtualDir TimeZoneBinary() {
const std::vector<VirtualDir> root_dirs{std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{GenerateDefaultTimeZoneFile()}, std::vector<VirtualDir>{},
"zoneinfo")};
const std::vector<VirtualFile> root_files{
std::make_shared<ArrayVfsFile<LOCATION_NAMES.size()>>(LOCATION_NAMES, "binaryList.txt")};
return std::make_shared<VectorVfsDirectory>(root_files, root_dirs, "data");
}
} // namespace FileSys::SystemArchive

View File

@@ -0,0 +1,14 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "core/file_sys/vfs_types.h"
namespace FileSys::SystemArchive {
VirtualDir TimeZoneBinary();
} // namespace FileSys::SystemArchive

View File

@@ -17,10 +17,10 @@
#include "core/memory.h"
namespace Kernel {
namespace {
// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
auto& system = Core::System::GetInstance();
void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
s32 num_to_wake) {
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
@@ -32,12 +32,12 @@ void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s3
for (std::size_t i = 0; i < last; i++) {
ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
RemoveThread(waiting_threads[i]);
waiting_threads[i]->SetArbiterWaitAddress(0);
waiting_threads[i]->ResumeFromWait();
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
}
}
} // Anonymous namespace
AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
AddressArbiter::~AddressArbiter() = default;
@@ -184,6 +184,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->SetArbiterWaitAddress(address);
InsertThread(SharedFrom(current_thread));
current_thread->SetStatus(ThreadStatus::WaitArb);
current_thread->InvalidateWakeupCallback();
current_thread->WakeAfterDelay(timeout);
@@ -192,26 +193,51 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
return RESULT_TIMEOUT;
}
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
VAddr address) const {
void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
RemoveThread(thread);
thread->SetArbiterWaitAddress(0);
}
// Retrieve all threads that are waiting for this address.
std::vector<std::shared_ptr<Thread>> threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == address) {
threads.push_back(thread);
void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
const VAddr arb_addr = thread->GetArbiterWaitAddress();
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
const std::shared_ptr<Thread>& current_thread = *it;
if (current_thread->GetPriority() >= thread->GetPriority()) {
thread_list.insert(it, thread);
return;
}
++it;
}
thread_list.push_back(std::move(thread));
}
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
[](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
return lhs->GetPriority() < rhs->GetPriority();
});
void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
const VAddr arb_addr = thread->GetArbiterWaitAddress();
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
const std::shared_ptr<Thread>& current_thread = *it;
if (current_thread.get() == thread.get()) {
thread_list.erase(it);
return;
}
++it;
}
UNREACHABLE();
}
return threads;
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) {
std::vector<std::shared_ptr<Thread>> result;
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[address];
auto it = thread_list.begin();
while (it != thread_list.end()) {
std::shared_ptr<Thread> current_thread = *it;
result.push_back(std::move(current_thread));
++it;
}
return result;
}
} // namespace Kernel

View File

@@ -4,7 +4,9 @@
#pragma once
#include <list>
#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
@@ -48,6 +50,9 @@ public:
/// Waits on an address with a particular arbitration type.
ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
/// Removes a thread from the container and resets its address arbiter adress to 0
void HandleWakeupThread(std::shared_ptr<Thread> thread);
private:
/// Signals an address being waited on.
ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
@@ -71,8 +76,20 @@ private:
// Waits on the given address with a timeout in nanoseconds
ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
/// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
/// Insert a thread into the address arbiter container
void InsertThread(std::shared_ptr<Thread> thread);
/// Removes a thread from the address arbiter container
void RemoveThread(std::shared_ptr<Thread> thread);
// Gets the threads waiting on an address.
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address);
/// List of threads waiting for a address arbiter
std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
Core::System& system;
};

View File

@@ -78,9 +78,9 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
}
}
if (thread->GetArbiterWaitAddress() != 0) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
thread->SetArbiterWaitAddress(0);
if (thread->GetStatus() == ThreadStatus::WaitArb) {
auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter();
address_arbiter.HandleWakeupThread(thread);
}
if (resume) {

View File

@@ -1650,8 +1650,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
}
/// Signal process wide key
static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr,
s32 target) {
static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr, s32 target) {
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
@@ -1726,8 +1725,6 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
system.PrepareReschedule(thread->GetProcessorID());
}
}
return RESULT_SUCCESS;
}
// Wait for an address (via Address Arbiter)
@@ -1781,6 +1778,17 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type,
return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake);
}
static void KernelDebug([[maybe_unused]] Core::System& system,
[[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1,
[[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) {
// Intentionally do nothing, as this does nothing in released kernel binaries.
}
static void ChangeKernelTraceState([[maybe_unused]] Core::System& system,
[[maybe_unused]] u32 trace_state) {
// Intentionally do nothing, as this does nothing in released kernel binaries.
}
/// This returns the total CPU ticks elapsed since the CPU was powered-on
static u64 GetSystemTick(Core::System& system) {
LOG_TRACE(Kernel_SVC, "called");
@@ -2418,8 +2426,8 @@ static const FunctionDef SVC_Table[] = {
{0x39, nullptr, "Unknown"},
{0x3A, nullptr, "Unknown"},
{0x3B, nullptr, "Unknown"},
{0x3C, nullptr, "DumpInfo"},
{0x3D, nullptr, "DumpInfoNew"},
{0x3C, SvcWrap<KernelDebug>, "KernelDebug"},
{0x3D, SvcWrap<ChangeKernelTraceState>, "ChangeKernelTraceState"},
{0x3E, nullptr, "Unknown"},
{0x3F, nullptr, "Unknown"},
{0x40, nullptr, "CreateSession"},

View File

@@ -112,11 +112,6 @@ void SvcWrap(Core::System& system) {
FuncReturn(system, retval);
}
template <ResultCode func(Core::System&, u64, s32)>
void SvcWrap(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<s32>(Param(system, 1))).raw);
}
template <ResultCode func(Core::System&, u64, u32)>
void SvcWrap(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1))).raw);
@@ -311,11 +306,27 @@ void SvcWrap(Core::System& system) {
func(system);
}
template <void func(Core::System&, u32)>
void SvcWrap(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)));
}
template <void func(Core::System&, u32, u64, u64, u64)>
void SvcWrap(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2),
Param(system, 3));
}
template <void func(Core::System&, s64)>
void SvcWrap(Core::System& system) {
func(system, static_cast<s64>(Param(system, 0)));
}
template <void func(Core::System&, u64, s32)>
void SvcWrap(Core::System& system) {
func(system, Param(system, 0), static_cast<s32>(Param(system, 1)));
}
template <void func(Core::System&, u64, u64)>
void SvcWrap(Core::System& system) {
func(system, Param(system, 0), Param(system, 1));

View File

@@ -211,7 +211,7 @@ protected:
}
ProfileManager& profile_manager;
Common::UUID user_id; ///< The user id this profile refers to.
Common::UUID user_id{Common::INVALID_UUID}; ///< The user id this profile refers to.
};
class IProfile final : public IProfileCommon {

View File

@@ -16,17 +16,17 @@ namespace Service::Account {
using Common::UUID;
struct UserRaw {
UUID uuid;
UUID uuid2;
u64 timestamp;
ProfileUsername username;
ProfileData extra_data;
UUID uuid{Common::INVALID_UUID};
UUID uuid2{Common::INVALID_UUID};
u64 timestamp{};
ProfileUsername username{};
ProfileData extra_data{};
};
static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size.");
struct ProfileDataRaw {
INSERT_PADDING_BYTES(0x10);
std::array<UserRaw, MAX_USERS> users;
std::array<UserRaw, MAX_USERS> users{};
};
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");
@@ -238,7 +238,7 @@ UserIDArray ProfileManager::GetOpenUsers() const {
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
if (p.is_open)
return p.user_uuid;
return UUID{};
return UUID{Common::INVALID_UUID};
});
std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; });
return output;

View File

@@ -13,9 +13,10 @@
#include "core/hle/result.h"
namespace Service::Account {
constexpr std::size_t MAX_USERS = 8;
constexpr std::size_t profile_username_size = 32;
constexpr std::size_t MAX_USERS{8};
constexpr std::size_t profile_username_size{32};
using ProfileUsername = std::array<u8, profile_username_size>;
using UserIDArray = std::array<Common::UUID, MAX_USERS>;
@@ -23,8 +24,8 @@ using UserIDArray = std::array<Common::UUID, MAX_USERS>;
/// TODO: RE this structure
struct ProfileData {
INSERT_PADDING_WORDS(1);
u32 icon_id;
u8 bg_color_id;
u32 icon_id{};
u8 bg_color_id{};
INSERT_PADDING_BYTES(0x7);
INSERT_PADDING_BYTES(0x10);
INSERT_PADDING_BYTES(0x60);
@@ -34,17 +35,17 @@ static_assert(sizeof(ProfileData) == 0x80, "ProfileData structure has incorrect
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
Common::UUID user_uuid;
ProfileUsername username;
u64 creation_time;
ProfileData data; // TODO(ognik): Work out what this is
bool is_open;
Common::UUID user_uuid{Common::INVALID_UUID};
ProfileUsername username{};
u64 creation_time{};
ProfileData data{}; // TODO(ognik): Work out what this is
bool is_open{};
};
struct ProfileBase {
Common::UUID user_uuid;
u64_le timestamp;
ProfileUsername username;
Common::UUID user_uuid{Common::INVALID_UUID};
u64_le timestamp{};
ProfileUsername username{};
// Zero out all the fields to make the profile slot considered "Empty"
void Invalidate() {
@@ -101,7 +102,7 @@ private:
bool RemoveProfileAtIndex(std::size_t index);
std::array<ProfileInfo, MAX_USERS> profiles{};
std::size_t user_count = 0;
std::size_t user_count{};
Common::UUID last_opened_user{Common::INVALID_UUID};
};

View File

@@ -241,7 +241,7 @@ private:
bool has_received_friend_request;
};
Common::UUID uuid;
Common::UUID uuid{Common::INVALID_UUID};
Kernel::EventPair notification_event;
std::queue<SizedNotificationInfo> notifications;
States states{};

View File

@@ -10,13 +10,13 @@
namespace Service::Mii {
constexpr std::size_t MAX_MIIS = 100;
constexpr u32 INVALID_INDEX = 0xFFFFFFFF;
constexpr std::size_t MAX_MIIS{100};
constexpr u32 INVALID_INDEX{0xFFFFFFFF};
struct RandomParameters {
u32 unknown_1;
u32 unknown_2;
u32 unknown_3;
u32 unknown_1{};
u32 unknown_2{};
u32 unknown_3{};
};
static_assert(sizeof(RandomParameters) == 0xC, "RandomParameters has incorrect size.");
@@ -30,57 +30,57 @@ enum class Source : u32 {
std::ostream& operator<<(std::ostream& os, Source source);
struct MiiInfo {
Common::UUID uuid;
std::array<char16_t, 11> name;
u8 font_region;
u8 favorite_color;
u8 gender;
u8 height;
u8 weight;
u8 mii_type;
u8 mii_region;
u8 face_type;
u8 face_color;
u8 face_wrinkle;
u8 face_makeup;
u8 hair_type;
u8 hair_color;
bool hair_flip;
u8 eye_type;
u8 eye_color;
u8 eye_scale;
u8 eye_aspect_ratio;
u8 eye_rotate;
u8 eye_x;
u8 eye_y;
u8 eyebrow_type;
u8 eyebrow_color;
u8 eyebrow_scale;
u8 eyebrow_aspect_ratio;
u8 eyebrow_rotate;
u8 eyebrow_x;
u8 eyebrow_y;
u8 nose_type;
u8 nose_scale;
u8 nose_y;
u8 mouth_type;
u8 mouth_color;
u8 mouth_scale;
u8 mouth_aspect_ratio;
u8 mouth_y;
u8 facial_hair_color;
u8 beard_type;
u8 mustache_type;
u8 mustache_scale;
u8 mustache_y;
u8 glasses_type;
u8 glasses_color;
u8 glasses_scale;
u8 glasses_y;
u8 mole_type;
u8 mole_scale;
u8 mole_x;
u8 mole_y;
Common::UUID uuid{Common::INVALID_UUID};
std::array<char16_t, 11> name{};
u8 font_region{};
u8 favorite_color{};
u8 gender{};
u8 height{};
u8 weight{};
u8 mii_type{};
u8 mii_region{};
u8 face_type{};
u8 face_color{};
u8 face_wrinkle{};
u8 face_makeup{};
u8 hair_type{};
u8 hair_color{};
bool hair_flip{};
u8 eye_type{};
u8 eye_color{};
u8 eye_scale{};
u8 eye_aspect_ratio{};
u8 eye_rotate{};
u8 eye_x{};
u8 eye_y{};
u8 eyebrow_type{};
u8 eyebrow_color{};
u8 eyebrow_scale{};
u8 eyebrow_aspect_ratio{};
u8 eyebrow_rotate{};
u8 eyebrow_x{};
u8 eyebrow_y{};
u8 nose_type{};
u8 nose_scale{};
u8 nose_y{};
u8 mouth_type{};
u8 mouth_color{};
u8 mouth_scale{};
u8 mouth_aspect_ratio{};
u8 mouth_y{};
u8 facial_hair_color{};
u8 beard_type{};
u8 mustache_type{};
u8 mustache_scale{};
u8 mustache_y{};
u8 glasses_type{};
u8 glasses_color{};
u8 glasses_scale{};
u8 glasses_y{};
u8 mole_type{};
u8 mole_scale{};
u8 mole_x{};
u8 mole_y{};
INSERT_PADDING_BYTES(1);
std::u16string Name() const;
@@ -94,14 +94,14 @@ bool operator!=(const MiiInfo& lhs, const MiiInfo& rhs);
#pragma pack(push, 4)
struct MiiInfoElement {
MiiInfo info;
Source source;
MiiInfo info{};
Source source{};
};
static_assert(sizeof(MiiInfoElement) == 0x5C, "MiiInfoElement has incorrect size.");
struct MiiStoreBitFields {
union {
u32 word_0;
u32 word_0{};
BitField<24, 8, u32> hair_type;
BitField<23, 1, u32> mole_type;
@@ -112,7 +112,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_1;
u32 word_1{};
BitField<31, 1, u32> gender;
BitField<24, 7, u32> eye_color;
@@ -122,7 +122,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_2;
u32 word_2{};
BitField<31, 1, u32> mii_type;
BitField<24, 7, u32> glasses_color;
@@ -135,7 +135,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_3;
u32 word_3{};
BitField<29, 3, u32> mustache_type;
BitField<24, 5, u32> eyebrow_type;
@@ -148,7 +148,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_4;
u32 word_4{};
BitField<29, 3, u32> eye_rotate;
BitField<24, 5, u32> mustache_y;
@@ -160,7 +160,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_5;
u32 word_5{};
BitField<24, 5, u32> glasses_type;
BitField<20, 4, u32> face_type;
@@ -172,7 +172,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_6;
u32 word_6{};
BitField<28, 4, u32> eyebrow_rotate;
BitField<24, 4, u32> eyebrow_scale;
@@ -192,30 +192,30 @@ struct MiiStoreData {
// This corresponds to the above structure MiiStoreBitFields. I did it like this because the
// BitField<> type makes this (and any thing that contains it) not trivially copyable, which is
// not suitable for our uses.
std::array<u8, 0x1C> data;
std::array<u8, 0x1C> data{};
static_assert(sizeof(MiiStoreBitFields) == sizeof(data), "data field has incorrect size.");
std::array<char16_t, 10> name;
Common::UUID uuid;
u16 crc_1;
u16 crc_2;
std::array<char16_t, 10> name{};
Common::UUID uuid{Common::INVALID_UUID};
u16 crc_1{};
u16 crc_2{};
std::u16string Name() const;
};
static_assert(sizeof(MiiStoreData) == 0x44, "MiiStoreData has incorrect size.");
struct MiiStoreDataElement {
MiiStoreData data;
Source source;
MiiStoreData data{};
Source source{};
};
static_assert(sizeof(MiiStoreDataElement) == 0x48, "MiiStoreDataElement has incorrect size.");
struct MiiDatabase {
u32 magic; // 'NFDB'
std::array<MiiStoreData, MAX_MIIS> miis;
u32 magic{}; // 'NFDB'
std::array<MiiStoreData, MAX_MIIS> miis{};
INSERT_PADDING_BYTES(1);
u8 count;
u16 crc;
u8 count{};
u16 crc{};
};
static_assert(sizeof(MiiDatabase) == 0x1A98, "MiiDatabase has incorrect size.");
#pragma pack(pop)
@@ -266,8 +266,8 @@ private:
void EnsureDatabasePartition();
MiiDatabase database;
bool updated_flag = false;
bool is_test_mode_enabled = false;
bool updated_flag{};
bool is_test_mode_enabled{};
};
}; // namespace Service::Mii

View File

@@ -104,10 +104,12 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
ASSERT(object->status == nvmap::Object::Status::Allocated);
u64 size = static_cast<u64>(entry.pages) << 0x10;
const u64 size = static_cast<u64>(entry.pages) << 0x10;
ASSERT(size <= object->size);
const u64 map_offset = static_cast<u64>(entry.map_offset) << 0x10;
GPUVAddr returned = gpu.MemoryManager().MapBufferEx(object->addr, offset, size);
const GPUVAddr returned =
gpu.MemoryManager().MapBufferEx(object->addr + map_offset, offset, size);
ASSERT(returned == offset);
}
std::memcpy(output.data(), entries.data(), output.size());

View File

@@ -62,7 +62,7 @@ private:
u16_le flags;
u16_le kind;
u32_le nvmap_handle;
INSERT_PADDING_WORDS(1);
u32_le map_offset;
u32_le offset;
u32_le pages;
};

View File

@@ -0,0 +1,103 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/uuid.h"
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time::Clock {
/// https://switchbrew.org/wiki/Glue_services#SteadyClockTimePoint
struct SteadyClockTimePoint {
s64 time_point;
Common::UUID clock_source_id;
ResultCode GetSpanBetween(SteadyClockTimePoint other, s64& span) const {
span = 0;
if (clock_source_id != other.clock_source_id) {
return ERROR_TIME_MISMATCH;
}
span = other.time_point - time_point;
return RESULT_SUCCESS;
}
static SteadyClockTimePoint GetRandom() {
return {0, Common::UUID::Generate()};
}
};
static_assert(sizeof(SteadyClockTimePoint) == 0x18, "SteadyClockTimePoint is incorrect size");
static_assert(std::is_trivially_copyable_v<SteadyClockTimePoint>,
"SteadyClockTimePoint must be trivially copyable");
struct SteadyClockContext {
u64 internal_offset;
Common::UUID steady_time_point;
};
static_assert(sizeof(SteadyClockContext) == 0x18, "SteadyClockContext is incorrect size");
static_assert(std::is_trivially_copyable_v<SteadyClockContext>,
"SteadyClockContext must be trivially copyable");
struct SystemClockContext {
s64 offset;
SteadyClockTimePoint steady_time_point;
};
static_assert(sizeof(SystemClockContext) == 0x20, "SystemClockContext is incorrect size");
static_assert(std::is_trivially_copyable_v<SystemClockContext>,
"SystemClockContext must be trivially copyable");
/// https://switchbrew.org/wiki/Glue_services#TimeSpanType
struct TimeSpanType {
s64 nanoseconds{};
static constexpr s64 ns_per_second{1000000000ULL};
s64 ToSeconds() const {
return nanoseconds / ns_per_second;
}
static TimeSpanType FromSeconds(s64 seconds) {
return {seconds * ns_per_second};
}
static TimeSpanType FromTicks(u64 ticks, u64 frequency) {
return FromSeconds(static_cast<s64>(ticks) / static_cast<s64>(frequency));
}
};
static_assert(sizeof(TimeSpanType) == 8, "TimeSpanType is incorrect size");
struct ClockSnapshot {
SystemClockContext user_context{};
SystemClockContext network_context{};
s64 user_time{};
s64 network_time{};
TimeZone::CalendarTime user_calendar_time{};
TimeZone::CalendarTime network_calendar_time{};
TimeZone::CalendarAdditionalInfo user_calendar_additional_time{};
TimeZone::CalendarAdditionalInfo network_calendar_additional_time{};
SteadyClockTimePoint steady_clock_time_point{};
TimeZone::LocationName location_name{};
u8 is_automatic_correction_enabled{};
u8 type{};
INSERT_PADDING_BYTES(0x2);
static ResultCode GetCurrentTime(s64& current_time,
const SteadyClockTimePoint& steady_clock_time_point,
const SystemClockContext& context) {
if (steady_clock_time_point.clock_source_id != context.steady_time_point.clock_source_id) {
current_time = 0;
return ERROR_TIME_MISMATCH;
}
current_time = steady_clock_time_point.time_point + context.offset;
return RESULT_SUCCESS;
}
};
static_assert(sizeof(ClockSnapshot) == 0xD0, "ClockSnapshot is incorrect size");
} // namespace Service::Time::Clock

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@@ -0,0 +1,16 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_context_update_callback.h"
namespace Service::Time::Clock {
class EphemeralNetworkSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
EphemeralNetworkSystemClockContextWriter() : SystemClockContextUpdateCallback{} {}
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,17 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
class EphemeralNetworkSystemClockCore final : public SystemClockCore {
public:
explicit EphemeralNetworkSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,22 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/result.h"
namespace Service::Time {
constexpr ResultCode ERROR_PERMISSION_DENIED{ErrorModule::Time, 1};
constexpr ResultCode ERROR_TIME_MISMATCH{ErrorModule::Time, 102};
constexpr ResultCode ERROR_UNINITIALIZED_CLOCK{ErrorModule::Time, 103};
constexpr ResultCode ERROR_TIME_NOT_FOUND{ErrorModule::Time, 200};
constexpr ResultCode ERROR_OVERFLOW{ErrorModule::Time, 201};
constexpr ResultCode ERROR_LOCATION_NAME_TOO_LONG{ErrorModule::Time, 801};
constexpr ResultCode ERROR_OUT_OF_RANGE{ErrorModule::Time, 902};
constexpr ResultCode ERROR_TIME_ZONE_CONVERSION_FAILED{ErrorModule::Time, 903};
constexpr ResultCode ERROR_TIME_ZONE_NOT_FOUND{ErrorModule::Time, 989};
constexpr ResultCode ERROR_NOT_IMPLEMENTED{ErrorModule::Time, 990};
} // namespace Service::Time

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@@ -1,4 +1,4 @@
// Copyright 2018 yuzu emulator team
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -6,9 +6,8 @@
namespace Service::Time {
Time::Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_memory,
Core::System& system, const char* name)
: Module::Interface(std::move(time), std::move(shared_memory), system, name) {
Time::Time(std::shared_ptr<Module> module, Core::System& system, const char* name)
: Module::Interface(std::move(module), system, name) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Time::GetStandardUserSystemClock, "GetStandardUserSystemClock"},
@@ -22,15 +21,15 @@ Time::Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_me
{31, nullptr, "GetEphemeralNetworkClockOperationEventReadableHandle"},
{50, nullptr, "SetStandardSteadyClockInternalOffset"},
{51, nullptr, "GetStandardSteadyClockRtcValue"},
{100, &Time::IsStandardUserSystemClockAutomaticCorrectionEnabled, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
{101, &Time::SetStandardUserSystemClockAutomaticCorrectionEnabled, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
{100, nullptr, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
{101, nullptr, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
{102, nullptr, "GetStandardUserSystemClockInitialYear"},
{200, nullptr, "IsStandardNetworkSystemClockAccuracySufficient"},
{200, &Time::IsStandardNetworkSystemClockAccuracySufficient, "IsStandardNetworkSystemClockAccuracySufficient"},
{201, nullptr, "GetStandardUserSystemClockAutomaticCorrectionUpdatedTime"},
{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
{300, &Time::CalculateMonotonicSystemClockBaseTimePoint, "CalculateMonotonicSystemClockBaseTimePoint"},
{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
{500, &Time::CalculateStandardUserSystemClockDifferenceByUser, "CalculateStandardUserSystemClockDifferenceByUser"},
{401, &Time::GetClockSnapshotFromSystemClockContext, "GetClockSnapshotFromSystemClockContext"},
{500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
{501, nullptr, "CalculateSpanBetween"},
};
// clang-format on

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@@ -1,4 +1,4 @@
// Copyright 2018 yuzu emulator team
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -6,14 +6,15 @@
#include "core/hle/service/time/time.h"
namespace Service::Time {
namespace Core {
class System;
}
class SharedMemory;
namespace Service::Time {
class Time final : public Module::Interface {
public:
explicit Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_memory,
Core::System& system, const char* name);
explicit Time(std::shared_ptr<Module> time, Core::System& system, const char* name);
~Time() override;
};

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@@ -0,0 +1,28 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time::Clock {
class LocalSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
explicit LocalSystemClockContextWriter(SharedMemory& shared_memory)
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory} {}
protected:
ResultCode Update() override {
shared_memory.UpdateLocalSystemClockContext(context);
return RESULT_SUCCESS;
}
private:
SharedMemory& shared_memory;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,28 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time::Clock {
class NetworkSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
explicit NetworkSystemClockContextWriter(SharedMemory& shared_memory)
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory} {}
protected:
ResultCode Update() override {
shared_memory.UpdateNetworkSystemClockContext(context);
return RESULT_SUCCESS;
}
private:
SharedMemory& shared_memory;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,17 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
class StandardLocalSystemClockCore final : public SystemClockCore {
public:
explicit StandardLocalSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,46 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardNetworkSystemClockCore final : public SystemClockCore {
public:
explicit StandardNetworkSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
void SetStandardNetworkClockSufficientAccuracy(TimeSpanType value) {
standard_network_clock_sufficient_accuracy = value;
}
bool IsStandardNetworkSystemClockAccuracySufficient(Core::System& system) {
SystemClockContext context{};
if (GetClockContext(system, context) != RESULT_SUCCESS) {
return {};
}
s64 span{};
if (context.steady_time_point.GetSpanBetween(
GetSteadyClockCore().GetCurrentTimePoint(system), span) != RESULT_SUCCESS) {
return {};
}
return TimeSpanType{span}.nanoseconds <
standard_network_clock_sufficient_accuracy.nanoseconds;
}
private:
TimeSpanType standard_network_clock_sufficient_accuracy{};
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,26 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/time/standard_steady_clock_core.h"
namespace Service::Time::Clock {
TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};
if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
raw_time_point.nanoseconds = cached_raw_time_point.nanoseconds;
}
cached_raw_time_point = raw_time_point;
return raw_time_point;
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,42 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardSteadyClockCore final : public SteadyClockCore {
public:
SteadyClockTimePoint GetTimePoint(Core::System& system) override {
return {GetCurrentRawTimePoint(system).ToSeconds(), GetClockSourceId()};
}
TimeSpanType GetInternalOffset() const override {
return internal_offset;
}
void SetInternalOffset(TimeSpanType value) override {
internal_offset = value;
}
TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
void SetSetupValue(TimeSpanType value) {
setup_value = value;
}
private:
TimeSpanType setup_value{};
TimeSpanType internal_offset{};
TimeSpanType cached_raw_time_point{};
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,77 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/standard_local_system_clock_core.h"
#include "core/hle/service/time/standard_network_system_clock_core.h"
#include "core/hle/service/time/standard_user_system_clock_core.h"
namespace Service::Time::Clock {
StandardUserSystemClockCore::StandardUserSystemClockCore(
StandardLocalSystemClockCore& local_system_clock_core,
StandardNetworkSystemClockCore& network_system_clock_core, Core::System& system)
: SystemClockCore(local_system_clock_core.GetSteadyClockCore()),
local_system_clock_core{local_system_clock_core},
network_system_clock_core{network_system_clock_core}, auto_correction_enabled{},
auto_correction_time{SteadyClockTimePoint::GetRandom()},
auto_correction_event{Kernel::WritableEvent::CreateEventPair(
system.Kernel(), "StandardUserSystemClockCore:AutoCorrectionEvent")} {}
ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system,
bool value) {
if (const ResultCode result{ApplyAutomaticCorrection(system, value)};
result != RESULT_SUCCESS) {
return result;
}
auto_correction_enabled = value;
return RESULT_SUCCESS;
}
ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system,
SystemClockContext& context) const {
if (const ResultCode result{ApplyAutomaticCorrection(system, false)};
result != RESULT_SUCCESS) {
return result;
}
return local_system_clock_core.GetClockContext(system, context);
}
ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext& context) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}
ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext& context) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}
ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system,
bool value) const {
if (auto_correction_enabled == value) {
return RESULT_SUCCESS;
}
if (!network_system_clock_core.IsClockSetup(system)) {
return ERROR_UNINITIALIZED_CLOCK;
}
SystemClockContext context{};
if (const ResultCode result{network_system_clock_core.GetClockContext(system, context)};
result != RESULT_SUCCESS) {
return result;
}
local_system_clock_core.SetClockContext(context);
return RESULT_SUCCESS;
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,57 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardLocalSystemClockCore;
class StandardNetworkSystemClockCore;
class StandardUserSystemClockCore final : public SystemClockCore {
public:
StandardUserSystemClockCore(StandardLocalSystemClockCore& local_system_clock_core,
StandardNetworkSystemClockCore& network_system_clock_core,
Core::System& system);
ResultCode SetAutomaticCorrectionEnabled(Core::System& system, bool value);
ResultCode GetClockContext(Core::System& system, SystemClockContext& context) const override;
bool IsAutomaticCorrectionEnabled() const {
return auto_correction_enabled;
}
void SetAutomaticCorrectionUpdatedTime(SteadyClockTimePoint steady_clock_time_point) {
auto_correction_time = steady_clock_time_point;
}
protected:
ResultCode Flush(const SystemClockContext& context) override;
ResultCode SetClockContext(const SystemClockContext&) override;
ResultCode ApplyAutomaticCorrection(Core::System& system, bool value) const;
const SteadyClockTimePoint& GetAutomaticCorrectionUpdatedTime() const {
return auto_correction_time;
}
private:
StandardLocalSystemClockCore& local_system_clock_core;
StandardNetworkSystemClockCore& network_system_clock_core;
bool auto_correction_enabled{};
SteadyClockTimePoint auto_correction_time;
Kernel::EventPair auto_correction_event;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,55 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/uuid.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore {
public:
SteadyClockCore() = default;
const Common::UUID& GetClockSourceId() const {
return clock_source_id;
}
void SetClockSourceId(const Common::UUID& value) {
clock_source_id = value;
}
virtual TimeSpanType GetInternalOffset() const = 0;
virtual void SetInternalOffset(TimeSpanType internal_offset) = 0;
virtual SteadyClockTimePoint GetTimePoint(Core::System& system) = 0;
virtual TimeSpanType GetCurrentRawTimePoint(Core::System& system) = 0;
SteadyClockTimePoint GetCurrentTimePoint(Core::System& system) {
SteadyClockTimePoint result{GetTimePoint(system)};
result.time_point += GetInternalOffset().ToSeconds();
return result;
}
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
private:
Common::UUID clock_source_id{Common::UUID::Generate()};
bool is_initialized{};
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,55 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
namespace Service::Time::Clock {
SystemClockContextUpdateCallback::SystemClockContextUpdateCallback() = default;
SystemClockContextUpdateCallback::~SystemClockContextUpdateCallback() = default;
bool SystemClockContextUpdateCallback::NeedUpdate(const SystemClockContext& value) const {
if (has_context) {
return context.offset != value.offset ||
context.steady_time_point.clock_source_id != value.steady_time_point.clock_source_id;
}
return true;
}
void SystemClockContextUpdateCallback::RegisterOperationEvent(
std::shared_ptr<Kernel::WritableEvent>&& writable_event) {
operation_event_list.emplace_back(std::move(writable_event));
}
void SystemClockContextUpdateCallback::BroadcastOperationEvent() {
for (const auto& writable_event : operation_event_list) {
writable_event->Signal();
}
}
ResultCode SystemClockContextUpdateCallback::Update(const SystemClockContext& value) {
ResultCode result{RESULT_SUCCESS};
if (NeedUpdate(value)) {
context = value;
has_context = true;
result = Update();
if (result == RESULT_SUCCESS) {
BroadcastOperationEvent();
}
}
return result;
}
ResultCode SystemClockContextUpdateCallback::Update() {
return RESULT_SUCCESS;
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,43 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "core/hle/service/time/clock_types.h"
namespace Kernel {
class WritableEvent;
}
namespace Service::Time::Clock {
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class SystemClockContextUpdateCallback {
public:
SystemClockContextUpdateCallback();
~SystemClockContextUpdateCallback();
bool NeedUpdate(const SystemClockContext& value) const;
void RegisterOperationEvent(std::shared_ptr<Kernel::WritableEvent>&& writable_event);
void BroadcastOperationEvent();
ResultCode Update(const SystemClockContext& value);
protected:
virtual ResultCode Update();
SystemClockContext context{};
private:
bool has_context{};
std::vector<std::shared_ptr<Kernel::WritableEvent>> operation_event_list;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,72 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
SystemClockCore::SystemClockCore(SteadyClockCore& steady_clock_core)
: steady_clock_core{steady_clock_core}, is_initialized{} {
context.steady_time_point.clock_source_id = steady_clock_core.GetClockSourceId();
}
SystemClockCore ::~SystemClockCore() = default;
ResultCode SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time) const {
posix_time = 0;
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
SystemClockContext clock_context{};
if (const ResultCode result{GetClockContext(system, clock_context)}; result != RESULT_SUCCESS) {
return result;
}
if (current_time_point.clock_source_id != clock_context.steady_time_point.clock_source_id) {
return ERROR_TIME_MISMATCH;
}
posix_time = clock_context.offset + current_time_point.time_point;
return RESULT_SUCCESS;
}
ResultCode SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time) {
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
const SystemClockContext clock_context{posix_time - current_time_point.time_point,
current_time_point};
if (const ResultCode result{SetClockContext(clock_context)}; result != RESULT_SUCCESS) {
return result;
}
return Flush(clock_context);
}
ResultCode SystemClockCore::Flush(const SystemClockContext& context) {
if (!system_clock_context_update_callback) {
return RESULT_SUCCESS;
}
return system_clock_context_update_callback->Update(context);
}
ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& context) {
if (const ResultCode result{SetClockContext(context)}; result != RESULT_SUCCESS) {
return result;
}
return Flush(context);
}
bool SystemClockCore::IsClockSetup(Core::System& system) const {
SystemClockContext value{};
if (GetClockContext(system, value) == RESULT_SUCCESS) {
const SteadyClockTimePoint steady_clock_time_point{
steady_clock_core.GetCurrentTimePoint(system)};
return steady_clock_time_point.clock_source_id == value.steady_time_point.clock_source_id;
}
return {};
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,71 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore;
class SystemClockContextUpdateCallback;
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class SystemClockCore {
public:
explicit SystemClockCore(SteadyClockCore& steady_clock_core);
~SystemClockCore();
SteadyClockCore& GetSteadyClockCore() const {
return steady_clock_core;
}
ResultCode GetCurrentTime(Core::System& system, s64& posix_time) const;
ResultCode SetCurrentTime(Core::System& system, s64 posix_time);
virtual ResultCode GetClockContext([[maybe_unused]] Core::System& system,
SystemClockContext& value) const {
value = context;
return RESULT_SUCCESS;
}
virtual ResultCode SetClockContext(const SystemClockContext& value) {
context = value;
return RESULT_SUCCESS;
}
virtual ResultCode Flush(const SystemClockContext& context);
void SetUpdateCallbackInstance(std::shared_ptr<SystemClockContextUpdateCallback> callback) {
system_clock_context_update_callback = std::move(callback);
}
ResultCode SetSystemClockContext(const SystemClockContext& context);
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
bool IsClockSetup(Core::System& system) const;
private:
SteadyClockCore& steady_clock_core;
SystemClockContext context{};
bool is_initialized{};
std::shared_ptr<SystemClockContextUpdateCallback> system_clock_context_update_callback;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,24 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/time/tick_based_steady_clock_core.h"
namespace Service::Time::Clock {
SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) {
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
return {ticks_time_span.ToSeconds(), GetClockSourceId()};
}
TimeSpanType TickBasedSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
return TimeSpanType::FromSeconds(GetTimePoint(system).time_point);
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,29 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class TickBasedSteadyClockCore final : public SteadyClockCore {
public:
TimeSpanType GetInternalOffset() const override {
return {};
}
void SetInternalOffset(TimeSpanType internal_offset) override {}
SteadyClockTimePoint GetTimePoint(Core::System& system) override;
TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
};
} // namespace Service::Time::Clock

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@@ -1,9 +1,7 @@
// Copyright 2018 yuzu emulator team
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <ctime>
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
@@ -11,429 +9,321 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/service/time/interface.h"
#include "core/hle/service/time/time.h"
#include "core/hle/service/time/time_sharedmemory.h"
#include "core/settings.h"
#include "core/hle/service/time/time_zone_service.h"
namespace Service::Time {
static std::chrono::seconds GetSecondsSinceEpoch() {
return std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) +
Settings::values.custom_rtc_differential;
}
static void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
CalendarAdditionalInfo& additional_info,
[[maybe_unused]] const TimeZoneRule& /*rule*/) {
const std::time_t time(posix_time);
const std::tm* tm = std::localtime(&time);
if (tm == nullptr) {
calendar_time = {};
additional_info = {};
return;
}
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
calendar_time.day = static_cast<u8>(tm->tm_mday);
calendar_time.hour = static_cast<u8>(tm->tm_hour);
calendar_time.minute = static_cast<u8>(tm->tm_min);
calendar_time.second = static_cast<u8>(tm->tm_sec);
additional_info.day_of_week = tm->tm_wday;
additional_info.day_of_year = tm->tm_yday;
std::memcpy(additional_info.name.data(), "UTC", sizeof("UTC"));
additional_info.utc_offset = 0;
}
static u64 CalendarToPosix(const CalendarTime& calendar_time,
[[maybe_unused]] const TimeZoneRule& /*rule*/) {
std::tm time{};
time.tm_year = calendar_time.year - 1900;
time.tm_mon = calendar_time.month - 1;
time.tm_mday = calendar_time.day;
time.tm_hour = calendar_time.hour;
time.tm_min = calendar_time.minute;
time.tm_sec = calendar_time.second;
std::time_t epoch_time = std::mktime(&time);
return static_cast<u64>(epoch_time);
}
enum class ClockContextType {
StandardSteady,
StandardUserSystem,
StandardNetworkSystem,
StandardLocalSystem,
};
class ISystemClock final : public ServiceFramework<ISystemClock> {
public:
ISystemClock(std::shared_ptr<Service::Time::SharedMemory> shared_memory,
ClockContextType clock_type)
: ServiceFramework("ISystemClock"), shared_memory(shared_memory), clock_type(clock_type) {
ISystemClock(Clock::SystemClockCore& clock_core)
: ServiceFramework("ISystemClock"), clock_core{clock_core} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ISystemClock::GetCurrentTime, "GetCurrentTime"},
{1, nullptr, "SetCurrentTime"},
{2, &ISystemClock::GetSystemClockContext, "GetSystemClockContext"},
{2, &ISystemClock::GetSystemClockContext, "GetSystemClockContext"},
{3, nullptr, "SetSystemClockContext"},
{4, nullptr, "GetOperationEventReadableHandle"},
};
// clang-format on
RegisterHandlers(functions);
UpdateSharedMemoryContext(system_clock_context);
}
private:
void GetCurrentTime(Kernel::HLERequestContext& ctx) {
const s64 time_since_epoch{GetSecondsSinceEpoch().count()};
LOG_DEBUG(Service_Time, "called");
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
s64 posix_time{};
if (const ResultCode result{
clock_core.GetCurrentTime(Core::System::GetInstance(), posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(time_since_epoch);
rb.Push<s64>(posix_time);
}
void GetSystemClockContext(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
LOG_DEBUG(Service_Time, "called");
// TODO(ogniK): This should be updated periodically however since we have it stubbed we'll
// only update when we get a new context
UpdateSharedMemoryContext(system_clock_context);
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
IPC::ResponseBuilder rb{ctx, (sizeof(SystemClockContext) / 4) + 2};
Clock::SystemClockContext system_clock_context{};
if (const ResultCode result{
clock_core.GetClockContext(Core::System::GetInstance(), system_clock_context)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, sizeof(Clock::SystemClockContext) / 4 + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(system_clock_context);
}
void UpdateSharedMemoryContext(const SystemClockContext& clock_context) {
switch (clock_type) {
case ClockContextType::StandardLocalSystem:
shared_memory->SetStandardLocalSystemClockContext(clock_context);
break;
case ClockContextType::StandardNetworkSystem:
shared_memory->SetStandardNetworkSystemClockContext(clock_context);
break;
}
}
SystemClockContext system_clock_context{};
std::shared_ptr<Service::Time::SharedMemory> shared_memory;
ClockContextType clock_type;
Clock::SystemClockCore& clock_core;
};
class ISteadyClock final : public ServiceFramework<ISteadyClock> {
public:
ISteadyClock(std::shared_ptr<SharedMemory> shared_memory, Core::System& system)
: ServiceFramework("ISteadyClock"), shared_memory(shared_memory), system(system) {
ISteadyClock(Clock::SteadyClockCore& clock_core)
: ServiceFramework("ISteadyClock"), clock_core{clock_core} {
static const FunctionInfo functions[] = {
{0, &ISteadyClock::GetCurrentTimePoint, "GetCurrentTimePoint"},
};
RegisterHandlers(functions);
shared_memory->SetStandardSteadyClockTimepoint(GetCurrentTimePoint());
}
private:
void GetCurrentTimePoint(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
const auto time_point = GetCurrentTimePoint();
// TODO(ogniK): This should be updated periodically
shared_memory->SetStandardSteadyClockTimepoint(time_point);
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
IPC::ResponseBuilder rb{ctx, (sizeof(SteadyClockTimePoint) / 4) + 2};
const Clock::SteadyClockTimePoint time_point{
clock_core.GetCurrentTimePoint(Core::System::GetInstance())};
IPC::ResponseBuilder rb{ctx, (sizeof(Clock::SteadyClockTimePoint) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(time_point);
}
SteadyClockTimePoint GetCurrentTimePoint() const {
const auto& core_timing = system.CoreTiming();
const auto ms = Core::Timing::CyclesToMs(core_timing.GetTicks());
return {static_cast<u64_le>(ms.count() / 1000), {}};
}
std::shared_ptr<SharedMemory> shared_memory;
Core::System& system;
Clock::SteadyClockCore& clock_core;
};
class ITimeZoneService final : public ServiceFramework<ITimeZoneService> {
public:
ITimeZoneService() : ServiceFramework("ITimeZoneService") {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ITimeZoneService::GetDeviceLocationName, "GetDeviceLocationName"},
{1, nullptr, "SetDeviceLocationName"},
{2, &ITimeZoneService::GetTotalLocationNameCount, "GetTotalLocationNameCount"},
{3, nullptr, "LoadLocationNameList"},
{4, &ITimeZoneService::LoadTimeZoneRule, "LoadTimeZoneRule"},
{5, nullptr, "GetTimeZoneRuleVersion"},
{6, nullptr, "GetDeviceLocationNameAndUpdatedTime"},
{7, nullptr, "SetDeviceLocationNameWithTimeZoneRule"},
{8, nullptr, "ParseTimeZoneBinary"},
{20, nullptr, "GetDeviceLocationNameOperationEventReadableHandle"},
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
// clang-format on
ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
Kernel::Thread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, u8 type, Clock::ClockSnapshot& clock_snapshot) {
RegisterHandlers(functions);
auto& time_manager{module->GetTimeManager()};
clock_snapshot.is_automatic_correction_enabled =
time_manager.GetStandardUserSystemClockCore().IsAutomaticCorrectionEnabled();
clock_snapshot.user_context = user_context;
clock_snapshot.network_context = network_context;
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().GetDeviceLocationName(
clock_snapshot.location_name)};
result != RESULT_SUCCESS) {
return result;
}
private:
LocationName location_name{"UTC"};
TimeZoneRule my_time_zone_rule{};
void GetDeviceLocationName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, (sizeof(LocationName) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(location_name);
const auto current_time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(Core::System::GetInstance())};
if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
result != RESULT_SUCCESS) {
return result;
}
void GetTotalLocationNameCount(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
TimeZone::CalendarInfo userCalendarInfo{};
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.user_time, userCalendarInfo)};
result != RESULT_SUCCESS) {
return result;
}
void LoadTimeZoneRule(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
clock_snapshot.user_calendar_time = userCalendarInfo.time;
clock_snapshot.user_calendar_additional_time = userCalendarInfo.additiona_info;
ctx.WriteBuffer(&my_time_zone_rule, sizeof(TimeZoneRule));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
if (Clock::ClockSnapshot::GetCurrentTime(clock_snapshot.network_time, current_time_point,
clock_snapshot.network_context) != RESULT_SUCCESS) {
clock_snapshot.network_time = 0;
}
void ToCalendarTime(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 posix_time = rp.Pop<u64>();
LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x{:016X}", posix_time);
TimeZoneRule time_zone_rule{};
auto buffer = ctx.ReadBuffer();
std::memcpy(&time_zone_rule, buffer.data(), buffer.size());
CalendarTime calendar_time{2018, 1, 1, 0, 0, 0};
CalendarAdditionalInfo additional_info{};
PosixToCalendar(posix_time, calendar_time, additional_info, time_zone_rule);
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_time);
rb.PushRaw(additional_info);
TimeZone::CalendarInfo networkCalendarInfo{};
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.network_time, networkCalendarInfo)};
result != RESULT_SUCCESS) {
return result;
}
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 posix_time = rp.Pop<u64>();
LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x{:016X}", posix_time);
clock_snapshot.network_calendar_time = networkCalendarInfo.time;
clock_snapshot.network_calendar_additional_time = networkCalendarInfo.additiona_info;
clock_snapshot.type = type;
CalendarTime calendar_time{2018, 1, 1, 0, 0, 0};
CalendarAdditionalInfo additional_info{};
PosixToCalendar(posix_time, calendar_time, additional_info, my_time_zone_rule);
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_time);
rb.PushRaw(additional_info);
}
void ToPosixTime(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Figure out how to handle multiple times
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto calendar_time = rp.PopRaw<CalendarTime>();
auto posix_time = CalendarToPosix(calendar_time, {});
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Amount of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(u64));
}
void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto calendar_time = rp.PopRaw<CalendarTime>();
auto posix_time = CalendarToPosix(calendar_time, {});
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Amount of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(u64));
}
};
return RESULT_SUCCESS;
}
void Module::Interface::GetStandardUserSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(shared_memory, ClockContextType::StandardUserSystem);
rb.PushIpcInterface<ISystemClock>(module->GetTimeManager().GetStandardUserSystemClockCore());
}
void Module::Interface::GetStandardNetworkSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(shared_memory, ClockContextType::StandardNetworkSystem);
rb.PushIpcInterface<ISystemClock>(module->GetTimeManager().GetStandardNetworkSystemClockCore());
}
void Module::Interface::GetStandardSteadyClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISteadyClock>(shared_memory, system);
rb.PushIpcInterface<ISteadyClock>(module->GetTimeManager().GetStandardSteadyClockCore());
}
void Module::Interface::GetTimeZoneService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ITimeZoneService>();
rb.PushIpcInterface<ITimeZoneService>(module->GetTimeManager().GetTimeZoneContentManager());
}
void Module::Interface::GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(shared_memory, ClockContextType::StandardLocalSystem);
rb.PushIpcInterface<ISystemClock>(module->GetTimeManager().GetStandardLocalSystemClockCore());
}
void Module::Interface::IsStandardNetworkSystemClockAccuracySufficient(
Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
auto& clock_core{module->GetTimeManager().GetStandardNetworkSystemClockCore()};
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(clock_core.IsStandardNetworkSystemClockAccuracySufficient(system));
}
void Module::Interface::CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
auto& steady_clock_core{module->GetTimeManager().GetStandardSteadyClockCore()};
if (!steady_clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
IPC::RequestParser rp{ctx};
const auto context{rp.PopRaw<Clock::SystemClockContext>()};
const auto current_time_point{
steady_clock_core.GetCurrentTimePoint(Core::System::GetInstance())};
if (current_time_point.clock_source_id == context.steady_time_point.clock_source_id) {
const auto ticks{Clock::TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
const s64 base_time_point{context.offset + current_time_point.time_point -
ticks.ToSeconds()};
IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(base_time_point);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_TIME_MISMATCH);
}
void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto initial_type = rp.PopRaw<u8>();
const auto type{rp.PopRaw<u8>()};
const s64 time_since_epoch{GetSecondsSinceEpoch().count()};
const std::time_t time(time_since_epoch);
const std::tm* tm = std::localtime(&time);
if (tm == nullptr) {
LOG_ERROR(Service_Time, "tm is a nullptr");
Clock::SystemClockContext user_context{};
if (const ResultCode result{
module->GetTimeManager().GetStandardUserSystemClockCore().GetClockContext(
Core::System::GetInstance(), user_context)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Find appropriate error code
rb.Push(result);
return;
}
Clock::SystemClockContext network_context{};
if (const ResultCode result{
module->GetTimeManager().GetStandardNetworkSystemClockCore().GetClockContext(
Core::System::GetInstance(), network_context)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
const auto& core_timing = system.CoreTiming();
const auto ms = Core::Timing::CyclesToMs(core_timing.GetTicks());
const SteadyClockTimePoint steady_clock_time_point{static_cast<u64_le>(ms.count() / 1000), {}};
CalendarTime calendar_time{};
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
calendar_time.day = static_cast<u8>(tm->tm_mday);
calendar_time.hour = static_cast<u8>(tm->tm_hour);
calendar_time.minute = static_cast<u8>(tm->tm_min);
calendar_time.second = static_cast<u8>(tm->tm_sec);
ClockSnapshot clock_snapshot{};
clock_snapshot.system_posix_time = time_since_epoch;
clock_snapshot.network_posix_time = time_since_epoch;
clock_snapshot.system_calendar_time = calendar_time;
clock_snapshot.network_calendar_time = calendar_time;
CalendarAdditionalInfo additional_info{};
PosixToCalendar(time_since_epoch, calendar_time, additional_info, {});
clock_snapshot.system_calendar_info = additional_info;
clock_snapshot.network_calendar_info = additional_info;
clock_snapshot.steady_clock_timepoint = steady_clock_time_point;
clock_snapshot.location_name = LocationName{"UTC"};
clock_snapshot.clock_auto_adjustment_enabled = 1;
clock_snapshot.type = initial_type;
Clock::ClockSnapshot clock_snapshot{};
if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));
ctx.WriteBuffer(&clock_snapshot, sizeof(Clock::ClockSnapshot));
}
void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
Kernel::HLERequestContext& ctx) {
void Module::Interface::GetClockSnapshotFromSystemClockContext(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto snapshot_a = rp.PopRaw<ClockSnapshot>();
const auto snapshot_b = rp.PopRaw<ClockSnapshot>();
const u64 difference =
snapshot_b.user_clock_context.offset - snapshot_a.user_clock_context.offset;
const auto type{rp.PopRaw<u8>()};
rp.AlignWithPadding();
IPC::ResponseBuilder rb{ctx, 4};
const Clock::SystemClockContext user_context{rp.PopRaw<Clock::SystemClockContext>()};
const Clock::SystemClockContext network_context{rp.PopRaw<Clock::SystemClockContext>()};
Clock::ClockSnapshot clock_snapshot{};
if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u64>(difference);
ctx.WriteBuffer(&clock_snapshot, sizeof(Clock::ClockSnapshot));
}
void Module::Interface::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(shared_memory->GetSharedMemoryHolder());
rb.PushCopyObjects(module->GetTimeManager().GetSharedMemory().GetSharedMemoryHolder());
}
void Module::Interface::IsStandardUserSystemClockAutomaticCorrectionEnabled(
Kernel::HLERequestContext& ctx) {
// ogniK(TODO): When clock contexts are implemented, the value should be read from the context
// instead of our shared memory holder
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(shared_memory->GetStandardUserSystemClockAutomaticCorrectionEnabled());
}
void Module::Interface::SetStandardUserSystemClockAutomaticCorrectionEnabled(
Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto enabled = rp.Pop<u8>();
LOG_WARNING(Service_Time, "(PARTIAL IMPLEMENTATION) called");
// TODO(ogniK): Update clock contexts and correct timespans
shared_memory->SetStandardUserSystemClockAutomaticCorrectionEnabled(enabled > 0);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
Module::Interface::Interface(std::shared_ptr<Module> time,
std::shared_ptr<SharedMemory> shared_memory, Core::System& system,
const char* name)
: ServiceFramework(name), time(std::move(time)), shared_memory(std::move(shared_memory)),
system(system) {}
Module::Interface::Interface(std::shared_ptr<Module> module, Core::System& system, const char* name)
: ServiceFramework(name), module{std::move(module)}, system{system} {}
Module::Interface::~Interface() = default;
void InstallInterfaces(Core::System& system) {
auto time = std::make_shared<Module>();
auto shared_mem = std::make_shared<SharedMemory>(system);
std::make_shared<Time>(time, shared_mem, system, "time:a")
->InstallAsService(system.ServiceManager());
std::make_shared<Time>(time, shared_mem, system, "time:s")
->InstallAsService(system.ServiceManager());
std::make_shared<Time>(std::move(time), shared_mem, system, "time:u")
->InstallAsService(system.ServiceManager());
auto module{std::make_shared<Module>(system)};
std::make_shared<Time>(module, system, "time:a")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(module, system, "time:s")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(module, system, "time:u")->InstallAsService(system.ServiceManager());
}
} // namespace Service::Time

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@@ -4,84 +4,23 @@
#pragma once
#include <array>
#include "common/common_funcs.h"
#include "core/hle/service/service.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/time_manager.h"
namespace Core {
class System;
}
namespace Service::Time {
class SharedMemory;
struct LocationName {
std::array<u8, 0x24> name;
};
static_assert(sizeof(LocationName) == 0x24, "LocationName is incorrect size");
struct CalendarTime {
u16_le year;
u8 month; // Starts at 1
u8 day; // Starts at 1
u8 hour;
u8 minute;
u8 second;
};
static_assert(sizeof(CalendarTime) == 0x8, "CalendarTime structure has incorrect size");
struct CalendarAdditionalInfo {
u32_le day_of_week;
u32_le day_of_year;
std::array<u8, 8> name;
u8 is_dst;
s32_le utc_offset;
};
static_assert(sizeof(CalendarAdditionalInfo) == 0x18,
"CalendarAdditionalInfo structure has incorrect size");
// TODO(mailwl) RE this structure
struct TimeZoneRule {
INSERT_PADDING_BYTES(0x4000);
};
struct SteadyClockTimePoint {
using SourceID = std::array<u8, 16>;
u64_le value;
SourceID source_id;
};
static_assert(sizeof(SteadyClockTimePoint) == 0x18, "SteadyClockTimePoint is incorrect size");
struct SystemClockContext {
u64_le offset;
SteadyClockTimePoint time_point;
};
static_assert(sizeof(SystemClockContext) == 0x20,
"SystemClockContext structure has incorrect size");
struct ClockSnapshot {
SystemClockContext user_clock_context;
SystemClockContext network_clock_context;
s64_le system_posix_time;
s64_le network_posix_time;
CalendarTime system_calendar_time;
CalendarTime network_calendar_time;
CalendarAdditionalInfo system_calendar_info;
CalendarAdditionalInfo network_calendar_info;
SteadyClockTimePoint steady_clock_timepoint;
LocationName location_name;
u8 clock_auto_adjustment_enabled;
u8 type;
u8 version;
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(ClockSnapshot) == 0xd0, "ClockSnapshot is an invalid size");
class Module final {
public:
Module(Core::System& system) : time_manager{system} {}
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> time,
std::shared_ptr<SharedMemory> shared_memory, Core::System& system,
const char* name);
explicit Interface(std::shared_ptr<Module> module, Core::System& system, const char* name);
~Interface() override;
void GetStandardUserSystemClock(Kernel::HLERequestContext& ctx);
@@ -89,17 +28,29 @@ public:
void GetStandardSteadyClock(Kernel::HLERequestContext& ctx);
void GetTimeZoneService(Kernel::HLERequestContext& ctx);
void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
void IsStandardNetworkSystemClockAccuracySufficient(Kernel::HLERequestContext& ctx);
void CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERequestContext& ctx);
void GetClockSnapshot(Kernel::HLERequestContext& ctx);
void CalculateStandardUserSystemClockDifferenceByUser(Kernel::HLERequestContext& ctx);
void GetClockSnapshotFromSystemClockContext(Kernel::HLERequestContext& ctx);
void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
void IsStandardUserSystemClockAutomaticCorrectionEnabled(Kernel::HLERequestContext& ctx);
void SetStandardUserSystemClockAutomaticCorrectionEnabled(Kernel::HLERequestContext& ctx);
private:
ResultCode GetClockSnapshotFromSystemClockContextInternal(
Kernel::Thread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, u8 type,
Clock::ClockSnapshot& cloc_snapshot);
protected:
std::shared_ptr<Module> time;
std::shared_ptr<SharedMemory> shared_memory;
std::shared_ptr<Module> module;
Core::System& system;
};
TimeManager& GetTimeManager() {
return time_manager;
}
private:
TimeManager time_manager;
};
/// Registers all Time services with the specified service manager.

View File

@@ -0,0 +1,137 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <ctime>
#include "core/hle/service/time/ephemeral_network_system_clock_context_writer.h"
#include "core/hle/service/time/local_system_clock_context_writer.h"
#include "core/hle/service/time/network_system_clock_context_writer.h"
#include "core/hle/service/time/time_manager.h"
#include "core/settings.h"
namespace Service::Time {
constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL};
static std::chrono::seconds GetSecondsSinceEpoch() {
return std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) +
Settings::values.custom_rtc_differential;
}
static s64 GetExternalRtcValue() {
return GetSecondsSinceEpoch().count();
}
TimeManager::TimeManager(Core::System& system)
: shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core},
standard_network_system_clock_core{standard_steady_clock_core},
standard_user_system_clock_core{standard_local_system_clock_core,
standard_network_system_clock_core, system},
ephemeral_network_system_clock_core{tick_based_steady_clock_core},
local_system_clock_context_writer{
std::make_shared<Clock::LocalSystemClockContextWriter>(shared_memory)},
network_system_clock_context_writer{
std::make_shared<Clock::NetworkSystemClockContextWriter>(shared_memory)},
ephemeral_network_system_clock_context_writer{
std::make_shared<Clock::EphemeralNetworkSystemClockContextWriter>()},
time_zone_content_manager{*this, system} {
const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())};
SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {});
SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds());
SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy);
SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom());
SetupEphemeralNetworkSystemClock();
}
TimeManager::~TimeManager() = default;
void TimeManager::SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count,
u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file) {
if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule(
location_name, vfs_file) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point);
time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount(
total_location_name_count);
time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(time_zone_rule_version);
time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized();
}
void TimeManager::SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
Clock::TimeSpanType setup_value,
Clock::TimeSpanType internal_offset,
bool is_rtc_reset_detected) {
standard_steady_clock_core.SetClockSourceId(clock_source_id);
standard_steady_clock_core.SetSetupValue(setup_value);
standard_steady_clock_core.SetInternalOffset(internal_offset);
standard_steady_clock_core.MarkAsInitialized();
const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
}
void TimeManager::SetupStandardLocalSystemClock(Core::System& system,
Clock::SystemClockContext clock_context,
s64 posix_time) {
standard_local_system_clock_core.SetUpdateCallbackInstance(local_system_clock_context_writer);
const auto current_time_point{
standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
standard_local_system_clock_core.SetSystemClockContext(clock_context);
} else {
if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
}
standard_local_system_clock_core.MarkAsInitialized();
}
void TimeManager::SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
Clock::TimeSpanType sufficient_accuracy) {
standard_network_system_clock_core.SetUpdateCallbackInstance(
network_system_clock_context_writer);
if (standard_network_system_clock_core.SetSystemClockContext(clock_context) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy(
sufficient_accuracy);
standard_network_system_clock_core.MarkAsInitialized();
}
void TimeManager::SetupStandardUserSystemClock(
Core::System& system, bool is_automatic_correction_enabled,
Clock::SteadyClockTimePoint steady_clock_time_point) {
if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point);
standard_user_system_clock_core.MarkAsInitialized();
shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled);
}
void TimeManager::SetupEphemeralNetworkSystemClock() {
ephemeral_network_system_clock_core.SetUpdateCallbackInstance(
ephemeral_network_system_clock_context_writer);
ephemeral_network_system_clock_core.MarkAsInitialized();
}
} // namespace Service::Time

View File

@@ -0,0 +1,117 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/ephemeral_network_system_clock_core.h"
#include "core/hle/service/time/standard_local_system_clock_core.h"
#include "core/hle/service/time/standard_network_system_clock_core.h"
#include "core/hle/service/time/standard_steady_clock_core.h"
#include "core/hle/service/time/standard_user_system_clock_core.h"
#include "core/hle/service/time/tick_based_steady_clock_core.h"
#include "core/hle/service/time/time_sharedmemory.h"
#include "core/hle/service/time/time_zone_content_manager.h"
namespace Service::Time {
namespace Clock {
class EphemeralNetworkSystemClockContextWriter;
class LocalSystemClockContextWriter;
class NetworkSystemClockContextWriter;
} // namespace Clock
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class TimeManager final {
public:
explicit TimeManager(Core::System& system);
~TimeManager();
Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() {
return standard_steady_clock_core;
}
const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const {
return standard_steady_clock_core;
}
Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() {
return standard_local_system_clock_core;
}
const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const {
return standard_local_system_clock_core;
}
Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() {
return standard_network_system_clock_core;
}
const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const {
return standard_network_system_clock_core;
}
Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() {
return standard_user_system_clock_core;
}
const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const {
return standard_user_system_clock_core;
}
TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() {
return time_zone_content_manager;
}
const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const {
return time_zone_content_manager;
}
SharedMemory& GetSharedMemory() {
return shared_memory;
}
const SharedMemory& GetSharedMemory() const {
return shared_memory;
}
void SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count, u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file);
private:
void SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
Clock::TimeSpanType setup_value,
Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected);
void SetupStandardLocalSystemClock(Core::System& system,
Clock::SystemClockContext clock_context, s64 posix_time);
void SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
Clock::TimeSpanType sufficient_accuracy);
void SetupStandardUserSystemClock(Core::System& system, bool is_automatic_correction_enabled,
Clock::SteadyClockTimePoint steady_clock_time_point);
void SetupEphemeralNetworkSystemClock();
SharedMemory shared_memory;
Clock::StandardSteadyClockCore standard_steady_clock_core;
Clock::TickBasedSteadyClockCore tick_based_steady_clock_core;
Clock::StandardLocalSystemClockCore standard_local_system_clock_core;
Clock::StandardNetworkSystemClockCore standard_network_system_clock_core;
Clock::StandardUserSystemClockCore standard_user_system_clock_core;
Clock::EphemeralNetworkSystemClockCore ephemeral_network_system_clock_core;
std::shared_ptr<Clock::LocalSystemClockContextWriter> local_system_clock_context_writer;
std::shared_ptr<Clock::NetworkSystemClockContextWriter> network_system_clock_context_writer;
std::shared_ptr<Clock::EphemeralNetworkSystemClockContextWriter>
ephemeral_network_system_clock_context_writer;
TimeZone::TimeZoneContentManager time_zone_content_manager;
};
} // namespace Service::Time

View File

@@ -3,20 +3,21 @@
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time {
const std::size_t SHARED_MEMORY_SIZE = 0x1000;
static constexpr std::size_t SHARED_MEMORY_SIZE{0x1000};
SharedMemory::SharedMemory(Core::System& system) : system(system) {
shared_memory_holder = Kernel::SharedMemory::Create(
system.Kernel(), nullptr, SHARED_MEMORY_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, 0, Kernel::MemoryRegion::BASE, "Time:SharedMemory");
// Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash
// if it's set to anything else
shared_memory_format.format_version = 14;
std::memcpy(shared_memory_holder->GetPointer(), &shared_memory_format, sizeof(Format));
std::memset(shared_memory_holder->GetPointer(), 0, SHARED_MEMORY_SIZE);
}
SharedMemory::~SharedMemory() = default;
@@ -25,44 +26,32 @@ std::shared_ptr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() cons
return shared_memory_holder;
}
void SharedMemory::SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint) {
void SharedMemory::SetupStandardSteadyClock(Core::System& system,
const Common::UUID& clock_source_id,
Clock::TimeSpanType current_time_point) {
const Clock::TimeSpanType ticks_time_span{Clock::TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
const Clock::SteadyClockContext context{
static_cast<u64>(current_time_point.nanoseconds - ticks_time_span.nanoseconds),
clock_source_id};
shared_memory_format.standard_steady_clock_timepoint.StoreData(
shared_memory_holder->GetPointer(), timepoint);
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::SetStandardLocalSystemClockContext(const SystemClockContext& context) {
void SharedMemory::UpdateLocalSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_local_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::SetStandardNetworkSystemClockContext(const SystemClockContext& context) {
void SharedMemory::UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_network_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(bool enabled) {
void SharedMemory::SetAutomaticCorrectionEnabled(bool is_enabled) {
shared_memory_format.standard_user_system_clock_automatic_correction.StoreData(
shared_memory_holder->GetPointer(), enabled);
}
SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() {
return shared_memory_format.standard_steady_clock_timepoint.ReadData(
shared_memory_holder->GetPointer());
}
SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() {
return shared_memory_format.standard_local_system_clock_context.ReadData(
shared_memory_holder->GetPointer());
}
SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() {
return shared_memory_format.standard_network_system_clock_context.ReadData(
shared_memory_holder->GetPointer());
}
bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() {
return shared_memory_format.standard_user_system_clock_automatic_correction.ReadData(
shared_memory_holder->GetPointer());
shared_memory_holder->GetPointer(), is_enabled);
}
} // namespace Service::Time

View File

@@ -5,11 +5,14 @@
#pragma once
#include "common/common_types.h"
#include "common/uuid.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/time/time.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/time/clock_types.h"
namespace Service::Time {
class SharedMemory {
class SharedMemory final {
public:
explicit SharedMemory(Core::System& system);
~SharedMemory();
@@ -17,22 +20,10 @@ public:
// Return the shared memory handle
std::shared_ptr<Kernel::SharedMemory> GetSharedMemoryHolder() const;
// Set memory barriers in shared memory and update them
void SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint);
void SetStandardLocalSystemClockContext(const SystemClockContext& context);
void SetStandardNetworkSystemClockContext(const SystemClockContext& context);
void SetStandardUserSystemClockAutomaticCorrectionEnabled(bool enabled);
// Pull from memory barriers in the shared memory
SteadyClockTimePoint GetStandardSteadyClockTimepoint();
SystemClockContext GetStandardLocalSystemClockContext();
SystemClockContext GetStandardNetworkSystemClockContext();
bool GetStandardUserSystemClockAutomaticCorrectionEnabled();
// TODO(ogniK): We have to properly simulate memory barriers, how are we going to do this?
template <typename T, std::size_t Offset>
struct MemoryBarrier {
static_assert(std::is_trivially_constructible_v<T>, "T must be trivially constructable");
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
u32_le read_attempt{};
std::array<T, 2> data{};
@@ -57,16 +48,22 @@ public:
// Shared memory format
struct Format {
MemoryBarrier<SteadyClockTimePoint, 0x0> standard_steady_clock_timepoint;
MemoryBarrier<SystemClockContext, 0x38> standard_local_system_clock_context;
MemoryBarrier<SystemClockContext, 0x80> standard_network_system_clock_context;
MemoryBarrier<Clock::SteadyClockContext, 0x0> standard_steady_clock_timepoint;
MemoryBarrier<Clock::SystemClockContext, 0x38> standard_local_system_clock_context;
MemoryBarrier<Clock::SystemClockContext, 0x80> standard_network_system_clock_context;
MemoryBarrier<bool, 0xc8> standard_user_system_clock_automatic_correction;
u32_le format_version;
};
static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
void SetupStandardSteadyClock(Core::System& system, const Common::UUID& clock_source_id,
Clock::TimeSpanType currentTimePoint);
void UpdateLocalSystemClockContext(const Clock::SystemClockContext& context);
void UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context);
void SetAutomaticCorrectionEnabled(bool is_enabled);
private:
std::shared_ptr<Kernel::SharedMemory> shared_memory_holder{};
std::shared_ptr<Kernel::SharedMemory> shared_memory_holder;
Core::System& system;
Format shared_memory_format{};
};

View File

@@ -0,0 +1,125 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <sstream>
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/system_archive/system_archive.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/time/time_manager.h"
#include "core/hle/service/time/time_zone_content_manager.h"
namespace Service::Time::TimeZone {
constexpr u64 time_zone_binary_titleid{0x010000000000080E};
static FileSys::VirtualDir GetTimeZoneBinary(Core::System& system) {
const auto* nand{system.GetFileSystemController().GetSystemNANDContents()};
const auto nca{nand->GetEntry(time_zone_binary_titleid, FileSys::ContentRecordType::Data)};
FileSys::VirtualFile romfs;
if (nca) {
romfs = nca->GetRomFS();
}
if (!romfs) {
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(time_zone_binary_titleid);
}
if (!romfs) {
LOG_ERROR(Service_Time, "Failed to find or synthesize {:016X!}", time_zone_binary_titleid);
return {};
}
return FileSys::ExtractRomFS(romfs);
}
static std::vector<std::string> BuildLocationNameCache(Core::System& system) {
const FileSys::VirtualDir extracted_romfs{GetTimeZoneBinary(system)};
if (!extracted_romfs) {
LOG_ERROR(Service_Time, "Failed to extract RomFS for {:016X}!", time_zone_binary_titleid);
return {};
}
const FileSys::VirtualFile binary_list{extracted_romfs->GetFile("binaryList.txt")};
if (!binary_list) {
LOG_ERROR(Service_Time, "{:016X} has no file binaryList.txt!", time_zone_binary_titleid);
return {};
}
std::vector<char> raw_data(binary_list->GetSize());
binary_list->ReadBytes<char>(raw_data.data(), binary_list->GetSize());
std::stringstream data_stream{raw_data.data()};
std::string name;
std::vector<std::string> location_name_cache;
while (std::getline(data_stream, name)) {
name.pop_back(); // Remove carriage return
location_name_cache.emplace_back(std::move(name));
}
return location_name_cache;
}
TimeZoneContentManager::TimeZoneContentManager(TimeManager& time_manager, Core::System& system)
: system{system}, location_name_cache{BuildLocationNameCache(system)} {
if (FileSys::VirtualFile vfs_file; GetTimeZoneInfoFile("GMT", vfs_file) == RESULT_SUCCESS) {
const auto time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
time_manager.SetupTimeZoneManager("GMT", time_point, location_name_cache.size(), {},
vfs_file);
} else {
time_zone_manager.MarkAsInitialized();
}
}
ResultCode TimeZoneContentManager::LoadTimeZoneRule(TimeZoneRule& rules,
const std::string& location_name) const {
FileSys::VirtualFile vfs_file;
if (const ResultCode result{GetTimeZoneInfoFile(location_name, vfs_file)};
result != RESULT_SUCCESS) {
return result;
}
return time_zone_manager.ParseTimeZoneRuleBinary(rules, vfs_file);
}
bool TimeZoneContentManager::IsLocationNameValid(const std::string& location_name) const {
return std::find(location_name_cache.begin(), location_name_cache.end(), location_name) !=
location_name_cache.end();
}
ResultCode TimeZoneContentManager::GetTimeZoneInfoFile(const std::string& location_name,
FileSys::VirtualFile& vfs_file) const {
if (!IsLocationNameValid(location_name)) {
return ERROR_TIME_NOT_FOUND;
}
const FileSys::VirtualDir extracted_romfs{GetTimeZoneBinary(system)};
if (!extracted_romfs) {
LOG_ERROR(Service_Time, "Failed to extract RomFS for {:016X}!", time_zone_binary_titleid);
return ERROR_TIME_NOT_FOUND;
}
const FileSys::VirtualDir zoneinfo_dir{extracted_romfs->GetSubdirectory("zoneinfo")};
if (!zoneinfo_dir) {
LOG_ERROR(Service_Time, "{:016X} has no directory zoneinfo!", time_zone_binary_titleid);
return ERROR_TIME_NOT_FOUND;
}
vfs_file = zoneinfo_dir->GetFile(location_name);
if (!vfs_file) {
LOG_ERROR(Service_Time, "{:016X} has no file \"{}\"!", time_zone_binary_titleid,
location_name);
return ERROR_TIME_NOT_FOUND;
}
return RESULT_SUCCESS;
}
} // namespace Service::Time::TimeZone

View File

@@ -0,0 +1,46 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "core/hle/service/time/time_zone_manager.h"
namespace Core {
class System;
}
namespace Service::Time {
class TimeManager;
}
namespace Service::Time::TimeZone {
class TimeZoneContentManager final {
public:
TimeZoneContentManager(TimeManager& time_manager, Core::System& system);
TimeZoneManager& GetTimeZoneManager() {
return time_zone_manager;
}
const TimeZoneManager& GetTimeZoneManager() const {
return time_zone_manager;
}
ResultCode LoadTimeZoneRule(TimeZoneRule& rules, const std::string& location_name) const;
private:
bool IsLocationNameValid(const std::string& location_name) const;
ResultCode GetTimeZoneInfoFile(const std::string& location_name,
FileSys::VirtualFile& vfs_file) const;
Core::System& system;
TimeZoneManager time_zone_manager;
const std::vector<std::string> location_name_cache;
};
} // namespace Service::Time::TimeZone

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,53 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time::TimeZone {
class TimeZoneManager final {
public:
TimeZoneManager();
~TimeZoneManager();
void SetTotalLocationNameCount(std::size_t value) {
total_location_name_count = value;
}
void SetTimeZoneRuleVersion(const u128& value) {
time_zone_rule_version = value;
}
void MarkAsInitialized() {
is_initialized = true;
}
ResultCode SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name,
FileSys::VirtualFile& vfs_file);
ResultCode SetUpdatedTime(const Clock::SteadyClockTimePoint& value);
ResultCode GetDeviceLocationName(TimeZone::LocationName& value) const;
ResultCode ToCalendarTime(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) const;
ResultCode ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const;
ResultCode ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const;
ResultCode ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
s64& posix_time) const;
private:
bool is_initialized{};
TimeZoneRule time_zone_rule{};
std::string device_location_name{"GMT"};
u128 time_zone_rule_version{};
std::size_t total_location_name_count{};
Clock::SteadyClockTimePoint time_zone_update_time_point{
Clock::SteadyClockTimePoint::GetRandom()};
};
} // namespace Service::Time::TimeZone

View File

@@ -0,0 +1,148 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/time/time_zone_content_manager.h"
#include "core/hle/service/time/time_zone_service.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time {
ITimeZoneService ::ITimeZoneService(TimeZone::TimeZoneContentManager& time_zone_content_manager)
: ServiceFramework("ITimeZoneService"), time_zone_content_manager{time_zone_content_manager} {
static const FunctionInfo functions[] = {
{0, &ITimeZoneService::GetDeviceLocationName, "GetDeviceLocationName"},
{1, nullptr, "SetDeviceLocationName"},
{2, nullptr, "GetTotalLocationNameCount"},
{3, nullptr, "LoadLocationNameList"},
{4, &ITimeZoneService::LoadTimeZoneRule, "LoadTimeZoneRule"},
{5, nullptr, "GetTimeZoneRuleVersion"},
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, nullptr, "ToPosixTimeWithMyRule"},
};
RegisterHandlers(functions);
}
void ITimeZoneService::GetDeviceLocationName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
TimeZone::LocationName location_name{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().GetDeviceLocationName(location_name)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, (sizeof(location_name) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(location_name);
}
void ITimeZoneService::LoadTimeZoneRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto raw_location_name{rp.PopRaw<std::array<u8, 0x24>>()};
std::string location_name;
for (const auto& byte : raw_location_name) {
// Strip extra bytes
if (byte == '\0') {
break;
}
location_name.push_back(byte);
}
LOG_DEBUG(Service_Time, "called, location_name={}", location_name);
TimeZone::TimeZoneRule time_zone_rule{};
if (const ResultCode result{
time_zone_content_manager.LoadTimeZoneRule(time_zone_rule, location_name)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
std::vector<u8> time_zone_rule_outbuffer(sizeof(TimeZone::TimeZoneRule));
std::memcpy(time_zone_rule_outbuffer.data(), &time_zone_rule, sizeof(TimeZone::TimeZoneRule));
ctx.WriteBuffer(time_zone_rule_outbuffer);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ITimeZoneService::ToCalendarTime(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto posix_time{rp.Pop<s64>()};
LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time);
TimeZone::TimeZoneRule time_zone_rule{};
const auto buffer{ctx.ReadBuffer()};
std::memcpy(&time_zone_rule, buffer.data(), buffer.size());
TimeZone::CalendarInfo calendar_info{};
if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToCalendarTime(
time_zone_rule, posix_time, calendar_info)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2 + (sizeof(TimeZone::CalendarInfo) / 4)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_info);
}
void ITimeZoneService::ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto posix_time{rp.Pop<s64>()};
LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time);
TimeZone::CalendarInfo calendar_info{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().ToCalendarTimeWithMyRules(
posix_time, calendar_info)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2 + (sizeof(TimeZone::CalendarInfo) / 4)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_info);
}
void ITimeZoneService::ToPosixTime(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
TimeZone::TimeZoneRule time_zone_rule{};
std::memcpy(&time_zone_rule, ctx.ReadBuffer().data(), sizeof(TimeZone::TimeZoneRule));
s64 posix_time{};
if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToPosixTime(
time_zone_rule, calendar_time, posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
// TODO(bunnei): Handle multiple times
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Number of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(s64));
}
} // namespace Service::Time

View File

@@ -0,0 +1,30 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Service::Time {
namespace TimeZone {
class TimeZoneContentManager;
}
class ITimeZoneService final : public ServiceFramework<ITimeZoneService> {
public:
explicit ITimeZoneService(TimeZone::TimeZoneContentManager& time_zone_manager);
private:
void GetDeviceLocationName(Kernel::HLERequestContext& ctx);
void LoadTimeZoneRule(Kernel::HLERequestContext& ctx);
void ToCalendarTime(Kernel::HLERequestContext& ctx);
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx);
void ToPosixTime(Kernel::HLERequestContext& ctx);
private:
TimeZone::TimeZoneContentManager& time_zone_content_manager;
};
} // namespace Service::Time

View File

@@ -0,0 +1,87 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace Service::Time::TimeZone {
using LocationName = std::array<char, 0x24>;
/// https://switchbrew.org/wiki/Glue_services#ttinfo
struct TimeTypeInfo {
s32 gmt_offset{};
u8 is_dst{};
INSERT_PADDING_BYTES(3);
s32 abbreviation_list_index{};
u8 is_standard_time_daylight{};
u8 is_gmt{};
INSERT_PADDING_BYTES(2);
};
static_assert(sizeof(TimeTypeInfo) == 0x10, "TimeTypeInfo is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#TimeZoneRule
struct TimeZoneRule {
s32 time_count{};
s32 type_count{};
s32 char_count{};
u8 go_back{};
u8 go_ahead{};
INSERT_PADDING_BYTES(2);
std::array<s64, 1000> ats{};
std::array<s8, 1000> types{};
std::array<TimeTypeInfo, 128> ttis{};
std::array<char, 512> chars{};
s32 default_type{};
INSERT_PADDING_BYTES(0x12C4);
};
static_assert(sizeof(TimeZoneRule) == 0x4000, "TimeZoneRule is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#CalendarAdditionalInfo
struct CalendarAdditionalInfo {
u32 day_of_week{};
u32 day_of_year{};
std::array<char, 8> timezone_name;
u32 is_dst{};
s32 gmt_offset{};
};
static_assert(sizeof(CalendarAdditionalInfo) == 0x18, "CalendarAdditionalInfo is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#CalendarTime
struct CalendarTime {
s16 year{};
s8 month{};
s8 day{};
s8 hour{};
s8 minute{};
s8 second{};
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(CalendarTime) == 0x8, "CalendarTime is incorrect size");
struct CalendarInfo {
CalendarTime time{};
CalendarAdditionalInfo additiona_info{};
};
static_assert(sizeof(CalendarInfo) == 0x20, "CalendarInfo is incorrect size");
struct TzifHeader {
u32_be magic{};
u8 version{};
INSERT_PADDING_BYTES(15);
s32_be ttis_gmt_count{};
s32_be ttis_std_count{};
s32_be leap_count{};
s32_be time_count{};
s32_be type_count{};
s32_be char_count{};
};
static_assert(sizeof(TzifHeader) == 0x2C, "TzifHeader is incorrect size");
} // namespace Service::Time::TimeZone

View File

@@ -4,8 +4,6 @@ add_library(video_core STATIC
buffer_cache/map_interval.h
dma_pusher.cpp
dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/const_buffer_engine_interface.h
engines/const_buffer_info.h
engines/engine_upload.cpp
@@ -151,12 +149,16 @@ add_library(video_core STATIC
if (ENABLE_VULKAN)
target_sources(video_core PRIVATE
renderer_vulkan/declarations.h
renderer_vulkan/fixed_pipeline_state.cpp
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
renderer_vulkan/vk_image.cpp
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_resource_manager.cpp
@@ -167,6 +169,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_decompiler.cpp
renderer_vulkan/vk_shader_decompiler.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp

View File

@@ -1,49 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <mutex>
#include "video_core/debug_utils/debug_utils.h"
namespace Tegra {
void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock lock{breakpoint_mutex};
// TODO(Subv): Commit the rasterizer's caches so framebuffers, render targets, etc. will
// show on debug widgets
// TODO: Should stop the CPU thread here once we multithread emulation.
active_breakpoint = event;
at_breakpoint = true;
// Tell all observers that we hit a breakpoint
for (auto& breakpoint_observer : breakpoint_observers) {
breakpoint_observer->OnMaxwellBreakPointHit(event, data);
}
// Wait until another thread tells us to Resume()
resume_from_breakpoint.wait(lock, [&] { return !at_breakpoint; });
}
}
void DebugContext::Resume() {
{
std::lock_guard lock{breakpoint_mutex};
// Tell all observers that we are about to resume
for (auto& breakpoint_observer : breakpoint_observers) {
breakpoint_observer->OnMaxwellResume();
}
// Resume the waiting thread (i.e. OnEvent())
at_breakpoint = false;
}
resume_from_breakpoint.notify_one();
}
} // namespace Tegra

View File

@@ -1,157 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
namespace Tegra {
class DebugContext {
public:
enum class Event {
FirstEvent = 0,
MaxwellCommandLoaded = FirstEvent,
MaxwellCommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
NumEvents
};
/**
* Inherit from this class to be notified of events registered to some debug context.
* Most importantly this is used for our debugger GUI.
*
* To implement event handling, override the OnMaxwellBreakPointHit and OnMaxwellResume methods.
* @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
* access
* @todo Evaluate an alternative interface, in which there is only one managing observer and
* multiple child observers running (by design) on the same thread.
*/
class BreakPointObserver {
public:
/// Constructs the object such that it observes events of the given DebugContext.
explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
std::unique_lock lock{debug_context->breakpoint_mutex};
debug_context->breakpoint_observers.push_back(this);
}
virtual ~BreakPointObserver() {
auto context = context_weak.lock();
if (context) {
{
std::unique_lock lock{context->breakpoint_mutex};
context->breakpoint_observers.remove(this);
}
// If we are the last observer to be destroyed, tell the debugger context that
// it is free to continue. In particular, this is required for a proper yuzu
// shutdown, when the emulation thread is waiting at a breakpoint.
if (context->breakpoint_observers.empty())
context->Resume();
}
}
/**
* Action to perform when a breakpoint was reached.
* @param event Type of event which triggered the breakpoint
* @param data Optional data pointer (if unused, this is a nullptr)
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnMaxwellBreakPointHit(Event event, void* data) {}
/**
* Action to perform when emulation is resumed from a breakpoint.
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnMaxwellResume() {}
protected:
/**
* Weak context pointer. This need not be valid, so when requesting a shared_ptr via
* context_weak.lock(), always compare the result against nullptr.
*/
std::weak_ptr<DebugContext> context_weak;
};
/**
* Simple structure defining a breakpoint state
*/
struct BreakPoint {
bool enabled = false;
};
/**
* Static constructor used to create a shared_ptr of a DebugContext.
*/
static std::shared_ptr<DebugContext> Construct() {
return std::shared_ptr<DebugContext>(new DebugContext);
}
/**
* Used by the emulation core when a given event has happened. If a breakpoint has been set
* for this event, OnEvent calls the event handlers of the registered breakpoint observers.
* The current thread then is halted until Resume() is called from another thread (or until
* emulation is stopped).
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
* Resume() is called.
*/
void OnEvent(Event event, void* data) {
// This check is left in the header to allow the compiler to inline it.
if (!breakpoints[(int)event].enabled)
return;
// For the rest of event handling, call a separate function.
DoOnEvent(event, data);
}
void DoOnEvent(Event event, void* data);
/**
* Resume from the current breakpoint.
* @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
* Calling from any other thread is safe.
*/
void Resume();
/**
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
for (auto& bp : breakpoints) {
bp.enabled = false;
}
Resume();
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
std::array<BreakPoint, static_cast<int>(Event::NumEvents)> breakpoints;
Event active_breakpoint{};
bool at_breakpoint = false;
private:
/**
* Private default constructor to make sure people always construct this through Construct()
* instead.
*/
DebugContext() = default;
/// Mutex protecting current breakpoint state and the observer list.
std::mutex breakpoint_mutex;
/// Used by OnEvent to wait for resumption.
std::condition_variable resume_from_breakpoint;
/// List of registered observers
std::list<BreakPointObserver*> breakpoint_observers;
};
} // namespace Tegra

View File

@@ -7,7 +7,6 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
@@ -88,11 +87,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
// NVN games expect these values to be enabled at boot
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
@@ -273,8 +272,6 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
auto debug_context = system.GetGPUDebugContext();
const u32 method = method_call.method;
if (method == cb_data_state.current) {
@@ -315,10 +312,6 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
if (regs.reg_array[method] != method_call.argument) {
regs.reg_array[method] = method_call.argument;
const std::size_t dirty_reg = dirty_pointers[method];
@@ -424,10 +417,6 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
default:
break;
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
}
}
void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
@@ -485,12 +474,6 @@ void Maxwell3D::FlushMMEInlineDraw() {
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
auto debug_context = system.GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
@@ -500,10 +483,6 @@ void Maxwell3D::FlushMMEInlineDraw() {
rasterizer.DrawMultiBatch(is_indexed);
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
@@ -650,12 +629,6 @@ void Maxwell3D::DrawArrays() {
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
auto debug_context = system.GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
@@ -673,10 +646,6 @@ void Maxwell3D::DrawArrays() {
rasterizer.DrawBatch(is_indexed);
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the

View File

@@ -310,6 +310,11 @@ public:
}
};
enum class DepthMode : u32 {
MinusOneToOne = 0,
ZeroToOne = 1,
};
enum class PrimitiveTopology : u32 {
Points = 0x0,
Lines = 0x1,
@@ -491,11 +496,6 @@ public:
INSERT_UNION_PADDING_WORDS(1);
};
enum class DepthMode : u32 {
MinusOneToOne = 0,
ZeroToOne = 1,
};
enum class TessellationPrimitive : u32 {
Isolines = 0,
Triangles = 1,
@@ -657,7 +657,11 @@ public:
std::array<f32, 4> tess_level_outer;
std::array<f32, 2> tess_level_inner;
INSERT_UNION_PADDING_WORDS(0x102);
INSERT_UNION_PADDING_WORDS(0x10);
u32 rasterize_enable;
INSERT_UNION_PADDING_WORDS(0xF1);
u32 tfb_enabled;
@@ -676,7 +680,7 @@ public:
u32 count;
} vertex_buffer;
INSERT_UNION_PADDING_WORDS(1);
DepthMode depth_mode;
float clear_color[4];
float clear_depth;
@@ -707,13 +711,15 @@ public:
u32 color_mask_common;
INSERT_UNION_PADDING_WORDS(0x6);
u32 rt_separate_frag_data;
INSERT_UNION_PADDING_WORDS(0x2);
f32 depth_bounds[2];
INSERT_UNION_PADDING_WORDS(0xA);
INSERT_UNION_PADDING_WORDS(0x2);
u32 rt_separate_frag_data;
INSERT_UNION_PADDING_WORDS(0xC);
struct {
u32 address_high;
@@ -1030,7 +1036,12 @@ public:
BitField<4, 1, u32> depth_clamp_far;
} view_volume_clip_control;
INSERT_UNION_PADDING_WORDS(0x21);
INSERT_UNION_PADDING_WORDS(0x1F);
u32 depth_bounds_enable;
INSERT_UNION_PADDING_WORDS(1);
struct {
u32 enable;
LogicOperation operation;
@@ -1420,11 +1431,13 @@ ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tess_mode, 0xC8);
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
ASSERT_REG_POSITION(rasterize_enable, 0xDF);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280);
ASSERT_REG_POSITION(viewports, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(depth_mode, 0x35F);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
@@ -1438,7 +1451,7 @@ ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(depth_bounds, 0x3EC);
ASSERT_REG_POSITION(depth_bounds, 0x3E7);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(clear_flags, 0x43E);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1494,6 +1507,7 @@ ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
ASSERT_REG_POSITION(depth_bounds_enable, 0x66F);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);

View File

@@ -98,10 +98,11 @@ union Attribute {
BitField<20, 10, u64> immediate;
BitField<22, 2, u64> element;
BitField<24, 6, Index> index;
BitField<31, 1, u64> patch;
BitField<47, 3, AttributeSize> size;
bool IsPhysical() const {
return element == 0 && static_cast<u64>(index.Value()) == 0;
return patch == 0 && element == 0 && static_cast<u64>(index.Value()) == 0;
}
} fmt20;
@@ -383,6 +384,15 @@ enum class IsberdMode : u64 {
enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 };
enum class MembarType : u64 {
CTA = 0,
GL = 1,
SYS = 2,
VC = 3,
};
enum class MembarUnknown : u64 { Default = 0, IVALLD = 1, IVALLT = 2, IVALLTD = 3 };
enum class HalfType : u64 {
H0_H1 = 0,
F32 = 1,
@@ -1041,7 +1051,7 @@ union Instruction {
BitField<40, 1, R2pMode> mode;
BitField<41, 2, u64> byte;
BitField<20, 7, u64> immediate_mask;
} r2p;
} p2r_r2p;
union {
BitField<39, 3, u64> pred39;
@@ -1229,7 +1239,7 @@ union Instruction {
BitField<35, 1, u64> ndv_flag;
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
BitField<54, 2, u64> info;
BitField<54, 2, u64> offset_mode;
BitField<56, 2, u64> component;
bool UsesMiscMode(TextureMiscMode mode) const {
@@ -1241,9 +1251,9 @@ union Instruction {
case TextureMiscMode::DC:
return dc_flag != 0;
case TextureMiscMode::AOFFI:
return info == 1;
return offset_mode == 1;
case TextureMiscMode::PTP:
return info == 2;
return offset_mode == 2;
default:
break;
}
@@ -1255,7 +1265,7 @@ union Instruction {
BitField<35, 1, u64> ndv_flag;
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
BitField<33, 2, u64> info;
BitField<33, 2, u64> offset_mode;
BitField<37, 2, u64> component;
bool UsesMiscMode(TextureMiscMode mode) const {
@@ -1267,9 +1277,9 @@ union Instruction {
case TextureMiscMode::DC:
return dc_flag != 0;
case TextureMiscMode::AOFFI:
return info == 1;
return offset_mode == 1;
case TextureMiscMode::PTP:
return info == 2;
return offset_mode == 2;
default:
break;
}
@@ -1282,6 +1292,7 @@ union Instruction {
BitField<50, 1, u64> dc_flag;
BitField<51, 1, u64> aoffi_flag;
BitField<52, 2, u64> component;
BitField<55, 1, u64> fp16_flag;
bool UsesMiscMode(TextureMiscMode mode) const {
switch (mode) {
@@ -1544,6 +1555,11 @@ union Instruction {
BitField<47, 2, IsberdShift> shift;
} isberd;
union {
BitField<8, 2, MembarType> type;
BitField<0, 2, MembarUnknown> unknown;
} membar;
union {
BitField<48, 1, u64> signed_a;
BitField<38, 1, u64> is_byte_chunk_a;
@@ -1668,6 +1684,7 @@ public:
IPA,
OUT_R, // Emit vertex/primitive
ISBERD,
MEMBAR,
VMAD,
VSETP,
FFMA_IMM, // Fused Multiply and Add
@@ -1784,6 +1801,7 @@ public:
PSET,
CSETP,
R2P_IMM,
P2R_IMM,
XMAD_IMM,
XMAD_CR,
XMAD_RC,
@@ -1929,7 +1947,7 @@ private:
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
INST("111000110100----", Id::BRK, Type::Flow, "BRK"),
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
@@ -1956,7 +1974,7 @@ private:
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
INST("11011111-0------", Id::TLD4S, Type::Texture, "TLD4S"),
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"),
@@ -1968,6 +1986,7 @@ private:
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
INST("1110111110011---", Id::MEMBAR, Type::Trivial, "MEMBAR"),
INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
@@ -2088,6 +2107,7 @@ private:
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
INST("010100001010----", Id::CSETP, Type::PredicateSetPredicate, "CSETP"),
INST("0011100-11110---", Id::R2P_IMM, Type::RegisterSetPredicate, "R2P_IMM"),
INST("0011100-11101---", Id::P2R_IMM, Type::RegisterSetPredicate, "P2R_IMM"),
INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),
INST("010100010-------", Id::XMAD_RC, Type::Xmad, "XMAD_RC"),

View File

@@ -5,6 +5,7 @@
#include <mutex>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range.hpp>
#include "common/assert.h"
#include "common/common_types.h"

View File

@@ -5,6 +5,7 @@
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstring>
#include <optional>
#include <vector>
@@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
Device::Device() : base_bindings{BuildBaseBindings()} {
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor == "NVIDIA Corporation";
const bool is_amd = vendor == "ATI Technologies Inc.";
const bool is_intel = vendor == "Intel";
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
@@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug();
has_broken_compute = is_intel;
has_broken_compute = is_intel_proprietary;
has_fast_buffer_sub_data = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);

View File

@@ -271,12 +271,23 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
case Maxwell::ShaderProgram::Geometry:
shader_program_manager->UseTrivialGeometryShader();
break;
case Maxwell::ShaderProgram::Fragment:
shader_program_manager->UseTrivialFragmentShader();
break;
default:
break;
}
continue;
}
// Currently this stages are not supported in the OpenGL backend.
// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
if (program == Maxwell::ShaderProgram::TesselationControl) {
continue;
} else if (program == Maxwell::ShaderProgram::TesselationEval) {
continue;
}
Shader shader{shader_cache.GetStageProgram(program)};
// Stage indices are 0 - 5
@@ -506,6 +517,7 @@ void RasterizerOpenGL::Clear() {
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
SyncViewport(clear_state);
SyncRasterizeEnable(clear_state);
if (regs.clear_flags.scissor) {
SyncScissorTest(clear_state);
}
@@ -533,6 +545,7 @@ void RasterizerOpenGL::Clear() {
void RasterizerOpenGL::DrawPrelude() {
auto& gpu = system.GPU().Maxwell3D();
SyncRasterizeEnable(state);
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -1028,6 +1041,10 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
flip_y = !flip_y;
}
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
state.clip_control.depth_mode =
regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne
? GL_ZERO_TO_ONE
: GL_NEGATIVE_ONE_TO_ONE;
}
void RasterizerOpenGL::SyncClipEnabled(
@@ -1121,6 +1138,11 @@ void RasterizerOpenGL::SyncStencilTestState() {
}
}
void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
const auto& regs = system.GPU().Maxwell3D().regs;
current_state.rasterizer_discard = regs.rasterize_enable == 0;
}
void RasterizerOpenGL::SyncColorMask() {
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty.color_mask) {

View File

@@ -168,6 +168,9 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
/// Syncs the rasterizer enable state to match the guest state
void SyncRasterizeEnable(OpenGLState& current_state);
/// Syncs Color Mask
void SyncColorMask();

View File

@@ -112,25 +112,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
}
/// Describes primitive behavior on geometry shaders
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
switch (primitive_mode) {
case GL_POINTS:
return {"points", "Points", 1};
return {"points", 1};
case GL_LINES:
case GL_LINE_STRIP:
return {"lines", "Lines", 2};
return {"lines", 2};
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
return {"lines_adjacency", "LinesAdj", 4};
return {"lines_adjacency", 4};
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return {"triangles", "Triangles", 3};
return {"triangles", 3};
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return {"triangles_adjacency", "TrianglesAdj", 6};
return {"triangles_adjacency", 6};
default:
return {"points", "Invalid", 1};
return {"points", 1};
}
}
@@ -264,29 +264,24 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
"#extension GL_NV_shader_thread_group : require\n"
"#extension GL_NV_shader_thread_shuffle : require\n";
}
source += '\n';
if (shader_type == ShaderType::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(variant.primitive_mode);
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
source += fmt::format("layout ({}) in;\n", glsl_topology);
}
if (shader_type == ShaderType::Compute) {
if (variant.local_memory_size > 0) {
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
Common::AlignUp(variant.local_memory_size, 4) / 4);
}
source +=
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
variant.block_x, variant.block_y, variant.block_z);
if (variant.shared_memory_size > 0) {
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
// avoids out of bound stores. Find out why shared memory size is being invalid.
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
}
if (variant.local_memory_size > 0) {
source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
Common::AlignUp(variant.local_memory_size, 4) / 4);
// shared_memory_size is described in number of words
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
}
}

View File

@@ -48,10 +48,10 @@ class ExprDecompiler;
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
struct TextureAoffi {};
struct TextureOffset {};
struct TextureDerivates {};
using TextureArgument = std::pair<Type, Node>;
using TextureIR = std::variant<TextureAoffi, TextureDerivates, TextureArgument>;
using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>;
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
@@ -399,6 +399,7 @@ public:
DeclareConstantBuffers();
DeclareGlobalMemory();
DeclareSamplers();
DeclareImages();
DeclarePhysicalAttributeReader();
code.AddLine("void execute_{}() {{", suffix);
@@ -1076,7 +1077,7 @@ private:
}
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
const std::vector<TextureIR>& extras) {
const std::vector<TextureIR>& extras, bool separate_dc = false) {
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
@@ -1089,9 +1090,12 @@ private:
std::string expr = "texture" + function_suffix;
if (!meta->aoffi.empty()) {
expr += "Offset";
} else if (!meta->ptp.empty()) {
expr += "Offsets";
}
expr += '(' + GetSampler(meta->sampler) + ", ";
expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
(has_shadow && !separate_dc ? 1 : 0) - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
expr += Visit(operation[i]).AsFloat();
@@ -1104,15 +1108,24 @@ private:
expr += ", float(" + Visit(meta->array).AsInt() + ')';
}
if (has_shadow) {
expr += ", " + Visit(meta->depth_compare).AsFloat();
if (separate_dc) {
expr += "), " + Visit(meta->depth_compare).AsFloat();
} else {
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
}
} else {
expr += ')';
}
expr += ')';
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
} else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi);
} else if (std::holds_alternative<TextureOffset>(variant)) {
if (!meta->aoffi.empty()) {
expr += GenerateTextureAoffi(meta->aoffi);
} else if (!meta->ptp.empty()) {
expr += GenerateTexturePtp(meta->ptp);
}
} else if (std::holds_alternative<TextureDerivates>(variant)) {
expr += GenerateTextureDerivates(meta->derivates);
} else {
@@ -1153,6 +1166,20 @@ private:
return expr;
}
std::string ReadTextureOffset(const Node& value) {
if (const auto immediate = std::get_if<ImmediateNode>(&*value)) {
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
// to be constant by the standard).
return std::to_string(static_cast<s32>(immediate->GetValue()));
} else if (device.HasVariableAoffi()) {
// Avoid using variable AOFFI on unsupported devices.
return Visit(value).AsInt();
} else {
// Insert 0 on devices not supporting variable AOFFI.
return "0";
}
}
std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
if (aoffi.empty()) {
return {};
@@ -1163,18 +1190,7 @@ private:
expr += '(';
for (std::size_t index = 0; index < aoffi.size(); ++index) {
const auto operand{aoffi.at(index)};
if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
// to be constant by the standard).
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
} else if (device.HasVariableAoffi()) {
// Avoid using variable AOFFI on unsupported devices.
expr += Visit(operand).AsInt();
} else {
// Insert 0 on devices not supporting variable AOFFI.
expr += '0';
}
expr += ReadTextureOffset(aoffi.at(index));
if (index + 1 < aoffi.size()) {
expr += ", ";
}
@@ -1184,6 +1200,20 @@ private:
return expr;
}
std::string GenerateTexturePtp(const std::vector<Node>& ptp) {
static constexpr std::size_t num_vectors = 4;
ASSERT(ptp.size() == num_vectors * 2);
std::string expr = ", ivec2[](";
for (std::size_t vector = 0; vector < num_vectors; ++vector) {
const bool has_next = vector + 1 < num_vectors;
expr += fmt::format("ivec2({}, {}){}", ReadTextureOffset(ptp.at(vector * 2)),
ReadTextureOffset(ptp.at(vector * 2 + 1)), has_next ? ", " : "");
}
expr += ')';
return expr;
}
std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
if (derivates.empty()) {
return {};
@@ -1682,7 +1712,7 @@ private:
ASSERT(meta);
std::string expr = GenerateTexture(
operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
@@ -1694,7 +1724,7 @@ private:
ASSERT(meta);
std::string expr = GenerateTexture(
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
@@ -1702,13 +1732,18 @@ private:
}
Expression TextureGather(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather",
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element),
const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
const bool separate_dc = meta.sampler.IsShadow();
std::vector<TextureIR> ir;
if (meta.sampler.IsShadow()) {
ir = {TextureOffset{}};
} else {
ir = {TextureOffset{}, TextureArgument{type, meta.component}};
}
return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element),
Type::Float};
}
@@ -1780,7 +1815,8 @@ private:
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
std::string expr =
GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
}
@@ -1915,6 +1951,10 @@ private:
return {};
}
Expression InvocationId(Operation operation) {
return {"gl_InvocationID", Type::Int};
}
Expression YNegate(Operation operation) {
return {"y_direction", Type::Float};
}
@@ -1988,6 +2028,11 @@ private:
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
}
Expression MemoryBarrierGL(Operation) {
code.AddLine("memoryBarrier();");
return {};
}
struct Func final {
Func() = delete;
~Func() = delete;
@@ -2153,6 +2198,7 @@ private:
&GLSLDecompiler::EmitVertex,
&GLSLDecompiler::EndPrimitive,
&GLSLDecompiler::InvocationId,
&GLSLDecompiler::YNegate,
&GLSLDecompiler::LocalInvocationId<0>,
&GLSLDecompiler::LocalInvocationId<1>,
@@ -2168,6 +2214,8 @@ private:
&GLSLDecompiler::ThreadId,
&GLSLDecompiler::ShuffleIndexed,
&GLSLDecompiler::MemoryBarrierGL,
};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

View File

@@ -50,6 +50,10 @@ public:
current_state.geometry_shader = 0;
}
void UseTrivialFragmentShader() {
current_state.fragment_shader = 0;
}
private:
struct PipelineState {
bool operator==(const PipelineState& rhs) const {

View File

@@ -182,6 +182,10 @@ void OpenGLState::ApplyCulling() {
}
}
void OpenGLState::ApplyRasterizerDiscard() {
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
}
void OpenGLState::ApplyColorMask() {
if (!dirty.color_mask) {
return;
@@ -411,8 +415,9 @@ void OpenGLState::ApplyAlphaTest() {
}
void OpenGLState::ApplyClipControl() {
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
std::tie(clip_control.origin, clip_control.depth_mode))) {
glClipControl(clip_control.origin, clip_control.depth_mode);
}
}
@@ -454,6 +459,7 @@ void OpenGLState::Apply() {
ApplyPointSize();
ApplyFragmentColorClamp();
ApplyMultisample();
ApplyRasterizerDiscard();
ApplyColorMask();
ApplyDepthClamp();
ApplyViewport();

View File

@@ -48,6 +48,8 @@ public:
GLuint index = 0;
} primitive_restart; // GL_PRIMITIVE_RESTART
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
struct ColorMask {
GLboolean red_enabled = GL_TRUE;
GLboolean green_enabled = GL_TRUE;
@@ -56,6 +58,7 @@ public:
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled = false; // GL_STENCIL_TEST
struct {
@@ -150,6 +153,7 @@ public:
struct {
GLenum origin = GL_LOWER_LEFT;
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
} clip_control;
OpenGLState();
@@ -173,6 +177,7 @@ public:
void ApplyMultisample();
void ApplySRgb();
void ApplyCulling();
void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyDepth();
void ApplyPrimitiveRestart();

View File

@@ -120,6 +120,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return GL_POINTS;
case Maxwell::PrimitiveTopology::Lines:
return GL_LINES;
case Maxwell::PrimitiveTopology::LineLoop:
return GL_LINE_LOOP;
case Maxwell::PrimitiveTopology::LineStrip:
return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
@@ -130,11 +132,23 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return GL_TRIANGLE_FAN;
case Maxwell::PrimitiveTopology::Quads:
return GL_QUADS;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
UNREACHABLE();
return {};
case Maxwell::PrimitiveTopology::QuadStrip:
return GL_QUAD_STRIP;
case Maxwell::PrimitiveTopology::Polygon:
return GL_POLYGON;
case Maxwell::PrimitiveTopology::LinesAdjacency:
return GL_LINES_ADJACENCY;
case Maxwell::PrimitiveTopology::LineStripAdjacency:
return GL_LINE_STRIP_ADJACENCY;
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
return GL_TRIANGLES_ADJACENCY;
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
return GL_TRIANGLE_STRIP_ADJACENCY;
case Maxwell::PrimitiveTopology::Patches:
return GL_PATCHES;
}
UNREACHABLE_MSG("Invalid topology={}", static_cast<int>(topology));
return GL_POINTS;
}
inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,

View File

@@ -24,19 +24,21 @@
namespace OpenGL {
static const char vertex_shader[] = R"(
#version 150 core
namespace {
in vec2 vert_position;
in vec2 vert_tex_coord;
out vec2 frag_tex_coord;
constexpr char vertex_shader[] = R"(
#version 430 core
layout (location = 0) in vec2 vert_position;
layout (location = 1) in vec2 vert_tex_coord;
layout (location = 0) out vec2 frag_tex_coord;
// This is a truncated 3x3 matrix for 2D transformations:
// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
// The third column performs translation.
// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
// implicitly be [0, 0, 1]
uniform mat3x2 modelview_matrix;
layout (location = 0) uniform mat3x2 modelview_matrix;
void main() {
// Multiply input position by the rotscale part of the matrix and then manually translate by
@@ -47,34 +49,29 @@ void main() {
}
)";
static const char fragment_shader[] = R"(
#version 150 core
constexpr char fragment_shader[] = R"(
#version 430 core
in vec2 frag_tex_coord;
out vec4 color;
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
uniform sampler2D color_texture;
layout (binding = 0) uniform sampler2D color_texture;
void main() {
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
// support more framebuffer pixel formats.
color = texture(color_texture, frag_tex_coord);
}
)";
/**
* Vertex structure that the drawn screen rectangles are composed of.
*/
struct ScreenRectVertex {
ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) {
position[0] = x;
position[1] = y;
tex_coord[0] = u;
tex_coord[1] = v;
}
constexpr GLint PositionLocation = 0;
constexpr GLint TexCoordLocation = 1;
constexpr GLint ModelViewMatrixLocation = 0;
GLfloat position[2];
GLfloat tex_coord[2];
struct ScreenRectVertex {
constexpr ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v)
: position{{x, y}}, tex_coord{{u, v}} {}
std::array<GLfloat, 2> position;
std::array<GLfloat, 2> tex_coord;
};
/**
@@ -84,18 +81,82 @@ struct ScreenRectVertex {
* The projection part of the matrix is trivial, hence these operations are represented
* by a 3x2 matrix.
*/
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
// clang-format off
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
// Last matrix row is implicitly assumed to be [0, 0, 1].
// clang-format on
return matrix;
}
const char* GetSource(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
return "API";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
return "WINDOW_SYSTEM";
case GL_DEBUG_SOURCE_SHADER_COMPILER:
return "SHADER_COMPILER";
case GL_DEBUG_SOURCE_THIRD_PARTY:
return "THIRD_PARTY";
case GL_DEBUG_SOURCE_APPLICATION:
return "APPLICATION";
case GL_DEBUG_SOURCE_OTHER:
return "OTHER";
default:
UNREACHABLE();
return "Unknown source";
}
}
const char* GetType(GLenum type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR:
return "ERROR";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "DEPRECATED_BEHAVIOR";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "UNDEFINED_BEHAVIOR";
case GL_DEBUG_TYPE_PORTABILITY:
return "PORTABILITY";
case GL_DEBUG_TYPE_PERFORMANCE:
return "PERFORMANCE";
case GL_DEBUG_TYPE_OTHER:
return "OTHER";
case GL_DEBUG_TYPE_MARKER:
return "MARKER";
default:
UNREACHABLE();
return "Unknown type";
}
}
void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* user_param) {
const char format[] = "{} {} {}: {}";
const char* const str_source = GetSource(source);
const char* const str_type = GetType(type);
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_MEDIUM:
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
} // Anonymous namespace
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
@@ -138,9 +199,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
prev_state.Apply();
}
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
@@ -181,19 +239,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
/**
* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
* be 1x1 but will stretch across whatever it's rendered on.
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture) {
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
}
/**
* Initializes the OpenGL state and creates persistent objects.
*/
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
@@ -203,10 +254,6 @@ void RendererOpenGL::InitOpenGLObjects() {
state.draw.shader_program = shader.handle;
state.AllDirty();
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
attrib_position = glGetAttribLocation(shader.handle, "vert_position");
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
// Generate VBO handle for drawing
vertex_buffer.Create();
@@ -217,14 +264,14 @@ void RendererOpenGL::InitOpenGLObjects() {
// Attach vertex data to VAO
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
glVertexArrayAttribFormat(vertex_array.handle, attrib_position, 2, GL_FLOAT, GL_FALSE,
glVertexArrayAttribFormat(vertex_array.handle, PositionLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, position));
glVertexArrayAttribFormat(vertex_array.handle, attrib_tex_coord, 2, GL_FLOAT, GL_FALSE,
glVertexArrayAttribFormat(vertex_array.handle, TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, tex_coord));
glVertexArrayAttribBinding(vertex_array.handle, attrib_position, 0);
glVertexArrayAttribBinding(vertex_array.handle, attrib_tex_coord, 0);
glEnableVertexArrayAttrib(vertex_array.handle, attrib_position);
glEnableVertexArrayAttrib(vertex_array.handle, attrib_tex_coord);
glVertexArrayAttribBinding(vertex_array.handle, PositionLocation, 0);
glVertexArrayAttribBinding(vertex_array.handle, TexCoordLocation, 0);
glEnableVertexArrayAttrib(vertex_array.handle, PositionLocation);
glEnableVertexArrayAttrib(vertex_array.handle, TexCoordLocation);
glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0,
sizeof(ScreenRectVertex));
@@ -331,18 +378,18 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
static_cast<f32>(screen_info.texture.height);
}
std::array<ScreenRectVertex, 4> vertices = {{
const std::array vertices = {
ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
}};
};
state.textures[0] = screen_info.display_texture;
state.framebuffer_srgb.enabled = screen_info.display_srgb;
state.AllDirty();
state.Apply();
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Restore default state
state.framebuffer_srgb.enabled = false;
@@ -351,9 +398,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
state.Apply();
}
/**
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
@@ -367,21 +411,17 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glClear(GL_COLOR_BUFFER_BIT);
// Set projection matrix
std::array<GLfloat, 3 * 2> ortho_matrix =
MakeOrthographicMatrix((float)layout.width, (float)layout.height);
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
// Bind texture in Texture Unit 0
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
(float)screen.GetWidth(), (float)screen.GetHeight());
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
static_cast<float>(screen.GetHeight()));
m_current_frame++;
}
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
void RendererOpenGL::CaptureScreenshot() {
@@ -418,63 +458,6 @@ void RendererOpenGL::CaptureScreenshot() {
renderer_settings.screenshot_requested = false;
}
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \
return #s
switch (source) {
RET(API);
RET(WINDOW_SYSTEM);
RET(SHADER_COMPILER);
RET(THIRD_PARTY);
RET(APPLICATION);
RET(OTHER);
default:
UNREACHABLE();
return "Unknown source";
}
#undef RET
}
static const char* GetType(GLenum type) {
#define RET(t) \
case GL_DEBUG_TYPE_##t: \
return #t
switch (type) {
RET(ERROR);
RET(DEPRECATED_BEHAVIOR);
RET(UNDEFINED_BEHAVIOR);
RET(PORTABILITY);
RET(PERFORMANCE);
RET(OTHER);
RET(MARKER);
default:
UNREACHABLE();
return "Unknown type";
}
#undef RET
}
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message, const void* user_param) {
const char format[] = "{} {} {}: {}";
const char* const str_source = GetSource(source);
const char* const str_type = GetType(type);
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_MEDIUM:
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
bool RendererOpenGL::Init() {
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
@@ -495,7 +478,6 @@ bool RendererOpenGL::Init() {
return true;
}
/// Shutdown the renderer
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

View File

@@ -59,21 +59,31 @@ public:
void ShutDown() override;
private:
/// Initializes the OpenGL state and creates persistent objects.
void InitOpenGLObjects();
void AddTelemetryFields();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
/// Draws the emulated screens to the emulator window.
void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
/// Updates the framerate.
void UpdateFramerate();
void CaptureScreenshot();
// Loads framebuffer from emulated memory into the display information structure
/// Loads framebuffer from emulated memory into the active OpenGL texture.
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
/// can be 1x1 but will stretch across whatever it's rendered on.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
@@ -94,14 +104,6 @@ private:
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;
// Shader attribute input indices
GLuint attrib_position;
GLuint attrib_tex_coord;
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
Common::Rectangle<int> framebuffer_crop_rect;

View File

@@ -0,0 +1,296 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <tuple>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
namespace Vulkan {
namespace {
constexpr FixedPipelineState::DepthStencil GetDepthStencilState(const Maxwell& regs) {
const FixedPipelineState::StencilFace front_stencil(
regs.stencil_front_op_fail, regs.stencil_front_op_zfail, regs.stencil_front_op_zpass,
regs.stencil_front_func_func);
const FixedPipelineState::StencilFace back_stencil =
regs.stencil_two_side_enable
? FixedPipelineState::StencilFace(regs.stencil_back_op_fail, regs.stencil_back_op_zfail,
regs.stencil_back_op_zpass,
regs.stencil_back_func_func)
: front_stencil;
return FixedPipelineState::DepthStencil(
regs.depth_test_enable == 1, regs.depth_write_enabled == 1, regs.depth_bounds_enable == 1,
regs.stencil_enable == 1, regs.depth_test_func, front_stencil, back_stencil);
}
constexpr FixedPipelineState::InputAssembly GetInputAssemblyState(const Maxwell& regs) {
return FixedPipelineState::InputAssembly(
regs.draw.topology, regs.primitive_restart.enabled,
regs.draw.topology == Maxwell::PrimitiveTopology::Points ? regs.point_size : 0.0f);
}
constexpr FixedPipelineState::BlendingAttachment GetBlendingAttachmentState(
const Maxwell& regs, std::size_t render_target) {
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : render_target];
const std::array components = {mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0};
const FixedPipelineState::BlendingAttachment default_blending(
false, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
Maxwell::Blend::Factor::Zero, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
Maxwell::Blend::Factor::Zero, components);
if (render_target >= regs.rt_control.count) {
return default_blending;
}
if (!regs.independent_blend_enable) {
const auto& src = regs.blend;
if (!src.enable[render_target]) {
return default_blending;
}
return FixedPipelineState::BlendingAttachment(
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
src.factor_source_a, src.factor_dest_a, components);
}
if (!regs.blend.enable[render_target]) {
return default_blending;
}
const auto& src = regs.independent_blend[render_target];
return FixedPipelineState::BlendingAttachment(
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
src.factor_source_a, src.factor_dest_a, components);
}
constexpr FixedPipelineState::ColorBlending GetColorBlendingState(const Maxwell& regs) {
return FixedPipelineState::ColorBlending(
{regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a},
regs.rt_control.count,
{GetBlendingAttachmentState(regs, 0), GetBlendingAttachmentState(regs, 1),
GetBlendingAttachmentState(regs, 2), GetBlendingAttachmentState(regs, 3),
GetBlendingAttachmentState(regs, 4), GetBlendingAttachmentState(regs, 5),
GetBlendingAttachmentState(regs, 6), GetBlendingAttachmentState(regs, 7)});
}
constexpr FixedPipelineState::Tessellation GetTessellationState(const Maxwell& regs) {
return FixedPipelineState::Tessellation(regs.patch_vertices, regs.tess_mode.prim,
regs.tess_mode.spacing, regs.tess_mode.cw != 0);
}
constexpr std::size_t Point = 0;
constexpr std::size_t Line = 1;
constexpr std::size_t Polygon = 2;
constexpr std::array PolygonOffsetEnableLUT = {
Point, // Points
Line, // Lines
Line, // LineLoop
Line, // LineStrip
Polygon, // Triangles
Polygon, // TriangleStrip
Polygon, // TriangleFan
Polygon, // Quads
Polygon, // QuadStrip
Polygon, // Polygon
Line, // LinesAdjacency
Line, // LineStripAdjacency
Polygon, // TrianglesAdjacency
Polygon, // TriangleStripAdjacency
Polygon, // Patches
};
constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs) {
const std::array enabled_lut = {regs.polygon_offset_point_enable,
regs.polygon_offset_line_enable,
regs.polygon_offset_fill_enable};
const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
front_face = Maxwell::Cull::FrontFace::ClockWise;
else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
front_face = Maxwell::Cull::FrontFace::CounterClockWise;
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
regs.cull.cull_face, front_face);
}
} // Anonymous namespace
std::size_t FixedPipelineState::VertexBinding::Hash() const noexcept {
return (index << stride) ^ divisor;
}
bool FixedPipelineState::VertexBinding::operator==(const VertexBinding& rhs) const noexcept {
return std::tie(index, stride, divisor) == std::tie(rhs.index, rhs.stride, rhs.divisor);
}
std::size_t FixedPipelineState::VertexAttribute::Hash() const noexcept {
return static_cast<std::size_t>(index) ^ (static_cast<std::size_t>(buffer) << 13) ^
(static_cast<std::size_t>(type) << 22) ^ (static_cast<std::size_t>(size) << 31) ^
(static_cast<std::size_t>(offset) << 36);
}
bool FixedPipelineState::VertexAttribute::operator==(const VertexAttribute& rhs) const noexcept {
return std::tie(index, buffer, type, size, offset) ==
std::tie(rhs.index, rhs.buffer, rhs.type, rhs.size, rhs.offset);
}
std::size_t FixedPipelineState::StencilFace::Hash() const noexcept {
return static_cast<std::size_t>(action_stencil_fail) ^
(static_cast<std::size_t>(action_depth_fail) << 4) ^
(static_cast<std::size_t>(action_depth_fail) << 20) ^
(static_cast<std::size_t>(action_depth_pass) << 36);
}
bool FixedPipelineState::StencilFace::operator==(const StencilFace& rhs) const noexcept {
return std::tie(action_stencil_fail, action_depth_fail, action_depth_pass, test_func) ==
std::tie(rhs.action_stencil_fail, rhs.action_depth_fail, rhs.action_depth_pass,
rhs.test_func);
}
std::size_t FixedPipelineState::BlendingAttachment::Hash() const noexcept {
return static_cast<std::size_t>(enable) ^ (static_cast<std::size_t>(rgb_equation) << 5) ^
(static_cast<std::size_t>(src_rgb_func) << 10) ^
(static_cast<std::size_t>(dst_rgb_func) << 15) ^
(static_cast<std::size_t>(a_equation) << 20) ^
(static_cast<std::size_t>(src_a_func) << 25) ^
(static_cast<std::size_t>(dst_a_func) << 30) ^
(static_cast<std::size_t>(components[0]) << 35) ^
(static_cast<std::size_t>(components[1]) << 36) ^
(static_cast<std::size_t>(components[2]) << 37) ^
(static_cast<std::size_t>(components[3]) << 38);
}
bool FixedPipelineState::BlendingAttachment::operator==(const BlendingAttachment& rhs) const
noexcept {
return std::tie(enable, rgb_equation, src_rgb_func, dst_rgb_func, a_equation, src_a_func,
dst_a_func, components) ==
std::tie(rhs.enable, rhs.rgb_equation, rhs.src_rgb_func, rhs.dst_rgb_func,
rhs.a_equation, rhs.src_a_func, rhs.dst_a_func, rhs.components);
}
std::size_t FixedPipelineState::VertexInput::Hash() const noexcept {
std::size_t hash = num_bindings ^ (num_attributes << 32);
for (std::size_t i = 0; i < num_bindings; ++i) {
boost::hash_combine(hash, bindings[i].Hash());
}
for (std::size_t i = 0; i < num_attributes; ++i) {
boost::hash_combine(hash, attributes[i].Hash());
}
return hash;
}
bool FixedPipelineState::VertexInput::operator==(const VertexInput& rhs) const noexcept {
return std::equal(bindings.begin(), bindings.begin() + num_bindings, rhs.bindings.begin(),
rhs.bindings.begin() + rhs.num_bindings) &&
std::equal(attributes.begin(), attributes.begin() + num_attributes,
rhs.attributes.begin(), rhs.attributes.begin() + rhs.num_attributes);
}
std::size_t FixedPipelineState::InputAssembly::Hash() const noexcept {
std::size_t point_size_int = 0;
std::memcpy(&point_size_int, &point_size, sizeof(point_size));
return (static_cast<std::size_t>(topology) << 24) ^ (point_size_int << 32) ^
static_cast<std::size_t>(primitive_restart_enable);
}
bool FixedPipelineState::InputAssembly::operator==(const InputAssembly& rhs) const noexcept {
return std::tie(topology, primitive_restart_enable, point_size) ==
std::tie(rhs.topology, rhs.primitive_restart_enable, rhs.point_size);
}
std::size_t FixedPipelineState::Tessellation::Hash() const noexcept {
return static_cast<std::size_t>(patch_control_points) ^
(static_cast<std::size_t>(primitive) << 6) ^ (static_cast<std::size_t>(spacing) << 8) ^
(static_cast<std::size_t>(clockwise) << 10);
}
bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const noexcept {
return std::tie(patch_control_points, primitive, spacing, clockwise) ==
std::tie(rhs.patch_control_points, rhs.primitive, rhs.spacing, rhs.clockwise);
}
std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
return static_cast<std::size_t>(cull_enable) ^
(static_cast<std::size_t>(depth_bias_enable) << 1) ^
(static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
(static_cast<std::size_t>(cull_face) << 24) ^
(static_cast<std::size_t>(front_face) << 48);
}
bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
rhs.front_face);
}
std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
std::size_t hash = static_cast<std::size_t>(depth_test_enable) ^
(static_cast<std::size_t>(depth_write_enable) << 1) ^
(static_cast<std::size_t>(depth_bounds_enable) << 2) ^
(static_cast<std::size_t>(stencil_enable) << 3) ^
(static_cast<std::size_t>(depth_test_function) << 4);
boost::hash_combine(hash, front_stencil.Hash());
boost::hash_combine(hash, back_stencil.Hash());
return hash;
}
bool FixedPipelineState::DepthStencil::operator==(const DepthStencil& rhs) const noexcept {
return std::tie(depth_test_enable, depth_write_enable, depth_bounds_enable, depth_test_function,
stencil_enable, front_stencil, back_stencil) ==
std::tie(rhs.depth_test_enable, rhs.depth_write_enable, rhs.depth_bounds_enable,
rhs.depth_test_function, rhs.stencil_enable, rhs.front_stencil,
rhs.back_stencil);
}
std::size_t FixedPipelineState::ColorBlending::Hash() const noexcept {
std::size_t hash = attachments_count << 13;
for (std::size_t rt = 0; rt < static_cast<std::size_t>(attachments_count); ++rt) {
boost::hash_combine(hash, attachments[rt].Hash());
}
return hash;
}
bool FixedPipelineState::ColorBlending::operator==(const ColorBlending& rhs) const noexcept {
return std::equal(attachments.begin(), attachments.begin() + attachments_count,
rhs.attachments.begin(), rhs.attachments.begin() + rhs.attachments_count);
}
std::size_t FixedPipelineState::Hash() const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, vertex_input.Hash());
boost::hash_combine(hash, input_assembly.Hash());
boost::hash_combine(hash, tessellation.Hash());
boost::hash_combine(hash, rasterizer.Hash());
boost::hash_combine(hash, depth_stencil.Hash());
boost::hash_combine(hash, color_blending.Hash());
return hash;
}
bool FixedPipelineState::operator==(const FixedPipelineState& rhs) const noexcept {
return std::tie(vertex_input, input_assembly, tessellation, rasterizer, depth_stencil,
color_blending) == std::tie(rhs.vertex_input, rhs.input_assembly,
rhs.tessellation, rhs.rasterizer, rhs.depth_stencil,
rhs.color_blending);
}
FixedPipelineState GetFixedPipelineState(const Maxwell& regs) {
FixedPipelineState fixed_state;
fixed_state.input_assembly = GetInputAssemblyState(regs);
fixed_state.tessellation = GetTessellationState(regs);
fixed_state.rasterizer = GetRasterizerState(regs);
fixed_state.depth_stencil = GetDepthStencilState(regs);
fixed_state.color_blending = GetColorBlendingState(regs);
return fixed_state;
}
} // namespace Vulkan

View File

@@ -0,0 +1,282 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <type_traits>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/surface.h"
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
// TODO(Rodrigo): Optimize this structure.
struct FixedPipelineState {
using PixelFormat = VideoCore::Surface::PixelFormat;
struct VertexBinding {
constexpr VertexBinding(u32 index, u32 stride, u32 divisor)
: index{index}, stride{stride}, divisor{divisor} {}
VertexBinding() = default;
u32 index;
u32 stride;
u32 divisor;
std::size_t Hash() const noexcept;
bool operator==(const VertexBinding& rhs) const noexcept;
bool operator!=(const VertexBinding& rhs) const noexcept {
return !operator==(rhs);
}
};
struct VertexAttribute {
constexpr VertexAttribute(u32 index, u32 buffer, Maxwell::VertexAttribute::Type type,
Maxwell::VertexAttribute::Size size, u32 offset)
: index{index}, buffer{buffer}, type{type}, size{size}, offset{offset} {}
VertexAttribute() = default;
u32 index;
u32 buffer;
Maxwell::VertexAttribute::Type type;
Maxwell::VertexAttribute::Size size;
u32 offset;
std::size_t Hash() const noexcept;
bool operator==(const VertexAttribute& rhs) const noexcept;
bool operator!=(const VertexAttribute& rhs) const noexcept {
return !operator==(rhs);
}
};
struct StencilFace {
constexpr StencilFace(Maxwell::StencilOp action_stencil_fail,
Maxwell::StencilOp action_depth_fail,
Maxwell::StencilOp action_depth_pass, Maxwell::ComparisonOp test_func)
: action_stencil_fail{action_stencil_fail}, action_depth_fail{action_depth_fail},
action_depth_pass{action_depth_pass}, test_func{test_func} {}
StencilFace() = default;
Maxwell::StencilOp action_stencil_fail;
Maxwell::StencilOp action_depth_fail;
Maxwell::StencilOp action_depth_pass;
Maxwell::ComparisonOp test_func;
std::size_t Hash() const noexcept;
bool operator==(const StencilFace& rhs) const noexcept;
bool operator!=(const StencilFace& rhs) const noexcept {
return !operator==(rhs);
}
};
struct BlendingAttachment {
constexpr BlendingAttachment(bool enable, Maxwell::Blend::Equation rgb_equation,
Maxwell::Blend::Factor src_rgb_func,
Maxwell::Blend::Factor dst_rgb_func,
Maxwell::Blend::Equation a_equation,
Maxwell::Blend::Factor src_a_func,
Maxwell::Blend::Factor dst_a_func,
std::array<bool, 4> components)
: enable{enable}, rgb_equation{rgb_equation}, src_rgb_func{src_rgb_func},
dst_rgb_func{dst_rgb_func}, a_equation{a_equation}, src_a_func{src_a_func},
dst_a_func{dst_a_func}, components{components} {}
BlendingAttachment() = default;
bool enable;
Maxwell::Blend::Equation rgb_equation;
Maxwell::Blend::Factor src_rgb_func;
Maxwell::Blend::Factor dst_rgb_func;
Maxwell::Blend::Equation a_equation;
Maxwell::Blend::Factor src_a_func;
Maxwell::Blend::Factor dst_a_func;
std::array<bool, 4> components;
std::size_t Hash() const noexcept;
bool operator==(const BlendingAttachment& rhs) const noexcept;
bool operator!=(const BlendingAttachment& rhs) const noexcept {
return !operator==(rhs);
}
};
struct VertexInput {
std::size_t num_bindings = 0;
std::size_t num_attributes = 0;
std::array<VertexBinding, Maxwell::NumVertexArrays> bindings;
std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
std::size_t Hash() const noexcept;
bool operator==(const VertexInput& rhs) const noexcept;
bool operator!=(const VertexInput& rhs) const noexcept {
return !operator==(rhs);
}
};
struct InputAssembly {
constexpr InputAssembly(Maxwell::PrimitiveTopology topology, bool primitive_restart_enable,
float point_size)
: topology{topology}, primitive_restart_enable{primitive_restart_enable},
point_size{point_size} {}
InputAssembly() = default;
Maxwell::PrimitiveTopology topology;
bool primitive_restart_enable;
float point_size;
std::size_t Hash() const noexcept;
bool operator==(const InputAssembly& rhs) const noexcept;
bool operator!=(const InputAssembly& rhs) const noexcept {
return !operator==(rhs);
}
};
struct Tessellation {
constexpr Tessellation(u32 patch_control_points, Maxwell::TessellationPrimitive primitive,
Maxwell::TessellationSpacing spacing, bool clockwise)
: patch_control_points{patch_control_points}, primitive{primitive}, spacing{spacing},
clockwise{clockwise} {}
Tessellation() = default;
u32 patch_control_points;
Maxwell::TessellationPrimitive primitive;
Maxwell::TessellationSpacing spacing;
bool clockwise;
std::size_t Hash() const noexcept;
bool operator==(const Tessellation& rhs) const noexcept;
bool operator!=(const Tessellation& rhs) const noexcept {
return !operator==(rhs);
}
};
struct Rasterizer {
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
front_face} {}
Rasterizer() = default;
bool cull_enable;
bool depth_bias_enable;
bool ndc_minus_one_to_one;
Maxwell::Cull::CullFace cull_face;
Maxwell::Cull::FrontFace front_face;
std::size_t Hash() const noexcept;
bool operator==(const Rasterizer& rhs) const noexcept;
bool operator!=(const Rasterizer& rhs) const noexcept {
return !operator==(rhs);
}
};
struct DepthStencil {
constexpr DepthStencil(bool depth_test_enable, bool depth_write_enable,
bool depth_bounds_enable, bool stencil_enable,
Maxwell::ComparisonOp depth_test_function, StencilFace front_stencil,
StencilFace back_stencil)
: depth_test_enable{depth_test_enable}, depth_write_enable{depth_write_enable},
depth_bounds_enable{depth_bounds_enable}, stencil_enable{stencil_enable},
depth_test_function{depth_test_function}, front_stencil{front_stencil},
back_stencil{back_stencil} {}
DepthStencil() = default;
bool depth_test_enable;
bool depth_write_enable;
bool depth_bounds_enable;
bool stencil_enable;
Maxwell::ComparisonOp depth_test_function;
StencilFace front_stencil;
StencilFace back_stencil;
std::size_t Hash() const noexcept;
bool operator==(const DepthStencil& rhs) const noexcept;
bool operator!=(const DepthStencil& rhs) const noexcept {
return !operator==(rhs);
}
};
struct ColorBlending {
constexpr ColorBlending(
std::array<float, 4> blend_constants, std::size_t attachments_count,
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments)
: attachments_count{attachments_count}, attachments{attachments} {}
ColorBlending() = default;
std::size_t attachments_count;
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
std::size_t Hash() const noexcept;
bool operator==(const ColorBlending& rhs) const noexcept;
bool operator!=(const ColorBlending& rhs) const noexcept {
return !operator==(rhs);
}
};
std::size_t Hash() const noexcept;
bool operator==(const FixedPipelineState& rhs) const noexcept;
bool operator!=(const FixedPipelineState& rhs) const noexcept {
return !operator==(rhs);
}
VertexInput vertex_input;
InputAssembly input_assembly;
Tessellation tessellation;
Rasterizer rasterizer;
DepthStencil depth_stencil;
ColorBlending color_blending;
};
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexBinding>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexAttribute>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::StencilFace>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::BlendingAttachment>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexInput>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::InputAssembly>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Tessellation>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Rasterizer>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::DepthStencil>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::ColorBlending>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState>);
FixedPipelineState GetFixedPipelineState(const Maxwell& regs);
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::FixedPipelineState> {
std::size_t operator()(const Vulkan::FixedPipelineState& k) const noexcept {
return k.Hash();
}
};
} // namespace std

View File

@@ -44,7 +44,8 @@ vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filt
return {};
}
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter) {
switch (wrap_mode) {
case Tegra::Texture::WrapMode::Wrap:
return vk::SamplerAddressMode::eRepeat;
@@ -55,10 +56,15 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
case Tegra::Texture::WrapMode::Border:
return vk::SamplerAddressMode::eClampToBorder;
case Tegra::Texture::WrapMode::Clamp:
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// eClampToBorder to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented.
return vk::SamplerAddressMode::eClampToBorder;
// TODO(Rodrigo): Emulate GL_CLAMP properly
switch (filter) {
case Tegra::Texture::TextureFilter::Nearest:
return vk::SamplerAddressMode::eClampToEdge;
case Tegra::Texture::TextureFilter::Linear:
return vk::SamplerAddressMode::eClampToBorder;
}
UNREACHABLE();
return vk::SamplerAddressMode::eClampToEdge;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return vk::SamplerAddressMode::eMirrorClampToEdge;
case Tegra::Texture::WrapMode::MirrorOnceBorder:
@@ -96,106 +102,140 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler
namespace {
enum : u32 { Attachable = 1, Storage = 2 };
struct FormatTuple {
vk::Format format; ///< Vulkan format
bool attachable; ///< True when this format can be used as an attachment
};
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
{vk::Format::eUndefined, false}, // ABGR8S
{vk::Format::eUndefined, false}, // ABGR8UI
{vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
{vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
{vk::Format::eUndefined, false}, // A1B5G5R5U
{vk::Format::eR8Unorm, true}, // R8U
{vk::Format::eUndefined, false}, // R8UI
{vk::Format::eUndefined, false}, // RGBA16F
{vk::Format::eUndefined, false}, // RGBA16U
{vk::Format::eUndefined, false}, // RGBA16UI
{vk::Format::eUndefined, false}, // R11FG11FB10F
{vk::Format::eUndefined, false}, // RGBA32UI
{vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
{vk::Format::eBc2UnormBlock, false}, // DXT23
{vk::Format::eBc3UnormBlock, false}, // DXT45
{vk::Format::eBc4UnormBlock, false}, // DXN1
{vk::Format::eUndefined, false}, // DXN2UNORM
{vk::Format::eUndefined, false}, // DXN2SNORM
{vk::Format::eUndefined, false}, // BC7U
{vk::Format::eUndefined, false}, // BC6H_UF16
{vk::Format::eUndefined, false}, // BC6H_SF16
{vk::Format::eUndefined, false}, // ASTC_2D_4X4
{vk::Format::eUndefined, false}, // BGRA8
{vk::Format::eUndefined, false}, // RGBA32F
{vk::Format::eUndefined, false}, // RG32F
{vk::Format::eUndefined, false}, // R32F
{vk::Format::eUndefined, false}, // R16F
{vk::Format::eUndefined, false}, // R16U
{vk::Format::eUndefined, false}, // R16S
{vk::Format::eUndefined, false}, // R16UI
{vk::Format::eUndefined, false}, // R16I
{vk::Format::eUndefined, false}, // RG16
{vk::Format::eUndefined, false}, // RG16F
{vk::Format::eUndefined, false}, // RG16UI
{vk::Format::eUndefined, false}, // RG16I
{vk::Format::eUndefined, false}, // RG16S
{vk::Format::eUndefined, false}, // RGB32F
{vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
{vk::Format::eUndefined, false}, // RG8U
{vk::Format::eUndefined, false}, // RG8S
{vk::Format::eUndefined, false}, // RG32UI
{vk::Format::eUndefined, false}, // RGBX16F
{vk::Format::eUndefined, false}, // R32UI
{vk::Format::eUndefined, false}, // ASTC_2D_8X8
{vk::Format::eUndefined, false}, // ASTC_2D_8X5
{vk::Format::eUndefined, false}, // ASTC_2D_5X4
// Compressed sRGB formats
{vk::Format::eUndefined, false}, // BGRA8_SRGB
{vk::Format::eUndefined, false}, // DXT1_SRGB
{vk::Format::eUndefined, false}, // DXT23_SRGB
{vk::Format::eUndefined, false}, // DXT45_SRGB
{vk::Format::eUndefined, false}, // BC7U_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_5X5
{vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_10X8
{vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
int usage; ///< Describes image format usage
} constexpr tex_format_tuples[] = {
{vk::Format::eA8B8G8R8UnormPack32, Attachable | Storage}, // ABGR8U
{vk::Format::eA8B8G8R8SnormPack32, Attachable | Storage}, // ABGR8S
{vk::Format::eA8B8G8R8UintPack32, Attachable | Storage}, // ABGR8UI
{vk::Format::eB5G6R5UnormPack16, {}}, // B5G6R5U
{vk::Format::eA2B10G10R10UnormPack32, Attachable | Storage}, // A2B10G10R10U
{vk::Format::eA1R5G5B5UnormPack16, Attachable | Storage}, // A1B5G5R5U (flipped with swizzle)
{vk::Format::eR8Unorm, Attachable | Storage}, // R8U
{vk::Format::eR8Uint, Attachable | Storage}, // R8UI
{vk::Format::eR16G16B16A16Sfloat, Attachable | Storage}, // RGBA16F
{vk::Format::eR16G16B16A16Unorm, Attachable | Storage}, // RGBA16U
{vk::Format::eR16G16B16A16Uint, Attachable | Storage}, // RGBA16UI
{vk::Format::eB10G11R11UfloatPack32, Attachable | Storage}, // R11FG11FB10F
{vk::Format::eR32G32B32A32Uint, Attachable | Storage}, // RGBA32UI
{vk::Format::eBc1RgbaUnormBlock, {}}, // DXT1
{vk::Format::eBc2UnormBlock, {}}, // DXT23
{vk::Format::eBc3UnormBlock, {}}, // DXT45
{vk::Format::eBc4UnormBlock, {}}, // DXN1
{vk::Format::eBc5UnormBlock, {}}, // DXN2UNORM
{vk::Format::eBc5SnormBlock, {}}, // DXN2SNORM
{vk::Format::eBc7UnormBlock, {}}, // BC7U
{vk::Format::eBc6HUfloatBlock, {}}, // BC6H_UF16
{vk::Format::eBc6HSfloatBlock, {}}, // BC6H_SF16
{vk::Format::eAstc4x4UnormBlock, {}}, // ASTC_2D_4X4
{vk::Format::eB8G8R8A8Unorm, {}}, // BGRA8
{vk::Format::eR32G32B32A32Sfloat, Attachable | Storage}, // RGBA32F
{vk::Format::eR32G32Sfloat, Attachable | Storage}, // RG32F
{vk::Format::eR32Sfloat, Attachable | Storage}, // R32F
{vk::Format::eR16Sfloat, Attachable | Storage}, // R16F
{vk::Format::eR16Unorm, Attachable | Storage}, // R16U
{vk::Format::eUndefined, {}}, // R16S
{vk::Format::eUndefined, {}}, // R16UI
{vk::Format::eUndefined, {}}, // R16I
{vk::Format::eR16G16Unorm, Attachable | Storage}, // RG16
{vk::Format::eR16G16Sfloat, Attachable | Storage}, // RG16F
{vk::Format::eUndefined, {}}, // RG16UI
{vk::Format::eUndefined, {}}, // RG16I
{vk::Format::eR16G16Snorm, Attachable | Storage}, // RG16S
{vk::Format::eUndefined, {}}, // RGB32F
{vk::Format::eR8G8B8A8Srgb, Attachable}, // RGBA8_SRGB
{vk::Format::eR8G8Unorm, Attachable | Storage}, // RG8U
{vk::Format::eR8G8Snorm, Attachable | Storage}, // RG8S
{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
{vk::Format::eUndefined, {}}, // RGBX16F
{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
{vk::Format::eUndefined, {}}, // BGRA8_SRGB
{vk::Format::eBc1RgbaSrgbBlock, {}}, // DXT1_SRGB
{vk::Format::eUndefined, {}}, // DXT23_SRGB
{vk::Format::eBc3SrgbBlock, {}}, // DXT45_SRGB
{vk::Format::eBc7SrgbBlock, {}}, // BC7U_SRGB
{vk::Format::eR4G4B4A4UnormPack16, Attachable}, // R4G4B4A4U
{vk::Format::eAstc4x4SrgbBlock, {}}, // ASTC_2D_4X4_SRGB
{vk::Format::eAstc8x8SrgbBlock, {}}, // ASTC_2D_8X8_SRGB
{vk::Format::eAstc8x5SrgbBlock, {}}, // ASTC_2D_8X5_SRGB
{vk::Format::eAstc5x4SrgbBlock, {}}, // ASTC_2D_5X4_SRGB
{vk::Format::eAstc5x5UnormBlock, {}}, // ASTC_2D_5X5
{vk::Format::eAstc5x5SrgbBlock, {}}, // ASTC_2D_5X5_SRGB
{vk::Format::eAstc10x8UnormBlock, {}}, // ASTC_2D_10X8
{vk::Format::eAstc10x8SrgbBlock, {}}, // ASTC_2D_10X8_SRGB
{vk::Format::eAstc6x6UnormBlock, {}}, // ASTC_2D_6X6
{vk::Format::eAstc6x6SrgbBlock, {}}, // ASTC_2D_6X6_SRGB
{vk::Format::eAstc10x10UnormBlock, {}}, // ASTC_2D_10X10
{vk::Format::eAstc10x10SrgbBlock, {}}, // ASTC_2D_10X10_SRGB
{vk::Format::eAstc12x12UnormBlock, {}}, // ASTC_2D_12X12
{vk::Format::eAstc12x12SrgbBlock, {}}, // ASTC_2D_12X12_SRGB
{vk::Format::eAstc8x6UnormBlock, {}}, // ASTC_2D_8X6
{vk::Format::eAstc8x6SrgbBlock, {}}, // ASTC_2D_8X6_SRGB
{vk::Format::eAstc6x5UnormBlock, {}}, // ASTC_2D_6X5
{vk::Format::eAstc6x5SrgbBlock, {}}, // ASTC_2D_6X5_SRGB
{vk::Format::eE5B9G9R9UfloatPack32, {}}, // E5B9G9R9F
// Depth formats
{vk::Format::eD32Sfloat, true}, // Z32F
{vk::Format::eD16Unorm, true}, // Z16
{vk::Format::eD32Sfloat, Attachable}, // Z32F
{vk::Format::eD16Unorm, Attachable}, // Z16
// DepthStencil formats
{vk::Format::eD24UnormS8Uint, true}, // Z24S8
{vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
{vk::Format::eUndefined, false}, // Z32FS8
}};
{vk::Format::eD24UnormS8Uint, Attachable}, // Z24S8
{vk::Format::eD24UnormS8Uint, Attachable}, // S8Z24 (emulated)
{vk::Format::eD32SfloatS8Uint, Attachable}, // Z32FS8
};
static_assert(std::size(tex_format_tuples) == VideoCore::Surface::MaxPixelFormat);
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
constexpr bool IsZetaFormat(PixelFormat pixel_format) {
return pixel_format >= PixelFormat::MaxColorFormat &&
pixel_format < PixelFormat::MaxDepthStencilFormat;
}
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
} // Anonymous namespace
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
"Unimplemented texture format with pixel format={}",
static_cast<u32>(pixel_format));
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < std::size(tex_format_tuples));
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;
if (tuple.attachable) {
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
: vk::FormatFeatureFlagBits::eColorAttachment;
auto tuple = tex_format_tuples[static_cast<std::size_t>(pixel_format)];
if (tuple.format == vk::Format::eUndefined) {
UNIMPLEMENTED_MSG("Unimplemented texture format with pixel format={}",
static_cast<u32>(pixel_format));
return {vk::Format::eA8B8G8R8UnormPack32, true, true};
}
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
// Use ABGR8 on hardware that doesn't support ASTC natively
if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
tuple.format = VideoCore::Surface::IsPixelFormatSRGB(pixel_format)
? vk::Format::eA8B8G8R8SrgbPack32
: vk::Format::eA8B8G8R8UnormPack32;
}
const bool attachable = tuple.usage & Attachable;
const bool storage = tuple.usage & Storage;
vk::FormatFeatureFlags usage;
if (format_type == FormatType::Buffer) {
usage = vk::FormatFeatureFlagBits::eStorageTexelBuffer |
vk::FormatFeatureFlagBits::eUniformTexelBuffer;
} else {
usage = vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eTransferDst |
vk::FormatFeatureFlagBits::eTransferSrc;
if (attachable) {
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
: vk::FormatFeatureFlagBits::eColorAttachment;
}
if (storage) {
usage |= vk::FormatFeatureFlagBits::eStorageImage;
}
}
return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
}
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
@@ -215,7 +255,8 @@ vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
return {};
}
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
vk::PrimitiveTopology PrimitiveTopology([[maybe_unused]] const VKDevice& device,
Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return vk::PrimitiveTopology::ePointList;
@@ -227,6 +268,13 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::TriangleStrip:
return vk::PrimitiveTopology::eTriangleStrip;
case Maxwell::PrimitiveTopology::TriangleFan:
return vk::PrimitiveTopology::eTriangleFan;
case Maxwell::PrimitiveTopology::Quads:
// TODO(Rodrigo): Use VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT whenever it releases
return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::Patches:
return vk::PrimitiveTopology::ePatchList;
default:
UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
return {};
@@ -236,37 +284,111 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
switch (type) {
case Maxwell::VertexAttribute::Type::SignedNorm:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Snorm;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Snorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Snorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Snorm;
case Maxwell::VertexAttribute::Size::Size_16:
return vk::Format::eR16Snorm;
case Maxwell::VertexAttribute::Size::Size_16_16:
return vk::Format::eR16G16Snorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16:
return vk::Format::eR16G16B16Snorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Snorm;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return vk::Format::eA2B10G10R10SnormPack32;
default:
break;
}
break;
case Maxwell::VertexAttribute::Type::UnsignedNorm:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Unorm;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Unorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Unorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Unorm;
case Maxwell::VertexAttribute::Size::Size_16:
return vk::Format::eR16Unorm;
case Maxwell::VertexAttribute::Size::Size_16_16:
return vk::Format::eR16G16Unorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16:
return vk::Format::eR16G16B16Unorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Unorm;
default:
break;
}
break;
case Maxwell::VertexAttribute::Type::SignedInt:
break;
switch (size) {
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Sint;
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Sint;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Sint;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Sint;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Sint;
case Maxwell::VertexAttribute::Size::Size_32:
return vk::Format::eR32Sint;
default:
break;
}
case Maxwell::VertexAttribute::Type::UnsignedInt:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Uint;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Uint;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Uint;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Uint;
case Maxwell::VertexAttribute::Size::Size_32:
return vk::Format::eR32Uint;
default:
break;
}
case Maxwell::VertexAttribute::Type::UnsignedScaled:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Uscaled;
default:
break;
}
break;
case Maxwell::VertexAttribute::Type::SignedScaled:
break;
case Maxwell::VertexAttribute::Type::Float:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return vk::Format::eR32G32B32A32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32_32:
return vk::Format::eR32G32B32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32:
return vk::Format::eR32G32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32:
return vk::Format::eR32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32:
return vk::Format::eR32G32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32_32:
return vk::Format::eR32G32B32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return vk::Format::eR32G32B32A32Sfloat;
case Maxwell::VertexAttribute::Size::Size_16:
return vk::Format::eR16Sfloat;
case Maxwell::VertexAttribute::Size::Size_16_16:
return vk::Format::eR16G16Sfloat;
case Maxwell::VertexAttribute::Size::Size_16_16_16:
return vk::Format::eR16G16B16Sfloat;
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Sfloat;
default:
break;
}
@@ -308,11 +430,14 @@ vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison) {
return {};
}
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format) {
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format) {
switch (index_format) {
case Maxwell::IndexFormat::UnsignedByte:
UNIMPLEMENTED_MSG("Vulkan does not support native u8 index format");
return vk::IndexType::eUint16;
if (!device.IsExtIndexTypeUint8Supported()) {
UNIMPLEMENTED_MSG("Native uint8 indices are not supported on this device");
return vk::IndexType::eUint16;
}
return vk::IndexType::eUint8EXT;
case Maxwell::IndexFormat::UnsignedShort:
return vk::IndexType::eUint16;
case Maxwell::IndexFormat::UnsignedInt:

View File

@@ -4,7 +4,6 @@
#pragma once
#include <utility>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/declarations.h"
@@ -23,24 +22,31 @@ vk::Filter Filter(Tegra::Texture::TextureFilter filter);
vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter);
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode);
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter);
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func);
} // namespace Sampler
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format);
struct FormatInfo {
vk::Format format;
bool attachable;
bool storage;
};
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format);
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
vk::PrimitiveTopology PrimitiveTopology(const VKDevice& device,
Maxwell::PrimitiveTopology topology);
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);
vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison);
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format);
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format);
vk::StencilOp StencilOp(Maxwell::StencilOp stencil_op);

View File

@@ -0,0 +1,24 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
/*
* Build instructions:
* $ glslangValidator -V $THIS_FILE -o output.spv
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
* $ xxd -i optimized.spv
*
* Then copy that bytecode to the C++ file
*/
#version 460 core
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
layout (binding = 1) uniform sampler2D color_texture;
void main() {
color = texture(color_texture, frag_tex_coord);
}

View File

@@ -0,0 +1,28 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
/*
* Build instructions:
* $ glslangValidator -V $THIS_FILE -o output.spv
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
* $ xxd -i optimized.spv
*
* Then copy that bytecode to the C++ file
*/
#version 460 core
layout (location = 0) in vec2 vert_position;
layout (location = 1) in vec2 vert_tex_coord;
layout (location = 0) out vec2 frag_tex_coord;
layout (set = 0, binding = 0) uniform MatrixBlock {
mat4 modelview_matrix;
};
void main() {
gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
frag_tex_coord = vert_tex_coord;
}

View File

@@ -0,0 +1,37 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
/*
* Build instructions:
* $ glslangValidator -V $THIS_FILE -o output.spv
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
* $ xxd -i optimized.spv
*
* Then copy that bytecode to the C++ file
*/
#version 460 core
layout (local_size_x = 1024) in;
layout (std430, set = 0, binding = 0) buffer OutputBuffer {
uint output_indexes[];
};
layout (push_constant) uniform PushConstants {
uint first;
};
void main() {
uint primitive = gl_GlobalInvocationID.x;
if (primitive * 6 >= output_indexes.length()) {
return;
}
const uint quad_map[6] = uint[](0, 1, 2, 0, 2, 3);
for (uint vertex = 0; vertex < 6; ++vertex) {
uint index = first + primitive * 4 + quad_map[vertex];
output_indexes[primitive * 6 + vertex] = index;
}
}

View File

@@ -0,0 +1,33 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
/*
* Build instructions:
* $ glslangValidator -V $THIS_FILE -o output.spv
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
* $ xxd -i optimized.spv
*
* Then copy that bytecode to the C++ file
*/
#version 460 core
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_8bit_storage : require
layout (local_size_x = 1024) in;
layout (std430, set = 0, binding = 0) readonly buffer InputBuffer {
uint8_t input_indexes[];
};
layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
uint16_t output_indexes[];
};
void main() {
uint id = gl_GlobalInvocationID.x;
if (id < input_indexes.length()) {
output_indexes[id] = uint16_t(input_indexes[id]);
}
}

View File

@@ -3,12 +3,15 @@
// Refer to the license.txt file included.
#include <bitset>
#include <chrono>
#include <cstdlib>
#include <optional>
#include <set>
#include <string_view>
#include <thread>
#include <vector>
#include "common/assert.h"
#include "core/settings.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
@@ -201,6 +204,22 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
return wanted_format;
}
void VKDevice::ReportLoss() const {
LOG_CRITICAL(Render_Vulkan, "Device loss occured!");
// Wait some time to let the log flush
std::this_thread::sleep_for(std::chrono::seconds{1});
if (!nv_device_diagnostic_checkpoints) {
return;
}
[[maybe_unused]] const std::vector data = graphics_queue.getCheckpointDataNV(dld);
// Catch here in debug builds (or with optimizations disabled) the last graphics pipeline to be
// executed. It can be done on a debugger by evaluating the expression:
// *(VKGraphicsPipeline*)data[0]
}
bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
const vk::DispatchLoaderDynamic& dldi) const {
// Disable for now to avoid converting ASTC twice.
@@ -381,6 +400,8 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
false);
Test(extension, nv_device_diagnostic_checkpoints,
VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true);
}
if (khr_shader_float16_int8) {
@@ -464,6 +485,7 @@ std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() con
std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperties(
const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical) {
static constexpr std::array formats{vk::Format::eA8B8G8R8UnormPack32,
vk::Format::eA8B8G8R8UintPack32,
vk::Format::eA8B8G8R8SnormPack32,
vk::Format::eA8B8G8R8SrgbPack32,
vk::Format::eB5G6R5UnormPack16,

View File

@@ -39,6 +39,9 @@ public:
vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
FormatType format_type) const;
/// Reports a device loss.
void ReportLoss() const;
/// Returns the dispatch loader with direct function pointers of the device.
const vk::DispatchLoaderDynamic& GetDispatchLoader() const {
return dld;
@@ -159,6 +162,11 @@ public:
return ext_shader_viewport_index_layer;
}
/// Returns true if the device supports VK_NV_device_diagnostic_checkpoints.
bool IsNvDeviceDiagnosticCheckpoints() const {
return nv_device_diagnostic_checkpoints;
}
/// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const {
return vendor_name;
@@ -218,6 +226,7 @@ private:
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool nv_device_diagnostic_checkpoints{}; ///< Support for VK_NV_device_diagnostic_checkpoints.
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.

View File

@@ -0,0 +1,106 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include "common/assert.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_image.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
namespace Vulkan {
VKImage::VKImage(const VKDevice& device, VKScheduler& scheduler,
const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask)
: device{device}, scheduler{scheduler}, format{image_ci.format}, aspect_mask{aspect_mask},
image_num_layers{image_ci.arrayLayers}, image_num_levels{image_ci.mipLevels} {
UNIMPLEMENTED_IF_MSG(image_ci.queueFamilyIndexCount != 0,
"Queue family tracking is not implemented");
const auto dev = device.GetLogical();
image = dev.createImageUnique(image_ci, nullptr, device.GetDispatchLoader());
const u32 num_ranges = image_num_layers * image_num_levels;
barriers.resize(num_ranges);
subrange_states.resize(num_ranges, {{}, image_ci.initialLayout});
}
VKImage::~VKImage() = default;
void VKImage::Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
vk::ImageLayout new_layout) {
if (!HasChanged(base_layer, num_layers, base_level, num_levels, new_access, new_layout)) {
return;
}
std::size_t cursor = 0;
for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
for (u32 level_it = 0; level_it < num_levels; ++level_it, ++cursor) {
const u32 layer = base_layer + layer_it;
const u32 level = base_level + level_it;
auto& state = GetSubrangeState(layer, level);
barriers[cursor] = vk::ImageMemoryBarrier(
state.access, new_access, state.layout, new_layout, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, *image, {aspect_mask, level, 1, layer, 1});
state.access = new_access;
state.layout = new_layout;
}
}
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([barriers = barriers, cursor](auto cmdbuf, auto& dld) {
// TODO(Rodrigo): Implement a way to use the latest stage across subresources.
constexpr auto stage_stub = vk::PipelineStageFlagBits::eAllCommands;
cmdbuf.pipelineBarrier(stage_stub, stage_stub, {}, 0, nullptr, 0, nullptr,
static_cast<u32>(cursor), barriers.data(), dld);
});
}
bool VKImage::HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept {
const bool is_full_range = base_layer == 0 && num_layers == image_num_layers &&
base_level == 0 && num_levels == image_num_levels;
if (!is_full_range) {
state_diverged = true;
}
if (!state_diverged) {
auto& state = GetSubrangeState(0, 0);
if (state.access != new_access || state.layout != new_layout) {
return true;
}
}
for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
for (u32 level_it = 0; level_it < num_levels; ++level_it) {
const u32 layer = base_layer + layer_it;
const u32 level = base_level + level_it;
auto& state = GetSubrangeState(layer, level);
if (state.access != new_access || state.layout != new_layout) {
return true;
}
}
}
return false;
}
void VKImage::CreatePresentView() {
// Image type has to be 2D to be presented.
const vk::ImageViewCreateInfo image_view_ci({}, *image, vk::ImageViewType::e2D, format, {},
{aspect_mask, 0, 1, 0, 1});
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
present_view = dev.createImageViewUnique(image_view_ci, nullptr, dld);
}
VKImage::SubrangeState& VKImage::GetSubrangeState(u32 layer, u32 level) noexcept {
return subrange_states[static_cast<std::size_t>(layer * image_num_levels) +
static_cast<std::size_t>(level)];
}
} // namespace Vulkan

View File

@@ -0,0 +1,84 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
namespace Vulkan {
class VKDevice;
class VKScheduler;
class VKImage {
public:
explicit VKImage(const VKDevice& device, VKScheduler& scheduler,
const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask);
~VKImage();
/// Records in the passed command buffer an image transition and updates the state of the image.
void Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
vk::ImageLayout new_layout);
/// Returns a view compatible with presentation, the image has to be 2D.
vk::ImageView GetPresentView() {
if (!present_view) {
CreatePresentView();
}
return *present_view;
}
/// Returns the Vulkan image handler.
vk::Image GetHandle() const {
return *image;
}
/// Returns the Vulkan format for this image.
vk::Format GetFormat() const {
return format;
}
/// Returns the Vulkan aspect mask.
vk::ImageAspectFlags GetAspectMask() const {
return aspect_mask;
}
private:
struct SubrangeState final {
vk::AccessFlags access{}; ///< Current access bits.
vk::ImageLayout layout = vk::ImageLayout::eUndefined; ///< Current image layout.
};
bool HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept;
/// Creates a presentation view.
void CreatePresentView();
/// Returns the subrange state for a layer and layer.
SubrangeState& GetSubrangeState(u32 layer, u32 level) noexcept;
const VKDevice& device; ///< Device handler.
VKScheduler& scheduler; ///< Device scheduler.
const vk::Format format; ///< Vulkan format.
const vk::ImageAspectFlags aspect_mask; ///< Vulkan aspect mask.
const u32 image_num_layers; ///< Number of layers.
const u32 image_num_levels; ///< Number of mipmap levels.
UniqueImage image; ///< Image handle.
UniqueImageView present_view; ///< Image view compatible with presentation.
std::vector<vk::ImageMemoryBarrier> barriers; ///< Pool of barriers.
std::vector<SubrangeState> subrange_states; ///< Current subrange state.
bool state_diverged = false; ///< True when subresources mismatch in layout.
};
} // namespace Vulkan

View File

@@ -72,12 +72,22 @@ VKFence::VKFence(const VKDevice& device, UniqueFence handle)
VKFence::~VKFence() = default;
void VKFence::Wait() {
static constexpr u64 timeout = std::numeric_limits<u64>::max();
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
dev.waitForFences({*handle}, true, std::numeric_limits<u64>::max(), dld);
switch (const auto result = dev.waitForFences(1, &*handle, true, timeout, dld)) {
case vk::Result::eSuccess:
return;
case vk::Result::eErrorDeviceLost:
device.ReportLoss();
[[fallthrough]];
default:
vk::throwResultException(result, "vk::waitForFences");
}
}
void VKFence::Release() {
ASSERT(is_owned);
is_owned = false;
}
@@ -133,8 +143,32 @@ void VKFence::Unprotect(VKResource* resource) {
protected_resources.erase(it);
}
void VKFence::RedirectProtection(VKResource* old_resource, VKResource* new_resource) noexcept {
std::replace(std::begin(protected_resources), std::end(protected_resources), old_resource,
new_resource);
}
VKFenceWatch::VKFenceWatch() = default;
VKFenceWatch::VKFenceWatch(VKFence& initial_fence) {
Watch(initial_fence);
}
VKFenceWatch::VKFenceWatch(VKFenceWatch&& rhs) noexcept {
fence = std::exchange(rhs.fence, nullptr);
if (fence) {
fence->RedirectProtection(&rhs, this);
}
}
VKFenceWatch& VKFenceWatch::operator=(VKFenceWatch&& rhs) noexcept {
fence = std::exchange(rhs.fence, nullptr);
if (fence) {
fence->RedirectProtection(&rhs, this);
}
return *this;
}
VKFenceWatch::~VKFenceWatch() {
if (fence) {
fence->Unprotect(this);

View File

@@ -65,6 +65,9 @@ public:
/// Removes protection for a resource.
void Unprotect(VKResource* resource);
/// Redirects one protected resource to a new address.
void RedirectProtection(VKResource* old_resource, VKResource* new_resource) noexcept;
/// Retreives the fence.
operator vk::Fence() const {
return *handle;
@@ -97,8 +100,13 @@ private:
class VKFenceWatch final : public VKResource {
public:
explicit VKFenceWatch();
VKFenceWatch(VKFence& initial_fence);
VKFenceWatch(VKFenceWatch&&) noexcept;
VKFenceWatch(const VKFenceWatch&) = delete;
~VKFenceWatch() override;
VKFenceWatch& operator=(VKFenceWatch&&) noexcept;
/// Waits for the fence to be released.
void Wait();
@@ -116,6 +124,14 @@ public:
void OnFenceRemoval(VKFence* signaling_fence) override;
/**
* Do not use it paired with Watch. Use TryWatch instead.
* Returns true when the watch is free.
*/
bool IsUsed() const {
return fence != nullptr;
}
private:
VKFence* fence{}; ///< Fence watching this resource. nullptr when the watch is free.
};

View File

@@ -46,9 +46,10 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
MaxwellToVK::Sampler::Filter(tsc.min_filter),
MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u), MaxwellToVK::Sampler::WrapMode(tsc.wrap_v),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p), tsc.GetLodBias(), has_anisotropy,
max_anisotropy, tsc.depth_compare_enabled,
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_v, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p, tsc.mag_filter), tsc.GetLodBias(),
has_anisotropy, max_anisotropy, tsc.depth_compare_enabled,
MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
unnormalized_coords);

View File

@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
@@ -11,46 +11,172 @@
namespace Vulkan {
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
: device{device}, resource_manager{resource_manager} {
next_fence = &resource_manager.CommitFence();
AllocateNewContext();
MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
const vk::DispatchLoaderDynamic& dld) {
auto command = first;
while (command != nullptr) {
auto next = command->GetNext();
command->Execute(cmdbuf, dld);
command->~Command();
command = next;
}
command_offset = 0;
first = nullptr;
last = nullptr;
}
VKScheduler::~VKScheduler() = default;
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
: device{device}, resource_manager{resource_manager}, next_fence{
&resource_manager.CommitFence()} {
AcquireNewChunk();
AllocateNewContext();
worker_thread = std::thread(&VKScheduler::WorkerThread, this);
}
VKScheduler::~VKScheduler() {
quit = true;
cv.notify_all();
worker_thread.join();
}
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
SubmitExecution(semaphore);
if (release_fence)
if (release_fence) {
current_fence->Release();
}
AllocateNewContext();
}
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
SubmitExecution(semaphore);
current_fence->Wait();
if (release_fence)
if (release_fence) {
current_fence->Release();
}
AllocateNewContext();
}
void VKScheduler::WaitWorker() {
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
DispatchWork();
bool finished = false;
do {
cv.notify_all();
std::unique_lock lock{mutex};
finished = chunk_queue.Empty();
} while (!finished);
}
void VKScheduler::DispatchWork() {
if (chunk->Empty()) {
return;
}
chunk_queue.Push(std::move(chunk));
cv.notify_all();
AcquireNewChunk();
}
void VKScheduler::RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi) {
if (state.renderpass && renderpass_bi == *state.renderpass) {
return;
}
const bool end_renderpass = state.renderpass.has_value();
state.renderpass = renderpass_bi;
Record([renderpass_bi, end_renderpass](auto cmdbuf, auto& dld) {
if (end_renderpass) {
cmdbuf.endRenderPass(dld);
}
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
});
}
void VKScheduler::RequestOutsideRenderPassOperationContext() {
EndRenderPass();
}
void VKScheduler::BindGraphicsPipeline(vk::Pipeline pipeline) {
if (state.graphics_pipeline == pipeline) {
return;
}
state.graphics_pipeline = pipeline;
Record([pipeline](auto cmdbuf, auto& dld) {
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
});
}
void VKScheduler::WorkerThread() {
std::unique_lock lock{mutex};
do {
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
if (quit) {
continue;
}
auto extracted_chunk = std::move(chunk_queue.Front());
chunk_queue.Pop();
extracted_chunk->ExecuteAll(current_cmdbuf, device.GetDispatchLoader());
chunk_reserve.Push(std::move(extracted_chunk));
} while (!quit);
}
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
EndPendingOperations();
InvalidateState();
WaitWorker();
std::unique_lock lock{mutex};
const auto queue = device.GetGraphicsQueue();
const auto& dld = device.GetDispatchLoader();
current_cmdbuf.end(dld);
const auto queue = device.GetGraphicsQueue();
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, &current_cmdbuf, semaphore ? 1u : 0u,
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, &current_cmdbuf, semaphore ? 1U : 0U,
&semaphore);
queue.submit({submit_info}, *current_fence, dld);
queue.submit({submit_info}, static_cast<vk::Fence>(*current_fence), dld);
}
void VKScheduler::AllocateNewContext() {
std::unique_lock lock{mutex};
current_fence = next_fence;
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
next_fence = &resource_manager.CommitFence();
const auto& dld = device.GetDispatchLoader();
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
device.GetDispatchLoader());
}
void VKScheduler::InvalidateState() {
state.graphics_pipeline = nullptr;
state.viewports = false;
state.scissors = false;
state.depth_bias = false;
state.blend_constants = false;
state.depth_bounds = false;
state.stencil_values = false;
}
void VKScheduler::EndPendingOperations() {
EndRenderPass();
}
void VKScheduler::EndRenderPass() {
if (!state.renderpass) {
return;
}
state.renderpass = std::nullopt;
Record([](auto cmdbuf, auto& dld) { cmdbuf.endRenderPass(dld); });
}
void VKScheduler::AcquireNewChunk() {
if (chunk_reserve.Empty()) {
chunk = std::make_unique<CommandChunk>();
return;
}
chunk = std::move(chunk_reserve.Front());
chunk_reserve.Pop();
}
} // namespace Vulkan

View File

@@ -4,7 +4,14 @@
#pragma once
#include <condition_variable>
#include <memory>
#include <optional>
#include <stack>
#include <thread>
#include <utility>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "video_core/renderer_vulkan/declarations.h"
namespace Vulkan {
@@ -30,23 +37,6 @@ private:
VKFence* const& fence;
};
class VKCommandBufferView {
public:
VKCommandBufferView() = default;
VKCommandBufferView(const vk::CommandBuffer& cmdbuf) : cmdbuf{cmdbuf} {}
const vk::CommandBuffer* operator->() const noexcept {
return &cmdbuf;
}
operator vk::CommandBuffer() const noexcept {
return cmdbuf;
}
private:
const vk::CommandBuffer& cmdbuf;
};
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
/// OpenGL-like operations on Vulkan command buffers.
class VKScheduler {
@@ -54,32 +44,190 @@ public:
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
~VKScheduler();
/// Gets a reference to the current fence.
VKFenceView GetFence() const {
return current_fence;
}
/// Gets a reference to the current command buffer.
VKCommandBufferView GetCommandBuffer() const {
return current_cmdbuf;
}
/// Sends the current execution context to the GPU.
void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
/// Sends the current execution context to the GPU and waits for it to complete.
void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
/// Waits for the worker thread to finish executing everything. After this function returns it's
/// safe to touch worker resources.
void WaitWorker();
/// Sends currently recorded work to the worker thread.
void DispatchWork();
/// Requests to begin a renderpass.
void RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi);
/// Requests the current executino context to be able to execute operations only allowed outside
/// of a renderpass.
void RequestOutsideRenderPassOperationContext();
/// Binds a pipeline to the current execution context.
void BindGraphicsPipeline(vk::Pipeline pipeline);
/// Returns true when viewports have been set in the current command buffer.
bool TouchViewports() {
return std::exchange(state.viewports, true);
}
/// Returns true when scissors have been set in the current command buffer.
bool TouchScissors() {
return std::exchange(state.scissors, true);
}
/// Returns true when depth bias have been set in the current command buffer.
bool TouchDepthBias() {
return std::exchange(state.depth_bias, true);
}
/// Returns true when blend constants have been set in the current command buffer.
bool TouchBlendConstants() {
return std::exchange(state.blend_constants, true);
}
/// Returns true when depth bounds have been set in the current command buffer.
bool TouchDepthBounds() {
return std::exchange(state.depth_bounds, true);
}
/// Returns true when stencil values have been set in the current command buffer.
bool TouchStencilValues() {
return std::exchange(state.stencil_values, true);
}
/// Send work to a separate thread.
template <typename T>
void Record(T&& command) {
if (chunk->Record(command)) {
return;
}
DispatchWork();
(void)chunk->Record(command);
}
/// Gets a reference to the current fence.
VKFenceView GetFence() const {
return current_fence;
}
private:
class Command {
public:
virtual ~Command() = default;
virtual void Execute(vk::CommandBuffer cmdbuf,
const vk::DispatchLoaderDynamic& dld) const = 0;
Command* GetNext() const {
return next;
}
void SetNext(Command* next_) {
next = next_;
}
private:
Command* next = nullptr;
};
template <typename T>
class TypedCommand final : public Command {
public:
explicit TypedCommand(T&& command) : command{std::move(command)} {}
~TypedCommand() override = default;
TypedCommand(TypedCommand&&) = delete;
TypedCommand& operator=(TypedCommand&&) = delete;
void Execute(vk::CommandBuffer cmdbuf,
const vk::DispatchLoaderDynamic& dld) const override {
command(cmdbuf, dld);
}
private:
T command;
};
class CommandChunk final {
public:
void ExecuteAll(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld);
template <typename T>
bool Record(T& command) {
using FuncType = TypedCommand<T>;
static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
if (command_offset > sizeof(data) - sizeof(FuncType)) {
return false;
}
Command* current_last = last;
last = new (data.data() + command_offset) FuncType(std::move(command));
if (current_last) {
current_last->SetNext(last);
} else {
first = last;
}
command_offset += sizeof(FuncType);
return true;
}
bool Empty() const {
return command_offset == 0;
}
private:
Command* first = nullptr;
Command* last = nullptr;
std::size_t command_offset = 0;
std::array<u8, 0x8000> data{};
};
void WorkerThread();
void SubmitExecution(vk::Semaphore semaphore);
void AllocateNewContext();
void InvalidateState();
void EndPendingOperations();
void EndRenderPass();
void AcquireNewChunk();
const VKDevice& device;
VKResourceManager& resource_manager;
vk::CommandBuffer current_cmdbuf;
VKFence* current_fence = nullptr;
VKFence* next_fence = nullptr;
struct State {
std::optional<vk::RenderPassBeginInfo> renderpass;
vk::Pipeline graphics_pipeline;
bool viewports = false;
bool scissors = false;
bool depth_bias = false;
bool blend_constants = false;
bool depth_bounds = false;
bool stencil_values = false;
} state;
std::unique_ptr<CommandChunk> chunk;
std::thread worker_thread;
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_queue;
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
std::mutex mutex;
std::condition_variable cv;
bool quit = false;
};
} // namespace Vulkan

File diff suppressed because it is too large Load Diff

View File

@@ -5,29 +5,28 @@
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <set>
#include <type_traits>
#include <utility>
#include <vector>
#include <sirit/sirit.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
class ShaderIR;
}
namespace Vulkan {
class VKDevice;
}
namespace Vulkan::VKShader {
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using TexelBufferEntry = VideoCommon::Shader::Sampler;
using SamplerEntry = VideoCommon::Shader::Sampler;
using ImageEntry = VideoCommon::Shader::Image;
constexpr u32 DESCRIPTOR_SET = 0;
@@ -46,39 +45,78 @@ private:
class GlobalBufferEntry {
public:
explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
u32 GetCbufIndex() const {
constexpr u32 GetCbufIndex() const {
return cbuf_index;
}
u32 GetCbufOffset() const {
constexpr u32 GetCbufOffset() const {
return cbuf_offset;
}
constexpr bool IsWritten() const {
return is_written;
}
private:
u32 cbuf_index{};
u32 cbuf_offset{};
bool is_written{};
};
struct ShaderEntries {
u32 const_buffers_base_binding{};
u32 global_buffers_base_binding{};
u32 samplers_base_binding{};
u32 NumBindings() const {
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
texel_buffers.size() + samplers.size() + images.size());
}
std::vector<ConstBufferEntry> const_buffers;
std::vector<GlobalBufferEntry> global_buffers;
std::vector<TexelBufferEntry> texel_buffers;
std::vector<SamplerEntry> samplers;
std::vector<ImageEntry> images;
std::set<u32> attributes;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
std::size_t shader_length{};
Sirit::Id entry_function{};
std::vector<Sirit::Id> interfaces;
bool uses_warps{};
};
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
struct Specialization final {
u32 base_binding{};
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
Tegra::Engines::ShaderType stage);
// Compute specific
std::array<u32, 3> workgroup_size{};
u32 shared_memory_size{};
} // namespace Vulkan::VKShader
// Graphics specific
Maxwell::PrimitiveTopology primitive_topology{};
std::optional<float> point_size{};
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
bool ndc_minus_one_to_one{};
// Tessellation specific
struct {
Maxwell::TessellationPrimitive primitive{};
Maxwell::TessellationSpacing spacing{};
bool clockwise{};
} tessellation;
// Fragment specific
std::bitset<8> enabled_rendertargets;
};
// Old gcc versions don't consider this trivially copyable.
// static_assert(std::is_trivially_copyable_v<Specialization>);
struct SPIRVShader {
std::vector<u32> code;
ShaderEntries entries;
};
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
Tegra::Engines::ShaderType stage, const Specialization& specialization);
} // namespace Vulkan

View File

@@ -0,0 +1,127 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <unordered_map>
#include <utility>
#include <vector>
#include "common/bit_util.h"
#include "common/common_types.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
namespace Vulkan {
VKStagingBufferPool::StagingBuffer::StagingBuffer(std::unique_ptr<VKBuffer> buffer, VKFence& fence,
u64 last_epoch)
: buffer{std::move(buffer)}, watch{fence}, last_epoch{last_epoch} {}
VKStagingBufferPool::StagingBuffer::StagingBuffer(StagingBuffer&& rhs) noexcept {
buffer = std::move(rhs.buffer);
watch = std::move(rhs.watch);
last_epoch = rhs.last_epoch;
}
VKStagingBufferPool::StagingBuffer::~StagingBuffer() = default;
VKStagingBufferPool::StagingBuffer& VKStagingBufferPool::StagingBuffer::operator=(
StagingBuffer&& rhs) noexcept {
buffer = std::move(rhs.buffer);
watch = std::move(rhs.watch);
last_epoch = rhs.last_epoch;
return *this;
}
VKStagingBufferPool::VKStagingBufferPool(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler)
: device{device}, memory_manager{memory_manager}, scheduler{scheduler},
is_device_integrated{device.IsIntegrated()} {}
VKStagingBufferPool::~VKStagingBufferPool() = default;
VKBuffer& VKStagingBufferPool::GetUnusedBuffer(std::size_t size, bool host_visible) {
if (const auto buffer = TryGetReservedBuffer(size, host_visible)) {
return *buffer;
}
return CreateStagingBuffer(size, host_visible);
}
void VKStagingBufferPool::TickFrame() {
++epoch;
current_delete_level = (current_delete_level + 1) % NumLevels;
ReleaseCache(true);
if (!is_device_integrated) {
ReleaseCache(false);
}
}
VKBuffer* VKStagingBufferPool::TryGetReservedBuffer(std::size_t size, bool host_visible) {
for (auto& entry : GetCache(host_visible)[Common::Log2Ceil64(size)].entries) {
if (entry.watch.TryWatch(scheduler.GetFence())) {
entry.last_epoch = epoch;
return &*entry.buffer;
}
}
return nullptr;
}
VKBuffer& VKStagingBufferPool::CreateStagingBuffer(std::size_t size, bool host_visible) {
const auto usage =
vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst |
vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndexBuffer;
const u32 log2 = Common::Log2Ceil64(size);
const vk::BufferCreateInfo buffer_ci({}, 1ULL << log2, usage, vk::SharingMode::eExclusive, 0,
nullptr);
const auto dev = device.GetLogical();
auto buffer = std::make_unique<VKBuffer>();
buffer->handle = dev.createBufferUnique(buffer_ci, nullptr, device.GetDispatchLoader());
buffer->commit = memory_manager.Commit(*buffer->handle, host_visible);
auto& entries = GetCache(host_visible)[log2].entries;
return *entries.emplace_back(std::move(buffer), scheduler.GetFence(), epoch).buffer;
}
VKStagingBufferPool::StagingBuffersCache& VKStagingBufferPool::GetCache(bool host_visible) {
return is_device_integrated || host_visible ? host_staging_buffers : device_staging_buffers;
}
void VKStagingBufferPool::ReleaseCache(bool host_visible) {
auto& cache = GetCache(host_visible);
const u64 size = ReleaseLevel(cache, current_delete_level);
if (size == 0) {
return;
}
}
u64 VKStagingBufferPool::ReleaseLevel(StagingBuffersCache& cache, std::size_t log2) {
static constexpr u64 epochs_to_destroy = 180;
static constexpr std::size_t deletions_per_tick = 16;
auto& staging = cache[log2];
auto& entries = staging.entries;
const std::size_t old_size = entries.size();
const auto is_deleteable = [this](const auto& entry) {
return entry.last_epoch + epochs_to_destroy < epoch && !entry.watch.IsUsed();
};
const std::size_t begin_offset = staging.delete_index;
const std::size_t end_offset = std::min(begin_offset + deletions_per_tick, old_size);
const auto begin = std::begin(entries) + begin_offset;
const auto end = std::begin(entries) + end_offset;
entries.erase(std::remove_if(begin, end, is_deleteable), end);
const std::size_t new_size = entries.size();
staging.delete_index += deletions_per_tick;
if (staging.delete_index >= new_size) {
staging.delete_index = 0;
}
return (1ULL << log2) * (old_size - new_size);
}
} // namespace Vulkan

View File

@@ -0,0 +1,83 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <climits>
#include <unordered_map>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
namespace Vulkan {
class VKDevice;
class VKFenceWatch;
class VKScheduler;
struct VKBuffer final {
UniqueBuffer handle;
VKMemoryCommit commit;
};
class VKStagingBufferPool final {
public:
explicit VKStagingBufferPool(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler);
~VKStagingBufferPool();
VKBuffer& GetUnusedBuffer(std::size_t size, bool host_visible);
void TickFrame();
private:
struct StagingBuffer final {
explicit StagingBuffer(std::unique_ptr<VKBuffer> buffer, VKFence& fence, u64 last_epoch);
StagingBuffer(StagingBuffer&& rhs) noexcept;
StagingBuffer(const StagingBuffer&) = delete;
~StagingBuffer();
StagingBuffer& operator=(StagingBuffer&& rhs) noexcept;
std::unique_ptr<VKBuffer> buffer;
VKFenceWatch watch;
u64 last_epoch = 0;
};
struct StagingBuffers final {
std::vector<StagingBuffer> entries;
std::size_t delete_index = 0;
};
static constexpr std::size_t NumLevels = sizeof(std::size_t) * CHAR_BIT;
using StagingBuffersCache = std::array<StagingBuffers, NumLevels>;
VKBuffer* TryGetReservedBuffer(std::size_t size, bool host_visible);
VKBuffer& CreateStagingBuffer(std::size_t size, bool host_visible);
StagingBuffersCache& GetCache(bool host_visible);
void ReleaseCache(bool host_visible);
u64 ReleaseLevel(StagingBuffersCache& cache, std::size_t log2);
const VKDevice& device;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
const bool is_device_integrated;
StagingBuffersCache host_staging_buffers;
StagingBuffersCache device_staging_buffers;
u64 epoch = 0;
std::size_t current_delete_level = 0;
};
} // namespace Vulkan

View File

@@ -63,12 +63,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
case OpCode::Id::I2F_R:
case OpCode::Id::I2F_C:
case OpCode::Id::I2F_IMM: {
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in I2F is not implemented");
Node value = [&]() {
Node value = [&] {
switch (opcode->get().GetId()) {
case OpCode::Id::I2F_R:
return GetRegister(instr.gpr20);
@@ -81,7 +80,19 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
return Immediate(0);
}
}();
const bool input_signed = instr.conversion.is_input_signed;
if (instr.conversion.src_size == Register::Size::Byte) {
const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
if (offset > 0) {
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
std::move(value), Immediate(offset));
}
} else {
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
}
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);

View File

@@ -21,7 +21,24 @@ using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
namespace {
u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
u32 GetLdgMemorySize(Tegra::Shader::UniformType uniform_type) {
switch (uniform_type) {
case Tegra::Shader::UniformType::UnsignedByte:
case Tegra::Shader::UniformType::Single:
return 1;
case Tegra::Shader::UniformType::Double:
return 2;
case Tegra::Shader::UniformType::Quad:
case Tegra::Shader::UniformType::UnsignedQuad:
return 4;
default:
UNIMPLEMENTED_MSG("Unimplemented size={}!", static_cast<u32>(uniform_type));
return 1;
}
}
u32 GetStgMemorySize(Tegra::Shader::UniformType uniform_type) {
switch (uniform_type) {
case Tegra::Shader::UniformType::Single:
return 1;
@@ -35,6 +52,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
return 1;
}
}
} // Anonymous namespace
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
@@ -168,7 +186,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const auto [real_address_base, base_address, descriptor] =
TrackGlobalMemory(bb, instr, false);
const u32 count = GetUniformTypeElementsCount(type);
const u32 count = GetLdgMemorySize(type);
if (!real_address_base || !base_address) {
// Tracking failed, load zeroes.
for (u32 i = 0; i < count; ++i) {
@@ -179,12 +197,22 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
if (type == Tegra::Shader::UniformType::UnsignedByte) {
// To handle unaligned loads get the byte used to dereferenced global memory
// and extract that byte from the loaded uint32.
Node byte = Operation(OperationCode::UBitwiseAnd, real_address, Immediate(3));
byte = Operation(OperationCode::ULogicalShiftLeft, std::move(byte), Immediate(3));
gmem = Operation(OperationCode::UBitfieldExtract, std::move(gmem), std::move(byte),
Immediate(8));
}
SetTemporary(bb, i, gmem);
}
for (u32 i = 0; i < count; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
@@ -196,28 +224,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
"Unaligned attribute loads are not supported");
u64 next_element = instr.attribute.fmt20.element;
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
u64 element = instr.attribute.fmt20.element;
auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto StoreNextElement = [&](u32 reg_offset) {
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
next_element, GetRegister(instr.gpr39));
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
Node dest;
if (instr.attribute.fmt20.patch) {
const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
dest = MakeNode<PatchNode>(offset);
} else {
dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
GetRegister(instr.gpr39));
}
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
bb.push_back(Operation(OperationCode::Assign, dest, src));
// Load the next attribute element into the following register. If the element
// to load goes beyond the vec4 size, load the first element of the next
// attribute.
next_element = (next_element + 1) % 4;
next_index = next_index + (next_element == 0 ? 1 : 0);
};
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
StoreNextElement(reg_offset);
// Load the next attribute element into the following register. If the element to load
// goes beyond the vec4 size, load the first element of the next attribute.
element = (element + 1) % 4;
index = index + (element == 0 ? 1 : 0);
}
break;
}
case OpCode::Id::ST_L:
@@ -274,7 +302,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
break;
}
const u32 count = GetUniformTypeElementsCount(type);
const u32 count = GetStgMemorySize(type);
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);

View File

@@ -69,6 +69,8 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
case OpCode::Id::MOV_SYS: {
const Node value = [this, instr] {
switch (instr.sys20) {
case SystemVariable::InvocationId:
return Operation(OperationCode::InvocationId);
case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate);
case SystemVariable::InvocationInfo:
@@ -255,6 +257,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
break;
}
case OpCode::Id::MEMBAR: {
UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL);
UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
bb.push_back(Operation(OperationCode::MemoryBarrierGL));
break;
}
case OpCode::Id::DEPBAR: {
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
break;

View File

@@ -13,37 +13,65 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
namespace {
constexpr u64 NUM_PROGRAMMABLE_PREDICATES = 7;
}
u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
UNIMPLEMENTED_IF(instr.p2r_r2p.mode != Tegra::Shader::R2pMode::Pr);
const Node apply_mask = [&]() {
const Node apply_mask = [&] {
switch (opcode->get().GetId()) {
case OpCode::Id::R2P_IMM:
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
case OpCode::Id::P2R_IMM:
return Immediate(static_cast<u32>(instr.p2r_r2p.immediate_mask));
default:
UNREACHABLE();
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
return Immediate(0);
}
}();
const Node mask = GetRegister(instr.gpr8);
const auto offset = static_cast<u32>(instr.r2p.byte) * 8;
constexpr u32 programmable_preds = 7;
for (u64 pred = 0; pred < programmable_preds; ++pred) {
const auto shift = static_cast<u32>(pred);
const auto offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
const Node condition =
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
switch (opcode->get().GetId()) {
case OpCode::Id::R2P_IMM: {
const Node mask = GetRegister(instr.gpr8);
const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
const auto shift = static_cast<u32>(pred);
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
bb.push_back(Conditional(condition, {code}));
const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
const Node condition =
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
const Node value =
Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
bb.push_back(Conditional(condition, {code}));
}
break;
}
case OpCode::Id::P2R_IMM: {
Node value = Immediate(0);
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
Node bit = Operation(OperationCode::Select, GetPredicate(pred), Immediate(1U << pred),
Immediate(0));
value = Operation(OperationCode::UBitwiseOr, std::move(value), std::move(bit));
}
value = Operation(OperationCode::UBitwiseAnd, std::move(value), apply_mask);
value = BitfieldInsert(GetRegister(instr.gpr8), std::move(value), offset, 8);
SetRegister(bb, instr.gpr0, std::move(value));
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled P2R/R2R instruction: {}", opcode->get().GetName());
break;
}
return pc;

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