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__refs_pul
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__refs_pul
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f2458106e6 | ||
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67b8265bd6 |
@@ -1,39 +0,0 @@
|
||||
# Set-up Visual Studio Command Prompt environment for PowerShell
|
||||
pushd "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\"
|
||||
cmd /c "VsDevCmd.bat -arch=x64 & set" | foreach {
|
||||
if ($_ -match "=") {
|
||||
$v = $_.split("="); Set-Item -Force -Path "ENV:\$($v[0])" -Value "$($v[1])"
|
||||
}
|
||||
}
|
||||
popd
|
||||
|
||||
function Which ($search_path, $name) {
|
||||
($search_path).Split(";") | Get-ChildItem -Filter $name | Select -First 1 -Exp FullName
|
||||
}
|
||||
|
||||
function GetDeps ($search_path, $binary) {
|
||||
((dumpbin /dependents $binary).Where({ $_ -match "dependencies:"}, "SkipUntil") | Select-String "[^ ]*\.dll").Matches | foreach {
|
||||
Which $search_path $_.Value
|
||||
}
|
||||
}
|
||||
|
||||
function RecursivelyGetDeps ($search_path, $binary) {
|
||||
$final_deps = @()
|
||||
$deps_to_process = GetDeps $search_path $binary
|
||||
while ($deps_to_process.Count -gt 0) {
|
||||
$current, $deps_to_process = $deps_to_process
|
||||
if ($final_deps -contains $current) { continue }
|
||||
|
||||
# Is this a system dll file?
|
||||
# We use the same algorithm that cmake uses to determine this.
|
||||
if ($current -match "$([regex]::Escape($env:SystemRoot))\\sys") { continue }
|
||||
if ($current -match "$([regex]::Escape($env:WinDir))\\sys") { continue }
|
||||
if ($current -match "\\msvc[^\\]+dll") { continue }
|
||||
if ($current -match "\\api-ms-win-[^\\]+dll") { continue }
|
||||
|
||||
$final_deps += $current
|
||||
$new_deps = GetDeps $search_path $current
|
||||
$deps_to_process += ($new_deps | ?{-not ($final_deps -contains $_)})
|
||||
}
|
||||
return $final_deps
|
||||
}
|
||||
178
appveyor.yml
178
appveyor.yml
@@ -1,178 +0,0 @@
|
||||
# shallow clone
|
||||
clone_depth: 10
|
||||
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
|
||||
os: Visual Studio 2017
|
||||
|
||||
environment:
|
||||
# Tell msys2 to add mingw64 to the path
|
||||
MSYSTEM: MINGW64
|
||||
# Tell msys2 to inherit the current directory when starting the shell
|
||||
CHERE_INVOKING: 1
|
||||
matrix:
|
||||
- BUILD_TYPE: msvc
|
||||
- BUILD_TYPE: mingw
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- Release
|
||||
|
||||
install:
|
||||
- git submodule update --init --recursive
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'mingw') {
|
||||
$dependencies = "mingw64/mingw-w64-x86_64-cmake",
|
||||
"mingw64/mingw-w64-x86_64-qt5",
|
||||
"mingw64/mingw-w64-x86_64-SDL2"
|
||||
# redirect err to null to prevent warnings from becoming errors
|
||||
# workaround to prevent pacman from failing due to cyclical dependencies
|
||||
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S mingw64/mingw-w64-x86_64-freetype mingw64/mingw-w64-x86_64-fontconfig" 2> $null
|
||||
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S $dependencies" 2> $null
|
||||
}
|
||||
|
||||
before_build:
|
||||
- mkdir %BUILD_TYPE%_build
|
||||
- cd %BUILD_TYPE%_build
|
||||
- ps: |
|
||||
$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
|
||||
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1"
|
||||
}
|
||||
- cd ..
|
||||
|
||||
build_script:
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# https://www.appveyor.com/docs/build-phase
|
||||
msbuild msvc_build/yuzu.sln /maxcpucount /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -C mingw_build/ 2>&1'
|
||||
}
|
||||
|
||||
after_build:
|
||||
- ps: |
|
||||
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-",""
|
||||
$GITREV = $(git show -s --format='%h')
|
||||
|
||||
# Find out which kind of release we are producing by tag name
|
||||
if ($env:APPVEYOR_REPO_TAG_NAME) {
|
||||
$RELEASE_DIST, $RELEASE_VERSION = $env:APPVEYOR_REPO_TAG_NAME.split('-')
|
||||
} else {
|
||||
# There is no repo tag - make assumptions
|
||||
$RELEASE_DIST = "head"
|
||||
}
|
||||
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# Where are these spaces coming from? Regardless, let's remove them
|
||||
$MSVC_BUILD_ZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.zip" -replace " ", ""
|
||||
$MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace " ", ""
|
||||
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
|
||||
|
||||
# set the build names as env vars so the artifacts can upload them
|
||||
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
|
||||
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
|
||||
$env:BUILD_UPDATE = $MSVC_SEVENZIP
|
||||
|
||||
$BUILD_DIR = ".\msvc_build\bin\Release"
|
||||
|
||||
# Make a debug symbol upload
|
||||
mkdir pdb
|
||||
Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
|
||||
7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
|
||||
rm "$BUILD_DIR\*.pdb"
|
||||
|
||||
mkdir $RELEASE_DIST
|
||||
# get rid of extra exes by copying everything over, then deleting all the exes, then copying just the exes we want
|
||||
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
|
||||
rm "$RELEASE_DIST\*.exe"
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Copy-Item .\license.txt -Destination $RELEASE_DIST
|
||||
Copy-Item .\README.md -Destination $RELEASE_DIST
|
||||
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
|
||||
7z a $MSVC_SEVENZIP $RELEASE_DIST
|
||||
} else {
|
||||
$MINGW_BUILD_ZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.zip" -replace " ", ""
|
||||
$MINGW_SEVENZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.7z" -replace " ", ""
|
||||
# not going to bother adding separate debug symbols for mingw, so just upload a README for it
|
||||
# if someone wants to add them, change mingw to compile with -g and use objdump and strip to separate the symbols from the binary
|
||||
$MINGW_NO_DEBUG_SYMBOLS = "README_No_Debug_Symbols.txt"
|
||||
Set-Content -Path $MINGW_NO_DEBUG_SYMBOLS -Value "This is a workaround for Appveyor since msvc has debug symbols but mingw doesnt" -Force
|
||||
|
||||
# store the build information in env vars so we can use them as artifacts
|
||||
$env:BUILD_ZIP = $MINGW_BUILD_ZIP
|
||||
$env:BUILD_SYMBOLS = $MINGW_NO_DEBUG_SYMBOLS
|
||||
$env:BUILD_UPDATE = $MINGW_SEVENZIP
|
||||
|
||||
$CMAKE_SOURCE_DIR = "$env:APPVEYOR_BUILD_FOLDER"
|
||||
$CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build/bin"
|
||||
$RELEASE_DIST = $RELEASE_DIST + "-mingw"
|
||||
|
||||
mkdir $RELEASE_DIST
|
||||
mkdir $RELEASE_DIST/platforms
|
||||
mkdir $RELEASE_DIST/styles
|
||||
mkdir $RELEASE_DIST/imageformats
|
||||
|
||||
# copy the compiled binaries and other release files to the release folder
|
||||
Get-ChildItem "$CMAKE_BINARY_DIR" -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
|
||||
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
|
||||
|
||||
# copy the qt windows plugin dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
|
||||
|
||||
# copy the qt windows vista style dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll" -force -destination "$RELEASE_DIST/styles"
|
||||
|
||||
# copy the qt jpeg imageformat dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
|
||||
|
||||
# copy all the dll dependencies to the release folder
|
||||
. "./.appveyor/UtilityFunctions.ps1"
|
||||
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
|
||||
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
|
||||
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
|
||||
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\imageformats\qjpeg.dll"
|
||||
Write-Host "Detected the following dependencies:"
|
||||
Write-Host $MingwDLLs
|
||||
foreach ($file in $MingwDLLs) {
|
||||
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
|
||||
}
|
||||
|
||||
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
|
||||
7z a $MINGW_SEVENZIP $RELEASE_DIST
|
||||
}
|
||||
|
||||
test_script:
|
||||
- cd %BUILD_TYPE%_build
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
ctest -VV -C Release
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc "ctest -VV -C Release"
|
||||
}
|
||||
- cd ..
|
||||
|
||||
artifacts:
|
||||
- path: $(BUILD_ZIP)
|
||||
name: build
|
||||
type: zip
|
||||
|
||||
deploy:
|
||||
provider: GitHub
|
||||
release: $(appveyor_repo_tag_name)
|
||||
auth_token:
|
||||
secure: QqePPnXbkzmXct5c8hZ2X5AbsthbI6cS1Sr+VBzcD8oUOIjfWJJKXVAQGUbQAbb0
|
||||
artifact: update,build
|
||||
draft: false
|
||||
prerelease: false
|
||||
on:
|
||||
appveyor_repo_tag: true
|
||||
2
externals/boost
vendored
2
externals/boost
vendored
Submodule externals/boost updated: 0b920df1c9...5e8300b76a
2
externals/sirit
vendored
2
externals/sirit
vendored
Submodule externals/sirit updated: f7c4b07a7e...12f40a8032
@@ -17,10 +17,10 @@
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Kernel {
|
||||
namespace {
|
||||
|
||||
// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
|
||||
auto& system = Core::System::GetInstance();
|
||||
void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
|
||||
s32 num_to_wake) {
|
||||
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
|
||||
// them all.
|
||||
std::size_t last = waiting_threads.size();
|
||||
@@ -32,12 +32,12 @@ void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s3
|
||||
for (std::size_t i = 0; i < last; i++) {
|
||||
ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
|
||||
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
RemoveThread(waiting_threads[i]);
|
||||
waiting_threads[i]->SetArbiterWaitAddress(0);
|
||||
waiting_threads[i]->ResumeFromWait();
|
||||
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
|
||||
AddressArbiter::~AddressArbiter() = default;
|
||||
@@ -184,6 +184,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
|
||||
ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->SetArbiterWaitAddress(address);
|
||||
InsertThread(SharedFrom(current_thread));
|
||||
current_thread->SetStatus(ThreadStatus::WaitArb);
|
||||
current_thread->InvalidateWakeupCallback();
|
||||
current_thread->WakeAfterDelay(timeout);
|
||||
@@ -192,26 +193,51 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
|
||||
VAddr address) const {
|
||||
void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
|
||||
RemoveThread(thread);
|
||||
thread->SetArbiterWaitAddress(0);
|
||||
}
|
||||
|
||||
// Retrieve all threads that are waiting for this address.
|
||||
std::vector<std::shared_ptr<Thread>> threads;
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetArbiterWaitAddress() == address) {
|
||||
threads.push_back(thread);
|
||||
void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
|
||||
const VAddr arb_addr = thread->GetArbiterWaitAddress();
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const std::shared_ptr<Thread>& current_thread = *it;
|
||||
if (current_thread->GetPriority() >= thread->GetPriority()) {
|
||||
thread_list.insert(it, thread);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
thread_list.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(threads.begin(), threads.end(),
|
||||
[](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
|
||||
return lhs->GetPriority() < rhs->GetPriority();
|
||||
});
|
||||
void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
|
||||
const VAddr arb_addr = thread->GetArbiterWaitAddress();
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const std::shared_ptr<Thread>& current_thread = *it;
|
||||
if (current_thread.get() == thread.get()) {
|
||||
thread_list.erase(it);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
return threads;
|
||||
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) {
|
||||
std::vector<std::shared_ptr<Thread>> result;
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[address];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
std::shared_ptr<Thread> current_thread = *it;
|
||||
result.push_back(std::move(current_thread));
|
||||
++it;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
@@ -48,6 +50,9 @@ public:
|
||||
/// Waits on an address with a particular arbitration type.
|
||||
ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
|
||||
|
||||
/// Removes a thread from the container and resets its address arbiter adress to 0
|
||||
void HandleWakeupThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
private:
|
||||
/// Signals an address being waited on.
|
||||
ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
|
||||
@@ -71,8 +76,20 @@ private:
|
||||
// Waits on the given address with a timeout in nanoseconds
|
||||
ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
|
||||
|
||||
/// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
|
||||
|
||||
/// Insert a thread into the address arbiter container
|
||||
void InsertThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
/// Removes a thread from the address arbiter container
|
||||
void RemoveThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
// Gets the threads waiting on an address.
|
||||
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
|
||||
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address);
|
||||
|
||||
/// List of threads waiting for a address arbiter
|
||||
std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
@@ -78,9 +78,9 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->GetArbiterWaitAddress() != 0) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
|
||||
thread->SetArbiterWaitAddress(0);
|
||||
if (thread->GetStatus() == ThreadStatus::WaitArb) {
|
||||
auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter();
|
||||
address_arbiter.HandleWakeupThread(thread);
|
||||
}
|
||||
|
||||
if (resume) {
|
||||
|
||||
@@ -1650,8 +1650,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
}
|
||||
|
||||
/// Signal process wide key
|
||||
static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr,
|
||||
s32 target) {
|
||||
static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr, s32 target) {
|
||||
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
|
||||
condition_variable_addr, target);
|
||||
|
||||
@@ -1726,8 +1725,6 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
// Wait for an address (via Address Arbiter)
|
||||
@@ -1781,6 +1778,17 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type,
|
||||
return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake);
|
||||
}
|
||||
|
||||
static void KernelDebug([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1,
|
||||
[[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) {
|
||||
// Intentionally do nothing, as this does nothing in released kernel binaries.
|
||||
}
|
||||
|
||||
static void ChangeKernelTraceState([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 trace_state) {
|
||||
// Intentionally do nothing, as this does nothing in released kernel binaries.
|
||||
}
|
||||
|
||||
/// This returns the total CPU ticks elapsed since the CPU was powered-on
|
||||
static u64 GetSystemTick(Core::System& system) {
|
||||
LOG_TRACE(Kernel_SVC, "called");
|
||||
@@ -2418,8 +2426,8 @@ static const FunctionDef SVC_Table[] = {
|
||||
{0x39, nullptr, "Unknown"},
|
||||
{0x3A, nullptr, "Unknown"},
|
||||
{0x3B, nullptr, "Unknown"},
|
||||
{0x3C, nullptr, "DumpInfo"},
|
||||
{0x3D, nullptr, "DumpInfoNew"},
|
||||
{0x3C, SvcWrap<KernelDebug>, "KernelDebug"},
|
||||
{0x3D, SvcWrap<ChangeKernelTraceState>, "ChangeKernelTraceState"},
|
||||
{0x3E, nullptr, "Unknown"},
|
||||
{0x3F, nullptr, "Unknown"},
|
||||
{0x40, nullptr, "CreateSession"},
|
||||
|
||||
@@ -112,11 +112,6 @@ void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, u64, s32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, func(system, Param(system, 0), static_cast<s32>(Param(system, 1))).raw);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, u64, u32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1))).raw);
|
||||
@@ -311,11 +306,27 @@ void SvcWrap(Core::System& system) {
|
||||
func(system);
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<u32>(Param(system, 0)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u32, u64, u64, u64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2),
|
||||
Param(system, 3));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, s64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<s64>(Param(system, 0)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u64, s32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, Param(system, 0), static_cast<s32>(Param(system, 1)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u64, u64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, Param(system, 0), Param(system, 1));
|
||||
|
||||
@@ -310,6 +310,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
enum class DepthMode : u32 {
|
||||
MinusOneToOne = 0,
|
||||
ZeroToOne = 1,
|
||||
};
|
||||
|
||||
enum class PrimitiveTopology : u32 {
|
||||
Points = 0x0,
|
||||
Lines = 0x1,
|
||||
@@ -491,11 +496,6 @@ public:
|
||||
INSERT_UNION_PADDING_WORDS(1);
|
||||
};
|
||||
|
||||
enum class DepthMode : u32 {
|
||||
MinusOneToOne = 0,
|
||||
ZeroToOne = 1,
|
||||
};
|
||||
|
||||
enum class TessellationPrimitive : u32 {
|
||||
Isolines = 0,
|
||||
Triangles = 1,
|
||||
@@ -676,7 +676,7 @@ public:
|
||||
u32 count;
|
||||
} vertex_buffer;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(1);
|
||||
DepthMode depth_mode;
|
||||
|
||||
float clear_color[4];
|
||||
float clear_depth;
|
||||
@@ -1425,6 +1425,7 @@ ASSERT_REG_POSITION(rt, 0x200);
|
||||
ASSERT_REG_POSITION(viewport_transform, 0x280);
|
||||
ASSERT_REG_POSITION(viewports, 0x300);
|
||||
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
|
||||
ASSERT_REG_POSITION(depth_mode, 0x35F);
|
||||
ASSERT_REG_POSITION(clear_color[0], 0x360);
|
||||
ASSERT_REG_POSITION(clear_depth, 0x364);
|
||||
ASSERT_REG_POSITION(clear_stencil, 0x368);
|
||||
|
||||
@@ -98,10 +98,11 @@ union Attribute {
|
||||
BitField<20, 10, u64> immediate;
|
||||
BitField<22, 2, u64> element;
|
||||
BitField<24, 6, Index> index;
|
||||
BitField<31, 1, u64> patch;
|
||||
BitField<47, 3, AttributeSize> size;
|
||||
|
||||
bool IsPhysical() const {
|
||||
return element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
return patch == 0 && element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
}
|
||||
} fmt20;
|
||||
|
||||
@@ -383,6 +384,15 @@ enum class IsberdMode : u64 {
|
||||
|
||||
enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 };
|
||||
|
||||
enum class MembarType : u64 {
|
||||
CTA = 0,
|
||||
GL = 1,
|
||||
SYS = 2,
|
||||
VC = 3,
|
||||
};
|
||||
|
||||
enum class MembarUnknown : u64 { Default = 0, IVALLD = 1, IVALLT = 2, IVALLTD = 3 };
|
||||
|
||||
enum class HalfType : u64 {
|
||||
H0_H1 = 0,
|
||||
F32 = 1,
|
||||
@@ -1544,6 +1554,11 @@ union Instruction {
|
||||
BitField<47, 2, IsberdShift> shift;
|
||||
} isberd;
|
||||
|
||||
union {
|
||||
BitField<8, 2, MembarType> type;
|
||||
BitField<0, 2, MembarUnknown> unknown;
|
||||
} membar;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> signed_a;
|
||||
BitField<38, 1, u64> is_byte_chunk_a;
|
||||
@@ -1668,6 +1683,7 @@ public:
|
||||
IPA,
|
||||
OUT_R, // Emit vertex/primitive
|
||||
ISBERD,
|
||||
MEMBAR,
|
||||
VMAD,
|
||||
VSETP,
|
||||
FFMA_IMM, // Fused Multiply and Add
|
||||
@@ -1929,7 +1945,7 @@ private:
|
||||
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
|
||||
INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
|
||||
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
|
||||
INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
|
||||
INST("111000110100----", Id::BRK, Type::Flow, "BRK"),
|
||||
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
|
||||
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
|
||||
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
|
||||
@@ -1968,6 +1984,7 @@ private:
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
|
||||
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
|
||||
INST("1110111110011---", Id::MEMBAR, Type::Trivial, "MEMBAR"),
|
||||
INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
|
||||
INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
|
||||
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <mutex>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
@@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
|
||||
|
||||
Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||
const bool is_intel = vendor == "Intel";
|
||||
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
|
||||
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
@@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_compute = is_intel;
|
||||
has_broken_compute = is_intel_proprietary;
|
||||
has_fast_buffer_sub_data = is_nvidia;
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
|
||||
@@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Currently this stages are not supported in the OpenGL backend.
|
||||
// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
|
||||
if (program == Maxwell::ShaderProgram::TesselationControl) {
|
||||
continue;
|
||||
} else if (program == Maxwell::ShaderProgram::TesselationEval) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
|
||||
// Stage indices are 0 - 5
|
||||
@@ -1028,6 +1036,10 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
flip_y = !flip_y;
|
||||
}
|
||||
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
|
||||
state.clip_control.depth_mode =
|
||||
regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne
|
||||
? GL_ZERO_TO_ONE
|
||||
: GL_NEGATIVE_ONE_TO_ONE;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipEnabled(
|
||||
|
||||
@@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
|
||||
if (variant.shared_memory_size > 0) {
|
||||
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
|
||||
// avoids out of bound stores. Find out why shared memory size is being invalid.
|
||||
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
|
||||
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
|
||||
}
|
||||
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1915,6 +1915,10 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Expression InvocationId(Operation operation) {
|
||||
return {"gl_InvocationID", Type::Int};
|
||||
}
|
||||
|
||||
Expression YNegate(Operation operation) {
|
||||
return {"y_direction", Type::Float};
|
||||
}
|
||||
@@ -1988,6 +1992,11 @@ private:
|
||||
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
|
||||
}
|
||||
|
||||
Expression MemoryBarrierGL(Operation) {
|
||||
code.AddLine("memoryBarrier();");
|
||||
return {};
|
||||
}
|
||||
|
||||
struct Func final {
|
||||
Func() = delete;
|
||||
~Func() = delete;
|
||||
@@ -2153,6 +2162,7 @@ private:
|
||||
&GLSLDecompiler::EmitVertex,
|
||||
&GLSLDecompiler::EndPrimitive,
|
||||
|
||||
&GLSLDecompiler::InvocationId,
|
||||
&GLSLDecompiler::YNegate,
|
||||
&GLSLDecompiler::LocalInvocationId<0>,
|
||||
&GLSLDecompiler::LocalInvocationId<1>,
|
||||
@@ -2168,6 +2178,8 @@ private:
|
||||
|
||||
&GLSLDecompiler::ThreadId,
|
||||
&GLSLDecompiler::ShuffleIndexed,
|
||||
|
||||
&GLSLDecompiler::MemoryBarrierGL,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
|
||||
@@ -411,8 +411,9 @@ void OpenGLState::ApplyAlphaTest() {
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyClipControl() {
|
||||
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
|
||||
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
|
||||
if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
|
||||
std::tie(clip_control.origin, clip_control.depth_mode))) {
|
||||
glClipControl(clip_control.origin, clip_control.depth_mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -150,6 +150,7 @@ public:
|
||||
|
||||
struct {
|
||||
GLenum origin = GL_LOWER_LEFT;
|
||||
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
|
||||
} clip_control;
|
||||
|
||||
OpenGLState();
|
||||
|
||||
@@ -44,7 +44,8 @@ vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filt
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
|
||||
Tegra::Texture::TextureFilter filter) {
|
||||
switch (wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::Wrap:
|
||||
return vk::SamplerAddressMode::eRepeat;
|
||||
@@ -55,10 +56,15 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::Border:
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
case Tegra::Texture::WrapMode::Clamp:
|
||||
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||
// eClampToBorder to get the border color of the texture, and then sample the edge to
|
||||
// manually mix them. However the shader part of this is not yet implemented.
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
// TODO(Rodrigo): Emulate GL_CLAMP properly
|
||||
switch (filter) {
|
||||
case Tegra::Texture::TextureFilter::Nearest:
|
||||
return vk::SamplerAddressMode::eClampToEdge;
|
||||
case Tegra::Texture::TextureFilter::Linear:
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return vk::SamplerAddressMode::eClampToEdge;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||
return vk::SamplerAddressMode::eMirrorClampToEdge;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceBorder:
|
||||
@@ -96,106 +102,140 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
|
||||
|
||||
} // namespace Sampler
|
||||
|
||||
namespace {
|
||||
|
||||
enum : u32 { Attachable = 1, Storage = 2 };
|
||||
|
||||
struct FormatTuple {
|
||||
vk::Format format; ///< Vulkan format
|
||||
bool attachable; ///< True when this format can be used as an attachment
|
||||
};
|
||||
|
||||
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
|
||||
{vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
|
||||
{vk::Format::eUndefined, false}, // ABGR8S
|
||||
{vk::Format::eUndefined, false}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
|
||||
{vk::Format::eUndefined, false}, // A1B5G5R5U
|
||||
{vk::Format::eR8Unorm, true}, // R8U
|
||||
{vk::Format::eUndefined, false}, // R8UI
|
||||
{vk::Format::eUndefined, false}, // RGBA16F
|
||||
{vk::Format::eUndefined, false}, // RGBA16U
|
||||
{vk::Format::eUndefined, false}, // RGBA16UI
|
||||
{vk::Format::eUndefined, false}, // R11FG11FB10F
|
||||
{vk::Format::eUndefined, false}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, false}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, false}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, false}, // DXN1
|
||||
{vk::Format::eUndefined, false}, // DXN2UNORM
|
||||
{vk::Format::eUndefined, false}, // DXN2SNORM
|
||||
{vk::Format::eUndefined, false}, // BC7U
|
||||
{vk::Format::eUndefined, false}, // BC6H_UF16
|
||||
{vk::Format::eUndefined, false}, // BC6H_SF16
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4
|
||||
{vk::Format::eUndefined, false}, // BGRA8
|
||||
{vk::Format::eUndefined, false}, // RGBA32F
|
||||
{vk::Format::eUndefined, false}, // RG32F
|
||||
{vk::Format::eUndefined, false}, // R32F
|
||||
{vk::Format::eUndefined, false}, // R16F
|
||||
{vk::Format::eUndefined, false}, // R16U
|
||||
{vk::Format::eUndefined, false}, // R16S
|
||||
{vk::Format::eUndefined, false}, // R16UI
|
||||
{vk::Format::eUndefined, false}, // R16I
|
||||
{vk::Format::eUndefined, false}, // RG16
|
||||
{vk::Format::eUndefined, false}, // RG16F
|
||||
{vk::Format::eUndefined, false}, // RG16UI
|
||||
{vk::Format::eUndefined, false}, // RG16I
|
||||
{vk::Format::eUndefined, false}, // RG16S
|
||||
{vk::Format::eUndefined, false}, // RGB32F
|
||||
{vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // RG8U
|
||||
{vk::Format::eUndefined, false}, // RG8S
|
||||
{vk::Format::eUndefined, false}, // RG32UI
|
||||
{vk::Format::eUndefined, false}, // RGBX16F
|
||||
{vk::Format::eUndefined, false}, // R32UI
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4
|
||||
|
||||
// Compressed sRGB formats
|
||||
{vk::Format::eUndefined, false}, // BGRA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT23_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT45_SRGB
|
||||
{vk::Format::eUndefined, false}, // BC7U_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
|
||||
int usage; ///< Describes image format usage
|
||||
} constexpr tex_format_tuples[] = {
|
||||
{vk::Format::eA8B8G8R8UnormPack32, Attachable | Storage}, // ABGR8U
|
||||
{vk::Format::eA8B8G8R8SnormPack32, Attachable | Storage}, // ABGR8S
|
||||
{vk::Format::eA8B8G8R8UintPack32, Attachable | Storage}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, {}}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, Attachable | Storage}, // A2B10G10R10U
|
||||
{vk::Format::eA1R5G5B5UnormPack16, Attachable | Storage}, // A1B5G5R5U (flipped with swizzle)
|
||||
{vk::Format::eR8Unorm, Attachable | Storage}, // R8U
|
||||
{vk::Format::eR8Uint, Attachable | Storage}, // R8UI
|
||||
{vk::Format::eR16G16B16A16Sfloat, Attachable | Storage}, // RGBA16F
|
||||
{vk::Format::eR16G16B16A16Unorm, Attachable | Storage}, // RGBA16U
|
||||
{vk::Format::eR16G16B16A16Uint, Attachable | Storage}, // RGBA16UI
|
||||
{vk::Format::eB10G11R11UfloatPack32, Attachable | Storage}, // R11FG11FB10F
|
||||
{vk::Format::eR32G32B32A32Uint, Attachable | Storage}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, {}}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, {}}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, {}}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, {}}, // DXN1
|
||||
{vk::Format::eBc5UnormBlock, {}}, // DXN2UNORM
|
||||
{vk::Format::eBc5SnormBlock, {}}, // DXN2SNORM
|
||||
{vk::Format::eBc7UnormBlock, {}}, // BC7U
|
||||
{vk::Format::eBc6HUfloatBlock, {}}, // BC6H_UF16
|
||||
{vk::Format::eBc6HSfloatBlock, {}}, // BC6H_SF16
|
||||
{vk::Format::eAstc4x4UnormBlock, {}}, // ASTC_2D_4X4
|
||||
{vk::Format::eB8G8R8A8Unorm, {}}, // BGRA8
|
||||
{vk::Format::eR32G32B32A32Sfloat, Attachable | Storage}, // RGBA32F
|
||||
{vk::Format::eR32G32Sfloat, Attachable | Storage}, // RG32F
|
||||
{vk::Format::eR32Sfloat, Attachable | Storage}, // R32F
|
||||
{vk::Format::eR16Sfloat, Attachable | Storage}, // R16F
|
||||
{vk::Format::eR16Unorm, Attachable | Storage}, // R16U
|
||||
{vk::Format::eUndefined, {}}, // R16S
|
||||
{vk::Format::eUndefined, {}}, // R16UI
|
||||
{vk::Format::eUndefined, {}}, // R16I
|
||||
{vk::Format::eR16G16Unorm, Attachable | Storage}, // RG16
|
||||
{vk::Format::eR16G16Sfloat, Attachable | Storage}, // RG16F
|
||||
{vk::Format::eUndefined, {}}, // RG16UI
|
||||
{vk::Format::eUndefined, {}}, // RG16I
|
||||
{vk::Format::eR16G16Snorm, Attachable | Storage}, // RG16S
|
||||
{vk::Format::eUndefined, {}}, // RGB32F
|
||||
{vk::Format::eR8G8B8A8Srgb, Attachable}, // RGBA8_SRGB
|
||||
{vk::Format::eR8G8Unorm, Attachable | Storage}, // RG8U
|
||||
{vk::Format::eR8G8Snorm, Attachable | Storage}, // RG8S
|
||||
{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
|
||||
{vk::Format::eUndefined, {}}, // RGBX16F
|
||||
{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
|
||||
{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
|
||||
{vk::Format::eUndefined, {}}, // BGRA8_SRGB
|
||||
{vk::Format::eBc1RgbaSrgbBlock, {}}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, {}}, // DXT23_SRGB
|
||||
{vk::Format::eBc3SrgbBlock, {}}, // DXT45_SRGB
|
||||
{vk::Format::eBc7SrgbBlock, {}}, // BC7U_SRGB
|
||||
{vk::Format::eR4G4B4A4UnormPack16, Attachable}, // R4G4B4A4U
|
||||
{vk::Format::eAstc4x4SrgbBlock, {}}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eAstc8x8SrgbBlock, {}}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eAstc8x5SrgbBlock, {}}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eAstc5x4SrgbBlock, {}}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eAstc5x5UnormBlock, {}}, // ASTC_2D_5X5
|
||||
{vk::Format::eAstc5x5SrgbBlock, {}}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eAstc10x8UnormBlock, {}}, // ASTC_2D_10X8
|
||||
{vk::Format::eAstc10x8SrgbBlock, {}}, // ASTC_2D_10X8_SRGB
|
||||
{vk::Format::eAstc6x6UnormBlock, {}}, // ASTC_2D_6X6
|
||||
{vk::Format::eAstc6x6SrgbBlock, {}}, // ASTC_2D_6X6_SRGB
|
||||
{vk::Format::eAstc10x10UnormBlock, {}}, // ASTC_2D_10X10
|
||||
{vk::Format::eAstc10x10SrgbBlock, {}}, // ASTC_2D_10X10_SRGB
|
||||
{vk::Format::eAstc12x12UnormBlock, {}}, // ASTC_2D_12X12
|
||||
{vk::Format::eAstc12x12SrgbBlock, {}}, // ASTC_2D_12X12_SRGB
|
||||
{vk::Format::eAstc8x6UnormBlock, {}}, // ASTC_2D_8X6
|
||||
{vk::Format::eAstc8x6SrgbBlock, {}}, // ASTC_2D_8X6_SRGB
|
||||
{vk::Format::eAstc6x5UnormBlock, {}}, // ASTC_2D_6X5
|
||||
{vk::Format::eAstc6x5SrgbBlock, {}}, // ASTC_2D_6X5_SRGB
|
||||
{vk::Format::eE5B9G9R9UfloatPack32, {}}, // E5B9G9R9F
|
||||
|
||||
// Depth formats
|
||||
{vk::Format::eD32Sfloat, true}, // Z32F
|
||||
{vk::Format::eD16Unorm, true}, // Z16
|
||||
{vk::Format::eD32Sfloat, Attachable}, // Z32F
|
||||
{vk::Format::eD16Unorm, Attachable}, // Z16
|
||||
|
||||
// DepthStencil formats
|
||||
{vk::Format::eD24UnormS8Uint, true}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
|
||||
{vk::Format::eUndefined, false}, // Z32FS8
|
||||
}};
|
||||
{vk::Format::eD24UnormS8Uint, Attachable}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, Attachable}, // S8Z24 (emulated)
|
||||
{vk::Format::eD32SfloatS8Uint, Attachable}, // Z32FS8
|
||||
};
|
||||
static_assert(std::size(tex_format_tuples) == VideoCore::Surface::MaxPixelFormat);
|
||||
|
||||
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
return pixel_format >= PixelFormat::MaxColorFormat &&
|
||||
pixel_format < PixelFormat::MaxDepthStencilFormat;
|
||||
}
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
|
||||
} // Anonymous namespace
|
||||
|
||||
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
|
||||
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
|
||||
"Unimplemented texture format with pixel format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < std::size(tex_format_tuples));
|
||||
|
||||
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
|
||||
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;
|
||||
if (tuple.attachable) {
|
||||
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
|
||||
: vk::FormatFeatureFlagBits::eColorAttachment;
|
||||
auto tuple = tex_format_tuples[static_cast<std::size_t>(pixel_format)];
|
||||
if (tuple.format == vk::Format::eUndefined) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented texture format with pixel format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
return {vk::Format::eA8B8G8R8UnormPack32, true, true};
|
||||
}
|
||||
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
|
||||
|
||||
// Use ABGR8 on hardware that doesn't support ASTC natively
|
||||
if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
|
||||
tuple.format = VideoCore::Surface::IsPixelFormatSRGB(pixel_format)
|
||||
? vk::Format::eA8B8G8R8SrgbPack32
|
||||
: vk::Format::eA8B8G8R8UnormPack32;
|
||||
}
|
||||
const bool attachable = tuple.usage & Attachable;
|
||||
const bool storage = tuple.usage & Storage;
|
||||
|
||||
vk::FormatFeatureFlags usage;
|
||||
if (format_type == FormatType::Buffer) {
|
||||
usage = vk::FormatFeatureFlagBits::eStorageTexelBuffer |
|
||||
vk::FormatFeatureFlagBits::eUniformTexelBuffer;
|
||||
} else {
|
||||
usage = vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eTransferDst |
|
||||
vk::FormatFeatureFlagBits::eTransferSrc;
|
||||
if (attachable) {
|
||||
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
|
||||
: vk::FormatFeatureFlagBits::eColorAttachment;
|
||||
}
|
||||
if (storage) {
|
||||
usage |= vk::FormatFeatureFlagBits::eStorageImage;
|
||||
}
|
||||
}
|
||||
return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
|
||||
}
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
@@ -215,7 +255,8 @@ vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
vk::PrimitiveTopology PrimitiveTopology([[maybe_unused]] const VKDevice& device,
|
||||
Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return vk::PrimitiveTopology::ePointList;
|
||||
@@ -227,6 +268,13 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
return vk::PrimitiveTopology::eTriangleList;
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
return vk::PrimitiveTopology::eTriangleStrip;
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
return vk::PrimitiveTopology::eTriangleFan;
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
// TODO(Rodrigo): Use VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT whenever it releases
|
||||
return vk::PrimitiveTopology::eTriangleList;
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
return vk::PrimitiveTopology::ePatchList;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
|
||||
return {};
|
||||
@@ -236,37 +284,111 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
|
||||
switch (type) {
|
||||
case Maxwell::VertexAttribute::Type::SignedNorm:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
|
||||
return vk::Format::eA2B10G10R10SnormPack32;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::UnsignedNorm:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Unorm;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::SignedInt:
|
||||
break;
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Sint;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case Maxwell::VertexAttribute::Type::UnsignedInt:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Uint;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case Maxwell::VertexAttribute::Type::UnsignedScaled:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Uscaled;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::SignedScaled:
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::Float:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
|
||||
return vk::Format::eR32G32B32A32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return vk::Format::eR32G32B32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32:
|
||||
return vk::Format::eR32G32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32:
|
||||
return vk::Format::eR32G32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return vk::Format::eR32G32B32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
|
||||
return vk::Format::eR32G32B32A32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Sfloat;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -308,11 +430,14 @@ vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison) {
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format) {
|
||||
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format) {
|
||||
switch (index_format) {
|
||||
case Maxwell::IndexFormat::UnsignedByte:
|
||||
UNIMPLEMENTED_MSG("Vulkan does not support native u8 index format");
|
||||
return vk::IndexType::eUint16;
|
||||
if (!device.IsExtIndexTypeUint8Supported()) {
|
||||
UNIMPLEMENTED_MSG("Native uint8 indices are not supported on this device");
|
||||
return vk::IndexType::eUint16;
|
||||
}
|
||||
return vk::IndexType::eUint8EXT;
|
||||
case Maxwell::IndexFormat::UnsignedShort:
|
||||
return vk::IndexType::eUint16;
|
||||
case Maxwell::IndexFormat::UnsignedInt:
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
@@ -23,24 +22,31 @@ vk::Filter Filter(Tegra::Texture::TextureFilter filter);
|
||||
|
||||
vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter);
|
||||
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode);
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
|
||||
Tegra::Texture::TextureFilter filter);
|
||||
|
||||
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func);
|
||||
|
||||
} // namespace Sampler
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format);
|
||||
struct FormatInfo {
|
||||
vk::Format format;
|
||||
bool attachable;
|
||||
bool storage;
|
||||
};
|
||||
|
||||
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format);
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
|
||||
vk::PrimitiveTopology PrimitiveTopology(const VKDevice& device,
|
||||
Maxwell::PrimitiveTopology topology);
|
||||
|
||||
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);
|
||||
|
||||
vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison);
|
||||
|
||||
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format);
|
||||
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format);
|
||||
|
||||
vk::StencilOp StencilOp(Maxwell::StencilOp stencil_op);
|
||||
|
||||
|
||||
@@ -46,9 +46,10 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
|
||||
{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::Filter(tsc.min_filter),
|
||||
MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u), MaxwellToVK::Sampler::WrapMode(tsc.wrap_v),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p), tsc.GetLodBias(), has_anisotropy,
|
||||
max_anisotropy, tsc.depth_compare_enabled,
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u, tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_v, tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p, tsc.mag_filter), tsc.GetLodBias(),
|
||||
has_anisotropy, max_anisotropy, tsc.depth_compare_enabled,
|
||||
MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
|
||||
tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
|
||||
unnormalized_coords);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,29 +5,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
class ShaderIR;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
class VKDevice;
|
||||
}
|
||||
|
||||
namespace Vulkan::VKShader {
|
||||
namespace Vulkan {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using TexelBufferEntry = VideoCommon::Shader::Sampler;
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
using ImageEntry = VideoCommon::Shader::Image;
|
||||
|
||||
constexpr u32 DESCRIPTOR_SET = 0;
|
||||
|
||||
@@ -46,39 +45,74 @@ private:
|
||||
|
||||
class GlobalBufferEntry {
|
||||
public:
|
||||
explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
|
||||
constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
constexpr u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
}
|
||||
|
||||
u32 GetCbufOffset() const {
|
||||
constexpr u32 GetCbufOffset() const {
|
||||
return cbuf_offset;
|
||||
}
|
||||
|
||||
constexpr bool IsWritten() const {
|
||||
return is_written;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
bool is_written{};
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
u32 const_buffers_base_binding{};
|
||||
u32 global_buffers_base_binding{};
|
||||
u32 samplers_base_binding{};
|
||||
u32 NumBindings() const {
|
||||
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
|
||||
texel_buffers.size() + samplers.size() + images.size());
|
||||
}
|
||||
|
||||
std::vector<ConstBufferEntry> const_buffers;
|
||||
std::vector<GlobalBufferEntry> global_buffers;
|
||||
std::vector<TexelBufferEntry> texel_buffers;
|
||||
std::vector<SamplerEntry> samplers;
|
||||
std::vector<ImageEntry> images;
|
||||
std::set<u32> attributes;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
std::size_t shader_length{};
|
||||
Sirit::Id entry_function{};
|
||||
std::vector<Sirit::Id> interfaces;
|
||||
bool uses_warps{};
|
||||
};
|
||||
|
||||
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
|
||||
struct Specialization final {
|
||||
u32 base_binding{};
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage);
|
||||
// Compute specific
|
||||
std::array<u32, 3> workgroup_size{};
|
||||
u32 shared_memory_size{};
|
||||
|
||||
} // namespace Vulkan::VKShader
|
||||
// Graphics specific
|
||||
Maxwell::PrimitiveTopology primitive_topology{};
|
||||
std::optional<float> point_size{};
|
||||
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
|
||||
|
||||
// Tessellation specific
|
||||
struct {
|
||||
Maxwell::TessellationPrimitive primitive{};
|
||||
Maxwell::TessellationSpacing spacing{};
|
||||
bool clockwise{};
|
||||
} tessellation;
|
||||
};
|
||||
// Old gcc versions don't consider this trivially copyable.
|
||||
// static_assert(std::is_trivially_copyable_v<Specialization>);
|
||||
|
||||
struct SPIRVShader {
|
||||
std::vector<u32> code;
|
||||
ShaderEntries entries;
|
||||
};
|
||||
|
||||
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
|
||||
|
||||
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage, const Specialization& specialization);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -21,6 +21,7 @@ using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
namespace {
|
||||
|
||||
u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
switch (uniform_type) {
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
@@ -35,6 +36,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
@@ -196,28 +198,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||
"Unaligned attribute loads are not supported");
|
||||
|
||||
u64 next_element = instr.attribute.fmt20.element;
|
||||
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
u64 element = instr.attribute.fmt20.element;
|
||||
auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
|
||||
const auto StoreNextElement = [&](u32 reg_offset) {
|
||||
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, GetRegister(instr.gpr39));
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
Node dest;
|
||||
if (instr.attribute.fmt20.patch) {
|
||||
const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
|
||||
dest = MakeNode<PatchNode>(offset);
|
||||
} else {
|
||||
dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
|
||||
GetRegister(instr.gpr39));
|
||||
}
|
||||
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
|
||||
|
||||
bb.push_back(Operation(OperationCode::Assign, dest, src));
|
||||
|
||||
// Load the next attribute element into the following register. If the element
|
||||
// to load goes beyond the vec4 size, load the first element of the next
|
||||
// attribute.
|
||||
next_element = (next_element + 1) % 4;
|
||||
next_index = next_index + (next_element == 0 ? 1 : 0);
|
||||
};
|
||||
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
StoreNextElement(reg_offset);
|
||||
// Load the next attribute element into the following register. If the element to load
|
||||
// goes beyond the vec4 size, load the first element of the next attribute.
|
||||
element = (element + 1) % 4;
|
||||
index = index + (element == 0 ? 1 : 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_L:
|
||||
|
||||
@@ -69,6 +69,8 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::MOV_SYS: {
|
||||
const Node value = [this, instr] {
|
||||
switch (instr.sys20) {
|
||||
case SystemVariable::InvocationId:
|
||||
return Operation(OperationCode::InvocationId);
|
||||
case SystemVariable::Ydirection:
|
||||
return Operation(OperationCode::YNegate);
|
||||
case SystemVariable::InvocationInfo:
|
||||
@@ -255,6 +257,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MEMBAR: {
|
||||
UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL);
|
||||
UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
|
||||
bb.push_back(Operation(OperationCode::MemoryBarrierGL));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR: {
|
||||
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
|
||||
break;
|
||||
|
||||
@@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
// Signal the backend that this shader uses warp instructions.
|
||||
uses_warps = true;
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::VOTE: {
|
||||
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
|
||||
|
||||
@@ -172,6 +172,7 @@ enum class OperationCode {
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
||||
InvocationId, /// () -> int
|
||||
YNegate, /// () -> float
|
||||
LocalInvocationIdX, /// () -> uint
|
||||
LocalInvocationIdY, /// () -> uint
|
||||
@@ -188,6 +189,8 @@ enum class OperationCode {
|
||||
ThreadId, /// () -> uint
|
||||
ShuffleIndexed, /// (uint value, uint index) -> uint
|
||||
|
||||
MemoryBarrierGL, /// () -> void
|
||||
|
||||
Amount,
|
||||
};
|
||||
|
||||
@@ -213,13 +216,14 @@ class PredicateNode;
|
||||
class AbufNode;
|
||||
class CbufNode;
|
||||
class LmemNode;
|
||||
class PatchNode;
|
||||
class SmemNode;
|
||||
class GmemNode;
|
||||
class CommentNode;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode,
|
||||
InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
|
||||
LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
@@ -542,6 +546,19 @@ private:
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
/// Patch memory (used to communicate tessellation stages).
|
||||
class PatchNode final {
|
||||
public:
|
||||
explicit PatchNode(u32 offset) : offset{offset} {}
|
||||
|
||||
u32 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 offset{};
|
||||
};
|
||||
|
||||
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
||||
class CbufNode final {
|
||||
public:
|
||||
|
||||
@@ -137,6 +137,10 @@ public:
|
||||
return uses_vertex_id;
|
||||
}
|
||||
|
||||
bool UsesWarps() const {
|
||||
return uses_warps;
|
||||
}
|
||||
|
||||
bool HasPhysicalAttributes() const {
|
||||
return uses_physical_attributes;
|
||||
}
|
||||
@@ -415,6 +419,7 @@ private:
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
bool uses_instance_id{};
|
||||
bool uses_vertex_id{};
|
||||
bool uses_warps{};
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
};
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <variant>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/shader/node.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
Reference in New Issue
Block a user