Compare commits
21 Commits
__refs_pul
...
__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b56dcacf2d | ||
|
|
d0600bc029 | ||
|
|
574ce43406 | ||
|
|
624f21f859 | ||
|
|
08b484b11e | ||
|
|
6574bbbbda | ||
|
|
b1339327a9 | ||
|
|
459dcffee7 | ||
|
|
1ddb570250 | ||
|
|
9cb18798be | ||
|
|
ca9203b847 | ||
|
|
a6b8baaff3 | ||
|
|
3e84c12de4 | ||
|
|
f13c6a480a | ||
|
|
e90c0a41a6 | ||
|
|
3446f72f08 | ||
|
|
2f7712ebc2 | ||
|
|
43a8354eaa | ||
|
|
5ce2f715ce | ||
|
|
73708f4582 | ||
|
|
7ff68f6588 |
137
CONTRIBUTING.md
137
CONTRIBUTING.md
@@ -1 +1,136 @@
|
||||
**The Contributor's Guide has moved to [the Citra wiki](https://github.com/citra-emu/citra/wiki/Contributing).**
|
||||
# Reporting Issues
|
||||
|
||||
**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our [Discord server](https://discordapp.com/invite/u77vRWY), [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
|
||||
|
||||
If you believe you have a valid issue report, please post text or a screenshot from the log (the console window that opens alongside yuzu) and build version (hex string visible in the titlebar and zip filename), as well as your hardware and software information if applicable.
|
||||
|
||||
# Contributing
|
||||
yuzu is a brand new project, so we have a great opportunity to keep things clean and well organized early on. As such, coding style is very important when making commits. We run clang-format on our CI to check the code. Please use it to format your code when contributing. However, it doesn't cover all the rules below. Some of them aren't very strict rules since we want to be flexible and we understand that under certain circumstances some of them can be counterproductive. Just try to follow as many of them as possible.
|
||||
|
||||
# Using clang format (version 6.0)
|
||||
When generating the native build script for your toolset, cmake will try to find the correct version of clang format (or will download it on windows). Before running cmake, please install clang format version 6.0 for your platform as follows:
|
||||
|
||||
* Windows: do nothing; cmake will download a pre built binary for MSVC and MINGW. MSVC users can additionally install a clang format Visual Studio extension to add features like format on save.
|
||||
* OSX: run `brew install clang-format`.
|
||||
* Linux: use your package manager to get an appropriate binary.
|
||||
|
||||
If clang format is found, then cmake will add a custom build target that can be run at any time to run clang format against *all* source files and update the formatting in them. This should be used before making a pull request so that the reviewers can spend more time reviewing the code instead of having to worry about minor style violations. On MSVC, you can run clang format by building the clang-format project in the solution. On OSX, you can either use the Makefile target `make clang-format` or by building the clang-format target in XCode. For Makefile builds, you can use the clang-format target with `make clang-format`
|
||||
|
||||
### General Rules
|
||||
* A lot of code was taken from other projects (e.g. Citra, Dolphin, PPSSPP, Gekko). In general, when editing other people's code, follow the style of the module you're in (or better yet, fix the style if it drastically differs from our guide).
|
||||
* Line width is typically 100 characters. Please do not use 80-characters.
|
||||
* Don't ever introduce new external dependencies into Core
|
||||
* Don't use any platform specific code in Core
|
||||
* Use namespaces often
|
||||
* Avoid the use of C-style casts and instead prefer C++-style `static_cast` and `reinterpret_cast`. Try to avoid using `dynamic_cast`. Never use `const_cast`.
|
||||
|
||||
### Naming Rules
|
||||
* Functions: `PascalCase`
|
||||
* Variables: `lower_case_underscored`. Prefix with `g_` if global.
|
||||
* Classes: `PascalCase`
|
||||
* Files and Directories: `lower_case_underscored`
|
||||
* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
|
||||
|
||||
### Indentation/Whitespace Style
|
||||
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
|
||||
|
||||
### Comments
|
||||
* For regular comments, use C++ style (`//`) comments, even for multi-line ones.
|
||||
* For doc-comments (Doxygen comments), use `/// ` if it's a single line, else use the `/**` `*/` style featured in the example. Start the text on the second line, not the first containing `/**`.
|
||||
* For items that are both defined and declared in two separate files, put the doc-comment only next to the associated declaration. (In a header file, usually.) Otherwise, put it next to the implementation. Never duplicate doc-comments in both places.
|
||||
|
||||
```cpp
|
||||
// Includes should be sorted lexicographically
|
||||
// STD includes first
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
// then, library includes
|
||||
#include <nihstro/shared_binary.h>
|
||||
|
||||
// finally, yuzu includes
|
||||
#include "common/math_util.h"
|
||||
#include "common/vector_math.h"
|
||||
|
||||
// each major module is separated
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Example {
|
||||
|
||||
// Namespace contents are not indented
|
||||
|
||||
// Declare globals at the top
|
||||
int g_foo{}; // {} can be used to initialize types as 0, false, or nullptr
|
||||
char* g_some_pointer{}; // Pointer * and reference & stick to the type name, and make sure to initialize as nullptr!
|
||||
|
||||
/// A colorful enum.
|
||||
enum SomeEnum {
|
||||
ColorRed, ///< The color of fire.
|
||||
ColorGreen, ///< The color of grass.
|
||||
ColorBlue, ///< Not actually the color of water.
|
||||
};
|
||||
|
||||
/**
|
||||
* Very important struct that does a lot of stuff.
|
||||
* Note that the asterisks are indented by one space to align to the first line.
|
||||
*/
|
||||
struct Position {
|
||||
int x{}, y{}; // Always intitialize member variables!
|
||||
};
|
||||
|
||||
// Use "typename" rather than "class" here
|
||||
template <typename T>
|
||||
void FooBar() {
|
||||
const std::string some_string{ "prefer uniform initialization" };
|
||||
|
||||
int some_array[]{
|
||||
5,
|
||||
25,
|
||||
7,
|
||||
42,
|
||||
};
|
||||
|
||||
if (note == the_space_after_the_if) {
|
||||
CallAfunction();
|
||||
} else {
|
||||
// Use a space after the // when commenting
|
||||
}
|
||||
|
||||
// Place a single space after the for loop semicolons, prefer pre-increment
|
||||
for (int i{}; i != 25; ++i) {
|
||||
// This is how we write loops
|
||||
}
|
||||
|
||||
DoStuff(this, function, call, takes, up, multiple,
|
||||
lines, like, this);
|
||||
|
||||
if (this || condition_takes_up_multiple &&
|
||||
lines && like && this || everything ||
|
||||
alright || then) {
|
||||
|
||||
// Leave a blank space before the if block body if the condition was continued across
|
||||
// several lines.
|
||||
}
|
||||
|
||||
switch (var) {
|
||||
// No indentation for case label
|
||||
case 1: {
|
||||
int case_var{ var + 3 };
|
||||
DoSomething(case_var);
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
DoSomething(var);
|
||||
return;
|
||||
|
||||
default:
|
||||
// Yes, even break for the last case
|
||||
break;
|
||||
}
|
||||
|
||||
std::vector<T> you_can_declare, a_few, variables, like_this;
|
||||
}
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
2
externals/fmt
vendored
2
externals/fmt
vendored
Submodule externals/fmt updated: 9e554999ce...3e75ad9822
@@ -1,6 +1,5 @@
|
||||
add_library(core STATIC
|
||||
arm/arm_interface.h
|
||||
arm/arm_interface.cpp
|
||||
arm/exclusive_monitor.cpp
|
||||
arm/exclusive_monitor.h
|
||||
arm/unicorn/arm_unicorn.cpp
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Core {
|
||||
void ARM_Interface::LogBacktrace() const {
|
||||
VAddr fp = GetReg(29);
|
||||
VAddr lr = GetReg(30);
|
||||
const VAddr sp = GetReg(13);
|
||||
const VAddr pc = GetPC();
|
||||
|
||||
LOG_ERROR(Core_ARM, "Backtrace, sp={:016X}, pc={:016X}", sp, pc);
|
||||
while (true) {
|
||||
LOG_ERROR(Core_ARM, "{:016X}", lr);
|
||||
if (!fp) {
|
||||
break;
|
||||
}
|
||||
lr = Memory::Read64(fp + 8) - 4;
|
||||
fp = Memory::Read64(fp);
|
||||
}
|
||||
}
|
||||
} // namespace Core
|
||||
@@ -141,14 +141,6 @@ public:
|
||||
|
||||
/// Prepare core for thread reschedule (if needed to correctly handle state)
|
||||
virtual void PrepareReschedule() = 0;
|
||||
|
||||
/// fp (= r29) points to the last frame record.
|
||||
/// Note that this is the frame record for the *previous* frame, not the current one.
|
||||
/// Note we need to subtract 4 from our last read to get the proper address
|
||||
/// Frame records are two words long:
|
||||
/// fp+0 : pointer to previous frame record
|
||||
/// fp+8 : value of lr for frame
|
||||
void LogBacktrace() const;
|
||||
};
|
||||
|
||||
} // namespace Core
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/svc.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/server_port.h"
|
||||
|
||||
namespace IPC {
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/session.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
union ResultCode;
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
||||
@@ -22,16 +22,11 @@
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
SessionRequestHandler::SessionRequestHandler() = default;
|
||||
|
||||
SessionRequestHandler::~SessionRequestHandler() = default;
|
||||
|
||||
void SessionRequestHandler::ClientConnected(SharedPtr<ServerSession> server_session) {
|
||||
server_session->SetHleHandler(shared_from_this());
|
||||
connected_sessions.push_back(std::move(server_session));
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/ipc.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Service {
|
||||
class ServiceFrameworkBase;
|
||||
@@ -25,13 +27,9 @@ class Domain;
|
||||
class HandleTable;
|
||||
class HLERequestContext;
|
||||
class Process;
|
||||
class ServerSession;
|
||||
class Thread;
|
||||
class ReadableEvent;
|
||||
class WritableEvent;
|
||||
|
||||
enum class ThreadWakeupReason;
|
||||
|
||||
/**
|
||||
* Interface implemented by HLE Session handlers.
|
||||
* This can be provided to a ServerSession in order to hook into several relevant events
|
||||
@@ -39,8 +37,7 @@ enum class ThreadWakeupReason;
|
||||
*/
|
||||
class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
|
||||
public:
|
||||
SessionRequestHandler();
|
||||
virtual ~SessionRequestHandler();
|
||||
virtual ~SessionRequestHandler() = default;
|
||||
|
||||
/**
|
||||
* Handles a sync request from the emulated application.
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
@@ -36,6 +36,7 @@ enum class HandleType : u32 {
|
||||
enum class ResetType {
|
||||
OneShot, ///< Reset automatically on object acquisition
|
||||
Sticky, ///< Never reset automatically
|
||||
Pulse, ///< Reset automatically on wakeup
|
||||
};
|
||||
|
||||
class Object : NonCopyable {
|
||||
|
||||
@@ -20,35 +20,6 @@
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Kernel {
|
||||
namespace {
|
||||
/**
|
||||
* Sets up the primary application thread
|
||||
*
|
||||
* @param owner_process The parent process for the main thread
|
||||
* @param kernel The kernel instance to create the main thread under.
|
||||
* @param entry_point The address at which the thread should start execution
|
||||
* @param priority The priority to give the main thread
|
||||
*/
|
||||
void SetupMainThread(Process& owner_process, KernelCore& kernel, VAddr entry_point, u32 priority) {
|
||||
// Setup page table so we can write to memory
|
||||
SetCurrentPageTable(&owner_process.VMManager().page_table);
|
||||
|
||||
// Initialize new "main" thread
|
||||
const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
|
||||
auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0,
|
||||
owner_process.GetIdealCore(), stack_top, owner_process);
|
||||
|
||||
SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
|
||||
|
||||
// Register 1 must be a handle to the main thread
|
||||
const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
|
||||
thread->SetGuestHandle(guest_handle);
|
||||
thread->GetContext().cpu_registers[1] = guest_handle;
|
||||
|
||||
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
CodeSet::CodeSet() = default;
|
||||
CodeSet::~CodeSet() = default;
|
||||
@@ -93,7 +64,7 @@ ResultCode Process::ClearSignalState() {
|
||||
|
||||
ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
|
||||
program_id = metadata.GetTitleID();
|
||||
ideal_core = metadata.GetMainThreadCore();
|
||||
ideal_processor = metadata.GetMainThreadCore();
|
||||
is_64bit_process = metadata.Is64BitProgram();
|
||||
|
||||
vm_manager.Reset(metadata.GetAddressSpaceType());
|
||||
@@ -115,7 +86,7 @@ void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
|
||||
vm_manager.LogLayout();
|
||||
ChangeStatus(ProcessStatus::Running);
|
||||
|
||||
SetupMainThread(*this, kernel, entry_point, main_thread_priority);
|
||||
Kernel::SetupMainThread(kernel, entry_point, main_thread_priority, *this);
|
||||
}
|
||||
|
||||
void Process::PrepareForTermination() {
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/process_capability.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/vm_manager.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
@@ -26,7 +27,6 @@ namespace Kernel {
|
||||
|
||||
class KernelCore;
|
||||
class ResourceLimit;
|
||||
class Thread;
|
||||
|
||||
struct AddressMapping {
|
||||
// Address and size must be page-aligned
|
||||
@@ -168,18 +168,18 @@ public:
|
||||
/// Gets the resource limit descriptor for this process
|
||||
SharedPtr<ResourceLimit> GetResourceLimit() const;
|
||||
|
||||
/// Gets the ideal CPU core ID for this process
|
||||
u8 GetIdealCore() const {
|
||||
return ideal_core;
|
||||
/// Gets the default CPU ID for this process
|
||||
u8 GetDefaultProcessorID() const {
|
||||
return ideal_processor;
|
||||
}
|
||||
|
||||
/// Gets the bitmask of allowed cores that this process' threads can run on.
|
||||
u64 GetCoreMask() const {
|
||||
/// Gets the bitmask of allowed CPUs that this process' threads can run on.
|
||||
u64 GetAllowedProcessorMask() const {
|
||||
return capabilities.GetCoreMask();
|
||||
}
|
||||
|
||||
/// Gets the bitmask of allowed thread priorities.
|
||||
u64 GetPriorityMask() const {
|
||||
u64 GetAllowedThreadPriorityMask() const {
|
||||
return capabilities.GetPriorityMask();
|
||||
}
|
||||
|
||||
@@ -280,8 +280,8 @@ private:
|
||||
/// Resource limit descriptor for this process
|
||||
SharedPtr<ResourceLimit> resource_limit;
|
||||
|
||||
/// The ideal CPU core for this process, threads are scheduled on this core by default.
|
||||
u8 ideal_core = 0;
|
||||
/// The default CPU for this process, threads are scheduled on this cpu by default.
|
||||
u8 ideal_processor = 0;
|
||||
u32 is_virtual_address_memory_enabled = 0;
|
||||
|
||||
/// The Thread Local Storage area is allocated as processes create threads,
|
||||
|
||||
@@ -46,6 +46,9 @@ ResultCode ReadableEvent::Reset() {
|
||||
|
||||
void ReadableEvent::WakeupAllWaitingThreads() {
|
||||
WaitObject::WakeupAllWaitingThreads();
|
||||
|
||||
if (reset_type == ResetType::Pulse)
|
||||
signaled = false;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <utility>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
@@ -684,9 +684,6 @@ static void Break(u32 reason, u64 info1, u64 info2) {
|
||||
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
|
||||
reason, info1, info2);
|
||||
handle_debug_buffer(info1, info2);
|
||||
Core::System::GetInstance()
|
||||
.ArmInterface(static_cast<std::size_t>(GetCurrentThread()->GetProcessorID()))
|
||||
.LogBacktrace();
|
||||
ASSERT(false);
|
||||
|
||||
Core::CurrentProcess()->PrepareForTermination();
|
||||
@@ -715,8 +712,8 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
|
||||
|
||||
enum class GetInfoType : u64 {
|
||||
// 1.0.0+
|
||||
AllowedCPUCoreMask = 0,
|
||||
AllowedThreadPriorityMask = 1,
|
||||
AllowedCpuIdBitmask = 0,
|
||||
AllowedThreadPrioBitmask = 1,
|
||||
MapRegionBaseAddr = 2,
|
||||
MapRegionSize = 3,
|
||||
HeapRegionBaseAddr = 4,
|
||||
@@ -747,8 +744,8 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
|
||||
const auto info_id_type = static_cast<GetInfoType>(info_id);
|
||||
|
||||
switch (info_id_type) {
|
||||
case GetInfoType::AllowedCPUCoreMask:
|
||||
case GetInfoType::AllowedThreadPriorityMask:
|
||||
case GetInfoType::AllowedCpuIdBitmask:
|
||||
case GetInfoType::AllowedThreadPrioBitmask:
|
||||
case GetInfoType::MapRegionBaseAddr:
|
||||
case GetInfoType::MapRegionSize:
|
||||
case GetInfoType::HeapRegionBaseAddr:
|
||||
@@ -774,12 +771,12 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
|
||||
}
|
||||
|
||||
switch (info_id_type) {
|
||||
case GetInfoType::AllowedCPUCoreMask:
|
||||
*result = process->GetCoreMask();
|
||||
case GetInfoType::AllowedCpuIdBitmask:
|
||||
*result = process->GetAllowedProcessorMask();
|
||||
return RESULT_SUCCESS;
|
||||
|
||||
case GetInfoType::AllowedThreadPriorityMask:
|
||||
*result = process->GetPriorityMask();
|
||||
case GetInfoType::AllowedThreadPrioBitmask:
|
||||
*result = process->GetAllowedThreadPriorityMask();
|
||||
return RESULT_SUCCESS;
|
||||
|
||||
case GetInfoType::MapRegionBaseAddr:
|
||||
@@ -1219,37 +1216,31 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
|
||||
"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
|
||||
entry_point, arg, stack_top, priority, processor_id, *out_handle);
|
||||
|
||||
if (priority > THREADPRIO_LOWEST) {
|
||||
LOG_ERROR(Kernel_SVC, "An invalid priority was specified, expected {} but got {}",
|
||||
THREADPRIO_LOWEST, priority);
|
||||
return ERR_INVALID_THREAD_PRIORITY;
|
||||
}
|
||||
|
||||
auto* const current_process = Core::CurrentProcess();
|
||||
|
||||
if (processor_id == THREADPROCESSORID_IDEAL) {
|
||||
// Set the target CPU to the one specified by the process.
|
||||
processor_id = current_process->GetIdealCore();
|
||||
ASSERT(processor_id != THREADPROCESSORID_IDEAL);
|
||||
if (processor_id == THREADPROCESSORID_DEFAULT) {
|
||||
// Set the target CPU to the one specified in the process' exheader.
|
||||
processor_id = current_process->GetDefaultProcessorID();
|
||||
ASSERT(processor_id != THREADPROCESSORID_DEFAULT);
|
||||
}
|
||||
|
||||
if (processor_id < THREADPROCESSORID_0 || processor_id > THREADPROCESSORID_3) {
|
||||
switch (processor_id) {
|
||||
case THREADPROCESSORID_0:
|
||||
case THREADPROCESSORID_1:
|
||||
case THREADPROCESSORID_2:
|
||||
case THREADPROCESSORID_3:
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Kernel_SVC, "Invalid thread processor ID: {}", processor_id);
|
||||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
|
||||
|
||||
const u64 core_mask = current_process->GetCoreMask();
|
||||
if ((core_mask | (1ULL << processor_id)) != core_mask) {
|
||||
LOG_ERROR(Kernel_SVC, "Invalid thread core specified ({})", processor_id);
|
||||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
|
||||
|
||||
if (priority > THREADPRIO_LOWEST) {
|
||||
LOG_ERROR(Kernel_SVC,
|
||||
"Invalid thread priority specified ({}). Must be within the range 0-64",
|
||||
priority);
|
||||
return ERR_INVALID_THREAD_PRIORITY;
|
||||
}
|
||||
|
||||
if (((1ULL << priority) & current_process->GetPriorityMask()) == 0) {
|
||||
LOG_ERROR(Kernel_SVC, "Invalid thread priority specified ({})", priority);
|
||||
return ERR_INVALID_THREAD_PRIORITY;
|
||||
}
|
||||
|
||||
const std::string name = fmt::format("thread-{:X}", entry_point);
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
CASCADE_RESULT(SharedPtr<Thread> thread,
|
||||
@@ -1645,13 +1636,13 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) {
|
||||
const u8 ideal_cpu_core = thread->GetOwnerProcess()->GetIdealCore();
|
||||
if (core == static_cast<u32>(THREADPROCESSORID_DEFAULT)) {
|
||||
const u8 default_processor_id = thread->GetOwnerProcess()->GetDefaultProcessorID();
|
||||
|
||||
ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL));
|
||||
ASSERT(default_processor_id != static_cast<u8>(THREADPROCESSORID_DEFAULT));
|
||||
|
||||
// Set the target CPU to the ideal core specified by the process.
|
||||
core = ideal_cpu_core;
|
||||
// Set the target CPU to the one specified in the process' exheader.
|
||||
core = default_processor_id;
|
||||
mask = 1ULL << core;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/thread_queue_list.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
@@ -231,6 +232,29 @@ void Thread::BoostPriority(u32 priority) {
|
||||
current_priority = priority;
|
||||
}
|
||||
|
||||
SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
|
||||
Process& owner_process) {
|
||||
// Setup page table so we can write to memory
|
||||
SetCurrentPageTable(&owner_process.VMManager().page_table);
|
||||
|
||||
// Initialize new "main" thread
|
||||
const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
|
||||
auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
|
||||
stack_top, owner_process);
|
||||
|
||||
SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
|
||||
|
||||
// Register 1 must be a handle to the main thread
|
||||
const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
|
||||
thread->SetGuestHandle(guest_handle);
|
||||
thread->GetContext().cpu_registers[1] = guest_handle;
|
||||
|
||||
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
|
||||
thread->ResumeFromWait();
|
||||
|
||||
return thread;
|
||||
}
|
||||
|
||||
void Thread::SetWaitSynchronizationResult(ResultCode result) {
|
||||
context.cpu_registers[0] = result.raw;
|
||||
}
|
||||
|
||||
@@ -30,12 +30,12 @@ enum ThreadPriority : u32 {
|
||||
};
|
||||
|
||||
enum ThreadProcessorId : s32 {
|
||||
THREADPROCESSORID_IDEAL = -2, ///< Run thread on the ideal core specified by the process.
|
||||
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
|
||||
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
|
||||
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
|
||||
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
|
||||
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
|
||||
THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
|
||||
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
|
||||
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
|
||||
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
|
||||
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
|
||||
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
|
||||
|
||||
/// Allowed CPU mask
|
||||
THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
|
||||
@@ -455,6 +455,17 @@ private:
|
||||
ThreadActivity activity = ThreadActivity::Normal;
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets up the primary application thread
|
||||
* @param kernel The kernel instance to create the main thread under.
|
||||
* @param entry_point The address at which the thread should start execution
|
||||
* @param priority The priority to give the main thread
|
||||
* @param owner_process The parent process for the main thread
|
||||
* @return A shared pointer to the main thread
|
||||
*/
|
||||
SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
|
||||
Process& owner_process);
|
||||
|
||||
/**
|
||||
* Gets the current thread
|
||||
*/
|
||||
|
||||
@@ -68,6 +68,9 @@ void Timer::Clear() {
|
||||
|
||||
void Timer::WakeupAllWaitingThreads() {
|
||||
WaitObject::WakeupAllWaitingThreads();
|
||||
|
||||
if (reset_type == ResetType::Pulse)
|
||||
signaled = false;
|
||||
}
|
||||
|
||||
void Timer::Signal(int cycles_late) {
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include <vector>
|
||||
#include <boost/smart_ptr/intrusive_ptr.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
namespace Service::AM {
|
||||
|
||||
constexpr ResultCode ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 0x2};
|
||||
constexpr ResultCode ERR_NO_MESSAGES{ErrorModule::AM, 0x3};
|
||||
constexpr ResultCode ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 0x1F7};
|
||||
|
||||
enum class AppletId : u32 {
|
||||
@@ -461,17 +460,9 @@ void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
|
||||
void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
|
||||
const auto message = msg_queue->PopMessage();
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
|
||||
if (message == AppletMessageQueue::AppletMessage::NoMessage) {
|
||||
LOG_ERROR(Service_AM, "Message queue is empty");
|
||||
rb.Push(ERR_NO_MESSAGES);
|
||||
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
|
||||
return;
|
||||
}
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
|
||||
rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
|
||||
}
|
||||
|
||||
void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/server_port.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/am/applets/applets.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
|
||||
union ResultCode;
|
||||
|
||||
@@ -111,8 +111,7 @@ static void GenerateErrorReport(ResultCode error_code, const FatalInfo& info) {
|
||||
}
|
||||
|
||||
static void ThrowFatalError(ResultCode error_code, FatalType fatal_type, const FatalInfo& info) {
|
||||
LOG_ERROR(Service_Fatal, "Threw fatal error type {} with error code 0x{:X}",
|
||||
static_cast<u32>(fatal_type), error_code.raw);
|
||||
LOG_ERROR(Service_Fatal, "Threw fatal error type {}", static_cast<u32>(fatal_type));
|
||||
switch (fatal_type) {
|
||||
case FatalType::ErrorReportAndScreen:
|
||||
GenerateErrorReport(error_code, info);
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/lock.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/nfp/nfp.h"
|
||||
#include "core/hle/service/nfp/nfp_user.h"
|
||||
|
||||
@@ -20,8 +20,7 @@ namespace Service::NFP {
|
||||
namespace ErrCodes {
|
||||
constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
|
||||
-1); // TODO(ogniK): Find the actual error code
|
||||
constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
|
||||
} // namespace ErrCodes
|
||||
}
|
||||
|
||||
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
|
||||
: ServiceFramework(name), module(std::move(module)) {
|
||||
@@ -293,9 +292,10 @@ private:
|
||||
}
|
||||
|
||||
void OpenApplicationArea(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_NFP, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_NFP, "called");
|
||||
// We don't need to worry about this since we can just open the file
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ErrCodes::ERR_NO_APPLICATION_AREA);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetApplicationAreaSize(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -166,7 +166,7 @@ Layer::~Layer() = default;
|
||||
|
||||
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Pulse,
|
||||
fmt::format("Display VSync Event {}", id));
|
||||
}
|
||||
|
||||
|
||||
@@ -264,12 +264,14 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Time, "called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto initial_type = rp.PopRaw<u8>();
|
||||
auto unknown_u8 = rp.PopRaw<u8>();
|
||||
|
||||
ClockSnapshot clock_snapshot{};
|
||||
|
||||
const s64 time_since_epoch{std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count()};
|
||||
|
||||
CalendarTime calendar_time{};
|
||||
const std::time_t time(time_since_epoch);
|
||||
const std::tm* tm = std::localtime(&time);
|
||||
if (tm == nullptr) {
|
||||
@@ -278,19 +280,16 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Find appropriate error code
|
||||
return;
|
||||
}
|
||||
SteadyClockTimePoint steady_clock_time_point{CoreTiming::cyclesToMs(CoreTiming::GetTicks()) /
|
||||
1000};
|
||||
|
||||
const SteadyClockTimePoint steady_clock_time_point{
|
||||
CoreTiming::cyclesToMs(CoreTiming::GetTicks()) / 1000, {}};
|
||||
|
||||
CalendarTime calendar_time{};
|
||||
LocationName location_name{"UTC"};
|
||||
calendar_time.year = tm->tm_year + 1900;
|
||||
calendar_time.month = tm->tm_mon + 1;
|
||||
calendar_time.day = tm->tm_mday;
|
||||
calendar_time.hour = tm->tm_hour;
|
||||
calendar_time.minute = tm->tm_min;
|
||||
calendar_time.second = tm->tm_sec;
|
||||
|
||||
ClockSnapshot clock_snapshot{};
|
||||
clock_snapshot.system_posix_time = time_since_epoch;
|
||||
clock_snapshot.network_posix_time = time_since_epoch;
|
||||
clock_snapshot.system_calendar_time = calendar_time;
|
||||
@@ -303,10 +302,9 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
|
||||
clock_snapshot.network_calendar_info = additional_info;
|
||||
|
||||
clock_snapshot.steady_clock_timepoint = steady_clock_time_point;
|
||||
clock_snapshot.location_name = LocationName{"UTC"};
|
||||
clock_snapshot.location_name = location_name;
|
||||
clock_snapshot.clock_auto_adjustment_enabled = 1;
|
||||
clock_snapshot.type = initial_type;
|
||||
|
||||
clock_snapshot.ipc_u8 = unknown_u8;
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));
|
||||
|
||||
@@ -22,6 +22,7 @@ struct CalendarTime {
|
||||
u8 hour;
|
||||
u8 minute;
|
||||
u8 second;
|
||||
INSERT_PADDING_BYTES(1);
|
||||
};
|
||||
static_assert(sizeof(CalendarTime) == 0x8, "CalendarTime structure has incorrect size");
|
||||
|
||||
@@ -29,7 +30,7 @@ struct CalendarAdditionalInfo {
|
||||
u32_le day_of_week;
|
||||
u32_le day_of_year;
|
||||
std::array<u8, 8> name;
|
||||
u8 is_dst;
|
||||
INSERT_PADDING_BYTES(1);
|
||||
s32_le utc_offset;
|
||||
};
|
||||
static_assert(sizeof(CalendarAdditionalInfo) == 0x18,
|
||||
@@ -41,10 +42,8 @@ struct TimeZoneRule {
|
||||
};
|
||||
|
||||
struct SteadyClockTimePoint {
|
||||
using SourceID = std::array<u8, 16>;
|
||||
|
||||
u64_le value;
|
||||
SourceID source_id;
|
||||
INSERT_PADDING_WORDS(4);
|
||||
};
|
||||
static_assert(sizeof(SteadyClockTimePoint) == 0x18, "SteadyClockTimePoint is incorrect size");
|
||||
|
||||
@@ -67,9 +66,8 @@ struct ClockSnapshot {
|
||||
SteadyClockTimePoint steady_clock_timepoint;
|
||||
LocationName location_name;
|
||||
u8 clock_auto_adjustment_enabled;
|
||||
u8 type;
|
||||
u8 version;
|
||||
INSERT_PADDING_BYTES(1);
|
||||
u8 ipc_u8;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
};
|
||||
static_assert(sizeof(ClockSnapshot) == 0xd0, "ClockSnapshot is an invalid size");
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
@@ -33,22 +32,11 @@
|
||||
namespace Service::VI {
|
||||
|
||||
struct DisplayInfo {
|
||||
/// The name of this particular display.
|
||||
char display_name[0x40]{"Default"};
|
||||
|
||||
/// Whether or not the display has a limited number of layers.
|
||||
u8 has_limited_layers{1};
|
||||
INSERT_PADDING_BYTES(7){};
|
||||
|
||||
/// Indicates the total amount of layers supported by the display.
|
||||
/// @note This is only valid if has_limited_layers is set.
|
||||
u64 max_layers{1};
|
||||
|
||||
/// Maximum width in pixels.
|
||||
u64 width{1920};
|
||||
|
||||
/// Maximum height in pixels.
|
||||
u64 height{1080};
|
||||
u64 unknown_1{1};
|
||||
u64 unknown_2{1};
|
||||
u64 width{1280};
|
||||
u64 height{720};
|
||||
};
|
||||
static_assert(sizeof(DisplayInfo) == 0x60, "DisplayInfo has wrong size");
|
||||
|
||||
@@ -514,12 +502,10 @@ private:
|
||||
|
||||
void TransactParcel(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 id = rp.Pop<u32>();
|
||||
const auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
|
||||
const u32 flags = rp.Pop<u32>();
|
||||
|
||||
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
|
||||
static_cast<u32>(transaction), flags);
|
||||
u32 id = rp.Pop<u32>();
|
||||
auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
|
||||
u32 flags = rp.Pop<u32>();
|
||||
LOG_DEBUG(Service_VI, "called, transaction={:X}", static_cast<u32>(transaction));
|
||||
|
||||
auto buffer_queue = nv_flinger->GetBufferQueue(id);
|
||||
|
||||
@@ -607,10 +593,9 @@ private:
|
||||
|
||||
void AdjustRefcount(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 id = rp.Pop<u32>();
|
||||
const s32 addval = rp.PopRaw<s32>();
|
||||
const u32 type = rp.Pop<u32>();
|
||||
|
||||
u32 id = rp.Pop<u32>();
|
||||
s32 addval = rp.PopRaw<s32>();
|
||||
u32 type = rp.Pop<u32>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called id={}, addval={:08X}, type={:08X}", id, addval,
|
||||
type);
|
||||
|
||||
@@ -620,12 +605,11 @@ private:
|
||||
|
||||
void GetNativeHandle(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 id = rp.Pop<u32>();
|
||||
const u32 unknown = rp.Pop<u32>();
|
||||
|
||||
u32 id = rp.Pop<u32>();
|
||||
u32 unknown = rp.Pop<u32>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
|
||||
|
||||
const auto buffer_queue = nv_flinger->GetBufferQueue(id);
|
||||
auto buffer_queue = nv_flinger->GetBufferQueue(id);
|
||||
|
||||
// TODO(Subv): Find out what this actually is.
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
@@ -690,12 +674,11 @@ public:
|
||||
|
||||
private:
|
||||
void SetLayerZ(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.Pop<u64>();
|
||||
const u64 z_value = rp.Pop<u64>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}, z_value=0x{:016X}", layer_id,
|
||||
z_value);
|
||||
IPC::RequestParser rp{ctx};
|
||||
u64 layer_id = rp.Pop<u64>();
|
||||
u64 z_value = rp.Pop<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -703,9 +686,8 @@ private:
|
||||
|
||||
void SetLayerVisibility(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.Pop<u64>();
|
||||
const bool visibility = rp.Pop<bool>();
|
||||
|
||||
u64 layer_id = rp.Pop<u64>();
|
||||
bool visibility = rp.Pop<bool>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called, layer_id=0x{:08X}, visibility={}", layer_id,
|
||||
visibility);
|
||||
|
||||
@@ -814,27 +796,25 @@ public:
|
||||
|
||||
private:
|
||||
void CloseDisplay(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 display = rp.Pop<u64>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. display=0x{:016X}", display);
|
||||
IPC::RequestParser rp{ctx};
|
||||
u64 display = rp.Pop<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void CreateManagedLayer(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 unknown = rp.Pop<u32>();
|
||||
u32 unknown = rp.Pop<u32>();
|
||||
rp.Skip(1, false);
|
||||
const u64 display = rp.Pop<u64>();
|
||||
const u64 aruid = rp.Pop<u64>();
|
||||
u64 display = rp.Pop<u64>();
|
||||
u64 aruid = rp.Pop<u64>();
|
||||
|
||||
LOG_WARNING(Service_VI,
|
||||
"(STUBBED) called. unknown=0x{:08X}, display=0x{:016X}, aruid=0x{:016X}",
|
||||
unknown, display, aruid);
|
||||
|
||||
const u64 layer_id = nv_flinger->CreateLayer(display);
|
||||
u64 layer_id = nv_flinger->CreateLayer(display);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -842,12 +822,11 @@ private:
|
||||
}
|
||||
|
||||
void AddToLayerStack(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 stack = rp.Pop<u32>();
|
||||
const u64 layer_id = rp.Pop<u64>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. stack=0x{:08X}, layer_id=0x{:016X}", stack,
|
||||
layer_id);
|
||||
IPC::RequestParser rp{ctx};
|
||||
u32 stack = rp.Pop<u32>();
|
||||
u64 layer_id = rp.Pop<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -855,9 +834,8 @@ private:
|
||||
|
||||
void SetLayerVisibility(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.Pop<u64>();
|
||||
const bool visibility = rp.Pop<bool>();
|
||||
|
||||
u64 layer_id = rp.Pop<u64>();
|
||||
bool visibility = rp.Pop<bool>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called, layer_id=0x{:X}, visibility={}", layer_id,
|
||||
visibility);
|
||||
|
||||
@@ -910,23 +888,10 @@ private:
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto name_buf = rp.PopRaw<std::array<char, 0x40>>();
|
||||
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
|
||||
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
|
||||
|
||||
OpenDisplayImpl(ctx, std::string_view{name_buf.data(), name_buf.size()});
|
||||
}
|
||||
|
||||
void OpenDefaultDisplay(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
|
||||
OpenDisplayImpl(ctx, "Default");
|
||||
}
|
||||
|
||||
void OpenDisplayImpl(Kernel::HLERequestContext& ctx, std::string_view name) {
|
||||
const auto trim_pos = name.find('\0');
|
||||
|
||||
if (trim_pos != std::string_view::npos) {
|
||||
name.remove_suffix(name.size() - trim_pos);
|
||||
}
|
||||
std::string name(name_buf.begin(), end);
|
||||
|
||||
ASSERT_MSG(name == "Default", "Non-default displays aren't supported yet");
|
||||
|
||||
@@ -936,29 +901,20 @@ private:
|
||||
}
|
||||
|
||||
void CloseDisplay(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 display_id = rp.Pop<u64>();
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
// This literally does nothing internally in the actual service itself,
|
||||
// and just returns a successful result code regardless of the input.
|
||||
void SetDisplayEnabled(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_VI, "called.");
|
||||
u64 display_id = rp.Pop<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetDisplayResolution(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 display_id = rp.Pop<u64>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
|
||||
IPC::RequestParser rp{ctx};
|
||||
u64 display_id = rp.Pop<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -977,12 +933,11 @@ private:
|
||||
}
|
||||
|
||||
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 scaling_mode = rp.Pop<u32>();
|
||||
const u64 unknown = rp.Pop<u64>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. scaling_mode=0x{:08X}, unknown=0x{:016X}",
|
||||
scaling_mode, unknown);
|
||||
IPC::RequestParser rp{ctx};
|
||||
u32 scaling_mode = rp.Pop<u32>();
|
||||
u64 unknown = rp.Pop<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -1002,19 +957,19 @@ private:
|
||||
}
|
||||
|
||||
void OpenLayer(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
|
||||
const auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
|
||||
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
|
||||
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
|
||||
|
||||
const std::string display_name(name_buf.begin(), end);
|
||||
std::string display_name(name_buf.begin(), end);
|
||||
|
||||
const u64 layer_id = rp.Pop<u64>();
|
||||
const u64 aruid = rp.Pop<u64>();
|
||||
u64 layer_id = rp.Pop<u64>();
|
||||
u64 aruid = rp.Pop<u64>();
|
||||
|
||||
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid);
|
||||
|
||||
const u64 display_id = nv_flinger->OpenDisplay(display_name);
|
||||
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
|
||||
u64 display_id = nv_flinger->OpenDisplay(display_name);
|
||||
u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
|
||||
|
||||
NativeWindow native_window{buffer_queue_id};
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
@@ -1023,17 +978,17 @@ private:
|
||||
}
|
||||
|
||||
void CreateStrayLayer(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 flags = rp.Pop<u32>();
|
||||
rp.Pop<u32>(); // padding
|
||||
const u64 display_id = rp.Pop<u64>();
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
|
||||
LOG_DEBUG(Service_VI, "called. flags=0x{:08X}, display_id=0x{:016X}", flags, display_id);
|
||||
IPC::RequestParser rp{ctx};
|
||||
u32 flags = rp.Pop<u32>();
|
||||
rp.Pop<u32>(); // padding
|
||||
u64 display_id = rp.Pop<u64>();
|
||||
|
||||
// TODO(Subv): What's the difference between a Stray and a Managed layer?
|
||||
|
||||
const u64 layer_id = nv_flinger->CreateLayer(display_id);
|
||||
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
|
||||
u64 layer_id = nv_flinger->CreateLayer(display_id);
|
||||
u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
|
||||
|
||||
NativeWindow native_window{buffer_queue_id};
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
@@ -1043,22 +998,22 @@ private:
|
||||
}
|
||||
|
||||
void DestroyStrayLayer(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.Pop<u64>();
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
|
||||
IPC::RequestParser rp{ctx};
|
||||
u64 layer_id = rp.Pop<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 display_id = rp.Pop<u64>();
|
||||
u64 display_id = rp.Pop<u64>();
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
|
||||
|
||||
const auto vsync_event = nv_flinger->GetVsyncEvent(display_id);
|
||||
auto vsync_event = nv_flinger->GetVsyncEvent(display_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -1127,9 +1082,9 @@ IApplicationDisplayService::IApplicationDisplayService(
|
||||
"GetIndirectDisplayTransactionService"},
|
||||
{1000, &IApplicationDisplayService::ListDisplays, "ListDisplays"},
|
||||
{1010, &IApplicationDisplayService::OpenDisplay, "OpenDisplay"},
|
||||
{1011, &IApplicationDisplayService::OpenDefaultDisplay, "OpenDefaultDisplay"},
|
||||
{1011, nullptr, "OpenDefaultDisplay"},
|
||||
{1020, &IApplicationDisplayService::CloseDisplay, "CloseDisplay"},
|
||||
{1101, &IApplicationDisplayService::SetDisplayEnabled, "SetDisplayEnabled"},
|
||||
{1101, nullptr, "SetDisplayEnabled"},
|
||||
{1102, &IApplicationDisplayService::GetDisplayResolution, "GetDisplayResolution"},
|
||||
{2020, &IApplicationDisplayService::OpenLayer, "OpenLayer"},
|
||||
{2021, nullptr, "CloseLayer"},
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/engines/kepler_memory.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
@@ -124,9 +126,36 @@ u32 DepthFormatBytesPerPixel(DepthFormat format) {
|
||||
}
|
||||
}
|
||||
|
||||
// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
|
||||
// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
|
||||
// So the values you see in docs might be multiplied by 4.
|
||||
enum class BufferMethods {
|
||||
BindObject = 0,
|
||||
CountBufferMethods = 0x40,
|
||||
BindObject = 0x0,
|
||||
Nop = 0x2,
|
||||
SemaphoreAddressHigh = 0x4,
|
||||
SemaphoreAddressLow = 0x5,
|
||||
SemaphoreSequence = 0x6,
|
||||
SemaphoreTrigger = 0x7,
|
||||
NotifyIntr = 0x8,
|
||||
WrcacheFlush = 0x9,
|
||||
Unk28 = 0xA,
|
||||
Unk2c = 0xB,
|
||||
RefCnt = 0x14,
|
||||
SemaphoreAcquire = 0x1A,
|
||||
SemaphoreRelease = 0x1B,
|
||||
Unk70 = 0x1C,
|
||||
Unk74 = 0x1D,
|
||||
Unk78 = 0x1E,
|
||||
Unk7c = 0x1F,
|
||||
Yield = 0x20,
|
||||
NonPullerMethods = 0x40,
|
||||
};
|
||||
|
||||
enum class GpuSemaphoreOperation {
|
||||
AcquireEqual = 0x1,
|
||||
WriteLong = 0x2,
|
||||
AcquireGequal = 0x4,
|
||||
AcquireMask = 0x8,
|
||||
};
|
||||
|
||||
void GPU::CallMethod(const MethodCall& method_call) {
|
||||
@@ -135,20 +164,78 @@ void GPU::CallMethod(const MethodCall& method_call) {
|
||||
|
||||
ASSERT(method_call.subchannel < bound_engines.size());
|
||||
|
||||
if (method_call.method == static_cast<u32>(BufferMethods::BindObject)) {
|
||||
// Bind the current subchannel to the desired engine id.
|
||||
LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
|
||||
method_call.argument);
|
||||
bound_engines[method_call.subchannel] = static_cast<EngineID>(method_call.argument);
|
||||
return;
|
||||
if (ExecuteMethodOnEngine(method_call)) {
|
||||
CallEngineMethod(method_call);
|
||||
} else {
|
||||
CallPullerMethod(method_call);
|
||||
}
|
||||
}
|
||||
|
||||
if (method_call.method < static_cast<u32>(BufferMethods::CountBufferMethods)) {
|
||||
// TODO(Subv): Research and implement these methods.
|
||||
LOG_ERROR(HW_GPU, "Special buffer methods other than Bind are not implemented");
|
||||
return;
|
||||
bool GPU::ExecuteMethodOnEngine(const MethodCall& method_call) {
|
||||
const auto method = static_cast<BufferMethods>(method_call.method);
|
||||
return method >= BufferMethods::NonPullerMethods;
|
||||
}
|
||||
|
||||
void GPU::CallPullerMethod(const MethodCall& method_call) {
|
||||
regs.reg_array[method_call.method] = method_call.argument;
|
||||
const auto method = static_cast<BufferMethods>(method_call.method);
|
||||
|
||||
switch (method) {
|
||||
case BufferMethods::BindObject: {
|
||||
ProcessBindMethod(method_call);
|
||||
break;
|
||||
}
|
||||
case BufferMethods::Nop:
|
||||
case BufferMethods::SemaphoreAddressHigh:
|
||||
case BufferMethods::SemaphoreAddressLow:
|
||||
case BufferMethods::SemaphoreSequence:
|
||||
case BufferMethods::RefCnt:
|
||||
break;
|
||||
case BufferMethods::SemaphoreTrigger: {
|
||||
ProcessSemaphoreTriggerMethod();
|
||||
break;
|
||||
}
|
||||
case BufferMethods::NotifyIntr: {
|
||||
// TODO(Kmather73): Research and implement this method.
|
||||
LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
|
||||
break;
|
||||
}
|
||||
case BufferMethods::WrcacheFlush: {
|
||||
// TODO(Kmather73): Research and implement this method.
|
||||
LOG_ERROR(HW_GPU, "Special puller engine method WrcacheFlush not implemented");
|
||||
break;
|
||||
}
|
||||
case BufferMethods::Unk28: {
|
||||
// TODO(Kmather73): Research and implement this method.
|
||||
LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
|
||||
break;
|
||||
}
|
||||
case BufferMethods::Unk2c: {
|
||||
// TODO(Kmather73): Research and implement this method.
|
||||
LOG_ERROR(HW_GPU, "Special puller engine method Unk2c not implemented");
|
||||
break;
|
||||
}
|
||||
case BufferMethods::SemaphoreAcquire: {
|
||||
ProcessSemaphoreAcquire();
|
||||
break;
|
||||
}
|
||||
case BufferMethods::SemaphoreRelease: {
|
||||
ProcessSemaphoreRelease();
|
||||
break;
|
||||
}
|
||||
case BufferMethods::Yield: {
|
||||
// TODO(Kmather73): Research and implement this method.
|
||||
LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented",
|
||||
static_cast<u32>(method));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GPU::CallEngineMethod(const MethodCall& method_call) {
|
||||
const EngineID engine = bound_engines[method_call.subchannel];
|
||||
|
||||
switch (engine) {
|
||||
@@ -172,4 +259,76 @@ void GPU::CallMethod(const MethodCall& method_call) {
|
||||
}
|
||||
}
|
||||
|
||||
void GPU::ProcessBindMethod(const MethodCall& method_call) {
|
||||
// Bind the current subchannel to the desired engine id.
|
||||
LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
|
||||
method_call.argument);
|
||||
bound_engines[method_call.subchannel] = static_cast<EngineID>(method_call.argument);
|
||||
}
|
||||
|
||||
void GPU::ProcessSemaphoreTriggerMethod() {
|
||||
const auto semaphoreOperationMask = 0xF;
|
||||
const auto op =
|
||||
static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
|
||||
if (op == GpuSemaphoreOperation::WriteLong) {
|
||||
auto address = memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
|
||||
struct Block {
|
||||
u32 sequence;
|
||||
u32 zeros = 0;
|
||||
u64 timestamp;
|
||||
};
|
||||
|
||||
Block block{};
|
||||
block.sequence = regs.semaphore_sequence;
|
||||
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
|
||||
// CoreTiming
|
||||
block.timestamp = CoreTiming::GetTicks();
|
||||
Memory::WriteBlock(*address, &block, sizeof(block));
|
||||
} else {
|
||||
const auto address =
|
||||
memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
|
||||
const u32 word = Memory::Read32(*address);
|
||||
if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
|
||||
(op == GpuSemaphoreOperation::AcquireGequal &&
|
||||
static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
|
||||
(op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
|
||||
// Nothing to do in this case
|
||||
} else {
|
||||
regs.acquire_source = true;
|
||||
regs.acquire_value = regs.semaphore_sequence;
|
||||
if (op == GpuSemaphoreOperation::AcquireEqual) {
|
||||
regs.acquire_active = true;
|
||||
regs.acquire_mode = false;
|
||||
} else if (op == GpuSemaphoreOperation::AcquireGequal) {
|
||||
regs.acquire_active = true;
|
||||
regs.acquire_mode = true;
|
||||
} else if (op == GpuSemaphoreOperation::AcquireMask) {
|
||||
// TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
|
||||
// semaphore_sequence, gives a non-0 result
|
||||
LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
|
||||
} else {
|
||||
LOG_ERROR(HW_GPU, "Invalid semaphore operation");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GPU::ProcessSemaphoreRelease() {
|
||||
const auto address = memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
|
||||
Memory::Write32(*address, regs.semaphore_release);
|
||||
}
|
||||
|
||||
void GPU::ProcessSemaphoreAcquire() {
|
||||
const auto address = memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
|
||||
const u32 word = Memory::Read32(*address);
|
||||
const auto value = regs.semaphore_acquire;
|
||||
if (word != value) {
|
||||
regs.acquire_active = true;
|
||||
regs.acquire_value = value;
|
||||
// TODO(kemathe73) figure out how to do the acquire_timeout
|
||||
regs.acquire_mode = false;
|
||||
regs.acquire_source = false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Tegra
|
||||
|
||||
@@ -156,6 +156,46 @@ public:
|
||||
/// Returns a const reference to the GPU DMA pusher.
|
||||
const Tegra::DmaPusher& DmaPusher() const;
|
||||
|
||||
struct Regs {
|
||||
static constexpr size_t NUM_REGS = 0x100;
|
||||
|
||||
union {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x4);
|
||||
struct {
|
||||
u32 address_high;
|
||||
u32 address_low;
|
||||
|
||||
GPUVAddr SmaphoreAddress() const {
|
||||
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
|
||||
address_low);
|
||||
}
|
||||
} smaphore_address;
|
||||
|
||||
u32 semaphore_sequence;
|
||||
u32 semaphore_trigger;
|
||||
INSERT_PADDING_WORDS(0xC);
|
||||
|
||||
// The puser and the puller share the reference counter, the pusher only has read
|
||||
// access
|
||||
u32 reference_count;
|
||||
INSERT_PADDING_WORDS(0x5);
|
||||
|
||||
u32 semaphore_acquire;
|
||||
u32 semaphore_release;
|
||||
INSERT_PADDING_WORDS(0xE4);
|
||||
|
||||
// Puller state
|
||||
u32 acquire_mode;
|
||||
u32 acquire_source;
|
||||
u32 acquire_active;
|
||||
u32 acquire_timeout;
|
||||
u32 acquire_value;
|
||||
};
|
||||
std::array<u32, NUM_REGS> reg_array;
|
||||
};
|
||||
} regs{};
|
||||
|
||||
private:
|
||||
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
|
||||
std::unique_ptr<Tegra::MemoryManager> memory_manager;
|
||||
@@ -173,6 +213,37 @@ private:
|
||||
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
|
||||
/// Inline memory engine
|
||||
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
|
||||
|
||||
void ProcessBindMethod(const MethodCall& method_call);
|
||||
void ProcessSemaphoreTriggerMethod();
|
||||
void ProcessSemaphoreRelease();
|
||||
void ProcessSemaphoreAcquire();
|
||||
|
||||
// Calls a GPU puller method.
|
||||
void CallPullerMethod(const MethodCall& method_call);
|
||||
// Calls a GPU engine method.
|
||||
void CallEngineMethod(const MethodCall& method_call);
|
||||
// Determines where the method should be executed.
|
||||
bool ExecuteMethodOnEngine(const MethodCall& method_call);
|
||||
};
|
||||
|
||||
#define ASSERT_REG_POSITION(field_name, position) \
|
||||
static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
|
||||
"Field " #field_name " has invalid position")
|
||||
|
||||
ASSERT_REG_POSITION(smaphore_address, 0x4);
|
||||
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
|
||||
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
|
||||
ASSERT_REG_POSITION(reference_count, 0x14);
|
||||
ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
|
||||
ASSERT_REG_POSITION(semaphore_release, 0x1B);
|
||||
|
||||
ASSERT_REG_POSITION(acquire_mode, 0x100);
|
||||
ASSERT_REG_POSITION(acquire_source, 0x101);
|
||||
ASSERT_REG_POSITION(acquire_active, 0x102);
|
||||
ASSERT_REG_POSITION(acquire_timeout, 0x103);
|
||||
ASSERT_REG_POSITION(acquire_value, 0x104);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
|
||||
} // namespace Tegra
|
||||
|
||||
@@ -1014,11 +1014,8 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
Surface surface = res_cache.GetTextureSurface(texture, entry);
|
||||
if (surface != nullptr) {
|
||||
const GLuint handle =
|
||||
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
||||
const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
|
||||
state.texture_units[current_bindpoint].texture = handle;
|
||||
state.texture_units[current_bindpoint].target = target;
|
||||
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
|
||||
state.texture_units[current_bindpoint].target = surface->Target();
|
||||
state.texture_units[current_bindpoint].swizzle.r =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.x_source);
|
||||
state.texture_units[current_bindpoint].swizzle.g =
|
||||
|
||||
@@ -44,17 +44,6 @@ struct FormatTuple {
|
||||
bool compressed;
|
||||
};
|
||||
|
||||
static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
|
||||
if (max_mip_level == 1) {
|
||||
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
|
||||
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
|
||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
|
||||
@@ -452,7 +441,7 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_COPY);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW);
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
|
||||
static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
|
||||
@@ -541,9 +530,6 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
gl_internal_format = format_tuple.internal_format;
|
||||
gl_is_compressed = format_tuple.compressed;
|
||||
|
||||
if (!format_tuple.compressed) {
|
||||
// Only pre-create the texture for non-compressed textures.
|
||||
switch (params.target) {
|
||||
@@ -572,7 +558,15 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
}
|
||||
}
|
||||
|
||||
ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
|
||||
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL,
|
||||
params.max_mip_level - 1);
|
||||
if (params.max_mip_level == 1) {
|
||||
glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
|
||||
}
|
||||
|
||||
LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
|
||||
SurfaceParams::SurfaceTargetName(params.target));
|
||||
@@ -870,31 +864,6 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
void CachedSurface::EnsureTextureView() {
|
||||
if (texture_view.handle != 0)
|
||||
return;
|
||||
// Compressed texture are not being created with immutable storage
|
||||
UNIMPLEMENTED_IF(gl_is_compressed);
|
||||
|
||||
const GLenum target{TargetLayer()};
|
||||
|
||||
texture_view.Create();
|
||||
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
|
||||
params.max_mip_level, 0, 1);
|
||||
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
const auto& old_tex = cur_state.texture_units[0];
|
||||
SCOPE_EXIT({
|
||||
cur_state.texture_units[0] = old_tex;
|
||||
cur_state.Apply();
|
||||
});
|
||||
cur_state.texture_units[0].texture = texture_view.handle;
|
||||
cur_state.texture_units[0].target = target;
|
||||
cur_state.Apply();
|
||||
|
||||
ApplyTextureDefaults(target, params.max_mip_level);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
if (params.type == SurfaceType::Fill)
|
||||
|
||||
@@ -293,31 +293,10 @@ public:
|
||||
return texture;
|
||||
}
|
||||
|
||||
const OGLTexture& TextureLayer() {
|
||||
if (params.is_layered) {
|
||||
return Texture();
|
||||
}
|
||||
EnsureTextureView();
|
||||
return texture_view;
|
||||
}
|
||||
|
||||
GLenum Target() const {
|
||||
return gl_target;
|
||||
}
|
||||
|
||||
GLenum TargetLayer() const {
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
return GL_TEXTURE_1D_ARRAY;
|
||||
case SurfaceTarget::Texture2D:
|
||||
return GL_TEXTURE_2D_ARRAY;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
}
|
||||
return Target();
|
||||
}
|
||||
|
||||
const SurfaceParams& GetSurfaceParams() const {
|
||||
return params;
|
||||
}
|
||||
@@ -332,16 +311,11 @@ public:
|
||||
private:
|
||||
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
void EnsureTextureView();
|
||||
|
||||
OGLTexture texture;
|
||||
OGLTexture texture_view;
|
||||
std::vector<std::vector<u8>> gl_buffer;
|
||||
SurfaceParams params{};
|
||||
GLenum gl_target{};
|
||||
GLenum gl_internal_format{};
|
||||
bool gl_is_compressed{};
|
||||
std::size_t cached_size_in_bytes{};
|
||||
SurfaceParams params;
|
||||
GLenum gl_target;
|
||||
std::size_t cached_size_in_bytes;
|
||||
};
|
||||
|
||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||
|
||||
@@ -470,8 +470,6 @@ void Config::ReadValues() {
|
||||
qt_config->value("enable_discord_presence", true).toBool();
|
||||
UISettings::values.screenshot_resolution_factor =
|
||||
static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
|
||||
UISettings::values.select_user_on_boot =
|
||||
qt_config->value("select_user_on_boot", false).toBool();
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
|
||||
@@ -682,7 +680,7 @@ void Config::SaveValues() {
|
||||
qt_config->setValue("title_id", QVariant::fromValue<u64>(elem.first));
|
||||
qt_config->beginWriteArray("disabled");
|
||||
for (std::size_t j = 0; j < elem.second.size(); ++j) {
|
||||
qt_config->setArrayIndex(static_cast<int>(j));
|
||||
qt_config->setArrayIndex(j);
|
||||
qt_config->setValue("d", QString::fromStdString(elem.second[j]));
|
||||
}
|
||||
qt_config->endArray();
|
||||
@@ -695,7 +693,6 @@ void Config::SaveValues() {
|
||||
qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
|
||||
qt_config->setValue("screenshot_resolution_factor",
|
||||
UISettings::values.screenshot_resolution_factor);
|
||||
qt_config->setValue("select_user_on_boot", UISettings::values.select_user_on_boot);
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
qt_config->setValue("show_unknown", UISettings::values.show_unknown);
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>382</width>
|
||||
<height>241</height>
|
||||
<width>461</width>
|
||||
<height>659</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@@ -15,71 +15,51 @@
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QListWidget" name="selectorList">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>150</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>150</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="ConfigureGeneral" name="generalTab">
|
||||
<attribute name="title">
|
||||
<string>General</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGameList" name="gameListTab">
|
||||
<attribute name="title">
|
||||
<string>Game List</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureSystem" name="systemTab">
|
||||
<attribute name="title">
|
||||
<string>System</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureInputSimple" name="inputTab">
|
||||
<attribute name="title">
|
||||
<string>Input</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphics" name="graphicsTab">
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureAudio" name="audioTab">
|
||||
<attribute name="title">
|
||||
<string>Audio</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureDebug" name="debugTab">
|
||||
<attribute name="title">
|
||||
<string>Debug</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureWeb" name="webTab">
|
||||
<attribute name="title">
|
||||
<string>Web</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="ConfigureGeneral" name="generalTab">
|
||||
<attribute name="title">
|
||||
<string>General</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGameList" name="gameListTab">
|
||||
<attribute name="title">
|
||||
<string>Game List</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureSystem" name="systemTab">
|
||||
<attribute name="title">
|
||||
<string>System</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureInputSimple" name="inputTab">
|
||||
<attribute name="title">
|
||||
<string>Input</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphics" name="graphicsTab">
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureAudio" name="audioTab">
|
||||
<attribute name="title">
|
||||
<string>Audio</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureDebug" name="debugTab">
|
||||
<attribute name="title">
|
||||
<string>Debug</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureWeb" name="webTab">
|
||||
<attribute name="title">
|
||||
<string>Web</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
@@ -97,6 +77,12 @@
|
||||
<header>configuration/configure_general.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGameList</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_gamelist.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureSystem</class>
|
||||
<extends>QWidget</extends>
|
||||
@@ -115,6 +101,12 @@
|
||||
<header>configuration/configure_debug.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureInputSimple</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_input_simple.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGraphics</class>
|
||||
<extends>QWidget</extends>
|
||||
@@ -127,18 +119,6 @@
|
||||
<header>configuration/configure_web.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGameList</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_gamelist.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureInputSimple</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_input_simple.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QHash>
|
||||
#include <QListWidgetItem>
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
@@ -15,13 +13,6 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry
|
||||
ui->setupUi(this);
|
||||
ui->generalTab->PopulateHotkeyList(registry);
|
||||
this->setConfiguration();
|
||||
this->PopulateSelectionList();
|
||||
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
|
||||
&ConfigureDialog::UpdateVisibleTabs);
|
||||
|
||||
adjustSize();
|
||||
|
||||
ui->selectorList->setCurrentRow(0);
|
||||
}
|
||||
|
||||
ConfigureDialog::~ConfigureDialog() = default;
|
||||
@@ -39,37 +30,3 @@ void ConfigureDialog::applyConfiguration() {
|
||||
ui->webTab->applyConfiguration();
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
void ConfigureDialog::PopulateSelectionList() {
|
||||
const std::array<std::pair<QString, QStringList>, 4> items{
|
||||
{{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}},
|
||||
{tr("System"), {tr("System"), tr("Audio")}},
|
||||
{tr("Graphics"), {tr("Graphics")}},
|
||||
{tr("Controls"), {tr("Input")}}}};
|
||||
|
||||
for (const auto& entry : items) {
|
||||
auto* const item = new QListWidgetItem(entry.first);
|
||||
item->setData(Qt::UserRole, entry.second);
|
||||
|
||||
ui->selectorList->addItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureDialog::UpdateVisibleTabs() {
|
||||
const auto items = ui->selectorList->selectedItems();
|
||||
if (items.isEmpty())
|
||||
return;
|
||||
|
||||
const std::map<QString, QWidget*> widgets = {
|
||||
{tr("General"), ui->generalTab}, {tr("System"), ui->systemTab},
|
||||
{tr("Input"), ui->inputTab}, {tr("Graphics"), ui->graphicsTab},
|
||||
{tr("Audio"), ui->audioTab}, {tr("Debug"), ui->debugTab},
|
||||
{tr("Web"), ui->webTab}, {tr("Game List"), ui->gameListTab}};
|
||||
|
||||
ui->tabWidget->clear();
|
||||
|
||||
const QStringList tabs = items[0]->data(Qt::UserRole).toStringList();
|
||||
|
||||
for (const auto& tab : tabs)
|
||||
ui->tabWidget->addTab(widgets.find(tab)->second, tab);
|
||||
}
|
||||
|
||||
@@ -24,8 +24,6 @@ public:
|
||||
|
||||
private:
|
||||
void setConfiguration();
|
||||
void UpdateVisibleTabs();
|
||||
void PopulateSelectionList();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureDialog> ui;
|
||||
};
|
||||
|
||||
@@ -30,7 +30,6 @@ ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
void ConfigureGeneral::setConfiguration() {
|
||||
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
|
||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
|
||||
ui->enable_nfc->setChecked(Settings::values.enable_nfc);
|
||||
@@ -43,7 +42,6 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
|
||||
void ConfigureGeneral::applyConfiguration() {
|
||||
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
UISettings::values.theme =
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
|
||||
|
||||
@@ -38,13 +38,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_user_on_boot">
|
||||
<property name="text">
|
||||
<string>Prompt for user on game boot</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
|
||||
@@ -120,7 +120,7 @@ void ConfigurePerGameGeneral::loadConfiguration() {
|
||||
|
||||
QPixmap map;
|
||||
const auto bytes = control.second->ReadAllBytes();
|
||||
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
|
||||
map.loadFromData(bytes.data(), bytes.size());
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
@@ -130,7 +130,7 @@ void ConfigurePerGameGeneral::loadConfiguration() {
|
||||
scene->clear();
|
||||
|
||||
QPixmap map;
|
||||
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
|
||||
map.loadFromData(bytes.data(), bytes.size());
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
|
||||
@@ -182,6 +182,8 @@ QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
|
||||
return tr("one shot");
|
||||
case Kernel::ResetType::Sticky:
|
||||
return tr("sticky");
|
||||
case Kernel::ResetType::Pulse:
|
||||
return tr("pulse");
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
@@ -291,8 +293,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
|
||||
QString processor;
|
||||
switch (thread.GetProcessorID()) {
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_IDEAL:
|
||||
processor = tr("ideal");
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
|
||||
processor = tr("default");
|
||||
break;
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_0:
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
|
||||
|
||||
@@ -687,26 +687,10 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void GMainWindow::SelectAndSetCurrentUser() {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
dialog.exec();
|
||||
|
||||
if (dialog.GetStatus()) {
|
||||
Settings::values.current_user = static_cast<s32>(dialog.GetIndex());
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::BootGame(const QString& filename) {
|
||||
LOG_INFO(Frontend, "yuzu starting...");
|
||||
StoreRecentFile(filename); // Put the filename on top of the list
|
||||
|
||||
if (UISettings::values.select_user_on_boot) {
|
||||
SelectAndSetCurrentUser();
|
||||
}
|
||||
|
||||
if (!LoadROM(filename))
|
||||
return;
|
||||
|
||||
@@ -843,25 +827,31 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
ASSERT(program_id != 0);
|
||||
|
||||
const auto select_profile = [this]() -> s32 {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
dialog.exec();
|
||||
Service::Account::ProfileManager manager{};
|
||||
const auto user_ids = manager.GetAllUsers();
|
||||
QStringList list;
|
||||
for (const auto& user_id : user_ids) {
|
||||
if (user_id == Service::Account::UUID{})
|
||||
continue;
|
||||
Service::Account::ProfileBase base;
|
||||
if (!manager.GetProfileBase(user_id, base))
|
||||
continue;
|
||||
|
||||
if (!dialog.GetStatus()) {
|
||||
return -1;
|
||||
}
|
||||
list.push_back(QString::fromStdString(Common::StringFromFixedZeroTerminatedBuffer(
|
||||
reinterpret_cast<const char*>(base.username.data()), base.username.size())));
|
||||
}
|
||||
|
||||
return dialog.GetIndex();
|
||||
};
|
||||
|
||||
const auto index = select_profile();
|
||||
if (index == -1)
|
||||
bool ok = false;
|
||||
const auto index_string =
|
||||
QInputDialog::getItem(this, tr("Select User"),
|
||||
tr("Please select the user's save data you would like to open."),
|
||||
list, Settings::values.current_user, false, &ok);
|
||||
if (!ok)
|
||||
return;
|
||||
|
||||
Service::Account::ProfileManager manager;
|
||||
const auto index = list.indexOf(index_string);
|
||||
ASSERT(index != -1 && index < 8);
|
||||
|
||||
const auto user_id = manager.GetUser(index);
|
||||
ASSERT(user_id);
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
||||
|
||||
@@ -128,8 +128,6 @@ private:
|
||||
void ShowTelemetryCallout();
|
||||
void SetDiscordEnabled(bool state);
|
||||
|
||||
void SelectAndSetCurrentUser();
|
||||
|
||||
/**
|
||||
* Stores the filename in the recently loaded files list.
|
||||
* The new filename is stored at the beginning of the recently loaded files list.
|
||||
|
||||
@@ -40,8 +40,6 @@ struct Values {
|
||||
bool confirm_before_closing;
|
||||
bool first_start;
|
||||
|
||||
bool select_user_on_boot;
|
||||
|
||||
// Discord RPC
|
||||
bool enable_discord_presence;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user