Fernando Sahmkow
f3777b5697
Texture_Cache: Implement rescaled surface loading.
2019-10-05 08:05:35 -04:00
Fernando Sahmkow
36af7c6a36
Texture_Cache: Correct Blacklisting on the same draw and implement res scaling on imasge blit, image copy and buffer copy
2019-10-05 08:05:35 -04:00
Fernando Sahmkow
6b609a78c3
Texture_Cache: Refactor Resolution database and simplify some processes
2019-10-05 08:05:34 -04:00
Fernando Sahmkow
3ddbdd01ed
Texture_Cache: Try to scale Rebuilds and Blits
2019-10-05 08:05:33 -04:00
Fernando Sahmkow
28e9c792a8
Texture_Cache: Corrections and fixes to resolution rescaler
2019-10-05 08:05:32 -04:00
Fernando Sahmkow
0a93394604
Texture_Cache: Corrections to resolution scanning
2019-10-05 08:05:31 -04:00
Fernando Sahmkow
df6c7ab13b
Texture_Cache: Add resolution scanning to UI
2019-10-05 08:05:31 -04:00
Fernando Sahmkow
ba95bc0f7e
Texture_Cache: Implement Resolution Scanner
2019-10-05 08:05:30 -04:00
Fernando Sahmkow
1cfd3ff034
Texture_Cache: Update resolution scaler profile
2019-10-05 08:05:29 -04:00
Fernando Sahmkow
e1a86c2abc
Texture_Cache: Initial Implementation of Resolution Scaling
2019-10-05 08:05:28 -04:00
ReinUsesLisp
b9f21e44ad
gl_shader_manager: Drop emulation UBO, use uniform constants
2019-10-05 08:05:27 -04:00
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
bunnei
0a662d009b
Merge pull request #2917 from FernandoS27/fermi-deduction-2
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TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 -04:00
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 -04:00
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 -04:00
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
b3c46d6948
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
466cd52ad4
vk_shader_compiler: Correct SPIR-V AST Decompiling
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
2e9a810423
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
ca9901867e
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
0366c18d87
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
6fdd501113
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 -04:00
Fernando Sahmkow
8be6e1c522
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
4fde66e609
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
c17953978b
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 -04:00
Rodrigo Locatti
d633397883
Merge pull request #2941 from FernandoS27/fix-master
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SDL: Fix missing header
2019-10-04 22:50:15 +00:00
Fernando Sahmkow
678d9ccad6
SDL: Fix missing header
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This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00
bunnei
94c34f23d7
Merge pull request #2896 from FearlessTobi/port-4950
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Port citra-emu/citra#4950 : "Add FPS to SDL title bar"
2019-10-04 15:51:03 -04:00
bunnei
7fbaf62bac
Merge pull request #2936 from VPeruS/use-isallzeroarray
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[crypto] Use IsAllZeroArray helper function
2019-10-04 15:44:35 -04:00
bunnei
accdb84993
Merge pull request #2940 from lioncash/zlib
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externals: Track mainline zlib as a submodule
2019-10-04 15:44:13 -04:00
Lioncash
e29492d114
CMakeLists: Make libzip excluded from the ALL target
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Likewise, we also only want to link in the libraries that we actually
make use of (so we don't need to worry about linking in test targets).
2019-10-04 05:02:01 -04:00
Lioncash
80bdb44ead
externals: Use upstream zlib
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We don't need to depend on a custom fork for this. We can add the
library as is, and then make it excluded from the ALL target, so we only
link in the libraries that we actually make use of.
2019-10-04 05:01:57 -04:00
bunnei
c818728513
Merge pull request #2898 from FearlessTobi/port-4004
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Port citra-emu/citra#4004 : "qt_themes: add two colorful themes"
2019-10-03 21:34:40 -04:00
David
9aac7fbc22
Merge pull request #2539 from DarkLordZach/bcat
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bcat: Implement BCAT service and connect to yuzu Boxcat server
2019-10-03 19:06:13 +10:00
bunnei
6bfabdedfd
Merge pull request #2937 from DarkLordZach/azure-msvc
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ci: Add windows MSVC builds to patreon and mainline pipelines
2019-10-02 19:28:03 -04:00
Zach Hilman
a86e52a375
ci: Correct mainline release dependency
2019-10-02 18:54:05 -04:00
Zach Hilman
53be058e74
ci: Add Mainline tagline
2019-10-02 18:51:21 -04:00
Zach Hilman
d648cd562a
ci: Use MSVC windows for patreon
2019-10-02 18:23:09 -04:00
Zach Hilman
bfa60e2d4e
ci: Use MSVC windows for mainline
2019-10-02 17:58:52 -04:00
Zach Hilman
514b74a098
ci: Add MSVC build template
2019-10-02 17:58:33 -04:00
Zach Hilman
49344111cc
ci: Add Windows MSVC package script
2019-10-02 17:53:53 -04:00