gl_shader_manager: Drop emulation UBO, use uniform constants
This commit is contained in:
committed by
FernandoS27
parent
3728bbc22a
commit
b9f21e44ad
@@ -251,7 +251,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
shader_program_manager->UseTrivialGeometryShader();
|
||||
shader_program_manager->BindGeometryShader(nullptr);
|
||||
break;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
shader_program_manager->BindFragmentShader(nullptr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -261,14 +264,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
|
||||
const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
|
||||
|
||||
GLShader::MaxwellUniformData ubo{};
|
||||
ubo.SetFromRegs(gpu, stage);
|
||||
const auto [buffer, offset] =
|
||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||
|
||||
// Bind the emulation info buffer
|
||||
bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
|
||||
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
|
||||
@@ -282,13 +277,13 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
shader_program_manager->UseProgrammableVertexShader(program_handle);
|
||||
shader_program_manager->BindVertexShader(&program_handle);
|
||||
break;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
shader_program_manager->UseProgrammableGeometryShader(program_handle);
|
||||
shader_program_manager->BindGeometryShader(&program_handle);
|
||||
break;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
shader_program_manager->UseProgrammableFragmentShader(program_handle);
|
||||
shader_program_manager->BindFragmentShader(&program_handle);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
|
||||
@@ -605,11 +600,6 @@ void RasterizerOpenGL::DrawPrelude() {
|
||||
buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
|
||||
}
|
||||
|
||||
// Uniform space for the 5 shader stages
|
||||
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
|
||||
(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
|
||||
Maxwell::MaxShaderStage;
|
||||
|
||||
// Add space for at least 18 constant buffers
|
||||
buffer_size += Maxwell::MaxConstBuffers *
|
||||
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
||||
@@ -651,6 +641,7 @@ void RasterizerOpenGL::DrawPrelude() {
|
||||
gpu.dirty.ResetVertexArrays();
|
||||
}
|
||||
|
||||
shader_program_manager->SetConstants(gpu);
|
||||
shader_program_manager->ApplyTo(state);
|
||||
state.Apply();
|
||||
|
||||
@@ -773,7 +764,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
SetupComputeImages(kernel);
|
||||
|
||||
const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
|
||||
state.draw.shader_program = program;
|
||||
state.draw.shader_program = program.handle;
|
||||
state.draw.program_pipeline = 0;
|
||||
|
||||
const std::size_t buffer_size =
|
||||
|
||||
@@ -23,9 +23,6 @@ namespace OpenGL {
|
||||
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
|
||||
// One UBO is always reserved for emulation values on staged shaders
|
||||
constexpr u32 STAGE_RESERVED_UBOS = 1;
|
||||
|
||||
struct UnspecializedShader {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
@@ -224,10 +221,6 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||
}
|
||||
source += '\n';
|
||||
|
||||
if (program_type != ProgramType::Compute) {
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
}
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
source +=
|
||||
fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||
@@ -273,7 +266,7 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||
|
||||
auto program = std::make_shared<OGLProgram>();
|
||||
auto program = std::make_shared<GLShader::StageProgram>();
|
||||
program->Create(true, hint_retrievable, shader.handle);
|
||||
return program;
|
||||
}
|
||||
@@ -348,28 +341,26 @@ Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
|
||||
new CachedShader(params, ProgramType::Compute, std::move(result)));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
|
||||
std::tuple<GLShader::StageProgram&, BaseBindings> CachedShader::GetProgramHandle(
|
||||
const ProgramVariant& variant) {
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
|
||||
auto& program = entry->second;
|
||||
auto& stage_program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = TryLoadProgram(variant);
|
||||
if (!program) {
|
||||
program = SpecializeShader(code, entries, program_type, variant);
|
||||
stage_program = TryLoadProgram(variant);
|
||||
if (!stage_program) {
|
||||
stage_program = SpecializeShader(code, entries, program_type, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
LabelGLObject(GL_PROGRAM, stage_program->handle, cpu_addr);
|
||||
}
|
||||
|
||||
auto base_bindings = variant.base_bindings;
|
||||
auto base_bindings{variant.base_bindings};
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
|
||||
if (program_type != ProgramType::Compute) {
|
||||
base_bindings.cbuf += STAGE_RESERVED_UBOS;
|
||||
}
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
|
||||
return {program->handle, base_bindings};
|
||||
return {*stage_program, base_bindings};
|
||||
}
|
||||
|
||||
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
|
||||
@@ -516,7 +507,7 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||
return {};
|
||||
}
|
||||
|
||||
CachedProgram shader = std::make_shared<OGLProgram>();
|
||||
CachedProgram shader = std::make_shared<GLShader::StageProgram>();
|
||||
shader->handle = glCreateProgram();
|
||||
glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
@@ -37,7 +38,7 @@ class RasterizerOpenGL;
|
||||
struct UnspecializedShader;
|
||||
|
||||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using CachedProgram = std::shared_ptr<OGLProgram>;
|
||||
using CachedProgram = std::shared_ptr<GLShader::StageProgram>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
|
||||
using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
|
||||
@@ -80,7 +81,8 @@ public:
|
||||
}
|
||||
|
||||
/// Gets the GL program handle for the shader
|
||||
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
|
||||
std::tuple<GLShader::StageProgram&, BaseBindings> GetProgramHandle(
|
||||
const ProgramVariant& variant);
|
||||
|
||||
private:
|
||||
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
|
||||
@@ -2486,7 +2486,10 @@ std::string GetCommonDeclarations() {
|
||||
" bvec2 is_nan2 = isnan(pair2);\n"
|
||||
" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
|
||||
"is_nan2.y);\n"
|
||||
"}}\n\n");
|
||||
"}}\n\n"
|
||||
"layout(location = 0) uniform uvec4 config_pack; // instance_id, flip_stage, y_direction, "
|
||||
"padding\n"
|
||||
"layout(location = 1) uniform vec2 viewport_flip;\n\n");
|
||||
}
|
||||
|
||||
ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
|
||||
@@ -27,14 +27,6 @@ ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setu
|
||||
std::string out = "// Shader Unique Id: VS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
|
||||
ProgramResult program = Decompile(device, program_ir, stage, "vertex");
|
||||
@@ -77,14 +69,6 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
|
||||
std::string out = "// Shader Unique Id: GS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
|
||||
out += program.first;
|
||||
@@ -92,7 +76,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
out += R"(
|
||||
void main() {
|
||||
execute_geometry();
|
||||
};)";
|
||||
})";
|
||||
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
@@ -113,11 +97,6 @@ layout (location = 5) out vec4 FragColor5;
|
||||
layout (location = 6) out vec4 FragColor6;
|
||||
layout (location = 7) out vec4 FragColor7;
|
||||
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
|
||||
@@ -2,13 +2,34 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
enum ProgramLocations : u32 {
|
||||
CONFIG_PACK = 0,
|
||||
VIEWPORT_SCALE = 1,
|
||||
};
|
||||
|
||||
StageProgram::StageProgram() = default;
|
||||
|
||||
StageProgram::~StageProgram() = default;
|
||||
|
||||
void StageProgram::UpdateConstants() {
|
||||
if (state.config_pack != old_state.config_pack) {
|
||||
glProgramUniform4uiv(handle, CONFIG_PACK, 1, state.config_pack.data());
|
||||
old_state.config_pack = state.config_pack;
|
||||
}
|
||||
if (state.viewport_scale != old_state.viewport_scale) {
|
||||
glProgramUniform2fv(handle, VIEWPORT_SCALE, 1, state.viewport_scale.data());
|
||||
old_state.viewport_scale = state.viewport_scale;
|
||||
}
|
||||
}
|
||||
|
||||
ProgramManager::ProgramManager() {
|
||||
pipeline.Create();
|
||||
@@ -16,12 +37,56 @@ ProgramManager::ProgramManager() {
|
||||
|
||||
ProgramManager::~ProgramManager() = default;
|
||||
|
||||
void ProgramManager::SetConstants(Tegra::Engines::Maxwell3D& maxwell_3d) {
|
||||
const auto& regs = maxwell_3d.regs;
|
||||
const auto& state = maxwell_3d.state;
|
||||
|
||||
// TODO(bunnei): Support more than one viewport
|
||||
const GLfloat flip_x = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||
const GLfloat flip_y = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
||||
|
||||
const GLuint instance_id = state.current_instance;
|
||||
|
||||
// Assign in which stage the position has to be flipped (the last stage before the fragment
|
||||
// shader).
|
||||
const GLuint flip_stage = [&]() {
|
||||
constexpr u32 geometry_index = static_cast<u32>(Maxwell::ShaderProgram::Geometry);
|
||||
if (regs.shader_config[geometry_index].enable) {
|
||||
return geometry_index;
|
||||
} else {
|
||||
return static_cast<u32>(Maxwell::ShaderProgram::VertexB);
|
||||
}
|
||||
}();
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
const GLfloat y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
|
||||
|
||||
for (const auto stage :
|
||||
std::array{current_state.vertex, current_state.geometry, current_state.fragment}) {
|
||||
if (!stage) {
|
||||
continue;
|
||||
}
|
||||
stage->SetInstanceID(instance_id);
|
||||
stage->SetFlipStage(flip_stage);
|
||||
stage->SetYDirection(y_direction);
|
||||
stage->SetViewportScale(flip_x, flip_y);
|
||||
stage->UpdateConstants();
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramManager::ApplyTo(OpenGLState& state) {
|
||||
UpdatePipeline();
|
||||
state.draw.shader_program = 0;
|
||||
state.draw.program_pipeline = pipeline.handle;
|
||||
}
|
||||
|
||||
GLuint GetHandle(StageProgram* program) {
|
||||
if (!program) {
|
||||
return 0;
|
||||
}
|
||||
return program->handle;
|
||||
}
|
||||
|
||||
void ProgramManager::UpdatePipeline() {
|
||||
// Avoid updating the pipeline when values have no changed
|
||||
if (old_state == current_state) {
|
||||
@@ -33,34 +98,11 @@ void ProgramManager::UpdatePipeline() {
|
||||
GL_FRAGMENT_SHADER_BIT};
|
||||
glUseProgramStages(pipeline.handle, all_used_stages, 0);
|
||||
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, GetHandle(current_state.vertex));
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, GetHandle(current_state.geometry));
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, GetHandle(current_state.fragment));
|
||||
|
||||
old_state = current_state;
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
||||
const auto& regs = maxwell.regs;
|
||||
const auto& state = maxwell.state;
|
||||
|
||||
// TODO(bunnei): Support more than one viewport
|
||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
||||
|
||||
instance_id = state.current_instance;
|
||||
|
||||
// Assign in which stage the position has to be flipped
|
||||
// (the last stage before the fragment shader).
|
||||
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
||||
if (maxwell.regs.shader_config[geometry_index].enable) {
|
||||
flip_stage = geometry_index;
|
||||
} else {
|
||||
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
||||
}
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
|
||||
}
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
||||
@@ -4,71 +4,98 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <tuple>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
|
||||
namespace Tegra::Engines {
|
||||
class Maxwell3D;
|
||||
}
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
||||
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
/// Not following that rule will cause problems on some AMD drivers.
|
||||
struct MaxwellUniformData {
|
||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
|
||||
class StageProgram final : public OGLProgram {
|
||||
public:
|
||||
explicit StageProgram();
|
||||
~StageProgram();
|
||||
|
||||
alignas(16) GLvec4 viewport_flip;
|
||||
struct alignas(16) {
|
||||
GLuint instance_id;
|
||||
GLuint flip_stage;
|
||||
GLfloat y_direction;
|
||||
void UpdateConstants();
|
||||
|
||||
void SetInstanceID(GLuint instance_id) {
|
||||
state.instance_id = instance_id;
|
||||
}
|
||||
|
||||
void SetFlipStage(GLuint flip_stage) {
|
||||
state.flip_stage = flip_stage;
|
||||
}
|
||||
|
||||
void SetYDirection(GLfloat y_direction) {
|
||||
state.y_direction = y_direction;
|
||||
}
|
||||
|
||||
void SetViewportScale(GLfloat x, GLfloat y) {
|
||||
state.viewport_scale = {x, y};
|
||||
}
|
||||
|
||||
private:
|
||||
struct State {
|
||||
union {
|
||||
std::array<GLuint, 4> config_pack{};
|
||||
struct {
|
||||
GLuint instance_id;
|
||||
GLuint flip_stage;
|
||||
GLfloat y_direction;
|
||||
};
|
||||
};
|
||||
|
||||
std::array<GLfloat, 2> viewport_scale{};
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
|
||||
static_assert(sizeof(MaxwellUniformData) < 16384,
|
||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
class ProgramManager {
|
||||
State state;
|
||||
State old_state;
|
||||
};
|
||||
|
||||
class ProgramManager final {
|
||||
public:
|
||||
explicit ProgramManager();
|
||||
~ProgramManager();
|
||||
|
||||
void SetConstants(Tegra::Engines::Maxwell3D& maxwell_3d);
|
||||
|
||||
void ApplyTo(OpenGLState& state);
|
||||
|
||||
void UseProgrammableVertexShader(GLuint program) {
|
||||
current_state.vertex_shader = program;
|
||||
void BindVertexShader(StageProgram* program) {
|
||||
current_state.vertex = program;
|
||||
}
|
||||
|
||||
void UseProgrammableGeometryShader(GLuint program) {
|
||||
current_state.geometry_shader = program;
|
||||
void BindGeometryShader(StageProgram* program) {
|
||||
current_state.geometry = program;
|
||||
}
|
||||
|
||||
void UseProgrammableFragmentShader(GLuint program) {
|
||||
current_state.fragment_shader = program;
|
||||
}
|
||||
|
||||
void UseTrivialGeometryShader() {
|
||||
current_state.geometry_shader = 0;
|
||||
void BindFragmentShader(StageProgram* program) {
|
||||
current_state.fragment = program;
|
||||
}
|
||||
|
||||
private:
|
||||
struct PipelineState {
|
||||
bool operator==(const PipelineState& rhs) const {
|
||||
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
|
||||
geometry_shader == rhs.geometry_shader;
|
||||
return vertex == rhs.vertex && fragment == rhs.fragment && geometry == rhs.geometry;
|
||||
}
|
||||
|
||||
bool operator!=(const PipelineState& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
GLuint vertex_shader{};
|
||||
GLuint fragment_shader{};
|
||||
GLuint geometry_shader{};
|
||||
StageProgram* vertex{};
|
||||
StageProgram* fragment{};
|
||||
StageProgram* geometry{};
|
||||
};
|
||||
|
||||
void UpdatePipeline();
|
||||
|
||||
Reference in New Issue
Block a user