Commit Graph

9290 Commits

Author SHA1 Message Date
bunnei
bf590e6871 Merge pull request #1660 from Tinob/master
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
002eb1ea01 Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
7a31023d03 Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
e522179904 Use core extensions when available to set max anisotropic filtering level 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
151f7008be Improve state management by splitting some of the states id separated function to avoid a full apply overhead 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
3f0d856661 Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 2018-11-11 16:31:00 -03:00
Rodolfo Bogado
2c5d05ac24 set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
FernandoS27
8ef5e4ac7d Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
bunnei
85f3007e88 Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
c02fc5a891 Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
2b1f1bceae Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
5a2c312095 Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
9e4f4c8197 Merge pull request #1656 from ogniK5377/message-queue
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
2f728ac4d8 Added maybe_unused 2018-11-10 18:07:34 +11:00
David Marcec
7ec7ec2b5a Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
3b8490507f gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
eb16b2dd8c Added consts and static 2018-11-10 12:31:48 +11:00
David Marcec
ee394faaad Implement GetClockSnapshot
Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
64e366860f gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 2018-11-08 16:50:09 +01:00
Frederic Laing
530f2bdfb2 gl_rasterizer: Fix compiler warnings 2018-11-08 13:33:30 +01:00
Lioncash
10963d7bdf rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
2e41c511d8 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
a4f02cbde7 gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
95d7d389db Merge pull request #1658 from ogniK5377/holdtype-style
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
ffc7658b1c svcBreak now dumps information from the debug buffer passed (#1646)
* svcBreak now dumps information from the debug buffer passed

info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.

* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
3ae86e450d Merge pull request #1655 from ogniK5377/shantae
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
594c9b9f5a Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
David Marcec
28b8e22cef Renamed CheckIfOperationChanged to OnDockedModeChanged 2018-11-08 12:12:00 +11:00
FernandoS27
92eab7fa4c Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
David Marcec
f15de5dc60 Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
e783a026c6 Fixups 2018-11-07 20:12:27 +11:00
bunnei
79d46b6bae Merge pull request #1630 from bunnei/fix-mapbufferex
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
2567fd5dc3 Merge pull request #1635 from Tinob/master
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec
643d6caf1e Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
6debd8ee8a fixed spelling error 2018-11-07 12:04:43 +11:00
David Marcec
6cb984692d Added missing log 2018-11-07 11:46:04 +11:00
David Marcec
9687538f93 Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
4f5a1d040c gl_rasterizer: Skip VAO binding if the state is clean. 2018-11-06 22:31:33 +01:00
Markus Wick
e7e5d22eca gl_rasterizer: Split VAO and VB setup functions. 2018-11-06 22:31:33 +01:00
greggameplayer
410385ecf0 Merge branch 'master' into Texture2DArray 2018-11-06 19:05:57 +01:00
Markus Wick
9247c73457 gl_rasterizer_cache: Add profiles for Copy and Blit.
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
4adf5e042b gl_resource_manager: Profile creation and deletion. 2018-11-06 17:45:32 +01:00
Markus Wick
0060661cd9 gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
70e0c33b47 microprofile: Drop ReleaseActiveBuffer scope.
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
Frederic Laing
1ee2710871 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Frederic Laing
8eda7fc8d3 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00
Markus Wick
816ba9384f gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Frederic Laing
a631d89bea Implement SetMemoryPermission 2018-11-06 10:21:01 +01:00
bunnei
41215a1b7f Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
0fac3f5b99 Merge pull request #1633 from ogniK5377/reload-input
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00