bunnei
2f7f707dc9
gl_shader_gen: Set position.w to 1.
2018-06-15 20:47:04 -04:00
bunnei
c085726cba
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 20:43:33 -04:00
Zach Hilman
0557811f3d
Bug fixes, testing, and review changes
2018-06-14 17:25:40 -04:00
Zach Hilman
7ffa0f0e50
Add 'Load Folder' menu option
2018-06-14 12:27:29 -04:00
Zach Hilman
23a1b4d90b
Add support for main files in file picker
2018-06-14 12:16:56 -04:00
Zach Hilman
a92f2b9523
Recognize main files in game list
2018-06-14 12:02:32 -04:00
Zach Hilman
1053b1a7af
Narrow down filter of layout configs
2018-06-13 20:03:12 -04:00
Zach Hilman
9ad53a5f90
Move loop condition to free function
2018-06-13 13:44:46 -04:00
Zach Hilman
dd8b3f50cc
Avoid initializing single-joycon layouts with handheld controller
2018-06-13 13:01:05 -04:00
bunnei
e0a03006d3
Merge pull request #560 from Subv/crash_widget
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Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv
dc2e4038a0
Qt: Removed the Registers widget.
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It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei
fe58a5f34c
Merge pull request #556 from Subv/dma_engine
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GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei
9a63e7fa1b
Merge pull request #558 from Subv/iadd32i
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GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
71e963b70b
GPU: Implemented the iadd32i shader instruction.
2018-06-12 11:46:45 -05:00
Subv
3d5de0cfa9
GPU: Partially implemented the Maxwell DMA engine.
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Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
ec645c5eac
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
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hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei
dbb98ed1b7
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 21:46:34 -04:00
shinyquagsire23
dc8626f1ee
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11 19:41:29 -06:00
Subv
42381c706f
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
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This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv
c9a5f10b60
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
e1eafa16d7
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 -05:00
Subv
fb9b8bf221
GPU: Added decodings for the ISET family of instructions.
2018-06-09 15:56:50 -05:00
bunnei
c29f5891b6
Merge pull request #550 from Subv/ssy
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GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei
ae68c195db
Merge pull request #551 from bunnei/shr
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gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei
aa48b81e47
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 -04:00
Subv
35219dd3e1
GPU: Stub the SSY shader instruction.
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This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei
40a359905a
gl_shader_decompiler: Implement IADD instruction.
2018-06-08 23:25:22 -04:00
bunnei
10cc83486e
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
2018-06-08 23:24:10 -04:00
bunnei
a6115897ba
Merge pull request #533 from mailwl/array-to-buffer
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Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 -04:00
Subv
a12dd7d7f1
GPU: Synchronize the blend state on every draw call.
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Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
8e09b7a55e
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
bunnei
cabc174ba1
Merge pull request #547 from Subv/compressed_alignment
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GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv
1a47db703f
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
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This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv
8b43bbc160
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
44e45bbd38
Merge pull request #543 from Subv/uniforms
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
11b9ee6fec
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
mailwl
7ea2b5320d
Common/string_util: add StringFromBuffer function
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convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07 09:59:47 +03:00
bunnei
7036a37861
Merge pull request #522 from mailwl/mm-u
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Service/MM: add service and stub some functions
2018-06-07 02:00:04 -04:00
bunnei
67da57ee48
Merge pull request #542 from bunnei/bfe_imm
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gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei
7e5c1a9084
Merge pull request #541 from Subv/blittextures
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GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei
8fdc7d4024
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 00:58:12 -04:00
Subv
252713d819
GLCache: Use the full uncompressed size when blitting from one texture to another.
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This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv
04ca7ef792
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
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We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei
7f59ad8ec7
Merge pull request #539 from bunnei/f2f-rounding
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gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-07 00:10:09 -04:00
bunnei
25f1d21ee4
Merge pull request #503 from mailwl/nfp-stubs
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Service/nfp:user : stub some functions.
2018-06-06 22:36:53 -04:00
bunnei
7e2e8854df
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-06 22:21:29 -04:00
bunnei
1b37f1e221
Merge pull request #537 from bunnei/misc-shader
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gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00
bunnei
bdcbcf5d29
Merge pull request #535 from Subv/gpu_swizzle
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GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 -04:00
bunnei
e297c41a59
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
2018-06-06 19:47:41 -04:00
bunnei
9a8e478830
shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
2018-06-06 19:47:34 -04:00