bunnei
f93a27eacd
gl_shader_decompiler: Implement ISETP_IMM instruction.
2018-06-06 19:45:58 -04:00
Subv
6e88b392e2
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 -05:00
Subv
43c1689e7f
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
2018-06-06 18:36:13 -05:00
bunnei
cdbeb357d4
Merge pull request #534 from Subv/multitexturing
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GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
2f7cebf31d
gl_shader_decompiler: Implement LD_C instruction.
2018-06-06 18:09:06 -04:00
bunnei
ae95c715e3
gl_shader_gen: Add uniform handling for indirect const buffer access.
2018-06-06 18:09:05 -04:00
bunnei
8b527bf026
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
2018-06-06 17:57:15 -04:00
Subv
27f818ac63
GPU: Implement sampling multiple textures in the generated glsl shaders.
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All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
mailwl
60b148e729
Stub IUser::AttachAvailabilityChangeEvent
2018-06-06 19:05:11 +03:00
greggameplayer
de0b4aa253
nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params ( #524 )
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* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake
2018-06-06 08:31:17 -05:00
Sebastian Valle
507d04c5e1
Merge pull request #529 from bunnei/am-nifm-stubs
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Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06 08:29:12 -05:00
Sebastian Valle
9364fdd93e
Merge pull request #531 from bunnei/fix-shl
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gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle
11d1325109
Merge pull request #530 from bunnei/wrap-mirror
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maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
mailwl
324a2bc518
Remove unused header files
2018-06-06 09:10:48 +03:00
bunnei
db7148d525
Merge pull request #527 from Subv/rgba32f_texcopy
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GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
bunnei
59173b7445
Merge pull request #528 from Subv/rg11b10f
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
Hedges
efe09bd4b2
GDB Stub Improvements ( #508 )
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* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up.
2018-06-06 00:20:47 -04:00
bunnei
93b7c25adf
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-05 23:58:06 -04:00
bunnei
0186e76597
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-05 23:56:45 -04:00
bunnei
fbd1056211
nifm: Stub out IRequest::SetConnectionConfirmationOption.
2018-06-05 23:54:13 -04:00
bunnei
7f475548e1
am: Stub out IApplicationFunctions::GetPseudoDeviceId.
2018-06-05 23:54:02 -04:00
Subv
3400b70561
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
2018-06-05 22:01:20 -05:00
Subv
26d2cf3156
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-05 21:57:16 -05:00
Subv
f03df782d6
GPU: Fixed the compression factor for RGBA16F textures.
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They're not compressed.
2018-06-05 21:55:17 -05:00
Subv
a11c23e6a6
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
2018-06-05 21:07:40 -05:00
bunnei
1238c69eb2
Merge pull request #516 from Subv/f2i_r
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GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
bunnei
7c6aaf0628
Merge pull request #521 from Subv/bra
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GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05 10:09:35 -04:00
bunnei
01e7b5dfb4
Merge pull request #520 from bunnei/shader-shl
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gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
mailwl
60dbaf6dea
Small fixes
2018-06-05 15:34:01 +03:00
mailwl
84ed9c5251
Service/MM: add service and stub some functions
2018-06-05 12:19:29 +03:00
Subv
1019df7ef7
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-04 22:56:28 -05:00
Subv
863cfbbb85
GPU: Implemented the F2I_R shader instruction.
2018-06-04 22:06:50 -05:00
bunnei
75b24b4907
Merge pull request #518 from Subv/incomplete_shaders
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GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei
befca3b71e
gl_shader_decompiler: Fix typo with ISCADD instruction.
2018-06-04 22:41:10 -04:00
bunnei
28c0f1f0db
gl_shader_decompiler: Implement SHL instruction.
2018-06-04 22:36:49 -04:00
bunnei
92ec8f1e46
gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:00:47 -04:00
Subv
4039d6e457
GPU: Implement the ISCADD shader instructions.
2018-06-04 20:17:41 -05:00
Subv
a98ea3fd5f
GPU: Added decodings for the ISCADD instructions.
2018-06-04 20:17:39 -05:00
bunnei
016641bcf7
Merge pull request #514 from Subv/lop32i
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GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
8b87164536
Merge pull request #510 from Subv/isetp
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GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
1e8c2748fe
GPU: Implement predicated exit instructions in the shader programs.
2018-06-04 19:18:11 -05:00
Subv
69f41c638f
GPU: Take into account predicated exits when performing shader control flow analysis.
2018-06-04 19:14:23 -05:00
bunnei
4aead7537a
Merge pull request #512 from Subv/fset
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GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
40fe9357cb
Merge pull request #501 from Subv/shader_bra
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GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
45184461f6
Merge pull request #515 from Subv/viewport_fix
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
335acb8279
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
Subv
ba861e10c1
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 -05:00
Subv
4fe008b4bf
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
bunnei
195cf60aaf
Merge pull request #490 from BreadFish64/extension-check
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Add checks for OpenGL extension support
2018-06-04 16:13:55 -04:00
bunnei
ad14ccf32f
Merge pull request #513 from Subv/cache_alignment
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GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 16:12:55 -04:00