Jarek Syrylak
098fb7438e
Merge branch 'master' of https://github.com/yuzu-emu/yuzu
2018-06-11 09:42:25 +01:00
bunnei
09b8a16414
Merge pull request #555 from Subv/gpu_sysregs
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GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
2018-06-10 20:55:27 -04:00
Subv
004b1b3830
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
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This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
bunnei
281fd881a0
Merge pull request #553 from Subv/iset
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GPU: Implement the ISET family of shader instructions.
2018-06-10 10:50:38 -04:00
Subv
b366b885a1
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 -05:00
Subv
3cb753eeb1
GPU: Added decodings for the ISET family of instructions.
2018-06-09 15:56:50 -05:00
Jarek Syrylak
4ab40a08ff
Merge branch 'master' of https://github.com/Hedges/yuzu
2018-06-09 16:59:18 +01:00
Jarek Syrylak
6b37634175
More improvements and diagnostics for GDBStub.
2018-06-09 16:41:41 +01:00
Jarek Syrylak
e0ceb4ed70
More improvements and diagnostics for GDBStub.
2018-06-09 15:16:56 +01:00
Jarek Syrylak
806de51c6a
More improvements and diagnostics for GDBStub.
2018-06-09 10:58:18 +01:00
Jarek Syrylak
f21550c836
Merge branch 'master' of https://github.com/yuzu-emu/yuzu
2018-06-09 10:25:29 +01:00
Jarek Syrylak
2adb30a137
More improvements and diagnostics for GDBStub.
2018-06-09 10:24:55 +01:00
bunnei
d81aaa3ed3
Merge pull request #550 from Subv/ssy
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GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei
e2176dc7ce
Merge pull request #551 from bunnei/shr
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gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei
174c22e5f6
Merge pull request #549 from bunnei/iadd
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gl_shader_decompiler: Implement IADD instruction.
2018-06-09 00:34:03 -04:00
bunnei
5440b9c634
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 -04:00
Subv
abec5f82e2
GPU: Stub the SSY shader instruction.
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This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei
bbc4f369ed
gl_shader_decompiler: Implement IADD instruction.
2018-06-08 23:25:22 -04:00
bunnei
79e9c2e237
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
2018-06-08 23:24:10 -04:00
bunnei
83517cb53a
Merge pull request #505 from janisozaur/ccache-travis
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Enable ccache usage on Travis
2018-06-08 18:51:59 -04:00
bunnei
9949e4d508
Merge pull request #533 from mailwl/array-to-buffer
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Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 -04:00
bunnei
c116b220e9
Merge pull request #548 from Subv/blend
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GPU: Fixed ghosting when drawing with blending disabled
2018-06-08 18:48:12 -04:00
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
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Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
c712dafaee
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
bunnei
a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
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GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
bunnei
a941a94148
Merge pull request #546 from Subv/flush_ubo_buffer
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Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
2018-06-08 16:39:55 -04:00
Jarek Syrylak
1c002e1acc
Work towards improving handling of threads in GDBStub.
2018-06-08 18:35:34 +01:00
Subv
8d9534d830
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
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This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv
47dc5e0dab
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
Jarek Syrylak
d0d834ad2d
Extra diagnostics for multi-threaded breaks.
2018-06-08 01:03:24 +01:00
Jarek Syrylak
56a5d60276
In step mode only signal trap from current thread, in run mode signal always.
2018-06-07 23:40:03 +01:00
Michał Janiszewski
f3885845fc
Cache ccache on Travis
2018-06-07 21:43:33 +02:00
Michał Janiszewski
c0d3e2da4e
Add ccache support for macOS on Travis
2018-06-07 21:43:33 +02:00
Michał Janiszewski
517112f549
Add ccache support for Linux on Travis
2018-06-07 21:43:32 +02:00
Michał Janiszewski
6324d86c71
Install cmake from repositories for Ubuntu
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Ubuntu 18.04 already has cmake 3.10.2
2018-06-07 21:42:12 +02:00
Jarek Syrylak
4346150b6f
Merge branch 'master' of https://github.com/yuzu-emu/yuzu
2018-06-07 19:45:08 +01:00
Jarek Syrylak
586c14670e
Merge branch 'master' of https://github.com/Hedges/yuzu
2018-06-07 19:44:48 +01:00
Jarek Syrylak
5ce0d95f1c
Looking for a thread by its id should _not_ set it as a current thread!
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Returning proper list of threads for better integration with VS debugger.
2018-06-07 18:20:33 +01:00
bunnei
5aff2d38a9
Merge pull request #478 from janisozaur/patch-1
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Use Ninja for Travis builds
2018-06-07 11:45:50 -04:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
86146ef819
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
Jarek Syrylak
f76bceb714
Merge branch 'master' of https://github.com/yuzu-emu/yuzu
2018-06-07 09:53:34 +01:00
mailwl
a2efb1dd48
Common/string_util: add StringFromBuffer function
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convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07 09:59:47 +03:00
bunnei
ee1eb8cfdf
Merge pull request #522 from mailwl/mm-u
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Service/MM: add service and stub some functions
2018-06-07 02:00:04 -04:00
bunnei
0639e03055
Merge pull request #542 from bunnei/bfe_imm
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gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei
930487c7fb
Merge pull request #541 from Subv/blittextures
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GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei
92209f905f
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 00:58:12 -04:00
Subv
f22e090b86
GLCache: Use the full uncompressed size when blitting from one texture to another.
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This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv
218a08df93
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
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We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei
0cb7ce71e0
Merge pull request #539 from bunnei/f2f-rounding
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gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-07 00:10:09 -04:00