Merge branch 'master' of https://github.com/Hedges/yuzu
This commit is contained in:
@@ -41,6 +41,7 @@ namespace Log {
|
||||
SUB(Service, FS) \
|
||||
SUB(Service, HID) \
|
||||
SUB(Service, LM) \
|
||||
SUB(Service, MM) \
|
||||
SUB(Service, NFP) \
|
||||
SUB(Service, NIFM) \
|
||||
SUB(Service, NS) \
|
||||
|
||||
@@ -61,6 +61,7 @@ enum class Class : ClassType {
|
||||
Service_FS, ///< The FS (Filesystem) service
|
||||
Service_HID, ///< The HID (Human interface device) service
|
||||
Service_LM, ///< The LM (Logger) service
|
||||
Service_MM, ///< The MM (Multimedia) service
|
||||
Service_NFP, ///< The NFP service
|
||||
Service_NIFM, ///< The NIFM (Network interface) service
|
||||
Service_NS, ///< The NS services
|
||||
|
||||
@@ -148,6 +148,8 @@ add_library(core STATIC
|
||||
hle/service/hid/hid.h
|
||||
hle/service/lm/lm.cpp
|
||||
hle/service/lm/lm.h
|
||||
hle/service/mm/mm_u.cpp
|
||||
hle/service/mm/mm_u.h
|
||||
hle/service/nifm/nifm.cpp
|
||||
hle/service/nifm/nifm.h
|
||||
hle/service/nifm/nifm_a.cpp
|
||||
|
||||
@@ -144,7 +144,6 @@ static u32 latest_signal = 0;
|
||||
static bool memory_break = false;
|
||||
|
||||
static Kernel::Thread* current_thread = nullptr;
|
||||
static int thread_id = -1;
|
||||
|
||||
// Binding to a port within the reserved ports range (0-1023) requires root permissions,
|
||||
// so default to a port outside of that range.
|
||||
@@ -177,8 +176,7 @@ static Kernel::Thread* FindThreadById(int id) {
|
||||
auto threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
|
||||
for (auto thread : threads) {
|
||||
if (thread->GetThreadId() == id) {
|
||||
current_thread = thread.get();
|
||||
return current_thread;
|
||||
return thread.get();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -535,7 +533,7 @@ static void HandleQuery() {
|
||||
SendReply("T0");
|
||||
} else if (strncmp(query, "Supported", strlen("Supported")) == 0) {
|
||||
// PacketSize needs to be large enough for target xml
|
||||
SendReply("PacketSize=2000;qXfer:features:read+");
|
||||
SendReply("PacketSize=2000;qXfer:features:read+;qXfer:threads:read+");
|
||||
} else if (strncmp(query, "Xfer:features:read:target.xml:",
|
||||
strlen("Xfer:features:read:target.xml:")) == 0) {
|
||||
SendReply(target_xml);
|
||||
@@ -555,7 +553,32 @@ static void HandleQuery() {
|
||||
SendReply(val.c_str());
|
||||
} else if (strncmp(query, "sThreadInfo", strlen("sThreadInfo")) == 0) {
|
||||
SendReply("l");
|
||||
} else {
|
||||
}
|
||||
else if(strncmp(query, "Xfer:threads:read", strlen("Xfer:threads:read")) == 0)
|
||||
{
|
||||
std::string buffer;
|
||||
buffer += "l<?xml version=\"1.0\"?>";
|
||||
buffer += "<threads>";
|
||||
for(int core = 0; core < Core::NUM_CPU_CORES; core++)
|
||||
{
|
||||
auto threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
|
||||
for(auto thread : threads)
|
||||
{
|
||||
//buffer += fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread 0x{:016x} (LWP {:x})"></thread>)*",
|
||||
// thread->GetThreadId(),
|
||||
// core,
|
||||
// reinterpret_cast<u64>(thread.get()),
|
||||
// thread->GetThreadId());
|
||||
buffer += fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
|
||||
thread->GetThreadId(),
|
||||
core,
|
||||
thread->GetThreadId());
|
||||
}
|
||||
}
|
||||
buffer += "</threads>";
|
||||
SendReply(buffer.c_str());
|
||||
}
|
||||
else {
|
||||
SendReply("");
|
||||
}
|
||||
}
|
||||
@@ -563,7 +586,7 @@ static void HandleQuery() {
|
||||
/// Handle set thread command from gdb client.
|
||||
static void HandleSetThread() {
|
||||
if (memcmp(command_buffer, "Hc", 2) == 0 || memcmp(command_buffer, "Hg", 2) == 0) {
|
||||
thread_id = -1;
|
||||
int thread_id = -1;
|
||||
if (command_buffer[2] != '-') {
|
||||
thread_id = static_cast<int>(HexToInt(command_buffer + 2, command_length - 2));
|
||||
}
|
||||
|
||||
50
src/core/hle/service/mm/mm_u.cpp
Normal file
50
src/core/hle/service/mm/mm_u.cpp
Normal file
@@ -0,0 +1,50 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/service/mm/mm_u.h"
|
||||
|
||||
namespace Service::MM {
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager) {
|
||||
std::make_shared<MM_U>()->InstallAsService(service_manager);
|
||||
}
|
||||
|
||||
void MM_U::Initialize(Kernel::HLERequestContext& ctx) {
|
||||
NGLOG_WARNING(Service_MM, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void MM_U::SetAndWait(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
min = rp.Pop<u32>();
|
||||
max = rp.Pop<u32>();
|
||||
current = min;
|
||||
|
||||
NGLOG_WARNING(Service_MM, "(STUBBED) called, min=0x{:X}, max=0x{:X}", min, max);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void MM_U::Get(Kernel::HLERequestContext& ctx) {
|
||||
NGLOG_WARNING(Service_MM, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(current);
|
||||
}
|
||||
|
||||
MM_U::MM_U() : ServiceFramework("mm:u") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "InitializeOld"}, {1, nullptr, "FinalizeOld"},
|
||||
{2, nullptr, "SetAndWaitOld"}, {3, nullptr, "GetOld"},
|
||||
{4, &MM_U::Initialize, "Initialize"}, {5, nullptr, "Finalize"},
|
||||
{6, &MM_U::SetAndWait, "SetAndWait"}, {7, &MM_U::Get, "Get"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
} // namespace Service::MM
|
||||
29
src/core/hle/service/mm/mm_u.h
Normal file
29
src/core/hle/service/mm/mm_u.h
Normal file
@@ -0,0 +1,29 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Service::MM {
|
||||
|
||||
class MM_U final : public ServiceFramework<MM_U> {
|
||||
public:
|
||||
MM_U();
|
||||
~MM_U() = default;
|
||||
|
||||
private:
|
||||
void Initialize(Kernel::HLERequestContext& ctx);
|
||||
void SetAndWait(Kernel::HLERequestContext& ctx);
|
||||
void Get(Kernel::HLERequestContext& ctx);
|
||||
|
||||
u32 min{0};
|
||||
u32 max{0};
|
||||
u32 current{0};
|
||||
};
|
||||
|
||||
/// Registers all MM services with the specified service manager.
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager);
|
||||
|
||||
} // namespace Service::MM
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/nfp/nfp.h"
|
||||
#include "core/hle/service/nfp/nfp_user.h"
|
||||
|
||||
@@ -18,7 +20,7 @@ public:
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IUser::Initialize, "Initialize"},
|
||||
{1, nullptr, "Finalize"},
|
||||
{2, nullptr, "ListDevices"},
|
||||
{2, &IUser::ListDevices, "ListDevices"},
|
||||
{3, nullptr, "StartDetection"},
|
||||
{4, nullptr, "StopDetection"},
|
||||
{5, nullptr, "Mount"},
|
||||
@@ -33,24 +35,116 @@ public:
|
||||
{14, nullptr, "GetRegisterInfo"},
|
||||
{15, nullptr, "GetCommonInfo"},
|
||||
{16, nullptr, "GetModelInfo"},
|
||||
{17, nullptr, "AttachActivateEvent"},
|
||||
{18, nullptr, "AttachDeactivateEvent"},
|
||||
{19, nullptr, "GetState"},
|
||||
{20, nullptr, "GetDeviceState"},
|
||||
{21, nullptr, "GetNpadId"},
|
||||
{17, &IUser::AttachActivateEvent, "AttachActivateEvent"},
|
||||
{18, &IUser::AttachDeactivateEvent, "AttachDeactivateEvent"},
|
||||
{19, &IUser::GetState, "GetState"},
|
||||
{20, &IUser::GetDeviceState, "GetDeviceState"},
|
||||
{21, &IUser::GetNpadId, "GetNpadId"},
|
||||
{22, nullptr, "GetApplicationArea2"},
|
||||
{23, nullptr, "AttachAvailabilityChangeEvent"},
|
||||
{23, &IUser::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
|
||||
{24, nullptr, "RecreateApplicationArea"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
|
||||
activate_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "IUser:ActivateEvent");
|
||||
deactivate_event =
|
||||
Kernel::Event::Create(Kernel::ResetType::OneShot, "IUser:DeactivateEvent");
|
||||
availability_change_event =
|
||||
Kernel::Event::Create(Kernel::ResetType::OneShot, "IUser:AvailabilityChangeEvent");
|
||||
}
|
||||
|
||||
private:
|
||||
enum class State : u32 {
|
||||
NonInitialized = 0,
|
||||
Initialized = 1,
|
||||
};
|
||||
|
||||
enum class DeviceState : u32 {
|
||||
Initialized = 0,
|
||||
};
|
||||
|
||||
void Initialize(Kernel::HLERequestContext& ctx) {
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called");
|
||||
|
||||
state = State::Initialized;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void ListDevices(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 array_size = rp.Pop<u32>();
|
||||
|
||||
ctx.WriteBuffer(&device_handle, sizeof(device_handle));
|
||||
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called, array_size={}", array_size);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(0);
|
||||
}
|
||||
|
||||
void AttachActivateEvent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 dev_handle = rp.Pop<u64>();
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called, dev_handle=0x{:X}", dev_handle);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(activate_event);
|
||||
}
|
||||
|
||||
void AttachDeactivateEvent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 dev_handle = rp.Pop<u64>();
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called, dev_handle=0x{:X}", dev_handle);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(deactivate_event);
|
||||
}
|
||||
|
||||
void GetState(Kernel::HLERequestContext& ctx) {
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(static_cast<u32>(state));
|
||||
}
|
||||
|
||||
void GetDeviceState(Kernel::HLERequestContext& ctx) {
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(static_cast<u32>(device_state));
|
||||
}
|
||||
|
||||
void GetNpadId(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 dev_handle = rp.Pop<u64>();
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called, dev_handle=0x{:X}", dev_handle);
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(npad_id);
|
||||
}
|
||||
|
||||
void AttachAvailabilityChangeEvent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 dev_handle = rp.Pop<u64>();
|
||||
NGLOG_WARNING(Service_NFP, "(STUBBED) called, dev_handle=0x{:X}", dev_handle);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(availability_change_event);
|
||||
}
|
||||
|
||||
const u64 device_handle{0xDEAD};
|
||||
const HID::ControllerID npad_id{HID::Controller_Player1};
|
||||
State state{State::NonInitialized};
|
||||
DeviceState device_state{DeviceState::Initialized};
|
||||
Kernel::SharedPtr<Kernel::Event> activate_event;
|
||||
Kernel::SharedPtr<Kernel::Event> deactivate_event;
|
||||
Kernel::SharedPtr<Kernel::Event> availability_change_event;
|
||||
};
|
||||
|
||||
void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "core/hle/service/friend/friend.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/lm/lm.h"
|
||||
#include "core/hle/service/mm/mm_u.h"
|
||||
#include "core/hle/service/nfp/nfp.h"
|
||||
#include "core/hle/service/nifm/nifm.h"
|
||||
#include "core/hle/service/ns/ns.h"
|
||||
@@ -191,6 +192,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm) {
|
||||
Friend::InstallInterfaces(*sm);
|
||||
HID::InstallInterfaces(*sm);
|
||||
LM::InstallInterfaces(*sm);
|
||||
MM::InstallInterfaces(*sm);
|
||||
NFP::InstallInterfaces(*sm);
|
||||
NIFM::InstallInterfaces(*sm);
|
||||
NS::InstallInterfaces(*sm);
|
||||
|
||||
@@ -354,6 +354,40 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
|
||||
return textures;
|
||||
}
|
||||
|
||||
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, size_t offset) const {
|
||||
auto& shader = state.shader_stages[static_cast<size_t>(stage)];
|
||||
auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
|
||||
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
||||
|
||||
GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
|
||||
|
||||
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
|
||||
|
||||
boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
|
||||
Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
|
||||
|
||||
Texture::FullTextureInfo tex_info{};
|
||||
tex_info.index = static_cast<u32>(offset);
|
||||
|
||||
// Load the TIC data.
|
||||
if (tex_handle.tic_id != 0) {
|
||||
tex_info.enabled = true;
|
||||
|
||||
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
||||
}
|
||||
|
||||
// Load the TSC data
|
||||
if (tex_handle.tsc_id != 0) {
|
||||
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
||||
}
|
||||
|
||||
return tex_info;
|
||||
}
|
||||
|
||||
u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
||||
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
|
||||
return regs.reg_array[method];
|
||||
|
||||
@@ -664,6 +664,9 @@ public:
|
||||
/// Returns a list of enabled textures for the specified shader stage.
|
||||
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
|
||||
|
||||
/// Returns the texture information for a specific texture in a specific shader stage.
|
||||
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
|
||||
|
||||
/// Returns whether the specified shader stage is enabled or not.
|
||||
bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
|
||||
|
||||
|
||||
@@ -109,11 +109,6 @@ union Sampler {
|
||||
u64 value{};
|
||||
};
|
||||
|
||||
union Uniform {
|
||||
BitField<20, 14, u64> offset;
|
||||
BitField<34, 5, u64> index;
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
} // namespace Tegra
|
||||
|
||||
@@ -173,13 +168,31 @@ enum class SubOp : u64 {
|
||||
Min = 0x8,
|
||||
};
|
||||
|
||||
enum class FloatRoundingOp : u64 {
|
||||
enum class F2iRoundingOp : u64 {
|
||||
None = 0,
|
||||
Floor = 1,
|
||||
Ceil = 2,
|
||||
Trunc = 3,
|
||||
};
|
||||
|
||||
enum class F2fRoundingOp : u64 {
|
||||
None = 0,
|
||||
Pass = 3,
|
||||
Round = 8,
|
||||
Floor = 9,
|
||||
Ceil = 10,
|
||||
Trunc = 11,
|
||||
};
|
||||
|
||||
enum class UniformType : u64 {
|
||||
UnsignedByte = 0,
|
||||
SignedByte = 1,
|
||||
UnsignedShort = 2,
|
||||
SignedShort = 3,
|
||||
Single = 4,
|
||||
Double = 5,
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
@@ -252,11 +265,27 @@ union Instruction {
|
||||
BitField<49, 1, u64> negate_a;
|
||||
} iscadd;
|
||||
|
||||
union {
|
||||
BitField<20, 8, u64> shift_position;
|
||||
BitField<28, 8, u64> shift_length;
|
||||
BitField<48, 1, u64> negate_b;
|
||||
BitField<49, 1, u64> negate_a;
|
||||
|
||||
u64 GetLeftShiftValue() const {
|
||||
return 32 - (shift_position + shift_length);
|
||||
}
|
||||
} bfe;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> negate_b;
|
||||
BitField<49, 1, u64> negate_c;
|
||||
} ffma;
|
||||
|
||||
union {
|
||||
BitField<48, 3, UniformType> type;
|
||||
BitField<44, 2, u64> unknown;
|
||||
} ld_c;
|
||||
|
||||
union {
|
||||
BitField<0, 3, u64> pred0;
|
||||
BitField<3, 3, u64> pred3;
|
||||
@@ -305,11 +334,11 @@ union Instruction {
|
||||
BitField<50, 1, u64> saturate_a;
|
||||
|
||||
union {
|
||||
BitField<39, 2, FloatRoundingOp> rounding;
|
||||
BitField<39, 2, F2iRoundingOp> rounding;
|
||||
} f2i;
|
||||
|
||||
union {
|
||||
BitField<39, 4, u64> rounding;
|
||||
BitField<39, 4, F2fRoundingOp> rounding;
|
||||
} f2f;
|
||||
} conversion;
|
||||
|
||||
@@ -354,12 +383,21 @@ union Instruction {
|
||||
}
|
||||
} bra;
|
||||
|
||||
union {
|
||||
BitField<20, 14, u64> offset;
|
||||
BitField<34, 5, u64> index;
|
||||
} cbuf34;
|
||||
|
||||
union {
|
||||
BitField<20, 16, s64> offset;
|
||||
BitField<36, 5, u64> index;
|
||||
} cbuf36;
|
||||
|
||||
BitField<61, 1, u64> is_b_imm;
|
||||
BitField<60, 1, u64> is_b_gpr;
|
||||
BitField<59, 1, u64> is_c_gpr;
|
||||
|
||||
Attribute attribute;
|
||||
Uniform uniform;
|
||||
Sampler sampler;
|
||||
|
||||
u64 value;
|
||||
@@ -372,8 +410,12 @@ class OpCode {
|
||||
public:
|
||||
enum class Id {
|
||||
KIL,
|
||||
BFE_C,
|
||||
BFE_R,
|
||||
BFE_IMM,
|
||||
BRA,
|
||||
LD_A,
|
||||
LD_C,
|
||||
ST_A,
|
||||
TEX,
|
||||
TEXQ, // Texture Query
|
||||
@@ -425,6 +467,9 @@ public:
|
||||
FMNMX_C,
|
||||
FMNMX_R,
|
||||
FMNMX_IMM,
|
||||
IMNMX_C,
|
||||
IMNMX_R,
|
||||
IMNMX_IMM,
|
||||
FSETP_C, // Set Predicate
|
||||
FSETP_R,
|
||||
FSETP_IMM,
|
||||
@@ -435,11 +480,16 @@ public:
|
||||
ISETP_IMM,
|
||||
ISETP_R,
|
||||
PSETP,
|
||||
XMAD_IMM,
|
||||
XMAD_CR,
|
||||
XMAD_RC,
|
||||
XMAD_RR,
|
||||
};
|
||||
|
||||
enum class Type {
|
||||
Trivial,
|
||||
Arithmetic,
|
||||
Bfe,
|
||||
Logic,
|
||||
Shift,
|
||||
ScaledAdd,
|
||||
@@ -548,6 +598,7 @@ private:
|
||||
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
|
||||
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
|
||||
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
|
||||
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
|
||||
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
|
||||
INST("1100000000111---", Id::TEX, Type::Memory, "TEX"),
|
||||
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
|
||||
@@ -586,6 +637,12 @@ private:
|
||||
INST("0100110001100---", Id::FMNMX_C, Type::Arithmetic, "FMNMX_C"),
|
||||
INST("0101110001100---", Id::FMNMX_R, Type::Arithmetic, "FMNMX_R"),
|
||||
INST("0011100-01100---", Id::FMNMX_IMM, Type::Arithmetic, "FMNMX_IMM"),
|
||||
INST("0100110000100---", Id::IMNMX_C, Type::Arithmetic, "FMNMX_IMM"),
|
||||
INST("0101110000100---", Id::IMNMX_R, Type::Arithmetic, "FMNMX_IMM"),
|
||||
INST("0011100-00100---", Id::IMNMX_IMM, Type::Arithmetic, "FMNMX_IMM"),
|
||||
INST("0100110000000---", Id::BFE_C, Type::Bfe, "BFE_C"),
|
||||
INST("0101110000000---", Id::BFE_R, Type::Bfe, "BFE_R"),
|
||||
INST("0011100-00000---", Id::BFE_IMM, Type::Bfe, "BFE_IMM"),
|
||||
INST("000001----------", Id::LOP32I, Type::Logic, "LOP32I"),
|
||||
INST("0100110001001---", Id::SHL_C, Type::Shift, "SHL_C"),
|
||||
INST("0101110001001---", Id::SHL_R, Type::Shift, "SHL_R"),
|
||||
@@ -609,6 +666,10 @@ private:
|
||||
INST("010110110110----", Id::ISETP_R, Type::IntegerSetPredicate, "ISETP_R"),
|
||||
INST("0011011-0110----", Id::ISETP_IMM, Type::IntegerSetPredicate, "ISETP_IMM"),
|
||||
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
|
||||
INST("0011011-00------", Id::XMAD_IMM, Type::Arithmetic, "XMAD_IMM"),
|
||||
INST("0100111---------", Id::XMAD_CR, Type::Arithmetic, "XMAD_CR"),
|
||||
INST("010100010-------", Id::XMAD_RC, Type::Arithmetic, "XMAD_RC"),
|
||||
INST("0101101100------", Id::XMAD_RR, Type::Arithmetic, "XMAD_RR"),
|
||||
};
|
||||
#undef INST
|
||||
std::stable_sort(table.begin(), table.end(), [](const auto& a, const auto& b) {
|
||||
|
||||
@@ -196,8 +196,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
||||
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
|
||||
|
||||
// Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
|
||||
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
|
||||
// shaders.
|
||||
u32 current_constbuffer_bindpoint = 0;
|
||||
u32 current_texture_bindpoint = 0;
|
||||
|
||||
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
auto& shader_config = gpu.regs.shader_config[index];
|
||||
@@ -258,6 +260,11 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
current_constbuffer_bindpoint =
|
||||
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
|
||||
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
|
||||
|
||||
// Configure the textures for this shader stage.
|
||||
current_texture_bindpoint =
|
||||
SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
|
||||
current_texture_bindpoint, shader_resources.texture_samplers);
|
||||
}
|
||||
|
||||
shader_program_manager->UseTrivialGeometryShader();
|
||||
@@ -341,9 +348,6 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
// TODO(bunnei): Sync framebuffer_scale uniform here
|
||||
// TODO(bunnei): Sync scissorbox uniform(s) here
|
||||
|
||||
// Sync and bind the texture surfaces
|
||||
BindTextures();
|
||||
|
||||
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
|
||||
// scissor test to prevent drawing outside of the framebuffer region
|
||||
state.scissor.enabled = true;
|
||||
@@ -447,39 +451,6 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::BindTextures() {
|
||||
using Regs = Tegra::Engines::Maxwell3D::Regs;
|
||||
auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
|
||||
|
||||
// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
|
||||
// certain number in OpenGL. We try to only use the minimum amount of host textures by not
|
||||
// keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8
|
||||
// can be host texture id 0 if it's the only texture used in the guest shader program.
|
||||
u32 host_texture_index = 0;
|
||||
for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
|
||||
ASSERT(host_texture_index < texture_samplers.size());
|
||||
const auto textures = maxwell3d.GetStageTextures(static_cast<Regs::ShaderStage>(stage));
|
||||
for (unsigned texture_index = 0; texture_index < textures.size(); ++texture_index) {
|
||||
const auto& texture = textures[texture_index];
|
||||
|
||||
if (texture.enabled) {
|
||||
texture_samplers[host_texture_index].SyncWithConfig(texture.tsc);
|
||||
Surface surface = res_cache.GetTextureSurface(texture);
|
||||
if (surface != nullptr) {
|
||||
state.texture_units[host_texture_index].texture_2d = surface->texture.handle;
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.texture_units[texture_index].texture_2d = 0;
|
||||
}
|
||||
|
||||
++host_texture_index;
|
||||
} else {
|
||||
state.texture_units[texture_index].texture_2d = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
switch (method) {
|
||||
@@ -654,7 +625,16 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
||||
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
|
||||
|
||||
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
|
||||
std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
|
||||
|
||||
std::vector<u8> data;
|
||||
if (used_buffer.IsIndirect()) {
|
||||
// Buffer is accessed indirectly, so upload the entire thing
|
||||
data.resize(buffer.size * sizeof(float));
|
||||
} else {
|
||||
// Buffer is accessed directly, upload just what we use
|
||||
data.resize(used_buffer.GetSize() * sizeof(float));
|
||||
}
|
||||
|
||||
Memory::ReadBlock(*addr, data.data(), data.size());
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
|
||||
@@ -674,6 +654,52 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
||||
return current_bindpoint + entries.size();
|
||||
}
|
||||
|
||||
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
|
||||
const std::vector<GLShader::SamplerEntry>& entries) {
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& maxwell3d = gpu.Get3DEngine();
|
||||
|
||||
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
|
||||
"Attempted to upload textures of disabled shader stage");
|
||||
|
||||
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
u32 current_bindpoint = current_unit + bindpoint;
|
||||
|
||||
// Bind the uniform to the sampler.
|
||||
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
|
||||
ASSERT(uniform != -1);
|
||||
glProgramUniform1i(program, uniform, current_bindpoint);
|
||||
|
||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||
ASSERT(texture.enabled);
|
||||
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
Surface surface = res_cache.GetTextureSurface(texture);
|
||||
if (surface != nullptr) {
|
||||
state.texture_units[current_bindpoint].texture_2d = surface->texture.handle;
|
||||
state.texture_units[current_bindpoint].swizzle.r =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.x_source);
|
||||
state.texture_units[current_bindpoint].swizzle.g =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.y_source);
|
||||
state.texture_units[current_bindpoint].swizzle.b =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.z_source);
|
||||
state.texture_units[current_bindpoint].swizzle.a =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.w_source);
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.texture_units[current_bindpoint].texture_2d = 0;
|
||||
}
|
||||
}
|
||||
|
||||
state.Apply();
|
||||
|
||||
return current_unit + entries.size();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
|
||||
const Surface& depth_surface, bool has_stencil) {
|
||||
state.draw.draw_framebuffer = framebuffer.handle;
|
||||
|
||||
@@ -80,9 +80,6 @@ private:
|
||||
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
|
||||
bool has_stencil);
|
||||
|
||||
/// Binds the required textures to OpenGL before drawing a batch.
|
||||
void BindTextures();
|
||||
|
||||
/*
|
||||
* Configures the current constbuffers to use for the draw command.
|
||||
* @param stage The shader stage to configure buffers for.
|
||||
@@ -95,6 +92,17 @@ private:
|
||||
u32 current_bindpoint,
|
||||
const std::vector<GLShader::ConstBufferEntry>& entries);
|
||||
|
||||
/*
|
||||
* Configures the current textures to use for the draw command.
|
||||
* @param stage The shader stage to configure textures for.
|
||||
* @param program The OpenGL program object that contains the specified stage.
|
||||
* @param current_unit The offset at which to start counting unused texture units.
|
||||
* @param entries Vector describing the textures that are actually used in the guest shader.
|
||||
* @returns The next available bindpoint for use in the next shader stage.
|
||||
*/
|
||||
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
|
||||
u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
|
||||
|
||||
/// Syncs the viewport to match the guest state
|
||||
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
|
||||
|
||||
|
||||
@@ -169,60 +169,10 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
|
||||
static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
|
||||
const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
OpenGLState state = OpenGLState::GetCurState();
|
||||
|
||||
OpenGLState prev_state = state;
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
// Make sure textures aren't bound to texture units, since going to bind them to framebuffer
|
||||
// components
|
||||
state.ResetTexture(src_tex);
|
||||
state.ResetTexture(dst_tex);
|
||||
|
||||
state.draw.read_framebuffer = read_fb_handle;
|
||||
state.draw.draw_framebuffer = draw_fb_handle;
|
||||
state.Apply();
|
||||
|
||||
u32 buffers = 0;
|
||||
|
||||
if (type == SurfaceType::ColorTexture) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
|
||||
0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
|
||||
0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
buffers = GL_COLOR_BUFFER_BIT;
|
||||
} else if (type == SurfaceType::Depth) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT;
|
||||
} else if (type == SurfaceType::DepthStencil) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
src_tex, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_tex, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
||||
glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left,
|
||||
dst_rect.bottom, dst_rect.right, dst_rect.top, buffers,
|
||||
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
glCopyImageSubData(src_tex, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0, dst_tex,
|
||||
GL_TEXTURE_2D, 0, dst_rect.left, dst_rect.bottom, 0, src_rect.GetWidth(),
|
||||
src_rect.GetHeight(), 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1102,16 +1052,19 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
|
||||
params.UpdateParams();
|
||||
|
||||
if (config.tic.Width() % 8 != 0 || config.tic.Height() % 8 != 0 ||
|
||||
if (params.GetActualWidth() % 8 != 0 || params.GetActualHeight() % 8 != 0 ||
|
||||
params.stride != params.width) {
|
||||
Surface src_surface;
|
||||
MathUtil::Rectangle<u32> rect;
|
||||
std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
|
||||
|
||||
rect = rect.Scale(params.GetCompresssionFactor());
|
||||
|
||||
params.res_scale = src_surface->res_scale;
|
||||
Surface tmp_surface = CreateSurface(params);
|
||||
BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle,
|
||||
tmp_surface->GetScaledRect(),
|
||||
|
||||
auto dst_rect = tmp_surface->GetScaledRect().Scale(params.GetCompresssionFactor());
|
||||
BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle, dst_rect,
|
||||
SurfaceParams::GetFormatType(params.pixel_format), read_framebuffer.handle,
|
||||
draw_framebuffer.handle);
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@ using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
using Tegra::Shader::Sampler;
|
||||
using Tegra::Shader::SubOp;
|
||||
using Tegra::Shader::Uniform;
|
||||
|
||||
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
|
||||
|
||||
@@ -365,11 +364,9 @@ public:
|
||||
}
|
||||
|
||||
/// Generates code representing a uniform (C buffer) register, interpreted as the input type.
|
||||
std::string GetUniform(const Uniform& uniform, GLSLRegister::Type type) {
|
||||
declr_const_buffers[uniform.index].MarkAsUsed(static_cast<unsigned>(uniform.index),
|
||||
static_cast<unsigned>(uniform.offset), stage);
|
||||
std::string value =
|
||||
'c' + std::to_string(uniform.index) + '[' + std::to_string(uniform.offset) + ']';
|
||||
std::string GetUniform(u64 index, u64 offset, GLSLRegister::Type type) {
|
||||
declr_const_buffers[index].MarkAsUsed(index, offset, stage);
|
||||
std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset) + ']';
|
||||
|
||||
if (type == GLSLRegister::Type::Float) {
|
||||
return value;
|
||||
@@ -380,10 +377,19 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates code representing a uniform (C buffer) register, interpreted as the type of the
|
||||
/// destination register.
|
||||
std::string GetUniform(const Uniform& uniform, const Register& dest_reg) {
|
||||
return GetUniform(uniform, regs[dest_reg].GetActiveType());
|
||||
std::string GetUniformIndirect(u64 index, s64 offset, const Register& index_reg,
|
||||
GLSLRegister::Type type) {
|
||||
declr_const_buffers[index].MarkAsUsedIndirect(index, stage);
|
||||
std::string value = 'c' + std::to_string(index) + "[(floatBitsToInt(" +
|
||||
GetRegister(index_reg, 0) + ") + " + std::to_string(offset) + ") / 4]";
|
||||
|
||||
if (type == GLSLRegister::Type::Float) {
|
||||
return value;
|
||||
} else if (type == GLSLRegister::Type::Integer) {
|
||||
return "floatBitsToInt(" + value + ')';
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
/// Add declarations for registers
|
||||
@@ -425,6 +431,14 @@ public:
|
||||
++const_buffer_layout;
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
// Append the sampler2D array for the used textures.
|
||||
size_t num_samplers = GetSamplers().size();
|
||||
if (num_samplers > 0) {
|
||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
||||
std::to_string(num_samplers) + "];");
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a list of constant buffer declarations
|
||||
@@ -435,6 +449,32 @@ public:
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Returns a list of samplers used in the shader
|
||||
std::vector<SamplerEntry> GetSamplers() const {
|
||||
return used_samplers;
|
||||
}
|
||||
|
||||
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
|
||||
/// necessary.
|
||||
std::string AccessSampler(const Sampler& sampler) {
|
||||
size_t offset = static_cast<size_t>(sampler.index.Value());
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
auto itr =
|
||||
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
|
||||
|
||||
if (itr != used_samplers.end()) {
|
||||
return itr->GetName();
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
size_t next_index = used_samplers.size();
|
||||
SamplerEntry entry{stage, offset, next_index};
|
||||
used_samplers.emplace_back(entry);
|
||||
return entry.GetName();
|
||||
}
|
||||
|
||||
private:
|
||||
/// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc.
|
||||
const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
|
||||
@@ -544,6 +584,7 @@ private:
|
||||
std::set<Attribute::Index> declr_input_attribute;
|
||||
std::set<Attribute::Index> declr_output_attribute;
|
||||
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
|
||||
std::vector<SamplerEntry> used_samplers;
|
||||
const Maxwell3D::Regs::ShaderStage& stage;
|
||||
};
|
||||
|
||||
@@ -563,7 +604,7 @@ public:
|
||||
|
||||
/// Returns entries in the shader that are useful for external functions
|
||||
ShaderEntries GetEntries() const {
|
||||
return {regs.GetConstBuffersDeclarations()};
|
||||
return {regs.GetConstBuffersDeclarations(), regs.GetSamplers()};
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -585,12 +626,8 @@ private:
|
||||
}
|
||||
|
||||
/// Generates code representing a texture sampler.
|
||||
std::string GetSampler(const Sampler& sampler) const {
|
||||
// TODO(Subv): Support more than just texture sampler 0
|
||||
ASSERT_MSG(sampler.index == Sampler::Index::Sampler_0, "unsupported");
|
||||
const unsigned index{static_cast<unsigned>(sampler.index.Value()) -
|
||||
static_cast<unsigned>(Sampler::Index::Sampler_0)};
|
||||
return "tex[" + std::to_string(index) + ']';
|
||||
std::string GetSampler(const Sampler& sampler) {
|
||||
return regs.AccessSampler(sampler);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -747,7 +784,8 @@ private:
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsFloat(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -850,8 +888,33 @@ private:
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::Bfe: {
|
||||
ASSERT_MSG(!instr.bfe.negate_b, "Unimplemented");
|
||||
|
||||
std::string op_a = instr.bfe.negate_a ? "-" : "";
|
||||
op_a += regs.GetRegisterAsInteger(instr.gpr8);
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::BFE_IMM: {
|
||||
std::string inner_shift =
|
||||
'(' + op_a + " << " + std::to_string(instr.bfe.GetLeftShiftValue()) + ')';
|
||||
std::string outer_shift =
|
||||
'(' + inner_shift + " >> " +
|
||||
std::to_string(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position) + ')';
|
||||
|
||||
regs.SetRegisterToInteger(instr.gpr0, true, 0, outer_shift, 1, 1);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
NGLOG_CRITICAL(HW_GPU, "Unhandled BFE instruction: {}", opcode->GetName());
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::Logic: {
|
||||
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, false);
|
||||
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
|
||||
|
||||
if (instr.alu.lop.invert_a)
|
||||
op_a = "~(" + op_a + ')';
|
||||
@@ -865,17 +928,17 @@ private:
|
||||
|
||||
switch (instr.alu.lop.operation) {
|
||||
case Tegra::Shader::LogicOperation::And: {
|
||||
regs.SetRegisterToInteger(instr.gpr0, false, 0,
|
||||
regs.SetRegisterToInteger(instr.gpr0, true, 0,
|
||||
'(' + op_a + " & " + std::to_string(imm) + ')', 1, 1);
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::LogicOperation::Or: {
|
||||
regs.SetRegisterToInteger(instr.gpr0, false, 0,
|
||||
regs.SetRegisterToInteger(instr.gpr0, true, 0,
|
||||
'(' + op_a + " | " + std::to_string(imm) + ')', 1, 1);
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::LogicOperation::Xor: {
|
||||
regs.SetRegisterToInteger(instr.gpr0, false, 0,
|
||||
regs.SetRegisterToInteger(instr.gpr0, true, 0,
|
||||
'(' + op_a + " ^ " + std::to_string(imm) + ')', 1, 1);
|
||||
break;
|
||||
}
|
||||
@@ -904,7 +967,8 @@ private:
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsInteger(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer);
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Integer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -936,7 +1000,8 @@ private:
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsInteger(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer);
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Integer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -953,7 +1018,8 @@ private:
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::FFMA_CR: {
|
||||
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
op_c += regs.GetRegisterAsFloat(instr.gpr39);
|
||||
break;
|
||||
}
|
||||
@@ -964,7 +1030,8 @@ private:
|
||||
}
|
||||
case OpCode::Id::FFMA_RC: {
|
||||
op_b += regs.GetRegisterAsFloat(instr.gpr39);
|
||||
op_c += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FFMA_IMM: {
|
||||
@@ -1014,10 +1081,27 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::F2F_R: {
|
||||
// TODO(Subv): Implement rounding operations.
|
||||
ASSERT_MSG(instr.conversion.f2f.rounding == 0, "Unimplemented rounding operation");
|
||||
std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
|
||||
switch (instr.conversion.f2f.rounding) {
|
||||
case Tegra::Shader::F2fRoundingOp::None:
|
||||
break;
|
||||
case Tegra::Shader::F2fRoundingOp::Floor:
|
||||
op_a = "floor(" + op_a + ')';
|
||||
break;
|
||||
case Tegra::Shader::F2fRoundingOp::Ceil:
|
||||
op_a = "ceil(" + op_a + ')';
|
||||
break;
|
||||
case Tegra::Shader::F2fRoundingOp::Trunc:
|
||||
op_a = "trunc(" + op_a + ')';
|
||||
break;
|
||||
default:
|
||||
NGLOG_CRITICAL(HW_GPU, "Unimplemented f2f rounding mode {}",
|
||||
static_cast<u32>(instr.conversion.f2f.rounding.Value()));
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
|
||||
if (instr.conversion.abs_a) {
|
||||
op_a = "abs(" + op_a + ')';
|
||||
}
|
||||
@@ -1032,17 +1116,16 @@ private:
|
||||
op_a = "abs(" + op_a + ')';
|
||||
}
|
||||
|
||||
using Tegra::Shader::FloatRoundingOp;
|
||||
switch (instr.conversion.f2i.rounding) {
|
||||
case FloatRoundingOp::None:
|
||||
case Tegra::Shader::F2iRoundingOp::None:
|
||||
break;
|
||||
case FloatRoundingOp::Floor:
|
||||
case Tegra::Shader::F2iRoundingOp::Floor:
|
||||
op_a = "floor(" + op_a + ')';
|
||||
break;
|
||||
case FloatRoundingOp::Ceil:
|
||||
case Tegra::Shader::F2iRoundingOp::Ceil:
|
||||
op_a = "ceil(" + op_a + ')';
|
||||
break;
|
||||
case FloatRoundingOp::Trunc:
|
||||
case Tegra::Shader::F2iRoundingOp::Trunc:
|
||||
op_a = "trunc(" + op_a + ')';
|
||||
break;
|
||||
default:
|
||||
@@ -1070,23 +1153,47 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::Memory: {
|
||||
const Attribute::Index attribute = instr.attribute.fmt20.index;
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::LD_A: {
|
||||
ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested");
|
||||
regs.SetRegisterToInputAttibute(instr.gpr0, instr.attribute.fmt20.element,
|
||||
attribute);
|
||||
instr.attribute.fmt20.index);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LD_C: {
|
||||
ASSERT_MSG(instr.ld_c.unknown == 0, "Unimplemented");
|
||||
|
||||
std::string op_a =
|
||||
regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, instr.gpr8,
|
||||
GLSLRegister::Type::Float);
|
||||
std::string op_b =
|
||||
regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, instr.gpr8,
|
||||
GLSLRegister::Type::Float);
|
||||
|
||||
switch (instr.ld_c.type.Value()) {
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
|
||||
break;
|
||||
|
||||
case Tegra::Shader::UniformType::Double:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
|
||||
regs.SetRegisterToFloat(instr.gpr0.Value() + 1, 0, op_b, 1, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
NGLOG_CRITICAL(HW_GPU, "Unhandled type: {}",
|
||||
static_cast<unsigned>(instr.ld_c.type.Value()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_A: {
|
||||
ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested");
|
||||
regs.SetOutputAttributeToRegister(attribute, instr.attribute.fmt20.element,
|
||||
instr.gpr0);
|
||||
regs.SetOutputAttributeToRegister(instr.attribute.fmt20.index,
|
||||
instr.attribute.fmt20.element, instr.gpr0);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
@@ -1099,7 +1206,7 @@ private:
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
|
||||
size_t dest_elem{};
|
||||
for (size_t elem = 0; elem < instr.attribute.fmt20.size; ++elem) {
|
||||
for (size_t elem = 0; elem < 4; ++elem) {
|
||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
@@ -1112,7 +1219,6 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
@@ -1175,7 +1281,8 @@ private:
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsFloat(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Float);
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1208,15 +1315,17 @@ private:
|
||||
}
|
||||
case OpCode::Type::IntegerSetPredicate: {
|
||||
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed);
|
||||
std::string op_b;
|
||||
|
||||
std::string op_b{};
|
||||
|
||||
ASSERT_MSG(!instr.is_b_imm, "ISETP_IMM not implemented");
|
||||
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.isetp.is_signed);
|
||||
if (instr.is_b_imm) {
|
||||
op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')';
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer);
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.isetp.is_signed);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Integer);
|
||||
}
|
||||
}
|
||||
|
||||
using Tegra::Shader::Pred;
|
||||
@@ -1262,7 +1371,8 @@ private:
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsFloat(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Float);
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -62,8 +62,6 @@ layout (std140) uniform fs_config {
|
||||
vec4 viewport_flip;
|
||||
};
|
||||
|
||||
uniform sampler2D tex[32];
|
||||
|
||||
void main() {
|
||||
exec_shader();
|
||||
}
|
||||
|
||||
@@ -22,17 +22,28 @@ class ConstBufferEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
void MarkAsUsed(unsigned index, unsigned offset, Maxwell::ShaderStage stage) {
|
||||
void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) {
|
||||
is_used = true;
|
||||
this->index = index;
|
||||
this->index = static_cast<unsigned>(index);
|
||||
this->stage = stage;
|
||||
max_offset = std::max(max_offset, static_cast<unsigned>(offset));
|
||||
}
|
||||
|
||||
void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) {
|
||||
is_used = true;
|
||||
is_indirect = true;
|
||||
this->index = static_cast<unsigned>(index);
|
||||
this->stage = stage;
|
||||
max_offset = std::max(max_offset, offset);
|
||||
}
|
||||
|
||||
bool IsUsed() const {
|
||||
return is_used;
|
||||
}
|
||||
|
||||
bool IsIndirect() const {
|
||||
return is_indirect;
|
||||
}
|
||||
|
||||
unsigned GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
@@ -51,13 +62,54 @@ private:
|
||||
};
|
||||
|
||||
bool is_used{};
|
||||
bool is_indirect{};
|
||||
unsigned index{};
|
||||
unsigned max_offset{};
|
||||
Maxwell::ShaderStage stage;
|
||||
};
|
||||
|
||||
class SamplerEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
|
||||
: offset(offset), stage(stage), sampler_index(index) {}
|
||||
|
||||
size_t GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
size_t GetIndex() const {
|
||||
return sampler_index;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
std::string GetName() const {
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
|
||||
std::to_string(sampler_index) + ']';
|
||||
}
|
||||
|
||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
||||
return TextureSamplerNames[static_cast<size_t>(stage)];
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
||||
};
|
||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||
/// instruction.
|
||||
size_t offset;
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
std::vector<ConstBufferEntry> const_buffer_entries;
|
||||
std::vector<SamplerEntry> texture_samplers;
|
||||
};
|
||||
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
|
||||
@@ -32,25 +32,6 @@ void SetShaderUniformBlockBindings(GLuint shader) {
|
||||
sizeof(MaxwellUniformData));
|
||||
}
|
||||
|
||||
void SetShaderSamplerBindings(GLuint shader) {
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
GLuint old_program = std::exchange(cur_state.draw.shader_program, shader);
|
||||
cur_state.Apply();
|
||||
|
||||
// Set the texture samplers to correspond to different texture units
|
||||
for (u32 texture = 0; texture < NumTextureSamplers; ++texture) {
|
||||
// Set the texture samplers to correspond to different texture units
|
||||
std::string uniform_name = "tex[" + std::to_string(texture) + "]";
|
||||
GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());
|
||||
if (uniform_tex != -1) {
|
||||
glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id);
|
||||
}
|
||||
}
|
||||
|
||||
cur_state.draw.shader_program = old_program;
|
||||
cur_state.Apply();
|
||||
}
|
||||
|
||||
} // namespace Impl
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
|
||||
|
||||
@@ -45,7 +45,6 @@ public:
|
||||
shader.Create(program_result.first.c_str(), type);
|
||||
program.Create(true, shader.handle);
|
||||
Impl::SetShaderUniformBlockBindings(program.handle);
|
||||
Impl::SetShaderSamplerBindings(program.handle);
|
||||
entries = program_result.second;
|
||||
}
|
||||
GLuint GetHandle() const {
|
||||
|
||||
@@ -50,6 +50,10 @@ OpenGLState::OpenGLState() {
|
||||
for (auto& texture_unit : texture_units) {
|
||||
texture_unit.texture_2d = 0;
|
||||
texture_unit.sampler = 0;
|
||||
texture_unit.swizzle.r = GL_RED;
|
||||
texture_unit.swizzle.g = GL_GREEN;
|
||||
texture_unit.swizzle.b = GL_BLUE;
|
||||
texture_unit.swizzle.a = GL_ALPHA;
|
||||
}
|
||||
|
||||
lighting_lut.texture_buffer = 0;
|
||||
@@ -200,6 +204,15 @@ void OpenGLState::Apply() const {
|
||||
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
|
||||
glBindSampler(i, texture_units[i].sampler);
|
||||
}
|
||||
// Update the texture swizzle
|
||||
if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||
|
||||
texture_units[i].swizzle.g != cur_state.texture_units[i].swizzle.g ||
|
||||
texture_units[i].swizzle.b != cur_state.texture_units[i].swizzle.b ||
|
||||
texture_units[i].swizzle.a != cur_state.texture_units[i].swizzle.a) {
|
||||
std::array<GLint, 4> mask = {texture_units[i].swizzle.r, texture_units[i].swizzle.g,
|
||||
texture_units[i].swizzle.b, texture_units[i].swizzle.a};
|
||||
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
|
||||
}
|
||||
}
|
||||
|
||||
// Constbuffers
|
||||
|
||||
@@ -85,6 +85,12 @@ public:
|
||||
struct {
|
||||
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
struct {
|
||||
GLint r; // GL_TEXTURE_SWIZZLE_R
|
||||
GLint g; // GL_TEXTURE_SWIZZLE_G
|
||||
GLint b; // GL_TEXTURE_SWIZZLE_B
|
||||
GLint a; // GL_TEXTURE_SWIZZLE_A
|
||||
} swizzle;
|
||||
} texture_units[32];
|
||||
|
||||
struct {
|
||||
|
||||
@@ -180,4 +180,25 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
|
||||
switch (source) {
|
||||
case Tegra::Texture::SwizzleSource::Zero:
|
||||
return GL_ZERO;
|
||||
case Tegra::Texture::SwizzleSource::R:
|
||||
return GL_RED;
|
||||
case Tegra::Texture::SwizzleSource::G:
|
||||
return GL_GREEN;
|
||||
case Tegra::Texture::SwizzleSource::B:
|
||||
return GL_BLUE;
|
||||
case Tegra::Texture::SwizzleSource::A:
|
||||
return GL_ALPHA;
|
||||
case Tegra::Texture::SwizzleSource::OneInt:
|
||||
case Tegra::Texture::SwizzleSource::OneFloat:
|
||||
return GL_ONE;
|
||||
}
|
||||
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
||||
|
||||
@@ -316,6 +316,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
}};
|
||||
|
||||
state.texture_units[0].texture_2d = screen_info.display_texture;
|
||||
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
state.Apply();
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
|
||||
|
||||
@@ -122,6 +122,17 @@ enum class ComponentType : u32 {
|
||||
FLOAT = 7
|
||||
};
|
||||
|
||||
enum class SwizzleSource : u32 {
|
||||
Zero = 0,
|
||||
|
||||
R = 2,
|
||||
G = 3,
|
||||
B = 4,
|
||||
A = 5,
|
||||
OneInt = 6,
|
||||
OneFloat = 7,
|
||||
};
|
||||
|
||||
union TextureHandle {
|
||||
u32 raw;
|
||||
BitField<0, 20, u32> tic_id;
|
||||
@@ -139,6 +150,11 @@ struct TICEntry {
|
||||
BitField<10, 3, ComponentType> g_type;
|
||||
BitField<13, 3, ComponentType> b_type;
|
||||
BitField<16, 3, ComponentType> a_type;
|
||||
|
||||
BitField<19, 3, SwizzleSource> x_source;
|
||||
BitField<22, 3, SwizzleSource> y_source;
|
||||
BitField<25, 3, SwizzleSource> z_source;
|
||||
BitField<28, 3, SwizzleSource> w_source;
|
||||
};
|
||||
u32 address_low;
|
||||
union {
|
||||
|
||||
Reference in New Issue
Block a user