using an enum for audio_out_state as well as changing its initialize to member initializer list
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@@ -22,7 +22,7 @@ constexpr u64 audio_ticks = static_cast<u64>(BASE_CLOCK_RATE / 500);
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class IAudioOut final : public ServiceFramework<IAudioOut> {
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public:
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IAudioOut() : ServiceFramework("IAudioOut") {
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IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(STOPPED) {
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static const FunctionInfo functions[] = {
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{0x0, nullptr, "GetAudioOutState"},
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{0x1, &IAudioOut::StartAudioOut, "StartAudioOut"},
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@@ -49,9 +49,6 @@ public:
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// Start the audio event
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CoreTiming::ScheduleEvent(audio_ticks, audio_event);
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// start with the audio stopped
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audio_out_state = 1;
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}
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~IAudioOut() = default;
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@@ -61,7 +58,7 @@ private:
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LOG_WARNING(Service, "(STUBBED) called");
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// start audio
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audio_out_state = 0x0;
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audio_out_state = STARTED;
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IPC::RequestBuilder rb{ctx, 2, 0, 0, 0};
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rb.Push(RESULT_SUCCESS);
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@@ -71,7 +68,7 @@ private:
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LOG_WARNING(Service, "(STUBBED) called");
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// stop audio
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audio_out_state = 0x1;
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audio_out_state = STOPPED;
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queue_keys.clear();
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@@ -134,6 +131,11 @@ private:
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}
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}
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enum AUDIO_STATE {
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STARTED,
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STOPPED,
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};
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// This is used to trigger the audio event callback that is going
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// to read the samples from the audio_buffer list and enqueue the samples
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// using the sink (audio_core).
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@@ -149,7 +151,7 @@ private:
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std::vector<u64> queue_keys;
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// current audio state: 0 is started and 1 is stopped
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u32 audio_out_state;
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AUDIO_STATE audio_out_state;
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};
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void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
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