audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation
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@@ -5,8 +5,8 @@
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/audout_u.h"
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namespace Service {
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@@ -18,7 +18,7 @@ constexpr u32 sample_rate = 48000;
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// to more audio channels (probably when Docked I guess)
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constexpr u32 audio_channels = 2;
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// TODO(st4rk): find a proper value for the audio_ticks
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constexpr u64 audio_ticks = static_cast<u64>(BASE_CLOCK_RATE / 1000);
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constexpr u64 audio_ticks = static_cast<u64>(BASE_CLOCK_RATE / 500);
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class IAudioOut final : public ServiceFramework<IAudioOut> {
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public:
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@@ -37,12 +37,12 @@ public:
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RegisterHandlers(functions);
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// This is the event handle used to check if the audio buffer was released
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buffer_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "IAudioOut buffer released event handle");
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buffer_event = Kernel::Event::Create(Kernel::ResetType::OneShot,
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"IAudioOut buffer released event handle");
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// Register event callback to update the Audio Buffer
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audio_event = CoreTiming::RegisterEvent(
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"IAudioOut::UpdateAudioBuffersCallback",
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[this](u64 userdata, int cycles_late) {
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"IAudioOut::UpdateAudioBuffersCallback", [this](u64 userdata, int cycles_late) {
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UpdateAudioBuffersCallback();
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CoreTiming::ScheduleEvent(audio_ticks - cycles_late, audio_event);
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});
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@@ -55,8 +55,8 @@ public:
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}
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~IAudioOut() = default;
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private:
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private:
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void StartAudioOut(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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@@ -73,6 +73,8 @@ private:
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// stop audio
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audio_out_state = 0x1;
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queue_keys.clear();
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IPC::RequestBuilder rb{ctx, 2, 0, 0, 0};
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rb.Push(RESULT_SUCCESS);
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}
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@@ -89,7 +91,9 @@ private:
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestParser rp{ctx};
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released_buffer = rp.Pop<u64>();
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u64 key = rp.Pop<u64>();
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queue_keys.insert(queue_keys.begin(), key);
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IPC::RequestBuilder rb{ctx, 2, 0, 0, 0};
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rb.Push(RESULT_SUCCESS);
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@@ -107,17 +111,26 @@ private:
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// AppendAudioOutBuffer. Check if this is the proper way to
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// do it.
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Memory::WriteBlock(buffer.Address(), &released_buffer, sizeof(u64));
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u64 key = 0;
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if (queue_keys.size()) {
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key = queue_keys.back();
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queue_keys.pop_back();
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}
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Memory::WriteBlock(buffer.Address(), &key, sizeof(u64));
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IPC::RequestBuilder rb{ctx, 3, 0, 0, 0};
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rb.Push(RESULT_SUCCESS);
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// This might be the total of released buffers
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rb.Push<u32>(0);
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rb.Push<u32>(queue_keys.size());
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}
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void UpdateAudioBuffersCallback() {
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if (!audio_out_state) {
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buffer_event->Signal();
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if (queue_keys.size()) {
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buffer_event->Signal();
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}
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}
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}
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@@ -133,7 +146,7 @@ private:
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// Libtransistor uses the key as an address in the App, so we need to return
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// when the GetReleasedAudioOutBuffer_1 is called, otherwise we'll run in
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// problems, because libtransistor uses the key returned as an pointer;
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u64 released_buffer;
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std::vector<u64> queue_keys;
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// current audio state: 0 is started and 1 is stopped
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u32 audio_out_state;
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@@ -170,9 +183,8 @@ void AudOutU::OpenAudioOut(Kernel::HLERequestContext& ctx) {
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auto server = std::get<Kernel::SharedPtr<Kernel::ServerSession>>(sessions);
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auto client = std::get<Kernel::SharedPtr<Kernel::ClientSession>>(sessions);
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audio_out_interface->ClientConnected(server);
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LOG_DEBUG(Service, "called, initialized IAudioOut -> session=%u",
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client->GetObjectId());
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IPC::RequestBuilder rb{ctx, 6,0,1};
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LOG_DEBUG(Service, "called, initialized IAudioOut -> session=%u", client->GetObjectId());
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IPC::RequestBuilder rb{ctx, 6, 0, 1};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(sample_rate);
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@@ -26,15 +26,7 @@ private:
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void ListAudioOuts(Kernel::HLERequestContext& ctx);
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void OpenAudioOut(Kernel::HLERequestContext& ctx);
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enum PCM_FORMAT {
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INVALID,
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INT8,
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INT16,
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INT24,
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INT32,
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PCM_FLOAT,
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ADPCM
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};
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enum PCM_FORMAT { INVALID, INT8, INT16, INT24, INT32, PCM_FLOAT, ADPCM };
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};
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} // namespace Audio
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