gl_shader_decompiler: HACK: Remove some unreachables so games run.
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@@ -336,7 +336,7 @@ private:
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NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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// UNREACHABLE();
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}
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}
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break;
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@@ -433,7 +433,7 @@ private:
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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// UNREACHABLE();
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}
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}
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