Merge 8bff67e0c1 into c93ea96366
This commit is contained in:
@@ -218,9 +218,6 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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Texture::TICEntry tic_entry;
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Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
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ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear,
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"TIC versions other than BlockLinear are unimplemented");
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ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
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(tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
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"Texture types other than Texture2D are unimplemented");
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@@ -319,7 +319,14 @@ public:
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}
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} rt[NumRenderTargets];
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INSERT_PADDING_WORDS(0x80);
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f32 viewport_scale_x;
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f32 viewport_scale_y;
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f32 viewport_scale_z;
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u32 viewport_translate_x;
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u32 viewport_translate_y;
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u32 viewport_translate_z;
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INSERT_PADDING_WORDS(0x7A);
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struct {
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union {
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@@ -649,6 +656,12 @@ private:
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(viewport_scale_x, 0x280);
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ASSERT_REG_POSITION(viewport_scale_y, 0x281);
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ASSERT_REG_POSITION(viewport_scale_z, 0x282);
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ASSERT_REG_POSITION(viewport_translate_x, 0x283);
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ASSERT_REG_POSITION(viewport_translate_y, 0x284);
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ASSERT_REG_POSITION(viewport_translate_z, 0x285);
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ASSERT_REG_POSITION(viewport, 0x300);
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ASSERT_REG_POSITION(vertex_buffer, 0x35D);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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@@ -523,7 +523,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
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src_params.width = std::min(framebuffer.width, pixel_stride);
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src_params.height = framebuffer.height;
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src_params.stride = pixel_stride;
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src_params.is_tiled = false;
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src_params.is_tiled = true;
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src_params.pixel_format =
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SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
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src_params.UpdateParams();
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@@ -20,6 +20,7 @@
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/swap.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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@@ -51,9 +52,14 @@ static constexpr std::array<FormatTuple, 1> fb_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
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}};
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static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
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static constexpr std::array<FormatTuple, 7> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
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{GL_RGB5_A1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, false, 1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false, 1}, // RGB565
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{GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT, false, 1}, // R11FG11FB10F
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // BC1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // BC2
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // BC3
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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@@ -85,24 +91,8 @@ static u16 GetResolutionScaleFactor() {
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}
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template <bool morton_to_gl, PixelFormat format>
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static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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for (u32 y = 0; y < 8; ++y) {
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for (u32 x = 0; x < 8; ++x) {
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u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel;
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u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel;
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if (morton_to_gl) {
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std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel);
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} else {
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std::memcpy(tile_ptr, gl_ptr, bytes_per_pixel);
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}
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}
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}
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}
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
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void MortonCopy(u32 stride, u32 height, u32 block_height, u8* gl_buffer, VAddr base, VAddr start,
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VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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@@ -114,27 +104,67 @@ void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start,
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}
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template <>
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void MortonCopy<true, PixelFormat::DXT1>(u32 stride, u32 height, u8* gl_buffer, VAddr base,
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VAddr start, VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(PixelFormat::DXT1) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(PixelFormat::DXT1);
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void MortonCopy<true, PixelFormat::BC1>(u32 stride, u32 height, u32 block_height, u8* gl_buffer,
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VAddr base, VAddr start, VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(PixelFormat::BC1) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(PixelFormat::BC1);
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
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// configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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auto data =
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Tegra::Texture::UnswizzleTexture(base, Tegra::Texture::TextureFormat::DXT1, stride, height);
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auto data = Tegra::Texture::UnswizzleTexture(base, Tegra::Texture::TextureFormat::BC1, stride,
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height, block_height);
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std::memcpy(gl_buffer, data.data(), data.size());
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}
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::RGBA8>,
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MortonCopy<true, PixelFormat::DXT1>,
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template <>
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void MortonCopy<true, PixelFormat::BC2>(u32 stride, u32 height, u32 block_height, u8* gl_buffer,
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VAddr base, VAddr start, VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(PixelFormat::BC2) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(PixelFormat::BC2);
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
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// configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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auto data = Tegra::Texture::UnswizzleTexture(base, Tegra::Texture::TextureFormat::BC2, stride,
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height, block_height);
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std::memcpy(gl_buffer, data.data(), data.size());
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}
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template <>
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void MortonCopy<true, PixelFormat::BC3>(u32 stride, u32 height, u32 block_height, u8* gl_buffer,
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VAddr base, VAddr start, VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(PixelFormat::BC3) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(PixelFormat::BC3);
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
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// configuration for this and perform more generic un/swizzle
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// NGLOG_CRITICAL(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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auto data = Tegra::Texture::UnswizzleTexture(base, Tegra::Texture::TextureFormat::BC3, stride,
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height, block_height);
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std::memcpy(gl_buffer, data.data(), data.size());
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}
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr), 7> morton_to_gl_fns =
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{
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MortonCopy<true, PixelFormat::RGBA8>, // RGBA8
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MortonCopy<true, PixelFormat::RGB5A1>, // RGB5A1
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MortonCopy<true, PixelFormat::RGB565>, // RGB565
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MortonCopy<true, PixelFormat::RG11FB10F>, // RG11FB10F
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MortonCopy<true, PixelFormat::BC1>, // BC1
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MortonCopy<true, PixelFormat::BC2>, // BC2
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MortonCopy<true, PixelFormat::BC3>, // BC3
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};
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns = {
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MortonCopy<false, PixelFormat::RGBA8>,
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MortonCopy<false, PixelFormat::DXT1>,
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr), 7> gl_to_morton_fns =
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{
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MortonCopy<false, PixelFormat::RGBA8>, // RGBA8
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MortonCopy<false, PixelFormat::RGB5A1>, // RGB5A1
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MortonCopy<false, PixelFormat::RGB565>, // RGB565
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MortonCopy<false, PixelFormat::RG11FB10F>, // RG11FB10F
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MortonCopy<false, PixelFormat::BC1>, // BC1
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MortonCopy<false, PixelFormat::BC2>, // BC2
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MortonCopy<false, PixelFormat::BC3>, // BC3
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@@ -483,16 +513,18 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
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if (!is_tiled) {
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ASSERT(type == SurfaceType::Color);
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const u32 bytes_per_pixel{GetFormatBpp() >> 3};
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std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
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bytes_per_pixel * width * height);
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// TODO(bunnei): HACK HACK HACK - Remove before checkin!
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u32* gl_words = reinterpret_cast<u32*>(&gl_buffer[start_offset]);
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for (unsigned index = 0; index < width * height; ++index) {
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gl_words[index] = Common::swap32(gl_words[index]);
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}
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
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// the configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4,
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texture_src_data + start_offset, &gl_buffer[start_offset],
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true);
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} else {
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morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
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load_start, load_end);
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morton_to_gl_fns[static_cast<size_t>(pixel_format)](
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stride, height, block_height, &gl_buffer[0], addr, load_start, load_end);
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}
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}
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@@ -536,8 +568,8 @@ void CachedSurface::FlushGLBuffer(VAddr flush_start, VAddr flush_end) {
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ASSERT(type == SurfaceType::Color);
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std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset], flush_end - flush_start);
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} else {
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gl_to_morton_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
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flush_start, flush_end);
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gl_to_morton_fns[static_cast<size_t>(pixel_format)](
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stride, height, block_height, &gl_buffer[0], addr, flush_start, flush_end);
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}
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}
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@@ -1040,6 +1072,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.is_tiled = config.tic.IsTiled();
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params.block_height = config.tic.BlockHeight();
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params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(config.tic.format);
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params.UpdateParams();
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@@ -52,8 +52,17 @@ enum class ScaleMatch {
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struct SurfaceParams {
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enum class PixelFormat {
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// Texture and color buffer formats
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RGBA8 = 0,
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DXT1 = 1,
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RGB5A1 = 1,
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RGB565 = 2,
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RG11FB10F = 3,
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// Compressed Texture formats
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BC1 = 4,
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BC2 = 5,
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BC3 = 6,
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Invalid = 255,
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};
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@@ -70,9 +79,14 @@ struct SurfaceParams {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<unsigned int, 2> bpp_table = {
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32, // RGBA8
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64, // DXT1
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constexpr std::array<unsigned int, 7> bpp_table = {
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32, // RGBA8
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16, // RGB5A1
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16, // RGB565
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32, // RG11FB10F
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64, // BC1
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128, // BC2
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128, // BC3
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};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@@ -107,8 +121,12 @@ struct SurfaceParams {
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switch (format) {
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case Tegra::Texture::TextureFormat::A8R8G8B8:
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return PixelFormat::RGBA8;
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::BC1:
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return PixelFormat::BC1;
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case Tegra::Texture::TextureFormat::BC2:
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return PixelFormat::BC2;
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case Tegra::Texture::TextureFormat::BC3:
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return PixelFormat::BC3;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@@ -140,7 +158,7 @@ struct SurfaceParams {
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return SurfaceType::Color;
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}
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if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::DXT1)) {
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if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::BC3)) {
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return SurfaceType::Texture;
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}
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@@ -213,9 +231,10 @@ struct SurfaceParams {
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u32 width = 0;
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u32 height = 0;
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u32 stride = 0;
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u32 block_height = 0;
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u16 res_scale = 1;
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bool is_tiled = false;
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bool is_tiled = true;
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PixelFormat pixel_format = PixelFormat::Invalid;
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SurfaceType type = SurfaceType::Invalid;
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};
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@@ -336,7 +336,7 @@ private:
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NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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// UNREACHABLE();
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}
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}
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break;
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@@ -433,7 +433,7 @@ private:
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {} ({}): {}",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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OpCode::GetInfo(instr.opcode).name, instr.hex);
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UNREACHABLE();
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// UNREACHABLE();
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}
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}
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@@ -29,9 +29,15 @@ out gl_PerVertex {
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out vec4 position;
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layout (std140) uniform vs_config {
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vec4 viewport_flip;
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};
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void main() {
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exec_shader();
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// Viewport can be flipped, which is unsupported by glViewport
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position.xy *= viewport_flip.xy;
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gl_Position = position;
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}
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)";
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@@ -52,6 +58,10 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo
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in vec4 position;
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out vec4 color;
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||||
layout (std140) uniform fs_config {
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vec4 viewport_flip;
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};
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||||
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uniform sampler2D tex[32];
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||||
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||||
void main() {
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||||
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||||
@@ -53,6 +53,10 @@ void SetShaderSamplerBindings(GLuint shader) {
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||||
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} // namespace Impl
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void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {}
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void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
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viewport_flip[0] = regs.viewport_scale_x < 0.0 ? -1.0 : 1.0;
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viewport_flip[1] = regs.viewport_scale_y < 0.0 ? -1.0 : 1.0;
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}
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||||
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} // namespace GLShader
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||||
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||||
@@ -30,10 +30,9 @@ void SetShaderSamplerBindings(GLuint shader);
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||||
// Not following that rule will cause problems on some AMD drivers.
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||||
struct MaxwellUniformData {
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||||
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
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||||
// TODO(Subv): Use this for something.
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||||
alignas(16) GLvec4 viewport_flip;
|
||||
};
|
||||
// static_assert(sizeof(MaxwellUniformData) == 1024, "MaxwellUniformData structure size is
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||||
// incorrect");
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||||
static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect");
|
||||
static_assert(sizeof(MaxwellUniformData) < 16384,
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||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
|
||||
@@ -45,18 +45,26 @@ static void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out
|
||||
|
||||
u32 BytesPerPixel(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::DXT1:
|
||||
// In this case a 'pixel' actually refers to a 4x4 tile.
|
||||
return 8;
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::BF10GF11RF11:
|
||||
return 4;
|
||||
case TextureFormat::A1B5G5R5:
|
||||
case TextureFormat::B5G6R5:
|
||||
return 2;
|
||||
// In this case a 'pixel' actually refers to a 4x4 tile.
|
||||
case TextureFormat::BC1:
|
||||
return 8;
|
||||
case TextureFormat::BC2:
|
||||
case TextureFormat::BC3:
|
||||
return 16;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Format not implemented");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
|
||||
u32 block_height) {
|
||||
u8* data = Memory::GetPointer(address);
|
||||
u32 bytes_per_pixel = BytesPerPixel(format);
|
||||
|
||||
@@ -65,11 +73,21 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
|
||||
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
|
||||
|
||||
switch (format) {
|
||||
case TextureFormat::DXT1:
|
||||
// In the DXT1 format, each 4x4 tile is swizzled instead of just individual pixel values.
|
||||
case TextureFormat::BC1:
|
||||
// In the BC1 format, each 4x4 tile is swizzled instead of just individual pixel values.
|
||||
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, DefaultBlockHeight);
|
||||
break;
|
||||
case TextureFormat::BC2:
|
||||
// TODO
|
||||
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, DefaultBlockHeight);
|
||||
break;
|
||||
case TextureFormat::BC3:
|
||||
// TODO
|
||||
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, block_height);
|
||||
break;
|
||||
case TextureFormat::A8R8G8B8:
|
||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, DefaultBlockHeight);
|
||||
@@ -88,8 +106,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
||||
|
||||
// TODO(Subv): Implement.
|
||||
switch (format) {
|
||||
case TextureFormat::DXT1:
|
||||
case TextureFormat::BC1:
|
||||
case TextureFormat::BC2:
|
||||
case TextureFormat::BC3:
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::A1B5G5R5:
|
||||
case TextureFormat::B5G6R5:
|
||||
case TextureFormat::BF10GF11RF11:
|
||||
// TODO(Subv): For the time being just forward the same data without any decoding.
|
||||
rgba_data = texture_data;
|
||||
break;
|
||||
|
||||
@@ -14,7 +14,8 @@ namespace Texture {
|
||||
/**
|
||||
* Unswizzles a swizzled texture without changing its format.
|
||||
*/
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height);
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
|
||||
u32 block_height);
|
||||
|
||||
/**
|
||||
* Decodes an unswizzled texture into a A8R8G8B8 texture.
|
||||
|
||||
@@ -14,9 +14,13 @@ namespace Texture {
|
||||
|
||||
enum class TextureFormat : u32 {
|
||||
A8R8G8B8 = 0x8,
|
||||
DXT1 = 0x24,
|
||||
DXT23 = 0x25,
|
||||
DXT45 = 0x26,
|
||||
A1B5G5R5 = 0x14,
|
||||
B5G6R5 = 0x15,
|
||||
BF10GF11RF11 = 0x21,
|
||||
// Compressed Textures
|
||||
BC1 = 0x24,
|
||||
BC2 = 0x25,
|
||||
BC3 = 0x26,
|
||||
};
|
||||
|
||||
enum class TextureType : u32 {
|
||||
@@ -70,7 +74,10 @@ struct TICEntry {
|
||||
BitField<0, 16, u32> address_high;
|
||||
BitField<21, 3, TICHeaderVersion> header_version;
|
||||
};
|
||||
INSERT_PADDING_BYTES(4);
|
||||
union {
|
||||
BitField<3, 3, u8> gobs_per_block;
|
||||
};
|
||||
INSERT_PADDING_BYTES(3);
|
||||
union {
|
||||
BitField<0, 16, u32> width_minus_1;
|
||||
BitField<23, 4, TextureType> texture_type;
|
||||
@@ -94,6 +101,10 @@ struct TICEntry {
|
||||
return header_version == TICHeaderVersion::BlockLinear ||
|
||||
header_version == TICHeaderVersion::BlockLinearColorKey;
|
||||
}
|
||||
|
||||
u32 BlockHeight() const {
|
||||
return 1 << gobs_per_block;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
|
||||
|
||||
|
||||
@@ -378,8 +378,8 @@ void GraphicsSurfaceWidget::OnUpdate() {
|
||||
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
|
||||
VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address);
|
||||
|
||||
auto unswizzled_data =
|
||||
Tegra::Texture::UnswizzleTexture(address, surface_format, surface_width, surface_height);
|
||||
auto unswizzled_data = Tegra::Texture::UnswizzleTexture(address, surface_format, surface_width,
|
||||
surface_height, 16);
|
||||
|
||||
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
|
||||
surface_width, surface_height);
|
||||
|
||||
Reference in New Issue
Block a user