message label always visible
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@@ -1128,7 +1128,6 @@ void GMainWindow::ShutdownGame() {
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// Disable status bar updates
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status_bar_update_timer.stop();
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message_label->setVisible(false);
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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@@ -2102,7 +2101,6 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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if (emu_thread) {
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emu_thread->SetRunning(true);
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message_label->setText(status_message);
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message_label->setVisible(true);
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}
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}
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}
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