Moved buttons to the left - Added dock button

This commit is contained in:
CJBok
2020-01-07 15:21:19 +01:00
parent 97d26da69d
commit b54d1936a0
4 changed files with 62 additions and 74 deletions

View File

@@ -1,4 +1,4 @@
QPushButton#StatusBarToggleButton {
QPushButton#TogglableStatusBarButton {
color: #959595;
border: 1px solid transparent;
background-color: transparent;
@@ -6,11 +6,11 @@ QPushButton#StatusBarToggleButton {
text-align: center;
}
QPushButton#StatusBarToggleButton:checked {
QPushButton#TogglableStatusBarButton:checked {
color: #000000;
}
QPushButton#StatusBarToggleButton:hover {
QPushButton#TogglableStatusBarButton:hover {
border: 1px solid #76797C;
}

View File

@@ -1271,4 +1271,4 @@ QPushButton#RendererStatusBarButton:checked {
QPushButton#RendererStatusBarButton:!checked{
color: #00ccdd;
}
}

View File

@@ -454,7 +454,6 @@ void GMainWindow::InitializeWidgets() {
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setVisible(false);
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
@@ -476,36 +475,68 @@ void GMainWindow::InitializeWidgets() {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label, 0);
statusBar()->addPermanentWidget(label);
}
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(tr("TogglableStatusBarButton"));
connect(dock_status_button, &QPushButton::clicked, [&] {
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
dock_status_button->setChecked(Settings::values.use_docked_mode);
OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode);
});
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
dock_status_button->setChecked(Settings::values.use_docked_mode);
statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup ASync button
async_status_button = new QPushButton();
async_status_button->setObjectName(tr("TogglableStatusBarButton"));
connect(async_status_button, &QPushButton::clicked, [&] {
if (emulation_running)
return;
Settings::values.use_asynchronous_gpu_emulation =
!Settings::values.use_asynchronous_gpu_emulation;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
Settings::Apply();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setObjectName(tr("StatusBarToggleButton"));
async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
statusBar()->addPermanentWidget(async_status_button, 0);
statusBar()->insertPermanentWidget(0, async_status_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
renderer_status_button->setCheckable(true);
#ifdef HAS_VULKAN
switch (Settings::values.renderer_backend) {
case Settings::RendererBackend::OpenGL:
renderer_status_button->setText(tr("OPENGL"));
renderer_status_button->setChecked(false);
break;
case Settings::RendererBackend::Vulkan:
renderer_status_button->setText(tr("VULKAN"));
renderer_status_button->setChecked(true);
break;
}
#else
renderer_status_button->setText(tr("OPENGL"));
renderer_status_button->setChecked(false);
renderer_status_button->setDisabled(true);
#endif // HAS_VULKAN
renderer_status_button->setObjectName(tr("RendererStatusBarButton"));
statusBar()->addPermanentWidget(renderer_status_button, 0);
renderer_status_button->setCheckable(true);
connect(renderer_status_button, &QPushButton::toggled, [=](bool checked) {
renderer_status_button->setText(tr(checked ? "VULKAN" : "OPENGL"));
});
renderer_status_button->toggle();
#ifndef HAS_VULKAN
renderer_status_button->setChecked(false);
renderer_status_button->setCheckable(false);
renderer_status_button->setDisabled(true);
#else
renderer_status_button->setChecked(Settings::values.renderer_backend ==
Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [=] {
if (emulation_running)
return;
if (renderer_status_button->isChecked()) {
Settings::values.renderer_backend = Settings::RendererBackend::Vulkan;
} else {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
}
Settings::Apply();
});
#endif // HAS_VULKAN
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
@@ -669,6 +700,7 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
OnDockedModeChanged(!Settings::values.use_docked_mode,
Settings::values.use_docked_mode);
dock_status_button->setChecked(Settings::values.use_docked_mode);
});
}
@@ -753,9 +785,6 @@ void GMainWindow::ConnectWidgetEvents() {
&GRenderWindow::OnEmulationStopping);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
connect(async_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleASyncGPU);
connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleRendererAPI);
}
void GMainWindow::ConnectMenuEvents() {
@@ -1875,18 +1904,11 @@ void GMainWindow::OnConfigure() {
config->Save();
dock_status_button->setChecked(Settings::values.use_docked_mode);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
#ifdef HAS_VULKAN
switch (Settings::values.renderer_backend) {
case Settings::RendererBackend::OpenGL:
renderer_status_button->setText(tr("OPENGL"));
renderer_status_button->setChecked(false);
break;
case Settings::RendererBackend::Vulkan:
renderer_status_button->setText(tr("VULKAN"));
renderer_status_button->setChecked(true);
break;
}
renderer_status_button->setChecked(
Settings::values.renderer_backend == Settings::RendererBackend::Vulkan ? true : false);
#endif
}
@@ -2165,39 +2187,6 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
}
}
void GMainWindow::OnToggleASyncGPU() {
if (emulation_running)
return;
Settings::values.use_asynchronous_gpu_emulation =
!Settings::values.use_asynchronous_gpu_emulation;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
Settings::Apply();
}
void GMainWindow::OnToggleRendererAPI() {
if (emulation_running)
return;
#ifdef HAS_VULKAN
switch (Settings::values.renderer_backend) {
case Settings::RendererBackend::Vulkan:
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
renderer_status_button->setText(tr("OPENGL"));
renderer_status_button->setChecked(false);
break;
case Settings::RendererBackend::OpenGL:
Settings::values.renderer_backend = Settings::RendererBackend::Vulkan;
renderer_status_button->setText(tr("VULKAN"));
renderer_status_button->setChecked(true);
break;
}
Settings::Apply();
#endif // HAS_VULKAN
}
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
u64 program_id) {
const auto dlc_entries =

View File

@@ -211,8 +211,6 @@ private slots:
void OnCaptureScreenshot();
void OnCoreError(Core::System::ResultStatus, std::string);
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
void OnToggleASyncGPU();
void OnToggleRendererAPI();
private:
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
@@ -234,6 +232,7 @@ private:
QLabel* emu_frametime_label = nullptr;
QPushButton* async_status_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<Config> config;