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Author SHA1 Message Date
german
9413a312ab Fix motion from mouse 2020-10-03 22:43:35 -05:00

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@@ -11,7 +11,9 @@
#include "common/quaternion.h"
#include "common/thread.h"
#include "common/vector_math.h"
#include "core/settings.h"
#include "input_common/motion_emu.h"
#include "input_common/motion_input.h"
namespace InputCommon {
@@ -41,18 +43,19 @@ public:
if (is_tilting) {
std::lock_guard guard{tilt_mutex};
if (mouse_move.x == 0 && mouse_move.y == 0) {
tilt_angle = 0;
tilt_speed = 0;
} else {
tilt_direction = mouse_move.Cast<float>();
tilt_angle =
tilt_speed =
std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
mouse_origin = Common::MakeVec(x, y);
}
}
}
void EndTilt() {
std::lock_guard guard{tilt_mutex};
tilt_angle = 0;
tilt_speed = 0;
is_tilting = false;
}
@@ -70,7 +73,7 @@ private:
std::mutex tilt_mutex;
Common::Vec2<float> tilt_direction;
float tilt_angle = 0;
float tilt_speed = 0;
bool is_tilting = false;
@@ -85,47 +88,29 @@ private:
void MotionEmuThread() {
auto update_time = std::chrono::steady_clock::now();
Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
// motion is initalized without PID values because mouse input does not need any correction
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
Common::Quaternion<float> old_q;
while (!shutdown_event.WaitUntil(update_time)) {
update_time += update_duration;
old_q = q;
old_q = motion.GetQuaternion();
{
std::lock_guard guard{tilt_mutex};
// Find the quaternion describing current 3DS tilting
q = Common::MakeQuaternion(
Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
Common::Vec3f angular_direction = {-tilt_direction.y, 0.0f, -tilt_direction.x};
motion.SetGyroscope(angular_direction * tilt_speed);
motion.UpdateRotation(update_duration.count() * 0.001);
motion.UpdateOrientation(update_duration.count() * 0.001);
tilt_speed = 0;
}
auto inv_q = q.Inverse();
// Set the gravity vector in world space
auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
// Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
angular_rate *= 1000 / update_millisecond / Common::PI * 180;
// Transform the two vectors from world space to 3DS space
gravity = QuaternionRotate(inv_q, gravity);
angular_rate = QuaternionRotate(inv_q, angular_rate);
// TODO: Calculate the correct rotation vector and orientation matrix
const auto matrix4x4 = q.ToMatrix();
const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
const std::array orientation{
Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
};
// Update the sensor state
{
std::lock_guard guard{status_mutex};
status = std::make_tuple(gravity, angular_rate, rotation, orientation);
status = motion.GetMotion();
}
}
}
@@ -148,8 +133,9 @@ public:
};
std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
int update_period = params.Get("update_period", 100);
float sensitivity = params.Get("sensitivity", 0.01f);
const Common::ParamPackage configuration(Settings::values.motion_device);
int update_period = params.Get("update_period", 15);
float sensitivity = configuration.Get("sensitivity", 0.1f);
auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
// Previously created device is disconnected here. Having two motion devices for 3DS is not
// expected.