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15 Commits
__refs_pul
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__refs_pul
| Author | SHA1 | Date | |
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8832446730 | ||
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5da72a891f | ||
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da31326c17 | ||
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45672d43e3 | ||
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a3bac5550d | ||
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4faea2bbf4 | ||
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fa10374d39 | ||
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98135dee16 | ||
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7bf4bec257 | ||
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f7d95d0a3a | ||
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6a56f42f5d | ||
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b81caf1879 | ||
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b1d633532f | ||
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0104e28fe4 |
@@ -91,9 +91,10 @@ public:
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* @param core_timing - The CoreTiming instance
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* @param session - The device session
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*
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* @return Is the buffer was released.
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* @return If any buffer was released.
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*/
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bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
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bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session,
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bool force) {
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std::scoped_lock l{lock};
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bool buffer_released{false};
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while (registered_count > 0) {
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@@ -103,7 +104,8 @@ public:
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}
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// Check with the backend if this buffer can be released yet.
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if (!session.IsBufferConsumed(buffers[index])) {
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// If we're shutting down, we don't care if it's been played or not.
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if (!force && !session.IsBufferConsumed(buffers[index])) {
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break;
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}
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@@ -73,6 +73,12 @@ void DeviceSession::Stop() {
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}
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}
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void DeviceSession::ClearBuffers() {
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if (stream) {
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stream->ClearQueue();
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}
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}
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void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
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for (const auto& buffer : buffers) {
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Sink::SinkBuffer new_buffer{
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@@ -90,6 +90,11 @@ public:
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*/
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void Stop();
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/**
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* Clear out the underlying audio buffers in the backend stream.
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*/
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void ClearBuffers();
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/**
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* Set this device session's volume.
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*
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@@ -23,7 +23,6 @@ System::~System() {
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void System::Finalize() {
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Stop();
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session->Finalize();
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buffer_event->Signal();
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}
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void System::StartSession() {
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@@ -102,6 +101,10 @@ Result System::Stop() {
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if (state == State::Started) {
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session->Stop();
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session->SetVolume(0.0f);
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session->ClearBuffers();
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if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
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buffer_event->Signal();
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}
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state = State::Stopped;
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}
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@@ -138,7 +141,7 @@ void System::RegisterBuffers() {
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}
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void System::ReleaseBuffers() {
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
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if (signal) {
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// Signal if any buffer was released, or if none are registered, we need more.
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@@ -24,7 +24,6 @@ System::~System() {
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void System::Finalize() {
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Stop();
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session->Finalize();
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buffer_event->Signal();
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}
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std::string_view System::GetDefaultOutputDeviceName() const {
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@@ -102,6 +101,10 @@ Result System::Stop() {
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if (state == State::Started) {
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session->Stop();
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session->SetVolume(0.0f);
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session->ClearBuffers();
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if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
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buffer_event->Signal();
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}
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state = State::Stopped;
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}
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@@ -138,7 +141,7 @@ void System::RegisterBuffers() {
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}
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void System::ReleaseBuffers() {
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
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bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
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if (signal) {
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// Signal if any buffer was released, or if none are registered, we need more.
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buffer_event->Signal();
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@@ -145,7 +145,6 @@ void EmulatedController::LoadDevices() {
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output_params[3].Set("output", true);
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LoadTASParams();
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LoadVirtualGamepadParams();
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std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
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std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
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@@ -164,12 +163,6 @@ void EmulatedController::LoadDevices() {
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Common::Input::CreateInputDevice);
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std::ranges::transform(tas_stick_params, tas_stick_devices.begin(),
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Common::Input::CreateInputDevice);
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// Initialize virtual gamepad devices
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std::ranges::transform(virtual_button_params, virtual_button_devices.begin(),
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Common::Input::CreateInputDevice);
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std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
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Common::Input::CreateInputDevice);
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}
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void EmulatedController::LoadTASParams() {
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@@ -212,46 +205,6 @@ void EmulatedController::LoadTASParams() {
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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}
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void EmulatedController::LoadVirtualGamepadParams() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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Common::ParamPackage common_params{};
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common_params.Set("engine", "virtual_gamepad");
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common_params.Set("port", static_cast<int>(player_index));
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for (auto& param : virtual_button_params) {
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param = common_params;
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}
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for (auto& param : virtual_stick_params) {
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param = common_params;
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}
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// TODO(german77): Replace this with an input profile or something better
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virtual_button_params[Settings::NativeButton::A].Set("button", 0);
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virtual_button_params[Settings::NativeButton::B].Set("button", 1);
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virtual_button_params[Settings::NativeButton::X].Set("button", 2);
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virtual_button_params[Settings::NativeButton::Y].Set("button", 3);
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virtual_button_params[Settings::NativeButton::LStick].Set("button", 4);
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virtual_button_params[Settings::NativeButton::RStick].Set("button", 5);
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virtual_button_params[Settings::NativeButton::L].Set("button", 6);
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virtual_button_params[Settings::NativeButton::R].Set("button", 7);
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virtual_button_params[Settings::NativeButton::ZL].Set("button", 8);
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virtual_button_params[Settings::NativeButton::ZR].Set("button", 9);
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virtual_button_params[Settings::NativeButton::Plus].Set("button", 10);
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virtual_button_params[Settings::NativeButton::Minus].Set("button", 11);
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virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12);
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virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
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virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
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virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
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virtual_button_params[Settings::NativeButton::SL].Set("button", 16);
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virtual_button_params[Settings::NativeButton::SR].Set("button", 17);
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virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
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virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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}
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void EmulatedController::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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LoadDevices();
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@@ -369,35 +322,6 @@ void EmulatedController::ReloadInput() {
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},
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});
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}
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// Use a common UUID for Virtual Gamepad
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static constexpr Common::UUID VIRTUAL_UUID = Common::UUID{
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{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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// Register virtual devices. No need to force update
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for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
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if (!virtual_button_devices[index]) {
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continue;
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}
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virtual_button_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetButton(callback, index, VIRTUAL_UUID);
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},
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});
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}
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for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) {
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if (!virtual_stick_devices[index]) {
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continue;
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}
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virtual_stick_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetStick(callback, index, VIRTUAL_UUID);
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},
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});
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}
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}
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void EmulatedController::UnloadInput() {
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@@ -425,12 +349,6 @@ void EmulatedController::UnloadInput() {
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for (auto& stick : tas_stick_devices) {
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stick.reset();
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}
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for (auto& button : virtual_button_devices) {
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button.reset();
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}
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for (auto& stick : virtual_stick_devices) {
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stick.reset();
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}
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camera_devices.reset();
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nfc_devices.reset();
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}
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@@ -385,9 +385,6 @@ private:
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/// Set the params for TAS devices
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void LoadTASParams();
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/// Set the params for virtual pad devices
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void LoadVirtualGamepadParams();
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/**
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* @param use_temporary_value If true tmp_npad_type will be used
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* @return true if the controller style is fullkey
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@@ -503,12 +500,6 @@ private:
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ButtonDevices tas_button_devices;
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StickDevices tas_stick_devices;
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// Virtual gamepad related variables
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ButtonParams virtual_button_params;
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StickParams virtual_stick_params;
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ButtonDevices virtual_button_devices;
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StickDevices virtual_stick_devices;
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mutable std::mutex mutex;
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mutable std::mutex callback_mutex;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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@@ -326,25 +326,23 @@ Result HLERequestContext::WriteToOutgoingCommandBuffer(KThread& requesting_threa
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}
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std::vector<u8> HLERequestContext::ReadBuffer(std::size_t buffer_index) const {
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std::vector<u8> buffer{};
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const bool is_buffer_a{BufferDescriptorA().size() > buffer_index &&
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BufferDescriptorA()[buffer_index].Size()};
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if (is_buffer_a) {
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ASSERT_OR_EXECUTE_MSG(
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BufferDescriptorA().size() > buffer_index, { return buffer; },
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BufferDescriptorA().size() > buffer_index, { return {}; },
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"BufferDescriptorA invalid buffer_index {}", buffer_index);
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buffer.resize(BufferDescriptorA()[buffer_index].Size());
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std::vector<u8> buffer(BufferDescriptorA()[buffer_index].Size());
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memory.ReadBlock(BufferDescriptorA()[buffer_index].Address(), buffer.data(), buffer.size());
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return buffer;
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} else {
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ASSERT_OR_EXECUTE_MSG(
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BufferDescriptorX().size() > buffer_index, { return buffer; },
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BufferDescriptorX().size() > buffer_index, { return {}; },
|
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"BufferDescriptorX invalid buffer_index {}", buffer_index);
|
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buffer.resize(BufferDescriptorX()[buffer_index].Size());
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std::vector<u8> buffer(BufferDescriptorX()[buffer_index].Size());
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memory.ReadBlock(BufferDescriptorX()[buffer_index].Address(), buffer.data(), buffer.size());
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return buffer;
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}
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|
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return buffer;
|
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}
|
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|
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std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
|
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|
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@@ -20,8 +20,6 @@ add_library(input_common STATIC
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drivers/udp_client.h
|
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drivers/virtual_amiibo.cpp
|
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drivers/virtual_amiibo.h
|
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drivers/virtual_gamepad.cpp
|
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drivers/virtual_gamepad.h
|
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helpers/stick_from_buttons.cpp
|
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helpers/stick_from_buttons.h
|
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helpers/touch_from_buttons.cpp
|
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|
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@@ -17,7 +17,7 @@ Camera::Camera(std::string input_engine_) : InputEngine(std::move(input_engine_)
|
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PreSetController(identifier);
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}
|
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|
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void Camera::SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data) {
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void Camera::SetCameraData(std::size_t width, std::size_t height, std::span<const u32> data) {
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const std::size_t desired_width = getImageWidth();
|
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const std::size_t desired_height = getImageHeight();
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status.data.resize(desired_width * desired_height);
|
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|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "input_common/input_engine.h"
|
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|
||||
namespace InputCommon {
|
||||
@@ -15,7 +17,7 @@ class Camera final : public InputEngine {
|
||||
public:
|
||||
explicit Camera(std::string input_engine_);
|
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|
||||
void SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data);
|
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void SetCameraData(std::size_t width, std::size_t height, std::span<const u32> data);
|
||||
|
||||
std::size_t getImageWidth() const;
|
||||
std::size_t getImageHeight() const;
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "input_common/drivers/virtual_gamepad.h"
|
||||
|
||||
namespace InputCommon {
|
||||
constexpr std::size_t PlayerIndexCount = 10;
|
||||
|
||||
VirtualGamepad::VirtualGamepad(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
for (std::size_t i = 0; i < PlayerIndexCount; i++) {
|
||||
PreSetController(GetIdentifier(i));
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetButtonState(std::size_t player_index, int button_id, bool value) {
|
||||
if (player_index > PlayerIndexCount) {
|
||||
return;
|
||||
}
|
||||
const auto identifier = GetIdentifier(player_index);
|
||||
SetButton(identifier, button_id, value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetButtonState(std::size_t player_index, VirtualButton button_id, bool value) {
|
||||
SetButtonState(player_index, static_cast<int>(button_id), value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetStickPosition(std::size_t player_index, int axis_id, float x_value,
|
||||
float y_value) {
|
||||
if (player_index > PlayerIndexCount) {
|
||||
return;
|
||||
}
|
||||
const auto identifier = GetIdentifier(player_index);
|
||||
SetAxis(identifier, axis_id * 2, x_value);
|
||||
SetAxis(identifier, (axis_id * 2) + 1, y_value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
|
||||
float y_value) {
|
||||
SetStickPosition(player_index, static_cast<int>(axis_id), x_value, y_value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::ResetControllers() {
|
||||
for (std::size_t i = 0; i < PlayerIndexCount; i++) {
|
||||
SetStickPosition(i, VirtualStick::Left, 0.0f, 0.0f);
|
||||
SetStickPosition(i, VirtualStick::Right, 0.0f, 0.0f);
|
||||
|
||||
SetButtonState(i, VirtualButton::ButtonA, false);
|
||||
SetButtonState(i, VirtualButton::ButtonB, false);
|
||||
SetButtonState(i, VirtualButton::ButtonX, false);
|
||||
SetButtonState(i, VirtualButton::ButtonY, false);
|
||||
SetButtonState(i, VirtualButton::StickL, false);
|
||||
SetButtonState(i, VirtualButton::StickR, false);
|
||||
SetButtonState(i, VirtualButton::TriggerL, false);
|
||||
SetButtonState(i, VirtualButton::TriggerR, false);
|
||||
SetButtonState(i, VirtualButton::TriggerZL, false);
|
||||
SetButtonState(i, VirtualButton::TriggerZR, false);
|
||||
SetButtonState(i, VirtualButton::ButtonPlus, false);
|
||||
SetButtonState(i, VirtualButton::ButtonMinus, false);
|
||||
SetButtonState(i, VirtualButton::ButtonLeft, false);
|
||||
SetButtonState(i, VirtualButton::ButtonUp, false);
|
||||
SetButtonState(i, VirtualButton::ButtonRight, false);
|
||||
SetButtonState(i, VirtualButton::ButtonDown, false);
|
||||
SetButtonState(i, VirtualButton::ButtonSL, false);
|
||||
SetButtonState(i, VirtualButton::ButtonSR, false);
|
||||
SetButtonState(i, VirtualButton::ButtonHome, false);
|
||||
SetButtonState(i, VirtualButton::ButtonCapture, false);
|
||||
}
|
||||
}
|
||||
|
||||
PadIdentifier VirtualGamepad::GetIdentifier(std::size_t player_index) const {
|
||||
return {
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
||||
@@ -1,73 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A virtual controller that is always assigned to the game input
|
||||
*/
|
||||
class VirtualGamepad final : public InputEngine {
|
||||
public:
|
||||
enum class VirtualButton {
|
||||
ButtonA,
|
||||
ButtonB,
|
||||
ButtonX,
|
||||
ButtonY,
|
||||
StickL,
|
||||
StickR,
|
||||
TriggerL,
|
||||
TriggerR,
|
||||
TriggerZL,
|
||||
TriggerZR,
|
||||
ButtonPlus,
|
||||
ButtonMinus,
|
||||
ButtonLeft,
|
||||
ButtonUp,
|
||||
ButtonRight,
|
||||
ButtonDown,
|
||||
ButtonSL,
|
||||
ButtonSR,
|
||||
ButtonHome,
|
||||
ButtonCapture,
|
||||
};
|
||||
|
||||
enum class VirtualStick {
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
};
|
||||
|
||||
explicit VirtualGamepad(std::string input_engine_);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param player_index the player number that will take this action
|
||||
* @param button_id the id of the button
|
||||
* @param value indicates if the button is pressed or not
|
||||
*/
|
||||
void SetButtonState(std::size_t player_index, int button_id, bool value);
|
||||
void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param player_index the player number that will take this action
|
||||
* @param axis_id the id of the axis to move
|
||||
* @param x_value the position of the stick in the x axis
|
||||
* @param y_value the position of the stick in the y axis
|
||||
*/
|
||||
void SetStickPosition(std::size_t player_index, int axis_id, float x_value, float y_value);
|
||||
void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
|
||||
float y_value);
|
||||
|
||||
/// Restores all inputs into the neutral position
|
||||
void ResetControllers();
|
||||
|
||||
private:
|
||||
/// Returns the correct identifier corresponding to the player index
|
||||
PadIdentifier GetIdentifier(std::size_t player_index) const;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "input_common/drivers/virtual_gamepad.h"
|
||||
#include "input_common/helpers/stick_from_buttons.h"
|
||||
#include "input_common/helpers/touch_from_buttons.h"
|
||||
#include "input_common/input_engine.h"
|
||||
@@ -86,12 +85,6 @@ struct InputSubsystem::Impl {
|
||||
Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
|
||||
virtual_amiibo_output_factory);
|
||||
|
||||
virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad");
|
||||
virtual_gamepad->SetMappingCallback(mapping_callback);
|
||||
virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad);
|
||||
Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(),
|
||||
virtual_gamepad_input_factory);
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
sdl = std::make_shared<SDLDriver>("sdl");
|
||||
sdl->SetMappingCallback(mapping_callback);
|
||||
@@ -139,9 +132,6 @@ struct InputSubsystem::Impl {
|
||||
Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
|
||||
virtual_amiibo.reset();
|
||||
|
||||
Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName());
|
||||
virtual_gamepad.reset();
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Common::Input::UnregisterInputFactory(sdl->GetEngineName());
|
||||
Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
|
||||
@@ -300,9 +290,6 @@ struct InputSubsystem::Impl {
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == virtual_gamepad->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return true;
|
||||
@@ -351,7 +338,6 @@ struct InputSubsystem::Impl {
|
||||
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
|
||||
std::shared_ptr<Camera> camera;
|
||||
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
|
||||
std::shared_ptr<VirtualGamepad> virtual_gamepad;
|
||||
|
||||
std::shared_ptr<InputFactory> keyboard_factory;
|
||||
std::shared_ptr<InputFactory> mouse_factory;
|
||||
@@ -361,7 +347,6 @@ struct InputSubsystem::Impl {
|
||||
std::shared_ptr<InputFactory> tas_input_factory;
|
||||
std::shared_ptr<InputFactory> camera_input_factory;
|
||||
std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
|
||||
std::shared_ptr<InputFactory> virtual_gamepad_input_factory;
|
||||
|
||||
std::shared_ptr<OutputFactory> keyboard_output_factory;
|
||||
std::shared_ptr<OutputFactory> mouse_output_factory;
|
||||
@@ -438,14 +423,6 @@ const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
|
||||
return impl->virtual_amiibo.get();
|
||||
}
|
||||
|
||||
VirtualGamepad* InputSubsystem::GetVirtualGamepad() {
|
||||
return impl->virtual_gamepad.get();
|
||||
}
|
||||
|
||||
const VirtualGamepad* InputSubsystem::GetVirtualGamepad() const {
|
||||
return impl->virtual_gamepad.get();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
|
||||
return impl->GetInputDevices();
|
||||
}
|
||||
|
||||
@@ -34,7 +34,6 @@ class Keyboard;
|
||||
class Mouse;
|
||||
class TouchScreen;
|
||||
class VirtualAmiibo;
|
||||
class VirtualGamepad;
|
||||
struct MappingData;
|
||||
} // namespace InputCommon
|
||||
|
||||
@@ -109,12 +108,6 @@ public:
|
||||
/// Retrieves the underlying virtual amiibo input device.
|
||||
[[nodiscard]] const VirtualAmiibo* GetVirtualAmiibo() const;
|
||||
|
||||
/// Retrieves the underlying virtual gamepad input device.
|
||||
[[nodiscard]] VirtualGamepad* GetVirtualGamepad();
|
||||
|
||||
/// Retrieves the underlying virtual gamepad input device.
|
||||
[[nodiscard]] const VirtualGamepad* GetVirtualGamepad() const;
|
||||
|
||||
/**
|
||||
* Returns all available input devices that this Factory can create a new device with.
|
||||
* Each returned ParamPackage should have a `display` field used for display, a `engine` field
|
||||
|
||||
@@ -461,7 +461,7 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) {
|
||||
}
|
||||
|
||||
void EmitSetFragDepth(EmitContext& ctx, Id value) {
|
||||
if (!ctx.runtime_info.convert_depth_mode) {
|
||||
if (!ctx.runtime_info.convert_depth_mode || ctx.profile.support_native_ndc) {
|
||||
ctx.OpStore(ctx.frag_depth, value);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -116,7 +116,8 @@ void EmitPrologue(EmitContext& ctx) {
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext& ctx) {
|
||||
if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode) {
|
||||
if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode &&
|
||||
!ctx.profile.support_native_ndc) {
|
||||
ConvertDepthMode(ctx);
|
||||
}
|
||||
if (ctx.stage == Stage::Fragment) {
|
||||
@@ -125,7 +126,7 @@ void EmitEpilogue(EmitContext& ctx) {
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (ctx.runtime_info.convert_depth_mode) {
|
||||
if (ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) {
|
||||
ConvertDepthMode(ctx);
|
||||
}
|
||||
if (stream.IsImmediate()) {
|
||||
|
||||
@@ -35,6 +35,7 @@ struct Profile {
|
||||
bool support_int64_atomics{};
|
||||
bool support_derivative_control{};
|
||||
bool support_geometry_shader_passthrough{};
|
||||
bool support_native_ndc{};
|
||||
bool support_gl_nv_gpu_shader_5{};
|
||||
bool support_gl_amd_gpu_shader_half_float{};
|
||||
bool support_gl_texture_shadow_lod{};
|
||||
|
||||
@@ -204,6 +204,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
.support_int64_atomics = false,
|
||||
.support_derivative_control = device.HasDerivativeControl(),
|
||||
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
||||
.support_native_ndc = true,
|
||||
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
||||
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
||||
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
|
||||
|
||||
@@ -640,23 +640,33 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
||||
};
|
||||
std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
|
||||
std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
|
||||
const VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
|
||||
VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = Maxwell::NumViewports,
|
||||
.pViewportSwizzles = swizzles.data(),
|
||||
};
|
||||
const VkPipelineViewportStateCreateInfo viewport_ci{
|
||||
VkPipelineViewportDepthClipControlCreateInfoEXT ndc_info{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.negativeOneToOne = key.state.ndc_minus_one_to_one.Value() != 0 ? VK_TRUE : VK_FALSE,
|
||||
};
|
||||
VkPipelineViewportStateCreateInfo viewport_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = device.IsNvViewportSwizzleSupported() ? &swizzle_ci : nullptr,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = Maxwell::NumViewports,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = Maxwell::NumViewports,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
if (device.IsNvViewportSwizzleSupported()) {
|
||||
swizzle_ci.pNext = std::exchange(viewport_ci.pNext, &swizzle_ci);
|
||||
}
|
||||
if (device.IsExtDepthClipControlSupported()) {
|
||||
ndc_info.pNext = std::exchange(viewport_ci.pNext, &ndc_info);
|
||||
}
|
||||
VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
||||
@@ -321,6 +321,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
|
||||
.support_derivative_control = true,
|
||||
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
||||
.support_native_ndc = device.IsExtDepthClipControlSupported(),
|
||||
|
||||
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
|
||||
|
||||
|
||||
@@ -658,8 +658,7 @@ void RasterizerVulkan::BeginTransformFeedback() {
|
||||
return;
|
||||
}
|
||||
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
|
||||
scheduler.Record(
|
||||
[](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
|
||||
}
|
||||
|
||||
@@ -660,6 +660,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
|
||||
}
|
||||
|
||||
VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
|
||||
if (ext_depth_clip_control) {
|
||||
depth_clip_control_features = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT,
|
||||
.pNext = nullptr,
|
||||
.depthClipControl = VK_TRUE,
|
||||
};
|
||||
SetNext(next, depth_clip_control_features);
|
||||
}
|
||||
|
||||
VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
|
||||
if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) {
|
||||
nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
|
||||
@@ -1084,6 +1094,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||
bool has_ext_vertex_input_dynamic_state{};
|
||||
bool has_ext_line_rasterization{};
|
||||
bool has_ext_primitive_topology_list_restart{};
|
||||
bool has_ext_depth_clip_control{};
|
||||
for (const std::string& extension : supported_extensions) {
|
||||
const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
|
||||
bool push) {
|
||||
@@ -1117,6 +1128,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||
test(ext_shader_stencil_export, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, true);
|
||||
test(ext_conservative_rasterization, VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME,
|
||||
true);
|
||||
test(has_ext_depth_clip_control, VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME, false);
|
||||
test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
|
||||
test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
|
||||
test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
|
||||
@@ -1280,6 +1292,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||
ext_line_rasterization = true;
|
||||
}
|
||||
}
|
||||
if (has_ext_depth_clip_control) {
|
||||
VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
|
||||
depth_clip_control_features.sType =
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT;
|
||||
depth_clip_control_features.pNext = nullptr;
|
||||
features.pNext = &depth_clip_control_features;
|
||||
physical.GetFeatures2(features);
|
||||
|
||||
if (depth_clip_control_features.depthClipControl) {
|
||||
extensions.push_back(VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME);
|
||||
ext_depth_clip_control = true;
|
||||
}
|
||||
}
|
||||
if (has_khr_workgroup_memory_explicit_layout) {
|
||||
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR layout;
|
||||
layout.sType =
|
||||
|
||||
@@ -256,6 +256,11 @@ public:
|
||||
return ext_depth_range_unrestricted;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_depth_clip_control.
|
||||
bool IsExtDepthClipControlSupported() const {
|
||||
return ext_depth_clip_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
||||
bool IsExtShaderViewportIndexLayerSupported() const {
|
||||
return ext_shader_viewport_index_layer;
|
||||
@@ -454,6 +459,7 @@ private:
|
||||
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
|
||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
||||
bool ext_depth_clip_control{}; ///< Support for VK_EXT_depth_clip_control
|
||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
|
||||
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/main.h"
|
||||
|
||||
static Core::Frontend::WindowSystemType GetWindowSystemType();
|
||||
|
||||
EmuThread::EmuThread(Core::System& system_) : system{system_} {}
|
||||
|
||||
EmuThread::~EmuThread() = default;
|
||||
@@ -228,8 +230,10 @@ class RenderWidget : public QWidget {
|
||||
public:
|
||||
explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
|
||||
setAttribute(Qt::WA_NativeWindow);
|
||||
setAttribute(Qt::WA_DontCreateNativeAncestors);
|
||||
setAttribute(Qt::WA_PaintOnScreen);
|
||||
if (GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
|
||||
setAttribute(Qt::WA_DontCreateNativeAncestors);
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~RenderWidget() = default;
|
||||
@@ -274,12 +278,14 @@ static Core::Frontend::WindowSystemType GetWindowSystemType() {
|
||||
return Core::Frontend::WindowSystemType::X11;
|
||||
else if (platform_name == QStringLiteral("wayland"))
|
||||
return Core::Frontend::WindowSystemType::Wayland;
|
||||
else if (platform_name == QStringLiteral("wayland-egl"))
|
||||
return Core::Frontend::WindowSystemType::Wayland;
|
||||
else if (platform_name == QStringLiteral("cocoa"))
|
||||
return Core::Frontend::WindowSystemType::Cocoa;
|
||||
else if (platform_name == QStringLiteral("android"))
|
||||
return Core::Frontend::WindowSystemType::Android;
|
||||
|
||||
LOG_CRITICAL(Frontend, "Unknown Qt platform!");
|
||||
LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
|
||||
return Core::Frontend::WindowSystemType::Windows;
|
||||
}
|
||||
|
||||
@@ -319,7 +325,8 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
||||
input_subsystem->Initialize();
|
||||
this->setMouseTracking(true);
|
||||
|
||||
strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland");
|
||||
strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") ||
|
||||
QGuiApplication::platformName() == QStringLiteral("wayland-egl");
|
||||
|
||||
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
|
||||
connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
|
||||
@@ -757,6 +764,7 @@ void GRenderWindow::InitializeCamera() {
|
||||
return;
|
||||
}
|
||||
|
||||
camera_data.resize(CAMERA_WIDTH * CAMERA_HEIGHT);
|
||||
camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer);
|
||||
connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
|
||||
&GRenderWindow::OnCameraCapture);
|
||||
@@ -812,16 +820,13 @@ void GRenderWindow::RequestCameraCapture() {
|
||||
}
|
||||
|
||||
void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) {
|
||||
constexpr std::size_t camera_width = 320;
|
||||
constexpr std::size_t camera_height = 240;
|
||||
// TODO: Capture directly in the format and resolution needed
|
||||
const auto converted =
|
||||
img.scaled(camera_width, camera_height, Qt::AspectRatioMode::IgnoreAspectRatio,
|
||||
img.scaled(CAMERA_WIDTH, CAMERA_HEIGHT, Qt::AspectRatioMode::IgnoreAspectRatio,
|
||||
Qt::TransformationMode::SmoothTransformation)
|
||||
.mirrored(false, true);
|
||||
std::vector<u32> camera_data{};
|
||||
camera_data.resize(camera_width * camera_height);
|
||||
std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32));
|
||||
input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data);
|
||||
std::memcpy(camera_data.data(), converted.bits(), CAMERA_WIDTH * CAMERA_HEIGHT * sizeof(u32));
|
||||
input_subsystem->GetCamera()->SetCameraData(CAMERA_WIDTH, CAMERA_HEIGHT, camera_data);
|
||||
pending_camera_snapshots = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -247,6 +247,9 @@ private:
|
||||
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
|
||||
std::unique_ptr<QCamera> camera;
|
||||
std::unique_ptr<QCameraImageCapture> camera_capture;
|
||||
static constexpr std::size_t CAMERA_WIDTH = 320;
|
||||
static constexpr std::size_t CAMERA_HEIGHT = 240;
|
||||
std::vector<u32> camera_data;
|
||||
#endif
|
||||
std::unique_ptr<QTimer> camera_timer;
|
||||
|
||||
|
||||
@@ -269,7 +269,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
||||
InputCommon::InputSubsystem* input_subsystem_,
|
||||
InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
|
||||
bool is_powered_on_, bool debug_)
|
||||
: QWidget(parent),
|
||||
: QScrollArea(parent),
|
||||
ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_},
|
||||
is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
|
||||
timeout_timer(std::make_unique<QTimer>()),
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <QWidget>
|
||||
#include <QScrollArea>
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
@@ -46,7 +46,7 @@ class EmulatedController;
|
||||
enum class NpadStyleIndex : u8;
|
||||
} // namespace Core::HID
|
||||
|
||||
class ConfigureInputPlayer : public QWidget {
|
||||
class ConfigureInputPlayer : public QScrollArea {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3067,7 +3067,8 @@ static QScreen* GuessCurrentScreen(QWidget* window) {
|
||||
|
||||
bool GMainWindow::UsingExclusiveFullscreen() {
|
||||
return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
|
||||
QGuiApplication::platformName() == QStringLiteral("wayland");
|
||||
QGuiApplication::platformName() == QStringLiteral("wayland") ||
|
||||
QGuiApplication::platformName() == QStringLiteral("wayland-egl");
|
||||
}
|
||||
|
||||
void GMainWindow::ShowFullscreen() {
|
||||
|
||||
Reference in New Issue
Block a user