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6 Commits

Author SHA1 Message Date
Fernando Sahmkow
149d078909 Shader_IR: Address Feedback 2020-01-08 11:53:18 -04:00
Fernando Sahmkow
e0e7cf07d4 Shader_IR: Allow constant access of guest driver. 2020-01-08 10:28:29 -04:00
Fernando Sahmkow
546a83c197 Shader_IR: Address Feedback 2020-01-05 12:35:06 -04:00
Fernando Sahmkow
1931ccb261 Guest_driver: Correct compiling errors in GCC. 2020-01-05 12:35:05 -04:00
Fernando Sahmkow
a3d06508cb Shader_IR: Store Bound buffer on Shader Usage 2020-01-05 12:35:05 -04:00
Fernando Sahmkow
2fb0d84ee4 GPU: Implement guest driver profile and deduce texture handler sizes. 2020-01-05 12:35:05 -04:00
17 changed files with 199 additions and 5 deletions

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@@ -29,6 +29,8 @@ add_library(video_core STATIC
gpu_synch.h
gpu_thread.cpp
gpu_thread.h
guest_driver.cpp
guest_driver.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp

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@@ -9,6 +9,7 @@
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_type.h"
#include "video_core/guest_driver.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
@@ -106,6 +107,9 @@ public:
virtual SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const = 0;
virtual u32 GetBoundBuffer() const = 0;
virtual VideoCore::GuestDriverProfile& AccessGuestDriverProfile() = 0;
virtual const VideoCore::GuestDriverProfile& AccessGuestDriverProfile() const = 0;
};
} // namespace Tegra::Engines

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@@ -94,6 +94,14 @@ SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 con
return result;
}
VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() {
return rasterizer.AccessGuestDriverProfile();
}
const VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() const {
return rasterizer.AccessGuestDriverProfile();
}
void KeplerCompute::ProcessLaunch() {
const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,

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@@ -218,6 +218,10 @@ public:
return regs.tex_cb_index;
}
VideoCore::GuestDriverProfile& AccessGuestDriverProfile() override;
const VideoCore::GuestDriverProfile& AccessGuestDriverProfile() const override;
private:
Core::System& system;
VideoCore::RasterizerInterface& rasterizer;

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@@ -783,4 +783,12 @@ SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_b
return result;
}
VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() {
return rasterizer.AccessGuestDriverProfile();
}
const VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() const {
return rasterizer.AccessGuestDriverProfile();
}
} // namespace Tegra::Engines

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@@ -1301,6 +1301,10 @@ public:
return regs.tex_cb_index;
}
VideoCore::GuestDriverProfile& AccessGuestDriverProfile() override;
const VideoCore::GuestDriverProfile& AccessGuestDriverProfile() const override;
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
/// we've seen used.
using MacroMemory = std::array<u32, 0x40000>;

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@@ -0,0 +1,36 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <limits>
#include "video_core/guest_driver.h"
namespace VideoCore {
void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets) {
if (texture_handler_size_deduced) {
return;
}
const std::size_t size = bound_offsets.size();
if (size < 2) {
return;
}
std::sort(bound_offsets.begin(), bound_offsets.end(), std::less{});
u32 min_val = std::numeric_limits<u32>::max();
for (std::size_t i = 1; i < size; ++i) {
if (bound_offsets[i] == bound_offsets[i - 1]) {
continue;
}
const u32 new_min = bound_offsets[i] - bound_offsets[i - 1];
min_val = std::min(min_val, new_min);
}
if (min_val > 2) {
return;
}
texture_handler_size_deduced = true;
texture_handler_size = min_texture_handler_size * min_val;
}
} // namespace VideoCore

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@@ -0,0 +1,40 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
namespace VideoCore {
/**
* The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
* information necessary for impossible to avoid HLE methods like shader tracks as they are
* Entscheidungsproblems.
*/
class GuestDriverProfile {
public:
void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
u32 GetTextureHandlerSize() const {
return texture_handler_size;
}
bool TextureHandlerSizeKnown() const {
return texture_handler_size_deduced;
}
private:
// Minimum size of texture handler any driver can use.
static constexpr u32 min_texture_handler_size = 4;
// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
// use 4 bytes instead. Thus, certain drivers may squish the size.
static constexpr u32 default_texture_handler_size = 8;
u32 texture_handler_size = default_texture_handler_size;
bool texture_handler_size_deduced = false;
};
} // namespace VideoCore

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@@ -9,6 +9,7 @@
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
#include "video_core/guest_driver.h"
namespace Tegra {
class MemoryManager;
@@ -78,5 +79,18 @@ public:
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
const DiskResourceLoadCallback& callback = {}) {}
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
GuestDriverProfile& AccessGuestDriverProfile() {
return guest_driver_profile;
}
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
const GuestDriverProfile& AccessGuestDriverProfile() const {
return guest_driver_profile;
}
private:
GuestDriverProfile guest_driver_profile{};
};
} // namespace VideoCore

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@@ -217,6 +217,7 @@ std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType s
}
void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
locker.SetBoundBuffer(usage.bound_buffer);
for (const auto& key : usage.keys) {
const auto [buffer, offset] = key.first;
locker.InsertKey(buffer, offset, key.second);
@@ -417,7 +418,8 @@ bool CachedShader::EnsureValidLockerVariant() {
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
const ConstBufferLocker& locker) const {
return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(),
return ShaderDiskCacheUsage{unique_identifier, variant,
locker.GetBoundBuffer(), locker.GetKeys(),
locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
}

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@@ -53,7 +53,7 @@ struct BindlessSamplerKey {
Tegra::Engines::SamplerDescriptor sampler{};
};
constexpr u32 NativeVersion = 11;
constexpr u32 NativeVersion = 12;
// Making sure sizes doesn't change by accident
static_assert(sizeof(ProgramVariant) == 20);
@@ -186,7 +186,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
u32 num_bound_samplers{};
u32 num_bindless_samplers{};
if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
file.ReadArray(&usage.variant, 1) != 1 ||
file.ReadArray(&usage.bound_buffer, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
file.ReadArray(&num_bound_samplers, 1) != 1 ||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
LOG_ERROR(Render_OpenGL, error_loading);
@@ -281,7 +282,9 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
u32 num_bindless_samplers{};
ShaderDiskCacheUsage usage;
if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
!LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
!LoadObjectFromPrecompiled(usage.variant) ||
!LoadObjectFromPrecompiled(usage.bound_buffer) ||
!LoadObjectFromPrecompiled(num_keys) ||
!LoadObjectFromPrecompiled(num_bound_samplers) ||
!LoadObjectFromPrecompiled(num_bindless_samplers)) {
return {};
@@ -393,6 +396,7 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
file.WriteObject(usage.bound_buffer) != 1 ||
file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
@@ -447,7 +451,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
};
if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
!SaveObjectToPrecompiled(usage.variant) ||
!SaveObjectToPrecompiled(usage.variant) || !SaveObjectToPrecompiled(usage.bound_buffer) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {

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@@ -79,6 +79,7 @@ static_assert(std::is_trivially_copyable_v<ProgramVariant>);
struct ShaderDiskCacheUsage {
u64 unique_identifier{};
ProgramVariant variant;
u32 bound_buffer{};
VideoCommon::Shader::KeyMap keys;
VideoCommon::Shader::BoundSamplerMap bound_samplers;
VideoCommon::Shader::BindlessSamplerMap bindless_samplers;

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@@ -66,6 +66,18 @@ std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindle
return value;
}
std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
if (bound_buffer_saved) {
return bound_buffer;
}
if (!engine) {
return std::nullopt;
}
bound_buffer_saved = true;
bound_buffer = engine->GetBoundBuffer();
return bound_buffer;
}
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
keys.insert_or_assign({buffer, offset}, value);
}
@@ -78,6 +90,11 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDes
bindless_samplers.insert_or_assign({buffer, offset}, sampler);
}
void ConstBufferLocker::SetBoundBuffer(u32 buffer) {
bound_buffer_saved = true;
bound_buffer = buffer;
}
bool ConstBufferLocker::IsConsistent() const {
if (!engine) {
return false;

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@@ -10,6 +10,7 @@
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/shader_type.h"
#include "video_core/guest_driver.h"
namespace VideoCommon::Shader {
@@ -40,6 +41,8 @@ public:
std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
std::optional<u32> ObtainBoundBuffer();
/// Inserts a key.
void InsertKey(u32 buffer, u32 offset, u32 value);
@@ -49,6 +52,9 @@ public:
/// Inserts a bindless sampler key.
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Set the bound buffer for this locker.
void SetBoundBuffer(u32 buffer);
/// Checks keys and samplers against engine's current const buffers. Returns true if they are
/// the same value, false otherwise;
bool IsConsistent() const;
@@ -71,12 +77,25 @@ public:
return bindless_samplers;
}
u32 GetBoundBuffer() const {
return bound_buffer;
}
VideoCore::GuestDriverProfile* AccessGuestDriverProfile() const {
if (engine) {
return &engine->AccessGuestDriverProfile();
}
return nullptr;
}
private:
const Tegra::Engines::ShaderType stage;
Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
KeyMap keys;
BoundSamplerMap bound_samplers;
BindlessSamplerMap bindless_samplers;
bool bound_buffer_saved{};
u32 bound_buffer{};
};
} // namespace VideoCommon::Shader

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@@ -33,6 +33,29 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
return (absolute_offset % SchedPeriod) == 0;
}
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
std::list<Sampler>& used_samplers) {
if (gpu_driver == nullptr) {
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
return;
}
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
return;
}
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
++count;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
}
} // Anonymous namespace
class ASTDecoder {
@@ -315,4 +338,10 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto gpu_driver = locker.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
}
} // namespace VideoCommon::Shader

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@@ -27,6 +27,7 @@ ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSet
ConstBufferLocker& locker)
: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
Decode();
PostDecode();
}
ShaderIR::~ShaderIR() = default;

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@@ -191,6 +191,7 @@ private:
};
void Decode();
void PostDecode();
NodeBlock DecodeRange(u32 begin, u32 end);
void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);