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15 Commits

Author SHA1 Message Date
Lioncash
55ab369043 loader/nro: Resolve sign mismatch warnings 2018-07-18 22:27:22 -04:00
Lioncash
1831b5ef62 loader/nso: Remove unnecessary vector resizes
We can just initialize these vectors directly via their constructor.
2018-07-18 22:26:41 -04:00
Lioncash
e3a30ccc7c loader/nso: Resolve sign mismatch warnings 2018-07-18 22:26:37 -04:00
bunnei
90ce935f3d Merge pull request #688 from lioncash/comma
vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
2018-07-18 18:59:09 -07:00
bunnei
3f93279047 Merge pull request #693 from lioncash/unused
core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()
2018-07-18 18:57:13 -07:00
bunnei
49b0966003 Merge pull request #687 from lioncash/instance
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:55:58 -07:00
bunnei
89f0acfd36 Merge pull request #680 from bunnei/fix-swizz
decoders: Fix calc of swizzle image_width_in_gobs.
2018-07-18 18:55:37 -07:00
bunnei
d883d3b64f Merge pull request #685 from lioncash/build
hle/filesystem: Amend trace log in OpenSaveData() to compile in debug mode
2018-07-18 18:55:15 -07:00
bunnei
2975f7820e Merge pull request #684 from lioncash/nonmember
game_list: Make ContainsAllWords an internally linked non-member function
2018-07-18 18:55:00 -07:00
Lioncash
72207577b2 core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock() 2018-07-18 19:55:46 -04:00
Lioncash
93cba6f699 vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
Without these, this would perform concatenation, which is definitely not
what we want here.
2018-07-18 19:37:19 -04:00
Lioncash
10d2ab8098 core: Make System's default constructor private
This makes it a compilation error to construct additional instances of
the System class directly, preventing accidental wasteful constructions
over and over.
2018-07-18 18:18:27 -04:00
Lioncash
3a4841e403 core: Don't construct instance of Core::System, just to access its live instance
This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.

These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
Lioncash
079be8032d hle/filesystem: Amend trace log in OpenSaveData() to compile in debug mode
Previously this wouldn't compile, since no such function named
SaveStructDebugInfo() exists.
2018-07-18 17:42:44 -04:00
Lioncash
d17e172d92 game_list: Make ContainsAllWords an internally linked non-member function
This function actually depends on no internal class state, so it doesn't
even need to be a part of the class interface.
2018-07-18 16:52:14 -04:00
12 changed files with 43 additions and 59 deletions

View File

@@ -26,11 +26,13 @@ namespace Core {
/*static*/ System System::s_instance;
System::System() = default;
System::~System() = default;
/// Runs a CPU core while the system is powered on
static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
while (Core::System().GetInstance().IsPoweredOn()) {
while (Core::System::GetInstance().IsPoweredOn()) {
cpu_state->RunLoop(true);
}
}

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@@ -168,6 +168,8 @@ public:
}
private:
System();
/// Returns the currently running CPU core
Cpu& CurrentCpuCore();

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@@ -165,7 +165,7 @@ void Thread::CancelWakeupTimer() {
static boost::optional<s32> GetNextProcessorId(u64 mask) {
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
if (mask & (1ULL << index)) {
if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
if (!Core::System::GetInstance().Scheduler(index)->GetCurrentThread()) {
// Core is enabled and not running any threads, use this one
return index;
}
@@ -215,14 +215,14 @@ void Thread::ResumeFromWait() {
new_processor_id = processor_id;
}
if (ideal_core != -1 &&
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
@@ -325,7 +325,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->name = std::move(name);
thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
thread->owner_process = owner_process;
thread->scheduler = Core::System().GetInstance().Scheduler(processor_id);
thread->scheduler = Core::System::GetInstance().Scheduler(processor_id);
thread->scheduler->AddThread(thread, priority);
// Find the next available TLS index, and mark it as used
@@ -481,14 +481,14 @@ void Thread::ChangeCore(u32 core, u64 mask) {
new_processor_id = processor_id;
}
if (ideal_core != -1 &&
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler

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@@ -16,30 +16,20 @@
namespace Kernel {
static const char* GetMemoryStateName(MemoryState state) {
static const char* names[] = {
"Unmapped",
"Io",
"Normal",
"CodeStatic",
"CodeMutable",
"Heap",
"Shared",
"Unknown1"
"ModuleCodeStatic",
"ModuleCodeMutable",
"IpcBuffer0",
"Mapped",
"ThreadLocal",
"TransferMemoryIsolated",
"TransferMemory",
"ProcessMemory",
"Unknown2"
"IpcBuffer1",
"IpcBuffer3",
"KernelStack",
static constexpr const char* names[] = {
"Unmapped", "Io",
"Normal", "CodeStatic",
"CodeMutable", "Heap",
"Shared", "Unknown1",
"ModuleCodeStatic", "ModuleCodeMutable",
"IpcBuffer0", "Mapped",
"ThreadLocal", "TransferMemoryIsolated",
"TransferMemory", "ProcessMemory",
"Unknown2", "IpcBuffer1",
"IpcBuffer3", "KernelStack",
};
return names[(int)state];
return names[static_cast<int>(state)];
}
bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {

View File

@@ -82,7 +82,7 @@ bool AppLoader_NRO::LoadNro(FileSys::VirtualFile file, VAddr load_base) {
if (program_image.size() != PageAlignSize(nro_header.file_size))
return {};
for (int i = 0; i < nro_header.segments.size(); ++i) {
for (std::size_t i = 0; i < nro_header.segments.size(); ++i) {
codeset->segments[i].addr = nro_header.segments[i].offset;
codeset->segments[i].offset = nro_header.segments[i].offset;
codeset->segments[i].size = PageAlignSize(nro_header.segments[i].size);

View File

@@ -66,8 +66,7 @@ FileType AppLoader_NSO::IdentifyType(const FileSys::VirtualFile& file) {
static std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
const NsoSegmentHeader& header) {
std::vector<u8> uncompressed_data;
uncompressed_data.resize(header.size);
std::vector<u8> uncompressed_data(header.size);
const int bytes_uncompressed = LZ4_decompress_safe(
reinterpret_cast<const char*>(compressed_data.data()),
reinterpret_cast<char*>(uncompressed_data.data()), compressed_data.size(), header.size);
@@ -80,8 +79,7 @@ static std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
static std::vector<u8> ReadSegment(FileUtil::IOFile& file, const NsoSegmentHeader& header,
size_t compressed_size) {
std::vector<u8> compressed_data;
compressed_data.resize(compressed_size);
std::vector<u8> compressed_data(compressed_size);
file.Seek(header.offset, SEEK_SET);
if (compressed_size != file.ReadBytes(compressed_data.data(), compressed_size)) {
@@ -113,7 +111,7 @@ VAddr AppLoader_NSO::LoadModule(FileSys::VirtualFile file, VAddr load_base) {
// Build program image
Kernel::SharedPtr<Kernel::CodeSet> codeset = Kernel::CodeSet::Create("");
std::vector<u8> program_image;
for (int i = 0; i < nso_header.segments.size(); ++i) {
for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
const std::vector<u8> compressed_data =
file->ReadBytes(nso_header.segments_compressed_size[i], nso_header.segments[i].offset);
std::vector<u8> data = DecompressSegment(compressed_data, nso_header.segments[i]);

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@@ -115,11 +115,6 @@ static std::set<MemoryHookPointer> GetSpecialHandlers(const PageTable& page_tabl
return result;
}
static std::set<MemoryHookPointer> GetSpecialHandlers(VAddr vaddr, u64 size) {
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
return GetSpecialHandlers(page_table, vaddr, size);
}
/**
* Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
* using a VMA from the current process
@@ -587,8 +582,6 @@ void ZeroBlock(const Kernel::Process& process, const VAddr dest_addr, const size
size_t page_index = dest_addr >> PAGE_BITS;
size_t page_offset = dest_addr & PAGE_MASK;
static const std::array<u8, PAGE_SIZE> zeros = {};
while (remaining_size > 0) {
const size_t copy_amount =
std::min(static_cast<size_t>(PAGE_SIZE) - page_offset, remaining_size);

View File

@@ -128,8 +128,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
state.draw.vertex_array = hw_vao.handle;
state.draw.vertex_buffer = stream_buffer->GetHandle();
@@ -184,7 +184,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
}
static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) {
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Fetch program code from memory
GLShader::ProgramCode program_code;
@@ -207,7 +207,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
}
};
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
@@ -297,7 +297,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
}
size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
size_t size = 0;
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@@ -322,7 +322,7 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
bool using_depth_fb) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): Implement this
const bool has_stencil = false;
@@ -374,7 +374,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
}
void RasterizerOpenGL::Clear() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
bool use_color_fb = false;
bool use_depth_fb = false;
@@ -426,7 +426,7 @@ void RasterizerOpenGL::DrawArrays() {
return;
MICROPROFILE_SCOPE(OpenGL_Drawing);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
ScopeAcquireGLContext acquire_context;
@@ -473,7 +473,7 @@ void RasterizerOpenGL::DrawArrays() {
// If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0;
if (is_indexed) {
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
const boost::optional<VAddr> index_data_addr{
memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
Memory::ReadBlock(*index_data_addr, offseted_buffer, index_buffer_size);
@@ -775,7 +775,7 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
}
void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left;
@@ -793,7 +793,7 @@ void RasterizerOpenGL::SyncClipCoef() {
}
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0;
@@ -825,7 +825,7 @@ void RasterizerOpenGL::SyncDepthOffset() {
}
void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.depth.test_enabled = regs.depth_test_enable != 0;
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
@@ -837,7 +837,7 @@ void RasterizerOpenGL::SyncDepthTestState() {
}
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Subv): Support more than just render target 0.
state.blend.enabled = regs.blend.enable[0] != 0;

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@@ -505,7 +505,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): This is hard corded to use just the first render buffer
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");

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@@ -35,7 +35,7 @@ void SetShaderUniformBlockBindings(GLuint shader) {
} // namespace Impl
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): Support more than one viewport
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;

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@@ -139,7 +139,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
* @param userinput String containing all words getting checked
* @return true if the haystack contains all words of userinput
*/
bool GameList::ContainsAllWords(const QString& haystack, const QString& userinput) const {
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
const QStringList userinput_split =
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);

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@@ -89,7 +89,6 @@ private:
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
bool ContainsAllWords(const QString& haystack, const QString& userinput) const;
SearchField* search_field;
GMainWindow* main_window = nullptr;