Compare commits

..

30 Commits

Author SHA1 Message Date
san
ab2180e808 Merge branch 'master' into cmd-vulkan-fullscreen 2021-07-20 09:40:53 +02:00
Feng Chen
07073734ed file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Rodrigo Locatti
16f983d33a Merge pull request #6580 from ReinUsesLisp/xfb-radv
vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
bunnei
ffc78ce9c1 Merge pull request #6652 from lat9nq/cmd-vulkan-fixes
yuzu-cmd: Linux Vulkan fixes
2021-07-19 20:54:03 -04:00
bunnei
f85bbf3a8f Merge pull request #6651 from lat9nq/update-settings
yuzu-cmd: Update settings
2021-07-19 12:46:40 -04:00
Fernando S
b405a81a9c Merge pull request #6679 from yzct12345/fix-lets-go
Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
Fernando S
053860d9cb Merge pull request #6670 from ReinUsesLisp/prepare-rt
texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
Fernando S
41f4edd256 Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
texture_cache/util: Fix size calculations of multisampled images
2021-07-19 03:21:03 +02:00
Ameer J
efc449ca26 Merge pull request #6677 from ReinUsesLisp/new-validate-errors
vulkan: Fix misc validation and synchronization errors
2021-07-18 18:30:28 -04:00
yzct12345
03a7131563 Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:32 +00:00
yzct12345
b727b6784f Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:12 +00:00
yzct12345
9e7f41cec6 Ignore wrong blit format 2021-07-18 21:56:06 +00:00
ReinUsesLisp
29c39838fe vk_texture_cache: Finalize renderpass when downloading images 2021-07-18 18:00:30 -03:00
ReinUsesLisp
7850dd0a76 vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images 2021-07-18 18:00:14 -03:00
ReinUsesLisp
a3ce26ae01 vk_compute_pass: Fix ASTC buffer setup synchronization 2021-07-18 17:59:31 -03:00
ReinUsesLisp
6d9f347e22 texture_cache/util: Fix size calculations of multisampled images
On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).

This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.

Fix this issue.

- Fixes performance regression on cooking related titles when an
  unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
ReinUsesLisp
cb08e5bdd2 texture_cache: Always prepare image views on render targets
Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.

- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00
san
39cd8c3f02 Merge branch 'yuzu-emu:master' into cmd-vulkan-fullscreen 2021-07-16 21:45:28 +02:00
lat9nq
f785933125 sdl_impl, emu_window: Remove clang ignore
Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 15:43:12 -04:00
lat9nq
0e6ba0cd0d emu_window_sdl2_vk: Specify the window manager if it should be supported
The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.
2021-07-16 15:43:12 -04:00
lat9nq
d3748cad73 emu_window_sdl2_vk: Use the generated SDL config
On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.

This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
2021-07-16 15:43:02 -04:00
san
48259de0c1 Change fullscreen logic to attempt desktop resolution first on yuzu-cmd
Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution.
2021-07-16 15:09:48 +02:00
san
604ff1f178 Enable fullscreen support for Vulkan on yuzu-cmd
Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd.
2021-07-16 15:04:10 +02:00
san
718c272421 Merge remote-tracking branch 'lat9nq/cmd-vulkan-fixes' into yuzu-cmd-fixes 2021-07-16 14:54:42 +02:00
lat9nq
15ed73a6eb yuzu_cmd: Add missing or update current settings
Many settings in common/settings.h are missing from yuzu-cmd, either
they were added to default_ini.h but not read in, or vice versa, or the
setting was altogether omitted from yuzu-cmd. Some defaults were
reported wrong, so those were fixed where noticed.
2021-07-16 02:46:14 -04:00
lat9nq
38a30f2255 sdl_impl, emu_window: Remove clang ignore
Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 00:27:46 -04:00
lat9nq
91d5cef90e emu_window_sdl2_vk: Specify the window manager if it should be supported
The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.
2021-07-16 00:27:46 -04:00
lat9nq
32f119c37a emu_window_sdl2_vk: Use the generated SDL config
On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.

This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
2021-07-16 00:27:41 -04:00
lat9nq
7dfd2715b7 default_ini: Remove deprecated settings
These settings are not being read in config.cpp AND they do not exist in
common/settings.h. Remove their references.
2021-07-15 23:27:42 -04:00
ReinUsesLisp
5a45d295da vk_buffer_cache: Use emulated null buffers for transform feedback
Vulkan does not support null buffers on transform feedback bindings.
Emulate these using the same null buffer we were using for index
buffers.
2021-07-09 01:27:47 -03:00
34 changed files with 406 additions and 308 deletions

View File

@@ -13,7 +13,7 @@ project(yuzu)
option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
option(YUZU_ALLOW_SYSTEM_SDL2 "Try using system SDL2 before fallling back to one from externals" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" ON "ENABLE_SDL2;NOT MSVC" OFF)
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
@@ -393,26 +393,20 @@ if (ENABLE_SDL2)
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
elseif (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.")
else()
if (YUZU_ALLOW_SYSTEM_SDL2)
find_package(SDL2 2.0.15 QUIET)
find_package(SDL2 2.0.15 REQUIRED)
if (SDL2_FOUND)
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
endif()
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
else()
message(STATUS "SDL2 2.0.15 or newer not found, falling back to externals.")
endif()
else()
message(STATUS "Using SDL2 from externals.")
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
endif()
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
endif()
endif()

View File

@@ -51,7 +51,7 @@ if (NOT LIBUSB_FOUND OR YUZU_USE_BUNDLED_LIBUSB)
endif()
# SDL2
if (NOT SDL2_FOUND AND ENABLE_SDL2)
if (YUZU_USE_EXTERNAL_SDL2)
if (NOT WIN32)
# Yuzu itself needs: Events Joystick Haptic Sensor Timers Audio
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)

View File

@@ -216,9 +216,9 @@ struct System::Impl {
}
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
std::size_t program_index) {
u64 program_id, std::size_t program_index) {
app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
program_index);
program_id, program_index);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
@@ -269,11 +269,10 @@ struct System::Impl {
}
}
u64 title_id{0};
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
}
perf_stats = std::make_unique<PerfStats>(title_id);
perf_stats = std::make_unique<PerfStats>(program_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
@@ -459,8 +458,8 @@ void System::Shutdown() {
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
std::size_t program_index) {
return impl->Load(*this, emu_window, filepath, program_index);
u64 program_id, std::size_t program_index) {
return impl->Load(*this, emu_window, filepath, program_id, program_index);
}
bool System::IsPoweredOn() const {

View File

@@ -175,7 +175,7 @@ public:
* @returns ResultStatus code, indicating if the operation succeeded.
*/
[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
std::size_t program_index = 0);
u64 program_id = 0, std::size_t program_index = 0);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an

View File

@@ -29,7 +29,7 @@ constexpr std::array partition_names{
"logo",
};
XCI::XCI(VirtualFile file_, std::size_t program_index)
XCI::XCI(VirtualFile file_, u64 program_id, size_t program_index)
: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
partitions(partition_names.size()),
partitions_raw(partition_names.size()), keys{Core::Crypto::KeyManager::Instance()} {
@@ -63,12 +63,12 @@ XCI::XCI(VirtualFile file_, std::size_t program_index)
secure_partition = std::make_shared<NSP>(
main_hfs.GetFile(partition_names[static_cast<std::size_t>(XCIPartition::Secure)]),
program_index);
program_id, program_index);
ncas = secure_partition->GetNCAsCollapsed();
program =
secure_partition->GetNCA(secure_partition->GetProgramTitleID(), ContentRecordType::Program);
program_nca_status = secure_partition->GetProgramStatus(secure_partition->GetProgramTitleID());
program_nca_status = secure_partition->GetProgramStatus();
if (program_nca_status == Loader::ResultStatus::ErrorNSPMissingProgramNCA) {
program_nca_status = Loader::ResultStatus::ErrorXCIMissingProgramNCA;
}
@@ -174,6 +174,10 @@ u64 XCI::GetProgramTitleID() const {
return secure_partition->GetProgramTitleID();
}
std::vector<u64> XCI::GetProgramTitleIDs() const {
return secure_partition->GetProgramTitleIDs();
}
u32 XCI::GetSystemUpdateVersion() {
const auto update = GetPartition(XCIPartition::Update);
if (update == nullptr) {
@@ -229,9 +233,11 @@ const std::vector<std::shared_ptr<NCA>>& XCI::GetNCAs() const {
}
std::shared_ptr<NCA> XCI::GetNCAByType(NCAContentType type) const {
const auto iter =
std::find_if(ncas.begin(), ncas.end(),
[type](const std::shared_ptr<NCA>& nca) { return nca->GetType() == type; });
const auto program_id = secure_partition->GetProgramTitleID();
const auto iter = std::find_if(
ncas.begin(), ncas.end(), [this, type, program_id](const std::shared_ptr<NCA>& nca) {
return nca->GetType() == type && nca->GetTitleId() == program_id;
});
return iter == ncas.end() ? nullptr : *iter;
}

View File

@@ -78,7 +78,7 @@ enum class XCIPartition : u8 { Update, Normal, Secure, Logo };
class XCI : public ReadOnlyVfsDirectory {
public:
explicit XCI(VirtualFile file, std::size_t program_index = 0);
explicit XCI(VirtualFile file, u64 program_id = 0, size_t program_index = 0);
~XCI() override;
Loader::ResultStatus GetStatus() const;
@@ -104,6 +104,7 @@ public:
VirtualFile GetLogoPartitionRaw() const;
u64 GetProgramTitleID() const;
std::vector<u64> GetProgramTitleIDs() const;
u32 GetSystemUpdateVersion();
u64 GetSystemUpdateTitleID() const;

View File

@@ -20,8 +20,9 @@
namespace FileSys {
NSP::NSP(VirtualFile file_, std::size_t program_index_)
: file(std::move(file_)), program_index(program_index_), status{Loader::ResultStatus::Success},
NSP::NSP(VirtualFile file_, u64 title_id_, std::size_t program_index_)
: file(std::move(file_)), expected_program_id(title_id_),
program_index(program_index_), status{Loader::ResultStatus::Success},
pfs(std::make_shared<PartitionFilesystem>(file)), keys{Core::Crypto::KeyManager::Instance()} {
if (pfs->GetStatus() != Loader::ResultStatus::Success) {
status = pfs->GetStatus();
@@ -46,60 +47,59 @@ Loader::ResultStatus NSP::GetStatus() const {
return status;
}
Loader::ResultStatus NSP::GetProgramStatus(u64 title_id) const {
Loader::ResultStatus NSP::GetProgramStatus() const {
if (IsExtractedType() && GetExeFS() != nullptr && FileSys::IsDirectoryExeFS(GetExeFS())) {
return Loader::ResultStatus::Success;
}
const auto iter = program_status.find(title_id);
const auto iter = program_status.find(GetProgramTitleID());
if (iter == program_status.end())
return Loader::ResultStatus::ErrorNSPMissingProgramNCA;
return iter->second;
}
u64 NSP::GetFirstTitleID() const {
if (IsExtractedType()) {
return GetProgramTitleID();
}
if (program_status.empty())
return 0;
return program_status.begin()->first;
}
u64 NSP::GetProgramTitleID() const {
if (IsExtractedType()) {
if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
return 0;
}
return GetExtractedTitleID() + program_index;
}
ProgramMetadata meta;
if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
return meta.GetTitleID();
} else {
return 0;
auto program_id = expected_program_id;
if (program_id == 0) {
if (!program_status.empty()) {
program_id = program_status.begin()->first;
}
}
const auto out = GetFirstTitleID();
if ((out & 0x800) == 0)
return out;
program_id = program_id + program_index;
if (program_status.find(program_id) != program_status.end()) {
return program_id;
}
const auto ids = GetTitleIDs();
const auto ids = GetProgramTitleIDs();
const auto iter =
std::find_if(ids.begin(), ids.end(), [](u64 tid) { return (tid & 0x800) == 0; });
return iter == ids.end() ? out : *iter;
return iter == ids.end() ? 0 : *iter;
}
std::vector<u64> NSP::GetTitleIDs() const {
if (IsExtractedType()) {
return {GetProgramTitleID()};
u64 NSP::GetExtractedTitleID() const {
if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
return 0;
}
std::vector<u64> out;
out.reserve(ncas.size());
for (const auto& kv : ncas)
out.push_back(kv.first);
ProgramMetadata meta;
if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
return meta.GetTitleID();
} else {
return 0;
}
}
std::vector<u64> NSP::GetProgramTitleIDs() const {
if (IsExtractedType()) {
return {GetExtractedTitleID()};
}
std::vector<u64> out{program_ids.cbegin(), program_ids.cend()};
return out;
}
@@ -146,7 +146,7 @@ std::shared_ptr<NCA> NSP::GetNCA(u64 title_id, ContentRecordType type, TitleType
if (extracted)
LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
const auto title_id_iter = ncas.find(title_id + program_index);
const auto title_id_iter = ncas.find(title_id);
if (title_id_iter == ncas.end())
return nullptr;
@@ -160,7 +160,7 @@ std::shared_ptr<NCA> NSP::GetNCA(u64 title_id, ContentRecordType type, TitleType
VirtualFile NSP::GetNCAFile(u64 title_id, ContentRecordType type, TitleType title_type) const {
if (extracted)
LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
const auto nca = GetNCA(title_id, type);
const auto nca = GetNCA(title_id, type, title_type);
if (nca != nullptr)
return nca->GetBaseFile();
return nullptr;
@@ -286,6 +286,7 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
if (next_nca->GetType() == NCAContentType::Program) {
program_status[next_nca->GetTitleId()] = next_nca->GetStatus();
program_ids.insert(next_nca->GetTitleId() & 0xFFFFFFFFFFFFF000);
}
if (next_nca->GetStatus() != Loader::ResultStatus::Success &&

View File

@@ -6,6 +6,7 @@
#include <map>
#include <memory>
#include <set>
#include <vector>
#include "common/common_types.h"
#include "core/file_sys/vfs.h"
@@ -27,15 +28,15 @@ enum class ContentRecordType : u8;
class NSP : public ReadOnlyVfsDirectory {
public:
explicit NSP(VirtualFile file_, std::size_t program_index_ = 0);
explicit NSP(VirtualFile file_, u64 title_id = 0, std::size_t program_index_ = 0);
~NSP() override;
Loader::ResultStatus GetStatus() const;
Loader::ResultStatus GetProgramStatus(u64 title_id) const;
Loader::ResultStatus GetProgramStatus() const;
// Should only be used when one title id can be assured.
u64 GetFirstTitleID() const;
u64 GetProgramTitleID() const;
std::vector<u64> GetTitleIDs() const;
u64 GetExtractedTitleID() const;
std::vector<u64> GetProgramTitleIDs() const;
bool IsExtractedType() const;
@@ -69,6 +70,7 @@ private:
VirtualFile file;
const u64 expected_program_id;
const std::size_t program_index;
bool extracted = false;
@@ -78,6 +80,7 @@ private:
std::shared_ptr<PartitionFilesystem> pfs;
// Map title id -> {map type -> NCA}
std::map<u64, std::map<std::pair<TitleType, ContentRecordType>, std::shared_ptr<NCA>>> ncas;
std::set<u64> program_ids;
std::vector<VirtualFile> ticket_files;
Core::Crypto::KeyManager& keys;

View File

@@ -206,7 +206,8 @@ AppLoader::~AppLoader() = default;
* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
*/
static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::VirtualFile file,
FileType type, std::size_t program_index) {
FileType type, u64 program_id,
std::size_t program_index) {
switch (type) {
// Standard ELF file format.
case FileType::ELF:
@@ -227,7 +228,8 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
// NX XCI (nX Card Image) file format.
case FileType::XCI:
return std::make_unique<AppLoader_XCI>(std::move(file), system.GetFileSystemController(),
system.GetContentProvider(), program_index);
system.GetContentProvider(), program_id,
program_index);
// NX NAX (NintendoAesXts) file format.
case FileType::NAX:
@@ -236,7 +238,8 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
// NX NSP (Nintendo Submission Package) file format
case FileType::NSP:
return std::make_unique<AppLoader_NSP>(std::move(file), system.GetFileSystemController(),
system.GetContentProvider(), program_index);
system.GetContentProvider(), program_id,
program_index);
// NX KIP (Kernel Internal Process) file format
case FileType::KIP:
@@ -252,7 +255,7 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
}
std::unique_ptr<AppLoader> GetLoader(Core::System& system, FileSys::VirtualFile file,
std::size_t program_index) {
u64 program_id, std::size_t program_index) {
FileType type = IdentifyFile(file);
const FileType filename_type = GuessFromFilename(file->GetName());
@@ -266,7 +269,7 @@ std::unique_ptr<AppLoader> GetLoader(Core::System& system, FileSys::VirtualFile
LOG_DEBUG(Loader, "Loading file {} as {}...", file->GetName(), GetFileTypeString(type));
return GetFileLoader(system, std::move(file), type, program_index);
return GetFileLoader(system, std::move(file), type, program_id, program_index);
}
} // namespace Loader

View File

@@ -226,6 +226,17 @@ public:
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the program ids of the application
*
* @param[out] out_program_ids Reference to store program ids into
*
* @return ResultStatus result of function
*/
virtual ResultStatus ReadProgramIds(std::vector<u64>& out_program_ids) {
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the RomFS of the application
* Since the RomFS can be huge, we return a file reference instead of copying to a buffer
@@ -324,6 +335,6 @@ protected:
* @return the best loader for this file.
*/
std::unique_ptr<AppLoader> GetLoader(Core::System& system, FileSys::VirtualFile file,
std::size_t program_index = 0);
u64 program_id = 0, std::size_t program_index = 0);
} // namespace Loader

View File

@@ -23,10 +23,9 @@ namespace Loader {
AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file_,
const Service::FileSystem::FileSystemController& fsc,
const FileSys::ContentProvider& content_provider,
const FileSys::ContentProvider& content_provider, u64 program_id,
std::size_t program_index)
: AppLoader(file_), nsp(std::make_unique<FileSys::NSP>(file_, program_index)),
title_id(nsp->GetProgramTitleID()) {
: AppLoader(file_), nsp(std::make_unique<FileSys::NSP>(file_, program_id, program_index)) {
if (nsp->GetStatus() != ResultStatus::Success) {
return;
@@ -46,12 +45,8 @@ AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file_,
return pm.ParseControlNCA(*control_nca);
}();
if (title_id == 0) {
return;
}
secondary_loader = std::make_unique<AppLoader_NCA>(
nsp->GetNCAFile(title_id, FileSys::ContentRecordType::Program));
nsp->GetNCAFile(nsp->GetProgramTitleID(), FileSys::ContentRecordType::Program));
}
}
@@ -68,10 +63,11 @@ FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
}
// Non-Extracted Type case
const auto program_id = nsp.GetProgramTitleID();
if (!nsp.IsExtractedType() &&
nsp.GetNCA(nsp.GetFirstTitleID(), FileSys::ContentRecordType::Program) != nullptr &&
AppLoader_NCA::IdentifyType(nsp.GetNCAFile(
nsp.GetFirstTitleID(), FileSys::ContentRecordType::Program)) == FileType::NCA) {
nsp.GetNCA(program_id, FileSys::ContentRecordType::Program) != nullptr &&
AppLoader_NCA::IdentifyType(
nsp.GetNCAFile(program_id, FileSys::ContentRecordType::Program)) == FileType::NCA) {
return FileType::NSP;
}
}
@@ -84,6 +80,8 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::KProcess& process, Core::S
return {ResultStatus::ErrorAlreadyLoaded, {}};
}
const auto title_id = nsp->GetProgramTitleID();
if (!nsp->IsExtractedType() && title_id == 0) {
return {ResultStatus::ErrorNSPMissingProgramNCA, {}};
}
@@ -93,7 +91,7 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::KProcess& process, Core::S
return {nsp_status, {}};
}
const auto nsp_program_status = nsp->GetProgramStatus(title_id);
const auto nsp_program_status = nsp->GetProgramStatus();
if (nsp_program_status != ResultStatus::Success) {
return {nsp_program_status, {}};
}
@@ -134,8 +132,8 @@ ResultStatus AppLoader_NSP::ReadUpdateRaw(FileSys::VirtualFile& out_file) {
return ResultStatus::ErrorNoPackedUpdate;
}
const auto read =
nsp->GetNCAFile(FileSys::GetUpdateTitleID(title_id), FileSys::ContentRecordType::Program);
const auto read = nsp->GetNCAFile(FileSys::GetUpdateTitleID(nsp->GetProgramTitleID()),
FileSys::ContentRecordType::Program);
if (read == nullptr) {
return ResultStatus::ErrorNoPackedUpdate;
@@ -151,11 +149,15 @@ ResultStatus AppLoader_NSP::ReadUpdateRaw(FileSys::VirtualFile& out_file) {
}
ResultStatus AppLoader_NSP::ReadProgramId(u64& out_program_id) {
if (title_id == 0) {
out_program_id = nsp->GetProgramTitleID();
if (out_program_id == 0) {
return ResultStatus::ErrorNotInitialized;
}
return ResultStatus::Success;
}
out_program_id = title_id;
ResultStatus AppLoader_NSP::ReadProgramIds(std::vector<u64>& out_program_ids) {
out_program_ids = nsp->GetProgramTitleIDs();
return ResultStatus::Success;
}

View File

@@ -28,7 +28,7 @@ class AppLoader_NSP final : public AppLoader {
public:
explicit AppLoader_NSP(FileSys::VirtualFile file_,
const Service::FileSystem::FileSystemController& fsc,
const FileSys::ContentProvider& content_provider,
const FileSys::ContentProvider& content_provider, u64 program_id,
std::size_t program_index);
~AppLoader_NSP() override;
@@ -51,6 +51,7 @@ public:
u64 ReadRomFSIVFCOffset() const override;
ResultStatus ReadUpdateRaw(FileSys::VirtualFile& out_file) override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadProgramIds(std::vector<u64>& out_program_ids) override;
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
ResultStatus ReadTitle(std::string& title) override;
ResultStatus ReadControlData(FileSys::NACP& nacp) override;
@@ -67,7 +68,6 @@ private:
FileSys::VirtualFile icon_file;
std::unique_ptr<FileSys::NACP> nacp_file;
u64 title_id;
};
} // namespace Loader

View File

@@ -22,9 +22,9 @@ namespace Loader {
AppLoader_XCI::AppLoader_XCI(FileSys::VirtualFile file_,
const Service::FileSystem::FileSystemController& fsc,
const FileSys::ContentProvider& content_provider,
const FileSys::ContentProvider& content_provider, u64 program_id,
std::size_t program_index)
: AppLoader(file_), xci(std::make_unique<FileSys::XCI>(file_, program_index)),
: AppLoader(file_), xci(std::make_unique<FileSys::XCI>(file_, program_id, program_index)),
nca_loader(std::make_unique<AppLoader_NCA>(xci->GetProgramNCAFile())) {
if (xci->GetStatus() != ResultStatus::Success) {
return;
@@ -121,6 +121,11 @@ ResultStatus AppLoader_XCI::ReadProgramId(u64& out_program_id) {
return nca_loader->ReadProgramId(out_program_id);
}
ResultStatus AppLoader_XCI::ReadProgramIds(std::vector<u64>& out_program_ids) {
out_program_ids = xci->GetProgramTitleIDs();
return ResultStatus::Success;
}
ResultStatus AppLoader_XCI::ReadIcon(std::vector<u8>& buffer) {
if (icon_file == nullptr) {
return ResultStatus::ErrorNoControl;
@@ -149,8 +154,9 @@ ResultStatus AppLoader_XCI::ReadControlData(FileSys::NACP& control) {
}
ResultStatus AppLoader_XCI::ReadManualRomFS(FileSys::VirtualFile& out_file) {
const auto nca = xci->GetSecurePartitionNSP()->GetNCA(xci->GetProgramTitleID(),
FileSys::ContentRecordType::HtmlDocument);
const auto nca =
xci->GetSecurePartitionNSP()->GetNCA(xci->GetSecurePartitionNSP()->GetProgramTitleID(),
FileSys::ContentRecordType::HtmlDocument);
if (xci->GetStatus() != ResultStatus::Success || nca == nullptr) {
return ResultStatus::ErrorXCIMissingPartition;
}

View File

@@ -28,7 +28,7 @@ class AppLoader_XCI final : public AppLoader {
public:
explicit AppLoader_XCI(FileSys::VirtualFile file_,
const Service::FileSystem::FileSystemController& fsc,
const FileSys::ContentProvider& content_provider,
const FileSys::ContentProvider& content_provider, u64 program_id,
std::size_t program_index);
~AppLoader_XCI() override;
@@ -51,6 +51,7 @@ public:
u64 ReadRomFSIVFCOffset() const override;
ResultStatus ReadUpdateRaw(FileSys::VirtualFile& out_file) override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadProgramIds(std::vector<u64>& out_program_ids) override;
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
ResultStatus ReadTitle(std::string& title) override;
ResultStatus ReadControlData(FileSys::NACP& control) override;

View File

@@ -10,15 +10,7 @@
#include <thread>
#include <unordered_map>
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include "common/common_types.h"
#include "common/threadsafe_queue.h"

View File

@@ -152,8 +152,8 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
}
if (vk_buffer == VK_NULL_HANDLE) {
// Vulkan doesn't support null index buffers. Replace it with our own null buffer.
ReserveNullIndexBuffer();
vk_buffer = *null_index_buffer;
ReserveNullBuffer();
vk_buffer = *null_buffer;
}
scheduler.Record([vk_buffer, vk_offset, vk_index_type](vk::CommandBuffer cmdbuf) {
cmdbuf.BindIndexBuffer(vk_buffer, vk_offset, vk_index_type);
@@ -195,6 +195,14 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, VkBuffer buffer,
// Already logged in the rasterizer
return;
}
if (buffer == VK_NULL_HANDLE) {
// Vulkan doesn't support null transform feedback buffers.
// Replace it with our own null buffer.
ReserveNullBuffer();
buffer = *null_buffer;
offset = 0;
size = 0;
}
scheduler.Record([index, buffer, offset, size](vk::CommandBuffer cmdbuf) {
const VkDeviceSize vk_offset = offset;
const VkDeviceSize vk_size = size;
@@ -279,11 +287,11 @@ void BufferCacheRuntime::ReserveQuadArrayLUT(u32 num_indices, bool wait_for_idle
});
}
void BufferCacheRuntime::ReserveNullIndexBuffer() {
if (null_index_buffer) {
void BufferCacheRuntime::ReserveNullBuffer() {
if (null_buffer) {
return;
}
null_index_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
null_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
@@ -294,12 +302,12 @@ void BufferCacheRuntime::ReserveNullIndexBuffer() {
.pQueueFamilyIndices = nullptr,
});
if (device.HasDebuggingToolAttached()) {
null_index_buffer.SetObjectNameEXT("Null index buffer");
null_buffer.SetObjectNameEXT("Null index buffer");
}
null_index_buffer_commit = memory_allocator.Commit(null_index_buffer, MemoryUsage::DeviceLocal);
null_buffer_commit = memory_allocator.Commit(null_buffer, MemoryUsage::DeviceLocal);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([buffer = *null_index_buffer](vk::CommandBuffer cmdbuf) {
scheduler.Record([buffer = *null_buffer](vk::CommandBuffer cmdbuf) {
cmdbuf.FillBuffer(buffer, 0, VK_WHOLE_SIZE, 0);
});
}

View File

@@ -92,7 +92,7 @@ private:
void ReserveQuadArrayLUT(u32 num_indices, bool wait_for_idle);
void ReserveNullIndexBuffer();
void ReserveNullBuffer();
const Device& device;
MemoryAllocator& memory_allocator;
@@ -105,8 +105,8 @@ private:
VkIndexType quad_array_lut_index_type{};
u32 current_num_indices = 0;
vk::Buffer null_index_buffer;
MemoryCommit null_index_buffer_commit;
vk::Buffer null_buffer;
MemoryCommit null_buffer_commit;
Uint8Pass uint8_pass;
QuadIndexedPass quad_index_pass;

View File

@@ -374,20 +374,20 @@ void ASTCDecoderPass::MakeDataBuffer() {
scheduler.Record([src = staging_ref.buffer, offset = staging_ref.offset, dst = *data_buffer,
TOTAL_BUFFER_SIZE](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyBuffer(src, dst,
VkBufferCopy{
.srcOffset = offset,
.dstOffset = 0,
.size = TOTAL_BUFFER_SIZE,
});
cmdbuf.PipelineBarrier(
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
VkMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
});
static constexpr VkMemoryBarrier write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
};
const VkBufferCopy copy{
.srcOffset = offset,
.dstOffset = 0,
.size = TOTAL_BUFFER_SIZE,
};
cmdbuf.CopyBuffer(src, dst, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, write_barrier);
});
}
@@ -411,7 +411,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VkAccessFlags{},
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
@@ -426,7 +426,8 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT : 0,
cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
});

View File

@@ -608,7 +608,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
const VkImageAspectFlags aspect_mask = ImageAspectMask(src.format);
const bool is_dst_msaa = dst.Samples() != VK_SAMPLE_COUNT_1_BIT;
const bool is_src_msaa = src.Samples() != VK_SAMPLE_COUNT_1_BIT;
if (aspect_mask != ImageAspectMask(dst.format) {
if (aspect_mask != ImageAspectMask(dst.format)) {
UNIMPLEMENTED_MSG("Incompatible blit from format {} to {}", src.format, dst.format);
return;
}
@@ -914,6 +914,7 @@ void Image::UploadMemory(const StagingBufferRef& map,
void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
scheduler->RequestOutsideRenderPassOperationContext();
scheduler->Record([buffer = map.buffer, image = *image, aspect_mask = aspect_mask,
vk_copies](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier read_barrier{

View File

@@ -599,6 +599,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
using namespace VideoCommon::Dirty;
auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::RenderTargets]) {
for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
}
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
return;
}
flags[Dirty::RenderTargets] = false;

View File

@@ -169,23 +169,6 @@ template <u32 GOB_EXTENT>
return Common::DivCeil(AdjustMipSize(size, level), block_size);
}
[[nodiscard]] constexpr std::pair<int, int> Samples(int num_samples) {
switch (num_samples) {
case 1:
return {1, 1};
case 2:
return {2, 1};
case 4:
return {2, 2};
case 8:
return {4, 2};
case 16:
return {4, 4};
}
UNREACHABLE_MSG("Invalid number of samples={}", num_samples);
return {1, 1};
}
[[nodiscard]] constexpr Extent2D DefaultBlockSize(PixelFormat format) {
return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
}
@@ -283,14 +266,13 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
u32 num_samples, u32 tile_width_spacing) {
const auto [samples_x, samples_y] = Samples(num_samples);
u32 tile_width_spacing) {
const u32 bytes_per_block = BytesPerBlock(format);
return {
.size =
{
.width = size.width * samples_x,
.height = size.height * samples_y,
.width = size.width,
.height = size.height,
.depth = size.depth,
},
.block = block,
@@ -301,14 +283,12 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
return MakeLevelInfo(info.format, info.size, info.block, info.num_samples,
info.tile_width_spacing);
return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing);
}
[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
u32 num_samples, u32 tile_width_spacing,
u32 level) {
const LevelInfo info = MakeLevelInfo(format, size, block, num_samples, tile_width_spacing);
u32 tile_width_spacing, u32 level) {
const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing);
u32 offset = 0;
for (u32 current_level = 0; current_level < level; ++current_level) {
offset += CalculateLevelSize(info, current_level);
@@ -645,8 +625,8 @@ u32 CalculateLayerStride(const ImageInfo& info) noexcept {
u32 CalculateLayerSize(const ImageInfo& info) noexcept {
ASSERT(info.type != ImageType::Linear);
return CalculateLevelOffset(info.format, info.size, info.block, info.num_samples,
info.tile_width_spacing, info.resources.levels);
return CalculateLevelOffset(info.format, info.size, info.block, info.tile_width_spacing,
info.resources.levels);
}
LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
@@ -1195,37 +1175,37 @@ static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2
0x7f8000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000);
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 1, 0, 7) ==
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
0x2afc00);
static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 1,
0, 12) == 0x50d200);
static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 0,
12) == 0x50d200);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
0) == 0);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
1) == 0x400000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
2) == 0x500000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
3) == 0x540000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
4) == 0x550000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
5) == 0x554000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
6) == 0x555000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
7) == 0x555400);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
8) == 0x555600);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
9) == 0x555800);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 0) ==
0);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 1) ==
0x400000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 2) ==
0x500000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 3) ==
0x540000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 4) ==
0x550000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 5) ==
0x554000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 6) ==
0x555000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 7) ==
0x555400);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 8) ==
0x555600);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 9) ==
0x555800);
constexpr u32 ValidateLayerSize(PixelFormat format, u32 width, u32 height, u32 block_height,
u32 tile_width_spacing, u32 level) {
const Extent3D size{width, height, 1};
const Extent3D block{0, block_height, 0};
const u32 offset = CalculateLevelOffset(format, size, block, 1, tile_width_spacing, level);
const u32 offset = CalculateLevelOffset(format, size, block, tile_width_spacing, level);
return AlignLayerSize(offset, size, block, DefaultBlockHeight(format), tile_width_spacing);
}

View File

@@ -404,9 +404,11 @@ void GameList::ValidateEntry(const QModelIndex& item) {
return;
}
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
// Users usually want to run a different game after closing one
search_field->clear();
emit GameChosen(file_path);
emit GameChosen(file_path, title_id);
break;
}
case GameListItemType::AddDir:
@@ -548,10 +550,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);

View File

@@ -88,8 +88,9 @@ public:
static const QStringList supported_file_extensions;
signals:
void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
void GameChosen(const QString& game_path);
void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
StartGameType type);
void GameChosen(const QString& game_path, const u64 title_id = 0);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);

View File

@@ -336,18 +336,44 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::vector<u64> program_ids;
loader->ReadProgramIds(program_ids);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
loader = Loader::GetLoader(system, file, id);
if (!loader) {
continue;
}
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch),
parent_dir);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
compatibility_list, patch),
parent_dir);
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
program_id, compatibility_list, patch),
parent_dir);
}
}
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));

View File

@@ -1221,7 +1221,7 @@ void GMainWindow::AllowOSSleep() {
#endif
}
bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
@@ -1244,7 +1244,7 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
});
const Core::System::ResultStatus result{
system.Load(*render_window, filename.toStdString(), program_index)};
system.Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
@@ -1331,7 +1331,8 @@ void GMainWindow::SelectAndSetCurrentUser() {
Settings::values.current_user = dialog.GetIndex();
}
void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
@@ -1341,7 +1342,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
auto& system = Core::System::GetInstance();
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(system, v_file, program_index);
const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
@@ -1369,7 +1370,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
SelectAndSetCurrentUser();
}
if (!LoadROM(filename, program_index))
if (!LoadROM(filename, program_id, program_index))
return;
// Create and start the emulation thread
@@ -1548,8 +1549,8 @@ void GMainWindow::UpdateRecentFiles() {
ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
BootGame(game_path, program_id);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
@@ -2450,7 +2451,7 @@ void GMainWindow::OnLoadComplete() {
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
BootGame(last_filename_booted, program_index);
BootGame(last_filename_booted, 0, program_index);
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {

View File

@@ -186,8 +186,8 @@ private:
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, std::size_t program_index);
void BootGame(const QString& filename, std::size_t program_index = 0,
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal);
void ShutdownGame();
@@ -238,7 +238,7 @@ private slots:
void OnOpenQuickstartGuide();
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListLoadFile(QString game_path, u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);

View File

@@ -38,6 +38,11 @@ target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
if (YUZU_USE_EXTERNAL_SDL2)
target_compile_definitions(yuzu-cmd PRIVATE -DYUZU_USE_EXTERNAL_SDL2)
target_include_directories(yuzu-cmd PRIVATE ${PROJECT_BINARY_DIR}/externals/SDL/include)
endif()
if(UNIX AND NOT APPLE)
install(TARGETS yuzu-cmd RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()

View File

@@ -292,6 +292,8 @@ void Config::ReadValues() {
ReadSetting("ControlsGeneral", Settings::values.motion_device);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
@@ -414,11 +416,31 @@ void Config::ReadValues() {
}
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
ReadSetting("System", Settings::values.time_zone_index);
ReadSetting("System", Settings::values.sound_index);
// Core
ReadSetting("Core", Settings::values.use_multi_core);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
ReadSetting("Renderer", Settings::values.renderer_debug);
@@ -438,6 +460,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_caches_gc);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
@@ -458,7 +481,6 @@ void Config::ReadValues() {
// Debugging
Settings::values.record_frame_times =
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.program_args);
ReadSetting("Debugging", Settings::values.dump_exefs);
ReadSetting("Debugging", Settings::values.dump_nso);
ReadSetting("Debugging", Settings::values.enable_fs_access_log);

View File

@@ -65,6 +65,13 @@ button_screenshot=
lstick=
rstick=
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a=
# Enable debug pad inputs to the guest
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
@@ -73,6 +80,10 @@ vibration_enabled=
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
# Enables controller motion inputs
# 0: Disabled, 1 (default): Enabled
motion_enabled =
# for motion input, the following devices are available:
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
# - "update_period": update period in milliseconds (default to 100)
@@ -98,19 +109,30 @@ use_touch_from_button=
#touch_from_button_maps_0_bind_1=bar
# etc.
# Most desktop operating systems do not expose a way to poll the motion state of the controllers
# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
# from a controller device to the client program. Citra has a client that can connect and read
# from any cemuhook compatible motion program.
# List of Cemuhook UDP servers, delimited by ','.
# Default: 127.0.0.1:26760
# Example: 127.0.0.1:26760,123.4.5.67:26761
udp_input_servers =
# IPv4 address of the udp input server (Default "127.0.0.1")
udp_input_address=127.0.0.1
# Enable controlling an axis via a mouse input.
# 0 (default): Off, 1: On
mouse_panning =
# Port of the udp input server. (Default 26760)
udp_input_port=
# Set mouse sensitivity.
# Default: 1.0
mouse_panning_sensitivity =
# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
udp_pad_index=
# Emulate an analog control stick from keyboard inputs.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Enable mouse inputs to the guest
# 0 (default): Disabled, 1: Enabled
mouse_enabled =
# Enable keyboard inputs to the guest
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
@@ -118,6 +140,17 @@ udp_pad_index=
use_multi_core=
[Cpu]
# Adjusts various optimizations.
# Auto-select mode enables choice unsafe optimizations.
# Accurate enables only safe optimizations.
# Unsafe allows any unsafe optimizations.
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
cpu_accuracy =
# Allow disabling safe optimizations.
# 0 (default): Disabled, 1: Enabled
cpu_debug_mode =
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
@@ -154,6 +187,31 @@ cpuopt_reduce_misalign_checks =
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
# Enable unfuse FMA (improve performance on CPUs without FMA)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_unfuse_fma =
# Enable faster FRSQRTE and FRECPE
# Only enabled if cpu_accuracy is set to Unsafe.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_reduce_fp_error =
# Enable faster ASIMD instructions (32 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_standard_fpcr =
# Enable inaccurate NaN handling
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_inaccurate_nan =
# Disable address space checks (64 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_fastmem_check =
[Renderer]
# Which backend API to use.
# 0 (default): OpenGL, 1: Vulkan
@@ -166,14 +224,6 @@ debug =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# Whether to use software or hardware rendering.
# 0: Software, 1 (default): Hardware
use_hw_renderer =
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
@@ -211,21 +261,20 @@ use_frame_limit =
frame_limit =
# Whether to use disk based shader cache
# 0 (default): Off, 1 : On
# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
# 0 (Normal), 1 (High), 2 (Extreme)
# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
# so only turn this off if you notice a speed difference.
# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
use_vsync =
use_fast_gpu_time =
# Whether to use garbage collection or not for GPU caches.
# 0 (default): Off, 1: On
@@ -237,31 +286,6 @@ bg_red =
bg_blue =
bg_green =
[Layout]
# Layout for the screen inside the render window.
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
layout_option =
# Toggle custom layout (using the settings below) on or off.
# 0 (default): Off, 1: On
custom_layout =
# Screen placement when using Custom layout option
# 0x, 0y is the top left corner of the render window.
custom_top_left =
custom_top_top =
custom_top_right =
custom_top_bottom =
custom_bottom_left =
custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
swap_screen =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
@@ -308,10 +332,6 @@ gamecard_path =
# 1 (default): Yes, 0: No
use_docked_mode =
# Allow the use of NFC in games
# 1 (default): Yes, 0 : No
enable_nfc =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
@@ -323,10 +343,6 @@ rng_seed =
custom_rtc_enabled =
custom_rtc =
# Sets the account username, max length is 32 characters
# yuzu (default)
username = yuzu
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
@@ -335,17 +351,25 @@ language_index =
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =
region_index =
# The system time zone that yuzu will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
# Sets the sound output mode.
# 0: Mono, 1 (default): Stereo, 2: Surround
sound_index =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
# Use developer keys
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
@@ -355,6 +379,8 @@ dump_exefs=false
dump_nso=false
# Determines whether or not yuzu will save the filesystem access log.
enable_fs_access_log=false
# Enables verbose reporting services
reporting_services =
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
@@ -393,4 +419,4 @@ title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
}
} // namespace DefaultINI

View File

@@ -2,15 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include "common/logging/log.h"
#include "common/scm_rev.h"
@@ -130,12 +122,6 @@ void EmuWindow_SDL2::OnResize() {
}
void EmuWindow_SDL2::Fullscreen() {
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Try a different fullscreening method
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
@@ -144,6 +130,12 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Fallback algorithm: Maximise window.
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
LOG_INFO(Frontend, "Falling back on a maximised window...");

View File

@@ -7,15 +7,7 @@
#include <string>
#define SDL_MAIN_HANDLED
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include <fmt/format.h>
#include <glad/glad.h>

View File

@@ -15,19 +15,16 @@
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
// Include these late to avoid polluting everything with Xlib macros
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#ifdef YUZU_USE_EXTERNAL_SDL2
// Include this before SDL.h to prevent the external from including a dummy
#define USING_GENERATED_CONFIG_H
#include <SDL_config.h>
#endif
#include <SDL.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include <SDL_syswm.h>
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem)
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
: EmuWindow_SDL2{input_subsystem} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
@@ -45,12 +42,21 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
SetWindowIcon();
if (fullscreen) {
Fullscreen();
}
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
window_info.type = Core::Frontend::WindowSystemType::Windows;
window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
break;
#else
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled");
std::exit(EXIT_FAILURE);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
@@ -58,6 +64,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
window_info.display_connection = wm.info.x11.display;
window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
break;
#else
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled");
std::exit(EXIT_FAILURE);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_WAYLAND
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
@@ -65,6 +76,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
window_info.display_connection = wm.info.wl.display;
window_info.render_surface = wm.info.wl.surface;
break;
#else
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled");
std::exit(EXIT_FAILURE);
break;
#endif
default:
LOG_CRITICAL(Frontend, "Window manager subsystem not implemented");

View File

@@ -19,7 +19,7 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem);
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
~EmuWindow_SDL2_VK() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;

View File

@@ -175,7 +175,7 @@ int main(int argc, char** argv) {
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
break;
case Settings::RendererBackend::Vulkan:
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen);
break;
}