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6 Commits

Author SHA1 Message Date
Rodrigo Locatti
0a39163a90 input_common/mouse_input: Fix data race
Fix data race using std::jthread and std::stop_token.
2021-06-22 02:31:39 -03:00
bunnei
0485b8e84b Merge pull request #6499 from FernandoS27/we-were-on-a-break
Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
bunnei
2a3d3d3895 Merge pull request #6475 from ameerj/unlimit-fps
nvflinger: Add experimental toggle to disable buffer swap interval limits
2021-06-21 11:58:12 -07:00
Fernando Sahmkow
2298508465 Update dynarmic and add new unsafe CPU option. 2021-06-20 20:40:02 +02:00
ameerj
36250a4730 config: Add frame limiter toggle hotkey 2021-06-17 01:41:57 -04:00
ameerj
3522fc019c nvflinger: Add toggle to disable buffer swap interval limits
Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
18 changed files with 88 additions and 16 deletions

View File

@@ -122,6 +122,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.cpu_accuracy.SetGlobal(true);
values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
values.cpuopt_unsafe_fastmem_check.SetGlobal(true);

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@@ -129,6 +129,7 @@ struct Values {
Setting<bool> cpuopt_unsafe_unfuse_fma;
Setting<bool> cpuopt_unsafe_reduce_fp_error;
Setting<bool> cpuopt_unsafe_ignore_standard_fpcr;
Setting<bool> cpuopt_unsafe_inaccurate_nan;
Setting<bool> cpuopt_unsafe_fastmem_check;
@@ -149,6 +150,7 @@ struct Values {
Setting<bool> use_nvdec_emulation;
Setting<bool> accelerate_astc;
Setting<bool> use_vsync;
Setting<bool> disable_fps_limit;
Setting<bool> use_assembly_shaders;
Setting<bool> use_asynchronous_shaders;
Setting<bool> use_fast_gpu_time;

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@@ -186,6 +186,9 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
if (Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue()) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_ReducedErrorFP;
}
if (Settings::values.cpuopt_unsafe_ignore_standard_fpcr.GetValue()) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
}
if (Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue()) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_InaccurateNaN;
}

View File

@@ -307,6 +307,9 @@ void NVFlinger::Compose() {
}
s64 NVFlinger::GetNextTicks() const {
if (Settings::values.disable_fps_limit.GetValue()) {
return 0;
}
constexpr s64 max_hertz = 120LL;
return (1000000000 * (1LL << swap_interval)) / max_hertz;
}

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@@ -2,25 +2,23 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <stop_token>
#include <thread>
#include "common/settings.h"
#include "input_common/mouse/mouse_input.h"
namespace MouseInput {
Mouse::Mouse() {
update_thread = std::thread(&Mouse::UpdateThread, this);
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
}
Mouse::~Mouse() {
update_thread_running = false;
if (update_thread.joinable()) {
update_thread.join();
}
}
Mouse::~Mouse() = default;
void Mouse::UpdateThread() {
void Mouse::UpdateThread(std::stop_token stop_token) {
constexpr int update_time = 10;
while (update_thread_running) {
while (!stop_token.stop_requested()) {
for (MouseInfo& info : mouse_info) {
const Common::Vec3f angular_direction{
-info.tilt_direction.y,

View File

@@ -6,6 +6,7 @@
#include <array>
#include <mutex>
#include <stop_token>
#include <thread>
#include "common/common_types.h"
@@ -85,7 +86,7 @@ public:
[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
private:
void UpdateThread();
void UpdateThread(std::stop_token stop_token);
void UpdateYuzuSettings();
void StopPanning();
@@ -105,12 +106,11 @@ private:
u16 buttons{};
u16 toggle_buttons{};
u16 lock_buttons{};
std::thread update_thread;
std::jthread update_thread;
MouseButton last_button{MouseButton::Undefined};
std::array<MouseInfo, 7> mouse_info;
Common::SPSCQueue<MouseStatus> mouse_queue;
bool configuring{false};
bool update_thread_running{true};
int mouse_panning_timout{};
};
} // namespace MouseInput

View File

@@ -221,7 +221,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@@ -236,6 +236,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
@@ -756,6 +757,8 @@ void Config::ReadCpuValues() {
QStringLiteral("cpuopt_unsafe_unfuse_fma"), true);
ReadSettingGlobal(Settings::values.cpuopt_unsafe_reduce_fp_error,
QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true);
ReadSettingGlobal(Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
QStringLiteral("cpuopt_unsafe_ignore_standard_fpcr"), true);
ReadSettingGlobal(Settings::values.cpuopt_unsafe_inaccurate_nan,
QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true);
ReadSettingGlobal(Settings::values.cpuopt_unsafe_fastmem_check,
@@ -811,6 +814,8 @@ void Config::ReadRendererValues() {
true);
ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true);
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
ReadSettingGlobal(Settings::values.disable_fps_limit, QStringLiteral("disable_fps_limit"),
false);
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
false);
ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
@@ -1339,6 +1344,8 @@ void Config::SaveCpuValues() {
Settings::values.cpuopt_unsafe_unfuse_fma, true);
WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
Settings::values.cpuopt_unsafe_reduce_fp_error, true);
WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_ignore_standard_fpcr"),
Settings::values.cpuopt_unsafe_ignore_standard_fpcr, true);
WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
Settings::values.cpuopt_unsafe_inaccurate_nan, true);
WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_fastmem_check"),
@@ -1395,6 +1402,8 @@ void Config::SaveRendererValues() {
true);
WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true);
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSettingGlobal(QStringLiteral("disable_fps_limit"), Settings::values.disable_fps_limit,
false);
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
Settings::values.use_assembly_shaders, false);
WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),

View File

@@ -42,7 +42,7 @@ public:
default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
static const std::array<UISettings::Shortcut, 17> default_hotkeys;
static const std::array<UISettings::Shortcut, 18> default_hotkeys;
private:
void Initialize(const std::string& config_name);

View File

@@ -34,12 +34,15 @@ void ConfigureCpu::SetConfiguration() {
ui->accuracy->setEnabled(runtime_lock);
ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
ui->cpuopt_unsafe_ignore_standard_fpcr->setEnabled(runtime_lock);
ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
ui->cpuopt_unsafe_fastmem_check->setEnabled(runtime_lock);
ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
ui->cpuopt_unsafe_reduce_fp_error->setChecked(
Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
ui->cpuopt_unsafe_ignore_standard_fpcr->setChecked(
Settings::values.cpuopt_unsafe_ignore_standard_fpcr.GetValue());
ui->cpuopt_unsafe_inaccurate_nan->setChecked(
Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
ui->cpuopt_unsafe_fastmem_check->setChecked(
@@ -84,6 +87,9 @@ void ConfigureCpu::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
ui->cpuopt_unsafe_reduce_fp_error,
cpuopt_unsafe_reduce_fp_error);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
ui->cpuopt_unsafe_ignore_standard_fpcr,
cpuopt_unsafe_ignore_standard_fpcr);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
ui->cpuopt_unsafe_inaccurate_nan,
cpuopt_unsafe_inaccurate_nan);
@@ -137,6 +143,9 @@ void ConfigureCpu::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
Settings::values.cpuopt_unsafe_reduce_fp_error,
cpuopt_unsafe_reduce_fp_error);
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_standard_fpcr,
Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
cpuopt_unsafe_ignore_standard_fpcr);
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
Settings::values.cpuopt_unsafe_inaccurate_nan,
cpuopt_unsafe_inaccurate_nan);

View File

@@ -40,6 +40,7 @@ private:
ConfigurationShared::CheckState cpuopt_unsafe_unfuse_fma;
ConfigurationShared::CheckState cpuopt_unsafe_reduce_fp_error;
ConfigurationShared::CheckState cpuopt_unsafe_ignore_standard_fpcr;
ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan;
ConfigurationShared::CheckState cpuopt_unsafe_fastmem_check;
};

View File

@@ -111,6 +111,18 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_ignore_standard_fpcr">
<property name="toolTip">
<string>
&lt;div&gt;This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.&lt;/div&gt;
</string>
</property>
<property name="text">
<string>Faster ASIMD instructions (32 bits only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
<property name="toolTip">

View File

@@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -57,6 +58,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
ui->disable_fps_limit, disable_fps_limit);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
ui->use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -97,6 +100,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
@@ -108,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
Settings::values.disable_fps_limit, disable_fps_limit);
ConfigurationShared::SetColoredTristate(
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,

View File

@@ -35,6 +35,7 @@ private:
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState disable_fps_limit;
ConfigurationShared::CheckState use_assembly_shaders;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;

View File

@@ -76,6 +76,24 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disable_fps_limit">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>
&lt;html&gt;&lt;head/&gt;&lt;body&gt;
&lt;p&gt;Presents guest frames as they become available, disabling the FPS limit in most titles.&lt;/p&gt;
&lt;p&gt;NOTE: Will cause instabilities.&lt;/p&gt;
&lt;/body&gt;&lt;/html&gt;
</string>
</property>
<property name="text">
<string>Disable framerate limit (experimental)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_assembly_shaders">
<property name="toolTip">

View File

@@ -1025,7 +1025,11 @@ void GMainWindow::InitializeHotkeys() {
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
&QShortcut::activated, this,
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this),
&QShortcut::activated, this, [] {
Settings::values.disable_fps_limit.SetValue(
!Settings::values.disable_fps_limit.GetValue());
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
&QShortcut::activated, this, [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;

View File

@@ -443,6 +443,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.disable_fps_limit.SetValue(
sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(

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@@ -362,6 +362,9 @@ use_debug_asserts =
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
# Presents guest frames as they become available. Experimental.
# false: Disabled (default), true: Enabled
disable_fps_limit=false
[WebService]
# Whether or not to enable telemetry