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__refs_pul
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__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
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695c1adf7a | ||
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f6c7a0c333 | ||
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f16eca47f4 | ||
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9efb00136d | ||
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409d636602 | ||
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a342f550d8 | ||
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8864e22b25 | ||
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a506c0c245 |
@@ -28,12 +28,19 @@ __declspec(noinline, noreturn)
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}
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#define ASSERT(_a_) \
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if (!(_a_)) { \
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}
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do \
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if (!(_a_)) { \
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assert_noinline_call([] { NGLOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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while (0)
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#define ASSERT_MSG(_a_, ...) \
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if (!(_a_)) { \
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}
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do \
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if (!(_a_)) { \
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assert_noinline_call( \
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[&] { NGLOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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} \
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while (0)
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#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
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#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
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@@ -40,8 +40,6 @@ add_library(core STATIC
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hle/config_mem.h
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hle/ipc.h
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hle/ipc_helpers.h
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hle/kernel/address_arbiter.cpp
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hle/kernel/address_arbiter.h
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hle/kernel/client_port.cpp
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hle/kernel/client_port.h
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hle/kernel/client_session.cpp
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@@ -1,173 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/memory.h"
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namespace Kernel {
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namespace AddressArbiter {
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// Performs actual address waiting logic.
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static ResultCode WaitForAddress(VAddr address, s64 timeout) {
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SharedPtr<Thread> current_thread = GetCurrentThread();
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current_thread->arb_wait_address = address;
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current_thread->status = THREADSTATUS_WAIT_ARB;
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current_thread->wakeup_callback = nullptr;
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current_thread->WakeAfterDelay(timeout);
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Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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return RESULT_TIMEOUT;
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}
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// Gets the threads waiting on an address.
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static void GetThreadsWaitingOnAddress(std::vector<SharedPtr<Thread>>& waiting_threads,
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VAddr address) {
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auto RetrieveWaitingThreads =
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[](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr arb_addr) {
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const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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auto& thread_list = scheduler->GetThreadList();
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for (auto& thread : thread_list) {
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if (thread->arb_wait_address == arb_addr)
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waiting_threads.push_back(thread);
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}
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};
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// Retrieve a list of all threads that are waiting for this address.
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RetrieveWaitingThreads(0, waiting_threads, address);
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RetrieveWaitingThreads(1, waiting_threads, address);
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RetrieveWaitingThreads(2, waiting_threads, address);
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RetrieveWaitingThreads(3, waiting_threads, address);
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(waiting_threads.begin(), waiting_threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->current_priority < rhs->current_priority;
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});
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}
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// Wake up num_to_wake (or all) threads in a vector.
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static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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size_t last = waiting_threads.size();
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if (num_to_wake > 0)
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last = num_to_wake;
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// Signal the waiting threads.
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for (size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->status = THREADSTATUS_WAIT_ARB);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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waiting_threads[i]->arb_wait_address = 0;
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waiting_threads[i]->ResumeFromWait();
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}
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}
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// Signals an address being waited on.
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ResultCode SignalToAddress(VAddr address, s32 num_to_wake) {
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// Get threads waiting on the address.
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std::vector<SharedPtr<Thread>> waiting_threads;
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GetThreadsWaitingOnAddress(waiting_threads, address);
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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// Signals an address being waited on and increments its value if equal to the value argument.
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ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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if (static_cast<s32>(Memory::Read32(address)) == value) {
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Memory::Write32(address, static_cast<u32>(value + 1));
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} else {
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return ERR_INVALID_STATE;
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}
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return SignalToAddress(address, num_to_wake);
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}
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// Signals an address being waited on and modifies its value based on waiting thread count if equal
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// to the value argument.
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ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Get threads waiting on the address.
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std::vector<SharedPtr<Thread>> waiting_threads;
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GetThreadsWaitingOnAddress(waiting_threads, address);
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// Determine the modified value depending on the waiting count.
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s32 updated_value;
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if (waiting_threads.size() == 0) {
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updated_value = value - 1;
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} else if (num_to_wake <= 0 || waiting_threads.size() <= num_to_wake) {
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updated_value = value + 1;
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} else {
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updated_value = value;
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}
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if (static_cast<s32>(Memory::Read32(address)) == value) {
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Memory::Write32(address, static_cast<u32>(updated_value));
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} else {
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return ERR_INVALID_STATE;
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}
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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// Waits on an address if the value passed is less than the argument value, optionally decrementing.
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ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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s32 cur_value = static_cast<s32>(Memory::Read32(address));
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if (cur_value < value) {
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Memory::Write32(address, static_cast<u32>(cur_value - 1));
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} else {
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddress(address, timeout);
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}
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// Waits on an address if the value passed is equal to the argument value.
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Only wait for the address if equal.
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddress(address, timeout);
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}
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} // namespace AddressArbiter
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} // namespace Kernel
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@@ -1,32 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/result.h"
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namespace Kernel {
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namespace AddressArbiter {
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enum class ArbitrationType {
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WaitIfLessThan = 0,
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DecrementAndWaitIfLessThan = 1,
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WaitIfEqual = 2,
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};
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enum class SignalType {
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Signal = 0,
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IncrementAndSignalIfEqual = 1,
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ModifyByWaitingCountAndSignalIfEqual = 2,
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};
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ResultCode SignalToAddress(VAddr address, s32 num_to_wake);
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ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement);
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
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} // namespace AddressArbiter
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} // namespace Kernel
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@@ -20,16 +20,13 @@ enum {
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MaxConnectionsReached = 52,
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// Confirmed Switch OS error codes
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InvalidAddress = 102,
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InvalidMemoryState = 106,
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MisalignedAddress = 102,
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InvalidProcessorId = 113,
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InvalidHandle = 114,
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InvalidCombination = 116,
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Timeout = 117,
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SynchronizationCanceled = 118,
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TooLarge = 119,
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InvalidEnumValue = 120,
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InvalidState = 125,
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};
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}
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@@ -42,15 +39,14 @@ constexpr ResultCode ERR_SESSION_CLOSED_BY_REMOTE(-1);
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constexpr ResultCode ERR_PORT_NAME_TOO_LONG(-1);
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constexpr ResultCode ERR_WRONG_PERMISSION(-1);
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constexpr ResultCode ERR_MAX_CONNECTIONS_REACHED(-1);
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constexpr ResultCode ERR_INVALID_ENUM_VALUE(ErrorModule::Kernel, ErrCodes::InvalidEnumValue);
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constexpr ResultCode ERR_INVALID_ENUM_VALUE(-1);
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constexpr ResultCode ERR_INVALID_ENUM_VALUE_FND(-1);
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constexpr ResultCode ERR_INVALID_COMBINATION(-1);
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constexpr ResultCode ERR_INVALID_COMBINATION_KERNEL(-1);
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constexpr ResultCode ERR_OUT_OF_MEMORY(-1);
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constexpr ResultCode ERR_INVALID_ADDRESS(ErrorModule::Kernel, ErrCodes::InvalidAddress);
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constexpr ResultCode ERR_INVALID_ADDRESS_STATE(ErrorModule::Kernel, ErrCodes::InvalidMemoryState);
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constexpr ResultCode ERR_INVALID_ADDRESS(-1);
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constexpr ResultCode ERR_INVALID_ADDRESS_STATE(-1);
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constexpr ResultCode ERR_INVALID_HANDLE(ErrorModule::Kernel, ErrCodes::InvalidHandle);
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constexpr ResultCode ERR_INVALID_STATE(ErrorModule::Kernel, ErrCodes::InvalidState);
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constexpr ResultCode ERR_INVALID_POINTER(-1);
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constexpr ResultCode ERR_INVALID_OBJECT_ADDR(-1);
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constexpr ResultCode ERR_NOT_AUTHORIZED(-1);
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@@ -271,11 +271,6 @@ std::vector<u8> HLERequestContext::ReadBuffer(int buffer_index) const {
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}
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size_t HLERequestContext::WriteBuffer(const void* buffer, size_t size, int buffer_index) const {
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if (size == 0) {
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NGLOG_WARNING(Core, "skip empty buffer write");
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return 0;
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}
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const bool is_buffer_b{BufferDescriptorB().size() && BufferDescriptorB()[buffer_index].Size()};
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const size_t buffer_size{GetWriteBufferSize(buffer_index)};
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if (size > buffer_size) {
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@@ -59,7 +59,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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Handle requesting_thread_handle) {
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// The mutex address must be 4-byte aligned
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if ((address % sizeof(u32)) != 0) {
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return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidAddress);
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return ResultCode(ErrorModule::Kernel, ErrCodes::MisalignedAddress);
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}
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SharedPtr<Thread> holding_thread = g_handle_table.Get<Thread>(holding_thread_handle);
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@@ -97,7 +97,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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ResultCode Mutex::Release(VAddr address) {
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// The mutex address must be 4-byte aligned
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if ((address % sizeof(u32)) != 0) {
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return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidAddress);
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return ResultCode(ErrorModule::Kernel, ErrCodes::MisalignedAddress);
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}
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auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(GetCurrentThread(), address);
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@@ -11,7 +11,6 @@
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/event.h"
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@@ -581,7 +580,7 @@ static void SleepThread(s64 nanoseconds) {
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Core::System::GetInstance().PrepareReschedule();
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}
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|
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/// Wait process wide key atomic
|
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/// Signal process wide key atomic
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static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_variable_addr,
|
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Handle thread_handle, s64 nano_seconds) {
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NGLOG_TRACE(
|
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@@ -690,58 +689,6 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
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return RESULT_SUCCESS;
|
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}
|
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|
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// Wait for an address (via Address Arbiter)
|
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static ResultCode WaitForAddress(VAddr address, u32 type, s32 value, s64 timeout) {
|
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NGLOG_WARNING(Kernel_SVC, "called, address=0x{:X}, type=0x{:X}, value=0x{:X}, timeout={}",
|
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address, type, value, timeout);
|
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// If the passed address is a kernel virtual address, return invalid memory state.
|
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if (Memory::IsKernelVirtualAddress(address)) {
|
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return ERR_INVALID_ADDRESS_STATE;
|
||||
}
|
||||
// If the address is not properly aligned to 4 bytes, return invalid address.
|
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if (address % sizeof(u32) != 0) {
|
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return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
switch (static_cast<AddressArbiter::ArbitrationType>(type)) {
|
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case AddressArbiter::ArbitrationType::WaitIfLessThan:
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return AddressArbiter::WaitForAddressIfLessThan(address, value, timeout, false);
|
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case AddressArbiter::ArbitrationType::DecrementAndWaitIfLessThan:
|
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return AddressArbiter::WaitForAddressIfLessThan(address, value, timeout, true);
|
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case AddressArbiter::ArbitrationType::WaitIfEqual:
|
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return AddressArbiter::WaitForAddressIfEqual(address, value, timeout);
|
||||
default:
|
||||
return ERR_INVALID_ENUM_VALUE;
|
||||
}
|
||||
}
|
||||
|
||||
// Signals to an address (via Address Arbiter)
|
||||
static ResultCode SignalToAddress(VAddr address, u32 type, s32 value, s32 num_to_wake) {
|
||||
NGLOG_WARNING(Kernel_SVC,
|
||||
"called, address=0x{:X}, type=0x{:X}, value=0x{:X}, num_to_wake=0x{:X}", address,
|
||||
type, value, num_to_wake);
|
||||
// If the passed address is a kernel virtual address, return invalid memory state.
|
||||
if (Memory::IsKernelVirtualAddress(address)) {
|
||||
return ERR_INVALID_ADDRESS_STATE;
|
||||
}
|
||||
// If the address is not properly aligned to 4 bytes, return invalid address.
|
||||
if (address % sizeof(u32) != 0) {
|
||||
return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
switch (static_cast<AddressArbiter::SignalType>(type)) {
|
||||
case AddressArbiter::SignalType::Signal:
|
||||
return AddressArbiter::SignalToAddress(address, num_to_wake);
|
||||
case AddressArbiter::SignalType::IncrementAndSignalIfEqual:
|
||||
return AddressArbiter::IncrementAndSignalToAddressIfEqual(address, value, num_to_wake);
|
||||
case AddressArbiter::SignalType::ModifyByWaitingCountAndSignalIfEqual:
|
||||
return AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(address, value,
|
||||
num_to_wake);
|
||||
default:
|
||||
return ERR_INVALID_ENUM_VALUE;
|
||||
}
|
||||
}
|
||||
|
||||
/// This returns the total CPU ticks elapsed since the CPU was powered-on
|
||||
static u64 GetSystemTick() {
|
||||
const u64 result{CoreTiming::GetTicks()};
|
||||
@@ -914,8 +861,8 @@ static const FunctionDef SVC_Table[] = {
|
||||
{0x31, nullptr, "GetResourceLimitCurrentValue"},
|
||||
{0x32, SvcWrap<SetThreadActivity>, "SetThreadActivity"},
|
||||
{0x33, SvcWrap<GetThreadContext>, "GetThreadContext"},
|
||||
{0x34, SvcWrap<WaitForAddress>, "WaitForAddress"},
|
||||
{0x35, SvcWrap<SignalToAddress>, "SignalToAddress"},
|
||||
{0x34, nullptr, "WaitForAddress"},
|
||||
{0x35, nullptr, "SignalToAddress"},
|
||||
{0x36, nullptr, "Unknown"},
|
||||
{0x37, nullptr, "Unknown"},
|
||||
{0x38, nullptr, "Unknown"},
|
||||
|
||||
@@ -179,20 +179,6 @@ void SvcWrap() {
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
template <ResultCode func(u64, u32, s32, s64)>
|
||||
void SvcWrap() {
|
||||
FuncReturn(
|
||||
func(PARAM(0), (u32)(PARAM(1) & 0xFFFFFFFF), (s32)(PARAM(2) & 0xFFFFFFFF), (s64)PARAM(3))
|
||||
.raw);
|
||||
}
|
||||
|
||||
template <ResultCode func(u64, u32, s32, s32)>
|
||||
void SvcWrap() {
|
||||
FuncReturn(func(PARAM(0), (u32)(PARAM(1) & 0xFFFFFFFF), (s32)(PARAM(2) & 0xFFFFFFFF),
|
||||
(s32)(PARAM(3) & 0xFFFFFFFF))
|
||||
.raw);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function wrappers that return type u32
|
||||
|
||||
|
||||
@@ -140,11 +140,6 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->arb_wait_address != 0) {
|
||||
ASSERT(thread->status == THREADSTATUS_WAIT_ARB);
|
||||
thread->arb_wait_address = 0;
|
||||
}
|
||||
|
||||
if (resume)
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
@@ -184,7 +179,6 @@ void Thread::ResumeFromWait() {
|
||||
case THREADSTATUS_WAIT_SLEEP:
|
||||
case THREADSTATUS_WAIT_IPC:
|
||||
case THREADSTATUS_WAIT_MUTEX:
|
||||
case THREADSTATUS_WAIT_ARB:
|
||||
break;
|
||||
|
||||
case THREADSTATUS_READY:
|
||||
|
||||
@@ -45,7 +45,6 @@ enum ThreadStatus {
|
||||
THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
|
||||
THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
|
||||
THREADSTATUS_WAIT_MUTEX, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
|
||||
THREADSTATUS_WAIT_ARB, ///< Waiting due to a SignalToAddress/WaitForAddress svc
|
||||
THREADSTATUS_DORMANT, ///< Created but not yet made ready
|
||||
THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
|
||||
};
|
||||
@@ -231,9 +230,6 @@ public:
|
||||
VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address
|
||||
Handle wait_handle; ///< The handle used to wait for the mutex.
|
||||
|
||||
// If waiting for an AddressArbiter, this is the address being waited on.
|
||||
VAddr arb_wait_address{0};
|
||||
|
||||
std::string name;
|
||||
|
||||
/// Handle used by guest emulated application to access this thread
|
||||
|
||||
@@ -17,7 +17,7 @@ constexpr u64 audio_ticks{static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / 200)};
|
||||
|
||||
class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
|
||||
public:
|
||||
IAudioRenderer(AudioRendererParameter audren_params)
|
||||
IAudioRenderer(AudioRendererParameters audren_params)
|
||||
: ServiceFramework("IAudioRenderer"), worker_params(audren_params) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "GetAudioRendererSampleRate"},
|
||||
@@ -58,22 +58,22 @@ private:
|
||||
}
|
||||
|
||||
void RequestUpdateAudioRenderer(Kernel::HLERequestContext& ctx) {
|
||||
UpdateDataHeader config{};
|
||||
AudioRendererConfig config;
|
||||
auto buf = ctx.ReadBuffer();
|
||||
std::memcpy(&config, buf.data(), sizeof(UpdateDataHeader));
|
||||
std::memcpy(&config, buf.data(), sizeof(AudioRendererConfig));
|
||||
u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
|
||||
|
||||
std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
|
||||
std::memcpy(mem_pool_info.data(),
|
||||
buf.data() + sizeof(UpdateDataHeader) + config.behavior_size,
|
||||
buf.data() + sizeof(AudioRendererConfig) + config.behavior_size,
|
||||
memory_pool_count * sizeof(MemoryPoolInfo));
|
||||
|
||||
UpdateDataHeader response_data{worker_params};
|
||||
AudioRendererResponse response_data{worker_params};
|
||||
|
||||
ASSERT(ctx.GetWriteBufferSize() == response_data.total_size);
|
||||
|
||||
std::vector<u8> output(response_data.total_size);
|
||||
std::memcpy(output.data(), &response_data, sizeof(UpdateDataHeader));
|
||||
std::memcpy(output.data(), &response_data, sizeof(AudioRendererResponse));
|
||||
std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
|
||||
for (unsigned i = 0; i < memory_pool.size(); i++) {
|
||||
if (mem_pool_info[i].pool_state == MemoryPoolStates::RequestAttach)
|
||||
@@ -83,7 +83,7 @@ private:
|
||||
else
|
||||
memory_pool[i].state = mem_pool_info[i].pool_state;
|
||||
}
|
||||
std::memcpy(output.data() + sizeof(UpdateDataHeader), memory_pool.data(),
|
||||
std::memcpy(output.data() + sizeof(AudioRendererResponse), memory_pool.data(),
|
||||
response_data.memory_pools_size);
|
||||
|
||||
ctx.WriteBuffer(output);
|
||||
@@ -146,40 +146,53 @@ private:
|
||||
};
|
||||
static_assert(sizeof(MemoryPoolInfo) == 0x20, "MemoryPoolInfo has wrong size");
|
||||
|
||||
struct UpdateDataHeader {
|
||||
UpdateDataHeader() {}
|
||||
struct AudioRendererConfig {
|
||||
u32 revision;
|
||||
u32 behavior_size;
|
||||
u32 memory_pools_size;
|
||||
u32 voices_size;
|
||||
u32 voice_resource_size;
|
||||
u32 effects_size;
|
||||
u32 mixes_size;
|
||||
u32 sinks_size;
|
||||
u32 performance_buffer_size;
|
||||
INSERT_PADDING_WORDS(6);
|
||||
u32 total_size;
|
||||
};
|
||||
static_assert(sizeof(AudioRendererConfig) == 0x40, "AudioRendererConfig has wrong size");
|
||||
|
||||
UpdateDataHeader(const AudioRendererParameter& config) {
|
||||
revision = Common::MakeMagic('R', 'E', 'V', '4'); // 5.1.0 Revision
|
||||
behavior_size = 0xb0;
|
||||
struct AudioRendererResponse {
|
||||
AudioRendererResponse(const AudioRendererParameters& config) {
|
||||
revision = config.revision;
|
||||
error_info_size = 0xb0;
|
||||
memory_pools_size = (config.effect_count + (config.voice_count * 4)) * 0x10;
|
||||
voices_size = config.voice_count * 0x10;
|
||||
effects_size = config.effect_count * 0x10;
|
||||
sinks_size = config.sink_count * 0x20;
|
||||
performance_manager_size = 0x10;
|
||||
total_size = sizeof(UpdateDataHeader) + behavior_size + memory_pools_size +
|
||||
total_size = sizeof(AudioRendererResponse) + error_info_size + memory_pools_size +
|
||||
voices_size + effects_size + sinks_size + performance_manager_size;
|
||||
}
|
||||
|
||||
u32_le revision;
|
||||
u32_le behavior_size;
|
||||
u32_le error_info_size;
|
||||
u32_le memory_pools_size;
|
||||
u32_le voices_size;
|
||||
u32_le voice_resource_size;
|
||||
u32_le unknown_10;
|
||||
u32_le effects_size;
|
||||
u32_le mixes_size;
|
||||
u32_le unknown_18;
|
||||
u32_le sinks_size;
|
||||
u32_le performance_manager_size;
|
||||
INSERT_PADDING_WORDS(6);
|
||||
u32_le total_size;
|
||||
};
|
||||
static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size");
|
||||
static_assert(sizeof(AudioRendererResponse) == 0x40, "AudioRendererResponse has wrong size");
|
||||
|
||||
/// This is used to trigger the audio event callback.
|
||||
CoreTiming::EventType* audio_event;
|
||||
|
||||
Kernel::SharedPtr<Kernel::Event> system_event;
|
||||
AudioRendererParameter worker_params;
|
||||
AudioRendererParameters worker_params;
|
||||
};
|
||||
|
||||
class IAudioDevice final : public ServiceFramework<IAudioDevice> {
|
||||
@@ -278,7 +291,7 @@ AudRenU::AudRenU() : ServiceFramework("audren:u") {
|
||||
|
||||
void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto params = rp.PopRaw<AudioRendererParameter>();
|
||||
auto params = rp.PopRaw<AudioRendererParameters>();
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -289,7 +302,7 @@ void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto params = rp.PopRaw<AudioRendererParameter>();
|
||||
auto params = rp.PopRaw<AudioRendererParameters>();
|
||||
|
||||
u64 buffer_sz = Common::AlignUp(4 * params.unknown_8, 0x40);
|
||||
buffer_sz += params.unknown_c * 1024;
|
||||
|
||||
@@ -12,7 +12,7 @@ class HLERequestContext;
|
||||
|
||||
namespace Service::Audio {
|
||||
|
||||
struct AudioRendererParameter {
|
||||
struct AudioRendererParameters {
|
||||
u32_le sample_rate;
|
||||
u32_le sample_count;
|
||||
u32_le unknown_8;
|
||||
@@ -28,7 +28,7 @@ struct AudioRendererParameter {
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32_le revision;
|
||||
};
|
||||
static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size");
|
||||
static_assert(sizeof(AudioRendererParameters) == 52, "AudioRendererParameters is an invalid size");
|
||||
|
||||
class AudRenU final : public ServiceFramework<AudRenU> {
|
||||
public:
|
||||
|
||||
@@ -241,10 +241,6 @@ bool IsValidVirtualAddress(const VAddr vaddr) {
|
||||
return IsValidVirtualAddress(*Core::CurrentProcess(), vaddr);
|
||||
}
|
||||
|
||||
bool IsKernelVirtualAddress(const VAddr vaddr) {
|
||||
return KERNEL_REGION_VADDR <= vaddr && vaddr < KERNEL_REGION_END;
|
||||
}
|
||||
|
||||
bool IsValidPhysicalAddress(const PAddr paddr) {
|
||||
return GetPhysicalPointer(paddr) != nullptr;
|
||||
}
|
||||
|
||||
@@ -188,11 +188,6 @@ enum : VAddr {
|
||||
MAP_REGION_VADDR = NEW_MAP_REGION_VADDR_END,
|
||||
MAP_REGION_SIZE = 0x1000000000,
|
||||
MAP_REGION_VADDR_END = MAP_REGION_VADDR + MAP_REGION_SIZE,
|
||||
|
||||
/// Kernel Virtual Address Range
|
||||
KERNEL_REGION_VADDR = 0xFFFFFF8000000000,
|
||||
KERNEL_REGION_SIZE = 0x7FFFE00000,
|
||||
KERNEL_REGION_END = KERNEL_REGION_VADDR + KERNEL_REGION_SIZE,
|
||||
};
|
||||
|
||||
/// Currently active page table
|
||||
@@ -202,8 +197,6 @@ PageTable* GetCurrentPageTable();
|
||||
/// Determines if the given VAddr is valid for the specified process.
|
||||
bool IsValidVirtualAddress(const Kernel::Process& process, const VAddr vaddr);
|
||||
bool IsValidVirtualAddress(const VAddr addr);
|
||||
/// Determines if the given VAddr is a kernel address
|
||||
bool IsKernelVirtualAddress(const VAddr addr);
|
||||
|
||||
bool IsValidPhysicalAddress(const PAddr addr);
|
||||
|
||||
|
||||
@@ -55,10 +55,8 @@ public:
|
||||
virtual ~BreakPointObserver() {
|
||||
auto context = context_weak.lock();
|
||||
if (context) {
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
|
||||
context->breakpoint_observers.remove(this);
|
||||
}
|
||||
std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
|
||||
context->breakpoint_observers.remove(this);
|
||||
|
||||
// If we are the last observer to be destroyed, tell the debugger context that
|
||||
// it is free to continue. In particular, this is required for a proper yuzu
|
||||
|
||||
@@ -197,8 +197,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
|
||||
|
||||
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
|
||||
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
|
||||
u32 current_constbuffer_bindpoint = uniform_buffers.size();
|
||||
// shaders.
|
||||
u32 current_constbuffer_bindpoint = 0;
|
||||
u32 current_texture_bindpoint = 0;
|
||||
|
||||
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
@@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
|
||||
// Unbind textures for potential future use as framebuffer attachments
|
||||
for (auto& texture_unit : state.texture_units) {
|
||||
texture_unit.Unbind();
|
||||
texture_unit.texture_2d = 0;
|
||||
}
|
||||
state.Apply();
|
||||
|
||||
@@ -608,39 +608,27 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
||||
|
||||
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
|
||||
|
||||
size_t size = 0;
|
||||
|
||||
std::vector<u8> data;
|
||||
if (used_buffer.IsIndirect()) {
|
||||
// Buffer is accessed indirectly, so upload the entire thing
|
||||
size = buffer.size * sizeof(float);
|
||||
|
||||
if (size > MaxConstbufferSize) {
|
||||
NGLOG_ERROR(HW_GPU, "indirect constbuffer size {} exceeds maximum {}", size,
|
||||
MaxConstbufferSize);
|
||||
size = MaxConstbufferSize;
|
||||
}
|
||||
data.resize(buffer.size * sizeof(float));
|
||||
} else {
|
||||
// Buffer is accessed directly, upload just what we use
|
||||
size = used_buffer.GetSize() * sizeof(float);
|
||||
data.resize(used_buffer.GetSize() * sizeof(float));
|
||||
}
|
||||
|
||||
// Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140
|
||||
// UBO alignment requirements.
|
||||
size = Common::AlignUp(size, sizeof(GLvec4));
|
||||
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
|
||||
|
||||
std::vector<u8> data(size);
|
||||
Memory::ReadBlock(*addr, data.data(), data.size());
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, buffer_draw_state.ssbo);
|
||||
glBufferData(GL_UNIFORM_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
|
||||
// Now configure the bindpoint of the buffer inside the shader
|
||||
std::string buffer_name = used_buffer.GetName();
|
||||
GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
|
||||
GLuint index =
|
||||
glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, buffer_name.c_str());
|
||||
if (index != -1)
|
||||
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
|
||||
glShaderStorageBlockBinding(program, index, buffer_draw_state.bindpoint);
|
||||
}
|
||||
|
||||
state.Apply();
|
||||
|
||||
@@ -54,11 +54,6 @@ public:
|
||||
OGLShader shader;
|
||||
};
|
||||
|
||||
/// Maximum supported size that a constbuffer can have in bytes.
|
||||
static constexpr size_t MaxConstbufferSize = 0x10000;
|
||||
static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
|
||||
"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
|
||||
|
||||
private:
|
||||
class SamplerInfo {
|
||||
public:
|
||||
|
||||
@@ -46,7 +46,7 @@ struct FormatTuple {
|
||||
|
||||
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8
|
||||
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5
|
||||
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false}, // B5G6R5
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10
|
||||
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5
|
||||
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8
|
||||
@@ -645,7 +645,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
|
||||
} else {
|
||||
state.UnbindTexture(texture.handle);
|
||||
state.ResetTexture(texture.handle);
|
||||
state.draw.read_framebuffer = read_fb_handle;
|
||||
state.Apply();
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
OpenGLState::GetCurState().ResetTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
|
||||
namespace GLShader {
|
||||
@@ -398,8 +397,7 @@ public:
|
||||
/// Generates code representing a uniform (C buffer) register, interpreted as the input type.
|
||||
std::string GetUniform(u64 index, u64 offset, GLSLRegister::Type type) {
|
||||
declr_const_buffers[index].MarkAsUsed(index, offset, stage);
|
||||
std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset / 4) + "][" +
|
||||
std::to_string(offset % 4) + ']';
|
||||
std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset) + ']';
|
||||
|
||||
if (type == GLSLRegister::Type::Float) {
|
||||
return value;
|
||||
@@ -413,12 +411,8 @@ public:
|
||||
std::string GetUniformIndirect(u64 index, s64 offset, const Register& index_reg,
|
||||
GLSLRegister::Type type) {
|
||||
declr_const_buffers[index].MarkAsUsedIndirect(index, stage);
|
||||
|
||||
std::string final_offset = "((floatBitsToInt(" + GetRegister(index_reg, 0) + ") + " +
|
||||
std::to_string(offset) + ") / 4)";
|
||||
|
||||
std::string value =
|
||||
'c' + std::to_string(index) + '[' + final_offset + " / 4][" + final_offset + " % 4]";
|
||||
std::string value = 'c' + std::to_string(index) + "[(floatBitsToInt(" +
|
||||
GetRegister(index_reg, 0) + ") + " + std::to_string(offset) + ") / 4]";
|
||||
|
||||
if (type == GLSLRegister::Type::Float) {
|
||||
return value;
|
||||
@@ -460,10 +454,9 @@ public:
|
||||
|
||||
unsigned const_buffer_layout = 0;
|
||||
for (const auto& entry : GetConstBuffersDeclarations()) {
|
||||
declarations.AddLine("layout(std140) uniform " + entry.GetName());
|
||||
declarations.AddLine("layout(std430) buffer " + entry.GetName());
|
||||
declarations.AddLine('{');
|
||||
declarations.AddLine(" vec4 c" + std::to_string(entry.GetIndex()) +
|
||||
"[MAX_CONSTBUFFER_ELEMENTS];");
|
||||
declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];");
|
||||
declarations.AddLine("};");
|
||||
declarations.AddNewLine();
|
||||
++const_buffer_layout;
|
||||
@@ -811,7 +804,6 @@ private:
|
||||
if (!opcode) {
|
||||
NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {0:x}", instr.value);
|
||||
UNREACHABLE();
|
||||
return offset + 1;
|
||||
}
|
||||
|
||||
shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName());
|
||||
@@ -1721,10 +1713,7 @@ private:
|
||||
}; // namespace Decompiler
|
||||
|
||||
std::string GetCommonDeclarations() {
|
||||
std::string declarations = "bool exec_shader();\n";
|
||||
declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
|
||||
std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
|
||||
return declarations;
|
||||
return "bool exec_shader();";
|
||||
}
|
||||
|
||||
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
|
||||
|
||||
@@ -48,9 +48,24 @@ OpenGLState::OpenGLState() {
|
||||
logic_op = GL_COPY;
|
||||
|
||||
for (auto& texture_unit : texture_units) {
|
||||
texture_unit.Reset();
|
||||
texture_unit.texture_2d = 0;
|
||||
texture_unit.sampler = 0;
|
||||
texture_unit.swizzle.r = GL_RED;
|
||||
texture_unit.swizzle.g = GL_GREEN;
|
||||
texture_unit.swizzle.b = GL_BLUE;
|
||||
texture_unit.swizzle.a = GL_ALPHA;
|
||||
}
|
||||
|
||||
lighting_lut.texture_buffer = 0;
|
||||
|
||||
fog_lut.texture_buffer = 0;
|
||||
|
||||
proctex_lut.texture_buffer = 0;
|
||||
proctex_diff_lut.texture_buffer = 0;
|
||||
proctex_color_map.texture_buffer = 0;
|
||||
proctex_alpha_map.texture_buffer = 0;
|
||||
proctex_noise_lut.texture_buffer = 0;
|
||||
|
||||
draw.read_framebuffer = 0;
|
||||
draw.draw_framebuffer = 0;
|
||||
draw.vertex_array = 0;
|
||||
@@ -208,12 +223,54 @@ void OpenGLState::Apply() const {
|
||||
if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
|
||||
current.ssbo != new_state.ssbo) {
|
||||
if (new_state.enabled) {
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, new_state.bindpoint, new_state.ssbo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Lighting LUTs
|
||||
if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::LightingLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// Fog LUT
|
||||
if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::FogLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Noise LUT
|
||||
if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_noise_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Color Map
|
||||
if (proctex_color_map.texture_buffer != cur_state.proctex_color_map.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexColorMap.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_color_map.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Alpha Map
|
||||
if (proctex_alpha_map.texture_buffer != cur_state.proctex_alpha_map.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_alpha_map.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex LUT
|
||||
if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Diff LUT
|
||||
if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// Framebuffer
|
||||
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
|
||||
@@ -281,12 +338,26 @@ void OpenGLState::Apply() const {
|
||||
cur_state = *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
|
||||
OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
|
||||
for (auto& unit : texture_units) {
|
||||
if (unit.texture_2d == handle) {
|
||||
unit.Unbind();
|
||||
unit.texture_2d = 0;
|
||||
}
|
||||
}
|
||||
if (lighting_lut.texture_buffer == handle)
|
||||
lighting_lut.texture_buffer = 0;
|
||||
if (fog_lut.texture_buffer == handle)
|
||||
fog_lut.texture_buffer = 0;
|
||||
if (proctex_noise_lut.texture_buffer == handle)
|
||||
proctex_noise_lut.texture_buffer = 0;
|
||||
if (proctex_color_map.texture_buffer == handle)
|
||||
proctex_color_map.texture_buffer = 0;
|
||||
if (proctex_alpha_map.texture_buffer == handle)
|
||||
proctex_alpha_map.texture_buffer = 0;
|
||||
if (proctex_lut.texture_buffer == handle)
|
||||
proctex_lut.texture_buffer = 0;
|
||||
if (proctex_diff_lut.texture_buffer == handle)
|
||||
proctex_diff_lut.texture_buffer = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -91,21 +91,36 @@ public:
|
||||
GLint b; // GL_TEXTURE_SWIZZLE_B
|
||||
GLint a; // GL_TEXTURE_SWIZZLE_A
|
||||
} swizzle;
|
||||
|
||||
void Unbind() {
|
||||
texture_2d = 0;
|
||||
swizzle.r = GL_RED;
|
||||
swizzle.g = GL_GREEN;
|
||||
swizzle.b = GL_BLUE;
|
||||
swizzle.a = GL_ALPHA;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
Unbind();
|
||||
sampler = 0;
|
||||
}
|
||||
} texture_units[32];
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} lighting_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} fog_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_noise_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_color_map;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_alpha_map;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_diff_lut;
|
||||
|
||||
struct {
|
||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
||||
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
|
||||
@@ -150,7 +165,7 @@ public:
|
||||
void Apply() const;
|
||||
|
||||
/// Resets any references to the given resource
|
||||
OpenGLState& UnbindTexture(GLuint handle);
|
||||
OpenGLState& ResetTexture(GLuint handle);
|
||||
OpenGLState& ResetSampler(GLuint handle);
|
||||
OpenGLState& ResetProgram(GLuint handle);
|
||||
OpenGLState& ResetPipeline(GLuint handle);
|
||||
|
||||
@@ -213,9 +213,6 @@ QString WaitTreeThread::GetText() const {
|
||||
case THREADSTATUS_WAIT_MUTEX:
|
||||
status = tr("waiting for mutex");
|
||||
break;
|
||||
case THREADSTATUS_WAIT_ARB:
|
||||
status = tr("waiting for address arbiter");
|
||||
break;
|
||||
case THREADSTATUS_DORMANT:
|
||||
status = tr("dormant");
|
||||
break;
|
||||
@@ -243,7 +240,6 @@ QColor WaitTreeThread::GetColor() const {
|
||||
case THREADSTATUS_WAIT_SYNCH_ALL:
|
||||
case THREADSTATUS_WAIT_SYNCH_ANY:
|
||||
case THREADSTATUS_WAIT_MUTEX:
|
||||
case THREADSTATUS_WAIT_ARB:
|
||||
return QColor(Qt::GlobalColor::red);
|
||||
case THREADSTATUS_DORMANT:
|
||||
return QColor(Qt::GlobalColor::darkCyan);
|
||||
|
||||
@@ -334,6 +334,8 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
|
||||
unsupported_ext.append("ARB_program_interface_query");
|
||||
if (!GLAD_GL_ARB_separate_shader_objects)
|
||||
unsupported_ext.append("ARB_separate_shader_objects");
|
||||
if (!GLAD_GL_ARB_shader_storage_buffer_object)
|
||||
unsupported_ext.append("ARB_shader_storage_buffer_object");
|
||||
if (!GLAD_GL_ARB_vertex_attrib_binding)
|
||||
unsupported_ext.append("ARB_vertex_attrib_binding");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user