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3 Commits

Author SHA1 Message Date
David Thetford
cc2ed13086 Create Debug (#3) 2018-01-16 01:56:00 -06:00
David Thetford
5d5fbb8fab Create Debug 2018-01-16 01:47:18 -06:00
David Thetford
6680561187 Create Emulator 2018-01-16 01:43:04 -06:00
16 changed files with 293 additions and 702 deletions

1
Debug Normal file
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@@ -0,0 +1 @@
Debug mode complete reports

1
Emulator Normal file
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@@ -0,0 +1 @@
Create Gameboy emulator as built in game operations option a

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@@ -19,10 +19,7 @@ struct NsoSegmentHeader {
u32_le offset;
u32_le location;
u32_le size;
union {
u32_le alignment;
u32_le bss_size;
};
u32_le alignment;
};
static_assert(sizeof(NsoSegmentHeader) == 0x10, "NsoSegmentHeader has incorrect size.");
@@ -123,15 +120,14 @@ VAddr AppLoader_NSO::LoadNso(const std::string& path, VAddr load_base, bool relo
// Read MOD header
ModHeader mod_header{};
// Default .bss to size in segment header if MOD0 section doesn't exist
u32 bss_size{PageAlignSize(nso_header.segments[2].bss_size)};
u32 bss_size{Memory::PAGE_SIZE}; // Default .bss to page size if MOD0 section doesn't exist
std::memcpy(&mod_header, program_image.data() + module_offset, sizeof(ModHeader));
const bool has_mod_header{mod_header.magic == Common::MakeMagic('M', 'O', 'D', '0')};
if (has_mod_header) {
// Resize program image to include .bss section and page align each section
bss_size = PageAlignSize(mod_header.bss_end_offset - mod_header.bss_start_offset);
codeset->data.size += bss_size;
}
codeset->data.size += bss_size;
const u32 image_size{PageAlignSize(static_cast<u32>(program_image.size()) + bss_size)};
program_image.resize(image_size);

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@@ -71,15 +71,4 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
return circle_pad_param.Serialize();
}
namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
#ifdef HAVE_SDL2
return SDL::Polling::GetPollers(type);
#else
return {};
#endif
}
} // namespace Polling
} // namespace InputCommon

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@@ -4,13 +4,7 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
namespace Common {
class ParamPackage;
}
namespace InputCommon {
@@ -37,30 +31,4 @@ std::string GenerateKeyboardParam(int key_code);
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
namespace Polling {
enum class DeviceType { Button, Analog };
/**
* A class that can be used to get inputs from an input device like controllers without having to
* poll the device's status yourself
*/
class DevicePoller {
public:
virtual ~DevicePoller() = default;
/// Setup and start polling for inputs, should be called before GetNextInput
virtual void Start() = 0;
/// Stop polling
virtual void Stop() = 0;
/**
* Every call to this function returns the next input recorded since calling Start
* @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
* If there has been no input, the package is empty
*/
virtual Common::ParamPackage GetNextInput() = 0;
};
// Get all DevicePoller from all backends for a specific device type
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type);
} // namespace Polling
} // namespace InputCommon

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@@ -3,15 +3,13 @@
// Refer to the license.txt file included.
#include <cmath>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <utility>
#include <SDL.h>
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
#include "input_common/main.h"
#include "input_common/sdl/sdl.h"
namespace InputCommon {
@@ -71,10 +69,6 @@ public:
return (SDL_JoystickGetHat(joystick.get(), hat) & direction) != 0;
}
SDL_JoystickID GetJoystickID() const {
return SDL_JoystickInstanceID(joystick.get());
}
private:
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> joystick;
};
@@ -253,180 +247,5 @@ void Shutdown() {
}
}
/**
* This function converts a joystick ID used in SDL events to the device index. This is necessary
* because Citra opens joysticks using their indices, not their IDs.
*/
static int JoystickIDToDeviceIndex(SDL_JoystickID id) {
int num_joysticks = SDL_NumJoysticks();
for (int i = 0; i < num_joysticks; i++) {
auto joystick = GetJoystick(i);
if (joystick->GetJoystickID() == id) {
return i;
}
}
return -1;
}
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
Common::ParamPackage params({{"engine", "sdl"}});
switch (event.type) {
case SDL_JOYAXISMOTION:
params.Set("joystick", JoystickIDToDeviceIndex(event.jaxis.which));
params.Set("axis", event.jaxis.axis);
if (event.jaxis.value > 0) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
} else {
params.Set("direction", "-");
params.Set("threshold", "-0.5");
}
break;
case SDL_JOYBUTTONUP:
params.Set("joystick", JoystickIDToDeviceIndex(event.jbutton.which));
params.Set("button", event.jbutton.button);
break;
case SDL_JOYHATMOTION:
params.Set("joystick", JoystickIDToDeviceIndex(event.jhat.which));
params.Set("hat", event.jhat.hat);
switch (event.jhat.value) {
case SDL_HAT_UP:
params.Set("direction", "up");
break;
case SDL_HAT_DOWN:
params.Set("direction", "down");
break;
case SDL_HAT_LEFT:
params.Set("direction", "left");
break;
case SDL_HAT_RIGHT:
params.Set("direction", "right");
break;
default:
return {};
}
break;
}
return params;
}
namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
SDLPoller() = default;
~SDLPoller() = default;
void Start() override {
// SDL joysticks must be opened, otherwise they don't generate events
SDL_JoystickUpdate();
int num_joysticks = SDL_NumJoysticks();
for (int i = 0; i < num_joysticks; i++) {
joysticks_opened.emplace_back(GetJoystick(i));
}
// Empty event queue to get rid of old events. citra-qt doesn't use the queue
SDL_Event dummy;
while (SDL_PollEvent(&dummy)) {
}
}
void Stop() override {
joysticks_opened.clear();
}
private:
std::vector<std::shared_ptr<SDLJoystick>> joysticks_opened;
};
class SDLButtonPoller final : public SDLPoller {
public:
SDLButtonPoller() = default;
~SDLButtonPoller() = default;
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
break;
}
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
return SDLEventToButtonParamPackage(event);
}
}
return {};
}
};
class SDLAnalogPoller final : public SDLPoller {
public:
SDLAnalogPoller() = default;
~SDLAnalogPoller() = default;
void Start() override {
SDLPoller::Start();
// Reset stored axes
analog_xaxis = -1;
analog_yaxis = -1;
analog_axes_joystick = -1;
}
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
// An analog device needs two axes, so we need to store the axis for later and wait for
// a second SDL event. The axes also must be from the same joystick.
int axis = event.jaxis.axis;
if (analog_xaxis == -1) {
analog_xaxis = axis;
analog_axes_joystick = event.jaxis.which;
} else if (analog_yaxis == -1 && analog_xaxis != axis &&
analog_axes_joystick == event.jaxis.which) {
analog_yaxis = axis;
}
}
Common::ParamPackage params;
if (analog_xaxis != -1 && analog_yaxis != -1) {
params.Set("engine", "sdl");
params.Set("joystick", JoystickIDToDeviceIndex(analog_axes_joystick));
params.Set("axis_x", analog_xaxis);
params.Set("axis_y", analog_yaxis);
analog_xaxis = -1;
analog_yaxis = -1;
analog_axes_joystick = -1;
return params;
}
return params;
}
private:
int analog_xaxis = -1;
int analog_yaxis = -1;
SDL_JoystickID analog_axes_joystick = -1;
};
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type) {
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
switch (type) {
case InputCommon::Polling::DeviceType::Analog:
pollers.push_back(std::make_unique<SDLAnalogPoller>());
break;
case InputCommon::Polling::DeviceType::Button:
pollers.push_back(std::make_unique<SDLButtonPoller>());
break;
}
return std::move(pollers);
}
} // namespace Polling
} // namespace SDL
} // namespace InputCommon

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@@ -4,21 +4,8 @@
#pragma once
#include <memory>
#include <vector>
#include "core/frontend/input.h"
union SDL_Event;
namespace Common {
class ParamPackage;
}
namespace InputCommon {
namespace Polling {
class DevicePoller;
enum class DeviceType;
} // namespace Polling
} // namespace InputCommon
namespace InputCommon {
namespace SDL {
@@ -28,15 +15,5 @@ void Init();
/// Unresisters SDL device factories and shut them down.
void Shutdown();
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
namespace Polling {
/// Get all DevicePoller that use the SDL backend for a specific device type
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type);
} // namespace Polling
} // namespace SDL
} // namespace InputCommon

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@@ -40,7 +40,6 @@ void EmuThread::run() {
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
if (result != Core::System::ResultStatus::Success) {
this->SetRunning(false);
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
}

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@@ -137,7 +137,6 @@ void Config::ReadValues() {
qt_config->endGroup();
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.fullscreen = qt_config->value("fullscreen", false).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
@@ -217,7 +216,6 @@ void Config::SaveValues() {
qt_config->endGroup();
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
qt_config->setValue("fullscreen", UISettings::values.fullscreen);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);

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@@ -5,13 +5,13 @@
#include <algorithm>
#include <memory>
#include <utility>
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
const std::array<std::string, ConfigureInput::ANALOG_SUB_BUTTONS_NUM>
ConfigureInput::analog_sub_buttons{{
"up", "down", "left", "right", "modifier",
@@ -32,19 +32,23 @@ static QString getKeyName(int key_code) {
}
}
static void SetAnalogButton(const Common::ParamPackage& input_param,
Common::ParamPackage& analog_param, const std::string& button_name) {
static void SetButtonKey(int key, Common::ParamPackage& button_param) {
button_param = Common::ParamPackage{InputCommon::GenerateKeyboardParam(key)};
}
static void SetAnalogKey(int key, Common::ParamPackage& analog_param,
const std::string& button_name) {
if (analog_param.Get("engine", "") != "analog_from_button") {
analog_param = {
{"engine", "analog_from_button"}, {"modifier_scale", "0.5"},
};
}
analog_param.Set(button_name, input_param.Serialize());
analog_param.Set(button_name, InputCommon::GenerateKeyboardParam(key));
}
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
timer(std::make_unique<QTimer>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
@@ -59,7 +63,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
};
analog_map_buttons = {{
analog_map = {{
{
ui->buttonLStickUp, ui->buttonLStickDown, ui->buttonLStickLeft, ui->buttonLStickRight,
ui->buttonLStickMod,
@@ -70,57 +74,35 @@ ConfigureInput::ConfigureInput(QWidget* parent)
},
}};
analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (button_map[button_id])
connect(button_map[button_id], &QPushButton::released, [=]() {
handleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
InputCommon::Polling::DeviceType::Button);
handleClick(button_map[button_id],
[=](int key) { SetButtonKey(key, buttons_param[button_id]); });
});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map_buttons[analog_id][sub_button_id] != nullptr) {
connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released,
[=]() {
handleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::Button);
});
if (analog_map[analog_id][sub_button_id] != nullptr) {
connect(analog_map[analog_id][sub_button_id], &QPushButton::released, [=]() {
handleClick(analog_map[analog_id][sub_button_id], [=](int key) {
SetAnalogKey(key, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
});
});
}
}
connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
QMessageBox::information(
this, "Information",
"After pressing OK, first move your joystick horizontally, and then vertically.");
handleClick(
analog_map_stick[analog_id],
[=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
InputCommon::Polling::DeviceType::Analog);
});
}
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
Common::ParamPackage params;
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
setPollingResult(params, false);
return;
}
}
timer->setSingleShot(true);
connect(timer.get(), &QTimer::timeout, [this]() {
releaseKeyboard();
releaseMouse();
key_setter = boost::none;
updateButtonLabels();
});
this->loadConfiguration();
@@ -150,15 +132,13 @@ void ConfigureInput::loadConfiguration() {
void ConfigureInput::restoreDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
SetButtonKey(Config::default_buttons[button_id], buttons_param[button_id]);
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
SetAnalogKey(Config::default_analogs[analog_id][sub_button_id],
analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
}
updateButtonLabels();
@@ -169,9 +149,7 @@ void ConfigureInput::updateButtonLabels() {
QString non_keyboard(tr("[non-keyboard]"));
auto KeyToText = [&non_keyboard](const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QString("[not set]");
} else if (param.Get("engine", "") != "keyboard") {
if (param.Get("engine", "") != "keyboard") {
return non_keyboard;
} else {
return getKeyName(param.Get("code", 0));
@@ -184,7 +162,7 @@ void ConfigureInput::updateButtonLabels() {
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
if (analogs_param[analog_id].Get("engine", "") != "analog_from_button") {
for (QPushButton* button : analog_map_buttons[analog_id]) {
for (QPushButton* button : analog_map[analog_id]) {
if (button)
button->setText(non_keyboard);
}
@@ -192,66 +170,35 @@ void ConfigureInput::updateButtonLabels() {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
Common::ParamPackage param(
analogs_param[analog_id].Get(analog_sub_buttons[sub_button_id], ""));
if (analog_map_buttons[analog_id][sub_button_id])
analog_map_buttons[analog_id][sub_button_id]->setText(KeyToText(param));
if (analog_map[analog_id][sub_button_id])
analog_map[analog_id][sub_button_id]->setText(KeyToText(param));
}
}
analog_map_stick[analog_id]->setText("Set Analog Stick");
}
}
void ConfigureInput::handleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
void ConfigureInput::handleClick(QPushButton* button, std::function<void(int)> new_key_setter) {
button->setText(tr("[press key]"));
button->setFocus();
input_setter = new_input_setter;
device_pollers = InputCommon::Polling::GetPollers(type);
// Keyboard keys can only be used as button devices
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
for (auto& poller : device_pollers) {
poller->Start();
}
key_setter = new_key_setter;
grabKeyboard();
grabMouse();
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
}
void ConfigureInput::setPollingResult(const Common::ParamPackage& params, bool abort) {
releaseKeyboard();
releaseMouse();
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
if (!abort) {
(*input_setter)(params);
}
updateButtonLabels();
input_setter = boost::none;
timer->start(5000); // Cancel after 5 seconds
}
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event)
releaseKeyboard();
releaseMouse();
if (!key_setter || !event)
return;
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_keys) {
setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
return;
}
}
setPollingResult({}, true);
if (event->key() != Qt::Key_Escape)
(*key_setter)(event->key());
updateButtonLabels();
key_setter = boost::none;
timer->stop();
}

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@@ -8,13 +8,11 @@
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <QKeyEvent>
#include <QWidget>
#include <boost/optional.hpp>
#include "common/param_package.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
class QPushButton;
@@ -37,11 +35,10 @@ public:
private:
std::unique_ptr<Ui::ConfigureInput> ui;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
std::unique_ptr<QTimer> timer;
/// This will be the the setting function when an input is awaiting configuration.
boost::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
boost::optional<std::function<void(int)>> key_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
@@ -51,23 +48,13 @@ private:
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, and modifier, respectively.
/// Each analog input is represented by five QPushButtons which represents up, down, left, right
/// and modifier
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
/// Analog inputs are also represented each with a single button, used to configure with an
/// actual analog stick
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
analog_map;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_keys = false;
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
@@ -76,13 +63,7 @@ private:
void updateButtonLabels();
/// Called when the button was pressed.
void handleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type);
/// Finish polling and configure input using the input_setter
void setPollingResult(const Common::ParamPackage& params, bool abort);
void handleClick(QPushButton* button, std::function<void(int)> new_key_setter);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
};

View File

@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>343</width>
<height>677</height>
<height>665</height>
</rect>
</property>
<property name="windowTitle">
@@ -16,107 +16,6 @@
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QGridLayout" name="gridLayout_7">
<item row="3" column="1">
<widget class="QGroupBox" name="faceButtons_6">
<property name="title">
<string>Misc.</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_25">
<item>
<widget class="QLabel" name="label_29">
<property name="text">
<string>Plus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonPlus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_26">
<item>
<widget class="QLabel" name="label_30">
<property name="text">
<string>Minus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMinus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_27">
<item>
<widget class="QLabel" name="label_31">
<property name="text">
<string>Home:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonHome">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_28">
<item>
<widget class="QLabel" name="label_11">
<property name="text">
<string>Screen
Capture:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonScreenshot">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item row="0" column="0">
<widget class="QGroupBox" name="faceButtons">
<property name="title">
@@ -291,6 +190,107 @@ Capture:</string>
</layout>
</widget>
</item>
<item row="3" column="1">
<widget class="QGroupBox" name="faceButtons_6">
<property name="title">
<string>Misc.</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_25">
<item>
<widget class="QLabel" name="label_29">
<property name="text">
<string>Plus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonPlus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_26">
<item>
<widget class="QLabel" name="label_30">
<property name="text">
<string>Minus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMinus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_27">
<item>
<widget class="QLabel" name="label_31">
<property name="text">
<string>Home:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonHome">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_28">
<item>
<widget class="QLabel" name="label_11">
<property name="text">
<string>Screen
Capture:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonScreenshot">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item row="3" column="0">
<widget class="QGroupBox" name="faceButtons_3">
<property name="title">
@@ -414,6 +414,129 @@ Capture:</string>
</layout>
</widget>
</item>
<item row="1" column="0">
<widget class="QGroupBox" name="faceButtons_4">
<property name="title">
<string>Left Stick</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_17">
<item>
<widget class="QLabel" name="label_21">
<property name="text">
<string>Left:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickLeft">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_18">
<item>
<widget class="QLabel" name="label_23">
<property name="text">
<string>Right:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickRight">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_19">
<item>
<widget class="QLabel" name="label_24">
<property name="text">
<string>Up:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickUp">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_20">
<item>
<widget class="QLabel" name="label_22">
<property name="text">
<string>Down:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickDown">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0">
<layout class="QVBoxLayout" name="verticalLayout_7" stretch="0,0">
<item>
<widget class="QLabel" name="label_6">
<property name="text">
<string>Pressed:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStick">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="1">
<layout class="QVBoxLayout" name="verticalLayout_31">
<item>
<widget class="QLabel" name="label_9">
<property name="text">
<string>Modifier:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickMod">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="1" column="1">
<widget class="QGroupBox" name="faceButtons_5">
<property name="title">
@@ -465,33 +588,8 @@ Capture:</string>
</item>
</layout>
</item>
<item row="3" column="0" colspan="2">
<widget class="QPushButton" name="buttonRStickAnalog">
<property name="text">
<string>Set Analog Stick</string>
</property>
</widget>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_21">
<item>
<widget class="QLabel" name="label_25">
<property name="text">
<string>Left:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRStickLeft">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_25">
<layout class="QVBoxLayout" name="verticalLayout_23">
<item>
<widget class="QLabel" name="label_28">
<property name="text">
@@ -508,17 +606,17 @@ Capture:</string>
</item>
</layout>
</item>
<item row="2" column="0">
<layout class="QVBoxLayout" name="verticalLayout_6">
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_21">
<item>
<widget class="QLabel" name="label_5">
<widget class="QLabel" name="label_25">
<property name="text">
<string>Pressed:</string>
<string>Left:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRStick">
<widget class="QPushButton" name="buttonRStickLeft">
<property name="text">
<string/>
</property>
@@ -544,129 +642,17 @@ Capture:</string>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="1" column="0">
<widget class="QGroupBox" name="faceButtons_4">
<property name="title">
<string>Left Stick</string>
</property>
<property name="flat">
<bool>false</bool>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="1" column="1">
<layout class="QVBoxLayout" name="verticalLayout_20">
<item row="2" column="0">
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<widget class="QLabel" name="label_22">
<property name="text">
<string>Down:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickDown">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="4" column="0" colspan="2">
<widget class="QPushButton" name="buttonLStickAnalog">
<property name="text">
<string>Set Analog Stick</string>
</property>
</widget>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_18">
<item>
<widget class="QLabel" name="label_23">
<property name="text">
<string>Right:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickRight">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_17">
<item>
<widget class="QLabel" name="label_21">
<property name="text">
<string>Left:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickLeft">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="verticalLayout_19">
<item>
<widget class="QLabel" name="label_24">
<property name="text">
<string>Up:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickUp">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="0">
<layout class="QVBoxLayout" name="verticalLayout_31">
<item>
<widget class="QLabel" name="label_9">
<property name="text">
<string>Modifier:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStickMod">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="1">
<layout class="QVBoxLayout" name="verticalLayout_7" stretch="0,0">
<item>
<widget class="QLabel" name="label_6">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Pressed:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonLStick">
<widget class="QPushButton" name="buttonRStick">
<property name="text">
<string/>
</property>

View File

@@ -185,24 +185,12 @@ void GMainWindow::InitializeRecentFileMenuActions() {
void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
RegisterHotkey( "Main Window", "Fullscreen", QKeySequence::FullScreen );
RegisterHotkey( "Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut );
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
if (emulation_running) {
ui.action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -231,8 +219,6 @@ void GMainWindow::RestoreUIState() {
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
@@ -277,10 +263,6 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
// Fullscreen
ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Help
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
}
@@ -420,9 +402,6 @@ void GMainWindow::BootGame(const QString& filename) {
render_window->setFocus();
emulation_running = true;
if (ui.action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
}
@@ -569,41 +548,6 @@ void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui.action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
void GMainWindow::ShowFullscreen() {
if (ui.action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui.menubar->hide();
statusBar()->hide();
showFullScreen();
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
render_window->showFullScreen();
}
}
void GMainWindow::HideFullscreen() {
if (ui.action_Single_Window_Mode->isChecked()) {
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
ui.menubar->show();
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
}
}
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
@@ -726,7 +670,6 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
} else {
// Only show the message if the game is still running.
if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message);
message_label->setVisible(true);
}
@@ -757,7 +700,6 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();

View File

@@ -127,9 +127,6 @@ private slots:
void OnAbout();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void ToggleFullscreen();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCoreError(Core::System::ResultStatus, std::string);

View File

@@ -83,7 +83,6 @@
<string>Debugging</string>
</property>
</widget>
<addaction name="action_Fullscreen"/>
<addaction name="action_Single_Window_Mode"/>
<addaction name="action_Display_Dock_Widget_Headers"/>
<addaction name="action_Show_Filter_Bar"/>
@@ -190,14 +189,6 @@
<string>Selects a folder to display in the game list</string>
</property>
</action>
<action name="action_Fullscreen">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Fullscreen</string>
</property>
</action>
</widget>
</widget>
<resources/>
</ui>

View File

@@ -27,7 +27,6 @@ struct Values {
bool microprofile_visible;
bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;