Compare commits

..

185 Commits

Author SHA1 Message Date
Lioncash
aa35e51fcd install_dialog: Make use of [[nodiscard]] where applicable
Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
2020-09-23 13:22:04 -04:00
Lioncash
e107870bc8 install_dialog: Remove unused function prototype
This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
2020-09-23 13:20:12 -04:00
Rodrigo Locatti
2b863c9aa3 Merge pull request #4698 from lioncash/optional-null
General: Make use of std::nullopt where applicable
2020-09-22 23:37:51 +00:00
Lioncash
ff45c39578 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
bunnei
c07fd2898b Merge pull request #4697 from lioncash/copy5
ips_layer: Eliminate a redundant copy in Parse()
2020-09-22 13:42:47 -07:00
Lioncash
a881efbf26 ips_layer: Eliminate a redundant copy in Parse()
Prevents unnecessary copying of the line being parsed.
2020-09-22 16:38:45 -04:00
bunnei
53829d4cbd Merge pull request #4675 from Morph1984/fix-boot-multicontent
submission_package: Account for multi-content NSPs
2020-09-21 16:36:46 -07:00
Rodrigo Locatti
a2eb44db82 Merge pull request #4692 from ReinUsesLisp/remove-vsync
renderer_opengl: Remove emulated mailbox presentation
2020-09-21 00:21:32 +00:00
bunnei
754109fd54 Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
ReinUsesLisp
7003090187 renderer_opengl: Remove emulated mailbox presentation
Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
bunnei
8a85a562ed Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval
Test: Decrease pad_update_ns
2020-09-19 00:39:50 -07:00
Rodrigo Locatti
059dd724d6 Merge pull request #4684 from lioncash/desig4
fermi_2d: Make use of designated initializers
2020-09-18 19:14:56 +00:00
Lioncash
91bca9eb0b fermi_2d: Make use of designated initializers
Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Morph
ab961e0701 hid: Implement Get/SetNpadHandheldActivationMode
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
David
050a4a401b Merge pull request #4680 from Morph1984/fix-motion-mapping
configure_input_player: Fixes motion mapping using ConfigureButtonClick
2020-09-18 21:03:50 +10:00
Morph
70499b8cbd configure_input_player: Fixes motion mapping using ConfigureButtonClick 2020-09-18 03:56:31 -04:00
bunnei
8568f44ffa Merge pull request #4647 from Morph1984/readd-context-menu
configure_input_player: Re-add "Clear" context menu option
2020-09-17 22:59:13 -07:00
bunnei
669005b75e Merge pull request #4676 from Morph1984/GetPreviousProgramIndex-impl
am: Stub GetPreviousProgramIndex
2020-09-17 22:12:57 -07:00
Morph
40a72e9cd5 am: Stub GetPreviousProgramIndex
- Used in Super Mario 3D All-Stars
2020-09-17 22:03:02 -04:00
Morph
65d9def873 configure_input_player: Re-add "Clear" context menu option
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00
Morph
41c2f5200c submission_package: Account for multi-content NSPs
Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
2020-09-17 20:44:51 -04:00
Rodrigo Locatti
53fc5d0190 Merge pull request #4670 from lioncash/initializer
arm_dynarmic_cp15: Initialize member variables
2020-09-17 21:20:53 +00:00
Rodrigo Locatti
9bdca01c27 Merge pull request #4665 from lioncash/sm-kernel
service/sm: Eliminate dependency on the global system instance
2020-09-17 21:20:39 +00:00
Rodrigo Locatti
8100275309 Merge pull request #4666 from lioncash/unused-func
service: Remove unused funcation
2020-09-17 21:19:48 +00:00
Rodrigo Locatti
131532b570 Merge pull request #4671 from lioncash/nfp-copy
command_generator/nfp: Eliminate unnecessary copies
2020-09-17 21:19:12 +00:00
Rodrigo Locatti
31461589c5 Merge pull request #4672 from lioncash/narrowing
decoder/texture: Eliminate narrowing conversion in GetTldCode()
2020-09-17 21:17:54 +00:00
Rodrigo Locatti
9f51242524 Merge pull request #4673 from lioncash/fallthrough
decode/image: Eliminate switch fallthrough in DecodeImage()
2020-09-17 21:17:16 +00:00
bunnei
3f6d83b27c Merge pull request #4594 from german77/MotionHID
hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
Lioncash
4944d48ee8 decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
2020-09-17 15:12:18 -04:00
Lioncash
ffc66f089d decoder/texture: Eliminate narrowing conversion in GetTldCode()
The assignment was previously truncating a u64 value to a bool.
2020-09-17 15:04:17 -04:00
Lioncash
362e2940be audio_core/command_generator: Use const references where applicable
In a lot of cases, we can make use of const references rather than
non-const references.

While we're in the area we can silence some truncation and sign
conversion warnings.
2020-09-17 13:52:55 -04:00
Lioncash
9539e4d8fd audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand() 2020-09-17 13:45:24 -04:00
Lioncash
aca3621146 nfp: Eliminate two unnecessary copies
GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
2020-09-17 13:35:55 -04:00
Lioncash
1ee9ceb5af arm_dynarmic_cp15: Initialize member variables
Ensures that the member variables are always initialized to a
deterministic value on creation.
2020-09-17 13:03:49 -04:00
bunnei
382bf1faf4 Merge pull request #4668 from lioncash/port
control_metadata: Resolve typo in Portuguese language name
2020-09-17 09:55:01 -07:00
Lioncash
02b8b6677a control_metadata: Resolve typo in Portuguese language name
This isn't used anywhere, so this is a trivial fix.
2020-09-17 11:45:30 -04:00
Lioncash
8bbd82863d service: Remove unused funcation
This is now completely unused, so it can be removed.
2020-09-17 11:03:26 -04:00
Lioncash
057aa6275d service/sm: Slightly more efficient string name validation
We can check the end of the string first for null-termination, rather
than the beginning of the string.
2020-09-17 10:54:12 -04:00
Lioncash
78b1bc3b61 service/sm: Eliminate dependency on the global system instance 2020-09-17 10:43:54 -04:00
bunnei
fcd0925ecf Merge pull request #4653 from ReinUsesLisp/gc-warns
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
2020-09-16 22:33:58 -07:00
bunnei
1eae35621e Merge pull request #4663 from ReinUsesLisp/wswitch
video_core: Enforce -Werror=switch
2020-09-16 20:43:23 -07:00
Rodrigo Locatti
62de0220fe Merge pull request #4662 from lioncash/factory
bis_factory/romfs_factory: Eliminate dependencies on the global system instance
2020-09-16 23:43:30 +00:00
Lioncash
a62c1999c5 file_sys/romfs_factory: Eliminate usage of the global system accessor 2020-09-16 19:15:19 -04:00
Lioncash
0e80567bef file_sys/bis_factory: Eliminate usage of the global system accessor 2020-09-16 18:16:04 -04:00
Lioncash
aa8d6fc041 loader/nso: Remove unnecessary [[maybe_unused]] 2020-09-16 18:09:01 -04:00
Rodrigo Locatti
b0ae8265ea Merge pull request #4661 from lioncash/system-loader
core/loader: Remove dependencies on the global system instance
2020-09-16 20:59:44 +00:00
ReinUsesLisp
eb914b6c50 video_core: Enforce -Werror=switch
This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
Lioncash
113a3972a6 core/loader: Remove dependencies on the global system instance
Now all that remains is:

18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
2020-09-16 08:46:59 -04:00
Rodrigo Locatti
004bfefeb5 Merge pull request #4658 from lioncash/copy3
nca_patch: Reduce stack usage size within SearchBucketEntry()
2020-09-16 00:25:11 +00:00
Rodrigo Locatti
9cd1ea338b Merge pull request #4657 from lioncash/cheatparser
cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
2020-09-16 00:24:14 +00:00
Lioncash
66fc037ef2 nca_patch: Significantly reduce the stack usage size within SearchBucketEntry()
Previously this function was using ~16KB of stack (16528 bytes), which
was caused by the function arguments being taken by value rather than by
reference.

We can make this significantly lighter on the stack by taking them by
reference.
2020-09-15 09:10:58 -04:00
Lioncash
99b372a6c5 nca_patch: Make SearchBucketEntry() internally linked
This is only used internally and doesn't depend on any class state, so
we can make it fully internal.
2020-09-15 09:06:46 -04:00
Lioncash
3a8464cde2 cheat_engine: Convert ExtractName into a non-template function
We don't need to create two separate instantiations of the same code, we
can simply make the character template argument a regular function
parameter.
2020-09-15 03:24:44 -04:00
Lioncash
ba7eb5abf4 cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
This isn't used within the function at all in any implementations, so we
can remove it entirely.
2020-09-15 03:20:40 -04:00
Rodrigo Locatti
b5f4221c3d Merge pull request #4655 from lioncash/internal2
patch_manager: Minor cleanup
2020-09-15 01:57:13 +00:00
Lioncash
33e4a0b6c1 patch_manager: Resolve implicit truncations in FormatTitleVersion()
We make it explicit that we're truncating arithmetic here to resolve
compiler warnings (even if the sizes weren't u32/u64 arithmetic
generally promotes to int :<)
2020-09-14 19:19:59 -04:00
Lioncash
a4392c24cf patch_manager: Make use of type aliases
We can use these to avoid typing the same type redundantly. This way, if
these ever change, only a single location needs to be modified.
2020-09-14 19:17:50 -04:00
Lioncash
637ab14ae6 patch_manager: Make a few functions internally linked
These functions are only used within this translation unit, so we can
make them internally linked.
2020-09-14 19:04:51 -04:00
ReinUsesLisp
bc8ace9917 gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
Pragma disable zero-sized array nonstandard extension warning on MSVC.
2020-09-14 19:38:08 -03:00
Rodrigo Locatti
0bac7b6a95 Merge pull request #4652 from lioncash/crypto
crypto/key_manager: Remove dependency on the global system accessor
2020-09-14 22:27:33 +00:00
Lioncash
e0dd440b1f crypto/key_manager: Remove dependency on the global system accessor
We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
2020-09-14 16:49:59 -04:00
Rodrigo Locatti
1a9774f824 Merge pull request #4651 from lioncash/kernel-global
kernel: Remove all dependencies on the global system instance
2020-09-14 20:39:05 +00:00
Lioncash
ec2a6e5ba8 kernel: Remove all dependencies on the global system instance
With this, the kernel finally doesn't depend directly on the global
system instance anymore.
2020-09-14 14:03:13 -04:00
bunnei
042567e4b2 Merge pull request #4636 from lioncash/kernel-hle
service: Remove two usages of the global system accessor
2020-09-14 09:17:10 -07:00
bunnei
5fc6bf96d8 Merge pull request #4323 from ReinUsesLisp/no-spin
kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11 23:23:53 -07:00
bunnei
508f2072a9 Merge pull request #4645 from v1993/lgtm-less-packages
Remove bad and useless packages from LGTM build
2020-09-11 22:10:27 -07:00
bunnei
f4400f3ba2 Merge pull request #4638 from Morph1984/qt-5.12.8
cmake: Update to Qt 5.12.8
2020-09-11 15:19:29 -07:00
bunnei
ec634b6a88 Merge pull request #4634 from lioncash/blocking
bsd: Resolve a few warnings
2020-09-11 15:17:34 -07:00
bunnei
324029d4f9 Merge pull request #4310 from ogniK5377/apollo-1-prod
audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-11 10:57:27 -04:00
Valeri
9f6892271f Remove bad and useless packages from LGTM build
It still fails due to CMake version being 3.13.4, but at
least we are not ones to blame now.
2020-09-11 17:32:22 +03:00
bunnei
03179ecafe Merge pull request #4597 from Morph1984/mjolnir-p2
Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
bunnei
41b8ecdeb6 Merge pull request #4608 from lioncash/sign3
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10 13:56:16 -04:00
FearlessTobi
57162e1df3 Test: Decrease pad_update_ns
There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
2020-09-10 16:38:53 +02:00
Rodrigo Locatti
663ea382da Merge pull request #4633 from ReinUsesLisp/gpu-init
video_core: Remove all Core::System references in renderer
2020-09-10 02:28:54 +00:00
bunnei
d90961122c Merge pull request #4635 from lioncash/gc-adap
gc_adapter: Make DeviceConnected() a const member function
2020-09-09 22:27:49 -04:00
Morph
09126f3a4a cmake: Update to Qt 5.12.8 2020-09-09 08:50:39 -04:00
Lioncash
ffdf8c0cb3 service: Remove two usages of the global system accessor
Removes more instances of reliance on global state.
2020-09-07 03:18:45 -04:00
Lioncash
c715fc4c5e gc_adapter: Make DeviceConnected() a const member function
This doesn't modify instance state, so it can be made const.
2020-09-07 02:49:13 -04:00
Lioncash
40968e3993 bsd: Resolve unused value within SendToImpl
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
2020-09-07 01:06:30 -04:00
Lioncash
cd643ab5c9 bsd: Resolve sign comparison warnings 2020-09-07 01:06:27 -04:00
Lioncash
180fa6859f sockets_translate: Make use of designated initializers
Same behavior, less typing.
2020-09-07 00:53:10 -04:00
Lioncash
188a3cf74c blocking_worker: Make use of templated lambda
We can simplify this a little by explicitly specifying the typename for
the lambda function.
2020-09-07 00:47:46 -04:00
Lioncash
9652973db2 blocking_worker: Resolve -Wdocumentation warning 2020-09-07 00:45:53 -04:00
bunnei
841b295ad0 Merge pull request #4606 from lioncash/constexpr
game_list_p: Mark some constants as constexpr
2020-09-06 23:19:38 -04:00
ReinUsesLisp
9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei
e126021ffe Merge pull request #4397 from ReinUsesLisp/bsd
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05 22:40:59 -04:00
Morph
5b6268d26a configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german
797564599f Minor cleanup 2020-09-05 09:42:21 -04:00
german
6ee8eab670 Add cemu hook changes related to PR #4609 2020-09-04 21:48:13 -05:00
german
0774b17846 Remove RealMotionDevice 2020-09-04 21:48:13 -05:00
Morph
8e18b61972 configure_input_player: Show/hide motion buttons based on the controller 2020-09-04 21:48:13 -05:00
Morph
df3cbd4758 controllers/npad: Simplify motion entry assignment
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04 21:48:13 -05:00
german
ff679f3d17 Include HID and configuration changes related to motion 2020-09-04 21:48:03 -05:00
LC
80a56e8893 Merge pull request #4629 from Morph1984/mergesinglejoyasdualjoy-impl
hid: Implement MergeSingleJoyasDualJoy
2020-09-04 21:31:30 -04:00
Morph
0e33b19ae0 hid: Implement MergeSingleJoyasDualJoy
- Used in multiple games such as Super Mario Odyssey.
2020-09-04 15:38:33 -04:00
Morph
5043036688 Resolve spacing inconsistencies in style.qrc/qss files 2020-09-04 12:23:26 -04:00
Morph
b65456b958 applets/controller: Resolve several compiler warnings
Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph
076e4d44c3 Address feedback 2020-09-04 12:23:25 -04:00
Morph
1ec71b6ea0 clang-format 2020-09-04 12:23:25 -04:00
Morph
f95ea04995 applets/controller: Set min_players to have a minimum value of 1.
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04 12:23:25 -04:00
Morph
371226448a applets/controller: Modify heuristic to account for certain games
Now left and right joycons have the same priority (meaning both needs to be supported by the game).

Explanation of the new heuristic:
Assign left joycons to even player indices and right joycons to odd player indices.
We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
2020-09-04 12:23:25 -04:00
Morph
6597b3817c main: Apply settings after applet configuration is complete. 2020-09-04 12:23:25 -04:00
Morph
7299356f37 applets/controller: Implement fallback applet for the SDL frontend
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04 12:23:25 -04:00
Morph
72b2f5d34f applets/controller: Load configuration prior to setting up connections
This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
Morph
aeec0f8a38 applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
Morph
5ce3015945 applets/controller: Implement "Explain Text"
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph
5219615418 Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
bunnei
045f50bc7f Merge pull request #4596 from FearlessTobi/port-5495
Port citra-emu/citra#5495: "Add LGTM static analyzer config file"
2020-09-03 21:42:15 -04:00
bunnei
94a25b75a0 Merge pull request #4611 from lioncash/xbyak2
externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei
3b0fe38e86 Merge pull request #4583 from lioncash/trunc
gc_poller: Resolve compilation warnings on MSVC
2020-09-03 20:23:33 -04:00
bunnei
40c230e0fa Merge pull request #4578 from lioncash/xor
common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
2020-09-03 17:11:51 -04:00
bunnei
ba5419b965 Merge pull request #4590 from ReinUsesLisp/tsan-sched
hle/scheduler: Fix data race in is_context_switch_pending
2020-09-03 14:39:57 -04:00
bunnei
39319f09d8 Merge pull request #4575 from lioncash/async
async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
LC
ded0b9d093 Merge pull request #4626 from ReinUsesLisp/patch-manager-include
file_sys/patch_manager: Add missing include
2020-09-03 03:53:09 -04:00
ReinUsesLisp
827ff077e7 file_sys/patch_manager: Add missing include
Fixes build issues
2020-09-03 04:51:49 -03:00
bunnei
38980b2471 Merge pull request #4568 from lioncash/fsp
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
2020-09-02 23:07:03 -04:00
bunnei
57e43682ed Merge pull request #4564 from lioncash/file-include
file_sys: Replace inclusions with forward declarations where applicable
2020-09-02 23:06:38 -04:00
bunnei
abfdc3aa7d Merge pull request #4625 from lioncash/libusb2
externals: Work around libusb duplicate GUID errors
2020-09-02 21:44:56 -04:00
LC
0ee7c985da Merge pull request #4622 from lat9nq/fix-configure-current-ellipse
main: Use three dots to complete the ellipsis
2020-09-02 19:41:06 -04:00
Lioncash
91cbe52122 externals: Work around libusb duplicate GUID errors
Given we have two libraries that seem to use the same identifier, we can
alter one of them so that the variable is used in place, effectively
changing the used identifier, but without altering the source of
libusb.
2020-09-02 19:32:19 -04:00
lat9nq
0914e84014 main: Use three dots to complete the ellipsis
Fixes a typo in the UI file. An ellipsis has 3 dots.
2020-09-02 15:23:15 -04:00
bunnei
98913986e7 Merge pull request #4621 from Morph1984/use-pi
input_common/motion_input: Make use of Common::PI constant
2020-09-02 12:49:39 -04:00
Morph
45ecd601be input_common/motion_input: Make use of Common::PI constant
Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-09-02 11:58:15 -04:00
bunnei
f64917a852 Merge pull request #4570 from german77/motionInput
input_common: Add a basic class for motion devices
2020-09-02 11:09:18 -04:00
bunnei
e11a77d2c6 Merge pull request #4584 from lioncash/libusb
externals: Track upstream libusb directly
2020-09-01 23:47:52 -04:00
bunnei
3dcccabd1d Merge pull request #4382 from FearlessTobi/port-udp-config
yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei
ad9ce67b52 Merge pull request #4588 from ReinUsesLisp/tsan-event
common/thread: Fix data race in is_set
2020-08-31 21:21:38 -04:00
bunnei
a1f13a3662 Merge pull request #4589 from ReinUsesLisp/tsan-host
hle/kernel: Fix data race in GetCurrentHostThreadID
2020-08-31 21:20:49 -04:00
bunnei
2579a7199b Merge pull request #4587 from yuzu-emu/tsan-microprofiler
externals/microprofile: Fix data race in g_bUseLock
2020-08-31 21:20:08 -04:00
LC
b5ed2d408c Merge pull request #4461 from comex/thread-names
Fix thread naming on Linux, which limits names to 15 bytes.
2020-08-31 15:31:48 -04:00
LC
0090d3d087 Merge pull request #4614 from ReinUsesLisp/fix-extended-state-again
vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
2020-08-30 22:04:32 -04:00
ReinUsesLisp
c573920c01 vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.

The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash
a5dcccfdd2 externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
bunnei
e9b9fc4674 Merge pull request #4601 from lioncash/const3
sdl_impl: Minor cleanup
2020-08-29 23:23:41 -04:00
bunnei
37faf24c3f Merge pull request #4605 from lioncash/copy3
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
2020-08-29 23:22:39 -04:00
FearlessTobi
d1e1ea0fef Address second batch of reviews 2020-08-30 00:43:25 +02:00
Lioncash
92c162126b configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
Prevents sign mismatch warnings in the loop conditionals.
2020-08-29 16:43:12 -04:00
FearlessTobi
0aa6ec4276 Reolve reorder warning 2020-08-29 22:06:47 +02:00
FearlessTobi
d176feffad Address review comments and fix code compilation 2020-08-29 20:56:51 +02:00
Lioncash
1aba91e993 bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.
2020-08-29 14:33:10 -04:00
Lioncash
fae65d8a72 game_list_p: Avoid string churn in GameListItemPath data() 2020-08-29 14:30:49 -04:00
Lioncash
cde658cb27 game_list_p: Mark some constants as constexpr
Consistency change with how we mark constants in the rest of the
codebase.
2020-08-29 14:23:41 -04:00
FearlessTobi
e6bd1fd1b8 yuzu: Add motion and touch configuration 2020-08-29 18:56:34 +02:00
Lioncash
69fa6b4906 sdl_impl: Reduce allocations in GetButtonMappingForDevice()
These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
Lioncash
f2a680ca89 sdl_impl: Make use of std::move on std::string where applicable
Avoids redundant copies.
2020-08-28 21:14:54 -04:00
Lioncash
e92164e6a0 sdl_impl: Make use of insert_or_assign() where applicable
Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
Lioncash
f3ac088345 sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
Lioncash
2e2dde2f95 sdl_impl: Simplify make_tuple call
The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.

Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
Lioncash
2680526e6b sdl_impl: Mark FromEvent() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
FearlessTobi
7b65ff083d Add LGTM static analyzer config file
Co-Authored-By: Valeri <v19930312@gmail.com>
2020-08-28 17:01:43 +02:00
german
1be18dc110 Fix orientation errors and improve drift correction 2020-08-27 17:19:21 -05:00
german
e6fc3b5662 Address comments 2020-08-27 17:19:21 -05:00
german
2d207ec609 Implement a basic class for motion devices 2020-08-27 17:19:21 -05:00
Lioncash
045255a0a0 externals: Track upstream libusb
We can place the external in an inner folder and manage the custom files
necessary to integrate it with CMake directly. This allows us to
directly change how we use it with our build system, as opposed to
needing to change a fork.
2020-08-26 02:45:11 -04:00
Lioncash
f60d5aac3e gc_poller: Resolve compilation warnings on MSVC
We just need to make our intentional implicit truncations explicit.
2020-08-25 23:03:12 -04:00
ReinUsesLisp
ccdd84a778 hle/scheduler: Fix data race in is_context_switch_pending
As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.

It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
2020-08-26 02:56:05 +00:00
ReinUsesLisp
36eade7f4c hle/kernel: Fix data race in GetCurrentHostThreadID
As reported by tsan, host_thread_ids could be read while
any of the RegisterHostThread variants were called.

To fix this, lock the register mutex when yuzu is running in multicore
mode and GetCurrentHostThreadID is called.
2020-08-26 02:52:50 +00:00
ReinUsesLisp
f119ef798b common/thread: Fix data race in is_set
As report by tsan, Event::Set can write is_set while WaitFor and friends
are reading from it. To address this issue, make is_set an atomic.
2020-08-26 02:50:51 +00:00
ReinUsesLisp
3dcaaa18be externals/microprofile: Fix data race in g_bUseLock
As reported by tsan, g_bUseLock had a data race. Fix this using an
atomic boolean.
2020-08-26 02:47:54 +00:00
Lioncash
58ee9b4197 externals: Untrack non-upstream variant of libusb
We shouldn't be tracking personal forks of repositories when upstream
can be managed directly.
2020-08-25 22:19:15 -04:00
Lioncash
504175e5b6 common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
Ensures that the full set of bitwise operators are available for types
that make use of this macro.
2020-08-24 04:42:43 -04:00
Lioncash
bafef3d1c9 async_shaders: Mark getters as const member functions
While we're at it, we can also mark them as nodiscard.
2020-08-24 01:15:50 -04:00
Lioncash
4c1a95ed61 fsp_srv: Resolve -Wunused-but-set-variable warning
We can just log out the parameters in the meantime.
2020-08-23 17:16:32 -04:00
Lioncash
01d1b5cdaf file_sys: Replace inclusions with forward declarations where applicable
Same behavior, minus unnecessary inclusions where not necessary.
2020-08-23 17:02:55 -04:00
Lioncash
85db5f4091 fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
2020-08-23 16:37:57 -04:00
David Marcec
80ac1331b5 Preliminary effects 2020-08-17 01:23:55 +10:00
David Marcec
1f1c3bddc0 Disable biquad filter 2020-08-14 23:20:20 +10:00
David Marcec
1b3d86c02f Reworked ADPCM decoder to allow better streaming 2020-08-14 21:04:28 +10:00
comex
d37f0b29e2 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-08-05 20:34:49 -07:00
David Marcec
0947f613b1 mix buffer depopping 2020-08-01 16:25:08 +10:00
David Marcec
1b8fe7073b adpcm streaming 2020-07-30 18:16:57 +10:00
ReinUsesLisp
bc699ace15 service/bsd: Handle Poll with no entries accurately
Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
2020-07-28 01:51:47 -03:00
ReinUsesLisp
f7d59f3e0e services/bsd: Implement most of bsd:s
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close

The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.

Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
2020-07-28 01:48:42 -03:00
ReinUsesLisp
2c67bbf609 service/sockets: Add worker pool abstraction
Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
2020-07-28 01:47:03 -03:00
ReinUsesLisp
5692c48ab7 service/sockets: Add worker abstraction to execute blocking calls asynchronously
This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
2020-07-28 01:47:03 -03:00
ReinUsesLisp
80b4bd3583 service/sockets: Add translate functions
These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
2020-07-28 01:47:03 -03:00
ReinUsesLisp
22263ccaa4 service/sockets: Add enumerations and structures
Add guest enumerations and structures used in socket services
2020-07-28 01:47:03 -03:00
ReinUsesLisp
ef8acc9c3d services/nifm: Implement GetCurrentIpAddress
This is trivially implemented using the Network abstraction

- Used by ftpd
2020-07-28 01:47:03 -03:00
David Marcec
3dcbba38bf Fix perf regression 2020-07-25 21:46:25 +10:00
David Marcec
f4eb7dceaf Fix stream channel count when outputting to stereo 2020-07-25 13:31:43 +10:00
David Marcec
b924c71822 Address issues 2020-07-25 12:39:37 +10:00
David Marcec
8a497adf85 Queue extra mix buffer 2020-07-25 12:39:36 +10:00
David Marcec
d68856ab12 Disable time stretcher for time being 2020-07-25 12:39:35 +10:00
David Marcec
380658c21d audio_core: Apollo Part 1, AudioRenderer refactor 2020-07-25 12:39:34 +10:00
ReinUsesLisp
9b38f4fc55 kernel/scheduler: Use std::mutex instead of spin lock
Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.

This avoids wasting precious CPU cycles in a no-op.
2020-07-12 21:27:24 -03:00
313 changed files with 16306 additions and 2862 deletions

6
.gitmodules vendored
View File

@@ -16,6 +16,9 @@
[submodule "libressl"]
path = externals/libressl
url = https://github.com/citra-emu/ext-libressl-portable.git
[submodule "libusb"]
path = externals/libusb/libusb
url = https://github.com/libusb/libusb.git
[submodule "discord-rpc"]
path = externals/discord-rpc
url = https://github.com/discordapp/discord-rpc.git
@@ -34,9 +37,6 @@
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "externals/libusb"]
path = externals/libusb
url = https://github.com/ameerj/libusb
[submodule "opus"]
path = externals/opus/opus
url = https://github.com/xiph/opus.git

10
.lgtm.yml Normal file
View File

@@ -0,0 +1,10 @@
path_classifiers:
library: "externals"
extraction:
cpp:
prepare:
packages:
- "libsdl2-dev"
- "qtmultimedia5-dev"
- "libtbb-dev"
- "libjack-jackd2-dev"

View File

@@ -210,7 +210,7 @@ if(ENABLE_QT)
set(QT_PREFIX_HINT)
if(YUZU_USE_BUNDLED_QT)
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
set(QT_VER qt-5.12.0-msvc2017_64)
set(QT_VER qt-5.12.8-msvc2017_64)
else()
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

View File

@@ -21,5 +21,35 @@
<file alias="single_joycon_right_vertical">single_joycon_right_vertical.png</file>
<file alias="single_joycon_right_vertical_dark">single_joycon_right_vertical_dark.png</file>
<file alias="single_joycon_right_vertical_midnight">single_joycon_right_vertical_midnight.png</file>
<file alias="applet_dual_joycon">applet_dual_joycon.png</file>
<file alias="applet_dual_joycon_dark">applet_dual_joycon_dark.png</file>
<file alias="applet_dual_joycon_midnight">applet_dual_joycon_midnight.png</file>
<file alias="applet_handheld">applet_handheld.png</file>
<file alias="applet_handheld_dark">applet_handheld_dark.png</file>
<file alias="applet_handheld_midnight">applet_handheld_midnight.png</file>
<file alias="applet_pro_controller">applet_pro_controller.png</file>
<file alias="applet_pro_controller_dark">applet_pro_controller_dark.png</file>
<file alias="applet_pro_controller_midnight">applet_pro_controller_midnight.png</file>
<file alias="applet_joycon_left">applet_single_joycon_left.png</file>
<file alias="applet_joycon_left_dark">applet_single_joycon_left_dark.png</file>
<file alias="applet_joycon_left_midnight">applet_single_joycon_left_midnight.png</file>
<file alias="applet_joycon_right">applet_single_joycon_right.png</file>
<file alias="applet_joycon_right_dark">applet_single_joycon_right_dark.png</file>
<file alias="applet_joycon_right_midnight">applet_single_joycon_right_midnight.png</file>
<file alias="applet_dual_joycon_disabled">applet_dual_joycon_disabled.png</file>
<file alias="applet_dual_joycon_dark_disabled">applet_dual_joycon_dark_disabled.png</file>
<file alias="applet_dual_joycon_midnight_disabled">applet_dual_joycon_midnight_disabled.png</file>
<file alias="applet_handheld_disabled">applet_handheld_disabled.png</file>
<file alias="applet_handheld_dark_disabled">applet_handheld_dark_disabled.png</file>
<file alias="applet_handheld_midnight_disabled">applet_handheld_midnight_disabled.png</file>
<file alias="applet_pro_controller_disabled">applet_pro_controller_disabled.png</file>
<file alias="applet_pro_controller_dark_disabled">applet_pro_controller_dark_disabled.png</file>
<file alias="applet_pro_controller_midnight_disabled">applet_pro_controller_midnight_disabled.png</file>
<file alias="applet_joycon_left_disabled">applet_single_joycon_left_disabled.png</file>
<file alias="applet_joycon_left_dark_disabled">applet_single_joycon_left_dark_disabled.png</file>
<file alias="applet_joycon_left_midnight_disabled">applet_single_joycon_left_midnight_disabled.png</file>
<file alias="applet_joycon_right_disabled">applet_single_joycon_right_disabled.png</file>
<file alias="applet_joycon_right_dark_disabled">applet_single_joycon_right_dark_disabled.png</file>
<file alias="applet_joycon_right_midnight_disabled">applet_single_joycon_right_midnight_disabled.png</file>
</qresource>
</RCC>

View File

@@ -41,6 +41,99 @@ QPushButton#buttonRefreshDevices {
max-height: 20px;
}
QWidget#bottomPerGameInput,
QWidget#topControllerApplet,
QWidget#bottomControllerApplet,
QGroupBox#groupPlayer1Connected:checked,
QGroupBox#groupPlayer2Connected:checked,
QGroupBox#groupPlayer3Connected:checked,
QGroupBox#groupPlayer4Connected:checked,
QGroupBox#groupPlayer5Connected:checked,
QGroupBox#groupPlayer6Connected:checked,
QGroupBox#groupPlayer7Connected:checked,
QGroupBox#groupPlayer8Connected:checked {
background-color: #f5f5f5;
}
QWidget#topControllerApplet {
border-bottom: 1px solid #828790
}
QWidget#bottomPerGameInput,
QWidget#bottomControllerApplet {
border-top: 1px solid #828790
}
QWidget#topPerGameInput,
QWidget#middleControllerApplet {
background-color: #fff;
}
QWidget#topPerGameInput QComboBox,
QWidget#middleControllerApplet QComboBox {
width: 123px;
}
QWidget#connectedControllers {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
QWidget#controllerSupported2,
QWidget#controllerSupported3,
QWidget#controllerSupported4,
QWidget#controllerSupported5,
QWidget#controllerSupported6 {
border: none;
background: transparent;
}
QGroupBox#groupPlayer1Connected,
QGroupBox#groupPlayer2Connected,
QGroupBox#groupPlayer3Connected,
QGroupBox#groupPlayer4Connected,
QGroupBox#groupPlayer5Connected,
QGroupBox#groupPlayer6Connected,
QGroupBox#groupPlayer7Connected,
QGroupBox#groupPlayer8Connected {
border: 1px solid #828790;
border-radius: 3px;
padding: 0px;
min-height: 98px;
max-height: 98px;
}
QGroupBox#groupPlayer1Connected:unchecked,
QGroupBox#groupPlayer2Connected:unchecked,
QGroupBox#groupPlayer3Connected:unchecked,
QGroupBox#groupPlayer4Connected:unchecked,
QGroupBox#groupPlayer5Connected:unchecked,
QGroupBox#groupPlayer6Connected:unchecked,
QGroupBox#groupPlayer7Connected:unchecked,
QGroupBox#groupPlayer8Connected:unchecked {
border: 1px solid #d9d9d9;
}
QGroupBox#groupPlayer1Connected::title,
QGroupBox#groupPlayer2Connected::title,
QGroupBox#groupPlayer3Connected::title,
QGroupBox#groupPlayer4Connected::title,
QGroupBox#groupPlayer5Connected::title,
QGroupBox#groupPlayer6Connected::title,
QGroupBox#groupPlayer7Connected::title,
QGroupBox#groupPlayer8Connected::title {
subcontrol-origin: margin;
subcontrol-position: top left;
padding-left: 0px;
padding-right: 0px;
padding-top: 1px;
margin-left: 0px;
margin-right: -4px;
margin-bottom: 4px;
}
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
@@ -52,6 +145,42 @@ QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
}
QWidget#Player1LEDs QCheckBox,
QWidget#Player2LEDs QCheckBox,
QWidget#Player3LEDs QCheckBox,
QWidget#Player4LEDs QCheckBox,
QWidget#Player5LEDs QCheckBox,
QWidget#Player6LEDs QCheckBox,
QWidget#Player7LEDs QCheckBox,
QWidget#Player8LEDs QCheckBox {
spacing: 0px;
}
QWidget#Player1LEDs QCheckBox::indicator,
QWidget#Player2LEDs QCheckBox::indicator,
QWidget#Player3LEDs QCheckBox::indicator,
QWidget#Player4LEDs QCheckBox::indicator,
QWidget#Player5LEDs QCheckBox::indicator,
QWidget#Player6LEDs QCheckBox::indicator,
QWidget#Player7LEDs QCheckBox::indicator,
QWidget#Player8LEDs QCheckBox::indicator {
width: 6px;
height: 6px;
margin-left: 0px;
}
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer1Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer2Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer3Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer4Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer5Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer6Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer7Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer8Connected::indicator {
width: 12px;
height: 12px;
}
QCheckBox#checkboxPlayer1Connected::indicator,
QCheckBox#checkboxPlayer2Connected::indicator,
QCheckBox#checkboxPlayer3Connected::indicator,
@@ -64,6 +193,34 @@ QCheckBox#checkboxPlayer8Connected::indicator {
height: 14px;
}
QGroupBox#groupPlayer1Connected::indicator,
QGroupBox#groupPlayer2Connected::indicator,
QGroupBox#groupPlayer3Connected::indicator,
QGroupBox#groupPlayer4Connected::indicator,
QGroupBox#groupPlayer5Connected::indicator,
QGroupBox#groupPlayer6Connected::indicator,
QGroupBox#groupPlayer7Connected::indicator,
QGroupBox#groupPlayer8Connected::indicator {
width: 16px;
height: 16px;
}
QWidget#Player1LEDs QCheckBox::indicator:checked,
QWidget#Player2LEDs QCheckBox::indicator:checked,
QWidget#Player3LEDs QCheckBox::indicator:checked,
QWidget#Player4LEDs QCheckBox::indicator:checked,
QWidget#Player5LEDs QCheckBox::indicator:checked,
QWidget#Player6LEDs QCheckBox::indicator:checked,
QWidget#Player7LEDs QCheckBox::indicator:checked,
QWidget#Player8LEDs QCheckBox::indicator:checked,
QGroupBox#groupPlayer1Connected::indicator:checked,
QGroupBox#groupPlayer2Connected::indicator:checked,
QGroupBox#groupPlayer3Connected::indicator:checked,
QGroupBox#groupPlayer4Connected::indicator:checked,
QGroupBox#groupPlayer5Connected::indicator:checked,
QGroupBox#groupPlayer6Connected::indicator:checked,
QGroupBox#groupPlayer7Connected::indicator:checked,
QGroupBox#groupPlayer8Connected::indicator:checked,
QCheckBox#checkboxPlayer1Connected::indicator:checked,
QCheckBox#checkboxPlayer2Connected::indicator:checked,
QCheckBox#checkboxPlayer3Connected::indicator:checked,
@@ -74,11 +231,27 @@ QCheckBox#checkboxPlayer7Connected::indicator:checked,
QCheckBox#checkboxPlayer8Connected::indicator:checked,
QGroupBox#groupConnectedController::indicator:checked {
border-radius: 2px;
border: 1px solid black;
border: 1px solid #929192;
background: #39ff14;
image: none;
}
QWidget#Player1LEDs QCheckBox::indicator:unchecked,
QWidget#Player2LEDs QCheckBox::indicator:unchecked,
QWidget#Player3LEDs QCheckBox::indicator:unchecked,
QWidget#Player4LEDs QCheckBox::indicator:unchecked,
QWidget#Player5LEDs QCheckBox::indicator:unchecked,
QWidget#Player6LEDs QCheckBox::indicator:unchecked,
QWidget#Player7LEDs QCheckBox::indicator:unchecked,
QWidget#Player8LEDs QCheckBox::indicator:unchecked,
QGroupBox#groupPlayer1Connected::indicator:unchecked,
QGroupBox#groupPlayer2Connected::indicator:unchecked,
QGroupBox#groupPlayer3Connected::indicator:unchecked,
QGroupBox#groupPlayer4Connected::indicator:unchecked,
QGroupBox#groupPlayer5Connected::indicator:unchecked,
QGroupBox#groupPlayer6Connected::indicator:unchecked,
QGroupBox#groupPlayer7Connected::indicator:unchecked,
QGroupBox#groupPlayer8Connected::indicator:unchecked,
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
@@ -89,7 +262,18 @@ QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
QGroupBox#groupConnectedController::indicator:unchecked {
border-radius: 2px;
border: 1px solid black;
border: 1px solid #929192;
background: transparent;
image: none;
}
QWidget#controllerPlayer1,
QWidget#controllerPlayer2,
QWidget#controllerPlayer3,
QWidget#controllerPlayer4,
QWidget#controllerPlayer5,
QWidget#controllerPlayer6,
QWidget#controllerPlayer7,
QWidget#controllerPlayer8 {
background: transparent;
}

View File

@@ -52,6 +52,6 @@
<file>rc/radio_unchecked.png</file>
</qresource>
<qresource prefix="qdarkstyle">
<file>style.qss</file>
<file>style.qss</file>
</qresource>
</RCC>

View File

@@ -1284,59 +1284,6 @@ QPushButton#buttonRefreshDevices {
padding: 0px 0px;
}
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
QCheckBox#checkboxPlayer4Connected,
QCheckBox#checkboxPlayer5Connected,
QCheckBox#checkboxPlayer6Connected,
QCheckBox#checkboxPlayer7Connected,
QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
}
QCheckBox#checkboxPlayer1Connected::indicator,
QCheckBox#checkboxPlayer2Connected::indicator,
QCheckBox#checkboxPlayer3Connected::indicator,
QCheckBox#checkboxPlayer4Connected::indicator,
QCheckBox#checkboxPlayer5Connected::indicator,
QCheckBox#checkboxPlayer6Connected::indicator,
QCheckBox#checkboxPlayer7Connected::indicator,
QCheckBox#checkboxPlayer8Connected::indicator {
width: 14px;
height: 14px;
}
QCheckBox#checkboxPlayer1Connected::indicator:checked,
QCheckBox#checkboxPlayer2Connected::indicator:checked,
QCheckBox#checkboxPlayer3Connected::indicator:checked,
QCheckBox#checkboxPlayer4Connected::indicator:checked,
QCheckBox#checkboxPlayer5Connected::indicator:checked,
QCheckBox#checkboxPlayer6Connected::indicator:checked,
QCheckBox#checkboxPlayer7Connected::indicator:checked,
QCheckBox#checkboxPlayer8Connected::indicator:checked,
QGroupBox#groupConnectedController::indicator:checked {
border-radius: 2px;
border: 1px solid #929192;
background: #39ff14;
image: none;
}
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
QGroupBox#groupConnectedController::indicator:unchecked {
border-radius: 2px;
border: 1px solid #929192;
background: transparent;
image: none;
}
QSpinBox#spinboxLStickRange,
QSpinBox#spinboxRStickRange {
padding: 4px 0px 5px 0px;
@@ -1367,7 +1314,263 @@ QGroupBox#vibrationGroup::indicator {
QGroupBox#motionGroup::title,
QGroupBox#vibrationGroup::title {
spacing: 2px;
padding-left: 1px;
padding-right: 1px;
spacing: 2px;
padding-left: 1px;
padding-right: 1px;
}
QWidget#bottomPerGameInput,
QWidget#topControllerApplet,
QWidget#bottomControllerApplet,
QGroupBox#groupPlayer1Connected:checked,
QGroupBox#groupPlayer2Connected:checked,
QGroupBox#groupPlayer3Connected:checked,
QGroupBox#groupPlayer4Connected:checked,
QGroupBox#groupPlayer5Connected:checked,
QGroupBox#groupPlayer6Connected:checked,
QGroupBox#groupPlayer7Connected:checked,
QGroupBox#groupPlayer8Connected:checked {
background-color: #232629;
}
QWidget#topPerGameInput,
QWidget#middleControllerApplet {
background-color: #31363b;
}
QWidget#topPerGameInput QComboBox,
QWidget#middleControllerApplet QComboBox {
width: 119px;
}
QRadioButton#radioDocked {
margin-left: -3px;
}
QRadioButton#radioUndocked {
margin-right: 5px;
}
QWidget#connectedControllers {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
QWidget#controllerSupported2,
QWidget#controllerSupported3,
QWidget#controllerSupported4,
QWidget#controllerSupported5,
QWidget#controllerSupported6 {
border: none;
background: transparent;
}
QGroupBox#groupPlayer1Connected,
QGroupBox#groupPlayer2Connected,
QGroupBox#groupPlayer3Connected,
QGroupBox#groupPlayer4Connected,
QGroupBox#groupPlayer5Connected,
QGroupBox#groupPlayer6Connected,
QGroupBox#groupPlayer7Connected,
QGroupBox#groupPlayer8Connected {
border: 1px solid #76797c;
border-radius: 3px;
padding: 0px;
min-height: 98px;
max-height: 98px;
margin-top: 0px;
}
QGroupBox#groupPlayer1Connected:unchecked,
QGroupBox#groupPlayer2Connected:unchecked,
QGroupBox#groupPlayer3Connected:unchecked,
QGroupBox#groupPlayer4Connected:unchecked,
QGroupBox#groupPlayer5Connected:unchecked,
QGroupBox#groupPlayer6Connected:unchecked,
QGroupBox#groupPlayer7Connected:unchecked,
QGroupBox#groupPlayer8Connected:unchecked {
border: 1px solid #54575b;
}
QGroupBox#groupPlayer1Connected::title,
QGroupBox#groupPlayer2Connected::title,
QGroupBox#groupPlayer3Connected::title,
QGroupBox#groupPlayer4Connected::title,
QGroupBox#groupPlayer5Connected::title,
QGroupBox#groupPlayer6Connected::title,
QGroupBox#groupPlayer7Connected::title,
QGroupBox#groupPlayer8Connected::title {
subcontrol-origin: margin;
subcontrol-position: top left;
padding-left: 0px;
padding-right: 0px;
padding-top: 1px;
margin-left: -2px;
margin-right: -4px;
margin-bottom: 6px;
}
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
QCheckBox#checkboxPlayer4Connected,
QCheckBox#checkboxPlayer5Connected,
QCheckBox#checkboxPlayer6Connected,
QCheckBox#checkboxPlayer7Connected,
QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
}
QWidget#Player1LEDs,
QWidget#Player2LEDs,
QWidget#Player3LEDs,
QWidget#Player4LEDs,
QWidget#Player5LEDs,
QWidget#Player6LEDs,
QWidget#Player7LEDs,
QWidget#Player8LEDs {
background: transparent;
}
QWidget#Player1LEDs QCheckBox,
QWidget#Player2LEDs QCheckBox,
QWidget#Player3LEDs QCheckBox,
QWidget#Player4LEDs QCheckBox,
QWidget#Player5LEDs QCheckBox,
QWidget#Player6LEDs QCheckBox,
QWidget#Player7LEDs QCheckBox,
QWidget#Player8LEDs QCheckBox {
spacing: 0px;
margin-bottom: 0px;
margin-right: 0px;
}
QWidget#Player1LEDs QCheckBox::indicator,
QWidget#Player2LEDs QCheckBox::indicator,
QWidget#Player3LEDs QCheckBox::indicator,
QWidget#Player4LEDs QCheckBox::indicator,
QWidget#Player5LEDs QCheckBox::indicator,
QWidget#Player6LEDs QCheckBox::indicator,
QWidget#Player7LEDs QCheckBox::indicator,
QWidget#Player8LEDs QCheckBox::indicator {
width: 6px;
height: 6px;
margin-left: 0px;
}
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer1Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer2Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer3Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer4Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer5Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer6Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer7Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer8Connected::indicator {
width: 12px;
height: 12px;
}
QCheckBox#checkboxPlayer1Connected::indicator,
QCheckBox#checkboxPlayer2Connected::indicator,
QCheckBox#checkboxPlayer3Connected::indicator,
QCheckBox#checkboxPlayer4Connected::indicator,
QCheckBox#checkboxPlayer5Connected::indicator,
QCheckBox#checkboxPlayer6Connected::indicator,
QCheckBox#checkboxPlayer7Connected::indicator,
QCheckBox#checkboxPlayer8Connected::indicator {
width: 14px;
height: 14px;
}
QGroupBox#groupPlayer1Connected::indicator,
QGroupBox#groupPlayer2Connected::indicator,
QGroupBox#groupPlayer3Connected::indicator,
QGroupBox#groupPlayer4Connected::indicator,
QGroupBox#groupPlayer5Connected::indicator,
QGroupBox#groupPlayer6Connected::indicator,
QGroupBox#groupPlayer7Connected::indicator,
QGroupBox#groupPlayer8Connected::indicator {
width: 16px;
height: 16px;
}
QWidget#Player1LEDs QCheckBox::indicator:checked,
QWidget#Player2LEDs QCheckBox::indicator:checked,
QWidget#Player3LEDs QCheckBox::indicator:checked,
QWidget#Player4LEDs QCheckBox::indicator:checked,
QWidget#Player5LEDs QCheckBox::indicator:checked,
QWidget#Player6LEDs QCheckBox::indicator:checked,
QWidget#Player7LEDs QCheckBox::indicator:checked,
QWidget#Player8LEDs QCheckBox::indicator:checked,
QGroupBox#groupPlayer1Connected::indicator:checked,
QGroupBox#groupPlayer2Connected::indicator:checked,
QGroupBox#groupPlayer3Connected::indicator:checked,
QGroupBox#groupPlayer4Connected::indicator:checked,
QGroupBox#groupPlayer5Connected::indicator:checked,
QGroupBox#groupPlayer6Connected::indicator:checked,
QGroupBox#groupPlayer7Connected::indicator:checked,
QGroupBox#groupPlayer8Connected::indicator:checked,
QCheckBox#checkboxPlayer1Connected::indicator:checked,
QCheckBox#checkboxPlayer2Connected::indicator:checked,
QCheckBox#checkboxPlayer3Connected::indicator:checked,
QCheckBox#checkboxPlayer4Connected::indicator:checked,
QCheckBox#checkboxPlayer5Connected::indicator:checked,
QCheckBox#checkboxPlayer6Connected::indicator:checked,
QCheckBox#checkboxPlayer7Connected::indicator:checked,
QCheckBox#checkboxPlayer8Connected::indicator:checked,
QGroupBox#groupConnectedController::indicator:checked {
border-radius: 2px;
border: 1px solid #929192;
background: #39ff14;
image: none;
}
QWidget#Player1LEDs QCheckBox::indicator:unchecked,
QWidget#Player2LEDs QCheckBox::indicator:unchecked,
QWidget#Player3LEDs QCheckBox::indicator:unchecked,
QWidget#Player4LEDs QCheckBox::indicator:unchecked,
QWidget#Player5LEDs QCheckBox::indicator:unchecked,
QWidget#Player6LEDs QCheckBox::indicator:unchecked,
QWidget#Player7LEDs QCheckBox::indicator:unchecked,
QWidget#Player8LEDs QCheckBox::indicator:unchecked,
QGroupBox#groupPlayer1Connected::indicator:unchecked,
QGroupBox#groupPlayer2Connected::indicator:unchecked,
QGroupBox#groupPlayer3Connected::indicator:unchecked,
QGroupBox#groupPlayer4Connected::indicator:unchecked,
QGroupBox#groupPlayer5Connected::indicator:unchecked,
QGroupBox#groupPlayer6Connected::indicator:unchecked,
QGroupBox#groupPlayer7Connected::indicator:unchecked,
QGroupBox#groupPlayer8Connected::indicator:unchecked,
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
QGroupBox#groupConnectedController::indicator:unchecked {
border-radius: 2px;
border: 1px solid #929192;
background: transparent;
image: none;
}
QWidget#controllerPlayer1,
QWidget#controllerPlayer2,
QWidget#controllerPlayer3,
QWidget#controllerPlayer4,
QWidget#controllerPlayer5,
QWidget#controllerPlayer6,
QWidget#controllerPlayer7,
QWidget#controllerPlayer8 {
background: transparent;
}
/* touchscreen mapping widget */
TouchScreenPreview {
qproperty-dotHighlightColor: #3daee9;
}

View File

@@ -221,6 +221,6 @@
<file>rc/window_undock_pressed@2x.png</file>
</qresource>
<qresource prefix="qdarkstyle_midnight_blue">
<file>style.qss</file>
<file>style.qss</file>
</qresource>
</RCC>

View File

@@ -235,19 +235,19 @@ https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qgroupbox
--------------------------------------------------------------------------- */
QGroupBox {
font-weight: bold;
border: 1px solid #32414B;
border-radius: 4px;
margin-top: 12px;
padding: 4px;
font-weight: bold;
border: 1px solid #32414B;
border-radius: 4px;
margin-top: 12px;
padding: 4px;
}
QGroupBox::title {
subcontrol-origin: margin;
subcontrol-position: top left;
padding-left: 3px;
padding-right: 5px;
padding-top: 4px;
subcontrol-origin: margin;
subcontrol-position: top left;
padding-left: 3px;
padding-right: 5px;
padding-top: 4px;
}
QGroupBox::indicator {
@@ -2205,7 +2205,179 @@ QPushButton#buttonRefreshDevices {
padding: 0px 0px;
}
QSpinBox#spinboxLStickRange,
QSpinBox#spinboxRStickRange {
min-width: 38px;
}
QGroupBox#motionGroup::indicator,
QGroupBox#vibrationGroup::indicator {
margin-left: 0px;
}
QWidget#bottomPerGameInput QGroupBox#motionGroup,
QWidget#bottomPerGameInput QGroupBox#vibrationGroup,
QWidget#bottomPerGameInput QGroupBox#inputConfigGroup {
padding: 0px;
}
QGroupBox#motionGroup::title,
QGroupBox#vibrationGroup::title {
spacing: 2px;
padding-left: 1px;
padding-right: 1px;
}
QListWidget#selectorList {
background-color: #0f1922;
}
QSpinBox,
QLineEdit,
QTreeView#hotkey_list,
QScrollArea#scrollArea QTreeView {
background-color: #0f1922;
}
QWidget#bottomPerGameInput,
QWidget#topControllerApplet,
QWidget#bottomControllerApplet,
QGroupBox#groupPlayer1Connected:checked,
QGroupBox#groupPlayer2Connected:checked,
QGroupBox#groupPlayer3Connected:checked,
QGroupBox#groupPlayer4Connected:checked,
QGroupBox#groupPlayer5Connected:checked,
QGroupBox#groupPlayer6Connected:checked,
QGroupBox#groupPlayer7Connected:checked,
QGroupBox#groupPlayer8Connected:checked {
background-color: #0f1922;
}
QWidget#topPerGameInput,
QWidget#middleControllerApplet {
background-color: #19232d;
}
QWidget#topPerGameInput QComboBox,
QWidget#middleControllerApplet QComboBox {
padding-right: 2px;
width: 127px;
}
QGroupBox#handheldGroup {
padding-left: 0px;
}
QRadioButton#radioDocked {
margin-left: -1px;
padding-left: 0px;
}
QRadioButton#radioDocked::indicator {
margin-left: 0px;
}
QRadioButton#radioUndocked {
margin-right: 2px;
}
QWidget#connectedControllers {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
QWidget#controllerSupported2,
QWidget#controllerSupported3,
QWidget#controllerSupported4,
QWidget#controllerSupported5,
QWidget#controllerSupported6 {
border: none;
background: transparent;
}
QGroupBox#groupPlayer1Connected,
QGroupBox#groupPlayer2Connected,
QGroupBox#groupPlayer3Connected,
QGroupBox#groupPlayer4Connected,
QGroupBox#groupPlayer5Connected,
QGroupBox#groupPlayer6Connected,
QGroupBox#groupPlayer7Connected,
QGroupBox#groupPlayer8Connected {
border: 1px solid #76797c;
border-radius: 3px;
padding: 0px;
min-height: 98px;
max-height: 98px;
margin-top: 0px;
}
QGroupBox#groupPlayer1Connected:unchecked,
QGroupBox#groupPlayer2Connected:unchecked,
QGroupBox#groupPlayer3Connected:unchecked,
QGroupBox#groupPlayer4Connected:unchecked,
QGroupBox#groupPlayer5Connected:unchecked,
QGroupBox#groupPlayer6Connected:unchecked,
QGroupBox#groupPlayer7Connected:unchecked,
QGroupBox#groupPlayer8Connected:unchecked {
border: 1px solid #32414b;
}
QGroupBox#groupPlayer1Connected::title,
QGroupBox#groupPlayer2Connected::title,
QGroupBox#groupPlayer3Connected::title,
QGroupBox#groupPlayer4Connected::title,
QGroupBox#groupPlayer5Connected::title,
QGroupBox#groupPlayer6Connected::title,
QGroupBox#groupPlayer7Connected::title,
QGroupBox#groupPlayer8Connected::title {
subcontrol-origin: margin;
subcontrol-position: top left;
padding-left: 0px;
padding-right: 0px;
padding-top: 1px;
margin-left: -2px;
margin-right: -4px;
margin-bottom: 6px;
}
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
QCheckBox#checkboxPlayer4Connected,
QCheckBox#checkboxPlayer5Connected,
QCheckBox#checkboxPlayer6Connected,
QCheckBox#checkboxPlayer7Connected,
QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
}
QWidget#connectedControllers QLabel {
padding: 0px;
}
QWidget#Player1LEDs,
QWidget#Player2LEDs,
QWidget#Player3LEDs,
QWidget#Player4LEDs,
QWidget#Player5LEDs,
QWidget#Player6LEDs,
QWidget#Player7LEDs,
QWidget#Player8LEDs {
background: transparent;
}
QWidget#Player1LEDs QCheckBox,
QWidget#Player2LEDs QCheckBox,
QWidget#Player3LEDs QCheckBox,
QWidget#Player4LEDs QCheckBox,
QWidget#Player5LEDs QCheckBox,
QWidget#Player6LEDs QCheckBox,
QWidget#Player7LEDs QCheckBox,
QWidget#Player8LEDs QCheckBox,
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
@@ -2215,6 +2387,34 @@ QCheckBox#checkboxPlayer6Connected,
QCheckBox#checkboxPlayer7Connected,
QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
padding-top: 0px;
padding-bottom: 0px;
background: transparent;
}
QWidget#Player1LEDs QCheckBox::indicator,
QWidget#Player2LEDs QCheckBox::indicator,
QWidget#Player3LEDs QCheckBox::indicator,
QWidget#Player4LEDs QCheckBox::indicator,
QWidget#Player5LEDs QCheckBox::indicator,
QWidget#Player6LEDs QCheckBox::indicator,
QWidget#Player7LEDs QCheckBox::indicator,
QWidget#Player8LEDs QCheckBox::indicator {
width: 6px;
height: 6px;
margin-left: 0px;
}
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer1Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer2Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer3Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer4Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer5Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer6Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer7Connected::indicator,
QWidget#bottomPerGameInput QCheckBox#checkboxPlayer8Connected::indicator {
width: 12px;
height: 12px;
}
QCheckBox#checkboxPlayer1Connected::indicator,
@@ -2227,8 +2427,25 @@ QCheckBox#checkboxPlayer7Connected::indicator,
QCheckBox#checkboxPlayer8Connected::indicator {
width: 14px;
height: 14px;
margin-left: 2px;
}
QWidget#Player1LEDs QCheckBox::indicator:checked,
QWidget#Player2LEDs QCheckBox::indicator:checked,
QWidget#Player3LEDs QCheckBox::indicator:checked,
QWidget#Player4LEDs QCheckBox::indicator:checked,
QWidget#Player5LEDs QCheckBox::indicator:checked,
QWidget#Player6LEDs QCheckBox::indicator:checked,
QWidget#Player7LEDs QCheckBox::indicator:checked,
QWidget#Player8LEDs QCheckBox::indicator:checked,
QGroupBox#groupPlayer1Connected::indicator:checked,
QGroupBox#groupPlayer2Connected::indicator:checked,
QGroupBox#groupPlayer3Connected::indicator:checked,
QGroupBox#groupPlayer4Connected::indicator:checked,
QGroupBox#groupPlayer5Connected::indicator:checked,
QGroupBox#groupPlayer6Connected::indicator:checked,
QGroupBox#groupPlayer7Connected::indicator:checked,
QGroupBox#groupPlayer8Connected::indicator:checked,
QCheckBox#checkboxPlayer1Connected::indicator:checked,
QCheckBox#checkboxPlayer2Connected::indicator:checked,
QCheckBox#checkboxPlayer3Connected::indicator:checked,
@@ -2244,6 +2461,22 @@ QGroupBox#groupConnectedController::indicator:checked {
image: none;
}
QWidget#Player1LEDs QCheckBox::indicator:unchecked,
QWidget#Player2LEDs QCheckBox::indicator:unchecked,
QWidget#Player3LEDs QCheckBox::indicator:unchecked,
QWidget#Player4LEDs QCheckBox::indicator:unchecked,
QWidget#Player5LEDs QCheckBox::indicator:unchecked,
QWidget#Player6LEDs QCheckBox::indicator:unchecked,
QWidget#Player7LEDs QCheckBox::indicator:unchecked,
QWidget#Player8LEDs QCheckBox::indicator:unchecked,
QGroupBox#groupPlayer1Connected::indicator:unchecked,
QGroupBox#groupPlayer2Connected::indicator:unchecked,
QGroupBox#groupPlayer3Connected::indicator:unchecked,
QGroupBox#groupPlayer4Connected::indicator:unchecked,
QGroupBox#groupPlayer5Connected::indicator:unchecked,
QGroupBox#groupPlayer6Connected::indicator:unchecked,
QGroupBox#groupPlayer7Connected::indicator:unchecked,
QGroupBox#groupPlayer8Connected::indicator:unchecked,
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
@@ -2255,34 +2488,17 @@ QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
QGroupBox#groupConnectedController::indicator:unchecked {
border-radius: 2px;
border: 1px solid #929192;
background: transparent;
background: #19232d;
image: none;
}
QSpinBox#spinboxLStickRange,
QSpinBox#spinboxRStickRange {
min-width: 38px;
QWidget#controllerPlayer1,
QWidget#controllerPlayer2,
QWidget#controllerPlayer3,
QWidget#controllerPlayer4,
QWidget#controllerPlayer5,
QWidget#controllerPlayer6,
QWidget#controllerPlayer7,
QWidget#controllerPlayer8 {
background: transparent;
}
QGroupBox#motionGroup::indicator,
QGroupBox#vibrationGroup::indicator {
margin-left: 0px;
}
QGroupBox#motionGroup::title,
QGroupBox#vibrationGroup::title {
spacing: 2px;
padding-left: 1px;
padding-right: 1px;
}
QListWidget#selectorList {
background-color: #0f1922;
}
QSpinBox,
QLineEdit,
QTreeView#hotkey_list,
QScrollArea#scrollArea QTreeView {
background-color: #0f1922;
}

1
externals/libusb vendored

Submodule externals/libusb deleted from 3406d72cda

150
externals/libusb/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,150 @@
add_library(usb STATIC EXCLUDE_FROM_ALL
libusb/libusb/core.c
libusb/libusb/core.c
libusb/libusb/descriptor.c
libusb/libusb/hotplug.c
libusb/libusb/io.c
libusb/libusb/strerror.c
libusb/libusb/sync.c
)
set_target_properties(usb PROPERTIES VERSION 1.0.23)
if(WIN32)
target_include_directories(usb
BEFORE
PUBLIC
libusb/libusb
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
)
if (NOT MINGW)
target_include_directories(usb BEFORE PRIVATE libusb/msvc)
endif()
# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
else()
target_include_directories(usb
# turns out other projects also have "config.h", so make sure the
# LibUSB one comes first
BEFORE
PUBLIC
libusb/libusb
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
)
endif()
if(WIN32 OR CYGWIN)
target_sources(usb PRIVATE
libusb/libusb/os/threads_windows.c
libusb/libusb/os/windows_winusb.c
libusb/libusb/os/windows_usbdk.c
libusb/libusb/os/windows_nt_common.c
)
set(OS_WINDOWS TRUE)
elseif(APPLE)
target_sources(usb PRIVATE
libusb/libusb/os/darwin_usb.c
)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(IOKIT_LIBRARY IOKit)
find_library(OBJC_LIBRARY objc)
target_link_libraries(usb PRIVATE
${COREFOUNDATION_LIBRARY}
${IOKIT_LIBRARY}
${OBJC_LIBRARY}
)
set(OS_DARWIN TRUE)
elseif(ANDROID)
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
libusb/libusb/os/linux_netlink.c
)
find_library(LOG_LIBRARY log)
target_link_libraries(usb PRIVATE ${LOG_LIBRARY})
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
)
find_package(Libudev)
if(LIBUDEV_FOUND)
target_sources(usb PRIVATE
libusb/libusb/os/linux_udev.c
)
target_link_libraries(usb PRIVATE "${LIBUDEV_LIBRARIES}")
target_include_directories(usb PRIVATE "${LIBUDEV_INCLUDE_DIR}")
set(HAVE_LIBUDEV TRUE)
set(USE_UDEV TRUE)
else()
target_sources(usb PRIVATE
libusb/libusb/os/linux_netlink.c
)
endif()
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
target_sources(usb PRIVATE
libusb/libusb/os/netbsd_usb.c
)
set(OS_NETBSD TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
target_sources(usb PRIVATE
libusb/libusb/os/openbsd_usb.c
)
set(OS_OPENBSD TRUE)
endif()
if(UNIX)
target_sources(usb PRIVATE
libusb/libusb/os/poll_posix.c
libusb/libusb/os/threads_posix.c
)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
target_compile_options(usb PUBLIC "-pthread")
endif()
if(CMAKE_THREAD_LIBS_INIT)
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
endif()
set(THREADS_POSIX TRUE)
elseif(WIN32)
target_sources(usb PRIVATE
libusb/libusb/os/poll_windows.c
libusb/libusb/os/threads_windows.c
)
endif()
include(CheckFunctionExists)
include(CheckIncludeFiles)
include(CheckTypeSize)
check_include_files(asm/types.h HAVE_ASM_TYPES_H)
check_function_exists(gettimeofday HAVE_GETTIMEOFDAY)
check_include_files(linux/filter.h HAVE_LINUX_FILTER_H)
check_include_files(linux/netlink.h HAVE_LINUX_NETLINK_H)
check_include_files(poll.h HAVE_POLL_H)
check_include_files(signal.h HAVE_SIGNAL_H)
check_include_files(strings.h HAVE_STRINGS_H)
check_type_size("struct timespec" STRUCT_TIMESPEC)
check_function_exists(syslog HAVE_SYSLOG_FUNC)
check_include_files(syslog.h HAVE_SYSLOG_H)
check_include_files(sys/socket.h HAVE_SYS_SOCKET_H)
check_include_files(sys/time.h HAVE_SYS_TIME_H)
check_include_files(sys/types.h HAVE_SYS_TYPES_H)
set(CMAKE_EXTRA_INCLUDE_FILES poll.h)
check_type_size("nfds_t" nfds_t)
unset(CMAKE_EXTRA_INCLUDE_FILES)
if(HAVE_NFDS_T)
set(POLL_NFDS_TYPE "nfds_t")
else()
set(POLL_NFDS_TYPE "unsigned int")
endif()
check_include_files(sys/timerfd.h USBI_TIMERFD_AVAILABLE)
configure_file(config.h.in config.h)

90
externals/libusb/config.h.in vendored Normal file
View File

@@ -0,0 +1,90 @@
/* Default visibility */
#if defined(__GNUC__) || defined(__clang__)
#define DEFAULT_VISIBILITY __attribute__((visibility("default")))
#elif defined(_MSC_VER)
#define DEFAULT_VISIBILITY __declspec(dllexport)
#endif
/* Start with debug message logging enabled */
#undef ENABLE_DEBUG_LOGGING
/* Message logging */
#undef ENABLE_LOGGING
/* Define to 1 if you have the <asm/types.h> header file. */
#cmakedefine HAVE_ASM_TYPES_H 1
/* Define to 1 if you have the `gettimeofday' function. */
#cmakedefine HAVE_GETTIMEOFDAY 1
/* Define to 1 if you have the `udev' library (-ludev). */
#cmakedefine HAVE_LIBUDEV 1
/* Define to 1 if you have the <linux/filter.h> header file. */
#cmakedefine HAVE_LINUX_FILTER_H 1
/* Define to 1 if you have the <linux/netlink.h> header file. */
#cmakedefine HAVE_LINUX_NETLINK_H 1
/* Define to 1 if you have the <poll.h> header file. */
#cmakedefine HAVE_POLL_H 1
/* Define to 1 if you have the <signal.h> header file. */
#cmakedefine HAVE_SIGNAL_H 1
/* Define to 1 if you have the <strings.h> header file. */
#cmakedefine HAVE_STRINGS_H 1
/* Define to 1 if the system has the type `struct timespec'. */
#cmakedefine HAVE_STRUCT_TIMESPEC 1
/* syslog() function available */
#cmakedefine HAVE_SYSLOG_FUNC 1
/* Define to 1 if you have the <syslog.h> header file. */
#cmakedefine HAVE_SYSLOG_H 1
/* Define to 1 if you have the <sys/socket.h> header file. */
#cmakedefine HAVE_SYS_SOCKET_H 1
/* Define to 1 if you have the <sys/time.h> header file. */
#cmakedefine HAVE_SYS_TIME_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#cmakedefine HAVE_SYS_TYPES_H 1
/* Darwin backend */
#cmakedefine OS_DARWIN 1
/* Linux backend */
#cmakedefine OS_LINUX 1
/* NetBSD backend */
#cmakedefine OS_NETBSD 1
/* OpenBSD backend */
#cmakedefine OS_OPENBSD 1
/* Windows backend */
#cmakedefine OS_WINDOWS 1
/* type of second poll() argument */
#define POLL_NFDS_TYPE @POLL_NFDS_TYPE@
/* Use POSIX Threads */
#cmakedefine THREADS_POSIX
/* timerfd headers available */
#cmakedefine USBI_TIMERFD_AVAILABLE 1
/* Enable output to system log */
#define USE_SYSTEM_LOGGING_FACILITY 1
/* Use udev for device enumeration/hotplug */
#cmakedefine USE_UDEV 1
/* Use GNU extensions */
#define _GNU_SOURCE
/* Oldest Windows version supported */
#define WINVER 0x0501

1
externals/libusb/libusb vendored Submodule

Submodule externals/libusb/libusb added at e782eeb251

View File

@@ -1037,7 +1037,7 @@ static void MicroProfileCreateThreadLogKey()
#else
MP_THREAD_LOCAL MicroProfileThreadLog* g_MicroProfileThreadLog = 0;
#endif
static bool g_bUseLock = false; /// This is used because windows does not support using mutexes under dll init(which is where global initialization is handled)
static std::atomic<bool> g_bUseLock{false}; /// This is used because windows does not support using mutexes under dll init(which is where global initialization is handled)
MICROPROFILE_DEFINE(g_MicroProfileFlip, "MicroProfile", "MicroProfileFlip", 0x3355ee);

View File

@@ -12,16 +12,32 @@ add_library(audio_core STATIC
buffer.h
codec.cpp
codec.h
command_generator.cpp
command_generator.h
common.h
effect_context.cpp
effect_context.h
info_updater.cpp
info_updater.h
memory_pool.cpp
memory_pool.h
mix_context.cpp
mix_context.h
null_sink.h
sink.h
sink_context.cpp
sink_context.h
sink_details.cpp
sink_details.h
sink_stream.h
splitter_context.cpp
splitter_context.h
stream.cpp
stream.h
time_stretch.cpp
time_stretch.h
voice_context.cpp
voice_context.h
$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
)

View File

@@ -197,4 +197,36 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
return output;
}
void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count) {
const std::array<s16, 512>& lut = [pitch] {
if (pitch > 0xaaaa) {
return curve_lut0;
}
if (pitch <= 0x8000) {
return curve_lut1;
}
return curve_lut2;
}();
std::size_t index{};
for (std::size_t i = 0; i < sample_count; i++) {
const std::size_t lut_index{(static_cast<std::size_t>(fraction) >> 8) * 4};
const auto l0 = lut[lut_index + 0];
const auto l1 = lut[lut_index + 1];
const auto l2 = lut[lut_index + 2];
const auto l3 = lut[lut_index + 3];
const auto s0 = static_cast<s32>(input[index]);
const auto s1 = static_cast<s32>(input[index + 1]);
const auto s2 = static_cast<s32>(input[index + 2]);
const auto s3 = static_cast<s32>(input[index + 3]);
output[i] = (l0 * s0 + l1 * s1 + l2 * s2 + l3 * s3) >> 15;
fraction += pitch;
index += (fraction >> 15);
fraction &= 0x7fff;
}
}
} // namespace AudioCore

View File

@@ -38,4 +38,7 @@ inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16>
return Interpolate(state, std::move(input), ratio);
}
/// Nintendo Switchs DSP resampling algorithm. Based on a single channel
void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count);
} // namespace AudioCore

View File

@@ -2,95 +2,49 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/audio_out.h"
#include "audio_core/audio_renderer.h"
#include "audio_core/codec.h"
#include "audio_core/common.h"
#include "audio_core/info_updater.h"
#include "audio_core/voice_context.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/writable_event.h"
#include "core/memory.h"
#include "core/settings.h"
namespace AudioCore {
constexpr u32 STREAM_SAMPLE_RATE{48000};
constexpr u32 STREAM_NUM_CHANNELS{2};
using VoiceChannelHolder = std::array<VoiceResourceInformation*, 6>;
class AudioRenderer::VoiceState {
public:
bool IsPlaying() const {
return is_in_use && info.play_state == PlayState::Started;
}
const VoiceOutStatus& GetOutStatus() const {
return out_status;
}
const VoiceInfo& GetInfo() const {
return info;
}
VoiceInfo& GetInfo() {
return info;
}
void SetWaveIndex(std::size_t index);
std::vector<s16> DequeueSamples(std::size_t sample_count, Core::Memory::Memory& memory,
const VoiceChannelHolder& voice_resources);
void UpdateState();
void RefreshBuffer(Core::Memory::Memory& memory, const VoiceChannelHolder& voice_resources);
private:
bool is_in_use{};
bool is_refresh_pending{};
std::size_t wave_index{};
std::size_t offset{};
Codec::ADPCMState adpcm_state{};
InterpolationState interp_state{};
std::vector<s16> samples;
VoiceOutStatus out_status{};
VoiceInfo info{};
};
class AudioRenderer::EffectState {
public:
const EffectOutStatus& GetOutStatus() const {
return out_status;
}
const EffectInStatus& GetInfo() const {
return info;
}
EffectInStatus& GetInfo() {
return info;
}
void UpdateState(Core::Memory::Memory& memory);
private:
EffectOutStatus out_status{};
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
AudioRendererParameter params,
AudioCommon::AudioRendererParameter params,
std::shared_ptr<Kernel::WritableEvent> buffer_event,
std::size_t instance_number)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
voice_resources(params.voice_count), effects(params.effect_count), memory{memory_} {
: worker_params{params}, buffer_event{buffer_event},
memory_pool_info(params.effect_count + params.voice_count * 4),
voice_context(params.voice_count), effect_context(params.effect_count), mix_context(),
sink_context(params.sink_count), splitter_context(),
voices(params.voice_count), memory{memory_},
command_generator(worker_params, voice_context, mix_context, splitter_context, effect_context,
memory),
temp_mix_buffer(AudioCommon::TOTAL_TEMP_MIX_SIZE) {
behavior_info.SetUserRevision(params.revision);
splitter_context.Initialize(behavior_info, params.splitter_count,
params.num_splitter_send_channels);
mix_context.Initialize(behavior_info, params.submix_count + 1, params.effect_count);
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
fmt::format("AudioRenderer-Instance{}", instance_number),
[=]() { buffer_event->Signal(); });
stream =
audio_out->OpenStream(core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
fmt::format("AudioRenderer-Instance{}", instance_number),
[=]() { buffer_event->Signal(); });
audio_out->StartStream(stream);
QueueMixedBuffer(0);
QueueMixedBuffer(1);
QueueMixedBuffer(2);
QueueMixedBuffer(3);
}
AudioRenderer::~AudioRenderer() = default;
@@ -111,355 +65,200 @@ Stream::State AudioRenderer::GetStreamState() const {
return stream->GetState();
}
ResultVal<std::vector<u8>> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
// Copy UpdateDataHeader struct
UpdateDataHeader config{};
std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
if (!behavior_info.UpdateInput(input_params, sizeof(UpdateDataHeader))) {
LOG_ERROR(Audio, "Failed to update behavior info input parameters");
return Audren::ERR_INVALID_PARAMETERS;
}
// Copy MemoryPoolInfo structs
std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
std::memcpy(mem_pool_info.data(),
input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
memory_pool_count * sizeof(MemoryPoolInfo));
// Copy voice resources
const std::size_t voice_resource_offset{sizeof(UpdateDataHeader) + config.behavior_size +
config.memory_pools_size};
std::memcpy(voice_resources.data(), input_params.data() + voice_resource_offset,
sizeof(VoiceResourceInformation) * voice_resources.size());
// Copy VoiceInfo structs
std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
config.memory_pools_size + config.voice_resource_size};
for (auto& voice : voices) {
std::memcpy(&voice.GetInfo(), input_params.data() + voice_offset, sizeof(VoiceInfo));
voice_offset += sizeof(VoiceInfo);
}
std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
config.memory_pools_size + config.voice_resource_size +
config.voices_size};
for (auto& effect : effects) {
std::memcpy(&effect.GetInfo(), input_params.data() + effect_offset, sizeof(EffectInStatus));
effect_offset += sizeof(EffectInStatus);
}
// Update memory pool state
std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
for (std::size_t index = 0; index < memory_pool.size(); ++index) {
if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
memory_pool[index].state = MemoryPoolStates::Attached;
} else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
memory_pool[index].state = MemoryPoolStates::Detached;
}
}
// Update voices
for (auto& voice : voices) {
voice.UpdateState();
if (!voice.GetInfo().is_in_use) {
continue;
}
if (voice.GetInfo().is_new) {
voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
}
}
for (auto& effect : effects) {
effect.UpdateState(memory);
}
// Release previous buffers and queue next ones for playback
ReleaseAndQueueBuffers();
// Copy output header
UpdateDataHeader response_data{worker_params};
if (behavior_info.IsElapsedFrameCountSupported()) {
response_data.render_info = sizeof(RendererInfo);
response_data.total_size += sizeof(RendererInfo);
}
std::vector<u8> output_params(response_data.total_size);
std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
// Copy output memory pool entries
std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
response_data.memory_pools_size);
// Copy output voice status
std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
for (const auto& voice : voices) {
std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
sizeof(VoiceOutStatus));
voice_out_status_offset += sizeof(VoiceOutStatus);
}
std::size_t effect_out_status_offset{
sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
response_data.voice_resource_size};
for (const auto& effect : effects) {
std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
sizeof(EffectOutStatus));
effect_out_status_offset += sizeof(EffectOutStatus);
}
// Update behavior info output
const std::size_t behavior_out_status_offset{
sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
response_data.effects_size + response_data.sinks_size +
response_data.performance_manager_size};
if (!behavior_info.UpdateOutput(output_params, behavior_out_status_offset)) {
LOG_ERROR(Audio, "Failed to update behavior info output parameters");
return Audren::ERR_INVALID_PARAMETERS;
}
if (behavior_info.IsElapsedFrameCountSupported()) {
const std::size_t renderer_info_offset{
sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
response_data.effects_size + response_data.sinks_size +
response_data.performance_manager_size + response_data.behavior_size};
RendererInfo renderer_info{};
renderer_info.elasped_frame_count = elapsed_frame_count;
std::memcpy(output_params.data() + renderer_info_offset, &renderer_info,
sizeof(RendererInfo));
}
return MakeResult(output_params);
}
void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
wave_index = index & 3;
is_refresh_pending = true;
}
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(
std::size_t sample_count, Core::Memory::Memory& memory,
const VoiceChannelHolder& voice_resources) {
if (!IsPlaying()) {
return {};
}
if (is_refresh_pending) {
RefreshBuffer(memory, voice_resources);
}
const std::size_t max_size{samples.size() - offset};
const std::size_t dequeue_offset{offset};
std::size_t size{sample_count * STREAM_NUM_CHANNELS};
if (size > max_size) {
size = max_size;
}
out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
offset += size;
const auto& wave_buffer{info.wave_buffer[wave_index]};
if (offset == samples.size()) {
offset = 0;
if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
SetWaveIndex(wave_index + 1);
}
if (wave_buffer.buffer_sz) {
out_status.wave_buffer_consumed++;
}
if (wave_buffer.end_of_stream || wave_buffer.buffer_sz == 0) {
info.play_state = PlayState::Paused;
}
}
return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
}
void AudioRenderer::VoiceState::UpdateState() {
if (is_in_use && !info.is_in_use) {
// No longer in use, reset state
is_refresh_pending = true;
wave_index = 0;
offset = 0;
out_status = {};
}
is_in_use = info.is_in_use;
}
void AudioRenderer::VoiceState::RefreshBuffer(Core::Memory::Memory& memory,
const VoiceChannelHolder& voice_resources) {
const auto wave_buffer_address = info.wave_buffer[wave_index].buffer_addr;
const auto wave_buffer_size = info.wave_buffer[wave_index].buffer_sz;
std::vector<s16> new_samples(wave_buffer_size / sizeof(s16));
memory.ReadBlock(wave_buffer_address, new_samples.data(), wave_buffer_size);
switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
case Codec::PcmFormat::Int16: {
// PCM16 is played as-is
break;
}
case Codec::PcmFormat::Adpcm: {
// Decode ADPCM to PCM16
Codec::ADPCM_Coeff coeffs;
memory.ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
new_samples.size() * sizeof(s16), coeffs, adpcm_state);
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented sample_format={}", info.sample_format);
break;
}
switch (info.channel_count) {
case 1: {
// 1 channel is upsampled to 2 channel
samples.resize(new_samples.size() * 2);
for (std::size_t index = 0; index < new_samples.size(); ++index) {
auto sample = static_cast<float>(new_samples[index]);
if (voice_resources[0]->in_use) {
sample *= voice_resources[0]->mix_volumes[0];
}
samples[index * 2] = static_cast<s16>(sample * info.volume);
samples[index * 2 + 1] = static_cast<s16>(sample * info.volume);
}
break;
}
case 2: {
// 2 channel is played as is
samples = std::move(new_samples);
const std::size_t sample_count = (samples.size() / 2);
for (std::size_t index = 0; index < sample_count; ++index) {
const std::size_t index_l = index * 2;
const std::size_t index_r = index * 2 + 1;
auto sample_l = static_cast<float>(samples[index_l]);
auto sample_r = static_cast<float>(samples[index_r]);
if (voice_resources[0]->in_use) {
sample_l *= voice_resources[0]->mix_volumes[0];
}
if (voice_resources[1]->in_use) {
sample_r *= voice_resources[1]->mix_volumes[1];
}
samples[index_l] = static_cast<s16>(sample_l * info.volume);
samples[index_r] = static_cast<s16>(sample_r * info.volume);
}
break;
}
case 6: {
samples.resize((new_samples.size() / 6) * 2);
const std::size_t sample_count = samples.size() / 2;
for (std::size_t index = 0; index < sample_count; ++index) {
auto FL = static_cast<float>(new_samples[index * 6]);
auto FR = static_cast<float>(new_samples[index * 6 + 1]);
auto FC = static_cast<float>(new_samples[index * 6 + 2]);
auto BL = static_cast<float>(new_samples[index * 6 + 4]);
auto BR = static_cast<float>(new_samples[index * 6 + 5]);
if (voice_resources[0]->in_use) {
FL *= voice_resources[0]->mix_volumes[0];
}
if (voice_resources[1]->in_use) {
FR *= voice_resources[1]->mix_volumes[1];
}
if (voice_resources[2]->in_use) {
FC *= voice_resources[2]->mix_volumes[2];
}
if (voice_resources[4]->in_use) {
BL *= voice_resources[4]->mix_volumes[4];
}
if (voice_resources[5]->in_use) {
BR *= voice_resources[5]->mix_volumes[5];
}
samples[index * 2] =
static_cast<s16>((0.3694f * FL + 0.2612f * FC + 0.3694f * BL) * info.volume);
samples[index * 2 + 1] =
static_cast<s16>((0.3694f * FR + 0.2612f * FC + 0.3694f * BR) * info.volume);
}
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented channel_count={}", info.channel_count);
break;
}
// Only interpolate when necessary, expensive.
if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
STREAM_SAMPLE_RATE);
}
is_refresh_pending = false;
}
void AudioRenderer::EffectState::UpdateState(Core::Memory::Memory& memory) {
if (info.is_new) {
out_status.state = EffectStatus::New;
} else {
if (info.type == Effect::Aux) {
ASSERT_MSG(memory.Read32(info.aux_info.return_buffer_info) == 0,
"Aux buffers tried to update");
ASSERT_MSG(memory.Read32(info.aux_info.send_buffer_info) == 0,
"Aux buffers tried to update");
ASSERT_MSG(memory.Read32(info.aux_info.return_buffer_base) == 0,
"Aux buffers tried to update");
ASSERT_MSG(memory.Read32(info.aux_info.send_buffer_base) == 0,
"Aux buffers tried to update");
}
}
}
static constexpr s16 ClampToS16(s32 value) {
return static_cast<s16>(std::clamp(value, -32768, 32767));
}
ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
std::vector<u8>& output_params) {
InfoUpdater info_updater{input_params, output_params, behavior_info};
if (!info_updater.UpdateBehaviorInfo(behavior_info)) {
LOG_ERROR(Audio, "Failed to update behavior info input parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (!info_updater.UpdateMemoryPools(memory_pool_info)) {
LOG_ERROR(Audio, "Failed to update memory pool parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (!info_updater.UpdateVoiceChannelResources(voice_context)) {
LOG_ERROR(Audio, "Failed to update voice channel resource parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (!info_updater.UpdateVoices(voice_context, memory_pool_info, 0)) {
LOG_ERROR(Audio, "Failed to update voice parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
// TODO(ogniK): Deal with stopped audio renderer but updates still taking place
if (!info_updater.UpdateEffects(effect_context, true)) {
LOG_ERROR(Audio, "Failed to update effect parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (behavior_info.IsSplitterSupported()) {
if (!info_updater.UpdateSplitterInfo(splitter_context)) {
LOG_ERROR(Audio, "Failed to update splitter parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
}
auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
splitter_context, effect_context);
if (mix_result.IsError()) {
LOG_ERROR(Audio, "Failed to update mix parameters");
return mix_result;
}
// TODO(ogniK): Sinks
if (!info_updater.UpdateSinks(sink_context)) {
LOG_ERROR(Audio, "Failed to update sink parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
// TODO(ogniK): Performance buffer
if (!info_updater.UpdatePerformanceBuffer()) {
LOG_ERROR(Audio, "Failed to update performance buffer parameters");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (!info_updater.UpdateErrorInfo(behavior_info)) {
LOG_ERROR(Audio, "Failed to update error info");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (behavior_info.IsElapsedFrameCountSupported()) {
if (!info_updater.UpdateRendererInfo(elapsed_frame_count)) {
LOG_ERROR(Audio, "Failed to update renderer info");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
}
// TODO(ogniK): Statistics
if (!info_updater.WriteOutputHeader()) {
LOG_ERROR(Audio, "Failed to write output header");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
// TODO(ogniK): Check when all sections are implemented
if (!info_updater.CheckConsumedSize()) {
LOG_ERROR(Audio, "Audio buffers were not consumed!");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
ReleaseAndQueueBuffers();
return RESULT_SUCCESS;
}
void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
constexpr std::size_t BUFFER_SIZE{512};
command_generator.PreCommand();
// Clear mix buffers before our next operation
command_generator.ClearMixBuffers();
// If the splitter is not in use, sort our mixes
if (!splitter_context.UsingSplitter()) {
mix_context.SortInfo();
}
// Sort our voices
voice_context.SortInfo();
// Handle samples
command_generator.GenerateVoiceCommands();
command_generator.GenerateSubMixCommands();
command_generator.GenerateFinalMixCommands();
command_generator.PostCommand();
// Base sample size
std::size_t BUFFER_SIZE{worker_params.sample_count};
// Samples
std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
// Make sure to clear our samples
std::memset(buffer.data(), 0, buffer.size() * sizeof(s16));
for (auto& voice : voices) {
if (!voice.IsPlaying()) {
continue;
}
VoiceChannelHolder resources{};
for (u32 channel = 0; channel < voice.GetInfo().channel_count; channel++) {
const auto channel_resource_id = voice.GetInfo().voice_channel_resource_ids[channel];
resources[channel] = &voice_resources[channel_resource_id];
if (sink_context.InUse()) {
const auto stream_channel_count = stream->GetNumChannels();
const auto buffer_offsets = sink_context.OutputBuffers();
const auto channel_count = buffer_offsets.size();
const auto& final_mix = mix_context.GetFinalMixInfo();
const auto& in_params = final_mix.GetInParams();
std::vector<s32*> mix_buffers(channel_count);
for (std::size_t i = 0; i < channel_count; i++) {
mix_buffers[i] =
command_generator.GetMixBuffer(in_params.buffer_offset + buffer_offsets[i]);
}
std::size_t offset{};
s64 samples_remaining{BUFFER_SIZE};
while (samples_remaining > 0) {
const std::vector<s16> samples{
voice.DequeueSamples(samples_remaining, memory, resources)};
for (std::size_t i = 0; i < BUFFER_SIZE; i++) {
if (channel_count == 1) {
const auto sample = ClampToS16(mix_buffers[0][i]);
buffer[i * stream_channel_count + 0] = sample;
if (stream_channel_count > 1) {
buffer[i * stream_channel_count + 1] = sample;
}
if (stream_channel_count == 6) {
buffer[i * stream_channel_count + 2] = sample;
buffer[i * stream_channel_count + 4] = sample;
buffer[i * stream_channel_count + 5] = sample;
}
} else if (channel_count == 2) {
const auto l_sample = ClampToS16(mix_buffers[0][i]);
const auto r_sample = ClampToS16(mix_buffers[1][i]);
if (stream_channel_count == 1) {
buffer[i * stream_channel_count + 0] = l_sample;
} else if (stream_channel_count == 2) {
buffer[i * stream_channel_count + 0] = l_sample;
buffer[i * stream_channel_count + 1] = r_sample;
} else if (stream_channel_count == 6) {
buffer[i * stream_channel_count + 0] = l_sample;
buffer[i * stream_channel_count + 1] = r_sample;
if (samples.empty()) {
break;
}
buffer[i * stream_channel_count + 2] =
ClampToS16((static_cast<s32>(l_sample) + static_cast<s32>(r_sample)) / 2);
samples_remaining -= samples.size() / stream->GetNumChannels();
buffer[i * stream_channel_count + 4] = l_sample;
buffer[i * stream_channel_count + 5] = r_sample;
}
for (const auto& sample : samples) {
const s32 buffer_sample{buffer[offset]};
buffer[offset++] =
ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
} else if (channel_count == 6) {
const auto fl_sample = ClampToS16(mix_buffers[0][i]);
const auto fr_sample = ClampToS16(mix_buffers[1][i]);
const auto fc_sample = ClampToS16(mix_buffers[2][i]);
const auto lf_sample = ClampToS16(mix_buffers[3][i]);
const auto bl_sample = ClampToS16(mix_buffers[4][i]);
const auto br_sample = ClampToS16(mix_buffers[5][i]);
if (stream_channel_count == 1) {
buffer[i * stream_channel_count + 0] = fc_sample;
} else if (stream_channel_count == 2) {
buffer[i * stream_channel_count + 0] =
static_cast<s16>(0.3694f * static_cast<float>(fl_sample) +
0.2612f * static_cast<float>(fc_sample) +
0.3694f * static_cast<float>(bl_sample));
buffer[i * stream_channel_count + 1] =
static_cast<s16>(0.3694f * static_cast<float>(fr_sample) +
0.2612f * static_cast<float>(fc_sample) +
0.3694f * static_cast<float>(br_sample));
} else if (stream_channel_count == 6) {
buffer[i * stream_channel_count + 0] = fl_sample;
buffer[i * stream_channel_count + 1] = fr_sample;
buffer[i * stream_channel_count + 2] = fc_sample;
buffer[i * stream_channel_count + 3] = lf_sample;
buffer[i * stream_channel_count + 4] = bl_sample;
buffer[i * stream_channel_count + 5] = br_sample;
}
}
}
}
audio_out->QueueBuffer(stream, tag, std::move(buffer));
elapsed_frame_count++;
voice_context.UpdateStateByDspShared();
}
void AudioRenderer::ReleaseAndQueueBuffers() {

View File

@@ -9,8 +9,15 @@
#include <vector>
#include "audio_core/behavior_info.h"
#include "audio_core/command_generator.h"
#include "audio_core/common.h"
#include "audio_core/effect_context.h"
#include "audio_core/memory_pool.h"
#include "audio_core/mix_context.h"
#include "audio_core/sink_context.h"
#include "audio_core/splitter_context.h"
#include "audio_core/stream.h"
#include "audio_core/voice_context.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
@@ -30,220 +37,25 @@ class Memory;
}
namespace AudioCore {
using DSPStateHolder = std::array<VoiceState*, 6>;
class AudioOut;
enum class PlayState : u8 {
Started = 0,
Stopped = 1,
Paused = 2,
};
enum class Effect : u8 {
None = 0,
Aux = 2,
};
enum class EffectStatus : u8 {
None = 0,
New = 1,
};
struct AudioRendererParameter {
u32_le sample_rate;
u32_le sample_count;
u32_le mix_buffer_count;
u32_le submix_count;
u32_le voice_count;
u32_le sink_count;
u32_le effect_count;
u32_le performance_frame_count;
u8 is_voice_drop_enabled;
u8 unknown_21;
u8 unknown_22;
u8 execution_mode;
u32_le splitter_count;
u32_le num_splitter_send_channels;
u32_le unknown_30;
u32_le revision;
};
static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size");
enum class MemoryPoolStates : u32 { // Should be LE
Invalid = 0x0,
Unknown = 0x1,
RequestDetach = 0x2,
Detached = 0x3,
RequestAttach = 0x4,
Attached = 0x5,
Released = 0x6,
};
struct MemoryPoolEntry {
MemoryPoolStates state;
u32_le unknown_4;
u32_le unknown_8;
u32_le unknown_c;
};
static_assert(sizeof(MemoryPoolEntry) == 0x10, "MemoryPoolEntry has wrong size");
struct MemoryPoolInfo {
u64_le pool_address;
u64_le pool_size;
MemoryPoolStates pool_state;
INSERT_PADDING_WORDS(3); // Unknown
};
static_assert(sizeof(MemoryPoolInfo) == 0x20, "MemoryPoolInfo has wrong size");
struct BiquadFilter {
u8 enable;
INSERT_PADDING_BYTES(1);
std::array<s16_le, 3> numerator;
std::array<s16_le, 2> denominator;
};
static_assert(sizeof(BiquadFilter) == 0xc, "BiquadFilter has wrong size");
struct WaveBuffer {
u64_le buffer_addr;
u64_le buffer_sz;
s32_le start_sample_offset;
s32_le end_sample_offset;
u8 is_looping;
u8 end_of_stream;
u8 sent_to_server;
INSERT_PADDING_BYTES(5);
u64 context_addr;
u64 context_sz;
INSERT_PADDING_BYTES(8);
};
static_assert(sizeof(WaveBuffer) == 0x38, "WaveBuffer has wrong size");
struct VoiceResourceInformation {
s32_le id{};
std::array<float_le, MAX_MIX_BUFFERS> mix_volumes{};
bool in_use{};
INSERT_PADDING_BYTES(11);
};
static_assert(sizeof(VoiceResourceInformation) == 0x70, "VoiceResourceInformation has wrong size");
struct VoiceInfo {
u32_le id;
u32_le node_id;
u8 is_new;
u8 is_in_use;
PlayState play_state;
u8 sample_format;
u32_le sample_rate;
u32_le priority;
u32_le sorting_order;
u32_le channel_count;
float_le pitch;
float_le volume;
std::array<BiquadFilter, 2> biquad_filter;
u32_le wave_buffer_count;
u32_le wave_buffer_head;
INSERT_PADDING_WORDS(1);
u64_le additional_params_addr;
u64_le additional_params_sz;
u32_le mix_id;
u32_le splitter_info_id;
std::array<WaveBuffer, 4> wave_buffer;
std::array<u32_le, 6> voice_channel_resource_ids;
INSERT_PADDING_BYTES(24);
};
static_assert(sizeof(VoiceInfo) == 0x170, "VoiceInfo is wrong size");
struct VoiceOutStatus {
u64_le played_sample_count;
u32_le wave_buffer_consumed;
u32_le voice_drops_count;
};
static_assert(sizeof(VoiceOutStatus) == 0x10, "VoiceOutStatus has wrong size");
struct AuxInfo {
std::array<u8, 24> input_mix_buffers;
std::array<u8, 24> output_mix_buffers;
u32_le mix_buffer_count;
u32_le sample_rate; // Stored in the aux buffer currently
u32_le sample_count;
u64_le send_buffer_info;
u64_le send_buffer_base;
u64_le return_buffer_info;
u64_le return_buffer_base;
};
static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size");
struct EffectInStatus {
Effect type;
u8 is_new;
u8 is_enabled;
INSERT_PADDING_BYTES(1);
u32_le mix_id;
u64_le buffer_base;
u64_le buffer_sz;
s32_le priority;
INSERT_PADDING_BYTES(4);
union {
std::array<u8, 0xa0> raw;
AuxInfo aux_info;
};
};
static_assert(sizeof(EffectInStatus) == 0xc0, "EffectInStatus is an invalid size");
struct EffectOutStatus {
EffectStatus state;
INSERT_PADDING_BYTES(0xf);
};
static_assert(sizeof(EffectOutStatus) == 0x10, "EffectOutStatus is an invalid size");
struct RendererInfo {
u64_le elasped_frame_count{};
INSERT_PADDING_WORDS(2);
};
static_assert(sizeof(RendererInfo) == 0x10, "RendererInfo is an invalid size");
struct UpdateDataHeader {
UpdateDataHeader() {}
explicit UpdateDataHeader(const AudioRendererParameter& config) {
revision = Common::MakeMagic('R', 'E', 'V', '8'); // 9.2.0 Revision
behavior_size = 0xb0;
memory_pools_size = (config.effect_count + (config.voice_count * 4)) * 0x10;
voices_size = config.voice_count * 0x10;
voice_resource_size = 0x0;
effects_size = config.effect_count * 0x10;
mixes_size = 0x0;
sinks_size = config.sink_count * 0x20;
performance_manager_size = 0x10;
render_info = 0;
total_size = sizeof(UpdateDataHeader) + behavior_size + memory_pools_size + voices_size +
effects_size + sinks_size + performance_manager_size;
}
u32_le revision{};
u32_le behavior_size{};
u32_le memory_pools_size{};
u32_le voices_size{};
u32_le voice_resource_size{};
u32_le effects_size{};
u32_le mixes_size{};
u32_le sinks_size{};
u32_le performance_manager_size{};
u32_le splitter_size{};
u32_le render_info{};
INSERT_PADDING_WORDS(4);
u32_le total_size{};
};
static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size");
class AudioRenderer {
public:
AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
AudioRendererParameter params,
AudioCommon::AudioRendererParameter params,
std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
~AudioRenderer();
ResultVal<std::vector<u8>> UpdateAudioRenderer(const std::vector<u8>& input_params);
ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
std::vector<u8>& output_params);
void QueueMixedBuffer(Buffer::Tag tag);
void ReleaseAndQueueBuffers();
u32 GetSampleRate() const;
@@ -252,19 +64,23 @@ public:
Stream::State GetStreamState() const;
private:
class EffectState;
class VoiceState;
BehaviorInfo behavior_info{};
AudioRendererParameter worker_params;
AudioCommon::AudioRendererParameter worker_params;
std::shared_ptr<Kernel::WritableEvent> buffer_event;
std::vector<ServerMemoryPoolInfo> memory_pool_info;
VoiceContext voice_context;
EffectContext effect_context;
MixContext mix_context;
SinkContext sink_context;
SplitterContext splitter_context;
std::vector<VoiceState> voices;
std::vector<VoiceResourceInformation> voice_resources;
std::vector<EffectState> effects;
std::unique_ptr<AudioOut> audio_out;
StreamPtr stream;
Core::Memory::Memory& memory;
CommandGenerator command_generator;
std::size_t elapsed_frame_count{};
std::vector<s32> temp_mix_buffer{};
};
} // namespace AudioCore

View File

@@ -9,39 +9,11 @@
namespace AudioCore {
BehaviorInfo::BehaviorInfo() : process_revision(CURRENT_PROCESS_REVISION) {}
BehaviorInfo::BehaviorInfo() : process_revision(AudioCommon::CURRENT_PROCESS_REVISION) {}
BehaviorInfo::~BehaviorInfo() = default;
bool BehaviorInfo::UpdateInput(const std::vector<u8>& buffer, std::size_t offset) {
if (!CanConsumeBuffer(buffer.size(), offset, sizeof(InParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
InParams params{};
std::memcpy(&params, buffer.data() + offset, sizeof(InParams));
if (!IsValidRevision(params.revision)) {
LOG_ERROR(Audio, "Invalid input revision, revision=0x{:08X}", params.revision);
return false;
}
if (user_revision != params.revision) {
LOG_ERROR(Audio,
"User revision differs from input revision, expecting 0x{:08X} but got 0x{:08X}",
user_revision, params.revision);
return false;
}
ClearError();
UpdateFlags(params.flags);
// TODO(ogniK): Check input params size when InfoUpdater is used
return true;
}
bool BehaviorInfo::UpdateOutput(std::vector<u8>& buffer, std::size_t offset) {
if (!CanConsumeBuffer(buffer.size(), offset, sizeof(OutParams))) {
if (!AudioCommon::CanConsumeBuffer(buffer.size(), offset, sizeof(OutParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
@@ -65,36 +37,69 @@ void BehaviorInfo::SetUserRevision(u32_le revision) {
user_revision = revision;
}
u32_le BehaviorInfo::GetUserRevision() const {
return user_revision;
}
u32_le BehaviorInfo::GetProcessRevision() const {
return process_revision;
}
bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
return IsRevisionSupported(2, user_revision);
return AudioCommon::IsRevisionSupported(2, user_revision);
}
bool BehaviorInfo::IsSplitterSupported() const {
return IsRevisionSupported(2, user_revision);
return AudioCommon::IsRevisionSupported(2, user_revision);
}
bool BehaviorInfo::IsLongSizePreDelaySupported() const {
return IsRevisionSupported(3, user_revision);
return AudioCommon::IsRevisionSupported(3, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit80PercentSupported() const {
return IsRevisionSupported(5, user_revision);
return AudioCommon::IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit75PercentSupported() const {
return IsRevisionSupported(4, user_revision);
return AudioCommon::IsRevisionSupported(4, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit70PercentSupported() const {
return IsRevisionSupported(1, user_revision);
return AudioCommon::IsRevisionSupported(1, user_revision);
}
bool BehaviorInfo::IsElapsedFrameCountSupported() const {
return IsRevisionSupported(5, user_revision);
return AudioCommon::IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsMemoryPoolForceMappingEnabled() const {
return (flags & 1) != 0;
}
bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const {
return AudioCommon::IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const {
return AudioCommon::IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const {
return AudioCommon::IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const {
return AudioCommon::IsRevisionSupported(7, user_revision);
}
bool BehaviorInfo::IsSplitterBugFixed() const {
return AudioCommon::IsRevisionSupported(5, user_revision);
}
void BehaviorInfo::CopyErrorInfo(BehaviorInfo::OutParams& dst) {
dst.error_count = static_cast<u32>(error_count);
std::copy(errors.begin(), errors.begin() + error_count, dst.errors.begin());
}
} // namespace AudioCore

View File

@@ -14,30 +14,6 @@
namespace AudioCore {
class BehaviorInfo {
public:
explicit BehaviorInfo();
~BehaviorInfo();
bool UpdateInput(const std::vector<u8>& buffer, std::size_t offset);
bool UpdateOutput(std::vector<u8>& buffer, std::size_t offset);
void ClearError();
void UpdateFlags(u64_le dest_flags);
void SetUserRevision(u32_le revision);
bool IsAdpcmLoopContextBugFixed() const;
bool IsSplitterSupported() const;
bool IsLongSizePreDelaySupported() const;
bool IsAudioRenererProcessingTimeLimit80PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit75PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit70PercentSupported() const;
bool IsElapsedFrameCountSupported() const;
bool IsMemoryPoolForceMappingEnabled() const;
private:
u32_le process_revision{};
u32_le user_revision{};
u64_le flags{};
struct ErrorInfo {
u32_le result{};
INSERT_PADDING_WORDS(1);
@@ -45,9 +21,6 @@ private:
};
static_assert(sizeof(ErrorInfo) == 0x10, "ErrorInfo is an invalid size");
std::array<ErrorInfo, 10> errors{};
std::size_t error_count{};
struct InParams {
u32_le revision{};
u32_le padding{};
@@ -61,6 +34,39 @@ private:
INSERT_PADDING_BYTES(12);
};
static_assert(sizeof(OutParams) == 0xb0, "OutParams is an invalid size");
explicit BehaviorInfo();
~BehaviorInfo();
bool UpdateOutput(std::vector<u8>& buffer, std::size_t offset);
void ClearError();
void UpdateFlags(u64_le dest_flags);
void SetUserRevision(u32_le revision);
u32_le GetUserRevision() const;
u32_le GetProcessRevision() const;
bool IsAdpcmLoopContextBugFixed() const;
bool IsSplitterSupported() const;
bool IsLongSizePreDelaySupported() const;
bool IsAudioRenererProcessingTimeLimit80PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit75PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit70PercentSupported() const;
bool IsElapsedFrameCountSupported() const;
bool IsMemoryPoolForceMappingEnabled() const;
bool IsFlushVoiceWaveBuffersSupported() const;
bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
bool IsVoicePitchAndSrcSkippedSupported() const;
bool IsMixInParameterDirtyOnlyUpdateSupported() const;
bool IsSplitterBugFixed() const;
void CopyErrorInfo(OutParams& dst);
private:
u32_le process_revision{};
u32_le user_revision{};
u64_le flags{};
std::array<ErrorInfo, 10> errors{};
std::size_t error_count{};
};
} // namespace AudioCore

View File

@@ -0,0 +1,977 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/command_generator.h"
#include "audio_core/effect_context.h"
#include "audio_core/mix_context.h"
#include "audio_core/voice_context.h"
#include "core/memory.h"
namespace AudioCore {
namespace {
constexpr std::size_t MIX_BUFFER_SIZE = 0x3f00;
constexpr std::size_t SCALED_MIX_BUFFER_SIZE = MIX_BUFFER_SIZE << 15ULL;
template <std::size_t N>
void ApplyMix(s32* output, const s32* input, s32 gain, s32 sample_count) {
for (std::size_t i = 0; i < static_cast<std::size_t>(sample_count); i += N) {
for (std::size_t j = 0; j < N; j++) {
output[i + j] +=
static_cast<s32>((static_cast<s64>(input[i + j]) * gain + 0x4000) >> 15);
}
}
}
s32 ApplyMixRamp(s32* output, const s32* input, float gain, float delta, s32 sample_count) {
s32 x = 0;
for (s32 i = 0; i < sample_count; i++) {
x = static_cast<s32>(static_cast<float>(input[i]) * gain);
output[i] += x;
gain += delta;
}
return x;
}
void ApplyGain(s32* output, const s32* input, s32 gain, s32 delta, s32 sample_count) {
for (s32 i = 0; i < sample_count; i++) {
output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
gain += delta;
}
}
void ApplyGainWithoutDelta(s32* output, const s32* input, s32 gain, s32 sample_count) {
for (s32 i = 0; i < sample_count; i++) {
output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
}
}
s32 ApplyMixDepop(s32* output, s32 first_sample, s32 delta, s32 sample_count) {
const bool positive = first_sample > 0;
auto final_sample = std::abs(first_sample);
for (s32 i = 0; i < sample_count; i++) {
final_sample = static_cast<s32>((static_cast<s64>(final_sample) * delta) >> 15);
if (positive) {
output[i] += final_sample;
} else {
output[i] -= final_sample;
}
}
if (positive) {
return final_sample;
} else {
return -final_sample;
}
}
} // namespace
CommandGenerator::CommandGenerator(AudioCommon::AudioRendererParameter& worker_params,
VoiceContext& voice_context, MixContext& mix_context,
SplitterContext& splitter_context, EffectContext& effect_context,
Core::Memory::Memory& memory)
: worker_params(worker_params), voice_context(voice_context), mix_context(mix_context),
splitter_context(splitter_context), effect_context(effect_context), memory(memory),
mix_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
worker_params.sample_count),
sample_buffer(MIX_BUFFER_SIZE),
depop_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
worker_params.sample_count) {}
CommandGenerator::~CommandGenerator() = default;
void CommandGenerator::ClearMixBuffers() {
std::fill(mix_buffer.begin(), mix_buffer.end(), 0);
std::fill(sample_buffer.begin(), sample_buffer.end(), 0);
// std::fill(depop_buffer.begin(), depop_buffer.end(), 0);
}
void CommandGenerator::GenerateVoiceCommands() {
if (dumping_frame) {
LOG_DEBUG(Audio, "(DSP_TRACE) GenerateVoiceCommands");
}
// Grab all our voices
const auto voice_count = voice_context.GetVoiceCount();
for (std::size_t i = 0; i < voice_count; i++) {
auto& voice_info = voice_context.GetSortedInfo(i);
// Update voices and check if we should queue them
if (voice_info.ShouldSkip() || !voice_info.UpdateForCommandGeneration(voice_context)) {
continue;
}
// Queue our voice
GenerateVoiceCommand(voice_info);
}
// Update our splitters
splitter_context.UpdateInternalState();
}
void CommandGenerator::GenerateVoiceCommand(ServerVoiceInfo& voice_info) {
auto& in_params = voice_info.GetInParams();
const auto channel_count = in_params.channel_count;
for (s32 channel = 0; channel < channel_count; channel++) {
const auto resource_id = in_params.voice_channel_resource_id[channel];
auto& dsp_state = voice_context.GetDspSharedState(resource_id);
auto& channel_resource = voice_context.GetChannelResource(resource_id);
// Decode our samples for our channel
GenerateDataSourceCommand(voice_info, dsp_state, channel);
if (in_params.should_depop) {
in_params.last_volume = 0.0f;
} else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER ||
in_params.mix_id != AudioCommon::NO_MIX) {
// Apply a biquad filter if needed
GenerateBiquadFilterCommandForVoice(voice_info, dsp_state,
worker_params.mix_buffer_count, channel);
// Base voice volume ramping
GenerateVolumeRampCommand(in_params.last_volume, in_params.volume, channel,
in_params.node_id);
in_params.last_volume = in_params.volume;
if (in_params.mix_id != AudioCommon::NO_MIX) {
// If we're using a mix id
auto& mix_info = mix_context.GetInfo(in_params.mix_id);
const auto& dest_mix_params = mix_info.GetInParams();
// Voice Mixing
GenerateVoiceMixCommand(
channel_resource.GetCurrentMixVolume(), channel_resource.GetLastMixVolume(),
dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
worker_params.mix_buffer_count + channel, in_params.node_id);
// Update last mix volumes
channel_resource.UpdateLastMixVolumes();
} else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
s32 base = channel;
while (auto* destination_data =
GetDestinationData(in_params.splitter_info_id, base)) {
base += channel_count;
if (!destination_data->IsConfigured()) {
continue;
}
if (destination_data->GetMixId() >= mix_context.GetCount()) {
continue;
}
const auto& mix_info = mix_context.GetInfo(destination_data->GetMixId());
const auto& dest_mix_params = mix_info.GetInParams();
GenerateVoiceMixCommand(
destination_data->CurrentMixVolumes(), destination_data->LastMixVolumes(),
dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
worker_params.mix_buffer_count + channel, in_params.node_id);
destination_data->MarkDirty();
}
}
// Update biquad filter enabled states
for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
in_params.was_biquad_filter_enabled[i] = in_params.biquad_filter[i].enabled;
}
}
}
}
void CommandGenerator::GenerateSubMixCommands() {
const auto mix_count = mix_context.GetCount();
for (std::size_t i = 0; i < mix_count; i++) {
auto& mix_info = mix_context.GetSortedInfo(i);
const auto& in_params = mix_info.GetInParams();
if (!in_params.in_use || in_params.mix_id == AudioCommon::FINAL_MIX) {
continue;
}
GenerateSubMixCommand(mix_info);
}
}
void CommandGenerator::GenerateFinalMixCommands() {
GenerateFinalMixCommand();
}
void CommandGenerator::PreCommand() {
if (!dumping_frame) {
return;
}
for (std::size_t i = 0; i < splitter_context.GetInfoCount(); i++) {
const auto& base = splitter_context.GetInfo(i);
std::string graph = fmt::format("b[{}]", i);
const auto* head = base.GetHead();
while (head != nullptr) {
graph += fmt::format("->{}", head->GetMixId());
head = head->GetNextDestination();
}
LOG_DEBUG(Audio, "(DSP_TRACE) SplitterGraph splitter_info={}, {}", i, graph);
}
}
void CommandGenerator::PostCommand() {
if (!dumping_frame) {
return;
}
dumping_frame = false;
}
void CommandGenerator::GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
s32 channel) {
const auto& in_params = voice_info.GetInParams();
const auto depop = in_params.should_depop;
if (depop) {
if (in_params.mix_id != AudioCommon::NO_MIX) {
auto& mix_info = mix_context.GetInfo(in_params.mix_id);
const auto& mix_in = mix_info.GetInParams();
GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
} else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
s32 index{};
while (const auto* destination =
GetDestinationData(in_params.splitter_info_id, index++)) {
if (!destination->IsConfigured()) {
continue;
}
auto& mix_info = mix_context.GetInfo(destination->GetMixId());
const auto& mix_in = mix_info.GetInParams();
GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
}
}
} else {
switch (in_params.sample_format) {
case SampleFormat::Pcm16:
DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(channel), dsp_state, channel,
worker_params.sample_rate, worker_params.sample_count,
in_params.node_id);
break;
case SampleFormat::Adpcm:
ASSERT(channel == 0 && in_params.channel_count == 1);
DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(0), dsp_state, 0,
worker_params.sample_rate, worker_params.sample_count,
in_params.node_id);
break;
default:
UNREACHABLE_MSG("Unimplemented sample format={}", in_params.sample_format);
}
}
}
void CommandGenerator::GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info,
VoiceState& dsp_state,
s32 mix_buffer_count, s32 channel) {
for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
const auto& in_params = voice_info.GetInParams();
auto& biquad_filter = in_params.biquad_filter[i];
// Check if biquad filter is actually used
if (!biquad_filter.enabled) {
continue;
}
// Reinitialize our biquad filter state if it was enabled previously
if (!in_params.was_biquad_filter_enabled[i]) {
dsp_state.biquad_filter_state.fill(0);
}
// Generate biquad filter
// GenerateBiquadFilterCommand(mix_buffer_count, biquad_filter,
// dsp_state.biquad_filter_state,
// mix_buffer_count + channel, mix_buffer_count +
// channel, worker_params.sample_count,
// voice_info.GetInParams().node_id);
}
}
void AudioCore::CommandGenerator::GenerateBiquadFilterCommand(
s32 mix_buffer, const BiquadFilterParameter& params, std::array<s64, 2>& state,
std::size_t input_offset, std::size_t output_offset, s32 sample_count, s32 node_id) {
if (dumping_frame) {
LOG_DEBUG(Audio,
"(DSP_TRACE) GenerateBiquadFilterCommand node_id={}, "
"input_mix_buffer={}, output_mix_buffer={}",
node_id, input_offset, output_offset);
}
const auto* input = GetMixBuffer(input_offset);
auto* output = GetMixBuffer(output_offset);
// Biquad filter parameters
const auto [n0, n1, n2] = params.numerator;
const auto [d0, d1] = params.denominator;
// Biquad filter states
auto [s0, s1] = state;
constexpr s64 int32_min = std::numeric_limits<s32>::min();
constexpr s64 int32_max = std::numeric_limits<s32>::max();
for (int i = 0; i < sample_count; ++i) {
const auto sample = static_cast<s64>(input[i]);
const auto f = (sample * n0 + s0 + 0x4000) >> 15;
const auto y = std::clamp(f, int32_min, int32_max);
s0 = sample * n1 + y * d0 + s1;
s1 = sample * n2 + y * d1;
output[i] = static_cast<s32>(y);
}
state = {s0, s1};
}
void CommandGenerator::GenerateDepopPrepareCommand(VoiceState& dsp_state,
std::size_t mix_buffer_count,
std::size_t mix_buffer_offset) {
for (std::size_t i = 0; i < mix_buffer_count; i++) {
auto& sample = dsp_state.previous_samples[i];
if (sample != 0) {
depop_buffer[mix_buffer_offset + i] += sample;
sample = 0;
}
}
}
void CommandGenerator::GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
std::size_t mix_buffer_offset,
s32 sample_rate) {
const std::size_t end_offset =
std::min(mix_buffer_offset + mix_buffer_count, GetTotalMixBufferCount());
const s32 delta = sample_rate == 48000 ? 0x7B29 : 0x78CB;
for (std::size_t i = mix_buffer_offset; i < end_offset; i++) {
if (depop_buffer[i] == 0) {
continue;
}
depop_buffer[i] =
ApplyMixDepop(GetMixBuffer(i), depop_buffer[i], delta, worker_params.sample_count);
}
}
void CommandGenerator::GenerateEffectCommand(ServerMixInfo& mix_info) {
const std::size_t effect_count = effect_context.GetCount();
const auto buffer_offset = mix_info.GetInParams().buffer_offset;
for (std::size_t i = 0; i < effect_count; i++) {
const auto index = mix_info.GetEffectOrder(i);
if (index == AudioCommon::NO_EFFECT_ORDER) {
break;
}
auto* info = effect_context.GetInfo(index);
const auto type = info->GetType();
// TODO(ogniK): Finish remaining effects
switch (type) {
case EffectType::Aux:
GenerateAuxCommand(buffer_offset, info, info->IsEnabled());
break;
case EffectType::I3dl2Reverb:
GenerateI3dl2ReverbEffectCommand(buffer_offset, info, info->IsEnabled());
break;
case EffectType::BiquadFilter:
GenerateBiquadFilterEffectCommand(buffer_offset, info, info->IsEnabled());
break;
default:
break;
}
info->UpdateForCommandGeneration();
}
}
void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info,
bool enabled) {
if (!enabled) {
return;
}
const auto& params = dynamic_cast<EffectI3dl2Reverb*>(info)->GetParams();
const auto channel_count = params.channel_count;
for (s32 i = 0; i < channel_count; i++) {
// TODO(ogniK): Actually implement reverb
if (params.input[i] != params.output[i]) {
const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]);
auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
ApplyMix<1>(output, input, 32768, worker_params.sample_count);
}
}
}
void CommandGenerator::GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info,
bool enabled) {
if (!enabled) {
return;
}
const auto& params = dynamic_cast<EffectBiquadFilter*>(info)->GetParams();
const auto channel_count = params.channel_count;
for (s32 i = 0; i < channel_count; i++) {
// TODO(ogniK): Actually implement biquad filter
if (params.input[i] != params.output[i]) {
const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]);
auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
ApplyMix<1>(output, input, 32768, worker_params.sample_count);
}
}
}
void CommandGenerator::GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled) {
auto* aux = dynamic_cast<EffectAuxInfo*>(info);
const auto& params = aux->GetParams();
if (aux->GetSendBuffer() != 0 && aux->GetRecvBuffer() != 0) {
const auto max_channels = params.count;
u32 offset{};
for (u32 channel = 0; channel < max_channels; channel++) {
u32 write_count = 0;
if (channel == (max_channels - 1)) {
write_count = offset + worker_params.sample_count;
}
const auto input_index = params.input_mix_buffers[channel] + mix_buffer_offset;
const auto output_index = params.output_mix_buffers[channel] + mix_buffer_offset;
if (enabled) {
AuxInfoDSP send_info{};
AuxInfoDSP recv_info{};
memory.ReadBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
memory.ReadBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
WriteAuxBuffer(send_info, aux->GetSendBuffer(), params.sample_count,
GetMixBuffer(input_index), worker_params.sample_count, offset,
write_count);
memory.WriteBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
const auto samples_read = ReadAuxBuffer(
recv_info, aux->GetRecvBuffer(), params.sample_count,
GetMixBuffer(output_index), worker_params.sample_count, offset, write_count);
memory.WriteBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
if (samples_read != worker_params.sample_count &&
samples_read <= params.sample_count) {
std::memset(GetMixBuffer(output_index), 0, params.sample_count - samples_read);
}
} else {
AuxInfoDSP empty{};
memory.WriteBlock(aux->GetSendInfo(), &empty, sizeof(AuxInfoDSP));
memory.WriteBlock(aux->GetRecvInfo(), &empty, sizeof(AuxInfoDSP));
if (output_index != input_index) {
std::memcpy(GetMixBuffer(output_index), GetMixBuffer(input_index),
worker_params.sample_count * sizeof(s32));
}
}
offset += worker_params.sample_count;
}
}
}
ServerSplitterDestinationData* CommandGenerator::GetDestinationData(s32 splitter_id, s32 index) {
if (splitter_id == AudioCommon::NO_SPLITTER) {
return nullptr;
}
return splitter_context.GetDestinationData(splitter_id, index);
}
s32 CommandGenerator::WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
const s32* data, u32 sample_count, u32 write_offset,
u32 write_count) {
if (max_samples == 0) {
return 0;
}
u32 offset = dsp_info.write_offset + write_offset;
if (send_buffer == 0 || offset > max_samples) {
return 0;
}
std::size_t data_offset{};
u32 remaining = sample_count;
while (remaining > 0) {
// Get position in buffer
const auto base = send_buffer + (offset * sizeof(u32));
const auto samples_to_grab = std::min(max_samples - offset, remaining);
// Write to output
memory.WriteBlock(base, (data + data_offset), samples_to_grab * sizeof(u32));
offset = (offset + samples_to_grab) % max_samples;
remaining -= samples_to_grab;
data_offset += samples_to_grab;
}
if (write_count != 0) {
dsp_info.write_offset = (dsp_info.write_offset + write_count) % max_samples;
}
return sample_count;
}
s32 CommandGenerator::ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
s32* out_data, u32 sample_count, u32 read_offset,
u32 read_count) {
if (max_samples == 0) {
return 0;
}
u32 offset = recv_info.read_offset + read_offset;
if (recv_buffer == 0 || offset > max_samples) {
return 0;
}
u32 remaining = sample_count;
while (remaining > 0) {
const auto base = recv_buffer + (offset * sizeof(u32));
const auto samples_to_grab = std::min(max_samples - offset, remaining);
std::vector<s32> buffer(samples_to_grab);
memory.ReadBlock(base, buffer.data(), buffer.size() * sizeof(u32));
std::memcpy(out_data, buffer.data(), buffer.size() * sizeof(u32));
out_data += samples_to_grab;
offset = (offset + samples_to_grab) % max_samples;
remaining -= samples_to_grab;
}
if (read_count != 0) {
recv_info.read_offset = (recv_info.read_offset + read_count) % max_samples;
}
return sample_count;
}
void CommandGenerator::GenerateVolumeRampCommand(float last_volume, float current_volume,
s32 channel, s32 node_id) {
const auto last = static_cast<s32>(last_volume * 32768.0f);
const auto current = static_cast<s32>(current_volume * 32768.0f);
const auto delta = static_cast<s32>((static_cast<float>(current) - static_cast<float>(last)) /
static_cast<float>(worker_params.sample_count));
if (dumping_frame) {
LOG_DEBUG(Audio,
"(DSP_TRACE) GenerateVolumeRampCommand node_id={}, input={}, output={}, "
"last_volume={}, current_volume={}",
node_id, GetMixChannelBufferOffset(channel), GetMixChannelBufferOffset(channel),
last_volume, current_volume);
}
// Apply generic gain on samples
ApplyGain(GetChannelMixBuffer(channel), GetChannelMixBuffer(channel), last, delta,
worker_params.sample_count);
}
void CommandGenerator::GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
const MixVolumeBuffer& last_mix_volumes,
VoiceState& dsp_state, s32 mix_buffer_offset,
s32 mix_buffer_count, s32 voice_index, s32 node_id) {
// Loop all our mix buffers
for (s32 i = 0; i < mix_buffer_count; i++) {
if (last_mix_volumes[i] != 0.0f || mix_volumes[i] != 0.0f) {
const auto delta = static_cast<float>((mix_volumes[i] - last_mix_volumes[i])) /
static_cast<float>(worker_params.sample_count);
if (dumping_frame) {
LOG_DEBUG(Audio,
"(DSP_TRACE) GenerateVoiceMixCommand node_id={}, input={}, "
"output={}, last_volume={}, current_volume={}",
node_id, voice_index, mix_buffer_offset + i, last_mix_volumes[i],
mix_volumes[i]);
}
dsp_state.previous_samples[i] =
ApplyMixRamp(GetMixBuffer(mix_buffer_offset + i), GetMixBuffer(voice_index),
last_mix_volumes[i], delta, worker_params.sample_count);
} else {
dsp_state.previous_samples[i] = 0;
}
}
}
void CommandGenerator::GenerateSubMixCommand(ServerMixInfo& mix_info) {
if (dumping_frame) {
LOG_DEBUG(Audio, "(DSP_TRACE) GenerateSubMixCommand");
}
const auto& in_params = mix_info.GetInParams();
GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
in_params.sample_rate);
GenerateEffectCommand(mix_info);
GenerateMixCommands(mix_info);
}
void CommandGenerator::GenerateMixCommands(ServerMixInfo& mix_info) {
if (!mix_info.HasAnyConnection()) {
return;
}
const auto& in_params = mix_info.GetInParams();
if (in_params.dest_mix_id != AudioCommon::NO_MIX) {
const auto& dest_mix = mix_context.GetInfo(in_params.dest_mix_id);
const auto& dest_in_params = dest_mix.GetInParams();
const auto buffer_count = in_params.buffer_count;
for (s32 i = 0; i < buffer_count; i++) {
for (s32 j = 0; j < dest_in_params.buffer_count; j++) {
const auto mixed_volume = in_params.volume * in_params.mix_volume[i][j];
if (mixed_volume != 0.0f) {
GenerateMixCommand(dest_in_params.buffer_offset + j,
in_params.buffer_offset + i, mixed_volume,
in_params.node_id);
}
}
}
} else if (in_params.splitter_id != AudioCommon::NO_SPLITTER) {
s32 base{};
while (const auto* destination_data = GetDestinationData(in_params.splitter_id, base++)) {
if (!destination_data->IsConfigured()) {
continue;
}
const auto& dest_mix = mix_context.GetInfo(destination_data->GetMixId());
const auto& dest_in_params = dest_mix.GetInParams();
const auto mix_index = (base - 1) % in_params.buffer_count + in_params.buffer_offset;
for (std::size_t i = 0; i < dest_in_params.buffer_count; i++) {
const auto mixed_volume = in_params.volume * destination_data->GetMixVolume(i);
if (mixed_volume != 0.0f) {
GenerateMixCommand(dest_in_params.buffer_offset + i, mix_index, mixed_volume,
in_params.node_id);
}
}
}
}
}
void CommandGenerator::GenerateMixCommand(std::size_t output_offset, std::size_t input_offset,
float volume, s32 node_id) {
if (dumping_frame) {
LOG_DEBUG(Audio,
"(DSP_TRACE) GenerateMixCommand node_id={}, input={}, output={}, volume={}",
node_id, input_offset, output_offset, volume);
}
auto* output = GetMixBuffer(output_offset);
const auto* input = GetMixBuffer(input_offset);
const s32 gain = static_cast<s32>(volume * 32768.0f);
// Mix with loop unrolling
if (worker_params.sample_count % 4 == 0) {
ApplyMix<4>(output, input, gain, worker_params.sample_count);
} else if (worker_params.sample_count % 2 == 0) {
ApplyMix<2>(output, input, gain, worker_params.sample_count);
} else {
ApplyMix<1>(output, input, gain, worker_params.sample_count);
}
}
void CommandGenerator::GenerateFinalMixCommand() {
if (dumping_frame) {
LOG_DEBUG(Audio, "(DSP_TRACE) GenerateFinalMixCommand");
}
auto& mix_info = mix_context.GetFinalMixInfo();
const auto& in_params = mix_info.GetInParams();
GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
in_params.sample_rate);
GenerateEffectCommand(mix_info);
for (s32 i = 0; i < in_params.buffer_count; i++) {
const s32 gain = static_cast<s32>(in_params.volume * 32768.0f);
if (dumping_frame) {
LOG_DEBUG(
Audio,
"(DSP_TRACE) ApplyGainWithoutDelta node_id={}, input={}, output={}, volume={}",
in_params.node_id, in_params.buffer_offset + i, in_params.buffer_offset + i,
in_params.volume);
}
ApplyGainWithoutDelta(GetMixBuffer(in_params.buffer_offset + i),
GetMixBuffer(in_params.buffer_offset + i), gain,
worker_params.sample_count);
}
}
s32 CommandGenerator::DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
s32 sample_count, s32 channel, std::size_t mix_offset) {
const auto& in_params = voice_info.GetInParams();
const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
if (wave_buffer.buffer_address == 0) {
return 0;
}
if (wave_buffer.buffer_size == 0) {
return 0;
}
if (wave_buffer.end_sample_offset < wave_buffer.start_sample_offset) {
return 0;
}
const auto samples_remaining =
(wave_buffer.end_sample_offset - wave_buffer.start_sample_offset) - dsp_state.offset;
const auto start_offset =
((wave_buffer.start_sample_offset + dsp_state.offset) * in_params.channel_count) *
sizeof(s16);
const auto buffer_pos = wave_buffer.buffer_address + start_offset;
const auto samples_processed = std::min(sample_count, samples_remaining);
if (in_params.channel_count == 1) {
std::vector<s16> buffer(samples_processed);
memory.ReadBlock(buffer_pos, buffer.data(), buffer.size() * sizeof(s16));
for (std::size_t i = 0; i < buffer.size(); i++) {
sample_buffer[mix_offset + i] = buffer[i];
}
} else {
const auto channel_count = in_params.channel_count;
std::vector<s16> buffer(samples_processed * channel_count);
memory.ReadBlock(buffer_pos, buffer.data(), buffer.size() * sizeof(s16));
for (std::size_t i = 0; i < samples_processed; i++) {
sample_buffer[mix_offset + i] = buffer[i * channel_count + channel];
}
}
return samples_processed;
}
s32 CommandGenerator::DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
s32 sample_count, s32 channel, std::size_t mix_offset) {
const auto& in_params = voice_info.GetInParams();
const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
if (wave_buffer.buffer_address == 0) {
return 0;
}
if (wave_buffer.buffer_size == 0) {
return 0;
}
if (wave_buffer.end_sample_offset < wave_buffer.start_sample_offset) {
return 0;
}
constexpr std::array<int, 16> SIGNED_NIBBLES = {
{0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1}};
constexpr std::size_t FRAME_LEN = 8;
constexpr std::size_t NIBBLES_PER_SAMPLE = 16;
constexpr std::size_t SAMPLES_PER_FRAME = 14;
auto frame_header = dsp_state.context.header;
s32 idx = (frame_header >> 4) & 0xf;
s32 scale = frame_header & 0xf;
s16 yn1 = dsp_state.context.yn1;
s16 yn2 = dsp_state.context.yn2;
Codec::ADPCM_Coeff coeffs;
memory.ReadBlock(in_params.additional_params_address, coeffs.data(),
sizeof(Codec::ADPCM_Coeff));
s32 coef1 = coeffs[idx * 2];
s32 coef2 = coeffs[idx * 2 + 1];
const auto samples_remaining =
(wave_buffer.end_sample_offset - wave_buffer.start_sample_offset) - dsp_state.offset;
const auto samples_processed = std::min(sample_count, samples_remaining);
const auto sample_pos = wave_buffer.start_sample_offset + dsp_state.offset;
const auto samples_remaining_in_frame = sample_pos % SAMPLES_PER_FRAME;
auto position_in_frame = ((sample_pos / SAMPLES_PER_FRAME) * NIBBLES_PER_SAMPLE) +
samples_remaining_in_frame + (samples_remaining_in_frame != 0 ? 2 : 0);
const auto decode_sample = [&](const int nibble) -> s16 {
const int xn = nibble * (1 << scale);
// We first transform everything into 11 bit fixed point, perform the second order
// digital filter, then transform back.
// 0x400 == 0.5 in 11 bit fixed point.
// Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
// Clamp to output range.
val = std::clamp<s32>(val, -32768, 32767);
// Advance output feedback.
yn2 = yn1;
yn1 = static_cast<s16>(val);
return yn1;
};
std::size_t buffer_offset{};
std::vector<u8> buffer(
std::max((samples_processed / FRAME_LEN) * SAMPLES_PER_FRAME, FRAME_LEN));
memory.ReadBlock(wave_buffer.buffer_address + (position_in_frame / 2), buffer.data(),
buffer.size());
std::size_t cur_mix_offset = mix_offset;
auto remaining_samples = samples_processed;
while (remaining_samples > 0) {
if (position_in_frame % NIBBLES_PER_SAMPLE == 0) {
// Read header
frame_header = buffer[buffer_offset++];
idx = (frame_header >> 4) & 0xf;
scale = frame_header & 0xf;
coef1 = coeffs[idx * 2];
coef2 = coeffs[idx * 2 + 1];
position_in_frame += 2;
// Decode entire frame
if (remaining_samples >= SAMPLES_PER_FRAME) {
for (std::size_t i = 0; i < SAMPLES_PER_FRAME / 2; i++) {
// Sample 1
const s32 s0 = SIGNED_NIBBLES[buffer[buffer_offset] >> 4];
const s32 s1 = SIGNED_NIBBLES[buffer[buffer_offset++] & 0xf];
const s16 sample_1 = decode_sample(s0);
const s16 sample_2 = decode_sample(s1);
sample_buffer[cur_mix_offset++] = sample_1;
sample_buffer[cur_mix_offset++] = sample_2;
}
remaining_samples -= SAMPLES_PER_FRAME;
position_in_frame += SAMPLES_PER_FRAME;
continue;
}
}
// Decode mid frame
s32 current_nibble = buffer[buffer_offset];
if (position_in_frame++ & 0x1) {
current_nibble &= 0xf;
buffer_offset++;
} else {
current_nibble >>= 4;
}
const s16 sample = decode_sample(SIGNED_NIBBLES[current_nibble]);
sample_buffer[cur_mix_offset++] = sample;
remaining_samples--;
}
dsp_state.context.header = frame_header;
dsp_state.context.yn1 = yn1;
dsp_state.context.yn2 = yn2;
return samples_processed;
}
s32* CommandGenerator::GetMixBuffer(std::size_t index) {
return mix_buffer.data() + (index * worker_params.sample_count);
}
const s32* CommandGenerator::GetMixBuffer(std::size_t index) const {
return mix_buffer.data() + (index * worker_params.sample_count);
}
std::size_t CommandGenerator::GetMixChannelBufferOffset(s32 channel) const {
return worker_params.mix_buffer_count + channel;
}
std::size_t CommandGenerator::GetTotalMixBufferCount() const {
return worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT;
}
s32* CommandGenerator::GetChannelMixBuffer(s32 channel) {
return GetMixBuffer(worker_params.mix_buffer_count + channel);
}
const s32* CommandGenerator::GetChannelMixBuffer(s32 channel) const {
return GetMixBuffer(worker_params.mix_buffer_count + channel);
}
void CommandGenerator::DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, s32* output,
VoiceState& dsp_state, s32 channel,
s32 target_sample_rate, s32 sample_count,
s32 node_id) {
const auto& in_params = voice_info.GetInParams();
if (dumping_frame) {
LOG_DEBUG(Audio,
"(DSP_TRACE) DecodeFromWaveBuffers, node_id={}, channel={}, "
"format={}, sample_count={}, sample_rate={}, mix_id={}, splitter_id={}",
node_id, channel, in_params.sample_format, sample_count, in_params.sample_rate,
in_params.mix_id, in_params.splitter_info_id);
}
ASSERT_OR_EXECUTE(output != nullptr, { return; });
const auto resample_rate = static_cast<s32>(
static_cast<float>(in_params.sample_rate) / static_cast<float>(target_sample_rate) *
static_cast<float>(static_cast<s32>(in_params.pitch * 32768.0f)));
auto* output_base = output;
if (dsp_state.fraction + sample_count * resample_rate >
static_cast<s32>(SCALED_MIX_BUFFER_SIZE - 4ULL)) {
return;
}
auto min_required_samples =
std::min(static_cast<s32>(SCALED_MIX_BUFFER_SIZE) - dsp_state.fraction, resample_rate);
if (min_required_samples >= sample_count) {
min_required_samples = sample_count;
}
std::size_t temp_mix_offset{};
bool is_buffer_completed{false};
auto samples_remaining = sample_count;
while (samples_remaining > 0 && !is_buffer_completed) {
const auto samples_to_output = std::min(samples_remaining, min_required_samples);
const auto samples_to_read = (samples_to_output * resample_rate + dsp_state.fraction) >> 15;
if (!in_params.behavior_flags.is_pitch_and_src_skipped) {
// Append sample histtory for resampler
for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
sample_buffer[temp_mix_offset + i] = dsp_state.sample_history[i];
}
temp_mix_offset += 4;
}
s32 samples_read{};
while (samples_read < samples_to_read) {
const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
// No more data can be read
if (!dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index]) {
is_buffer_completed = true;
break;
}
if (in_params.sample_format == SampleFormat::Adpcm && dsp_state.offset == 0 &&
wave_buffer.context_address != 0 && wave_buffer.context_size != 0) {
// TODO(ogniK): ADPCM loop context
}
s32 samples_decoded{0};
switch (in_params.sample_format) {
case SampleFormat::Pcm16:
samples_decoded = DecodePcm16(voice_info, dsp_state, samples_to_read - samples_read,
channel, temp_mix_offset);
break;
case SampleFormat::Adpcm:
samples_decoded = DecodeAdpcm(voice_info, dsp_state, samples_to_read - samples_read,
channel, temp_mix_offset);
break;
default:
UNREACHABLE_MSG("Unimplemented sample format={}", in_params.sample_format);
}
temp_mix_offset += samples_decoded;
samples_read += samples_decoded;
dsp_state.offset += samples_decoded;
dsp_state.played_sample_count += samples_decoded;
if (dsp_state.offset >=
(wave_buffer.end_sample_offset - wave_buffer.start_sample_offset) ||
samples_decoded == 0) {
// Reset our sample offset
dsp_state.offset = 0;
if (wave_buffer.is_looping) {
if (samples_decoded == 0) {
// End of our buffer
is_buffer_completed = true;
break;
}
if (in_params.behavior_flags.is_played_samples_reset_at_loop_point.Value()) {
dsp_state.played_sample_count = 0;
}
} else {
// Update our wave buffer states
dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index] = false;
dsp_state.wave_buffer_consumed++;
dsp_state.wave_buffer_index =
(dsp_state.wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
if (wave_buffer.end_of_stream) {
dsp_state.played_sample_count = 0;
}
}
}
}
if (in_params.behavior_flags.is_pitch_and_src_skipped.Value()) {
// No need to resample
std::memcpy(output, sample_buffer.data(), samples_read * sizeof(s32));
} else {
std::fill(sample_buffer.begin() + temp_mix_offset,
sample_buffer.begin() + temp_mix_offset + (samples_to_read - samples_read),
0);
AudioCore::Resample(output, sample_buffer.data(), resample_rate, dsp_state.fraction,
samples_to_output);
// Resample
for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
dsp_state.sample_history[i] = sample_buffer[samples_to_read + i];
}
}
output += samples_to_output;
samples_remaining -= samples_to_output;
}
}
} // namespace AudioCore

View File

@@ -0,0 +1,103 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "audio_core/common.h"
#include "audio_core/voice_context.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Core::Memory {
class Memory;
}
namespace AudioCore {
class MixContext;
class SplitterContext;
class ServerSplitterDestinationData;
class ServerMixInfo;
class EffectContext;
class EffectBase;
struct AuxInfoDSP;
using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>;
class CommandGenerator {
public:
explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params,
VoiceContext& voice_context, MixContext& mix_context,
SplitterContext& splitter_context, EffectContext& effect_context,
Core::Memory::Memory& memory);
~CommandGenerator();
void ClearMixBuffers();
void GenerateVoiceCommands();
void GenerateVoiceCommand(ServerVoiceInfo& voice_info);
void GenerateSubMixCommands();
void GenerateFinalMixCommands();
void PreCommand();
void PostCommand();
s32* GetChannelMixBuffer(s32 channel);
const s32* GetChannelMixBuffer(s32 channel) const;
s32* GetMixBuffer(std::size_t index);
const s32* GetMixBuffer(std::size_t index) const;
std::size_t GetMixChannelBufferOffset(s32 channel) const;
std::size_t GetTotalMixBufferCount() const;
private:
void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
void GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
s32 mix_buffer_count, s32 channel);
void GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel,
s32 node_id);
void GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
const MixVolumeBuffer& last_mix_volumes, VoiceState& dsp_state,
s32 mix_buffer_offset, s32 mix_buffer_count, s32 voice_index,
s32 node_id);
void GenerateSubMixCommand(ServerMixInfo& mix_info);
void GenerateMixCommands(ServerMixInfo& mix_info);
void GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, float volume,
s32 node_id);
void GenerateFinalMixCommand();
void GenerateBiquadFilterCommand(s32 mix_buffer, const BiquadFilterParameter& params,
std::array<s64, 2>& state, std::size_t input_offset,
std::size_t output_offset, s32 sample_count, s32 node_id);
void GenerateDepopPrepareCommand(VoiceState& dsp_state, std::size_t mix_buffer_count,
std::size_t mix_buffer_offset);
void GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
std::size_t mix_buffer_offset, s32 sample_rate);
void GenerateEffectCommand(ServerMixInfo& mix_info);
void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, const s32* data,
u32 sample_count, u32 write_offset, u32 write_count);
s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples, s32* out_data,
u32 sample_count, u32 read_offset, u32 read_count);
// DSP Code
s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
s32 channel, std::size_t mix_offset);
s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
s32 channel, std::size_t mix_offset);
void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, s32* output, VoiceState& dsp_state,
s32 channel, s32 target_sample_rate, s32 sample_count, s32 node_id);
AudioCommon::AudioRendererParameter& worker_params;
VoiceContext& voice_context;
MixContext& mix_context;
SplitterContext& splitter_context;
EffectContext& effect_context;
Core::Memory::Memory& memory;
std::vector<s32> mix_buffer{};
std::vector<s32> sample_buffer{};
std::vector<s32> depop_buffer{};
bool dumping_frame{false};
};
} // namespace AudioCore

View File

@@ -8,13 +8,30 @@
#include "common/swap.h"
#include "core/hle/result.h"
namespace AudioCore {
namespace AudioCommon {
namespace Audren {
constexpr ResultCode ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41};
}
constexpr ResultCode ERR_SPLITTER_SORT_FAILED{ErrorModule::Audio, 43};
} // namespace Audren
constexpr u32_le CURRENT_PROCESS_REVISION = Common::MakeMagic('R', 'E', 'V', '8');
constexpr std::size_t MAX_MIX_BUFFERS = 24;
constexpr std::size_t MAX_BIQUAD_FILTERS = 2;
constexpr std::size_t MAX_CHANNEL_COUNT = 6;
constexpr std::size_t MAX_WAVE_BUFFERS = 4;
constexpr std::size_t MAX_SAMPLE_HISTORY = 4;
constexpr u32 STREAM_SAMPLE_RATE = 48000;
constexpr u32 STREAM_NUM_CHANNELS = 6;
constexpr s32 NO_SPLITTER = -1;
constexpr s32 NO_MIX = 0x7fffffff;
constexpr s32 NO_FINAL_MIX = std::numeric_limits<s32>::min();
constexpr s32 FINAL_MIX = 0;
constexpr s32 NO_EFFECT_ORDER = -1;
constexpr std::size_t TEMP_MIX_BASE_SIZE = 0x3f00; // TODO(ogniK): Work out this constant
// Any size checks seem to take the sample history into account
// and our const ends up being 0x3f04, the 4 bytes are most
// likely the sample history
constexpr std::size_t TOTAL_TEMP_MIX_SIZE = TEMP_MIX_BASE_SIZE + AudioCommon::MAX_SAMPLE_HISTORY;
static constexpr u32 VersionFromRevision(u32_le rev) {
// "REV7" -> 7
@@ -45,4 +62,46 @@ static constexpr bool CanConsumeBuffer(std::size_t size, std::size_t offset, std
return true;
}
} // namespace AudioCore
struct UpdateDataSizes {
u32_le behavior{};
u32_le memory_pool{};
u32_le voice{};
u32_le voice_channel_resource{};
u32_le effect{};
u32_le mixer{};
u32_le sink{};
u32_le performance{};
u32_le splitter{};
u32_le render_info{};
INSERT_PADDING_WORDS(4);
};
static_assert(sizeof(UpdateDataSizes) == 0x38, "UpdateDataSizes is an invalid size");
struct UpdateDataHeader {
u32_le revision{};
UpdateDataSizes size{};
u32_le total_size{};
};
static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader is an invalid size");
struct AudioRendererParameter {
u32_le sample_rate;
u32_le sample_count;
u32_le mix_buffer_count;
u32_le submix_count;
u32_le voice_count;
u32_le sink_count;
u32_le effect_count;
u32_le performance_frame_count;
u8 is_voice_drop_enabled;
u8 unknown_21;
u8 unknown_22;
u8 execution_mode;
u32_le splitter_count;
u32_le num_splitter_send_channels;
u32_le unknown_30;
u32_le revision;
};
static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size");
} // namespace AudioCommon

View File

@@ -23,14 +23,24 @@ class CubebSinkStream final : public SinkStream {
public:
CubebSinkStream(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
const std::string& name)
: ctx{ctx}, num_channels{std::min(num_channels_, 2u)}, time_stretch{sample_rate,
: ctx{ctx}, num_channels{std::min(num_channels_, 6u)}, time_stretch{sample_rate,
num_channels} {
cubeb_stream_params params{};
params.rate = sample_rate;
params.channels = num_channels;
params.format = CUBEB_SAMPLE_S16NE;
params.layout = num_channels == 1 ? CUBEB_LAYOUT_MONO : CUBEB_LAYOUT_STEREO;
switch (num_channels) {
case 1:
params.layout = CUBEB_LAYOUT_MONO;
break;
case 2:
params.layout = CUBEB_LAYOUT_STEREO;
break;
case 6:
params.layout = CUBEB_LAYOUT_3F2_LFE;
break;
}
u32 minimum_latency{};
if (cubeb_get_min_latency(ctx, &params, &minimum_latency) != CUBEB_OK) {
@@ -193,6 +203,7 @@ long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const
const std::size_t samples_to_write = num_channels * num_frames;
std::size_t samples_written;
/*
if (Settings::values.enable_audio_stretching.GetValue()) {
const std::vector<s16> in{impl->queue.Pop()};
const std::size_t num_in{in.size() / num_channels};
@@ -207,7 +218,8 @@ long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const
}
} else {
samples_written = impl->queue.Pop(buffer, samples_to_write);
}
}*/
samples_written = impl->queue.Pop(buffer, samples_to_write);
if (samples_written >= num_channels) {
std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),

View File

@@ -0,0 +1,299 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "audio_core/effect_context.h"
namespace AudioCore {
namespace {
bool ValidChannelCountForEffect(s32 channel_count) {
return channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6;
}
} // namespace
EffectContext::EffectContext(std::size_t effect_count) : effect_count(effect_count) {
effects.reserve(effect_count);
std::generate_n(std::back_inserter(effects), effect_count,
[] { return std::make_unique<EffectStubbed>(); });
}
EffectContext::~EffectContext() = default;
std::size_t EffectContext::GetCount() const {
return effect_count;
}
EffectBase* EffectContext::GetInfo(std::size_t i) {
return effects.at(i).get();
}
EffectBase* EffectContext::RetargetEffect(std::size_t i, EffectType effect) {
switch (effect) {
case EffectType::Invalid:
effects[i] = std::make_unique<EffectStubbed>();
break;
case EffectType::BufferMixer:
effects[i] = std::make_unique<EffectBufferMixer>();
break;
case EffectType::Aux:
effects[i] = std::make_unique<EffectAuxInfo>();
break;
case EffectType::Delay:
effects[i] = std::make_unique<EffectDelay>();
break;
case EffectType::Reverb:
effects[i] = std::make_unique<EffectReverb>();
break;
case EffectType::I3dl2Reverb:
effects[i] = std::make_unique<EffectI3dl2Reverb>();
break;
case EffectType::BiquadFilter:
effects[i] = std::make_unique<EffectBiquadFilter>();
break;
default:
UNREACHABLE_MSG("Unimplemented effect {}", effect);
effects[i] = std::make_unique<EffectStubbed>();
}
return GetInfo(i);
}
const EffectBase* EffectContext::GetInfo(std::size_t i) const {
return effects.at(i).get();
}
EffectStubbed::EffectStubbed() : EffectBase::EffectBase(EffectType::Invalid) {}
EffectStubbed::~EffectStubbed() = default;
void EffectStubbed::Update(EffectInfo::InParams& in_params) {}
void EffectStubbed::UpdateForCommandGeneration() {}
EffectBase::EffectBase(EffectType effect_type) : effect_type(effect_type) {}
EffectBase::~EffectBase() = default;
UsageState EffectBase::GetUsage() const {
return usage;
}
EffectType EffectBase::GetType() const {
return effect_type;
}
bool EffectBase::IsEnabled() const {
return enabled;
}
s32 EffectBase::GetMixID() const {
return mix_id;
}
s32 EffectBase::GetProcessingOrder() const {
return processing_order;
}
EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric::EffectGeneric(EffectType::I3dl2Reverb) {}
EffectI3dl2Reverb::~EffectI3dl2Reverb() = default;
void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
auto& internal_params = GetParams();
const auto* reverb_params = reinterpret_cast<I3dl2ReverbParams*>(in_params.raw.data());
if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
UNREACHABLE_MSG("Invalid reverb max channel count {}", reverb_params->max_channels);
return;
}
const auto last_status = internal_params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *reverb_params;
if (!ValidChannelCountForEffect(reverb_params->channel_count)) {
internal_params.channel_count = internal_params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
internal_params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
internal_params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectI3dl2Reverb::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric::EffectGeneric(EffectType::BiquadFilter) {}
EffectBiquadFilter::~EffectBiquadFilter() = default;
void EffectBiquadFilter::Update(EffectInfo::InParams& in_params) {
auto& internal_params = GetParams();
const auto* biquad_params = reinterpret_cast<BiquadFilterParams*>(in_params.raw.data());
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *biquad_params;
enabled = in_params.is_enabled;
}
void EffectBiquadFilter::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectAuxInfo::EffectAuxInfo() : EffectGeneric::EffectGeneric(EffectType::Aux) {}
EffectAuxInfo::~EffectAuxInfo() = default;
void EffectAuxInfo::Update(EffectInfo::InParams& in_params) {
const auto* aux_params = reinterpret_cast<AuxInfo*>(in_params.raw.data());
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
GetParams() = *aux_params;
enabled = in_params.is_enabled;
if (in_params.is_new || skipped) {
skipped = aux_params->send_buffer_info == 0 || aux_params->return_buffer_info == 0;
if (skipped) {
return;
}
// There's two AuxInfos which are an identical size, the first one is managed by the cpu,
// the second is managed by the dsp. All we care about is managing the DSP one
send_info = aux_params->send_buffer_info + sizeof(AuxInfoDSP);
send_buffer = aux_params->send_buffer_info + (sizeof(AuxInfoDSP) * 2);
recv_info = aux_params->return_buffer_info + sizeof(AuxInfoDSP);
recv_buffer = aux_params->return_buffer_info + (sizeof(AuxInfoDSP) * 2);
}
}
void EffectAuxInfo::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
}
const VAddr EffectAuxInfo::GetSendInfo() const {
return send_info;
}
const VAddr EffectAuxInfo::GetSendBuffer() const {
return send_buffer;
}
const VAddr EffectAuxInfo::GetRecvInfo() const {
return recv_info;
}
const VAddr EffectAuxInfo::GetRecvBuffer() const {
return recv_buffer;
}
EffectDelay::EffectDelay() : EffectGeneric::EffectGeneric(EffectType::Delay) {}
EffectDelay::~EffectDelay() = default;
void EffectDelay::Update(EffectInfo::InParams& in_params) {
const auto* delay_params = reinterpret_cast<DelayParams*>(in_params.raw.data());
auto& internal_params = GetParams();
if (!ValidChannelCountForEffect(delay_params->max_channels)) {
return;
}
const auto last_status = internal_params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *delay_params;
if (!ValidChannelCountForEffect(delay_params->channels)) {
internal_params.channels = internal_params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
internal_params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
internal_params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectDelay::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectBufferMixer::EffectBufferMixer() : EffectGeneric::EffectGeneric(EffectType::BufferMixer) {}
EffectBufferMixer::~EffectBufferMixer() = default;
void EffectBufferMixer::Update(EffectInfo::InParams& in_params) {
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
GetParams() = *reinterpret_cast<BufferMixerParams*>(in_params.raw.data());
enabled = in_params.is_enabled;
}
void EffectBufferMixer::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
}
EffectReverb::EffectReverb() : EffectGeneric::EffectGeneric(EffectType::Reverb) {}
EffectReverb::~EffectReverb() = default;
void EffectReverb::Update(EffectInfo::InParams& in_params) {
const auto* reverb_params = reinterpret_cast<ReverbParams*>(in_params.raw.data());
auto& internal_params = GetParams();
if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
return;
}
const auto last_status = internal_params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
internal_params = *reverb_params;
if (!ValidChannelCountForEffect(reverb_params->channels)) {
internal_params.channels = internal_params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
internal_params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
internal_params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectReverb::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
} // namespace AudioCore

View File

@@ -0,0 +1,322 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <vector>
#include "audio_core/common.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace AudioCore {
enum class EffectType : u8 {
Invalid = 0,
BufferMixer = 1,
Aux = 2,
Delay = 3,
Reverb = 4,
I3dl2Reverb = 5,
BiquadFilter = 6,
};
enum class UsageStatus : u8 {
Invalid = 0,
New = 1,
Initialized = 2,
Used = 3,
Removed = 4,
};
enum class UsageState {
Invalid = 0,
Initialized = 1,
Running = 2,
Stopped = 3,
};
enum class ParameterStatus : u8 {
Initialized = 0,
Updating = 1,
Updated = 2,
};
struct BufferMixerParams {
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input{};
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output{};
std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> volume{};
s32_le count{};
};
static_assert(sizeof(BufferMixerParams) == 0x94, "BufferMixerParams is an invalid size");
struct AuxInfoDSP {
u32_le read_offset{};
u32_le write_offset{};
u32_le remaining{};
INSERT_PADDING_WORDS(13);
};
static_assert(sizeof(AuxInfoDSP) == 0x40, "AuxInfoDSP is an invalid size");
struct AuxInfo {
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input_mix_buffers{};
std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output_mix_buffers{};
u32_le count{};
s32_le sample_rate{};
s32_le sample_count{};
s32_le mix_buffer_count{};
u64_le send_buffer_info{};
u64_le send_buffer_base{};
u64_le return_buffer_info{};
u64_le return_buffer_base{};
};
static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size");
struct I3dl2ReverbParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
u16_le max_channels{};
u16_le channel_count{};
INSERT_PADDING_BYTES(1);
u32_le sample_rate{};
f32 room_hf{};
f32 hf_reference{};
f32 decay_time{};
f32 hf_decay_ratio{};
f32 room{};
f32 reflection{};
f32 reverb{};
f32 diffusion{};
f32 reflection_delay{};
f32 reverb_delay{};
f32 density{};
f32 dry_gain{};
ParameterStatus status{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(I3dl2ReverbParams) == 0x4c, "I3dl2ReverbParams is an invalid size");
struct BiquadFilterParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
std::array<s16_le, 3> numerator;
std::array<s16_le, 2> denominator;
s8 channel_count{};
ParameterStatus status{};
};
static_assert(sizeof(BiquadFilterParams) == 0x18, "BiquadFilterParams is an invalid size");
struct DelayParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
u16_le max_channels{};
u16_le channels{};
s32_le max_delay{};
s32_le delay{};
s32_le sample_rate{};
s32_le gain{};
s32_le feedback_gain{};
s32_le out_gain{};
s32_le dry_gain{};
s32_le channel_spread{};
s32_le low_pass{};
ParameterStatus status{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(DelayParams) == 0x38, "DelayParams is an invalid size");
struct ReverbParams {
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
u16_le max_channels{};
u16_le channels{};
s32_le sample_rate{};
s32_le mode0{};
s32_le mode0_gain{};
s32_le pre_delay{};
s32_le mode1{};
s32_le mode1_gain{};
s32_le decay{};
s32_le hf_decay_ratio{};
s32_le coloration{};
s32_le reverb_gain{};
s32_le out_gain{};
s32_le dry_gain{};
ParameterStatus status{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(ReverbParams) == 0x44, "ReverbParams is an invalid size");
class EffectInfo {
public:
struct InParams {
EffectType type{};
u8 is_new{};
u8 is_enabled{};
INSERT_PADDING_BYTES(1);
s32_le mix_id{};
u64_le buffer_address{};
u64_le buffer_size{};
s32_le processing_order{};
INSERT_PADDING_BYTES(4);
union {
std::array<u8, 0xa0> raw;
};
};
static_assert(sizeof(EffectInfo::InParams) == 0xc0, "InParams is an invalid size");
struct OutParams {
UsageStatus status{};
INSERT_PADDING_BYTES(15);
};
static_assert(sizeof(EffectInfo::OutParams) == 0x10, "OutParams is an invalid size");
};
struct AuxAddress {
VAddr send_dsp_info{};
VAddr send_buffer_base{};
VAddr return_dsp_info{};
VAddr return_buffer_base{};
};
class EffectBase {
public:
EffectBase(EffectType effect_type);
~EffectBase();
virtual void Update(EffectInfo::InParams& in_params) = 0;
virtual void UpdateForCommandGeneration() = 0;
UsageState GetUsage() const;
EffectType GetType() const;
bool IsEnabled() const;
s32 GetMixID() const;
s32 GetProcessingOrder() const;
protected:
UsageState usage{UsageState::Invalid};
EffectType effect_type{};
s32 mix_id{};
s32 processing_order{};
bool enabled = false;
};
template <typename T>
class EffectGeneric : public EffectBase {
public:
EffectGeneric(EffectType effect_type) : EffectBase::EffectBase(effect_type) {}
~EffectGeneric() = default;
T& GetParams() {
return internal_params;
}
const I3dl2ReverbParams& GetParams() const {
return internal_params;
}
private:
T internal_params{};
};
class EffectStubbed : public EffectBase {
public:
explicit EffectStubbed();
~EffectStubbed();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
};
class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> {
public:
explicit EffectI3dl2Reverb();
~EffectI3dl2Reverb();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
private:
bool skipped = false;
};
class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> {
public:
explicit EffectBiquadFilter();
~EffectBiquadFilter();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
};
class EffectAuxInfo : public EffectGeneric<AuxInfo> {
public:
explicit EffectAuxInfo();
~EffectAuxInfo();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
const VAddr GetSendInfo() const;
const VAddr GetSendBuffer() const;
const VAddr GetRecvInfo() const;
const VAddr GetRecvBuffer() const;
private:
VAddr send_info{};
VAddr send_buffer{};
VAddr recv_info{};
VAddr recv_buffer{};
bool skipped = false;
AuxAddress addresses{};
};
class EffectDelay : public EffectGeneric<DelayParams> {
public:
explicit EffectDelay();
~EffectDelay();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
private:
bool skipped = false;
};
class EffectBufferMixer : public EffectGeneric<BufferMixerParams> {
public:
explicit EffectBufferMixer();
~EffectBufferMixer();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
};
class EffectReverb : public EffectGeneric<ReverbParams> {
public:
explicit EffectReverb();
~EffectReverb();
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
private:
bool skipped = false;
};
class EffectContext {
public:
explicit EffectContext(std::size_t effect_count);
~EffectContext();
std::size_t GetCount() const;
EffectBase* GetInfo(std::size_t i);
EffectBase* RetargetEffect(std::size_t i, EffectType effect);
const EffectBase* GetInfo(std::size_t i) const;
private:
std::size_t effect_count{};
std::vector<std::unique_ptr<EffectBase>> effects;
};
} // namespace AudioCore

View File

@@ -0,0 +1,517 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/behavior_info.h"
#include "audio_core/effect_context.h"
#include "audio_core/info_updater.h"
#include "audio_core/memory_pool.h"
#include "audio_core/mix_context.h"
#include "audio_core/sink_context.h"
#include "audio_core/splitter_context.h"
#include "audio_core/voice_context.h"
#include "common/logging/log.h"
namespace AudioCore {
InfoUpdater::InfoUpdater(const std::vector<u8>& in_params, std::vector<u8>& out_params,
BehaviorInfo& behavior_info)
: in_params(in_params), out_params(out_params), behavior_info(behavior_info) {
ASSERT(
AudioCommon::CanConsumeBuffer(in_params.size(), 0, sizeof(AudioCommon::UpdateDataHeader)));
std::memcpy(&input_header, in_params.data(), sizeof(AudioCommon::UpdateDataHeader));
output_header.total_size = sizeof(AudioCommon::UpdateDataHeader);
}
InfoUpdater::~InfoUpdater() = default;
bool InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& in_behavior_info) {
if (input_header.size.behavior != sizeof(BehaviorInfo::InParams)) {
LOG_ERROR(Audio, "Behavior info is an invalid size, expecting 0x{:X} but got 0x{:X}",
sizeof(BehaviorInfo::InParams), input_header.size.behavior);
return false;
}
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset,
sizeof(BehaviorInfo::InParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
BehaviorInfo::InParams behavior_in{};
std::memcpy(&behavior_in, in_params.data() + input_offset, sizeof(BehaviorInfo::InParams));
input_offset += sizeof(BehaviorInfo::InParams);
// Make sure it's an audio revision we can actually support
if (!AudioCommon::IsValidRevision(behavior_in.revision)) {
LOG_ERROR(Audio, "Invalid input revision, revision=0x{:08X}", behavior_in.revision);
return false;
}
// Make sure that our behavior info revision matches the input
if (in_behavior_info.GetUserRevision() != behavior_in.revision) {
LOG_ERROR(Audio,
"User revision differs from input revision, expecting 0x{:08X} but got 0x{:08X}",
in_behavior_info.GetUserRevision(), behavior_in.revision);
return false;
}
// Update behavior info flags
in_behavior_info.ClearError();
in_behavior_info.UpdateFlags(behavior_in.flags);
return true;
}
bool InfoUpdater::UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info) {
const auto force_mapping = behavior_info.IsMemoryPoolForceMappingEnabled();
const auto memory_pool_count = memory_pool_info.size();
const auto total_memory_pool_in = sizeof(ServerMemoryPoolInfo::InParams) * memory_pool_count;
const auto total_memory_pool_out = sizeof(ServerMemoryPoolInfo::OutParams) * memory_pool_count;
if (input_header.size.memory_pool != total_memory_pool_in) {
LOG_ERROR(Audio, "Memory pools are an invalid size, expecting 0x{:X} but got 0x{:X}",
total_memory_pool_in, input_header.size.memory_pool);
return false;
}
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_memory_pool_in)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::vector<ServerMemoryPoolInfo::InParams> mempool_in(memory_pool_count);
std::vector<ServerMemoryPoolInfo::OutParams> mempool_out(memory_pool_count);
std::memcpy(mempool_in.data(), in_params.data() + input_offset, total_memory_pool_in);
input_offset += total_memory_pool_in;
// Update our memory pools
for (std::size_t i = 0; i < memory_pool_count; i++) {
if (!memory_pool_info[i].Update(mempool_in[i], mempool_out[i])) {
LOG_ERROR(Audio, "Failed to update memory pool {}!", i);
return false;
}
}
if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset,
sizeof(BehaviorInfo::InParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(out_params.data() + output_offset, mempool_out.data(), total_memory_pool_out);
output_offset += total_memory_pool_out;
output_header.size.memory_pool = static_cast<u32>(total_memory_pool_out);
return true;
}
bool InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) {
const auto voice_count = voice_context.GetVoiceCount();
const auto voice_size = voice_count * sizeof(VoiceChannelResource::InParams);
std::vector<VoiceChannelResource::InParams> resources_in(voice_count);
if (input_header.size.voice_channel_resource != voice_size) {
LOG_ERROR(Audio, "VoiceChannelResource is an invalid size, expecting 0x{:X} but got 0x{:X}",
voice_size, input_header.size.voice_channel_resource);
return false;
}
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_size)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(resources_in.data(), in_params.data() + input_offset, voice_size);
input_offset += voice_size;
// Update our channel resources
for (std::size_t i = 0; i < voice_count; i++) {
// Grab our channel resource
auto& resource = voice_context.GetChannelResource(i);
resource.Update(resources_in[i]);
}
return true;
}
bool InfoUpdater::UpdateVoices(VoiceContext& voice_context,
std::vector<ServerMemoryPoolInfo>& memory_pool_info,
VAddr audio_codec_dsp_addr) {
const auto voice_count = voice_context.GetVoiceCount();
std::vector<VoiceInfo::InParams> voice_in(voice_count);
std::vector<VoiceInfo::OutParams> voice_out(voice_count);
const auto voice_in_size = voice_count * sizeof(VoiceInfo::InParams);
const auto voice_out_size = voice_count * sizeof(VoiceInfo::OutParams);
if (input_header.size.voice != voice_in_size) {
LOG_ERROR(Audio, "Voices are an invalid size, expecting 0x{:X} but got 0x{:X}",
voice_in_size, input_header.size.voice);
return false;
}
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_in_size)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(voice_in.data(), in_params.data() + input_offset, voice_in_size);
input_offset += voice_in_size;
// Set all voices to not be in use
for (std::size_t i = 0; i < voice_count; i++) {
voice_context.GetInfo(i).GetInParams().in_use = false;
}
// Update our voices
for (std::size_t i = 0; i < voice_count; i++) {
auto& in_params = voice_in[i];
const auto channel_count = static_cast<std::size_t>(in_params.channel_count);
// Skip if it's not currently in use
if (!in_params.is_in_use) {
continue;
}
// Voice states for each channel
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT> voice_states{};
ASSERT(in_params.id < voice_count);
// Grab our current voice info
auto& voice_info = voice_context.GetInfo(static_cast<std::size_t>(in_params.id));
ASSERT(channel_count <= AudioCommon::MAX_CHANNEL_COUNT);
// Get all our channel voice states
for (std::size_t channel = 0; channel < channel_count; channel++) {
voice_states[channel] =
&voice_context.GetState(in_params.voice_channel_resource_ids[channel]);
}
if (in_params.is_new) {
// Default our values for our voice
voice_info.Initialize();
if (channel_count == 0 || channel_count > AudioCommon::MAX_CHANNEL_COUNT) {
continue;
}
// Zero out our voice states
for (std::size_t channel = 0; channel < channel_count; channel++) {
std::memset(voice_states[channel], 0, sizeof(VoiceState));
}
}
// Update our voice
voice_info.UpdateParameters(in_params, behavior_info);
// TODO(ogniK): Handle mapping errors with behavior info based on in params response
// Update our wave buffers
voice_info.UpdateWaveBuffers(in_params, voice_states, behavior_info);
voice_info.WriteOutStatus(voice_out[i], in_params, voice_states);
}
if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, voice_out_size)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(out_params.data() + output_offset, voice_out.data(), voice_out_size);
output_offset += voice_out_size;
output_header.size.voice = static_cast<u32>(voice_out_size);
return true;
}
bool InfoUpdater::UpdateEffects(EffectContext& effect_context, bool is_active) {
const auto effect_count = effect_context.GetCount();
std::vector<EffectInfo::InParams> effect_in(effect_count);
std::vector<EffectInfo::OutParams> effect_out(effect_count);
const auto total_effect_in = effect_count * sizeof(EffectInfo::InParams);
const auto total_effect_out = effect_count * sizeof(EffectInfo::OutParams);
if (input_header.size.effect != total_effect_in) {
LOG_ERROR(Audio, "Effects are an invalid size, expecting 0x{:X} but got 0x{:X}",
total_effect_in, input_header.size.effect);
return false;
}
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_effect_in)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(effect_in.data(), in_params.data() + input_offset, total_effect_in);
input_offset += total_effect_in;
// Update effects
for (std::size_t i = 0; i < effect_count; i++) {
auto* info = effect_context.GetInfo(i);
if (effect_in[i].type != info->GetType()) {
info = effect_context.RetargetEffect(i, effect_in[i].type);
}
info->Update(effect_in[i]);
if ((!is_active && info->GetUsage() != UsageState::Initialized) ||
info->GetUsage() == UsageState::Stopped) {
effect_out[i].status = UsageStatus::Removed;
} else {
effect_out[i].status = UsageStatus::Used;
}
}
if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_effect_out)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(out_params.data() + output_offset, effect_out.data(), total_effect_out);
output_offset += total_effect_out;
output_header.size.effect = static_cast<u32>(total_effect_out);
return true;
}
bool InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
std::size_t start_offset = input_offset;
std::size_t bytes_read{};
// Update splitter context
if (!splitter_context.Update(in_params, input_offset, bytes_read)) {
LOG_ERROR(Audio, "Failed to update splitter context!");
return false;
}
const auto consumed = input_offset - start_offset;
if (input_header.size.splitter != consumed) {
LOG_ERROR(Audio, "Splitters is an invalid size, expecting 0x{:X} but got 0x{:X}",
bytes_read, input_header.size.splitter);
return false;
}
return true;
}
ResultCode InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
SplitterContext& splitter_context,
EffectContext& effect_context) {
std::vector<MixInfo::InParams> mix_in_params;
if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
// If we're not dirty, get ALL mix in parameters
const auto context_mix_count = mix_context.GetCount();
const auto total_mix_in = context_mix_count * sizeof(MixInfo::InParams);
if (input_header.size.mixer != total_mix_in) {
LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}",
total_mix_in, input_header.size.mixer);
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_mix_in)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
mix_in_params.resize(context_mix_count);
std::memcpy(mix_in_params.data(), in_params.data() + input_offset, total_mix_in);
input_offset += total_mix_in;
} else {
// Only update the "dirty" mixes
MixInfo::DirtyHeader dirty_header{};
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset,
sizeof(MixInfo::DirtyHeader))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
std::memcpy(&dirty_header, in_params.data() + input_offset, sizeof(MixInfo::DirtyHeader));
input_offset += sizeof(MixInfo::DirtyHeader);
const auto total_mix_in =
dirty_header.mixer_count * sizeof(MixInfo::InParams) + sizeof(MixInfo::DirtyHeader);
if (input_header.size.mixer != total_mix_in) {
LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}",
total_mix_in, input_header.size.mixer);
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
if (dirty_header.mixer_count != 0) {
mix_in_params.resize(dirty_header.mixer_count);
std::memcpy(mix_in_params.data(), in_params.data() + input_offset,
mix_in_params.size() * sizeof(MixInfo::InParams));
input_offset += mix_in_params.size() * sizeof(MixInfo::InParams);
}
}
// Get our total input count
const auto mix_count = mix_in_params.size();
if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
// Only verify our buffer count if we're not dirty
std::size_t total_buffer_count{};
for (std::size_t i = 0; i < mix_count; i++) {
const auto& in = mix_in_params[i];
total_buffer_count += in.buffer_count;
if (in.dest_mix_id > mix_count && in.dest_mix_id != AudioCommon::NO_MIX &&
in.mix_id != AudioCommon::FINAL_MIX) {
LOG_ERROR(
Audio,
"Invalid mix destination, mix_id={:X}, dest_mix_id={:X}, mix_buffer_count={:X}",
in.mix_id, in.dest_mix_id, mix_buffer_count);
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
}
if (total_buffer_count > mix_buffer_count) {
LOG_ERROR(Audio,
"Too many mix buffers used! mix_buffer_count={:X}, requesting_buffers={:X}",
mix_buffer_count, total_buffer_count);
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
}
if (mix_buffer_count == 0) {
LOG_ERROR(Audio, "No mix buffers!");
return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
}
bool should_sort = false;
for (std::size_t i = 0; i < mix_count; i++) {
const auto& mix_in = mix_in_params[i];
std::size_t target_mix{};
if (behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
target_mix = mix_in.mix_id;
} else {
// Non dirty supported games just use i instead of the actual mix_id
target_mix = i;
}
auto& mix_info = mix_context.GetInfo(target_mix);
auto& mix_info_params = mix_info.GetInParams();
if (mix_info_params.in_use != mix_in.in_use) {
mix_info_params.in_use = mix_in.in_use;
mix_info.ResetEffectProcessingOrder();
should_sort = true;
}
if (mix_in.in_use) {
should_sort |= mix_info.Update(mix_context.GetEdgeMatrix(), mix_in, behavior_info,
splitter_context, effect_context);
}
}
if (should_sort && behavior_info.IsSplitterSupported()) {
// Sort our splitter data
if (!mix_context.TsortInfo(splitter_context)) {
return AudioCommon::Audren::ERR_SPLITTER_SORT_FAILED;
}
}
// TODO(ogniK): Sort when splitter is suppoorted
return RESULT_SUCCESS;
}
bool InfoUpdater::UpdateSinks(SinkContext& sink_context) {
const auto sink_count = sink_context.GetCount();
std::vector<SinkInfo::InParams> sink_in_params(sink_count);
const auto total_sink_in = sink_count * sizeof(SinkInfo::InParams);
if (input_header.size.sink != total_sink_in) {
LOG_ERROR(Audio, "Sinks are an invalid size, expecting 0x{:X} but got 0x{:X}",
total_sink_in, input_header.size.effect);
return false;
}
if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_sink_in)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(sink_in_params.data(), in_params.data() + input_offset, total_sink_in);
input_offset += total_sink_in;
// TODO(ogniK): Properly update sinks
if (!sink_in_params.empty()) {
sink_context.UpdateMainSink(sink_in_params[0]);
}
output_header.size.sink = static_cast<u32>(0x20 * sink_count);
output_offset += 0x20 * sink_count;
return true;
}
bool InfoUpdater::UpdatePerformanceBuffer() {
output_header.size.performance = 0x10;
output_offset += 0x10;
return true;
}
bool InfoUpdater::UpdateErrorInfo(BehaviorInfo& in_behavior_info) {
const auto total_beahvior_info_out = sizeof(BehaviorInfo::OutParams);
if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_beahvior_info_out)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
BehaviorInfo::OutParams behavior_info_out{};
behavior_info.CopyErrorInfo(behavior_info_out);
std::memcpy(out_params.data() + output_offset, &behavior_info_out, total_beahvior_info_out);
output_offset += total_beahvior_info_out;
output_header.size.behavior = total_beahvior_info_out;
return true;
}
struct RendererInfo {
u64_le elasped_frame_count{};
INSERT_PADDING_WORDS(2);
};
static_assert(sizeof(RendererInfo) == 0x10, "RendererInfo is an invalid size");
bool InfoUpdater::UpdateRendererInfo(std::size_t elapsed_frame_count) {
const auto total_renderer_info_out = sizeof(RendererInfo);
if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_renderer_info_out)) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
RendererInfo out{};
out.elasped_frame_count = elapsed_frame_count;
std::memcpy(out_params.data() + output_offset, &out, total_renderer_info_out);
output_offset += total_renderer_info_out;
output_header.size.render_info = total_renderer_info_out;
return true;
}
bool InfoUpdater::CheckConsumedSize() const {
if (output_offset != out_params.size()) {
LOG_ERROR(Audio, "Output is not consumed! Consumed {}, but requires {}. {} bytes remaining",
output_offset, out_params.size(), out_params.size() - output_offset);
return false;
}
/*if (input_offset != in_params.size()) {
LOG_ERROR(Audio, "Input is not consumed!");
return false;
}*/
return true;
}
bool InfoUpdater::WriteOutputHeader() {
if (!AudioCommon::CanConsumeBuffer(out_params.size(), 0,
sizeof(AudioCommon::UpdateDataHeader))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
output_header.revision = AudioCommon::CURRENT_PROCESS_REVISION;
const auto& sz = output_header.size;
output_header.total_size += sz.behavior + sz.memory_pool + sz.voice +
sz.voice_channel_resource + sz.effect + sz.mixer + sz.sink +
sz.performance + sz.splitter + sz.render_info;
std::memcpy(out_params.data(), &output_header, sizeof(AudioCommon::UpdateDataHeader));
return true;
}
} // namespace AudioCore

View File

@@ -0,0 +1,58 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "audio_core/common.h"
#include "common/common_types.h"
namespace AudioCore {
class BehaviorInfo;
class ServerMemoryPoolInfo;
class VoiceContext;
class EffectContext;
class MixContext;
class SinkContext;
class SplitterContext;
class InfoUpdater {
public:
// TODO(ogniK): Pass process handle when we support it
InfoUpdater(const std::vector<u8>& in_params, std::vector<u8>& out_params,
BehaviorInfo& behavior_info);
~InfoUpdater();
bool UpdateBehaviorInfo(BehaviorInfo& in_behavior_info);
bool UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info);
bool UpdateVoiceChannelResources(VoiceContext& voice_context);
bool UpdateVoices(VoiceContext& voice_context,
std::vector<ServerMemoryPoolInfo>& memory_pool_info,
VAddr audio_codec_dsp_addr);
bool UpdateEffects(EffectContext& effect_context, bool is_active);
bool UpdateSplitterInfo(SplitterContext& splitter_context);
ResultCode UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
SplitterContext& splitter_context, EffectContext& effect_context);
bool UpdateSinks(SinkContext& sink_context);
bool UpdatePerformanceBuffer();
bool UpdateErrorInfo(BehaviorInfo& in_behavior_info);
bool UpdateRendererInfo(std::size_t elapsed_frame_count);
bool CheckConsumedSize() const;
bool WriteOutputHeader();
private:
const std::vector<u8>& in_params;
std::vector<u8>& out_params;
BehaviorInfo& behavior_info;
AudioCommon::UpdateDataHeader input_header{};
AudioCommon::UpdateDataHeader output_header{};
std::size_t input_offset{sizeof(AudioCommon::UpdateDataHeader)};
std::size_t output_offset{sizeof(AudioCommon::UpdateDataHeader)};
};
} // namespace AudioCore

View File

@@ -0,0 +1,62 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/memory_pool.h"
#include "common/logging/log.h"
namespace AudioCore {
ServerMemoryPoolInfo::ServerMemoryPoolInfo() = default;
ServerMemoryPoolInfo::~ServerMemoryPoolInfo() = default;
bool ServerMemoryPoolInfo::Update(const ServerMemoryPoolInfo::InParams& in_params,
ServerMemoryPoolInfo::OutParams& out_params) {
// Our state does not need to be changed
if (in_params.state != ServerMemoryPoolInfo::State::RequestAttach &&
in_params.state != ServerMemoryPoolInfo::State::RequestDetach) {
return true;
}
// Address or size is null
if (in_params.address == 0 || in_params.size == 0) {
LOG_ERROR(Audio, "Memory pool address or size is zero! address={:X}, size={:X}",
in_params.address, in_params.size);
return false;
}
// Address or size is not aligned
if ((in_params.address % 0x1000) != 0 || (in_params.size % 0x1000) != 0) {
LOG_ERROR(Audio, "Memory pool address or size is not aligned! address={:X}, size={:X}",
in_params.address, in_params.size);
return false;
}
if (in_params.state == ServerMemoryPoolInfo::State::RequestAttach) {
cpu_address = in_params.address;
size = in_params.size;
used = true;
out_params.state = ServerMemoryPoolInfo::State::Attached;
} else {
// Unexpected address
if (cpu_address != in_params.address) {
LOG_ERROR(Audio, "Memory pool address differs! Expecting {:X} but address is {:X}",
cpu_address, in_params.address);
return false;
}
if (size != in_params.size) {
LOG_ERROR(Audio, "Memory pool size differs! Expecting {:X} but size is {:X}", size,
in_params.size);
return false;
}
cpu_address = 0;
size = 0;
used = false;
out_params.state = ServerMemoryPoolInfo::State::Detached;
}
return true;
}
} // namespace AudioCore

View File

@@ -0,0 +1,53 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace AudioCore {
class ServerMemoryPoolInfo {
public:
ServerMemoryPoolInfo();
~ServerMemoryPoolInfo();
enum class State : u32_le {
Invalid = 0x0,
Aquired = 0x1,
RequestDetach = 0x2,
Detached = 0x3,
RequestAttach = 0x4,
Attached = 0x5,
Released = 0x6,
};
struct InParams {
u64_le address{};
u64_le size{};
ServerMemoryPoolInfo::State state{};
INSERT_PADDING_WORDS(3);
};
static_assert(sizeof(ServerMemoryPoolInfo::InParams) == 0x20, "InParams are an invalid size");
struct OutParams {
ServerMemoryPoolInfo::State state{};
INSERT_PADDING_WORDS(3);
};
static_assert(sizeof(ServerMemoryPoolInfo::OutParams) == 0x10, "OutParams are an invalid size");
bool Update(const ServerMemoryPoolInfo::InParams& in_params,
ServerMemoryPoolInfo::OutParams& out_params);
private:
// There's another entry here which is the DSP address, however since we're not talking to the
// DSP we can just use the same address provided by the guest without needing to remap
u64_le cpu_address{};
u64_le size{};
bool used{};
};
} // namespace AudioCore

View File

@@ -0,0 +1,296 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/behavior_info.h"
#include "audio_core/common.h"
#include "audio_core/effect_context.h"
#include "audio_core/mix_context.h"
#include "audio_core/splitter_context.h"
namespace AudioCore {
MixContext::MixContext() = default;
MixContext::~MixContext() = default;
void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
std::size_t effect_count) {
info_count = mix_count;
infos.resize(info_count);
auto& final_mix = GetInfo(AudioCommon::FINAL_MIX);
final_mix.GetInParams().mix_id = AudioCommon::FINAL_MIX;
sorted_info.reserve(infos.size());
for (auto& info : infos) {
sorted_info.push_back(&info);
}
for (auto& info : infos) {
info.SetEffectCount(effect_count);
}
// Only initialize our edge matrix and node states if splitters are supported
if (behavior_info.IsSplitterSupported()) {
node_states.Initialize(mix_count);
edge_matrix.Initialize(mix_count);
}
}
void MixContext::UpdateDistancesFromFinalMix() {
// Set all distances to be invalid
for (std::size_t i = 0; i < info_count; i++) {
GetInfo(i).GetInParams().final_mix_distance = AudioCommon::NO_FINAL_MIX;
}
for (std::size_t i = 0; i < info_count; i++) {
auto& info = GetInfo(i);
auto& in_params = info.GetInParams();
// Populate our sorted info
sorted_info[i] = &info;
if (!in_params.in_use) {
continue;
}
auto mix_id = in_params.mix_id;
// Needs to be referenced out of scope
s32 distance_to_final_mix{AudioCommon::FINAL_MIX};
for (; distance_to_final_mix < info_count; distance_to_final_mix++) {
if (mix_id == AudioCommon::FINAL_MIX) {
// If we're at the final mix, we're done
break;
} else if (mix_id == AudioCommon::NO_MIX) {
// If we have no more mix ids, we're done
distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
break;
} else {
const auto& dest_mix = GetInfo(mix_id);
const auto dest_mix_distance = dest_mix.GetInParams().final_mix_distance;
if (dest_mix_distance == AudioCommon::NO_FINAL_MIX) {
// If our current mix isn't pointing to a final mix, follow through
mix_id = dest_mix.GetInParams().dest_mix_id;
} else {
// Our current mix + 1 = final distance
distance_to_final_mix = dest_mix_distance + 1;
break;
}
}
}
// If we're out of range for our distance, mark it as no final mix
if (distance_to_final_mix >= info_count) {
distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
}
in_params.final_mix_distance = distance_to_final_mix;
}
}
void MixContext::CalcMixBufferOffset() {
s32 offset{};
for (std::size_t i = 0; i < info_count; i++) {
auto& info = GetSortedInfo(i);
auto& in_params = info.GetInParams();
if (in_params.in_use) {
// Only update if in use
in_params.buffer_offset = offset;
offset += in_params.buffer_count;
}
}
}
void MixContext::SortInfo() {
// Get the distance to the final mix
UpdateDistancesFromFinalMix();
// Sort based on the distance to the final mix
std::sort(sorted_info.begin(), sorted_info.end(),
[](const ServerMixInfo* lhs, const ServerMixInfo* rhs) {
return lhs->GetInParams().final_mix_distance >
rhs->GetInParams().final_mix_distance;
});
// Calculate the mix buffer offset
CalcMixBufferOffset();
}
bool MixContext::TsortInfo(SplitterContext& splitter_context) {
// If we're not using mixes, just calculate the mix buffer offset
if (!splitter_context.UsingSplitter()) {
CalcMixBufferOffset();
return true;
}
// Sort our node states
if (!node_states.Tsort(edge_matrix)) {
return false;
}
// Get our sorted list
const auto sorted_list = node_states.GetIndexList();
std::size_t info_id{};
for (auto itr = sorted_list.rbegin(); itr != sorted_list.rend(); ++itr) {
// Set our sorted info
sorted_info[info_id++] = &GetInfo(*itr);
}
// Calculate the mix buffer offset
CalcMixBufferOffset();
return true;
}
std::size_t MixContext::GetCount() const {
return info_count;
}
ServerMixInfo& MixContext::GetInfo(std::size_t i) {
ASSERT(i < info_count);
return infos.at(i);
}
const ServerMixInfo& MixContext::GetInfo(std::size_t i) const {
ASSERT(i < info_count);
return infos.at(i);
}
ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) {
ASSERT(i < info_count);
return *sorted_info.at(i);
}
const ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) const {
ASSERT(i < info_count);
return *sorted_info.at(i);
}
ServerMixInfo& MixContext::GetFinalMixInfo() {
return infos.at(AudioCommon::FINAL_MIX);
}
const ServerMixInfo& MixContext::GetFinalMixInfo() const {
return infos.at(AudioCommon::FINAL_MIX);
}
EdgeMatrix& MixContext::GetEdgeMatrix() {
return edge_matrix;
}
const EdgeMatrix& MixContext::GetEdgeMatrix() const {
return edge_matrix;
}
ServerMixInfo::ServerMixInfo() {
Cleanup();
}
ServerMixInfo::~ServerMixInfo() = default;
const ServerMixInfo::InParams& ServerMixInfo::GetInParams() const {
return in_params;
}
ServerMixInfo::InParams& ServerMixInfo::GetInParams() {
return in_params;
}
bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
BehaviorInfo& behavior_info, SplitterContext& splitter_context,
EffectContext& effect_context) {
in_params.volume = mix_in.volume;
in_params.sample_rate = mix_in.sample_rate;
in_params.buffer_count = mix_in.buffer_count;
in_params.in_use = mix_in.in_use;
in_params.mix_id = mix_in.mix_id;
in_params.node_id = mix_in.node_id;
for (std::size_t i = 0; i < mix_in.mix_volume.size(); i++) {
std::copy(mix_in.mix_volume[i].begin(), mix_in.mix_volume[i].end(),
in_params.mix_volume[i].begin());
}
bool require_sort = false;
if (behavior_info.IsSplitterSupported()) {
require_sort = UpdateConnection(edge_matrix, mix_in, splitter_context);
} else {
in_params.dest_mix_id = mix_in.dest_mix_id;
in_params.splitter_id = AudioCommon::NO_SPLITTER;
}
ResetEffectProcessingOrder();
const auto effect_count = effect_context.GetCount();
for (std::size_t i = 0; i < effect_count; i++) {
auto* effect_info = effect_context.GetInfo(i);
if (effect_info->GetMixID() == in_params.mix_id) {
effect_processing_order[effect_info->GetProcessingOrder()] = static_cast<s32>(i);
}
}
// TODO(ogniK): Update effect processing order
return require_sort;
}
bool ServerMixInfo::HasAnyConnection() const {
return in_params.splitter_id != AudioCommon::NO_SPLITTER ||
in_params.mix_id != AudioCommon::NO_MIX;
}
void ServerMixInfo::Cleanup() {
in_params.volume = 0.0f;
in_params.sample_rate = 0;
in_params.buffer_count = 0;
in_params.in_use = false;
in_params.mix_id = AudioCommon::NO_MIX;
in_params.node_id = 0;
in_params.buffer_offset = 0;
in_params.dest_mix_id = AudioCommon::NO_MIX;
in_params.splitter_id = AudioCommon::NO_SPLITTER;
std::memset(in_params.mix_volume.data(), 0, sizeof(float) * in_params.mix_volume.size());
}
void ServerMixInfo::SetEffectCount(std::size_t count) {
effect_processing_order.resize(count);
ResetEffectProcessingOrder();
}
void ServerMixInfo::ResetEffectProcessingOrder() {
for (auto& order : effect_processing_order) {
order = AudioCommon::NO_EFFECT_ORDER;
}
}
s32 ServerMixInfo::GetEffectOrder(std::size_t i) const {
return effect_processing_order.at(i);
}
bool ServerMixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
SplitterContext& splitter_context) {
// Mixes are identical
if (in_params.dest_mix_id == mix_in.dest_mix_id &&
in_params.splitter_id == mix_in.splitter_id &&
((in_params.splitter_id == AudioCommon::NO_SPLITTER) ||
!splitter_context.GetInfo(in_params.splitter_id).HasNewConnection())) {
return false;
}
// Remove current edges for mix id
edge_matrix.RemoveEdges(in_params.mix_id);
if (mix_in.dest_mix_id != AudioCommon::NO_MIX) {
// If we have a valid destination mix id, set our edge matrix
edge_matrix.Connect(in_params.mix_id, mix_in.dest_mix_id);
} else if (mix_in.splitter_id != AudioCommon::NO_SPLITTER) {
// Recurse our splitter linked and set our edges
auto& splitter_info = splitter_context.GetInfo(mix_in.splitter_id);
const auto length = splitter_info.GetLength();
for (s32 i = 0; i < length; i++) {
const auto* splitter_destination =
splitter_context.GetDestinationData(mix_in.splitter_id, i);
if (splitter_destination == nullptr) {
continue;
}
if (splitter_destination->ValidMixId()) {
edge_matrix.Connect(in_params.mix_id, splitter_destination->GetMixId());
}
}
}
in_params.dest_mix_id = mix_in.dest_mix_id;
in_params.splitter_id = mix_in.splitter_id;
return true;
}
} // namespace AudioCore

View File

@@ -0,0 +1,114 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "audio_core/common.h"
#include "audio_core/splitter_context.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace AudioCore {
class BehaviorInfo;
class EffectContext;
class MixInfo {
public:
struct DirtyHeader {
u32_le magic{};
u32_le mixer_count{};
INSERT_PADDING_BYTES(0x18);
};
static_assert(sizeof(DirtyHeader) == 0x20, "MixInfo::DirtyHeader is an invalid size");
struct InParams {
float_le volume{};
s32_le sample_rate{};
s32_le buffer_count{};
bool in_use{};
INSERT_PADDING_BYTES(3);
s32_le mix_id{};
s32_le effect_count{};
u32_le node_id{};
INSERT_PADDING_WORDS(2);
std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
mix_volume{};
s32_le dest_mix_id{};
s32_le splitter_id{};
INSERT_PADDING_WORDS(1);
};
static_assert(sizeof(MixInfo::InParams) == 0x930, "MixInfo::InParams is an invalid size");
};
class ServerMixInfo {
public:
struct InParams {
float volume{};
s32 sample_rate{};
s32 buffer_count{};
bool in_use{};
s32 mix_id{};
u32 node_id{};
std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
mix_volume{};
s32 dest_mix_id{};
s32 splitter_id{};
s32 buffer_offset{};
s32 final_mix_distance{};
};
ServerMixInfo();
~ServerMixInfo();
const ServerMixInfo::InParams& GetInParams() const;
ServerMixInfo::InParams& GetInParams();
bool Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
BehaviorInfo& behavior_info, SplitterContext& splitter_context,
EffectContext& effect_context);
bool HasAnyConnection() const;
void Cleanup();
void SetEffectCount(std::size_t count);
void ResetEffectProcessingOrder();
s32 GetEffectOrder(std::size_t i) const;
private:
std::vector<s32> effect_processing_order;
InParams in_params{};
bool UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
SplitterContext& splitter_context);
};
class MixContext {
public:
MixContext();
~MixContext();
void Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
std::size_t effect_count);
void SortInfo();
bool TsortInfo(SplitterContext& splitter_context);
std::size_t GetCount() const;
ServerMixInfo& GetInfo(std::size_t i);
const ServerMixInfo& GetInfo(std::size_t i) const;
ServerMixInfo& GetSortedInfo(std::size_t i);
const ServerMixInfo& GetSortedInfo(std::size_t i) const;
ServerMixInfo& GetFinalMixInfo();
const ServerMixInfo& GetFinalMixInfo() const;
EdgeMatrix& GetEdgeMatrix();
const EdgeMatrix& GetEdgeMatrix() const;
private:
void CalcMixBufferOffset();
void UpdateDistancesFromFinalMix();
NodeStates node_states{};
EdgeMatrix edge_matrix{};
std::size_t info_count{};
std::vector<ServerMixInfo> infos{};
std::vector<ServerMixInfo*> sorted_info{};
};
} // namespace AudioCore

View File

@@ -0,0 +1,31 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/sink_context.h"
namespace AudioCore {
SinkContext::SinkContext(std::size_t sink_count) : sink_count(sink_count) {}
SinkContext::~SinkContext() = default;
std::size_t SinkContext::GetCount() const {
return sink_count;
}
void SinkContext::UpdateMainSink(SinkInfo::InParams& in) {
in_use = in.in_use;
use_count = in.device.input_count;
std::memcpy(buffers.data(), in.device.input.data(), AudioCommon::MAX_CHANNEL_COUNT);
}
bool SinkContext::InUse() const {
return in_use;
}
std::vector<u8> SinkContext::OutputBuffers() const {
std::vector<u8> buffer_ret(use_count);
std::memcpy(buffer_ret.data(), buffers.data(), use_count);
return buffer_ret;
}
} // namespace AudioCore

View File

@@ -0,0 +1,89 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "audio_core/common.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace AudioCore {
enum class SinkTypes : u8 {
Invalid = 0,
Device = 1,
Circular = 2,
};
enum class SinkSampleFormat : u32_le {
None = 0,
Pcm8 = 1,
Pcm16 = 2,
Pcm24 = 3,
Pcm32 = 4,
PcmFloat = 5,
Adpcm = 6,
};
class SinkInfo {
public:
struct CircularBufferIn {
u64_le address;
u32_le size;
u32_le input_count;
u32_le sample_count;
u32_le previous_position;
SinkSampleFormat sample_format;
std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> input;
bool in_use;
INSERT_UNION_PADDING_BYTES(5);
};
static_assert(sizeof(SinkInfo::CircularBufferIn) == 0x28,
"SinkInfo::CircularBufferIn is in invalid size");
struct DeviceIn {
std::array<u8, 255> device_name;
INSERT_UNION_PADDING_BYTES(1);
s32_le input_count;
std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> input;
INSERT_UNION_PADDING_BYTES(1);
bool down_matrix_enabled;
std::array<float_le, 4> down_matrix_coef;
};
static_assert(sizeof(SinkInfo::DeviceIn) == 0x11c, "SinkInfo::DeviceIn is an invalid size");
struct InParams {
SinkTypes type{};
bool in_use{};
INSERT_PADDING_BYTES(2);
u32_le node_id{};
INSERT_PADDING_WORDS(6);
union {
// std::array<u8, 0x120> raw{};
SinkInfo::DeviceIn device;
SinkInfo::CircularBufferIn circular_buffer;
};
};
static_assert(sizeof(SinkInfo::InParams) == 0x140, "SinkInfo::InParams are an invalid size!");
};
class SinkContext {
public:
explicit SinkContext(std::size_t sink_count);
~SinkContext();
std::size_t GetCount() const;
void UpdateMainSink(SinkInfo::InParams& in);
bool InUse() const;
std::vector<u8> OutputBuffers() const;
private:
bool in_use{false};
s32 use_count{};
std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> buffers{};
std::size_t sink_count{};
};
} // namespace AudioCore

View File

@@ -0,0 +1,617 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/behavior_info.h"
#include "audio_core/splitter_context.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
namespace AudioCore {
ServerSplitterDestinationData::ServerSplitterDestinationData(s32 id) : id(id) {}
ServerSplitterDestinationData::~ServerSplitterDestinationData() = default;
void ServerSplitterDestinationData::Update(SplitterInfo::InDestinationParams& header) {
// Log error as these are not actually failure states
if (header.magic != SplitterMagic::DataHeader) {
LOG_ERROR(Audio, "Splitter destination header is invalid!");
return;
}
// Incorrect splitter id
if (header.splitter_id != id) {
LOG_ERROR(Audio, "Splitter destination ids do not match!");
return;
}
mix_id = header.mix_id;
// Copy our mix volumes
std::copy(header.mix_volumes.begin(), header.mix_volumes.end(), current_mix_volumes.begin());
if (!in_use && header.in_use) {
// Update mix volumes
std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin());
needs_update = false;
}
in_use = header.in_use;
}
ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() {
return next;
}
const ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() const {
return next;
}
void ServerSplitterDestinationData::SetNextDestination(ServerSplitterDestinationData* dest) {
next = dest;
}
bool ServerSplitterDestinationData::ValidMixId() const {
return GetMixId() != AudioCommon::NO_MIX;
}
s32 ServerSplitterDestinationData::GetMixId() const {
return mix_id;
}
bool ServerSplitterDestinationData::IsConfigured() const {
return in_use && ValidMixId();
}
float ServerSplitterDestinationData::GetMixVolume(std::size_t i) const {
ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
return current_mix_volumes.at(i);
}
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
ServerSplitterDestinationData::CurrentMixVolumes() const {
return current_mix_volumes;
}
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
ServerSplitterDestinationData::LastMixVolumes() const {
return last_mix_volumes;
}
void ServerSplitterDestinationData::MarkDirty() {
needs_update = true;
}
void ServerSplitterDestinationData::UpdateInternalState() {
if (in_use && needs_update) {
std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin());
}
needs_update = false;
}
ServerSplitterInfo::ServerSplitterInfo(s32 id) : id(id) {}
ServerSplitterInfo::~ServerSplitterInfo() = default;
void ServerSplitterInfo::InitializeInfos() {
send_length = 0;
head = nullptr;
new_connection = true;
}
void ServerSplitterInfo::ClearNewConnectionFlag() {
new_connection = false;
}
std::size_t ServerSplitterInfo::Update(SplitterInfo::InInfoPrams& header) {
if (header.send_id != id) {
return 0;
}
sample_rate = header.sample_rate;
new_connection = true;
// We need to update the size here due to the splitter bug being present and providing an
// incorrect size. We're suppose to also update the header here but we just ignore and continue
return (sizeof(s32_le) * (header.length - 1)) + (sizeof(s32_le) * 3);
}
ServerSplitterDestinationData* ServerSplitterInfo::GetHead() {
return head;
}
const ServerSplitterDestinationData* ServerSplitterInfo::GetHead() const {
return head;
}
ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) {
auto current_head = head;
for (std::size_t i = 0; i < depth; i++) {
if (current_head == nullptr) {
return nullptr;
}
current_head = current_head->GetNextDestination();
}
return current_head;
}
const ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) const {
auto current_head = head;
for (std::size_t i = 0; i < depth; i++) {
if (current_head == nullptr) {
return nullptr;
}
current_head = current_head->GetNextDestination();
}
return current_head;
}
bool ServerSplitterInfo::HasNewConnection() const {
return new_connection;
}
s32 ServerSplitterInfo::GetLength() const {
return send_length;
}
void ServerSplitterInfo::SetHead(ServerSplitterDestinationData* new_head) {
head = new_head;
}
void ServerSplitterInfo::SetHeadDepth(s32 length) {
send_length = length;
}
SplitterContext::SplitterContext() = default;
SplitterContext::~SplitterContext() = default;
void SplitterContext::Initialize(BehaviorInfo& behavior_info, std::size_t _info_count,
std::size_t _data_count) {
if (!behavior_info.IsSplitterSupported() || _data_count == 0 || _info_count == 0) {
Setup(0, 0, false);
return;
}
// Only initialize if we're using splitters
Setup(_info_count, _data_count, behavior_info.IsSplitterBugFixed());
}
bool SplitterContext::Update(const std::vector<u8>& input, std::size_t& input_offset,
std::size_t& bytes_read) {
const auto UpdateOffsets = [&](std::size_t read) {
input_offset += read;
bytes_read += read;
};
if (info_count == 0 || data_count == 0) {
bytes_read = 0;
return true;
}
if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
sizeof(SplitterInfo::InHeader))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
SplitterInfo::InHeader header{};
std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InHeader));
UpdateOffsets(sizeof(SplitterInfo::InHeader));
if (header.magic != SplitterMagic::SplitterHeader) {
LOG_ERROR(Audio, "Invalid header magic! Expecting {:X} but got {:X}",
SplitterMagic::SplitterHeader, header.magic);
return false;
}
// Clear all connections
for (auto& info : infos) {
info.ClearNewConnectionFlag();
}
UpdateInfo(input, input_offset, bytes_read, header.info_count);
UpdateData(input, input_offset, bytes_read, header.data_count);
const auto aligned_bytes_read = Common::AlignUp(bytes_read, 16);
input_offset += aligned_bytes_read - bytes_read;
bytes_read = aligned_bytes_read;
return true;
}
bool SplitterContext::UsingSplitter() const {
return info_count > 0 && data_count > 0;
}
ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) {
ASSERT(i < info_count);
return infos.at(i);
}
const ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) const {
ASSERT(i < info_count);
return infos.at(i);
}
ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) {
ASSERT(i < data_count);
return datas.at(i);
}
const ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) const {
ASSERT(i < data_count);
return datas.at(i);
}
ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info,
std::size_t data) {
ASSERT(info < info_count);
auto& cur_info = GetInfo(info);
return cur_info.GetData(data);
}
const ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info,
std::size_t data) const {
ASSERT(info < info_count);
auto& cur_info = GetInfo(info);
return cur_info.GetData(data);
}
void SplitterContext::UpdateInternalState() {
if (data_count == 0) {
return;
}
for (auto& data : datas) {
data.UpdateInternalState();
}
}
std::size_t SplitterContext::GetInfoCount() const {
return info_count;
}
std::size_t SplitterContext::GetDataCount() const {
return data_count;
}
void SplitterContext::Setup(std::size_t _info_count, std::size_t _data_count,
bool is_splitter_bug_fixed) {
info_count = _info_count;
data_count = _data_count;
for (std::size_t i = 0; i < info_count; i++) {
auto& splitter = infos.emplace_back(static_cast<s32>(i));
splitter.InitializeInfos();
}
for (std::size_t i = 0; i < data_count; i++) {
datas.emplace_back(static_cast<s32>(i));
}
bug_fixed = is_splitter_bug_fixed;
}
bool SplitterContext::UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
std::size_t& bytes_read, s32 in_splitter_count) {
const auto UpdateOffsets = [&](std::size_t read) {
input_offset += read;
bytes_read += read;
};
for (s32 i = 0; i < in_splitter_count; i++) {
if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
sizeof(SplitterInfo::InInfoPrams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
SplitterInfo::InInfoPrams header{};
std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InInfoPrams));
// Logged as warning as these don't actually cause a bailout for some reason
if (header.magic != SplitterMagic::InfoHeader) {
LOG_ERROR(Audio, "Bad splitter data header");
break;
}
if (header.send_id < 0 || header.send_id > info_count) {
LOG_ERROR(Audio, "Bad splitter data id");
break;
}
UpdateOffsets(sizeof(SplitterInfo::InInfoPrams));
auto& info = GetInfo(header.send_id);
if (!RecomposeDestination(info, header, input, input_offset)) {
LOG_ERROR(Audio, "Failed to recompose destination for splitter!");
return false;
}
const std::size_t read = info.Update(header);
bytes_read += read;
input_offset += read;
}
return true;
}
bool SplitterContext::UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
std::size_t& bytes_read, s32 in_data_count) {
const auto UpdateOffsets = [&](std::size_t read) {
input_offset += read;
bytes_read += read;
};
for (s32 i = 0; i < in_data_count; i++) {
if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
sizeof(SplitterInfo::InDestinationParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
SplitterInfo::InDestinationParams header{};
std::memcpy(&header, input.data() + input_offset,
sizeof(SplitterInfo::InDestinationParams));
UpdateOffsets(sizeof(SplitterInfo::InDestinationParams));
// Logged as warning as these don't actually cause a bailout for some reason
if (header.magic != SplitterMagic::DataHeader) {
LOG_ERROR(Audio, "Bad splitter data header");
break;
}
if (header.splitter_id < 0 || header.splitter_id > data_count) {
LOG_ERROR(Audio, "Bad splitter data id");
break;
}
GetData(header.splitter_id).Update(header);
}
return true;
}
bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info,
SplitterInfo::InInfoPrams& header,
const std::vector<u8>& input,
const std::size_t& input_offset) {
// Clear our current destinations
auto* current_head = info.GetHead();
while (current_head != nullptr) {
auto next_head = current_head->GetNextDestination();
current_head->SetNextDestination(nullptr);
current_head = next_head;
}
info.SetHead(nullptr);
s32 size = header.length;
// If the splitter bug is present, calculate fixed size
if (!bug_fixed) {
if (info_count > 0) {
const auto factor = data_count / info_count;
size = std::min(header.length, static_cast<s32>(factor));
} else {
size = 0;
}
}
if (size < 1) {
LOG_ERROR(Audio, "Invalid splitter info size! size={:X}", size);
return true;
}
auto* start_head = &GetData(header.resource_id_base);
current_head = start_head;
std::vector<s32_le> resource_ids(size - 1);
if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
resource_ids.size() * sizeof(s32_le))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
std::memcpy(resource_ids.data(), input.data() + input_offset,
resource_ids.size() * sizeof(s32_le));
for (auto resource_id : resource_ids) {
auto* head = &GetData(resource_id);
current_head->SetNextDestination(head);
current_head = head;
}
info.SetHead(start_head);
info.SetHeadDepth(size);
return true;
}
NodeStates::NodeStates() = default;
NodeStates::~NodeStates() = default;
void NodeStates::Initialize(std::size_t node_count_) {
// Setup our work parameters
node_count = node_count_;
was_node_found.resize(node_count);
was_node_completed.resize(node_count);
index_list.resize(node_count);
index_stack.Reset(node_count * node_count);
}
bool NodeStates::Tsort(EdgeMatrix& edge_matrix) {
return DepthFirstSearch(edge_matrix);
}
std::size_t NodeStates::GetIndexPos() const {
return index_pos;
}
const std::vector<s32>& NodeStates::GetIndexList() const {
return index_list;
}
void NodeStates::PushTsortResult(s32 index) {
ASSERT(index < node_count);
index_list[index_pos++] = index;
}
bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) {
ResetState();
for (std::size_t i = 0; i < node_count; i++) {
const auto node_id = static_cast<s32>(i);
// If we don't have a state, send to our index stack for work
if (GetState(i) == NodeStates::State::NoState) {
index_stack.push(node_id);
}
// While we have work to do in our stack
while (index_stack.Count() > 0) {
// Get the current node
const auto current_stack_index = index_stack.top();
// Check if we've seen the node yet
const auto index_state = GetState(current_stack_index);
if (index_state == NodeStates::State::NoState) {
// Mark the node as seen
UpdateState(NodeStates::State::InFound, current_stack_index);
} else if (index_state == NodeStates::State::InFound) {
// We've seen this node before, mark it as completed
UpdateState(NodeStates::State::InCompleted, current_stack_index);
// Update our index list
PushTsortResult(current_stack_index);
// Pop the stack
index_stack.pop();
continue;
} else if (index_state == NodeStates::State::InCompleted) {
// If our node is already sorted, clear it
index_stack.pop();
continue;
}
const auto node_count = edge_matrix.GetNodeCount();
for (s32 j = 0; j < static_cast<s32>(node_count); j++) {
// Check if our node is connected to our edge matrix
if (!edge_matrix.Connected(current_stack_index, j)) {
continue;
}
// Check if our node exists
const auto node_state = GetState(j);
if (node_state == NodeStates::State::NoState) {
// Add more work
index_stack.push(j);
} else if (node_state == NodeStates::State::InFound) {
UNREACHABLE_MSG("Node start marked as found");
ResetState();
return false;
}
}
}
}
return true;
}
void NodeStates::ResetState() {
// Reset to the start of our index stack
index_pos = 0;
for (std::size_t i = 0; i < node_count; i++) {
// Mark all nodes as not found
was_node_found[i] = false;
// Mark all nodes as uncompleted
was_node_completed[i] = false;
// Mark all indexes as invalid
index_list[i] = -1;
}
}
void NodeStates::UpdateState(NodeStates::State state, std::size_t i) {
switch (state) {
case NodeStates::State::NoState:
was_node_found[i] = false;
was_node_completed[i] = false;
break;
case NodeStates::State::InFound:
was_node_found[i] = true;
was_node_completed[i] = false;
break;
case NodeStates::State::InCompleted:
was_node_found[i] = false;
was_node_completed[i] = true;
break;
}
}
NodeStates::State NodeStates::GetState(std::size_t i) {
ASSERT(i < node_count);
if (was_node_found[i]) {
// If our node exists in our found list
return NodeStates::State::InFound;
} else if (was_node_completed[i]) {
// If node is in the completed list
return NodeStates::State::InCompleted;
} else {
// If in neither
return NodeStates::State::NoState;
}
}
NodeStates::Stack::Stack() = default;
NodeStates::Stack::~Stack() = default;
void NodeStates::Stack::Reset(std::size_t size) {
// Mark our stack as empty
stack.resize(size);
stack_size = size;
stack_pos = 0;
std::fill(stack.begin(), stack.end(), 0);
}
void NodeStates::Stack::push(s32 val) {
ASSERT(stack_pos < stack_size);
stack[stack_pos++] = val;
}
std::size_t NodeStates::Stack::Count() const {
return stack_pos;
}
s32 NodeStates::Stack::top() const {
ASSERT(stack_pos > 0);
return stack[stack_pos - 1];
}
s32 NodeStates::Stack::pop() {
ASSERT(stack_pos > 0);
stack_pos--;
return stack[stack_pos];
}
EdgeMatrix::EdgeMatrix() = default;
EdgeMatrix::~EdgeMatrix() = default;
void EdgeMatrix::Initialize(std::size_t _node_count) {
node_count = _node_count;
edge_matrix.resize(node_count * node_count);
}
bool EdgeMatrix::Connected(s32 a, s32 b) {
return GetState(a, b);
}
void EdgeMatrix::Connect(s32 a, s32 b) {
SetState(a, b, true);
}
void EdgeMatrix::Disconnect(s32 a, s32 b) {
SetState(a, b, false);
}
void EdgeMatrix::RemoveEdges(s32 edge) {
for (std::size_t i = 0; i < node_count; i++) {
SetState(edge, static_cast<s32>(i), false);
}
}
std::size_t EdgeMatrix::GetNodeCount() const {
return node_count;
}
void EdgeMatrix::SetState(s32 a, s32 b, bool state) {
ASSERT(InRange(a, b));
edge_matrix.at(a * node_count + b) = state;
}
bool EdgeMatrix::GetState(s32 a, s32 b) {
ASSERT(InRange(a, b));
return edge_matrix.at(a * node_count + b);
}
bool EdgeMatrix::InRange(s32 a, s32 b) const {
const std::size_t pos = a * node_count + b;
return pos < (node_count * node_count);
}
} // namespace AudioCore

View File

@@ -0,0 +1,221 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <stack>
#include <vector>
#include "audio_core/common.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace AudioCore {
class BehaviorInfo;
class EdgeMatrix {
public:
EdgeMatrix();
~EdgeMatrix();
void Initialize(std::size_t _node_count);
bool Connected(s32 a, s32 b);
void Connect(s32 a, s32 b);
void Disconnect(s32 a, s32 b);
void RemoveEdges(s32 edge);
std::size_t GetNodeCount() const;
private:
void SetState(s32 a, s32 b, bool state);
bool GetState(s32 a, s32 b);
bool InRange(s32 a, s32 b) const;
std::vector<bool> edge_matrix{};
std::size_t node_count{};
};
class NodeStates {
public:
enum class State {
NoState = 0,
InFound = 1,
InCompleted = 2,
};
// Looks to be a fixed size stack. Placed within the NodeStates class based on symbols
class Stack {
public:
Stack();
~Stack();
void Reset(std::size_t size);
void push(s32 val);
std::size_t Count() const;
s32 top() const;
s32 pop();
private:
std::vector<s32> stack{};
std::size_t stack_size{};
std::size_t stack_pos{};
};
NodeStates();
~NodeStates();
void Initialize(std::size_t _node_count);
bool Tsort(EdgeMatrix& edge_matrix);
std::size_t GetIndexPos() const;
const std::vector<s32>& GetIndexList() const;
private:
void PushTsortResult(s32 index);
bool DepthFirstSearch(EdgeMatrix& edge_matrix);
void ResetState();
void UpdateState(NodeStates::State state, std::size_t i);
NodeStates::State GetState(std::size_t i);
std::size_t node_count{};
std::vector<bool> was_node_found{};
std::vector<bool> was_node_completed{};
std::size_t index_pos{};
std::vector<s32> index_list{};
NodeStates::Stack index_stack{};
};
enum class SplitterMagic : u32_le {
SplitterHeader = Common::MakeMagic('S', 'N', 'D', 'H'),
DataHeader = Common::MakeMagic('S', 'N', 'D', 'D'),
InfoHeader = Common::MakeMagic('S', 'N', 'D', 'I'),
};
class SplitterInfo {
public:
struct InHeader {
SplitterMagic magic{};
s32_le info_count{};
s32_le data_count{};
INSERT_PADDING_WORDS(5);
};
static_assert(sizeof(SplitterInfo::InHeader) == 0x20,
"SplitterInfo::InHeader is an invalid size");
struct InInfoPrams {
SplitterMagic magic{};
s32_le send_id{};
s32_le sample_rate{};
s32_le length{};
s32_le resource_id_base{};
};
static_assert(sizeof(SplitterInfo::InInfoPrams) == 0x14,
"SplitterInfo::InInfoPrams is an invalid size");
struct InDestinationParams {
SplitterMagic magic{};
s32_le splitter_id{};
std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volumes{};
s32_le mix_id{};
bool in_use{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(SplitterInfo::InDestinationParams) == 0x70,
"SplitterInfo::InDestinationParams is an invalid size");
};
class ServerSplitterDestinationData {
public:
explicit ServerSplitterDestinationData(s32 id);
~ServerSplitterDestinationData();
void Update(SplitterInfo::InDestinationParams& header);
ServerSplitterDestinationData* GetNextDestination();
const ServerSplitterDestinationData* GetNextDestination() const;
void SetNextDestination(ServerSplitterDestinationData* dest);
bool ValidMixId() const;
s32 GetMixId() const;
bool IsConfigured() const;
float GetMixVolume(std::size_t i) const;
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& CurrentMixVolumes() const;
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& LastMixVolumes() const;
void MarkDirty();
void UpdateInternalState();
private:
bool needs_update{};
bool in_use{};
s32 id{};
s32 mix_id{};
std::array<float, AudioCommon::MAX_MIX_BUFFERS> current_mix_volumes{};
std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volumes{};
ServerSplitterDestinationData* next = nullptr;
};
class ServerSplitterInfo {
public:
explicit ServerSplitterInfo(s32 id);
~ServerSplitterInfo();
void InitializeInfos();
void ClearNewConnectionFlag();
std::size_t Update(SplitterInfo::InInfoPrams& header);
ServerSplitterDestinationData* GetHead();
const ServerSplitterDestinationData* GetHead() const;
ServerSplitterDestinationData* GetData(std::size_t depth);
const ServerSplitterDestinationData* GetData(std::size_t depth) const;
bool HasNewConnection() const;
s32 GetLength() const;
void SetHead(ServerSplitterDestinationData* new_head);
void SetHeadDepth(s32 length);
private:
s32 sample_rate{};
s32 id{};
s32 send_length{};
ServerSplitterDestinationData* head = nullptr;
bool new_connection{};
};
class SplitterContext {
public:
SplitterContext();
~SplitterContext();
void Initialize(BehaviorInfo& behavior_info, std::size_t splitter_count,
std::size_t data_count);
bool Update(const std::vector<u8>& input, std::size_t& input_offset, std::size_t& bytes_read);
bool UsingSplitter() const;
ServerSplitterInfo& GetInfo(std::size_t i);
const ServerSplitterInfo& GetInfo(std::size_t i) const;
ServerSplitterDestinationData& GetData(std::size_t i);
const ServerSplitterDestinationData& GetData(std::size_t i) const;
ServerSplitterDestinationData* GetDestinationData(std::size_t info, std::size_t data);
const ServerSplitterDestinationData* GetDestinationData(std::size_t info,
std::size_t data) const;
void UpdateInternalState();
std::size_t GetInfoCount() const;
std::size_t GetDataCount() const;
private:
void Setup(std::size_t info_count, std::size_t data_count, bool is_splitter_bug_fixed);
bool UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
std::size_t& bytes_read, s32 in_splitter_count);
bool UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
std::size_t& bytes_read, s32 in_data_count);
bool RecomposeDestination(ServerSplitterInfo& info, SplitterInfo::InInfoPrams& header,
const std::vector<u8>& input, const std::size_t& input_offset);
std::vector<ServerSplitterInfo> infos{};
std::vector<ServerSplitterDestinationData> datas{};
std::size_t info_count{};
std::size_t data_count{};
bool bug_fixed{};
};
} // namespace AudioCore

View File

@@ -104,11 +104,7 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
const auto time_stretch_delta = Settings::values.enable_audio_stretching.GetValue()
? std::chrono::nanoseconds::zero()
: ns_late;
const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
core_timing.ScheduleEvent(future_time, release_event, {});
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - ns_late, release_event, {});
}
void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {

View File

@@ -0,0 +1,526 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/behavior_info.h"
#include "audio_core/voice_context.h"
#include "core/memory.h"
namespace AudioCore {
ServerVoiceChannelResource::ServerVoiceChannelResource(s32 id) : id(id) {}
ServerVoiceChannelResource::~ServerVoiceChannelResource() = default;
bool ServerVoiceChannelResource::InUse() const {
return in_use;
}
float ServerVoiceChannelResource::GetCurrentMixVolumeAt(std::size_t i) const {
ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
return mix_volume.at(i);
}
float ServerVoiceChannelResource::GetLastMixVolumeAt(std::size_t i) const {
ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
return last_mix_volume.at(i);
}
void ServerVoiceChannelResource::Update(VoiceChannelResource::InParams& in_params) {
in_use = in_params.in_use;
// Update our mix volumes only if it's in use
if (in_params.in_use) {
mix_volume = in_params.mix_volume;
}
}
void ServerVoiceChannelResource::UpdateLastMixVolumes() {
last_mix_volume = mix_volume;
}
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
ServerVoiceChannelResource::GetCurrentMixVolume() const {
return mix_volume;
}
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
ServerVoiceChannelResource::GetLastMixVolume() const {
return last_mix_volume;
}
ServerVoiceInfo::ServerVoiceInfo() {
Initialize();
}
ServerVoiceInfo::~ServerVoiceInfo() = default;
void ServerVoiceInfo::Initialize() {
in_params.in_use = false;
in_params.node_id = 0;
in_params.id = 0;
in_params.current_playstate = ServerPlayState::Stop;
in_params.priority = 255;
in_params.sample_rate = 0;
in_params.sample_format = SampleFormat::Invalid;
in_params.channel_count = 0;
in_params.pitch = 0.0f;
in_params.volume = 0.0f;
in_params.last_volume = 0.0f;
in_params.biquad_filter.fill({});
in_params.wave_buffer_count = 0;
in_params.wave_bufffer_head = 0;
in_params.mix_id = AudioCommon::NO_MIX;
in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
in_params.additional_params_address = 0;
in_params.additional_params_size = 0;
in_params.is_new = false;
out_params.played_sample_count = 0;
out_params.wave_buffer_consumed = 0;
in_params.voice_drop_flag = false;
in_params.buffer_mapped = false;
in_params.wave_buffer_flush_request_count = 0;
in_params.was_biquad_filter_enabled.fill(false);
for (auto& wave_buffer : in_params.wave_buffer) {
wave_buffer.start_sample_offset = 0;
wave_buffer.end_sample_offset = 0;
wave_buffer.is_looping = false;
wave_buffer.end_of_stream = false;
wave_buffer.buffer_address = 0;
wave_buffer.buffer_size = 0;
wave_buffer.context_address = 0;
wave_buffer.context_size = 0;
wave_buffer.sent_to_dsp = true;
}
stored_samples.clear();
}
void ServerVoiceInfo::UpdateParameters(const VoiceInfo::InParams& voice_in,
BehaviorInfo& behavior_info) {
in_params.in_use = voice_in.is_in_use;
in_params.id = voice_in.id;
in_params.node_id = voice_in.node_id;
in_params.last_playstate = in_params.current_playstate;
switch (voice_in.play_state) {
case PlayState::Paused:
in_params.current_playstate = ServerPlayState::Paused;
break;
case PlayState::Stopped:
if (in_params.current_playstate != ServerPlayState::Stop) {
in_params.current_playstate = ServerPlayState::RequestStop;
}
break;
case PlayState::Started:
in_params.current_playstate = ServerPlayState::Play;
break;
default:
UNREACHABLE_MSG("Unknown playstate {}", voice_in.play_state);
break;
}
in_params.priority = voice_in.priority;
in_params.sorting_order = voice_in.sorting_order;
in_params.sample_rate = voice_in.sample_rate;
in_params.sample_format = voice_in.sample_format;
in_params.channel_count = voice_in.channel_count;
in_params.pitch = voice_in.pitch;
in_params.volume = voice_in.volume;
in_params.biquad_filter = voice_in.biquad_filter;
in_params.wave_buffer_count = voice_in.wave_buffer_count;
in_params.wave_bufffer_head = voice_in.wave_buffer_head;
if (behavior_info.IsFlushVoiceWaveBuffersSupported()) {
in_params.wave_buffer_flush_request_count += voice_in.wave_buffer_flush_request_count;
}
in_params.mix_id = voice_in.mix_id;
if (behavior_info.IsSplitterSupported()) {
in_params.splitter_info_id = voice_in.splitter_info_id;
} else {
in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
}
std::memcpy(in_params.voice_channel_resource_id.data(),
voice_in.voice_channel_resource_ids.data(),
sizeof(s32) * in_params.voice_channel_resource_id.size());
if (behavior_info.IsVoicePlayedSampleCountResetAtLoopPointSupported()) {
in_params.behavior_flags.is_played_samples_reset_at_loop_point =
voice_in.behavior_flags.is_played_samples_reset_at_loop_point;
} else {
in_params.behavior_flags.is_played_samples_reset_at_loop_point.Assign(0);
}
if (behavior_info.IsVoicePitchAndSrcSkippedSupported()) {
in_params.behavior_flags.is_pitch_and_src_skipped =
voice_in.behavior_flags.is_pitch_and_src_skipped;
} else {
in_params.behavior_flags.is_pitch_and_src_skipped.Assign(0);
}
if (voice_in.is_voice_drop_flag_clear_requested) {
in_params.voice_drop_flag = false;
}
if (in_params.additional_params_address != voice_in.additional_params_address ||
in_params.additional_params_size != voice_in.additional_params_size) {
in_params.additional_params_address = voice_in.additional_params_address;
in_params.additional_params_size = voice_in.additional_params_size;
// TODO(ogniK): Reattach buffer, do we actually need to? Maybe just signal to the DSP that
// our context is new
}
}
void ServerVoiceInfo::UpdateWaveBuffers(
const VoiceInfo::InParams& voice_in,
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states,
BehaviorInfo& behavior_info) {
if (voice_in.is_new) {
// Initialize our wave buffers
for (auto& wave_buffer : in_params.wave_buffer) {
wave_buffer.start_sample_offset = 0;
wave_buffer.end_sample_offset = 0;
wave_buffer.is_looping = false;
wave_buffer.end_of_stream = false;
wave_buffer.buffer_address = 0;
wave_buffer.buffer_size = 0;
wave_buffer.context_address = 0;
wave_buffer.context_size = 0;
wave_buffer.sent_to_dsp = true;
}
// Mark all our wave buffers as invalid
for (std::size_t channel = 0; channel < static_cast<std::size_t>(in_params.channel_count);
channel++) {
for (auto& is_valid : voice_states[channel]->is_wave_buffer_valid) {
is_valid = false;
}
}
}
// Update our wave buffers
for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
// Assume that we have at least 1 channel voice state
const auto have_valid_wave_buffer = voice_states[0]->is_wave_buffer_valid[i];
UpdateWaveBuffer(in_params.wave_buffer[i], voice_in.wave_buffer[i], in_params.sample_format,
have_valid_wave_buffer, behavior_info);
}
}
void ServerVoiceInfo::UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer,
const WaveBuffer& in_wave_buffer, SampleFormat sample_format,
bool is_buffer_valid, BehaviorInfo& behavior_info) {
if (!is_buffer_valid && out_wavebuffer.sent_to_dsp) {
out_wavebuffer.buffer_address = 0;
out_wavebuffer.buffer_size = 0;
}
if (!in_wave_buffer.sent_to_server || !in_params.buffer_mapped) {
// Validate sample offset sizings
if (sample_format == SampleFormat::Pcm16) {
const auto buffer_size = in_wave_buffer.buffer_size;
if (in_wave_buffer.start_sample_offset < 0 || in_wave_buffer.end_sample_offset < 0 ||
(buffer_size < (sizeof(s16) * in_wave_buffer.start_sample_offset)) ||
(buffer_size < (sizeof(s16) * in_wave_buffer.end_sample_offset))) {
// TODO(ogniK): Write error info
return;
}
}
// TODO(ogniK): ADPCM Size error
out_wavebuffer.sent_to_dsp = false;
out_wavebuffer.start_sample_offset = in_wave_buffer.start_sample_offset;
out_wavebuffer.end_sample_offset = in_wave_buffer.end_sample_offset;
out_wavebuffer.is_looping = in_wave_buffer.is_looping;
out_wavebuffer.end_of_stream = in_wave_buffer.end_of_stream;
out_wavebuffer.buffer_address = in_wave_buffer.buffer_address;
out_wavebuffer.buffer_size = in_wave_buffer.buffer_size;
out_wavebuffer.context_address = in_wave_buffer.context_address;
out_wavebuffer.context_size = in_wave_buffer.context_size;
in_params.buffer_mapped =
in_wave_buffer.buffer_address != 0 && in_wave_buffer.buffer_size != 0;
// TODO(ogniK): Pool mapper attachment
// TODO(ogniK): IsAdpcmLoopContextBugFixed
}
}
void ServerVoiceInfo::WriteOutStatus(
VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in,
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states) {
if (voice_in.is_new) {
in_params.is_new = true;
voice_out.wave_buffer_consumed = 0;
voice_out.played_sample_count = 0;
voice_out.voice_dropped = false;
} else if (!in_params.is_new) {
voice_out.wave_buffer_consumed = voice_states[0]->wave_buffer_consumed;
voice_out.played_sample_count = voice_states[0]->played_sample_count;
voice_out.voice_dropped = in_params.voice_drop_flag;
} else {
voice_out.wave_buffer_consumed = 0;
voice_out.played_sample_count = 0;
voice_out.voice_dropped = false;
}
}
const ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() const {
return in_params;
}
ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() {
return in_params;
}
const ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() const {
return out_params;
}
ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() {
return out_params;
}
bool ServerVoiceInfo::ShouldSkip() const {
// TODO(ogniK): Handle unmapped wave buffers or parameters
return !in_params.in_use || (in_params.wave_buffer_count == 0) || in_params.voice_drop_flag;
}
bool ServerVoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) {
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT> dsp_voice_states{};
if (in_params.is_new) {
ResetResources(voice_context);
in_params.last_volume = in_params.volume;
in_params.is_new = false;
}
const s32 channel_count = in_params.channel_count;
for (s32 i = 0; i < channel_count; i++) {
const auto channel_resource = in_params.voice_channel_resource_id[i];
dsp_voice_states[i] =
&voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
}
return UpdateParametersForCommandGeneration(dsp_voice_states);
}
void ServerVoiceInfo::ResetResources(VoiceContext& voice_context) {
const s32 channel_count = in_params.channel_count;
for (s32 i = 0; i < channel_count; i++) {
const auto channel_resource = in_params.voice_channel_resource_id[i];
auto& dsp_state =
voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
dsp_state = {};
voice_context.GetChannelResource(static_cast<std::size_t>(channel_resource))
.UpdateLastMixVolumes();
}
}
bool ServerVoiceInfo::UpdateParametersForCommandGeneration(
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states) {
const s32 channel_count = in_params.channel_count;
if (in_params.wave_buffer_flush_request_count > 0) {
FlushWaveBuffers(in_params.wave_buffer_flush_request_count, dsp_voice_states,
channel_count);
in_params.wave_buffer_flush_request_count = 0;
}
switch (in_params.current_playstate) {
case ServerPlayState::Play: {
for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
if (!in_params.wave_buffer[i].sent_to_dsp) {
for (s32 channel = 0; channel < channel_count; channel++) {
dsp_voice_states[channel]->is_wave_buffer_valid[i] = true;
}
in_params.wave_buffer[i].sent_to_dsp = true;
}
}
in_params.should_depop = false;
return HasValidWaveBuffer(dsp_voice_states[0]);
}
case ServerPlayState::Paused:
case ServerPlayState::Stop: {
in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
return in_params.should_depop;
}
case ServerPlayState::RequestStop: {
for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
in_params.wave_buffer[i].sent_to_dsp = true;
for (s32 channel = 0; channel < channel_count; channel++) {
auto* dsp_state = dsp_voice_states[channel];
if (dsp_state->is_wave_buffer_valid[i]) {
dsp_state->wave_buffer_index =
(dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
dsp_state->wave_buffer_consumed++;
}
dsp_state->is_wave_buffer_valid[i] = false;
}
}
for (s32 channel = 0; channel < channel_count; channel++) {
auto* dsp_state = dsp_voice_states[channel];
dsp_state->offset = 0;
dsp_state->played_sample_count = 0;
dsp_state->fraction = 0;
dsp_state->sample_history.fill(0);
dsp_state->context = {};
}
in_params.current_playstate = ServerPlayState::Stop;
in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
return in_params.should_depop;
}
default:
UNREACHABLE_MSG("Invalid playstate {}", in_params.current_playstate);
}
return false;
}
void ServerVoiceInfo::FlushWaveBuffers(
u8 flush_count, std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states,
s32 channel_count) {
auto wave_head = in_params.wave_bufffer_head;
for (u8 i = 0; i < flush_count; i++) {
in_params.wave_buffer[wave_head].sent_to_dsp = true;
for (s32 channel = 0; channel < channel_count; channel++) {
auto* dsp_state = dsp_voice_states[channel];
dsp_state->wave_buffer_consumed++;
dsp_state->is_wave_buffer_valid[wave_head] = false;
dsp_state->wave_buffer_index =
(dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
}
wave_head = (wave_head + 1) % AudioCommon::MAX_WAVE_BUFFERS;
}
}
bool ServerVoiceInfo::HasValidWaveBuffer(const VoiceState* state) const {
const auto& valid_wb = state->is_wave_buffer_valid;
return std::find(valid_wb.begin(), valid_wb.end(), true) != valid_wb.end();
}
VoiceContext::VoiceContext(std::size_t voice_count) : voice_count(voice_count) {
for (std::size_t i = 0; i < voice_count; i++) {
voice_channel_resources.emplace_back(static_cast<s32>(i));
sorted_voice_info.push_back(&voice_info.emplace_back());
voice_states.emplace_back();
dsp_voice_states.emplace_back();
}
}
VoiceContext::~VoiceContext() {
sorted_voice_info.clear();
}
std::size_t VoiceContext::GetVoiceCount() const {
return voice_count;
}
ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) {
ASSERT(i < voice_count);
return voice_channel_resources.at(i);
}
const ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) const {
ASSERT(i < voice_count);
return voice_channel_resources.at(i);
}
VoiceState& VoiceContext::GetState(std::size_t i) {
ASSERT(i < voice_count);
return voice_states.at(i);
}
const VoiceState& VoiceContext::GetState(std::size_t i) const {
ASSERT(i < voice_count);
return voice_states.at(i);
}
VoiceState& VoiceContext::GetDspSharedState(std::size_t i) {
ASSERT(i < voice_count);
return dsp_voice_states.at(i);
}
const VoiceState& VoiceContext::GetDspSharedState(std::size_t i) const {
ASSERT(i < voice_count);
return dsp_voice_states.at(i);
}
ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) {
ASSERT(i < voice_count);
return voice_info.at(i);
}
const ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) const {
ASSERT(i < voice_count);
return voice_info.at(i);
}
ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) {
ASSERT(i < voice_count);
return *sorted_voice_info.at(i);
}
const ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) const {
ASSERT(i < voice_count);
return *sorted_voice_info.at(i);
}
s32 VoiceContext::DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel,
s32 channel_count, s32 buffer_offset, s32 sample_count,
Core::Memory::Memory& memory) {
if (wave_buffer->buffer_address == 0) {
return 0;
}
if (wave_buffer->buffer_size == 0) {
return 0;
}
if (wave_buffer->end_sample_offset < wave_buffer->start_sample_offset) {
return 0;
}
const auto samples_remaining =
(wave_buffer->end_sample_offset - wave_buffer->start_sample_offset) - buffer_offset;
const auto start_offset = (wave_buffer->start_sample_offset + buffer_offset) * channel_count;
const auto buffer_pos = wave_buffer->buffer_address + start_offset;
s16* buffer_data = reinterpret_cast<s16*>(memory.GetPointer(buffer_pos));
const auto samples_processed = std::min(sample_count, samples_remaining);
// Fast path
if (channel_count == 1) {
for (std::size_t i = 0; i < samples_processed; i++) {
output_buffer[i] = buffer_data[i];
}
} else {
for (std::size_t i = 0; i < samples_processed; i++) {
output_buffer[i] = buffer_data[i * channel_count + channel];
}
}
return samples_processed;
}
void VoiceContext::SortInfo() {
for (std::size_t i = 0; i < voice_count; i++) {
sorted_voice_info[i] = &voice_info[i];
}
std::sort(sorted_voice_info.begin(), sorted_voice_info.end(),
[](const ServerVoiceInfo* lhs, const ServerVoiceInfo* rhs) {
const auto& lhs_in = lhs->GetInParams();
const auto& rhs_in = rhs->GetInParams();
// Sort by priority
if (lhs_in.priority != rhs_in.priority) {
return lhs_in.priority > rhs_in.priority;
} else {
// If the priorities match, sort by sorting order
return lhs_in.sorting_order > rhs_in.sorting_order;
}
});
}
void VoiceContext::UpdateStateByDspShared() {
voice_states = dsp_voice_states;
}
} // namespace AudioCore

View File

@@ -0,0 +1,296 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/codec.h"
#include "audio_core/common.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Core::Memory {
class Memory;
}
namespace AudioCore {
class BehaviorInfo;
class VoiceContext;
enum class SampleFormat : u8 {
Invalid = 0,
Pcm8 = 1,
Pcm16 = 2,
Pcm24 = 3,
Pcm32 = 4,
PcmFloat = 5,
Adpcm = 6,
};
enum class PlayState : u8 {
Started = 0,
Stopped = 1,
Paused = 2,
};
enum class ServerPlayState {
Play = 0,
Stop = 1,
RequestStop = 2,
Paused = 3,
};
struct BiquadFilterParameter {
bool enabled{};
INSERT_PADDING_BYTES(1);
std::array<s16, 3> numerator{};
std::array<s16, 2> denominator{};
};
static_assert(sizeof(BiquadFilterParameter) == 0xc, "BiquadFilterParameter is an invalid size");
struct WaveBuffer {
u64_le buffer_address{};
u64_le buffer_size{};
s32_le start_sample_offset{};
s32_le end_sample_offset{};
u8 is_looping{};
u8 end_of_stream{};
u8 sent_to_server{};
INSERT_PADDING_BYTES(5);
u64 context_address{};
u64 context_size{};
INSERT_PADDING_BYTES(8);
};
static_assert(sizeof(WaveBuffer) == 0x38, "WaveBuffer is an invalid size");
struct ServerWaveBuffer {
VAddr buffer_address{};
std::size_t buffer_size{};
s32 start_sample_offset{};
s32 end_sample_offset{};
bool is_looping{};
bool end_of_stream{};
VAddr context_address{};
std::size_t context_size{};
bool sent_to_dsp{true};
};
struct BehaviorFlags {
BitField<0, 1, u16> is_played_samples_reset_at_loop_point;
BitField<1, 1, u16> is_pitch_and_src_skipped;
};
static_assert(sizeof(BehaviorFlags) == 0x4, "BehaviorFlags is an invalid size");
struct ADPCMContext {
u16 header{};
s16 yn1{};
s16 yn2{};
};
static_assert(sizeof(ADPCMContext) == 0x6, "ADPCMContext is an invalid size");
struct VoiceState {
s64 played_sample_count{};
s32 offset{};
s32 wave_buffer_index{};
std::array<bool, AudioCommon::MAX_WAVE_BUFFERS> is_wave_buffer_valid{};
s32 wave_buffer_consumed{};
std::array<s32, AudioCommon::MAX_SAMPLE_HISTORY> sample_history{};
s32 fraction{};
VAddr context_address{};
Codec::ADPCM_Coeff coeff{};
ADPCMContext context{};
std::array<s64, 2> biquad_filter_state{};
std::array<s32, AudioCommon::MAX_MIX_BUFFERS> previous_samples{};
u32 external_context_size{};
bool is_external_context_used{};
bool voice_dropped{};
};
class VoiceChannelResource {
public:
struct InParams {
s32_le id{};
std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volume{};
bool in_use{};
INSERT_PADDING_BYTES(11);
};
static_assert(sizeof(VoiceChannelResource::InParams) == 0x70, "InParams is an invalid size");
};
class ServerVoiceChannelResource {
public:
explicit ServerVoiceChannelResource(s32 id);
~ServerVoiceChannelResource();
bool InUse() const;
float GetCurrentMixVolumeAt(std::size_t i) const;
float GetLastMixVolumeAt(std::size_t i) const;
void Update(VoiceChannelResource::InParams& in_params);
void UpdateLastMixVolumes();
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& GetCurrentMixVolume() const;
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& GetLastMixVolume() const;
private:
s32 id{};
std::array<float, AudioCommon::MAX_MIX_BUFFERS> mix_volume{};
std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volume{};
bool in_use{};
};
class VoiceInfo {
public:
struct InParams {
s32_le id{};
u32_le node_id{};
u8 is_new{};
u8 is_in_use{};
PlayState play_state{};
SampleFormat sample_format{};
s32_le sample_rate{};
s32_le priority{};
s32_le sorting_order{};
s32_le channel_count{};
float_le pitch{};
float_le volume{};
std::array<BiquadFilterParameter, 2> biquad_filter{};
s32_le wave_buffer_count{};
s16_le wave_buffer_head{};
INSERT_PADDING_BYTES(6);
u64_le additional_params_address{};
u64_le additional_params_size{};
s32_le mix_id{};
s32_le splitter_info_id{};
std::array<WaveBuffer, 4> wave_buffer{};
std::array<u32_le, 6> voice_channel_resource_ids{};
// TODO(ogniK): Remaining flags
u8 is_voice_drop_flag_clear_requested{};
u8 wave_buffer_flush_request_count{};
INSERT_PADDING_BYTES(2);
BehaviorFlags behavior_flags{};
INSERT_PADDING_BYTES(16);
};
static_assert(sizeof(VoiceInfo::InParams) == 0x170, "InParams is an invalid size");
struct OutParams {
u64_le played_sample_count{};
u32_le wave_buffer_consumed{};
u8 voice_dropped{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(VoiceInfo::OutParams) == 0x10, "OutParams is an invalid size");
};
class ServerVoiceInfo {
public:
struct InParams {
bool in_use{};
bool is_new{};
bool should_depop{};
SampleFormat sample_format{};
s32 sample_rate{};
s32 channel_count{};
s32 id{};
s32 node_id{};
s32 mix_id{};
ServerPlayState current_playstate{};
ServerPlayState last_playstate{};
s32 priority{};
s32 sorting_order{};
float pitch{};
float volume{};
float last_volume{};
std::array<BiquadFilterParameter, AudioCommon::MAX_BIQUAD_FILTERS> biquad_filter{};
s32 wave_buffer_count{};
s16 wave_bufffer_head{};
INSERT_PADDING_BYTES(2);
BehaviorFlags behavior_flags{};
VAddr additional_params_address{};
std::size_t additional_params_size{};
std::array<ServerWaveBuffer, AudioCommon::MAX_WAVE_BUFFERS> wave_buffer{};
std::array<s32, AudioCommon::MAX_CHANNEL_COUNT> voice_channel_resource_id{};
s32 splitter_info_id{};
u8 wave_buffer_flush_request_count{};
bool voice_drop_flag{};
bool buffer_mapped{};
std::array<bool, AudioCommon::MAX_BIQUAD_FILTERS> was_biquad_filter_enabled{};
};
struct OutParams {
s64 played_sample_count{};
s32 wave_buffer_consumed{};
};
ServerVoiceInfo();
~ServerVoiceInfo();
void Initialize();
void UpdateParameters(const VoiceInfo::InParams& voice_in, BehaviorInfo& behavior_info);
void UpdateWaveBuffers(const VoiceInfo::InParams& voice_in,
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states,
BehaviorInfo& behavior_info);
void UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer, const WaveBuffer& in_wave_buffer,
SampleFormat sample_format, bool is_buffer_valid,
BehaviorInfo& behavior_info);
void WriteOutStatus(VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in,
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states);
const InParams& GetInParams() const;
InParams& GetInParams();
const OutParams& GetOutParams() const;
OutParams& GetOutParams();
bool ShouldSkip() const;
bool UpdateForCommandGeneration(VoiceContext& voice_context);
void ResetResources(VoiceContext& voice_context);
bool UpdateParametersForCommandGeneration(
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states);
void FlushWaveBuffers(u8 flush_count,
std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states,
s32 channel_count);
private:
std::vector<s16> stored_samples;
InParams in_params{};
OutParams out_params{};
bool HasValidWaveBuffer(const VoiceState* state) const;
};
class VoiceContext {
public:
VoiceContext(std::size_t voice_count);
~VoiceContext();
std::size_t GetVoiceCount() const;
ServerVoiceChannelResource& GetChannelResource(std::size_t i);
const ServerVoiceChannelResource& GetChannelResource(std::size_t i) const;
VoiceState& GetState(std::size_t i);
const VoiceState& GetState(std::size_t i) const;
VoiceState& GetDspSharedState(std::size_t i);
const VoiceState& GetDspSharedState(std::size_t i) const;
ServerVoiceInfo& GetInfo(std::size_t i);
const ServerVoiceInfo& GetInfo(std::size_t i) const;
ServerVoiceInfo& GetSortedInfo(std::size_t i);
const ServerVoiceInfo& GetSortedInfo(std::size_t i) const;
s32 DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel,
s32 channel_count, s32 buffer_offset, s32 sample_count,
Core::Memory::Memory& memory);
void SortInfo();
void UpdateStateByDspShared();
private:
std::size_t voice_count{};
std::vector<ServerVoiceChannelResource> voice_channel_resources{};
std::vector<VoiceState> voice_states{};
std::vector<VoiceState> dsp_voice_states{};
std::vector<ServerVoiceInfo> voice_info{};
std::vector<ServerVoiceInfo*> sorted_voice_info{};
};
} // namespace AudioCore

View File

@@ -64,14 +64,20 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) & static_cast<T>(b)); \
} \
constexpr type& operator|=(type& a, type b) noexcept { \
[[nodiscard]] constexpr type operator^(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
a = static_cast<type>(static_cast<T>(a) | static_cast<T>(b)); \
return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b)); \
} \
constexpr type& operator|=(type& a, type b) noexcept { \
a = a | b; \
return a; \
} \
constexpr type& operator&=(type& a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
a = static_cast<type>(static_cast<T>(a) & static_cast<T>(b)); \
a = a & b; \
return a; \
} \
constexpr type& operator^=(type& a, type b) noexcept { \
a = a ^ b; \
return a; \
} \
[[nodiscard]] constexpr type operator~(type key) noexcept { \

View File

@@ -9,7 +9,7 @@
namespace Common {
constexpr float PI = 3.14159265f;
constexpr float PI = 3.1415926535f;
template <class T>
struct Rectangle {

View File

@@ -36,6 +36,36 @@ public:
T length = std::sqrt(xyz.Length2() + w * w);
return {xyz / length, w / length};
}
[[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const {
const T x2 = xyz[0] * xyz[0];
const T y2 = xyz[1] * xyz[1];
const T z2 = xyz[2] * xyz[2];
const T xy = xyz[0] * xyz[1];
const T wz = w * xyz[2];
const T xz = xyz[0] * xyz[2];
const T wy = w * xyz[1];
const T yz = xyz[1] * xyz[2];
const T wx = w * xyz[0];
return {1.0f - 2.0f * (y2 + z2),
2.0f * (xy + wz),
2.0f * (xz - wy),
0.0f,
2.0f * (xy - wz),
1.0f - 2.0f * (x2 + z2),
2.0f * (yz + wx),
0.0f,
2.0f * (xz + wy),
2.0f * (yz - wx),
1.0f - 2.0f * (x2 + y2),
0.0f,
0.0f,
0.0f,
0.0f,
1.0f};
}
};
template <typename T>

View File

@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/thread.h"
#ifdef __APPLE__
#include <mach/mach.h>
@@ -19,6 +21,8 @@
#include <unistd.h>
#endif
#include <string>
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif
@@ -110,6 +114,14 @@ void SetCurrentThreadName(const char* name) {
pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", (void*)name);
#elif defined(__linux__)
// Linux limits thread names to 15 characters and will outright reject any
// attempt to set a longer name with ERANGE.
std::string truncated(name, std::min(strlen(name), static_cast<size_t>(15)));
if (int e = pthread_setname_np(pthread_self(), truncated.c_str())) {
errno = e;
LOG_ERROR(Common, "Failed to set thread name to '{}': {}", truncated, GetLastErrorMsg());
}
#else
pthread_setname_np(pthread_self(), name);
#endif

View File

@@ -4,6 +4,7 @@
#pragma once
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <cstddef>
@@ -25,13 +26,13 @@ public:
void Wait() {
std::unique_lock lk{mutex};
condvar.wait(lk, [&] { return is_set; });
condvar.wait(lk, [&] { return is_set.load(); });
is_set = false;
}
bool WaitFor(const std::chrono::nanoseconds& time) {
std::unique_lock lk{mutex};
if (!condvar.wait_for(lk, time, [this] { return is_set; }))
if (!condvar.wait_for(lk, time, [this] { return is_set.load(); }))
return false;
is_set = false;
return true;
@@ -40,7 +41,7 @@ public:
template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
std::unique_lock lk{mutex};
if (!condvar.wait_until(lk, time, [this] { return is_set; }))
if (!condvar.wait_until(lk, time, [this] { return is_set.load(); }))
return false;
is_set = false;
return true;
@@ -54,9 +55,9 @@ public:
}
private:
bool is_set = false;
std::condition_variable condvar;
std::mutex mutex;
std::atomic_bool is_set{false};
};
class Barrier {

View File

@@ -11,7 +11,7 @@
namespace Common::X64 {
inline std::size_t RegToIndex(const Xbyak::Reg& reg) {
constexpr std::size_t RegToIndex(const Xbyak::Reg& reg) {
using Kind = Xbyak::Reg::Kind;
ASSERT_MSG((reg.getKind() & (Kind::REG | Kind::XMM)) != 0,
"RegSet only support GPRs and XMM registers.");
@@ -19,17 +19,17 @@ inline std::size_t RegToIndex(const Xbyak::Reg& reg) {
return reg.getIdx() + (reg.getKind() == Kind::REG ? 0 : 16);
}
inline Xbyak::Reg64 IndexToReg64(std::size_t reg_index) {
constexpr Xbyak::Reg64 IndexToReg64(std::size_t reg_index) {
ASSERT(reg_index < 16);
return Xbyak::Reg64(static_cast<int>(reg_index));
}
inline Xbyak::Xmm IndexToXmm(std::size_t reg_index) {
constexpr Xbyak::Xmm IndexToXmm(std::size_t reg_index) {
ASSERT(reg_index >= 16 && reg_index < 32);
return Xbyak::Xmm(static_cast<int>(reg_index - 16));
}
inline Xbyak::Reg IndexToReg(std::size_t reg_index) {
constexpr Xbyak::Reg IndexToReg(std::size_t reg_index) {
if (reg_index < 16) {
return IndexToReg64(reg_index);
} else {
@@ -45,17 +45,17 @@ inline std::bitset<32> BuildRegSet(std::initializer_list<Xbyak::Reg> regs) {
return bits;
}
const std::bitset<32> ABI_ALL_GPRS(0x0000FFFF);
const std::bitset<32> ABI_ALL_XMMS(0xFFFF0000);
constexpr inline std::bitset<32> ABI_ALL_GPRS(0x0000FFFF);
constexpr inline std::bitset<32> ABI_ALL_XMMS(0xFFFF0000);
#ifdef _WIN32
// Microsoft x64 ABI
const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rcx;
const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rdx;
const Xbyak::Reg ABI_PARAM3 = Xbyak::util::r8;
const Xbyak::Reg ABI_PARAM4 = Xbyak::util::r9;
constexpr inline Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
constexpr inline Xbyak::Reg ABI_PARAM1 = Xbyak::util::rcx;
constexpr inline Xbyak::Reg ABI_PARAM2 = Xbyak::util::rdx;
constexpr inline Xbyak::Reg ABI_PARAM3 = Xbyak::util::r8;
constexpr inline Xbyak::Reg ABI_PARAM4 = Xbyak::util::r9;
const std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
// GPRs
@@ -102,11 +102,11 @@ constexpr size_t ABI_SHADOW_SPACE = 0x20;
#else
// System V x86-64 ABI
const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rdi;
const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rsi;
const Xbyak::Reg ABI_PARAM3 = Xbyak::util::rdx;
const Xbyak::Reg ABI_PARAM4 = Xbyak::util::rcx;
constexpr inline Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
constexpr inline Xbyak::Reg ABI_PARAM1 = Xbyak::util::rdi;
constexpr inline Xbyak::Reg ABI_PARAM2 = Xbyak::util::rsi;
constexpr inline Xbyak::Reg ABI_PARAM3 = Xbyak::util::rdx;
constexpr inline Xbyak::Reg ABI_PARAM4 = Xbyak::util::rcx;
const std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
// GPRs

View File

@@ -126,6 +126,8 @@ add_library(core STATIC
file_sys/vfs_vector.h
file_sys/xts_archive.cpp
file_sys/xts_archive.h
frontend/applets/controller.cpp
frontend/applets/controller.h
frontend/applets/error.cpp
frontend/applets/error.h
frontend/applets/general_frontend.cpp
@@ -244,6 +246,8 @@ add_library(core STATIC
hle/service/am/applet_oe.h
hle/service/am/applets/applets.cpp
hle/service/am/applets/applets.h
hle/service/am/applets/controller.cpp
hle/service/am/applets/controller.h
hle/service/am/applets/error.cpp
hle/service/am/applets/error.h
hle/service/am/applets/general_backend.cpp
@@ -491,6 +495,7 @@ add_library(core STATIC
hle/service/sm/controller.h
hle/service/sm/sm.cpp
hle/service/sm/sm.h
hle/service/sockets/blocking_worker.h
hle/service/sockets/bsd.cpp
hle/service/sockets/bsd.h
hle/service/sockets/ethc.cpp
@@ -501,6 +506,8 @@ add_library(core STATIC
hle/service/sockets/sfdnsres.h
hle/service/sockets/sockets.cpp
hle/service/sockets/sockets.h
hle/service/sockets/sockets_translate.cpp
hle/service/sockets/sockets_translate.h
hle/service/spl/csrng.cpp
hle/service/spl/csrng.h
hle/service/spl/module.cpp

View File

@@ -34,7 +34,7 @@ std::optional<Callback> DynarmicCP15::CompileInternalOperation(bool two, unsigne
CoprocReg CRm, unsigned opc2) {
LOG_CRITICAL(Core_ARM, "CP15: cdp{} p15, {}, {}, {}, {}, {}", two ? "2" : "", opc1, CRd, CRn,
CRm, opc2);
return {};
return std::nullopt;
}
CallbackOrAccessOneWord DynarmicCP15::CompileSendOneWord(bool two, unsigned opc1, CoprocReg CRn,
@@ -115,7 +115,7 @@ std::optional<Callback> DynarmicCP15::CompileLoadWords(bool two, bool long_trans
LOG_CRITICAL(Core_ARM, "CP15: mrrc{}{} p15, {}, [...]", two ? "2" : "",
long_transfer ? "l" : "", CRd);
}
return {};
return std::nullopt;
}
std::optional<Callback> DynarmicCP15::CompileStoreWords(bool two, bool long_transfer, CoprocReg CRd,
@@ -127,7 +127,7 @@ std::optional<Callback> DynarmicCP15::CompileStoreWords(bool two, bool long_tran
LOG_CRITICAL(Core_ARM, "CP15: mrrc{}{} p15, {}, [...]", two ? "2" : "",
long_transfer ? "l" : "", CRd);
}
return {};
return std::nullopt;
}
} // namespace Core

View File

@@ -35,8 +35,8 @@ public:
std::optional<u8> option) override;
ARM_Dynarmic_32& parent;
u32 uprw;
u32 uro;
u32 uprw = 0;
u32 uro = 0;
};
} // namespace Core

View File

@@ -178,7 +178,7 @@ struct System::Impl {
arp_manager.ResetAll();
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
Service::Init(service_manager, system);
GDBStub::DeferStart();
@@ -188,7 +188,6 @@ struct System::Impl {
if (!gpu_core) {
return ResultStatus::ErrorVideoCore;
}
gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
is_powered_on = true;
exit_lock = false;
@@ -222,7 +221,7 @@ struct System::Impl {
telemetry_session->AddInitialInfo(*app_loader);
auto main_process =
Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
const auto [load_result, load_parameters] = app_loader->Load(*main_process);
const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
Shutdown();
@@ -630,11 +629,11 @@ Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
impl->virtual_filesystem = std::move(vfs);
}
std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
FileSys::VirtualFilesystem System::GetFilesystem() const {
return impl->virtual_filesystem;
}

View File

@@ -316,9 +316,9 @@ public:
Service::SM::ServiceManager& ServiceManager();
const Service::SM::ServiceManager& ServiceManager() const;
void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
void SetFilesystem(FileSys::VirtualFilesystem vfs);
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
FileSys::VirtualFilesystem GetFilesystem() const;
void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 0x20>& build_id, VAddr main_region_begin,

View File

@@ -328,7 +328,7 @@ void CpuManager::RunThread(std::size_t core) {
system.RegisterCoreThread(core);
std::string name;
if (is_multicore) {
name = "yuzu:CoreCPUThread_" + std::to_string(core);
name = "yuzu:CPUCore_" + std::to_string(core);
} else {
name = "yuzu:CPUThread";
}

View File

@@ -23,7 +23,6 @@
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/crypto/aes_util.h"
#include "core/crypto/key_manager.h"
#include "core/crypto/partition_data_manager.h"
@@ -1022,10 +1021,10 @@ void KeyManager::DeriveBase() {
}
}
void KeyManager::DeriveETicket(PartitionDataManager& data) {
void KeyManager::DeriveETicket(PartitionDataManager& data,
const FileSys::ContentProvider& provider) {
// ETicket keys
const auto es = Core::System::GetInstance().GetContentProvider().GetEntry(
0x0100000000000033, FileSys::ContentRecordType::Program);
const auto es = provider.GetEntry(0x0100000000000033, FileSys::ContentRecordType::Program);
if (es == nullptr) {
return;

View File

@@ -20,6 +20,10 @@ namespace Common::FS {
class IOFile;
}
namespace FileSys {
class ContentProvider;
}
namespace Loader {
enum class ResultStatus : u16;
}
@@ -252,7 +256,7 @@ public:
bool BaseDeriveNecessary() const;
void DeriveBase();
void DeriveETicket(PartitionDataManager& data);
void DeriveETicket(PartitionDataManager& data, const FileSys::ContentProvider& provider);
void PopulateTickets();
void SynthesizeTickets();

View File

@@ -26,6 +26,7 @@
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_offset.h"
#include "core/file_sys/vfs_vector.h"
#include "core/loader/loader.h"
using Common::AsArray;

View File

@@ -4,11 +4,10 @@
#include <fmt/format.h>
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/registered_cache.h"
#include "core/settings.h"
#include "core/file_sys/vfs.h"
namespace FileSys {
@@ -82,11 +81,11 @@ VirtualDir BISFactory::OpenPartition(BisPartitionId id) const {
}
}
VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id) const {
VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id,
VirtualFilesystem file_system) const {
auto& keys = Core::Crypto::KeyManager::Instance();
Core::Crypto::PartitionDataManager pdm{
Core::System::GetInstance().GetFilesystem()->OpenDirectory(
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), Mode::Read)};
Core::Crypto::PartitionDataManager pdm{file_system->OpenDirectory(
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), Mode::Read)};
keys.PopulateFromPartitionData(pdm);
switch (id) {

View File

@@ -6,7 +6,8 @@
#include <memory>
#include "core/file_sys/vfs.h"
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
namespace FileSys {
@@ -51,7 +52,7 @@ public:
VirtualDir GetModificationDumpRoot(u64 title_id) const;
VirtualDir OpenPartition(BisPartitionId id) const;
VirtualFile OpenPartitionStorage(BisPartitionId id) const;
VirtualFile OpenPartitionStorage(BisPartitionId id, VirtualFilesystem file_system) const;
VirtualDir GetImageDirectory() const;

View File

@@ -8,11 +8,11 @@
#include <fmt/ostream.h>
#include "common/logging/log.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_offset.h"
@@ -31,7 +31,8 @@ constexpr std::array partition_names{
XCI::XCI(VirtualFile file_)
: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
partitions(partition_names.size()), partitions_raw(partition_names.size()) {
partitions(partition_names.size()),
partitions_raw(partition_names.size()), keys{Core::Crypto::KeyManager::Instance()} {
if (file->ReadObject(&header) != sizeof(GamecardHeader)) {
status = Loader::ResultStatus::ErrorBadXCIHeader;
return;

View File

@@ -9,9 +9,12 @@
#include <vector>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/vfs.h"
namespace Core::Crypto {
class KeyManager;
}
namespace Loader {
enum class ResultStatus : u16;
}
@@ -140,6 +143,6 @@ private:
u64 update_normal_partition_end;
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
Core::Crypto::KeyManager& keys;
};
} // namespace FileSys

View File

@@ -10,10 +10,10 @@
#include "common/logging/log.h"
#include "core/crypto/aes_util.h"
#include "core/crypto/ctr_encryption_layer.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_patch.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_offset.h"
#include "core/loader/loader.h"
@@ -119,7 +119,8 @@ static bool IsValidNCA(const NCAHeader& header) {
}
NCA::NCA(VirtualFile file_, VirtualFile bktr_base_romfs_, u64 bktr_base_ivfc_offset)
: file(std::move(file_)), bktr_base_romfs(std::move(bktr_base_romfs_)) {
: file(std::move(file_)),
bktr_base_romfs(std::move(bktr_base_romfs_)), keys{Core::Crypto::KeyManager::Instance()} {
if (file == nullptr) {
status = Loader::ResultStatus::ErrorNullFile;
return;
@@ -322,7 +323,7 @@ bool NCA::ReadRomFSSection(const NCASectionHeader& section, const NCASectionTabl
subsection_buckets.back().entries.push_back({section.bktr.relocation.offset, {0}, ctr_low});
subsection_buckets.back().entries.push_back({size, {0}, 0});
std::optional<Core::Crypto::Key128> key = {};
std::optional<Core::Crypto::Key128> key;
if (encrypted) {
if (has_rights_id) {
status = Loader::ResultStatus::Success;
@@ -441,18 +442,18 @@ std::optional<Core::Crypto::Key128> NCA::GetTitlekey() {
memcpy(rights_id.data(), header.rights_id.data(), 16);
if (rights_id == u128{}) {
status = Loader::ResultStatus::ErrorInvalidRightsID;
return {};
return std::nullopt;
}
auto titlekey = keys.GetKey(Core::Crypto::S128KeyType::Titlekey, rights_id[1], rights_id[0]);
if (titlekey == Core::Crypto::Key128{}) {
status = Loader::ResultStatus::ErrorMissingTitlekey;
return {};
return std::nullopt;
}
if (!keys.HasKey(Core::Crypto::S128KeyType::Titlekek, master_key_id)) {
status = Loader::ResultStatus::ErrorMissingTitlekek;
return {};
return std::nullopt;
}
Core::Crypto::AESCipher<Core::Crypto::Key128> cipher(
@@ -476,7 +477,7 @@ VirtualFile NCA::Decrypt(const NCASectionHeader& s_header, VirtualFile in, u64 s
case NCASectionCryptoType::BKTR:
LOG_TRACE(Crypto, "called with mode=CTR, starting_offset={:016X}", starting_offset);
{
std::optional<Core::Crypto::Key128> key = {};
std::optional<Core::Crypto::Key128> key;
if (has_rights_id) {
status = Loader::ResultStatus::Success;
key = GetTitlekey();

View File

@@ -158,7 +158,7 @@ private:
bool encrypted = false;
bool is_update = false;
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
Core::Crypto::KeyManager& keys;
};
} // namespace FileSys

View File

@@ -5,6 +5,7 @@
#include "common/string_util.h"
#include "common/swap.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/vfs.h"
namespace FileSys {

View File

@@ -10,7 +10,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_types.h"
namespace FileSys {
@@ -83,7 +83,7 @@ enum class Language : u8 {
Italian = 7,
Dutch = 8,
CanadianFrench = 9,
Portugese = 10,
Portuguese = 10,
Russian = 11,
Korean = 12,
Taiwanese = 13,

View File

@@ -245,9 +245,11 @@ void IPSwitchCompiler::Parse() {
// Read rest of patch
while (true) {
if (i + 1 >= lines.size())
if (i + 1 >= lines.size()) {
break;
const auto patch_line = lines[++i];
}
const auto& patch_line = lines[++i];
// Start of new patch
if (StartsWith(patch_line, "@enabled") || StartsWith(patch_line, "@disabled")) {

View File

@@ -2,9 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/string_util.h"
#include "core/file_sys/kernel_executable.h"
#include "core/file_sys/vfs_offset.h"
#include "core/loader/loader.h"
namespace FileSys {

View File

@@ -4,10 +4,17 @@
#pragma once
#include <array>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/file_sys/vfs_types.h"
#include "core/loader/loader.h"
namespace Loader {
enum class ResultStatus : u16;
}
namespace FileSys {

View File

@@ -7,6 +7,7 @@
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/vfs.h"
namespace FileSys {

View File

@@ -10,7 +10,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_types.h"
namespace FileSys {
class CNMT;

View File

@@ -12,6 +12,49 @@
#include "core/file_sys/nca_patch.h"
namespace FileSys {
namespace {
template <bool Subsection, typename BlockType, typename BucketType>
std::pair<std::size_t, std::size_t> SearchBucketEntry(u64 offset, const BlockType& block,
const BucketType& buckets) {
if constexpr (Subsection) {
const auto& last_bucket = buckets[block.number_buckets - 1];
if (offset >= last_bucket.entries[last_bucket.number_entries].address_patch) {
return {block.number_buckets - 1, last_bucket.number_entries};
}
} else {
ASSERT_MSG(offset <= block.size, "Offset is out of bounds in BKTR relocation block.");
}
std::size_t bucket_id = std::count_if(
block.base_offsets.begin() + 1, block.base_offsets.begin() + block.number_buckets,
[&offset](u64 base_offset) { return base_offset <= offset; });
const auto& bucket = buckets[bucket_id];
if (bucket.number_entries == 1) {
return {bucket_id, 0};
}
std::size_t low = 0;
std::size_t mid = 0;
std::size_t high = bucket.number_entries - 1;
while (low <= high) {
mid = (low + high) / 2;
if (bucket.entries[mid].address_patch > offset) {
high = mid - 1;
} else {
if (mid == bucket.number_entries - 1 ||
bucket.entries[mid + 1].address_patch > offset) {
return {bucket_id, mid};
}
low = mid + 1;
}
}
UNREACHABLE_MSG("Offset could not be found in BKTR block.");
}
} // Anonymous namespace
BKTR::BKTR(VirtualFile base_romfs_, VirtualFile bktr_romfs_, RelocationBlock relocation_,
std::vector<RelocationBucket> relocation_buckets_, SubsectionBlock subsection_,
@@ -110,46 +153,6 @@ std::size_t BKTR::Read(u8* data, std::size_t length, std::size_t offset) const {
return raw_read;
}
template <bool Subsection, typename BlockType, typename BucketType>
std::pair<std::size_t, std::size_t> BKTR::SearchBucketEntry(u64 offset, BlockType block,
BucketType buckets) const {
if constexpr (Subsection) {
const auto last_bucket = buckets[block.number_buckets - 1];
if (offset >= last_bucket.entries[last_bucket.number_entries].address_patch)
return {block.number_buckets - 1, last_bucket.number_entries};
} else {
ASSERT_MSG(offset <= block.size, "Offset is out of bounds in BKTR relocation block.");
}
std::size_t bucket_id = std::count_if(
block.base_offsets.begin() + 1, block.base_offsets.begin() + block.number_buckets,
[&offset](u64 base_offset) { return base_offset <= offset; });
const auto bucket = buckets[bucket_id];
if (bucket.number_entries == 1)
return {bucket_id, 0};
std::size_t low = 0;
std::size_t mid = 0;
std::size_t high = bucket.number_entries - 1;
while (low <= high) {
mid = (low + high) / 2;
if (bucket.entries[mid].address_patch > offset) {
high = mid - 1;
} else {
if (mid == bucket.number_entries - 1 ||
bucket.entries[mid + 1].address_patch > offset) {
return {bucket_id, mid};
}
low = mid + 1;
}
}
UNREACHABLE_MSG("Offset could not be found in BKTR block.");
}
RelocationEntry BKTR::GetRelocationEntry(u64 offset) const {
const auto res = SearchBucketEntry<false>(offset, relocation, relocation_buckets);
return relocation_buckets[res.first].entries[res.second];

Some files were not shown because too many files have changed in this diff Show More