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Author SHA1 Message Date
ReinUsesLisp
c6ea0d010b qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.

According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
9 changed files with 34 additions and 389 deletions

View File

@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <array>
#include <limits>
#include <memory>
#include <sstream>
#include <unordered_map>
@@ -531,11 +530,11 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
std::optional<std::string> GetCurrentDir() {
// Get the current working directory (getcwd uses malloc)
#ifdef _WIN32
wchar_t* dir = _wgetcwd(nullptr, 0);
if (!dir) {
wchar_t* dir;
if (!(dir = _wgetcwd(nullptr, 0))) {
#else
char* dir = getcwd(nullptr, 0);
if (!dir) {
char* dir;
if (!(dir = getcwd(nullptr, 0))) {
#endif
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
return {};
@@ -919,22 +918,19 @@ void IOFile::Swap(IOFile& other) noexcept {
bool IOFile::Open(const std::string& filename, const char openmode[], int flags) {
Close();
bool m_good;
#ifdef _WIN32
if (flags != 0) {
m_file = _wfsopen(Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str(), flags);
m_good = m_file != nullptr;
} else {
m_good = _wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str()) == 0;
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str());
}
#else
m_file = std::fopen(filename.c_str(), openmode);
m_good = m_file != nullptr;
m_file = fopen(filename.c_str(), openmode);
#endif
return m_good;
return IsOpen();
}
bool IOFile::Close() {
@@ -960,7 +956,7 @@ u64 IOFile::Tell() const {
if (IsOpen())
return ftello(m_file);
return std::numeric_limits<u64>::max();
return -1;
}
bool IOFile::Flush() {

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@@ -28,8 +28,11 @@ namespace Common {
#ifdef _MSC_VER
// Sets the debugger-visible name of the current thread.
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
// This is implemented much nicer in upcoming msvc++, see:
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
void SetCurrentThreadName(const char* name) {
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
@@ -44,7 +47,7 @@ void SetCurrentThreadName(const char* name) {
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = std::numeric_limits<DWORD>::max();
info.dwThreadID = -1; // dwThreadID;
info.dwFlags = 0;
__try {

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@@ -13,247 +13,13 @@
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
#include "video_core/textures/texture.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::PredCondition;
using Tegra::Shader::StoreType;
using Tegra::Texture::ComponentType;
using Tegra::Texture::TextureFormat;
using Tegra::Texture::TICEntry;
namespace {
ComponentType GetComponentType(Tegra::Engines::SamplerDescriptor descriptor,
std::size_t component) {
const TextureFormat format{descriptor.format};
switch (format) {
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32_B32:
case TextureFormat::R32_G32:
case TextureFormat::R16_G16:
case TextureFormat::R32:
case TextureFormat::R16:
case TextureFormat::R8:
case TextureFormat::R1:
if (component == 0) {
return descriptor.r_type;
}
if (component == 1) {
return descriptor.g_type;
}
if (component == 2) {
return descriptor.b_type;
}
if (component == 3) {
return descriptor.a_type;
}
break;
case TextureFormat::A8R8G8B8:
if (component == 0) {
return descriptor.a_type;
}
if (component == 1) {
return descriptor.r_type;
}
if (component == 2) {
return descriptor.g_type;
}
if (component == 3) {
return descriptor.b_type;
}
break;
case TextureFormat::A2B10G10R10:
case TextureFormat::A4B4G4R4:
case TextureFormat::A5B5G5R1:
case TextureFormat::A1B5G5R5:
if (component == 0) {
return descriptor.a_type;
}
if (component == 1) {
return descriptor.b_type;
}
if (component == 2) {
return descriptor.g_type;
}
if (component == 3) {
return descriptor.r_type;
}
break;
case TextureFormat::R32_B24G8:
if (component == 0) {
return descriptor.r_type;
}
if (component == 1) {
return descriptor.b_type;
}
if (component == 2) {
return descriptor.g_type;
}
break;
case TextureFormat::B5G6R5:
case TextureFormat::B6G5R5:
if (component == 0) {
return descriptor.b_type;
}
if (component == 1) {
return descriptor.g_type;
}
if (component == 2) {
return descriptor.r_type;
}
break;
case TextureFormat::G8R24:
case TextureFormat::G24R8:
case TextureFormat::G8R8:
case TextureFormat::G4R4:
if (component == 0) {
return descriptor.g_type;
}
if (component == 1) {
return descriptor.r_type;
}
break;
}
UNIMPLEMENTED_MSG("texture format not implement={}", format);
return ComponentType::FLOAT;
}
bool IsComponentEnabled(std::size_t component_mask, std::size_t component) {
constexpr u8 R = 0b0001;
constexpr u8 G = 0b0010;
constexpr u8 B = 0b0100;
constexpr u8 A = 0b1000;
constexpr std::array<u8, 16> mask = {
0, (R), (G), (R | G), (B), (R | B), (G | B), (R | G | B),
(A), (R | A), (G | A), (R | G | A), (B | A), (R | B | A), (G | B | A), (R | G | B | A)};
return std::bitset<4>{mask.at(component_mask)}.test(component);
}
u32 GetComponentSize(TextureFormat format, std::size_t component) {
switch (format) {
case TextureFormat::R32_G32_B32_A32:
return 32;
case TextureFormat::R16_G16_B16_A16:
return 16;
case TextureFormat::R32_G32_B32:
return component <= 2 ? 32 : 0;
case TextureFormat::R32_G32:
return component <= 1 ? 32 : 0;
case TextureFormat::R16_G16:
return component <= 1 ? 16 : 0;
case TextureFormat::R32:
return component == 0 ? 32 : 0;
case TextureFormat::R16:
return component == 0 ? 16 : 0;
case TextureFormat::R8:
return component == 0 ? 8 : 0;
case TextureFormat::R1:
return component == 0 ? 1 : 0;
case TextureFormat::A8R8G8B8:
return 8;
case TextureFormat::A2B10G10R10:
return (component == 3 || component == 2 || component == 1) ? 10 : 2;
case TextureFormat::A4B4G4R4:
return 4;
case TextureFormat::A5B5G5R1:
return (component == 0 || component == 1 || component == 2) ? 5 : 1;
case TextureFormat::A1B5G5R5:
return (component == 1 || component == 2 || component == 3) ? 5 : 1;
case TextureFormat::R32_B24G8:
if (component == 0) {
return 32;
}
if (component == 1) {
return 24;
}
if (component == 2) {
return 8;
}
return 0;
case TextureFormat::B5G6R5:
if (component == 0 || component == 2) {
return 5;
}
if (component == 1) {
return 6;
}
return 0;
case TextureFormat::B6G5R5:
if (component == 1 || component == 2) {
return 5;
}
if (component == 0) {
return 6;
}
return 0;
case TextureFormat::G8R24:
if (component == 0) {
return 8;
}
if (component == 1) {
return 24;
}
return 0;
case TextureFormat::G24R8:
if (component == 0) {
return 8;
}
if (component == 1) {
return 24;
}
return 0;
case TextureFormat::G8R8:
return (component == 0 || component == 1) ? 8 : 0;
case TextureFormat::G4R4:
return (component == 0 || component == 1) ? 4 : 0;
default:
UNIMPLEMENTED_MSG("texture format not implement={}", format);
return 0;
}
}
std::size_t GetImageComponentMask(TextureFormat format) {
constexpr u8 R = 0b0001;
constexpr u8 G = 0b0010;
constexpr u8 B = 0b0100;
constexpr u8 A = 0b1000;
switch (format) {
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A4B4G4R4:
case TextureFormat::A5B5G5R1:
case TextureFormat::A1B5G5R5:
return std::size_t{R | G | B | A};
case TextureFormat::R32_G32_B32:
case TextureFormat::R32_B24G8:
case TextureFormat::B5G6R5:
case TextureFormat::B6G5R5:
return std::size_t{R | G | B};
case TextureFormat::R32_G32:
case TextureFormat::R16_G16:
case TextureFormat::G8R24:
case TextureFormat::G24R8:
case TextureFormat::G8R8:
case TextureFormat::G4R4:
return std::size_t{R | G};
case TextureFormat::R32:
case TextureFormat::R16:
case TextureFormat::R8:
case TextureFormat::R1:
return std::size_t{R};
default:
UNIMPLEMENTED_MSG("texture format not implement={}", format);
return std::size_t{R | G | B | A};
}
}
std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
switch (image_type) {
case Tegra::Shader::ImageType::Texture1D:
@@ -271,39 +37,6 @@ std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
}
} // Anonymous namespace
std::pair<Node, bool> ShaderIR::GetComponentValue(ComponentType component_type, u32 component_size,
Node original_value) {
switch (component_type) {
case ComponentType::SNORM: {
// range [-1.0, 1.0]
auto cnv_value = Operation(OperationCode::FMul, original_value,
Immediate(static_cast<float>(1 << component_size) / 2.f - 1.f));
cnv_value = Operation(OperationCode::ICastFloat, std::move(cnv_value));
return {BitfieldExtract(std::move(cnv_value), 0, component_size), true};
}
case ComponentType::SINT:
case ComponentType::UNORM: {
bool is_signed = component_type == ComponentType::SINT;
// range [0.0, 1.0]
auto cnv_value = Operation(OperationCode::FMul, original_value,
Immediate(static_cast<float>(1 << component_size) - 1.f));
return {SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value)),
is_signed};
}
case ComponentType::UINT: // range [0, (1 << component_size) - 1]
return {std::move(original_value), false};
case ComponentType::FLOAT:
if (component_size == 16) {
return {Operation(OperationCode::HCastFloat, original_value), true};
} else {
return {std::move(original_value), true};
}
default:
UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
return {std::move(original_value), true};
}
}
u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
@@ -320,6 +53,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
switch (opcode->get().GetId()) {
case OpCode::Id::SULD: {
UNIMPLEMENTED_IF(instr.suldst.mode != Tegra::Shader::SurfaceDataMode::P);
UNIMPLEMENTED_IF(instr.suldst.out_of_bounds_store !=
Tegra::Shader::OutOfBoundsStore::Ignore);
@@ -328,89 +62,17 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
: GetBindlessImage(instr.gpr39, type)};
image.MarkRead();
if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::P) {
u32 indexer = 0;
for (u32 element = 0; element < 4; ++element) {
if (!instr.suldst.IsComponentEnabled(element)) {
continue;
}
MetaImage meta{image, {}, element};
Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
SetTemporary(bb, indexer++, std::move(value));
}
for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
} else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32 &&
instr.suldst.GetStoreDataLayout() != StoreType::Bits64);
auto descriptor = [this, instr] {
std::optional<Tegra::Engines::SamplerDescriptor> descriptor;
if (instr.suldst.is_immediate) {
descriptor =
registry.ObtainBoundSampler(static_cast<u32>(instr.image.index.Value()));
} else {
const Node image_register = GetRegister(instr.gpr39);
const auto [base_image, buffer, offset] = TrackCbuf(
image_register, global_code, static_cast<s64>(global_code.size()));
descriptor = registry.ObtainBindlessSampler(buffer, offset);
}
if (!descriptor) {
UNREACHABLE_MSG("Failed to obtain image descriptor");
}
return *descriptor;
}();
const auto comp_mask = GetImageComponentMask(descriptor.format);
switch (instr.suldst.GetStoreDataLayout()) {
case StoreType::Bits32:
case StoreType::Bits64: {
u32 indexer = 0;
u32 shifted_counter = 0;
Node value = Immediate(0);
for (u32 element = 0; element < 4; ++element) {
if (!IsComponentEnabled(comp_mask, element)) {
continue;
}
const auto component_type = GetComponentType(descriptor, element);
const auto component_size = GetComponentSize(descriptor.format, element);
MetaImage meta{image, {}, element};
auto [converted_value, is_signed] = GetComponentValue(
component_type, component_size,
Operation(OperationCode::ImageLoad, meta, GetCoordinates(type)));
// shift element to correct position
const auto shifted = shifted_counter;
if (shifted > 0) {
converted_value =
SignedOperation(OperationCode::ILogicalShiftLeft, is_signed,
std::move(converted_value), Immediate(shifted));
}
shifted_counter += component_size;
// add value into result
value = Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
// if we shifted enough for 1 byte -> we save it into temp
if (shifted_counter >= 32) {
SetTemporary(bb, indexer++, std::move(value));
// reset counter and value to prepare pack next byte
value = Immediate(0);
shifted_counter = 0;
}
}
for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
break;
}
default:
UNREACHABLE();
break;
u32 indexer = 0;
for (u32 element = 0; element < 4; ++element) {
if (!instr.suldst.IsComponentEnabled(element)) {
continue;
}
MetaImage meta{image, {}, element};
Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
SetTemporary(bb, indexer++, std::move(value));
}
for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
break;
}

View File

@@ -312,10 +312,6 @@ private:
/// Conditionally saturates a half float pair
Node GetSaturatedHalfFloat(Node value, bool saturate = true);
/// Get image component value by type and size
std::pair<Node, bool> GetComponentValue(Tegra::Texture::ComponentType component_type,
u32 component_size, Node original_value);
/// Returns a predicate comparing two floats
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
/// Returns a predicate comparing two integers

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@@ -113,8 +113,10 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
params.height = tic.Height();
params.depth = tic.Depth();
params.pitch = params.is_tiled ? 0 : tic.Pitch();
if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) {
if (params.target == SurfaceTarget::Texture2D && params.depth > 1) {
params.depth = 1;
} else if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6;
}
params.num_levels = tic.max_mip_level + 1;

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@@ -3,22 +3,15 @@
// Refer to the license.txt file included.
#include <QIcon>
#include <fmt/format.h>
#include "common/scm_rev.h"
#include "ui_aboutdialog.h"
#include "yuzu/about_dialog.h"
AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) {
const auto build_id = std::string(Common::g_build_id);
const auto fmt = std::string(Common::g_title_bar_format_idle);
const auto yuzu_build_version =
fmt::format(fmt.empty() ? "yuzu Development Build" : fmt, std::string{}, std::string{},
std::string{}, std::string{}, std::string{}, build_id);
ui->setupUi(this);
ui->labelLogo->setPixmap(QIcon::fromTheme(QStringLiteral("yuzu")).pixmap(200));
ui->labelBuildInfo->setText(ui->labelBuildInfo->text().arg(
QString::fromStdString(yuzu_build_version), QString::fromUtf8(Common::g_scm_branch),
QString::fromUtf8(Common::g_build_fullname), QString::fromUtf8(Common::g_scm_branch),
QString::fromUtf8(Common::g_scm_desc), QString::fromUtf8(Common::g_build_date).left(10)));
}

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@@ -224,7 +224,6 @@ public:
}
context->MakeCurrent();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
if (Core::System::GetInstance().Renderer().TryPresent(100)) {
context->SwapBuffers();
glFinish();

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@@ -927,7 +927,7 @@
</item>
</layout>
</item>
<item row="0" column="2">
<item row="2" column="0">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout">
<item>
<layout class="QHBoxLayout" name="buttonShoulderButtonsSLHorizontalLayout">
@@ -949,7 +949,7 @@
</item>
</layout>
</item>
<item row="1" column="2">
<item row="2" column="1">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout">
<item>
<layout class="QHBoxLayout" name="buttonShoulderButtonsSRHorizontalLayout">

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@@ -205,13 +205,7 @@ GMainWindow::GMainWindow()
ConnectMenuEvents();
ConnectWidgetEvents();
const auto build_id = std::string(Common::g_build_id);
const auto fmt = std::string(Common::g_title_bar_format_idle);
const auto yuzu_build_version =
fmt::format(fmt.empty() ? "yuzu Development Build" : fmt, std::string{}, std::string{},
std::string{}, std::string{}, std::string{}, build_id);
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", yuzu_build_version, Common::g_scm_branch,
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
#ifdef ARCHITECTURE_x86_64
LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string);