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2
externals/httplib/README.md
vendored
2
externals/httplib/README.md
vendored
@@ -1,4 +1,4 @@
|
||||
From https://github.com/yhirose/cpp-httplib/commit/d9479bc0b12e8a1e8bce2d34da4feeef488581f3
|
||||
From https://github.com/yhirose/cpp-httplib/tree/fce8e6fefdab4ad48bc5b25c98e5ebfda4f3cf53
|
||||
|
||||
MIT License
|
||||
|
||||
|
||||
2435
externals/httplib/httplib.h
vendored
2435
externals/httplib/httplib.h
vendored
File diff suppressed because it is too large
Load Diff
@@ -200,7 +200,8 @@ private:
|
||||
DownloadResult DownloadInternal(const std::string& resolved_path, u32 timeout_seconds,
|
||||
const std::string& content_type_name) {
|
||||
if (client == nullptr) {
|
||||
client = std::make_unique<httplib::SSLClient>(BOXCAT_HOSTNAME, PORT, timeout_seconds);
|
||||
client = std::make_unique<httplib::SSLClient>(BOXCAT_HOSTNAME, PORT);
|
||||
client->set_timeout_sec(timeout_seconds);
|
||||
}
|
||||
|
||||
httplib::Headers headers{
|
||||
@@ -448,8 +449,8 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
|
||||
|
||||
Boxcat::StatusResult Boxcat::GetStatus(std::optional<std::string>& global,
|
||||
std::map<std::string, EventStatus>& games) {
|
||||
httplib::SSLClient client{BOXCAT_HOSTNAME, static_cast<int>(PORT),
|
||||
static_cast<int>(TIMEOUT_SECONDS)};
|
||||
httplib::SSLClient client{BOXCAT_HOSTNAME, static_cast<int>(PORT)};
|
||||
client.set_timeout_sec(static_cast<int>(TIMEOUT_SECONDS));
|
||||
|
||||
httplib::Headers headers{
|
||||
{std::string("Game-Assets-API-Version"), std::string(BOXCAT_API_VERSION)},
|
||||
|
||||
@@ -287,13 +287,13 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
|
||||
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
|
||||
Input::AnalogDirection::DOWN));
|
||||
|
||||
pad_state.r_stick_right.Assign(
|
||||
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
|
||||
->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
|
||||
pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
|
||||
->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
|
||||
pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
|
||||
->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
|
||||
pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
|
||||
->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
|
||||
pad_state.r_stick_right.Assign(
|
||||
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
|
||||
->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
|
||||
pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
|
||||
->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
|
||||
|
||||
|
||||
@@ -34,20 +34,6 @@ public:
|
||||
y * coef * (x == 0 ? 1.0f : SQRT_HALF));
|
||||
}
|
||||
|
||||
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
|
||||
switch (direction) {
|
||||
case Input::AnalogDirection::RIGHT:
|
||||
return right->GetStatus();
|
||||
case Input::AnalogDirection::LEFT:
|
||||
return left->GetStatus();
|
||||
case Input::AnalogDirection::UP:
|
||||
return up->GetStatus();
|
||||
case Input::AnalogDirection::DOWN:
|
||||
return down->GetStatus();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
Button up;
|
||||
Button down;
|
||||
|
||||
@@ -37,6 +37,7 @@ add_library(video_core STATIC
|
||||
memory_manager.h
|
||||
morton.cpp
|
||||
morton.h
|
||||
query_cache.h
|
||||
rasterizer_accelerated.cpp
|
||||
rasterizer_accelerated.h
|
||||
rasterizer_cache.cpp
|
||||
@@ -74,6 +75,8 @@ add_library(video_core STATIC
|
||||
renderer_opengl/gl_stream_buffer.h
|
||||
renderer_opengl/gl_texture_cache.cpp
|
||||
renderer_opengl/gl_texture_cache.h
|
||||
renderer_opengl/gl_query_cache.cpp
|
||||
renderer_opengl/gl_query_cache.h
|
||||
renderer_opengl/maxwell_to_gl.h
|
||||
renderer_opengl/renderer_opengl.cpp
|
||||
renderer_opengl/renderer_opengl.h
|
||||
@@ -177,6 +180,8 @@ if (ENABLE_VULKAN)
|
||||
renderer_vulkan/vk_memory_manager.h
|
||||
renderer_vulkan/vk_pipeline_cache.cpp
|
||||
renderer_vulkan/vk_pipeline_cache.h
|
||||
renderer_vulkan/vk_query_cache.cpp
|
||||
renderer_vulkan/vk_query_cache.h
|
||||
renderer_vulkan/vk_rasterizer.cpp
|
||||
renderer_vulkan/vk_rasterizer.h
|
||||
renderer_vulkan/vk_renderpass_cache.cpp
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include <cinttypes>
|
||||
#include <cstring>
|
||||
#include <optional>
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
@@ -16,6 +17,8 @@
|
||||
|
||||
namespace Tegra::Engines {
|
||||
|
||||
using VideoCore::QueryType;
|
||||
|
||||
/// First register id that is actually a Macro call.
|
||||
constexpr u32 MacroRegistersStart = 0xE00;
|
||||
|
||||
@@ -400,6 +403,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
ProcessQueryCondition();
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(counter_reset): {
|
||||
ProcessCounterReset();
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(sync_info): {
|
||||
ProcessSyncPoint();
|
||||
break;
|
||||
@@ -482,7 +489,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
|
||||
|
||||
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
|
||||
if (ShouldExecute()) {
|
||||
rasterizer.DrawMultiBatch(is_indexed);
|
||||
rasterizer.Draw(is_indexed, true);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
@@ -544,40 +551,28 @@ void Maxwell3D::ProcessQueryGet() {
|
||||
"Units other than CROP are unimplemented");
|
||||
|
||||
switch (regs.query.query_get.operation) {
|
||||
case Regs::QueryOperation::Release: {
|
||||
const u64 result = regs.query.query_sequence;
|
||||
StampQueryResult(result, regs.query.query_get.short_query == 0);
|
||||
case Regs::QueryOperation::Release:
|
||||
StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
|
||||
break;
|
||||
}
|
||||
case Regs::QueryOperation::Acquire: {
|
||||
// Todo(Blinkhawk): Under this operation, the GPU waits for the CPU
|
||||
// to write a value that matches the current payload.
|
||||
case Regs::QueryOperation::Acquire:
|
||||
// TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
|
||||
// matches the current payload.
|
||||
UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
|
||||
break;
|
||||
}
|
||||
case Regs::QueryOperation::Counter: {
|
||||
u64 result{};
|
||||
switch (regs.query.query_get.select) {
|
||||
case Regs::QuerySelect::Zero:
|
||||
result = 0;
|
||||
break;
|
||||
default:
|
||||
result = 1;
|
||||
UNIMPLEMENTED_MSG("Unimplemented query select type {}",
|
||||
static_cast<u32>(regs.query.query_get.select.Value()));
|
||||
case Regs::QueryOperation::Counter:
|
||||
if (const std::optional<u64> result = GetQueryResult()) {
|
||||
// If the query returns an empty optional it means it's cached and deferred.
|
||||
// In this case we have a non-empty result, so we stamp it immediately.
|
||||
StampQueryResult(*result, regs.query.query_get.short_query == 0);
|
||||
}
|
||||
StampQueryResult(result, regs.query.query_get.short_query == 0);
|
||||
break;
|
||||
}
|
||||
case Regs::QueryOperation::Trap: {
|
||||
case Regs::QueryOperation::Trap:
|
||||
UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown query operation");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessQueryCondition() {
|
||||
@@ -593,20 +588,20 @@ void Maxwell3D::ProcessQueryCondition() {
|
||||
}
|
||||
case Regs::ConditionMode::ResNonZero: {
|
||||
Regs::QueryCompare cmp;
|
||||
memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
|
||||
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
|
||||
execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
|
||||
break;
|
||||
}
|
||||
case Regs::ConditionMode::Equal: {
|
||||
Regs::QueryCompare cmp;
|
||||
memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
|
||||
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
|
||||
execute_on =
|
||||
cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
|
||||
break;
|
||||
}
|
||||
case Regs::ConditionMode::NotEqual: {
|
||||
Regs::QueryCompare cmp;
|
||||
memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
|
||||
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
|
||||
execute_on =
|
||||
cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
|
||||
break;
|
||||
@@ -619,6 +614,18 @@ void Maxwell3D::ProcessQueryCondition() {
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCounterReset() {
|
||||
switch (regs.counter_reset) {
|
||||
case Regs::CounterReset::SampleCnt:
|
||||
rasterizer.ResetCounter(QueryType::SamplesPassed);
|
||||
break;
|
||||
default:
|
||||
LOG_WARNING(Render_OpenGL, "Unimplemented counter reset={}",
|
||||
static_cast<int>(regs.counter_reset));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessSyncPoint() {
|
||||
const u32 sync_point = regs.sync_info.sync_point.Value();
|
||||
const u32 increment = regs.sync_info.increment.Value();
|
||||
@@ -647,7 +654,7 @@ void Maxwell3D::DrawArrays() {
|
||||
|
||||
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
||||
if (ShouldExecute()) {
|
||||
rasterizer.DrawBatch(is_indexed);
|
||||
rasterizer.Draw(is_indexed, false);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
@@ -661,6 +668,22 @@ void Maxwell3D::DrawArrays() {
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<u64> Maxwell3D::GetQueryResult() {
|
||||
switch (regs.query.query_get.select) {
|
||||
case Regs::QuerySelect::Zero:
|
||||
return 0;
|
||||
case Regs::QuerySelect::SamplesPassed:
|
||||
// Deferred.
|
||||
rasterizer.Query(regs.query.QueryAddress(), VideoCore::QueryType::SamplesPassed,
|
||||
system.GPU().GetTicks());
|
||||
return {};
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented query select type {}",
|
||||
static_cast<u32>(regs.query.query_get.select.Value()));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
|
||||
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
|
||||
auto& shader = state.shader_stages[stage_index];
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
@@ -409,6 +410,27 @@ public:
|
||||
Linear = 1,
|
||||
};
|
||||
|
||||
enum class CounterReset : u32 {
|
||||
SampleCnt = 0x01,
|
||||
Unk02 = 0x02,
|
||||
Unk03 = 0x03,
|
||||
Unk04 = 0x04,
|
||||
EmittedPrimitives = 0x10, // Not tested
|
||||
Unk11 = 0x11,
|
||||
Unk12 = 0x12,
|
||||
Unk13 = 0x13,
|
||||
Unk15 = 0x15,
|
||||
Unk16 = 0x16,
|
||||
Unk17 = 0x17,
|
||||
Unk18 = 0x18,
|
||||
Unk1A = 0x1A,
|
||||
Unk1B = 0x1B,
|
||||
Unk1C = 0x1C,
|
||||
Unk1D = 0x1D,
|
||||
Unk1E = 0x1E,
|
||||
GeneratedPrimitives = 0x1F,
|
||||
};
|
||||
|
||||
struct Cull {
|
||||
enum class FrontFace : u32 {
|
||||
ClockWise = 0x0900,
|
||||
@@ -857,7 +879,7 @@ public:
|
||||
BitField<7, 1, u32> c7;
|
||||
} clip_distance_enabled;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0x1);
|
||||
u32 samplecnt_enable;
|
||||
|
||||
float point_size;
|
||||
|
||||
@@ -865,7 +887,11 @@ public:
|
||||
|
||||
u32 point_sprite_enable;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0x5);
|
||||
INSERT_UNION_PADDING_WORDS(0x3);
|
||||
|
||||
CounterReset counter_reset;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0x1);
|
||||
|
||||
u32 zeta_enable;
|
||||
|
||||
@@ -1412,12 +1438,15 @@ private:
|
||||
/// Handles a write to the QUERY_GET register.
|
||||
void ProcessQueryGet();
|
||||
|
||||
// Writes the query result accordingly
|
||||
/// Writes the query result accordingly.
|
||||
void StampQueryResult(u64 payload, bool long_query);
|
||||
|
||||
// Handles Conditional Rendering
|
||||
/// Handles conditional rendering.
|
||||
void ProcessQueryCondition();
|
||||
|
||||
/// Handles counter resets.
|
||||
void ProcessCounterReset();
|
||||
|
||||
/// Handles writes to syncing register.
|
||||
void ProcessSyncPoint();
|
||||
|
||||
@@ -1434,6 +1463,9 @@ private:
|
||||
|
||||
// Handles a instance drawcall from MME
|
||||
void StepInstance(MMEDrawMode expected_mode, u32 count);
|
||||
|
||||
/// Returns a query's value or an empty object if the value will be deferred through a cache.
|
||||
std::optional<u64> GetQueryResult();
|
||||
};
|
||||
|
||||
#define ASSERT_REG_POSITION(field_name, position) \
|
||||
@@ -1499,8 +1531,10 @@ ASSERT_REG_POSITION(screen_y_control, 0x4EB);
|
||||
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
||||
ASSERT_REG_POSITION(vb_base_instance, 0x50E);
|
||||
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
|
||||
ASSERT_REG_POSITION(samplecnt_enable, 0x545);
|
||||
ASSERT_REG_POSITION(point_size, 0x546);
|
||||
ASSERT_REG_POSITION(point_sprite_enable, 0x548);
|
||||
ASSERT_REG_POSITION(counter_reset, 0x54C);
|
||||
ASSERT_REG_POSITION(zeta_enable, 0x54E);
|
||||
ASSERT_REG_POSITION(multisample_control, 0x54F);
|
||||
ASSERT_REG_POSITION(condition, 0x554);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/vm_manager.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
@@ -84,7 +85,9 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
|
||||
const auto cpu_addr = GpuToCpuAddress(gpu_addr);
|
||||
ASSERT(cpu_addr);
|
||||
|
||||
rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size);
|
||||
// Flush and invalidate through the GPU interface, to be asynchronous if possible.
|
||||
system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size);
|
||||
|
||||
UnmapRange(gpu_addr, aligned_size);
|
||||
ASSERT(system.CurrentProcess()
|
||||
->VMManager()
|
||||
@@ -242,6 +245,8 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s
|
||||
switch (page_table.attributes[page_index]) {
|
||||
case Common::PageType::Memory: {
|
||||
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
|
||||
// Flush must happen on the rasterizer interface, such that memory is always synchronous
|
||||
// when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
|
||||
rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
|
||||
std::memcpy(dest_buffer, src_ptr, copy_amount);
|
||||
break;
|
||||
@@ -292,6 +297,8 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const
|
||||
switch (page_table.attributes[page_index]) {
|
||||
case Common::PageType::Memory: {
|
||||
u8* dest_ptr{page_table.pointers[page_index] + page_offset};
|
||||
// Invalidate must happen on the rasterizer interface, such that memory is always
|
||||
// synchronous when it is written (even when in asynchronous GPU mode).
|
||||
rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
|
||||
std::memcpy(dest_ptr, src_buffer, copy_amount);
|
||||
break;
|
||||
@@ -339,6 +346,8 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::
|
||||
|
||||
switch (page_table.attributes[page_index]) {
|
||||
case Common::PageType::Memory: {
|
||||
// Flush must happen on the rasterizer interface, such that memory is always synchronous
|
||||
// when it is copied (even when in asynchronous GPU mode).
|
||||
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
|
||||
rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
|
||||
WriteBlock(dest_addr, src_ptr, copy_amount);
|
||||
|
||||
359
src/video_core/query_cache.h
Normal file
359
src/video_core/query_cache.h
Normal file
@@ -0,0 +1,359 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
template <class QueryCache, class HostCounter>
|
||||
class CounterStreamBase {
|
||||
public:
|
||||
explicit CounterStreamBase(QueryCache& cache, VideoCore::QueryType type)
|
||||
: cache{cache}, type{type} {}
|
||||
|
||||
/// Updates the state of the stream, enabling or disabling as needed.
|
||||
void Update(bool enabled) {
|
||||
if (enabled) {
|
||||
Enable();
|
||||
} else {
|
||||
Disable();
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the stream to zero. It doesn't disable the query after resetting.
|
||||
void Reset() {
|
||||
if (current) {
|
||||
current->EndQuery();
|
||||
|
||||
// Immediately start a new query to avoid disabling its state.
|
||||
current = cache.Counter(nullptr, type);
|
||||
}
|
||||
last = nullptr;
|
||||
}
|
||||
|
||||
/// Returns the current counter slicing as needed.
|
||||
std::shared_ptr<HostCounter> Current() {
|
||||
if (!current) {
|
||||
return nullptr;
|
||||
}
|
||||
current->EndQuery();
|
||||
last = std::move(current);
|
||||
current = cache.Counter(last, type);
|
||||
return last;
|
||||
}
|
||||
|
||||
/// Returns true when the counter stream is enabled.
|
||||
bool IsEnabled() const {
|
||||
return current != nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Enables the stream.
|
||||
void Enable() {
|
||||
if (current) {
|
||||
return;
|
||||
}
|
||||
current = cache.Counter(last, type);
|
||||
}
|
||||
|
||||
// Disables the stream.
|
||||
void Disable() {
|
||||
if (current) {
|
||||
current->EndQuery();
|
||||
}
|
||||
last = std::exchange(current, nullptr);
|
||||
}
|
||||
|
||||
QueryCache& cache;
|
||||
const VideoCore::QueryType type;
|
||||
|
||||
std::shared_ptr<HostCounter> current;
|
||||
std::shared_ptr<HostCounter> last;
|
||||
};
|
||||
|
||||
template <class QueryCache, class CachedQuery, class CounterStream, class HostCounter,
|
||||
class QueryPool>
|
||||
class QueryCacheBase {
|
||||
public:
|
||||
explicit QueryCacheBase(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
|
||||
: system{system}, rasterizer{rasterizer}, streams{{CounterStream{
|
||||
static_cast<QueryCache&>(*this),
|
||||
VideoCore::QueryType::SamplesPassed}}} {}
|
||||
|
||||
void InvalidateRegion(CacheAddr addr, std::size_t size) {
|
||||
std::unique_lock lock{mutex};
|
||||
FlushAndRemoveRegion(addr, size);
|
||||
}
|
||||
|
||||
void FlushRegion(CacheAddr addr, std::size_t size) {
|
||||
std::unique_lock lock{mutex};
|
||||
FlushAndRemoveRegion(addr, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Records a query in GPU mapped memory, potentially marked with a timestamp.
|
||||
* @param gpu_addr GPU address to flush to when the mapped memory is read.
|
||||
* @param type Query type, e.g. SamplesPassed.
|
||||
* @param timestamp Timestamp, when empty the flushed query is assumed to be short.
|
||||
*/
|
||||
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
|
||||
std::unique_lock lock{mutex};
|
||||
auto& memory_manager = system.GPU().MemoryManager();
|
||||
const auto host_ptr = memory_manager.GetPointer(gpu_addr);
|
||||
|
||||
CachedQuery* query = TryGet(ToCacheAddr(host_ptr));
|
||||
if (!query) {
|
||||
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
|
||||
ASSERT_OR_EXECUTE(cpu_addr, return;);
|
||||
|
||||
query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
|
||||
}
|
||||
|
||||
query->BindCounter(Stream(type).Current(), timestamp);
|
||||
}
|
||||
|
||||
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
|
||||
void UpdateCounters() {
|
||||
std::unique_lock lock{mutex};
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
|
||||
}
|
||||
|
||||
/// Resets a counter to zero. It doesn't disable the query after resetting.
|
||||
void ResetCounter(VideoCore::QueryType type) {
|
||||
std::unique_lock lock{mutex};
|
||||
Stream(type).Reset();
|
||||
}
|
||||
|
||||
/// Disable all active streams. Expected to be called at the end of a command buffer.
|
||||
void DisableStreams() {
|
||||
std::unique_lock lock{mutex};
|
||||
for (auto& stream : streams) {
|
||||
stream.Update(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a new host counter.
|
||||
std::shared_ptr<HostCounter> Counter(std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type) {
|
||||
return std::make_shared<HostCounter>(static_cast<QueryCache&>(*this), std::move(dependency),
|
||||
type);
|
||||
}
|
||||
|
||||
/// Returns the counter stream of the specified type.
|
||||
CounterStream& Stream(VideoCore::QueryType type) {
|
||||
return streams[static_cast<std::size_t>(type)];
|
||||
}
|
||||
|
||||
/// Returns the counter stream of the specified type.
|
||||
const CounterStream& Stream(VideoCore::QueryType type) const {
|
||||
return streams[static_cast<std::size_t>(type)];
|
||||
}
|
||||
|
||||
protected:
|
||||
std::array<QueryPool, VideoCore::NumQueryTypes> query_pools;
|
||||
|
||||
private:
|
||||
/// Flushes a memory range to guest memory and removes it from the cache.
|
||||
void FlushAndRemoveRegion(CacheAddr addr, std::size_t size) {
|
||||
const u64 addr_begin = static_cast<u64>(addr);
|
||||
const u64 addr_end = addr_begin + static_cast<u64>(size);
|
||||
const auto in_range = [addr_begin, addr_end](CachedQuery& query) {
|
||||
const u64 cache_begin = query.GetCacheAddr();
|
||||
const u64 cache_end = cache_begin + query.SizeInBytes();
|
||||
return cache_begin < addr_end && addr_begin < cache_end;
|
||||
};
|
||||
|
||||
const u64 page_end = addr_end >> PAGE_SHIFT;
|
||||
for (u64 page = addr_begin >> PAGE_SHIFT; page <= page_end; ++page) {
|
||||
const auto& it = cached_queries.find(page);
|
||||
if (it == std::end(cached_queries)) {
|
||||
continue;
|
||||
}
|
||||
auto& contents = it->second;
|
||||
for (auto& query : contents) {
|
||||
if (!in_range(query)) {
|
||||
continue;
|
||||
}
|
||||
rasterizer.UpdatePagesCachedCount(query.CpuAddr(), query.SizeInBytes(), -1);
|
||||
query.Flush();
|
||||
}
|
||||
contents.erase(std::remove_if(std::begin(contents), std::end(contents), in_range),
|
||||
std::end(contents));
|
||||
}
|
||||
}
|
||||
|
||||
/// Registers the passed parameters as cached and returns a pointer to the stored cached query.
|
||||
CachedQuery* Register(VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr, bool timestamp) {
|
||||
rasterizer.UpdatePagesCachedCount(cpu_addr, CachedQuery::SizeInBytes(timestamp), 1);
|
||||
const u64 page = static_cast<u64>(ToCacheAddr(host_ptr)) >> PAGE_SHIFT;
|
||||
return &cached_queries[page].emplace_back(static_cast<QueryCache&>(*this), type, cpu_addr,
|
||||
host_ptr);
|
||||
}
|
||||
|
||||
/// Tries to a get a cached query. Returns nullptr on failure.
|
||||
CachedQuery* TryGet(CacheAddr addr) {
|
||||
const u64 page = static_cast<u64>(addr) >> PAGE_SHIFT;
|
||||
const auto it = cached_queries.find(page);
|
||||
if (it == std::end(cached_queries)) {
|
||||
return nullptr;
|
||||
}
|
||||
auto& contents = it->second;
|
||||
const auto found =
|
||||
std::find_if(std::begin(contents), std::end(contents),
|
||||
[addr](auto& query) { return query.GetCacheAddr() == addr; });
|
||||
return found != std::end(contents) ? &*found : nullptr;
|
||||
}
|
||||
|
||||
static constexpr std::uintptr_t PAGE_SIZE = 4096;
|
||||
static constexpr unsigned PAGE_SHIFT = 12;
|
||||
|
||||
Core::System& system;
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
|
||||
std::recursive_mutex mutex;
|
||||
|
||||
std::unordered_map<u64, std::vector<CachedQuery>> cached_queries;
|
||||
|
||||
std::array<CounterStream, VideoCore::NumQueryTypes> streams;
|
||||
};
|
||||
|
||||
template <class QueryCache, class HostCounter>
|
||||
class HostCounterBase {
|
||||
public:
|
||||
explicit HostCounterBase(std::shared_ptr<HostCounter> dependency_)
|
||||
: dependency{std::move(dependency_)}, depth{dependency ? (dependency->Depth() + 1) : 0} {
|
||||
// Avoid nesting too many dependencies to avoid a stack overflow when these are deleted.
|
||||
constexpr u64 depth_threshold = 96;
|
||||
if (depth > depth_threshold) {
|
||||
depth = 0;
|
||||
base_result = dependency->Query();
|
||||
dependency = nullptr;
|
||||
}
|
||||
}
|
||||
virtual ~HostCounterBase() = default;
|
||||
|
||||
/// Returns the current value of the query.
|
||||
u64 Query() {
|
||||
if (result) {
|
||||
return *result;
|
||||
}
|
||||
|
||||
u64 value = BlockingQuery() + base_result;
|
||||
if (dependency) {
|
||||
value += dependency->Query();
|
||||
dependency = nullptr;
|
||||
}
|
||||
|
||||
result = value;
|
||||
return *result;
|
||||
}
|
||||
|
||||
/// Returns true when flushing this query will potentially wait.
|
||||
bool WaitPending() const noexcept {
|
||||
return result.has_value();
|
||||
}
|
||||
|
||||
u64 Depth() const noexcept {
|
||||
return depth;
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Returns the value of query from the backend API blocking as needed.
|
||||
virtual u64 BlockingQuery() const = 0;
|
||||
|
||||
private:
|
||||
std::shared_ptr<HostCounter> dependency; ///< Counter to add to this value.
|
||||
std::optional<u64> result; ///< Filled with the already returned value.
|
||||
u64 depth; ///< Number of nested dependencies.
|
||||
u64 base_result = 0; ///< Equivalent to nested dependencies value.
|
||||
};
|
||||
|
||||
template <class HostCounter>
|
||||
class CachedQueryBase {
|
||||
public:
|
||||
explicit CachedQueryBase(VAddr cpu_addr, u8* host_ptr)
|
||||
: cpu_addr{cpu_addr}, host_ptr{host_ptr} {}
|
||||
virtual ~CachedQueryBase() = default;
|
||||
|
||||
CachedQueryBase(CachedQueryBase&&) noexcept = default;
|
||||
CachedQueryBase(const CachedQueryBase&) = delete;
|
||||
|
||||
CachedQueryBase& operator=(CachedQueryBase&&) noexcept = default;
|
||||
CachedQueryBase& operator=(const CachedQueryBase&) = delete;
|
||||
|
||||
/// Flushes the query to guest memory.
|
||||
virtual void Flush() {
|
||||
// When counter is nullptr it means that it's just been reseted. We are supposed to write a
|
||||
// zero in these cases.
|
||||
const u64 value = counter ? counter->Query() : 0;
|
||||
std::memcpy(host_ptr, &value, sizeof(u64));
|
||||
|
||||
if (timestamp) {
|
||||
std::memcpy(host_ptr + TIMESTAMP_OFFSET, &*timestamp, sizeof(u64));
|
||||
}
|
||||
}
|
||||
|
||||
/// Binds a counter to this query.
|
||||
void BindCounter(std::shared_ptr<HostCounter> counter_, std::optional<u64> timestamp_) {
|
||||
if (counter) {
|
||||
// If there's an old counter set it means the query is being rewritten by the game.
|
||||
// To avoid losing the data forever, flush here.
|
||||
Flush();
|
||||
}
|
||||
counter = std::move(counter_);
|
||||
timestamp = timestamp_;
|
||||
}
|
||||
|
||||
VAddr CpuAddr() const noexcept {
|
||||
return cpu_addr;
|
||||
}
|
||||
|
||||
CacheAddr GetCacheAddr() const noexcept {
|
||||
return ToCacheAddr(host_ptr);
|
||||
}
|
||||
|
||||
u64 SizeInBytes() const noexcept {
|
||||
return SizeInBytes(timestamp.has_value());
|
||||
}
|
||||
|
||||
static constexpr u64 SizeInBytes(bool with_timestamp) noexcept {
|
||||
return with_timestamp ? LARGE_QUERY_SIZE : SMALL_QUERY_SIZE;
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Returns true when querying the counter may potentially block.
|
||||
bool WaitPending() const noexcept {
|
||||
return counter && counter->WaitPending();
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr std::size_t SMALL_QUERY_SIZE = 8; // Query size without timestamp.
|
||||
static constexpr std::size_t LARGE_QUERY_SIZE = 16; // Query size with timestamp.
|
||||
static constexpr std::intptr_t TIMESTAMP_OFFSET = 8; // Timestamp offset in a large query.
|
||||
|
||||
VAddr cpu_addr; ///< Guest CPU address.
|
||||
u8* host_ptr; ///< Writable host pointer.
|
||||
std::shared_ptr<HostCounter> counter; ///< Host counter to query, owns the dependency tree.
|
||||
std::optional<u64> timestamp; ///< Timestamp to flush to guest memory.
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/gpu.h"
|
||||
@@ -17,6 +18,11 @@ class MemoryManager;
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
enum class QueryType {
|
||||
SamplesPassed,
|
||||
};
|
||||
constexpr std::size_t NumQueryTypes = 1;
|
||||
|
||||
enum class LoadCallbackStage {
|
||||
Prepare,
|
||||
Decompile,
|
||||
@@ -29,11 +35,8 @@ class RasterizerInterface {
|
||||
public:
|
||||
virtual ~RasterizerInterface() {}
|
||||
|
||||
/// Draw the current batch of vertex arrays
|
||||
virtual bool DrawBatch(bool is_indexed) = 0;
|
||||
|
||||
/// Draw the current batch of multiple instances of vertex arrays
|
||||
virtual bool DrawMultiBatch(bool is_indexed) = 0;
|
||||
/// Dispatches a draw invocation
|
||||
virtual void Draw(bool is_indexed, bool is_instanced) = 0;
|
||||
|
||||
/// Clear the current framebuffer
|
||||
virtual void Clear() = 0;
|
||||
@@ -41,6 +44,12 @@ public:
|
||||
/// Dispatches a compute shader invocation
|
||||
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
|
||||
|
||||
/// Resets the counter of a query
|
||||
virtual void ResetCounter(QueryType type) = 0;
|
||||
|
||||
/// Records a GPU query and caches it
|
||||
virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
|
||||
|
||||
/// Notify rasterizer that all caches should be flushed to Switch memory
|
||||
virtual void FlushAll() = 0;
|
||||
|
||||
|
||||
120
src/video_core/renderer_opengl/gl_query_cache.cpp
Normal file
120
src/video_core/renderer_opengl/gl_query_cache.cpp
Normal file
@@ -0,0 +1,120 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_query_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr std::array<GLenum, VideoCore::NumQueryTypes> QueryTargets = {GL_SAMPLES_PASSED};
|
||||
|
||||
constexpr GLenum GetTarget(VideoCore::QueryType type) {
|
||||
return QueryTargets[static_cast<std::size_t>(type)];
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& gl_rasterizer)
|
||||
: VideoCommon::QueryCacheBase<
|
||||
QueryCache, CachedQuery, CounterStream, HostCounter,
|
||||
std::vector<OGLQuery>>{system,
|
||||
static_cast<VideoCore::RasterizerInterface&>(gl_rasterizer)},
|
||||
gl_rasterizer{gl_rasterizer} {}
|
||||
|
||||
QueryCache::~QueryCache() = default;
|
||||
|
||||
OGLQuery QueryCache::AllocateQuery(VideoCore::QueryType type) {
|
||||
auto& reserve = query_pools[static_cast<std::size_t>(type)];
|
||||
OGLQuery query;
|
||||
if (reserve.empty()) {
|
||||
query.Create(GetTarget(type));
|
||||
return query;
|
||||
}
|
||||
|
||||
query = std::move(reserve.back());
|
||||
reserve.pop_back();
|
||||
return query;
|
||||
}
|
||||
|
||||
void QueryCache::Reserve(VideoCore::QueryType type, OGLQuery&& query) {
|
||||
query_pools[static_cast<std::size_t>(type)].push_back(std::move(query));
|
||||
}
|
||||
|
||||
bool QueryCache::AnyCommandQueued() const noexcept {
|
||||
return gl_rasterizer.AnyCommandQueued();
|
||||
}
|
||||
|
||||
HostCounter::HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type)
|
||||
: VideoCommon::HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache},
|
||||
type{type}, query{cache.AllocateQuery(type)} {
|
||||
glBeginQuery(GetTarget(type), query.handle);
|
||||
}
|
||||
|
||||
HostCounter::~HostCounter() {
|
||||
cache.Reserve(type, std::move(query));
|
||||
}
|
||||
|
||||
void HostCounter::EndQuery() {
|
||||
if (!cache.AnyCommandQueued()) {
|
||||
// There are chances a query waited on without commands (glDraw, glClear, glDispatch). Not
|
||||
// having any of these causes a lock. glFlush is considered a command, so we can safely wait
|
||||
// for this. Insert to the OpenGL command stream a flush.
|
||||
glFlush();
|
||||
}
|
||||
glEndQuery(GetTarget(type));
|
||||
}
|
||||
|
||||
u64 HostCounter::BlockingQuery() const {
|
||||
GLint64 value;
|
||||
glGetQueryObjecti64v(query.handle, GL_QUERY_RESULT, &value);
|
||||
return static_cast<u64>(value);
|
||||
}
|
||||
|
||||
CachedQuery::CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr)
|
||||
: VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache}, type{type} {}
|
||||
|
||||
CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
|
||||
: VideoCommon::CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
|
||||
|
||||
CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
|
||||
VideoCommon::CachedQueryBase<HostCounter>::operator=(std::move(rhs));
|
||||
cache = rhs.cache;
|
||||
type = rhs.type;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void CachedQuery::Flush() {
|
||||
// Waiting for a query while another query of the same target is enabled locks Nvidia's driver.
|
||||
// To avoid this disable and re-enable keeping the dependency stream.
|
||||
// But we only have to do this if we have pending waits to be done.
|
||||
auto& stream = cache->Stream(type);
|
||||
const bool slice_counter = WaitPending() && stream.IsEnabled();
|
||||
if (slice_counter) {
|
||||
stream.Update(false);
|
||||
}
|
||||
|
||||
VideoCommon::CachedQueryBase<HostCounter>::Flush();
|
||||
|
||||
if (slice_counter) {
|
||||
stream.Update(true);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
78
src/video_core/renderer_opengl/gl_query_cache.h
Normal file
78
src/video_core/renderer_opengl/gl_query_cache.h
Normal file
@@ -0,0 +1,78 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/query_cache.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedQuery;
|
||||
class HostCounter;
|
||||
class QueryCache;
|
||||
class RasterizerOpenGL;
|
||||
|
||||
using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
|
||||
|
||||
class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream,
|
||||
HostCounter, std::vector<OGLQuery>> {
|
||||
public:
|
||||
explicit QueryCache(Core::System& system, RasterizerOpenGL& rasterizer);
|
||||
~QueryCache();
|
||||
|
||||
OGLQuery AllocateQuery(VideoCore::QueryType type);
|
||||
|
||||
void Reserve(VideoCore::QueryType type, OGLQuery&& query);
|
||||
|
||||
bool AnyCommandQueued() const noexcept;
|
||||
|
||||
private:
|
||||
RasterizerOpenGL& gl_rasterizer;
|
||||
};
|
||||
|
||||
class HostCounter final : public VideoCommon::HostCounterBase<QueryCache, HostCounter> {
|
||||
public:
|
||||
explicit HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type);
|
||||
~HostCounter();
|
||||
|
||||
void EndQuery();
|
||||
|
||||
private:
|
||||
u64 BlockingQuery() const override;
|
||||
|
||||
QueryCache& cache;
|
||||
const VideoCore::QueryType type;
|
||||
OGLQuery query;
|
||||
};
|
||||
|
||||
class CachedQuery final : public VideoCommon::CachedQueryBase<HostCounter> {
|
||||
public:
|
||||
explicit CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr,
|
||||
u8* host_ptr);
|
||||
CachedQuery(CachedQuery&& rhs) noexcept;
|
||||
CachedQuery(const CachedQuery&) = delete;
|
||||
|
||||
CachedQuery& operator=(CachedQuery&& rhs) noexcept;
|
||||
CachedQuery& operator=(const CachedQuery&) = delete;
|
||||
|
||||
void Flush() override;
|
||||
|
||||
private:
|
||||
QueryCache* cache;
|
||||
VideoCore::QueryType type;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_query_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
@@ -92,8 +93,8 @@ std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||
ScreenInfo& info)
|
||||
: RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device},
|
||||
shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info},
|
||||
buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
|
||||
shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
|
||||
screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
|
||||
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
||||
state.draw.shader_program = 0;
|
||||
state.Apply();
|
||||
@@ -541,11 +542,16 @@ void RasterizerOpenGL::Clear() {
|
||||
} else if (use_stencil) {
|
||||
glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
|
||||
}
|
||||
|
||||
++num_queued_commands;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
query_cache.UpdateCounters();
|
||||
|
||||
SyncRasterizeEnable(state);
|
||||
SyncColorMask();
|
||||
@@ -611,7 +617,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
|
||||
// Setup shaders and their used resources.
|
||||
texture_cache.GuardSamplers(true);
|
||||
const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
|
||||
const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
|
||||
SetupShaders(primitive_mode);
|
||||
texture_cache.GuardSamplers(false);
|
||||
|
||||
@@ -638,35 +644,47 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
glTextureBarrier();
|
||||
}
|
||||
|
||||
++num_queued_commands;
|
||||
|
||||
const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
|
||||
const GLsizei num_instances =
|
||||
static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
|
||||
if (is_indexed) {
|
||||
const GLenum index_format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
|
||||
const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base);
|
||||
const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count);
|
||||
glDrawElementsInstancedBaseVertexBaseInstance(
|
||||
primitive_mode, num_vertices, index_format,
|
||||
reinterpret_cast<const void*>(index_buffer_offset), num_instances, base_vertex,
|
||||
base_instance);
|
||||
const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset);
|
||||
const GLenum format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
|
||||
if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
|
||||
glDrawElements(primitive_mode, num_vertices, format, offset);
|
||||
} else if (num_instances == 1 && base_instance == 0) {
|
||||
glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex);
|
||||
} else if (base_vertex == 0 && base_instance == 0) {
|
||||
glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances);
|
||||
} else if (base_vertex == 0) {
|
||||
glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset,
|
||||
num_instances, base_instance);
|
||||
} else if (base_instance == 0) {
|
||||
glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset,
|
||||
num_instances, base_vertex);
|
||||
} else {
|
||||
glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format,
|
||||
offset, num_instances, base_vertex,
|
||||
base_instance);
|
||||
}
|
||||
} else {
|
||||
const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first);
|
||||
const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count);
|
||||
glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, num_instances,
|
||||
base_instance);
|
||||
if (num_instances == 1 && base_instance == 0) {
|
||||
glDrawArrays(primitive_mode, base_vertex, num_vertices);
|
||||
} else if (base_instance == 0) {
|
||||
glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances);
|
||||
} else {
|
||||
glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices,
|
||||
num_instances, base_instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
|
||||
Draw(is_indexed, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
|
||||
Draw(is_indexed, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
if (device.HasBrokenCompute()) {
|
||||
return;
|
||||
@@ -707,6 +725,16 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
state.ApplyProgramPipeline();
|
||||
|
||||
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
|
||||
++num_queued_commands;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
|
||||
query_cache.ResetCounter(type);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
|
||||
std::optional<u64> timestamp) {
|
||||
query_cache.Query(gpu_addr, type, timestamp);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAll() {}
|
||||
@@ -718,6 +746,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
|
||||
}
|
||||
texture_cache.FlushRegion(addr, size);
|
||||
buffer_cache.FlushRegion(addr, size);
|
||||
query_cache.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
|
||||
@@ -728,6 +757,7 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
|
||||
texture_cache.InvalidateRegion(addr, size);
|
||||
shader_cache.InvalidateRegion(addr, size);
|
||||
buffer_cache.InvalidateRegion(addr, size);
|
||||
query_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
||||
@@ -738,10 +768,18 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushCommands() {
|
||||
// Only flush when we have commands queued to OpenGL.
|
||||
if (num_queued_commands == 0) {
|
||||
return;
|
||||
}
|
||||
num_queued_commands = 0;
|
||||
glFlush();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::TickFrame() {
|
||||
// Ticking a frame means that buffers will be swapped, calling glFlush implicitly.
|
||||
num_queued_commands = 0;
|
||||
|
||||
buffer_cache.TickFrame();
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_query_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
@@ -57,10 +58,11 @@ public:
|
||||
ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
bool DrawBatch(bool is_indexed) override;
|
||||
bool DrawMultiBatch(bool is_indexed) override;
|
||||
void Draw(bool is_indexed, bool is_instanced) override;
|
||||
void Clear() override;
|
||||
void DispatchCompute(GPUVAddr code_addr) override;
|
||||
void ResetCounter(VideoCore::QueryType type) override;
|
||||
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
@@ -75,6 +77,11 @@ public:
|
||||
void LoadDiskResources(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
|
||||
/// Returns true when there are commands queued to the OpenGL server.
|
||||
bool AnyCommandQueued() const {
|
||||
return num_queued_commands > 0;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Configures the color and depth framebuffer states.
|
||||
void ConfigureFramebuffers();
|
||||
@@ -102,9 +109,6 @@ private:
|
||||
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
||||
std::size_t size);
|
||||
|
||||
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
|
||||
void Draw(bool is_indexed, bool is_instanced);
|
||||
|
||||
/// Configures the current textures to use for the draw command.
|
||||
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
@@ -180,10 +184,23 @@ private:
|
||||
/// Syncs the alpha test state to match the guest state
|
||||
void SyncAlphaTest();
|
||||
|
||||
/// Check for extension that are not strictly required
|
||||
/// but are needed for correct emulation
|
||||
/// Check for extension that are not strictly required but are needed for correct emulation
|
||||
void CheckExtensions();
|
||||
|
||||
std::size_t CalculateVertexArraysSize() const;
|
||||
|
||||
std::size_t CalculateIndexBufferSize() const;
|
||||
|
||||
/// Updates and returns a vertex array object representing current vertex format
|
||||
GLuint SetupVertexFormat();
|
||||
|
||||
void SetupVertexBuffer(GLuint vao);
|
||||
void SetupVertexInstances(GLuint vao);
|
||||
|
||||
GLintptr SetupIndexBuffer();
|
||||
|
||||
void SetupShaders(GLenum primitive_mode);
|
||||
|
||||
const Device device;
|
||||
OpenGLState state;
|
||||
|
||||
@@ -191,6 +208,7 @@ private:
|
||||
ShaderCacheOpenGL shader_cache;
|
||||
SamplerCacheOpenGL sampler_cache;
|
||||
FramebufferCacheOpenGL framebuffer_cache;
|
||||
QueryCache query_cache;
|
||||
|
||||
Core::System& system;
|
||||
ScreenInfo& screen_info;
|
||||
@@ -208,19 +226,8 @@ private:
|
||||
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
|
||||
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
|
||||
|
||||
std::size_t CalculateVertexArraysSize() const;
|
||||
|
||||
std::size_t CalculateIndexBufferSize() const;
|
||||
|
||||
/// Updates and returns a vertex array object representing current vertex format
|
||||
GLuint SetupVertexFormat();
|
||||
|
||||
void SetupVertexBuffer(GLuint vao);
|
||||
void SetupVertexInstances(GLuint vao);
|
||||
|
||||
GLintptr SetupIndexBuffer();
|
||||
|
||||
void SetupShaders(GLenum primitive_mode);
|
||||
/// Number of commands queued to the OpenGL driver. Reseted on flush.
|
||||
std::size_t num_queued_commands = 0;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -207,4 +207,21 @@ void OGLFramebuffer::Release() {
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLQuery::Create(GLenum target) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glCreateQueries(target, 1, &handle);
|
||||
}
|
||||
|
||||
void OGLQuery::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteQueries(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -266,4 +266,29 @@ public:
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLQuery : private NonCopyable {
|
||||
public:
|
||||
OGLQuery() = default;
|
||||
|
||||
OGLQuery(OGLQuery&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
|
||||
|
||||
~OGLQuery() {
|
||||
Release();
|
||||
}
|
||||
|
||||
OGLQuery& operator=(OGLQuery&& o) noexcept {
|
||||
Release();
|
||||
handle = std::exchange(o.handle, 0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create(GLenum target);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -104,6 +104,7 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
|
||||
features.depthBiasClamp = true;
|
||||
features.geometryShader = true;
|
||||
features.tessellationShader = true;
|
||||
features.occlusionQueryPrecise = true;
|
||||
features.fragmentStoresAndAtomics = true;
|
||||
features.shaderImageGatherExtended = true;
|
||||
features.shaderStorageImageWriteWithoutFormat = true;
|
||||
@@ -117,6 +118,10 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
|
||||
bit8_storage.uniformAndStorageBuffer8BitAccess = true;
|
||||
SetNext(next, bit8_storage);
|
||||
|
||||
vk::PhysicalDeviceHostQueryResetFeaturesEXT host_query_reset;
|
||||
host_query_reset.hostQueryReset = true;
|
||||
SetNext(next, host_query_reset);
|
||||
|
||||
vk::PhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
|
||||
if (is_float16_supported) {
|
||||
float16_int8.shaderFloat16 = true;
|
||||
@@ -273,6 +278,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
|
||||
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
|
||||
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
|
||||
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
|
||||
VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME,
|
||||
};
|
||||
std::bitset<required_extensions.size()> available_extensions{};
|
||||
|
||||
@@ -340,6 +346,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
|
||||
std::make_pair(features.depthBiasClamp, "depthBiasClamp"),
|
||||
std::make_pair(features.geometryShader, "geometryShader"),
|
||||
std::make_pair(features.tessellationShader, "tessellationShader"),
|
||||
std::make_pair(features.occlusionQueryPrecise, "occlusionQueryPrecise"),
|
||||
std::make_pair(features.fragmentStoresAndAtomics, "fragmentStoresAndAtomics"),
|
||||
std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),
|
||||
std::make_pair(features.shaderStorageImageWriteWithoutFormat,
|
||||
@@ -376,7 +383,7 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
|
||||
}
|
||||
};
|
||||
|
||||
extensions.reserve(13);
|
||||
extensions.reserve(14);
|
||||
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
|
||||
extensions.push_back(VK_KHR_16BIT_STORAGE_EXTENSION_NAME);
|
||||
extensions.push_back(VK_KHR_8BIT_STORAGE_EXTENSION_NAME);
|
||||
@@ -384,6 +391,7 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
|
||||
extensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
|
||||
extensions.push_back(VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME);
|
||||
extensions.push_back(VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME);
|
||||
extensions.push_back(VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME);
|
||||
|
||||
[[maybe_unused]] const bool nsight =
|
||||
std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
|
||||
|
||||
122
src/video_core/renderer_vulkan/vk_query_cache.cpp
Normal file
122
src/video_core/renderer_vulkan/vk_query_cache.cpp
Normal file
@@ -0,0 +1,122 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_query_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr std::array QUERY_TARGETS = {vk::QueryType::eOcclusion};
|
||||
|
||||
constexpr vk::QueryType GetTarget(VideoCore::QueryType type) {
|
||||
return QUERY_TARGETS[static_cast<std::size_t>(type)];
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
QueryPool::QueryPool() : VKFencedPool{GROW_STEP} {}
|
||||
|
||||
QueryPool::~QueryPool() = default;
|
||||
|
||||
void QueryPool::Initialize(const VKDevice& device_, VideoCore::QueryType type_) {
|
||||
device = &device_;
|
||||
type = type_;
|
||||
}
|
||||
|
||||
std::pair<vk::QueryPool, std::uint32_t> QueryPool::Commit(VKFence& fence) {
|
||||
std::size_t index;
|
||||
do {
|
||||
index = CommitResource(fence);
|
||||
} while (usage[index]);
|
||||
usage[index] = true;
|
||||
|
||||
return {*pools[index / GROW_STEP], static_cast<std::uint32_t>(index % GROW_STEP)};
|
||||
}
|
||||
|
||||
void QueryPool::Allocate(std::size_t begin, std::size_t end) {
|
||||
usage.resize(end);
|
||||
|
||||
const auto dev = device->GetLogical();
|
||||
const u32 size = static_cast<u32>(end - begin);
|
||||
const vk::QueryPoolCreateInfo query_pool_ci({}, GetTarget(type), size, {});
|
||||
pools.push_back(dev.createQueryPoolUnique(query_pool_ci, nullptr, device->GetDispatchLoader()));
|
||||
}
|
||||
|
||||
void QueryPool::Reserve(std::pair<vk::QueryPool, std::uint32_t> query) {
|
||||
const auto it =
|
||||
std::find_if(std::begin(pools), std::end(pools),
|
||||
[query_pool = query.first](auto& pool) { return query_pool == *pool; });
|
||||
ASSERT(it != std::end(pools));
|
||||
|
||||
const std::ptrdiff_t pool_index = std::distance(std::begin(pools), it);
|
||||
usage[pool_index * GROW_STEP + static_cast<std::ptrdiff_t>(query.second)] = false;
|
||||
}
|
||||
|
||||
VKQueryCache::VKQueryCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||
const VKDevice& device, VKScheduler& scheduler)
|
||||
: VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
|
||||
QueryPool>{system, rasterizer},
|
||||
device{device}, scheduler{scheduler} {
|
||||
for (std::size_t i = 0; i < static_cast<std::size_t>(VideoCore::NumQueryTypes); ++i) {
|
||||
query_pools[i].Initialize(device, static_cast<VideoCore::QueryType>(i));
|
||||
}
|
||||
}
|
||||
|
||||
VKQueryCache::~VKQueryCache() = default;
|
||||
|
||||
std::pair<vk::QueryPool, std::uint32_t> VKQueryCache::AllocateQuery(VideoCore::QueryType type) {
|
||||
return query_pools[static_cast<std::size_t>(type)].Commit(scheduler.GetFence());
|
||||
}
|
||||
|
||||
void VKQueryCache::Reserve(VideoCore::QueryType type,
|
||||
std::pair<vk::QueryPool, std::uint32_t> query) {
|
||||
query_pools[static_cast<std::size_t>(type)].Reserve(query);
|
||||
}
|
||||
|
||||
HostCounter::HostCounter(VKQueryCache& cache, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type)
|
||||
: VideoCommon::HostCounterBase<VKQueryCache, HostCounter>{std::move(dependency)}, cache{cache},
|
||||
type{type}, query{cache.AllocateQuery(type)}, ticks{cache.Scheduler().Ticks()} {
|
||||
const auto dev = cache.Device().GetLogical();
|
||||
cache.Scheduler().Record([dev, query = query](vk::CommandBuffer cmdbuf, auto& dld) {
|
||||
dev.resetQueryPoolEXT(query.first, query.second, 1, dld);
|
||||
cmdbuf.beginQuery(query.first, query.second, vk::QueryControlFlagBits::ePrecise, dld);
|
||||
});
|
||||
}
|
||||
|
||||
HostCounter::~HostCounter() {
|
||||
cache.Reserve(type, query);
|
||||
}
|
||||
|
||||
void HostCounter::EndQuery() {
|
||||
cache.Scheduler().Record([query = query](auto cmdbuf, auto& dld) {
|
||||
cmdbuf.endQuery(query.first, query.second, dld);
|
||||
});
|
||||
}
|
||||
|
||||
u64 HostCounter::BlockingQuery() const {
|
||||
if (ticks >= cache.Scheduler().Ticks()) {
|
||||
cache.Scheduler().Flush();
|
||||
}
|
||||
|
||||
const auto dev = cache.Device().GetLogical();
|
||||
const auto& dld = cache.Device().GetDispatchLoader();
|
||||
u64 value;
|
||||
dev.getQueryPoolResults(query.first, query.second, 1, sizeof(value), &value, sizeof(value),
|
||||
vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait, dld);
|
||||
return value;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
104
src/video_core/renderer_vulkan/vk_query_cache.h
Normal file
104
src/video_core/renderer_vulkan/vk_query_cache.h
Normal file
@@ -0,0 +1,104 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/query_cache.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
|
||||
namespace VideoCore {
|
||||
class RasterizerInterface;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class CachedQuery;
|
||||
class HostCounter;
|
||||
class VKDevice;
|
||||
class VKQueryCache;
|
||||
class VKScheduler;
|
||||
|
||||
using CounterStream = VideoCommon::CounterStreamBase<VKQueryCache, HostCounter>;
|
||||
|
||||
class QueryPool final : public VKFencedPool {
|
||||
public:
|
||||
explicit QueryPool();
|
||||
~QueryPool() override;
|
||||
|
||||
void Initialize(const VKDevice& device, VideoCore::QueryType type);
|
||||
|
||||
std::pair<vk::QueryPool, std::uint32_t> Commit(VKFence& fence);
|
||||
|
||||
void Reserve(std::pair<vk::QueryPool, std::uint32_t> query);
|
||||
|
||||
protected:
|
||||
void Allocate(std::size_t begin, std::size_t end) override;
|
||||
|
||||
private:
|
||||
static constexpr std::size_t GROW_STEP = 512;
|
||||
|
||||
const VKDevice* device = nullptr;
|
||||
VideoCore::QueryType type = {};
|
||||
|
||||
std::vector<UniqueQueryPool> pools;
|
||||
std::vector<bool> usage;
|
||||
};
|
||||
|
||||
class VKQueryCache final
|
||||
: public VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
|
||||
QueryPool> {
|
||||
public:
|
||||
explicit VKQueryCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||
const VKDevice& device, VKScheduler& scheduler);
|
||||
~VKQueryCache();
|
||||
|
||||
std::pair<vk::QueryPool, std::uint32_t> AllocateQuery(VideoCore::QueryType type);
|
||||
|
||||
void Reserve(VideoCore::QueryType type, std::pair<vk::QueryPool, std::uint32_t> query);
|
||||
|
||||
const VKDevice& Device() const noexcept {
|
||||
return device;
|
||||
}
|
||||
|
||||
VKScheduler& Scheduler() const noexcept {
|
||||
return scheduler;
|
||||
}
|
||||
|
||||
private:
|
||||
const VKDevice& device;
|
||||
VKScheduler& scheduler;
|
||||
};
|
||||
|
||||
class HostCounter final : public VideoCommon::HostCounterBase<VKQueryCache, HostCounter> {
|
||||
public:
|
||||
explicit HostCounter(VKQueryCache& cache, std::shared_ptr<HostCounter> dependency,
|
||||
VideoCore::QueryType type);
|
||||
~HostCounter();
|
||||
|
||||
void EndQuery();
|
||||
|
||||
private:
|
||||
u64 BlockingQuery() const override;
|
||||
|
||||
VKQueryCache& cache;
|
||||
const VideoCore::QueryType type;
|
||||
const std::pair<vk::QueryPool, std::uint32_t> query;
|
||||
const u64 ticks;
|
||||
};
|
||||
|
||||
class CachedQuery : public VideoCommon::CachedQueryBase<HostCounter> {
|
||||
public:
|
||||
explicit CachedQuery(VKQueryCache&, VideoCore::QueryType, VAddr cpu_addr, u8* host_ptr)
|
||||
: VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr} {}
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -289,25 +289,19 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
|
||||
staging_pool),
|
||||
pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue),
|
||||
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
|
||||
sampler_cache(device) {}
|
||||
sampler_cache(device), query_cache(system, *this, device, scheduler) {
|
||||
scheduler.SetQueryCache(query_cache);
|
||||
}
|
||||
|
||||
RasterizerVulkan::~RasterizerVulkan() = default;
|
||||
|
||||
bool RasterizerVulkan::DrawBatch(bool is_indexed) {
|
||||
Draw(is_indexed, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
|
||||
Draw(is_indexed, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
||||
|
||||
FlushWork();
|
||||
|
||||
query_cache.UpdateCounters();
|
||||
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
GraphicsPipelineCacheKey key{GetFixedPipelineState(gpu.regs)};
|
||||
|
||||
@@ -362,6 +356,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||
void RasterizerVulkan::Clear() {
|
||||
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
||||
|
||||
query_cache.UpdateCounters();
|
||||
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
if (!system.GPU().Maxwell3D().ShouldExecute()) {
|
||||
return;
|
||||
@@ -429,6 +425,8 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
|
||||
sampled_views.clear();
|
||||
image_views.clear();
|
||||
|
||||
query_cache.UpdateCounters();
|
||||
|
||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
||||
const ComputePipelineCacheKey key{
|
||||
code_addr,
|
||||
@@ -471,17 +469,28 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
|
||||
});
|
||||
}
|
||||
|
||||
void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
|
||||
query_cache.ResetCounter(type);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
|
||||
std::optional<u64> timestamp) {
|
||||
query_cache.Query(gpu_addr, type, timestamp);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::FlushAll() {}
|
||||
|
||||
void RasterizerVulkan::FlushRegion(CacheAddr addr, u64 size) {
|
||||
texture_cache.FlushRegion(addr, size);
|
||||
buffer_cache.FlushRegion(addr, size);
|
||||
query_cache.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::InvalidateRegion(CacheAddr addr, u64 size) {
|
||||
texture_cache.InvalidateRegion(addr, size);
|
||||
pipeline_cache.InvalidateRegion(addr, size);
|
||||
buffer_cache.InvalidateRegion(addr, size);
|
||||
query_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_memory_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_query_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_sampler_cache.h"
|
||||
@@ -96,7 +97,7 @@ struct ImageView {
|
||||
vk::ImageLayout* layout = nullptr;
|
||||
};
|
||||
|
||||
class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
|
||||
class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
|
||||
public:
|
||||
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
|
||||
VKScreenInfo& screen_info, const VKDevice& device,
|
||||
@@ -104,10 +105,11 @@ public:
|
||||
VKScheduler& scheduler);
|
||||
~RasterizerVulkan() override;
|
||||
|
||||
bool DrawBatch(bool is_indexed) override;
|
||||
bool DrawMultiBatch(bool is_indexed) override;
|
||||
void Draw(bool is_indexed, bool is_instanced) override;
|
||||
void Clear() override;
|
||||
void DispatchCompute(GPUVAddr code_addr) override;
|
||||
void ResetCounter(VideoCore::QueryType type) override;
|
||||
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
@@ -140,8 +142,6 @@ private:
|
||||
|
||||
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
|
||||
|
||||
void Draw(bool is_indexed, bool is_instanced);
|
||||
|
||||
void FlushWork();
|
||||
|
||||
Texceptions UpdateAttachments();
|
||||
@@ -247,6 +247,7 @@ private:
|
||||
VKPipelineCache pipeline_cache;
|
||||
VKBufferCache buffer_cache;
|
||||
VKSamplerCache sampler_cache;
|
||||
VKQueryCache query_cache;
|
||||
|
||||
std::array<View, Maxwell::NumRenderTargets> color_attachments;
|
||||
View zeta_attachment;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_query_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
@@ -139,6 +140,8 @@ void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
||||
}
|
||||
|
||||
void VKScheduler::AllocateNewContext() {
|
||||
++ticks;
|
||||
|
||||
std::unique_lock lock{mutex};
|
||||
current_fence = next_fence;
|
||||
next_fence = &resource_manager.CommitFence();
|
||||
@@ -146,6 +149,10 @@ void VKScheduler::AllocateNewContext() {
|
||||
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||||
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
|
||||
device.GetDispatchLoader());
|
||||
// Enable counters once again. These are disabled when a command buffer is finished.
|
||||
if (query_cache) {
|
||||
query_cache->UpdateCounters();
|
||||
}
|
||||
}
|
||||
|
||||
void VKScheduler::InvalidateState() {
|
||||
@@ -159,6 +166,7 @@ void VKScheduler::InvalidateState() {
|
||||
}
|
||||
|
||||
void VKScheduler::EndPendingOperations() {
|
||||
query_cache->DisableStreams();
|
||||
EndRenderPass();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
@@ -18,6 +19,7 @@ namespace Vulkan {
|
||||
|
||||
class VKDevice;
|
||||
class VKFence;
|
||||
class VKQueryCache;
|
||||
class VKResourceManager;
|
||||
|
||||
class VKFenceView {
|
||||
@@ -67,6 +69,11 @@ public:
|
||||
/// Binds a pipeline to the current execution context.
|
||||
void BindGraphicsPipeline(vk::Pipeline pipeline);
|
||||
|
||||
/// Assigns the query cache.
|
||||
void SetQueryCache(VKQueryCache& query_cache_) {
|
||||
query_cache = &query_cache_;
|
||||
}
|
||||
|
||||
/// Returns true when viewports have been set in the current command buffer.
|
||||
bool TouchViewports() {
|
||||
return std::exchange(state.viewports, true);
|
||||
@@ -112,6 +119,11 @@ public:
|
||||
return current_fence;
|
||||
}
|
||||
|
||||
/// Returns the current command buffer tick.
|
||||
u64 Ticks() const {
|
||||
return ticks;
|
||||
}
|
||||
|
||||
private:
|
||||
class Command {
|
||||
public:
|
||||
@@ -205,6 +217,8 @@ private:
|
||||
|
||||
const VKDevice& device;
|
||||
VKResourceManager& resource_manager;
|
||||
VKQueryCache* query_cache = nullptr;
|
||||
|
||||
vk::CommandBuffer current_cmdbuf;
|
||||
VKFence* current_fence = nullptr;
|
||||
VKFence* next_fence = nullptr;
|
||||
@@ -227,6 +241,7 @@ private:
|
||||
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
std::atomic<u64> ticks = 0;
|
||||
bool quit = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -275,12 +275,14 @@ public:
|
||||
AddCapability(spv::Capability::ImageGatherExtended);
|
||||
AddCapability(spv::Capability::SampledBuffer);
|
||||
AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
|
||||
AddCapability(spv::Capability::DrawParameters);
|
||||
AddCapability(spv::Capability::SubgroupBallotKHR);
|
||||
AddCapability(spv::Capability::SubgroupVoteKHR);
|
||||
AddExtension("SPV_KHR_shader_ballot");
|
||||
AddExtension("SPV_KHR_subgroup_vote");
|
||||
AddExtension("SPV_KHR_storage_buffer_storage_class");
|
||||
AddExtension("SPV_KHR_variable_pointers");
|
||||
AddExtension("SPV_KHR_shader_draw_parameters");
|
||||
|
||||
if (ir.UsesViewportIndex()) {
|
||||
AddCapability(spv::Capability::MultiViewport);
|
||||
@@ -492,9 +494,11 @@ private:
|
||||
interfaces.push_back(AddGlobalVariable(Name(out_vertex, "out_vertex")));
|
||||
|
||||
// Declare input attributes
|
||||
vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_uint, "vertex_index");
|
||||
vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_int, "vertex_index");
|
||||
instance_index =
|
||||
DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_uint, "instance_index");
|
||||
DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_int, "instance_index");
|
||||
base_vertex = DeclareInputBuiltIn(spv::BuiltIn::BaseVertex, t_in_int, "base_vertex");
|
||||
base_instance = DeclareInputBuiltIn(spv::BuiltIn::BaseInstance, t_in_int, "base_instance");
|
||||
}
|
||||
|
||||
void DeclareTessControl() {
|
||||
@@ -1068,9 +1072,12 @@ private:
|
||||
return {OpLoad(t_float, AccessElement(t_in_float, tess_coord, element)),
|
||||
Type::Float};
|
||||
case 2:
|
||||
return {OpLoad(t_uint, instance_index), Type::Uint};
|
||||
return {
|
||||
OpISub(t_int, OpLoad(t_int, instance_index), OpLoad(t_int, base_instance)),
|
||||
Type::Int};
|
||||
case 3:
|
||||
return {OpLoad(t_uint, vertex_index), Type::Uint};
|
||||
return {OpISub(t_int, OpLoad(t_int, vertex_index), OpLoad(t_int, base_vertex)),
|
||||
Type::Int};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
|
||||
return {Constant(t_uint, 0U), Type::Uint};
|
||||
@@ -2542,6 +2549,8 @@ private:
|
||||
|
||||
Id instance_index{};
|
||||
Id vertex_index{};
|
||||
Id base_instance{};
|
||||
Id base_vertex{};
|
||||
std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
|
||||
Id frag_depth{};
|
||||
Id frag_coord{};
|
||||
|
||||
@@ -293,44 +293,66 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
|
||||
|
||||
void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
|
||||
Node imm_lut, bool sets_cc) {
|
||||
constexpr u32 lop_iterations = 32;
|
||||
const Node one = Immediate(1);
|
||||
const Node two = Immediate(2);
|
||||
|
||||
Node value;
|
||||
for (u32 i = 0; i < lop_iterations; ++i) {
|
||||
const Node shift_amount = Immediate(i);
|
||||
|
||||
const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount);
|
||||
const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one);
|
||||
|
||||
const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount);
|
||||
const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one);
|
||||
const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one);
|
||||
|
||||
const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount);
|
||||
const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one);
|
||||
const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two);
|
||||
|
||||
const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1);
|
||||
const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2);
|
||||
|
||||
const Node shifted_bit =
|
||||
Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012);
|
||||
const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one);
|
||||
|
||||
const Node right =
|
||||
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount);
|
||||
|
||||
if (i > 0) {
|
||||
value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right);
|
||||
} else {
|
||||
value = right;
|
||||
const Node lop3_fast = [&](const Node na, const Node nb, const Node nc, const Node ttbl) {
|
||||
Node value = Immediate(0);
|
||||
const ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
|
||||
if (imm.GetValue() & 0x01) {
|
||||
const Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||
const Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||
const Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
}
|
||||
if (imm.GetValue() & 0x02) {
|
||||
const Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||
const Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
if (imm.GetValue() & 0x04) {
|
||||
const Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||
const Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
if (imm.GetValue() & 0x08) {
|
||||
const Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
if (imm.GetValue() & 0x10) {
|
||||
const Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||
const Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
if (imm.GetValue() & 0x20) {
|
||||
const Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
if (imm.GetValue() & 0x40) {
|
||||
const Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
if (imm.GetValue() & 0x80) {
|
||||
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
|
||||
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||
}
|
||||
return value;
|
||||
}(op_a, op_b, op_c, imm_lut);
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, sets_cc);
|
||||
SetRegister(bb, dest, value);
|
||||
SetInternalFlagsFromInteger(bb, lop3_fast, sets_cc);
|
||||
SetRegister(bb, dest, lop3_fast);
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -83,14 +83,14 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
|
||||
const bool input_signed = instr.conversion.is_input_signed;
|
||||
|
||||
if (instr.conversion.src_size == Register::Size::Byte) {
|
||||
const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
|
||||
if (offset > 0) {
|
||||
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
|
||||
std::move(value), Immediate(offset));
|
||||
if (const u32 offset = static_cast<u32>(instr.conversion.int_src.selector); offset > 0) {
|
||||
ASSERT(instr.conversion.src_size == Register::Size::Byte ||
|
||||
instr.conversion.src_size == Register::Size::Short);
|
||||
if (instr.conversion.src_size == Register::Size::Short) {
|
||||
ASSERT(offset == 0 || offset == 2);
|
||||
}
|
||||
} else {
|
||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
||||
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
|
||||
std::move(value), Immediate(offset * 8));
|
||||
}
|
||||
|
||||
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
|
||||
|
||||
@@ -522,68 +522,53 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
Node array, Node depth_compare, u32 bias_offset,
|
||||
std::vector<Node> aoffi,
|
||||
std::optional<Tegra::Shader::Register> bindless_reg) {
|
||||
const auto is_array = static_cast<bool>(array);
|
||||
const auto is_shadow = static_cast<bool>(depth_compare);
|
||||
const bool is_array = array != nullptr;
|
||||
const bool is_shadow = depth_compare != nullptr;
|
||||
const bool is_bindless = bindless_reg.has_value();
|
||||
|
||||
UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
|
||||
(texture_type == TextureType::TextureCube && is_array && is_shadow),
|
||||
"This method is not supported.");
|
||||
UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
|
||||
ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow,
|
||||
"Illegal texture type");
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||
Node index_var{};
|
||||
Node index_var;
|
||||
const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
return values;
|
||||
if (!sampler) {
|
||||
return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
|
||||
}
|
||||
|
||||
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
|
||||
process_mode == TextureProcessMode::LL ||
|
||||
process_mode == TextureProcessMode::LLA;
|
||||
|
||||
// LOD selection (either via bias or explicit textureLod) not supported in GL for
|
||||
// sampler2DArrayShadow and samplerCubeArrayShadow.
|
||||
const bool gl_lod_supported =
|
||||
!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
|
||||
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
|
||||
|
||||
const OperationCode read_method =
|
||||
(lod_needed && gl_lod_supported) ? OperationCode::TextureLod : OperationCode::Texture;
|
||||
|
||||
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
|
||||
const OperationCode opcode = lod_needed ? OperationCode::TextureLod : OperationCode::Texture;
|
||||
|
||||
Node bias;
|
||||
Node lod;
|
||||
if (process_mode != TextureProcessMode::None && gl_lod_supported) {
|
||||
switch (process_mode) {
|
||||
case TextureProcessMode::LZ:
|
||||
lod = Immediate(0.0f);
|
||||
break;
|
||||
case TextureProcessMode::LB:
|
||||
// If present, lod or bias are always stored in the register
|
||||
// indexed by the gpr20 field with an offset depending on the
|
||||
// usage of the other registers
|
||||
bias = GetRegister(instr.gpr20.Value() + bias_offset);
|
||||
break;
|
||||
case TextureProcessMode::LL:
|
||||
lod = GetRegister(instr.gpr20.Value() + bias_offset);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode));
|
||||
break;
|
||||
}
|
||||
switch (process_mode) {
|
||||
case TextureProcessMode::None:
|
||||
break;
|
||||
case TextureProcessMode::LZ:
|
||||
lod = Immediate(0.0f);
|
||||
break;
|
||||
case TextureProcessMode::LB:
|
||||
// If present, lod or bias are always stored in the register indexed by the gpr20 field with
|
||||
// an offset depending on the usage of the other registers.
|
||||
bias = GetRegister(instr.gpr20.Value() + bias_offset);
|
||||
break;
|
||||
case TextureProcessMode::LL:
|
||||
lod = GetRegister(instr.gpr20.Value() + bias_offset);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode));
|
||||
break;
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto copy_coords = coords;
|
||||
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias,
|
||||
lod, {}, element, index_var};
|
||||
values[element] = Operation(read_method, meta, std::move(copy_coords));
|
||||
values[element] = Operation(opcode, meta, coords);
|
||||
}
|
||||
|
||||
return values;
|
||||
|
||||
@@ -73,14 +73,12 @@ struct Client::Impl {
|
||||
if (!parsedUrl.GetPort(&port)) {
|
||||
port = HTTP_PORT;
|
||||
}
|
||||
cli = std::make_unique<httplib::Client>(parsedUrl.m_Host.c_str(), port,
|
||||
TIMEOUT_SECONDS);
|
||||
cli = std::make_unique<httplib::Client>(parsedUrl.m_Host.c_str(), port);
|
||||
} else if (parsedUrl.m_Scheme == "https") {
|
||||
if (!parsedUrl.GetPort(&port)) {
|
||||
port = HTTPS_PORT;
|
||||
}
|
||||
cli = std::make_unique<httplib::SSLClient>(parsedUrl.m_Host.c_str(), port,
|
||||
TIMEOUT_SECONDS);
|
||||
cli = std::make_unique<httplib::SSLClient>(parsedUrl.m_Host.c_str(), port);
|
||||
} else {
|
||||
LOG_ERROR(WebService, "Bad URL scheme {}", parsedUrl.m_Scheme);
|
||||
return Common::WebResult{Common::WebResult::Code::InvalidURL, "Bad URL scheme"};
|
||||
@@ -90,6 +88,7 @@ struct Client::Impl {
|
||||
LOG_ERROR(WebService, "Invalid URL {}", host + path);
|
||||
return Common::WebResult{Common::WebResult::Code::InvalidURL, "Invalid URL"};
|
||||
}
|
||||
cli->set_timeout_sec(TIMEOUT_SECONDS);
|
||||
|
||||
httplib::Headers params;
|
||||
if (!jwt.empty()) {
|
||||
|
||||
Reference in New Issue
Block a user