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22 Commits

Author SHA1 Message Date
Nguyen Dac Nam
c0c4da27d9 vk_device: remove left over from other branch 2020-02-21 08:56:18 +07:00
Nguyen Dac Nam
ecf275887b clang-format 2020-02-20 09:39:30 +07:00
Nguyen Dac Nam
fbbad95845 shader_decompiler: only add StorageImageReadWithoutFormat when available 2020-02-20 09:28:13 +07:00
Nguyen Dac Nam
88cb05e6e7 shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat 2020-02-19 12:57:22 +07:00
Nguyen Dac Nam
e61c7e9310 vk_device: setup shaderStorageImageReadWithoutFormat 2020-02-19 12:56:36 +07:00
Nguyen Dac Nam
47106ab152 vk_device: add check for shaderStorageImageReadWithoutFormat 2020-02-19 12:55:56 +07:00
Nguyen Dac Nam
2ef8af93aa vk_shader: add Capability StorageImageReadWithoutFormat 2020-02-19 10:16:51 +07:00
Nguyen Dac Nam
f6f0762e81 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
bunnei
72d4c6fee0 Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei
7f380f4ffa Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch
Fix CMake build errors for certain SDL2 installations
2020-02-17 18:33:20 -05:00
Brian Clinkenbeard
13b02a1414 fix CMake build errors for certain SDL2 installations 2020-02-17 13:01:40 -08:00
bunnei
26006cbd2c Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
bunnei
af29e9d98e Merge pull request #3421 from namkazt/patch-1
IUserLocalCommunicationService: stub function Initialize2
2020-02-16 04:01:42 -05:00
Nguyen Dac Nam
5257a83ebe IUserLocalCommunicationService: add function Initialize2 2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
6c0eb6026b HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy
7fadc9c180 nvhost_gpu: implement ChannelSetTimeslice 2020-02-16 11:53:03 +07:00
bunnei
619f64d7f4 Merge pull request #3419 from yuzu-emu/revert-3386-gpu-mem-interface
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 22:37:29 -05:00
bunnei
0f70f68fb3 Revert "video_core: memory_manager: Use GPU interface for cache functions." 2020-02-15 17:47:15 -05:00
Morph
c3d0a0d627 Add 4:3 aspect ratio and address feedback 2020-02-14 14:39:04 -05:00
Morph
20dc2e3622 Address feedback 2020-02-14 00:06:26 -05:00
Morph
22f58cca5e Use enumeration instead of magic numbers 2020-02-13 23:13:23 -05:00
Morph
27e19f87c6 Add following aspect ratios: 16:9, 21:9, Stretch to Window
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
20 changed files with 166 additions and 46 deletions

View File

@@ -157,8 +157,14 @@ if (ENABLE_SDL2)
target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
else()
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
endif()
include_directories(${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
endif()

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@@ -27,9 +27,9 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{width, height};
const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
ScreenUndocked::Width};
const auto window_aspect_ratio = static_cast<float>(height) / width;
const float window_aspect_ratio = static_cast<float>(height) / width;
const float emulation_aspect_ratio = EmulationAspectRatio(
static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio);
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
@@ -58,4 +58,19 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
return DefaultFrameLayout(width, height);
}
float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
switch (aspect) {
case AspectRatio::Default:
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
case AspectRatio::R4_3:
return 3.0f / 4.0f;
case AspectRatio::R21_9:
return 9.0f / 21.0f;
case AspectRatio::StretchToWindow:
return window_aspect_ratio;
default:
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
}
}
} // namespace Layout

View File

@@ -18,6 +18,13 @@ enum ScreenDocked : u32 {
HeightDocked = 1080,
};
enum class AspectRatio {
Default,
R4_3,
R21_9,
StretchToWindow,
};
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
@@ -48,4 +55,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
*/
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
/**
* Convenience method to determine emulation aspect ratio
* @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
* @param window_aspect_ratio Current window aspect ratio
* @return Emulation render window aspect ratio
*/
float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
} // namespace Layout

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@@ -129,12 +129,20 @@ public:
{304, nullptr, "Disconnect"},
{400, nullptr, "Initialize"},
{401, nullptr, "Finalize"},
{402, nullptr, "SetOperationMode"},
{402, &IUserLocalCommunicationService::Initialize2, "Initialize2"}, // 7.0.0+
};
// clang-format on
RegisterHandlers(functions);
}
void Initialize2(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_LDN, "(STUBBED) called");
// Result success seem make this services start network and continue.
// If we just pass result error then it will stop and maybe try again and again.
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_UNKNOWN);
}
};
class LDNS final : public ServiceFramework<LDNS> {

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@@ -44,6 +44,8 @@ u32 nvhost_gpu::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
return GetWaitbase(input, output);
case IoctlCommand::IocChannelSetTimeoutCommand:
return ChannelSetTimeout(input, output);
case IoctlCommand::IocChannelSetTimeslice:
return ChannelSetTimeslice(input, output);
default:
break;
}
@@ -228,4 +230,14 @@ u32 nvhost_gpu::ChannelSetTimeout(const std::vector<u8>& input, std::vector<u8>&
return 0;
}
u32 nvhost_gpu::ChannelSetTimeslice(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlSetTimeslice params{};
std::memcpy(&params, input.data(), sizeof(IoctlSetTimeslice));
LOG_INFO(Service_NVDRV, "called, timeslice=0x{:X}", params.timeslice);
channel_timeslice = params.timeslice;
return 0;
}
} // namespace Service::Nvidia::Devices

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@@ -48,6 +48,7 @@ private:
IocAllocObjCtxCommand = 0xC0104809,
IocChannelGetWaitbaseCommand = 0xC0080003,
IocChannelSetTimeoutCommand = 0x40044803,
IocChannelSetTimeslice = 0xC004481D,
};
enum class CtxObjects : u32_le {
@@ -101,6 +102,11 @@ private:
static_assert(sizeof(IoctlChannelSetPriority) == 4,
"IoctlChannelSetPriority is incorrect size");
struct IoctlSetTimeslice {
u32_le timeslice;
};
static_assert(sizeof(IoctlSetTimeslice) == 4, "IoctlSetTimeslice is incorrect size");
struct IoctlEventIdControl {
u32_le cmd; // 0=disable, 1=enable, 2=clear
u32_le id;
@@ -174,6 +180,7 @@ private:
u64_le user_data{};
IoctlZCullBind zcull_params{};
u32_le channel_priority{};
u32_le channel_timeslice{};
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
u32 SetClientData(const std::vector<u8>& input, std::vector<u8>& output);
@@ -188,6 +195,7 @@ private:
const std::vector<u8>& input2, IoctlVersion version);
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
u32 ChannelSetTimeout(const std::vector<u8>& input, std::vector<u8>& output);
u32 ChannelSetTimeslice(const std::vector<u8>& input, std::vector<u8>& output);
std::shared_ptr<nvmap> nvmap_dev;
u32 assigned_syncpoints{};

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@@ -429,6 +429,7 @@ struct Values {
int vulkan_device;
float resolution_factor;
int aspect_ratio;
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;

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@@ -24,7 +24,7 @@ MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(system);
memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);

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@@ -9,12 +9,13 @@
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
namespace Tegra {
MemoryManager::MemoryManager(Core::System& system) : system{system} {
MemoryManager::MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
: rasterizer{rasterizer}, system{system} {
std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
std::fill(page_table.attributes.begin(), page_table.attributes.end(),
Common::PageType::Unmapped);
@@ -83,8 +84,7 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
const auto cpu_addr = GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr);
system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size);
rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size);
UnmapRange(gpu_addr, aligned_size);
ASSERT(system.CurrentProcess()
->VMManager()
@@ -242,7 +242,7 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s
switch (page_table.attributes[page_index]) {
case Common::PageType::Memory: {
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
system.GPU().FlushRegion(ToCacheAddr(src_ptr), copy_amount);
rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
std::memcpy(dest_buffer, src_ptr, copy_amount);
break;
}
@@ -292,7 +292,7 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const
switch (page_table.attributes[page_index]) {
case Common::PageType::Memory: {
u8* dest_ptr{page_table.pointers[page_index] + page_offset};
system.GPU().InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
std::memcpy(dest_ptr, src_buffer, copy_amount);
break;
}
@@ -340,7 +340,7 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::
switch (page_table.attributes[page_index]) {
case Common::PageType::Memory: {
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
system.GPU().FlushRegion(ToCacheAddr(src_ptr), copy_amount);
rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
WriteBlock(dest_addr, src_ptr, copy_amount);
break;
}

View File

@@ -10,6 +10,10 @@
#include "common/common_types.h"
#include "common/page_table.h"
namespace VideoCore {
class RasterizerInterface;
}
namespace Core {
class System;
}
@@ -47,7 +51,7 @@ struct VirtualMemoryArea {
class MemoryManager final {
public:
explicit MemoryManager(Core::System& system);
explicit MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
~MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align);
@@ -172,6 +176,7 @@ private:
Common::PageTable page_table{page_bits};
VMAMap vma_map;
VideoCore::RasterizerInterface& rasterizer;
Core::System& system;
};

View File

@@ -106,6 +106,8 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
features.tessellationShader = true;
features.fragmentStoresAndAtomics = true;
features.shaderImageGatherExtended = true;
features.shaderStorageImageReadWithoutFormat =
is_shader_storage_img_read_without_format_supported;
features.shaderStorageImageWriteWithoutFormat = true;
features.textureCompressionASTC_LDR = is_optimal_astc_supported;
@@ -457,6 +459,8 @@ void VKDevice::SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceK
void VKDevice::SetupFeatures(const vk::DispatchLoaderDynamic& dldi) {
const auto supported_features{physical.getFeatures(dldi)};
is_shader_storage_img_read_without_format_supported =
supported_features.shaderStorageImageReadWithoutFormat;
is_optimal_astc_supported = IsOptimalAstcSupported(supported_features, dldi);
}

View File

@@ -122,6 +122,11 @@ public:
return properties.limits.maxPushConstantsSize;
}
/// Returns true if Shader storage Image Read Without Format supported.
bool IsShaderStorageImageReadWithoutFormatSupported() const {
return is_shader_storage_img_read_without_format_supported;
}
/// Returns true if ASTC is natively supported.
bool IsOptimalAstcSupported() const {
return is_optimal_astc_supported;
@@ -227,6 +232,8 @@ private:
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool nv_device_diagnostic_checkpoints{}; ///< Support for VK_NV_device_diagnostic_checkpoints.
bool is_shader_storage_img_read_without_format_supported{}; ///< Support for shader storage
///< image read without format
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.

View File

@@ -86,7 +86,6 @@ struct AttributeType {
struct VertexIndices {
std::optional<u32> position;
std::optional<u32> layer;
std::optional<u32> viewport;
std::optional<u32> point_size;
std::optional<u32> clip_distances;
@@ -283,16 +282,18 @@ public:
AddExtension("SPV_KHR_storage_buffer_storage_class");
AddExtension("SPV_KHR_variable_pointers");
if (ir.UsesLayer() || ir.UsesViewportIndex()) {
if (ir.UsesViewportIndex()) {
AddCapability(spv::Capability::MultiViewport);
}
if (stage != ShaderType::Geometry && device.IsExtShaderViewportIndexLayerSupported()) {
if (ir.UsesViewportIndex()) {
AddCapability(spv::Capability::MultiViewport);
if (device.IsExtShaderViewportIndexLayerSupported()) {
AddExtension("SPV_EXT_shader_viewport_index_layer");
AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
}
}
if (device.IsShaderStorageImageReadWithoutFormatSupported()) {
AddCapability(spv::Capability::StorageImageReadWithoutFormat);
}
if (device.IsFloat16Supported()) {
AddCapability(spv::Capability::Float16);
}
@@ -923,22 +924,13 @@ private:
VertexIndices indices;
indices.position = AddBuiltIn(t_float4, spv::BuiltIn::Position, "position");
if (ir.UsesLayer()) {
if (stage != ShaderType::Vertex || device.IsExtShaderViewportIndexLayerSupported()) {
indices.layer = AddBuiltIn(t_int, spv::BuiltIn::Layer, "layer");
} else {
LOG_ERROR(
Render_Vulkan,
"Shader requires Layer but it's not supported on this stage with this device.");
}
}
if (ir.UsesViewportIndex()) {
if (stage != ShaderType::Vertex || device.IsExtShaderViewportIndexLayerSupported()) {
indices.viewport = AddBuiltIn(t_int, spv::BuiltIn::ViewportIndex, "viewport_index");
} else {
LOG_ERROR(Render_Vulkan, "Shader requires ViewportIndex but it's not supported on "
"this stage with this device.");
LOG_ERROR(Render_Vulkan,
"Shader requires ViewportIndex but it's not supported on this "
"stage with this device.");
}
}
@@ -1297,13 +1289,6 @@ private:
}
case Attribute::Index::LayerViewportPointSize:
switch (element) {
case 1: {
if (!out_indices.layer) {
return {};
}
const u32 index = out_indices.layer.value();
return {AccessElement(t_out_int, out_vertex, index), Type::Int};
}
case 2: {
if (!out_indices.viewport) {
return {};
@@ -1374,11 +1359,6 @@ private:
UNIMPLEMENTED();
}
if (!target.id) {
// On failure we return a nullptr target.id, skip these stores.
return {};
}
OpStore(target.id, As(Visit(src), target.type));
return {};
}
@@ -1772,8 +1752,16 @@ private:
}
Expression ImageLoad(Operation operation) {
UNIMPLEMENTED();
return {};
if (!device.IsShaderStorageImageReadWithoutFormatSupported()) {
return {v_float_zero, Type::Float};
}
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
const Id coords = GetCoordinates(operation, Type::Int);
const Id texel = OpImageRead(t_uint4, GetImage(operation), coords);
return {OpCompositeExtract(t_uint, texel, meta.element), Type::Uint};
}
Expression ImageStore(Operation operation) {

View File

@@ -630,6 +630,7 @@ void Config::ReadRendererValues() {
Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
Settings::values.resolution_factor =
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
Settings::values.use_frame_limit =
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
@@ -1064,6 +1065,7 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
WriteSetting(QStringLiteral("resolution_factor"),
static_cast<double>(Settings::values.resolution_factor), 1.0);
WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,

View File

@@ -97,6 +97,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
@@ -114,6 +115,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.vulkan_device = vulkan_device;
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =

View File

@@ -138,6 +138,41 @@
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="ar_label">
<property name="text">
<string>Aspect Ratio:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="aspect_ratio_combobox">
<item>
<property name="text">
<string>Default (16:9)</string>
</property>
</item>
<item>
<property name="text">
<string>Force 4:3</string>
</property>
</item>
<item>
<property name="text">
<string>Force 21:9</string>
</property>
</item>
<item>
<property name="text">
<string>Stretch to Window</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>

View File

@@ -379,6 +379,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor =
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));

View File

@@ -122,6 +122,10 @@ use_shader_jit =
# factor for the Switch resolution
resolution_factor =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =

View File

@@ -118,6 +118,8 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.use_frame_limit = false;
Settings::values.frame_limit = 100;
Settings::values.use_disk_shader_cache =

View File

@@ -26,6 +26,10 @@ use_shader_jit =
# factor for the Switch resolution
resolution_factor =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =