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...

68 Commits

Author SHA1 Message Date
Morph
fcf3425b1b Remove option "Show files with type 'Unknown'" 2020-02-09 11:30:02 -05:00
bunnei
c18f9898d9 Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
6b5b01b29f Merge pull request #3363 from lioncash/unique_ptr
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
1948fc0858 Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:03:47 -05:00
bunnei
91b0a3f799 Revert "system_archive: Fix Korean and Chinese fonts" 2020-01-30 22:02:15 -05:00
Lioncash
472319e573 core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
2de2bb980e kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 2d1984c20c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.

If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.

The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.

Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
16e7b7b83d core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
51927bc9dc kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.

While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
985d0f35e5 Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
8a7cdfc3ff Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
c593e45dbd Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
bunnei
2db7adc42a Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
bunnei
b11aeced18 Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
91f79225e7 Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
bunnei
c457e47297 Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
283f3253bc Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
2020-01-28 14:05:36 -05:00
bunnei
bea6327d74 Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
abae795986 gl_texture_cache: Silence implicit sign cast warnings 2020-01-27 20:59:11 -03:00
bunnei
acfb0b4852 Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
2020-01-27 13:06:05 -05:00
Fernando Sahmkow
2d1984c20c System: Address Feedback 2020-01-27 09:54:11 -04:00
ReinUsesLisp
f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
de4b01f75d System: Correct PrepareReschedule. 2020-01-26 14:32:50 -04:00
Fernando Sahmkow
a1630ab53e Kernel: Remove a few global instances from the kernel. 2020-01-26 14:23:46 -04:00
Fernando Sahmkow
e4a1ead897 Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
450341b397 ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. 2020-01-26 10:28:23 -04:00
Bartosz Kaszubowski
f68bb4f55e dark themes refinements and cleanup 2020-01-26 11:50:01 +01:00
ReinUsesLisp
d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
4d6a86b03f Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
ReinUsesLisp
d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp
9a2cdf8520 shader/memory: Implement unaligned LDL.S16 and LDS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp
531f25a037 shader/memory: Move unaligned load/store to functions 2020-01-25 03:16:10 -03:00
ReinUsesLisp
96638f57c9 shader/memory: Implement LDL.S16 and LDS.S16 2020-01-25 03:15:55 -03:00
bunnei
2a822f3378 bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
05df4a8c94 Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
2b1d66eda3 Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
845a5dbca9 Disable clang-format for font files 2020-01-24 23:54:19 +01:00
bunnei
dfd998216c Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
ab89ced244 Kernel: Implement Physical Core. 2020-01-24 15:38:20 -04:00
bunnei
a104b985a8 Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
f64adcfc37 Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
bunnei
deb97f6a8e Merge pull request #2800 from FearlessTobi/port-4049
Port citra-emu/citra#4049: "Input: UDP Client to provide motion and touch controls"
2020-01-23 20:18:47 -05:00
FearlessTobi
d0e4f1c6f4 yuzu/configuration: create UI tab and move gamelist settings there 2020-01-24 00:15:51 +01:00
BreadFish64
a31ed02ae4 common/logging: don't use regex for path trimming 2020-01-23 23:08:05 +01:00
FearlessTobi
d01eb12f36 Replace GetString with Get function
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
bbd85a495a Address second part of review comments 2020-01-23 20:55:26 +01:00
FearlessTobi
0fe11746fc Address review comments 2020-01-23 20:55:26 +01:00
fearlessTobi
ac3690f205 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
a167da4278 Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9c6b5cae68 Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
ed76c71319 service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
5a7eecc3ad loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
89b326e396 Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Zach Hilman
d8e0d839bd Merge pull request #3339 from Simek/dark-theme-update
GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22 18:39:21 -05:00
Bartosz Kaszubowski
c7055f3670 fix qss stylesheet whitespaces 2020-01-22 22:36:42 +01:00
Bartosz Kaszubowski
9a22b6dced GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 2020-01-21 19:08:08 -03:00
Fernando Sahmkow
79e0991d9b Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
a665581684 vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
bunnei
bc55c05947 Merge pull request #3334 from bunnei/time-fix
time: Fix month off-by-one error.
2020-01-20 15:36:30 -05:00
ReinUsesLisp
f5dfe68a94 vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
FearlessTobi
4e9331f45d system_archive: Fix Chinese font
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
FearlessTobi
999e3f89b9 system_archive: Fix Korean font
Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
Léo Lam
f98cd210ab CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.

libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00
Fernando Sahmkow
a1667a7b46 Shader_IR: Implement TXD Array.
This commit extends the compilation of TXD to support array samplers on
TXD.
2020-01-04 13:28:02 -04:00
80 changed files with 2745 additions and 912 deletions

View File

@@ -350,6 +350,13 @@ function(create_target_directory_groups target_name)
endforeach()
endfunction()
# Prevent boost from linking against libs when building
add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
-DBOOST_SYSTEM_NO_LIB
-DBOOST_DATE_TIME_NO_LIB
-DBOOST_REGEX_NO_LIB
)
enable_testing()
add_subdirectory(externals)
add_subdirectory(src)

View File

@@ -2,7 +2,8 @@ QToolTip {
border: 1px solid #76797C;
background-color: #5A7566;
color: white;
padding: 0px; /*remove padding, for fix combobox tooltip.*/
/*remove padding, for fix combobox tooltip.*/
padding: 0;
opacity: 200;
}
@@ -13,7 +14,7 @@ QWidget {
selection-color: #eff0f1;
background-clip: border;
border-image: none;
border: 0px transparent black;
border: 0;
outline: 0;
}
@@ -27,10 +28,10 @@ QWidget:item:selected {
}
QCheckBox {
spacing: 5px;
spacing: 6px;
outline: none;
color: #eff0f1;
margin-bottom: 2px;
margin: 0 2px 1px 0;
}
QCheckBox:disabled {
@@ -163,7 +164,7 @@ QMenuBar::item:selected {
}
QMenuBar::item:pressed {
border: 1px solid #76797C;
border: 1px solid #18465d;
background-color: #3daee9;
color: #eff0f1;
margin-bottom: -1px;
@@ -171,9 +172,9 @@ QMenuBar::item:pressed {
}
QMenu {
border: 1px solid #76797C;
border: 1px solid #434242;
padding: 2px;
color: #eff0f1;
margin: 2px;
}
QMenu::icon {
@@ -181,7 +182,7 @@ QMenu::icon {
}
QMenu::item {
padding: 5px 30px 5px 30px;
padding: 5px 16px 5px 40px;
border: 1px solid transparent;
/* reserve space for selection border */
}
@@ -190,22 +191,30 @@ QMenu::item:selected {
color: #eff0f1;
}
QMenu::separator {
height: 2px;
background: lightblue;
margin-left: 10px;
margin-right: 5px;
QMenu::item:disabled {
color: #54575B;
}
QMenu::item:disabled:hover,
QMenu::item:disabled:selected {
background-color: #393e43;
color: #666;
}
QMenu::separator,
QMenuBar::separator {
height: 1px;
background-color: #54575B;
margin: 2px 4px 2px 40px;
}
QMenu::indicator {
margin: 0 -26px 0 8px;
width: 18px;
height: 18px;
}
/* non-exclusive indicator = check box style indicator
(see QActionGroup::setExclusive) */
/* non-exclusive indicator = check box style indicator (see QActionGroup::setExclusive) */
QMenu::indicator:non-exclusive:unchecked {
image: url(:/qss_icons/rc/checkbox_unchecked.png);
}
@@ -222,9 +231,7 @@ QMenu::indicator:non-exclusive:checked:selected {
image: url(:/qss_icons/rc/checkbox_checked_disabled.png);
}
/* exclusive indicator = radio button style indicator (see QActionGroup::setExclusive) */
QMenu::indicator:exclusive:unchecked {
image: url(:/qss_icons/rc/radio_unchecked.png);
}
@@ -242,39 +249,46 @@ QMenu::indicator:exclusive:checked:selected {
}
QMenu::right-arrow {
margin: 5px;
margin-right: 10px;
image: url(:/qss_icons/rc/right_arrow.png)
}
QWidget:disabled {
color: #454545;
color: #4f515b;
background-color: #31363b;
}
QAbstractItemView {
alternate-background-color: #31363b;
alternate-background-color: #2c2f32;
color: #eff0f1;
border: 1px solid #3A3939;
border-radius: 2px;
}
QWidget:focus,
QMenuBar:focus {
QAbstractItemView:disabled,
QAbstractItemView:read-only {
alternate-background-color: #232629;
}
QWidget:focus {
border: 1px solid #3daee9;
}
QTabWidget:focus,
QCheckBox:focus,
QRadioButton:focus,
QSlider:focus {
QSlider:focus,
QTreeView:focus,
QMenu:focus,
QMenuBar:focus,
QTabBar:focus {
border: none;
}
QLineEdit {
background-color: #232629;
padding: 5px;
border-style: solid;
border: 1px solid #76797C;
border: 1px solid #54575B;
border-radius: 2px;
color: #eff0f1;
}
@@ -284,9 +298,10 @@ QAbstractItemView QLineEdit {
}
QGroupBox {
border: 1px solid #76797C;
border: 1px solid #54575B;
border-radius: 2px;
margin-top: 20px;
margin-top: 12px;
padding-top: 2px;
}
QGroupBox::title {
@@ -294,12 +309,12 @@ QGroupBox::title {
subcontrol-position: top center;
padding-left: 10px;
padding-right: 10px;
padding-top: 10px;
padding-top: 2px;
}
QAbstractScrollArea {
border-radius: 2px;
border: 1px solid #76797C;
border: 1px solid #54575B;
background-color: transparent;
}
@@ -318,7 +333,7 @@ QScrollBar::handle:horizontal {
}
QScrollBar::add-line:horizontal {
margin: 0px 3px 0px 3px;
margin: 0 3px;
border-image: url(:/qss_icons/rc/right_arrow_disabled.png);
width: 10px;
height: 10px;
@@ -327,7 +342,7 @@ QScrollBar::add-line:horizontal {
}
QScrollBar::sub-line:horizontal {
margin: 0px 3px 0px 3px;
margin: 0 3px;
border-image: url(:/qss_icons/rc/left_arrow_disabled.png);
height: 10px;
width: 10px;
@@ -378,7 +393,7 @@ QScrollBar::handle:vertical {
}
QScrollBar::sub-line:vertical {
margin: 3px 0px 3px 0px;
margin: 3px 0;
border-image: url(:/qss_icons/rc/up_arrow_disabled.png);
height: 10px;
width: 10px;
@@ -387,7 +402,7 @@ QScrollBar::sub-line:vertical {
}
QScrollBar::add-line:vertical {
margin: 3px 0px 3px 0px;
margin: 3px 0;
border-image: url(:/qss_icons/rc/down_arrow_disabled.png);
height: 10px;
width: 10px;
@@ -426,15 +441,14 @@ QScrollBar::sub-page:vertical {
QTextEdit {
background-color: #232629;
color: #eff0f1;
border: 1px solid #76797C;
border: 1px solid #54575B;
}
QPlainTextEdit {
background-color: #232629;
;
color: #eff0f1;
border-radius: 2px;
border: 1px solid #76797C;
border: 1px solid #54575B;
}
QHeaderView::section {
@@ -466,15 +480,6 @@ QMainWindow::separator:hover {
spacing: 2px;
}
QMenu::separator {
height: 1px;
background-color: #76797C;
color: white;
padding-left: 4px;
margin-left: 10px;
margin-right: 5px;
}
QFrame {
border-radius: 2px;
border: 1px solid #76797C;
@@ -517,25 +522,19 @@ QToolButton#qt_toolbar_ext_button {
QPushButton {
color: #eff0f1;
background-color: #31363b;
border-width: 1px;
border-color: #76797C;
border-color: #54575B;
border-style: solid;
padding: 5px;
padding: 6px 4px;
border-radius: 2px;
outline: none;
min-width: 100px;
background-color: #232629;
}
QPushButton:disabled {
background-color: #31363b;
border-width: 1px;
border-color: #454545;
border-style: solid;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 10px;
padding-right: 10px;
border-radius: 2px;
color: #454545;
}
@@ -552,11 +551,11 @@ QPushButton:pressed {
QComboBox {
selection-background-color: #3daee9;
border-style: solid;
border: 1px solid #76797C;
border: 1px solid #54575B;
border-radius: 2px;
padding: 5px;
padding: 4px 6px;
min-width: 75px;
background-color: #232629;
}
QPushButton:checked {
@@ -570,15 +569,12 @@ QAbstractSpinBox:hover,
QLineEdit:hover,
QTextEdit:hover,
QPlainTextEdit:hover,
QAbstractView:hover,
QTreeView:hover {
QAbstractView:hover {
border: 1px solid #3daee9;
color: #eff0f1;
}
QComboBox:on {
padding-top: 3px;
padding-left: 4px;
selection-background-color: #4a4a4a;
}
@@ -592,6 +588,7 @@ QComboBox QAbstractItemView {
QComboBox::drop-down {
subcontrol-origin: padding;
subcontrol-position: top right;
left: -6px;
width: 15px;
border-left-width: 0px;
border-left-color: darkgray;
@@ -611,8 +608,8 @@ QComboBox::down-arrow:focus {
}
QAbstractSpinBox {
padding: 5px;
border: 1px solid #76797C;
padding: 4px 6px;
border: 1px solid #54575B;
background-color: #232629;
color: #eff0f1;
border-radius: 2px;
@@ -623,12 +620,14 @@ QAbstractSpinBox:up-button {
background-color: transparent;
subcontrol-origin: border;
subcontrol-position: center right;
left: -6px;
}
QAbstractSpinBox:down-button {
background-color: transparent;
subcontrol-origin: border;
subcontrol-position: center left;
right: -6px;
}
QAbstractSpinBox::up-arrow,
@@ -655,22 +654,27 @@ QAbstractSpinBox::down-arrow:hover {
image: url(:/qss_icons/rc/down_arrow.png);
}
QLabel {
border: 0px solid black;
QLabel,
QTabWidget {
border: 0;
}
QTabWidget {
border: 0px transparent black;
padding-top: 1px;
}
QTabWidget::pane {
border: 1px solid #76797C;
padding: 5px;
margin: 0px;
position: absolute;
top: -1px;
border-top-right-radius: 2px;
border-bottom-right-radius: 2px;
border-bottom-left-radius: 2px;
}
QTabWidget::tab-bar {
/* left: 5px; move to the right by 5px */
overflow: visible;
}
QTabBar {
@@ -678,10 +682,6 @@ QTabBar {
border-radius: 3px;
}
QTabBar:focus {
border: 0px transparent black;
}
QTabBar::close-button {
image: url(:/qss_icons/rc/close.png);
background: transparent;
@@ -697,36 +697,33 @@ QTabBar::close-button:pressed {
background: transparent;
}
/* TOP TABS */
QTabBar::tab:top {
color: #eff0f1;
border: 1px solid #76797C;
border-bottom: 1px transparent black;
background-color: #31363b;
padding: 5px;
min-width: 50px;
border: 1px solid #54575B;
background-color: #2a2f33;
padding: 4px 16px 5px;
min-width: 36px;
border-top-left-radius: 2px;
border-top-right-radius: 2px;
}
QTabBar::tab:top:selected {
color: #eff0f1;
background-color: #54575B;
border: 1px solid #76797C;
border-bottom: 2px solid #3daee9;
border-top-left-radius: 2px;
border-top-right-radius: 2px;
border-color: #76797C;
background-color: #31363b;
border-bottom-color: #31363b;
}
QTabBar::tab:top:!selected {
margin-top: 1px;
border-bottom-color: #76797C;
}
QTabBar::tab:top:!selected:hover {
background-color: #3daee9;
}
/* BOTTOM TABS */
QTabBar::tab:bottom {
color: #eff0f1;
border: 1px solid #76797C;
@@ -751,9 +748,7 @@ QTabBar::tab:bottom:!selected:hover {
background-color: #3daee9;
}
/* LEFT TABS */
QTabBar::tab:left {
color: #eff0f1;
border: 1px solid #76797C;
@@ -778,9 +773,7 @@ QTabBar::tab:left:!selected:hover {
background-color: #3daee9;
}
/* RIGHT TABS */
QTabBar::tab:right {
color: #eff0f1;
border: 1px solid #76797C;
@@ -848,7 +841,7 @@ QDockWidget::float-button:pressed {
QTreeView,
QListView {
border: 1px solid #76797C;
border: 1px solid #54575B;
background-color: #232629;
}
@@ -979,8 +972,8 @@ QSlider::handle:vertical {
}
QToolButton {
background-color: transparent;
border: 1px transparent #76797C;
background-color: #232629;
border: 1px solid #54575B;
border-radius: 2px;
margin: 3px;
padding: 5px;
@@ -989,7 +982,6 @@ QToolButton {
QToolButton[popupMode="1"] {
/* only for MenuButtonPopup */
padding-right: 20px;
/* make way for the popup button */
border: 1px #76797C;
border-radius: 5px;
}
@@ -997,7 +989,6 @@ QToolButton[popupMode="1"] {
QToolButton[popupMode="2"] {
/* only for InstantPopup */
padding-right: 10px;
/* make way for the popup button */
border: 1px #76797C;
}
@@ -1016,19 +1007,14 @@ QToolButton::menu-button:pressed {
padding: 5px;
}
/* the subcontrol below is used only in the InstantPopup or DelayedPopup mode */
QToolButton::menu-indicator {
image: url(:/qss_icons/rc/down_arrow.png);
top: -7px;
left: -2px;
/* shift it a bit */
}
/* the subcontrols below are used only in the MenuButtonPopup mode */
QToolButton::menu-button {
border: 1px transparent #76797C;
border-top-right-radius: 6px;
@@ -1053,14 +1039,22 @@ QPushButton::menu-indicator {
}
QTableView {
border: 1px solid #76797C;
border: 1px solid #54575B;
gridline-color: #31363b;
background-color: #232629;
}
QTreeView:disabled {
background-color: #1f2225;
}
QTableView,
QHeaderView {
border-radius: 0px;
border-radius: 0;
}
QListView:focus {
border-color: #54575B;
}
QTableView::item:pressed,
@@ -1078,7 +1072,7 @@ QListView::item:selected:active {
}
QHeaderView {
background-color: #31363b;
background-color: #403F3F;
border: 1px transparent;
border-radius: 0px;
margin: 0px;
@@ -1086,30 +1080,32 @@ QHeaderView {
}
QHeaderView::section {
background-color: #31363b;
background-color: #232629;
color: #eff0f1;
padding: 5px;
border: 1px solid #76797C;
padding: 0 5px;
border: 1px solid #434242;
border-bottom: 0;
border-radius: 0px;
text-align: center;
}
QHeaderView::section::vertical::first,
QHeaderView::section::vertical::only-one {
border-top: 1px solid #76797C;
border-top: 1px solid #31363b;
}
QHeaderView::section::vertical {
border-top: transparent;
}
QHeaderView::section::horizontal,
QHeaderView::section::horizontal::first,
QHeaderView::section::horizontal::only-one {
border-left: 1px solid #76797C;
border-left: transparent;
}
QHeaderView::section::horizontal {
border-left: transparent;
QHeaderView::section::horizontal::last {
border-right: transparent;
}
QHeaderView::section:checked {
@@ -1117,9 +1113,7 @@ QHeaderView::section:checked {
background-color: #334e5e;
}
/* style the sort indicator */
/* sort indicator */
QHeaderView::down-arrow {
image: url(:/qss_icons/rc/down_arrow.png);
}
@@ -1149,14 +1143,13 @@ QToolBox::tab {
}
QToolBox::tab:selected {
/* italicize selected tabs */
font: italic;
background-color: #31363b;
border-color: #3daee9;
}
QStatusBar::item {
border: 0px transparent dark;
border: 0;
}
QFrame[height="3"],
@@ -1193,7 +1186,6 @@ QProgressBar::chunk {
QDateEdit {
selection-background-color: #3daee9;
border-style: solid;
border: 1px solid #3375A3;
border-radius: 2px;
padding: 1px;
@@ -1217,7 +1209,7 @@ QDateEdit::drop-down {
subcontrol-origin: padding;
subcontrol-position: top right;
width: 15px;
border-left-width: 0px;
border-left-width: 0;
border-left-color: darkgray;
border-left-style: solid;
border-top-right-radius: 3px;
@@ -1233,3 +1225,14 @@ QDateEdit::down-arrow:hover,
QDateEdit::down-arrow:focus {
image: url(:/qss_icons/rc/down_arrow.png);
}
QComboBox:disabled,
QPushButton:disabled,
QAbstractSpinBox:disabled,
QDateEdit:disabled,
QLineEdit:disabled,
QTextEdit:disabled,
QToolButton:disabled,
QPlainTextEdit:disabled {
background-color: #2b2e31;
}

View File

@@ -77,6 +77,15 @@ else()
add_compile_options("-static")
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
# GNU ar: Create thin archive files.
# Requires binutils-2.19 or later.
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
endif()
add_subdirectory(common)

View File

@@ -120,7 +120,7 @@ private:
duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
entry.log_class = log_class;
entry.log_level = log_level;
entry.filename = Common::TrimSourcePath(filename);
entry.filename = filename;
entry.line_num = line_nr;
entry.function = function;
entry.message = std::move(message);

View File

@@ -23,7 +23,7 @@ struct Entry {
std::chrono::microseconds timestamp;
Class log_class;
Level log_level;
std::string filename;
const char* filename;
unsigned int line_num;
std::string function;
std::string message;

View File

@@ -9,6 +9,15 @@
namespace Log {
// trims up to and including the last of ../, ..\, src/, src\ in a string
constexpr const char* TrimSourcePath(std::string_view source) {
const auto rfind = [source](const std::string_view match) {
return source.rfind(match) == source.npos ? 0 : (source.rfind(match) + match.size());
};
auto idx = std::max({rfind("src/"), rfind("src\\"), rfind("../"), rfind("..\\")});
return source.data() + idx;
}
/// Specifies the severity or level of detail of the log message.
enum class Level : u8 {
Trace, ///< Extremely detailed and repetitive debugging information that is likely to
@@ -141,24 +150,24 @@ void FmtLogMessage(Class log_class, Level log_level, const char* filename, unsig
#ifdef _DEBUG
#define LOG_TRACE(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Trace, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Trace, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#else
#define LOG_TRACE(log_class, fmt, ...) (void(0))
#endif
#define LOG_DEBUG(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Debug, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Debug, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_INFO(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Info, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Info, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_WARNING(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Warning, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Warning, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_ERROR(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Error, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Error, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_CRITICAL(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Critical, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Critical, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)

View File

@@ -223,26 +223,4 @@ std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buff
return std::u16string(buffer.begin(), buffer.begin() + len);
}
const char* TrimSourcePath(const char* path, const char* root) {
const char* p = path;
while (*p != '\0') {
const char* next_slash = p;
while (*next_slash != '\0' && *next_slash != '/' && *next_slash != '\\') {
++next_slash;
}
bool is_src = Common::ComparePartialString(p, next_slash, root);
p = next_slash;
if (*p != '\0') {
++p;
}
if (is_src) {
path = p;
}
}
return path;
}
} // namespace Common

View File

@@ -28,6 +28,15 @@ public:
is_set = false;
}
template <class Duration>
bool WaitFor(const std::chrono::duration<Duration>& time) {
std::unique_lock lk{mutex};
if (!condvar.wait_for(lk, time, [this] { return is_set; }))
return false;
is_set = false;
return true;
}
template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
std::unique_lock lk{mutex};

View File

@@ -15,14 +15,14 @@ add_library(core STATIC
constants.h
core.cpp
core.h
core_cpu.cpp
core_cpu.h
core_manager.cpp
core_manager.h
core_timing.cpp
core_timing.h
core_timing_util.cpp
core_timing_util.h
cpu_core_manager.cpp
cpu_core_manager.h
cpu_manager.cpp
cpu_manager.h
crypto/aes_util.cpp
crypto/aes_util.h
crypto/encryption_layer.cpp
@@ -158,6 +158,8 @@ add_library(core STATIC
hle/kernel/mutex.h
hle/kernel/object.cpp
hle/kernel/object.h
hle/kernel/physical_core.cpp
hle/kernel/physical_core.h
hle/kernel/process.cpp
hle/kernel/process.h
hle/kernel/process_capability.cpp

View File

@@ -10,11 +10,12 @@
#include "common/microprofile.h"
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
@@ -87,7 +88,7 @@ public:
if (GDBStub::IsServerEnabled()) {
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* thread = Kernel::GetCurrentThread();
Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
parent.SaveContext(thread->GetContext());
GDBStub::Break();
GDBStub::SendTrap(thread, 5);

View File

@@ -2,10 +2,24 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/memory.h"
namespace Core {
ExclusiveMonitor::~ExclusiveMonitor() = default;
std::unique_ptr<Core::ExclusiveMonitor> MakeExclusiveMonitor(Memory::Memory& memory,
std::size_t num_cores) {
#ifdef ARCHITECTURE_x86_64
return std::make_unique<Core::DynarmicExclusiveMonitor>(memory, num_cores);
#else
// TODO(merry): Passthrough exclusive monitor
return nullptr;
#endif
}
} // namespace Core

View File

@@ -4,8 +4,14 @@
#pragma once
#include <memory>
#include "common/common_types.h"
namespace Memory {
class Memory;
}
namespace Core {
class ExclusiveMonitor {
@@ -22,4 +28,7 @@ public:
virtual bool ExclusiveWrite128(std::size_t core_index, VAddr vaddr, u128 value) = 0;
};
std::unique_ptr<Core::ExclusiveMonitor> MakeExclusiveMonitor(Memory::Memory& memory,
std::size_t num_cores);
} // namespace Core

View File

@@ -9,6 +9,7 @@
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/svc.h"
namespace Core {
@@ -177,7 +178,7 @@ void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
uc_reg_write(uc, UC_ARM64_REG_PC, &last_bkpt.address);
}
Kernel::Thread* thread = Kernel::GetCurrentThread();
Kernel::Thread* const thread = system.CurrentScheduler().GetCurrentThread();
SaveContext(thread->GetContext());
if (last_bkpt_hit || GDBStub::IsMemoryBreak() || GDBStub::GetCpuStepFlag()) {
last_bkpt_hit = false;

View File

@@ -11,9 +11,9 @@
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/cpu_core_manager.h"
#include "core/cpu_manager.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/mode.h"
@@ -28,6 +28,7 @@
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
@@ -113,16 +114,25 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, memory{system},
cpu_core_manager{system}, reporter{system}, applet_manager{system} {}
cpu_manager{system}, reporter{system}, applet_manager{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
CoreManager& CurrentCoreManager() {
return cpu_manager.GetCurrentCoreManager();
}
Kernel::PhysicalCore& CurrentPhysicalCore() {
const auto index = cpu_manager.GetActiveCoreIndex();
return kernel.PhysicalCore(index);
}
Kernel::PhysicalCore& GetPhysicalCore(std::size_t index) {
return kernel.PhysicalCore(index);
}
ResultStatus RunLoop(bool tight_loop) {
status = ResultStatus::Success;
cpu_core_manager.RunLoop(tight_loop);
cpu_manager.RunLoop(tight_loop);
return status;
}
@@ -131,8 +141,8 @@ struct System::Impl {
LOG_DEBUG(HW_Memory, "initialized OK");
core_timing.Initialize();
cpu_core_manager.Initialize();
kernel.Initialize();
cpu_manager.Initialize();
const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch());
@@ -205,7 +215,6 @@ struct System::Impl {
// Main process has been loaded and been made current.
// Begin GPU and CPU execution.
gpu_core->Start();
cpu_core_manager.StartThreads();
// Initialize cheat engine
if (cheat_engine) {
@@ -272,7 +281,7 @@ struct System::Impl {
gpu_core.reset();
// Close all CPU/threading state
cpu_core_manager.Shutdown();
cpu_manager.Shutdown();
// Shutdown kernel and core timing
kernel.Shutdown();
@@ -342,7 +351,7 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
Memory::Memory memory;
CpuCoreManager cpu_core_manager;
CpuManager cpu_manager;
bool is_powered_on = false;
bool exit_lock = false;
@@ -377,12 +386,12 @@ struct System::Impl {
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
Cpu& System::CurrentCpuCore() {
return impl->CurrentCpuCore();
CoreManager& System::CurrentCoreManager() {
return impl->CurrentCoreManager();
}
const Cpu& System::CurrentCpuCore() const {
return impl->CurrentCpuCore();
const CoreManager& System::CurrentCoreManager() const {
return impl->CurrentCoreManager();
}
System::ResultStatus System::RunLoop(bool tight_loop) {
@@ -394,7 +403,7 @@ System::ResultStatus System::SingleStep() {
}
void System::InvalidateCpuInstructionCaches() {
impl->cpu_core_manager.InvalidateAllInstructionCaches();
impl->kernel.InvalidateAllInstructionCaches();
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
@@ -406,13 +415,11 @@ bool System::IsPoweredOn() const {
}
void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
impl->CurrentPhysicalCore().Stop();
}
void System::PrepareReschedule(const u32 core_index) {
if (core_index < GlobalScheduler().CpuCoresCount()) {
CpuCore(core_index).PrepareReschedule();
}
impl->kernel.PrepareReschedule(core_index);
}
PerfStatsResults System::GetAndResetPerfStats() {
@@ -428,31 +435,31 @@ const TelemetrySession& System::TelemetrySession() const {
}
ARM_Interface& System::CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
return impl->CurrentPhysicalCore().ArmInterface();
}
const ARM_Interface& System::CurrentArmInterface() const {
return CurrentCpuCore().ArmInterface();
return impl->CurrentPhysicalCore().ArmInterface();
}
std::size_t System::CurrentCoreIndex() const {
return CurrentCpuCore().CoreIndex();
return impl->cpu_manager.GetActiveCoreIndex();
}
Kernel::Scheduler& System::CurrentScheduler() {
return CurrentCpuCore().Scheduler();
return impl->CurrentPhysicalCore().Scheduler();
}
const Kernel::Scheduler& System::CurrentScheduler() const {
return CurrentCpuCore().Scheduler();
return impl->CurrentPhysicalCore().Scheduler();
}
Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
return CpuCore(core_index).Scheduler();
return impl->GetPhysicalCore(core_index).Scheduler();
}
const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
return CpuCore(core_index).Scheduler();
return impl->GetPhysicalCore(core_index).Scheduler();
}
/// Gets the global scheduler
@@ -474,28 +481,28 @@ const Kernel::Process* System::CurrentProcess() const {
}
ARM_Interface& System::ArmInterface(std::size_t core_index) {
return CpuCore(core_index).ArmInterface();
return impl->GetPhysicalCore(core_index).ArmInterface();
}
const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
return CpuCore(core_index).ArmInterface();
return impl->GetPhysicalCore(core_index).ArmInterface();
}
Cpu& System::CpuCore(std::size_t core_index) {
return impl->cpu_core_manager.GetCore(core_index);
CoreManager& System::GetCoreManager(std::size_t core_index) {
return impl->cpu_manager.GetCoreManager(core_index);
}
const Cpu& System::CpuCore(std::size_t core_index) const {
const CoreManager& System::GetCoreManager(std::size_t core_index) const {
ASSERT(core_index < NUM_CPU_CORES);
return impl->cpu_core_manager.GetCore(core_index);
return impl->cpu_manager.GetCoreManager(core_index);
}
ExclusiveMonitor& System::Monitor() {
return impl->cpu_core_manager.GetExclusiveMonitor();
return impl->kernel.GetExclusiveMonitor();
}
const ExclusiveMonitor& System::Monitor() const {
return impl->cpu_core_manager.GetExclusiveMonitor();
return impl->kernel.GetExclusiveMonitor();
}
Memory::Memory& System::Memory() {

View File

@@ -93,7 +93,7 @@ class Memory;
namespace Core {
class ARM_Interface;
class Cpu;
class CoreManager;
class ExclusiveMonitor;
class FrameLimiter;
class PerfStats;
@@ -218,10 +218,10 @@ public:
const ARM_Interface& ArmInterface(std::size_t core_index) const;
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(std::size_t core_index);
CoreManager& GetCoreManager(std::size_t core_index);
/// Gets a CPU interface to the CPU core with the specified index
const Cpu& CpuCore(std::size_t core_index) const;
const CoreManager& GetCoreManager(std::size_t core_index) const;
/// Gets a reference to the exclusive monitor
ExclusiveMonitor& Monitor();
@@ -364,10 +364,10 @@ private:
System();
/// Returns the currently running CPU core
Cpu& CurrentCpuCore();
CoreManager& CurrentCoreManager();
/// Returns the currently running CPU core
const Cpu& CurrentCpuCore() const;
const CoreManager& CurrentCoreManager() const;
/**
* Initialize the emulated system.

View File

@@ -1,127 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <condition_variable>
#include <mutex>
#include "common/logging/log.h"
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/settings.h"
namespace Core {
void CpuBarrier::NotifyEnd() {
std::unique_lock lock{mutex};
end = true;
condition.notify_all();
}
bool CpuBarrier::Rendezvous() {
if (!Settings::values.use_multi_core) {
// Meaningless when running in single-core mode
return true;
}
if (!end) {
std::unique_lock lock{mutex};
--cores_waiting;
if (!cores_waiting) {
cores_waiting = NUM_CPU_CORES;
condition.notify_all();
return true;
}
condition.wait(lock);
return true;
}
return false;
}
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index)
: cpu_barrier{cpu_barrier}, global_scheduler{system.GlobalScheduler()},
core_timing{system.CoreTiming()}, core_index{core_index} {
#ifdef ARCHITECTURE_x86_64
arm_interface = std::make_unique<ARM_Dynarmic>(system, exclusive_monitor, core_index);
#else
arm_interface = std::make_unique<ARM_Unicorn>(system);
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
}
Cpu::~Cpu() = default;
std::unique_ptr<ExclusiveMonitor> Cpu::MakeExclusiveMonitor(
[[maybe_unused]] Memory::Memory& memory, [[maybe_unused]] std::size_t num_cores) {
#ifdef ARCHITECTURE_x86_64
return std::make_unique<DynarmicExclusiveMonitor>(memory, num_cores);
#else
// TODO(merry): Passthrough exclusive monitor
return nullptr;
#endif
}
void Cpu::RunLoop(bool tight_loop) {
// Wait for all other CPU cores to complete the previous slice, such that they run in lock-step
if (!cpu_barrier.Rendezvous()) {
// If rendezvous failed, session has been killed
return;
}
Reschedule();
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core, "Core-{} idling", core_index);
core_timing.Idle();
} else {
if (tight_loop) {
arm_interface->Run();
} else {
arm_interface->Step();
}
// We are stopping a run, exclusive state must be cleared
arm_interface->ClearExclusiveState();
}
core_timing.Advance();
Reschedule();
}
void Cpu::SingleStep() {
return RunLoop(false);
}
void Cpu::PrepareReschedule() {
arm_interface->PrepareReschedule();
}
void Cpu::Reschedule() {
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock(HLE::g_hle_lock);
global_scheduler.SelectThread(core_index);
scheduler->TryDoContextSwitch();
}
void Cpu::Shutdown() {
scheduler->Shutdown();
}
} // namespace Core

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@@ -1,120 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <condition_variable>
#include <cstddef>
#include <memory>
#include <mutex>
#include "common/common_types.h"
namespace Kernel {
class GlobalScheduler;
class Scheduler;
} // namespace Kernel
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
}
namespace Memory {
class Memory;
}
namespace Core {
class ARM_Interface;
class ExclusiveMonitor;
constexpr unsigned NUM_CPU_CORES{4};
class CpuBarrier {
public:
bool IsAlive() const {
return !end;
}
void NotifyEnd();
bool Rendezvous();
private:
unsigned cores_waiting{NUM_CPU_CORES};
std::mutex mutex;
std::condition_variable condition;
std::atomic<bool> end{};
};
class Cpu {
public:
Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index);
~Cpu();
void RunLoop(bool tight_loop = true);
void SingleStep();
void PrepareReschedule();
ARM_Interface& ArmInterface() {
return *arm_interface;
}
const ARM_Interface& ArmInterface() const {
return *arm_interface;
}
Kernel::Scheduler& Scheduler() {
return *scheduler;
}
const Kernel::Scheduler& Scheduler() const {
return *scheduler;
}
bool IsMainCore() const {
return core_index == 0;
}
std::size_t CoreIndex() const {
return core_index;
}
void Shutdown();
/**
* Creates an exclusive monitor to handle exclusive reads/writes.
*
* @param memory The current memory subsystem that the monitor may wish
* to keep track of.
*
* @param num_cores The number of cores to assume about the CPU.
*
* @returns The constructed exclusive monitor instance, or nullptr if the current
* CPU backend is unable to use an exclusive monitor.
*/
static std::unique_ptr<ExclusiveMonitor> MakeExclusiveMonitor(Memory::Memory& memory,
std::size_t num_cores);
private:
void Reschedule();
std::unique_ptr<ARM_Interface> arm_interface;
CpuBarrier& cpu_barrier;
Kernel::GlobalScheduler& global_scheduler;
std::unique_ptr<Kernel::Scheduler> scheduler;
Timing::CoreTiming& core_timing;
std::atomic<bool> reschedule_pending = false;
std::size_t core_index;
};
} // namespace Core

70
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@@ -0,0 +1,70 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <condition_variable>
#include <mutex>
#include "common/logging/log.h"
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/settings.h"
namespace Core {
CoreManager::CoreManager(System& system, std::size_t core_index)
: global_scheduler{system.GlobalScheduler()}, physical_core{system.Kernel().PhysicalCore(
core_index)},
core_timing{system.CoreTiming()}, core_index{core_index} {}
CoreManager::~CoreManager() = default;
void CoreManager::RunLoop(bool tight_loop) {
Reschedule();
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core, "Core-{} idling", core_index);
core_timing.Idle();
} else {
if (tight_loop) {
physical_core.Run();
} else {
physical_core.Step();
}
}
core_timing.Advance();
Reschedule();
}
void CoreManager::SingleStep() {
return RunLoop(false);
}
void CoreManager::PrepareReschedule() {
physical_core.Stop();
}
void CoreManager::Reschedule() {
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock(HLE::g_hle_lock);
global_scheduler.SelectThread(core_index);
physical_core.Scheduler().TryDoContextSwitch();
}
} // namespace Core

63
src/core/core_manager.h Normal file
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@@ -0,0 +1,63 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <cstddef>
#include <memory>
#include "common/common_types.h"
namespace Kernel {
class GlobalScheduler;
class PhysicalCore;
} // namespace Kernel
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
}
namespace Memory {
class Memory;
}
namespace Core {
constexpr unsigned NUM_CPU_CORES{4};
class CoreManager {
public:
CoreManager(System& system, std::size_t core_index);
~CoreManager();
void RunLoop(bool tight_loop = true);
void SingleStep();
void PrepareReschedule();
bool IsMainCore() const {
return core_index == 0;
}
std::size_t CoreIndex() const {
return core_index;
}
private:
void Reschedule();
Kernel::GlobalScheduler& global_scheduler;
Kernel::PhysicalCore& physical_core;
Timing::CoreTiming& core_timing;
std::atomic<bool> reschedule_pending = false;
std::size_t core_index;
};
} // namespace Core

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@@ -1,152 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/cpu_core_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/settings.h"
namespace Core {
namespace {
void RunCpuCore(const System& system, Cpu& cpu_state) {
while (system.IsPoweredOn()) {
cpu_state.RunLoop(true);
}
}
} // Anonymous namespace
CpuCoreManager::CpuCoreManager(System& system) : system{system} {}
CpuCoreManager::~CpuCoreManager() = default;
void CpuCoreManager::Initialize() {
barrier = std::make_unique<CpuBarrier>();
exclusive_monitor = Cpu::MakeExclusiveMonitor(system.Memory(), cores.size());
for (std::size_t index = 0; index < cores.size(); ++index) {
cores[index] = std::make_unique<Cpu>(system, *exclusive_monitor, *barrier, index);
}
}
void CpuCoreManager::StartThreads() {
// Create threads for CPU cores 1-3, and build thread_to_cpu map
// CPU core 0 is run on the main thread
thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
if (!Settings::values.use_multi_core) {
return;
}
for (std::size_t index = 0; index < core_threads.size(); ++index) {
core_threads[index] = std::make_unique<std::thread>(RunCpuCore, std::cref(system),
std::ref(*cores[index + 1]));
thread_to_cpu[core_threads[index]->get_id()] = cores[index + 1].get();
}
}
void CpuCoreManager::Shutdown() {
barrier->NotifyEnd();
if (Settings::values.use_multi_core) {
for (auto& thread : core_threads) {
thread->join();
thread.reset();
}
}
thread_to_cpu.clear();
for (auto& cpu_core : cores) {
cpu_core->Shutdown();
cpu_core.reset();
}
exclusive_monitor.reset();
barrier.reset();
}
Cpu& CpuCoreManager::GetCore(std::size_t index) {
return *cores.at(index);
}
const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
return *cores.at(index);
}
ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() {
return *exclusive_monitor;
}
const ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() const {
return *exclusive_monitor;
}
Cpu& CpuCoreManager::GetCurrentCore() {
if (Settings::values.use_multi_core) {
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
ASSERT(search != thread_to_cpu.end());
ASSERT(search->second);
return *search->second;
}
// Otherwise, use single-threaded mode active_core variable
return *cores[active_core];
}
const Cpu& CpuCoreManager::GetCurrentCore() const {
if (Settings::values.use_multi_core) {
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
ASSERT(search != thread_to_cpu.end());
ASSERT(search->second);
return *search->second;
}
// Otherwise, use single-threaded mode active_core variable
return *cores[active_core];
}
void CpuCoreManager::RunLoop(bool tight_loop) {
// Update thread_to_cpu in case Core 0 is run from a different host thread
thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
if (GDBStub::IsServerEnabled()) {
GDBStub::HandlePacket();
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
// execute. Otherwise, get out of the loop function.
if (GDBStub::GetCpuHaltFlag()) {
if (GDBStub::GetCpuStepFlag()) {
tight_loop = false;
} else {
return;
}
}
}
auto& core_timing = system.CoreTiming();
core_timing.ResetRun();
bool keep_running{};
do {
keep_running = false;
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
core_timing.SwitchContext(active_core);
if (core_timing.CanCurrentContextRun()) {
cores[active_core]->RunLoop(tight_loop);
}
keep_running |= core_timing.CanCurrentContextRun();
}
} while (keep_running);
if (GDBStub::IsServerEnabled()) {
GDBStub::SetCpuStepFlag(false);
}
}
void CpuCoreManager::InvalidateAllInstructionCaches() {
for (auto& cpu : cores) {
cpu->ArmInterface().ClearInstructionCache();
}
}
} // namespace Core

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@@ -1,62 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <map>
#include <memory>
#include <thread>
namespace Core {
class Cpu;
class CpuBarrier;
class ExclusiveMonitor;
class System;
class CpuCoreManager {
public:
explicit CpuCoreManager(System& system);
CpuCoreManager(const CpuCoreManager&) = delete;
CpuCoreManager(CpuCoreManager&&) = delete;
~CpuCoreManager();
CpuCoreManager& operator=(const CpuCoreManager&) = delete;
CpuCoreManager& operator=(CpuCoreManager&&) = delete;
void Initialize();
void StartThreads();
void Shutdown();
Cpu& GetCore(std::size_t index);
const Cpu& GetCore(std::size_t index) const;
Cpu& GetCurrentCore();
const Cpu& GetCurrentCore() const;
ExclusiveMonitor& GetExclusiveMonitor();
const ExclusiveMonitor& GetExclusiveMonitor() const;
void RunLoop(bool tight_loop);
void InvalidateAllInstructionCaches();
private:
static constexpr std::size_t NUM_CPU_CORES = 4;
std::unique_ptr<ExclusiveMonitor> exclusive_monitor;
std::unique_ptr<CpuBarrier> barrier;
std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cores;
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> core_threads;
std::size_t active_core{}; ///< Active core, only used in single thread mode
/// Map of guest threads to CPU cores
std::map<std::thread::id, Cpu*> thread_to_cpu;
System& system;
};
} // namespace Core

81
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@@ -0,0 +1,81 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/gdbstub/gdbstub.h"
namespace Core {
CpuManager::CpuManager(System& system) : system{system} {}
CpuManager::~CpuManager() = default;
void CpuManager::Initialize() {
for (std::size_t index = 0; index < core_managers.size(); ++index) {
core_managers[index] = std::make_unique<CoreManager>(system, index);
}
}
void CpuManager::Shutdown() {
for (auto& cpu_core : core_managers) {
cpu_core.reset();
}
}
CoreManager& CpuManager::GetCoreManager(std::size_t index) {
return *core_managers.at(index);
}
const CoreManager& CpuManager::GetCoreManager(std::size_t index) const {
return *core_managers.at(index);
}
CoreManager& CpuManager::GetCurrentCoreManager() {
// Otherwise, use single-threaded mode active_core variable
return *core_managers[active_core];
}
const CoreManager& CpuManager::GetCurrentCoreManager() const {
// Otherwise, use single-threaded mode active_core variable
return *core_managers[active_core];
}
void CpuManager::RunLoop(bool tight_loop) {
if (GDBStub::IsServerEnabled()) {
GDBStub::HandlePacket();
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
// execute. Otherwise, get out of the loop function.
if (GDBStub::GetCpuHaltFlag()) {
if (GDBStub::GetCpuStepFlag()) {
tight_loop = false;
} else {
return;
}
}
}
auto& core_timing = system.CoreTiming();
core_timing.ResetRun();
bool keep_running{};
do {
keep_running = false;
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
core_timing.SwitchContext(active_core);
if (core_timing.CanCurrentContextRun()) {
core_managers[active_core]->RunLoop(tight_loop);
}
keep_running |= core_timing.CanCurrentContextRun();
}
} while (keep_running);
if (GDBStub::IsServerEnabled()) {
GDBStub::SetCpuStepFlag(false);
}
}
} // namespace Core

50
src/core/cpu_manager.h Normal file
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@@ -0,0 +1,50 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
namespace Core {
class CoreManager;
class System;
class CpuManager {
public:
explicit CpuManager(System& system);
CpuManager(const CpuManager&) = delete;
CpuManager(CpuManager&&) = delete;
~CpuManager();
CpuManager& operator=(const CpuManager&) = delete;
CpuManager& operator=(CpuManager&&) = delete;
void Initialize();
void Shutdown();
CoreManager& GetCoreManager(std::size_t index);
const CoreManager& GetCoreManager(std::size_t index) const;
CoreManager& GetCurrentCoreManager();
const CoreManager& GetCurrentCoreManager() const;
std::size_t GetActiveCoreIndex() const {
return active_core;
}
void RunLoop(bool tight_loop);
private:
static constexpr std::size_t NUM_CPU_CORES = 4;
std::array<std::unique_ptr<CoreManager>, NUM_CPU_CORES> core_managers;
std::size_t active_core{}; ///< Active core, only used in single thread mode
System& system;
};
} // namespace Core

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@@ -35,7 +35,7 @@
#include "common/swap.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"

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@@ -8,7 +8,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/scheduler.h"

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@@ -3,13 +3,15 @@
// Refer to the license.txt file included.
#include <atomic>
#include <functional>
#include <memory>
#include <mutex>
#include <utility>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
@@ -17,6 +19,7 @@
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/scheduler.h"
@@ -98,6 +101,7 @@ struct KernelCore::Impl {
void Initialize(KernelCore& kernel) {
Shutdown();
InitializePhysicalCores();
InitializeSystemResourceLimit(kernel);
InitializeThreads();
InitializePreemption();
@@ -121,6 +125,21 @@ struct KernelCore::Impl {
global_scheduler.Shutdown();
named_ports.clear();
for (auto& core : cores) {
core.Shutdown();
}
cores.clear();
exclusive_monitor.reset();
}
void InitializePhysicalCores() {
exclusive_monitor =
Core::MakeExclusiveMonitor(system.Memory(), global_scheduler.CpuCoresCount());
for (std::size_t i = 0; i < global_scheduler.CpuCoresCount(); i++) {
cores.emplace_back(system, i, *exclusive_monitor);
}
}
// Creates the default system resource limit
@@ -186,6 +205,9 @@ struct KernelCore::Impl {
/// the ConnectToPort SVC.
NamedPortTable named_ports;
std::unique_ptr<Core::ExclusiveMonitor> exclusive_monitor;
std::vector<Kernel::PhysicalCore> cores;
// System context
Core::System& system;
};
@@ -240,6 +262,34 @@ const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
return impl->global_scheduler;
}
Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) {
return impl->cores[id];
}
const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const {
return impl->cores[id];
}
Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() {
return *impl->exclusive_monitor;
}
const Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() const {
return *impl->exclusive_monitor;
}
void KernelCore::InvalidateAllInstructionCaches() {
for (std::size_t i = 0; i < impl->global_scheduler.CpuCoresCount(); i++) {
PhysicalCore(i).ArmInterface().ClearInstructionCache();
}
}
void KernelCore::PrepareReschedule(std::size_t id) {
if (id < impl->global_scheduler.CpuCoresCount()) {
impl->cores[id].Stop();
}
}
void KernelCore::AddNamedPort(std::string name, std::shared_ptr<ClientPort> port) {
impl->named_ports.emplace(std::move(name), std::move(port));
}

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@@ -11,8 +11,9 @@
#include "core/hle/kernel/object.h"
namespace Core {
class ExclusiveMonitor;
class System;
}
} // namespace Core
namespace Core::Timing {
class CoreTiming;
@@ -25,6 +26,7 @@ class AddressArbiter;
class ClientPort;
class GlobalScheduler;
class HandleTable;
class PhysicalCore;
class Process;
class ResourceLimit;
class Thread;
@@ -84,6 +86,21 @@ public:
/// Gets the sole instance of the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Gets the an instance of the respective physical CPU core.
Kernel::PhysicalCore& PhysicalCore(std::size_t id);
/// Gets the an instance of the respective physical CPU core.
const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const;
/// Stops execution of 'id' core, in order to reschedule a new thread.
void PrepareReschedule(std::size_t id);
Core::ExclusiveMonitor& GetExclusiveMonitor();
const Core::ExclusiveMonitor& GetExclusiveMonitor() const;
void InvalidateAllInstructionCaches();
/// Adds a port to the named port table
void AddNamedPort(std::string name, std::shared_ptr<ClientPort> port);

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@@ -0,0 +1,51 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
PhysicalCore::PhysicalCore(Core::System& system, std::size_t id,
Core::ExclusiveMonitor& exclusive_monitor)
: core_index{id} {
#ifdef ARCHITECTURE_x86_64
arm_interface = std::make_unique<Core::ARM_Dynarmic>(system, exclusive_monitor, core_index);
#else
arm_interface = std::make_shared<Core::ARM_Unicorn>(system);
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
}
PhysicalCore::~PhysicalCore() = default;
void PhysicalCore::Run() {
arm_interface->Run();
arm_interface->ClearExclusiveState();
}
void PhysicalCore::Step() {
arm_interface->Step();
}
void PhysicalCore::Stop() {
arm_interface->PrepareReschedule();
}
void PhysicalCore::Shutdown() {
scheduler->Shutdown();
}
} // namespace Kernel

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@@ -0,0 +1,77 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
namespace Kernel {
class Scheduler;
} // namespace Kernel
namespace Core {
class ARM_Interface;
class ExclusiveMonitor;
class System;
} // namespace Core
namespace Kernel {
class PhysicalCore {
public:
PhysicalCore(Core::System& system, std::size_t id, Core::ExclusiveMonitor& exclusive_monitor);
~PhysicalCore();
PhysicalCore(const PhysicalCore&) = delete;
PhysicalCore& operator=(const PhysicalCore&) = delete;
PhysicalCore(PhysicalCore&&) = default;
PhysicalCore& operator=(PhysicalCore&&) = default;
/// Execute current jit state
void Run();
/// Execute a single instruction in current jit.
void Step();
/// Stop JIT execution/exit
void Stop();
// Shutdown this physical core.
void Shutdown();
Core::ARM_Interface& ArmInterface() {
return *arm_interface;
}
const Core::ARM_Interface& ArmInterface() const {
return *arm_interface;
}
bool IsMainCore() const {
return core_index == 0;
}
bool IsSystemCore() const {
return core_index == 3;
}
std::size_t CoreIndex() const {
return core_index;
}
Kernel::Scheduler& Scheduler() {
return *scheduler;
}
const Kernel::Scheduler& Scheduler() const {
return *scheduler;
}
private:
std::size_t core_index;
std::unique_ptr<Core::ARM_Interface> arm_interface;
std::unique_ptr<Kernel::Scheduler> scheduler;
};
} // namespace Kernel

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@@ -14,7 +14,6 @@
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"

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@@ -15,7 +15,7 @@
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/address_arbiter.h"

View File

@@ -13,7 +13,6 @@
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/errors.h"
@@ -356,7 +355,7 @@ void Thread::SetActivity(ThreadActivity value) {
// Set status if not waiting
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
SetStatus(ThreadStatus::Paused);
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
kernel.PrepareReschedule(processor_id);
}
} else if (status == ThreadStatus::Paused) {
// Ready to reschedule

View File

@@ -7,7 +7,6 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
@@ -96,7 +95,7 @@ void WaitObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
}
if (resume) {
thread->ResumeFromWait();
Core::System::GetInstance().PrepareReschedule(thread->GetProcessorID());
kernel.PrepareReschedule(thread->GetProcessorID());
}
}

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@@ -42,6 +42,26 @@ void BSD::Socket(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(0); // bsd errno
}
void BSD::Select(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::Bind(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::Connect(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
@@ -52,6 +72,26 @@ void BSD::Connect(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(0); // bsd errno
}
void BSD::Listen(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::SetSockOpt(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::SendTo(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
@@ -80,7 +120,7 @@ BSD::BSD(const char* name) : ServiceFramework(name) {
{2, &BSD::Socket, "Socket"},
{3, nullptr, "SocketExempt"},
{4, nullptr, "Open"},
{5, nullptr, "Select"},
{5, &BSD::Select, "Select"},
{6, nullptr, "Poll"},
{7, nullptr, "Sysctl"},
{8, nullptr, "Recv"},
@@ -88,15 +128,15 @@ BSD::BSD(const char* name) : ServiceFramework(name) {
{10, nullptr, "Send"},
{11, &BSD::SendTo, "SendTo"},
{12, nullptr, "Accept"},
{13, nullptr, "Bind"},
{13, &BSD::Bind, "Bind"},
{14, &BSD::Connect, "Connect"},
{15, nullptr, "GetPeerName"},
{16, nullptr, "GetSockName"},
{17, nullptr, "GetSockOpt"},
{18, nullptr, "Listen"},
{18, &BSD::Listen, "Listen"},
{19, nullptr, "Ioctl"},
{20, nullptr, "Fcntl"},
{21, nullptr, "SetSockOpt"},
{21, &BSD::SetSockOpt, "SetSockOpt"},
{22, nullptr, "Shutdown"},
{23, nullptr, "ShutdownAllSockets"},
{24, nullptr, "Write"},

View File

@@ -18,7 +18,11 @@ private:
void RegisterClient(Kernel::HLERequestContext& ctx);
void StartMonitoring(Kernel::HLERequestContext& ctx);
void Socket(Kernel::HLERequestContext& ctx);
void Select(Kernel::HLERequestContext& ctx);
void Bind(Kernel::HLERequestContext& ctx);
void Connect(Kernel::HLERequestContext& ctx);
void Listen(Kernel::HLERequestContext& ctx);
void SetSockOpt(Kernel::HLERequestContext& ctx);
void SendTo(Kernel::HLERequestContext& ctx);
void Close(Kernel::HLERequestContext& ctx);

View File

@@ -1019,6 +1019,15 @@ ResultCode TimeZoneManager::ToPosixTime(const TimeZoneRule& rules,
return RESULT_SUCCESS;
}
ResultCode TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_time,
s64& posix_time) const {
if (is_initialized) {
return ToPosixTime(time_zone_rule, calendar_time, posix_time);
}
posix_time = 0;
return ERROR_UNINITIALIZED_CLOCK;
}
ResultCode TimeZoneManager::GetDeviceLocationName(LocationName& value) const {
if (!is_initialized) {
return ERROR_UNINITIALIZED_CLOCK;

View File

@@ -39,6 +39,7 @@ public:
ResultCode ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const;
ResultCode ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
s64& posix_time) const;
ResultCode ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const;
private:
bool is_initialized{};

View File

@@ -22,7 +22,7 @@ ITimeZoneService ::ITimeZoneService(TimeZone::TimeZoneContentManager& time_zone_
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, nullptr, "ToPosixTimeWithMyRule"},
{202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
RegisterHandlers(functions);
}
@@ -145,4 +145,26 @@ void ITimeZoneService::ToPosixTime(Kernel::HLERequestContext& ctx) {
ctx.WriteBuffer(&posix_time, sizeof(s64));
}
void ITimeZoneService::ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
s64 posix_time{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule(calendar_time,
posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Number of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(s64));
}
} // namespace Service::Time

View File

@@ -22,6 +22,7 @@ private:
void ToCalendarTime(Kernel::HLERequestContext& ctx);
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx);
void ToPosixTime(Kernel::HLERequestContext& ctx);
void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx);
private:
TimeZone::TimeZoneContentManager& time_zone_content_manager;

View File

@@ -97,7 +97,8 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
if (nso_header.IsSegmentCompressed(i)) {
data = DecompressSegment(data, nso_header.segments[i]);
}
program_image.resize(nso_header.segments[i].location + data.size());
program_image.resize(nso_header.segments[i].location +
PageAlignSize(static_cast<u32>(data.size())));
std::memcpy(program_image.data() + nso_header.segments[i].location, data.data(),
data.size());
codeset.segments[i].addr = nso_header.segments[i].location;
@@ -105,8 +106,12 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
codeset.segments[i].size = PageAlignSize(static_cast<u32>(data.size()));
}
if (should_pass_arguments && !Settings::values.program_args.empty()) {
const auto arg_data = Settings::values.program_args;
if (should_pass_arguments) {
std::vector<u8> arg_data{Settings::values.program_args.begin(),
Settings::values.program_args.end()};
if (arg_data.empty()) {
arg_data.resize(NSO_ARGUMENT_DEFAULT_SIZE);
}
codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE;
NSOArgumentHeader args_header{
NSO_ARGUMENT_DATA_ALLOCATION_SIZE, static_cast<u32_le>(arg_data.size()), {}};

View File

@@ -56,6 +56,8 @@ static_assert(sizeof(NSOHeader) == 0x100, "NSOHeader has incorrect size.");
static_assert(std::is_trivially_copyable_v<NSOHeader>, "NSOHeader must be trivially copyable.");
constexpr u64 NSO_ARGUMENT_DATA_ALLOCATION_SIZE = 0x9000;
// NOTE: Official software default argument state is unverified.
constexpr u64 NSO_ARGUMENT_DEFAULT_SIZE = 1;
struct NSOArgumentHeader {
u32_le allocated_size;

View File

@@ -401,6 +401,9 @@ struct Values {
std::string motion_device;
TouchscreenInput touchscreen;
std::atomic_bool is_device_reload_pending{true};
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
// Core
bool use_multi_core;

View File

@@ -9,6 +9,12 @@ add_library(input_common STATIC
motion_emu.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp
udp/client.h
udp/protocol.cpp
udp/protocol.h
udp/udp.cpp
udp/udp.h
)
if(SDL2_FOUND)
@@ -21,4 +27,4 @@ if(SDL2_FOUND)
endif()
create_target_directory_groups(input_common)
target_link_libraries(input_common PUBLIC core PRIVATE common)
target_link_libraries(input_common PUBLIC core PRIVATE common ${Boost_LIBRARIES})

View File

@@ -9,6 +9,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
@@ -18,6 +19,7 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
static std::unique_ptr<SDL::State> sdl;
static std::unique_ptr<CemuhookUDP::State> udp;
void Init() {
keyboard = std::make_shared<Keyboard>();
@@ -28,6 +30,8 @@ void Init() {
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
sdl = SDL::Init();
udp = CemuhookUDP::Init();
}
void Shutdown() {
@@ -72,11 +76,13 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
std::vector<std::unique_ptr<DevicePoller>> pollers;
#ifdef HAVE_SDL2
return sdl->GetPollers(type);
#else
return {};
pollers = sdl->GetPollers(type);
#endif
return pollers;
}
} // namespace Polling

View File

@@ -0,0 +1,287 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <chrono>
#include <cstring>
#include <functional>
#include <thread>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include "common/logging/log.h"
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"
using boost::asio::ip::address_v4;
using boost::asio::ip::udp;
namespace InputCommon::CemuhookUDP {
struct SocketCallback {
std::function<void(Response::Version)> version;
std::function<void(Response::PortInfo)> port_info;
std::function<void(Response::PadData)> pad_data;
};
class Socket {
public:
using clock = std::chrono::system_clock;
explicit Socket(const std::string& host, u16 port, u8 pad_index, u32 client_id,
SocketCallback callback)
: client_id(client_id), timer(io_service),
send_endpoint(udp::endpoint(address_v4::from_string(host), port)),
socket(io_service, udp::endpoint(udp::v4(), 0)), pad_index(pad_index),
callback(std::move(callback)) {}
void Stop() {
io_service.stop();
}
void Loop() {
io_service.run();
}
void StartSend(const clock::time_point& from) {
timer.expires_at(from + std::chrono::seconds(3));
timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
}
void StartReceive() {
socket.async_receive_from(
boost::asio::buffer(receive_buffer), receive_endpoint,
[this](const boost::system::error_code& error, std::size_t bytes_transferred) {
HandleReceive(error, bytes_transferred);
});
}
private:
void HandleReceive(const boost::system::error_code& error, std::size_t bytes_transferred) {
if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
switch (*type) {
case Type::Version: {
Response::Version version;
std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
callback.version(std::move(version));
break;
}
case Type::PortInfo: {
Response::PortInfo port_info;
std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
sizeof(Response::PortInfo));
callback.port_info(std::move(port_info));
break;
}
case Type::PadData: {
Response::PadData pad_data;
std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
callback.pad_data(std::move(pad_data));
break;
}
}
}
StartReceive();
}
void HandleSend(const boost::system::error_code& error) {
// Send a request for getting port info for the pad
Request::PortInfo port_info{1, {pad_index, 0, 0, 0}};
const auto port_message = Request::Create(port_info, client_id);
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint);
// Send a request for getting pad data for the pad
Request::PadData pad_data{Request::PadData::Flags::Id, pad_index, EMPTY_MAC_ADDRESS};
const auto pad_message = Request::Create(pad_data, client_id);
std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint);
StartSend(timer.expiry());
}
SocketCallback callback;
boost::asio::io_service io_service;
boost::asio::basic_waitable_timer<clock> timer;
udp::socket socket;
u32 client_id{};
u8 pad_index{};
static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
std::array<u8, PORT_INFO_SIZE> send_buffer1;
std::array<u8, PAD_DATA_SIZE> send_buffer2;
udp::endpoint send_endpoint;
std::array<u8, MAX_PACKET_SIZE> receive_buffer;
udp::endpoint receive_endpoint;
};
static void SocketLoop(Socket* socket) {
socket->StartReceive();
socket->StartSend(Socket::clock::now());
socket->Loop();
}
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
u8 pad_index, u32 client_id)
: status(status) {
StartCommunication(host, port, pad_index, client_id);
}
Client::~Client() {
socket->Stop();
thread.join();
}
void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
socket->Stop();
thread.join();
StartCommunication(host, port, pad_index, client_id);
}
void Client::OnVersion(Response::Version data) {
LOG_TRACE(Input, "Version packet received: {}", data.version);
}
void Client::OnPortInfo(Response::PortInfo data) {
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
}
void Client::OnPadData(Response::PadData data) {
LOG_TRACE(Input, "PadData packet received");
if (data.packet_counter <= packet_sequence) {
LOG_WARNING(
Input,
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
packet_sequence, data.packet_counter);
return;
}
packet_sequence = data.packet_counter;
// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
// directions correspond to the ones of the Switch
Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
{
std::lock_guard guard(status->update_mutex);
status->motion_status = {accel, gyro};
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.
const bool is_active = data.touch_1.is_active != 0;
float x = 0;
float y = 0;
if (is_active && status->touch_calibration) {
const u16 min_x = status->touch_calibration->min_x;
const u16 max_x = status->touch_calibration->max_x;
const u16 min_y = status->touch_calibration->min_y;
const u16 max_y = status->touch_calibration->max_y;
x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
y = (std::clamp(static_cast<u16>(data.touch_1.y), min_y, max_y) - min_y) /
static_cast<float>(max_y - min_y);
}
status->touch_status = {x, y, is_active};
}
}
void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this](Response::PadData data) { OnPadData(data); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
thread = std::thread{SocketLoop, this->socket.get()};
}
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback) {
std::thread([=] {
Common::Event success_event;
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) { success_event.Set(); }};
Socket socket{host, port, pad_index, client_id, callback};
std::thread worker_thread{SocketLoop, &socket};
bool result = success_event.WaitFor(std::chrono::seconds(8));
socket.Stop();
worker_thread.join();
if (result) {
success_callback();
} else {
failure_callback();
}
})
.detach();
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback) {
std::thread([=] {
constexpr u16 CALIBRATION_THRESHOLD = 100;
u16 min_x{UINT16_MAX};
u16 min_y{UINT16_MAX};
u16 max_x{};
u16 max_y{};
Status current_status{Status::Initialized};
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) {
if (current_status == Status::Initialized) {
// Receiving data means the communication is ready now
current_status = Status::Ready;
status_callback(current_status);
}
if (!data.touch_1.is_active) {
return;
}
LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
data.touch_1.y);
min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;
status_callback(current_status);
}
if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
// Set the current position as max value and finishes
// configuration
max_x = data.touch_1.x;
max_y = data.touch_1.y;
current_status = Status::Completed;
data_callback(min_x, min_y, max_x, max_y);
status_callback(current_status);
complete_event.Set();
}
}};
Socket socket{host, port, pad_index, client_id, callback};
std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait();
socket.Stop();
worker_thread.join();
})
.detach();
}
CalibrationConfigurationJob::~CalibrationConfigurationJob() {
Stop();
}
void CalibrationConfigurationJob::Stop() {
complete_event.Set();
}
} // namespace InputCommon::CemuhookUDP

View File

@@ -0,0 +1,96 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "common/thread.h"
#include "common/vector_math.h"
namespace InputCommon::CemuhookUDP {
constexpr u16 DEFAULT_PORT = 26760;
constexpr char DEFAULT_ADDR[] = "127.0.0.1";
class Socket;
namespace Response {
struct PadData;
struct PortInfo;
struct Version;
} // namespace Response
struct DeviceStatus {
std::mutex update_mutex;
std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status;
std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds
struct CalibrationData {
u16 min_x{};
u16 min_y{};
u16 max_x{};
u16 max_y{};
};
std::optional<CalibrationData> touch_calibration;
};
class Client {
public:
explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
~Client();
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
u32 client_id = 24872);
private:
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData);
void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
std::unique_ptr<Socket> socket;
std::shared_ptr<DeviceStatus> status;
std::thread thread;
u64 packet_sequence = 0;
};
/// An async job allowing configuration of the touchpad calibration.
class CalibrationConfigurationJob {
public:
enum class Status {
Initialized,
Ready,
Stage1Completed,
Completed,
};
/**
* Constructs and starts the job with the specified parameter.
*
* @param status_callback Callback for job status updates
* @param data_callback Called when calibration data is ready
*/
explicit CalibrationConfigurationJob(const std::string& host, u16 port, u8 pad_index,
u32 client_id, std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback);
~CalibrationConfigurationJob();
void Stop();
private:
Common::Event complete_event;
};
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback);
} // namespace InputCommon::CemuhookUDP

View File

@@ -0,0 +1,79 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstddef>
#include <cstring>
#include "common/logging/log.h"
#include "input_common/udp/protocol.h"
namespace InputCommon::CemuhookUDP {
static constexpr std::size_t GetSizeOfResponseType(Type t) {
switch (t) {
case Type::Version:
return sizeof(Response::Version);
case Type::PortInfo:
return sizeof(Response::PortInfo);
case Type::PadData:
return sizeof(Response::PadData);
}
return 0;
}
namespace Response {
/**
* Returns Type if the packet is valid, else none
*
* Note: Modifies the buffer to zero out the crc (since thats the easiest way to check without
* copying the buffer)
*/
std::optional<Type> Validate(u8* data, std::size_t size) {
if (size < sizeof(Header)) {
LOG_DEBUG(Input, "Invalid UDP packet received");
return std::nullopt;
}
Header header{};
std::memcpy(&header, data, sizeof(Header));
if (header.magic != SERVER_MAGIC) {
LOG_ERROR(Input, "UDP Packet has an unexpected magic value");
return std::nullopt;
}
if (header.protocol_version != PROTOCOL_VERSION) {
LOG_ERROR(Input, "UDP Packet protocol mismatch");
return std::nullopt;
}
if (header.type < Type::Version || header.type > Type::PadData) {
LOG_ERROR(Input, "UDP Packet is an unknown type");
return std::nullopt;
}
// Packet size must equal sizeof(Header) + sizeof(Data)
// and also verify that the packet info mentions the correct size. Since the spec includes the
// type of the packet as part of the data, we need to include it in size calculations here
// ie: payload_length == sizeof(T) + sizeof(Type)
const std::size_t data_len = GetSizeOfResponseType(header.type);
if (header.payload_length != data_len + sizeof(Type) || size < data_len + sizeof(Header)) {
LOG_ERROR(
Input,
"UDP Packet payload length doesn't match. Received: {} PayloadLength: {} Expected: {}",
size, header.payload_length, data_len + sizeof(Type));
return std::nullopt;
}
const u32 crc32 = header.crc;
boost::crc_32_type result;
// zero out the crc in the buffer and then run the crc against it
std::memset(&data[offsetof(Header, crc)], 0, sizeof(u32_le));
result.process_bytes(data, data_len + sizeof(Header));
if (crc32 != result.checksum()) {
LOG_ERROR(Input, "UDP Packet CRC check failed. Offset: {}", offsetof(Header, crc));
return std::nullopt;
}
return header.type;
}
} // namespace Response
} // namespace InputCommon::CemuhookUDP

View File

@@ -0,0 +1,256 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <type_traits>
#include <vector>
#include <boost/crc.hpp>
#include "common/bit_field.h"
#include "common/swap.h"
namespace InputCommon::CemuhookUDP {
constexpr std::size_t MAX_PACKET_SIZE = 100;
constexpr u16 PROTOCOL_VERSION = 1001;
constexpr u32 CLIENT_MAGIC = 0x43555344; // DSUC (but flipped for LE)
constexpr u32 SERVER_MAGIC = 0x53555344; // DSUS (but flipped for LE)
enum class Type : u32 {
Version = 0x00100000,
PortInfo = 0x00100001,
PadData = 0x00100002,
};
struct Header {
u32_le magic{};
u16_le protocol_version{};
u16_le payload_length{};
u32_le crc{};
u32_le id{};
///> In the protocol, the type of the packet is not part of the header, but its convenient to
///> include in the header so the callee doesn't have to duplicate the type twice when building
///> the data
Type type{};
};
static_assert(sizeof(Header) == 20, "UDP Message Header struct has wrong size");
static_assert(std::is_trivially_copyable_v<Header>, "UDP Message Header is not trivially copyable");
using MacAddress = std::array<u8, 6>;
constexpr MacAddress EMPTY_MAC_ADDRESS = {0, 0, 0, 0, 0, 0};
#pragma pack(push, 1)
template <typename T>
struct Message {
Header header{};
T data;
};
#pragma pack(pop)
template <typename T>
constexpr Type GetMessageType();
namespace Request {
struct Version {};
/**
* Requests the server to send information about what controllers are plugged into the ports
* In citra's case, we only have one controller, so for simplicity's sake, we can just send a
* request explicitly for the first controller port and leave it at that. In the future it would be
* nice to make this configurable
*/
constexpr u32 MAX_PORTS = 4;
struct PortInfo {
u32_le pad_count{}; ///> Number of ports to request data for
std::array<u8, MAX_PORTS> port;
};
static_assert(std::is_trivially_copyable_v<PortInfo>,
"UDP Request PortInfo is not trivially copyable");
/**
* Request the latest pad information from the server. If the server hasn't received this message
* from the client in a reasonable time frame, the server will stop sending updates. The default
* timeout seems to be 5 seconds.
*/
struct PadData {
enum class Flags : u8 {
AllPorts,
Id,
Mac,
};
/// Determines which method will be used as a look up for the controller
Flags flags{};
/// Index of the port of the controller to retrieve data about
u8 port_id{};
/// Mac address of the controller to retrieve data about
MacAddress mac;
};
static_assert(sizeof(PadData) == 8, "UDP Request PadData struct has wrong size");
static_assert(std::is_trivially_copyable_v<PadData>,
"UDP Request PadData is not trivially copyable");
/**
* Creates a message with the proper header data that can be sent to the server.
* @param T data Request body to send
* @param client_id ID of the udp client (usually not checked on the server)
*/
template <typename T>
Message<T> Create(const T data, const u32 client_id = 0) {
boost::crc_32_type crc;
Header header{
CLIENT_MAGIC, PROTOCOL_VERSION, sizeof(T) + sizeof(Type), 0, client_id, GetMessageType<T>(),
};
Message<T> message{header, data};
crc.process_bytes(&message, sizeof(Message<T>));
message.header.crc = crc.checksum();
return message;
}
} // namespace Request
namespace Response {
struct Version {
u16_le version{};
};
static_assert(sizeof(Version) == 2, "UDP Response Version struct has wrong size");
static_assert(std::is_trivially_copyable_v<Version>,
"UDP Response Version is not trivially copyable");
struct PortInfo {
u8 id{};
u8 state{};
u8 model{};
u8 connection_type{};
MacAddress mac;
u8 battery{};
u8 is_pad_active{};
};
static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong size");
static_assert(std::is_trivially_copyable_v<PortInfo>,
"UDP Response PortInfo is not trivially copyable");
#pragma pack(push, 1)
struct PadData {
PortInfo info{};
u32_le packet_counter{};
u16_le digital_button{};
// The following union isn't trivially copyable but we don't use this input anyway.
// union DigitalButton {
// u16_le button;
// BitField<0, 1, u16> button_1; // Share
// BitField<1, 1, u16> button_2; // L3
// BitField<2, 1, u16> button_3; // R3
// BitField<3, 1, u16> button_4; // Options
// BitField<4, 1, u16> button_5; // Up
// BitField<5, 1, u16> button_6; // Right
// BitField<6, 1, u16> button_7; // Down
// BitField<7, 1, u16> button_8; // Left
// BitField<8, 1, u16> button_9; // L2
// BitField<9, 1, u16> button_10; // R2
// BitField<10, 1, u16> button_11; // L1
// BitField<11, 1, u16> button_12; // R1
// BitField<12, 1, u16> button_13; // Triangle
// BitField<13, 1, u16> button_14; // Circle
// BitField<14, 1, u16> button_15; // Cross
// BitField<15, 1, u16> button_16; // Square
// } digital_button;
u8 home;
/// If the device supports a "click" on the touchpad, this will change to 1 when a click happens
u8 touch_hard_press{};
u8 left_stick_x{};
u8 left_stick_y{};
u8 right_stick_x{};
u8 right_stick_y{};
struct AnalogButton {
u8 button_8{};
u8 button_7{};
u8 button_6{};
u8 button_5{};
u8 button_12{};
u8 button_11{};
u8 button_10{};
u8 button_9{};
u8 button_16{};
u8 button_15{};
u8 button_14{};
u8 button_13{};
} analog_button;
struct TouchPad {
u8 is_active{};
u8 id{};
u16_le x{};
u16_le y{};
} touch_1, touch_2;
u64_le motion_timestamp;
struct Accelerometer {
float x{};
float y{};
float z{};
} accel;
struct Gyroscope {
float pitch{};
float yaw{};
float roll{};
} gyro;
};
#pragma pack(pop)
static_assert(sizeof(PadData) == 80, "UDP Response PadData struct has wrong size ");
static_assert(std::is_trivially_copyable_v<PadData>,
"UDP Response PadData is not trivially copyable");
static_assert(sizeof(Message<PadData>) == MAX_PACKET_SIZE,
"UDP MAX_PACKET_SIZE is no longer larger than Message<PadData>");
static_assert(sizeof(PadData::AnalogButton) == 12,
"UDP Response AnalogButton struct has wrong size ");
static_assert(sizeof(PadData::TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
static_assert(sizeof(PadData::Accelerometer) == 12,
"UDP Response Accelerometer struct has wrong size ");
static_assert(sizeof(PadData::Gyroscope) == 12, "UDP Response Gyroscope struct has wrong size ");
/**
* Create a Response Message from the data
* @param data array of bytes sent from the server
* @return boost::none if it failed to parse or Type if it succeeded. The client can then safely
* copy the data into the appropriate struct for that Type
*/
std::optional<Type> Validate(u8* data, std::size_t size);
} // namespace Response
template <>
constexpr Type GetMessageType<Request::Version>() {
return Type::Version;
}
template <>
constexpr Type GetMessageType<Request::PortInfo>() {
return Type::PortInfo;
}
template <>
constexpr Type GetMessageType<Request::PadData>() {
return Type::PadData;
}
template <>
constexpr Type GetMessageType<Response::Version>() {
return Type::Version;
}
template <>
constexpr Type GetMessageType<Response::PortInfo>() {
return Type::PortInfo;
}
template <>
constexpr Type GetMessageType<Response::PadData>() {
return Type::PadData;
}
} // namespace InputCommon::CemuhookUDP

View File

@@ -0,0 +1,96 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
namespace InputCommon::CemuhookUDP {
class UDPTouchDevice final : public Input::TouchDevice {
public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const {
std::lock_guard guard(status->update_mutex);
return status->touch_status;
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const {
std::lock_guard guard(status->update_mutex);
return status->motion_status;
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
{
std::lock_guard guard(status->update_mutex);
status->touch_calibration.emplace();
// These default values work well for DS4 but probably not other touch inputs
status->touch_calibration->min_x = params.Get("min_x", 100);
status->touch_calibration->min_y = params.Get("min_y", 50);
status->touch_calibration->max_x = params.Get("max_x", 1800);
status->touch_calibration->max_y = params.Get("max_y", 850);
}
return std::make_unique<UDPTouchDevice>(status);
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
return std::make_unique<UDPMotionDevice>(status);
}
private:
std::shared_ptr<DeviceStatus> status;
};
State::State() {
auto status = std::make_shared<DeviceStatus>();
client =
std::make_unique<Client>(status, Settings::values.udp_input_address,
Settings::values.udp_input_port, Settings::values.udp_pad_index);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp",
std::make_shared<UDPTouchFactory>(status));
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp",
std::make_shared<UDPMotionFactory>(status));
}
State::~State() {
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
}
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);
}
std::unique_ptr<State> Init() {
return std::make_unique<State>();
}
} // namespace InputCommon::CemuhookUDP

View File

@@ -0,0 +1,27 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <unordered_map>
#include "input_common/main.h"
#include "input_common/udp/client.h"
namespace InputCommon::CemuhookUDP {
class UDPTouchDevice;
class UDPMotionDevice;
class State {
public:
State();
~State();
void ReloadUDPClient();
private:
std::unique_ptr<Client> client;
};
std::unique_ptr<State> Init();
} // namespace InputCommon::CemuhookUDP

View File

@@ -154,6 +154,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/renderer_vulkan.h
renderer_vulkan/vk_blit_screen.cpp
renderer_vulkan/vk_blit_screen.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_compute_pass.cpp

View File

@@ -227,6 +227,28 @@ enum class AtomicOp : u64 {
Exch = 8,
};
enum class GlobalAtomicOp : u64 {
Add = 0,
Min = 1,
Max = 2,
Inc = 3,
Dec = 4,
And = 5,
Or = 6,
Xor = 7,
Exch = 8,
SafeAdd = 10,
};
enum class GlobalAtomicType : u64 {
U32 = 0,
S32 = 1,
U64 = 2,
F32_FTZ_RN = 3,
F16x2_FTZ_RN = 4,
S64 = 5,
};
enum class UniformType : u64 {
UnsignedByte = 0,
SignedByte = 1,
@@ -957,6 +979,12 @@ union Instruction {
BitField<46, 2, u64> cache_mode;
} stg;
union {
BitField<52, 4, GlobalAtomicOp> operation;
BitField<49, 3, GlobalAtomicType> type;
BitField<28, 20, s64> offset;
} atom;
union {
BitField<52, 4, AtomicOp> operation;
BitField<28, 2, AtomicType> type;
@@ -1690,6 +1718,7 @@ public:
ST_S,
ST, // Store in generic memory
STG, // Store in global memory
ATOM, // Atomic operation on global memory
ATOMS, // Atomic operation on shared memory
AL2P, // Transforms attribute memory into physical memory
TEX,
@@ -1994,6 +2023,7 @@ private:
INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
INST("101-------------", Id::ST, Type::Memory, "ST"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("11101101--------", Id::ATOM, Type::Memory, "ATOM"),
INST("11101100--------", Id::ATOMS, Type::Memory, "ATOMS"),
INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),

View File

@@ -260,6 +260,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
"#extension GL_NV_shader_thread_group : require\n"
"#extension GL_NV_shader_thread_shuffle : require\n";
}
// This pragma stops Nvidia's driver from over optimizing math (probably using fp16 operations)
// on places where we don't want to.
// Thanks to Ryujinx for finding this workaround.
source += "#pragma optionNV(fastmath off)\n";
if (shader_type == ShaderType::Geometry) {
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);

View File

@@ -1019,7 +1019,6 @@ private:
}
return {{"gl_ViewportIndex", Type::Int}};
case 3:
UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
return {{"gl_PointSize", Type::Float}};
}
return {};
@@ -1858,10 +1857,7 @@ private:
template <const std::string_view& opname, Type type>
Expression Atomic(Operation operation) {
ASSERT(stage == ShaderType::Compute);
auto& smem = std::get<SmemNode>(*operation[0]);
return {fmt::format("atomic{}(smem[{} >> 2], {})", opname, Visit(smem.GetAddress()).AsInt(),
return {fmt::format("atomic{}({}, {})", opname, Visit(operation[0]).GetCode(),
Visit(operation[1]).As(type)),
type};
}

View File

@@ -176,6 +176,19 @@ GLint GetSwizzleSource(SwizzleSource source) {
return GL_NONE;
}
GLenum GetComponent(PixelFormat format, bool is_first) {
switch (format) {
case PixelFormat::Z24S8:
case PixelFormat::Z32FS8:
return is_first ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
case PixelFormat::S8Z24:
return is_first ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
default:
UNREACHABLE();
return GL_DEPTH_COMPONENT;
}
}
void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
if (params.IsBuffer()) {
return;
@@ -184,7 +197,7 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(params.num_levels - 1));
if (params.num_levels == 1) {
glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
}
@@ -416,11 +429,21 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
if (new_swizzle == swizzle)
return;
swizzle = new_swizzle;
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
GetSwizzleSource(z_source),
GetSwizzleSource(w_source)};
const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
GetSwizzleSource(z_source), GetSwizzleSource(w_source)};
const GLuint handle = GetTexture();
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
const PixelFormat format = surface.GetSurfaceParams().pixel_format;
switch (format) {
case PixelFormat::Z24S8:
case PixelFormat::Z32FS8:
case PixelFormat::S8Z24:
glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
GetComponent(format, x_source == SwizzleSource::R));
break;
default:
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
break;
}
}
OGLTextureView CachedSurfaceView::CreateTextureView() const {
@@ -529,8 +552,11 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
glBlitFramebuffer(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.top),
static_cast<GLint>(src_rect.right), static_cast<GLint>(src_rect.bottom),
static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.top),
static_cast<GLint>(dst_rect.right), static_cast<GLint>(dst_rect.bottom),
buffers,
is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
}

View File

@@ -0,0 +1,627 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstring>
#include <memory>
#include <tuple>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/morton.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_image.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/surface.h"
namespace Vulkan {
namespace {
// Generated from the "shaders/" directory, read the instructions there.
constexpr u8 blit_vertex_code[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x27, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x48, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x11, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x06, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x1a, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00};
constexpr u8 blit_fragment_code[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00};
struct ScreenRectVertex {
ScreenRectVertex() = default;
explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
std::array<f32, 2> position;
std::array<f32, 2> tex_coord;
static vk::VertexInputBindingDescription GetDescription() {
return vk::VertexInputBindingDescription(0, sizeof(ScreenRectVertex),
vk::VertexInputRate::eVertex);
}
static std::array<vk::VertexInputAttributeDescription, 2> GetAttributes() {
return {vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32Sfloat,
offsetof(ScreenRectVertex, position)),
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32Sfloat,
offsetof(ScreenRectVertex, tex_coord))};
}
};
constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
// clang-format off
return { 2.f / width, 0.f, 0.f, 0.f,
0.f, 2.f / height, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, -1.f, 0.f, 1.f};
// clang-format on
}
std::size_t GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
using namespace VideoCore::Surface;
return GetBytesPerPixel(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
}
std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
return static_cast<std::size_t>(framebuffer.stride) *
static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
}
vk::Format GetFormat(const Tegra::FramebufferConfig& framebuffer) {
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
return vk::Format::eA8B8G8R8UnormPack32;
case Tegra::FramebufferConfig::PixelFormat::RGB565:
return vk::Format::eR5G6B5UnormPack16;
default:
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
return vk::Format::eA8B8G8R8UnormPack32;
}
}
} // Anonymous namespace
struct VKBlitScreen::BufferData {
struct {
std::array<f32, 4 * 4> modelview_matrix;
} uniform;
std::array<ScreenRectVertex, 4> vertices;
// Unaligned image data goes here
};
VKBlitScreen::VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKSwapchain& swapchain, VKScheduler& scheduler,
const VKScreenInfo& screen_info)
: system{system}, render_window{render_window}, rasterizer{rasterizer}, device{device},
resource_manager{resource_manager}, memory_manager{memory_manager}, swapchain{swapchain},
scheduler{scheduler}, image_count{swapchain.GetImageCount()}, screen_info{screen_info} {
watches.resize(image_count);
std::generate(watches.begin(), watches.end(),
[]() { return std::make_unique<VKFenceWatch>(); });
CreateStaticResources();
CreateDynamicResources();
}
VKBlitScreen::~VKBlitScreen() = default;
void VKBlitScreen::Recreate() {
CreateDynamicResources();
}
std::tuple<VKFence&, vk::Semaphore> VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated) {
RefreshResources(framebuffer);
// Finish any pending renderpass
scheduler.RequestOutsideRenderPassOperationContext();
const std::size_t image_index = swapchain.GetImageIndex();
watches[image_index]->Watch(scheduler.GetFence());
VKImage* blit_image = use_accelerated ? screen_info.image : raw_images[image_index].get();
UpdateDescriptorSet(image_index, blit_image->GetPresentView());
BufferData data;
SetUniformData(data, framebuffer);
SetVertexData(data, framebuffer);
auto map = buffer_commit->Map();
std::memcpy(map.GetAddress(), &data, sizeof(data));
if (!use_accelerated) {
const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
const auto pixel_format =
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
const auto host_ptr = system.Memory().GetPointer(framebuffer_addr);
rasterizer.FlushRegion(ToCacheAddr(host_ptr), GetSizeInBytes(framebuffer));
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;
VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format,
framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1,
map.GetAddress() + image_offset, host_ptr);
blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite,
vk::ImageLayout::eTransferDstOptimal);
const vk::BufferImageCopy copy(image_offset, 0, 0,
{vk::ImageAspectFlagBits::eColor, 0, 0, 1}, {0, 0, 0},
{framebuffer.width, framebuffer.height, 1});
scheduler.Record([buffer_handle = *buffer, image = blit_image->GetHandle(),
copy](auto cmdbuf, auto& dld) {
cmdbuf.copyBufferToImage(buffer_handle, image, vk::ImageLayout::eTransferDstOptimal,
{copy}, dld);
});
}
map.Release();
blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eShaderRead,
vk::ImageLayout::eShaderReadOnlyOptimal);
scheduler.Record([renderpass = *renderpass, framebuffer = *framebuffers[image_index],
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
size = swapchain.GetSize(), pipeline = *pipeline,
layout = *pipeline_layout](auto cmdbuf, auto& dld) {
const vk::ClearValue clear_color{std::array{0.0f, 0.0f, 0.0f, 1.0f}};
const vk::RenderPassBeginInfo renderpass_bi(renderpass, framebuffer, {{0, 0}, size}, 1,
&clear_color);
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
cmdbuf.setViewport(
0,
{{0.0f, 0.0f, static_cast<f32>(size.width), static_cast<f32>(size.height), 0.0f, 1.0f}},
dld);
cmdbuf.setScissor(0, {{{0, 0}, size}}, dld);
cmdbuf.bindVertexBuffers(0, {buffer}, {offsetof(BufferData, vertices)}, dld);
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, layout, 0, {descriptor_set}, {},
dld);
cmdbuf.draw(4, 1, 0, 0, dld);
cmdbuf.endRenderPass(dld);
});
return {scheduler.GetFence(), *semaphores[image_index]};
}
void VKBlitScreen::CreateStaticResources() {
CreateShaders();
CreateSemaphores();
CreateDescriptorPool();
CreateDescriptorSetLayout();
CreateDescriptorSets();
CreatePipelineLayout();
CreateSampler();
}
void VKBlitScreen::CreateDynamicResources() {
CreateRenderPass();
CreateFramebuffers();
CreateGraphicsPipeline();
}
void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
if (framebuffer.width == raw_width && framebuffer.height == raw_height && !raw_images.empty()) {
return;
}
raw_width = framebuffer.width;
raw_height = framebuffer.height;
ReleaseRawImages();
CreateStagingBuffer(framebuffer);
CreateRawImages(framebuffer);
}
void VKBlitScreen::CreateShaders() {
vertex_shader = BuildShader(device, sizeof(blit_vertex_code), blit_vertex_code);
fragment_shader = BuildShader(device, sizeof(blit_fragment_code), blit_fragment_code);
}
void VKBlitScreen::CreateSemaphores() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
semaphores.resize(image_count);
for (std::size_t i = 0; i < image_count; ++i) {
semaphores[i] = dev.createSemaphoreUnique({}, nullptr, dld);
}
}
void VKBlitScreen::CreateDescriptorPool() {
const std::array<vk::DescriptorPoolSize, 2> pool_sizes{
vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, static_cast<u32>(image_count)},
vk::DescriptorPoolSize{vk::DescriptorType::eCombinedImageSampler,
static_cast<u32>(image_count)}};
const vk::DescriptorPoolCreateInfo pool_ci(
{}, static_cast<u32>(image_count), static_cast<u32>(pool_sizes.size()), pool_sizes.data());
const auto dev = device.GetLogical();
descriptor_pool = dev.createDescriptorPoolUnique(pool_ci, nullptr, device.GetDispatchLoader());
}
void VKBlitScreen::CreateRenderPass() {
const vk::AttachmentDescription color_attachment(
{}, swapchain.GetImageFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined,
vk::ImageLayout::ePresentSrcKHR);
const vk::AttachmentReference color_attachment_ref(0, vk::ImageLayout::eColorAttachmentOptimal);
const vk::SubpassDescription subpass_description({}, vk::PipelineBindPoint::eGraphics, 0,
nullptr, 1, &color_attachment_ref, nullptr,
nullptr, 0, nullptr);
const vk::SubpassDependency dependency(
VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eColorAttachmentOutput, {},
vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite, {});
const vk::RenderPassCreateInfo renderpass_ci({}, 1, &color_attachment, 1, &subpass_description,
1, &dependency);
const auto dev = device.GetLogical();
renderpass = dev.createRenderPassUnique(renderpass_ci, nullptr, device.GetDispatchLoader());
}
void VKBlitScreen::CreateDescriptorSetLayout() {
const std::array<vk::DescriptorSetLayoutBinding, 2> layout_bindings{
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1,
vk::ShaderStageFlagBits::eVertex, nullptr),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eCombinedImageSampler, 1,
vk::ShaderStageFlagBits::eFragment, nullptr)};
const vk::DescriptorSetLayoutCreateInfo descriptor_layout_ci(
{}, static_cast<u32>(layout_bindings.size()), layout_bindings.data());
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
descriptor_set_layout = dev.createDescriptorSetLayoutUnique(descriptor_layout_ci, nullptr, dld);
}
void VKBlitScreen::CreateDescriptorSets() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
descriptor_sets.resize(image_count);
for (std::size_t i = 0; i < image_count; ++i) {
const vk::DescriptorSetLayout layout = *descriptor_set_layout;
const vk::DescriptorSetAllocateInfo descriptor_set_ai(*descriptor_pool, 1, &layout);
const vk::Result result =
dev.allocateDescriptorSets(&descriptor_set_ai, &descriptor_sets[i], dld);
ASSERT(result == vk::Result::eSuccess);
}
}
void VKBlitScreen::CreatePipelineLayout() {
const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &descriptor_set_layout.get(), 0,
nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
pipeline_layout = dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
}
void VKBlitScreen::CreateGraphicsPipeline() {
const std::array shader_stages = {
vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eVertex, *vertex_shader,
"main", nullptr),
vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eFragment, *fragment_shader,
"main", nullptr)};
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
const vk::PipelineVertexInputStateCreateInfo vertex_input(
{}, 1, &vertex_binding_description, static_cast<u32>(vertex_attrs_description.size()),
vertex_attrs_description.data());
const vk::PipelineInputAssemblyStateCreateInfo input_assembly(
{}, vk::PrimitiveTopology::eTriangleStrip, false);
// Set a dummy viewport, it's going to be replaced by dynamic states.
const vk::Viewport viewport(0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f);
const vk::Rect2D scissor({0, 0}, {1, 1});
const vk::PipelineViewportStateCreateInfo viewport_state({}, 1, &viewport, 1, &scissor);
const vk::PipelineRasterizationStateCreateInfo rasterizer(
{}, false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eNone,
vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
const vk::PipelineMultisampleStateCreateInfo multisampling({}, vk::SampleCountFlagBits::e1,
false, 0.0f, nullptr, false, false);
const vk::PipelineColorBlendAttachmentState color_blend_attachment(
false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
const vk::PipelineColorBlendStateCreateInfo color_blending(
{}, false, vk::LogicOp::eCopy, 1, &color_blend_attachment, {0.0f, 0.0f, 0.0f, 0.0f});
const std::array<vk::DynamicState, 2> dynamic_states = {vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
const vk::PipelineDynamicStateCreateInfo dynamic_state(
{}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
const vk::GraphicsPipelineCreateInfo pipeline_ci(
{}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input,
&input_assembly, nullptr, &viewport_state, &rasterizer, &multisampling, nullptr,
&color_blending, &dynamic_state, *pipeline_layout, *renderpass, 0, nullptr, 0);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
pipeline = dev.createGraphicsPipelineUnique({}, pipeline_ci, nullptr, dld);
}
void VKBlitScreen::CreateSampler() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::SamplerCreateInfo sampler_ci(
{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear,
vk::SamplerAddressMode::eClampToBorder, vk::SamplerAddressMode::eClampToBorder,
vk::SamplerAddressMode::eClampToBorder, 0.0f, false, 0.0f, false, vk::CompareOp::eNever,
0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack, false);
sampler = dev.createSamplerUnique(sampler_ci, nullptr, dld);
}
void VKBlitScreen::CreateFramebuffers() {
const vk::Extent2D size{swapchain.GetSize()};
framebuffers.clear();
framebuffers.resize(image_count);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
for (std::size_t i = 0; i < image_count; ++i) {
const vk::ImageView image_view{swapchain.GetImageViewIndex(i)};
const vk::FramebufferCreateInfo framebuffer_ci({}, *renderpass, 1, &image_view, size.width,
size.height, 1);
framebuffers[i] = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);
}
}
void VKBlitScreen::ReleaseRawImages() {
for (std::size_t i = 0; i < raw_images.size(); ++i) {
watches[i]->Wait();
}
raw_images.clear();
raw_buffer_commits.clear();
buffer.reset();
buffer_commit.reset();
}
void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::BufferCreateInfo buffer_ci({}, CalculateBufferSize(framebuffer),
vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eVertexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer,
vk::SharingMode::eExclusive, 0, nullptr);
buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
buffer_commit = memory_manager.Commit(*buffer, true);
}
void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
raw_images.resize(image_count);
raw_buffer_commits.resize(image_count);
const auto format = GetFormat(framebuffer);
for (std::size_t i = 0; i < image_count; ++i) {
const vk::ImageCreateInfo image_ci(
{}, vk::ImageType::e2D, format, {framebuffer.width, framebuffer.height, 1}, 1, 1,
vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled,
vk::SharingMode::eExclusive, 0, nullptr, vk::ImageLayout::eUndefined);
raw_images[i] =
std::make_unique<VKImage>(device, scheduler, image_ci, vk::ImageAspectFlagBits::eColor);
raw_buffer_commits[i] = memory_manager.Commit(raw_images[i]->GetHandle(), false);
}
}
void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, vk::ImageView image_view) const {
const vk::DescriptorSet descriptor_set = descriptor_sets[image_index];
const vk::DescriptorBufferInfo buffer_info(*buffer, offsetof(BufferData, uniform),
sizeof(BufferData::uniform));
const vk::WriteDescriptorSet ubo_write(descriptor_set, 0, 0, 1,
vk::DescriptorType::eUniformBuffer, nullptr,
&buffer_info, nullptr);
const vk::DescriptorImageInfo image_info(*sampler, image_view,
vk::ImageLayout::eShaderReadOnlyOptimal);
const vk::WriteDescriptorSet sampler_write(descriptor_set, 1, 0, 1,
vk::DescriptorType::eCombinedImageSampler,
&image_info, nullptr, nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
dev.updateDescriptorSets({ubo_write, sampler_write}, {}, dld);
}
void VKBlitScreen::SetUniformData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& layout = render_window.GetFramebufferLayout();
data.uniform.modelview_matrix =
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
}
void VKBlitScreen::SetVertexData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& framebuffer_transform_flags = framebuffer.transform_flags;
const auto& framebuffer_crop_rect = framebuffer.crop_rect;
static constexpr Common::Rectangle<f32> texcoords{0.f, 0.f, 1.f, 1.f};
auto left = texcoords.left;
auto right = texcoords.right;
switch (framebuffer_transform_flags) {
case Tegra::FramebufferConfig::TransformFlags::Unset:
break;
case Tegra::FramebufferConfig::TransformFlags::FlipV:
// Flip the framebuffer vertically
left = texcoords.right;
right = texcoords.left;
break;
default:
UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
static_cast<u32>(framebuffer_transform_flags));
break;
}
UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.0f;
f32 scale_v = 1.0f;
if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
static_cast<f32>(screen_info.width);
}
if (framebuffer_crop_rect.GetHeight() > 0) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.height);
}
const auto& screen = render_window.GetFramebufferLayout().screen;
const auto x = static_cast<f32>(screen.left);
const auto y = static_cast<f32>(screen.top);
const auto w = static_cast<f32>(screen.GetWidth());
const auto h = static_cast<f32>(screen.GetHeight());
data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v);
data.vertices[1] = ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v);
data.vertices[2] = ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v);
data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v);
}
u64 VKBlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
}
u64 VKBlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
std::size_t image_index) const {
constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
}
} // namespace Vulkan

View File

@@ -0,0 +1,119 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <tuple>
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace Tegra {
struct FramebufferConfig;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Vulkan {
struct ScreenInfo;
class RasterizerVulkan;
class VKDevice;
class VKFence;
class VKImage;
class VKScheduler;
class VKSwapchain;
class VKBlitScreen final {
public:
explicit VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKSwapchain& swapchain, VKScheduler& scheduler,
const VKScreenInfo& screen_info);
~VKBlitScreen();
void Recreate();
std::tuple<VKFence&, vk::Semaphore> Draw(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated);
private:
struct BufferData;
void CreateStaticResources();
void CreateShaders();
void CreateSemaphores();
void CreateDescriptorPool();
void CreateRenderPass();
void CreateDescriptorSetLayout();
void CreateDescriptorSets();
void CreatePipelineLayout();
void CreateGraphicsPipeline();
void CreateSampler();
void CreateDynamicResources();
void CreateFramebuffers();
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
void ReleaseRawImages();
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
void UpdateDescriptorSet(std::size_t image_index, vk::ImageView image_view) const;
void SetUniformData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
std::size_t image_index) const;
Core::System& system;
Core::Frontend::EmuWindow& render_window;
VideoCore::RasterizerInterface& rasterizer;
const VKDevice& device;
VKResourceManager& resource_manager;
VKMemoryManager& memory_manager;
VKSwapchain& swapchain;
VKScheduler& scheduler;
const std::size_t image_count;
const VKScreenInfo& screen_info;
UniqueShaderModule vertex_shader;
UniqueShaderModule fragment_shader;
UniqueDescriptorPool descriptor_pool;
UniqueDescriptorSetLayout descriptor_set_layout;
UniquePipelineLayout pipeline_layout;
UniquePipeline pipeline;
UniqueRenderPass renderpass;
std::vector<UniqueFramebuffer> framebuffers;
std::vector<vk::DescriptorSet> descriptor_sets;
UniqueSampler sampler;
UniqueBuffer buffer;
VKMemoryCommit buffer_commit;
std::vector<std::unique_ptr<VKFenceWatch>> watches;
std::vector<UniqueSemaphore> semaphores;
std::vector<std::unique_ptr<VKImage>> raw_images;
std::vector<VKMemoryCommit> raw_buffer_commits;
u32 raw_width = 0;
u32 raw_height = 0;
};
} // namespace Vulkan

View File

@@ -325,9 +325,6 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
specialization.tessellation.primitive = fixed_state.tessellation.primitive;
specialization.tessellation.spacing = fixed_state.tessellation.spacing;
specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
for (const auto& rt : key.renderpass_params.color_attachments) {
specialization.enabled_rendertargets.set(rt.index);
}
SPIRVProgram program;
std::vector<vk::DescriptorSetLayoutBinding> bindings;

View File

@@ -542,11 +542,10 @@ private:
return;
}
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
if (!specialization.enabled_rendertargets[rt]) {
for (u32 rt = 0; rt < static_cast<u32>(std::size(frag_colors)); ++rt) {
if (!IsRenderTargetEnabled(rt)) {
continue;
}
const Id id = AddGlobalVariable(OpVariable(t_out_float4, spv::StorageClass::Output));
Name(id, fmt::format("frag_color{}", rt));
Decorate(id, spv::Decoration::Location, rt);
@@ -852,6 +851,15 @@ private:
return binding;
}
bool IsRenderTargetEnabled(u32 rt) const {
for (u32 component = 0; component < 4; ++component) {
if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
return true;
}
}
return false;
}
bool IsInputAttributeArray() const {
return stage == ShaderType::TesselationControl || stage == ShaderType::TesselationEval ||
stage == ShaderType::Geometry;
@@ -1115,15 +1123,7 @@ private:
}
if (const auto gmem = std::get_if<GmemNode>(&*node)) {
const Id gmem_buffer = global_buffers.at(gmem->GetDescriptor());
const Id real = AsUint(Visit(gmem->GetRealAddress()));
const Id base = AsUint(Visit(gmem->GetBaseAddress()));
Id offset = OpISub(t_uint, real, base);
offset = OpUDiv(t_uint, offset, Constant(t_uint, 4U));
return {OpLoad(t_float,
OpAccessChain(t_gmem_float, gmem_buffer, Constant(t_uint, 0U), offset)),
Type::Float};
return {OpLoad(t_uint, GetGlobalMemoryPointer(*gmem)), Type::Uint};
}
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
@@ -1134,10 +1134,7 @@ private:
}
if (const auto smem = std::get_if<SmemNode>(&*node)) {
Id address = AsUint(Visit(smem->GetAddress()));
address = OpShiftRightLogical(t_uint, address, Constant(t_uint, 2U));
const Id pointer = OpAccessChain(t_smem_uint, shared_memory, address);
return {OpLoad(t_uint, pointer), Type::Uint};
return {OpLoad(t_uint, GetSharedMemoryPointer(*smem)), Type::Uint};
}
if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
@@ -1331,20 +1328,10 @@ private:
target = {OpAccessChain(t_prv_float, local_memory, address), Type::Float};
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
ASSERT(stage == ShaderType::Compute);
Id address = AsUint(Visit(smem->GetAddress()));
address = OpShiftRightLogical(t_uint, address, Constant(t_uint, 2U));
target = {OpAccessChain(t_smem_uint, shared_memory, address), Type::Uint};
target = {GetSharedMemoryPointer(*smem), Type::Uint};
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
const Id real = AsUint(Visit(gmem->GetRealAddress()));
const Id base = AsUint(Visit(gmem->GetBaseAddress()));
const Id diff = OpISub(t_uint, real, base);
const Id offset = OpShiftRightLogical(t_uint, diff, Constant(t_uint, 2));
const Id gmem_buffer = global_buffers.at(gmem->GetDescriptor());
target = {OpAccessChain(t_gmem_float, gmem_buffer, Constant(t_uint, 0), offset),
Type::Float};
target = {GetGlobalMemoryPointer(*gmem), Type::Uint};
} else {
UNIMPLEMENTED();
@@ -1796,11 +1783,16 @@ private:
return {};
}
Expression UAtomicAdd(Operation operation) {
const auto& smem = std::get<SmemNode>(*operation[0]);
Id address = AsUint(Visit(smem.GetAddress()));
address = OpShiftRightLogical(t_uint, address, Constant(t_uint, 2U));
const Id pointer = OpAccessChain(t_smem_uint, shared_memory, address);
Expression AtomicAdd(Operation operation) {
Id pointer;
if (const auto smem = std::get_if<SmemNode>(&*operation[0])) {
pointer = GetSharedMemoryPointer(*smem);
} else if (const auto gmem = std::get_if<GmemNode>(&*operation[0])) {
pointer = GetGlobalMemoryPointer(*gmem);
} else {
UNREACHABLE();
return {Constant(t_uint, 0), Type::Uint};
}
const Id scope = Constant(t_uint, static_cast<u32>(spv::Scope::Device));
const Id semantics = Constant(t_uint, 0U);
@@ -1889,19 +1881,14 @@ private:
// rendertargets/components are skipped in the register assignment.
u32 current_reg = 0;
for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
if (!specialization.enabled_rendertargets[rt]) {
// Skip rendertargets that are not enabled
continue;
}
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
for (u32 component = 0; component < 4; ++component) {
const Id pointer = AccessElement(t_out_float, frag_colors.at(rt), component);
if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
OpStore(pointer, SafeGetRegister(current_reg));
++current_reg;
} else {
OpStore(pointer, component == 3 ? v_float_one : v_float_zero);
if (!header.ps.IsColorComponentOutputEnabled(rt, component)) {
continue;
}
const Id pointer = AccessElement(t_out_float, frag_colors[rt], component);
OpStore(pointer, SafeGetRegister(current_reg));
++current_reg;
}
}
if (header.ps.omap.depth) {
@@ -2240,6 +2227,22 @@ private:
return {};
}
Id GetGlobalMemoryPointer(const GmemNode& gmem) {
const Id real = AsUint(Visit(gmem.GetRealAddress()));
const Id base = AsUint(Visit(gmem.GetBaseAddress()));
const Id diff = OpISub(t_uint, real, base);
const Id offset = OpShiftRightLogical(t_uint, diff, Constant(t_uint, 2));
const Id buffer = global_buffers.at(gmem.GetDescriptor());
return OpAccessChain(t_gmem_uint, buffer, Constant(t_uint, 0), offset);
}
Id GetSharedMemoryPointer(const SmemNode& smem) {
ASSERT(stage == ShaderType::Compute);
Id address = AsUint(Visit(smem.GetAddress()));
address = OpShiftRightLogical(t_uint, address, Constant(t_uint, 2U));
return OpAccessChain(t_smem_uint, shared_memory, address);
}
static constexpr std::array operation_decompilers = {
&SPIRVDecompiler::Assign,
@@ -2386,7 +2389,7 @@ private:
&SPIRVDecompiler::AtomicImageXor,
&SPIRVDecompiler::AtomicImageExchange,
&SPIRVDecompiler::UAtomicAdd,
&SPIRVDecompiler::AtomicAdd,
&SPIRVDecompiler::Branch,
&SPIRVDecompiler::BranchIndirect,
@@ -2482,9 +2485,9 @@ private:
Id t_smem_uint{};
const Id t_gmem_float = TypePointer(spv::StorageClass::StorageBuffer, t_float);
const Id t_gmem_uint = TypePointer(spv::StorageClass::StorageBuffer, t_uint);
const Id t_gmem_array =
Name(Decorate(TypeRuntimeArray(t_float), spv::Decoration::ArrayStride, 4U), "GmemArray");
Name(Decorate(TypeRuntimeArray(t_uint), spv::Decoration::ArrayStride, 4U), "GmemArray");
const Id t_gmem_struct = MemberDecorate(
Decorate(TypeStruct(t_gmem_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
const Id t_gmem_ssbo = TypePointer(spv::StorageClass::StorageBuffer, t_gmem_struct);

View File

@@ -102,9 +102,6 @@ struct Specialization final {
Maxwell::TessellationSpacing spacing{};
bool clockwise{};
} tessellation;
// Fragment specific
std::bitset<8> enabled_rendertargets;
};
// Old gcc versions don't consider this trivially copyable.
// static_assert(std::is_trivially_copyable_v<Specialization>);

View File

@@ -123,7 +123,7 @@ bool VKSwapchain::Present(vk::Semaphore render_semaphore, VKFence& fence) {
ASSERT(fences[image_index] == nullptr);
fences[image_index] = &fence;
frame_index = (frame_index + 1) % image_count;
frame_index = (frame_index + 1) % static_cast<u32>(image_count);
return recreated;
}

View File

@@ -40,19 +40,19 @@ public:
return extent;
}
u32 GetImageCount() const {
std::size_t GetImageCount() const {
return image_count;
}
u32 GetImageIndex() const {
std::size_t GetImageIndex() const {
return image_index;
}
vk::Image GetImageIndex(u32 index) const {
vk::Image GetImageIndex(std::size_t index) const {
return images[index];
}
vk::ImageView GetImageViewIndex(u32 index) const {
vk::ImageView GetImageViewIndex(std::size_t index) const {
return *image_views[index];
}
@@ -77,7 +77,7 @@ private:
UniqueSwapchainKHR swapchain;
u32 image_count{};
std::size_t image_count{};
std::vector<vk::Image> images;
std::vector<UniqueImageView> image_views;
std::vector<UniqueFramebuffer> framebuffers;

View File

@@ -19,9 +19,12 @@ namespace VideoCommon::Shader {
using Tegra::Shader::AtomicOp;
using Tegra::Shader::AtomicType;
using Tegra::Shader::Attribute;
using Tegra::Shader::GlobalAtomicOp;
using Tegra::Shader::GlobalAtomicType;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
using Tegra::Shader::StoreType;
namespace {
@@ -61,6 +64,27 @@ u32 GetMemorySize(Tegra::Shader::UniformType uniform_type) {
}
}
Node ExtractUnaligned(Node value, Node address, u32 mask, u32 size) {
Node offset = Operation(OperationCode::UBitwiseAnd, address, Immediate(mask));
offset = Operation(OperationCode::ULogicalShiftLeft, std::move(offset), Immediate(3));
return Operation(OperationCode::UBitfieldExtract, std::move(value), std::move(offset),
Immediate(size));
}
Node InsertUnaligned(Node dest, Node value, Node address, u32 mask, u32 size) {
Node offset = Operation(OperationCode::UBitwiseAnd, std::move(address), Immediate(mask));
offset = Operation(OperationCode::ULogicalShiftLeft, std::move(offset), Immediate(3));
return Operation(OperationCode::UBitfieldInsert, std::move(dest), std::move(value),
std::move(offset), Immediate(size));
}
Node Sign16Extend(Node value) {
Node sign = Operation(OperationCode::UBitwiseAnd, value, Immediate(1U << 15));
Node is_sign = Operation(OperationCode::LogicalUEqual, std::move(sign), Immediate(1U << 15));
Node extend = Operation(OperationCode::Select, is_sign, Immediate(0xFFFF0000), Immediate(0));
return Operation(OperationCode::UBitwiseOr, std::move(value), std::move(extend));
}
} // Anonymous namespace
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
@@ -136,26 +160,31 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}", static_cast<u64>(instr.ld_l.unknown));
[[fallthrough]];
case OpCode::Id::LD_S: {
const auto GetMemory = [&](s32 offset) {
const auto GetAddress = [&](s32 offset) {
ASSERT(offset % 4 == 0);
const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
const Node address = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
immediate_offset);
return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(address)
: GetLocalMemory(address);
return Operation(OperationCode::IAdd, GetRegister(instr.gpr8), immediate_offset);
};
const auto GetMemory = [&](s32 offset) {
return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(GetAddress(offset))
: GetLocalMemory(GetAddress(offset));
};
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bits32:
case Tegra::Shader::StoreType::Bits64:
case Tegra::Shader::StoreType::Bits128: {
const u32 count = [&]() {
case StoreType::Signed16:
SetRegister(bb, instr.gpr0,
Sign16Extend(ExtractUnaligned(GetMemory(0), GetAddress(0), 0b10, 16)));
break;
case StoreType::Bits32:
case StoreType::Bits64:
case StoreType::Bits128: {
const u32 count = [&] {
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bits32:
case StoreType::Bits32:
return 1;
case Tegra::Shader::StoreType::Bits64:
case StoreType::Bits64:
return 2;
case Tegra::Shader::StoreType::Bits128:
case StoreType::Bits128:
return 4;
default:
UNREACHABLE();
@@ -212,12 +241,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
// To handle unaligned loads get the bytes used to dereference global memory and extract
// those bytes from the loaded u32.
if (IsUnaligned(type)) {
Node mask = Immediate(GetUnalignedMask(type));
Node offset = Operation(OperationCode::UBitwiseAnd, real_address, std::move(mask));
offset = Operation(OperationCode::ULogicalShiftLeft, offset, Immediate(3));
gmem = Operation(OperationCode::UBitfieldExtract, std::move(gmem),
std::move(offset), Immediate(size));
gmem = ExtractUnaligned(gmem, real_address, GetUnalignedMask(type), size);
}
SetTemporary(bb, i, gmem);
@@ -269,21 +293,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
};
const auto set_memory = opcode->get().GetId() == OpCode::Id::ST_L
? &ShaderIR::SetLocalMemory
: &ShaderIR::SetSharedMemory;
const bool is_local = opcode->get().GetId() == OpCode::Id::ST_L;
const auto set_memory = is_local ? &ShaderIR::SetLocalMemory : &ShaderIR::SetSharedMemory;
const auto get_memory = is_local ? &ShaderIR::GetLocalMemory : &ShaderIR::GetSharedMemory;
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bits128:
case StoreType::Bits128:
(this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
(this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
[[fallthrough]];
case Tegra::Shader::StoreType::Bits64:
case StoreType::Bits64:
(this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
[[fallthrough]];
case Tegra::Shader::StoreType::Bits32:
case StoreType::Bits32:
(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
break;
case StoreType::Signed16: {
Node address = GetAddress(0);
Node memory = (this->*get_memory)(address);
(this->*set_memory)(
bb, address, InsertUnaligned(memory, GetRegister(instr.gpr0), address, 0b10, 16));
break;
}
default:
UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(),
static_cast<u32>(instr.ldst_sl.type.Value()));
@@ -323,18 +354,32 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
Node value = GetRegister(instr.gpr0.Value() + i);
if (IsUnaligned(type)) {
Node mask = Immediate(GetUnalignedMask(type));
Node offset = Operation(OperationCode::UBitwiseAnd, real_address, std::move(mask));
offset = Operation(OperationCode::ULogicalShiftLeft, offset, Immediate(3));
value = Operation(OperationCode::UBitfieldInsert, gmem, std::move(value), offset,
Immediate(size));
const u32 mask = GetUnalignedMask(type);
value = InsertUnaligned(gmem, std::move(value), real_address, mask, size);
}
bb.push_back(Operation(OperationCode::Assign, gmem, value));
}
break;
}
case OpCode::Id::ATOM: {
UNIMPLEMENTED_IF_MSG(instr.atom.operation != GlobalAtomicOp::Add, "operation={}",
static_cast<int>(instr.atom.operation.Value()));
UNIMPLEMENTED_IF_MSG(instr.atom.type != GlobalAtomicType::S32, "type={}",
static_cast<int>(instr.atom.type.Value()));
const auto [real_address, base_address, descriptor] =
TrackGlobalMemory(bb, instr, true, true);
if (!real_address || !base_address) {
// Tracking failed, skip atomic.
break;
}
Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
Node value = Operation(OperationCode::AtomicAdd, std::move(gmem), GetRegister(instr.gpr20));
SetRegister(bb, instr.gpr0, std::move(value));
break;
}
case OpCode::Id::ATOMS: {
UNIMPLEMENTED_IF_MSG(instr.atoms.operation != AtomicOp::Add, "operation={}",
static_cast<int>(instr.atoms.operation.Value()));
@@ -348,7 +393,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
Node memory = GetSharedMemory(std::move(address));
Node data = GetRegister(instr.gpr20);
Node value = Operation(OperationCode::UAtomicAdd, std::move(memory), std::move(data));
Node value = Operation(OperationCode::AtomicAdd, std::move(memory), std::move(data));
SetRegister(bb, instr.gpr0, std::move(value));
break;
}

View File

@@ -161,16 +161,16 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
case OpCode::Id::TXD: {
UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented");
const bool is_array = instr.txd.is_array != 0;
u64 base_reg = instr.gpr8.Value();
const auto derivate_reg = instr.gpr20.Value();
const auto texture_type = instr.txd.texture_type.Value();
const auto coord_count = GetCoordCount(texture_type);
const Sampler* sampler = is_bindless
? GetBindlessSampler(base_reg, {{texture_type, false, false}})
: GetSampler(instr.sampler, {{texture_type, false, false}});
const Sampler* sampler =
is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}})
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
Node4 values;
if (sampler == nullptr) {
for (u32 element = 0; element < values.size(); ++element) {
@@ -179,6 +179,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
WriteTexInstructionFloat(bb, instr, values);
break;
}
if (is_bindless) {
base_reg++;
}
@@ -192,8 +193,14 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
derivates.push_back(GetRegister(derivate_reg + derivate + 1));
}
Node array_node = {};
if (is_array) {
const Node info_reg = GetRegister(base_reg + coord_count);
array_node = BitfieldExtract(info_reg, 0, 16);
}
for (u32 element = 0; element < values.size(); ++element) {
MetaTexture meta{*sampler, {}, {}, {}, {}, derivates, {}, {}, {}, element};
MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element};
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
}

View File

@@ -162,7 +162,7 @@ enum class OperationCode {
AtomicImageXor, /// (MetaImage, int[N] coords) -> void
AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
UAtomicAdd, /// (smem, uint) -> uint
AtomicAdd, /// (memory, {u}int) -> {u}int
Branch, /// (uint branch_target) -> void
BranchIndirect, /// (uint branch_target) -> void

View File

@@ -135,7 +135,7 @@ std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& i
for (u32 level = 0; level < mipmaps; level++) {
const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
result.emplace_back(width, height, layer, level);
result.emplace_back(0, 0, layer, 0, 0, layer, level, level, width, height, 1);
}
}
return result;

View File

@@ -36,9 +36,6 @@ add_executable(yuzu
configuration/configure_filesystem.cpp
configuration/configure_filesystem.h
configuration/configure_filesystem.ui
configuration/configure_gamelist.cpp
configuration/configure_gamelist.h
configuration/configure_gamelist.ui
configuration/configure_general.cpp
configuration/configure_general.h
configuration/configure_general.ui
@@ -75,6 +72,9 @@ add_executable(yuzu
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_touchscreen_advanced.ui
configuration/configure_ui.cpp
configuration/configure_ui.h
configuration/configure_ui.ui
configuration/configure_web.cpp
configuration/configure_web.h
configuration/configure_web.ui

View File

@@ -10,6 +10,7 @@
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "yuzu/configuration/config.h"
#include "yuzu/uisettings.h"
@@ -429,6 +430,16 @@ void Config::ReadControlValues() {
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"))
.toString()
.toStdString();
Settings::values.udp_input_address =
ReadSetting(QStringLiteral("udp_input_address"),
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR))
.toString()
.toStdString();
Settings::values.udp_input_port = static_cast<u16>(
ReadSetting(QStringLiteral("udp_input_port"), InputCommon::CemuhookUDP::DEFAULT_PORT)
.toInt());
Settings::values.udp_pad_index =
static_cast<u8>(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt());
qt_config->endGroup();
}
@@ -727,7 +738,6 @@ void Config::ReadUIValues() {
void Config::ReadUIGamelistValues() {
qt_config->beginGroup(QStringLiteral("UIGameList"));
UISettings::values.show_unknown = ReadSetting(QStringLiteral("show_unknown"), true).toBool();
UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool();
UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
@@ -911,6 +921,12 @@ void Config::SaveControlValues() {
QString::fromStdString(Settings::values.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
WriteSetting(QStringLiteral("udp_input_address"),
QString::fromStdString(Settings::values.udp_input_address),
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR));
WriteSetting(QStringLiteral("udp_input_port"), Settings::values.udp_input_port,
InputCommon::CemuhookUDP::DEFAULT_PORT);
WriteSetting(QStringLiteral("udp_pad_index"), Settings::values.udp_pad_index, 0);
qt_config->endGroup();
}
@@ -1135,7 +1151,6 @@ void Config::SaveUIValues() {
void Config::SaveUIGamelistValues() {
qt_config->beginGroup(QStringLiteral("UIGameList"));
WriteSetting(QStringLiteral("show_unknown"), UISettings::values.show_unknown, true);
WriteSetting(QStringLiteral("show_add_ons"), UISettings::values.show_add_ons, true);
WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);

View File

@@ -48,7 +48,7 @@
<string>General</string>
</attribute>
</widget>
<widget class="ConfigureGameList" name="gameListTab">
<widget class="ConfigureUi" name="uiTab">
<attribute name="title">
<string>Game List</string>
</attribute>
@@ -166,9 +166,9 @@
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGameList</class>
<class>ConfigureUi</class>
<extends>QWidget</extends>
<header>configuration/configure_gamelist.h</header>
<header>configuration/configure_ui.h</header>
<container>1</container>
</customwidget>
<customwidget>

View File

@@ -34,7 +34,7 @@ void ConfigureDialog::SetConfiguration() {}
void ConfigureDialog::ApplyConfiguration() {
ui->generalTab->ApplyConfiguration();
ui->gameListTab->ApplyConfiguration();
ui->uiTab->ApplyConfiguration();
ui->systemTab->ApplyConfiguration();
ui->profileManagerTab->ApplyConfiguration();
ui->filesystemTab->applyConfiguration();
@@ -74,7 +74,7 @@ Q_DECLARE_METATYPE(QList<QWidget*>);
void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QList<QWidget*>>, 5> items{
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->gameListTab}},
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
{tr("Graphics"), {ui->graphicsTab}},
{tr("Audio"), {ui->audioTab}},
@@ -108,7 +108,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
{ui->audioTab, tr("Audio")},
{ui->debugTab, tr("Debug")},
{ui->webTab, tr("Web")},
{ui->gameListTab, tr("Game List")},
{ui->uiTab, tr("UI")},
{ui->filesystemTab, tr("Filesystem")},
{ui->serviceTab, tr("Services")},
};

View File

@@ -15,11 +15,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ui->setupUi(this);
for (const auto& theme : UISettings::themes) {
ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
QString::fromUtf8(theme.second));
}
SetConfiguration();
connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
@@ -30,7 +25,6 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
@@ -41,8 +35,6 @@ void ConfigureGeneral::SetConfiguration() {
void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();

View File

@@ -65,39 +65,12 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_background_pause">
<property name="text">
<string>Pause emulation when in background</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="theme_group_box">
<property name="title">
<string>Theme</string>
</property>
<layout class="QHBoxLayout" name="theme_qhbox_layout">
<item>
<layout class="QVBoxLayout" name="theme_qvbox_layout">
<item>
<layout class="QHBoxLayout" name="theme_qhbox_layout_2">
<item>
<widget class="QLabel" name="theme_label">
<property name="text">
<string>Theme:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="theme_combobox"/>
</item>
</layout>
<widget class="QCheckBox" name="toggle_background_pause">
<property name="text">
<string>Pause emulation when in background</string>
</property>
</widget>
</item>
</layout>
</item>

View File

@@ -7,8 +7,8 @@
#include "common/common_types.h"
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "yuzu/configuration/configure_gamelist.h"
#include "ui_configure_ui.h"
#include "yuzu/configuration/configure_ui.h"
#include "yuzu/uisettings.h"
namespace {
@@ -26,36 +26,39 @@ constexpr std::array row_text_names{
};
} // Anonymous namespace
ConfigureGameList::ConfigureGameList(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGameList) {
ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureUi) {
ui->setupUi(this);
for (const auto& theme : UISettings::themes) {
ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
QString::fromUtf8(theme.second));
}
InitializeIconSizeComboBox();
InitializeRowComboBoxes();
SetConfiguration();
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_unknown, &QCheckBox::stateChanged, this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
&ConfigureUi::RequestGameListUpdate);
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
&ConfigureUi::RequestGameListUpdate);
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
&ConfigureUi::RequestGameListUpdate);
// Update text ComboBoxes after user interaction.
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::activated),
[=]() { ConfigureGameList::UpdateSecondRowComboBox(); });
[=]() { ConfigureUi::UpdateSecondRowComboBox(); });
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
[=]() { ConfigureGameList::UpdateFirstRowComboBox(); });
[=]() { ConfigureUi::UpdateFirstRowComboBox(); });
}
ConfigureGameList::~ConfigureGameList() = default;
ConfigureUi::~ConfigureUi() = default;
void ConfigureGameList::ApplyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
@@ -63,18 +66,18 @@ void ConfigureGameList::ApplyConfiguration() {
Settings::Apply();
}
void ConfigureGameList::RequestGameListUpdate() {
void ConfigureUi::RequestGameListUpdate() {
UISettings::values.is_game_list_reload_pending.exchange(true);
}
void ConfigureGameList::SetConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size));
}
void ConfigureGameList::changeEvent(QEvent* event) {
void ConfigureUi::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
@@ -82,7 +85,7 @@ void ConfigureGameList::changeEvent(QEvent* event) {
QWidget::changeEvent(event);
}
void ConfigureGameList::RetranslateUI() {
void ConfigureUi::RetranslateUI() {
ui->retranslateUi(this);
for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
@@ -97,18 +100,18 @@ void ConfigureGameList::RetranslateUI() {
}
}
void ConfigureGameList::InitializeIconSizeComboBox() {
void ConfigureUi::InitializeIconSizeComboBox() {
for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first);
}
}
void ConfigureGameList::InitializeRowComboBoxes() {
void ConfigureUi::InitializeRowComboBoxes() {
UpdateFirstRowComboBox(true);
UpdateSecondRowComboBox(true);
}
void ConfigureGameList::UpdateFirstRowComboBox(bool init) {
void ConfigureUi::UpdateFirstRowComboBox(bool init) {
const int currentIndex =
init ? UISettings::values.row_1_text_id
: ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData());
@@ -127,7 +130,7 @@ void ConfigureGameList::UpdateFirstRowComboBox(bool init) {
ui->row_1_text_combobox->findData(ui->row_2_text_combobox->currentData()));
}
void ConfigureGameList::UpdateSecondRowComboBox(bool init) {
void ConfigureUi::UpdateSecondRowComboBox(bool init) {
const int currentIndex =
init ? UISettings::values.row_2_text_id
: ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData());

View File

@@ -8,15 +8,15 @@
#include <QWidget>
namespace Ui {
class ConfigureGameList;
class ConfigureUi;
}
class ConfigureGameList : public QWidget {
class ConfigureUi : public QWidget {
Q_OBJECT
public:
explicit ConfigureGameList(QWidget* parent = nullptr);
~ConfigureGameList() override;
explicit ConfigureUi(QWidget* parent = nullptr);
~ConfigureUi() override;
void ApplyConfiguration();
@@ -34,5 +34,5 @@ private:
void UpdateFirstRowComboBox(bool init = false);
void UpdateSecondRowComboBox(bool init = false);
std::unique_ptr<Ui::ConfigureGameList> ui;
std::unique_ptr<Ui::ConfigureUi> ui;
};

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGameList</class>
<widget class="QWidget" name="ConfigureGameList">
<class>ConfigureUi</class>
<widget class="QWidget" name="ConfigureUi">
<property name="geometry">
<rect>
<x>0</x>
@@ -21,22 +21,22 @@
<property name="title">
<string>General</string>
</property>
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QCheckBox" name="show_unknown">
<property name="text">
<string>Show files with type 'Unknown'</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="show_add_ons">
<property name="text">
<string>Show Add-Ons Column</string>
</property>
</widget>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="theme_label">
<property name="text">
<string>Theme:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="theme_combobox"/>
</item>
</layout>
</item>
</layout>
</item>
@@ -44,13 +44,20 @@
</widget>
</item>
<item>
<widget class="QGroupBox" name="IconSizeGroupBox">
<widget class="QGroupBox" name="GameListGroupBox">
<property name="title">
<string>Icon Size</string>
<string>Game List</string>
</property>
<layout class="QHBoxLayout" name="icon_size_qhbox_layout">
<layout class="QHBoxLayout" name="GameListHorizontalLayout">
<item>
<layout class="QVBoxLayout" name="icon_size_qvbox_layout">
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
<widget class="QCheckBox" name="show_add_ons">
<property name="text">
<string>Show Add-Ons Column</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
<item>
@@ -65,19 +72,6 @@
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="RowGroupBox">
<property name="title">
<string>Row Text</string>
</property>
<layout class="QHBoxLayout" name="RowHorizontalLayout">
<item>
<layout class="QVBoxLayout" name="RowVerticalLayout">
<item>
<layout class="QHBoxLayout" name="row_1_qhbox_layout">
<item>

View File

@@ -298,8 +298,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
const auto file_type = loader->GetFileType();
if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) &&
!UISettings::values.show_unknown) {
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return true;
}

View File

@@ -7,10 +7,10 @@
namespace UISettings {
const Themes themes{{
{"Default", "default"},
{"Light", "default"},
{"Light Colorful", "colorful"},
{"Dark", "qdarkstyle"},
{"Colorful", "colorful"},
{"Colorful Dark", "colorful_dark"},
{"Dark Colorful", "colorful_dark"},
}};
Values values = {};

View File

@@ -89,7 +89,6 @@ struct Values {
int profile_index;
// Game List
bool show_unknown;
bool show_add_ons;
uint32_t icon_size;
uint8_t row_1_text_id;

View File

@@ -12,6 +12,7 @@
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/default_ini.h"
@@ -297,6 +298,10 @@ void Config::ReadValues() {
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
Settings::values.udp_input_address =
sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR);
Settings::values.udp_input_port = static_cast<u16>(sdl2_config->GetInteger(
"Controls", "udp_input_port", InputCommon::CemuhookUDP::DEFAULT_PORT));
std::transform(keyboard_keys.begin(), keyboard_keys.end(),
Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);

View File

@@ -69,12 +69,29 @@ rstick=
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
# - "update_period": update period in milliseconds (default to 100)
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
motion_device=
# for touch input, the following devices are available:
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
touch_device=
# Most desktop operating systems do not expose a way to poll the motion state of the controllers
# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
# from a controller device to the client program. Citra has a client that can connect and read
# from any cemuhook compatible motion program.
# IPv4 address of the udp input server (Default "127.0.0.1")
udp_input_address=
# Port of the udp input server. (Default 26760)
udp_input_port=
# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
udp_pad_index=
[Core]
# Whether to use multi-core for CPU emulation
# 0 (default): Disabled, 1: Enabled