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168 Commits

Author SHA1 Message Date
BreadFish64
a31ed02ae4 common/logging: don't use regex for path trimming 2020-01-23 23:08:05 +01:00
bunnei
a167da4278 Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9c6b5cae68 Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
ed76c71319 service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
bunnei
89b326e396 Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Zach Hilman
d8e0d839bd Merge pull request #3339 from Simek/dark-theme-update
GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22 18:39:21 -05:00
Bartosz Kaszubowski
c7055f3670 fix qss stylesheet whitespaces 2020-01-22 22:36:42 +01:00
Bartosz Kaszubowski
9a22b6dced GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 2020-01-21 19:08:08 -03:00
Fernando Sahmkow
79e0991d9b Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
a665581684 vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
bunnei
bc55c05947 Merge pull request #3334 from bunnei/time-fix
time: Fix month off-by-one error.
2020-01-20 15:36:30 -05:00
bunnei
7113236b30 time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
4ea073c286 Merge pull request #3332 from bunnei/config-audio-tab
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
Bartosz Kaszubowski
4043ba5222 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-20 00:44:03 -05:00
bunnei
69b44392a7 Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
5a077c95ce Merge pull request #3322 from ReinUsesLisp/vk-front-face
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei
690732bc0d yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei
8b9f433d95 Merge pull request #3271 from bunnei/time-rewrite
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp
f5dfe68a94 vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
41373d212e Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski
c610a8ac5a GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:58:14 -05:00
Bartosz Kaszubowski
265fe40451 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:57:14 -05:00
Bartosz Kaszubowski
9ac33c2620 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp
b2c976ad0e vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
Léo Lam
f98cd210ab CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.

libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00
Fernando Sahmkow
51c8aea979 Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
bunnei
94c41ab1d1 Merge pull request #3323 from ReinUsesLisp/fix-template-res
gl_state: Use bool instead of GLboolean
2020-01-18 17:37:05 -05:00
ReinUsesLisp
d110a371bb gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp
94915d4ea1 vk_graphics_pipeline: Set front facing properly
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
bunnei
e972016456 Merge pull request #3298 from Simek/missing_hotkeys
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
bunnei
278264b9e5 Merge pull request #3314 from degasus/physical_mem
core/hle/kernel: Simplify PhysicalMemory usages.
2020-01-18 03:03:48 -05:00
Markus Wick
56672b8c98 core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick
55103da066 core/hle: Simplify PhysicalMemory usage in vm_manager. 2020-01-18 08:29:19 +01:00
Markus Wick
7e94e544f4 core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
bunnei
9bf4850f74 Merge pull request #3305 from ReinUsesLisp/point-size-program
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
15163edaaa Merge pull request #3312 from ReinUsesLisp/atoms-u32
shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
bunnei
3cce5056ff Merge pull request #3318 from jroweboy/remove-cpu-vendor
Remove unused CPU Vendor string and telemtry field
2020-01-17 22:24:52 -05:00
James Rowe
4512a6bbfc Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
ReinUsesLisp
09b1d762d7 vk_rasterizer: Address feedback 2020-01-17 21:40:01 -03:00
ReinUsesLisp
f34e519da3 gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
bunnei
530a761e7a Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
Add headbar icon on Linux
2020-01-17 19:04:10 -05:00
TotalCaesar659
dd74fd014b Add headbar icon on Linux 2020-01-18 02:46:07 +03:00
bunnei
48863afb65 Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
657b3a366e Merge pull request #3311 from ReinUsesLisp/z32fx24s8
format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
fe5356d223 vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp
38e789c761 renderer_vulkan: Add header as placeholder 2020-01-16 22:54:15 -03:00
bunnei
e041f33569 Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
f09cd52980 vk_texture_cache: Address feedback 2020-01-16 18:23:10 -03:00
ReinUsesLisp
63ba41a26d shader/memory: Implement ATOMS.ADD.U32 2020-01-16 17:30:55 -03:00
ReinUsesLisp
0caab54b5d format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
82e1285c1e vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei
30faf6a964 Merge pull request #3308 from lioncash/private
maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
d23869811d Merge pull request #3304 from lioncash/fwd-decl
renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
bunnei
a43ac8c79e Merge pull request #3307 from jroweboy/fix-git
Fix git version in scm_rev.cpp
2020-01-16 10:00:43 -05:00
Lioncash
9e874898f5 maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe
b429095b61 Fix git version in scm_rev.cpp 2020-01-16 00:12:50 -07:00
ReinUsesLisp
c375d735e6 gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
7af56dfa76 renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
06d30fbcca renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
ReinUsesLisp
66a1c777c9 gl_texture_cache: Use local variables to simplify DownloadTexture 2020-01-14 17:39:48 -03:00
ReinUsesLisp
cdb00546f0 gl_texture_cache: Fix format for RGBX16F 2020-01-14 17:38:33 -03:00
ReinUsesLisp
2d09467f6f gl_texture_cache: Use Snorm internal format for RG8S 2020-01-14 17:37:58 -03:00
ReinUsesLisp
02624c35ec gl_texture_cache: Use Snorm internal format for ABGR8S 2020-01-14 17:37:23 -03:00
Rodrigo Locatti
64cd46579b Merge pull request #3303 from lioncash/reorder
control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti
81e9e229fa Merge pull request #3302 from lioncash/unused-var
gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash
a1eee1749e control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei
a83e28b237 Merge pull request #3296 from Simek/hotkeys_resize
GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash
f10ea944e0 gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
4cd5ad90f3 gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15a6840e7a gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
55f95e7f26 Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei
15788ffcde Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei
6985eea519 Merge pull request #3290 from ReinUsesLisp/gl-clamp
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei
e749f17257 Merge pull request #3292 from degasus/heap_space_fix
core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp
09e17fbb0f vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp
2b2712fa95 texture_cache/surface_params: Make GetNumLayers public 2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski
da3049aa74 GUI: add few missing hotkeys to main menu 2020-01-13 00:49:44 +01:00
Bartosz Kaszubowski
6726e8b784 GUI/configure: resize hotkeys column to content 2020-01-12 22:46:28 +01:00
Fernando Sahmkow
43fc793439 Merge pull request #3283 from ReinUsesLisp/vk-compute-pass
vk_compute_pass: Add compute passes to emulate missing Vulkan features
2020-01-12 11:14:59 -04:00
Markus Wick
c76ffa5019 core/kernel: Fix GetTotalPhysicalMemoryUsed.
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.

This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.

This fixes a regression of c0a01f3adc
2020-01-11 14:04:44 +01:00
Rodrigo Locatti
b1138e5ea1 vk_compute_pass: Address feedback
Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp
3d46709b7f maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
ReinUsesLisp
13021b534c shader_ir/texture: Simplify AOFFI code 2020-01-09 03:50:37 -03:00
ReinUsesLisp
e2a2a556b9 shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16.

In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
ReinUsesLisp
908e085d02 vk_compute_pass: Add compute passes to emulate missing Vulkan features
This currently only supports quad arrays and u8 indices.

In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.

The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
2020-01-08 19:24:26 -03:00
ReinUsesLisp
82a64da077 vk_shader_util: Add helper to build SPIR-V shaders 2020-01-08 19:22:20 -03:00
Fernando Sahmkow
80436c1330 Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
vk_pipeline_cache: Initial implementation
2020-01-08 17:31:20 -04:00
bunnei
319c4d2108 Merge pull request #3272 from bunnei/vi-close-layer
service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
ReinUsesLisp
6888d776ff vk_pipeline_cache: Initial implementation
Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
2020-01-06 22:02:26 -03:00
ReinUsesLisp
2effdeb924 vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.

It takes advantage of the few dynamic states Vulkan offers.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
dc96a59fa0 vk_compute_pipeline: Initial implementation
This abstraction represents a Vulkan compute pipeline.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
b392a5986e vk_pipeline_cache: Add file and define descriptor update template filler
This function allows us to share code between compute and graphics
pipelines compilation.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
3142f1b597 fixed_pipeline_state: Add depth clamp 2020-01-06 22:02:26 -03:00
ReinUsesLisp
9c548146ca vk_rasterizer: Add placeholder 2020-01-06 22:02:26 -03:00
bunnei
5be00cba15 Merge pull request #3276 from ReinUsesLisp/pipeline-reqs
vk_update_descriptor/vk_renderpass_cache: Add pipeline cache dependencies
2020-01-06 17:03:34 -05:00
bunnei
ee9b4a7f9a Merge pull request #3278 from ReinUsesLisp/vk-memory-manager
renderer_vulkan: Buffer cache, stream buffer and memory manager changes
2020-01-06 17:03:04 -05:00
ReinUsesLisp
5aeff9aff5 vk_renderpass_cache: Initial implementation
The renderpass cache is used to avoid creating renderpasses on each
draw. The hashed structure is not currently optimized.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
322d6a0311 vk_update_descriptor: Initial implementation
The update descriptor is used to store in flat memory a large chunk of
staging data used to update descriptor sets through templates. It
provides a push interface to easily insert descriptors following the
current pipeline. The order used in the descriptor update template has
to be implicitly followed. We can catch bugs here using validation
layers.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
5b01f80a12 vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).

To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.

On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
ceb851b590 vk_memory_manager: Misc changes
* Allocate memory in discrete exponentially increasing chunks until the
128 MiB threshold. Allocations larger thant that increase linearly by
256 MiB (depending on the required size). This allows to use small
allocations for small resources.

* Move memory maps to a RAII abstraction. To optimize for debugging
tools (like RenderDoc) users will map/unmap on usage. If this ever
becomes a noticeable overhead (from my profiling it doesn't) we can
transparently move to persistent memory maps without harming the API,
getting optimal performance for both gameplay and debugging.

* Improve messages on exceptional situations.

* Fix typos "requeriments" -> "requirements".

* Small style changes.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
85bb6a6f08 vk_buffer_cache: Temporarily remove buffer cache
This is intended for a follow up commit to avoid circular dependencies.
2020-01-06 17:58:46 -03:00
bunnei
984563b773 Merge pull request #3277 from ReinUsesLisp/make-current
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
2020-01-06 14:09:19 -05:00
ReinUsesLisp
8306703a7d yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
bunnei
09908207fb Merge pull request #3261 from degasus/page_table
core/memory + arm/dynarmic: Use a global offset within our arm page table.
2020-01-06 11:56:59 -05:00
bunnei
89fc75d769 Merge pull request #3257 from degasus/no_busy_loops
video_core: Block in WaitFence.
2020-01-06 00:09:57 -05:00
Fernando Sahmkow
56e450a3f7 Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
vk_descriptor_pool: Initial implementation
2020-01-05 15:54:41 -04:00
bunnei
6fe51f398f Merge pull request #2945 from FernandoS27/fix-bcat
nifm: Only return that there's an internet connection when there's a BCATServer
2020-01-05 02:17:16 -05:00
bunnei
be5c149d37 service: time: Implement GetStandardLocalSystemClock. 2020-01-04 22:18:54 -05:00
bunnei
cd0a7dfdbc Merge pull request #3258 from FernandoS27/shader-amend
Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
bunnei
361285add9 time: Remove overflow error checking (currently breaks ADO builds). 2020-01-04 13:48:31 -05:00
bunnei
a4e840181c service: time: Implement GetClockSnapshotFromSystemClockContext. 2020-01-04 13:48:30 -05:00
bunnei
fab2607c6b service: time: Implement IsStandardNetworkSystemClockAccuracySufficient. 2020-01-04 13:48:30 -05:00
bunnei
4414640285 system_archive: Add a basic HLE implementation for time zone binary. 2020-01-04 13:48:29 -05:00
bunnei
78f977c980 service: time: Rewrite implementation of glue services. 2020-01-04 13:48:29 -05:00
Fernando Sahmkow
3dd6b55851 Shader_IR: Address Feedback 2020-01-04 14:40:57 -04:00
bunnei
5135b74179 core: Initialize several structs that make use of Common::UUID. 2020-01-04 13:29:55 -05:00
bunnei
64c5631579 service: vi: Implement CloseLayer.
- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Rodrigo Locatti
6e347d8d1b Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-01-03 17:34:30 -03:00
bunnei
624a0f7f3f Merge pull request #3247 from FernandoS27/remap-fix
NvServices: Correct Ioctl Remap.
2020-01-03 12:30:56 -05:00
bunnei
c332c66eb2 Merge pull request #3267 from ReinUsesLisp/remove-maxwell-debugger
yuzu: Remove Maxwell debugger
2020-01-02 22:03:30 -05:00
ReinUsesLisp
0d6d8129c4 yuzu: Remove Maxwell debugger
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
bunnei
ae0e481677 Merge pull request #3243 from ReinUsesLisp/topologies
maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
ReinUsesLisp
1fe7df4517 vk_descriptor_pool: Initial implementation
Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.

If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
2020-01-01 16:44:06 -03:00
Markus Wick
0986caa8d8 core/memory + arm/dynarmic: Use a global offset within our arm page table.
This saves us two x64 instructions per load/store instruction.

TODO: Clean up our memory code. We can use this optimization here as well.
2020-01-01 12:24:54 +01:00
bunnei
028b2718ed Merge pull request #3239 from ReinUsesLisp/p2r
shader/p2r: Implement P2R Pr
2019-12-31 20:37:16 -05:00
Fernando Sahmkow
b3371ed09e Shader_IR: add the ability to amend code in the shader ir.
This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Fernando Sahmkow
7bd447355f Merge pull request #3248 from ReinUsesLisp/vk-image
vk_image: Add an image object abstraction
2019-12-30 14:25:14 -04:00
Rodrigo Locatti
4cbb363d3f vk_image: Avoid unnecesary equals 2019-12-30 13:28:23 -03:00
Fernando Sahmkow
287d5921cf Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-pool
vk_staging_buffer_pool: Add a staging pool for temporary operations
2019-12-30 12:25:59 -04:00
Markus Wick
cb9dd01ffd video_core: Block in WaitFence.
This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.

This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
Rodrigo Locatti
f2c61bbe13 vk_staging_buffer_pool: Initialize last epoch to zero 2019-12-29 19:19:43 -03:00
Fernando Sahmkow
f846e3d6d0 Merge pull request #3250 from ReinUsesLisp/empty-fragment
gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
8a76f816a4 Merge pull request #3228 from ReinUsesLisp/ptp
shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
5b989f189f gl_rasterizer: Allow rendering without fragment shader
Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
ReinUsesLisp
3813af2f3c vk_staging_buffer_pool: Add a staging pool for temporary operations
The job of this abstraction is to provide staging buffers for temporary
operations. Think of image uploads or buffer uploads to device memory.

It automatically deletes unused buffers.
2019-12-25 18:12:17 -03:00
ReinUsesLisp
c83bf7cd1e vk_image: Add an image object abstraction
This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.

To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.

Image transitions are deferred to the scheduler command buffer.
2019-12-25 18:00:16 -03:00
Fernando Sahmkow
a5bb1ac6e3 NvServices: Correct Ioctl Remap.
This commit corrects a padding value in Ioctl Remap that was actually an 
offset to the mapping address.
2019-12-25 14:37:28 -04:00
Fernando Sahmkow
5619d24377 Merge pull request #3244 from ReinUsesLisp/vk-fps
fixed_pipeline_state: Define structure and loaders
2019-12-25 14:31:29 -04:00
bunnei
4af569ee47 Merge pull request #3236 from ReinUsesLisp/rasterize-enable
gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
b9e3f5eb36 fixed_pipeline_state: Define symetric operator!= and mark as noexcept
Marks as noexcept Hash, operator== and operator!= for consistency.
2019-12-24 18:24:08 -03:00
ReinUsesLisp
4a3026b16b fixed_pipeline_state: Define structure and loaders
The intention behind this hasheable structure is to describe the state
of fixed function pipeline state that gets compiled to a single graphics
pipeline state object. This is all dynamic state in OpenGL but Vulkan
wants it in an immutable state, even if hardware can edit it freely.

In this commit the structure is defined in an optimized state (it uses
booleans, has paddings and many data entries that can be packed to
single integers). This is intentional as an initial implementation that
is easier to debug, implement and review. It will be optimized in later
stages, or it might change if Vulkan gets more dynamic states.
2019-12-22 22:59:11 -03:00
ReinUsesLisp
5770418fb3 maxwell_3d: Add depth bounds registers 2019-12-22 22:55:06 -03:00
ReinUsesLisp
91d35559e5 maxwell_to_gl: Implement missing primitive topologies
Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
bunnei
e976d0e924 Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
gl_shader_cache: Style changes
2019-12-22 16:23:46 -05:00
bunnei
1e76655f83 Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
vk_resource_manager: Catch device losses and other changes
2019-12-22 15:57:16 -05:00
bunnei
0f3ac9cfeb Merge pull request #3203 from FernandoS27/tex-cache-fixes
Texture Cache: Add HLE methods for building 3D textures
2019-12-22 14:25:13 -05:00
Fernando Sahmkow
3dc585d011 Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
vk_shader_decompiler: Misc changes
2019-12-22 12:36:56 -04:00
ReinUsesLisp
1e16023d60 gl_shader_cache: Update commentary for shared memory
Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.

While we are at it sort the generated code to put preprocessor lines on
the top.
2019-12-20 22:51:21 -03:00
ReinUsesLisp
486c6a5316 gl_shader_cache: Remove unused entry in GetPrimitiveDescription 2019-12-20 22:49:30 -03:00
ReinUsesLisp
38d3a48873 shader/p2r: Implement P2R Pr
P2R dumps predicate or condition codes state to a register. This is
useful for unit testing.
2019-12-20 18:02:41 -03:00
ReinUsesLisp
cf27b59493 shader/r2p: Refactor P2R to support P2R 2019-12-20 17:55:42 -03:00
ReinUsesLisp
e41da22c8d vk_resource_manager: Add entry to VKFence to test its usage 2019-12-19 16:31:34 -03:00
ReinUsesLisp
ec983a2451 vk_reosurce_manager: Add assert for releasing fences
Notify the programmer when a request to release a fence is invalid
because the fence is already free.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
6ddffa010a vk_resource_manager: Implement VKFenceWatch move constructor
This allows us to put VKFenceWatch inside a std::vector without storing
it in heap. On move we have to signal the fences where the new protected
resource is, adding some overhead.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
54747d60bc vk_device: Add entry to catch device losses
VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan
queue and then query it even after a device loss. This allows us to push
the current pipeline object and see what was the call that killed the
device.
2019-12-19 16:31:33 -03:00
ReinUsesLisp
2a63b3bdb9 vk_shader_decompiler: Fix full decompilation
When full decompilation was enabled, labels were not being inserted and
instructions were misused. Fix these bugs.
2019-12-19 16:24:45 -03:00
ReinUsesLisp
de918ebeb0 vk_shader_decompiler: Skip NDC correction when it is native
Avoid changing gl_Position when the NDC used by the game is [0, 1]
(Vulkan's native).
2019-12-19 16:24:45 -03:00
ReinUsesLisp
485c21eac3 vk_shader_decompiler: Normalize output fragment attachments
Some games write from fragment shaders to an unexistant framebuffer
attachment or they don't write to one when it exists in the framebuffer.
Fix this by skipping writes or adding zeroes.
2019-12-19 16:24:45 -03:00
ReinUsesLisp
f4a25f854c vk_device: Add query for RGBA8Uint 2019-12-19 02:08:29 -03:00
ReinUsesLisp
abb33d4aec vk_shader_decompiler: Update sirit and implement Texture AOFFI 2019-12-19 01:42:13 -03:00
ReinUsesLisp
da0aa4da6b gl_rasterizer: Implement RASTERIZE_ENABLE
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.

NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
ReinUsesLisp
e09c1fbc1f shader/texture: Implement TLD4.PTP 2019-12-16 04:09:24 -03:00
ReinUsesLisp
844e4a297b shader/texture: Enable arrayed TLD4 2019-12-16 02:37:21 -03:00
ReinUsesLisp
a87c85eba2 gl_shader_decompiler: Rename "sepparate" to "separate" 2019-12-16 02:12:51 -03:00
ReinUsesLisp
3d2c44848b shader/texture: Implement AOFFI for TLD4S 2019-12-16 02:06:42 -03:00
ReinUsesLisp
3d9fff82c0 shader/texture: Remove unnecesary parenthesis 2019-12-16 01:52:33 -03:00
Fernando Sahmkow
3c95e49c42 nifm: Only return that there's an internet connection when there's a BCATServer
This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
2019-11-06 23:10:32 -05:00
165 changed files with 11131 additions and 2060 deletions

View File

@@ -5,6 +5,10 @@ function(get_timestamp _var)
endfunction()
list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
# Find the package here with the known path so that the GetGit commands can find it as well
find_package(Git QUIET PATHS "${GIT_EXECUTABLE}")
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)

View File

@@ -181,7 +181,7 @@ QMenu::icon {
}
QMenu::item {
padding: 5px 30px 5px 30px;
padding: 5px 16px 5px 40px;
border: 1px solid transparent;
/* reserve space for selection border */
}
@@ -192,12 +192,13 @@ QMenu::item:selected {
QMenu::separator {
height: 2px;
background: lightblue;
background: #76797C;
margin-left: 10px;
margin-right: 5px;
}
QMenu::indicator {
margin: 0 -26px 0 8px;
width: 18px;
height: 18px;
}
@@ -252,7 +253,7 @@ QWidget:disabled {
}
QAbstractItemView {
alternate-background-color: #31363b;
alternate-background-color: #2c2f32;
color: #eff0f1;
border: 1px solid #3A3939;
border-radius: 2px;
@@ -577,8 +578,6 @@ QTreeView:hover {
}
QComboBox:on {
padding-top: 3px;
padding-left: 4px;
selection-background-color: #4a4a4a;
}
@@ -703,10 +702,10 @@ QTabBar::close-button:pressed {
QTabBar::tab:top {
color: #eff0f1;
border: 1px solid #76797C;
border-bottom: 1px transparent black;
border-bottom: 2px transparent;
background-color: #31363b;
padding: 5px;
min-width: 50px;
padding: 4px 16px 2px;
min-width: 38px;
border-top-left-radius: 2px;
border-top-right-radius: 2px;
}
@@ -1078,7 +1077,7 @@ QListView::item:selected:active {
}
QHeaderView {
background-color: #31363b;
background-color: #403F3F;
border: 1px transparent;
border-radius: 0px;
margin: 0px;
@@ -1086,30 +1085,32 @@ QHeaderView {
}
QHeaderView::section {
background-color: #31363b;
background-color: #232629;
color: #eff0f1;
padding: 5px;
border: 1px solid #76797C;
padding: 0 5px;
border: 1px solid #403F3F;
border-bottom: 0;
border-radius: 0px;
text-align: center;
}
QHeaderView::section::vertical::first,
QHeaderView::section::vertical::only-one {
border-top: 1px solid #76797C;
border-top: 1px solid #31363b;
}
QHeaderView::section::vertical {
border-top: transparent;
}
QHeaderView::section::horizontal,
QHeaderView::section::horizontal::first,
QHeaderView::section::horizontal::only-one {
border-left: 1px solid #76797C;
border-left: transparent;
}
QHeaderView::section::horizontal {
border-left: transparent;
QHeaderView::section::horizontal::last {
border-right: transparent;
}
QHeaderView::section:checked {

View File

@@ -77,6 +77,15 @@ else()
add_compile_options("-static")
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
# GNU ar: Create thin archive files.
# Requires binutils-2.19 or later.
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
endif()
add_subdirectory(common)

View File

@@ -15,6 +15,10 @@ endif ()
if (DEFINED ENV{DISPLAYVERSION})
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
endif ()
# Pass the path to git to the GenerateSCMRev.cmake as well
find_package(Git QUIET)
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
@@ -23,6 +27,7 @@ add_custom_command(OUTPUT scm_rev.cpp
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
-DBUILD_TAG="${BUILD_TAG}"
-DBUILD_ID="${DISPLAY_VERSION}"
-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,

View File

@@ -120,7 +120,7 @@ private:
duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
entry.log_class = log_class;
entry.log_level = log_level;
entry.filename = Common::TrimSourcePath(filename);
entry.filename = filename;
entry.line_num = line_nr;
entry.function = function;
entry.message = std::move(message);

View File

@@ -23,7 +23,7 @@ struct Entry {
std::chrono::microseconds timestamp;
Class log_class;
Level log_level;
std::string filename;
const char* filename;
unsigned int line_num;
std::string function;
std::string message;

View File

@@ -9,6 +9,15 @@
namespace Log {
// trims up to and including the last of ../, ..\, src/, src\ in a string
constexpr const char* TrimSourcePath(std::string_view source) {
const auto rfind = [source](const std::string_view match) {
return source.rfind(match) == source.npos ? 0 : (source.rfind(match) + match.size());
};
auto idx = std::max({rfind("src/"), rfind("src\\"), rfind("../"), rfind("..\\")});
return source.data() + idx;
}
/// Specifies the severity or level of detail of the log message.
enum class Level : u8 {
Trace, ///< Extremely detailed and repetitive debugging information that is likely to
@@ -141,24 +150,24 @@ void FmtLogMessage(Class log_class, Level log_level, const char* filename, unsig
#ifdef _DEBUG
#define LOG_TRACE(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Trace, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Trace, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#else
#define LOG_TRACE(log_class, fmt, ...) (void(0))
#endif
#define LOG_DEBUG(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Debug, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Debug, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_INFO(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Info, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Info, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_WARNING(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Warning, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Warning, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_ERROR(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Error, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Error, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_CRITICAL(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Critical, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Critical, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)

View File

@@ -223,26 +223,4 @@ std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buff
return std::u16string(buffer.begin(), buffer.begin() + len);
}
const char* TrimSourcePath(const char* path, const char* root) {
const char* p = path;
while (*p != '\0') {
const char* next_slash = p;
while (*next_slash != '\0' && *next_slash != '/' && *next_slash != '\\') {
++next_slash;
}
bool is_src = Common::ComparePartialString(p, next_slash, root);
p = next_slash;
if (*p != '\0') {
++p;
}
if (is_src) {
path = p;
}
}
return path;
}
} // namespace Common

View File

@@ -44,20 +44,6 @@ template class Field<std::string>;
template class Field<const char*>;
template class Field<std::chrono::microseconds>;
#ifdef ARCHITECTURE_x86_64
static const char* CpuVendorToStr(Common::CPUVendor vendor) {
switch (vendor) {
case Common::CPUVendor::INTEL:
return "Intel";
case Common::CPUVendor::AMD:
return "Amd";
case Common::CPUVendor::OTHER:
return "Other";
}
UNREACHABLE();
}
#endif
void AppendBuildInfo(FieldCollection& fc) {
const bool is_git_dirty{std::strstr(Common::g_scm_desc, "dirty") != nullptr};
fc.AddField(FieldType::App, "Git_IsDirty", is_git_dirty);
@@ -71,7 +57,6 @@ void AppendCPUInfo(FieldCollection& fc) {
#ifdef ARCHITECTURE_x86_64
fc.AddField(FieldType::UserSystem, "CPU_Model", Common::GetCPUCaps().cpu_string);
fc.AddField(FieldType::UserSystem, "CPU_BrandString", Common::GetCPUCaps().brand_string);
fc.AddField(FieldType::UserSystem, "CPU_Vendor", CpuVendorToStr(Common::GetCPUCaps().vendor));
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AES", Common::GetCPUCaps().aes);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AVX", Common::GetCPUCaps().avx);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AVX2", Common::GetCPUCaps().avx2);

View File

@@ -3,8 +3,6 @@
// Refer to the license.txt file included.
#include <cstring>
#include <string>
#include <thread>
#include "common/common_types.h"
#include "common/x64/cpu_detect.h"
@@ -51,8 +49,6 @@ namespace Common {
static CPUCaps Detect() {
CPUCaps caps = {};
caps.num_cores = std::thread::hardware_concurrency();
// Assumes the CPU supports the CPUID instruction. Those that don't would likely not support
// yuzu at all anyway
@@ -70,12 +66,6 @@ static CPUCaps Detect() {
__cpuid(cpu_id, 0x80000000);
u32 max_ex_fn = cpu_id[0];
if (!strcmp(caps.brand_string, "GenuineIntel"))
caps.vendor = CPUVendor::INTEL;
else if (!strcmp(caps.brand_string, "AuthenticAMD"))
caps.vendor = CPUVendor::AMD;
else
caps.vendor = CPUVendor::OTHER;
// Set reasonable default brand string even if brand string not available
strcpy(caps.cpu_string, caps.brand_string);
@@ -96,15 +86,9 @@ static CPUCaps Detect() {
caps.sse4_1 = true;
if ((cpu_id[2] >> 20) & 1)
caps.sse4_2 = true;
if ((cpu_id[2] >> 22) & 1)
caps.movbe = true;
if ((cpu_id[2] >> 25) & 1)
caps.aes = true;
if ((cpu_id[3] >> 24) & 1) {
caps.fxsave_fxrstor = true;
}
// AVX support requires 3 separate checks:
// - Is the AVX bit set in CPUID?
// - Is the XSAVE bit set in CPUID?
@@ -129,8 +113,6 @@ static CPUCaps Detect() {
}
}
caps.flush_to_zero = caps.sse;
if (max_ex_fn >= 0x80000004) {
// Extract CPU model string
__cpuid(cpu_id, 0x80000002);
@@ -144,14 +126,8 @@ static CPUCaps Detect() {
if (max_ex_fn >= 0x80000001) {
// Check for more features
__cpuid(cpu_id, 0x80000001);
if (cpu_id[2] & 1)
caps.lahf_sahf_64 = true;
if ((cpu_id[2] >> 5) & 1)
caps.lzcnt = true;
if ((cpu_id[2] >> 16) & 1)
caps.fma4 = true;
if ((cpu_id[3] >> 29) & 1)
caps.long_mode = true;
}
return caps;
@@ -162,48 +138,4 @@ const CPUCaps& GetCPUCaps() {
return caps;
}
std::string GetCPUCapsString() {
auto caps = GetCPUCaps();
std::string sum(caps.cpu_string);
sum += " (";
sum += caps.brand_string;
sum += ")";
if (caps.sse)
sum += ", SSE";
if (caps.sse2) {
sum += ", SSE2";
if (!caps.flush_to_zero)
sum += " (without DAZ)";
}
if (caps.sse3)
sum += ", SSE3";
if (caps.ssse3)
sum += ", SSSE3";
if (caps.sse4_1)
sum += ", SSE4.1";
if (caps.sse4_2)
sum += ", SSE4.2";
if (caps.avx)
sum += ", AVX";
if (caps.avx2)
sum += ", AVX2";
if (caps.bmi1)
sum += ", BMI1";
if (caps.bmi2)
sum += ", BMI2";
if (caps.fma)
sum += ", FMA";
if (caps.aes)
sum += ", AES";
if (caps.movbe)
sum += ", MOVBE";
if (caps.long_mode)
sum += ", 64-bit support";
return sum;
}
} // namespace Common

View File

@@ -4,23 +4,12 @@
#pragma once
#include <string>
namespace Common {
/// x86/x64 CPU vendors that may be detected by this module
enum class CPUVendor {
INTEL,
AMD,
OTHER,
};
/// x86/x64 CPU capabilities that may be detected by this module
struct CPUCaps {
CPUVendor vendor;
char cpu_string[0x21];
char brand_string[0x41];
int num_cores;
bool sse;
bool sse2;
bool sse3;
@@ -35,20 +24,6 @@ struct CPUCaps {
bool fma;
bool fma4;
bool aes;
// Support for the FXSAVE and FXRSTOR instructions
bool fxsave_fxrstor;
bool movbe;
// This flag indicates that the hardware supports some mode in which denormal inputs and outputs
// are automatically set to (signed) zero.
bool flush_to_zero;
// Support for LAHF and SAHF instructions in 64-bit mode
bool lahf_sahf_64;
bool long_mode;
};
/**
@@ -57,10 +32,4 @@ struct CPUCaps {
*/
const CPUCaps& GetCPUCaps();
/**
* Gets a string summary of the name and supported capabilities of the host CPU
* @return String summary
*/
std::string GetCPUCapsString();
} // namespace Common

View File

@@ -96,6 +96,8 @@ add_library(core STATIC
file_sys/system_archive/system_archive.h
file_sys/system_archive/system_version.cpp
file_sys/system_archive/system_version.h
file_sys/system_archive/time_zone_binary.cpp
file_sys/system_archive/time_zone_binary.h
file_sys/vfs.cpp
file_sys/vfs.h
file_sys/vfs_concat.cpp
@@ -461,12 +463,40 @@ add_library(core STATIC
hle/service/spl/spl.h
hle/service/ssl/ssl.cpp
hle/service/ssl/ssl.h
hle/service/time/clock_types.h
hle/service/time/ephemeral_network_system_clock_context_writer.h
hle/service/time/ephemeral_network_system_clock_core.h
hle/service/time/errors.h
hle/service/time/interface.cpp
hle/service/time/interface.h
hle/service/time/local_system_clock_context_writer.h
hle/service/time/network_system_clock_context_writer.h
hle/service/time/standard_local_system_clock_core.h
hle/service/time/standard_network_system_clock_core.h
hle/service/time/standard_steady_clock_core.cpp
hle/service/time/standard_steady_clock_core.h
hle/service/time/standard_user_system_clock_core.cpp
hle/service/time/standard_user_system_clock_core.h
hle/service/time/steady_clock_core.h
hle/service/time/system_clock_context_update_callback.cpp
hle/service/time/system_clock_context_update_callback.h
hle/service/time/system_clock_core.cpp
hle/service/time/system_clock_core.h
hle/service/time/tick_based_steady_clock_core.cpp
hle/service/time/tick_based_steady_clock_core.h
hle/service/time/time.cpp
hle/service/time/time.h
hle/service/time/time_manager.cpp
hle/service/time/time_manager.h
hle/service/time/time_sharedmemory.cpp
hle/service/time/time_sharedmemory.h
hle/service/time/time_zone_content_manager.cpp
hle/service/time/time_zone_content_manager.h
hle/service/time/time_zone_manager.cpp
hle/service/time/time_zone_manager.h
hle/service/time/time_zone_service.cpp
hle/service/time/time_zone_service.h
hle/service/time/time_zone_types.h
hle/service/usb/usb.cpp
hle/service/usb/usb.h
hle/service/vi/display/vi_display.cpp

View File

@@ -141,6 +141,7 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& pag
config.page_table = reinterpret_cast<void**>(page_table.pointers.data());
config.page_table_address_space_bits = address_space_bits;
config.silently_mirror_page_table = false;
config.absolute_offset_page_table = true;
// Multi-process state
config.processor_id = core_index;

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@@ -46,7 +46,6 @@
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -341,7 +340,6 @@ struct System::Impl {
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
Memory::Memory memory;
CpuCoreManager cpu_core_manager;
@@ -580,14 +578,6 @@ Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
impl->debug_context = std::move(context);
}
Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get();
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}

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@@ -307,10 +307,6 @@ public:
Service::SM::ServiceManager& ServiceManager();
const Service::SM::ServiceManager& ServiceManager() const;
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
Tegra::DebugContext* GetGPUDebugContext() const;
void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;

View File

@@ -9,6 +9,7 @@
#include "core/file_sys/system_archive/shared_font.h"
#include "core/file_sys/system_archive/system_archive.h"
#include "core/file_sys/system_archive/system_version.h"
#include "core/file_sys/system_archive/time_zone_binary.h"
namespace FileSys::SystemArchive {
@@ -38,7 +39,7 @@ constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHI
{0x010000000000080B, "LocalNews", nullptr},
{0x010000000000080C, "Eula", nullptr},
{0x010000000000080D, "UrlBlackList", nullptr},
{0x010000000000080E, "TimeZoneBinary", nullptr},
{0x010000000000080E, "TimeZoneBinary", &TimeZoneBinary},
{0x010000000000080F, "CertStoreCruiser", nullptr},
{0x0100000000000810, "FontNintendoExtension", &FontNintendoExtension},
{0x0100000000000811, "FontStandard", &FontStandard},

View File

@@ -0,0 +1,657 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/swap.h"
#include "core/file_sys/system_archive/time_zone_binary.h"
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/time/time_zone_types.h"
namespace FileSys::SystemArchive {
static constexpr std::array<u8, 9633> LOCATION_NAMES{
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0x0a};
static VirtualFile GenerateDefaultTimeZoneFile() {
struct {
s64_be at;
INSERT_PADDING_BYTES(7);
std::array<char, 4> time_zone_chars;
INSERT_PADDING_BYTES(2);
std::array<char, 6> time_zone_name;
} time_zone_info{};
const VirtualFile file{std::make_shared<VectorVfsFile>(
std::vector<u8>(sizeof(Service::Time::TimeZone::TzifHeader) + sizeof(time_zone_info)),
"GMT")};
Service::Time::TimeZone::TzifHeader header{};
header.magic = 0x545a6966;
header.version = 0x32;
header.ttis_gmt_count = 0x1;
header.ttis_std_count = 0x1;
header.time_count = 0x1;
header.type_count = 0x1;
header.char_count = 0x4;
file->WriteObject(header, 0);
time_zone_info.at = 0xf8;
time_zone_info.time_zone_chars = {'G', 'M', 'T', '\0'};
time_zone_info.time_zone_name = {'\n', 'G', 'M', 'T', '0', '\n'};
file->WriteObject(time_zone_info, sizeof(Service::Time::TimeZone::TzifHeader));
return file;
}
VirtualDir TimeZoneBinary() {
const std::vector<VirtualDir> root_dirs{std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{GenerateDefaultTimeZoneFile()}, std::vector<VirtualDir>{},
"zoneinfo")};
const std::vector<VirtualFile> root_files{
std::make_shared<ArrayVfsFile<LOCATION_NAMES.size()>>(LOCATION_NAMES, "binaryList.txt")};
return std::make_shared<VectorVfsDirectory>(root_files, root_dirs, "data");
}
} // namespace FileSys::SystemArchive

View File

@@ -0,0 +1,14 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "core/file_sys/vfs_types.h"
namespace FileSys::SystemArchive {
VirtualDir TimeZoneBinary();
} // namespace FileSys::SystemArchive

View File

@@ -14,6 +14,9 @@ namespace Kernel {
// - Second to ensure all host backing memory used is aligned to 256 bytes due
// to strict alignment restrictions on GPU memory.
using PhysicalMemory = std::vector<u8, Common::AlignmentAllocator<u8, 256>>;
using PhysicalMemoryVector = std::vector<u8, Common::AlignmentAllocator<u8, 256>>;
class PhysicalMemory final : public PhysicalMemoryVector {
using PhysicalMemoryVector::PhysicalMemoryVector;
};
} // namespace Kernel

View File

@@ -317,6 +317,8 @@ void Process::FreeTLSRegion(VAddr tls_address) {
}
void Process::LoadModule(CodeSet module_, VAddr base_addr) {
code_memory_size += module_.memory.size();
const auto memory = std::make_shared<PhysicalMemory>(std::move(module_.memory));
const auto MapSegment = [&](const CodeSet::Segment& segment, VMAPermission permissions,
@@ -332,8 +334,6 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
MapSegment(module_.CodeSegment(), VMAPermission::ReadExecute, MemoryState::Code);
MapSegment(module_.RODataSegment(), VMAPermission::Read, MemoryState::CodeData);
MapSegment(module_.DataSegment(), VMAPermission::ReadWrite, MemoryState::CodeData);
code_memory_size += module_.memory.size();
}
Process::Process(Core::System& system)

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <iterator>
#include <utility>
#include "common/alignment.h"
@@ -269,18 +270,9 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
// If necessary, expand backing vector to cover new heap extents in
// the case of allocating. Otherwise, shrink the backing memory,
// if a smaller heap has been requested.
const u64 old_heap_size = GetCurrentHeapSize();
if (size > old_heap_size) {
const u64 alloc_size = size - old_heap_size;
heap_memory->insert(heap_memory->end(), alloc_size, 0);
RefreshMemoryBlockMappings(heap_memory.get());
} else if (size < old_heap_size) {
heap_memory->resize(size);
heap_memory->shrink_to_fit();
RefreshMemoryBlockMappings(heap_memory.get());
}
heap_memory->resize(size);
heap_memory->shrink_to_fit();
RefreshMemoryBlockMappings(heap_memory.get());
heap_end = heap_region_base + size;
ASSERT(GetCurrentHeapSize() == heap_memory->size());
@@ -752,24 +744,20 @@ void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryAre
// Always merge allocated memory blocks, even when they don't share the same backing block.
if (left.type == VMAType::AllocatedMemoryBlock &&
(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
const auto right_begin = right.backing_block->begin() + right.offset;
const auto right_end = right_begin + right.size;
// Check if we can save work.
if (left.offset == 0 && left.size == left.backing_block->size()) {
// Fast case: left is an entire backing block.
left.backing_block->insert(left.backing_block->end(), right_begin, right_end);
left.backing_block->resize(left.size + right.size);
std::memcpy(left.backing_block->data() + left.size,
right.backing_block->data() + right.offset, right.size);
} else {
// Slow case: make a new memory block for left and right.
const auto left_begin = left.backing_block->begin() + left.offset;
const auto left_end = left_begin + left.size;
const auto left_size = static_cast<std::size_t>(std::distance(left_begin, left_end));
const auto right_size = static_cast<std::size_t>(std::distance(right_begin, right_end));
auto new_memory = std::make_shared<PhysicalMemory>();
new_memory->reserve(left_size + right_size);
new_memory->insert(new_memory->end(), left_begin, left_end);
new_memory->insert(new_memory->end(), right_begin, right_end);
new_memory->resize(left.size + right.size);
std::memcpy(new_memory->data(), left.backing_block->data() + left.offset, left.size);
std::memcpy(new_memory->data() + left.size, right.backing_block->data() + right.offset,
right.size);
left.backing_block = std::move(new_memory);
left.offset = 0;
@@ -792,8 +780,7 @@ void VMManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
memory.UnmapRegion(page_table, vma.base, vma.size);
break;
case VMAType::AllocatedMemoryBlock:
memory.MapMemoryRegion(page_table, vma.base, vma.size,
vma.backing_block->data() + vma.offset);
memory.MapMemoryRegion(page_table, vma.base, vma.size, *vma.backing_block, vma.offset);
break;
case VMAType::BackingMemory:
memory.MapMemoryRegion(page_table, vma.base, vma.size, vma.backing_memory);

View File

@@ -211,7 +211,7 @@ protected:
}
ProfileManager& profile_manager;
Common::UUID user_id; ///< The user id this profile refers to.
Common::UUID user_id{Common::INVALID_UUID}; ///< The user id this profile refers to.
};
class IProfile final : public IProfileCommon {

View File

@@ -16,17 +16,17 @@ namespace Service::Account {
using Common::UUID;
struct UserRaw {
UUID uuid;
UUID uuid2;
u64 timestamp;
ProfileUsername username;
ProfileData extra_data;
UUID uuid{Common::INVALID_UUID};
UUID uuid2{Common::INVALID_UUID};
u64 timestamp{};
ProfileUsername username{};
ProfileData extra_data{};
};
static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size.");
struct ProfileDataRaw {
INSERT_PADDING_BYTES(0x10);
std::array<UserRaw, MAX_USERS> users;
std::array<UserRaw, MAX_USERS> users{};
};
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");
@@ -238,7 +238,7 @@ UserIDArray ProfileManager::GetOpenUsers() const {
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
if (p.is_open)
return p.user_uuid;
return UUID{};
return UUID{Common::INVALID_UUID};
});
std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; });
return output;

View File

@@ -13,9 +13,10 @@
#include "core/hle/result.h"
namespace Service::Account {
constexpr std::size_t MAX_USERS = 8;
constexpr std::size_t profile_username_size = 32;
constexpr std::size_t MAX_USERS{8};
constexpr std::size_t profile_username_size{32};
using ProfileUsername = std::array<u8, profile_username_size>;
using UserIDArray = std::array<Common::UUID, MAX_USERS>;
@@ -23,8 +24,8 @@ using UserIDArray = std::array<Common::UUID, MAX_USERS>;
/// TODO: RE this structure
struct ProfileData {
INSERT_PADDING_WORDS(1);
u32 icon_id;
u8 bg_color_id;
u32 icon_id{};
u8 bg_color_id{};
INSERT_PADDING_BYTES(0x7);
INSERT_PADDING_BYTES(0x10);
INSERT_PADDING_BYTES(0x60);
@@ -34,17 +35,17 @@ static_assert(sizeof(ProfileData) == 0x80, "ProfileData structure has incorrect
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
Common::UUID user_uuid;
ProfileUsername username;
u64 creation_time;
ProfileData data; // TODO(ognik): Work out what this is
bool is_open;
Common::UUID user_uuid{Common::INVALID_UUID};
ProfileUsername username{};
u64 creation_time{};
ProfileData data{}; // TODO(ognik): Work out what this is
bool is_open{};
};
struct ProfileBase {
Common::UUID user_uuid;
u64_le timestamp;
ProfileUsername username;
Common::UUID user_uuid{Common::INVALID_UUID};
u64_le timestamp{};
ProfileUsername username{};
// Zero out all the fields to make the profile slot considered "Empty"
void Invalidate() {
@@ -101,7 +102,7 @@ private:
bool RemoveProfileAtIndex(std::size_t index);
std::array<ProfileInfo, MAX_USERS> profiles{};
std::size_t user_count = 0;
std::size_t user_count{};
Common::UUID last_opened_user{Common::INVALID_UUID};
};

View File

@@ -241,7 +241,7 @@ private:
bool has_received_friend_request;
};
Common::UUID uuid;
Common::UUID uuid{Common::INVALID_UUID};
Kernel::EventPair notification_event;
std::queue<SizedNotificationInfo> notifications;
States states{};

View File

@@ -10,13 +10,13 @@
namespace Service::Mii {
constexpr std::size_t MAX_MIIS = 100;
constexpr u32 INVALID_INDEX = 0xFFFFFFFF;
constexpr std::size_t MAX_MIIS{100};
constexpr u32 INVALID_INDEX{0xFFFFFFFF};
struct RandomParameters {
u32 unknown_1;
u32 unknown_2;
u32 unknown_3;
u32 unknown_1{};
u32 unknown_2{};
u32 unknown_3{};
};
static_assert(sizeof(RandomParameters) == 0xC, "RandomParameters has incorrect size.");
@@ -30,57 +30,57 @@ enum class Source : u32 {
std::ostream& operator<<(std::ostream& os, Source source);
struct MiiInfo {
Common::UUID uuid;
std::array<char16_t, 11> name;
u8 font_region;
u8 favorite_color;
u8 gender;
u8 height;
u8 weight;
u8 mii_type;
u8 mii_region;
u8 face_type;
u8 face_color;
u8 face_wrinkle;
u8 face_makeup;
u8 hair_type;
u8 hair_color;
bool hair_flip;
u8 eye_type;
u8 eye_color;
u8 eye_scale;
u8 eye_aspect_ratio;
u8 eye_rotate;
u8 eye_x;
u8 eye_y;
u8 eyebrow_type;
u8 eyebrow_color;
u8 eyebrow_scale;
u8 eyebrow_aspect_ratio;
u8 eyebrow_rotate;
u8 eyebrow_x;
u8 eyebrow_y;
u8 nose_type;
u8 nose_scale;
u8 nose_y;
u8 mouth_type;
u8 mouth_color;
u8 mouth_scale;
u8 mouth_aspect_ratio;
u8 mouth_y;
u8 facial_hair_color;
u8 beard_type;
u8 mustache_type;
u8 mustache_scale;
u8 mustache_y;
u8 glasses_type;
u8 glasses_color;
u8 glasses_scale;
u8 glasses_y;
u8 mole_type;
u8 mole_scale;
u8 mole_x;
u8 mole_y;
Common::UUID uuid{Common::INVALID_UUID};
std::array<char16_t, 11> name{};
u8 font_region{};
u8 favorite_color{};
u8 gender{};
u8 height{};
u8 weight{};
u8 mii_type{};
u8 mii_region{};
u8 face_type{};
u8 face_color{};
u8 face_wrinkle{};
u8 face_makeup{};
u8 hair_type{};
u8 hair_color{};
bool hair_flip{};
u8 eye_type{};
u8 eye_color{};
u8 eye_scale{};
u8 eye_aspect_ratio{};
u8 eye_rotate{};
u8 eye_x{};
u8 eye_y{};
u8 eyebrow_type{};
u8 eyebrow_color{};
u8 eyebrow_scale{};
u8 eyebrow_aspect_ratio{};
u8 eyebrow_rotate{};
u8 eyebrow_x{};
u8 eyebrow_y{};
u8 nose_type{};
u8 nose_scale{};
u8 nose_y{};
u8 mouth_type{};
u8 mouth_color{};
u8 mouth_scale{};
u8 mouth_aspect_ratio{};
u8 mouth_y{};
u8 facial_hair_color{};
u8 beard_type{};
u8 mustache_type{};
u8 mustache_scale{};
u8 mustache_y{};
u8 glasses_type{};
u8 glasses_color{};
u8 glasses_scale{};
u8 glasses_y{};
u8 mole_type{};
u8 mole_scale{};
u8 mole_x{};
u8 mole_y{};
INSERT_PADDING_BYTES(1);
std::u16string Name() const;
@@ -94,14 +94,14 @@ bool operator!=(const MiiInfo& lhs, const MiiInfo& rhs);
#pragma pack(push, 4)
struct MiiInfoElement {
MiiInfo info;
Source source;
MiiInfo info{};
Source source{};
};
static_assert(sizeof(MiiInfoElement) == 0x5C, "MiiInfoElement has incorrect size.");
struct MiiStoreBitFields {
union {
u32 word_0;
u32 word_0{};
BitField<24, 8, u32> hair_type;
BitField<23, 1, u32> mole_type;
@@ -112,7 +112,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_1;
u32 word_1{};
BitField<31, 1, u32> gender;
BitField<24, 7, u32> eye_color;
@@ -122,7 +122,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_2;
u32 word_2{};
BitField<31, 1, u32> mii_type;
BitField<24, 7, u32> glasses_color;
@@ -135,7 +135,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_3;
u32 word_3{};
BitField<29, 3, u32> mustache_type;
BitField<24, 5, u32> eyebrow_type;
@@ -148,7 +148,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_4;
u32 word_4{};
BitField<29, 3, u32> eye_rotate;
BitField<24, 5, u32> mustache_y;
@@ -160,7 +160,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_5;
u32 word_5{};
BitField<24, 5, u32> glasses_type;
BitField<20, 4, u32> face_type;
@@ -172,7 +172,7 @@ struct MiiStoreBitFields {
};
union {
u32 word_6;
u32 word_6{};
BitField<28, 4, u32> eyebrow_rotate;
BitField<24, 4, u32> eyebrow_scale;
@@ -192,30 +192,30 @@ struct MiiStoreData {
// This corresponds to the above structure MiiStoreBitFields. I did it like this because the
// BitField<> type makes this (and any thing that contains it) not trivially copyable, which is
// not suitable for our uses.
std::array<u8, 0x1C> data;
std::array<u8, 0x1C> data{};
static_assert(sizeof(MiiStoreBitFields) == sizeof(data), "data field has incorrect size.");
std::array<char16_t, 10> name;
Common::UUID uuid;
u16 crc_1;
u16 crc_2;
std::array<char16_t, 10> name{};
Common::UUID uuid{Common::INVALID_UUID};
u16 crc_1{};
u16 crc_2{};
std::u16string Name() const;
};
static_assert(sizeof(MiiStoreData) == 0x44, "MiiStoreData has incorrect size.");
struct MiiStoreDataElement {
MiiStoreData data;
Source source;
MiiStoreData data{};
Source source{};
};
static_assert(sizeof(MiiStoreDataElement) == 0x48, "MiiStoreDataElement has incorrect size.");
struct MiiDatabase {
u32 magic; // 'NFDB'
std::array<MiiStoreData, MAX_MIIS> miis;
u32 magic{}; // 'NFDB'
std::array<MiiStoreData, MAX_MIIS> miis{};
INSERT_PADDING_BYTES(1);
u8 count;
u16 crc;
u8 count{};
u16 crc{};
};
static_assert(sizeof(MiiDatabase) == 0x1A98, "MiiDatabase has incorrect size.");
#pragma pack(pop)
@@ -266,8 +266,8 @@ private:
void EnsureDatabasePartition();
MiiDatabase database;
bool updated_flag = false;
bool is_test_mode_enabled = false;
bool updated_flag{};
bool is_test_mode_enabled{};
};
}; // namespace Service::Mii

View File

@@ -9,6 +9,7 @@
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nifm/nifm.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
namespace Service::NIFM {
@@ -86,7 +87,12 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushEnum(RequestState::Connected);
if (Settings::values.bcat_backend == "none") {
rb.PushEnum(RequestState::NotSubmitted);
} else {
rb.PushEnum(RequestState::Connected);
}
}
void GetResult(Kernel::HLERequestContext& ctx) {
@@ -194,14 +200,22 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(1);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(1);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
Core::System& system;
};

View File

@@ -104,10 +104,12 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
ASSERT(object->status == nvmap::Object::Status::Allocated);
u64 size = static_cast<u64>(entry.pages) << 0x10;
const u64 size = static_cast<u64>(entry.pages) << 0x10;
ASSERT(size <= object->size);
const u64 map_offset = static_cast<u64>(entry.map_offset) << 0x10;
GPUVAddr returned = gpu.MemoryManager().MapBufferEx(object->addr, offset, size);
const GPUVAddr returned =
gpu.MemoryManager().MapBufferEx(object->addr + map_offset, offset, size);
ASSERT(returned == offset);
}
std::memcpy(output.data(), entries.data(), output.size());

View File

@@ -62,7 +62,7 @@ private:
u16_le flags;
u16_le kind;
u32_le nvmap_handle;
INSERT_PADDING_WORDS(1);
u32_le map_offset;
u32_le offset;
u32_le pages;
};

View File

@@ -88,6 +88,12 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
return layer_id;
}
void NVFlinger::CloseLayer(u64 layer_id) {
for (auto& display : displays) {
display.CloseLayer(layer_id);
}
}
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
const auto* const layer = FindLayer(display_id, layer_id);
@@ -192,7 +198,7 @@ void NVFlinger::Compose() {
const auto& igbp_buffer = buffer->get().igbp_buffer;
const auto& gpu = system.GPU();
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];

View File

@@ -54,6 +54,9 @@ public:
/// If an invalid display ID is specified, then an empty optional is returned.
std::optional<u64> CreateLayer(u64 display_id);
/// Closes a layer on all displays for the given layer ID.
void CloseLayer(u64 layer_id);
/// Finds the buffer queue ID of the specified layer in the specified display.
///
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.

View File

@@ -0,0 +1,103 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/uuid.h"
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time::Clock {
/// https://switchbrew.org/wiki/Glue_services#SteadyClockTimePoint
struct SteadyClockTimePoint {
s64 time_point;
Common::UUID clock_source_id;
ResultCode GetSpanBetween(SteadyClockTimePoint other, s64& span) const {
span = 0;
if (clock_source_id != other.clock_source_id) {
return ERROR_TIME_MISMATCH;
}
span = other.time_point - time_point;
return RESULT_SUCCESS;
}
static SteadyClockTimePoint GetRandom() {
return {0, Common::UUID::Generate()};
}
};
static_assert(sizeof(SteadyClockTimePoint) == 0x18, "SteadyClockTimePoint is incorrect size");
static_assert(std::is_trivially_copyable_v<SteadyClockTimePoint>,
"SteadyClockTimePoint must be trivially copyable");
struct SteadyClockContext {
u64 internal_offset;
Common::UUID steady_time_point;
};
static_assert(sizeof(SteadyClockContext) == 0x18, "SteadyClockContext is incorrect size");
static_assert(std::is_trivially_copyable_v<SteadyClockContext>,
"SteadyClockContext must be trivially copyable");
struct SystemClockContext {
s64 offset;
SteadyClockTimePoint steady_time_point;
};
static_assert(sizeof(SystemClockContext) == 0x20, "SystemClockContext is incorrect size");
static_assert(std::is_trivially_copyable_v<SystemClockContext>,
"SystemClockContext must be trivially copyable");
/// https://switchbrew.org/wiki/Glue_services#TimeSpanType
struct TimeSpanType {
s64 nanoseconds{};
static constexpr s64 ns_per_second{1000000000ULL};
s64 ToSeconds() const {
return nanoseconds / ns_per_second;
}
static TimeSpanType FromSeconds(s64 seconds) {
return {seconds * ns_per_second};
}
static TimeSpanType FromTicks(u64 ticks, u64 frequency) {
return FromSeconds(static_cast<s64>(ticks) / static_cast<s64>(frequency));
}
};
static_assert(sizeof(TimeSpanType) == 8, "TimeSpanType is incorrect size");
struct ClockSnapshot {
SystemClockContext user_context{};
SystemClockContext network_context{};
s64 user_time{};
s64 network_time{};
TimeZone::CalendarTime user_calendar_time{};
TimeZone::CalendarTime network_calendar_time{};
TimeZone::CalendarAdditionalInfo user_calendar_additional_time{};
TimeZone::CalendarAdditionalInfo network_calendar_additional_time{};
SteadyClockTimePoint steady_clock_time_point{};
TimeZone::LocationName location_name{};
u8 is_automatic_correction_enabled{};
u8 type{};
INSERT_PADDING_BYTES(0x2);
static ResultCode GetCurrentTime(s64& current_time,
const SteadyClockTimePoint& steady_clock_time_point,
const SystemClockContext& context) {
if (steady_clock_time_point.clock_source_id != context.steady_time_point.clock_source_id) {
current_time = 0;
return ERROR_TIME_MISMATCH;
}
current_time = steady_clock_time_point.time_point + context.offset;
return RESULT_SUCCESS;
}
};
static_assert(sizeof(ClockSnapshot) == 0xD0, "ClockSnapshot is incorrect size");
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,16 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_context_update_callback.h"
namespace Service::Time::Clock {
class EphemeralNetworkSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
EphemeralNetworkSystemClockContextWriter() : SystemClockContextUpdateCallback{} {}
};
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,17 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
class EphemeralNetworkSystemClockCore final : public SystemClockCore {
public:
explicit EphemeralNetworkSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
};
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,22 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/result.h"
namespace Service::Time {
constexpr ResultCode ERROR_PERMISSION_DENIED{ErrorModule::Time, 1};
constexpr ResultCode ERROR_TIME_MISMATCH{ErrorModule::Time, 102};
constexpr ResultCode ERROR_UNINITIALIZED_CLOCK{ErrorModule::Time, 103};
constexpr ResultCode ERROR_TIME_NOT_FOUND{ErrorModule::Time, 200};
constexpr ResultCode ERROR_OVERFLOW{ErrorModule::Time, 201};
constexpr ResultCode ERROR_LOCATION_NAME_TOO_LONG{ErrorModule::Time, 801};
constexpr ResultCode ERROR_OUT_OF_RANGE{ErrorModule::Time, 902};
constexpr ResultCode ERROR_TIME_ZONE_CONVERSION_FAILED{ErrorModule::Time, 903};
constexpr ResultCode ERROR_TIME_ZONE_NOT_FOUND{ErrorModule::Time, 989};
constexpr ResultCode ERROR_NOT_IMPLEMENTED{ErrorModule::Time, 990};
} // namespace Service::Time

View File

@@ -1,4 +1,4 @@
// Copyright 2018 yuzu emulator team
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -6,9 +6,8 @@
namespace Service::Time {
Time::Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_memory,
Core::System& system, const char* name)
: Module::Interface(std::move(time), std::move(shared_memory), system, name) {
Time::Time(std::shared_ptr<Module> module, Core::System& system, const char* name)
: Module::Interface(std::move(module), system, name) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Time::GetStandardUserSystemClock, "GetStandardUserSystemClock"},
@@ -22,15 +21,15 @@ Time::Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_me
{31, nullptr, "GetEphemeralNetworkClockOperationEventReadableHandle"},
{50, nullptr, "SetStandardSteadyClockInternalOffset"},
{51, nullptr, "GetStandardSteadyClockRtcValue"},
{100, &Time::IsStandardUserSystemClockAutomaticCorrectionEnabled, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
{101, &Time::SetStandardUserSystemClockAutomaticCorrectionEnabled, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
{100, nullptr, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
{101, nullptr, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
{102, nullptr, "GetStandardUserSystemClockInitialYear"},
{200, nullptr, "IsStandardNetworkSystemClockAccuracySufficient"},
{200, &Time::IsStandardNetworkSystemClockAccuracySufficient, "IsStandardNetworkSystemClockAccuracySufficient"},
{201, nullptr, "GetStandardUserSystemClockAutomaticCorrectionUpdatedTime"},
{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
{300, &Time::CalculateMonotonicSystemClockBaseTimePoint, "CalculateMonotonicSystemClockBaseTimePoint"},
{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
{500, &Time::CalculateStandardUserSystemClockDifferenceByUser, "CalculateStandardUserSystemClockDifferenceByUser"},
{401, &Time::GetClockSnapshotFromSystemClockContext, "GetClockSnapshotFromSystemClockContext"},
{500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
{501, nullptr, "CalculateSpanBetween"},
};
// clang-format on

View File

@@ -1,4 +1,4 @@
// Copyright 2018 yuzu emulator team
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -6,14 +6,15 @@
#include "core/hle/service/time/time.h"
namespace Service::Time {
namespace Core {
class System;
}
class SharedMemory;
namespace Service::Time {
class Time final : public Module::Interface {
public:
explicit Time(std::shared_ptr<Module> time, std::shared_ptr<SharedMemory> shared_memory,
Core::System& system, const char* name);
explicit Time(std::shared_ptr<Module> time, Core::System& system, const char* name);
~Time() override;
};

View File

@@ -0,0 +1,28 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time::Clock {
class LocalSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
explicit LocalSystemClockContextWriter(SharedMemory& shared_memory)
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory} {}
protected:
ResultCode Update() override {
shared_memory.UpdateLocalSystemClockContext(context);
return RESULT_SUCCESS;
}
private:
SharedMemory& shared_memory;
};
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,28 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time::Clock {
class NetworkSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
explicit NetworkSystemClockContextWriter(SharedMemory& shared_memory)
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory} {}
protected:
ResultCode Update() override {
shared_memory.UpdateNetworkSystemClockContext(context);
return RESULT_SUCCESS;
}
private:
SharedMemory& shared_memory;
};
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,17 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
class StandardLocalSystemClockCore final : public SystemClockCore {
public:
explicit StandardLocalSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
};
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,46 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardNetworkSystemClockCore final : public SystemClockCore {
public:
explicit StandardNetworkSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
void SetStandardNetworkClockSufficientAccuracy(TimeSpanType value) {
standard_network_clock_sufficient_accuracy = value;
}
bool IsStandardNetworkSystemClockAccuracySufficient(Core::System& system) {
SystemClockContext context{};
if (GetClockContext(system, context) != RESULT_SUCCESS) {
return {};
}
s64 span{};
if (context.steady_time_point.GetSpanBetween(
GetSteadyClockCore().GetCurrentTimePoint(system), span) != RESULT_SUCCESS) {
return {};
}
return TimeSpanType{span}.nanoseconds <
standard_network_clock_sufficient_accuracy.nanoseconds;
}
private:
TimeSpanType standard_network_clock_sufficient_accuracy{};
};
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,26 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/time/standard_steady_clock_core.h"
namespace Service::Time::Clock {
TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};
if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
raw_time_point.nanoseconds = cached_raw_time_point.nanoseconds;
}
cached_raw_time_point = raw_time_point;
return raw_time_point;
}
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,42 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardSteadyClockCore final : public SteadyClockCore {
public:
SteadyClockTimePoint GetTimePoint(Core::System& system) override {
return {GetCurrentRawTimePoint(system).ToSeconds(), GetClockSourceId()};
}
TimeSpanType GetInternalOffset() const override {
return internal_offset;
}
void SetInternalOffset(TimeSpanType value) override {
internal_offset = value;
}
TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
void SetSetupValue(TimeSpanType value) {
setup_value = value;
}
private:
TimeSpanType setup_value{};
TimeSpanType internal_offset{};
TimeSpanType cached_raw_time_point{};
};
} // namespace Service::Time::Clock

View File

@@ -0,0 +1,77 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/standard_local_system_clock_core.h"
#include "core/hle/service/time/standard_network_system_clock_core.h"
#include "core/hle/service/time/standard_user_system_clock_core.h"
namespace Service::Time::Clock {
StandardUserSystemClockCore::StandardUserSystemClockCore(
StandardLocalSystemClockCore& local_system_clock_core,
StandardNetworkSystemClockCore& network_system_clock_core, Core::System& system)
: SystemClockCore(local_system_clock_core.GetSteadyClockCore()),
local_system_clock_core{local_system_clock_core},
network_system_clock_core{network_system_clock_core}, auto_correction_enabled{},
auto_correction_time{SteadyClockTimePoint::GetRandom()},
auto_correction_event{Kernel::WritableEvent::CreateEventPair(
system.Kernel(), "StandardUserSystemClockCore:AutoCorrectionEvent")} {}
ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system,
bool value) {
if (const ResultCode result{ApplyAutomaticCorrection(system, value)};
result != RESULT_SUCCESS) {
return result;
}
auto_correction_enabled = value;
return RESULT_SUCCESS;
}
ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system,
SystemClockContext& context) const {
if (const ResultCode result{ApplyAutomaticCorrection(system, false)};
result != RESULT_SUCCESS) {
return result;
}
return local_system_clock_core.GetClockContext(system, context);
}
ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext& context) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}
ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext& context) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}
ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system,
bool value) const {
if (auto_correction_enabled == value) {
return RESULT_SUCCESS;
}
if (!network_system_clock_core.IsClockSetup(system)) {
return ERROR_UNINITIALIZED_CLOCK;
}
SystemClockContext context{};
if (const ResultCode result{network_system_clock_core.GetClockContext(system, context)};
result != RESULT_SUCCESS) {
return result;
}
local_system_clock_core.SetClockContext(context);
return RESULT_SUCCESS;
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,57 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardLocalSystemClockCore;
class StandardNetworkSystemClockCore;
class StandardUserSystemClockCore final : public SystemClockCore {
public:
StandardUserSystemClockCore(StandardLocalSystemClockCore& local_system_clock_core,
StandardNetworkSystemClockCore& network_system_clock_core,
Core::System& system);
ResultCode SetAutomaticCorrectionEnabled(Core::System& system, bool value);
ResultCode GetClockContext(Core::System& system, SystemClockContext& context) const override;
bool IsAutomaticCorrectionEnabled() const {
return auto_correction_enabled;
}
void SetAutomaticCorrectionUpdatedTime(SteadyClockTimePoint steady_clock_time_point) {
auto_correction_time = steady_clock_time_point;
}
protected:
ResultCode Flush(const SystemClockContext& context) override;
ResultCode SetClockContext(const SystemClockContext&) override;
ResultCode ApplyAutomaticCorrection(Core::System& system, bool value) const;
const SteadyClockTimePoint& GetAutomaticCorrectionUpdatedTime() const {
return auto_correction_time;
}
private:
StandardLocalSystemClockCore& local_system_clock_core;
StandardNetworkSystemClockCore& network_system_clock_core;
bool auto_correction_enabled{};
SteadyClockTimePoint auto_correction_time;
Kernel::EventPair auto_correction_event;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,55 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/uuid.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore {
public:
SteadyClockCore() = default;
const Common::UUID& GetClockSourceId() const {
return clock_source_id;
}
void SetClockSourceId(const Common::UUID& value) {
clock_source_id = value;
}
virtual TimeSpanType GetInternalOffset() const = 0;
virtual void SetInternalOffset(TimeSpanType internal_offset) = 0;
virtual SteadyClockTimePoint GetTimePoint(Core::System& system) = 0;
virtual TimeSpanType GetCurrentRawTimePoint(Core::System& system) = 0;
SteadyClockTimePoint GetCurrentTimePoint(Core::System& system) {
SteadyClockTimePoint result{GetTimePoint(system)};
result.time_point += GetInternalOffset().ToSeconds();
return result;
}
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
private:
Common::UUID clock_source_id{Common::UUID::Generate()};
bool is_initialized{};
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,55 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
namespace Service::Time::Clock {
SystemClockContextUpdateCallback::SystemClockContextUpdateCallback() = default;
SystemClockContextUpdateCallback::~SystemClockContextUpdateCallback() = default;
bool SystemClockContextUpdateCallback::NeedUpdate(const SystemClockContext& value) const {
if (has_context) {
return context.offset != value.offset ||
context.steady_time_point.clock_source_id != value.steady_time_point.clock_source_id;
}
return true;
}
void SystemClockContextUpdateCallback::RegisterOperationEvent(
std::shared_ptr<Kernel::WritableEvent>&& writable_event) {
operation_event_list.emplace_back(std::move(writable_event));
}
void SystemClockContextUpdateCallback::BroadcastOperationEvent() {
for (const auto& writable_event : operation_event_list) {
writable_event->Signal();
}
}
ResultCode SystemClockContextUpdateCallback::Update(const SystemClockContext& value) {
ResultCode result{RESULT_SUCCESS};
if (NeedUpdate(value)) {
context = value;
has_context = true;
result = Update();
if (result == RESULT_SUCCESS) {
BroadcastOperationEvent();
}
}
return result;
}
ResultCode SystemClockContextUpdateCallback::Update() {
return RESULT_SUCCESS;
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,43 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "core/hle/service/time/clock_types.h"
namespace Kernel {
class WritableEvent;
}
namespace Service::Time::Clock {
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class SystemClockContextUpdateCallback {
public:
SystemClockContextUpdateCallback();
~SystemClockContextUpdateCallback();
bool NeedUpdate(const SystemClockContext& value) const;
void RegisterOperationEvent(std::shared_ptr<Kernel::WritableEvent>&& writable_event);
void BroadcastOperationEvent();
ResultCode Update(const SystemClockContext& value);
protected:
virtual ResultCode Update();
SystemClockContext context{};
private:
bool has_context{};
std::vector<std::shared_ptr<Kernel::WritableEvent>> operation_event_list;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,72 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
SystemClockCore::SystemClockCore(SteadyClockCore& steady_clock_core)
: steady_clock_core{steady_clock_core}, is_initialized{} {
context.steady_time_point.clock_source_id = steady_clock_core.GetClockSourceId();
}
SystemClockCore ::~SystemClockCore() = default;
ResultCode SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time) const {
posix_time = 0;
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
SystemClockContext clock_context{};
if (const ResultCode result{GetClockContext(system, clock_context)}; result != RESULT_SUCCESS) {
return result;
}
if (current_time_point.clock_source_id != clock_context.steady_time_point.clock_source_id) {
return ERROR_TIME_MISMATCH;
}
posix_time = clock_context.offset + current_time_point.time_point;
return RESULT_SUCCESS;
}
ResultCode SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time) {
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
const SystemClockContext clock_context{posix_time - current_time_point.time_point,
current_time_point};
if (const ResultCode result{SetClockContext(clock_context)}; result != RESULT_SUCCESS) {
return result;
}
return Flush(clock_context);
}
ResultCode SystemClockCore::Flush(const SystemClockContext& context) {
if (!system_clock_context_update_callback) {
return RESULT_SUCCESS;
}
return system_clock_context_update_callback->Update(context);
}
ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& context) {
if (const ResultCode result{SetClockContext(context)}; result != RESULT_SUCCESS) {
return result;
}
return Flush(context);
}
bool SystemClockCore::IsClockSetup(Core::System& system) const {
SystemClockContext value{};
if (GetClockContext(system, value) == RESULT_SUCCESS) {
const SteadyClockTimePoint steady_clock_time_point{
steady_clock_core.GetCurrentTimePoint(system)};
return steady_clock_time_point.clock_source_id == value.steady_time_point.clock_source_id;
}
return {};
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,71 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore;
class SystemClockContextUpdateCallback;
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class SystemClockCore {
public:
explicit SystemClockCore(SteadyClockCore& steady_clock_core);
~SystemClockCore();
SteadyClockCore& GetSteadyClockCore() const {
return steady_clock_core;
}
ResultCode GetCurrentTime(Core::System& system, s64& posix_time) const;
ResultCode SetCurrentTime(Core::System& system, s64 posix_time);
virtual ResultCode GetClockContext([[maybe_unused]] Core::System& system,
SystemClockContext& value) const {
value = context;
return RESULT_SUCCESS;
}
virtual ResultCode SetClockContext(const SystemClockContext& value) {
context = value;
return RESULT_SUCCESS;
}
virtual ResultCode Flush(const SystemClockContext& context);
void SetUpdateCallbackInstance(std::shared_ptr<SystemClockContextUpdateCallback> callback) {
system_clock_context_update_callback = std::move(callback);
}
ResultCode SetSystemClockContext(const SystemClockContext& context);
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
bool IsClockSetup(Core::System& system) const;
private:
SteadyClockCore& steady_clock_core;
SystemClockContext context{};
bool is_initialized{};
std::shared_ptr<SystemClockContextUpdateCallback> system_clock_context_update_callback;
};
} // namespace Service::Time::Clock

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@@ -0,0 +1,24 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/time/tick_based_steady_clock_core.h"
namespace Service::Time::Clock {
SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) {
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
return {ticks_time_span.ToSeconds(), GetClockSourceId()};
}
TimeSpanType TickBasedSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
return TimeSpanType::FromSeconds(GetTimePoint(system).time_point);
}
} // namespace Service::Time::Clock

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@@ -0,0 +1,29 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class TickBasedSteadyClockCore final : public SteadyClockCore {
public:
TimeSpanType GetInternalOffset() const override {
return {};
}
void SetInternalOffset(TimeSpanType internal_offset) override {}
SteadyClockTimePoint GetTimePoint(Core::System& system) override;
TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
};
} // namespace Service::Time::Clock

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@@ -1,9 +1,7 @@
// Copyright 2018 yuzu emulator team
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <ctime>
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
@@ -11,429 +9,321 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/service/time/interface.h"
#include "core/hle/service/time/time.h"
#include "core/hle/service/time/time_sharedmemory.h"
#include "core/settings.h"
#include "core/hle/service/time/time_zone_service.h"
namespace Service::Time {
static std::chrono::seconds GetSecondsSinceEpoch() {
return std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) +
Settings::values.custom_rtc_differential;
}
static void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
CalendarAdditionalInfo& additional_info,
[[maybe_unused]] const TimeZoneRule& /*rule*/) {
const std::time_t time(posix_time);
const std::tm* tm = std::localtime(&time);
if (tm == nullptr) {
calendar_time = {};
additional_info = {};
return;
}
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
calendar_time.day = static_cast<u8>(tm->tm_mday);
calendar_time.hour = static_cast<u8>(tm->tm_hour);
calendar_time.minute = static_cast<u8>(tm->tm_min);
calendar_time.second = static_cast<u8>(tm->tm_sec);
additional_info.day_of_week = tm->tm_wday;
additional_info.day_of_year = tm->tm_yday;
std::memcpy(additional_info.name.data(), "UTC", sizeof("UTC"));
additional_info.utc_offset = 0;
}
static u64 CalendarToPosix(const CalendarTime& calendar_time,
[[maybe_unused]] const TimeZoneRule& /*rule*/) {
std::tm time{};
time.tm_year = calendar_time.year - 1900;
time.tm_mon = calendar_time.month - 1;
time.tm_mday = calendar_time.day;
time.tm_hour = calendar_time.hour;
time.tm_min = calendar_time.minute;
time.tm_sec = calendar_time.second;
std::time_t epoch_time = std::mktime(&time);
return static_cast<u64>(epoch_time);
}
enum class ClockContextType {
StandardSteady,
StandardUserSystem,
StandardNetworkSystem,
StandardLocalSystem,
};
class ISystemClock final : public ServiceFramework<ISystemClock> {
public:
ISystemClock(std::shared_ptr<Service::Time::SharedMemory> shared_memory,
ClockContextType clock_type)
: ServiceFramework("ISystemClock"), shared_memory(shared_memory), clock_type(clock_type) {
ISystemClock(Clock::SystemClockCore& clock_core)
: ServiceFramework("ISystemClock"), clock_core{clock_core} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ISystemClock::GetCurrentTime, "GetCurrentTime"},
{1, nullptr, "SetCurrentTime"},
{2, &ISystemClock::GetSystemClockContext, "GetSystemClockContext"},
{2, &ISystemClock::GetSystemClockContext, "GetSystemClockContext"},
{3, nullptr, "SetSystemClockContext"},
{4, nullptr, "GetOperationEventReadableHandle"},
};
// clang-format on
RegisterHandlers(functions);
UpdateSharedMemoryContext(system_clock_context);
}
private:
void GetCurrentTime(Kernel::HLERequestContext& ctx) {
const s64 time_since_epoch{GetSecondsSinceEpoch().count()};
LOG_DEBUG(Service_Time, "called");
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
s64 posix_time{};
if (const ResultCode result{
clock_core.GetCurrentTime(Core::System::GetInstance(), posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(time_since_epoch);
rb.Push<s64>(posix_time);
}
void GetSystemClockContext(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
LOG_DEBUG(Service_Time, "called");
// TODO(ogniK): This should be updated periodically however since we have it stubbed we'll
// only update when we get a new context
UpdateSharedMemoryContext(system_clock_context);
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
IPC::ResponseBuilder rb{ctx, (sizeof(SystemClockContext) / 4) + 2};
Clock::SystemClockContext system_clock_context{};
if (const ResultCode result{
clock_core.GetClockContext(Core::System::GetInstance(), system_clock_context)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, sizeof(Clock::SystemClockContext) / 4 + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(system_clock_context);
}
void UpdateSharedMemoryContext(const SystemClockContext& clock_context) {
switch (clock_type) {
case ClockContextType::StandardLocalSystem:
shared_memory->SetStandardLocalSystemClockContext(clock_context);
break;
case ClockContextType::StandardNetworkSystem:
shared_memory->SetStandardNetworkSystemClockContext(clock_context);
break;
}
}
SystemClockContext system_clock_context{};
std::shared_ptr<Service::Time::SharedMemory> shared_memory;
ClockContextType clock_type;
Clock::SystemClockCore& clock_core;
};
class ISteadyClock final : public ServiceFramework<ISteadyClock> {
public:
ISteadyClock(std::shared_ptr<SharedMemory> shared_memory, Core::System& system)
: ServiceFramework("ISteadyClock"), shared_memory(shared_memory), system(system) {
ISteadyClock(Clock::SteadyClockCore& clock_core)
: ServiceFramework("ISteadyClock"), clock_core{clock_core} {
static const FunctionInfo functions[] = {
{0, &ISteadyClock::GetCurrentTimePoint, "GetCurrentTimePoint"},
};
RegisterHandlers(functions);
shared_memory->SetStandardSteadyClockTimepoint(GetCurrentTimePoint());
}
private:
void GetCurrentTimePoint(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
const auto time_point = GetCurrentTimePoint();
// TODO(ogniK): This should be updated periodically
shared_memory->SetStandardSteadyClockTimepoint(time_point);
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
IPC::ResponseBuilder rb{ctx, (sizeof(SteadyClockTimePoint) / 4) + 2};
const Clock::SteadyClockTimePoint time_point{
clock_core.GetCurrentTimePoint(Core::System::GetInstance())};
IPC::ResponseBuilder rb{ctx, (sizeof(Clock::SteadyClockTimePoint) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(time_point);
}
SteadyClockTimePoint GetCurrentTimePoint() const {
const auto& core_timing = system.CoreTiming();
const auto ms = Core::Timing::CyclesToMs(core_timing.GetTicks());
return {static_cast<u64_le>(ms.count() / 1000), {}};
}
std::shared_ptr<SharedMemory> shared_memory;
Core::System& system;
Clock::SteadyClockCore& clock_core;
};
class ITimeZoneService final : public ServiceFramework<ITimeZoneService> {
public:
ITimeZoneService() : ServiceFramework("ITimeZoneService") {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ITimeZoneService::GetDeviceLocationName, "GetDeviceLocationName"},
{1, nullptr, "SetDeviceLocationName"},
{2, &ITimeZoneService::GetTotalLocationNameCount, "GetTotalLocationNameCount"},
{3, nullptr, "LoadLocationNameList"},
{4, &ITimeZoneService::LoadTimeZoneRule, "LoadTimeZoneRule"},
{5, nullptr, "GetTimeZoneRuleVersion"},
{6, nullptr, "GetDeviceLocationNameAndUpdatedTime"},
{7, nullptr, "SetDeviceLocationNameWithTimeZoneRule"},
{8, nullptr, "ParseTimeZoneBinary"},
{20, nullptr, "GetDeviceLocationNameOperationEventReadableHandle"},
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
// clang-format on
ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
Kernel::Thread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, u8 type, Clock::ClockSnapshot& clock_snapshot) {
RegisterHandlers(functions);
auto& time_manager{module->GetTimeManager()};
clock_snapshot.is_automatic_correction_enabled =
time_manager.GetStandardUserSystemClockCore().IsAutomaticCorrectionEnabled();
clock_snapshot.user_context = user_context;
clock_snapshot.network_context = network_context;
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().GetDeviceLocationName(
clock_snapshot.location_name)};
result != RESULT_SUCCESS) {
return result;
}
private:
LocationName location_name{"UTC"};
TimeZoneRule my_time_zone_rule{};
void GetDeviceLocationName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, (sizeof(LocationName) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(location_name);
const auto current_time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(Core::System::GetInstance())};
if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
result != RESULT_SUCCESS) {
return result;
}
void GetTotalLocationNameCount(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
TimeZone::CalendarInfo userCalendarInfo{};
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.user_time, userCalendarInfo)};
result != RESULT_SUCCESS) {
return result;
}
void LoadTimeZoneRule(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
clock_snapshot.user_calendar_time = userCalendarInfo.time;
clock_snapshot.user_calendar_additional_time = userCalendarInfo.additiona_info;
ctx.WriteBuffer(&my_time_zone_rule, sizeof(TimeZoneRule));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
if (Clock::ClockSnapshot::GetCurrentTime(clock_snapshot.network_time, current_time_point,
clock_snapshot.network_context) != RESULT_SUCCESS) {
clock_snapshot.network_time = 0;
}
void ToCalendarTime(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 posix_time = rp.Pop<u64>();
LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x{:016X}", posix_time);
TimeZoneRule time_zone_rule{};
auto buffer = ctx.ReadBuffer();
std::memcpy(&time_zone_rule, buffer.data(), buffer.size());
CalendarTime calendar_time{2018, 1, 1, 0, 0, 0};
CalendarAdditionalInfo additional_info{};
PosixToCalendar(posix_time, calendar_time, additional_info, time_zone_rule);
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_time);
rb.PushRaw(additional_info);
TimeZone::CalendarInfo networkCalendarInfo{};
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.network_time, networkCalendarInfo)};
result != RESULT_SUCCESS) {
return result;
}
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 posix_time = rp.Pop<u64>();
LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x{:016X}", posix_time);
clock_snapshot.network_calendar_time = networkCalendarInfo.time;
clock_snapshot.network_calendar_additional_time = networkCalendarInfo.additiona_info;
clock_snapshot.type = type;
CalendarTime calendar_time{2018, 1, 1, 0, 0, 0};
CalendarAdditionalInfo additional_info{};
PosixToCalendar(posix_time, calendar_time, additional_info, my_time_zone_rule);
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_time);
rb.PushRaw(additional_info);
}
void ToPosixTime(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Figure out how to handle multiple times
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto calendar_time = rp.PopRaw<CalendarTime>();
auto posix_time = CalendarToPosix(calendar_time, {});
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Amount of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(u64));
}
void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto calendar_time = rp.PopRaw<CalendarTime>();
auto posix_time = CalendarToPosix(calendar_time, {});
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Amount of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(u64));
}
};
return RESULT_SUCCESS;
}
void Module::Interface::GetStandardUserSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(shared_memory, ClockContextType::StandardUserSystem);
rb.PushIpcInterface<ISystemClock>(module->GetTimeManager().GetStandardUserSystemClockCore());
}
void Module::Interface::GetStandardNetworkSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(shared_memory, ClockContextType::StandardNetworkSystem);
rb.PushIpcInterface<ISystemClock>(module->GetTimeManager().GetStandardNetworkSystemClockCore());
}
void Module::Interface::GetStandardSteadyClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISteadyClock>(shared_memory, system);
rb.PushIpcInterface<ISteadyClock>(module->GetTimeManager().GetStandardSteadyClockCore());
}
void Module::Interface::GetTimeZoneService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ITimeZoneService>();
rb.PushIpcInterface<ITimeZoneService>(module->GetTimeManager().GetTimeZoneContentManager());
}
void Module::Interface::GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(shared_memory, ClockContextType::StandardLocalSystem);
rb.PushIpcInterface<ISystemClock>(module->GetTimeManager().GetStandardLocalSystemClockCore());
}
void Module::Interface::IsStandardNetworkSystemClockAccuracySufficient(
Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
auto& clock_core{module->GetTimeManager().GetStandardNetworkSystemClockCore()};
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(clock_core.IsStandardNetworkSystemClockAccuracySufficient(system));
}
void Module::Interface::CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
auto& steady_clock_core{module->GetTimeManager().GetStandardSteadyClockCore()};
if (!steady_clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
IPC::RequestParser rp{ctx};
const auto context{rp.PopRaw<Clock::SystemClockContext>()};
const auto current_time_point{
steady_clock_core.GetCurrentTimePoint(Core::System::GetInstance())};
if (current_time_point.clock_source_id == context.steady_time_point.clock_source_id) {
const auto ticks{Clock::TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
const s64 base_time_point{context.offset + current_time_point.time_point -
ticks.ToSeconds()};
IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(base_time_point);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_TIME_MISMATCH);
}
void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto initial_type = rp.PopRaw<u8>();
const auto type{rp.PopRaw<u8>()};
const s64 time_since_epoch{GetSecondsSinceEpoch().count()};
const std::time_t time(time_since_epoch);
const std::tm* tm = std::localtime(&time);
if (tm == nullptr) {
LOG_ERROR(Service_Time, "tm is a nullptr");
Clock::SystemClockContext user_context{};
if (const ResultCode result{
module->GetTimeManager().GetStandardUserSystemClockCore().GetClockContext(
Core::System::GetInstance(), user_context)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Find appropriate error code
rb.Push(result);
return;
}
Clock::SystemClockContext network_context{};
if (const ResultCode result{
module->GetTimeManager().GetStandardNetworkSystemClockCore().GetClockContext(
Core::System::GetInstance(), network_context)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
const auto& core_timing = system.CoreTiming();
const auto ms = Core::Timing::CyclesToMs(core_timing.GetTicks());
const SteadyClockTimePoint steady_clock_time_point{static_cast<u64_le>(ms.count() / 1000), {}};
CalendarTime calendar_time{};
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
calendar_time.day = static_cast<u8>(tm->tm_mday);
calendar_time.hour = static_cast<u8>(tm->tm_hour);
calendar_time.minute = static_cast<u8>(tm->tm_min);
calendar_time.second = static_cast<u8>(tm->tm_sec);
ClockSnapshot clock_snapshot{};
clock_snapshot.system_posix_time = time_since_epoch;
clock_snapshot.network_posix_time = time_since_epoch;
clock_snapshot.system_calendar_time = calendar_time;
clock_snapshot.network_calendar_time = calendar_time;
CalendarAdditionalInfo additional_info{};
PosixToCalendar(time_since_epoch, calendar_time, additional_info, {});
clock_snapshot.system_calendar_info = additional_info;
clock_snapshot.network_calendar_info = additional_info;
clock_snapshot.steady_clock_timepoint = steady_clock_time_point;
clock_snapshot.location_name = LocationName{"UTC"};
clock_snapshot.clock_auto_adjustment_enabled = 1;
clock_snapshot.type = initial_type;
Clock::ClockSnapshot clock_snapshot{};
if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));
ctx.WriteBuffer(&clock_snapshot, sizeof(Clock::ClockSnapshot));
}
void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
Kernel::HLERequestContext& ctx) {
void Module::Interface::GetClockSnapshotFromSystemClockContext(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto snapshot_a = rp.PopRaw<ClockSnapshot>();
const auto snapshot_b = rp.PopRaw<ClockSnapshot>();
const u64 difference =
snapshot_b.user_clock_context.offset - snapshot_a.user_clock_context.offset;
const auto type{rp.PopRaw<u8>()};
rp.AlignWithPadding();
IPC::ResponseBuilder rb{ctx, 4};
const Clock::SystemClockContext user_context{rp.PopRaw<Clock::SystemClockContext>()};
const Clock::SystemClockContext network_context{rp.PopRaw<Clock::SystemClockContext>()};
Clock::ClockSnapshot clock_snapshot{};
if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u64>(difference);
ctx.WriteBuffer(&clock_snapshot, sizeof(Clock::ClockSnapshot));
}
void Module::Interface::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(shared_memory->GetSharedMemoryHolder());
rb.PushCopyObjects(module->GetTimeManager().GetSharedMemory().GetSharedMemoryHolder());
}
void Module::Interface::IsStandardUserSystemClockAutomaticCorrectionEnabled(
Kernel::HLERequestContext& ctx) {
// ogniK(TODO): When clock contexts are implemented, the value should be read from the context
// instead of our shared memory holder
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(shared_memory->GetStandardUserSystemClockAutomaticCorrectionEnabled());
}
void Module::Interface::SetStandardUserSystemClockAutomaticCorrectionEnabled(
Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto enabled = rp.Pop<u8>();
LOG_WARNING(Service_Time, "(PARTIAL IMPLEMENTATION) called");
// TODO(ogniK): Update clock contexts and correct timespans
shared_memory->SetStandardUserSystemClockAutomaticCorrectionEnabled(enabled > 0);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
Module::Interface::Interface(std::shared_ptr<Module> time,
std::shared_ptr<SharedMemory> shared_memory, Core::System& system,
const char* name)
: ServiceFramework(name), time(std::move(time)), shared_memory(std::move(shared_memory)),
system(system) {}
Module::Interface::Interface(std::shared_ptr<Module> module, Core::System& system, const char* name)
: ServiceFramework(name), module{std::move(module)}, system{system} {}
Module::Interface::~Interface() = default;
void InstallInterfaces(Core::System& system) {
auto time = std::make_shared<Module>();
auto shared_mem = std::make_shared<SharedMemory>(system);
std::make_shared<Time>(time, shared_mem, system, "time:a")
->InstallAsService(system.ServiceManager());
std::make_shared<Time>(time, shared_mem, system, "time:s")
->InstallAsService(system.ServiceManager());
std::make_shared<Time>(std::move(time), shared_mem, system, "time:u")
->InstallAsService(system.ServiceManager());
auto module{std::make_shared<Module>(system)};
std::make_shared<Time>(module, system, "time:a")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(module, system, "time:s")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(module, system, "time:u")->InstallAsService(system.ServiceManager());
}
} // namespace Service::Time

View File

@@ -4,84 +4,23 @@
#pragma once
#include <array>
#include "common/common_funcs.h"
#include "core/hle/service/service.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/time_manager.h"
namespace Core {
class System;
}
namespace Service::Time {
class SharedMemory;
struct LocationName {
std::array<u8, 0x24> name;
};
static_assert(sizeof(LocationName) == 0x24, "LocationName is incorrect size");
struct CalendarTime {
u16_le year;
u8 month; // Starts at 1
u8 day; // Starts at 1
u8 hour;
u8 minute;
u8 second;
};
static_assert(sizeof(CalendarTime) == 0x8, "CalendarTime structure has incorrect size");
struct CalendarAdditionalInfo {
u32_le day_of_week;
u32_le day_of_year;
std::array<u8, 8> name;
u8 is_dst;
s32_le utc_offset;
};
static_assert(sizeof(CalendarAdditionalInfo) == 0x18,
"CalendarAdditionalInfo structure has incorrect size");
// TODO(mailwl) RE this structure
struct TimeZoneRule {
INSERT_PADDING_BYTES(0x4000);
};
struct SteadyClockTimePoint {
using SourceID = std::array<u8, 16>;
u64_le value;
SourceID source_id;
};
static_assert(sizeof(SteadyClockTimePoint) == 0x18, "SteadyClockTimePoint is incorrect size");
struct SystemClockContext {
u64_le offset;
SteadyClockTimePoint time_point;
};
static_assert(sizeof(SystemClockContext) == 0x20,
"SystemClockContext structure has incorrect size");
struct ClockSnapshot {
SystemClockContext user_clock_context;
SystemClockContext network_clock_context;
s64_le system_posix_time;
s64_le network_posix_time;
CalendarTime system_calendar_time;
CalendarTime network_calendar_time;
CalendarAdditionalInfo system_calendar_info;
CalendarAdditionalInfo network_calendar_info;
SteadyClockTimePoint steady_clock_timepoint;
LocationName location_name;
u8 clock_auto_adjustment_enabled;
u8 type;
u8 version;
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(ClockSnapshot) == 0xd0, "ClockSnapshot is an invalid size");
class Module final {
public:
Module(Core::System& system) : time_manager{system} {}
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> time,
std::shared_ptr<SharedMemory> shared_memory, Core::System& system,
const char* name);
explicit Interface(std::shared_ptr<Module> module, Core::System& system, const char* name);
~Interface() override;
void GetStandardUserSystemClock(Kernel::HLERequestContext& ctx);
@@ -89,17 +28,29 @@ public:
void GetStandardSteadyClock(Kernel::HLERequestContext& ctx);
void GetTimeZoneService(Kernel::HLERequestContext& ctx);
void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
void IsStandardNetworkSystemClockAccuracySufficient(Kernel::HLERequestContext& ctx);
void CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERequestContext& ctx);
void GetClockSnapshot(Kernel::HLERequestContext& ctx);
void CalculateStandardUserSystemClockDifferenceByUser(Kernel::HLERequestContext& ctx);
void GetClockSnapshotFromSystemClockContext(Kernel::HLERequestContext& ctx);
void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
void IsStandardUserSystemClockAutomaticCorrectionEnabled(Kernel::HLERequestContext& ctx);
void SetStandardUserSystemClockAutomaticCorrectionEnabled(Kernel::HLERequestContext& ctx);
private:
ResultCode GetClockSnapshotFromSystemClockContextInternal(
Kernel::Thread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, u8 type,
Clock::ClockSnapshot& cloc_snapshot);
protected:
std::shared_ptr<Module> time;
std::shared_ptr<SharedMemory> shared_memory;
std::shared_ptr<Module> module;
Core::System& system;
};
TimeManager& GetTimeManager() {
return time_manager;
}
private:
TimeManager time_manager;
};
/// Registers all Time services with the specified service manager.

View File

@@ -0,0 +1,137 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <ctime>
#include "core/hle/service/time/ephemeral_network_system_clock_context_writer.h"
#include "core/hle/service/time/local_system_clock_context_writer.h"
#include "core/hle/service/time/network_system_clock_context_writer.h"
#include "core/hle/service/time/time_manager.h"
#include "core/settings.h"
namespace Service::Time {
constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL};
static std::chrono::seconds GetSecondsSinceEpoch() {
return std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) +
Settings::values.custom_rtc_differential;
}
static s64 GetExternalRtcValue() {
return GetSecondsSinceEpoch().count();
}
TimeManager::TimeManager(Core::System& system)
: shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core},
standard_network_system_clock_core{standard_steady_clock_core},
standard_user_system_clock_core{standard_local_system_clock_core,
standard_network_system_clock_core, system},
ephemeral_network_system_clock_core{tick_based_steady_clock_core},
local_system_clock_context_writer{
std::make_shared<Clock::LocalSystemClockContextWriter>(shared_memory)},
network_system_clock_context_writer{
std::make_shared<Clock::NetworkSystemClockContextWriter>(shared_memory)},
ephemeral_network_system_clock_context_writer{
std::make_shared<Clock::EphemeralNetworkSystemClockContextWriter>()},
time_zone_content_manager{*this, system} {
const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())};
SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {});
SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds());
SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy);
SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom());
SetupEphemeralNetworkSystemClock();
}
TimeManager::~TimeManager() = default;
void TimeManager::SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count,
u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file) {
if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule(
location_name, vfs_file) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point);
time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount(
total_location_name_count);
time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(time_zone_rule_version);
time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized();
}
void TimeManager::SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
Clock::TimeSpanType setup_value,
Clock::TimeSpanType internal_offset,
bool is_rtc_reset_detected) {
standard_steady_clock_core.SetClockSourceId(clock_source_id);
standard_steady_clock_core.SetSetupValue(setup_value);
standard_steady_clock_core.SetInternalOffset(internal_offset);
standard_steady_clock_core.MarkAsInitialized();
const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
}
void TimeManager::SetupStandardLocalSystemClock(Core::System& system,
Clock::SystemClockContext clock_context,
s64 posix_time) {
standard_local_system_clock_core.SetUpdateCallbackInstance(local_system_clock_context_writer);
const auto current_time_point{
standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
standard_local_system_clock_core.SetSystemClockContext(clock_context);
} else {
if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
}
standard_local_system_clock_core.MarkAsInitialized();
}
void TimeManager::SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
Clock::TimeSpanType sufficient_accuracy) {
standard_network_system_clock_core.SetUpdateCallbackInstance(
network_system_clock_context_writer);
if (standard_network_system_clock_core.SetSystemClockContext(clock_context) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy(
sufficient_accuracy);
standard_network_system_clock_core.MarkAsInitialized();
}
void TimeManager::SetupStandardUserSystemClock(
Core::System& system, bool is_automatic_correction_enabled,
Clock::SteadyClockTimePoint steady_clock_time_point) {
if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point);
standard_user_system_clock_core.MarkAsInitialized();
shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled);
}
void TimeManager::SetupEphemeralNetworkSystemClock() {
ephemeral_network_system_clock_core.SetUpdateCallbackInstance(
ephemeral_network_system_clock_context_writer);
ephemeral_network_system_clock_core.MarkAsInitialized();
}
} // namespace Service::Time

View File

@@ -0,0 +1,117 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/ephemeral_network_system_clock_core.h"
#include "core/hle/service/time/standard_local_system_clock_core.h"
#include "core/hle/service/time/standard_network_system_clock_core.h"
#include "core/hle/service/time/standard_steady_clock_core.h"
#include "core/hle/service/time/standard_user_system_clock_core.h"
#include "core/hle/service/time/tick_based_steady_clock_core.h"
#include "core/hle/service/time/time_sharedmemory.h"
#include "core/hle/service/time/time_zone_content_manager.h"
namespace Service::Time {
namespace Clock {
class EphemeralNetworkSystemClockContextWriter;
class LocalSystemClockContextWriter;
class NetworkSystemClockContextWriter;
} // namespace Clock
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class TimeManager final {
public:
explicit TimeManager(Core::System& system);
~TimeManager();
Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() {
return standard_steady_clock_core;
}
const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const {
return standard_steady_clock_core;
}
Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() {
return standard_local_system_clock_core;
}
const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const {
return standard_local_system_clock_core;
}
Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() {
return standard_network_system_clock_core;
}
const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const {
return standard_network_system_clock_core;
}
Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() {
return standard_user_system_clock_core;
}
const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const {
return standard_user_system_clock_core;
}
TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() {
return time_zone_content_manager;
}
const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const {
return time_zone_content_manager;
}
SharedMemory& GetSharedMemory() {
return shared_memory;
}
const SharedMemory& GetSharedMemory() const {
return shared_memory;
}
void SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count, u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file);
private:
void SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
Clock::TimeSpanType setup_value,
Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected);
void SetupStandardLocalSystemClock(Core::System& system,
Clock::SystemClockContext clock_context, s64 posix_time);
void SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
Clock::TimeSpanType sufficient_accuracy);
void SetupStandardUserSystemClock(Core::System& system, bool is_automatic_correction_enabled,
Clock::SteadyClockTimePoint steady_clock_time_point);
void SetupEphemeralNetworkSystemClock();
SharedMemory shared_memory;
Clock::StandardSteadyClockCore standard_steady_clock_core;
Clock::TickBasedSteadyClockCore tick_based_steady_clock_core;
Clock::StandardLocalSystemClockCore standard_local_system_clock_core;
Clock::StandardNetworkSystemClockCore standard_network_system_clock_core;
Clock::StandardUserSystemClockCore standard_user_system_clock_core;
Clock::EphemeralNetworkSystemClockCore ephemeral_network_system_clock_core;
std::shared_ptr<Clock::LocalSystemClockContextWriter> local_system_clock_context_writer;
std::shared_ptr<Clock::NetworkSystemClockContextWriter> network_system_clock_context_writer;
std::shared_ptr<Clock::EphemeralNetworkSystemClockContextWriter>
ephemeral_network_system_clock_context_writer;
TimeZone::TimeZoneContentManager time_zone_content_manager;
};
} // namespace Service::Time

View File

@@ -3,20 +3,21 @@
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time {
const std::size_t SHARED_MEMORY_SIZE = 0x1000;
static constexpr std::size_t SHARED_MEMORY_SIZE{0x1000};
SharedMemory::SharedMemory(Core::System& system) : system(system) {
shared_memory_holder = Kernel::SharedMemory::Create(
system.Kernel(), nullptr, SHARED_MEMORY_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, 0, Kernel::MemoryRegion::BASE, "Time:SharedMemory");
// Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash
// if it's set to anything else
shared_memory_format.format_version = 14;
std::memcpy(shared_memory_holder->GetPointer(), &shared_memory_format, sizeof(Format));
std::memset(shared_memory_holder->GetPointer(), 0, SHARED_MEMORY_SIZE);
}
SharedMemory::~SharedMemory() = default;
@@ -25,44 +26,32 @@ std::shared_ptr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() cons
return shared_memory_holder;
}
void SharedMemory::SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint) {
void SharedMemory::SetupStandardSteadyClock(Core::System& system,
const Common::UUID& clock_source_id,
Clock::TimeSpanType current_time_point) {
const Clock::TimeSpanType ticks_time_span{Clock::TimeSpanType::FromTicks(
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
Core::Timing::CNTFREQ)};
const Clock::SteadyClockContext context{
static_cast<u64>(current_time_point.nanoseconds - ticks_time_span.nanoseconds),
clock_source_id};
shared_memory_format.standard_steady_clock_timepoint.StoreData(
shared_memory_holder->GetPointer(), timepoint);
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::SetStandardLocalSystemClockContext(const SystemClockContext& context) {
void SharedMemory::UpdateLocalSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_local_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::SetStandardNetworkSystemClockContext(const SystemClockContext& context) {
void SharedMemory::UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_network_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(bool enabled) {
void SharedMemory::SetAutomaticCorrectionEnabled(bool is_enabled) {
shared_memory_format.standard_user_system_clock_automatic_correction.StoreData(
shared_memory_holder->GetPointer(), enabled);
}
SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() {
return shared_memory_format.standard_steady_clock_timepoint.ReadData(
shared_memory_holder->GetPointer());
}
SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() {
return shared_memory_format.standard_local_system_clock_context.ReadData(
shared_memory_holder->GetPointer());
}
SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() {
return shared_memory_format.standard_network_system_clock_context.ReadData(
shared_memory_holder->GetPointer());
}
bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() {
return shared_memory_format.standard_user_system_clock_automatic_correction.ReadData(
shared_memory_holder->GetPointer());
shared_memory_holder->GetPointer(), is_enabled);
}
} // namespace Service::Time

View File

@@ -5,11 +5,14 @@
#pragma once
#include "common/common_types.h"
#include "common/uuid.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/time/time.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/time/clock_types.h"
namespace Service::Time {
class SharedMemory {
class SharedMemory final {
public:
explicit SharedMemory(Core::System& system);
~SharedMemory();
@@ -17,22 +20,10 @@ public:
// Return the shared memory handle
std::shared_ptr<Kernel::SharedMemory> GetSharedMemoryHolder() const;
// Set memory barriers in shared memory and update them
void SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint);
void SetStandardLocalSystemClockContext(const SystemClockContext& context);
void SetStandardNetworkSystemClockContext(const SystemClockContext& context);
void SetStandardUserSystemClockAutomaticCorrectionEnabled(bool enabled);
// Pull from memory barriers in the shared memory
SteadyClockTimePoint GetStandardSteadyClockTimepoint();
SystemClockContext GetStandardLocalSystemClockContext();
SystemClockContext GetStandardNetworkSystemClockContext();
bool GetStandardUserSystemClockAutomaticCorrectionEnabled();
// TODO(ogniK): We have to properly simulate memory barriers, how are we going to do this?
template <typename T, std::size_t Offset>
struct MemoryBarrier {
static_assert(std::is_trivially_constructible_v<T>, "T must be trivially constructable");
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
u32_le read_attempt{};
std::array<T, 2> data{};
@@ -57,16 +48,22 @@ public:
// Shared memory format
struct Format {
MemoryBarrier<SteadyClockTimePoint, 0x0> standard_steady_clock_timepoint;
MemoryBarrier<SystemClockContext, 0x38> standard_local_system_clock_context;
MemoryBarrier<SystemClockContext, 0x80> standard_network_system_clock_context;
MemoryBarrier<Clock::SteadyClockContext, 0x0> standard_steady_clock_timepoint;
MemoryBarrier<Clock::SystemClockContext, 0x38> standard_local_system_clock_context;
MemoryBarrier<Clock::SystemClockContext, 0x80> standard_network_system_clock_context;
MemoryBarrier<bool, 0xc8> standard_user_system_clock_automatic_correction;
u32_le format_version;
};
static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
void SetupStandardSteadyClock(Core::System& system, const Common::UUID& clock_source_id,
Clock::TimeSpanType currentTimePoint);
void UpdateLocalSystemClockContext(const Clock::SystemClockContext& context);
void UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context);
void SetAutomaticCorrectionEnabled(bool is_enabled);
private:
std::shared_ptr<Kernel::SharedMemory> shared_memory_holder{};
std::shared_ptr<Kernel::SharedMemory> shared_memory_holder;
Core::System& system;
Format shared_memory_format{};
};

View File

@@ -0,0 +1,125 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <sstream>
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/system_archive/system_archive.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/time/time_manager.h"
#include "core/hle/service/time/time_zone_content_manager.h"
namespace Service::Time::TimeZone {
constexpr u64 time_zone_binary_titleid{0x010000000000080E};
static FileSys::VirtualDir GetTimeZoneBinary(Core::System& system) {
const auto* nand{system.GetFileSystemController().GetSystemNANDContents()};
const auto nca{nand->GetEntry(time_zone_binary_titleid, FileSys::ContentRecordType::Data)};
FileSys::VirtualFile romfs;
if (nca) {
romfs = nca->GetRomFS();
}
if (!romfs) {
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(time_zone_binary_titleid);
}
if (!romfs) {
LOG_ERROR(Service_Time, "Failed to find or synthesize {:016X!}", time_zone_binary_titleid);
return {};
}
return FileSys::ExtractRomFS(romfs);
}
static std::vector<std::string> BuildLocationNameCache(Core::System& system) {
const FileSys::VirtualDir extracted_romfs{GetTimeZoneBinary(system)};
if (!extracted_romfs) {
LOG_ERROR(Service_Time, "Failed to extract RomFS for {:016X}!", time_zone_binary_titleid);
return {};
}
const FileSys::VirtualFile binary_list{extracted_romfs->GetFile("binaryList.txt")};
if (!binary_list) {
LOG_ERROR(Service_Time, "{:016X} has no file binaryList.txt!", time_zone_binary_titleid);
return {};
}
std::vector<char> raw_data(binary_list->GetSize());
binary_list->ReadBytes<char>(raw_data.data(), binary_list->GetSize());
std::stringstream data_stream{raw_data.data()};
std::string name;
std::vector<std::string> location_name_cache;
while (std::getline(data_stream, name)) {
name.pop_back(); // Remove carriage return
location_name_cache.emplace_back(std::move(name));
}
return location_name_cache;
}
TimeZoneContentManager::TimeZoneContentManager(TimeManager& time_manager, Core::System& system)
: system{system}, location_name_cache{BuildLocationNameCache(system)} {
if (FileSys::VirtualFile vfs_file; GetTimeZoneInfoFile("GMT", vfs_file) == RESULT_SUCCESS) {
const auto time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
time_manager.SetupTimeZoneManager("GMT", time_point, location_name_cache.size(), {},
vfs_file);
} else {
time_zone_manager.MarkAsInitialized();
}
}
ResultCode TimeZoneContentManager::LoadTimeZoneRule(TimeZoneRule& rules,
const std::string& location_name) const {
FileSys::VirtualFile vfs_file;
if (const ResultCode result{GetTimeZoneInfoFile(location_name, vfs_file)};
result != RESULT_SUCCESS) {
return result;
}
return time_zone_manager.ParseTimeZoneRuleBinary(rules, vfs_file);
}
bool TimeZoneContentManager::IsLocationNameValid(const std::string& location_name) const {
return std::find(location_name_cache.begin(), location_name_cache.end(), location_name) !=
location_name_cache.end();
}
ResultCode TimeZoneContentManager::GetTimeZoneInfoFile(const std::string& location_name,
FileSys::VirtualFile& vfs_file) const {
if (!IsLocationNameValid(location_name)) {
return ERROR_TIME_NOT_FOUND;
}
const FileSys::VirtualDir extracted_romfs{GetTimeZoneBinary(system)};
if (!extracted_romfs) {
LOG_ERROR(Service_Time, "Failed to extract RomFS for {:016X}!", time_zone_binary_titleid);
return ERROR_TIME_NOT_FOUND;
}
const FileSys::VirtualDir zoneinfo_dir{extracted_romfs->GetSubdirectory("zoneinfo")};
if (!zoneinfo_dir) {
LOG_ERROR(Service_Time, "{:016X} has no directory zoneinfo!", time_zone_binary_titleid);
return ERROR_TIME_NOT_FOUND;
}
vfs_file = zoneinfo_dir->GetFile(location_name);
if (!vfs_file) {
LOG_ERROR(Service_Time, "{:016X} has no file \"{}\"!", time_zone_binary_titleid,
location_name);
return ERROR_TIME_NOT_FOUND;
}
return RESULT_SUCCESS;
}
} // namespace Service::Time::TimeZone

View File

@@ -0,0 +1,46 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "core/hle/service/time/time_zone_manager.h"
namespace Core {
class System;
}
namespace Service::Time {
class TimeManager;
}
namespace Service::Time::TimeZone {
class TimeZoneContentManager final {
public:
TimeZoneContentManager(TimeManager& time_manager, Core::System& system);
TimeZoneManager& GetTimeZoneManager() {
return time_zone_manager;
}
const TimeZoneManager& GetTimeZoneManager() const {
return time_zone_manager;
}
ResultCode LoadTimeZoneRule(TimeZoneRule& rules, const std::string& location_name) const;
private:
bool IsLocationNameValid(const std::string& location_name) const;
ResultCode GetTimeZoneInfoFile(const std::string& location_name,
FileSys::VirtualFile& vfs_file) const;
Core::System& system;
TimeZoneManager time_zone_manager;
const std::vector<std::string> location_name_cache;
};
} // namespace Service::Time::TimeZone

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,54 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time::TimeZone {
class TimeZoneManager final {
public:
TimeZoneManager();
~TimeZoneManager();
void SetTotalLocationNameCount(std::size_t value) {
total_location_name_count = value;
}
void SetTimeZoneRuleVersion(const u128& value) {
time_zone_rule_version = value;
}
void MarkAsInitialized() {
is_initialized = true;
}
ResultCode SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name,
FileSys::VirtualFile& vfs_file);
ResultCode SetUpdatedTime(const Clock::SteadyClockTimePoint& value);
ResultCode GetDeviceLocationName(TimeZone::LocationName& value) const;
ResultCode ToCalendarTime(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) const;
ResultCode ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const;
ResultCode ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const;
ResultCode ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
s64& posix_time) const;
ResultCode ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const;
private:
bool is_initialized{};
TimeZoneRule time_zone_rule{};
std::string device_location_name{"GMT"};
u128 time_zone_rule_version{};
std::size_t total_location_name_count{};
Clock::SteadyClockTimePoint time_zone_update_time_point{
Clock::SteadyClockTimePoint::GetRandom()};
};
} // namespace Service::Time::TimeZone

View File

@@ -0,0 +1,170 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/time/time_zone_content_manager.h"
#include "core/hle/service/time/time_zone_service.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time {
ITimeZoneService ::ITimeZoneService(TimeZone::TimeZoneContentManager& time_zone_content_manager)
: ServiceFramework("ITimeZoneService"), time_zone_content_manager{time_zone_content_manager} {
static const FunctionInfo functions[] = {
{0, &ITimeZoneService::GetDeviceLocationName, "GetDeviceLocationName"},
{1, nullptr, "SetDeviceLocationName"},
{2, nullptr, "GetTotalLocationNameCount"},
{3, nullptr, "LoadLocationNameList"},
{4, &ITimeZoneService::LoadTimeZoneRule, "LoadTimeZoneRule"},
{5, nullptr, "GetTimeZoneRuleVersion"},
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
RegisterHandlers(functions);
}
void ITimeZoneService::GetDeviceLocationName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
TimeZone::LocationName location_name{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().GetDeviceLocationName(location_name)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, (sizeof(location_name) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(location_name);
}
void ITimeZoneService::LoadTimeZoneRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto raw_location_name{rp.PopRaw<std::array<u8, 0x24>>()};
std::string location_name;
for (const auto& byte : raw_location_name) {
// Strip extra bytes
if (byte == '\0') {
break;
}
location_name.push_back(byte);
}
LOG_DEBUG(Service_Time, "called, location_name={}", location_name);
TimeZone::TimeZoneRule time_zone_rule{};
if (const ResultCode result{
time_zone_content_manager.LoadTimeZoneRule(time_zone_rule, location_name)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
std::vector<u8> time_zone_rule_outbuffer(sizeof(TimeZone::TimeZoneRule));
std::memcpy(time_zone_rule_outbuffer.data(), &time_zone_rule, sizeof(TimeZone::TimeZoneRule));
ctx.WriteBuffer(time_zone_rule_outbuffer);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ITimeZoneService::ToCalendarTime(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto posix_time{rp.Pop<s64>()};
LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time);
TimeZone::TimeZoneRule time_zone_rule{};
const auto buffer{ctx.ReadBuffer()};
std::memcpy(&time_zone_rule, buffer.data(), buffer.size());
TimeZone::CalendarInfo calendar_info{};
if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToCalendarTime(
time_zone_rule, posix_time, calendar_info)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2 + (sizeof(TimeZone::CalendarInfo) / 4)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_info);
}
void ITimeZoneService::ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto posix_time{rp.Pop<s64>()};
LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time);
TimeZone::CalendarInfo calendar_info{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().ToCalendarTimeWithMyRules(
posix_time, calendar_info)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2 + (sizeof(TimeZone::CalendarInfo) / 4)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_info);
}
void ITimeZoneService::ToPosixTime(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
TimeZone::TimeZoneRule time_zone_rule{};
std::memcpy(&time_zone_rule, ctx.ReadBuffer().data(), sizeof(TimeZone::TimeZoneRule));
s64 posix_time{};
if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToPosixTime(
time_zone_rule, calendar_time, posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
// TODO(bunnei): Handle multiple times
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Number of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(s64));
}
void ITimeZoneService::ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
s64 posix_time{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule(calendar_time,
posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Number of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(s64));
}
} // namespace Service::Time

View File

@@ -0,0 +1,31 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Service::Time {
namespace TimeZone {
class TimeZoneContentManager;
}
class ITimeZoneService final : public ServiceFramework<ITimeZoneService> {
public:
explicit ITimeZoneService(TimeZone::TimeZoneContentManager& time_zone_manager);
private:
void GetDeviceLocationName(Kernel::HLERequestContext& ctx);
void LoadTimeZoneRule(Kernel::HLERequestContext& ctx);
void ToCalendarTime(Kernel::HLERequestContext& ctx);
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx);
void ToPosixTime(Kernel::HLERequestContext& ctx);
void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx);
private:
TimeZone::TimeZoneContentManager& time_zone_content_manager;
};
} // namespace Service::Time

View File

@@ -0,0 +1,87 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace Service::Time::TimeZone {
using LocationName = std::array<char, 0x24>;
/// https://switchbrew.org/wiki/Glue_services#ttinfo
struct TimeTypeInfo {
s32 gmt_offset{};
u8 is_dst{};
INSERT_PADDING_BYTES(3);
s32 abbreviation_list_index{};
u8 is_standard_time_daylight{};
u8 is_gmt{};
INSERT_PADDING_BYTES(2);
};
static_assert(sizeof(TimeTypeInfo) == 0x10, "TimeTypeInfo is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#TimeZoneRule
struct TimeZoneRule {
s32 time_count{};
s32 type_count{};
s32 char_count{};
u8 go_back{};
u8 go_ahead{};
INSERT_PADDING_BYTES(2);
std::array<s64, 1000> ats{};
std::array<s8, 1000> types{};
std::array<TimeTypeInfo, 128> ttis{};
std::array<char, 512> chars{};
s32 default_type{};
INSERT_PADDING_BYTES(0x12C4);
};
static_assert(sizeof(TimeZoneRule) == 0x4000, "TimeZoneRule is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#CalendarAdditionalInfo
struct CalendarAdditionalInfo {
u32 day_of_week{};
u32 day_of_year{};
std::array<char, 8> timezone_name;
u32 is_dst{};
s32 gmt_offset{};
};
static_assert(sizeof(CalendarAdditionalInfo) == 0x18, "CalendarAdditionalInfo is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#CalendarTime
struct CalendarTime {
s16 year{};
s8 month{};
s8 day{};
s8 hour{};
s8 minute{};
s8 second{};
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(CalendarTime) == 0x8, "CalendarTime is incorrect size");
struct CalendarInfo {
CalendarTime time{};
CalendarAdditionalInfo additiona_info{};
};
static_assert(sizeof(CalendarInfo) == 0x20, "CalendarInfo is incorrect size");
struct TzifHeader {
u32_be magic{};
u8 version{};
INSERT_PADDING_BYTES(15);
s32_be ttis_gmt_count{};
s32_be ttis_std_count{};
s32_be leap_count{};
s32_be time_count{};
s32_be type_count{};
s32_be char_count{};
};
static_assert(sizeof(TzifHeader) == 0x2C, "TzifHeader is incorrect size");
} // namespace Service::Time::TimeZone

View File

@@ -24,11 +24,11 @@ Display::Display(u64 id, std::string name, Core::System& system) : id{id}, name{
Display::~Display() = default;
Layer& Display::GetLayer(std::size_t index) {
return layers.at(index);
return *layers.at(index);
}
const Layer& Display::GetLayer(std::size_t index) const {
return layers.at(index);
return *layers.at(index);
}
std::shared_ptr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
@@ -43,29 +43,38 @@ void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
// TODO(Subv): Support more than 1 layer.
ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
layers.emplace_back(id, buffer_queue);
layers.emplace_back(std::make_shared<Layer>(id, buffer_queue));
}
void Display::CloseLayer(u64 id) {
layers.erase(
std::remove_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; }),
layers.end());
}
Layer* Display::FindLayer(u64 id) {
const auto itr = std::find_if(layers.begin(), layers.end(),
[id](const VI::Layer& layer) { return layer.GetID() == id; });
const auto itr =
std::find_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
if (itr == layers.end()) {
return nullptr;
}
return &*itr;
return itr->get();
}
const Layer* Display::FindLayer(u64 id) const {
const auto itr = std::find_if(layers.begin(), layers.end(),
[id](const VI::Layer& layer) { return layer.GetID() == id; });
const auto itr =
std::find_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
if (itr == layers.end()) {
return nullptr;
}
return &*itr;
return itr->get();
}
} // namespace Service::VI

View File

@@ -4,6 +4,7 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
@@ -69,6 +70,12 @@ public:
///
void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
/// Closes and removes a layer from this display with the given ID.
///
/// @param id The ID assigned to the layer to close.
///
void CloseLayer(u64 id);
/// Attempts to find a layer with the given ID.
///
/// @param id The layer ID.
@@ -91,7 +98,7 @@ private:
u64 id;
std::string name;
std::vector<Layer> layers;
std::vector<std::shared_ptr<Layer>> layers;
Kernel::EventPair vsync_event;
};

View File

@@ -1066,6 +1066,18 @@ private:
rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
}
void CloseLayer(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto layer_id{rp.Pop<u64>()};
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}", layer_id);
nv_flinger->CloseLayer(layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void CreateStrayLayer(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 flags = rp.Pop<u32>();
@@ -1178,7 +1190,7 @@ IApplicationDisplayService::IApplicationDisplayService(
{1101, &IApplicationDisplayService::SetDisplayEnabled, "SetDisplayEnabled"},
{1102, &IApplicationDisplayService::GetDisplayResolution, "GetDisplayResolution"},
{2020, &IApplicationDisplayService::OpenLayer, "OpenLayer"},
{2021, nullptr, "CloseLayer"},
{2021, &IApplicationDisplayService::CloseLayer, "CloseLayer"},
{2030, &IApplicationDisplayService::CreateStrayLayer, "CreateStrayLayer"},
{2031, &IApplicationDisplayService::DestroyStrayLayer, "DestroyStrayLayer"},
{2101, &IApplicationDisplayService::SetLayerScalingMode, "SetLayerScalingMode"},

View File

@@ -335,7 +335,8 @@ Kernel::CodeSet ElfReader::LoadInto(VAddr vaddr) {
codeset_segment->addr = segment_addr;
codeset_segment->size = aligned_size;
memcpy(&program_image[current_image_position], GetSegmentPtr(i), p->p_filesz);
std::memcpy(program_image.data() + current_image_position, GetSegmentPtr(i),
p->p_filesz);
current_image_position += aligned_size;
}
}

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "core/file_sys/kernel_executable.h"
#include "core/file_sys/program_metadata.h"
#include "core/gdbstub/gdbstub.h"
@@ -76,8 +77,8 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::Process& process) {
segment.addr = offset;
segment.offset = offset;
segment.size = PageAlignSize(static_cast<u32>(data.size()));
program_image.resize(offset);
program_image.insert(program_image.end(), data.begin(), data.end());
program_image.resize(offset + data.size());
std::memcpy(program_image.data() + offset, data.data(), data.size());
};
load_segment(codeset.CodeSegment(), kip->GetTextSection(), kip->GetTextOffset());

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cinttypes>
#include <cstring>
#include <vector>
#include "common/common_funcs.h"
@@ -96,8 +97,9 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
if (nso_header.IsSegmentCompressed(i)) {
data = DecompressSegment(data, nso_header.segments[i]);
}
program_image.resize(nso_header.segments[i].location);
program_image.insert(program_image.end(), data.begin(), data.end());
program_image.resize(nso_header.segments[i].location + data.size());
std::memcpy(program_image.data() + nso_header.segments[i].location, data.data(),
data.size());
codeset.segments[i].addr = nso_header.segments[i].location;
codeset.segments[i].offset = nso_header.segments[i].location;
codeset.segments[i].size = PageAlignSize(static_cast<u32>(data.size()));
@@ -139,12 +141,12 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
std::vector<u8> pi_header;
pi_header.insert(pi_header.begin(), reinterpret_cast<u8*>(&nso_header),
reinterpret_cast<u8*>(&nso_header) + sizeof(NSOHeader));
pi_header.insert(pi_header.begin() + sizeof(NSOHeader), program_image.begin(),
program_image.end());
pi_header.insert(pi_header.begin() + sizeof(NSOHeader), program_image.data(),
program_image.data() + program_image.size());
pi_header = pm->PatchNSO(pi_header, file.GetName());
std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), program_image.begin());
std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), program_image.data());
}
// Apply cheats if they exist and the program has a valid title ID

View File

@@ -14,6 +14,7 @@
#include "common/swap.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/kernel/physical_memory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
@@ -38,6 +39,11 @@ struct Memory::Impl {
system.ArmInterface(3).PageTableChanged(*current_page_table, address_space_width);
}
void MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size,
Kernel::PhysicalMemory& memory, VAddr offset) {
MapMemoryRegion(page_table, base, size, memory.data() + offset);
}
void MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size, u8* target) {
ASSERT_MSG((size & PAGE_MASK) == 0, "non-page aligned size: {:016X}", size);
ASSERT_MSG((base & PAGE_MASK) == 0, "non-page aligned base: {:016X}", base);
@@ -146,7 +152,7 @@ struct Memory::Impl {
u8* GetPointer(const VAddr vaddr) {
u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
if (page_pointer != nullptr) {
return page_pointer + (vaddr & PAGE_MASK);
return page_pointer + vaddr;
}
if (current_page_table->attributes[vaddr >> PAGE_BITS] ==
@@ -229,7 +235,8 @@ struct Memory::Impl {
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
const u8* const src_ptr = page_table.pointers[page_index] + page_offset;
const u8* const src_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
std::memcpy(dest_buffer, src_ptr, copy_amount);
break;
}
@@ -276,7 +283,8 @@ struct Memory::Impl {
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
u8* const dest_ptr = page_table.pointers[page_index] + page_offset;
u8* const dest_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
std::memcpy(dest_ptr, src_buffer, copy_amount);
break;
}
@@ -322,7 +330,8 @@ struct Memory::Impl {
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
u8* dest_ptr = page_table.pointers[page_index] + page_offset;
u8* dest_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
std::memset(dest_ptr, 0, copy_amount);
break;
}
@@ -368,7 +377,8 @@ struct Memory::Impl {
}
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
const u8* src_ptr = page_table.pointers[page_index] + page_offset;
const u8* src_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
WriteBlock(process, dest_addr, src_ptr, copy_amount);
break;
}
@@ -446,7 +456,8 @@ struct Memory::Impl {
page_type = Common::PageType::Unmapped;
} else {
page_type = Common::PageType::Memory;
current_page_table->pointers[vaddr >> PAGE_BITS] = pointer;
current_page_table->pointers[vaddr >> PAGE_BITS] =
pointer - (vaddr & ~PAGE_MASK);
}
break;
}
@@ -493,7 +504,9 @@ struct Memory::Impl {
memory);
} else {
while (base != end) {
page_table.pointers[base] = memory;
page_table.pointers[base] = memory - (base << PAGE_BITS);
ASSERT_MSG(page_table.pointers[base],
"memory mapping base yield a nullptr within the table");
base += 1;
memory += PAGE_SIZE;
@@ -518,7 +531,7 @@ struct Memory::Impl {
if (page_pointer != nullptr) {
// NOTE: Avoid adding any extra logic to this fast-path block
T value;
std::memcpy(&value, &page_pointer[vaddr & PAGE_MASK], sizeof(T));
std::memcpy(&value, &page_pointer[vaddr], sizeof(T));
return value;
}
@@ -559,7 +572,7 @@ struct Memory::Impl {
u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
if (page_pointer != nullptr) {
// NOTE: Avoid adding any extra logic to this fast-path block
std::memcpy(&page_pointer[vaddr & PAGE_MASK], &data, sizeof(T));
std::memcpy(&page_pointer[vaddr], &data, sizeof(T));
return;
}
@@ -594,6 +607,11 @@ void Memory::SetCurrentPageTable(Kernel::Process& process) {
impl->SetCurrentPageTable(process);
}
void Memory::MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size,
Kernel::PhysicalMemory& memory, VAddr offset) {
impl->MapMemoryRegion(page_table, base, size, memory, offset);
}
void Memory::MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size, u8* target) {
impl->MapMemoryRegion(page_table, base, size, target);
}

View File

@@ -19,8 +19,9 @@ class System;
}
namespace Kernel {
class PhysicalMemory;
class Process;
}
} // namespace Kernel
namespace Memory {
@@ -65,6 +66,19 @@ public:
*/
void SetCurrentPageTable(Kernel::Process& process);
/**
* Maps an physical buffer onto a region of the emulated process address space.
*
* @param page_table The page table of the emulated process.
* @param base The address to start mapping at. Must be page-aligned.
* @param size The amount of bytes to map. Must be page-aligned.
* @param memory Physical buffer with the memory backing the mapping. Must be of length
* at least `size + offset`.
* @param offset The offset within the physical memory. Must be page-aligned.
*/
void MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size,
Kernel::PhysicalMemory& memory, VAddr offset);
/**
* Maps an allocated buffer onto a region of the emulated process address space.
*

View File

@@ -4,8 +4,6 @@ add_library(video_core STATIC
buffer_cache/map_interval.h
dma_pusher.cpp
dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/const_buffer_engine_interface.h
engines/const_buffer_info.h
engines/engine_upload.cpp
@@ -151,14 +149,35 @@ add_library(video_core STATIC
if (ENABLE_VULKAN)
target_sources(video_core PRIVATE
renderer_vulkan/declarations.h
renderer_vulkan/fixed_pipeline_state.cpp
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/renderer_vulkan.h
renderer_vulkan/vk_blit_screen.cpp
renderer_vulkan/vk_blit_screen.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_compute_pass.cpp
renderer_vulkan/vk_compute_pass.h
renderer_vulkan/vk_compute_pipeline.cpp
renderer_vulkan/vk_compute_pipeline.h
renderer_vulkan/vk_descriptor_pool.cpp
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
renderer_vulkan/vk_graphics_pipeline.cpp
renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_image.cpp
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h
renderer_vulkan/vk_resource_manager.cpp
renderer_vulkan/vk_resource_manager.h
renderer_vulkan/vk_sampler_cache.cpp
@@ -167,10 +186,19 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_decompiler.cpp
renderer_vulkan/vk_shader_decompiler.h
renderer_vulkan/vk_shader_util.cpp
renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp
renderer_vulkan/vk_swapchain.h)
renderer_vulkan/vk_swapchain.h
renderer_vulkan/vk_texture_cache.cpp
renderer_vulkan/vk_texture_cache.h
renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h
)
target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)

View File

@@ -1,49 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <mutex>
#include "video_core/debug_utils/debug_utils.h"
namespace Tegra {
void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock lock{breakpoint_mutex};
// TODO(Subv): Commit the rasterizer's caches so framebuffers, render targets, etc. will
// show on debug widgets
// TODO: Should stop the CPU thread here once we multithread emulation.
active_breakpoint = event;
at_breakpoint = true;
// Tell all observers that we hit a breakpoint
for (auto& breakpoint_observer : breakpoint_observers) {
breakpoint_observer->OnMaxwellBreakPointHit(event, data);
}
// Wait until another thread tells us to Resume()
resume_from_breakpoint.wait(lock, [&] { return !at_breakpoint; });
}
}
void DebugContext::Resume() {
{
std::lock_guard lock{breakpoint_mutex};
// Tell all observers that we are about to resume
for (auto& breakpoint_observer : breakpoint_observers) {
breakpoint_observer->OnMaxwellResume();
}
// Resume the waiting thread (i.e. OnEvent())
at_breakpoint = false;
}
resume_from_breakpoint.notify_one();
}
} // namespace Tegra

View File

@@ -1,157 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
namespace Tegra {
class DebugContext {
public:
enum class Event {
FirstEvent = 0,
MaxwellCommandLoaded = FirstEvent,
MaxwellCommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
NumEvents
};
/**
* Inherit from this class to be notified of events registered to some debug context.
* Most importantly this is used for our debugger GUI.
*
* To implement event handling, override the OnMaxwellBreakPointHit and OnMaxwellResume methods.
* @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
* access
* @todo Evaluate an alternative interface, in which there is only one managing observer and
* multiple child observers running (by design) on the same thread.
*/
class BreakPointObserver {
public:
/// Constructs the object such that it observes events of the given DebugContext.
explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
std::unique_lock lock{debug_context->breakpoint_mutex};
debug_context->breakpoint_observers.push_back(this);
}
virtual ~BreakPointObserver() {
auto context = context_weak.lock();
if (context) {
{
std::unique_lock lock{context->breakpoint_mutex};
context->breakpoint_observers.remove(this);
}
// If we are the last observer to be destroyed, tell the debugger context that
// it is free to continue. In particular, this is required for a proper yuzu
// shutdown, when the emulation thread is waiting at a breakpoint.
if (context->breakpoint_observers.empty())
context->Resume();
}
}
/**
* Action to perform when a breakpoint was reached.
* @param event Type of event which triggered the breakpoint
* @param data Optional data pointer (if unused, this is a nullptr)
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnMaxwellBreakPointHit(Event event, void* data) {}
/**
* Action to perform when emulation is resumed from a breakpoint.
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnMaxwellResume() {}
protected:
/**
* Weak context pointer. This need not be valid, so when requesting a shared_ptr via
* context_weak.lock(), always compare the result against nullptr.
*/
std::weak_ptr<DebugContext> context_weak;
};
/**
* Simple structure defining a breakpoint state
*/
struct BreakPoint {
bool enabled = false;
};
/**
* Static constructor used to create a shared_ptr of a DebugContext.
*/
static std::shared_ptr<DebugContext> Construct() {
return std::shared_ptr<DebugContext>(new DebugContext);
}
/**
* Used by the emulation core when a given event has happened. If a breakpoint has been set
* for this event, OnEvent calls the event handlers of the registered breakpoint observers.
* The current thread then is halted until Resume() is called from another thread (or until
* emulation is stopped).
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
* Resume() is called.
*/
void OnEvent(Event event, void* data) {
// This check is left in the header to allow the compiler to inline it.
if (!breakpoints[(int)event].enabled)
return;
// For the rest of event handling, call a separate function.
DoOnEvent(event, data);
}
void DoOnEvent(Event event, void* data);
/**
* Resume from the current breakpoint.
* @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
* Calling from any other thread is safe.
*/
void Resume();
/**
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
for (auto& bp : breakpoints) {
bp.enabled = false;
}
Resume();
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
std::array<BreakPoint, static_cast<int>(Event::NumEvents)> breakpoints;
Event active_breakpoint{};
bool at_breakpoint = false;
private:
/**
* Private default constructor to make sure people always construct this through Construct()
* instead.
*/
DebugContext() = default;
/// Mutex protecting current breakpoint state and the observer list.
std::mutex breakpoint_mutex;
/// Used by OnEvent to wait for resumption.
std::condition_variable resume_from_breakpoint;
/// List of registered observers
std::list<BreakPointObserver*> breakpoint_observers;
};
} // namespace Tegra

View File

@@ -7,7 +7,6 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
@@ -88,11 +87,12 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
// NVN games expect these values to be enabled at boot
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
regs.cull.front_face = Maxwell3D::Regs::Cull::FrontFace::ClockWise;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
@@ -273,8 +273,6 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
auto debug_context = system.GetGPUDebugContext();
const u32 method = method_call.method;
if (method == cb_data_state.current) {
@@ -315,10 +313,6 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
if (regs.reg_array[method] != method_call.argument) {
regs.reg_array[method] = method_call.argument;
const std::size_t dirty_reg = dirty_pointers[method];
@@ -424,10 +418,6 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
default:
break;
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
}
}
void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
@@ -485,12 +475,6 @@ void Maxwell3D::FlushMMEInlineDraw() {
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
auto debug_context = system.GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
@@ -500,10 +484,6 @@ void Maxwell3D::FlushMMEInlineDraw() {
rasterizer.DrawMultiBatch(is_indexed);
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
@@ -650,12 +630,6 @@ void Maxwell3D::DrawArrays() {
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
auto debug_context = system.GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
@@ -673,10 +647,6 @@ void Maxwell3D::DrawArrays() {
rasterizer.DrawBatch(is_indexed);
}
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the

View File

@@ -657,7 +657,11 @@ public:
std::array<f32, 4> tess_level_outer;
std::array<f32, 2> tess_level_inner;
INSERT_UNION_PADDING_WORDS(0x102);
INSERT_UNION_PADDING_WORDS(0x10);
u32 rasterize_enable;
INSERT_UNION_PADDING_WORDS(0xF1);
u32 tfb_enabled;
@@ -707,13 +711,15 @@ public:
u32 color_mask_common;
INSERT_UNION_PADDING_WORDS(0x6);
u32 rt_separate_frag_data;
INSERT_UNION_PADDING_WORDS(0x2);
f32 depth_bounds[2];
INSERT_UNION_PADDING_WORDS(0xA);
INSERT_UNION_PADDING_WORDS(0x2);
u32 rt_separate_frag_data;
INSERT_UNION_PADDING_WORDS(0xC);
struct {
u32 address_high;
@@ -1012,7 +1018,14 @@ public:
}
} instanced_arrays;
INSERT_UNION_PADDING_WORDS(0x6);
INSERT_UNION_PADDING_WORDS(0x4);
union {
BitField<0, 1, u32> enable;
BitField<4, 8, u32> unk4;
} vp_point_size;
INSERT_UNION_PADDING_WORDS(1);
Cull cull;
@@ -1030,7 +1043,12 @@ public:
BitField<4, 1, u32> depth_clamp_far;
} view_volume_clip_control;
INSERT_UNION_PADDING_WORDS(0x21);
INSERT_UNION_PADDING_WORDS(0x1F);
u32 depth_bounds_enable;
INSERT_UNION_PADDING_WORDS(1);
struct {
u32 enable;
LogicOperation operation;
@@ -1260,8 +1278,6 @@ public:
} dirty{};
std::array<u8, Regs::NUM_REGS> dirty_pointers{};
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -1356,6 +1372,8 @@ private:
bool execute_on{true};
std::array<u8, Regs::NUM_REGS> dirty_pointers{};
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
@@ -1420,6 +1438,7 @@ ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tess_mode, 0xC8);
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
ASSERT_REG_POSITION(rasterize_enable, 0xDF);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280);
@@ -1439,7 +1458,7 @@ ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(depth_bounds, 0x3EC);
ASSERT_REG_POSITION(depth_bounds, 0x3E7);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(clear_flags, 0x43E);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1491,10 +1510,12 @@ ASSERT_REG_POSITION(primitive_restart, 0x591);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(vp_point_size, 0x644);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
ASSERT_REG_POSITION(depth_bounds_enable, 0x66F);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);

View File

@@ -215,6 +215,18 @@ enum class F2fRoundingOp : u64 {
Trunc = 11,
};
enum class AtomicOp : u64 {
Add = 0,
Min = 1,
Max = 2,
Inc = 3,
Dec = 4,
And = 5,
Or = 6,
Xor = 7,
Exch = 8,
};
enum class UniformType : u64 {
UnsignedByte = 0,
SignedByte = 1,
@@ -236,6 +248,13 @@ enum class StoreType : u64 {
Bits128 = 6,
};
enum class AtomicType : u64 {
U32 = 0,
S32 = 1,
U64 = 2,
S64 = 3,
};
enum class IMinMaxExchange : u64 {
None = 0,
XLo = 1,
@@ -938,6 +957,16 @@ union Instruction {
BitField<46, 2, u64> cache_mode;
} stg;
union {
BitField<52, 4, AtomicOp> operation;
BitField<28, 2, AtomicType> type;
BitField<30, 22, s64> offset;
s32 GetImmediateOffset() const {
return static_cast<s32>(offset << 2);
}
} atoms;
union {
BitField<32, 1, PhysicalAttributeDirection> direction;
BitField<47, 3, AttributeSize> size;
@@ -1051,7 +1080,7 @@ union Instruction {
BitField<40, 1, R2pMode> mode;
BitField<41, 2, u64> byte;
BitField<20, 7, u64> immediate_mask;
} r2p;
} p2r_r2p;
union {
BitField<39, 3, u64> pred39;
@@ -1239,7 +1268,7 @@ union Instruction {
BitField<35, 1, u64> ndv_flag;
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
BitField<54, 2, u64> info;
BitField<54, 2, u64> offset_mode;
BitField<56, 2, u64> component;
bool UsesMiscMode(TextureMiscMode mode) const {
@@ -1251,9 +1280,9 @@ union Instruction {
case TextureMiscMode::DC:
return dc_flag != 0;
case TextureMiscMode::AOFFI:
return info == 1;
return offset_mode == 1;
case TextureMiscMode::PTP:
return info == 2;
return offset_mode == 2;
default:
break;
}
@@ -1265,7 +1294,7 @@ union Instruction {
BitField<35, 1, u64> ndv_flag;
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
BitField<33, 2, u64> info;
BitField<33, 2, u64> offset_mode;
BitField<37, 2, u64> component;
bool UsesMiscMode(TextureMiscMode mode) const {
@@ -1277,9 +1306,9 @@ union Instruction {
case TextureMiscMode::DC:
return dc_flag != 0;
case TextureMiscMode::AOFFI:
return info == 1;
return offset_mode == 1;
case TextureMiscMode::PTP:
return info == 2;
return offset_mode == 2;
default:
break;
}
@@ -1659,9 +1688,10 @@ public:
ST_A,
ST_L,
ST_S,
ST, // Store in generic memory
STG, // Store in global memory
AL2P, // Transforms attribute memory into physical memory
ST, // Store in generic memory
STG, // Store in global memory
ATOMS, // Atomic operation on shared memory
AL2P, // Transforms attribute memory into physical memory
TEX,
TEX_B, // Texture Load Bindless
TXQ, // Texture Query
@@ -1801,6 +1831,7 @@ public:
PSET,
CSETP,
R2P_IMM,
P2R_IMM,
XMAD_IMM,
XMAD_CR,
XMAD_RC,
@@ -1963,6 +1994,7 @@ private:
INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
INST("101-------------", Id::ST, Type::Memory, "ST"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("11101100--------", Id::ATOMS, Type::Memory, "ATOMS"),
INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
@@ -2106,6 +2138,7 @@ private:
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
INST("010100001010----", Id::CSETP, Type::PredicateSetPredicate, "CSETP"),
INST("0011100-11110---", Id::R2P_IMM, Type::RegisterSetPredicate, "R2P_IMM"),
INST("0011100-11101---", Id::P2R_IMM, Type::RegisterSetPredicate, "P2R_IMM"),
INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),
INST("010100010-------", Id::XMAD_RC, Type::Xmad, "XMAD_RC"),

View File

@@ -66,19 +66,20 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
void GPU::WaitFence(u32 syncpoint_id, u32 value) {
// Synced GPU, is always in sync
if (!is_async) {
return;
}
MICROPROFILE_SCOPE(GPU_wait);
while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
}
std::unique_lock lock{sync_mutex};
sync_cv.wait(lock, [=]() { return syncpoints[syncpoint_id].load() >= value; });
}
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
std::lock_guard lock{sync_mutex};
sync_cv.notify_all();
if (!syncpt_interrupts[syncpoint_id].empty()) {
u32 value = syncpoints[syncpoint_id].load();
auto it = syncpt_interrupts[syncpoint_id].begin();

View File

@@ -6,6 +6,7 @@
#include <array>
#include <atomic>
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
@@ -181,7 +182,7 @@ public:
virtual void WaitIdle() const = 0;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value) const;
void WaitFence(u32 syncpoint_id, u32 value);
void IncrementSyncPoint(u32 syncpoint_id);
@@ -312,6 +313,8 @@ private:
std::mutex sync_mutex;
std::condition_variable sync_cv;
const bool is_async;
};

View File

@@ -271,6 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
case Maxwell::ShaderProgram::Geometry:
shader_program_manager->UseTrivialGeometryShader();
break;
case Maxwell::ShaderProgram::Fragment:
shader_program_manager->UseTrivialFragmentShader();
break;
default:
break;
}
@@ -514,6 +517,7 @@ void RasterizerOpenGL::Clear() {
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
SyncViewport(clear_state);
SyncRasterizeEnable(clear_state);
if (regs.clear_flags.scissor) {
SyncScissorTest(clear_state);
}
@@ -541,6 +545,7 @@ void RasterizerOpenGL::Clear() {
void RasterizerOpenGL::DrawPrelude() {
auto& gpu = system.GPU().Maxwell3D();
SyncRasterizeEnable(state);
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -1133,6 +1138,11 @@ void RasterizerOpenGL::SyncStencilTestState() {
}
}
void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
const auto& regs = system.GPU().Maxwell3D().regs;
current_state.rasterizer_discard = regs.rasterize_enable == 0;
}
void RasterizerOpenGL::SyncColorMask() {
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty.color_mask) {
@@ -1262,6 +1272,7 @@ void RasterizerOpenGL::SyncPointState() {
const auto& regs = system.GPU().Maxwell3D().regs;
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
// in OpenGL).
state.point.program_control = regs.vp_point_size.enable != 0;
state.point.size = std::max(1.0f, regs.point_size);
}

View File

@@ -168,6 +168,9 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
/// Syncs the rasterizer enable state to match the guest state
void SyncRasterizeEnable(OpenGLState& current_state);
/// Syncs Color Mask
void SyncColorMask();

View File

@@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
namespace {
// One UBO is always reserved for emulation values on staged shaders
constexpr u32 STAGE_RESERVED_UBOS = 1;
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
@@ -112,25 +109,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
}
/// Describes primitive behavior on geometry shaders
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
switch (primitive_mode) {
case GL_POINTS:
return {"points", "Points", 1};
return {"points", 1};
case GL_LINES:
case GL_LINE_STRIP:
return {"lines", "Lines", 2};
return {"lines", 2};
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
return {"lines_adjacency", "LinesAdj", 4};
return {"lines_adjacency", 4};
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return {"triangles", "Triangles", 3};
return {"triangles", 3};
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return {"triangles_adjacency", "TrianglesAdj", 6};
return {"triangles_adjacency", 6};
default:
return {"points", "Invalid", 1};
return {"points", 1};
}
}
@@ -243,7 +240,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
if (!code_b.empty()) {
ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
}
const auto entries = GLShader::GetEntries(ir);
std::string source = fmt::format(R"(// {}
#version 430 core
@@ -264,30 +260,29 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
"#extension GL_NV_shader_thread_group : require\n"
"#extension GL_NV_shader_thread_shuffle : require\n";
}
source += '\n';
// This pragma stops Nvidia's driver from over optimizing math (probably using fp16 operations)
// on places where we don't want to.
// Thanks to Ryujinx for finding this workaround.
source += "#pragma optionNV(fastmath off)\n";
if (shader_type == ShaderType::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(variant.primitive_mode);
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
source += fmt::format("layout ({}) in;\n", glsl_topology);
}
if (shader_type == ShaderType::Compute) {
if (variant.local_memory_size > 0) {
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
Common::AlignUp(variant.local_memory_size, 4) / 4);
}
source +=
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
variant.block_x, variant.block_y, variant.block_z);
if (variant.shared_memory_size > 0) {
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
// avoids out of bound stores. Find out why shared memory size is being invalid.
// shared_memory_size is described in number of words
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
}
if (variant.local_memory_size > 0) {
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
Common::AlignUp(variant.local_memory_size, 4) / 4);
}
}
source += '\n';
@@ -319,9 +314,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
: RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
: RasterizerCacheObject{params.host_ptr}, system{params.system},
disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
unique_identifier{params.unique_identifier}, shader_type{shader_type},
entries{std::move(entries)}, code{std::move(code)}, code_b{std::move(code_b)} {
if (!params.precompiled_variants) {
return;
}

View File

@@ -48,10 +48,10 @@ class ExprDecompiler;
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
struct TextureAoffi {};
struct TextureOffset {};
struct TextureDerivates {};
using TextureArgument = std::pair<Type, Node>;
using TextureIR = std::variant<TextureAoffi, TextureDerivates, TextureArgument>;
using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>;
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
@@ -751,6 +751,9 @@ private:
Expression Visit(const Node& node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
if (const auto amend_index = operation->GetAmendIndex()) {
Visit(ir.GetAmendNode(*amend_index)).CheckVoid();
}
const auto operation_index = static_cast<std::size_t>(operation->GetCode());
if (operation_index >= operation_decompilers.size()) {
UNREACHABLE_MSG("Out of bounds operation: {}", operation_index);
@@ -872,6 +875,9 @@ private:
}
if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
if (const auto amend_index = conditional->GetAmendIndex()) {
Visit(ir.GetAmendNode(*amend_index)).CheckVoid();
}
// It's invalid to call conditional on nested nodes, use an operation instead
code.AddLine("if ({}) {{", Visit(conditional->GetCondition()).AsBool());
++code.scope;
@@ -1077,7 +1083,7 @@ private:
}
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
const std::vector<TextureIR>& extras, bool sepparate_dc = false) {
const std::vector<TextureIR>& extras, bool separate_dc = false) {
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
@@ -1090,10 +1096,12 @@ private:
std::string expr = "texture" + function_suffix;
if (!meta->aoffi.empty()) {
expr += "Offset";
} else if (!meta->ptp.empty()) {
expr += "Offsets";
}
expr += '(' + GetSampler(meta->sampler) + ", ";
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
(has_shadow && !sepparate_dc ? 1 : 0) - 1);
(has_shadow && !separate_dc ? 1 : 0) - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
expr += Visit(operation[i]).AsFloat();
@@ -1106,7 +1114,7 @@ private:
expr += ", float(" + Visit(meta->array).AsInt() + ')';
}
if (has_shadow) {
if (sepparate_dc) {
if (separate_dc) {
expr += "), " + Visit(meta->depth_compare).AsFloat();
} else {
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
@@ -1118,8 +1126,12 @@ private:
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
} else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi);
} else if (std::holds_alternative<TextureOffset>(variant)) {
if (!meta->aoffi.empty()) {
expr += GenerateTextureAoffi(meta->aoffi);
} else if (!meta->ptp.empty()) {
expr += GenerateTexturePtp(meta->ptp);
}
} else if (std::holds_alternative<TextureDerivates>(variant)) {
expr += GenerateTextureDerivates(meta->derivates);
} else {
@@ -1160,6 +1172,20 @@ private:
return expr;
}
std::string ReadTextureOffset(const Node& value) {
if (const auto immediate = std::get_if<ImmediateNode>(&*value)) {
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
// to be constant by the standard).
return std::to_string(static_cast<s32>(immediate->GetValue()));
} else if (device.HasVariableAoffi()) {
// Avoid using variable AOFFI on unsupported devices.
return Visit(value).AsInt();
} else {
// Insert 0 on devices not supporting variable AOFFI.
return "0";
}
}
std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
if (aoffi.empty()) {
return {};
@@ -1170,18 +1196,7 @@ private:
expr += '(';
for (std::size_t index = 0; index < aoffi.size(); ++index) {
const auto operand{aoffi.at(index)};
if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
// to be constant by the standard).
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
} else if (device.HasVariableAoffi()) {
// Avoid using variable AOFFI on unsupported devices.
expr += Visit(operand).AsInt();
} else {
// Insert 0 on devices not supporting variable AOFFI.
expr += '0';
}
expr += ReadTextureOffset(aoffi.at(index));
if (index + 1 < aoffi.size()) {
expr += ", ";
}
@@ -1191,6 +1206,20 @@ private:
return expr;
}
std::string GenerateTexturePtp(const std::vector<Node>& ptp) {
static constexpr std::size_t num_vectors = 4;
ASSERT(ptp.size() == num_vectors * 2);
std::string expr = ", ivec2[](";
for (std::size_t vector = 0; vector < num_vectors; ++vector) {
const bool has_next = vector + 1 < num_vectors;
expr += fmt::format("ivec2({}, {}){}", ReadTextureOffset(ptp.at(vector * 2)),
ReadTextureOffset(ptp.at(vector * 2 + 1)), has_next ? ", " : "");
}
expr += ')';
return expr;
}
std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
if (derivates.empty()) {
return {};
@@ -1689,7 +1718,7 @@ private:
ASSERT(meta);
std::string expr = GenerateTexture(
operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
@@ -1701,7 +1730,7 @@ private:
ASSERT(meta);
std::string expr = GenerateTexture(
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
@@ -1709,21 +1738,19 @@ private:
}
Expression TextureGather(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
if (meta->sampler.IsShadow()) {
return {GenerateTexture(operation, "Gather", {TextureAoffi{}}, true) +
GetSwizzle(meta->element),
Type::Float};
const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
const bool separate_dc = meta.sampler.IsShadow();
std::vector<TextureIR> ir;
if (meta.sampler.IsShadow()) {
ir = {TextureOffset{}};
} else {
return {GenerateTexture(operation, "Gather",
{TextureAoffi{}, TextureArgument{type, meta->component}},
false) +
GetSwizzle(meta->element),
Type::Float};
ir = {TextureOffset{}, TextureArgument{type, meta.component}};
}
return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element),
Type::Float};
}
Expression TextureQueryDimensions(Operation operation) {
@@ -1794,7 +1821,8 @@ private:
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
std::string expr =
GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
}
@@ -1828,6 +1856,16 @@ private:
Type::Uint};
}
template <const std::string_view& opname, Type type>
Expression Atomic(Operation operation) {
ASSERT(stage == ShaderType::Compute);
auto& smem = std::get<SmemNode>(*operation[0]);
return {fmt::format("atomic{}(smem[{} >> 2], {})", opname, Visit(smem.GetAddress()).AsInt(),
Visit(operation[1]).As(type)),
type};
}
Expression Branch(Operation operation) {
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
UNIMPLEMENTED_IF(!target);
@@ -2166,6 +2204,8 @@ private:
&GLSLDecompiler::AtomicImage<Func::Xor>,
&GLSLDecompiler::AtomicImage<Func::Exchange>,
&GLSLDecompiler::Atomic<Func::Add, Type::Uint>,
&GLSLDecompiler::Branch,
&GLSLDecompiler::BranchIndirect,
&GLSLDecompiler::PushFlowStack,
@@ -2285,7 +2325,7 @@ public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(const ExprAnd& expr) {
inner += "( ";
inner += '(';
std::visit(*this, *expr.operand1);
inner += " && ";
std::visit(*this, *expr.operand2);
@@ -2293,7 +2333,7 @@ public:
}
void operator()(const ExprOr& expr) {
inner += "( ";
inner += '(';
std::visit(*this, *expr.operand1);
inner += " || ";
std::visit(*this, *expr.operand2);
@@ -2311,28 +2351,7 @@ public:
}
void operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
break;
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
break;
default:
target = decomp.GetPredicate(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());
} else {
UNREACHABLE();
}
inner += target;
inner += decomp.Visit(decomp.ir.GetConditionCode(expr.cc)).AsBool();
}
void operator()(const ExprVar& expr) {
@@ -2344,8 +2363,7 @@ public:
}
void operator()(VideoCommon::Shader::ExprGprEqual& expr) {
inner +=
"( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')';
inner += fmt::format("(ftou({}) == {})", decomp.GetRegister(expr.gpr), expr.value);
}
const std::string& GetResult() const {
@@ -2353,8 +2371,8 @@ public:
}
private:
std::string inner;
GLSLDecompiler& decomp;
std::string inner;
};
class ASTDecompiler {

View File

@@ -50,6 +50,10 @@ public:
current_state.geometry_shader = 0;
}
void UseTrivialFragmentShader() {
current_state.fragment_shader = 0;
}
private:
struct PipelineState {
bool operator==(const PipelineState& rhs) const {

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@@ -127,6 +127,7 @@ void OpenGLState::ApplyClipDistances() {
}
void OpenGLState::ApplyPointSize() {
Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control);
if (UpdateValue(cur_state.point.size, point.size)) {
glPointSize(point.size);
}
@@ -182,6 +183,10 @@ void OpenGLState::ApplyCulling() {
}
}
void OpenGLState::ApplyRasterizerDiscard() {
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
}
void OpenGLState::ApplyColorMask() {
if (!dirty.color_mask) {
return;
@@ -455,6 +460,7 @@ void OpenGLState::Apply() {
ApplyPointSize();
ApplyFragmentColorClamp();
ApplyMultisample();
ApplyRasterizerDiscard();
ApplyColorMask();
ApplyDepthClamp();
ApplyViewport();

View File

@@ -48,6 +48,8 @@ public:
GLuint index = 0;
} primitive_restart; // GL_PRIMITIVE_RESTART
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
struct ColorMask {
GLboolean red_enabled = GL_TRUE;
GLboolean green_enabled = GL_TRUE;
@@ -56,6 +58,7 @@ public:
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled = false; // GL_STENCIL_TEST
struct {
@@ -128,7 +131,8 @@ public:
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct {
float size = 1.0f; // GL_POINT_SIZE
bool program_control = false; // GL_PROGRAM_POINT_SIZE
GLfloat size = 1.0f; // GL_POINT_SIZE
} point;
struct {
@@ -174,6 +178,7 @@ public:
void ApplyMultisample();
void ApplySRgb();
void ApplyCulling();
void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyDepth();
void ApplyPrimitiveRestart();

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@@ -44,7 +44,7 @@ struct FormatTuple {
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
@@ -83,9 +83,9 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
@@ -253,14 +253,12 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
u8* const mip_data = staging_buffer.data() + mip_offset;
const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
if (is_compressed) {
glGetCompressedTextureImage(texture.handle, level,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
staging_buffer.data() + mip_offset);
glGetCompressedTextureImage(texture.handle, level, size, mip_data);
} else {
glGetTextureImage(texture.handle, level, format, type,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
staging_buffer.data() + mip_offset);
glGetTextureImage(texture.handle, level, format, type, size, mip_data);
}
}
}

View File

@@ -120,6 +120,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return GL_POINTS;
case Maxwell::PrimitiveTopology::Lines:
return GL_LINES;
case Maxwell::PrimitiveTopology::LineLoop:
return GL_LINE_LOOP;
case Maxwell::PrimitiveTopology::LineStrip:
return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
@@ -130,11 +132,23 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return GL_TRIANGLE_FAN;
case Maxwell::PrimitiveTopology::Quads:
return GL_QUADS;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
UNREACHABLE();
return {};
case Maxwell::PrimitiveTopology::QuadStrip:
return GL_QUAD_STRIP;
case Maxwell::PrimitiveTopology::Polygon:
return GL_POLYGON;
case Maxwell::PrimitiveTopology::LinesAdjacency:
return GL_LINES_ADJACENCY;
case Maxwell::PrimitiveTopology::LineStripAdjacency:
return GL_LINE_STRIP_ADJACENCY;
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
return GL_TRIANGLES_ADJACENCY;
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
return GL_TRIANGLE_STRIP_ADJACENCY;
case Maxwell::PrimitiveTopology::Patches:
return GL_PATCHES;
}
UNREACHABLE_MSG("Invalid topology={}", static_cast<int>(topology));
return GL_POINTS;
}
inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,

View File

@@ -6,16 +6,20 @@
#include <vector>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/scope_exit.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
struct VertexArrayPushBuffer::Entry {
GLuint binding_index{};
const GLuint* buffer{};
GLintptr offset{};
GLsizei stride{};
};
VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
@@ -47,6 +51,13 @@ void VertexArrayPushBuffer::Bind() {
}
}
struct BindBuffersRangePushBuffer::Entry {
GLuint binding;
const GLuint* buffer;
GLintptr offset;
GLsizeiptr size;
};
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;

View File

@@ -26,12 +26,7 @@ public:
void Bind();
private:
struct Entry {
GLuint binding_index{};
const GLuint* buffer{};
GLintptr offset{};
GLsizei stride{};
};
struct Entry;
GLuint vao{};
const GLuint* index_buffer{};
@@ -50,12 +45,7 @@ public:
void Bind();
private:
struct Entry {
GLuint binding;
const GLuint* buffer;
GLintptr offset;
GLsizeiptr size;
};
struct Entry;
GLenum target;
std::vector<Entry> entries;

View File

@@ -0,0 +1,302 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <tuple>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
namespace Vulkan {
namespace {
constexpr FixedPipelineState::DepthStencil GetDepthStencilState(const Maxwell& regs) {
const FixedPipelineState::StencilFace front_stencil(
regs.stencil_front_op_fail, regs.stencil_front_op_zfail, regs.stencil_front_op_zpass,
regs.stencil_front_func_func);
const FixedPipelineState::StencilFace back_stencil =
regs.stencil_two_side_enable
? FixedPipelineState::StencilFace(regs.stencil_back_op_fail, regs.stencil_back_op_zfail,
regs.stencil_back_op_zpass,
regs.stencil_back_func_func)
: front_stencil;
return FixedPipelineState::DepthStencil(
regs.depth_test_enable == 1, regs.depth_write_enabled == 1, regs.depth_bounds_enable == 1,
regs.stencil_enable == 1, regs.depth_test_func, front_stencil, back_stencil);
}
constexpr FixedPipelineState::InputAssembly GetInputAssemblyState(const Maxwell& regs) {
return FixedPipelineState::InputAssembly(
regs.draw.topology, regs.primitive_restart.enabled,
regs.draw.topology == Maxwell::PrimitiveTopology::Points ? regs.point_size : 0.0f);
}
constexpr FixedPipelineState::BlendingAttachment GetBlendingAttachmentState(
const Maxwell& regs, std::size_t render_target) {
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : render_target];
const std::array components = {mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0};
const FixedPipelineState::BlendingAttachment default_blending(
false, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
Maxwell::Blend::Factor::Zero, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
Maxwell::Blend::Factor::Zero, components);
if (render_target >= regs.rt_control.count) {
return default_blending;
}
if (!regs.independent_blend_enable) {
const auto& src = regs.blend;
if (!src.enable[render_target]) {
return default_blending;
}
return FixedPipelineState::BlendingAttachment(
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
src.factor_source_a, src.factor_dest_a, components);
}
if (!regs.blend.enable[render_target]) {
return default_blending;
}
const auto& src = regs.independent_blend[render_target];
return FixedPipelineState::BlendingAttachment(
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
src.factor_source_a, src.factor_dest_a, components);
}
constexpr FixedPipelineState::ColorBlending GetColorBlendingState(const Maxwell& regs) {
return FixedPipelineState::ColorBlending(
{regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a},
regs.rt_control.count,
{GetBlendingAttachmentState(regs, 0), GetBlendingAttachmentState(regs, 1),
GetBlendingAttachmentState(regs, 2), GetBlendingAttachmentState(regs, 3),
GetBlendingAttachmentState(regs, 4), GetBlendingAttachmentState(regs, 5),
GetBlendingAttachmentState(regs, 6), GetBlendingAttachmentState(regs, 7)});
}
constexpr FixedPipelineState::Tessellation GetTessellationState(const Maxwell& regs) {
return FixedPipelineState::Tessellation(regs.patch_vertices, regs.tess_mode.prim,
regs.tess_mode.spacing, regs.tess_mode.cw != 0);
}
constexpr std::size_t Point = 0;
constexpr std::size_t Line = 1;
constexpr std::size_t Polygon = 2;
constexpr std::array PolygonOffsetEnableLUT = {
Point, // Points
Line, // Lines
Line, // LineLoop
Line, // LineStrip
Polygon, // Triangles
Polygon, // TriangleStrip
Polygon, // TriangleFan
Polygon, // Quads
Polygon, // QuadStrip
Polygon, // Polygon
Line, // LinesAdjacency
Line, // LineStripAdjacency
Polygon, // TrianglesAdjacency
Polygon, // TriangleStripAdjacency
Polygon, // Patches
};
constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs) {
const std::array enabled_lut = {regs.polygon_offset_point_enable,
regs.polygon_offset_line_enable,
regs.polygon_offset_fill_enable};
const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
const auto& clip = regs.view_volume_clip_control;
const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
front_face = Maxwell::Cull::FrontFace::ClockWise;
else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
front_face = Maxwell::Cull::FrontFace::CounterClockWise;
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
front_face);
}
} // Anonymous namespace
std::size_t FixedPipelineState::VertexBinding::Hash() const noexcept {
return (index << stride) ^ divisor;
}
bool FixedPipelineState::VertexBinding::operator==(const VertexBinding& rhs) const noexcept {
return std::tie(index, stride, divisor) == std::tie(rhs.index, rhs.stride, rhs.divisor);
}
std::size_t FixedPipelineState::VertexAttribute::Hash() const noexcept {
return static_cast<std::size_t>(index) ^ (static_cast<std::size_t>(buffer) << 13) ^
(static_cast<std::size_t>(type) << 22) ^ (static_cast<std::size_t>(size) << 31) ^
(static_cast<std::size_t>(offset) << 36);
}
bool FixedPipelineState::VertexAttribute::operator==(const VertexAttribute& rhs) const noexcept {
return std::tie(index, buffer, type, size, offset) ==
std::tie(rhs.index, rhs.buffer, rhs.type, rhs.size, rhs.offset);
}
std::size_t FixedPipelineState::StencilFace::Hash() const noexcept {
return static_cast<std::size_t>(action_stencil_fail) ^
(static_cast<std::size_t>(action_depth_fail) << 4) ^
(static_cast<std::size_t>(action_depth_fail) << 20) ^
(static_cast<std::size_t>(action_depth_pass) << 36);
}
bool FixedPipelineState::StencilFace::operator==(const StencilFace& rhs) const noexcept {
return std::tie(action_stencil_fail, action_depth_fail, action_depth_pass, test_func) ==
std::tie(rhs.action_stencil_fail, rhs.action_depth_fail, rhs.action_depth_pass,
rhs.test_func);
}
std::size_t FixedPipelineState::BlendingAttachment::Hash() const noexcept {
return static_cast<std::size_t>(enable) ^ (static_cast<std::size_t>(rgb_equation) << 5) ^
(static_cast<std::size_t>(src_rgb_func) << 10) ^
(static_cast<std::size_t>(dst_rgb_func) << 15) ^
(static_cast<std::size_t>(a_equation) << 20) ^
(static_cast<std::size_t>(src_a_func) << 25) ^
(static_cast<std::size_t>(dst_a_func) << 30) ^
(static_cast<std::size_t>(components[0]) << 35) ^
(static_cast<std::size_t>(components[1]) << 36) ^
(static_cast<std::size_t>(components[2]) << 37) ^
(static_cast<std::size_t>(components[3]) << 38);
}
bool FixedPipelineState::BlendingAttachment::operator==(const BlendingAttachment& rhs) const
noexcept {
return std::tie(enable, rgb_equation, src_rgb_func, dst_rgb_func, a_equation, src_a_func,
dst_a_func, components) ==
std::tie(rhs.enable, rhs.rgb_equation, rhs.src_rgb_func, rhs.dst_rgb_func,
rhs.a_equation, rhs.src_a_func, rhs.dst_a_func, rhs.components);
}
std::size_t FixedPipelineState::VertexInput::Hash() const noexcept {
std::size_t hash = num_bindings ^ (num_attributes << 32);
for (std::size_t i = 0; i < num_bindings; ++i) {
boost::hash_combine(hash, bindings[i].Hash());
}
for (std::size_t i = 0; i < num_attributes; ++i) {
boost::hash_combine(hash, attributes[i].Hash());
}
return hash;
}
bool FixedPipelineState::VertexInput::operator==(const VertexInput& rhs) const noexcept {
return std::equal(bindings.begin(), bindings.begin() + num_bindings, rhs.bindings.begin(),
rhs.bindings.begin() + rhs.num_bindings) &&
std::equal(attributes.begin(), attributes.begin() + num_attributes,
rhs.attributes.begin(), rhs.attributes.begin() + rhs.num_attributes);
}
std::size_t FixedPipelineState::InputAssembly::Hash() const noexcept {
std::size_t point_size_int = 0;
std::memcpy(&point_size_int, &point_size, sizeof(point_size));
return (static_cast<std::size_t>(topology) << 24) ^ (point_size_int << 32) ^
static_cast<std::size_t>(primitive_restart_enable);
}
bool FixedPipelineState::InputAssembly::operator==(const InputAssembly& rhs) const noexcept {
return std::tie(topology, primitive_restart_enable, point_size) ==
std::tie(rhs.topology, rhs.primitive_restart_enable, rhs.point_size);
}
std::size_t FixedPipelineState::Tessellation::Hash() const noexcept {
return static_cast<std::size_t>(patch_control_points) ^
(static_cast<std::size_t>(primitive) << 6) ^ (static_cast<std::size_t>(spacing) << 8) ^
(static_cast<std::size_t>(clockwise) << 10);
}
bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const noexcept {
return std::tie(patch_control_points, primitive, spacing, clockwise) ==
std::tie(rhs.patch_control_points, rhs.primitive, rhs.spacing, rhs.clockwise);
}
std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
return static_cast<std::size_t>(cull_enable) ^
(static_cast<std::size_t>(depth_bias_enable) << 1) ^
(static_cast<std::size_t>(depth_clamp_enable) << 2) ^
(static_cast<std::size_t>(ndc_minus_one_to_one) << 3) ^
(static_cast<std::size_t>(cull_face) << 24) ^
(static_cast<std::size_t>(front_face) << 48);
}
bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
return std::tie(cull_enable, depth_bias_enable, depth_clamp_enable, ndc_minus_one_to_one,
cull_face, front_face) ==
std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.depth_clamp_enable,
rhs.ndc_minus_one_to_one, rhs.cull_face, rhs.front_face);
}
std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
std::size_t hash = static_cast<std::size_t>(depth_test_enable) ^
(static_cast<std::size_t>(depth_write_enable) << 1) ^
(static_cast<std::size_t>(depth_bounds_enable) << 2) ^
(static_cast<std::size_t>(stencil_enable) << 3) ^
(static_cast<std::size_t>(depth_test_function) << 4);
boost::hash_combine(hash, front_stencil.Hash());
boost::hash_combine(hash, back_stencil.Hash());
return hash;
}
bool FixedPipelineState::DepthStencil::operator==(const DepthStencil& rhs) const noexcept {
return std::tie(depth_test_enable, depth_write_enable, depth_bounds_enable, depth_test_function,
stencil_enable, front_stencil, back_stencil) ==
std::tie(rhs.depth_test_enable, rhs.depth_write_enable, rhs.depth_bounds_enable,
rhs.depth_test_function, rhs.stencil_enable, rhs.front_stencil,
rhs.back_stencil);
}
std::size_t FixedPipelineState::ColorBlending::Hash() const noexcept {
std::size_t hash = attachments_count << 13;
for (std::size_t rt = 0; rt < static_cast<std::size_t>(attachments_count); ++rt) {
boost::hash_combine(hash, attachments[rt].Hash());
}
return hash;
}
bool FixedPipelineState::ColorBlending::operator==(const ColorBlending& rhs) const noexcept {
return std::equal(attachments.begin(), attachments.begin() + attachments_count,
rhs.attachments.begin(), rhs.attachments.begin() + rhs.attachments_count);
}
std::size_t FixedPipelineState::Hash() const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, vertex_input.Hash());
boost::hash_combine(hash, input_assembly.Hash());
boost::hash_combine(hash, tessellation.Hash());
boost::hash_combine(hash, rasterizer.Hash());
boost::hash_combine(hash, depth_stencil.Hash());
boost::hash_combine(hash, color_blending.Hash());
return hash;
}
bool FixedPipelineState::operator==(const FixedPipelineState& rhs) const noexcept {
return std::tie(vertex_input, input_assembly, tessellation, rasterizer, depth_stencil,
color_blending) == std::tie(rhs.vertex_input, rhs.input_assembly,
rhs.tessellation, rhs.rasterizer, rhs.depth_stencil,
rhs.color_blending);
}
FixedPipelineState GetFixedPipelineState(const Maxwell& regs) {
FixedPipelineState fixed_state;
fixed_state.input_assembly = GetInputAssemblyState(regs);
fixed_state.tessellation = GetTessellationState(regs);
fixed_state.rasterizer = GetRasterizerState(regs);
fixed_state.depth_stencil = GetDepthStencilState(regs);
fixed_state.color_blending = GetColorBlendingState(regs);
return fixed_state;
}
} // namespace Vulkan

View File

@@ -0,0 +1,284 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <type_traits>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/surface.h"
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
// TODO(Rodrigo): Optimize this structure.
struct FixedPipelineState {
using PixelFormat = VideoCore::Surface::PixelFormat;
struct VertexBinding {
constexpr VertexBinding(u32 index, u32 stride, u32 divisor)
: index{index}, stride{stride}, divisor{divisor} {}
VertexBinding() = default;
u32 index;
u32 stride;
u32 divisor;
std::size_t Hash() const noexcept;
bool operator==(const VertexBinding& rhs) const noexcept;
bool operator!=(const VertexBinding& rhs) const noexcept {
return !operator==(rhs);
}
};
struct VertexAttribute {
constexpr VertexAttribute(u32 index, u32 buffer, Maxwell::VertexAttribute::Type type,
Maxwell::VertexAttribute::Size size, u32 offset)
: index{index}, buffer{buffer}, type{type}, size{size}, offset{offset} {}
VertexAttribute() = default;
u32 index;
u32 buffer;
Maxwell::VertexAttribute::Type type;
Maxwell::VertexAttribute::Size size;
u32 offset;
std::size_t Hash() const noexcept;
bool operator==(const VertexAttribute& rhs) const noexcept;
bool operator!=(const VertexAttribute& rhs) const noexcept {
return !operator==(rhs);
}
};
struct StencilFace {
constexpr StencilFace(Maxwell::StencilOp action_stencil_fail,
Maxwell::StencilOp action_depth_fail,
Maxwell::StencilOp action_depth_pass, Maxwell::ComparisonOp test_func)
: action_stencil_fail{action_stencil_fail}, action_depth_fail{action_depth_fail},
action_depth_pass{action_depth_pass}, test_func{test_func} {}
StencilFace() = default;
Maxwell::StencilOp action_stencil_fail;
Maxwell::StencilOp action_depth_fail;
Maxwell::StencilOp action_depth_pass;
Maxwell::ComparisonOp test_func;
std::size_t Hash() const noexcept;
bool operator==(const StencilFace& rhs) const noexcept;
bool operator!=(const StencilFace& rhs) const noexcept {
return !operator==(rhs);
}
};
struct BlendingAttachment {
constexpr BlendingAttachment(bool enable, Maxwell::Blend::Equation rgb_equation,
Maxwell::Blend::Factor src_rgb_func,
Maxwell::Blend::Factor dst_rgb_func,
Maxwell::Blend::Equation a_equation,
Maxwell::Blend::Factor src_a_func,
Maxwell::Blend::Factor dst_a_func,
std::array<bool, 4> components)
: enable{enable}, rgb_equation{rgb_equation}, src_rgb_func{src_rgb_func},
dst_rgb_func{dst_rgb_func}, a_equation{a_equation}, src_a_func{src_a_func},
dst_a_func{dst_a_func}, components{components} {}
BlendingAttachment() = default;
bool enable;
Maxwell::Blend::Equation rgb_equation;
Maxwell::Blend::Factor src_rgb_func;
Maxwell::Blend::Factor dst_rgb_func;
Maxwell::Blend::Equation a_equation;
Maxwell::Blend::Factor src_a_func;
Maxwell::Blend::Factor dst_a_func;
std::array<bool, 4> components;
std::size_t Hash() const noexcept;
bool operator==(const BlendingAttachment& rhs) const noexcept;
bool operator!=(const BlendingAttachment& rhs) const noexcept {
return !operator==(rhs);
}
};
struct VertexInput {
std::size_t num_bindings = 0;
std::size_t num_attributes = 0;
std::array<VertexBinding, Maxwell::NumVertexArrays> bindings;
std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
std::size_t Hash() const noexcept;
bool operator==(const VertexInput& rhs) const noexcept;
bool operator!=(const VertexInput& rhs) const noexcept {
return !operator==(rhs);
}
};
struct InputAssembly {
constexpr InputAssembly(Maxwell::PrimitiveTopology topology, bool primitive_restart_enable,
float point_size)
: topology{topology}, primitive_restart_enable{primitive_restart_enable},
point_size{point_size} {}
InputAssembly() = default;
Maxwell::PrimitiveTopology topology;
bool primitive_restart_enable;
float point_size;
std::size_t Hash() const noexcept;
bool operator==(const InputAssembly& rhs) const noexcept;
bool operator!=(const InputAssembly& rhs) const noexcept {
return !operator==(rhs);
}
};
struct Tessellation {
constexpr Tessellation(u32 patch_control_points, Maxwell::TessellationPrimitive primitive,
Maxwell::TessellationSpacing spacing, bool clockwise)
: patch_control_points{patch_control_points}, primitive{primitive}, spacing{spacing},
clockwise{clockwise} {}
Tessellation() = default;
u32 patch_control_points;
Maxwell::TessellationPrimitive primitive;
Maxwell::TessellationSpacing spacing;
bool clockwise;
std::size_t Hash() const noexcept;
bool operator==(const Tessellation& rhs) const noexcept;
bool operator!=(const Tessellation& rhs) const noexcept {
return !operator==(rhs);
}
};
struct Rasterizer {
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
Maxwell::Cull::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
cull_face{cull_face}, front_face{front_face} {}
Rasterizer() = default;
bool cull_enable;
bool depth_bias_enable;
bool depth_clamp_enable;
bool ndc_minus_one_to_one;
Maxwell::Cull::CullFace cull_face;
Maxwell::Cull::FrontFace front_face;
std::size_t Hash() const noexcept;
bool operator==(const Rasterizer& rhs) const noexcept;
bool operator!=(const Rasterizer& rhs) const noexcept {
return !operator==(rhs);
}
};
struct DepthStencil {
constexpr DepthStencil(bool depth_test_enable, bool depth_write_enable,
bool depth_bounds_enable, bool stencil_enable,
Maxwell::ComparisonOp depth_test_function, StencilFace front_stencil,
StencilFace back_stencil)
: depth_test_enable{depth_test_enable}, depth_write_enable{depth_write_enable},
depth_bounds_enable{depth_bounds_enable}, stencil_enable{stencil_enable},
depth_test_function{depth_test_function}, front_stencil{front_stencil},
back_stencil{back_stencil} {}
DepthStencil() = default;
bool depth_test_enable;
bool depth_write_enable;
bool depth_bounds_enable;
bool stencil_enable;
Maxwell::ComparisonOp depth_test_function;
StencilFace front_stencil;
StencilFace back_stencil;
std::size_t Hash() const noexcept;
bool operator==(const DepthStencil& rhs) const noexcept;
bool operator!=(const DepthStencil& rhs) const noexcept {
return !operator==(rhs);
}
};
struct ColorBlending {
constexpr ColorBlending(
std::array<float, 4> blend_constants, std::size_t attachments_count,
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments)
: attachments_count{attachments_count}, attachments{attachments} {}
ColorBlending() = default;
std::size_t attachments_count;
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
std::size_t Hash() const noexcept;
bool operator==(const ColorBlending& rhs) const noexcept;
bool operator!=(const ColorBlending& rhs) const noexcept {
return !operator==(rhs);
}
};
std::size_t Hash() const noexcept;
bool operator==(const FixedPipelineState& rhs) const noexcept;
bool operator!=(const FixedPipelineState& rhs) const noexcept {
return !operator==(rhs);
}
VertexInput vertex_input;
InputAssembly input_assembly;
Tessellation tessellation;
Rasterizer rasterizer;
DepthStencil depth_stencil;
ColorBlending color_blending;
};
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexBinding>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexAttribute>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::StencilFace>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::BlendingAttachment>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexInput>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::InputAssembly>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Tessellation>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Rasterizer>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::DepthStencil>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState::ColorBlending>);
static_assert(std::is_trivially_copyable_v<FixedPipelineState>);
FixedPipelineState GetFixedPipelineState(const Maxwell& regs);
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::FixedPipelineState> {
std::size_t operator()(const Vulkan::FixedPipelineState& k) const noexcept {
return k.Hash();
}
};
} // namespace std

View File

@@ -44,7 +44,7 @@ vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filt
return {};
}
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
vk::SamplerAddressMode WrapMode(const VKDevice& device, Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter) {
switch (wrap_mode) {
case Tegra::Texture::WrapMode::Wrap:
@@ -56,7 +56,12 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
case Tegra::Texture::WrapMode::Border:
return vk::SamplerAddressMode::eClampToBorder;
case Tegra::Texture::WrapMode::Clamp:
// TODO(Rodrigo): Emulate GL_CLAMP properly
if (device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
// Nvidia's Vulkan driver defaults to GL_CLAMP on invalid enumerations, we can hack this
// by sending an invalid enumeration.
return static_cast<vk::SamplerAddressMode>(0xcafe);
}
// TODO(Rodrigo): Emulate GL_CLAMP properly on other vendors
switch (filter) {
case Tegra::Texture::TextureFilter::Nearest:
return vk::SamplerAddressMode::eClampToEdge;

View File

@@ -22,7 +22,7 @@ vk::Filter Filter(Tegra::Texture::TextureFilter filter);
vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter);
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
vk::SamplerAddressMode WrapMode(const VKDevice& device, Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter);
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func);

View File

@@ -0,0 +1,72 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <vector>
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/declarations.h"
namespace Core {
class System;
}
namespace Vulkan {
class VKBlitScreen;
class VKDevice;
class VKFence;
class VKMemoryManager;
class VKResourceManager;
class VKSwapchain;
class VKScheduler;
class VKImage;
struct VKScreenInfo {
VKImage* image{};
u32 width{};
u32 height{};
bool is_srgb{};
};
class RendererVulkan final : public VideoCore::RendererBase {
public:
explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
~RendererVulkan() override;
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
/// Initialize the renderer
bool Init() override;
/// Shutdown the renderer
void ShutDown() override;
private:
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
const vk::DispatchLoaderDynamic& dldi);
bool PickDevices(const vk::DispatchLoaderDynamic& dldi);
void Report() const;
Core::System& system;
vk::Instance instance;
vk::SurfaceKHR surface;
VKScreenInfo screen_info;
UniqueDebugUtilsMessengerEXT debug_callback;
std::unique_ptr<VKDevice> device;
std::unique_ptr<VKSwapchain> swapchain;
std::unique_ptr<VKMemoryManager> memory_manager;
std::unique_ptr<VKResourceManager> resource_manager;
std::unique_ptr<VKScheduler> scheduler;
std::unique_ptr<VKBlitScreen> blit_screen;
};
} // namespace Vulkan

View File

@@ -0,0 +1,627 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstring>
#include <memory>
#include <tuple>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/morton.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_image.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/surface.h"
namespace Vulkan {
namespace {
// Generated from the "shaders/" directory, read the instructions there.
constexpr u8 blit_vertex_code[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x27, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x48, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x11, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x06, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x1a, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00};
constexpr u8 blit_fragment_code[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
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struct ScreenRectVertex {
ScreenRectVertex() = default;
explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
std::array<f32, 2> position;
std::array<f32, 2> tex_coord;
static vk::VertexInputBindingDescription GetDescription() {
return vk::VertexInputBindingDescription(0, sizeof(ScreenRectVertex),
vk::VertexInputRate::eVertex);
}
static std::array<vk::VertexInputAttributeDescription, 2> GetAttributes() {
return {vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32Sfloat,
offsetof(ScreenRectVertex, position)),
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32Sfloat,
offsetof(ScreenRectVertex, tex_coord))};
}
};
constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
// clang-format off
return { 2.f / width, 0.f, 0.f, 0.f,
0.f, 2.f / height, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, -1.f, 0.f, 1.f};
// clang-format on
}
std::size_t GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
using namespace VideoCore::Surface;
return GetBytesPerPixel(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
}
std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
return static_cast<std::size_t>(framebuffer.stride) *
static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
}
vk::Format GetFormat(const Tegra::FramebufferConfig& framebuffer) {
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
return vk::Format::eA8B8G8R8UnormPack32;
case Tegra::FramebufferConfig::PixelFormat::RGB565:
return vk::Format::eR5G6B5UnormPack16;
default:
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
return vk::Format::eA8B8G8R8UnormPack32;
}
}
} // Anonymous namespace
struct VKBlitScreen::BufferData {
struct {
std::array<f32, 4 * 4> modelview_matrix;
} uniform;
std::array<ScreenRectVertex, 4> vertices;
// Unaligned image data goes here
};
VKBlitScreen::VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKSwapchain& swapchain, VKScheduler& scheduler,
const VKScreenInfo& screen_info)
: system{system}, render_window{render_window}, rasterizer{rasterizer}, device{device},
resource_manager{resource_manager}, memory_manager{memory_manager}, swapchain{swapchain},
scheduler{scheduler}, image_count{swapchain.GetImageCount()}, screen_info{screen_info} {
watches.resize(image_count);
std::generate(watches.begin(), watches.end(),
[]() { return std::make_unique<VKFenceWatch>(); });
CreateStaticResources();
CreateDynamicResources();
}
VKBlitScreen::~VKBlitScreen() = default;
void VKBlitScreen::Recreate() {
CreateDynamicResources();
}
std::tuple<VKFence&, vk::Semaphore> VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated) {
RefreshResources(framebuffer);
// Finish any pending renderpass
scheduler.RequestOutsideRenderPassOperationContext();
const std::size_t image_index = swapchain.GetImageIndex();
watches[image_index]->Watch(scheduler.GetFence());
VKImage* blit_image = use_accelerated ? screen_info.image : raw_images[image_index].get();
UpdateDescriptorSet(image_index, blit_image->GetPresentView());
BufferData data;
SetUniformData(data, framebuffer);
SetVertexData(data, framebuffer);
auto map = buffer_commit->Map();
std::memcpy(map.GetAddress(), &data, sizeof(data));
if (!use_accelerated) {
const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
const auto pixel_format =
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
const auto host_ptr = system.Memory().GetPointer(framebuffer_addr);
rasterizer.FlushRegion(ToCacheAddr(host_ptr), GetSizeInBytes(framebuffer));
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;
VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format,
framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1,
map.GetAddress() + image_offset, host_ptr);
blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite,
vk::ImageLayout::eTransferDstOptimal);
const vk::BufferImageCopy copy(image_offset, 0, 0,
{vk::ImageAspectFlagBits::eColor, 0, 0, 1}, {0, 0, 0},
{framebuffer.width, framebuffer.height, 1});
scheduler.Record([buffer_handle = *buffer, image = blit_image->GetHandle(),
copy](auto cmdbuf, auto& dld) {
cmdbuf.copyBufferToImage(buffer_handle, image, vk::ImageLayout::eTransferDstOptimal,
{copy}, dld);
});
}
map.Release();
blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eShaderRead,
vk::ImageLayout::eShaderReadOnlyOptimal);
scheduler.Record([renderpass = *renderpass, framebuffer = *framebuffers[image_index],
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
size = swapchain.GetSize(), pipeline = *pipeline,
layout = *pipeline_layout](auto cmdbuf, auto& dld) {
const vk::ClearValue clear_color{std::array{0.0f, 0.0f, 0.0f, 1.0f}};
const vk::RenderPassBeginInfo renderpass_bi(renderpass, framebuffer, {{0, 0}, size}, 1,
&clear_color);
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
cmdbuf.setViewport(
0,
{{0.0f, 0.0f, static_cast<f32>(size.width), static_cast<f32>(size.height), 0.0f, 1.0f}},
dld);
cmdbuf.setScissor(0, {{{0, 0}, size}}, dld);
cmdbuf.bindVertexBuffers(0, {buffer}, {offsetof(BufferData, vertices)}, dld);
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, layout, 0, {descriptor_set}, {},
dld);
cmdbuf.draw(4, 1, 0, 0, dld);
cmdbuf.endRenderPass(dld);
});
return {scheduler.GetFence(), *semaphores[image_index]};
}
void VKBlitScreen::CreateStaticResources() {
CreateShaders();
CreateSemaphores();
CreateDescriptorPool();
CreateDescriptorSetLayout();
CreateDescriptorSets();
CreatePipelineLayout();
CreateSampler();
}
void VKBlitScreen::CreateDynamicResources() {
CreateRenderPass();
CreateFramebuffers();
CreateGraphicsPipeline();
}
void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
if (framebuffer.width == raw_width && framebuffer.height == raw_height && !raw_images.empty()) {
return;
}
raw_width = framebuffer.width;
raw_height = framebuffer.height;
ReleaseRawImages();
CreateStagingBuffer(framebuffer);
CreateRawImages(framebuffer);
}
void VKBlitScreen::CreateShaders() {
vertex_shader = BuildShader(device, sizeof(blit_vertex_code), blit_vertex_code);
fragment_shader = BuildShader(device, sizeof(blit_fragment_code), blit_fragment_code);
}
void VKBlitScreen::CreateSemaphores() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
semaphores.resize(image_count);
for (std::size_t i = 0; i < image_count; ++i) {
semaphores[i] = dev.createSemaphoreUnique({}, nullptr, dld);
}
}
void VKBlitScreen::CreateDescriptorPool() {
const std::array<vk::DescriptorPoolSize, 2> pool_sizes{
vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, static_cast<u32>(image_count)},
vk::DescriptorPoolSize{vk::DescriptorType::eCombinedImageSampler,
static_cast<u32>(image_count)}};
const vk::DescriptorPoolCreateInfo pool_ci(
{}, static_cast<u32>(image_count), static_cast<u32>(pool_sizes.size()), pool_sizes.data());
const auto dev = device.GetLogical();
descriptor_pool = dev.createDescriptorPoolUnique(pool_ci, nullptr, device.GetDispatchLoader());
}
void VKBlitScreen::CreateRenderPass() {
const vk::AttachmentDescription color_attachment(
{}, swapchain.GetImageFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined,
vk::ImageLayout::ePresentSrcKHR);
const vk::AttachmentReference color_attachment_ref(0, vk::ImageLayout::eColorAttachmentOptimal);
const vk::SubpassDescription subpass_description({}, vk::PipelineBindPoint::eGraphics, 0,
nullptr, 1, &color_attachment_ref, nullptr,
nullptr, 0, nullptr);
const vk::SubpassDependency dependency(
VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eColorAttachmentOutput, {},
vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite, {});
const vk::RenderPassCreateInfo renderpass_ci({}, 1, &color_attachment, 1, &subpass_description,
1, &dependency);
const auto dev = device.GetLogical();
renderpass = dev.createRenderPassUnique(renderpass_ci, nullptr, device.GetDispatchLoader());
}
void VKBlitScreen::CreateDescriptorSetLayout() {
const std::array<vk::DescriptorSetLayoutBinding, 2> layout_bindings{
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1,
vk::ShaderStageFlagBits::eVertex, nullptr),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eCombinedImageSampler, 1,
vk::ShaderStageFlagBits::eFragment, nullptr)};
const vk::DescriptorSetLayoutCreateInfo descriptor_layout_ci(
{}, static_cast<u32>(layout_bindings.size()), layout_bindings.data());
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
descriptor_set_layout = dev.createDescriptorSetLayoutUnique(descriptor_layout_ci, nullptr, dld);
}
void VKBlitScreen::CreateDescriptorSets() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
descriptor_sets.resize(image_count);
for (std::size_t i = 0; i < image_count; ++i) {
const vk::DescriptorSetLayout layout = *descriptor_set_layout;
const vk::DescriptorSetAllocateInfo descriptor_set_ai(*descriptor_pool, 1, &layout);
const vk::Result result =
dev.allocateDescriptorSets(&descriptor_set_ai, &descriptor_sets[i], dld);
ASSERT(result == vk::Result::eSuccess);
}
}
void VKBlitScreen::CreatePipelineLayout() {
const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &descriptor_set_layout.get(), 0,
nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
pipeline_layout = dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
}
void VKBlitScreen::CreateGraphicsPipeline() {
const std::array shader_stages = {
vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eVertex, *vertex_shader,
"main", nullptr),
vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eFragment, *fragment_shader,
"main", nullptr)};
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
const vk::PipelineVertexInputStateCreateInfo vertex_input(
{}, 1, &vertex_binding_description, static_cast<u32>(vertex_attrs_description.size()),
vertex_attrs_description.data());
const vk::PipelineInputAssemblyStateCreateInfo input_assembly(
{}, vk::PrimitiveTopology::eTriangleStrip, false);
// Set a dummy viewport, it's going to be replaced by dynamic states.
const vk::Viewport viewport(0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f);
const vk::Rect2D scissor({0, 0}, {1, 1});
const vk::PipelineViewportStateCreateInfo viewport_state({}, 1, &viewport, 1, &scissor);
const vk::PipelineRasterizationStateCreateInfo rasterizer(
{}, false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eNone,
vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
const vk::PipelineMultisampleStateCreateInfo multisampling({}, vk::SampleCountFlagBits::e1,
false, 0.0f, nullptr, false, false);
const vk::PipelineColorBlendAttachmentState color_blend_attachment(
false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
const vk::PipelineColorBlendStateCreateInfo color_blending(
{}, false, vk::LogicOp::eCopy, 1, &color_blend_attachment, {0.0f, 0.0f, 0.0f, 0.0f});
const std::array<vk::DynamicState, 2> dynamic_states = {vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
const vk::PipelineDynamicStateCreateInfo dynamic_state(
{}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
const vk::GraphicsPipelineCreateInfo pipeline_ci(
{}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input,
&input_assembly, nullptr, &viewport_state, &rasterizer, &multisampling, nullptr,
&color_blending, &dynamic_state, *pipeline_layout, *renderpass, 0, nullptr, 0);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
pipeline = dev.createGraphicsPipelineUnique({}, pipeline_ci, nullptr, dld);
}
void VKBlitScreen::CreateSampler() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::SamplerCreateInfo sampler_ci(
{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear,
vk::SamplerAddressMode::eClampToBorder, vk::SamplerAddressMode::eClampToBorder,
vk::SamplerAddressMode::eClampToBorder, 0.0f, false, 0.0f, false, vk::CompareOp::eNever,
0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack, false);
sampler = dev.createSamplerUnique(sampler_ci, nullptr, dld);
}
void VKBlitScreen::CreateFramebuffers() {
const vk::Extent2D size{swapchain.GetSize()};
framebuffers.clear();
framebuffers.resize(image_count);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
for (std::size_t i = 0; i < image_count; ++i) {
const vk::ImageView image_view{swapchain.GetImageViewIndex(i)};
const vk::FramebufferCreateInfo framebuffer_ci({}, *renderpass, 1, &image_view, size.width,
size.height, 1);
framebuffers[i] = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);
}
}
void VKBlitScreen::ReleaseRawImages() {
for (std::size_t i = 0; i < raw_images.size(); ++i) {
watches[i]->Wait();
}
raw_images.clear();
raw_buffer_commits.clear();
buffer.reset();
buffer_commit.reset();
}
void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::BufferCreateInfo buffer_ci({}, CalculateBufferSize(framebuffer),
vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eVertexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer,
vk::SharingMode::eExclusive, 0, nullptr);
buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
buffer_commit = memory_manager.Commit(*buffer, true);
}
void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
raw_images.resize(image_count);
raw_buffer_commits.resize(image_count);
const auto format = GetFormat(framebuffer);
for (std::size_t i = 0; i < image_count; ++i) {
const vk::ImageCreateInfo image_ci(
{}, vk::ImageType::e2D, format, {framebuffer.width, framebuffer.height, 1}, 1, 1,
vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled,
vk::SharingMode::eExclusive, 0, nullptr, vk::ImageLayout::eUndefined);
raw_images[i] =
std::make_unique<VKImage>(device, scheduler, image_ci, vk::ImageAspectFlagBits::eColor);
raw_buffer_commits[i] = memory_manager.Commit(raw_images[i]->GetHandle(), false);
}
}
void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, vk::ImageView image_view) const {
const vk::DescriptorSet descriptor_set = descriptor_sets[image_index];
const vk::DescriptorBufferInfo buffer_info(*buffer, offsetof(BufferData, uniform),
sizeof(BufferData::uniform));
const vk::WriteDescriptorSet ubo_write(descriptor_set, 0, 0, 1,
vk::DescriptorType::eUniformBuffer, nullptr,
&buffer_info, nullptr);
const vk::DescriptorImageInfo image_info(*sampler, image_view,
vk::ImageLayout::eShaderReadOnlyOptimal);
const vk::WriteDescriptorSet sampler_write(descriptor_set, 1, 0, 1,
vk::DescriptorType::eCombinedImageSampler,
&image_info, nullptr, nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
dev.updateDescriptorSets({ubo_write, sampler_write}, {}, dld);
}
void VKBlitScreen::SetUniformData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& layout = render_window.GetFramebufferLayout();
data.uniform.modelview_matrix =
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
}
void VKBlitScreen::SetVertexData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& framebuffer_transform_flags = framebuffer.transform_flags;
const auto& framebuffer_crop_rect = framebuffer.crop_rect;
static constexpr Common::Rectangle<f32> texcoords{0.f, 0.f, 1.f, 1.f};
auto left = texcoords.left;
auto right = texcoords.right;
switch (framebuffer_transform_flags) {
case Tegra::FramebufferConfig::TransformFlags::Unset:
break;
case Tegra::FramebufferConfig::TransformFlags::FlipV:
// Flip the framebuffer vertically
left = texcoords.right;
right = texcoords.left;
break;
default:
UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
static_cast<u32>(framebuffer_transform_flags));
break;
}
UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.0f;
f32 scale_v = 1.0f;
if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
static_cast<f32>(screen_info.width);
}
if (framebuffer_crop_rect.GetHeight() > 0) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.height);
}
const auto& screen = render_window.GetFramebufferLayout().screen;
const auto x = static_cast<f32>(screen.left);
const auto y = static_cast<f32>(screen.top);
const auto w = static_cast<f32>(screen.GetWidth());
const auto h = static_cast<f32>(screen.GetHeight());
data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v);
data.vertices[1] = ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v);
data.vertices[2] = ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v);
data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v);
}
u64 VKBlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
}
u64 VKBlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
std::size_t image_index) const {
constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
}
} // namespace Vulkan

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