Compare commits

..

37 Commits

Author SHA1 Message Date
Fernando Sahmkow
46bb609981 Kernel: Optimize condition variable threads management. 2019-11-21 11:13:29 -04:00
Fernando Sahmkow
2ab41ceff4 Kernel: Correct SignalProcessWideKey
When the target is 0, all threads must be processed.
2019-11-21 10:46:55 -04:00
Fernando Sahmkow
2d16507f9f Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
2019-11-21 10:46:55 -04:00
Mat M
c52f37f259 Merge pull request #3142 from ReinUsesLisp/depbar-log
shader/other: Reduce DEPBAR log severity
2019-11-19 19:52:41 -05:00
ReinUsesLisp
24f4198cee shader/other: Reduce DEPBAR log severity
While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 -03:00
bunnei
b0819e2ffb Merge pull request #3086 from ReinUsesLisp/format-lookups
texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
bunnei
60993513af Merge pull request #3123 from ReinUsesLisp/logging-return
common/logging: Silence no return value warnings
2019-11-17 20:29:51 -05:00
Fernando Sahmkow
67a8bd1e70 Merge pull request #3126 from yuzu-emu/revert-3106-bitfield
Revert "common/bit_field: Silence sign-conversion warnings"
2019-11-16 14:23:15 -04:00
Rodrigo Locatti
8ed0d92e32 Revert "common/bit_field: Silence sign-conversion warnings" 2019-11-16 03:29:37 -03:00
Rodrigo Locatti
3026aec9bd Merge pull request #3106 from lioncash/bitfield
common/bit_field: Silence sign-conversion warnings
2019-11-15 18:49:20 -03:00
ReinUsesLisp
2ac834c722 common/logging: Silence no return value warnings 2019-11-15 18:43:35 -03:00
bunnei
a8295d2c53 Merge pull request #3047 from ReinUsesLisp/clip-control
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
3e0e4f146b Merge pull request #3091 from lioncash/core-conversion
core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
Lioncash
14581e4a59 common/bit_field: Silence sign-conversion warnings
We can just use numeric_limits instead of relying on wraparound behavior
here.
2019-11-15 07:09:30 -05:00
ReinUsesLisp
4681381a34 format_lookup_table: Address feedback
format_lookup_table: Drop bitfields

format_lookup_table: Use std::array for definition table

format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 -03:00
ReinUsesLisp
80eacdf89b texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
Rodrigo Locatti
bb31df62bb Merge pull request #3113 from lioncash/semi
common_funcs: Remove semicolons from INSERT_PADDING_* macros
2019-11-14 20:29:51 -03:00
ReinUsesLisp
48a1687f51 texture_cache: Drop abstracted ComponentType
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Rodrigo Locatti
790a482bb4 Merge pull request #3110 from greggameplayer/CompleteRGBA16UI
Complete the implementation of RGBA16UI
2019-11-14 18:21:12 -03:00
greggameplayer
c6bc13d0aa correct the implementation of RGBA16UI 2019-11-14 21:37:39 +01:00
Lioncash
47a6bb2d5b externals: Update httplib
Since the introduction of this library, numerous improvements have been
made. Notably, many of the warnings we would get by simply including the
library header have now been fixed. This makes it much easier to make
conversion warning an error.
2019-11-12 08:31:27 -05:00
Lioncash
f11b87ebf1 service: Resolve sign conversion errors
These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
2019-11-12 07:55:39 -05:00
Lioncash
75dec14f21 perf_stats: Resolve implicit int to double conversion error
We simply need to turn the literal argument to std::accumulate into a
double, rather than an int.
2019-11-12 07:55:39 -05:00
Lioncash
23878bf360 loader; Resolve sign conversion/truncation errors 2019-11-12 07:55:39 -05:00
Lioncash
86a1eb7789 gdbstub: Resolve sign conversion errors 2019-11-12 07:55:39 -05:00
Lioncash
12dc918937 kernel: Resolve sign conversion warnings
Uncovered a bug within Thread's SetCoreAndAffinityMask() where an
unsigned variable (ideal_core) was being compared against "< 0", which
would always be a false condition.

We can also get rid of an unused function (GetNextProcessorId) which contained a sign
mismatch warning.
2019-11-12 07:55:39 -05:00
Lioncash
86c397dd6e file_sys: Resolve sign conversion warnings
Resolves a few trivial sign conversion/mismatch errors.
2019-11-12 07:55:39 -05:00
Lioncash
ef060ed40c result: Add default error code for the ResultCode(-1) case
Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes.
2019-11-12 07:55:38 -05:00
Lioncash
581d2e36e5 crypto: Resolve sign-conversion warnings 2019-11-12 07:55:22 -05:00
Lioncash
27ab99490e result: Resolve sign-coversion warnings
The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
2019-11-12 07:06:48 -05:00
Lioncash
19a0abc19b arm_unicorn: Resolve sign conversion warnings
While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
2019-11-12 07:06:48 -05:00
Lioncash
96d677bef0 CMakeLists: Make most implicit type conversion warnings errors on MSVC
Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.

This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.

Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
2019-11-12 07:06:25 -05:00
ReinUsesLisp
e9d2fad984 gl_rasterizer: Remove front facing hack 2019-11-07 01:52:18 -03:00
ReinUsesLisp
f1facaeaef gl_shader_decompiler: Fix typo "y_negate"->"y_direction" 2019-11-07 01:52:18 -03:00
ReinUsesLisp
e2ea0c3e11 gl_shader_manager: Remove unused variable in SetFromRegs 2019-11-07 01:52:18 -03:00
ReinUsesLisp
028b1a34a9 yuzu_cmd: Use string_view instead of string for extensions
Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
2019-11-07 01:52:18 -03:00
ReinUsesLisp
f019817f8f gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
63 changed files with 3962 additions and 2664 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -272,8 +272,10 @@ const char* GetLogClassName(Class log_class) {
#undef CLS
#undef SUB
case Class::Count:
UNREACHABLE();
break;
}
UNREACHABLE();
return "Invalid";
}
const char* GetLevelName(Level log_level) {
@@ -288,9 +290,11 @@ const char* GetLevelName(Level log_level) {
LVL(Error);
LVL(Critical);
case Level::Count:
UNREACHABLE();
break;
}
#undef LVL
UNREACHABLE();
return "Invalid";
}
void SetGlobalFilter(const Filter& filter) {

View File

@@ -522,6 +522,23 @@ add_library(core STATIC
tools/freezer.h
)
if (MSVC)
target_compile_options(core PRIVATE
# 'expression' : signed/unsigned mismatch
/we4018
# 'argument' : conversion from 'type1' to 'type2', possible loss of data (floating-point)
/we4244
# 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
/we4245
# 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4254
# 'var' : conversion from 'size_t' to 'type', possible loss of data
/we4267
# 'context' : truncation from 'type1' to 'type2'
/we4305
)
endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)

View File

@@ -67,7 +67,7 @@ public:
ARM_Interface::ThreadContext ctx;
parent.SaveContext(ctx);
parent.inner_unicorn.LoadContext(ctx);
parent.inner_unicorn.ExecuteInstructions(static_cast<int>(num_instructions));
parent.inner_unicorn.ExecuteInstructions(num_instructions);
parent.inner_unicorn.SaveContext(ctx);
parent.LoadContext(ctx);
num_interpreted_instructions += num_instructions;

View File

@@ -67,10 +67,11 @@ ARM_Unicorn::ARM_Unicorn(System& system) : system{system} {
CHECKED(uc_reg_write(uc, UC_ARM64_REG_CPACR_EL1, &fpv));
uc_hook hook{};
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, -1));
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, &system, 0, -1));
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, UINT64_MAX));
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, &system, 0,
UINT64_MAX));
if (GDBStub::IsServerEnabled()) {
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, -1));
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, UINT64_MAX));
last_bkpt_hit = false;
}
}
@@ -154,9 +155,10 @@ void ARM_Unicorn::SetTPIDR_EL0(u64 value) {
void ARM_Unicorn::Run() {
if (GDBStub::IsServerEnabled()) {
ExecuteInstructions(std::max(4000000, 0));
ExecuteInstructions(std::max(4000000U, 0U));
} else {
ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), s64{0}));
ExecuteInstructions(
std::max(std::size_t(system.CoreTiming().GetDowncount()), std::size_t{0}));
}
}
@@ -166,7 +168,7 @@ void ARM_Unicorn::Step() {
MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
system.CoreTiming().AddTicks(num_instructions);

View File

@@ -34,7 +34,7 @@ public:
void LoadContext(const ThreadContext& ctx) override;
void PrepareReschedule() override;
void ClearExclusiveState() override;
void ExecuteInstructions(int num_instructions);
void ExecuteInstructions(std::size_t num_instructions);
void Run() override;
void Step() override;
void ClearInstructionCache() override;

View File

@@ -22,6 +22,7 @@
#include "common/file_util.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/crypto/aes_util.h"
#include "core/crypto/key_manager.h"
@@ -378,8 +379,9 @@ std::vector<Ticket> GetTicketblob(const FileUtil::IOFile& ticket_save) {
template <size_t size>
static std::array<u8, size> operator^(const std::array<u8, size>& lhs,
const std::array<u8, size>& rhs) {
std::array<u8, size> out{};
std::transform(lhs.begin(), lhs.end(), rhs.begin(), out.begin(), std::bit_xor<>());
std::array<u8, size> out;
std::transform(lhs.begin(), lhs.end(), rhs.begin(), out.begin(),
[](u8 lhs, u8 rhs) { return u8(lhs ^ rhs); });
return out;
}
@@ -538,7 +540,7 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
Key128 key = Common::HexStringToArray<16>(out[1]);
s128_keys[{S128KeyType::Titlekey, rights_id[1], rights_id[0]}] = key;
} else {
std::transform(out[0].begin(), out[0].end(), out[0].begin(), ::tolower);
out[0] = Common::ToLower(out[0]);
if (s128_file_id.find(out[0]) != s128_file_id.end()) {
const auto index = s128_file_id.at(out[0]);
Key128 key = Common::HexStringToArray<16>(out[1]);
@@ -948,12 +950,10 @@ void KeyManager::DeriveETicket(PartitionDataManager& data) {
return;
}
Key128 rsa_oaep_kek{};
std::transform(seed3.begin(), seed3.end(), mask0.begin(), rsa_oaep_kek.begin(),
std::bit_xor<>());
if (rsa_oaep_kek == Key128{})
const Key128 rsa_oaep_kek = seed3 ^ mask0;
if (rsa_oaep_kek == Key128{}) {
return;
}
SetKey(S128KeyType::Source, rsa_oaep_kek,
static_cast<u64>(SourceKeyType::RSAOaepKekGeneration));

View File

@@ -204,11 +204,12 @@ static std::array<Key128, 0x20> FindEncryptedMasterKeyFromHex(const std::vector<
FileSys::VirtualFile FindFileInDirWithNames(const FileSys::VirtualDir& dir,
const std::string& name) {
auto upper = name;
std::transform(upper.begin(), upper.end(), upper.begin(), [](u8 c) { return std::toupper(c); });
const auto upper = Common::ToUpper(name);
for (const auto& fname : {name, name + ".bin", upper, upper + ".BIN"}) {
if (dir->GetFile(fname) != nullptr)
if (dir->GetFile(fname) != nullptr) {
return dir->GetFile(fname);
}
}
return nullptr;

View File

@@ -147,7 +147,7 @@ std::vector<u32> KIP::GetKernelCapabilities() const {
}
s32 KIP::GetMainThreadPriority() const {
return header.main_thread_priority;
return static_cast<s32>(header.main_thread_priority);
}
u32 KIP::GetMainThreadStackSize() const {

View File

@@ -52,14 +52,14 @@ Loader::ResultStatus ProgramMetadata::Load(VirtualFile file) {
}
void ProgramMetadata::LoadManual(bool is_64_bit, ProgramAddressSpaceType address_space,
u8 main_thread_prio, u8 main_thread_core,
s32 main_thread_prio, u32 main_thread_core,
u32 main_thread_stack_size, u64 title_id,
u64 filesystem_permissions,
KernelCapabilityDescriptors capabilities) {
npdm_header.has_64_bit_instructions.Assign(is_64_bit);
npdm_header.address_space_type.Assign(address_space);
npdm_header.main_thread_priority = main_thread_prio;
npdm_header.main_thread_cpu = main_thread_core;
npdm_header.main_thread_priority = static_cast<u8>(main_thread_prio);
npdm_header.main_thread_cpu = static_cast<u8>(main_thread_core);
npdm_header.main_stack_size = main_thread_stack_size;
aci_header.title_id = title_id;
aci_file_access.permissions = filesystem_permissions;

View File

@@ -47,8 +47,8 @@ public:
Loader::ResultStatus Load(VirtualFile file);
// Load from parameters instead of NPDM file, used for KIP
void LoadManual(bool is_64_bit, ProgramAddressSpaceType address_space, u8 main_thread_prio,
u8 main_thread_core, u32 main_thread_stack_size, u64 title_id,
void LoadManual(bool is_64_bit, ProgramAddressSpaceType address_space, s32 main_thread_prio,
u32 main_thread_core, u32 main_thread_stack_size, u64 title_id,
u64 filesystem_permissions, KernelCapabilityDescriptors capabilities);
bool Is64BitProgram() const;

View File

@@ -71,12 +71,12 @@ ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage,
if (res == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
return RESULT_UNKNOWN;
}
const auto romfs = res->GetRomFS();
if (romfs == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return MakeResult<VirtualFile>(romfs);
}

View File

@@ -90,7 +90,7 @@ ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(DarkLordZach): Find out correct error code.
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return MakeResult<VirtualDir>(std::move(out));
@@ -111,7 +111,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return MakeResult<VirtualDir>(std::move(out));

View File

@@ -27,7 +27,7 @@ VirtualDir ExtractZIP(VirtualFile file) {
std::shared_ptr<VectorVfsDirectory> out = std::make_shared<VectorVfsDirectory>();
const auto num_entries = zip_get_num_entries(zip.get(), 0);
const auto num_entries = static_cast<std::size_t>(zip_get_num_entries(zip.get(), 0));
zip_stat_t stat{};
zip_stat_init(&stat);

View File

@@ -7,12 +7,13 @@
#include <cstring>
#include <regex>
#include <string>
#include <mbedtls/md.h>
#include <mbedtls/sha256.h>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/crypto/aes_util.h"
#include "core/crypto/xts_encryption_layer.h"
#include "core/file_sys/partition_filesystem.h"
@@ -53,11 +54,8 @@ NAX::NAX(VirtualFile file_) : header(std::make_unique<NAXHeader>()), file(std::m
return;
}
std::string two_dir = match[1];
std::string nca_id = match[2];
std::transform(two_dir.begin(), two_dir.end(), two_dir.begin(), ::toupper);
std::transform(nca_id.begin(), nca_id.end(), nca_id.begin(), ::tolower);
const std::string two_dir = Common::ToUpper(match[1]);
const std::string nca_id = Common::ToLower(match[2]);
status = Parse(fmt::format("/registered/{}/{}.nca", two_dir, nca_id));
}

View File

@@ -468,7 +468,8 @@ static u8 ReadByte() {
/// Calculate the checksum of the current command buffer.
static u8 CalculateChecksum(const u8* buffer, std::size_t length) {
return static_cast<u8>(std::accumulate(buffer, buffer + length, 0, std::plus<u8>()));
return static_cast<u8>(std::accumulate(buffer, buffer + length, u8{0},
[](u8 lhs, u8 rhs) { return u8(lhs + rhs); }));
}
/**

View File

@@ -64,8 +64,11 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
} else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
thread->GetStatus() == ThreadStatus::WaitCondVar) {
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
if (thread->GetStatus() == ThreadStatus::WaitCondVar) {
thread->GetOwnerProcess()->RemoveConditionVariableThread(thread);
thread->SetCondVarWaitAddress(0);
}
auto* const lock_owner = thread->GetLockOwner();
// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance

View File

@@ -142,6 +142,48 @@ u64 Process::GetTotalPhysicalMemoryUsedWithoutSystemResource() const {
return GetTotalPhysicalMemoryUsed() - GetSystemResourceUsage();
}
void Process::InsertConditionVariableThread(SharedPtr<Thread> thread) {
VAddr cond_var_addr = thread->GetCondVarWaitAddress();
std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
const SharedPtr<Thread> current_thread = *it;
if (current_thread->GetPriority() > thread->GetPriority()) {
thread_list.insert(it, thread);
return;
}
++it;
}
thread_list.push_back(thread);
}
void Process::RemoveConditionVariableThread(SharedPtr<Thread> thread) {
VAddr cond_var_addr = thread->GetCondVarWaitAddress();
std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
const SharedPtr<Thread> current_thread = *it;
if (current_thread.get() == thread.get()) {
thread_list.erase(it);
return;
}
++it;
}
UNREACHABLE();
}
std::vector<SharedPtr<Thread>> Process::GetConditionVariableThreads(const VAddr cond_var_addr) {
std::vector<SharedPtr<Thread>> result{};
std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
SharedPtr<Thread> current_thread = *it;
result.push_back(current_thread);
++it;
}
return result;
}
void Process::RegisterThread(const Thread* thread) {
thread_list.push_back(thread);
}

View File

@@ -8,6 +8,7 @@
#include <cstddef>
#include <list>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/address_arbiter.h"
@@ -232,6 +233,15 @@ public:
return thread_list;
}
/// Insert a thread into the condition variable wait container
void InsertConditionVariableThread(SharedPtr<Thread> thread);
/// Remove a thread from the condition variable wait container
void RemoveConditionVariableThread(SharedPtr<Thread> thread);
/// Obtain all condition variable threads waiting for some address
std::vector<SharedPtr<Thread>> GetConditionVariableThreads(VAddr cond_var_addr);
/// Registers a thread as being created under this process,
/// adding it to this process' thread list.
void RegisterThread(const Thread* thread);
@@ -375,6 +385,9 @@ private:
/// List of threads that are running with this process as their owner.
std::list<const Thread*> thread_list;
/// List of threads waiting for a condition variable
std::unordered_map<VAddr, std::list<SharedPtr<Thread>>> cond_var_threads;
/// System context
Core::System& system;

View File

@@ -35,12 +35,12 @@ void GlobalScheduler::RemoveThread(const Thread* thread) {
thread_list.end());
}
void GlobalScheduler::UnloadThread(s32 core) {
void GlobalScheduler::UnloadThread(std::size_t core) {
Scheduler& sched = system.Scheduler(core);
sched.UnloadThread();
}
void GlobalScheduler::SelectThread(u32 core) {
void GlobalScheduler::SelectThread(std::size_t core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
if (thread != sched.selected_thread) {
if (thread == nullptr) {
@@ -77,9 +77,9 @@ void GlobalScheduler::SelectThread(u32 core) {
// if we got a suggested thread, select it, else do a second pass.
if (winner && winner->GetPriority() > 2) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
}
TransferToCore(winner->GetPriority(), core, winner);
TransferToCore(winner->GetPriority(), static_cast<s32>(core), winner);
update_thread(winner, sched);
return;
}
@@ -91,9 +91,9 @@ void GlobalScheduler::SelectThread(u32 core) {
Thread* thread_on_core = scheduled_queue[src_core].front();
Thread* to_change = *it;
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
UnloadThread(src_core);
UnloadThread(static_cast<u32>(src_core));
}
TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
TransferToCore(thread_on_core->GetPriority(), static_cast<s32>(core), thread_on_core);
current_thread = thread_on_core;
break;
}
@@ -154,9 +154,9 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
}
TransferToCore(winner->GetPriority(), core_id, winner);
TransferToCore(winner->GetPriority(), s32(core_id), winner);
}
} else {
winner = next_thread;
@@ -196,9 +196,9 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
}
TransferToCore(winner->GetPriority(), core_id, winner);
TransferToCore(winner->GetPriority(), static_cast<s32>(core_id), winner);
}
} else {
winner = yielding_thread;
@@ -248,7 +248,7 @@ void GlobalScheduler::PreemptThreads() {
if (winner != nullptr) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
}
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread =
@@ -281,7 +281,7 @@ void GlobalScheduler::PreemptThreads() {
if (winner != nullptr) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
}
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread = winner;
@@ -292,30 +292,30 @@ void GlobalScheduler::PreemptThreads() {
}
}
void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) {
suggested_queue[core].add(thread, priority);
}
void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
void GlobalScheduler::Unsuggest(u32 priority, std::size_t core, Thread* thread) {
suggested_queue[core].remove(thread, priority);
}
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
void GlobalScheduler::Schedule(u32 priority, std::size_t core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
void GlobalScheduler::SchedulePrepend(u32 priority, std::size_t core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
void GlobalScheduler::Reschedule(u32 priority, std::size_t core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
void GlobalScheduler::Unschedule(u32 priority, std::size_t core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
}
@@ -327,14 +327,14 @@ void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread*
}
thread->SetProcessorID(destination_core);
if (source_core >= 0) {
Unschedule(priority, source_core, thread);
Unschedule(priority, static_cast<u32>(source_core), thread);
}
if (destination_core >= 0) {
Unsuggest(priority, destination_core, thread);
Schedule(priority, destination_core, thread);
Unsuggest(priority, static_cast<u32>(destination_core), thread);
Schedule(priority, static_cast<u32>(destination_core), thread);
}
if (source_core >= 0) {
Suggest(priority, source_core, thread);
Suggest(priority, static_cast<u32>(source_core), thread);
}
}
@@ -357,7 +357,7 @@ void GlobalScheduler::Shutdown() {
thread_list.clear();
}
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id)
: system(system), cpu_core(cpu_core), core_id(core_id) {}
Scheduler::~Scheduler() = default;

View File

@@ -42,41 +42,34 @@ public:
* Add a thread to the suggested queue of a cpu core. Suggested threads may be
* picked if no thread is scheduled to run on the core.
*/
void Suggest(u32 priority, u32 core, Thread* thread);
void Suggest(u32 priority, std::size_t core, Thread* thread);
/**
* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
* picked if no thread is scheduled to run on the core.
*/
void Unsuggest(u32 priority, u32 core, Thread* thread);
void Unsuggest(u32 priority, std::size_t core, Thread* thread);
/**
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
* back the queue in its priority level.
*/
void Schedule(u32 priority, u32 core, Thread* thread);
void Schedule(u32 priority, std::size_t core, Thread* thread);
/**
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
* front the queue in its priority level.
*/
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
void SchedulePrepend(u32 priority, std::size_t core, Thread* thread);
/// Reschedule an already scheduled thread based on a new priority
void Reschedule(u32 priority, u32 core, Thread* thread);
void Reschedule(u32 priority, std::size_t core, Thread* thread);
/// Unschedules a thread.
void Unschedule(u32 priority, u32 core, Thread* thread);
/**
* Transfers a thread into an specific core. If the destination_core is -1
* it will be unscheduled from its source code and added into its suggested
* queue.
*/
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
void Unschedule(u32 priority, std::size_t core, Thread* thread);
/// Selects a core and forces it to unload its current thread's context
void UnloadThread(s32 core);
void UnloadThread(std::size_t core);
/**
* Takes care of selecting the new scheduled thread in three steps:
@@ -90,9 +83,9 @@ public:
* 3. Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void SelectThread(u32 core);
void SelectThread(std::size_t core);
bool HaveReadyThreads(u32 core_id) const {
bool HaveReadyThreads(std::size_t core_id) const {
return !scheduled_queue[core_id].empty();
}
@@ -145,6 +138,13 @@ public:
void Shutdown();
private:
/**
* Transfers a thread into an specific core. If the destination_core is -1
* it will be unscheduled from its source code and added into its suggested
* queue.
*/
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
static constexpr u32 min_regular_priority = 2;
@@ -163,7 +163,7 @@ private:
class Scheduler final {
public:
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
@@ -220,7 +220,7 @@ private:
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
u64 idle_selection_count = 0;
const u32 core_id;
const std::size_t core_id;
bool is_context_switch_pending = false;
};

View File

@@ -1626,6 +1626,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
current_thread->SetWaitHandle(thread_handle);
current_thread->SetStatus(ThreadStatus::WaitCondVar);
current_thread->InvalidateWakeupCallback();
current_process->InsertConditionVariableThread(current_thread);
current_thread->WakeAfterDelay(nano_seconds);
@@ -1644,38 +1645,23 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
// Retrieve a list of all threads that are waiting for this condition variable.
std::vector<SharedPtr<Thread>> waiting_threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
auto* const current_process = system.Kernel().CurrentProcess();
std::vector<SharedPtr<Thread>> waiting_threads =
current_process->GetConditionVariableThreads(condition_variable_addr);
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
waiting_threads.push_back(thread);
}
}
// Sort them by priority, such that the highest priority ones come first.
std::sort(waiting_threads.begin(), waiting_threads.end(),
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
return lhs->GetPriority() < rhs->GetPriority();
});
// Only process up to 'target' threads, unless 'target' is -1, in which case process
// Only process up to 'target' threads, unless 'target' is less equal 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
if (target != -1)
if (target > 0)
last = std::min(waiting_threads.size(), static_cast<std::size_t>(target));
// If there are no threads waiting on this condition variable, just exit
if (last == 0)
return RESULT_SUCCESS;
for (std::size_t index = 0; index < last; ++index) {
auto& thread = waiting_threads[index];
ASSERT(thread->GetCondVarWaitAddress() == condition_variable_addr);
// liberate Cond Var Thread.
current_process->RemoveConditionVariableThread(thread);
thread->SetCondVarWaitAddress(0);
const std::size_t current_core = system.CurrentCoreIndex();

View File

@@ -77,18 +77,6 @@ void Thread::CancelWakeupTimer() {
callback_handle);
}
static std::optional<s32> GetNextProcessorId(u64 mask) {
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
if (mask & (1ULL << index)) {
if (!Core::System::GetInstance().Scheduler(index).GetCurrentThread()) {
// Core is enabled and not running any threads, use this one
return index;
}
}
}
return {};
}
void Thread::ResumeFromWait() {
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
@@ -173,7 +161,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
if (!Memory::IsValidVirtualAddress(owner_process, entry_point)) {
LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
// TODO (bunnei): Find the correct error code to use here
return ResultCode(-1);
return RESULT_UNKNOWN;
}
auto& system = Core::System::GetInstance();
@@ -318,8 +306,16 @@ void Thread::UpdatePriority() {
return;
}
if (GetStatus() == ThreadStatus::WaitCondVar) {
owner_process->RemoveConditionVariableThread(this);
}
SetCurrentPriority(new_priority);
if (GetStatus() == ThreadStatus::WaitCondVar) {
owner_process->InsertConditionVariableThread(this);
}
if (!lock_owner) {
return;
}
@@ -401,7 +397,7 @@ void Thread::SetCurrentPriority(u32 new_priority) {
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
for (s32 core = max_cores - 1; core >= 0; core--) {
for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) {
if (((mask >> core) & 1) != 0) {
return core;
}
@@ -425,7 +421,7 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
if (old_affinity_mask != new_affinity_mask) {
const s32 old_core = processor_id;
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
if (ideal_core < 0) {
if (static_cast<s32>(ideal_core) < 0) {
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
} else {
processor_id = ideal_core;
@@ -447,23 +443,23 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
ThreadSchedStatus::Runnable) {
// In this case the thread was running, now it's pausing/exitting
if (processor_id >= 0) {
scheduler.Unschedule(current_priority, processor_id, this);
scheduler.Unschedule(current_priority, static_cast<u32>(processor_id), this);
}
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(current_priority, static_cast<u32>(core), this);
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(current_priority, core, this);
}
}
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
// The thread is now set to running from being stopped
if (processor_id >= 0) {
scheduler.Schedule(current_priority, processor_id, this);
scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
}
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, static_cast<u32>(core), this);
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
}
}
}
@@ -477,11 +473,11 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
}
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
if (processor_id >= 0) {
scheduler.Unschedule(old_priority, processor_id, this);
scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(old_priority, core, this);
}
}
@@ -491,14 +487,14 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
if (processor_id >= 0) {
if (current_thread == this) {
scheduler.SchedulePrepend(current_priority, processor_id, this);
scheduler.SchedulePrepend(current_priority, static_cast<u32>(processor_id), this);
} else {
scheduler.Schedule(current_priority, processor_id, this);
scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
}
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
}
}
@@ -515,7 +511,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((old_affinity_mask >> core) & 1) != 0) {
if (core == old_core) {
if (core == static_cast<u32>(old_core)) {
scheduler.Unschedule(current_priority, core, this);
} else {
scheduler.Unsuggest(current_priority, core, this);
@@ -525,7 +521,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((affinity_mask >> core) & 1) != 0) {
if (core == processor_id) {
if (core == static_cast<u32>(processor_id)) {
scheduler.Schedule(current_priority, core, this);
} else {
scheduler.Suggest(current_priority, core, this);

View File

@@ -167,7 +167,7 @@ ResultVal<VAddr> VMManager::FindFreeRegion(VAddr begin, VAddr end, u64 size) con
if (vma_handle == vma_map.cend()) {
// TODO(Subv): Find the correct error code here.
return ResultCode(-1);
return RESULT_UNKNOWN;
}
const VAddr target = std::max(begin, vma_handle->second.base);

View File

@@ -146,6 +146,14 @@ constexpr bool operator!=(const ResultCode& a, const ResultCode& b) {
/// The default success `ResultCode`.
constexpr ResultCode RESULT_SUCCESS(0);
/**
* Placeholder result code used for unknown error codes.
*
* @note This should only be used when a particular error code
* is not known yet.
*/
constexpr ResultCode RESULT_UNKNOWN(UINT32_MAX);
/**
* This is an optional value type. It holds a `ResultCode` and, if that code is a success code,
* also holds a result of type `T`. If the code is an error code then trying to access the inner
@@ -183,7 +191,7 @@ class ResultVal {
public:
/// Constructs an empty `ResultVal` with the given error code. The code must not be a success
/// code.
ResultVal(ResultCode error_code = ResultCode(-1)) : result_code(error_code) {
ResultVal(ResultCode error_code = RESULT_UNKNOWN) : result_code(error_code) {
ASSERT(error_code.IsError());
}

View File

@@ -84,7 +84,7 @@ protected:
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Get actual error code
}
}
@@ -98,7 +98,7 @@ protected:
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Get actual error code
}
}
@@ -442,7 +442,7 @@ void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContex
const auto user_list = profile_manager->GetAllUsers();
if (std::all_of(user_list.begin(), user_list.end(),
[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(Common::INVALID_UUID);
return;
}

View File

@@ -31,8 +31,8 @@ struct ProfileDataRaw {
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");
// TODO(ogniK): Get actual error codes
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/";

View File

@@ -991,7 +991,7 @@ void ILibraryAppletCreator::CreateLibraryApplet(Kernel::HLERequestContext& ctx)
LOG_ERROR(Service_AM, "Applet doesn't exist! applet_id={}", static_cast<u32>(applet_id));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}
@@ -1027,7 +1027,7 @@ void ILibraryAppletCreator::CreateTransferMemoryStorage(Kernel::HLERequestContex
if (transfer_mem == nullptr) {
LOG_ERROR(Service_AM, "shared_mem is a nullpr for handle={:08X}", handle);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}

View File

@@ -337,7 +337,7 @@ void WebBrowser::ExecuteInternal() {
void WebBrowser::InitializeShop() {
if (frontend_e_commerce == nullptr) {
LOG_ERROR(Service_AM, "Missing ECommerce Applet frontend!");
status = ResultCode(-1);
status = RESULT_UNKNOWN;
return;
}
@@ -353,7 +353,7 @@ void WebBrowser::InitializeShop() {
if (url == args.end()) {
LOG_ERROR(Service_AM, "Missing EShop Arguments URL for initialization!");
status = ResultCode(-1);
status = RESULT_UNKNOWN;
return;
}
@@ -366,7 +366,7 @@ void WebBrowser::InitializeShop() {
// Less is missing info, More is malformed
if (split_query.size() != 2) {
LOG_ERROR(Service_AM, "EShop Arguments has more than one question mark, malformed");
status = ResultCode(-1);
status = RESULT_UNKNOWN;
return;
}
@@ -390,7 +390,7 @@ void WebBrowser::InitializeShop() {
if (scene == shop_query.end()) {
LOG_ERROR(Service_AM, "No scene parameter was passed via shop query!");
status = ResultCode(-1);
status = RESULT_UNKNOWN;
return;
}
@@ -406,7 +406,7 @@ void WebBrowser::InitializeShop() {
const auto target = target_map.find(scene->second);
if (target == target_map.end()) {
LOG_ERROR(Service_AM, "Scene for shop query is invalid! (scene={})", scene->second);
status = ResultCode(-1);
status = RESULT_UNKNOWN;
return;
}
@@ -427,7 +427,7 @@ void WebBrowser::InitializeOffline() {
if (args.find(WebArgTLVType::DocumentPath) == args.end() ||
args.find(WebArgTLVType::DocumentKind) == args.end() ||
args.find(WebArgTLVType::ApplicationID) == args.end()) {
status = ResultCode(-1);
status = RESULT_UNKNOWN;
LOG_ERROR(Service_AM, "Missing necessary parameters for initialization!");
}
@@ -476,7 +476,7 @@ void WebBrowser::InitializeOffline() {
offline_romfs = GetApplicationRomFS(system, title_id, type);
if (offline_romfs == nullptr) {
status = ResultCode(-1);
status = RESULT_UNKNOWN;
LOG_ERROR(Service_AM, "Failed to find offline data for request!");
}
@@ -496,7 +496,7 @@ void WebBrowser::ExecuteShop() {
const auto check_optional_parameter = [this](const auto& p) {
if (!p.has_value()) {
LOG_ERROR(Service_AM, "Missing one or more necessary parameters for execution!");
status = ResultCode(-1);
status = RESULT_UNKNOWN;
return false;
}

View File

@@ -131,7 +131,7 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
if (out.size() < offset) {
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find the correct error code.
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}

View File

@@ -80,7 +80,7 @@ private:
LOG_ERROR(Audio, "Failed to decode opus data");
IPC::ResponseBuilder rb{ctx, 2};
// TODO(ogniK): Use correct error code
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}
@@ -278,7 +278,7 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Audio, "Failed to create Opus decoder (error={}).", error);
IPC::ResponseBuilder rb{ctx, 2};
// TODO(ogniK): Use correct error code
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}

View File

@@ -114,7 +114,7 @@ void HandleDownloadDisplayResult(const AM::Applets::AppletManager& applet_manage
const auto& frontend{applet_manager.GetAppletFrontendSet()};
frontend.error->ShowCustomErrorText(
ResultCode(-1), "There was an error while attempting to use Boxcat.",
RESULT_UNKNOWN, "There was an error while attempting to use Boxcat.",
DOWNLOAD_RESULT_LOG_MESSAGES[static_cast<std::size_t>(res)], [] {});
}

View File

@@ -58,11 +58,11 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
auto file = dir->CreateFile(FileUtil::GetFilename(path));
if (file == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
if (!file->Resize(size)) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
}
@@ -80,7 +80,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
}
if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
@@ -94,7 +94,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_)
auto new_dir = dir->CreateSubdirectory(FileUtil::GetFilename(path));
if (new_dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
}
@@ -104,7 +104,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_)
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (!dir->DeleteSubdirectory(FileUtil::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
}
@@ -114,7 +114,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (!dir->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
}
@@ -125,7 +125,7 @@ ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::stri
if (!dir->CleanSubdirectoryRecursive(FileUtil::GetFilename(sanitized_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
@@ -142,7 +142,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
return FileSys::ERROR_PATH_NOT_FOUND;
if (!src->Rename(FileUtil::GetFilename(dest_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
}
@@ -160,7 +160,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
if (!src->GetContainingDirectory()->DeleteFile(FileUtil::GetFilename(src_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
@@ -177,7 +177,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_pa
return FileSys::ERROR_PATH_NOT_FOUND;
if (!src->Rename(FileUtil::GetFilename(dest_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return RESULT_SUCCESS;
}
@@ -189,7 +189,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_pa
src_path, dest_path);
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::string& path_,
@@ -287,7 +287,7 @@ ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFSCurrentProcess()
if (romfs_factory == nullptr) {
// TODO(bunnei): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return romfs_factory->OpenCurrentProcess(system.CurrentProcess()->GetTitleID());
@@ -300,7 +300,7 @@ ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFS(
if (romfs_factory == nullptr) {
// TODO(bunnei): Find a better error code for this
return ResultCode(-1);
return RESULT_UNKNOWN;
}
return romfs_factory->Open(title_id, storage_id, type);

View File

@@ -785,7 +785,7 @@ void FSP_SRV::OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx) {
static_cast<u8>(type), title_id);
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
}
void FSP_SRV::OpenSdCardFileSystem(Kernel::HLERequestContext& ctx) {
@@ -891,7 +891,7 @@ void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
// TODO (bunnei): Find the right error code to use here
LOG_CRITICAL(Service_FS, "no file system interface available!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}
@@ -928,7 +928,7 @@ void FSP_SRV::OpenDataStorageByDataId(Kernel::HLERequestContext& ctx) {
"could not open data storage with title_id={:016X}, storage_id={:02X}", title_id,
static_cast<u8>(storage_id));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}

View File

@@ -242,7 +242,7 @@ private:
const auto index = db.IndexOf(uuid);
if (index > MAX_MIIS) {
// TODO(DarkLordZach): Find a better error code
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
rb.Push(index);
} else {
rb.Push(RESULT_SUCCESS);
@@ -268,7 +268,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
rb.Push(success ? RESULT_SUCCESS : RESULT_UNKNOWN);
}
void AddOrReplace(Kernel::HLERequestContext& ctx) {
@@ -282,7 +282,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
rb.Push(success ? RESULT_SUCCESS : RESULT_UNKNOWN);
}
void Delete(Kernel::HLERequestContext& ctx) {

View File

@@ -16,10 +16,7 @@
#include "core/hle/service/nfp/nfp_user.h"
namespace Service::NFP {
namespace ErrCodes {
[[maybe_unused]] constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
-1); // TODO(ogniK): Find the actual error code
constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
} // namespace ErrCodes

View File

@@ -271,7 +271,7 @@ void IApplicationManagerInterface::GetApplicationControlData(Kernel::HLERequestC
"output buffer is too small! (actual={:016X}, expected_min=0x4000)", size);
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code for this.
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}
@@ -291,7 +291,7 @@ void IApplicationManagerInterface::GetApplicationControlData(Kernel::HLERequestC
0x4000 + control.second->GetSize());
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code for this.
rb.Push(ResultCode(-1));
rb.Push(RESULT_UNKNOWN);
return;
}

View File

@@ -97,7 +97,7 @@ void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output,
const auto key = Common::swap32(EXPECTED_RESULT ^ EXPECTED_MAGIC);
std::vector<u32> transformed_font(input.size() + 2);
transformed_font[0] = Common::swap32(EXPECTED_MAGIC);
transformed_font[1] = Common::swap32(input.size() * sizeof(u32)) ^ key;
transformed_font[1] = Common::swap32(static_cast<u32>(input.size() * sizeof(u32))) ^ key;
std::transform(input.begin(), input.end(), transformed_font.begin() + 2,
[key](u32 in) { return in ^ key; });
std::memcpy(output.data() + offset, transformed_font.data(),

View File

@@ -34,12 +34,12 @@ static void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
additional_info = {};
return;
}
calendar_time.year = tm->tm_year + 1900;
calendar_time.month = tm->tm_mon + 1;
calendar_time.day = tm->tm_mday;
calendar_time.hour = tm->tm_hour;
calendar_time.minute = tm->tm_min;
calendar_time.second = tm->tm_sec;
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
calendar_time.day = static_cast<u8>(tm->tm_mday);
calendar_time.hour = static_cast<u8>(tm->tm_hour);
calendar_time.minute = static_cast<u8>(tm->tm_min);
calendar_time.second = static_cast<u8>(tm->tm_sec);
additional_info.day_of_week = tm->tm_wday;
additional_info.day_of_year = tm->tm_yday;
@@ -322,7 +322,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
if (tm == nullptr) {
LOG_ERROR(Service_Time, "tm is a nullptr");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Find appropriate error code
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Find appropriate error code
return;
}
@@ -331,12 +331,12 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
const SteadyClockTimePoint steady_clock_time_point{static_cast<u64_le>(ms.count() / 1000), {}};
CalendarTime calendar_time{};
calendar_time.year = tm->tm_year + 1900;
calendar_time.month = tm->tm_mon + 1;
calendar_time.day = tm->tm_mday;
calendar_time.hour = tm->tm_hour;
calendar_time.minute = tm->tm_min;
calendar_time.second = tm->tm_sec;
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
calendar_time.day = static_cast<u8>(tm->tm_mday);
calendar_time.hour = static_cast<u8>(tm->tm_hour);
calendar_time.minute = static_cast<u8>(tm->tm_min);
calendar_time.second = static_cast<u8>(tm->tm_sec);
ClockSnapshot clock_snapshot{};
clock_snapshot.system_posix_time = time_since_epoch;

View File

@@ -541,7 +541,7 @@ private:
} else {
// Wait the current thread until a buffer becomes available
ctx.SleepClientThread(
"IHOSBinderDriver::DequeueBuffer", -1,
"IHOSBinderDriver::DequeueBuffer", UINT64_MAX,
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available

View File

@@ -81,7 +81,7 @@ double PerfStats::GetMeanFrametime() {
return 0;
}
const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
perf_history.begin() + current_index, 0);
perf_history.begin() + current_index, 0.0);
return sum / (current_index - IgnoreFrames);
}

View File

@@ -127,6 +127,8 @@ add_library(video_core STATIC
shader/track.cpp
surface.cpp
surface.h
texture_cache/format_lookup_table.cpp
texture_cache/format_lookup_table.h
texture_cache/surface_base.cpp
texture_cache/surface_base.h
texture_cache/surface_params.cpp

View File

@@ -742,14 +742,6 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
[[maybe_unused]] const auto r_type{tic_entry.r_type.Value()};
[[maybe_unused]] const auto g_type{tic_entry.g_type.Value()};
[[maybe_unused]] const auto b_type{tic_entry.b_type.Value()};
[[maybe_unused]] const auto a_type{tic_entry.a_type.Value()};
// TODO(Subv): Different data types for separate components are not supported
DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
return tic_entry;
}

View File

@@ -257,10 +257,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
continue;
}
const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu, stage);
ubo.SetFromRegs(gpu);
const auto [buffer, offset] =
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
@@ -269,10 +267,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
Shader shader{shader_cache.GetStageProgram(program)};
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
SetupDrawConstBuffers(stage_enum, shader);
SetupDrawGlobalMemory(stage_enum, shader);
const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)};
// Stage indices are 0 - 5
const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
SetupDrawConstBuffers(stage, shader);
SetupDrawGlobalMemory(stage, shader);
const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)};
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
@@ -1055,6 +1054,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
}
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
bool flip_y = false;
if (regs.viewport_transform[0].scale_y < 0.0) {
flip_y = !flip_y;
}
if (regs.screen_y_control.y_negate != 0) {
flip_y = !flip_y;
}
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
}
void RasterizerOpenGL::SyncClipEnabled(
@@ -1077,28 +1085,14 @@ void RasterizerOpenGL::SyncClipCoef() {
}
void RasterizerOpenGL::SyncCullMode() {
auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs;
const auto& regs = system.GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0;
if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 ||
regs.viewport_transform[0].scale_y < 0.0f};
// If the GPU is configured to flip the rasterized triangles, then we need to flip the
// notion of front and back. Note: We flip the triangles when the value of the register is 0
// because OpenGL already does it for us.
if (flip_triangles) {
if (state.cull.front_face == GL_CCW)
state.cull.front_face = GL_CW;
else if (state.cull.front_face == GL_CW)
state.cull.front_face = GL_CCW;
}
}
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
}
void RasterizerOpenGL::SyncPrimitiveRestart() {

View File

@@ -1892,10 +1892,6 @@ private:
Expression EmitVertex(Operation operation) {
ASSERT_MSG(stage == ProgramType::Geometry,
"EmitVertex is expected to be used in a geometry shader.");
// If a geometry shader is attached, it will always flip (it's the last stage before
// fragment). For more info about flipping, refer to gl_shader_gen.cpp.
code.AddLine("gl_Position.xy *= viewport_flip.xy;");
code.AddLine("EmitVertex();");
return {};
}
@@ -1903,14 +1899,12 @@ private:
Expression EndPrimitive(Operation operation) {
ASSERT_MSG(stage == ProgramType::Geometry,
"EndPrimitive is expected to be used in a geometry shader.");
code.AddLine("EndPrimitive();");
return {};
}
Expression YNegate(Operation operation) {
// Config pack's third value is Y_NEGATE's state.
return {"config_pack[2]", Type::Uint};
return {"y_direction", Type::Float};
}
template <u32 element>

View File

@@ -20,8 +20,7 @@ std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const
std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
vec4 viewport_flip;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
float y_direction;
};
)";
@@ -35,23 +34,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
void main() {
execute_vertex();
)";
if (ir_b) {
out += " execute_vertex_b();";
}
out += R"(
// Set Position Y direction
gl_Position.y *= utof(config_pack[2]);
// Check if the flip stage is VertexB
// Config pack's second value is flip_stage
if (config_pack[1] == 1) {
// Viewport can be flipped, which is unsupported by glViewport
gl_Position.xy *= viewport_flip.xy;
}
}
)";
out += "}\n";
return out;
}
@@ -59,8 +45,7 @@ std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
vec4 viewport_flip;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
float y_direction;
};
)";
@@ -87,8 +72,7 @@ layout (location = 6) out vec4 FragColor6;
layout (location = 7) out vec4 FragColor7;
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
vec4 viewport_flip;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
float y_direction;
};
)";

View File

@@ -40,27 +40,11 @@ void ProgramManager::UpdatePipeline() {
old_state = current_state;
}
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
const auto& regs = maxwell.regs;
const auto& state = maxwell.state;
// TODO(bunnei): Support more than one viewport
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
instance_id = state.current_instance;
// Assign in which stage the position has to be flipped
// (the last stage before the fragment shader).
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
if (maxwell.regs.shader_config[geometry_index].enable) {
flip_stage = geometry_index;
} else {
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
}
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
}
} // namespace OpenGL::GLShader

View File

@@ -18,17 +18,12 @@ namespace OpenGL::GLShader {
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
/// Not following that rule will cause problems on some AMD drivers.
struct MaxwellUniformData {
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
struct alignas(16) MaxwellUniformData {
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell);
alignas(16) GLvec4 viewport_flip;
struct alignas(16) {
GLuint instance_id;
GLuint flip_stage;
GLfloat y_direction;
};
GLfloat y_direction;
};
static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");

View File

@@ -410,6 +410,12 @@ void OpenGLState::ApplyAlphaTest() {
}
}
void OpenGLState::ApplyClipControl() {
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
}
}
void OpenGLState::ApplyTextures() {
if (const auto update = UpdateArray(cur_state.textures, textures)) {
glBindTextures(update->first, update->second, textures.data() + update->first);
@@ -453,6 +459,7 @@ void OpenGLState::Apply() {
ApplyImages();
ApplyPolygonOffset();
ApplyAlphaTest();
ApplyClipControl();
}
void OpenGLState::EmulateViewportWithScissor() {

View File

@@ -146,6 +146,10 @@ public:
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
struct {
GLenum origin = GL_LOWER_LEFT;
} clip_control;
OpenGLState();
/// Get the currently active OpenGL state
@@ -182,6 +186,7 @@ public:
void ApplyDepthClamp();
void ApplyPolygonOffset();
void ApplyAlphaTest();
void ApplyClipControl();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);

View File

@@ -23,7 +23,6 @@ namespace OpenGL {
using Tegra::Texture::SwizzleSource;
using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget;
@@ -40,114 +39,95 @@ struct FormatTuple {
GLint internal_format;
GLenum format;
GLenum type;
ComponentType component_type;
bool compressed;
};
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
false}, // A2B10G10R10U
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
false}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXN2UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
true}, // BC6H_UF16
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
true}, // BC6H_SF16
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
false}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
{GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F
{GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F
{GL_R32F, GL_RED, GL_FLOAT, false}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U
{GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI
{GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I
{GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
// Compressed sRGB formats
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT1_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT23_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
false}, // Z16
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
false}, // Z24S8
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
false}, // S8Z24
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
ComponentType::Float, false}, // Z32FS8
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8
}};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
return format;
@@ -249,7 +229,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
: VideoCommon::SurfaceBase<View>(gpu_addr, params) {
const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
const auto& tuple{GetFormatTuple(params.pixel_format)};
internal_format = tuple.internal_format;
format = tuple.format;
type = tuple.type;
@@ -451,8 +431,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
texture_view.Create();
const GLuint handle{texture_view.handle};
const FormatTuple& tuple{
GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
const FormatTuple& tuple{GetFormatTuple(owner_params.pixel_format)};
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
params.num_levels, params.base_layer, params.num_layers);
@@ -562,8 +541,8 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
const auto& dst_params = dst_surface->GetSurfaceParams();
UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
const auto source_format = GetFormatTuple(src_params.pixel_format);
const auto dest_format = GetFormatTuple(dst_params.pixel_format);
const std::size_t source_size = src_surface->GetHostSizeInBytes();
const std::size_t dest_size = dst_surface->GetHostSizeInBytes();

View File

@@ -95,83 +95,82 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler
struct FormatTuple {
vk::Format format; ///< Vulkan format
ComponentType component_type; ///< Abstracted component type
bool attachable; ///< True when this format can be used as an attachment
vk::Format format; ///< Vulkan format
bool attachable; ///< True when this format can be used as an attachment
};
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{vk::Format::eA8B8G8R8UnormPack32, ComponentType::UNorm, true}, // ABGR8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8UI
{vk::Format::eB5G6R5UnormPack16, ComponentType::UNorm, false}, // B5G6R5U
{vk::Format::eA2B10G10R10UnormPack32, ComponentType::UNorm, true}, // A2B10G10R10U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // A1B5G5R5U
{vk::Format::eR8Unorm, ComponentType::UNorm, true}, // R8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R8UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R11FG11FB10F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32UI
{vk::Format::eBc1RgbaUnormBlock, ComponentType::UNorm, false}, // DXT1
{vk::Format::eBc2UnormBlock, ComponentType::UNorm, false}, // DXT23
{vk::Format::eBc3UnormBlock, ComponentType::UNorm, false}, // DXT45
{vk::Format::eBc4UnormBlock, ComponentType::UNorm, false}, // DXN1
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2UNORM
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2SNORM
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_UF16
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_SF16
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16I
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16I
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGB32F
{vk::Format::eA8B8G8R8SrgbPack32, ComponentType::UNorm, true}, // RGBA8_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBX16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4
{vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
{vk::Format::eUndefined, false}, // ABGR8S
{vk::Format::eUndefined, false}, // ABGR8UI
{vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
{vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
{vk::Format::eUndefined, false}, // A1B5G5R5U
{vk::Format::eR8Unorm, true}, // R8U
{vk::Format::eUndefined, false}, // R8UI
{vk::Format::eUndefined, false}, // RGBA16F
{vk::Format::eUndefined, false}, // RGBA16U
{vk::Format::eUndefined, false}, // RGBA16UI
{vk::Format::eUndefined, false}, // R11FG11FB10F
{vk::Format::eUndefined, false}, // RGBA32UI
{vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
{vk::Format::eBc2UnormBlock, false}, // DXT23
{vk::Format::eBc3UnormBlock, false}, // DXT45
{vk::Format::eBc4UnormBlock, false}, // DXN1
{vk::Format::eUndefined, false}, // DXN2UNORM
{vk::Format::eUndefined, false}, // DXN2SNORM
{vk::Format::eUndefined, false}, // BC7U
{vk::Format::eUndefined, false}, // BC6H_UF16
{vk::Format::eUndefined, false}, // BC6H_SF16
{vk::Format::eUndefined, false}, // ASTC_2D_4X4
{vk::Format::eUndefined, false}, // BGRA8
{vk::Format::eUndefined, false}, // RGBA32F
{vk::Format::eUndefined, false}, // RG32F
{vk::Format::eUndefined, false}, // R32F
{vk::Format::eUndefined, false}, // R16F
{vk::Format::eUndefined, false}, // R16U
{vk::Format::eUndefined, false}, // R16S
{vk::Format::eUndefined, false}, // R16UI
{vk::Format::eUndefined, false}, // R16I
{vk::Format::eUndefined, false}, // RG16
{vk::Format::eUndefined, false}, // RG16F
{vk::Format::eUndefined, false}, // RG16UI
{vk::Format::eUndefined, false}, // RG16I
{vk::Format::eUndefined, false}, // RG16S
{vk::Format::eUndefined, false}, // RGB32F
{vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
{vk::Format::eUndefined, false}, // RG8U
{vk::Format::eUndefined, false}, // RG8S
{vk::Format::eUndefined, false}, // RG32UI
{vk::Format::eUndefined, false}, // RGBX16F
{vk::Format::eUndefined, false}, // R32UI
{vk::Format::eUndefined, false}, // ASTC_2D_8X8
{vk::Format::eUndefined, false}, // ASTC_2D_8X5
{vk::Format::eUndefined, false}, // ASTC_2D_5X4
// Compressed sRGB formats
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT1_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT23_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT45_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8_SRGB
{vk::Format::eUndefined, false}, // BGRA8_SRGB
{vk::Format::eUndefined, false}, // DXT1_SRGB
{vk::Format::eUndefined, false}, // DXT23_SRGB
{vk::Format::eUndefined, false}, // DXT45_SRGB
{vk::Format::eUndefined, false}, // BC7U_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_5X5
{vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_10X8
{vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
// Depth formats
{vk::Format::eD32Sfloat, ComponentType::Float, true}, // Z32F
{vk::Format::eD16Unorm, ComponentType::UNorm, true}, // Z16
{vk::Format::eD32Sfloat, true}, // Z32F
{vk::Format::eD16Unorm, true}, // Z16
// DepthStencil formats
{vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // Z24S8
{vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // S8Z24 (emulated)
{vk::Format::eUndefined, ComponentType::Invalid, false}, // Z32FS8
{vk::Format::eD24UnormS8Uint, true}, // Z24S8
{vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
{vk::Format::eUndefined, false}, // Z32FS8
}};
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
@@ -180,14 +179,13 @@ static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
}
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format, ComponentType component_type) {
PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
"Unimplemented texture format with pixel format={} and component type={}",
static_cast<u32>(pixel_format), static_cast<u32>(component_type));
ASSERT_MSG(component_type == tuple.component_type, "Component type mismatch");
"Unimplemented texture format with pixel format={}",
static_cast<u32>(pixel_format));
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;

View File

@@ -16,7 +16,6 @@ namespace Vulkan::MaxwellToVK {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat;
using ComponentType = VideoCore::Surface::ComponentType;
namespace Sampler {
@@ -31,7 +30,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format, ComponentType component_type);
PixelFormat pixel_format);
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);

View File

@@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::DEPBAR: {
LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
break;
}
default:

View File

@@ -168,309 +168,6 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
}
}
PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
Tegra::Texture::ComponentType component_type,
bool is_srgb) {
// TODO(Subv): Properly implement this
switch (format) {
case Tegra::Texture::TextureFormat::A8R8G8B8:
if (is_srgb) {
return PixelFormat::RGBA8_SRGB;
}
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::ABGR8U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::ABGR8S;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::ABGR8UI;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::B5G6R5:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::B5G6R5U;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::A2B10G10R10:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::A2B10G10R10U;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::A1B5G5R5:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::A1B5G5R5U;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::A4B4G4R4:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R4G4B4A4U;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R8:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R8U;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R8UI;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::G8R8:
// TextureFormat::G8R8 is actually ordered red then green, as such we can use
// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
// of the Wild, which uses this format to render the hearts on the UI.
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::RG8U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::RG8S;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::RGBA16U;
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA16F;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::BF10GF11RF11:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R11FG11FB10F;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RGBA32UI;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R32_G32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RG32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RG32UI;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R32_G32_B32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGB32F;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R16F;
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R16U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::R16S;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R16UI;
case Tegra::Texture::ComponentType::SINT:
return PixelFormat::R16I;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R32UI;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::E5B9G9R9_SHAREDEXP:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::E5B9G9R9F;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z16:
return PixelFormat::Z16;
case Tegra::Texture::TextureFormat::S8Z24:
return PixelFormat::S8Z24;
case Tegra::Texture::TextureFormat::ZF32_X24S8:
return PixelFormat::Z32FS8;
case Tegra::Texture::TextureFormat::DXT1:
return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
case Tegra::Texture::TextureFormat::DXT45:
return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
case Tegra::Texture::TextureFormat::DXN1:
return PixelFormat::DXN1;
case Tegra::Texture::TextureFormat::DXN2:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::DXN2UNORM;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::DXN2SNORM;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::BC7U:
return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
case Tegra::Texture::TextureFormat::BC6H_UF16:
return PixelFormat::BC6H_UF16;
case Tegra::Texture::TextureFormat::BC6H_SF16:
return PixelFormat::BC6H_SF16;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RG16F;
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::RG16;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::RG16S;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RG16UI;
case Tegra::Texture::ComponentType::SINT:
return PixelFormat::RG16I;
default:
break;
}
break;
default:
break;
}
LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
static_cast<u32>(component_type));
UNREACHABLE();
return PixelFormat::ABGR8U;
}
ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
// TODO(Subv): Implement more component types
switch (type) {
case Tegra::Texture::ComponentType::UNORM:
return ComponentType::UNorm;
case Tegra::Texture::ComponentType::FLOAT:
return ComponentType::Float;
case Tegra::Texture::ComponentType::SNORM:
return ComponentType::SNorm;
case Tegra::Texture::ComponentType::UINT:
return ComponentType::UInt;
case Tegra::Texture::ComponentType::SINT:
return ComponentType::SInt;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
UNREACHABLE();
return ComponentType::UNorm;
}
}
ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
// TODO(Subv): Implement more render targets
switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
case Tegra::RenderTargetFormat::RGBA8_SRGB:
case Tegra::RenderTargetFormat::BGRA8_UNORM:
case Tegra::RenderTargetFormat::BGRA8_SRGB:
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
case Tegra::RenderTargetFormat::R8_UNORM:
case Tegra::RenderTargetFormat::RG16_UNORM:
case Tegra::RenderTargetFormat::R16_UNORM:
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
case Tegra::RenderTargetFormat::BGR5A1_UNORM:
case Tegra::RenderTargetFormat::RG8_UNORM:
case Tegra::RenderTargetFormat::RGBA16_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA8_SNORM:
case Tegra::RenderTargetFormat::RG16_SNORM:
case Tegra::RenderTargetFormat::R16_SNORM:
case Tegra::RenderTargetFormat::RG8_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::RGBX16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
case Tegra::RenderTargetFormat::RG32_FLOAT:
case Tegra::RenderTargetFormat::RG16_FLOAT:
case Tegra::RenderTargetFormat::R16_FLOAT:
case Tegra::RenderTargetFormat::R32_FLOAT:
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
case Tegra::RenderTargetFormat::RGBA16_UINT:
case Tegra::RenderTargetFormat::RG16_UINT:
case Tegra::RenderTargetFormat::R8_UINT:
case Tegra::RenderTargetFormat::R16_UINT:
case Tegra::RenderTargetFormat::RG32_UINT:
case Tegra::RenderTargetFormat::R32_UINT:
case Tegra::RenderTargetFormat::RGBA8_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
case Tegra::RenderTargetFormat::R16_SINT:
return ComponentType::SInt;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return ComponentType::UNorm;
}
}
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
@@ -485,22 +182,6 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
}
}
ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
switch (format) {
case Tegra::DepthFormat::Z16_UNORM:
case Tegra::DepthFormat::S8_Z24_UNORM:
case Tegra::DepthFormat::Z24_S8_UNORM:
return ComponentType::UNorm;
case Tegra::DepthFormat::Z32_FLOAT:
case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return ComponentType::UNorm;
}
}
SurfaceType GetFormatType(PixelFormat pixel_format) {
if (static_cast<std::size_t>(pixel_format) <
static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {

View File

@@ -106,18 +106,8 @@ enum class PixelFormat {
Max = MaxDepthStencilFormat,
Invalid = 255,
};
static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
enum class ComponentType {
Invalid = 0,
SNorm = 1,
UNorm = 2,
SInt = 3,
UInt = 4,
Float = 5,
};
enum class SurfaceType {
ColorTexture = 0,
Depth = 1,
@@ -609,18 +599,8 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
Tegra::Texture::ComponentType component_type,
bool is_srgb);
ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type);
ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format);
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format);
ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format);
SurfaceType GetFormatType(PixelFormat pixel_format);
bool IsPixelFormatASTC(PixelFormat format);

View File

@@ -0,0 +1,208 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/texture_cache/format_lookup_table.h"
namespace VideoCommon {
using Tegra::Texture::ComponentType;
using Tegra::Texture::TextureFormat;
using VideoCore::Surface::PixelFormat;
namespace {
constexpr auto SNORM = ComponentType::SNORM;
constexpr auto UNORM = ComponentType::UNORM;
constexpr auto SINT = ComponentType::SINT;
constexpr auto UINT = ComponentType::UINT;
constexpr auto SNORM_FORCE_FP16 = ComponentType::SNORM_FORCE_FP16;
constexpr auto UNORM_FORCE_FP16 = ComponentType::UNORM_FORCE_FP16;
constexpr auto FLOAT = ComponentType::FLOAT;
constexpr bool C = false; // Normal color
constexpr bool S = true; // Srgb
struct Table {
constexpr Table(TextureFormat texture_format, bool is_srgb, ComponentType red_component,
ComponentType green_component, ComponentType blue_component,
ComponentType alpha_component, PixelFormat pixel_format)
: texture_format{texture_format}, pixel_format{pixel_format}, red_component{red_component},
green_component{green_component}, blue_component{blue_component},
alpha_component{alpha_component}, is_srgb{is_srgb} {}
TextureFormat texture_format;
PixelFormat pixel_format;
ComponentType red_component;
ComponentType green_component;
ComponentType blue_component;
ComponentType alpha_component;
bool is_srgb;
};
constexpr std::array<Table, 74> DefinitionTable = {{
{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
{TextureFormat::A8R8G8B8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA8_SRGB},
{TextureFormat::B5G6R5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::B5G6R5U},
{TextureFormat::A2B10G10R10, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::A2B10G10R10U},
{TextureFormat::A1B5G5R5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::A1B5G5R5U},
{TextureFormat::A4B4G4R4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R4G4B4A4U},
{TextureFormat::R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R8U},
{TextureFormat::R8, C, UINT, UINT, UINT, UINT, PixelFormat::R8UI},
{TextureFormat::G8R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG8U},
{TextureFormat::G8R8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG8S},
{TextureFormat::R16_G16_B16_A16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA16U},
{TextureFormat::R16_G16_B16_A16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA16F},
{TextureFormat::R16_G16_B16_A16, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA16UI},
{TextureFormat::R16_G16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RG16F},
{TextureFormat::R16_G16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG16},
{TextureFormat::R16_G16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG16S},
{TextureFormat::R16_G16, C, UINT, UINT, UINT, UINT, PixelFormat::RG16UI},
{TextureFormat::R16_G16, C, SINT, SINT, SINT, SINT, PixelFormat::RG16I},
{TextureFormat::R16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R16F},
{TextureFormat::R16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R16U},
{TextureFormat::R16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::R16S},
{TextureFormat::R16, C, UINT, UINT, UINT, UINT, PixelFormat::R16UI},
{TextureFormat::R16, C, SINT, SINT, SINT, SINT, PixelFormat::R16I},
{TextureFormat::BF10GF11RF11, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R11FG11FB10F},
{TextureFormat::R32_G32_B32_A32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA32F},
{TextureFormat::R32_G32_B32_A32, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA32UI},
{TextureFormat::R32_G32_B32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGB32F},
{TextureFormat::R32_G32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RG32F},
{TextureFormat::R32_G32, C, UINT, UINT, UINT, UINT, PixelFormat::RG32UI},
{TextureFormat::R32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R32F},
{TextureFormat::R32, C, UINT, UINT, UINT, UINT, PixelFormat::R32UI},
{TextureFormat::E5B9G9R9_SHAREDEXP, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::E5B9G9R9F},
{TextureFormat::ZF32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::Z32F},
{TextureFormat::Z16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::Z16},
{TextureFormat::S8Z24, C, UINT, UNORM, UNORM, UNORM, PixelFormat::S8Z24},
{TextureFormat::ZF32_X24S8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::Z32FS8},
{TextureFormat::DXT1, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT1},
{TextureFormat::DXT1, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT1_SRGB},
{TextureFormat::DXT23, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT23},
{TextureFormat::DXT23, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT23_SRGB},
{TextureFormat::DXT45, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT45},
{TextureFormat::DXT45, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT45_SRGB},
// TODO: Use a different pixel format for SNORM
{TextureFormat::DXN1, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXN1},
{TextureFormat::DXN1, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::DXN1},
{TextureFormat::DXN2, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXN2UNORM},
{TextureFormat::DXN2, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::DXN2SNORM},
{TextureFormat::BC7U, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::BC7U},
{TextureFormat::BC7U, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::BC7U_SRGB},
{TextureFormat::BC6H_SF16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::BC6H_SF16},
{TextureFormat::BC6H_UF16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::BC6H_UF16},
{TextureFormat::ASTC_2D_4X4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_4X4},
{TextureFormat::ASTC_2D_4X4, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_4X4_SRGB},
{TextureFormat::ASTC_2D_5X4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X4},
{TextureFormat::ASTC_2D_5X4, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X4_SRGB},
{TextureFormat::ASTC_2D_5X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X5},
{TextureFormat::ASTC_2D_5X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X5_SRGB},
{TextureFormat::ASTC_2D_8X8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X8},
{TextureFormat::ASTC_2D_8X8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X8_SRGB},
{TextureFormat::ASTC_2D_8X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X5},
{TextureFormat::ASTC_2D_8X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X5_SRGB},
{TextureFormat::ASTC_2D_10X8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X8},
{TextureFormat::ASTC_2D_10X8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X8_SRGB},
{TextureFormat::ASTC_2D_6X6, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X6},
{TextureFormat::ASTC_2D_6X6, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X6_SRGB},
{TextureFormat::ASTC_2D_10X10, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X10},
{TextureFormat::ASTC_2D_10X10, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X10_SRGB},
{TextureFormat::ASTC_2D_12X12, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_12X12},
{TextureFormat::ASTC_2D_12X12, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_12X12_SRGB},
{TextureFormat::ASTC_2D_8X6, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X6},
{TextureFormat::ASTC_2D_8X6, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X6_SRGB},
{TextureFormat::ASTC_2D_6X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X5},
{TextureFormat::ASTC_2D_6X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X5_SRGB},
}};
} // Anonymous namespace
FormatLookupTable::FormatLookupTable() {
table.fill(static_cast<u8>(PixelFormat::Invalid));
for (const auto& entry : DefinitionTable) {
table[CalculateIndex(entry.texture_format, entry.is_srgb != 0, entry.red_component,
entry.green_component, entry.blue_component, entry.alpha_component)] =
static_cast<u8>(entry.pixel_format);
}
}
PixelFormat FormatLookupTable::GetPixelFormat(TextureFormat format, bool is_srgb,
ComponentType red_component,
ComponentType green_component,
ComponentType blue_component,
ComponentType alpha_component) const noexcept {
const auto pixel_format = static_cast<PixelFormat>(table[CalculateIndex(
format, is_srgb, red_component, green_component, blue_component, alpha_component)]);
// [[likely]]
if (pixel_format != PixelFormat::Invalid) {
return pixel_format;
}
UNIMPLEMENTED_MSG("texture format={} srgb={} components={{{} {} {} {}}}",
static_cast<int>(format), is_srgb, static_cast<int>(red_component),
static_cast<int>(green_component), static_cast<int>(blue_component),
static_cast<int>(alpha_component));
return PixelFormat::ABGR8U;
}
void FormatLookupTable::Set(TextureFormat format, bool is_srgb, ComponentType red_component,
ComponentType green_component, ComponentType blue_component,
ComponentType alpha_component, PixelFormat pixel_format) {}
std::size_t FormatLookupTable::CalculateIndex(TextureFormat format, bool is_srgb,
ComponentType red_component,
ComponentType green_component,
ComponentType blue_component,
ComponentType alpha_component) noexcept {
const auto format_index = static_cast<std::size_t>(format);
const auto red_index = static_cast<std::size_t>(red_component);
const auto green_index = static_cast<std::size_t>(red_component);
const auto blue_index = static_cast<std::size_t>(red_component);
const auto alpha_index = static_cast<std::size_t>(red_component);
const std::size_t srgb_index = is_srgb ? 1 : 0;
return format_index * PerFormat +
srgb_index * PerComponent * PerComponent * PerComponent * PerComponent +
alpha_index * PerComponent * PerComponent * PerComponent +
blue_index * PerComponent * PerComponent + green_index * PerComponent + red_index;
}
} // namespace VideoCommon

View File

@@ -0,0 +1,51 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <limits>
#include "video_core/surface.h"
#include "video_core/textures/texture.h"
namespace VideoCommon {
class FormatLookupTable {
public:
explicit FormatLookupTable();
VideoCore::Surface::PixelFormat GetPixelFormat(
Tegra::Texture::TextureFormat format, bool is_srgb,
Tegra::Texture::ComponentType red_component, Tegra::Texture::ComponentType green_component,
Tegra::Texture::ComponentType blue_component,
Tegra::Texture::ComponentType alpha_component) const noexcept;
private:
static_assert(VideoCore::Surface::MaxPixelFormat <= std::numeric_limits<u8>::max());
static constexpr std::size_t NumTextureFormats = 128;
static constexpr std::size_t PerComponent = 8;
static constexpr std::size_t PerComponents2 = PerComponent * PerComponent;
static constexpr std::size_t PerComponents3 = PerComponents2 * PerComponent;
static constexpr std::size_t PerComponents4 = PerComponents3 * PerComponent;
static constexpr std::size_t PerFormat = PerComponents4 * 2;
static std::size_t CalculateIndex(Tegra::Texture::TextureFormat format, bool is_srgb,
Tegra::Texture::ComponentType red_component,
Tegra::Texture::ComponentType green_component,
Tegra::Texture::ComponentType blue_component,
Tegra::Texture::ComponentType alpha_component) noexcept;
void Set(Tegra::Texture::TextureFormat format, bool is_srgb,
Tegra::Texture::ComponentType red_component,
Tegra::Texture::ComponentType green_component,
Tegra::Texture::ComponentType blue_component,
Tegra::Texture::ComponentType alpha_component,
VideoCore::Surface::PixelFormat pixel_format);
std::array<u8, NumTextureFormats * PerFormat> table;
};
} // namespace VideoCommon

View File

@@ -2,24 +2,23 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include <algorithm>
#include <string>
#include <tuple>
#include "common/alignment.h"
#include "common/bit_util.h"
#include "core/core.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/format_lookup_table.h"
#include "video_core/texture_cache/surface_params.h"
namespace VideoCommon {
using VideoCore::Surface::ComponentTypeFromDepthFormat;
using VideoCore::Surface::ComponentTypeFromRenderTarget;
using VideoCore::Surface::ComponentTypeFromTexture;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::PixelFormatFromTextureFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceTargetFromTextureType;
using VideoCore::Surface::SurfaceType;
@@ -69,7 +68,8 @@ constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
} // Anonymous namespace
SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& tic,
SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_table,
const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Sampler& entry) {
SurfaceParams params;
params.is_tiled = tic.IsTiled();
@@ -78,8 +78,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
params.pixel_format =
PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
params.pixel_format = lookup_table.GetPixelFormat(
tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
params.type = GetFormatType(params.pixel_format);
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
switch (params.pixel_format) {
@@ -99,7 +99,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
}
params.type = GetFormatType(params.pixel_format);
}
params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
if (tic.IsBuffer()) {
@@ -128,7 +127,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
return params;
}
SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_table,
const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Image& entry) {
SurfaceParams params;
params.is_tiled = tic.IsTiled();
@@ -137,10 +137,9 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
params.pixel_format =
PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
params.pixel_format = lookup_table.GetPixelFormat(
tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
params.type = GetFormatType(params.pixel_format);
params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
params.target = ImageTypeToSurfaceTarget(entry.GetType());
// TODO: on 1DBuffer we should use the tic info.
@@ -181,7 +180,6 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
params.block_depth = std::min(block_depth, 5U);
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
params.width = zeta_width;
params.height = zeta_height;
@@ -206,7 +204,6 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.block_depth = config.memory_layout.block_depth;
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
if (params.is_tiled) {
params.pitch = 0;
@@ -236,7 +233,6 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0,
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
params.width = config.width;
params.height = config.height;
@@ -355,10 +351,10 @@ std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size
bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
height, depth, pitch, num_levels, pixel_format, type, target) ==
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target);
rhs.num_levels, rhs.pixel_format, rhs.type, rhs.target);
}
std::string SurfaceParams::TargetName() const {

View File

@@ -16,16 +16,20 @@
namespace VideoCommon {
class FormatLookupTable;
using VideoCore::Surface::SurfaceCompression;
class SurfaceParams {
public:
/// Creates SurfaceCachedParams from a texture configuration.
static SurfaceParams CreateForTexture(const Tegra::Texture::TICEntry& tic,
static SurfaceParams CreateForTexture(const FormatLookupTable& lookup_table,
const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Sampler& entry);
/// Creates SurfaceCachedParams from an image configuration.
static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
static SurfaceParams CreateForImage(const FormatLookupTable& lookup_table,
const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Image& entry);
/// Creates SurfaceCachedParams for a depth buffer configuration.
@@ -248,7 +252,6 @@ public:
u32 num_levels;
u32 emulated_levels;
VideoCore::Surface::PixelFormat pixel_format;
VideoCore::Surface::ComponentType component_type;
VideoCore::Surface::SurfaceType type;
VideoCore::Surface::SurfaceTarget target;

View File

@@ -29,6 +29,7 @@
#include "video_core/rasterizer_interface.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/copy_params.h"
#include "video_core/texture_cache/format_lookup_table.h"
#include "video_core/texture_cache/surface_base.h"
#include "video_core/texture_cache/surface_params.h"
#include "video_core/texture_cache/surface_view.h"
@@ -96,7 +97,7 @@ public:
if (!gpu_addr) {
return {};
}
const auto params{SurfaceParams::CreateForTexture(tic, entry)};
const auto params{SurfaceParams::CreateForTexture(format_lookup_table, tic, entry)};
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
if (guard_samplers) {
sampled_textures.push_back(surface);
@@ -111,7 +112,7 @@ public:
if (!gpu_addr) {
return {};
}
const auto params{SurfaceParams::CreateForImage(tic, entry)};
const auto params{SurfaceParams::CreateForImage(format_lookup_table, tic, entry)};
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
if (guard_samplers) {
sampled_textures.push_back(surface);
@@ -485,15 +486,13 @@ private:
GetSiblingFormat(cr_params.pixel_format) == params.pixel_format) {
SurfaceParams new_params = params;
new_params.pixel_format = cr_params.pixel_format;
new_params.component_type = cr_params.component_type;
new_params.type = cr_params.type;
new_surface = GetUncachedSurface(gpu_addr, new_params);
} else {
new_surface = GetUncachedSurface(gpu_addr, params);
}
const auto& final_params = new_surface->GetSurfaceParams();
if (cr_params.type != final_params.type ||
(cr_params.component_type != final_params.component_type)) {
if (cr_params.type != final_params.type) {
BufferCopy(current_surface, new_surface);
} else {
std::vector<CopyParams> bricks = current_surface->BreakDown(final_params);
@@ -835,12 +834,11 @@ private:
}
}
const auto inherit_format = ([](SurfaceParams& to, TSurface from) {
const auto inherit_format = [](SurfaceParams& to, TSurface from) {
const SurfaceParams& params = from->GetSurfaceParams();
to.pixel_format = params.pixel_format;
to.component_type = params.component_type;
to.type = params.type;
});
};
// Now we got the cases where one or both is Depth and the other is not known
if (!incomplete_src) {
inherit_format(src_params, deduced_src.surface);
@@ -956,6 +954,8 @@ private:
VideoCore::RasterizerInterface& rasterizer;
FormatLookupTable format_lookup_table;
u64 ticks{};
// Guards the cache for protection conflicts.

View File

@@ -817,6 +817,9 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
if (!GLAD_GL_ARB_multi_bind) {
unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
}
if (!GLAD_GL_ARB_clip_control) {
unsupported_ext.append(QStringLiteral("ARB_clip_control"));
}
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc) {

View File

@@ -50,7 +50,7 @@ private:
};
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
std::vector<std::string_view> unsupported_ext;
if (!GLAD_GL_ARB_buffer_storage)
unsupported_ext.push_back("ARB_buffer_storage");
@@ -62,6 +62,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
if (!GLAD_GL_ARB_clip_control)
unsupported_ext.push_back("ARB_clip_control");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
@@ -71,8 +73,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
if (!GLAD_GL_ARB_depth_buffer_float)
unsupported_ext.push_back("ARB_depth_buffer_float");
for (const std::string& ext : unsupported_ext)
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
for (const auto& extension : unsupported_ext)
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
return unsupported_ext.empty();
}