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22 Commits

Author SHA1 Message Date
ReinUsesLisp
42e1bb6d46 gl_shader_cache: Remove special casing for geometry shaders
Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
David
922c7f4e51 Merge pull request #2835 from chris062689/master
CI Fix (Azure/Testing) - apt update before upgrade. Use apt-get.
2019-09-04 14:37:29 +10:00
Flame Sage
ce3edaad26 Changed apt-get upgrade for specific package. 2019-09-04 00:15:51 -04:00
Flame Sage
573a1e7662 apt update before upgrade. Use apt-get.
Identified a bug in the script which uses the azure image when attempting to upgrade python3-pip.
Package index was out of date because apt-get update was not ran before attempting the upgrade.
2019-09-04 03:49:55 +00:00
David
e1981b8b8d Merge pull request #2708 from DarkLordZach/mii-db-source-crash
mii: Handle logging of unknown database source
2019-09-04 13:07:10 +10:00
bunnei
19af91434e Merge pull request #2793 from ReinUsesLisp/bgr565
renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00
bunnei
81fbc5370d Merge pull request #2812 from ReinUsesLisp/f2i-selector
shader_ir/conversion: Implement F2I and F2F F16 selector
2019-09-03 22:35:33 -04:00
bunnei
d4f33b822b Merge pull request #2811 from ReinUsesLisp/fsetp-fix
float_set_predicate: Add missing negation bit for the second operand
2019-09-03 22:34:34 -04:00
bunnei
137d165672 Merge pull request #2826 from ReinUsesLisp/macro-binding
maxwell_3d: Fix macro binding cursor
2019-09-03 22:32:42 -04:00
bunnei
86b39e0677 Merge pull request #2831 from FearlessTobi/port-4914
Port citra-emu/citra#4914: "Fix to Windows sleep issues"
2019-09-03 22:32:09 -04:00
bunnei
7397289266 Merge pull request #2832 from FearlessTobi/im-an-idiot
configuration/config: Add missing screenshot path read
2019-09-03 22:31:32 -04:00
fearlessTobi
952f010c2c configuration/config: Add missing screenshot path read
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886).
2019-09-04 03:08:15 +02:00
fearlessTobi
4ea572791b Fix to Windows sleep issues
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
ReinUsesLisp
52a41f482f maxwell_3d: Fix macro binding cursor 2019-09-01 05:01:11 -03:00
ReinUsesLisp
e3534700d7 shader_ir/conversion: Split int and float selector and implement F2F H1 2019-08-28 16:09:33 -03:00
ReinUsesLisp
b13fbc25b8 shader_ir/conversion: Implement F2I F16 Ra.H1 2019-08-27 23:40:40 -03:00
ReinUsesLisp
6207751b00 float_set_predicate: Add missing negation bit for the second operand 2019-08-27 21:57:43 -03:00
ReinUsesLisp
80702aa88f renderer_opengl: Implement RGB565 framebuffer format 2019-08-21 02:28:31 -03:00
ReinUsesLisp
9cdf5c6c31 renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
ReinUsesLisp
8ad7268c75 renderer_opengl: Use VideoCore pixel format 2019-08-21 02:16:40 -03:00
ReinUsesLisp
9a76e94b3d gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
Zach Hilman
37a352e9d3 mii: Handle logging of unknown database source 2019-07-10 07:07:24 -04:00
28 changed files with 144 additions and 322 deletions

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@@ -10,7 +10,7 @@ jobs:
BuildSuffix: 'windows-testing'
ScriptFolder: 'windows'
steps:
- script: sudo apt upgrade python3-pip && pip install requests urllib3
- script: sudo apt-get update && sudo apt-get --only-upgrade -y install python3-pip && pip install requests urllib3
displayName: 'Prepare Environment'
- task: PythonScript@0
condition: eq(variables['Build.Reason'], 'PullRequest')

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@@ -165,13 +165,13 @@ public:
static const FunctionInfo functions[] = {
{0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"},
{1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"},
{2, &IAudioDevice::GetAudioDeviceOutputVolume, "GetAudioDeviceOutputVolume"},
{2, nullptr, "GetAudioDeviceOutputVolume"},
{3, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceName"},
{4, &IAudioDevice::QueryAudioDeviceSystemEvent, "QueryAudioDeviceSystemEvent"},
{5, &IAudioDevice::GetActiveChannelCount, "GetActiveChannelCount"},
{6, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceNameAuto"},
{7, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolumeAuto"},
{8, &IAudioDevice::GetAudioDeviceOutputVolume, "GetAudioDeviceOutputVolumeAuto"},
{8, nullptr, "GetAudioDeviceOutputVolumeAuto"},
{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
{11, nullptr, "QueryAudioDeviceInputEvent"},
{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
@@ -246,19 +246,6 @@ private:
rb.Push(RESULT_SUCCESS);
}
void GetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
LOG_WARNING(Service_Audio, "(STUBBED) called. name={}", name);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(1.0f);
}
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");

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@@ -175,6 +175,10 @@ MiiStoreData ConvertInfoToStoreData(const MiiInfo& info) {
} // namespace
std::ostream& operator<<(std::ostream& os, Source source) {
if (static_cast<std::size_t>(source) >= SOURCE_NAMES.size()) {
return os << "[UNKNOWN SOURCE]";
}
os << SOURCE_NAMES.at(static_cast<std::size_t>(source));
return os;
}

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@@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
system.GetPerfStats().EndGameFrame();
system.GPU().SwapBuffers(framebuffer);
system.GPU().SwapBuffers(&framebuffer);
}
} // namespace Service::Nvidia::Devices

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@@ -249,16 +249,10 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
executing_macro = 0;
// Lookup the macro offset
const u32 entry{(method - MacroRegistersStart) >> 1};
const auto& search{macro_offsets.find(entry)};
if (search == macro_offsets.end()) {
LOG_CRITICAL(HW_GPU, "macro not found for method 0x{:X}!", method);
UNREACHABLE();
return;
}
const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
// Execute the current macro.
macro_interpreter.Execute(search->second, std::move(parameters));
macro_interpreter.Execute(macro_positions[entry], std::move(parameters));
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
@@ -421,7 +415,7 @@ void Maxwell3D::ProcessMacroUpload(u32 data) {
}
void Maxwell3D::ProcessMacroBind(u32 data) {
macro_offsets[regs.macros.entry] = data;
macro_positions[regs.macros.entry++] = data;
}
void Maxwell3D::ProcessQueryGet() {

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@@ -1270,7 +1270,7 @@ private:
MemoryManager& memory_manager;
/// Start offsets of each macro in macro_memory
std::unordered_map<u32, u32> macro_offsets;
std::array<u32, 0x80> macro_positions = {};
/// Memory for macro code
MacroMemory macro_memory;

View File

@@ -886,6 +886,7 @@ union Instruction {
union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
BitField<6, 1, u64> neg_b;
BitField<7, 1, u64> abs_a;
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;
@@ -1019,7 +1020,6 @@ union Instruction {
} iset;
union {
BitField<41, 2, u64> selector; // i2i and i2f only
BitField<45, 1, u64> negate_a;
BitField<49, 1, u64> abs_a;
BitField<10, 2, Register::Size> src_size;
@@ -1045,6 +1045,13 @@ union Instruction {
}
} f2f;
union {
BitField<41, 2, u64> selector;
} int_src;
union {
BitField<41, 1, u64> selector;
} float_src;
} conversion;
union {

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@@ -17,18 +17,6 @@
namespace Tegra {
u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::ABGR8:
case PixelFormat::BGRA8:
return 4;
default:
return 4;
}
UNREACHABLE();
}
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};

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@@ -95,14 +95,10 @@ class DebugContext;
struct FramebufferConfig {
enum class PixelFormat : u32 {
ABGR8 = 1,
RGB565 = 4,
BGRA8 = 5,
};
/**
* Returns the number of bytes per pixel.
*/
static u32 BytesPerPixel(PixelFormat format);
VAddr address;
u32 offset;
u32 width;
@@ -253,8 +249,7 @@ public:
virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
/// Swap buffers (render frame)
virtual void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(CacheAddr addr, u64 size) = 0;

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@@ -23,9 +23,8 @@ void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
gpu_thread.SubmitList(std::move(entries));
}
void GPUAsynch::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
gpu_thread.SwapBuffers(std::move(framebuffer));
void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
gpu_thread.SwapBuffers(framebuffer);
}
void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {

View File

@@ -14,15 +14,14 @@ class RendererBase;
namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously
class GPUAsynch : public Tegra::GPU {
class GPUAsynch final : public Tegra::GPU {
public:
explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
~GPUAsynch() override;
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;

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@@ -19,9 +19,8 @@ void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
dma_pusher->DispatchCalls();
}
void GPUSynch::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
renderer.SwapBuffers(std::move(framebuffer));
void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
renderer.SwapBuffers(framebuffer);
}
void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {

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@@ -13,15 +13,14 @@ class RendererBase;
namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch : public Tegra::GPU {
class GPUSynch final : public Tegra::GPU {
public:
explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
~GPUSynch() override;
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;

View File

@@ -39,7 +39,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
dma_pusher.Push(std::move(submit_list->entries));
dma_pusher.DispatchCalls();
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
renderer.SwapBuffers(std::move(data->framebuffer));
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size);
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
@@ -78,9 +78,9 @@ void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
}
void ThreadManager::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
PushCommand(SwapBuffersCommand(std::move(framebuffer)));
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
PushCommand(SwapBuffersCommand(framebuffer ? *framebuffer
: std::optional<const Tegra::FramebufferConfig>{}));
}
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {

View File

@@ -110,8 +110,7 @@ public:
void SubmitList(Tegra::CommandList&& entries);
/// Swap buffers (render frame)
void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(CacheAddr addr, u64 size);

View File

@@ -25,8 +25,8 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
const u32 tile_size_x{GetDefaultBlockWidth(format)};
const u32 tile_size_y{GetDefaultBlockHeight(format)};
constexpr u32 tile_size_x{GetDefaultBlockWidth(format)};
constexpr u32 tile_size_y{GetDefaultBlockHeight(format)};
if constexpr (morton_to_linear) {
Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
@@ -186,99 +186,6 @@ static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFor
return morton_to_linear_fns[static_cast<std::size_t>(format)];
}
static u32 MortonInterleave128(u32 x, u32 y) {
// 128x128 Z-Order coordinate from 2D coordinates
static constexpr u32 xlut[] = {
0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
};
static constexpr u32 ylut[] = {
0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
};
return xlut[x % 128] + ylut[y % 128];
}
static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
// Calculates the offset of the position of the pixel in Morton order
// Framebuffer images are split into 128x128 tiles.
constexpr u32 block_height = 128;
const u32 coarse_x = x & ~127;
const u32 i = MortonInterleave128(x, y);
const u32 offset = coarse_x * block_height;
return (i + offset) * bytes_per_pixel;
}
void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
u8* buffer, u8* addr) {
@@ -286,23 +193,4 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri
tile_width_spacing, buffer, addr);
}
void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data) {
const bool morton_to_linear = mode == MortonSwizzleMode::MortonToLinear;
u8* data_ptrs[2];
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
const u32 coarse_y = y & ~127;
const u32 morton_offset =
GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
}
}
}
} // namespace VideoCore

View File

@@ -15,7 +15,4 @@ void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat forma
u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
u8* buffer, u8* addr);
void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data);
} // namespace VideoCore

View File

@@ -36,8 +36,7 @@ public:
virtual ~RendererBase();
/// Swap buffers (render frame)
virtual void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
/// Initialize the renderer
virtual bool Init() = 0;

View File

@@ -348,23 +348,16 @@ Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
GLuint handle{};
if (program_type == ProgramType::Geometry) {
handle = GetGeometryShader(variant);
} else {
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
program = TryLoadProgram(variant);
if (!program) {
program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
program = TryLoadProgram(variant);
if (!program) {
program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
handle = program->handle;
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
}
auto base_bindings = variant.base_bindings;
@@ -375,52 +368,9 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
return {handle, base_bindings};
return {program->handle, base_bindings};
}
GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) {
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant);
auto& programs = entry->second;
switch (variant.primitive_mode) {
case GL_POINTS:
return LazyGeometryProgram(programs.points, variant);
case GL_LINES:
case GL_LINE_STRIP:
return LazyGeometryProgram(programs.lines, variant);
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.lines_adjacency, variant);
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return LazyGeometryProgram(programs.triangles, variant);
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.triangles_adjacency, variant);
default:
UNREACHABLE_MSG("Unknown primitive mode.");
return LazyGeometryProgram(programs.points, variant);
}
}
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program,
const ProgramVariant& variant) {
if (target_program) {
return target_program->handle;
}
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode);
target_program = TryLoadProgram(variant);
if (!target_program) {
target_program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name);
return target_program->handle;
};
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
const auto found = precompiled_programs.find(GetUsage(variant));
if (found == precompiled_programs.end()) {

View File

@@ -86,22 +86,6 @@ private:
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result);
// Geometry programs. These are needed because GLSL needs an input topology but it's not
// declared by the hardware. Workaround this issue by generating a different shader per input
// topology class.
struct GeometryPrograms {
CachedProgram points;
CachedProgram lines;
CachedProgram lines_adjacency;
CachedProgram triangles;
CachedProgram triangles_adjacency;
};
GLuint GetGeometryShader(const ProgramVariant& variant);
/// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant);
CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
@@ -117,11 +101,6 @@ private:
std::size_t shader_length{};
std::unordered_map<ProgramVariant, CachedProgram> programs;
std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs;
std::unordered_map<u32, GLuint> cbuf_resource_cache;
std::unordered_map<u32, GLuint> gmem_resource_cache;
std::unordered_map<u32, GLint> uniform_cache;
};
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {

View File

@@ -101,9 +101,7 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
system.GetPerfStats().EndSystemFrame();
// Maintain the rasterizer's state as a priority
@@ -113,9 +111,9 @@ void RendererOpenGL::SwapBuffers(
if (framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != (GLsizei)framebuffer->get().width ||
screen_info.texture.height != (GLsizei)framebuffer->get().height ||
screen_info.texture.pixel_format != framebuffer->get().pixel_format) {
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
screen_info.texture.pixel_format != framebuffer->pixel_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
@@ -149,43 +147,43 @@ void RendererOpenGL::SwapBuffers(
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
framebuffer_crop_rect = framebuffer.crop_rect;
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0);
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
rasterizer->FlushRegion(ToCacheAddr(Memory::GetPointer(framebuffer_addr)), size_in_bytes);
constexpr u32 linear_bpp = 4;
VideoCore::MortonCopyPixels128(VideoCore::MortonSwizzleMode::MortonToLinear,
framebuffer.width, framebuffer.height, bytes_per_pixel,
linear_bpp, Memory::GetPointer(framebuffer_addr),
gl_framebuffer_data.data());
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
// Update existing texture
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
// they differ from the LCD resolution.
// TODO: Applications could theoretically crash yuzu here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
framebuffer.height, screen_info.texture.gl_format,
screen_info.texture.gl_type, gl_framebuffer_data.data());
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
if (rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
return;
}
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
const auto pixel_format{
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const auto host_ptr{Memory::GetPointer(framebuffer_addr)};
rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;
VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format,
framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1,
gl_framebuffer_data.data(), host_ptr);
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
// Update existing texture
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
// they differ from the LCD resolution.
// TODO: Applications could theoretically crash yuzu here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
framebuffer.height, screen_info.texture.gl_format,
screen_info.texture.gl_type, gl_framebuffer_data.data());
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
/**
@@ -276,22 +274,29 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
texture.height = framebuffer.height;
texture.pixel_format = framebuffer.pixel_format;
const auto pixel_format{
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
GLint internal_format;
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_framebuffer_data.resize(texture.width * texture.height * 4);
break;
case Tegra::FramebufferConfig::PixelFormat::RGB565:
internal_format = GL_RGB565;
texture.gl_format = GL_RGB;
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_framebuffer_data.resize(texture.width * texture.height * 4);
LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
UNREACHABLE();
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
}
texture.resource.Release();

View File

@@ -43,14 +43,13 @@ struct ScreenInfo {
TextureInfo texture;
};
class RendererOpenGL : public VideoCore::RendererBase {
class RendererOpenGL final : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
/// Swap buffers (render frame)
void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
/// Initialize the renderer
bool Init() override;

View File

@@ -14,6 +14,12 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
namespace {
constexpr OperationCode GetFloatSelector(u64 selector) {
return selector == 0 ? OperationCode::FCastHalf0 : OperationCode::FCastHalf1;
}
} // Anonymous namespace
u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
@@ -22,7 +28,7 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
case OpCode::Id::I2I_R:
case OpCode::Id::I2I_C:
case OpCode::Id::I2I_IMM: {
UNIMPLEMENTED_IF(instr.conversion.selector);
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
UNIMPLEMENTED_IF(instr.conversion.dst_size != Register::Size::Word);
UNIMPLEMENTED_IF(instr.alu.saturate_d);
@@ -57,8 +63,8 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
case OpCode::Id::I2F_R:
case OpCode::Id::I2F_C:
case OpCode::Id::I2F_IMM: {
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
UNIMPLEMENTED_IF(instr.conversion.selector);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in I2F is not implemented");
@@ -113,8 +119,10 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
}();
if (instr.conversion.src_size == Register::Size::Short) {
// TODO: figure where extract is sey in the encoding
value = Operation(OperationCode::FCastHalf0, PRECISE, value);
value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
std::move(value));
} else {
ASSERT(instr.conversion.float_src.selector == 0);
}
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
@@ -169,8 +177,10 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
}();
if (instr.conversion.src_size == Register::Size::Short) {
// TODO: figure where extract is sey in the encoding
value = Operation(OperationCode::FCastHalf0, PRECISE, value);
value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
std::move(value));
} else {
ASSERT(instr.conversion.float_src.selector == 0);
}
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);

View File

@@ -17,8 +17,8 @@ using Tegra::Shader::Pred;
u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
instr.fsetp.neg_a != 0);
Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
instr.fsetp.neg_a != 0);
Node op_b = [&]() {
if (instr.is_b_imm) {
return GetImmediate19(instr);
@@ -28,12 +28,13 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
}
}();
op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
op_b = GetOperandAbsNegFloat(std::move(op_b), instr.fsetp.abs_b, instr.fsetp.neg_b);
// We can't use the constant predicate as destination.
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b);
const Node predicate =
GetPredicateComparisonFloat(instr.fsetp.cond, std::move(op_a), std::move(op_b));
const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op);

View File

@@ -445,11 +445,12 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
return PixelFormat::ABGR8U;
case Tegra::FramebufferConfig::PixelFormat::RGB565:
return PixelFormat::B5G6R5U;
case Tegra::FramebufferConfig::PixelFormat::BGRA8:
return PixelFormat::BGRA8;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
return PixelFormat::ABGR8U;
}
}

View File

@@ -516,6 +516,7 @@ void Config::ReadPathValues() {
UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
UISettings::values.game_directory_path =
ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
UISettings::values.game_directory_deepscan =

View File

@@ -119,6 +119,7 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
@@ -747,6 +748,18 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
}
}
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
}
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
@@ -966,6 +979,8 @@ void GMainWindow::BootGame(const QString& filename) {
}
void GMainWindow::ShutdownGame() {
AllowOSSleep();
discord_rpc->Pause();
emu_thread->RequestStop();
@@ -1567,6 +1582,8 @@ void GMainWindow::OnMenuRecentFile() {
}
void GMainWindow::OnStartGame() {
PreventOSSleep();
emu_thread->SetRunning(true);
qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
@@ -1598,6 +1615,8 @@ void GMainWindow::OnPauseGame() {
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false);
AllowOSSleep();
}
void GMainWindow::OnStopGame() {

View File

@@ -130,6 +130,9 @@ private:
void ConnectWidgetEvents();
void ConnectMenuEvents();
void PreventOSSleep();
void AllowOSSleep();
QStringList GetUnsupportedGLExtensions();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);