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Author SHA1 Message Date
Lioncash
5b0a9f8ba8 core: Add missing override specifiers where applicable
Applies the override specifier where applicable. In the case of
destructors that are  defaulted in their definition, they can
simply be removed.

This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.
2019-04-04 12:19:44 -04:00
39 changed files with 177 additions and 194 deletions

View File

@@ -26,7 +26,6 @@ using Vector = Dynarmic::A64::Vector;
class ARM_Dynarmic_Callbacks : public Dynarmic::A64::UserCallbacks {
public:
explicit ARM_Dynarmic_Callbacks(ARM_Dynarmic& parent) : parent(parent) {}
~ARM_Dynarmic_Callbacks() = default;
u8 MemoryRead8(u64 vaddr) override {
return Memory::Read8(vaddr);

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@@ -29,7 +29,7 @@ class ARM_Dynarmic final : public ARM_Interface {
public:
ARM_Dynarmic(Timing::CoreTiming& core_timing, ExclusiveMonitor& exclusive_monitor,
std::size_t core_index);
~ARM_Dynarmic();
~ARM_Dynarmic() override;
void MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) override;
@@ -76,7 +76,7 @@ private:
class DynarmicExclusiveMonitor final : public ExclusiveMonitor {
public:
explicit DynarmicExclusiveMonitor(std::size_t core_count);
~DynarmicExclusiveMonitor();
~DynarmicExclusiveMonitor() override;
void SetExclusive(std::size_t core_index, VAddr addr) override;
void ClearExclusive() override;

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@@ -18,7 +18,7 @@ namespace Core {
class ARM_Unicorn final : public ARM_Interface {
public:
explicit ARM_Unicorn(Timing::CoreTiming& core_timing);
~ARM_Unicorn();
~ARM_Unicorn() override;
void MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) override;

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@@ -67,7 +67,7 @@ std::string NACP::GetDeveloperName(Language language) const {
}
u64 NACP::GetTitleId() const {
return raw.save_data_owner_id;
return raw.title_id;
}
u64 NACP::GetDLCBaseTitleId() const {
@@ -80,11 +80,11 @@ std::string NACP::GetVersionString() const {
}
u64 NACP::GetDefaultNormalSaveSize() const {
return raw.user_account_save_data_size;
return raw.normal_save_data_size;
}
u64 NACP::GetDefaultJournalSaveSize() const {
return raw.user_account_save_data_journal_size;
return raw.journal_sava_data_size;
}
std::vector<u8> NACP::GetRawBytes() const {

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@@ -38,35 +38,23 @@ struct RawNACP {
u8 video_capture_mode;
bool data_loss_confirmation;
INSERT_PADDING_BYTES(1);
u64_le presence_group_id;
u64_le title_id;
std::array<u8, 0x20> rating_age;
std::array<char, 0x10> version_string;
u64_le dlc_base_title_id;
u64_le save_data_owner_id;
u64_le user_account_save_data_size;
u64_le user_account_save_data_journal_size;
u64_le device_save_data_size;
u64_le device_save_data_journal_size;
u64_le bcat_delivery_cache_storage_size;
char application_error_code_category[8];
u64_le title_id_2;
u64_le normal_save_data_size;
u64_le journal_sava_data_size;
INSERT_PADDING_BYTES(0x18);
u64_le product_code;
std::array<u64_le, 0x8> local_communication;
u8 logo_type;
u8 logo_handling;
bool runtime_add_on_content_install;
INSERT_PADDING_BYTES(5);
u64_le seed_for_pseudo_device_id;
std::array<u8, 0x41> bcat_passphrase;
INSERT_PADDING_BYTES(7);
u64_le user_account_save_data_max_size;
u64_le user_account_save_data_max_journal_size;
u64_le device_save_data_max_size;
u64_le device_save_data_max_journal_size;
u64_le temporary_storage_size;
u64_le cache_storage_size;
u64_le cache_storage_journal_size;
u64_le cache_storage_data_and_journal_max_size;
u64_le cache_storage_max_index;
INSERT_PADDING_BYTES(0xE70);
u64_le title_id_update;
std::array<u8, 0x40> bcat_passphrase;
INSERT_PADDING_BYTES(0xEC0);
};
static_assert(sizeof(RawNACP) == 0x4000, "RawNACP has incorrect size.");

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@@ -363,6 +363,8 @@ void ISelfController::SetPerformanceModeChangedNotification(Kernel::HLERequestCo
void ISelfController::SetFocusHandlingMode(Kernel::HLERequestContext& ctx) {
// Takes 3 input u8s with each field located immediately after the previous
// u8, these are bool flags. No output.
LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::RequestParser rp{ctx};
struct FocusHandlingModeParams {
@@ -370,10 +372,7 @@ void ISelfController::SetFocusHandlingMode(Kernel::HLERequestContext& ctx) {
u8 unknown1;
u8 unknown2;
};
const auto flags = rp.PopRaw<FocusHandlingModeParams>();
LOG_WARNING(Service_AM, "(STUBBED) called. unknown0={}, unknown1={}, unknown2={}",
flags.unknown0, flags.unknown1, flags.unknown2);
auto flags = rp.PopRaw<FocusHandlingModeParams>();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);

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@@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/audio/audin_u.h"
namespace Service::Audio {
@@ -33,7 +30,6 @@ public:
RegisterHandlers(functions);
}
~IAudioIn() = default;
};
AudInU::AudInU() : ServiceFramework("audin:u") {

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@@ -150,6 +150,7 @@ private:
void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called {}", ctx.Description());
IPC::RequestParser rp{ctx};
const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)};
const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)};
@@ -193,9 +194,12 @@ private:
void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::RequestParser rp{ctx};
ctx.WriteBuffer(DefaultDevice);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1); // Amount of audio devices
}

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@@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/audio/audrec_u.h"
namespace Service::Audio {
@@ -30,7 +27,6 @@ public:
RegisterHandlers(functions);
}
~IFinalOutputRecorder() = default;
};
AudRecU::AudRecU() : ServiceFramework("audrec:u") {

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@@ -10,7 +10,6 @@
#include "common/alignment.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
@@ -185,6 +184,7 @@ public:
private:
void ListAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
constexpr std::array<char, 15> audio_interface{{"AudioInterface"}};
ctx.WriteBuffer(audio_interface);
@@ -195,13 +195,13 @@ private:
}
void SetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
const f32 volume = rp.Pop<f32>();
f32 volume = static_cast<f32>(rp.Pop<u32>());
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
LOG_WARNING(Service_Audio, "(STUBBED) called. name={}, volume={}", name, volume);
auto file_buffer = ctx.ReadBuffer();
auto end = std::find(file_buffer.begin(), file_buffer.end(), '\0');
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -209,6 +209,7 @@ private:
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
constexpr std::array<char, 12> audio_interface{{"AudioDevice"}};
ctx.WriteBuffer(audio_interface);

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@@ -315,53 +315,61 @@ public:
void CreateFile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
const u64 mode = rp.Pop<u64>();
const u32 size = rp.Pop<u32>();
u64 mode = rp.Pop<u64>();
u32 size = rp.Pop<u32>();
LOG_DEBUG(Service_FS, "called. file={}, mode=0x{:X}, size=0x{:08X}", name, mode, size);
LOG_DEBUG(Service_FS, "called file {} mode 0x{:X} size 0x{:08X}", name, mode, size);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend.CreateFile(name, size));
}
void DeleteFile(Kernel::HLERequestContext& ctx) {
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
IPC::RequestParser rp{ctx};
LOG_DEBUG(Service_FS, "called. file={}", name);
auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
LOG_DEBUG(Service_FS, "called file {}", name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend.DeleteFile(name));
}
void CreateDirectory(Kernel::HLERequestContext& ctx) {
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
IPC::RequestParser rp{ctx};
LOG_DEBUG(Service_FS, "called. directory={}", name);
auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
LOG_DEBUG(Service_FS, "called directory {}", name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend.CreateDirectory(name));
}
void DeleteDirectory(Kernel::HLERequestContext& ctx) {
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
const IPC::RequestParser rp{ctx};
LOG_DEBUG(Service_FS, "called. directory={}", name);
const auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
LOG_DEBUG(Service_FS, "called directory {}", name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend.DeleteDirectory(name));
}
void DeleteDirectoryRecursively(Kernel::HLERequestContext& ctx) {
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
const IPC::RequestParser rp{ctx};
LOG_DEBUG(Service_FS, "called. directory={}", name);
const auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
LOG_DEBUG(Service_FS, "called directory {}", name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend.DeleteDirectoryRecursively(name));
@@ -378,16 +386,18 @@ public:
}
void RenameFile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
std::vector<u8> buffer;
buffer.resize(ctx.BufferDescriptorX()[0].Size());
Memory::ReadBlock(ctx.BufferDescriptorX()[0].Address(), buffer.data(), buffer.size());
const std::string src_name = Common::StringFromBuffer(buffer);
std::string src_name = Common::StringFromBuffer(buffer);
buffer.resize(ctx.BufferDescriptorX()[1].Size());
Memory::ReadBlock(ctx.BufferDescriptorX()[1].Address(), buffer.data(), buffer.size());
const std::string dst_name = Common::StringFromBuffer(buffer);
std::string dst_name = Common::StringFromBuffer(buffer);
LOG_DEBUG(Service_FS, "called. file '{}' to file '{}'", src_name, dst_name);
LOG_DEBUG(Service_FS, "called file '{}' to file '{}'", src_name, dst_name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend.RenameFile(src_name, dst_name));
@@ -396,12 +406,12 @@ public:
void OpenFile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
const auto mode = static_cast<FileSys::Mode>(rp.Pop<u32>());
auto mode = static_cast<FileSys::Mode>(rp.Pop<u32>());
LOG_DEBUG(Service_FS, "called. file={}, mode={}", name, static_cast<u32>(mode));
LOG_DEBUG(Service_FS, "called file {} mode {}", name, static_cast<u32>(mode));
auto result = backend.OpenFile(name, mode);
if (result.Failed()) {
@@ -420,13 +430,13 @@ public:
void OpenDirectory(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
// TODO(Subv): Implement this filter.
const u32 filter_flags = rp.Pop<u32>();
u32 filter_flags = rp.Pop<u32>();
LOG_DEBUG(Service_FS, "called. directory={}, filter={}", name, filter_flags);
LOG_DEBUG(Service_FS, "called directory {} filter {}", name, filter_flags);
auto result = backend.OpenDirectory(name);
if (result.Failed()) {
@@ -443,10 +453,12 @@ public:
}
void GetEntryType(Kernel::HLERequestContext& ctx) {
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
IPC::RequestParser rp{ctx};
LOG_DEBUG(Service_FS, "called. file={}", name);
auto file_buffer = ctx.ReadBuffer();
std::string name = Common::StringFromBuffer(file_buffer);
LOG_DEBUG(Service_FS, "called file {}", name);
auto result = backend.GetEntryType(name);
if (result.Failed()) {

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@@ -18,7 +18,7 @@ class nvmap;
class nvdisp_disp0 final : public nvdevice {
public:
explicit nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev);
~nvdisp_disp0();
~nvdisp_disp0() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;

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@@ -17,7 +17,7 @@ namespace Service::Nvidia {
class NVDRV final : public ServiceFramework<NVDRV> {
public:
NVDRV(std::shared_ptr<Module> nvdrv, const char* name);
~NVDRV();
~NVDRV() override;
private:
void Open(Kernel::HLERequestContext& ctx);

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@@ -11,7 +11,7 @@ namespace Service::Nvidia {
class NVMEMP final : public ServiceFramework<NVMEMP> {
public:
NVMEMP();
~NVMEMP();
~NVMEMP() override;
private:
void Cmd0(Kernel::HLERequestContext& ctx);

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@@ -90,7 +90,7 @@ private:
Kernel::HLERequestContext& ctx);
ServiceFrameworkBase(const char* service_name, u32 max_sessions, InvokerFn* handler_invoker);
~ServiceFrameworkBase();
~ServiceFrameworkBase() override;
void RegisterHandlersBase(const FunctionInfoBase* functions, std::size_t n);
void ReportUnimplementedFunction(Kernel::HLERequestContext& ctx, const FunctionInfoBase* info);

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@@ -11,7 +11,7 @@ namespace Service::Set {
class SET_CAL final : public ServiceFramework<SET_CAL> {
public:
explicit SET_CAL();
~SET_CAL();
~SET_CAL() override;
};
} // namespace Service::Set

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@@ -8,20 +8,12 @@
namespace Service::Sockets {
void SFDNSRES::GetAddrInfo(Kernel::HLERequestContext& ctx) {
struct Parameters {
u8 use_nsd_resolve;
u32 unknown;
u64 process_id;
};
IPC::RequestParser rp{ctx};
const auto parameters = rp.PopRaw<Parameters>();
LOG_WARNING(Service,
"(STUBBED) called. use_nsd_resolve={}, unknown=0x{:08X}, process_id=0x{:016X}",
parameters.use_nsd_resolve, parameters.unknown, parameters.process_id);
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}

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@@ -26,7 +26,9 @@ Module::Interface::~Interface() = default;
void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SPL, "called");
const std::size_t size = ctx.GetWriteBufferSize();
IPC::RequestParser rp{ctx};
std::size_t size = ctx.GetWriteBufferSize();
std::uniform_int_distribution<u16> distribution(0, std::numeric_limits<u8>::max());
std::vector<u8> data(size);

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@@ -64,20 +64,12 @@ public:
};
RegisterHandlers(functions);
}
~ISslContext() = default;
private:
void SetOption(Kernel::HLERequestContext& ctx) {
struct Parameters {
u8 enable;
u32 option;
};
LOG_WARNING(Service_SSL, "(STUBBED) called");
IPC::RequestParser rp{ctx};
const auto parameters = rp.PopRaw<Parameters>();
LOG_WARNING(Service_SSL, "(STUBBED) called. enable={}, option={}", parameters.enable,
parameters.option);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);

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@@ -498,7 +498,6 @@ public:
};
RegisterHandlers(functions);
}
~IHOSBinderDriver() = default;
private:
enum class TransactionId {
@@ -692,7 +691,6 @@ public:
};
RegisterHandlers(functions);
}
~ISystemDisplayService() = default;
private:
void SetLayerZ(Kernel::HLERequestContext& ctx) {
@@ -818,7 +816,6 @@ public:
};
RegisterHandlers(functions);
}
~IManagerDisplayService() = default;
private:
void CloseDisplay(Kernel::HLERequestContext& ctx) {
@@ -884,7 +881,6 @@ private:
class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
public:
explicit IApplicationDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
~IApplicationDisplayService() = default;
private:
enum class ConvertedScaleMode : u64 {
@@ -1037,6 +1033,7 @@ private:
void ListDisplays(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
DisplayInfo display_info;
display_info.width *= static_cast<u64>(Settings::values.resolution_factor);
display_info.height *= static_cast<u64>(Settings::values.resolution_factor);

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@@ -22,7 +22,7 @@ class AppLoader_NCA;
class AppLoader_XCI final : public AppLoader {
public:
explicit AppLoader_XCI(FileSys::VirtualFile file);
~AppLoader_XCI();
~AppLoader_XCI() override;
/**
* Returns the type of the file

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@@ -9,7 +9,7 @@
namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
: Tegra::GPU(system, renderer), gpu_thread{system, renderer, *dma_pusher} {}
: Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {}
GPUAsynch::~GPUAsynch() = default;

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@@ -4,9 +4,6 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/frontend/scope_acquire_window_context.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
@@ -39,6 +36,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
dma_pusher.Push(std::move(submit_list->entries));
dma_pusher.DispatchCalls();
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
state.DecrementFramesCounter();
renderer.SwapBuffers(std::move(data->framebuffer));
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size);
@@ -49,18 +47,13 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
} else {
UNREACHABLE();
}
state.signaled_fence = next.fence;
state.TrySynchronize();
}
}
}
ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer,
Tegra::DmaPusher& dma_pusher)
: system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} {
synchronization_event = system.CoreTiming().RegisterEvent(
"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
}
ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher)
: renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher),
std::ref(state)} {}
ThreadManager::~ThreadManager() {
// Notify GPU thread that a shutdown is pending
@@ -69,14 +62,14 @@ ThreadManager::~ThreadManager() {
}
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
const s64 synchronization_ticks{Core::Timing::usToCycles(9000)};
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
PushCommand(SubmitListCommand(std::move(entries)));
}
void ThreadManager::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
state.IncrementFramesCounter();
PushCommand(SwapBuffersCommand(std::move(framebuffer)));
state.WaitForFrames();
}
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
@@ -86,7 +79,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
if (state.queue.Empty()) {
// It's quicker to invalidate a single region on the CPU if the queue is already empty
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
renderer.Rasterizer().InvalidateRegion(addr, size);
} else {
PushCommand(InvalidateRegionCommand(addr, size));
}
@@ -97,25 +90,9 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
u64 ThreadManager::PushCommand(CommandData&& command_data) {
const u64 fence{++state.last_fence};
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
void ThreadManager::PushCommand(CommandData&& command_data) {
state.queue.Push(CommandDataContainer(std::move(command_data)));
state.SignalCommands();
return fence;
}
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
void SynchState::WaitForSynchronization(u64 fence) {
if (signaled_fence >= fence) {
return;
}
// Wait for the GPU to be idle (all commands to be executed)
{
MICROPROFILE_SCOPE(GPU_wait);
std::unique_lock<std::mutex> lock{synchronization_mutex};
synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
}
}
} // namespace VideoCommon::GPUThread

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@@ -19,12 +19,9 @@ struct FramebufferConfig;
class DmaPusher;
} // namespace Tegra
namespace Core {
class System;
namespace Timing {
struct EventType;
} // namespace Timing
} // namespace Core
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace VideoCommon::GPUThread {
@@ -78,47 +75,63 @@ using CommandData =
struct CommandDataContainer {
CommandDataContainer() = default;
CommandDataContainer(CommandData&& data, u64 next_fence)
: data{std::move(data)}, fence{next_fence} {}
CommandDataContainer(CommandData&& data) : data{std::move(data)} {}
CommandDataContainer& operator=(const CommandDataContainer& t) {
data = std::move(t.data);
fence = t.fence;
return *this;
}
CommandData data;
u64 fence{};
};
/// Struct used to synchronize the GPU thread
struct SynchState final {
std::atomic_bool is_running{true};
std::atomic_int queued_frame_count{};
std::mutex synchronization_mutex;
std::mutex frames_mutex;
std::mutex commands_mutex;
std::condition_variable commands_condition;
std::condition_variable synchronization_condition;
std::condition_variable frames_condition;
/// Returns true if the gap in GPU commands is small enough that we can consider the CPU and GPU
/// synchronized. This is entirely empirical.
bool IsSynchronized() const {
constexpr std::size_t max_queue_gap{5};
return queue.Size() <= max_queue_gap;
void IncrementFramesCounter() {
std::lock_guard lock{frames_mutex};
++queued_frame_count;
}
void TrySynchronize() {
if (IsSynchronized()) {
std::lock_guard<std::mutex> lock{synchronization_mutex};
synchronization_condition.notify_one();
void DecrementFramesCounter() {
{
std::lock_guard lock{frames_mutex};
--queued_frame_count;
if (queued_frame_count) {
return;
}
}
frames_condition.notify_one();
}
void WaitForFrames() {
{
std::lock_guard lock{frames_mutex};
if (!queued_frame_count) {
return;
}
}
// Wait for the GPU to be idle (all commands to be executed)
{
std::unique_lock lock{frames_mutex};
frames_condition.wait(lock, [this] { return !queued_frame_count; });
}
}
void WaitForSynchronization(u64 fence);
void SignalCommands() {
if (queue.Empty()) {
return;
{
std::unique_lock lock{commands_mutex};
if (queue.Empty()) {
return;
}
}
commands_condition.notify_one();
@@ -131,15 +144,12 @@ struct SynchState final {
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
u64 last_fence{};
std::atomic<u64> signaled_fence{};
};
/// Class used to manage the GPU thread
class ThreadManager final {
public:
explicit ThreadManager(Core::System& system, VideoCore::RendererBase& renderer,
Tegra::DmaPusher& dma_pusher);
explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
~ThreadManager();
/// Push GPU command entries to be processed
@@ -160,12 +170,11 @@ public:
private:
/// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data);
void PushCommand(CommandData&& command_data);
private:
SynchState state;
Core::System& system;
Core::Timing::EventType* synchronization_event{};
VideoCore::RendererBase& renderer;
std::thread thread;
std::thread::id thread_id;
};

View File

@@ -7,6 +7,7 @@
#include "common/alignment.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"

View File

@@ -4,6 +4,7 @@
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/renderer_opengl/gl_global_cache.h"

View File

@@ -7,7 +7,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/memory_manager.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"

View File

@@ -4,9 +4,11 @@
#pragma once
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace OpenGL {

View File

@@ -17,6 +17,7 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
@@ -25,6 +26,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
namespace OpenGL {

View File

@@ -12,12 +12,15 @@
#include <optional>
#include <tuple>
#include <utility>
#include <vector>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range.hpp>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
@@ -26,8 +29,10 @@
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core {
class System;

View File

@@ -13,6 +13,7 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/morton.h"

View File

@@ -5,9 +5,10 @@
#pragma once
#include <array>
#include <map>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_set>
#include <vector>
#include "common/alignment.h"

View File

@@ -5,20 +5,21 @@
#pragma once
#include <array>
#include <atomic>
#include <memory>
#include <set>
#include <tuple>
#include <unordered_map>
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;

View File

@@ -1196,12 +1196,11 @@ private:
switch (meta->element) {
case 0:
case 1:
return "itof(int(textureSize(" + sampler + ", " + lod + ')' +
GetSwizzle(meta->element) + "))";
return "textureSize(" + sampler + ", " + lod + ')' + GetSwizzle(meta->element);
case 2:
return "0";
case 3:
return "itof(textureQueryLevels(" + sampler + "))";
return "textureQueryLevels(" + sampler + ')';
}
UNREACHABLE();
return "0";

View File

@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <set>
#include <string>
#include <utility>
#include <vector>

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/assert.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"

View File

@@ -4,9 +4,12 @@
#pragma once
#include <array>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"

View File

@@ -5,6 +5,7 @@
#include <algorithm>
#include <cstddef>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <glad/glad.h>
#include "common/assert.h"

View File

@@ -37,20 +37,14 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <glad/glad.h>
#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
#include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QProgressBar>
#include <QProgressDialog>
#include <QShortcut>
#include <QStatusBar>
#include <QtConcurrent/QtConcurrent>
#include <QtGui>
#include <QtWidgets>
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/detached_tasks.h"
@@ -61,9 +55,11 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
@@ -75,6 +71,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
@@ -1090,28 +1087,31 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
constexpr char open_target[] = "Transferable Shader Cache";
const QString tranferable_shader_cache_folder_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
DIR_SEP + "transferable";
const QString transferable_shader_cache_file_path =
tranferable_shader_cache_folder_path + DIR_SEP +
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
if (!QFile::exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
if (!QFile(transferable_shader_cache_file_path).exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
tr("File does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = QStringLiteral("explorer");
const QString explorer = "explorer";
QStringList param;
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
param << QStringLiteral("/select,");
param << QLatin1String("/select,");
}
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
QProcess::startDetached(explorer, param);