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__refs_pul
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@@ -45,5 +45,8 @@ function(copy_yuzu_Qt5_deps target_dir)
|
||||
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||||
windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS} qjpeg$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
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qjpeg$<$<CONFIG:Debug>:d>.*
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qgif$<$<CONFIG:Debug>:d>.*
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)
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endfunction(copy_yuzu_Qt5_deps)
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@@ -443,27 +443,31 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
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return impl->virtual_filesystem;
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}
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void System::SetProfileSelector(std::unique_ptr<Core::Frontend::ProfileSelectApplet> applet) {
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void System::SetProfileSelector(std::unique_ptr<Frontend::ProfileSelectApplet> applet) {
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impl->profile_selector = std::move(applet);
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}
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const Core::Frontend::ProfileSelectApplet& System::GetProfileSelector() const {
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const Frontend::ProfileSelectApplet& System::GetProfileSelector() const {
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return *impl->profile_selector;
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}
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void System::SetSoftwareKeyboard(std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> applet) {
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void System::SetSoftwareKeyboard(std::unique_ptr<Frontend::SoftwareKeyboardApplet> applet) {
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impl->software_keyboard = std::move(applet);
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}
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const Core::Frontend::SoftwareKeyboardApplet& System::GetSoftwareKeyboard() const {
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const Frontend::SoftwareKeyboardApplet& System::GetSoftwareKeyboard() const {
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return *impl->software_keyboard;
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}
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void System::SetWebBrowser(std::unique_ptr<Core::Frontend::WebBrowserApplet> applet) {
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void System::SetWebBrowser(std::unique_ptr<Frontend::WebBrowserApplet> applet) {
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impl->web_browser = std::move(applet);
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}
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const Core::Frontend::WebBrowserApplet& System::GetWebBrowser() const {
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Frontend::WebBrowserApplet& System::GetWebBrowser() {
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return *impl->web_browser;
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}
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const Frontend::WebBrowserApplet& System::GetWebBrowser() const {
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return *impl->web_browser;
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}
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@@ -243,17 +243,18 @@ public:
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std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
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void SetProfileSelector(std::unique_ptr<Core::Frontend::ProfileSelectApplet> applet);
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void SetProfileSelector(std::unique_ptr<Frontend::ProfileSelectApplet> applet);
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const Core::Frontend::ProfileSelectApplet& GetProfileSelector() const;
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const Frontend::ProfileSelectApplet& GetProfileSelector() const;
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void SetSoftwareKeyboard(std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> applet);
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void SetSoftwareKeyboard(std::unique_ptr<Frontend::SoftwareKeyboardApplet> applet);
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const Core::Frontend::SoftwareKeyboardApplet& GetSoftwareKeyboard() const;
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const Frontend::SoftwareKeyboardApplet& GetSoftwareKeyboard() const;
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void SetWebBrowser(std::unique_ptr<Core::Frontend::WebBrowserApplet> applet);
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void SetWebBrowser(std::unique_ptr<Frontend::WebBrowserApplet> applet);
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const Core::Frontend::WebBrowserApplet& GetWebBrowser() const;
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Frontend::WebBrowserApplet& GetWebBrowser();
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const Frontend::WebBrowserApplet& GetWebBrowser() const;
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private:
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System();
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@@ -359,6 +359,8 @@ bool NCA::ReadPFS0Section(const NCASectionHeader& section, const NCASectionTable
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dirs.push_back(std::move(npfs));
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if (IsDirectoryExeFS(dirs.back()))
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exefs = dirs.back();
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else if (IsDirectoryLogoPartition(dirs.back()))
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logo = dirs.back();
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} else {
|
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if (has_rights_id)
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status = Loader::ResultStatus::ErrorIncorrectTitlekeyOrTitlekek;
|
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@@ -546,4 +548,8 @@ u64 NCA::GetBaseIVFCOffset() const {
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return ivfc_offset;
|
||||
}
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|
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VirtualDir NCA::GetLogoPartition() const {
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return logo;
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}
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} // namespace FileSys
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@@ -74,6 +74,13 @@ inline bool IsDirectoryExeFS(const std::shared_ptr<VfsDirectory>& pfs) {
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return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr;
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}
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inline bool IsDirectoryLogoPartition(const VirtualDir& pfs) {
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// NintendoLogo is the static image in the top left corner while StartupMovie is the animation
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// in the bottom right corner.
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return pfs->GetFile("NintendoLogo.png") != nullptr &&
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pfs->GetFile("StartupMovie.gif") != nullptr;
|
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}
|
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|
||||
// An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner.
|
||||
// After construction, use GetStatus to determine if the file is valid and ready to be used.
|
||||
class NCA : public ReadOnlyVfsDirectory {
|
||||
@@ -102,6 +109,8 @@ public:
|
||||
// Returns the base ivfc offset used in BKTR patching.
|
||||
u64 GetBaseIVFCOffset() const;
|
||||
|
||||
VirtualDir GetLogoPartition() const;
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||||
|
||||
private:
|
||||
bool CheckSupportedNCA(const NCAHeader& header);
|
||||
bool HandlePotentialHeaderDecryption();
|
||||
@@ -122,6 +131,7 @@ private:
|
||||
|
||||
VirtualFile romfs = nullptr;
|
||||
VirtualDir exefs = nullptr;
|
||||
VirtualDir logo = nullptr;
|
||||
VirtualFile file;
|
||||
VirtualFile bktr_base_romfs;
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u64 ivfc_offset = 0;
|
||||
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||||
@@ -39,27 +39,4 @@ static_assert(sizeof(Entry) == 0x310, "Directory Entry struct isn't exactly 0x31
|
||||
static_assert(offsetof(Entry, type) == 0x304, "Wrong offset for type in Entry.");
|
||||
static_assert(offsetof(Entry, file_size) == 0x308, "Wrong offset for file_size in Entry.");
|
||||
|
||||
class DirectoryBackend : NonCopyable {
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public:
|
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DirectoryBackend() {}
|
||||
virtual ~DirectoryBackend() {}
|
||||
|
||||
/**
|
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* List files contained in the directory
|
||||
* @param count Number of entries to return at once in entries
|
||||
* @param entries Buffer to read data into
|
||||
* @return Number of entries listed
|
||||
*/
|
||||
virtual u64 Read(const u64 count, Entry* entries) = 0;
|
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|
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/// Returns the number of entries still left to read.
|
||||
virtual u64 GetEntryCount() const = 0;
|
||||
|
||||
/**
|
||||
* Close the directory
|
||||
* @return true if the directory closed correctly
|
||||
*/
|
||||
virtual bool Close() const = 0;
|
||||
};
|
||||
|
||||
} // namespace FileSys
|
||||
|
||||
@@ -13,7 +13,7 @@ DefaultWebBrowserApplet::~DefaultWebBrowserApplet() = default;
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|
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void DefaultWebBrowserApplet::OpenPage(std::string_view filename,
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std::function<void()> unpack_romfs_callback,
|
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std::function<void()> finished_callback) const {
|
||||
std::function<void()> finished_callback) {
|
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LOG_INFO(Service_AM,
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"(STUBBED) called - No suitable web browser implementation found to open website page "
|
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"at '{}'!",
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@@ -14,7 +14,7 @@ public:
|
||||
virtual ~WebBrowserApplet();
|
||||
|
||||
virtual void OpenPage(std::string_view url, std::function<void()> unpack_romfs_callback,
|
||||
std::function<void()> finished_callback) const = 0;
|
||||
std::function<void()> finished_callback) = 0;
|
||||
};
|
||||
|
||||
class DefaultWebBrowserApplet final : public WebBrowserApplet {
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
~DefaultWebBrowserApplet() override;
|
||||
|
||||
void OpenPage(std::string_view url, std::function<void()> unpack_romfs_callback,
|
||||
std::function<void()> finished_callback) const override;
|
||||
std::function<void()> finished_callback) override;
|
||||
};
|
||||
|
||||
} // namespace Core::Frontend
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||||
|
||||
@@ -12,6 +12,23 @@
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
/**
|
||||
* Represents a graphics context that can be used for background computation or drawing. If the
|
||||
* graphics backend doesn't require the context, then the implementation of these methods can be
|
||||
* stubs
|
||||
*/
|
||||
class GraphicsContext {
|
||||
public:
|
||||
/// Makes the graphics context current for the caller thread
|
||||
virtual void MakeCurrent() = 0;
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
||||
virtual void DoneCurrent() = 0;
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
virtual void SwapBuffers() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Abstraction class used to provide an interface between emulation code and the frontend
|
||||
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
||||
@@ -30,7 +47,7 @@ namespace Core::Frontend {
|
||||
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
|
||||
* re-read the upper points again and think about it if you don't see this.
|
||||
*/
|
||||
class EmuWindow {
|
||||
class EmuWindow : public GraphicsContext {
|
||||
public:
|
||||
/// Data structure to store emuwindow configuration
|
||||
struct WindowConfig {
|
||||
@@ -40,17 +57,21 @@ public:
|
||||
std::pair<unsigned, unsigned> min_client_area_size;
|
||||
};
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
/// Polls window events
|
||||
virtual void PollEvents() = 0;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
virtual void MakeCurrent() = 0;
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
||||
virtual void DoneCurrent() = 0;
|
||||
/**
|
||||
* Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
|
||||
* context can be used from other threads for background graphics computation. If the frontend
|
||||
* is using a graphics backend that doesn't need anything specific to run on a different thread,
|
||||
* then it can use a stubbed implemenation for GraphicsContext.
|
||||
*
|
||||
* If the return value is null, then the core should assume that the frontend cannot provide a
|
||||
* Shared Context
|
||||
*/
|
||||
virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
|
||||
|
||||
@@ -2,9 +2,16 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
@@ -12,7 +19,6 @@
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
#include "core/frontend/applets/web_browser.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
@@ -146,7 +152,7 @@ void WebBrowser::Execute() {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& frontend{Core::System::GetInstance().GetWebBrowser()};
|
||||
auto& frontend{Core::System::GetInstance().GetWebBrowser()};
|
||||
|
||||
frontend.OpenPage(filename, [this] { UnpackRomFS(); }, [this] { Finalize(); });
|
||||
}
|
||||
|
||||
@@ -178,6 +178,8 @@ public:
|
||||
|
||||
/**
|
||||
* Get the banner (typically banner section) of the application
|
||||
* In the context of NX, this is the animation that displays in the bottom right of the screen
|
||||
* when a game boots. Stored in GIF format.
|
||||
* @param buffer Reference to buffer to store data
|
||||
* @return ResultStatus result of function
|
||||
*/
|
||||
@@ -187,6 +189,8 @@ public:
|
||||
|
||||
/**
|
||||
* Get the logo (typically logo section) of the application
|
||||
* In the context of NX, this is the static image that displays in the top left of the screen
|
||||
* when a game boots. Stored in JPEG format.
|
||||
* @param buffer Reference to buffer to store data
|
||||
* @return ResultStatus result of function
|
||||
*/
|
||||
|
||||
@@ -79,4 +79,13 @@ u64 AppLoader_NAX::ReadRomFSIVFCOffset() const {
|
||||
ResultStatus AppLoader_NAX::ReadProgramId(u64& out_program_id) {
|
||||
return nca_loader->ReadProgramId(out_program_id);
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NAX::ReadBanner(std::vector<u8>& buffer) {
|
||||
return nca_loader->ReadBanner(buffer);
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NAX::ReadLogo(std::vector<u8>& buffer) {
|
||||
return nca_loader->ReadLogo(buffer);
|
||||
}
|
||||
|
||||
} // namespace Loader
|
||||
|
||||
@@ -39,6 +39,9 @@ public:
|
||||
u64 ReadRomFSIVFCOffset() const override;
|
||||
ResultStatus ReadProgramId(u64& out_program_id) override;
|
||||
|
||||
ResultStatus ReadBanner(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadLogo(std::vector<u8>& buffer) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<FileSys::NAX> nax;
|
||||
std::unique_ptr<AppLoader_NCA> nca_loader;
|
||||
|
||||
@@ -84,4 +84,23 @@ ResultStatus AppLoader_NCA::ReadProgramId(u64& out_program_id) {
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NCA::ReadBanner(std::vector<u8>& buffer) {
|
||||
if (nca == nullptr || nca->GetStatus() != ResultStatus::Success)
|
||||
return ResultStatus::ErrorNotInitialized;
|
||||
const auto logo = nca->GetLogoPartition();
|
||||
if (logo == nullptr)
|
||||
return ResultStatus::ErrorNoIcon;
|
||||
buffer = logo->GetFile("StartupMovie.gif")->ReadAllBytes();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NCA::ReadLogo(std::vector<u8>& buffer) {
|
||||
if (nca == nullptr || nca->GetStatus() != ResultStatus::Success)
|
||||
return ResultStatus::ErrorNotInitialized;
|
||||
const auto logo = nca->GetLogoPartition();
|
||||
if (logo == nullptr)
|
||||
return ResultStatus::ErrorNoIcon;
|
||||
buffer = logo->GetFile("NintendoLogo.png")->ReadAllBytes();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
} // namespace Loader
|
||||
|
||||
@@ -39,6 +39,9 @@ public:
|
||||
u64 ReadRomFSIVFCOffset() const override;
|
||||
ResultStatus ReadProgramId(u64& out_program_id) override;
|
||||
|
||||
ResultStatus ReadBanner(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadLogo(std::vector<u8>& buffer) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<FileSys::NCA> nca;
|
||||
std::unique_ptr<AppLoader_DeconstructedRomDirectory> directory_loader;
|
||||
|
||||
@@ -166,4 +166,13 @@ ResultStatus AppLoader_NSP::ReadManualRomFS(FileSys::VirtualFile& file) {
|
||||
file = nca->GetRomFS();
|
||||
return file == nullptr ? ResultStatus::ErrorNoRomFS : ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NSP::ReadBanner(std::vector<u8>& buffer) {
|
||||
return secondary_loader->ReadBanner(buffer);
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NSP::ReadLogo(std::vector<u8>& buffer) {
|
||||
return secondary_loader->ReadLogo(buffer);
|
||||
}
|
||||
|
||||
} // namespace Loader
|
||||
|
||||
@@ -46,6 +46,9 @@ public:
|
||||
ResultStatus ReadControlData(FileSys::NACP& nacp) override;
|
||||
ResultStatus ReadManualRomFS(FileSys::VirtualFile& file) override;
|
||||
|
||||
ResultStatus ReadBanner(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadLogo(std::vector<u8>& buffer) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<FileSys::NSP> nsp;
|
||||
std::unique_ptr<AppLoader> secondary_loader;
|
||||
|
||||
@@ -137,4 +137,12 @@ ResultStatus AppLoader_XCI::ReadManualRomFS(FileSys::VirtualFile& file) {
|
||||
return file == nullptr ? ResultStatus::ErrorNoRomFS : ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_XCI::ReadBanner(std::vector<u8>& buffer) {
|
||||
return nca_loader->ReadBanner(buffer);
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_XCI::ReadLogo(std::vector<u8>& buffer) {
|
||||
return nca_loader->ReadLogo(buffer);
|
||||
}
|
||||
|
||||
} // namespace Loader
|
||||
|
||||
@@ -46,6 +46,9 @@ public:
|
||||
ResultStatus ReadControlData(FileSys::NACP& control) override;
|
||||
ResultStatus ReadManualRomFS(FileSys::VirtualFile& file) override;
|
||||
|
||||
ResultStatus ReadBanner(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadLogo(std::vector<u8>& buffer) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<FileSys::XCI> xci;
|
||||
std::unique_ptr<AppLoader_NCA> nca_loader;
|
||||
|
||||
@@ -135,6 +135,25 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
|
||||
if (regs.reg_array[method_call.method] != method_call.argument) {
|
||||
regs.reg_array[method_call.method] = method_call.argument;
|
||||
// Color buffers
|
||||
constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
|
||||
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
|
||||
if (method_call.method >= first_rt_reg &&
|
||||
method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
|
||||
const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
|
||||
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
|
||||
}
|
||||
|
||||
// Zeta buffer
|
||||
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
|
||||
if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
|
||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
|
||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
|
||||
(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
|
||||
method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
|
||||
dirty_flags.zeta_buffer = true;
|
||||
}
|
||||
|
||||
// Shader
|
||||
constexpr u32 shader_registers_count =
|
||||
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
||||
|
||||
@@ -1089,12 +1089,17 @@ public:
|
||||
MemoryManager& memory_manager;
|
||||
|
||||
struct DirtyFlags {
|
||||
u8 color_buffer = 0xFF;
|
||||
bool zeta_buffer = true;
|
||||
|
||||
bool shaders = true;
|
||||
|
||||
bool vertex_attrib_format = true;
|
||||
u32 vertex_array = 0xFFFFFFFF;
|
||||
|
||||
void OnMemoryWrite() {
|
||||
color_buffer = 0xFF;
|
||||
zeta_buffer = true;
|
||||
shaders = true;
|
||||
vertex_array = 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/gpu.h"
|
||||
@@ -11,6 +12,14 @@
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
enum class LoadCallbackStage {
|
||||
Prepare,
|
||||
Decompile,
|
||||
Build,
|
||||
Complete,
|
||||
};
|
||||
using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
|
||||
|
||||
class RasterizerInterface {
|
||||
public:
|
||||
virtual ~RasterizerInterface() {}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
namespace OpenGL {
|
||||
|
||||
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
|
||||
: RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
|
||||
: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
|
||||
|
||||
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
|
||||
std::size_t alignment, bool cache) {
|
||||
|
||||
@@ -135,27 +135,31 @@ void RasterizerOpenGL::CheckExtensions() {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexFormat() {
|
||||
GLuint RasterizerOpenGL::SetupVertexFormat() {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
if (!gpu.dirty_flags.vertex_attrib_format)
|
||||
return;
|
||||
if (!gpu.dirty_flags.vertex_attrib_format) {
|
||||
return state.draw.vertex_array;
|
||||
}
|
||||
gpu.dirty_flags.vertex_attrib_format = false;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
|
||||
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
|
||||
auto& VAO = iter->second;
|
||||
auto& vao_entry = iter->second;
|
||||
|
||||
if (is_cache_miss) {
|
||||
VAO.Create();
|
||||
state.draw.vertex_array = VAO.handle;
|
||||
state.ApplyVertexBufferState();
|
||||
vao_entry.Create();
|
||||
const GLuint vao = vao_entry.handle;
|
||||
|
||||
// The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work
|
||||
// around.
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_cache.GetHandle());
|
||||
// Eventhough we are using DSA to create this vertex array, there is a bug on Intel's blob
|
||||
// that fails to properly create the vertex array if it's not bound even after creating it
|
||||
// with glCreateVertexArrays
|
||||
state.draw.vertex_array = vao;
|
||||
state.ApplyVertexArrayState();
|
||||
|
||||
glVertexArrayElementBuffer(vao, buffer_cache.GetHandle());
|
||||
|
||||
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
||||
// Enables the first 16 vertex attributes always, as we don't know which ones are actually
|
||||
@@ -163,7 +167,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
|
||||
// for now to avoid OpenGL errors.
|
||||
// TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
|
||||
// assume every shader uses them all.
|
||||
for (unsigned index = 0; index < 16; ++index) {
|
||||
for (u32 index = 0; index < 16; ++index) {
|
||||
const auto& attrib = regs.vertex_attrib_format[index];
|
||||
|
||||
// Ignore invalid attributes.
|
||||
@@ -178,28 +182,29 @@ void RasterizerOpenGL::SetupVertexFormat() {
|
||||
|
||||
ASSERT(buffer.IsEnabled());
|
||||
|
||||
glEnableVertexAttribArray(index);
|
||||
glEnableVertexArrayAttrib(vao, index);
|
||||
if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
|
||||
attrib.type ==
|
||||
Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt) {
|
||||
glVertexAttribIFormat(index, attrib.ComponentCount(),
|
||||
MaxwellToGL::VertexType(attrib), attrib.offset);
|
||||
glVertexArrayAttribIFormat(vao, index, attrib.ComponentCount(),
|
||||
MaxwellToGL::VertexType(attrib), attrib.offset);
|
||||
} else {
|
||||
glVertexAttribFormat(index, attrib.ComponentCount(),
|
||||
MaxwellToGL::VertexType(attrib),
|
||||
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
|
||||
glVertexArrayAttribFormat(
|
||||
vao, index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
|
||||
}
|
||||
glVertexAttribBinding(index, attrib.buffer);
|
||||
glVertexArrayAttribBinding(vao, index, attrib.buffer);
|
||||
}
|
||||
}
|
||||
state.draw.vertex_array = VAO.handle;
|
||||
state.ApplyVertexBufferState();
|
||||
|
||||
// Rebinding the VAO invalidates the vertex buffer bindings.
|
||||
gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
|
||||
|
||||
state.draw.vertex_array = vao_entry.handle;
|
||||
return vao_entry.handle;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexBuffer() {
|
||||
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
@@ -217,7 +222,7 @@ void RasterizerOpenGL::SetupVertexBuffer() {
|
||||
if (!vertex_array.IsEnabled())
|
||||
continue;
|
||||
|
||||
Tegra::GPUVAddr start = vertex_array.StartAddress();
|
||||
const Tegra::GPUVAddr start = vertex_array.StartAddress();
|
||||
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
|
||||
|
||||
ASSERT(end > start);
|
||||
@@ -225,21 +230,18 @@ void RasterizerOpenGL::SetupVertexBuffer() {
|
||||
const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
|
||||
|
||||
// Bind the vertex array to the buffer at the current offset.
|
||||
glBindVertexBuffer(index, buffer_cache.GetHandle(), vertex_buffer_offset,
|
||||
vertex_array.stride);
|
||||
glVertexArrayVertexBuffer(vao, index, buffer_cache.GetHandle(), vertex_buffer_offset,
|
||||
vertex_array.stride);
|
||||
|
||||
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||
// Enable vertex buffer instancing with the specified divisor.
|
||||
glVertexBindingDivisor(index, vertex_array.divisor);
|
||||
glVertexArrayBindingDivisor(vao, index, vertex_array.divisor);
|
||||
} else {
|
||||
// Disable the vertex buffer instancing.
|
||||
glVertexBindingDivisor(index, 0);
|
||||
glVertexArrayBindingDivisor(vao, index, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
|
||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||
|
||||
gpu.dirty_flags.vertex_array = 0;
|
||||
}
|
||||
|
||||
@@ -365,7 +367,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
|
||||
// clip distances only when it's written by a shader stage.
|
||||
for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
|
||||
clip_distances[i] |= shader->GetShaderEntries().clip_distances[i];
|
||||
clip_distances[i] = clip_distances[i] || shader->GetShaderEntries().clip_distances[i];
|
||||
}
|
||||
|
||||
// When VertexA is enabled, we have dual vertex shaders
|
||||
@@ -488,7 +490,19 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
||||
bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
|
||||
single_color_target};
|
||||
if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 &&
|
||||
!gpu.dirty_flags.zeta_buffer) {
|
||||
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
||||
// single color targets). This is done because the guest registers may not change but the
|
||||
// host framebuffer may contain different attachments
|
||||
return;
|
||||
}
|
||||
current_framebuffer_config_state = fb_config_state;
|
||||
|
||||
Surface depth_surface;
|
||||
if (using_depth_fb) {
|
||||
@@ -691,9 +705,6 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
// Draw the vertex batch
|
||||
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
||||
|
||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||
state.ApplyVertexBufferState();
|
||||
|
||||
std::size_t buffer_size = CalculateVertexArraysSize();
|
||||
|
||||
// Add space for index buffer (keeping in mind non-core primitives)
|
||||
@@ -723,8 +734,9 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
SetupVertexFormat();
|
||||
SetupVertexBuffer();
|
||||
const GLuint vao = SetupVertexFormat();
|
||||
SetupVertexBuffer(vao);
|
||||
|
||||
DrawParameters params = SetupDraw();
|
||||
SetupShaders(params.primitive_mode);
|
||||
|
||||
|
||||
@@ -99,6 +99,23 @@ private:
|
||||
float max_anisotropic = 1.0f;
|
||||
};
|
||||
|
||||
struct FramebufferConfigState {
|
||||
bool using_color_fb{};
|
||||
bool using_depth_fb{};
|
||||
bool preserve_contents{};
|
||||
std::optional<std::size_t> single_color_target;
|
||||
|
||||
bool operator==(const FramebufferConfigState& rhs) const {
|
||||
return std::tie(using_color_fb, using_depth_fb, preserve_contents,
|
||||
single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
|
||||
rhs.preserve_contents,
|
||||
rhs.single_color_target);
|
||||
}
|
||||
bool operator!=(const FramebufferConfigState& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Configures the color and depth framebuffer states.
|
||||
* @param use_color_fb If true, configure color framebuffers.
|
||||
@@ -203,6 +220,7 @@ private:
|
||||
vertex_array_cache;
|
||||
|
||||
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
||||
FramebufferConfigState current_framebuffer_config_state;
|
||||
|
||||
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
||||
|
||||
@@ -215,8 +233,10 @@ private:
|
||||
|
||||
std::size_t CalculateIndexBufferSize() const;
|
||||
|
||||
void SetupVertexFormat();
|
||||
void SetupVertexBuffer();
|
||||
/// Updates and returns a vertex array object representing current vertex format
|
||||
GLuint SetupVertexFormat();
|
||||
|
||||
void SetupVertexBuffer(GLuint vao);
|
||||
|
||||
DrawParameters SetupDraw();
|
||||
|
||||
|
||||
@@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
||||
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
||||
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||
const auto& regs{gpu.regs};
|
||||
|
||||
if (!gpu.dirty_flags.zeta_buffer) {
|
||||
return last_depth_buffer;
|
||||
}
|
||||
gpu.dirty_flags.zeta_buffer = false;
|
||||
|
||||
if (!regs.zeta.Address() || !regs.zeta_enable) {
|
||||
return {};
|
||||
return last_depth_buffer = {};
|
||||
}
|
||||
|
||||
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
|
||||
@@ -929,25 +936,31 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
||||
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
||||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||
|
||||
return GetSurface(depth_params, preserve_contents);
|
||||
return last_depth_buffer = GetSurface(depth_params, preserve_contents);
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
||||
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||
const auto& regs{gpu.regs};
|
||||
|
||||
if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
|
||||
return last_color_buffers[index];
|
||||
}
|
||||
gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
|
||||
|
||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||
|
||||
if (index >= regs.rt_control.count) {
|
||||
return {};
|
||||
return last_color_buffers[index] = {};
|
||||
}
|
||||
|
||||
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
||||
return {};
|
||||
return last_color_buffers[index] = {};
|
||||
}
|
||||
|
||||
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
|
||||
|
||||
return GetSurface(color_params, preserve_contents);
|
||||
return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
||||
|
||||
@@ -396,6 +396,9 @@ private:
|
||||
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
/// using the new format.
|
||||
OGLBuffer copy_pbo;
|
||||
|
||||
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
|
||||
Surface last_depth_buffer;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -117,7 +117,7 @@ void OGLBuffer::Create() {
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenBuffers(1, &handle);
|
||||
glCreateBuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLBuffer::Release() {
|
||||
@@ -126,7 +126,6 @@ void OGLBuffer::Release() {
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
@@ -152,7 +151,7 @@ void OGLVertexArray::Create() {
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenVertexArrays(1, &handle);
|
||||
glCreateVertexArrays(1, &handle);
|
||||
}
|
||||
|
||||
void OGLVertexArray::Release() {
|
||||
|
||||
@@ -83,8 +83,6 @@ OpenGLState::OpenGLState() {
|
||||
draw.read_framebuffer = 0;
|
||||
draw.draw_framebuffer = 0;
|
||||
draw.vertex_array = 0;
|
||||
draw.vertex_buffer = 0;
|
||||
draw.uniform_buffer = 0;
|
||||
draw.shader_program = 0;
|
||||
draw.program_pipeline = 0;
|
||||
|
||||
@@ -505,7 +503,6 @@ void OpenGLState::ApplySamplers() const {
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyFramebufferState() const {
|
||||
// Framebuffer
|
||||
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
|
||||
}
|
||||
@@ -514,16 +511,10 @@ void OpenGLState::ApplyFramebufferState() const {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyVertexBufferState() const {
|
||||
// Vertex array
|
||||
void OpenGLState::ApplyVertexArrayState() const {
|
||||
if (draw.vertex_array != cur_state.draw.vertex_array) {
|
||||
glBindVertexArray(draw.vertex_array);
|
||||
}
|
||||
|
||||
// Vertex buffer
|
||||
if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyDepthClamp() const {
|
||||
@@ -543,11 +534,7 @@ void OpenGLState::ApplyDepthClamp() const {
|
||||
|
||||
void OpenGLState::Apply() const {
|
||||
ApplyFramebufferState();
|
||||
ApplyVertexBufferState();
|
||||
// Uniform buffer
|
||||
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
|
||||
}
|
||||
ApplyVertexArrayState();
|
||||
|
||||
// Shader program
|
||||
if (draw.shader_program != cur_state.draw.shader_program) {
|
||||
@@ -638,16 +625,6 @@ OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetBuffer(GLuint handle) {
|
||||
if (draw.vertex_buffer == handle) {
|
||||
draw.vertex_buffer = 0;
|
||||
}
|
||||
if (draw.uniform_buffer == handle) {
|
||||
draw.uniform_buffer = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetVertexArray(GLuint handle) {
|
||||
if (draw.vertex_array == handle) {
|
||||
draw.vertex_array = 0;
|
||||
|
||||
@@ -154,8 +154,6 @@ public:
|
||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
||||
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
|
||||
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
|
||||
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
|
||||
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
|
||||
GLuint shader_program; // GL_CURRENT_PROGRAM
|
||||
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
|
||||
} draw;
|
||||
@@ -206,10 +204,10 @@ public:
|
||||
}
|
||||
/// Apply this state as the current OpenGL state
|
||||
void Apply() const;
|
||||
/// Apply only the state afecting the framebuffer
|
||||
/// Apply only the state affecting the framebuffer
|
||||
void ApplyFramebufferState() const;
|
||||
/// Apply only the state afecting the vertex buffer
|
||||
void ApplyVertexBufferState() const;
|
||||
/// Apply only the state affecting the vertex array
|
||||
void ApplyVertexArrayState() const;
|
||||
/// Set the initial OpenGL state
|
||||
static void ApplyDefaultState();
|
||||
/// Resets any references to the given resource
|
||||
@@ -217,7 +215,6 @@ public:
|
||||
OpenGLState& ResetSampler(GLuint handle);
|
||||
OpenGLState& ResetProgram(GLuint handle);
|
||||
OpenGLState& ResetPipeline(GLuint handle);
|
||||
OpenGLState& ResetBuffer(GLuint handle);
|
||||
OpenGLState& ResetVertexArray(GLuint handle);
|
||||
OpenGLState& ResetFramebuffer(GLuint handle);
|
||||
void EmulateViewportWithScissor();
|
||||
|
||||
@@ -15,13 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
|
||||
: gl_target(target), buffer_size(size) {
|
||||
OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent)
|
||||
: buffer_size(size) {
|
||||
gl_buffer.Create();
|
||||
glBindBuffer(gl_target, gl_buffer.handle);
|
||||
|
||||
GLsizeiptr allocate_size = size;
|
||||
if (target == GL_ARRAY_BUFFER) {
|
||||
if (vertex_data_usage) {
|
||||
// On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
|
||||
// read position is near the end and is an out-of-bound access to the vertex buffer. This is
|
||||
// probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
|
||||
@@ -35,18 +34,17 @@ OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coh
|
||||
coherent = prefer_coherent;
|
||||
const GLbitfield flags =
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
|
||||
glBufferStorage(gl_target, allocate_size, nullptr, flags);
|
||||
mapped_ptr = static_cast<u8*>(glMapBufferRange(
|
||||
gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
|
||||
glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags);
|
||||
mapped_ptr = static_cast<u8*>(glMapNamedBufferRange(
|
||||
gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
|
||||
} else {
|
||||
glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW);
|
||||
glNamedBufferData(gl_buffer.handle, allocate_size, nullptr, GL_STREAM_DRAW);
|
||||
}
|
||||
}
|
||||
|
||||
OGLStreamBuffer::~OGLStreamBuffer() {
|
||||
if (persistent) {
|
||||
glBindBuffer(gl_target, gl_buffer.handle);
|
||||
glUnmapBuffer(gl_target);
|
||||
glUnmapNamedBuffer(gl_buffer.handle);
|
||||
}
|
||||
gl_buffer.Release();
|
||||
}
|
||||
@@ -74,7 +72,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
|
||||
invalidate = true;
|
||||
|
||||
if (persistent) {
|
||||
glUnmapBuffer(gl_target);
|
||||
glUnmapNamedBuffer(gl_buffer.handle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,7 +82,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
|
||||
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
|
||||
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
mapped_ptr = static_cast<u8*>(
|
||||
glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags));
|
||||
glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags));
|
||||
mapped_offset = buffer_pos;
|
||||
}
|
||||
|
||||
@@ -95,11 +93,11 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
|
||||
ASSERT(size <= mapped_size);
|
||||
|
||||
if (!coherent && size > 0) {
|
||||
glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size);
|
||||
glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size);
|
||||
}
|
||||
|
||||
if (!persistent) {
|
||||
glUnmapBuffer(gl_target);
|
||||
glUnmapNamedBuffer(gl_buffer.handle);
|
||||
}
|
||||
|
||||
buffer_pos += size;
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace OpenGL {
|
||||
|
||||
class OGLStreamBuffer : private NonCopyable {
|
||||
public:
|
||||
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
|
||||
explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false);
|
||||
~OGLStreamBuffer();
|
||||
|
||||
GLuint GetHandle() const;
|
||||
@@ -33,7 +33,6 @@ public:
|
||||
|
||||
private:
|
||||
OGLBuffer gl_buffer;
|
||||
GLenum gl_target;
|
||||
|
||||
bool coherent = false;
|
||||
bool persistent = false;
|
||||
|
||||
@@ -245,20 +245,20 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
|
||||
// Generate VAO
|
||||
vertex_array.Create();
|
||||
|
||||
state.draw.vertex_array = vertex_array.handle;
|
||||
state.draw.vertex_buffer = vertex_buffer.handle;
|
||||
state.draw.uniform_buffer = 0;
|
||||
state.Apply();
|
||||
|
||||
// Attach vertex data to VAO
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
|
||||
(GLvoid*)offsetof(ScreenRectVertex, position));
|
||||
glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
|
||||
(GLvoid*)offsetof(ScreenRectVertex, tex_coord));
|
||||
glEnableVertexAttribArray(attrib_position);
|
||||
glEnableVertexAttribArray(attrib_tex_coord);
|
||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
glVertexArrayAttribFormat(vertex_array.handle, attrib_position, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
glVertexArrayAttribFormat(vertex_array.handle, attrib_tex_coord, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexArrayAttribBinding(vertex_array.handle, attrib_position, 0);
|
||||
glVertexArrayAttribBinding(vertex_array.handle, attrib_tex_coord, 0);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, attrib_position);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, attrib_tex_coord);
|
||||
glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0,
|
||||
sizeof(ScreenRectVertex));
|
||||
|
||||
// Allocate textures for the screen
|
||||
screen_info.texture.resource.Create();
|
||||
@@ -370,14 +370,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
state.texture_units[0].texture = screen_info.display_texture;
|
||||
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame
|
||||
// Needed because of this bug in QT
|
||||
// QTBUG-50987
|
||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
state.Apply();
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
// restore default state
|
||||
// Restore default state
|
||||
state.framebuffer_srgb.enabled = false;
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
|
||||
@@ -68,6 +68,8 @@ add_executable(yuzu
|
||||
game_list_p.h
|
||||
game_list_worker.cpp
|
||||
game_list_worker.h
|
||||
loading_screen.cpp
|
||||
loading_screen.h
|
||||
hotkeys.cpp
|
||||
hotkeys.h
|
||||
main.cpp
|
||||
@@ -102,9 +104,10 @@ set(UIS
|
||||
configuration/configure_system.ui
|
||||
configuration/configure_touchscreen_advanced.ui
|
||||
configuration/configure_web.ui
|
||||
hotkeys.ui
|
||||
main.ui
|
||||
compatdb.ui
|
||||
hotkeys.ui
|
||||
loading_screen.ui
|
||||
main.ui
|
||||
)
|
||||
|
||||
file(GLOB COMPAT_LIST
|
||||
|
||||
@@ -86,9 +86,9 @@ QtWebBrowser::QtWebBrowser(GMainWindow& main_window) {
|
||||
QtWebBrowser::~QtWebBrowser() = default;
|
||||
|
||||
void QtWebBrowser::OpenPage(std::string_view url, std::function<void()> unpack_romfs_callback,
|
||||
std::function<void()> finished_callback) const {
|
||||
this->unpack_romfs_callback = unpack_romfs_callback;
|
||||
this->finished_callback = finished_callback;
|
||||
std::function<void()> finished_callback) {
|
||||
this->unpack_romfs_callback = std::move(unpack_romfs_callback);
|
||||
this->finished_callback = std::move(finished_callback);
|
||||
|
||||
const auto index = url.find('?');
|
||||
if (index == std::string::npos) {
|
||||
|
||||
@@ -38,16 +38,15 @@ public:
|
||||
~QtWebBrowser() override;
|
||||
|
||||
void OpenPage(std::string_view url, std::function<void()> unpack_romfs_callback,
|
||||
std::function<void()> finished_callback) const override;
|
||||
std::function<void()> finished_callback) override;
|
||||
|
||||
signals:
|
||||
void MainWindowOpenPage(std::string_view filename, std::string_view additional_args) const;
|
||||
|
||||
public slots:
|
||||
private:
|
||||
void MainWindowUnpackRomFS();
|
||||
void MainWindowFinishedBrowsing();
|
||||
|
||||
private:
|
||||
mutable std::function<void()> unpack_romfs_callback;
|
||||
mutable std::function<void()> finished_callback;
|
||||
std::function<void()> unpack_romfs_callback;
|
||||
std::function<void()> finished_callback;
|
||||
};
|
||||
|
||||
@@ -1,11 +1,16 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QApplication>
|
||||
#include <QHBoxLayout>
|
||||
#include <QKeyEvent>
|
||||
#include <QOffscreenSurface>
|
||||
#include <QOpenGLWindow>
|
||||
#include <QPainter>
|
||||
#include <QScreen>
|
||||
#include <QWindow>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "core/core.h"
|
||||
@@ -17,6 +22,7 @@
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/main.h"
|
||||
|
||||
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
||||
|
||||
@@ -74,13 +80,36 @@ void EmuThread::run() {
|
||||
render_window->moveContext();
|
||||
}
|
||||
|
||||
class GGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit GGLContext(QOpenGLContext* shared_context) : surface() {
|
||||
context = std::make_unique<QOpenGLContext>(shared_context);
|
||||
surface.setFormat(shared_context->format());
|
||||
surface.create();
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
context->makeCurrent(&surface);
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
context->doneCurrent();
|
||||
}
|
||||
|
||||
void SwapBuffers() override {}
|
||||
|
||||
private:
|
||||
std::unique_ptr<QOpenGLContext> context;
|
||||
QOffscreenSurface surface;
|
||||
};
|
||||
|
||||
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
|
||||
// context.
|
||||
// The corresponding functionality is handled in EmuThread instead
|
||||
class GGLWidgetInternal : public QGLWidget {
|
||||
class GGLWidgetInternal : public QOpenGLWindow {
|
||||
public:
|
||||
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
|
||||
: QGLWidget(fmt, parent), parent(parent) {}
|
||||
GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
|
||||
: QOpenGLWindow(shared_context), parent(parent) {}
|
||||
|
||||
void paintEvent(QPaintEvent* ev) override {
|
||||
if (do_painting) {
|
||||
@@ -93,9 +122,51 @@ public:
|
||||
parent->OnFramebufferSizeChanged();
|
||||
}
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override {
|
||||
InputCommon::GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
|
||||
void keyReleaseEvent(QKeyEvent* event) override {
|
||||
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
||||
}
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchBeginEvent
|
||||
|
||||
const auto pos{event->pos()};
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
const auto [x, y] = parent->ScaleTouch(pos);
|
||||
parent->TouchPressed(x, y);
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
||||
}
|
||||
}
|
||||
|
||||
void mouseMoveEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchUpdateEvent
|
||||
|
||||
const auto pos{event->pos()};
|
||||
const auto [x, y] = parent->ScaleTouch(pos);
|
||||
parent->TouchMoved(x, y);
|
||||
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
||||
}
|
||||
|
||||
void mouseReleaseEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchEndEvent
|
||||
|
||||
if (event->button() == Qt::LeftButton)
|
||||
parent->TouchReleased();
|
||||
else if (event->button() == Qt::RightButton)
|
||||
InputCommon::GetMotionEmu()->EndTilt();
|
||||
}
|
||||
|
||||
void DisablePainting() {
|
||||
do_painting = false;
|
||||
}
|
||||
|
||||
void EnablePainting() {
|
||||
do_painting = true;
|
||||
}
|
||||
@@ -106,7 +177,7 @@ private:
|
||||
};
|
||||
|
||||
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
||||
: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
|
||||
: QWidget(parent), child(nullptr), context(nullptr), emu_thread(emu_thread) {
|
||||
|
||||
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
||||
@@ -114,6 +185,8 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
||||
|
||||
InputCommon::Init();
|
||||
InputCommon::StartJoystickEventHandler();
|
||||
connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
|
||||
&GMainWindow::OnLoadComplete);
|
||||
}
|
||||
|
||||
GRenderWindow::~GRenderWindow() {
|
||||
@@ -128,27 +201,31 @@ void GRenderWindow::moveContext() {
|
||||
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
|
||||
? emu_thread
|
||||
: qApp->thread();
|
||||
child->context()->moveToThread(thread);
|
||||
context->moveToThread(thread);
|
||||
}
|
||||
|
||||
void GRenderWindow::SwapBuffers() {
|
||||
// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
|
||||
// In our multi-threaded QWidget use case we shouldn't need to call `makeCurrent`,
|
||||
// since we never call `doneCurrent` in this thread.
|
||||
// However:
|
||||
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
|
||||
// since the last time `swapBuffers` was executed;
|
||||
// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
|
||||
child->makeCurrent();
|
||||
context->makeCurrent(child);
|
||||
|
||||
child->swapBuffers();
|
||||
context->swapBuffers(child);
|
||||
if (!first_frame) {
|
||||
emit FirstFrameDisplayed();
|
||||
first_frame = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::MakeCurrent() {
|
||||
child->makeCurrent();
|
||||
context->makeCurrent(child);
|
||||
}
|
||||
|
||||
void GRenderWindow::DoneCurrent() {
|
||||
child->doneCurrent();
|
||||
context->doneCurrent();
|
||||
}
|
||||
|
||||
void GRenderWindow::PollEvents() {}
|
||||
@@ -161,14 +238,26 @@ void GRenderWindow::PollEvents() {}
|
||||
void GRenderWindow::OnFramebufferSizeChanged() {
|
||||
// Screen changes potentially incur a change in screen DPI, hence we should update the
|
||||
// framebuffer size
|
||||
qreal pixelRatio = windowPixelRatio();
|
||||
qreal pixelRatio = GetWindowPixelRatio();
|
||||
unsigned width = child->QPaintDevice::width() * pixelRatio;
|
||||
unsigned height = child->QPaintDevice::height() * pixelRatio;
|
||||
UpdateCurrentFramebufferLayout(width, height);
|
||||
}
|
||||
|
||||
void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
|
||||
if (child) {
|
||||
child->keyPressEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
|
||||
if (child) {
|
||||
child->keyReleaseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::BackupGeometry() {
|
||||
geometry = ((QGLWidget*)this)->saveGeometry();
|
||||
geometry = ((QWidget*)this)->saveGeometry();
|
||||
}
|
||||
|
||||
void GRenderWindow::RestoreGeometry() {
|
||||
@@ -186,18 +275,18 @@ QByteArray GRenderWindow::saveGeometry() {
|
||||
// If we are a top-level widget, store the current geometry
|
||||
// otherwise, store the last backup
|
||||
if (parent() == nullptr)
|
||||
return ((QGLWidget*)this)->saveGeometry();
|
||||
return ((QWidget*)this)->saveGeometry();
|
||||
else
|
||||
return geometry;
|
||||
}
|
||||
|
||||
qreal GRenderWindow::windowPixelRatio() const {
|
||||
qreal GRenderWindow::GetWindowPixelRatio() const {
|
||||
// windowHandle() might not be accessible until the window is displayed to screen.
|
||||
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
|
||||
}
|
||||
|
||||
std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
|
||||
const qreal pixel_ratio = windowPixelRatio();
|
||||
const qreal pixel_ratio = GetWindowPixelRatio();
|
||||
return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
|
||||
static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
|
||||
}
|
||||
@@ -207,47 +296,6 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
|
||||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
||||
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
||||
InputCommon::GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
|
||||
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
||||
}
|
||||
|
||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchBeginEvent
|
||||
|
||||
auto pos = event->pos();
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
this->TouchPressed(x, y);
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchUpdateEvent
|
||||
|
||||
auto pos = event->pos();
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
this->TouchMoved(x, y);
|
||||
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchEndEvent
|
||||
|
||||
if (event->button() == Qt::LeftButton)
|
||||
this->TouchReleased();
|
||||
else if (event->button() == Qt::RightButton)
|
||||
InputCommon::GetMotionEmu()->EndTilt();
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
||||
// TouchBegin always has exactly one touch point, so take the .first()
|
||||
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
|
||||
@@ -300,33 +348,60 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
|
||||
NotifyClientAreaSizeChanged(std::make_pair(width, height));
|
||||
}
|
||||
|
||||
void GRenderWindow::InitRenderTarget() {
|
||||
if (child) {
|
||||
delete child;
|
||||
}
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
||||
return std::make_unique<GGLContext>(shared_context.get());
|
||||
}
|
||||
|
||||
if (layout()) {
|
||||
delete layout();
|
||||
}
|
||||
void GRenderWindow::InitRenderTarget() {
|
||||
shared_context.reset();
|
||||
context.reset();
|
||||
|
||||
delete child;
|
||||
child = nullptr;
|
||||
|
||||
delete container;
|
||||
container = nullptr;
|
||||
|
||||
delete layout();
|
||||
|
||||
first_frame = false;
|
||||
|
||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
QGLFormat fmt;
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(4, 3);
|
||||
fmt.setProfile(QGLFormat::CoreProfile);
|
||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
shared_context = std::make_unique<QOpenGLContext>();
|
||||
shared_context->setFormat(fmt);
|
||||
shared_context->create();
|
||||
context = std::make_unique<QOpenGLContext>();
|
||||
context->setShareContext(shared_context.get());
|
||||
context->setFormat(fmt);
|
||||
context->create();
|
||||
fmt.setSwapInterval(false);
|
||||
|
||||
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
|
||||
fmt.setOption(QGL::NoDeprecatedFunctions);
|
||||
child = new GGLWidgetInternal(this, shared_context.get());
|
||||
container = QWidget::createWindowContainer(child, this);
|
||||
|
||||
child = new GGLWidgetInternal(fmt, this);
|
||||
QBoxLayout* layout = new QHBoxLayout(this);
|
||||
|
||||
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout->addWidget(child);
|
||||
layout->addWidget(container);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
|
||||
// Reset minimum size to avoid unwanted resizes when this function is called for a second time.
|
||||
setMinimumSize(1, 1);
|
||||
|
||||
// Show causes the window to actually be created and the OpenGL context as well, but we don't
|
||||
// want the widget to be shown yet, so immediately hide it.
|
||||
show();
|
||||
hide();
|
||||
|
||||
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
|
||||
OnFramebufferSizeChanged();
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include <QWidget>
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
@@ -21,6 +21,8 @@ class QTouchEvent;
|
||||
class GGLWidgetInternal;
|
||||
class GMainWindow;
|
||||
class GRenderWindow;
|
||||
class QSurface;
|
||||
class QOpenGLContext;
|
||||
|
||||
class EmuThread : public QThread {
|
||||
Q_OBJECT
|
||||
@@ -115,25 +117,21 @@ public:
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void PollEvents() override;
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
void ForwardKeyPressEvent(QKeyEvent* event);
|
||||
void ForwardKeyReleaseEvent(QKeyEvent* event);
|
||||
|
||||
void BackupGeometry();
|
||||
void RestoreGeometry();
|
||||
void restoreGeometry(const QByteArray& geometry); // overridden
|
||||
QByteArray saveGeometry(); // overridden
|
||||
|
||||
qreal windowPixelRatio() const;
|
||||
qreal GetWindowPixelRatio() const;
|
||||
std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
|
||||
|
||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
void focusOutEvent(QFocusEvent* event) override;
|
||||
|
||||
void OnClientAreaResized(unsigned width, unsigned height);
|
||||
@@ -152,9 +150,9 @@ public slots:
|
||||
signals:
|
||||
/// Emitted when the window is closed
|
||||
void Closed();
|
||||
void FirstFrameDisplayed();
|
||||
|
||||
private:
|
||||
std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
|
||||
void TouchBeginEvent(const QTouchEvent* event);
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
@@ -162,15 +160,23 @@ private:
|
||||
void OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) override;
|
||||
|
||||
GGLWidgetInternal* child;
|
||||
QWidget* container = nullptr;
|
||||
GGLWidgetInternal* child = nullptr;
|
||||
|
||||
QByteArray geometry;
|
||||
|
||||
EmuThread* emu_thread;
|
||||
// Context that backs the GGLWidgetInternal (and will be used by core to render)
|
||||
std::unique_ptr<QOpenGLContext> context;
|
||||
// Context that will be shared between all newly created contexts. This should never be made
|
||||
// current
|
||||
std::unique_ptr<QOpenGLContext> shared_context;
|
||||
|
||||
/// Temporary storage of the screenshot taken
|
||||
QImage screenshot_image;
|
||||
|
||||
bool first_frame = false;
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
};
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_debug.h"
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include <utility>
|
||||
#include <QColorDialog>
|
||||
#include <QGridLayout>
|
||||
#include <QKeyEvent>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QTimer>
|
||||
|
||||
@@ -11,21 +11,17 @@
|
||||
#include <string>
|
||||
|
||||
#include <QDialog>
|
||||
#include <QKeyEvent>
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_input.h"
|
||||
|
||||
class QKeyEvent;
|
||||
class QPushButton;
|
||||
class QString;
|
||||
class QTimer;
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
class DevicePoller;
|
||||
enum class DeviceType;
|
||||
} // namespace InputCommon::Polling
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInputPlayer;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <QHeaderView>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QStandardItemModel>
|
||||
#include <QString>
|
||||
#include <QTimer>
|
||||
|
||||
@@ -7,16 +7,16 @@
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <QDialog>
|
||||
#include <QKeyEvent>
|
||||
#include <QList>
|
||||
#include <QWidget>
|
||||
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
|
||||
class QTreeView;
|
||||
class QGraphicsScene;
|
||||
class QStandardItem;
|
||||
class QStandardItemModel;
|
||||
class QTreeView;
|
||||
class QVBoxLayout;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigurePerGameGeneral;
|
||||
|
||||
@@ -2,19 +2,23 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <optional>
|
||||
|
||||
#include <algorithm>
|
||||
#include <QFileDialog>
|
||||
#include <QGraphicsItem>
|
||||
#include <QGraphicsScene>
|
||||
#include <QHeaderView>
|
||||
#include <QMessageBox>
|
||||
#include <QStandardItemModel>
|
||||
#include <QTreeView>
|
||||
#include <QVBoxLayout>
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_system.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
#include "yuzu/util/limitable_input_dialog.h"
|
||||
|
||||
namespace {
|
||||
constexpr std::array<int, 12> days_in_month = {{
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QWidget>
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureTouchscreenAdvanced;
|
||||
|
||||
@@ -89,12 +89,11 @@ void ConfigureWeb::OnLoginChanged() {
|
||||
|
||||
void ConfigureWeb::VerifyLogin() {
|
||||
ui->button_verify_login->setDisabled(true);
|
||||
ui->button_verify_login->setText(tr("Verifying"));
|
||||
verify_watcher.setFuture(
|
||||
QtConcurrent::run([this, username = ui->edit_username->text().toStdString(),
|
||||
token = ui->edit_token->text().toStdString()]() {
|
||||
return Core::VerifyLogin(username, token);
|
||||
}));
|
||||
ui->button_verify_login->setText(tr("Verifying..."));
|
||||
verify_watcher.setFuture(QtConcurrent::run([username = ui->edit_username->text().toStdString(),
|
||||
token = ui->edit_token->text().toStdString()] {
|
||||
return Core::VerifyLogin(username, token);
|
||||
}));
|
||||
}
|
||||
|
||||
void ConfigureWeb::OnLoginVerified() {
|
||||
|
||||
213
src/yuzu/loading_screen.cpp
Normal file
213
src/yuzu/loading_screen.cpp
Normal file
@@ -0,0 +1,213 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <unordered_map>
|
||||
#include <QBuffer>
|
||||
#include <QByteArray>
|
||||
#include <QGraphicsOpacityEffect>
|
||||
#include <QHBoxLayout>
|
||||
#include <QIODevice>
|
||||
#include <QImage>
|
||||
#include <QLabel>
|
||||
#include <QPainter>
|
||||
#include <QPalette>
|
||||
#include <QPixmap>
|
||||
#include <QProgressBar>
|
||||
#include <QPropertyAnimation>
|
||||
#include <QStyleOption>
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_loading_screen.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "yuzu/loading_screen.h"
|
||||
|
||||
// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
|
||||
// showing the full animation
|
||||
#if !YUZU_QT_MOVIE_MISSING
|
||||
#include <QMovie>
|
||||
#endif
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
|
||||
QProgressBar {}
|
||||
QProgressBar::chunk {})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
|
||||
QProgressBar {
|
||||
background-color: black;
|
||||
border: 2px solid white;
|
||||
border-radius: 4px;
|
||||
padding: 2px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #0ab9e6;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
|
||||
QProgressBar {
|
||||
background-color: black;
|
||||
border: 2px solid white;
|
||||
border-radius: 4px;
|
||||
padding: 2px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #ff3c28;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
|
||||
QProgressBar {
|
||||
background-color: #0ab9e6;
|
||||
border: 2px solid white;
|
||||
border-radius: 4px;
|
||||
padding: 2px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #ff3c28;
|
||||
})";
|
||||
|
||||
LoadingScreen::LoadingScreen(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
|
||||
previous_stage(VideoCore::LoadCallbackStage::Complete) {
|
||||
ui->setupUi(this);
|
||||
setMinimumSize(1280, 720);
|
||||
|
||||
// Create a fade out effect to hide this loading screen widget.
|
||||
// When fading opacity, it will fade to the parent widgets background color, which is why we
|
||||
// create an internal widget named fade_widget that we use the effect on, while keeping the
|
||||
// loading screen widget's background color black. This way we can create a fade to black effect
|
||||
opacity_effect = new QGraphicsOpacityEffect(this);
|
||||
opacity_effect->setOpacity(1);
|
||||
ui->fade_parent->setGraphicsEffect(opacity_effect);
|
||||
fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
|
||||
fadeout_animation->setDuration(500);
|
||||
fadeout_animation->setStartValue(1);
|
||||
fadeout_animation->setEndValue(0);
|
||||
fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
|
||||
|
||||
// After the fade completes, hide the widget and reset the opacity
|
||||
connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
|
||||
hide();
|
||||
opacity_effect->setOpacity(1);
|
||||
emit Hidden();
|
||||
});
|
||||
connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
|
||||
Qt::QueuedConnection);
|
||||
qRegisterMetaType<VideoCore::LoadCallbackStage>();
|
||||
|
||||
stage_translations = {
|
||||
{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
|
||||
{VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
|
||||
{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
|
||||
{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
|
||||
};
|
||||
progressbar_style = {
|
||||
{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
|
||||
{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
|
||||
{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
|
||||
{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
|
||||
};
|
||||
}
|
||||
|
||||
LoadingScreen::~LoadingScreen() = default;
|
||||
|
||||
void LoadingScreen::Prepare(Loader::AppLoader& loader) {
|
||||
std::vector<u8> buffer;
|
||||
if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
|
||||
#ifdef YUZU_QT_MOVIE_MISSING
|
||||
QPixmap map;
|
||||
map.loadFromData(buffer.data(), buffer.size());
|
||||
ui->banner->setPixmap(map);
|
||||
#else
|
||||
backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
|
||||
static_cast<int>(buffer.size()));
|
||||
backing_buf = std::make_unique<QBuffer>(backing_mem.get());
|
||||
backing_buf->open(QIODevice::ReadOnly);
|
||||
animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
|
||||
animation->start();
|
||||
ui->banner->setMovie(animation.get());
|
||||
#endif
|
||||
buffer.clear();
|
||||
}
|
||||
if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
|
||||
QPixmap map;
|
||||
map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
|
||||
ui->logo->setPixmap(map);
|
||||
}
|
||||
|
||||
slow_shader_compile_start = false;
|
||||
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
}
|
||||
|
||||
void LoadingScreen::OnLoadComplete() {
|
||||
fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
|
||||
}
|
||||
|
||||
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
|
||||
std::size_t total) {
|
||||
using namespace std::chrono;
|
||||
auto now = high_resolution_clock::now();
|
||||
// reset the timer if the stage changes
|
||||
if (stage != previous_stage) {
|
||||
ui->progress_bar->setStyleSheet(progressbar_style[stage]);
|
||||
// Hide the progress bar during the prepare stage
|
||||
if (stage == VideoCore::LoadCallbackStage::Prepare) {
|
||||
ui->progress_bar->hide();
|
||||
} else {
|
||||
ui->progress_bar->show();
|
||||
}
|
||||
previous_stage = stage;
|
||||
// reset back to fast shader compiling since the stage changed
|
||||
slow_shader_compile_start = false;
|
||||
}
|
||||
// update the max of the progress bar if the number of shaders change
|
||||
if (total != previous_total) {
|
||||
ui->progress_bar->setMaximum(static_cast<int>(total));
|
||||
previous_total = total;
|
||||
}
|
||||
|
||||
QString estimate;
|
||||
// If theres a drastic slowdown in the rate, then display an estimate
|
||||
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
|
||||
if (!slow_shader_compile_start) {
|
||||
slow_shader_start = high_resolution_clock::now();
|
||||
slow_shader_compile_start = true;
|
||||
slow_shader_first_value = value;
|
||||
}
|
||||
// only calculate an estimate time after a second has passed since stage change
|
||||
auto diff = duration_cast<milliseconds>(now - slow_shader_start);
|
||||
if (diff > seconds{1}) {
|
||||
auto eta_mseconds =
|
||||
static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
|
||||
(value - slow_shader_first_value) * diff.count());
|
||||
estimate =
|
||||
tr("Estimated Time %1")
|
||||
.arg(QTime(0, 0, 0, 0)
|
||||
.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
|
||||
.toString("mm:ss"));
|
||||
}
|
||||
}
|
||||
|
||||
// update labels and progress bar
|
||||
ui->stage->setText(stage_translations[stage].arg(value).arg(total));
|
||||
ui->value->setText(estimate);
|
||||
ui->progress_bar->setValue(static_cast<int>(value));
|
||||
previous_time = now;
|
||||
}
|
||||
|
||||
void LoadingScreen::paintEvent(QPaintEvent* event) {
|
||||
QStyleOption opt;
|
||||
opt.init(this);
|
||||
QPainter p(this);
|
||||
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
|
||||
QWidget::paintEvent(event);
|
||||
}
|
||||
|
||||
void LoadingScreen::Clear() {
|
||||
#ifndef YUZU_QT_MOVIE_MISSING
|
||||
animation.reset();
|
||||
backing_buf.reset();
|
||||
backing_mem.reset();
|
||||
#endif
|
||||
}
|
||||
92
src/yuzu/loading_screen.h
Normal file
92
src/yuzu/loading_screen.h
Normal file
@@ -0,0 +1,92 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <QString>
|
||||
#include <QWidget>
|
||||
|
||||
#if !QT_CONFIG(movie)
|
||||
#define YUZU_QT_MOVIE_MISSING 1
|
||||
#endif
|
||||
|
||||
namespace Loader {
|
||||
class AppLoader;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class LoadingScreen;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
enum class LoadCallbackStage;
|
||||
}
|
||||
|
||||
class QBuffer;
|
||||
class QByteArray;
|
||||
class QGraphicsOpacityEffect;
|
||||
class QMovie;
|
||||
class QPropertyAnimation;
|
||||
|
||||
class LoadingScreen : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit LoadingScreen(QWidget* parent = nullptr);
|
||||
|
||||
~LoadingScreen();
|
||||
|
||||
/// Call before showing the loading screen to load the widgets with the logo and banner for the
|
||||
/// currently loaded application.
|
||||
void Prepare(Loader::AppLoader& loader);
|
||||
|
||||
/// After the loading screen is hidden, the owner of this class can call this to clean up any
|
||||
/// used resources such as the logo and banner.
|
||||
void Clear();
|
||||
|
||||
/// Slot used to update the status of the progress bar
|
||||
void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||
|
||||
/// Hides the LoadingScreen with a fade out effect
|
||||
void OnLoadComplete();
|
||||
|
||||
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
|
||||
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
|
||||
signals:
|
||||
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||
/// Signals that this widget is completely hidden now and should be replaced with the other
|
||||
/// widget
|
||||
void Hidden();
|
||||
|
||||
private:
|
||||
#ifndef YUZU_QT_MOVIE_MISSING
|
||||
std::unique_ptr<QMovie> animation;
|
||||
std::unique_ptr<QBuffer> backing_buf;
|
||||
std::unique_ptr<QByteArray> backing_mem;
|
||||
#endif
|
||||
std::unique_ptr<Ui::LoadingScreen> ui;
|
||||
std::size_t previous_total = 0;
|
||||
VideoCore::LoadCallbackStage previous_stage;
|
||||
|
||||
QGraphicsOpacityEffect* opacity_effect = nullptr;
|
||||
std::unique_ptr<QPropertyAnimation> fadeout_animation;
|
||||
|
||||
// Definitions for the differences in text and styling for each stage
|
||||
std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
|
||||
std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
|
||||
|
||||
// newly generated shaders are added to the end of the file, so when loading and compiling
|
||||
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
|
||||
// These variables are used to detect the change in speed so we can generate an ETA
|
||||
bool slow_shader_compile_start = false;
|
||||
std::chrono::high_resolution_clock::time_point slow_shader_start;
|
||||
std::chrono::high_resolution_clock::time_point previous_time;
|
||||
std::size_t slow_shader_first_value = 0;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
|
||||
161
src/yuzu/loading_screen.ui
Normal file
161
src/yuzu/loading_screen.ui
Normal file
@@ -0,0 +1,161 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>LoadingScreen</class>
|
||||
<widget class="QWidget" name="LoadingScreen">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>746</width>
|
||||
<height>495</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: rgb(0, 0, 0);</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="fade_parent" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignLeft|Qt::AlignTop">
|
||||
<widget class="QLabel" name="logo">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
|
||||
<property name="spacing">
|
||||
<number>15</number>
|
||||
</property>
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetNoConstraint</enum>
|
||||
</property>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="stage">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 20pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Loading Shaders 387 / 1628</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QProgressBar" name="progress_bar">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>500</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QProgressBar {
|
||||
color: white;
|
||||
border: 2px solid white;
|
||||
outline-color: black;
|
||||
border-radius: 20px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: white;
|
||||
border-radius: 15px;
|
||||
}</string>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="textVisible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="format">
|
||||
<string>Loading Shaders %v out of %m</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QLabel" name="value">
|
||||
<property name="toolTip">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 15pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Stage 1 of 2. Estimate Time 5m 4s</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item alignment="Qt::AlignRight|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="banner">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
@@ -92,6 +92,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
#include "yuzu/loading_screen.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
|
||||
@@ -411,6 +412,17 @@ void GMainWindow::InitializeWidgets() {
|
||||
game_list = new GameList(vfs, this);
|
||||
ui.horizontalLayout->addWidget(game_list);
|
||||
|
||||
loading_screen = new LoadingScreen(this);
|
||||
loading_screen->hide();
|
||||
ui.horizontalLayout->addWidget(loading_screen);
|
||||
connect(loading_screen, &LoadingScreen::Hidden, [&] {
|
||||
loading_screen->Clear();
|
||||
if (emulation_running) {
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
}
|
||||
});
|
||||
|
||||
// Create status bar
|
||||
message_label = new QLabel();
|
||||
// Configured separately for left alignment
|
||||
@@ -897,8 +909,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
|
||||
QString::fromStdString(title_name)));
|
||||
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
||||
loading_screen->show();
|
||||
|
||||
emulation_running = true;
|
||||
if (ui.action_Fullscreen->isChecked()) {
|
||||
@@ -932,6 +944,8 @@ void GMainWindow::ShutdownGame() {
|
||||
ui.action_Load_Amiibo->setEnabled(false);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
render_window->hide();
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
setWindowTitle(QString("yuzu %1| %2-%3")
|
||||
@@ -1505,6 +1519,10 @@ void GMainWindow::OnStopGame() {
|
||||
ShutdownGame();
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadComplete() {
|
||||
loading_screen->OnLoadComplete();
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
|
||||
CompatDB compatdb{this};
|
||||
@@ -1771,9 +1789,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
this, tr("Confirm Key Rederivation"),
|
||||
tr("You are about to force rederive all of your keys. \nIf you do not know what this "
|
||||
"means or what you are doing, \nthis is a potentially destructive action. \nPlease "
|
||||
"make "
|
||||
"sure this is what you want \nand optionally make backups.\n\nThis will delete your "
|
||||
"autogenerated key files and re-run the key derivation module."),
|
||||
"make sure this is what you want \nand optionally make backups.\n\nThis will delete "
|
||||
"your autogenerated key files and re-run the key derivation module."),
|
||||
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
||||
|
||||
if (res == QMessageBox::Cancel)
|
||||
@@ -1818,7 +1835,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
errors +
|
||||
tr("<br><br>You can get all of these and dump all of your games easily by "
|
||||
"following <a href='https://yuzu-emu.org/help/quickstart/'>the "
|
||||
"quickstart guide</a>. Alternatively, you can use another method of dumping "
|
||||
"quickstart guide</a>. Alternatively, you can use another method of dumping"
|
||||
"to obtain all of your keys."));
|
||||
}
|
||||
|
||||
@@ -1948,6 +1965,18 @@ void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
||||
event->acceptProposedAction();
|
||||
}
|
||||
|
||||
void GMainWindow::keyPressEvent(QKeyEvent* event) {
|
||||
if (render_window) {
|
||||
render_window->ForwardKeyPressEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
if (render_window) {
|
||||
render_window->ForwardKeyReleaseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::ConfirmChangeGame() {
|
||||
if (emu_thread == nullptr)
|
||||
return true;
|
||||
@@ -2015,7 +2044,8 @@ int main(int argc, char* argv[]) {
|
||||
QCoreApplication::setOrganizationName("yuzu team");
|
||||
QCoreApplication::setApplicationName("yuzu");
|
||||
|
||||
QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
// Enables the core to make the qt created contexts current on std::threads
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
||||
|
||||
@@ -25,6 +25,7 @@ class GImageInfo;
|
||||
class GraphicsBreakPointsWidget;
|
||||
class GraphicsSurfaceWidget;
|
||||
class GRenderWindow;
|
||||
class LoadingScreen;
|
||||
class MicroProfileDialog;
|
||||
class ProfilerWidget;
|
||||
class QLabel;
|
||||
@@ -109,10 +110,10 @@ signals:
|
||||
void WebBrowserFinishedBrowsing();
|
||||
|
||||
public slots:
|
||||
void OnLoadComplete();
|
||||
void ProfileSelectorSelectProfile();
|
||||
void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
|
||||
void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
|
||||
|
||||
void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
|
||||
|
||||
private:
|
||||
@@ -212,6 +213,7 @@ private:
|
||||
|
||||
GRenderWindow* render_window;
|
||||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
|
||||
// Status bar elements
|
||||
QLabel* message_label = nullptr;
|
||||
@@ -249,4 +251,8 @@ protected:
|
||||
void dropEvent(QDropEvent* event) override;
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
void dragMoveEvent(QDragMoveEvent* event) override;
|
||||
|
||||
// Overrides used to forward signals to the render window when the focus moves out.
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
};
|
||||
|
||||
@@ -19,6 +19,37 @@
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
class SDLGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit SDLGLContext() {
|
||||
// create a hidden window to make the shared context against
|
||||
window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
}
|
||||
|
||||
~SDLGLContext() {
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
SDL_GL_MakeCurrent(window, nullptr);
|
||||
}
|
||||
|
||||
void SwapBuffers() override {}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext context;
|
||||
};
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
InputCommon::GetMotionEmu()->Tilt(x, y);
|
||||
@@ -153,6 +184,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
|
||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
@@ -171,7 +203,6 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
}
|
||||
|
||||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
@@ -280,3 +311,7 @@ void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
|
||||
|
||||
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
||||
}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>();
|
||||
}
|
||||
|
||||
@@ -27,6 +27,8 @@ public:
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
bool IsOpen() const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user