Compare commits

...

12 Commits

Author SHA1 Message Date
ReinUsesLisp
877a978a22 gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp
5933b3ea96 gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
ReinUsesLisp
35c095898b gl_rasterizer: Use DSA for vertex array objects 2019-01-06 16:49:24 -03:00
ReinUsesLisp
ea4928393f gl_state: Drop uniform buffer state tracking 2019-01-06 00:28:01 -03:00
bunnei
59c665b28e Merge pull request #1988 from lioncash/res
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
bunnei
a01832b2e0 Merge pull request #1981 from ogniK5377/open-app-area-create
Return no application area when games try to open an application area
2019-01-04 21:42:23 -05:00
bunnei
1c7696e0d9 Merge pull request #1980 from ogniK5377/applet-msg-update
Proper no message handling for AM::PopMessage
2019-01-04 21:42:12 -05:00
Lioncash
bf036b46fc service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
2019-01-04 19:13:32 -05:00
Mat M
c5262b1890 Merge pull request #1984 from ogniK5377/remove-pulse
Removed pulse event type
2019-01-04 09:18:41 -05:00
David Marcec
4f41fd84ff Removed pulse event type
Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
David Marcec
48a526dba1 Return no application area when games try to open an application area
This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
David Marcec
f2536cafe5 Proper no message handling for AM::PopMessage
When we have no messages, we should be returning an error code.
2019-01-04 13:11:17 +11:00
16 changed files with 95 additions and 129 deletions

View File

@@ -36,7 +36,6 @@ enum class HandleType : u32 {
enum class ResetType {
OneShot, ///< Reset automatically on object acquisition
Sticky, ///< Never reset automatically
Pulse, ///< Reset automatically on wakeup
};
class Object : NonCopyable {

View File

@@ -46,9 +46,6 @@ ResultCode ReadableEvent::Reset() {
void ReadableEvent::WakeupAllWaitingThreads() {
WaitObject::WakeupAllWaitingThreads();
if (reset_type == ResetType::Pulse)
signaled = false;
}
} // namespace Kernel

View File

@@ -68,9 +68,6 @@ void Timer::Clear() {
void Timer::WakeupAllWaitingThreads() {
WaitObject::WakeupAllWaitingThreads();
if (reset_type == ResetType::Pulse)
signaled = false;
}
void Timer::Signal(int cycles_late) {

View File

@@ -38,6 +38,7 @@
namespace Service::AM {
constexpr ResultCode ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 0x2};
constexpr ResultCode ERR_NO_MESSAGES{ErrorModule::AM, 0x3};
constexpr ResultCode ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 0x1F7};
enum class AppletId : u32 {
@@ -460,9 +461,17 @@ void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
const auto message = msg_queue->PopMessage();
IPC::ResponseBuilder rb{ctx, 3};
if (message == AppletMessageQueue::AppletMessage::NoMessage) {
LOG_ERROR(Service_AM, "Message queue is empty");
rb.Push(ERR_NO_MESSAGES);
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
return;
}
rb.Push(RESULT_SUCCESS);
rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
}
void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {

View File

@@ -20,7 +20,8 @@ namespace Service::NFP {
namespace ErrCodes {
constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
-1); // TODO(ogniK): Find the actual error code
}
constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
} // namespace ErrCodes
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)) {
@@ -292,10 +293,9 @@ private:
}
void OpenApplicationArea(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NFP, "called");
// We don't need to worry about this since we can just open the file
LOG_WARNING(Service_NFP, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.Push(ErrCodes::ERR_NO_APPLICATION_AREA);
}
void GetApplicationAreaSize(Kernel::HLERequestContext& ctx) {

View File

@@ -958,22 +958,18 @@ private:
IPC::RequestParser rp{ctx};
const u64 display_id = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
LOG_DEBUG(Service_VI, "called. display_id=0x{:016X}", display_id);
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
if (Settings::values.use_docked_mode) {
rb.Push(static_cast<u64>(DisplayResolution::DockedWidth) *
static_cast<u32>(Settings::values.resolution_factor));
rb.Push(static_cast<u64>(DisplayResolution::DockedHeight) *
static_cast<u32>(Settings::values.resolution_factor));
} else {
rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
static_cast<u32>(Settings::values.resolution_factor));
rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
static_cast<u32>(Settings::values.resolution_factor));
}
// This only returns the fixed values of 1280x720 and makes no distinguishing
// between docked and undocked dimensions. We take the liberty of applying
// the resolution scaling factor here.
rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
static_cast<u32>(Settings::values.resolution_factor));
rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
static_cast<u32>(Settings::values.resolution_factor));
}
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {

View File

@@ -14,7 +14,7 @@
namespace OpenGL {
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool cache) {

View File

@@ -135,27 +135,31 @@ void RasterizerOpenGL::CheckExtensions() {
}
}
void RasterizerOpenGL::SetupVertexFormat() {
GLuint RasterizerOpenGL::SetupVertexFormat() {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
if (!gpu.dirty_flags.vertex_attrib_format)
return;
if (!gpu.dirty_flags.vertex_attrib_format) {
return state.draw.vertex_array;
}
gpu.dirty_flags.vertex_attrib_format = false;
MICROPROFILE_SCOPE(OpenGL_VAO);
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
auto& VAO = iter->second;
auto& vao_entry = iter->second;
if (is_cache_miss) {
VAO.Create();
state.draw.vertex_array = VAO.handle;
state.ApplyVertexBufferState();
vao_entry.Create();
const GLuint vao = vao_entry.handle;
// The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work
// around.
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_cache.GetHandle());
// Eventhough we are using DSA to create this vertex array, there is a bug on Intel's blob
// that fails to properly create the vertex array if it's not bound even after creating it
// with glCreateVertexArrays
state.draw.vertex_array = vao;
state.ApplyVertexArrayState();
glVertexArrayElementBuffer(vao, buffer_cache.GetHandle());
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
// Enables the first 16 vertex attributes always, as we don't know which ones are actually
@@ -163,7 +167,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
// for now to avoid OpenGL errors.
// TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
// assume every shader uses them all.
for (unsigned index = 0; index < 16; ++index) {
for (u32 index = 0; index < 16; ++index) {
const auto& attrib = regs.vertex_attrib_format[index];
// Ignore invalid attributes.
@@ -178,28 +182,29 @@ void RasterizerOpenGL::SetupVertexFormat() {
ASSERT(buffer.IsEnabled());
glEnableVertexAttribArray(index);
glEnableVertexArrayAttrib(vao, index);
if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
attrib.type ==
Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt) {
glVertexAttribIFormat(index, attrib.ComponentCount(),
MaxwellToGL::VertexType(attrib), attrib.offset);
glVertexArrayAttribIFormat(vao, index, attrib.ComponentCount(),
MaxwellToGL::VertexType(attrib), attrib.offset);
} else {
glVertexAttribFormat(index, attrib.ComponentCount(),
MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
glVertexArrayAttribFormat(
vao, index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
}
glVertexAttribBinding(index, attrib.buffer);
glVertexArrayAttribBinding(vao, index, attrib.buffer);
}
}
state.draw.vertex_array = VAO.handle;
state.ApplyVertexBufferState();
// Rebinding the VAO invalidates the vertex buffer bindings.
gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
state.draw.vertex_array = vao_entry.handle;
return vao_entry.handle;
}
void RasterizerOpenGL::SetupVertexBuffer() {
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
@@ -217,7 +222,7 @@ void RasterizerOpenGL::SetupVertexBuffer() {
if (!vertex_array.IsEnabled())
continue;
Tegra::GPUVAddr start = vertex_array.StartAddress();
const Tegra::GPUVAddr start = vertex_array.StartAddress();
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
ASSERT(end > start);
@@ -225,21 +230,18 @@ void RasterizerOpenGL::SetupVertexBuffer() {
const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
// Bind the vertex array to the buffer at the current offset.
glBindVertexBuffer(index, buffer_cache.GetHandle(), vertex_buffer_offset,
vertex_array.stride);
glVertexArrayVertexBuffer(vao, index, buffer_cache.GetHandle(), vertex_buffer_offset,
vertex_array.stride);
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
// Enable vertex buffer instancing with the specified divisor.
glVertexBindingDivisor(index, vertex_array.divisor);
glVertexArrayBindingDivisor(vao, index, vertex_array.divisor);
} else {
// Disable the vertex buffer instancing.
glVertexBindingDivisor(index, 0);
glVertexArrayBindingDivisor(vao, index, 0);
}
}
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
state.draw.vertex_buffer = buffer_cache.GetHandle();
gpu.dirty_flags.vertex_array = 0;
}
@@ -689,9 +691,6 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.ApplyVertexBufferState();
std::size_t buffer_size = CalculateVertexArraysSize();
// Add space for index buffer (keeping in mind non-core primitives)
@@ -721,8 +720,9 @@ void RasterizerOpenGL::DrawArrays() {
gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
}
SetupVertexFormat();
SetupVertexBuffer();
const GLuint vao = SetupVertexFormat();
SetupVertexBuffer(vao);
DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode);

View File

@@ -209,8 +209,10 @@ private:
std::size_t CalculateIndexBufferSize() const;
void SetupVertexFormat();
void SetupVertexBuffer();
/// Updates and returns a vertex array object representing current vertex format
GLuint SetupVertexFormat();
void SetupVertexBuffer(GLuint vao);
DrawParameters SetupDraw();

View File

@@ -117,7 +117,7 @@ void OGLBuffer::Create() {
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenBuffers(1, &handle);
glCreateBuffers(1, &handle);
}
void OGLBuffer::Release() {
@@ -126,7 +126,6 @@ void OGLBuffer::Release() {
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteBuffers(1, &handle);
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0;
}
@@ -152,7 +151,7 @@ void OGLVertexArray::Create() {
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenVertexArrays(1, &handle);
glCreateVertexArrays(1, &handle);
}
void OGLVertexArray::Release() {

View File

@@ -83,8 +83,6 @@ OpenGLState::OpenGLState() {
draw.read_framebuffer = 0;
draw.draw_framebuffer = 0;
draw.vertex_array = 0;
draw.vertex_buffer = 0;
draw.uniform_buffer = 0;
draw.shader_program = 0;
draw.program_pipeline = 0;
@@ -505,7 +503,6 @@ void OpenGLState::ApplySamplers() const {
}
void OpenGLState::ApplyFramebufferState() const {
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
}
@@ -514,16 +511,10 @@ void OpenGLState::ApplyFramebufferState() const {
}
}
void OpenGLState::ApplyVertexBufferState() const {
// Vertex array
void OpenGLState::ApplyVertexArrayState() const {
if (draw.vertex_array != cur_state.draw.vertex_array) {
glBindVertexArray(draw.vertex_array);
}
// Vertex buffer
if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
}
}
void OpenGLState::ApplyDepthClamp() const {
@@ -543,11 +534,7 @@ void OpenGLState::ApplyDepthClamp() const {
void OpenGLState::Apply() const {
ApplyFramebufferState();
ApplyVertexBufferState();
// Uniform buffer
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
}
ApplyVertexArrayState();
// Shader program
if (draw.shader_program != cur_state.draw.shader_program) {
@@ -638,16 +625,6 @@ OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
return *this;
}
OpenGLState& OpenGLState::ResetBuffer(GLuint handle) {
if (draw.vertex_buffer == handle) {
draw.vertex_buffer = 0;
}
if (draw.uniform_buffer == handle) {
draw.uniform_buffer = 0;
}
return *this;
}
OpenGLState& OpenGLState::ResetVertexArray(GLuint handle) {
if (draw.vertex_array == handle) {
draw.vertex_array = 0;

View File

@@ -154,8 +154,6 @@ public:
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
@@ -206,10 +204,10 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
/// Apply only the state afecting the framebuffer
/// Apply only the state affecting the framebuffer
void ApplyFramebufferState() const;
/// Apply only the state afecting the vertex buffer
void ApplyVertexBufferState() const;
/// Apply only the state affecting the vertex array
void ApplyVertexArrayState() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();
/// Resets any references to the given resource
@@ -217,7 +215,6 @@ public:
OpenGLState& ResetSampler(GLuint handle);
OpenGLState& ResetProgram(GLuint handle);
OpenGLState& ResetPipeline(GLuint handle);
OpenGLState& ResetBuffer(GLuint handle);
OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
void EmulateViewportWithScissor();

View File

@@ -15,13 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
: gl_target(target), buffer_size(size) {
OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent)
: buffer_size(size) {
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
GLsizeiptr allocate_size = size;
if (target == GL_ARRAY_BUFFER) {
if (vertex_data_usage) {
// On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
// read position is near the end and is an out-of-bound access to the vertex buffer. This is
// probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
@@ -35,18 +34,17 @@ OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coh
coherent = prefer_coherent;
const GLbitfield flags =
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
glBufferStorage(gl_target, allocate_size, nullptr, flags);
mapped_ptr = static_cast<u8*>(glMapBufferRange(
gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags);
mapped_ptr = static_cast<u8*>(glMapNamedBufferRange(
gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
} else {
glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW);
glNamedBufferData(gl_buffer.handle, allocate_size, nullptr, GL_STREAM_DRAW);
}
}
OGLStreamBuffer::~OGLStreamBuffer() {
if (persistent) {
glBindBuffer(gl_target, gl_buffer.handle);
glUnmapBuffer(gl_target);
glUnmapNamedBuffer(gl_buffer.handle);
}
gl_buffer.Release();
}
@@ -74,7 +72,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
invalidate = true;
if (persistent) {
glUnmapBuffer(gl_target);
glUnmapNamedBuffer(gl_buffer.handle);
}
}
@@ -84,7 +82,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
mapped_ptr = static_cast<u8*>(
glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags));
glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags));
mapped_offset = buffer_pos;
}
@@ -95,11 +93,11 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
ASSERT(size <= mapped_size);
if (!coherent && size > 0) {
glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size);
glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size);
}
if (!persistent) {
glUnmapBuffer(gl_target);
glUnmapNamedBuffer(gl_buffer.handle);
}
buffer_pos += size;

View File

@@ -13,7 +13,7 @@ namespace OpenGL {
class OGLStreamBuffer : private NonCopyable {
public:
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false);
~OGLStreamBuffer();
GLuint GetHandle() const;
@@ -33,7 +33,6 @@ public:
private:
OGLBuffer gl_buffer;
GLenum gl_target;
bool coherent = false;
bool persistent = false;

View File

@@ -245,20 +245,20 @@ void RendererOpenGL::InitOpenGLObjects() {
// Generate VAO
vertex_array.Create();
state.draw.vertex_array = vertex_array.handle;
state.draw.vertex_buffer = vertex_buffer.handle;
state.draw.uniform_buffer = 0;
state.Apply();
// Attach vertex data to VAO
glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
(GLvoid*)offsetof(ScreenRectVertex, position));
glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
(GLvoid*)offsetof(ScreenRectVertex, tex_coord));
glEnableVertexAttribArray(attrib_position);
glEnableVertexAttribArray(attrib_tex_coord);
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
glVertexArrayAttribFormat(vertex_array.handle, attrib_position, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, position));
glVertexArrayAttribFormat(vertex_array.handle, attrib_tex_coord, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, tex_coord));
glVertexArrayAttribBinding(vertex_array.handle, attrib_position, 0);
glVertexArrayAttribBinding(vertex_array.handle, attrib_tex_coord, 0);
glEnableVertexArrayAttrib(vertex_array.handle, attrib_position);
glEnableVertexArrayAttrib(vertex_array.handle, attrib_tex_coord);
glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0,
sizeof(ScreenRectVertex));
// Allocate textures for the screen
screen_info.texture.resource.Create();
@@ -370,14 +370,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
state.texture_units[0].texture = screen_info.display_texture;
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
// Workaround brigthness problems in SMO by enabling sRGB in the final output
// if it has been used in the frame
// Needed because of this bug in QT
// QTBUG-50987
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
state.Apply();
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// restore default state
// Restore default state
state.framebuffer_srgb.enabled = false;
state.texture_units[0].texture = 0;
state.Apply();

View File

@@ -182,8 +182,6 @@ QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
return tr("one shot");
case Kernel::ResetType::Sticky:
return tr("sticky");
case Kernel::ResetType::Pulse:
return tr("pulse");
}
UNREACHABLE();
return {};