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...

46 Commits

Author SHA1 Message Date
David Marcec
48a526dba1 Return no application area when games try to open an application area
This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
Hexagon12
9ec9709f68 Merge pull request #1724 from FearlessTobi/port-4412
Port citra-emu/citra#4412: "CONTRIBUTING.md: migrate to the wiki"
2019-01-03 18:12:33 +02:00
bunnei
2c0f831468 Merge pull request #1976 from lioncash/display
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02 21:51:20 -05:00
bunnei
56a97647a3 Merge pull request #1978 from lioncash/enabled
service/vi: Implement SetDisplayEnabled()
2019-01-02 21:34:12 -05:00
bunnei
a6aa710b84 Merge pull request #1942 from DarkLordZach/profile-select-game-boot
qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei
11f990975c Merge pull request #1941 from DarkLordZach/profile-select-save-data
qt: Use ProfileSelectionDialog when selecting user for save data
2019-01-02 21:05:02 -05:00
Lioncash
ceeff8ebfd service/vi: Implement SetDisplayEnabled()
This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
2019-01-02 20:48:04 -05:00
bunnei
7538fa4a67 Merge pull request #1977 from lioncash/vi-log
service/vi: Log more information where applicable
2019-01-02 20:36:40 -05:00
Lioncash
5bfd810ab5 service/vi: Log more information where applicable
In many cases, we didn't bother to log out any of the popped data
members. This logs them out to the console within the logging call to
provide more contextual information.
2019-01-02 19:42:10 -05:00
Lioncash
dea1db0414 service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
Internally within the vi services, this is essentially all that
OpenDefaultDisplay does, so it's trivial to just do the same, and
forward the default display string into the function.
2019-01-02 18:16:36 -05:00
bunnei
c91d2bac45 Merge pull request #1961 from ReinUsesLisp/tex-view-2d
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
bunnei
6a0e258dde Merge pull request #1944 from FearlessTobi/port-4187
Port citra-emu/citra#4187: "Qt/Configure: Use sidebar to divide tabs into smaller groups"
2019-01-02 17:24:38 -05:00
bunnei
dd0b17a5f0 Merge pull request #1969 from lioncash/cast
yuzu: Fix truncation warnings within UI code
2019-01-02 17:20:52 -05:00
bunnei
c8c8412901 Merge pull request #1970 from lioncash/header
core/kernel: Remove unnecessary inclusions
2019-01-02 14:24:00 -05:00
Lioncash
cd8924520c yuzu/configure_general: Silence truncation warnings in loadConfiguration()
The QPixmap API expects an unsigned int.
2018-12-31 19:14:48 -05:00
Lioncash
f5f35caf20 yuzu/config: Silence truncation warnings 2018-12-31 19:11:29 -05:00
Lioncash
1f0c8bfeda core/kernel: Remove unnecessary inclusions
Gets rid of a few unnecessary header dependencies in some source files.
2018-12-31 19:04:16 -05:00
bunnei
f96bb2520b Merge pull request #1966 from lioncash/backtrace
arm_interface: Minor cleanup
2018-12-31 11:11:00 -05:00
bunnei
09ffa0cb21 Merge pull request #1967 from lioncash/thread
kernel/svc: Sanitize core and priority masks within CreateThread
2018-12-31 11:10:05 -05:00
bunnei
244b46af5a Merge pull request #1965 from lioncash/fmt
externals: Update fmt to 5.3.0
2018-12-31 11:09:37 -05:00
Lioncash
b4242633ad kernel/svc: Correct misleading error message within CreateThread()
This is a bounds check to ensure that the thread priority is within the
valid range of 0-64. If it exceeds 64, that doesn't necessarily mean
that an actual priority of 64 was expected (it actually means whoever
called the function screwed up their math).

Instead clarify the message to indicate the allowed range of thread
priorities.
2018-12-30 21:29:38 -05:00
Lioncash
3a8d38be7e kernel/svc: Sanitize core number and thread priorities in CreateThread()
Now that we handle the kernel capability descriptors we can correct
CreateThread to properly check against the core and priority masks
like the actual kernel does.
2018-12-30 21:23:56 -05:00
Lioncash
8769604144 kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()
Makes them consistent with their kernel capability counterparts.
2018-12-30 21:09:46 -05:00
Lioncash
205e6d3b97 kernel/svc: Simplify thread core ID sanitizing in CreateThread
Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
2018-12-30 20:59:54 -05:00
Lioncash
039e58a984 arm_interface: Make include path relative for arm_interface.h
Makes it consistent with the rest of the includes.
2018-12-30 20:46:29 -05:00
Lioncash
a17dd30057 arm_interface: Make LogBacktrace() a const member function
This function doesn't modify instance state, so it can be made const.
2018-12-30 20:44:48 -05:00
Lioncash
776ce5d74c arm_interface: Mark variables as const where applicable in LogBacktrace()
Two of these variables have fixed values, so we can make that
immediately obvious from the get-go.
2018-12-30 20:43:17 -05:00
Lioncash
387bffda5e arm_interface: Remove unnecessary semicolon
Namespaces don't require the use of a semicolon. Silences a -Wextra-semi
warning.
2018-12-30 20:41:33 -05:00
Sebastian Valle
e5dfbe22ee Merge pull request #1956 from lioncash/process-thread
kernel/process: Start the main thread using the specified ideal core
2018-12-30 20:32:41 -05:00
bunnei
331c252509 Merge pull request #1847 from ogniK5377/backtrace-break
Print backtrace on svcBreak
2018-12-29 22:58:13 -05:00
bunnei
f80229b676 Merge pull request #1964 from lioncash/time
service/time: Minor cleanup
2018-12-29 22:57:38 -05:00
ReinUsesLisp
97fb6179b9 gl_rasterizer_cache: Texture view if shader samples array but OGL is not
When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
Lioncash
fa97f50bff service/time: Minor cleanup to GetClockSnapshot()
Moves some variables closer to their actual usage sites.
2018-12-29 21:42:13 -05:00
Lioncash
614de1dba7 externals: Update fmt to 5.3.0
Updates fmt from 5.2.1 to 5.3.0
2018-12-29 21:33:32 -05:00
Lioncash
af51f123fa service/time: Fill in some structures and remove padding where not necessary 2018-12-29 18:26:32 -05:00
David Marcec
22d4e10664 Moved log backtrace to arm_interface.cpp. Added printing of error code to fatal 2018-12-29 12:55:19 +11:00
Lioncash
a81ff6f54c kernel/process: Start the main thread using the specified ideal core
This matches kernel behavior in that processes are started using their
specified ideal core, rather than always starting on core 0.
2018-12-27 21:50:16 -05:00
Lioncash
f80bc712ea kernel: Rename 'default' CPU core to 'ideal' core
This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
2018-12-27 21:48:49 -05:00
Lioncash
771431f625 kernel/thread: Move process thread initialization into process.cpp
This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.

Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
2018-12-27 20:32:30 -05:00
spycrab
c6da772b24 Qt/Configure: Use sidebar to divide tabs into smaller groups 2018-12-28 01:14:57 +01:00
Zach Hilman
9c2d83cb9c qt: Use ProfileSelectionDialog when selecting user for save data
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman
4d61ac08aa qt: Add setting to prompt for user on game boot
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
David Marcec
08d5663cb8 Moved backtrace to ArmInterface 2018-12-19 14:10:51 +11:00
David Marcec
5102c91256 Moved backtrace to ArmInterface
Added to both dynarmic and unicorn
2018-12-03 20:13:48 +11:00
David Marcec
7149332712 Print backtrace on svcBreak
When we get an svcBreak we get a backtrace now
2018-12-03 19:12:09 +11:00
Tobias
4a32d92e6e CONTRIBUTING.md: migrate to the wiki 2018-11-17 17:48:40 +01:00
43 changed files with 522 additions and 422 deletions

View File

@@ -1,136 +1 @@
# Reporting Issues
**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our [Discord server](https://discordapp.com/invite/u77vRWY), [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
If you believe you have a valid issue report, please post text or a screenshot from the log (the console window that opens alongside yuzu) and build version (hex string visible in the titlebar and zip filename), as well as your hardware and software information if applicable.
# Contributing
yuzu is a brand new project, so we have a great opportunity to keep things clean and well organized early on. As such, coding style is very important when making commits. We run clang-format on our CI to check the code. Please use it to format your code when contributing. However, it doesn't cover all the rules below. Some of them aren't very strict rules since we want to be flexible and we understand that under certain circumstances some of them can be counterproductive. Just try to follow as many of them as possible.
# Using clang format (version 6.0)
When generating the native build script for your toolset, cmake will try to find the correct version of clang format (or will download it on windows). Before running cmake, please install clang format version 6.0 for your platform as follows:
* Windows: do nothing; cmake will download a pre built binary for MSVC and MINGW. MSVC users can additionally install a clang format Visual Studio extension to add features like format on save.
* OSX: run `brew install clang-format`.
* Linux: use your package manager to get an appropriate binary.
If clang format is found, then cmake will add a custom build target that can be run at any time to run clang format against *all* source files and update the formatting in them. This should be used before making a pull request so that the reviewers can spend more time reviewing the code instead of having to worry about minor style violations. On MSVC, you can run clang format by building the clang-format project in the solution. On OSX, you can either use the Makefile target `make clang-format` or by building the clang-format target in XCode. For Makefile builds, you can use the clang-format target with `make clang-format`
### General Rules
* A lot of code was taken from other projects (e.g. Citra, Dolphin, PPSSPP, Gekko). In general, when editing other people's code, follow the style of the module you're in (or better yet, fix the style if it drastically differs from our guide).
* Line width is typically 100 characters. Please do not use 80-characters.
* Don't ever introduce new external dependencies into Core
* Don't use any platform specific code in Core
* Use namespaces often
* Avoid the use of C-style casts and instead prefer C++-style `static_cast` and `reinterpret_cast`. Try to avoid using `dynamic_cast`. Never use `const_cast`.
### Naming Rules
* Functions: `PascalCase`
* Variables: `lower_case_underscored`. Prefix with `g_` if global.
* Classes: `PascalCase`
* Files and Directories: `lower_case_underscored`
* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
### Indentation/Whitespace Style
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
### Comments
* For regular comments, use C++ style (`//`) comments, even for multi-line ones.
* For doc-comments (Doxygen comments), use `/// ` if it's a single line, else use the `/**` `*/` style featured in the example. Start the text on the second line, not the first containing `/**`.
* For items that are both defined and declared in two separate files, put the doc-comment only next to the associated declaration. (In a header file, usually.) Otherwise, put it next to the implementation. Never duplicate doc-comments in both places.
```cpp
// Includes should be sorted lexicographically
// STD includes first
#include <map>
#include <memory>
// then, library includes
#include <nihstro/shared_binary.h>
// finally, yuzu includes
#include "common/math_util.h"
#include "common/vector_math.h"
// each major module is separated
#include "video_core/pica.h"
#include "video_core/video_core.h"
namespace Example {
// Namespace contents are not indented
// Declare globals at the top
int g_foo{}; // {} can be used to initialize types as 0, false, or nullptr
char* g_some_pointer{}; // Pointer * and reference & stick to the type name, and make sure to initialize as nullptr!
/// A colorful enum.
enum SomeEnum {
ColorRed, ///< The color of fire.
ColorGreen, ///< The color of grass.
ColorBlue, ///< Not actually the color of water.
};
/**
* Very important struct that does a lot of stuff.
* Note that the asterisks are indented by one space to align to the first line.
*/
struct Position {
int x{}, y{}; // Always intitialize member variables!
};
// Use "typename" rather than "class" here
template <typename T>
void FooBar() {
const std::string some_string{ "prefer uniform initialization" };
int some_array[]{
5,
25,
7,
42,
};
if (note == the_space_after_the_if) {
CallAfunction();
} else {
// Use a space after the // when commenting
}
// Place a single space after the for loop semicolons, prefer pre-increment
for (int i{}; i != 25; ++i) {
// This is how we write loops
}
DoStuff(this, function, call, takes, up, multiple,
lines, like, this);
if (this || condition_takes_up_multiple &&
lines && like && this || everything ||
alright || then) {
// Leave a blank space before the if block body if the condition was continued across
// several lines.
}
switch (var) {
// No indentation for case label
case 1: {
int case_var{ var + 3 };
DoSomething(case_var);
break;
}
case 3:
DoSomething(var);
return;
default:
// Yes, even break for the last case
break;
}
std::vector<T> you_can_declare, a_few, variables, like_this;
}
}
```
**The Contributor's Guide has moved to [the Citra wiki](https://github.com/citra-emu/citra/wiki/Contributing).**

2
externals/fmt vendored

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@@ -1,5 +1,6 @@
add_library(core STATIC
arm/arm_interface.h
arm/arm_interface.cpp
arm/exclusive_monitor.cpp
arm/exclusive_monitor.h
arm/unicorn/arm_unicorn.cpp

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@@ -0,0 +1,27 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/memory.h"
namespace Core {
void ARM_Interface::LogBacktrace() const {
VAddr fp = GetReg(29);
VAddr lr = GetReg(30);
const VAddr sp = GetReg(13);
const VAddr pc = GetPC();
LOG_ERROR(Core_ARM, "Backtrace, sp={:016X}, pc={:016X}", sp, pc);
while (true) {
LOG_ERROR(Core_ARM, "{:016X}", lr);
if (!fp) {
break;
}
lr = Memory::Read64(fp + 8) - 4;
fp = Memory::Read64(fp);
}
}
} // namespace Core

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@@ -141,6 +141,14 @@ public:
/// Prepare core for thread reschedule (if needed to correctly handle state)
virtual void PrepareReschedule() = 0;
/// fp (= r29) points to the last frame record.
/// Note that this is the frame record for the *previous* frame, not the current one.
/// Note we need to subtract 4 from our last read to get the proper address
/// Frame records are two words long:
/// fp+0 : pointer to previous frame record
/// fp+8 : value of lr for frame
void LogBacktrace() const;
};
} // namespace Core

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@@ -10,6 +10,7 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/svc.h"
#include "core/memory.h"
namespace Core {

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@@ -18,7 +18,7 @@
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/server_port.h"
#include "core/hle/kernel/server_session.h"
namespace IPC {

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@@ -8,6 +8,7 @@
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
namespace Kernel {

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@@ -6,9 +6,9 @@
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
#include "core/hle/result.h"
union ResultCode;
namespace Kernel {

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@@ -22,11 +22,16 @@
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
#include "core/memory.h"
namespace Kernel {
SessionRequestHandler::SessionRequestHandler() = default;
SessionRequestHandler::~SessionRequestHandler() = default;
void SessionRequestHandler::ClientConnected(SharedPtr<ServerSession> server_session) {
server_session->SetHleHandler(shared_from_this());
connected_sessions.push_back(std::move(server_session));

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@@ -14,8 +14,6 @@
#include "common/swap.h"
#include "core/hle/ipc.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/thread.h"
namespace Service {
class ServiceFrameworkBase;
@@ -27,9 +25,13 @@ class Domain;
class HandleTable;
class HLERequestContext;
class Process;
class ServerSession;
class Thread;
class ReadableEvent;
class WritableEvent;
enum class ThreadWakeupReason;
/**
* Interface implemented by HLE Session handlers.
* This can be provided to a ServerSession in order to hook into several relevant events
@@ -37,7 +39,8 @@ class WritableEvent;
*/
class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
public:
virtual ~SessionRequestHandler() = default;
SessionRequestHandler();
virtual ~SessionRequestHandler();
/**
* Handles a sync request from the emulated application.

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@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <atomic>
#include <memory>
#include <mutex>

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@@ -20,6 +20,35 @@
#include "core/settings.h"
namespace Kernel {
namespace {
/**
* Sets up the primary application thread
*
* @param owner_process The parent process for the main thread
* @param kernel The kernel instance to create the main thread under.
* @param entry_point The address at which the thread should start execution
* @param priority The priority to give the main thread
*/
void SetupMainThread(Process& owner_process, KernelCore& kernel, VAddr entry_point, u32 priority) {
// Setup page table so we can write to memory
SetCurrentPageTable(&owner_process.VMManager().page_table);
// Initialize new "main" thread
const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0,
owner_process.GetIdealCore(), stack_top, owner_process);
SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
// Register 1 must be a handle to the main thread
const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
thread->SetGuestHandle(guest_handle);
thread->GetContext().cpu_registers[1] = guest_handle;
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
thread->ResumeFromWait();
}
} // Anonymous namespace
CodeSet::CodeSet() = default;
CodeSet::~CodeSet() = default;
@@ -64,7 +93,7 @@ ResultCode Process::ClearSignalState() {
ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
program_id = metadata.GetTitleID();
ideal_processor = metadata.GetMainThreadCore();
ideal_core = metadata.GetMainThreadCore();
is_64bit_process = metadata.Is64BitProgram();
vm_manager.Reset(metadata.GetAddressSpaceType());
@@ -86,7 +115,7 @@ void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
vm_manager.LogLayout();
ChangeStatus(ProcessStatus::Running);
Kernel::SetupMainThread(kernel, entry_point, main_thread_priority, *this);
SetupMainThread(*this, kernel, entry_point, main_thread_priority);
}
void Process::PrepareForTermination() {

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@@ -14,7 +14,6 @@
#include "common/common_types.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/process_capability.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
@@ -27,6 +26,7 @@ namespace Kernel {
class KernelCore;
class ResourceLimit;
class Thread;
struct AddressMapping {
// Address and size must be page-aligned
@@ -168,18 +168,18 @@ public:
/// Gets the resource limit descriptor for this process
SharedPtr<ResourceLimit> GetResourceLimit() const;
/// Gets the default CPU ID for this process
u8 GetDefaultProcessorID() const {
return ideal_processor;
/// Gets the ideal CPU core ID for this process
u8 GetIdealCore() const {
return ideal_core;
}
/// Gets the bitmask of allowed CPUs that this process' threads can run on.
u64 GetAllowedProcessorMask() const {
/// Gets the bitmask of allowed cores that this process' threads can run on.
u64 GetCoreMask() const {
return capabilities.GetCoreMask();
}
/// Gets the bitmask of allowed thread priorities.
u64 GetAllowedThreadPriorityMask() const {
u64 GetPriorityMask() const {
return capabilities.GetPriorityMask();
}
@@ -280,8 +280,8 @@ private:
/// Resource limit descriptor for this process
SharedPtr<ResourceLimit> resource_limit;
/// The default CPU for this process, threads are scheduled on this cpu by default.
u8 ideal_processor = 0;
/// The ideal CPU core for this process, threads are scheduled on this core by default.
u8 ideal_core = 0;
u32 is_virtual_address_memory_enabled = 0;
/// The Thread Local Storage area is allocated as processes create threads,

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@@ -6,6 +6,7 @@
#include <utility>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"

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@@ -8,7 +8,6 @@
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"

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@@ -684,6 +684,9 @@ static void Break(u32 reason, u64 info1, u64 info2) {
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
handle_debug_buffer(info1, info2);
Core::System::GetInstance()
.ArmInterface(static_cast<std::size_t>(GetCurrentThread()->GetProcessorID()))
.LogBacktrace();
ASSERT(false);
Core::CurrentProcess()->PrepareForTermination();
@@ -712,8 +715,8 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
enum class GetInfoType : u64 {
// 1.0.0+
AllowedCpuIdBitmask = 0,
AllowedThreadPrioBitmask = 1,
AllowedCPUCoreMask = 0,
AllowedThreadPriorityMask = 1,
MapRegionBaseAddr = 2,
MapRegionSize = 3,
HeapRegionBaseAddr = 4,
@@ -744,8 +747,8 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
const auto info_id_type = static_cast<GetInfoType>(info_id);
switch (info_id_type) {
case GetInfoType::AllowedCpuIdBitmask:
case GetInfoType::AllowedThreadPrioBitmask:
case GetInfoType::AllowedCPUCoreMask:
case GetInfoType::AllowedThreadPriorityMask:
case GetInfoType::MapRegionBaseAddr:
case GetInfoType::MapRegionSize:
case GetInfoType::HeapRegionBaseAddr:
@@ -771,12 +774,12 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
}
switch (info_id_type) {
case GetInfoType::AllowedCpuIdBitmask:
*result = process->GetAllowedProcessorMask();
case GetInfoType::AllowedCPUCoreMask:
*result = process->GetCoreMask();
return RESULT_SUCCESS;
case GetInfoType::AllowedThreadPrioBitmask:
*result = process->GetAllowedThreadPriorityMask();
case GetInfoType::AllowedThreadPriorityMask:
*result = process->GetPriorityMask();
return RESULT_SUCCESS;
case GetInfoType::MapRegionBaseAddr:
@@ -1216,29 +1219,35 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
entry_point, arg, stack_top, priority, processor_id, *out_handle);
auto* const current_process = Core::CurrentProcess();
if (processor_id == THREADPROCESSORID_IDEAL) {
// Set the target CPU to the one specified by the process.
processor_id = current_process->GetIdealCore();
ASSERT(processor_id != THREADPROCESSORID_IDEAL);
}
if (processor_id < THREADPROCESSORID_0 || processor_id > THREADPROCESSORID_3) {
LOG_ERROR(Kernel_SVC, "Invalid thread processor ID: {}", processor_id);
return ERR_INVALID_PROCESSOR_ID;
}
const u64 core_mask = current_process->GetCoreMask();
if ((core_mask | (1ULL << processor_id)) != core_mask) {
LOG_ERROR(Kernel_SVC, "Invalid thread core specified ({})", processor_id);
return ERR_INVALID_PROCESSOR_ID;
}
if (priority > THREADPRIO_LOWEST) {
LOG_ERROR(Kernel_SVC, "An invalid priority was specified, expected {} but got {}",
THREADPRIO_LOWEST, priority);
LOG_ERROR(Kernel_SVC,
"Invalid thread priority specified ({}). Must be within the range 0-64",
priority);
return ERR_INVALID_THREAD_PRIORITY;
}
auto* const current_process = Core::CurrentProcess();
if (processor_id == THREADPROCESSORID_DEFAULT) {
// Set the target CPU to the one specified in the process' exheader.
processor_id = current_process->GetDefaultProcessorID();
ASSERT(processor_id != THREADPROCESSORID_DEFAULT);
}
switch (processor_id) {
case THREADPROCESSORID_0:
case THREADPROCESSORID_1:
case THREADPROCESSORID_2:
case THREADPROCESSORID_3:
break;
default:
LOG_ERROR(Kernel_SVC, "Invalid thread processor ID: {}", processor_id);
return ERR_INVALID_PROCESSOR_ID;
if (((1ULL << priority) & current_process->GetPriorityMask()) == 0) {
LOG_ERROR(Kernel_SVC, "Invalid thread priority specified ({})", priority);
return ERR_INVALID_THREAD_PRIORITY;
}
const std::string name = fmt::format("thread-{:X}", entry_point);
@@ -1636,13 +1645,13 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
return ERR_INVALID_HANDLE;
}
if (core == static_cast<u32>(THREADPROCESSORID_DEFAULT)) {
const u8 default_processor_id = thread->GetOwnerProcess()->GetDefaultProcessorID();
if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) {
const u8 ideal_cpu_core = thread->GetOwnerProcess()->GetIdealCore();
ASSERT(default_processor_id != static_cast<u8>(THREADPROCESSORID_DEFAULT));
ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL));
// Set the target CPU to the one specified in the process' exheader.
core = default_processor_id;
// Set the target CPU to the ideal core specified by the process.
core = ideal_cpu_core;
mask = 1ULL << core;
}

View File

@@ -12,7 +12,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
@@ -232,29 +231,6 @@ void Thread::BoostPriority(u32 priority) {
current_priority = priority;
}
SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
Process& owner_process) {
// Setup page table so we can write to memory
SetCurrentPageTable(&owner_process.VMManager().page_table);
// Initialize new "main" thread
const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
stack_top, owner_process);
SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
// Register 1 must be a handle to the main thread
const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
thread->SetGuestHandle(guest_handle);
thread->GetContext().cpu_registers[1] = guest_handle;
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
thread->ResumeFromWait();
return thread;
}
void Thread::SetWaitSynchronizationResult(ResultCode result) {
context.cpu_registers[0] = result.raw;
}

View File

@@ -30,12 +30,12 @@ enum ThreadPriority : u32 {
};
enum ThreadProcessorId : s32 {
THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
THREADPROCESSORID_IDEAL = -2, ///< Run thread on the ideal core specified by the process.
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
/// Allowed CPU mask
THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
@@ -455,17 +455,6 @@ private:
ThreadActivity activity = ThreadActivity::Normal;
};
/**
* Sets up the primary application thread
* @param kernel The kernel instance to create the main thread under.
* @param entry_point The address at which the thread should start execution
* @param priority The priority to give the main thread
* @param owner_process The parent process for the main thread
* @return A shared pointer to the main thread
*/
SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
Process& owner_process);
/**
* Gets the current thread
*/

View File

@@ -4,11 +4,11 @@
#include <algorithm>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
namespace Kernel {

View File

@@ -6,7 +6,6 @@
#include <vector>
#include <boost/smart_ptr/intrusive_ptr.hpp>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
namespace Kernel {

View File

@@ -4,9 +4,7 @@
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/wait_object.h"
namespace Kernel {

View File

@@ -6,7 +6,7 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/server_port.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applets/applets.h"

View File

@@ -7,7 +7,7 @@
#include <memory>
#include <queue>
#include "common/swap.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/writable_event.h"
union ResultCode;

View File

@@ -111,7 +111,8 @@ static void GenerateErrorReport(ResultCode error_code, const FatalInfo& info) {
}
static void ThrowFatalError(ResultCode error_code, FatalType fatal_type, const FatalInfo& info) {
LOG_ERROR(Service_Fatal, "Threw fatal error type {}", static_cast<u32>(fatal_type));
LOG_ERROR(Service_Fatal, "Threw fatal error type {} with error code 0x{:X}",
static_cast<u32>(fatal_type), error_code.raw);
switch (fatal_type) {
case FatalType::ErrorReportAndScreen:
GenerateErrorReport(error_code, info);

View File

@@ -9,9 +9,9 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/lock.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/nfp/nfp_user.h"
@@ -20,7 +20,8 @@ namespace Service::NFP {
namespace ErrCodes {
constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
-1); // TODO(ogniK): Find the actual error code
}
constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
} // namespace ErrCodes
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)) {
@@ -292,10 +293,9 @@ private:
}
void OpenApplicationArea(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NFP, "called");
// We don't need to worry about this since we can just open the file
LOG_WARNING(Service_NFP, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.Push(ErrCodes::ERR_NO_APPLICATION_AREA);
}
void GetApplicationAreaSize(Kernel::HLERequestContext& ctx) {

View File

@@ -264,14 +264,12 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
auto unknown_u8 = rp.PopRaw<u8>();
ClockSnapshot clock_snapshot{};
const auto initial_type = rp.PopRaw<u8>();
const s64 time_since_epoch{std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count()};
CalendarTime calendar_time{};
const std::time_t time(time_since_epoch);
const std::tm* tm = std::localtime(&time);
if (tm == nullptr) {
@@ -280,16 +278,19 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
rb.Push(ResultCode(-1)); // TODO(ogniK): Find appropriate error code
return;
}
SteadyClockTimePoint steady_clock_time_point{CoreTiming::cyclesToMs(CoreTiming::GetTicks()) /
1000};
LocationName location_name{"UTC"};
const SteadyClockTimePoint steady_clock_time_point{
CoreTiming::cyclesToMs(CoreTiming::GetTicks()) / 1000, {}};
CalendarTime calendar_time{};
calendar_time.year = tm->tm_year + 1900;
calendar_time.month = tm->tm_mon + 1;
calendar_time.day = tm->tm_mday;
calendar_time.hour = tm->tm_hour;
calendar_time.minute = tm->tm_min;
calendar_time.second = tm->tm_sec;
ClockSnapshot clock_snapshot{};
clock_snapshot.system_posix_time = time_since_epoch;
clock_snapshot.network_posix_time = time_since_epoch;
clock_snapshot.system_calendar_time = calendar_time;
@@ -302,9 +303,10 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
clock_snapshot.network_calendar_info = additional_info;
clock_snapshot.steady_clock_timepoint = steady_clock_time_point;
clock_snapshot.location_name = location_name;
clock_snapshot.location_name = LocationName{"UTC"};
clock_snapshot.clock_auto_adjustment_enabled = 1;
clock_snapshot.ipc_u8 = unknown_u8;
clock_snapshot.type = initial_type;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));

View File

@@ -22,7 +22,6 @@ struct CalendarTime {
u8 hour;
u8 minute;
u8 second;
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(CalendarTime) == 0x8, "CalendarTime structure has incorrect size");
@@ -30,7 +29,7 @@ struct CalendarAdditionalInfo {
u32_le day_of_week;
u32_le day_of_year;
std::array<u8, 8> name;
INSERT_PADDING_BYTES(1);
u8 is_dst;
s32_le utc_offset;
};
static_assert(sizeof(CalendarAdditionalInfo) == 0x18,
@@ -42,8 +41,10 @@ struct TimeZoneRule {
};
struct SteadyClockTimePoint {
using SourceID = std::array<u8, 16>;
u64_le value;
INSERT_PADDING_WORDS(4);
SourceID source_id;
};
static_assert(sizeof(SteadyClockTimePoint) == 0x18, "SteadyClockTimePoint is incorrect size");
@@ -66,8 +67,9 @@ struct ClockSnapshot {
SteadyClockTimePoint steady_clock_timepoint;
LocationName location_name;
u8 clock_auto_adjustment_enabled;
u8 ipc_u8;
INSERT_PADDING_BYTES(2);
u8 type;
u8 version;
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(ClockSnapshot) == 0xd0, "ClockSnapshot is an invalid size");

View File

@@ -19,6 +19,7 @@
#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
@@ -502,10 +503,12 @@ private:
void TransactParcel(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
u32 flags = rp.Pop<u32>();
LOG_DEBUG(Service_VI, "called, transaction={:X}", static_cast<u32>(transaction));
const u32 id = rp.Pop<u32>();
const auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
const u32 flags = rp.Pop<u32>();
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
static_cast<u32>(transaction), flags);
auto buffer_queue = nv_flinger->GetBufferQueue(id);
@@ -593,9 +596,10 @@ private:
void AdjustRefcount(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
s32 addval = rp.PopRaw<s32>();
u32 type = rp.Pop<u32>();
const u32 id = rp.Pop<u32>();
const s32 addval = rp.PopRaw<s32>();
const u32 type = rp.Pop<u32>();
LOG_WARNING(Service_VI, "(STUBBED) called id={}, addval={:08X}, type={:08X}", id, addval,
type);
@@ -605,11 +609,12 @@ private:
void GetNativeHandle(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
u32 unknown = rp.Pop<u32>();
const u32 id = rp.Pop<u32>();
const u32 unknown = rp.Pop<u32>();
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
auto buffer_queue = nv_flinger->GetBufferQueue(id);
const auto buffer_queue = nv_flinger->GetBufferQueue(id);
// TODO(Subv): Find out what this actually is.
IPC::ResponseBuilder rb{ctx, 2, 1};
@@ -674,11 +679,12 @@ public:
private:
void SetLayerZ(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u64 layer_id = rp.Pop<u64>();
u64 z_value = rp.Pop<u64>();
const u64 layer_id = rp.Pop<u64>();
const u64 z_value = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}, z_value=0x{:016X}", layer_id,
z_value);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -686,8 +692,9 @@ private:
void SetLayerVisibility(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u64 layer_id = rp.Pop<u64>();
bool visibility = rp.Pop<bool>();
const u64 layer_id = rp.Pop<u64>();
const bool visibility = rp.Pop<bool>();
LOG_WARNING(Service_VI, "(STUBBED) called, layer_id=0x{:08X}, visibility={}", layer_id,
visibility);
@@ -796,25 +803,27 @@ public:
private:
void CloseDisplay(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u64 display = rp.Pop<u64>();
const u64 display = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. display=0x{:016X}", display);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void CreateManagedLayer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u32 unknown = rp.Pop<u32>();
const u32 unknown = rp.Pop<u32>();
rp.Skip(1, false);
u64 display = rp.Pop<u64>();
u64 aruid = rp.Pop<u64>();
const u64 display = rp.Pop<u64>();
const u64 aruid = rp.Pop<u64>();
u64 layer_id = nv_flinger->CreateLayer(display);
LOG_WARNING(Service_VI,
"(STUBBED) called. unknown=0x{:08X}, display=0x{:016X}, aruid=0x{:016X}",
unknown, display, aruid);
const u64 layer_id = nv_flinger->CreateLayer(display);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
@@ -822,11 +831,12 @@ private:
}
void AddToLayerStack(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u32 stack = rp.Pop<u32>();
u64 layer_id = rp.Pop<u64>();
const u32 stack = rp.Pop<u32>();
const u64 layer_id = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. stack=0x{:08X}, layer_id=0x{:016X}", stack,
layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -834,8 +844,9 @@ private:
void SetLayerVisibility(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u64 layer_id = rp.Pop<u64>();
bool visibility = rp.Pop<bool>();
const u64 layer_id = rp.Pop<u64>();
const bool visibility = rp.Pop<bool>();
LOG_WARNING(Service_VI, "(STUBBED) called, layer_id=0x{:X}, visibility={}", layer_id,
visibility);
@@ -888,10 +899,23 @@ private:
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
const auto name_buf = rp.PopRaw<std::array<char, 0x40>>();
std::string name(name_buf.begin(), end);
OpenDisplayImpl(ctx, std::string_view{name_buf.data(), name_buf.size()});
}
void OpenDefaultDisplay(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
OpenDisplayImpl(ctx, "Default");
}
void OpenDisplayImpl(Kernel::HLERequestContext& ctx, std::string_view name) {
const auto trim_pos = name.find('\0');
if (trim_pos != std::string_view::npos) {
name.remove_suffix(name.size() - trim_pos);
}
ASSERT_MSG(name == "Default", "Non-default displays aren't supported yet");
@@ -901,20 +925,29 @@ private:
}
void CloseDisplay(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u64 display_id = rp.Pop<u64>();
const u64 display_id = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
// This literally does nothing internally in the actual service itself,
// and just returns a successful result code regardless of the input.
void SetDisplayEnabled(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called.");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetDisplayResolution(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u64 display_id = rp.Pop<u64>();
const u64 display_id = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
@@ -933,11 +966,12 @@ private:
}
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u32 scaling_mode = rp.Pop<u32>();
u64 unknown = rp.Pop<u64>();
const u32 scaling_mode = rp.Pop<u32>();
const u64 unknown = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. scaling_mode=0x{:08X}, unknown=0x{:016X}",
scaling_mode, unknown);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -957,19 +991,19 @@ private:
}
void OpenLayer(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
const auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
const auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
std::string display_name(name_buf.begin(), end);
const std::string display_name(name_buf.begin(), end);
u64 layer_id = rp.Pop<u64>();
u64 aruid = rp.Pop<u64>();
const u64 layer_id = rp.Pop<u64>();
const u64 aruid = rp.Pop<u64>();
u64 display_id = nv_flinger->OpenDisplay(display_name);
u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid);
const u64 display_id = nv_flinger->OpenDisplay(display_name);
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id};
IPC::ResponseBuilder rb{ctx, 4};
@@ -978,17 +1012,17 @@ private:
}
void CreateStrayLayer(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
u32 flags = rp.Pop<u32>();
const u32 flags = rp.Pop<u32>();
rp.Pop<u32>(); // padding
u64 display_id = rp.Pop<u64>();
const u64 display_id = rp.Pop<u64>();
LOG_DEBUG(Service_VI, "called. flags=0x{:08X}, display_id=0x{:016X}", flags, display_id);
// TODO(Subv): What's the difference between a Stray and a Managed layer?
u64 layer_id = nv_flinger->CreateLayer(display_id);
u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
const u64 layer_id = nv_flinger->CreateLayer(display_id);
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id};
IPC::ResponseBuilder rb{ctx, 6};
@@ -998,22 +1032,22 @@ private:
}
void DestroyStrayLayer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u64 layer_id = rp.Pop<u64>();
const u64 layer_id = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u64 display_id = rp.Pop<u64>();
const u64 display_id = rp.Pop<u64>();
auto vsync_event = nv_flinger->GetVsyncEvent(display_id);
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
const auto vsync_event = nv_flinger->GetVsyncEvent(display_id);
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
@@ -1082,9 +1116,9 @@ IApplicationDisplayService::IApplicationDisplayService(
"GetIndirectDisplayTransactionService"},
{1000, &IApplicationDisplayService::ListDisplays, "ListDisplays"},
{1010, &IApplicationDisplayService::OpenDisplay, "OpenDisplay"},
{1011, nullptr, "OpenDefaultDisplay"},
{1011, &IApplicationDisplayService::OpenDefaultDisplay, "OpenDefaultDisplay"},
{1020, &IApplicationDisplayService::CloseDisplay, "CloseDisplay"},
{1101, nullptr, "SetDisplayEnabled"},
{1101, &IApplicationDisplayService::SetDisplayEnabled, "SetDisplayEnabled"},
{1102, &IApplicationDisplayService::GetDisplayResolution, "GetDisplayResolution"},
{2020, &IApplicationDisplayService::OpenLayer, "OpenLayer"},
{2021, nullptr, "CloseLayer"},

View File

@@ -1014,8 +1014,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
state.texture_units[current_bindpoint].target = surface->Target();
const GLuint handle =
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
state.texture_units[current_bindpoint].texture = handle;
state.texture_units[current_bindpoint].target = target;
state.texture_units[current_bindpoint].swizzle.r =
MaxwellToGL::SwizzleSource(texture.tic.x_source);
state.texture_units[current_bindpoint].swizzle.g =

View File

@@ -44,6 +44,17 @@ struct FormatTuple {
bool compressed;
};
static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
if (max_mip_level == 1) {
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
}
}
void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
@@ -530,6 +541,9 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
glActiveTexture(GL_TEXTURE0);
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
gl_internal_format = format_tuple.internal_format;
gl_is_compressed = format_tuple.compressed;
if (!format_tuple.compressed) {
// Only pre-create the texture for non-compressed textures.
switch (params.target) {
@@ -558,15 +572,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
}
}
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL,
params.max_mip_level - 1);
if (params.max_mip_level == 1) {
glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
}
ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
SurfaceParams::SurfaceTargetName(params.target));
@@ -864,6 +870,31 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
void CachedSurface::EnsureTextureView() {
if (texture_view.handle != 0)
return;
// Compressed texture are not being created with immutable storage
UNIMPLEMENTED_IF(gl_is_compressed);
const GLenum target{TargetLayer()};
texture_view.Create();
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
params.max_mip_level, 0, 1);
OpenGLState cur_state = OpenGLState::GetCurState();
const auto& old_tex = cur_state.texture_units[0];
SCOPE_EXIT({
cur_state.texture_units[0] = old_tex;
cur_state.Apply();
});
cur_state.texture_units[0].texture = texture_view.handle;
cur_state.texture_units[0].target = target;
cur_state.Apply();
ApplyTextureDefaults(target, params.max_mip_level);
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
if (params.type == SurfaceType::Fill)

View File

@@ -293,10 +293,31 @@ public:
return texture;
}
const OGLTexture& TextureLayer() {
if (params.is_layered) {
return Texture();
}
EnsureTextureView();
return texture_view;
}
GLenum Target() const {
return gl_target;
}
GLenum TargetLayer() const {
using VideoCore::Surface::SurfaceTarget;
switch (params.target) {
case SurfaceTarget::Texture1D:
return GL_TEXTURE_1D_ARRAY;
case SurfaceTarget::Texture2D:
return GL_TEXTURE_2D_ARRAY;
case SurfaceTarget::TextureCubemap:
return GL_TEXTURE_CUBE_MAP_ARRAY;
}
return Target();
}
const SurfaceParams& GetSurfaceParams() const {
return params;
}
@@ -311,11 +332,16 @@ public:
private:
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
void EnsureTextureView();
OGLTexture texture;
OGLTexture texture_view;
std::vector<std::vector<u8>> gl_buffer;
SurfaceParams params;
GLenum gl_target;
std::size_t cached_size_in_bytes;
SurfaceParams params{};
GLenum gl_target{};
GLenum gl_internal_format{};
bool gl_is_compressed{};
std::size_t cached_size_in_bytes{};
};
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {

View File

@@ -470,6 +470,8 @@ void Config::ReadValues() {
qt_config->value("enable_discord_presence", true).toBool();
UISettings::values.screenshot_resolution_factor =
static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
UISettings::values.select_user_on_boot =
qt_config->value("select_user_on_boot", false).toBool();
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
@@ -680,7 +682,7 @@ void Config::SaveValues() {
qt_config->setValue("title_id", QVariant::fromValue<u64>(elem.first));
qt_config->beginWriteArray("disabled");
for (std::size_t j = 0; j < elem.second.size(); ++j) {
qt_config->setArrayIndex(j);
qt_config->setArrayIndex(static_cast<int>(j));
qt_config->setValue("d", QString::fromStdString(elem.second[j]));
}
qt_config->endArray();
@@ -693,6 +695,7 @@ void Config::SaveValues() {
qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
qt_config->setValue("screenshot_resolution_factor",
UISettings::values.screenshot_resolution_factor);
qt_config->setValue("select_user_on_boot", UISettings::values.select_user_on_boot);
qt_config->beginGroup("UIGameList");
qt_config->setValue("show_unknown", UISettings::values.show_unknown);

View File

@@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>461</width>
<height>659</height>
<width>382</width>
<height>241</height>
</rect>
</property>
<property name="windowTitle">
@@ -15,51 +15,71 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="ConfigureGeneral" name="generalTab">
<attribute name="title">
<string>General</string>
</attribute>
</widget>
<widget class="ConfigureGameList" name="gameListTab">
<attribute name="title">
<string>Game List</string>
</attribute>
</widget>
<widget class="ConfigureSystem" name="systemTab">
<attribute name="title">
<string>System</string>
</attribute>
</widget>
<widget class="ConfigureInputSimple" name="inputTab">
<attribute name="title">
<string>Input</string>
</attribute>
</widget>
<widget class="ConfigureGraphics" name="graphicsTab">
<attribute name="title">
<string>Graphics</string>
</attribute>
</widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
</attribute>
</widget>
<widget class="ConfigureDebug" name="debugTab">
<attribute name="title">
<string>Debug</string>
</attribute>
</widget>
<widget class="ConfigureWeb" name="webTab">
<attribute name="title">
<string>Web</string>
</attribute>
</widget>
</widget>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QListWidget" name="selectorList">
<property name="minimumSize">
<size>
<width>150</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>150</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="ConfigureGeneral" name="generalTab">
<attribute name="title">
<string>General</string>
</attribute>
</widget>
<widget class="ConfigureGameList" name="gameListTab">
<attribute name="title">
<string>Game List</string>
</attribute>
</widget>
<widget class="ConfigureSystem" name="systemTab">
<attribute name="title">
<string>System</string>
</attribute>
</widget>
<widget class="ConfigureInputSimple" name="inputTab">
<attribute name="title">
<string>Input</string>
</attribute>
</widget>
<widget class="ConfigureGraphics" name="graphicsTab">
<attribute name="title">
<string>Graphics</string>
</attribute>
</widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
</attribute>
</widget>
<widget class="ConfigureDebug" name="debugTab">
<attribute name="title">
<string>Debug</string>
</attribute>
</widget>
<widget class="ConfigureWeb" name="webTab">
<attribute name="title">
<string>Web</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
@@ -77,12 +97,6 @@
<header>configuration/configure_general.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGameList</class>
<extends>QWidget</extends>
<header>configuration/configure_gamelist.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureSystem</class>
<extends>QWidget</extends>
@@ -101,12 +115,6 @@
<header>configuration/configure_debug.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureInputSimple</class>
<extends>QWidget</extends>
<header>configuration/configure_input_simple.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGraphics</class>
<extends>QWidget</extends>
@@ -119,6 +127,18 @@
<header>configuration/configure_web.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGameList</class>
<extends>QWidget</extends>
<header>configuration/configure_gamelist.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureInputSimple</class>
<extends>QWidget</extends>
<header>configuration/configure_input_simple.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections>

View File

@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QHash>
#include <QListWidgetItem>
#include "core/settings.h"
#include "ui_configure.h"
#include "yuzu/configuration/config.h"
@@ -13,6 +15,13 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry
ui->setupUi(this);
ui->generalTab->PopulateHotkeyList(registry);
this->setConfiguration();
this->PopulateSelectionList();
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
&ConfigureDialog::UpdateVisibleTabs);
adjustSize();
ui->selectorList->setCurrentRow(0);
}
ConfigureDialog::~ConfigureDialog() = default;
@@ -30,3 +39,37 @@ void ConfigureDialog::applyConfiguration() {
ui->webTab->applyConfiguration();
Settings::Apply();
}
void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QStringList>, 4> items{
{{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}},
{tr("System"), {tr("System"), tr("Audio")}},
{tr("Graphics"), {tr("Graphics")}},
{tr("Controls"), {tr("Input")}}}};
for (const auto& entry : items) {
auto* const item = new QListWidgetItem(entry.first);
item->setData(Qt::UserRole, entry.second);
ui->selectorList->addItem(item);
}
}
void ConfigureDialog::UpdateVisibleTabs() {
const auto items = ui->selectorList->selectedItems();
if (items.isEmpty())
return;
const std::map<QString, QWidget*> widgets = {
{tr("General"), ui->generalTab}, {tr("System"), ui->systemTab},
{tr("Input"), ui->inputTab}, {tr("Graphics"), ui->graphicsTab},
{tr("Audio"), ui->audioTab}, {tr("Debug"), ui->debugTab},
{tr("Web"), ui->webTab}, {tr("Game List"), ui->gameListTab}};
ui->tabWidget->clear();
const QStringList tabs = items[0]->data(Qt::UserRole).toStringList();
for (const auto& tab : tabs)
ui->tabWidget->addTab(widgets.find(tab)->second, tab);
}

View File

@@ -24,6 +24,8 @@ public:
private:
void setConfiguration();
void UpdateVisibleTabs();
void PopulateSelectionList();
std::unique_ptr<Ui::ConfigureDialog> ui;
};

View File

@@ -30,6 +30,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
ui->enable_nfc->setChecked(Settings::values.enable_nfc);
@@ -42,6 +43,7 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();

View File

@@ -38,6 +38,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_user_on_boot">
<property name="text">
<string>Prompt for user on game boot</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View File

@@ -120,7 +120,7 @@ void ConfigurePerGameGeneral::loadConfiguration() {
QPixmap map;
const auto bytes = control.second->ReadAllBytes();
map.loadFromData(bytes.data(), bytes.size());
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
@@ -130,7 +130,7 @@ void ConfigurePerGameGeneral::loadConfiguration() {
scene->clear();
QPixmap map;
map.loadFromData(bytes.data(), bytes.size());
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));

View File

@@ -293,8 +293,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
QString processor;
switch (thread.GetProcessorID()) {
case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
processor = tr("default");
case Kernel::ThreadProcessorId::THREADPROCESSORID_IDEAL:
processor = tr("ideal");
break;
case Kernel::ThreadProcessorId::THREADPROCESSORID_0:
case Kernel::ThreadProcessorId::THREADPROCESSORID_1:

View File

@@ -687,10 +687,26 @@ bool GMainWindow::LoadROM(const QString& filename) {
return true;
}
void GMainWindow::SelectAndSetCurrentUser() {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
if (dialog.GetStatus()) {
Settings::values.current_user = static_cast<s32>(dialog.GetIndex());
}
}
void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser();
}
if (!LoadROM(filename))
return;
@@ -827,31 +843,25 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
Service::Account::ProfileManager manager{};
const auto user_ids = manager.GetAllUsers();
QStringList list;
for (const auto& user_id : user_ids) {
if (user_id == Service::Account::UUID{})
continue;
Service::Account::ProfileBase base;
if (!manager.GetProfileBase(user_id, base))
continue;
const auto select_profile = [this]() -> s32 {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
list.push_back(QString::fromStdString(Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size())));
}
if (!dialog.GetStatus()) {
return -1;
}
bool ok = false;
const auto index_string =
QInputDialog::getItem(this, tr("Select User"),
tr("Please select the user's save data you would like to open."),
list, Settings::values.current_user, false, &ok);
if (!ok)
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1)
return;
const auto index = list.indexOf(index_string);
ASSERT(index != -1 && index < 8);
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(index);
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,

View File

@@ -128,6 +128,8 @@ private:
void ShowTelemetryCallout();
void SetDiscordEnabled(bool state);
void SelectAndSetCurrentUser();
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.

View File

@@ -40,6 +40,8 @@ struct Values {
bool confirm_before_closing;
bool first_start;
bool select_user_on_boot;
// Discord RPC
bool enable_discord_presence;