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Author SHA1 Message Date
Frederic Laing
d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
31 changed files with 319 additions and 691 deletions

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@@ -11,6 +11,7 @@
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/settings.h"
@@ -103,7 +104,10 @@ void Stream::PlayNextBuffer() {
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
void Stream::ReleaseActiveBuffer() {
MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();

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@@ -395,42 +395,16 @@ struct BreakReason {
/// Break program execution
static void Break(u32 reason, u64 info1, u64 info2) {
BreakReason break_reason{reason};
bool has_dumped_buffer{};
const auto handle_debug_buffer = [&](VAddr addr, u64 sz) {
if (sz == 0 || addr == 0 || has_dumped_buffer) {
return;
}
// This typically is an error code so we're going to assume this is the case
if (sz == sizeof(u32)) {
LOG_CRITICAL(Debug_Emulated, "debug_buffer_err_code={:X}", Memory::Read32(addr));
} else {
// We don't know what's in here so we'll hexdump it
std::vector<u8> debug_buffer(sz);
Memory::ReadBlock(addr, debug_buffer.data(), sz);
std::string hexdump;
for (std::size_t i = 0; i < debug_buffer.size(); i++) {
hexdump += fmt::format("{:02X} ", debug_buffer[i]);
if (i != 0 && i % 16 == 0) {
hexdump += '\n';
}
}
LOG_CRITICAL(Debug_Emulated, "debug_buffer=\n{}", hexdump);
}
has_dumped_buffer = true;
};
switch (break_reason.break_type) {
case BreakType::Panic:
LOG_CRITICAL(Debug_Emulated, "Signalling debugger, PANIC! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
handle_debug_buffer(info1, info2);
break;
case BreakType::AssertionFailed:
LOG_CRITICAL(Debug_Emulated,
"Signalling debugger, Assertion failed! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
handle_debug_buffer(info1, info2);
break;
case BreakType::PreNROLoad:
LOG_WARNING(
@@ -459,7 +433,6 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Signalling debugger, Unknown break reason {}, info1=0x{:016X}, info2=0x{:016X}",
static_cast<u32>(break_reason.break_type.Value()), info1, info2);
handle_debug_buffer(info1, info2);
break;
}
@@ -468,7 +441,6 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
handle_debug_buffer(info1, info2);
ASSERT(false);
Core::CurrentProcess()->PrepareForTermination();

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@@ -242,28 +242,6 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
LOG_DEBUG(Service_ACC, "called");
}
void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
// A u8 is passed into this function which we can safely ignore. It's to determine if we have
// access to use the network or not by the looks of it
IPC::ResponseBuilder rb{ctx, 6};
if (profile_manager->GetUserCount() != 1) {
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u128>(INVALID_UUID);
return;
}
auto user_list = profile_manager->GetAllUsers();
if (user_list.empty()) {
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(INVALID_UUID);
return;
}
// Select the first user we have
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
}
Module::Interface::Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name)
: ServiceFramework(name), module(std::move(module)),

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@@ -27,7 +27,6 @@ public:
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
void TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;

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@@ -17,7 +17,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_SU::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, &ACC_SU::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},

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@@ -17,7 +17,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U0::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, &ACC_U0::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},

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@@ -17,7 +17,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U1::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, &ACC_U1::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},

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@@ -392,10 +392,8 @@ std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
}
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
styleset_changed_event->Signal();
hold_type = joy_hold_type;
}
Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
return hold_type;
}

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@@ -114,8 +114,8 @@ struct Values {
// System
bool use_docked_mode;
bool enable_nfc;
int current_user;
int language_index;
s32 current_user;
s32 language_index;
// Controls
std::array<std::string, NativeButton::NumButtons> buttons;

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@@ -33,7 +33,6 @@ add_library(video_core STATIC
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h

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@@ -37,22 +37,6 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.viewport[viewport].depth_range_near = 0.0f;
regs.viewport[viewport].depth_range_far = 1.0f;
}
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values
regs.blend.equation_rgb = Regs::Blend::Equation::Add;
regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
regs.blend.equation_a = Regs::Blend::Equation::Add;
regs.blend.factor_source_a = Regs::Blend::Factor::One;
regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
}
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {

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@@ -462,16 +462,6 @@ public:
}
};
struct ColorMask {
union {
u32 raw;
BitField<0, 4, u32> R;
BitField<4, 4, u32> G;
BitField<8, 4, u32> B;
BitField<12, 4, u32> A;
};
};
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
@@ -581,11 +571,7 @@ public:
u32 stencil_back_mask;
u32 stencil_back_func_mask;
INSERT_PADDING_WORDS(0xC);
u32 color_mask_common;
INSERT_PADDING_WORDS(0x6);
INSERT_PADDING_WORDS(0x13);
u32 rt_separate_frag_data;
@@ -660,14 +646,8 @@ public:
ComparisonOp depth_test_func;
float alpha_test_ref;
ComparisonOp alpha_test_func;
u32 draw_tfb_stride;
struct {
float r;
float g;
float b;
float a;
} blend_color;
INSERT_PADDING_WORDS(0x4);
INSERT_PADDING_WORDS(0x9);
struct {
u32 separate_alpha;
@@ -861,9 +841,8 @@ public:
BitField<6, 4, u32> RT;
BitField<10, 11, u32> layer;
} clear_buffers;
INSERT_PADDING_WORDS(0xB);
std::array<ColorMask, NumRenderTargets> color_mask;
INSERT_PADDING_WORDS(0x38);
INSERT_PADDING_WORDS(0x4B);
struct {
u32 query_address_high;
@@ -1096,7 +1075,6 @@ ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1109,10 +1087,6 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
ASSERT_REG_POSITION(blend_color, 0x4C7);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
@@ -1143,7 +1117,6 @@ ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(independent_blend, 0x780);

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@@ -4,21 +4,18 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/memory_manager.h"
namespace Tegra {
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
ASSERT(gpu_addr);
ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(*gpu_addr + offset)};
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(*gpu_addr + offset);
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -26,11 +23,10 @@ GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
}
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(gpu_addr + offset)};
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(gpu_addr + offset);
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -38,19 +34,17 @@ GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
}
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
ASSERT(gpu_addr);
ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(*gpu_addr + offset)};
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(*gpu_addr + offset);
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
slot = cpu_addr + offset;
}
const MappedRegion region{cpu_addr, *gpu_addr, size};
MappedRegion region{cpu_addr, *gpu_addr, size};
mapped_regions.push_back(region);
return *gpu_addr;
@@ -59,31 +53,14 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
// Page has been already mapped. In this case, we must find a new area of memory to use that
// is different than the specified one. Super Mario Odyssey hits this scenario when changing
// areas, but we do not want to overwrite the old pages.
// TODO(bunnei): We need to write a hardware test to confirm this behavior.
LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
const std::optional<GPUVAddr> new_gpu_addr{
FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
gpu_addr = *new_gpu_addr;
}
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(gpu_addr + offset)};
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(gpu_addr + offset);
ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
slot = cpu_addr + offset;
}
const MappedRegion region{cpu_addr, gpu_addr, size};
MappedRegion region{cpu_addr, gpu_addr, size};
mapped_regions.push_back(region);
return gpu_addr;
@@ -92,12 +69,11 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(gpu_addr + offset)};
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(gpu_addr + offset);
ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
slot != static_cast<u64>(PageStatus::Unmapped));
slot = static_cast<u64>(PageStatus::Unmapped);
}
@@ -121,14 +97,13 @@ GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
return {};
}
std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
PageStatus status) {
GPUVAddr gpu_addr{region_start};
u64 free_space{};
std::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
GPUVAddr gpu_addr = 0;
u64 free_space = 0;
align = (align + PAGE_MASK) & ~PAGE_MASK;
while (gpu_addr + free_space < MAX_ADDRESS) {
if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
if (!IsPageMapped(gpu_addr + free_space)) {
free_space += PAGE_SIZE;
if (free_space >= size) {
return gpu_addr;
@@ -144,7 +119,7 @@ std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64
}
std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
const VAddr base_addr{PageSlot(gpu_addr)};
VAddr base_addr = PageSlot(gpu_addr);
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
@@ -158,15 +133,19 @@ std::vector<GPUVAddr> MemoryManager::CpuToGpuAddress(VAddr cpu_addr) const {
std::vector<GPUVAddr> results;
for (const auto& region : mapped_regions) {
if (cpu_addr >= region.cpu_addr && cpu_addr < (region.cpu_addr + region.size)) {
const u64 offset{cpu_addr - region.cpu_addr};
u64 offset = cpu_addr - region.cpu_addr;
results.push_back(region.gpu_addr + offset);
}
}
return results;
}
bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
}
VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
if (!block) {
block = std::make_unique<PageBlock>();
block->fill(static_cast<VAddr>(PageStatus::Unmapped));

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@@ -34,15 +34,15 @@ public:
static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
private:
std::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
bool IsPageMapped(GPUVAddr gpu_addr);
VAddr& PageSlot(GPUVAddr gpu_addr);
enum class PageStatus : u64 {
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
Allocated = 0xFFFFFFFFFFFFFFFEULL,
};
std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
PageStatus status);
VAddr& PageSlot(GPUVAddr gpu_addr);
static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
static constexpr u64 PAGE_TABLE_BITS{10};
static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};

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@@ -10,8 +10,10 @@
#include <boost/range/iterator_range_core.hpp>
#include "common/common_types.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
class RasterizerCacheObject {
public:
@@ -62,8 +64,6 @@ class RasterizerCache : NonCopyable {
friend class RasterizerCacheObject;
public:
explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
/// Write any cached resources overlapping the specified region back to memory
void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
@@ -109,12 +109,14 @@ protected:
void Register(const T& object) {
object->SetIsRegistered(true);
object_cache.add({GetInterval(object), ObjectSet{object}});
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
}
/// Unregisters an object from the cache
void Unregister(const T& object) {
object->SetIsRegistered(false);
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
@@ -175,5 +177,4 @@ private:
ObjectCache object_cache; ///< Cache of objects
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
VideoCore::RasterizerInterface& rasterizer;
};

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@@ -9,12 +9,10 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace OpenGL {
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
OGLBufferCache::OGLBufferCache(std::size_t size) : stream_buffer(GL_ARRAY_BUFFER, size) {}
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool cache) {

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@@ -15,8 +15,6 @@
namespace OpenGL {
class RasterizerOpenGL;
struct CachedBufferEntry final : public RasterizerCacheObject {
VAddr GetAddr() const override {
return addr;
@@ -37,7 +35,7 @@ struct CachedBufferEntry final : public RasterizerCacheObject {
class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
public:
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);
explicit OGLBufferCache(std::size_t size);
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.

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@@ -6,7 +6,6 @@
#include <array>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"

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@@ -79,8 +79,7 @@ struct DrawParameters {
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
: emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -512,10 +511,10 @@ void RasterizerOpenGL::Clear() {
OpenGLState clear_state;
clear_state.draw.draw_framebuffer = framebuffer.handle;
clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
@@ -574,13 +573,14 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
ConfigureFramebuffers();
SyncColorMask();
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
SyncPrimitiveRestart();
SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
@@ -899,16 +899,12 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
auto& viewport = state.viewports[i];
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
viewport.depth_range_far = regs.viewport[i].depth_range_far;
viewport.depth_range_near = regs.viewport[i].depth_range_near;
}
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
state.viewport.x = viewport_rect.left;
state.viewport.y = viewport_rect.bottom;
state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
}
void RasterizerOpenGL::SyncClipEnabled() {
@@ -950,6 +946,13 @@ void RasterizerOpenGL::SyncPrimitiveRestart() {
state.primitive_restart.index = regs.primitive_restart.index;
}
void RasterizerOpenGL::SyncDepthRange() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.depth.depth_range_near = regs.viewport->depth_range_near;
state.depth.depth_range_far = regs.viewport->depth_range_far;
}
void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -990,60 +993,26 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.back.write_mask = regs.stencil_back_mask;
}
void RasterizerOpenGL::SyncColorMask() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
auto& dest = state.color_mask[i];
dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE;
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
}
}
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.blend_color.red = regs.blend_color.r;
state.blend_color.green = regs.blend_color.g;
state.blend_color.blue = regs.blend_color.b;
state.blend_color.alpha = regs.blend_color.a;
// TODO(Subv): Support more than just render target 0.
state.blend.enabled = regs.blend.enable[0] != 0;
state.independant_blend.enabled = regs.independent_blend_enable;
if (!state.independant_blend.enabled) {
auto& blend = state.blend[0];
blend.enabled = regs.blend.enable[0] != 0;
blend.separate_alpha = regs.blend.separate_alpha;
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
if (blend.separate_alpha) {
blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
}
for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
state.blend[i].enabled = false;
}
if (!state.blend.enabled)
return;
}
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
auto& blend = state.blend[i];
blend.enabled = regs.blend.enable[i] != 0;
if (!blend.enabled)
continue;
blend.separate_alpha = regs.independent_blend[i].separate_alpha;
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
if (blend.separate_alpha) {
blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
}
}
ASSERT_MSG(regs.logic_op.enable == 0,
"Blending and logic op can't be enabled at the same time.");
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_rgb);
state.blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_a);
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
}
void RasterizerOpenGL::SyncLogicOpState() {
@@ -1062,19 +1031,19 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
// TODO: what is the correct behavior here, a single scissor for all targets
// or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.scissor.enabled = (regs.scissor_test.enable != 0);
if (regs.scissor_test.enable == 0) {
return;
// TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
// implemented.
if (regs.scissor_test.enable != 0) {
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
state.scissor.x = regs.scissor_test.min_x;
state.scissor.y = regs.scissor_test.min_y;
state.scissor.width = width;
state.scissor.height = height;
}
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
state.scissor.x = regs.scissor_test.min_x;
state.scissor.y = regs.scissor_test.min_y;
state.scissor.width = width;
state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {

View File

@@ -133,7 +133,7 @@ private:
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_unit);
/// Syncs the viewport and depth range to match the guest state
/// Syncs the viewport to match the guest state
void SyncViewport();
/// Syncs the clip enabled status to match the guest state
@@ -148,6 +148,9 @@ private:
/// Syncs the primitve restart to match the guest state
void SyncPrimitiveRestart();
/// Syncs the depth range to match the guest state
void SyncDepthRange();
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
@@ -169,9 +172,6 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
/// Syncs Color Mask
void SyncColorMask();
/// Check asserts for alpha testing.
void CheckAlphaTests();

View File

@@ -15,9 +15,7 @@
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/surface.h"
#include "video_core/textures/astc.h"
@@ -563,11 +561,9 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
}
}
MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
MICROPROFILE_SCOPE(OpenGL_BlitSurface);
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
@@ -707,11 +703,9 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
0, 0, width, height, 1);
}
MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
GLuint copy_pbo_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
MICROPROFILE_SCOPE(OpenGL_CopySurface);
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
const auto& src_params{src_surface->GetSurfaceParams()};
@@ -980,7 +974,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
}
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
void CachedSurface::LoadGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
gl_buffer.resize(params.max_mip_level);
@@ -1162,7 +1156,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
if (params.type == SurfaceType::Fill)
return;
@@ -1173,8 +1167,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
}
RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
: RasterizerCache{rasterizer} {
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
read_framebuffer.Create();
draw_framebuffer.Create();
copy_pbo.Create();

View File

@@ -264,8 +264,6 @@ struct hash<SurfaceReserveKey> {
namespace OpenGL {
class RasterizerOpenGL;
class CachedSurface final : public RasterizerCacheObject {
public:
CachedSurface(const SurfaceParams& params);
@@ -313,7 +311,7 @@ private:
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
public:
explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
RasterizerCacheOpenGL();
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,

View File

@@ -1,186 +0,0 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
namespace OpenGL {
void OGLTexture::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenTextures(1, &handle);
}
void OGLTexture::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}
void OGLSampler::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenSamplers(1, &handle);
}
void OGLSampler::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteSamplers(1, &handle);
OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0;
}
void OGLShader::Create(const char* source, GLenum type) {
if (handle != 0)
return;
if (source == nullptr)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
handle = GLShader::LoadShader(source, type);
}
void OGLShader::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteShader(handle);
handle = 0;
}
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
const char* frag_shader, bool separable_program) {
OGLShader vert, geo, frag;
if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER);
if (geo_shader)
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
if (frag_shader)
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
Create(separable_program, vert.handle, geo.handle, frag.handle);
}
void OGLProgram::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgram(handle);
OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0;
}
void OGLPipeline::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenProgramPipelines(1, &handle);
}
void OGLPipeline::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0;
}
void OGLBuffer::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenBuffers(1, &handle);
}
void OGLBuffer::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteBuffers(1, &handle);
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0;
}
void OGLSync::Create() {
if (handle != 0)
return;
// Don't profile here, this one is expected to happen ingame.
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
void OGLSync::Release() {
if (handle == 0)
return;
// Don't profile here, this one is expected to happen ingame.
glDeleteSync(handle);
handle = 0;
}
void OGLVertexArray::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenVertexArrays(1, &handle);
}
void OGLVertexArray::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteVertexArrays(1, &handle);
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0;
}
void OGLFramebuffer::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenFramebuffers(1, &handle);
}
void OGLFramebuffer::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteFramebuffers(1, &handle);
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0;
}
} // namespace OpenGL

View File

@@ -8,6 +8,7 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
@@ -28,10 +29,20 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
void Create() {
if (handle != 0)
return;
glGenTextures(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
@@ -53,10 +64,20 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
void Create() {
if (handle != 0)
return;
glGenSamplers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteSamplers(1, &handle);
OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
@@ -77,9 +98,20 @@ public:
return *this;
}
void Create(const char* source, GLenum type);
void Create(const char* source, GLenum type) {
if (handle != 0)
return;
if (source == nullptr)
return;
handle = GLShader::LoadShader(source, type);
}
void Release();
void Release() {
if (handle == 0)
return;
glDeleteShader(handle);
handle = 0;
}
GLuint handle = 0;
};
@@ -109,10 +141,25 @@ public:
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
bool separable_program = false);
bool separable_program = false) {
OGLShader vert, geo, frag;
if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER);
if (geo_shader)
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
if (frag_shader)
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
Create(separable_program, vert.handle, geo.handle, frag.handle);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteProgram(handle);
OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
@@ -131,10 +178,20 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
void Create() {
if (handle != 0)
return;
glGenProgramPipelines(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
@@ -156,10 +213,20 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
void Create() {
if (handle != 0)
return;
glGenBuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteBuffers(1, &handle);
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
@@ -180,10 +247,19 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
void Create() {
if (handle != 0)
return;
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteSync(handle);
handle = 0;
}
GLsync handle = 0;
};
@@ -205,10 +281,20 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
void Create() {
if (handle != 0)
return;
glGenVertexArrays(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteVertexArrays(1, &handle);
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
@@ -230,10 +316,20 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
void Create() {
if (handle != 0)
return;
glGenFramebuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release();
void Release() {
if (handle == 0)
return;
glDeleteFramebuffers(1, &handle);
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};

View File

@@ -6,10 +6,10 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/utils.h"
namespace OpenGL {
@@ -135,8 +135,6 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
return target_program.handle;
};
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const VAddr program_addr{GetShaderAddress(program)};

View File

@@ -16,8 +16,6 @@
namespace OpenGL {
class CachedShader;
class RasterizerOpenGL;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -106,8 +104,6 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
};

View File

@@ -7,7 +7,6 @@
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace OpenGL::GLShader {

View File

@@ -22,15 +22,17 @@ OpenGLState::OpenGLState() {
depth.test_enabled = false;
depth.test_func = GL_LESS;
depth.write_mask = GL_TRUE;
depth.depth_range_near = 0.0f;
depth.depth_range_far = 1.0f;
primitive_restart.enabled = false;
primitive_restart.index = 0;
for (auto& item : color_mask) {
item.red_enabled = GL_TRUE;
item.green_enabled = GL_TRUE;
item.blue_enabled = GL_TRUE;
item.alpha_enabled = GL_TRUE;
}
color_mask.red_enabled = GL_TRUE;
color_mask.green_enabled = GL_TRUE;
color_mask.blue_enabled = GL_TRUE;
color_mask.alpha_enabled = GL_TRUE;
stencil.test_enabled = false;
auto reset_stencil = [](auto& config) {
config.test_func = GL_ALWAYS;
@@ -43,33 +45,19 @@ OpenGLState::OpenGLState() {
};
reset_stencil(stencil.front);
reset_stencil(stencil.back);
for (auto& item : viewports) {
item.x = 0;
item.y = 0;
item.width = 0;
item.height = 0;
item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f;
}
scissor.enabled = false;
scissor.x = 0;
scissor.y = 0;
scissor.width = 0;
scissor.height = 0;
for (auto& item : blend) {
item.enabled = true;
item.rgb_equation = GL_FUNC_ADD;
item.a_equation = GL_FUNC_ADD;
item.src_rgb_func = GL_ONE;
item.dst_rgb_func = GL_ZERO;
item.src_a_func = GL_ONE;
item.dst_a_func = GL_ZERO;
}
independant_blend.enabled = false;
blend_color.red = 0.0f;
blend_color.green = 0.0f;
blend_color.blue = 0.0f;
blend_color.alpha = 0.0f;
blend.enabled = true;
blend.rgb_equation = GL_FUNC_ADD;
blend.a_equation = GL_FUNC_ADD;
blend.src_rgb_func = GL_ONE;
blend.dst_rgb_func = GL_ZERO;
blend.src_a_func = GL_ONE;
blend.dst_a_func = GL_ZERO;
blend.color.red = 0.0f;
blend.color.green = 0.0f;
blend.color.blue = 0.0f;
blend.color.alpha = 0.0f;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
@@ -85,6 +73,17 @@ OpenGLState::OpenGLState() {
draw.shader_program = 0;
draw.program_pipeline = 0;
scissor.enabled = false;
scissor.x = 0;
scissor.y = 0;
scissor.width = 0;
scissor.height = 0;
viewport.x = 0;
viewport.y = 0;
viewport.width = 0;
viewport.height = 0;
clip_distance = {};
point.size = 1;
@@ -135,32 +134,6 @@ void OpenGLState::ApplyCulling() const {
}
}
void OpenGLState::ApplyColorMask() const {
if (GLAD_GL_ARB_viewport_array) {
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const auto& updated = color_mask[i];
const auto& current = cur_state.color_mask[i];
if (updated.red_enabled != current.red_enabled ||
updated.green_enabled != current.green_enabled ||
updated.blue_enabled != current.blue_enabled ||
updated.alpha_enabled != current.alpha_enabled) {
glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
updated.blue_enabled, updated.alpha_enabled);
}
}
} else {
const auto& updated = color_mask[0];
const auto& current = cur_state.color_mask[0];
if (updated.red_enabled != current.red_enabled ||
updated.green_enabled != current.green_enabled ||
updated.blue_enabled != current.blue_enabled ||
updated.alpha_enabled != current.alpha_enabled) {
glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled,
updated.alpha_enabled);
}
}
}
void OpenGLState::ApplyDepth() const {
// Depth test
const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled;
@@ -179,6 +152,11 @@ void OpenGLState::ApplyDepth() const {
if (depth.write_mask != cur_state.depth.write_mask) {
glDepthMask(depth.write_mask);
}
// Depth range
if (depth.depth_range_near != cur_state.depth.depth_range_near ||
depth.depth_range_far != cur_state.depth.depth_range_far) {
glDepthRange(depth.depth_range_near, depth.depth_range_far);
}
}
void OpenGLState::ApplyPrimitiveRestart() const {
@@ -230,7 +208,7 @@ void OpenGLState::ApplyStencilTest() const {
}
}
void OpenGLState::ApplyScissor() const {
void OpenGLState::ApplyScissorTest() const {
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
if (scissor_changed) {
if (scissor.enabled) {
@@ -239,141 +217,51 @@ void OpenGLState::ApplyScissor() const {
glDisable(GL_SCISSOR_TEST);
}
}
if (scissor.enabled &&
(scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
if (scissor_changed || scissor_changed || scissor.x != cur_state.scissor.x ||
scissor.y != cur_state.scissor.y || scissor.width != cur_state.scissor.width ||
scissor.height != cur_state.scissor.height) {
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
}
}
void OpenGLState::ApplyViewport() const {
if (GLAD_GL_ARB_viewport_array) {
for (GLuint i = 0;
i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
const auto& current = cur_state.viewports[i];
const auto& updated = viewports[i];
if (updated.x != current.x || updated.y != current.y ||
updated.width != current.width || updated.height != current.height) {
glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height);
}
if (updated.depth_range_near != current.depth_range_near ||
updated.depth_range_far != current.depth_range_far) {
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
}
}
} else {
const auto& current = cur_state.viewports[0];
const auto& updated = viewports[0];
if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
updated.height != current.height) {
glViewport(updated.x, updated.y, updated.width, updated.height);
}
if (updated.depth_range_near != current.depth_range_near ||
updated.depth_range_far != current.depth_range_far) {
glDepthRange(updated.depth_range_near, updated.depth_range_far);
}
}
}
void OpenGLState::ApplyGlobalBlending() const {
const Blend& current = cur_state.blend[0];
const Blend& updated = blend[0];
const bool blend_changed = updated.enabled != current.enabled;
void OpenGLState::ApplyBlending() const {
const bool blend_changed = blend.enabled != cur_state.blend.enabled;
if (blend_changed) {
if (updated.enabled) {
if (blend.enabled) {
ASSERT(!logic_op.enabled);
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
}
if (!updated.enabled) {
return;
}
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func);
if (blend.enabled) {
if (blend_changed || blend.color.red != cur_state.blend.color.red ||
blend.color.green != cur_state.blend.color.green ||
blend.color.blue != cur_state.blend.color.blue ||
blend.color.alpha != cur_state.blend.color.alpha) {
glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
}
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
if (blend_changed || blend.src_rgb_func != cur_state.blend.src_rgb_func ||
blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
blend.src_a_func != cur_state.blend.src_a_func ||
blend.dst_a_func != cur_state.blend.dst_a_func) {
glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
blend.dst_a_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquation(updated.rgb_equation);
if (blend_changed || blend.rgb_equation != cur_state.blend.rgb_equation ||
blend.a_equation != cur_state.blend.a_equation) {
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
}
}
}
void OpenGLState::ApplyTargetBlending(int target, bool force) const {
const Blend& updated = blend[target];
const Blend& current = cur_state.blend[target];
const bool blend_changed = updated.enabled != current.enabled || force;
if (blend_changed) {
if (updated.enabled) {
glEnablei(GL_BLEND, static_cast<GLuint>(target));
} else {
glDisablei(GL_BLEND, static_cast<GLuint>(target));
}
}
if (!updated.enabled) {
return;
}
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
updated.a_equation);
}
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
}
}
}
void OpenGLState::ApplyBlending() const {
if (independant_blend.enabled) {
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
ApplyTargetBlending(i,
independant_blend.enabled != cur_state.independant_blend.enabled);
}
} else {
ApplyGlobalBlending();
}
if (blend_color.red != cur_state.blend_color.red ||
blend_color.green != cur_state.blend_color.green ||
blend_color.blue != cur_state.blend_color.blue ||
blend_color.alpha != cur_state.blend_color.alpha) {
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
}
}
void OpenGLState::ApplyLogicOp() const {
const bool logic_op_changed = logic_op.enabled != cur_state.logic_op.enabled;
if (logic_op_changed) {
if (logic_op.enabled) {
ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
@@ -460,6 +348,12 @@ void OpenGLState::Apply() const {
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
glBindProgramPipeline(draw.program_pipeline);
}
// Viewport
if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
viewport.width != cur_state.viewport.width ||
viewport.height != cur_state.viewport.height) {
glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
}
// Clip distance
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) {
@@ -470,13 +364,19 @@ void OpenGLState::Apply() const {
}
}
}
// Color mask
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
color_mask.alpha_enabled);
}
// Point
if (point.size != cur_state.point.size) {
glPointSize(point.size);
}
ApplyColorMask();
ApplyViewport();
ApplyScissor();
ApplyScissorTest();
ApplyStencilTest();
ApplySRgb();
ApplyCulling();

View File

@@ -46,9 +46,11 @@ public:
} cull;
struct {
bool test_enabled; // GL_DEPTH_TEST
GLenum test_func; // GL_DEPTH_FUNC
GLboolean write_mask; // GL_DEPTH_WRITEMASK
bool test_enabled; // GL_DEPTH_TEST
GLenum test_func; // GL_DEPTH_FUNC
GLboolean write_mask; // GL_DEPTH_WRITEMASK
GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE
} depth;
struct {
@@ -56,14 +58,13 @@ public:
GLuint index;
} primitive_restart; // GL_PRIMITIVE_RESTART
struct ColorMask {
struct {
GLboolean red_enabled;
GLboolean green_enabled;
GLboolean blue_enabled;
GLboolean alpha_enabled;
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
} color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
struct {
@@ -77,28 +78,22 @@ public:
} front, back;
} stencil;
struct Blend {
struct {
bool enabled; // GL_BLEND
bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
};
std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
struct {
bool enabled;
} independant_blend;
struct {
GLclampf red;
GLclampf green;
GLclampf blue;
GLclampf alpha;
} blend_color; // GL_BLEND_COLOR
struct {
GLclampf red;
GLclampf green;
GLclampf blue;
GLclampf alpha;
} color; // GL_BLEND_COLOR
} blend;
struct {
bool enabled; // GL_LOGIC_OP_MODE
@@ -143,16 +138,6 @@ public:
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
struct viewport {
GLfloat x;
GLfloat y;
GLfloat width;
GLfloat height;
GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE
};
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
@@ -161,6 +146,13 @@ public:
GLsizei height;
} scissor;
struct {
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} viewport;
struct {
float size; // GL_POINT_SIZE
} point;
@@ -199,18 +191,14 @@ private:
static bool s_rgb_used;
void ApplySRgb() const;
void ApplyCulling() const;
void ApplyColorMask() const;
void ApplyDepth() const;
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
void ApplyViewport() const;
void ApplyTargetBlending(int target, bool force) const;
void ApplyGlobalBlending() const;
void ApplyScissorTest() const;
void ApplyBlending() const;
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
void ApplyScissor() const;
};
} // namespace OpenGL

View File

@@ -6,13 +6,9 @@
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
MP_RGB(128, 128, 192));
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
@@ -79,7 +75,6 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
}
if (invalidate || !persistent) {
MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);

View File

@@ -240,7 +240,7 @@ void ConfigureSystem::RefreshConsoleID() {
void ConfigureSystem::SelectUser(const QModelIndex& index) {
Settings::values.current_user =
std::clamp<std::size_t>(index.row(), 0, profile_manager->GetUserCount() - 1);
std::clamp<s32>(index.row(), 0, static_cast<s32>(profile_manager->GetUserCount() - 1));
UpdateCurrentUser();