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34 Commits

Author SHA1 Message Date
MysticExile
4eb9c475d1 Merge 88897b67aa into ac959799e4 2018-09-10 04:40:51 +00:00
bunnei
ac959799e4 Merge pull request #1281 from bunnei/multi-rt
gl_rasterizer: Implement multiple color attachments.
2018-09-10 00:36:30 -04:00
bunnei
49b15af054 gl_rasterizer: Implement multiple color attachments. 2018-09-09 22:48:28 -04:00
bunnei
f9e468d891 Merge pull request #1258 from tgsm/fix-sdl-logging
yuzu-cmd: fix SDL logging
2018-09-09 22:34:23 -04:00
bunnei
7ddd5b765d Merge pull request #1282 from lioncash/compat
yuzu: Move compatibility list specifics to their own source files
2018-09-09 22:32:53 -04:00
bunnei
50c191439d Merge pull request #1276 from FearlessTobi/fix-stupid-stub
hid: Implement ReloadInputDevices
2018-09-09 22:31:04 -04:00
bunnei
3b8a0bc146 Merge pull request #1283 from lioncash/unused
service: Remove unused g_kernel_named_ports variable
2018-09-09 22:30:39 -04:00
Lioncash
136040ee15 service: Remove unused g_kernel_named_ports variable
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
2018-09-09 22:10:54 -04:00
bunnei
e58855c7a4 Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27
00131e752d Implemented TMML 2018-09-09 20:46:31 -04:00
bunnei
223ddb2008 Merge pull request #1272 from Subv/dma_2d
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-09 19:53:17 -04:00
bunnei
fcf81147e7 Merge pull request #1280 from zero334/improvements
video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 19:51:46 -04:00
Lioncash
73a2d71f44 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 -04:00
Lioncash
bd8065295c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00
bunnei
0acf9b351f Merge pull request #1261 from FernandoS27/txq
shader_decompiler: Implemented (Partialy) TXQ
2018-09-09 19:43:10 -04:00
FernandoS27
073a21ac0b Implemented TXQ dimension query type, used by SMO. 2018-09-09 11:59:01 -04:00
Patrick Elsässer
64e45b04e0 video_core: fixed arithmetic overflow warnings & improved code style
- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
2018-09-09 17:51:43 +02:00
Mat M
6d64ecf359 Merge pull request #1277 from jroweboy/update-xbyak
Externals: Update xbyak
2018-09-08 19:33:35 -04:00
fearlessTobi
500e81429a hid: Implement ReloadInputDevices 2018-09-09 00:57:41 +02:00
James Rowe
5ff72a48a7 Externals: Update xbyak 2018-09-08 16:53:52 -06:00
FernandoS27
82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 2018-09-08 18:08:57 -04:00
MysticExile
88897b67aa Add (Currently broken.) 2018-09-08 23:35:05 +02:00
Subv
fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
bunnei
af074ee422 Merge pull request #1256 from bunnei/tex-target-support
Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
deff28d3c0 Merge pull request #1265 from zhaowenlan1779/patch-1
yuzu: fix title bar display
2018-09-08 16:03:25 -04:00
bunnei
3d9776f36a Merge pull request #1267 from MerryMage/audio_out
audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:02:58 -04:00
MerryMage
a76f0d5d06 audio_renderer: Rename AudioOut instance to audio_out 2018-09-08 16:50:12 +01:00
Pengfei Zhu
4048b54ef7 yuzu: fix title bar display
Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei
9cd79c25ed Merge pull request #1246 from degasus/instanced_rendering
gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei
2515d2433b Merge pull request #1259 from lioncash/relocate
yuzu: Move GameListWorker to its own source files
2018-09-08 04:10:11 -04:00
bunnei
8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
tgsm
975226e7ff yuzu-cmd: fix SDL logging 2018-09-08 03:12:47 -04:00
Patrick Elsässer
a8974f0556 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)
* video_core: Arithmetic overflow fix for gl_rasterizer

- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.

- Added const for variables where possible and meaningful.

* Changed the casts from C to C++ style

Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
Lioncash
564b7fdc9c yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
30 changed files with 736 additions and 584 deletions

View File

@@ -17,10 +17,10 @@ AudioRenderer::AudioRenderer(AudioRendererParameter params,
Kernel::SharedPtr<Kernel::Event> buffer_event)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count) {
audio_core = std::make_unique<AudioCore::AudioOut>();
stream = audio_core->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
[=]() { buffer_event->Signal(); });
audio_core->StartStream(stream);
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
[=]() { buffer_event->Signal(); });
audio_out->StartStream(stream);
QueueMixedBuffer(0);
QueueMixedBuffer(1);
@@ -236,11 +236,11 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
}
}
}
audio_core->QueueBuffer(stream, tag, std::move(buffer));
audio_out->QueueBuffer(stream, tag, std::move(buffer));
}
void AudioRenderer::ReleaseAndQueueBuffers() {
const auto released_buffers{audio_core->GetTagsAndReleaseBuffers(stream, 2)};
const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
for (const auto& tag : released_buffers) {
QueueMixedBuffer(tag);
}

View File

@@ -204,7 +204,7 @@ private:
AudioRendererParameter worker_params;
Kernel::SharedPtr<Kernel::Event> buffer_event;
std::vector<VoiceState> voices;
std::unique_ptr<AudioCore::AudioOut> audio_core;
std::unique_ptr<AudioCore::AudioOut> audio_out;
AudioCore::StreamPtr stream;
};

View File

@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
@@ -78,7 +77,7 @@ private:
SharedMemory mem{};
std::memcpy(&mem, shared_mem->GetPointer(), sizeof(SharedMemory));
if (is_device_reload_pending.exchange(false))
if (Settings::values.is_device_reload_pending.exchange(false))
LoadInputDevices();
// Set up controllers as neon red+blue Joy-Con attached to console
@@ -267,7 +266,6 @@ private:
CoreTiming::EventType* pad_update_event;
// Stored input state info
std::atomic<bool> is_device_reload_pending{true};
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
buttons;
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
@@ -797,7 +795,9 @@ public:
}
};
void ReloadInputDevices() {}
void ReloadInputDevices() {
Settings::values.is_device_reload_pending.store(true);
}
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<Hid>()->InstallAsService(service_manager);

View File

@@ -74,8 +74,6 @@ using Kernel::SharedPtr;
namespace Service {
std::unordered_map<std::string, SharedPtr<ClientPort>> g_kernel_named_ports;
/**
* Creates a function string for logging, complete with the name (or header code, depending
* on what's passed in) the port name, and all the cmd_buff arguments.

View File

@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <atomic>
#include <string>
#include "common/common_types.h"
@@ -120,6 +121,7 @@ struct Values {
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
std::string touch_device;
std::atomic_bool is_device_reload_pending{true};
// Core
bool use_cpu_jit;

View File

@@ -533,7 +533,11 @@ public:
u32 stencil_back_mask;
u32 stencil_back_func_mask;
INSERT_PADDING_WORDS(0x20);
INSERT_PADDING_WORDS(0x13);
u32 rt_separate_frag_data;
INSERT_PADDING_WORDS(0xC);
struct {
u32 address_high;
@@ -557,7 +561,22 @@ public:
struct {
union {
BitField<0, 4, u32> count;
BitField<4, 3, u32> map_0;
BitField<7, 3, u32> map_1;
BitField<10, 3, u32> map_2;
BitField<13, 3, u32> map_3;
BitField<16, 3, u32> map_4;
BitField<19, 3, u32> map_5;
BitField<22, 3, u32> map_6;
BitField<25, 3, u32> map_7;
};
u32 GetMap(size_t index) const {
const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3,
map_4, map_5, map_6, map_7};
ASSERT(index < maps.size());
return maps[index];
}
} rt_control;
INSERT_PADDING_WORDS(0x2);
@@ -968,6 +987,7 @@ ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);

View File

@@ -41,7 +41,6 @@ void MaxwellDMA::HandleCopy() {
// TODO(Subv): Perform more research and implement all features of this engine.
ASSERT(regs.exec.enable_swizzle == 0);
ASSERT(regs.exec.enable_2d == 1);
ASSERT(regs.exec.query_mode == Regs::QueryMode::None);
ASSERT(regs.exec.query_intr == Regs::QueryIntr::None);
ASSERT(regs.exec.copy_mode == Regs::CopyMode::Unk2);
@@ -51,10 +50,19 @@ void MaxwellDMA::HandleCopy() {
ASSERT(regs.dst_params.pos_y == 0);
if (regs.exec.is_dst_linear == regs.exec.is_src_linear) {
Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count * regs.y_count);
size_t copy_size = regs.x_count;
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
// buffer of length `x_count`, otherwise we copy a 2D buffer of size (x_count, y_count).
if (regs.exec.enable_2d) {
copy_size = copy_size * regs.y_count;
}
Memory::CopyBlock(dest_cpu, source_cpu, copy_size);
return;
}
ASSERT(regs.exec.enable_2d == 1);
u8* src_buffer = Memory::GetPointer(source_cpu);
u8* dst_buffer = Memory::GetPointer(dest_cpu);

View File

@@ -244,6 +244,16 @@ enum class TextureType : u64 {
TextureCube = 3,
};
enum class TextureQueryType : u64 {
Dimension = 1,
TextureType = 2,
SamplePosition = 5,
Filter = 16,
LevelOfDetail = 18,
Wrap = 20,
BorderColor = 22,
};
enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
@@ -518,6 +528,21 @@ union Instruction {
}
} tex;
union {
BitField<22, 6, TextureQueryType> query_type;
BitField<31, 4, u64> component_mask;
} txq;
union {
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
BitField<31, 4, u64> component_mask;
bool IsComponentEnabled(size_t component) const {
return ((1ull << component) & component_mask) != 0;
}
} tmml;
union {
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
@@ -670,11 +695,13 @@ public:
LDG, // Load from global memory
STG, // Store in global memory
TEX,
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
TXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
TMML_B, // Texture Mip Map Level
TMML, // Texture Mip Map Level
EXIT,
IPA,
FFMA_IMM, // Fused Multiply and Add
@@ -894,11 +921,13 @@ private:
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
INST("110111110110----", Id::TMML_B, Type::Memory, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Memory, "TMML"),
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),

View File

@@ -151,24 +151,17 @@ void RasterizerOpenGL::SetupVertexArrays() {
Tegra::GPUVAddr start = vertex_array.StartAddress();
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor);
}
ASSERT(end > start);
u64 size = end - start + 1;
GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
const u64 size = end - start + 1;
const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
// Bind the vertex array to the buffer at the current offset.
glBindVertexBuffer(index, buffer_cache.GetHandle(), vertex_buffer_offset,
vertex_array.stride);
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
// Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
// indexes on each vertex. We do the instance indexing manually by incrementing the
// start address of the vertex buffer.
glVertexBindingDivisor(index, 1);
// Enable vertex buffer instancing with the specified divisor.
glVertexBindingDivisor(index, vertex_array.divisor);
} else {
// Disable the vertex buffer instancing.
glVertexBindingDivisor(index, 0);
@@ -178,7 +171,7 @@ void RasterizerOpenGL::SetupVertexArrays() {
void RasterizerOpenGL::SetupShaders() {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
@@ -186,7 +179,7 @@ void RasterizerOpenGL::SetupShaders() {
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
auto& shader_config = gpu.regs.shader_config[index];
const auto& shader_config = gpu.regs.shader_config[index];
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
// Skip stages that are not enabled
@@ -198,7 +191,7 @@ void RasterizerOpenGL::SetupShaders() {
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
GLintptr offset = buffer_cache.UploadHostMemory(
const GLintptr offset = buffer_cache.UploadHostMemory(
&ubo, sizeof(ubo), static_cast<size_t>(uniform_buffer_alignment));
// Bind the buffer
@@ -301,17 +294,10 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
cached_pages.add({pages_interval, delta});
}
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
bool using_depth_fb,
bool preserve_contents) {
void RasterizerOpenGL::ConfigureFramebuffers(bool using_depth_fb, bool preserve_contents) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured");
using_color_fb = false;
}
const bool has_stencil = regs.stencil_enable;
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
@@ -321,41 +307,52 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
(has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask));
Surface color_surface;
Surface depth_surface;
MathUtil::Rectangle<u32> surfaces_rect;
std::tie(color_surface, depth_surface, surfaces_rect) =
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
if (using_depth_fb) {
depth_surface = res_cache.GetDepthBufferSurface(preserve_contents);
}
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
const MathUtil::Rectangle<u32> draw_rect{
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
surfaces_rect.left, surfaces_rect.right)), // Left
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
surfaces_rect.bottom, surfaces_rect.top)), // Top
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right,
surfaces_rect.left, surfaces_rect.right)), // Right
static_cast<u32>(
std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.bottom,
surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
// TODO(bunnei): Figure out how the below register works. According to envytools, this should be
// used to enable multiple render targets. However, it is left unset on all games that I have
// tested.
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
// Bind the framebuffer surfaces
BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
SyncViewport(surfaces_rect);
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
// scissor test to prevent drawing outside of the framebuffer region
state.scissor.enabled = true;
state.scissor.x = draw_rect.left;
state.scissor.y = draw_rect.bottom;
state.scissor.width = draw_rect.GetWidth();
state.scissor.height = draw_rect.GetHeight();
state.draw.draw_framebuffer = framebuffer.handle;
state.Apply();
// Only return the surface to be marked as dirty if writing to it is enabled.
return std::make_pair(write_color_fb ? color_surface : nullptr,
write_depth_fb ? depth_surface : nullptr);
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
for (size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), GL_TEXTURE_2D,
color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
}
glDrawBuffers(regs.rt_control.count, buffers.data());
if (depth_surface) {
if (has_stencil) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
} else {
// Attach depth
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
// Clear stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
} else {
// Clear both depth and stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
}
SyncViewport();
state.Apply();
}
void RasterizerOpenGL::Clear() {
@@ -414,8 +411,7 @@ void RasterizerOpenGL::Clear() {
ScopeAcquireGLContext acquire_context{emu_window};
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
ConfigureFramebuffers(use_depth_fb, false);
clear_state.Apply();
@@ -432,12 +428,12 @@ void RasterizerOpenGL::DrawArrays() {
return;
MICROPROFILE_SCOPE(OpenGL_Drawing);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
ScopeAcquireGLContext acquire_context{emu_window};
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
ConfigureFramebuffers(true, true);
SyncDepthTestState();
SyncStencilTestState();
@@ -450,7 +446,8 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
const u64 index_buffer_size{static_cast<u64>(regs.index_array.count) *
static_cast<u64>(regs.index_array.FormatSizeInBytes())};
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
@@ -493,13 +490,29 @@ void RasterizerOpenGL::DrawArrays() {
const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
// Adjust the index buffer offset so it points to the first desired index.
index_buffer_offset += regs.index_array.first * regs.index_array.FormatSizeInBytes();
index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) *
static_cast<GLintptr>(regs.index_array.FormatSizeInBytes());
glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
if (gpu.state.current_instance > 0) {
glDrawElementsInstancedBaseVertexBaseInstance(
primitive_mode, regs.index_array.count,
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset), 1, base_vertex,
gpu.state.current_instance);
} else {
glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset),
base_vertex);
}
} else {
glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
if (gpu.state.current_instance > 0) {
glDrawArraysInstancedBaseInstance(primitive_mode, regs.vertex_buffer.first,
regs.vertex_buffer.count, 1,
gpu.state.current_instance);
} else {
glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
}
}
// Disable scissor test
@@ -516,13 +529,9 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
void RasterizerOpenGL::FlushAll() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
}
void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@@ -532,7 +541,6 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
InvalidateRegion(addr, size);
}
@@ -588,7 +596,7 @@ void RasterizerOpenGL::SamplerInfo::Create() {
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
GLuint s = sampler.handle;
const GLuint s = sampler.handle;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
@@ -687,7 +695,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
u32 current_bindpoint = current_unit + bindpoint;
const u32 current_bindpoint = current_unit + bindpoint;
// Bind the uniform to the sampler.
@@ -723,38 +731,12 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size());
}
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
const Surface& depth_surface, bool has_stencil) {
state.draw.draw_framebuffer = framebuffer.handle;
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
if (depth_surface != nullptr) {
if (has_stencil) {
// attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
} else {
// attach depth
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
// clear stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
} else {
// clear both depth and stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
}
}
void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect) {
void RasterizerOpenGL::SyncViewport() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left;
state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom;
state.viewport.x = viewport_rect.left;
state.viewport.y = viewport_rect.bottom;
state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
}

View File

@@ -97,14 +97,8 @@ private:
GLvec4 border_color;
};
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
/// surfaces if writing was enabled.
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
bool preserve_contents);
/// Binds the framebuffer color and depth surface
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
bool has_stencil);
/// Configures the color and depth framebuffer states
void ConfigureFramebuffers(bool using_depth_fb, bool preserve_contents);
/*
* Configures the current constbuffers to use for the draw command.
@@ -127,7 +121,7 @@ private:
u32 current_unit);
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect);
void SyncViewport();
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();

View File

@@ -61,8 +61,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(size_t index) {
const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = true;
@@ -505,7 +505,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
S8Z24 input_pixel{};
Z24S8 output_pixel{};
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) {
const size_t offset{bpp * (y * width + x)};
@@ -518,7 +518,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
}
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) {
const size_t offset{bpp * (y * width + x)};
@@ -584,12 +584,13 @@ void CachedSurface::LoadGLBuffer() {
UNREACHABLE();
}
gl_buffer.resize(params.depth * copy_size);
gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
params.addr);
} else {
const u8* const texture_src_data_end{texture_src_data + (params.depth * copy_size)};
const u8* const texture_src_data_end{texture_src_data +
(static_cast<size_t>(params.depth) * copy_size)};
gl_buffer.assign(texture_src_data, texture_src_data_end);
}
@@ -608,18 +609,20 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
MICROPROFILE_SCOPE(OpenGL_TextureUL);
ASSERT(gl_buffer.size() ==
params.width * params.height * GetGLBytesPerPixel(params.pixel_format) * params.depth);
ASSERT(gl_buffer.size() == static_cast<size_t>(params.width) * params.height *
GetGLBytesPerPixel(params.pixel_format) * params.depth);
const auto& rect{params.GetRect()};
// Load data from memory to the surface
GLint x0 = static_cast<GLint>(rect.left);
GLint y0 = static_cast<GLint>(rect.bottom);
size_t buffer_offset = (y0 * params.width + x0) * GetGLBytesPerPixel(params.pixel_format);
const GLint x0 = static_cast<GLint>(rect.left);
const GLint y0 = static_cast<GLint>(rect.bottom);
const size_t buffer_offset =
static_cast<size_t>(static_cast<size_t>(y0) * params.width + static_cast<size_t>(x0)) *
GetGLBytesPerPixel(params.pixel_format);
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
GLuint target_tex = texture.handle;
const GLuint target_tex = texture.handle;
OpenGLState cur_state = OpenGLState::GetCurState();
const auto& old_tex = cur_state.texture_units[0];
@@ -705,62 +708,34 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
return GetSurface(SurfaceParams::CreateForTexture(config));
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
bool using_depth_fb,
bool preserve_contents) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): This is hard corded to use just the first render buffer
LOG_TRACE(Render_OpenGL, "hard-coded for render target 0!");
// get color and depth surfaces
SurfaceParams color_params{};
SurfaceParams depth_params{};
if (using_color_fb) {
color_params = SurfaceParams::CreateForFramebuffer(regs.rt[0]);
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
if (!regs.zeta.Address() || !regs.zeta_enable) {
return {};
}
if (using_depth_fb) {
depth_params = SurfaceParams::CreateForDepthBuffer(regs.zeta_width, regs.zeta_height,
regs.zeta.Address(), regs.zeta.format);
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format)};
return GetSurface(depth_params, preserve_contents);
}
Surface RasterizerCacheOpenGL::GetColorBufferSurface(size_t index, bool preserve_contents) {
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
if (index >= regs.rt_control.count) {
return {};
}
MathUtil::Rectangle<u32> color_rect{};
Surface color_surface;
if (using_color_fb) {
color_surface = GetSurface(color_params, preserve_contents);
if (color_surface) {
color_rect = color_surface->GetSurfaceParams().GetRect();
}
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
return {};
}
MathUtil::Rectangle<u32> depth_rect{};
Surface depth_surface;
if (using_depth_fb) {
depth_surface = GetSurface(depth_params, preserve_contents);
if (depth_surface) {
depth_rect = depth_surface->GetSurfaceParams().GetRect();
}
}
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
MathUtil::Rectangle<u32> fb_rect{};
if (color_surface && depth_surface) {
fb_rect = color_rect;
// Color and Depth surfaces must have the same dimensions and offsets
if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
color_surface = GetSurface(color_params);
depth_surface = GetSurface(depth_params);
fb_rect = color_surface->GetSurfaceParams().GetRect();
}
} else if (color_surface) {
fb_rect = color_rect;
} else if (depth_surface) {
fb_rect = depth_rect;
}
return std::make_tuple(color_surface, depth_surface, fb_rect);
return GetSurface(color_params, preserve_contents);
}
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {

View File

@@ -669,8 +669,7 @@ struct SurfaceParams {
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
/// Creates SurfaceParams from a framebuffer configuration
static SurfaceParams CreateForFramebuffer(
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config);
static SurfaceParams CreateForFramebuffer(size_t index);
/// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
@@ -774,9 +773,11 @@ public:
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
bool preserve_contents);
/// Get the depth surface based on the framebuffer configuration
Surface GetDepthBufferSurface(bool preserve_contents);
/// Get the color surface based on the framebuffer configuration and the specified render target
Surface GetColorBufferSurface(size_t index, bool preserve_contents);
/// Flushes the surface to Switch memory
void FlushSurface(const Surface& surface);

View File

@@ -13,8 +13,8 @@ namespace OpenGL {
/// Gets the address for the specified shader stage program
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
shader_config.offset);
}
@@ -86,7 +86,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
}
GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
auto search{resource_cache.find(buffer.GetHash())};
const auto search{resource_cache.find(buffer.GetHash())};
if (search == resource_cache.end()) {
const GLuint index{
glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
@@ -98,7 +98,7 @@ GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& b
}
GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
auto search{uniform_cache.find(sampler.GetHash())};
const auto search{uniform_cache.find(sampler.GetHash())};
if (search == uniform_cache.end()) {
const GLint index{glGetUniformLocation(program.handle, sampler.GetName().c_str())};
uniform_cache[sampler.GetHash()] = index;

View File

@@ -113,7 +113,7 @@ private:
/// Scans a range of code for labels and determines the exit method.
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) {
auto [iter, inserted] =
const auto [iter, inserted] =
exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined);
ExitMethod& exit_method = iter->second;
if (!inserted)
@@ -131,22 +131,22 @@ private:
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
return exit_method = ExitMethod::AlwaysEnd;
} else {
ExitMethod not_met = Scan(offset + 1, end, labels);
const ExitMethod not_met = Scan(offset + 1, end, labels);
return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
}
}
case OpCode::Id::BRA: {
u32 target = offset + instr.bra.GetBranchTarget();
const u32 target = offset + instr.bra.GetBranchTarget();
labels.insert(target);
ExitMethod no_jmp = Scan(offset + 1, end, labels);
ExitMethod jmp = Scan(target, end, labels);
const ExitMethod no_jmp = Scan(offset + 1, end, labels);
const ExitMethod jmp = Scan(target, end, labels);
return exit_method = ParallelExit(no_jmp, jmp);
}
case OpCode::Id::SSY: {
// The SSY instruction uses a similar encoding as the BRA instruction.
ASSERT_MSG(instr.bra.constant_buffer == 0,
"Constant buffer SSY is not supported");
u32 target = offset + instr.bra.GetBranchTarget();
const u32 target = offset + instr.bra.GetBranchTarget();
labels.insert(target);
// Continue scanning for an exit method.
break;
@@ -346,8 +346,8 @@ public:
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
const Tegra::Shader::IpaMode& input_mode) {
std::string dest = GetRegisterAsFloat(reg);
std::string src = GetInputAttribute(attribute, input_mode) + GetSwizzle(elem);
const std::string dest = GetRegisterAsFloat(reg);
const std::string src = GetInputAttribute(attribute, input_mode) + GetSwizzle(elem);
shader.AddLine(dest + " = " + src + ';');
}
@@ -359,8 +359,8 @@ public:
* @param reg The register to use as the source value.
*/
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
std::string dest = GetOutputAttribute(attribute);
std::string src = GetRegisterAsFloat(reg);
const std::string dest = GetOutputAttribute(attribute);
const std::string src = GetRegisterAsFloat(reg);
if (!dest.empty()) {
// Can happen with unknown/unimplemented output attributes, in which case we ignore the
@@ -393,9 +393,9 @@ public:
GLSLRegister::Type type) {
declr_const_buffers[cbuf_index].MarkAsUsedIndirect(cbuf_index, stage);
std::string final_offset = fmt::format("({} + {})", index_str, offset / 4);
std::string value = 'c' + std::to_string(cbuf_index) + '[' + final_offset + " / 4][" +
final_offset + " % 4]";
const std::string final_offset = fmt::format("({} + {})", index_str, offset / 4);
const std::string value = 'c' + std::to_string(cbuf_index) + '[' + final_offset + " / 4][" +
final_offset + " % 4]";
if (type == GLSLRegister::Type::Float) {
return value;
@@ -468,10 +468,10 @@ public:
/// necessary.
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
bool is_array) {
size_t offset = static_cast<size_t>(sampler.index.Value());
const size_t offset = static_cast<size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
auto itr =
const auto itr =
std::find_if(used_samplers.begin(), used_samplers.end(),
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
@@ -481,8 +481,8 @@ public:
}
// Otherwise create a new mapping for this sampler
size_t next_index = used_samplers.size();
SamplerEntry entry{stage, offset, next_index, type, is_array};
const size_t next_index = used_samplers.size();
const SamplerEntry entry{stage, offset, next_index, type, is_array};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -699,7 +699,7 @@ private:
};
bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
u32 bit = render_target * 4 + component;
const u32 bit = render_target * 4 + component;
return enabled_color_outputs & (1 << bit);
}
};
@@ -707,7 +707,7 @@ private:
/// Gets the Subroutine object corresponding to the specified address.
const Subroutine& GetSubroutine(u32 begin, u32 end) const {
auto iter = subroutines.find(Subroutine{begin, end, suffix});
const auto iter = subroutines.find(Subroutine{begin, end, suffix});
ASSERT(iter != subroutines.end());
return *iter;
}
@@ -752,7 +752,7 @@ private:
// Can't assign to the constant predicate.
ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
const std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
shader.AddLine(variable + " = " + value + ';');
declr_predicates.insert(std::move(variable));
}
@@ -1033,7 +1033,11 @@ private:
if (header.writes_depth) {
// The depth output is always 2 registers after the last color output, and current_reg
// already contains one past the last color register.
shader.AddLine("gl_FragDepth = " + regs.GetRegisterAsFloat(current_reg + 1) + ';');
shader.AddLine(
"gl_FragDepth = " +
regs.GetRegisterAsFloat(static_cast<Tegra::Shader::Register>(current_reg) + 1) +
';');
}
}
@@ -1435,7 +1439,7 @@ private:
if (instr.alu_integer.negate_b)
op_b = "-(" + op_b + ')';
std::string shift = std::to_string(instr.alu_integer.shift_amount.Value());
const std::string shift = std::to_string(instr.alu_integer.shift_amount.Value());
regs.SetRegisterToInteger(instr.gpr0, true, 0,
"((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
@@ -1453,7 +1457,7 @@ private:
case OpCode::Id::SEL_C:
case OpCode::Id::SEL_R:
case OpCode::Id::SEL_IMM: {
std::string condition =
const std::string condition =
GetPredicateCondition(instr.sel.pred, instr.sel.neg_pred != 0);
regs.SetRegisterToInteger(instr.gpr0, true, 0,
'(' + condition + ") ? " + op_a + " : " + op_b, 1, 1);
@@ -1475,8 +1479,9 @@ private:
case OpCode::Id::LOP3_C:
case OpCode::Id::LOP3_R:
case OpCode::Id::LOP3_IMM: {
std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
std::string lut;
if (opcode->GetId() == OpCode::Id::LOP3_R) {
lut = '(' + std::to_string(instr.alu.lop3.GetImmLut28()) + ')';
} else {
@@ -1491,9 +1496,9 @@ private:
case OpCode::Id::IMNMX_IMM: {
ASSERT_MSG(instr.imnmx.exchange == Tegra::Shader::IMinMaxExchange::None,
"Unimplemented");
std::string condition =
const std::string condition =
GetPredicateCondition(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
std::string parameters = op_a + ',' + op_b;
const std::string parameters = op_a + ',' + op_b;
regs.SetRegisterToInteger(instr.gpr0, instr.imnmx.is_signed, 0,
'(' + condition + ") ? min(" + parameters + ") : max(" +
parameters + ')',
@@ -1510,7 +1515,7 @@ private:
break;
}
case OpCode::Type::Ffma: {
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
std::string op_b = instr.ffma.negate_b ? "-" : "";
std::string op_c = instr.ffma.negate_c ? "-" : "";
@@ -1720,7 +1725,7 @@ private:
shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
" / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);");
std::string op_a =
const std::string op_a =
regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, "index",
GLSLRegister::Type::Float);
@@ -1730,7 +1735,7 @@ private:
break;
case Tegra::Shader::UniformType::Double: {
std::string op_b =
const std::string op_b =
regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4,
"index", GLSLRegister::Type::Float);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
@@ -1760,13 +1765,13 @@ private:
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
coord = "float coords = " + x + ';';
break;
}
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
@@ -1776,8 +1781,8 @@ private:
UNREACHABLE();
// Fallback to interpreting as a 2D texture for now
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
}
@@ -1811,13 +1816,13 @@ private:
switch (texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
if (is_array) {
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
} else {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
}
break;
@@ -1828,8 +1833,8 @@ private:
UNREACHABLE();
// Fallback to interpreting as a 2D texture for now
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
@@ -1850,8 +1855,8 @@ private:
LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
UNREACHABLE();
} else {
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
}
break;
@@ -1874,8 +1879,8 @@ private:
switch (instr.tld4.texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
@@ -1920,6 +1925,74 @@ private:
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TXQ: {
// TODO: the new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const std::string sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
const std::string texture = "textureQueryLevels(" + sampler + ')';
regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1);
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled texture query type: {}",
static_cast<u32>(instr.txq.query_type.Value()));
UNREACHABLE();
}
}
break;
}
case OpCode::Id::TMML: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const bool is_array = instr.tmml.array != 0;
auto texture_type = instr.tmml.texture_type.Value();
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
// TODO: add coordinates for different samplers once other texture types are
// implemented.
std::string coord;
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
coord = "float coords = " + x + ';';
break;
}
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(texture_type));
UNREACHABLE();
// Fallback to interpreting as a 2D texture for now
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
}
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine('{');
++shader.scope;
shader.AddLine(coord);
const std::string texture = "textureQueryLod(" + sampler + ", coords)";
const std::string tmp = "vec2 tmp = " + texture + "*vec2(256.0, 256.0);";
shader.AddLine(tmp);
regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(tmp.y)", 1, 1);
regs.SetRegisterToInteger(instr.gpr0.Value() + 1, false, 0, "uint(tmp.x)", 1, 1);
--shader.scope;
shader.AddLine('}');
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
UNREACHABLE();
@@ -1959,12 +2032,12 @@ private:
// We can't use the constant predicate as destination.
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
std::string second_pred =
const std::string second_pred =
GetPredicateCondition(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
std::string combiner = GetPredicateCombiner(instr.fsetp.op);
const std::string combiner = GetPredicateCombiner(instr.fsetp.op);
std::string predicate = GetPredicateComparison(instr.fsetp.cond, op_a, op_b);
const std::string predicate = GetPredicateComparison(instr.fsetp.cond, op_a, op_b);
// Set the primary predicate to the result of Predicate OP SecondPredicate
SetPredicate(instr.fsetp.pred3,
'(' + predicate + ") " + combiner + " (" + second_pred + ')');
@@ -1978,7 +2051,8 @@ private:
break;
}
case OpCode::Type::IntegerSetPredicate: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed);
const std::string op_a =
regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed);
std::string op_b;
if (instr.is_b_imm) {
@@ -1995,12 +2069,12 @@ private:
// We can't use the constant predicate as destination.
ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
std::string second_pred =
const std::string second_pred =
GetPredicateCondition(instr.isetp.pred39, instr.isetp.neg_pred != 0);
std::string combiner = GetPredicateCombiner(instr.isetp.op);
const std::string combiner = GetPredicateCombiner(instr.isetp.op);
std::string predicate = GetPredicateComparison(instr.isetp.cond, op_a, op_b);
const std::string predicate = GetPredicateComparison(instr.isetp.cond, op_a, op_b);
// Set the primary predicate to the result of Predicate OP SecondPredicate
SetPredicate(instr.isetp.pred3,
'(' + predicate + ") " + combiner + " (" + second_pred + ')');
@@ -2014,20 +2088,20 @@ private:
break;
}
case OpCode::Type::PredicateSetPredicate: {
std::string op_a =
const std::string op_a =
GetPredicateCondition(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
std::string op_b =
const std::string op_b =
GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
// We can't use the constant predicate as destination.
ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
std::string second_pred =
const std::string second_pred =
GetPredicateCondition(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
std::string combiner = GetPredicateCombiner(instr.psetp.op);
const std::string combiner = GetPredicateCombiner(instr.psetp.op);
std::string predicate =
const std::string predicate =
'(' + op_a + ") " + GetPredicateCombiner(instr.psetp.cond) + " (" + op_b + ')';
// Set the primary predicate to the result of Predicate OP SecondPredicate
@@ -2053,7 +2127,7 @@ private:
std::string op_b = instr.fset.neg_b ? "-" : "";
if (instr.is_b_imm) {
std::string imm = GetImmediate19(instr);
const std::string imm = GetImmediate19(instr);
if (instr.fset.neg_imm)
op_b += "(-" + imm + ')';
else
@@ -2073,13 +2147,14 @@ private:
// The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
// condition is true, and to 0 otherwise.
std::string second_pred =
const std::string second_pred =
GetPredicateCondition(instr.fset.pred39, instr.fset.neg_pred != 0);
std::string combiner = GetPredicateCombiner(instr.fset.op);
const std::string combiner = GetPredicateCombiner(instr.fset.op);
std::string predicate = "((" + GetPredicateComparison(instr.fset.cond, op_a, op_b) +
") " + combiner + " (" + second_pred + "))";
const std::string predicate = "((" +
GetPredicateComparison(instr.fset.cond, op_a, op_b) +
") " + combiner + " (" + second_pred + "))";
if (instr.fset.bf) {
regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1);
@@ -2090,7 +2165,7 @@ private:
break;
}
case OpCode::Type::IntegerSet: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.iset.is_signed);
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.iset.is_signed);
std::string op_b;
@@ -2107,13 +2182,14 @@ private:
// The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
// condition is true, and to 0 otherwise.
std::string second_pred =
const std::string second_pred =
GetPredicateCondition(instr.iset.pred39, instr.iset.neg_pred != 0);
std::string combiner = GetPredicateCombiner(instr.iset.op);
const std::string combiner = GetPredicateCombiner(instr.iset.op);
std::string predicate = "((" + GetPredicateComparison(instr.iset.cond, op_a, op_b) +
") " + combiner + " (" + second_pred + "))";
const std::string predicate = "((" +
GetPredicateComparison(instr.iset.cond, op_a, op_b) +
") " + combiner + " (" + second_pred + "))";
if (instr.iset.bf) {
regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1);
@@ -2263,7 +2339,7 @@ private:
case OpCode::Id::BRA: {
ASSERT_MSG(instr.bra.constant_buffer == 0,
"BRA with constant buffers are not implemented");
u32 target = offset + instr.bra.GetBranchTarget();
const u32 target = offset + instr.bra.GetBranchTarget();
shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
break;
}
@@ -2287,7 +2363,7 @@ private:
// has a similar structure to the BRA opcode.
ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer SSY is not supported");
u32 target = offset + instr.bra.GetBranchTarget();
const u32 target = offset + instr.bra.GetBranchTarget();
EmitPushToSSYStack(target);
break;
}
@@ -2381,10 +2457,10 @@ private:
shader.AddLine("case " + std::to_string(label) + "u: {");
++shader.scope;
auto next_it = labels.lower_bound(label + 1);
u32 next_label = next_it == labels.end() ? subroutine.end : *next_it;
const auto next_it = labels.lower_bound(label + 1);
const u32 next_label = next_it == labels.end() ? subroutine.end : *next_it;
u32 compile_end = CompileRange(label, next_label);
const u32 compile_end = CompileRange(label, next_label);
if (compile_end > next_label && compile_end != PROGRAM_END) {
// This happens only when there is a label inside a IF/LOOP block
shader.AddLine(" jmp_to = " + std::to_string(compile_end) + "u; break; }");
@@ -2447,7 +2523,8 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix) {
try {
auto subroutines = ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
const auto subroutines =
ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix);
return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
} catch (const DecompileFail& exception) {

View File

@@ -25,7 +25,7 @@ GLuint LoadShader(const char* source, GLenum type) {
default:
UNREACHABLE();
}
GLuint shader_id = glCreateShader(type);
const GLuint shader_id = glCreateShader(type);
glShaderSource(shader_id, 1, &source, nullptr);
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
glCompileShader(shader_id);

View File

@@ -29,7 +29,7 @@ OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coh
if (GLAD_GL_ARB_buffer_storage) {
persistent = true;
coherent = prefer_coherent;
GLbitfield flags =
const GLbitfield flags =
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
glBufferStorage(gl_target, allocate_size, nullptr, flags);
mapped_ptr = static_cast<u8*>(glMapBufferRange(

View File

@@ -9,6 +9,8 @@ add_executable(yuzu
about_dialog.h
bootmanager.cpp
bootmanager.h
compatibility_list.cpp
compatibility_list.h
configuration/config.cpp
configuration/config.h
configuration/configure_audio.cpp
@@ -43,6 +45,8 @@ add_executable(yuzu
game_list.cpp
game_list.h
game_list_p.h
game_list_worker.cpp
game_list_worker.h
hotkeys.cpp
hotkeys.h
main.cpp

View File

@@ -0,0 +1,18 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <fmt/format.h>
#include "yuzu/compatibility_list.h"
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id) {
return std::find_if(compatibility_list.begin(), compatibility_list.end(),
[program_id](const auto& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}

View File

@@ -0,0 +1,17 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include <QString>
#include "common/common_types.h"
using CompatibilityList = std::unordered_map<std::string, std::pair<QString, QString>>;
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id);

View File

@@ -61,7 +61,7 @@
<item>
<widget class="QCheckBox" name="use_multi_core">
<property name="text">
<string>Enable multi-core</string>
<string>Enable multi-core (Currently broken.)</string>
</property>
</widget>
</item>

View File

@@ -18,17 +18,11 @@
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
@@ -436,45 +430,6 @@ void GameList::LoadInterfaceLayout() {
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
static bool HasSupportedFileExtension(const std::string& file_name) {
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
}
static bool IsExtractedNCAMain(const std::string& file_name) {
return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
}
static QString FormatGameName(const std::string& physical_name) {
const QString physical_name_as_qstring = QString::fromStdString(physical_name);
const QFileInfo file_info(physical_name_as_qstring);
if (IsExtractedNCAMain(physical_name)) {
return file_info.dir().path();
}
return physical_name_as_qstring;
}
static QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
bool updatable = true) {
QString out;
for (const auto& kv : patch_manager.GetPatchVersionNames()) {
if (!updatable && kv.first == FileSys::PatchType::Update)
continue;
if (kv.second.empty()) {
out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
} else {
out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
.c_str());
}
}
out.chop(1);
return out;
}
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
@@ -482,176 +437,3 @@ void GameList::RefreshGameDirectory() {
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
static void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
const std::shared_ptr<FileSys::NCA>& nca,
std::vector<u8>& icon, std::string& name) {
auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
if (icon_file != nullptr)
icon = icon_file->ReadAllBytes();
if (nacp != nullptr)
name = nacp->GetApplicationName();
}
GameListWorker::GameListWorker(
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;
void GameListWorker::AddInstalledTitlesToGameList() {
const auto cache = Service::FileSystem::GetUnionContents();
const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
const auto& file = cache->GetEntryUnparsed(game);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
std::vector<u8> icon;
std::string name;
u64 program_id = 0;
loader->ReadProgramId(program_id);
const FileSys::PatchManager patch{program_id};
const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(patch, control, icon, name);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games
QString compatibility("99");
if (it != compatibility_list.end())
compatibility = it->second.first;
emit EntryReady({
new GameListItemPath(
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(FormatPatchNameVersions(patch)),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(file->GetSize()),
});
}
const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
const auto nca = cache->GetEntry(entry);
if (nca != nullptr)
nca_control_map.insert_or_assign(entry.title_id, nca);
}
}
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
bool is_dir = FileUtil::IsDirectory(physical_name);
QFileInfo file_info(physical_name.c_str());
if (!is_dir && file_info.suffix().toStdString() == "nca") {
auto nca =
std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control)
nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
std::unique_ptr<Loader::AppLoader> loader =
Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
loader->GetFileType() == Loader::FileType::Error) &&
!UISettings::values.show_unknown))
return true;
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
res2 == Loader::ResultStatus::Success) {
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto nca = nca_control_map[program_id];
GetMetadataFromControlNCA(patch, nca, icon, name);
}
}
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games
QString compatibility("99");
if (it != compatibility_list.end())
compatibility = it->second.first;
emit EntryReady({
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
}
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
FillControlMap(dir_path.toStdString());
AddInstalledTitlesToGameList();
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear();
emit Finished(watch_list);
}
void GameListWorker::Cancel() {
this->disconnect();
stop_processing = true;
}

View File

@@ -4,8 +4,6 @@
#pragma once
#include <unordered_map>
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
@@ -21,6 +19,7 @@
#include <QWidget>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class GameListWorker;
class GMainWindow;
@@ -90,9 +89,8 @@ signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
private slots:
void onTextChanged(const QString& newText);
@@ -114,7 +112,7 @@ private:
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
CompatibilityList compatibility_list;
};
Q_DECLARE_METATYPE(GameListOpenTarget);

View File

@@ -6,9 +6,7 @@
#include <algorithm>
#include <array>
#include <atomic>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
@@ -16,7 +14,6 @@
#include <QCoreApplication>
#include <QImage>
#include <QObject>
#include <QRunnable>
#include <QStandardItem>
#include <QString>
@@ -26,12 +23,6 @@
#include "yuzu/ui_settings.h"
#include "yuzu/util/util.h"
namespace FileSys {
class NCA;
class RegisteredCache;
class VfsFilesystem;
} // namespace FileSys
/**
* Gets the default icon (for games without valid SMDH)
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
@@ -43,17 +34,6 @@ static QPixmap GetDefaultIcon(u32 size) {
return icon;
}
static auto FindMatchingCompatibilityEntry(
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
u64 program_id) {
return std::find_if(
compatibility_list.begin(), compatibility_list.end(),
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}
class GameListItem : public QStandardItem {
public:
@@ -196,50 +176,3 @@ public:
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
}
};
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
~GameListWorker() override;
public slots:
/// Starts the processing of directory tree information.
void run() override;
/// Tells the worker that it should no longer continue processing. Thread-safe.
void Cancel();
signals:
/**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
*/
void EntryReady(QList<QStandardItem*> entry_items);
/**
* After the worker has traversed the game directory looking for entries, this signal is emmited
* with a list of folders that should be watched for changes as well.
*/
void Finished(QStringList watch_list);
private:
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list;
QString dir_path;
bool deep_scan;
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
std::atomic_bool stop_processing;
void AddInstalledTitlesToGameList();
void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
};

View File

@@ -0,0 +1,239 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <QDir>
#include <QFileInfo>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/ui_settings.h"
namespace {
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
const std::shared_ptr<FileSys::NCA>& nca, std::vector<u8>& icon,
std::string& name) {
auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
if (icon_file != nullptr)
icon = icon_file->ReadAllBytes();
if (nacp != nullptr)
name = nacp->GetApplicationName();
}
bool HasSupportedFileExtension(const std::string& file_name) {
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
}
bool IsExtractedNCAMain(const std::string& file_name) {
return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
}
QString FormatGameName(const std::string& physical_name) {
const QString physical_name_as_qstring = QString::fromStdString(physical_name);
const QFileInfo file_info(physical_name_as_qstring);
if (IsExtractedNCAMain(physical_name)) {
return file_info.dir().path();
}
return physical_name_as_qstring;
}
QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) {
QString out;
for (const auto& kv : patch_manager.GetPatchVersionNames()) {
if (!updatable && kv.first == FileSys::PatchType::Update)
continue;
if (kv.second.empty()) {
out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
} else {
out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
.c_str());
}
}
out.chop(1);
return out;
}
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;
void GameListWorker::AddInstalledTitlesToGameList() {
const auto cache = Service::FileSystem::GetUnionContents();
const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
const auto& file = cache->GetEntryUnparsed(game);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
std::vector<u8> icon;
std::string name;
u64 program_id = 0;
loader->ReadProgramId(program_id);
const FileSys::PatchManager patch{program_id};
const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(patch, control, icon, name);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games
QString compatibility("99");
if (it != compatibility_list.end())
compatibility = it->second.first;
emit EntryReady({
new GameListItemPath(
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(FormatPatchNameVersions(patch)),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(file->GetSize()),
});
}
const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
const auto nca = cache->GetEntry(entry);
if (nca != nullptr)
nca_control_map.insert_or_assign(entry.title_id, nca);
}
}
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
bool is_dir = FileUtil::IsDirectory(physical_name);
QFileInfo file_info(physical_name.c_str());
if (!is_dir && file_info.suffix().toStdString() == "nca") {
auto nca =
std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control)
nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
std::unique_ptr<Loader::AppLoader> loader =
Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
loader->GetFileType() == Loader::FileType::Error) &&
!UISettings::values.show_unknown))
return true;
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
res2 == Loader::ResultStatus::Success) {
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto nca = nca_control_map[program_id];
GetMetadataFromControlNCA(patch, nca, icon, name);
}
}
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games
QString compatibility("99");
if (it != compatibility_list.end())
compatibility = it->second.first;
emit EntryReady({
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
}
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
FillControlMap(dir_path.toStdString());
AddInstalledTitlesToGameList();
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear();
emit Finished(watch_list);
}
void GameListWorker::Cancel() {
this->disconnect();
stop_processing = true;
}

View File

@@ -0,0 +1,72 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <QList>
#include <QObject>
#include <QRunnable>
#include <QString>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class QStandardItem;
namespace FileSys {
class NCA;
class VfsFilesystem;
} // namespace FileSys
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list);
~GameListWorker() override;
/// Starts the processing of directory tree information.
void run() override;
/// Tells the worker that it should no longer continue processing. Thread-safe.
void Cancel();
signals:
/**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
*/
void EntryReady(QList<QStandardItem*> entry_items);
/**
* After the worker has traversed the game directory looking for entries, this signal is emitted
* with a list of folders that should be watched for changes as well.
*/
void Finished(QStringList watch_list);
private:
void AddInstalledTitlesToGameList();
void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list;
QString dir_path;
bool deep_scan;
const CompatibilityList& compatibility_list;
std::atomic_bool stop_processing;
};

View File

@@ -47,6 +47,7 @@
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
@@ -444,6 +445,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_base_instance)
unsupported_ext.append("ARB_base_instance");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
@@ -606,7 +609,7 @@ void GMainWindow::BootGame(const QString& filename) {
}
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
QString::fromStdString(title_name)));
render_window->show();
@@ -641,7 +644,7 @@ void GMainWindow::ShutdownGame() {
game_list->show();
game_list->setFilterFocus();
setWindowTitle(QString("yuzu %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
// Disable status bar updates
status_bar_update_timer.stop();
@@ -723,14 +726,11 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnGameListNavigateToGamedbEntry(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end())
directory = it->second.second;

View File

@@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "core/core.h"
#include "ui_main.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
class Config;
@@ -137,9 +138,8 @@ private slots:
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();

View File

@@ -91,6 +91,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_base_instance)
unsupported_ext.push_back("ARB_base_instance");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)

View File

@@ -82,6 +82,9 @@ int main(int argc, char** argv) {
int option_index = 0;
bool use_gdbstub = Settings::values.use_gdbstub;
u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port);
InitializeLogging();
char* endarg;
#ifdef _WIN32
int argc_w;
@@ -144,8 +147,6 @@ int main(int argc, char** argv) {
LocalFree(argv_w);
#endif
InitializeLogging();
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });