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35 Commits
__refs_pul
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__refs_pul
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71cdfa6ad5 |
6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -4,9 +4,6 @@
|
||||
[submodule "enet"]
|
||||
path = externals/enet
|
||||
url = https://github.com/lsalzman/enet.git
|
||||
[submodule "inih"]
|
||||
path = externals/inih/inih
|
||||
url = https://github.com/benhoyt/inih.git
|
||||
[submodule "cubeb"]
|
||||
path = externals/cubeb
|
||||
url = https://github.com/mozilla/cubeb.git
|
||||
@@ -61,3 +58,6 @@
|
||||
[submodule "breakpad"]
|
||||
path = externals/breakpad
|
||||
url = https://github.com/yuzu-emu/breakpad.git
|
||||
[submodule "simpleini"]
|
||||
path = externals/simpleini
|
||||
url = https://github.com/brofield/simpleini.git
|
||||
|
||||
@@ -285,7 +285,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
||||
find_package(Boost 1.79.0 REQUIRED context)
|
||||
find_package(enet 1.3 MODULE)
|
||||
find_package(fmt 9 REQUIRED)
|
||||
find_package(inih 52 MODULE COMPONENTS INIReader)
|
||||
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
|
||||
find_package(lz4 REQUIRED)
|
||||
find_package(nlohmann_json 3.8 REQUIRED)
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(INIH QUIET IMPORTED_TARGET inih)
|
||||
if (INIReader IN_LIST inih_FIND_COMPONENTS)
|
||||
pkg_search_module(INIREADER QUIET IMPORTED_TARGET INIReader)
|
||||
if (INIREADER_FOUND)
|
||||
set(inih_INIReader_FOUND TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(inih
|
||||
REQUIRED_VARS INIH_LINK_LIBRARIES
|
||||
VERSION_VAR INIH_VERSION
|
||||
HANDLE_COMPONENTS
|
||||
)
|
||||
|
||||
if (inih_FOUND AND NOT TARGET inih::inih)
|
||||
add_library(inih::inih ALIAS PkgConfig::INIH)
|
||||
endif()
|
||||
|
||||
if (inih_FOUND AND inih_INIReader_FOUND AND NOT TARGET inih::INIReader)
|
||||
add_library(inih::INIReader ALIAS PkgConfig::INIREADER)
|
||||
endif()
|
||||
5
dist/languages/.tx/config
vendored
5
dist/languages/.tx/config
vendored
@@ -6,3 +6,8 @@ file_filter = <lang>.ts
|
||||
source_file = en.ts
|
||||
source_lang = en
|
||||
type = QT
|
||||
|
||||
[o:yuzu-emulator:p:yuzu:r:yuzu-android]
|
||||
file_filter = ../../src/android/app/src/main/res/values-<lang>/strings.xml
|
||||
source_file = ../../src/android/app/src/main/res/values/strings.xml
|
||||
type = ANDROID
|
||||
|
||||
8
externals/CMakeLists.txt
vendored
8
externals/CMakeLists.txt
vendored
@@ -34,11 +34,6 @@ endif()
|
||||
# Glad
|
||||
add_subdirectory(glad)
|
||||
|
||||
# inih
|
||||
if (NOT TARGET inih::INIReader)
|
||||
add_subdirectory(inih)
|
||||
endif()
|
||||
|
||||
# mbedtls
|
||||
add_subdirectory(mbedtls)
|
||||
target_include_directories(mbedtls PUBLIC ./mbedtls/include)
|
||||
@@ -295,3 +290,6 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
|
||||
target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SimpleIni
|
||||
add_subdirectory(simpleini)
|
||||
|
||||
13
externals/inih/CMakeLists.txt
vendored
13
externals/inih/CMakeLists.txt
vendored
@@ -1,13 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
add_library(inih
|
||||
inih/ini.c
|
||||
inih/ini.h
|
||||
inih/cpp/INIReader.cpp
|
||||
inih/cpp/INIReader.h
|
||||
)
|
||||
|
||||
create_target_directory_groups(inih)
|
||||
target_include_directories(inih INTERFACE inih/cpp)
|
||||
add_library(inih::INIReader ALIAS inih)
|
||||
1
externals/inih/inih
vendored
1
externals/inih/inih
vendored
Submodule externals/inih/inih deleted from 9cecf0643d
1
externals/simpleini
vendored
Submodule
1
externals/simpleini
vendored
Submodule
Submodule externals/simpleini added at 382ddbb4b9
@@ -187,6 +187,7 @@ add_subdirectory(audio_core)
|
||||
add_subdirectory(video_core)
|
||||
add_subdirectory(network)
|
||||
add_subdirectory(input_common)
|
||||
add_subdirectory(frontend_common)
|
||||
add_subdirectory(shader_recompiler)
|
||||
|
||||
if (YUZU_ROOM)
|
||||
|
||||
@@ -219,7 +219,6 @@ dependencies {
|
||||
implementation("io.coil-kt:coil:2.2.2")
|
||||
implementation("androidx.core:core-splashscreen:1.0.1")
|
||||
implementation("androidx.window:window:1.2.0-beta03")
|
||||
implementation("org.ini4j:ini4j:0.5.4")
|
||||
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
|
||||
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
|
||||
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
|
||||
|
||||
@@ -230,8 +230,6 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun onTouchReleased(finger_id: Int)
|
||||
|
||||
external fun reloadSettings()
|
||||
|
||||
external fun initGameIni(gameID: String?)
|
||||
|
||||
external fun setAppDirectory(directory: String)
|
||||
|
||||
@@ -7,7 +7,7 @@ import android.text.TextUtils
|
||||
import android.widget.Toast
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
object Settings {
|
||||
private val context get() = YuzuApplication.appContext
|
||||
@@ -19,7 +19,7 @@ object Settings {
|
||||
context.getString(R.string.ini_saved),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
|
||||
NativeConfig.saveSettings()
|
||||
} else {
|
||||
// TODO: Save custom game settings
|
||||
Toast.makeText(
|
||||
|
||||
@@ -21,7 +21,6 @@ import androidx.navigation.navArgs
|
||||
import com.google.android.material.color.MaterialColors
|
||||
import kotlinx.coroutines.flow.collectLatest
|
||||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import java.io.IOException
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
|
||||
@@ -165,11 +164,12 @@ class SettingsActivity : AppCompatActivity() {
|
||||
settingsViewModel.shouldSave = false
|
||||
|
||||
// Delete settings file because the user may have changed values that do not exist in the UI
|
||||
NativeConfig.unloadConfig()
|
||||
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
|
||||
if (!settingsFile.delete()) {
|
||||
throw IOException("Failed to delete $settingsFile")
|
||||
}
|
||||
NativeLibrary.reloadSettings()
|
||||
NativeConfig.initializeConfig()
|
||||
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
|
||||
@@ -3,15 +3,8 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.utils
|
||||
|
||||
import android.widget.Toast
|
||||
import java.io.*
|
||||
import org.ini4j.Wini
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.model.*
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
/**
|
||||
* Contains static methods for interacting with .ini files in which settings are stored.
|
||||
@@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
object SettingsFile {
|
||||
const val FILE_NAME_CONFIG = "config"
|
||||
|
||||
/**
|
||||
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
|
||||
* telling why it failed.
|
||||
*
|
||||
* @param fileName The target filename without a path or extension.
|
||||
*/
|
||||
fun saveFile(fileName: String) {
|
||||
val ini = getSettingsFile(fileName)
|
||||
try {
|
||||
val wini = Wini(ini)
|
||||
for (specificCategory in Settings.Category.values()) {
|
||||
val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
|
||||
for (setting in Settings.settingsList) {
|
||||
if (setting.key!!.isEmpty()) continue
|
||||
|
||||
val settingCategoryHeader =
|
||||
NativeConfig.getConfigHeader(setting.category.ordinal)
|
||||
val iniSetting: String? = wini.get(categoryHeader, setting.key)
|
||||
if (iniSetting != null || settingCategoryHeader == categoryHeader) {
|
||||
wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
|
||||
}
|
||||
}
|
||||
}
|
||||
wini.store()
|
||||
} catch (e: IOException) {
|
||||
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
|
||||
val context = YuzuApplication.appContext
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.error_saving, fileName, e.message),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
}
|
||||
}
|
||||
|
||||
fun getSettingsFile(fileName: String): File =
|
||||
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
|
||||
}
|
||||
|
||||
@@ -625,6 +625,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
}
|
||||
|
||||
// Clear existing user data
|
||||
NativeConfig.unloadConfig()
|
||||
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
|
||||
|
||||
// Copy archive to internal storage
|
||||
@@ -643,6 +644,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
// Reinitialize relevant data
|
||||
NativeLibrary.initializeSystem(true)
|
||||
NativeConfig.initializeConfig()
|
||||
gamesViewModel.reloadGames(false)
|
||||
|
||||
return@newInstance getString(R.string.user_data_import_success)
|
||||
|
||||
@@ -16,6 +16,7 @@ object DirectoryInitialization {
|
||||
if (!areDirectoriesReady) {
|
||||
initializeInternalStorage()
|
||||
NativeLibrary.initializeSystem(false)
|
||||
NativeConfig.initializeConfig()
|
||||
areDirectoriesReady = true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,30 @@
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
object NativeConfig {
|
||||
/**
|
||||
* Creates a Config object and opens the emulation config.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun initializeConfig()
|
||||
|
||||
/**
|
||||
* Destroys the stored config object. This automatically saves the existing config.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun unloadConfig()
|
||||
|
||||
/**
|
||||
* Reads values saved to the config file and saves them.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun reloadSettings()
|
||||
|
||||
/**
|
||||
* Saves settings values in memory to disk.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun saveSettings()
|
||||
|
||||
external fun getBoolean(key: String, getDefault: Boolean): Boolean
|
||||
external fun setBoolean(key: String, value: Boolean)
|
||||
|
||||
|
||||
@@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
|
||||
android_common/android_common.h
|
||||
applets/software_keyboard.cpp
|
||||
applets/software_keyboard.h
|
||||
config.cpp
|
||||
config.h
|
||||
default_ini.h
|
||||
emu_window/emu_window.cpp
|
||||
emu_window/emu_window.h
|
||||
id_cache.cpp
|
||||
@@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
|
||||
native.cpp
|
||||
native.h
|
||||
native_config.cpp
|
||||
uisettings.cpp
|
||||
android_settings.cpp
|
||||
game_metadata.cpp
|
||||
native_log.cpp
|
||||
android_config.cpp
|
||||
android_config.h
|
||||
)
|
||||
|
||||
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
||||
|
||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
|
||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
|
||||
if (ARCHITECTURE_arm64)
|
||||
target_link_libraries(yuzu-android PRIVATE adrenotools)
|
||||
endif()
|
||||
|
||||
70
src/android/app/src/main/jni/android_config.cpp
Normal file
70
src/android/app/src/main/jni/android_config.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "android_config.h"
|
||||
#include "android_settings.h"
|
||||
#include "common/settings_setting.h"
|
||||
|
||||
AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
|
||||
: Config(config_type) {
|
||||
Initialize(config_name);
|
||||
if (config_type != ConfigType::InputProfile) {
|
||||
ReadAndroidValues();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
}
|
||||
|
||||
AndroidConfig::~AndroidConfig() {
|
||||
if (global) {
|
||||
AndroidConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadAndroidValues();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAllValues() {
|
||||
Save();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidValues() {
|
||||
if (global) {
|
||||
ReadAndroidUIValues();
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||
|
||||
ReadCategory(Settings::Category::Android);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidValues() {
|
||||
if (global) {
|
||||
SaveAndroidUIValues();
|
||||
}
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||
|
||||
WriteCategory(Settings::Category::Android);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (map.contains(category)) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
return AndroidSettings::values.linkage.by_category[category];
|
||||
}
|
||||
41
src/android/app/src/main/jni/android_config.h
Normal file
41
src/android/app/src/main/jni/android_config.h
Normal file
@@ -0,0 +1,41 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class AndroidConfig final : public Config {
|
||||
public:
|
||||
explicit AndroidConfig(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~AndroidConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
protected:
|
||||
void ReadAndroidValues();
|
||||
void ReadAndroidUIValues();
|
||||
void ReadHidbusValues() override {}
|
||||
void ReadDebugControlValues() override {}
|
||||
void ReadPathValues() override {}
|
||||
void ReadShortcutValues() override {}
|
||||
void ReadUIValues() override {}
|
||||
void ReadUIGamelistValues() override {}
|
||||
void ReadUILayoutValues() override {}
|
||||
void ReadMultiplayerValues() override {}
|
||||
|
||||
void SaveAndroidValues();
|
||||
void SaveAndroidUIValues();
|
||||
void SaveHidbusValues() override {}
|
||||
void SaveDebugControlValues() override {}
|
||||
void SavePathValues() override {}
|
||||
void SaveShortcutValues() override {}
|
||||
void SaveUIValues() override {}
|
||||
void SaveUIGamelistValues() override {}
|
||||
void SaveUILayoutValues() override {}
|
||||
void SaveMultiplayerValues() override {}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "uisettings.h"
|
||||
#include "android_settings.h"
|
||||
|
||||
namespace AndroidSettings {
|
||||
|
||||
@@ -1,330 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
|
||||
#include <INIReader.h>
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "input_common/main.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/default_ini.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config(const std::string& config_name, ConfigType config_type)
|
||||
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
|
||||
Initialize(config_name);
|
||||
}
|
||||
|
||||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
|
||||
const auto config_loc_str = FS::PathToUTF8String(config_loc);
|
||||
if (config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
||||
config_loc_str);
|
||||
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
|
||||
|
||||
config = std::make_unique<INIReader>(config_loc_str);
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
||||
return true;
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
if (setting_value.empty()) {
|
||||
setting_value = setting.GetDefault();
|
||||
}
|
||||
setting = std::move(setting_value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
||||
setting = static_cast<Type>(
|
||||
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
||||
void Config::ReadValues() {
|
||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.touch_device);
|
||||
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
|
||||
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
|
||||
Settings::values.touchscreen.enabled =
|
||||
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
||||
Settings::values.touchscreen.diameter_y =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
||||
|
||||
int num_touch_from_button_maps =
|
||||
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
||||
if (num_touch_from_button_maps > 0) {
|
||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
||||
Settings::TouchFromButtonMap map;
|
||||
map.name = config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_name"),
|
||||
"default");
|
||||
const int num_touch_maps = config->GetInteger(
|
||||
"ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
||||
0);
|
||||
map.buttons.reserve(num_touch_maps);
|
||||
|
||||
for (int j = 0; j < num_touch_maps; ++j) {
|
||||
std::string touch_mapping =
|
||||
config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_bind_") + std::to_string(j),
|
||||
"");
|
||||
map.buttons.emplace_back(std::move(touch_mapping));
|
||||
}
|
||||
|
||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
||||
}
|
||||
} else {
|
||||
Settings::values.touch_from_button_maps.emplace_back(
|
||||
Settings::TouchFromButtonMap{"default", {}});
|
||||
num_touch_from_button_maps = 1;
|
||||
}
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
|
||||
|
||||
// Data Storage
|
||||
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
|
||||
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
|
||||
config->Get("Data Storage", "nand_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
|
||||
config->Get("Data Storage", "sdmc_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
|
||||
config->Get("Data Storage", "load_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
|
||||
config->Get("Data Storage", "dump_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
||||
|
||||
// System
|
||||
ReadSetting("System", Settings::values.current_user);
|
||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||
Service::Account::MAX_USERS - 1);
|
||||
|
||||
// Disable docked mode by default on Android
|
||||
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
|
||||
? Settings::ConsoleMode::Docked
|
||||
: Settings::ConsoleMode::Handheld);
|
||||
|
||||
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
||||
if (rng_seed_enabled) {
|
||||
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
||||
} else {
|
||||
Settings::values.rng_seed.SetValue(0);
|
||||
}
|
||||
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
|
||||
|
||||
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
|
||||
if (custom_rtc_enabled) {
|
||||
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
|
||||
} else {
|
||||
Settings::values.custom_rtc = 0;
|
||||
}
|
||||
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
|
||||
|
||||
ReadSetting("System", Settings::values.language_index);
|
||||
ReadSetting("System", Settings::values.region_index);
|
||||
ReadSetting("System", Settings::values.time_zone_index);
|
||||
ReadSetting("System", Settings::values.sound_index);
|
||||
|
||||
// Core
|
||||
ReadSetting("Core", Settings::values.use_multi_core);
|
||||
ReadSetting("Core", Settings::values.memory_layout_mode);
|
||||
|
||||
// Cpu
|
||||
ReadSetting("Cpu", Settings::values.cpu_accuracy);
|
||||
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
|
||||
|
||||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.resolution_setup);
|
||||
ReadSetting("Renderer", Settings::values.scaling_filter);
|
||||
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
|
||||
ReadSetting("Renderer", Settings::values.anti_aliasing);
|
||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||
|
||||
// Use GPU accuracy normal by default on Android
|
||||
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
|
||||
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
|
||||
|
||||
// Use GPU default anisotropic filtering on Android
|
||||
Settings::values.max_anisotropy =
|
||||
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
|
||||
|
||||
// Disable ASTC compute by default on Android
|
||||
Settings::values.accelerate_astc.SetValue(
|
||||
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
|
||||
: Settings::AstcDecodeMode::Cpu);
|
||||
|
||||
// Enable asynchronous presentation by default on Android
|
||||
Settings::values.async_presentation =
|
||||
config->GetBoolean("Renderer", "async_presentation", true);
|
||||
|
||||
// Disable force_max_clock by default on Android
|
||||
Settings::values.renderer_force_max_clock =
|
||||
config->GetBoolean("Renderer", "force_max_clock", false);
|
||||
|
||||
// Disable use_reactive_flushing by default on Android
|
||||
Settings::values.use_reactive_flushing =
|
||||
config->GetBoolean("Renderer", "use_reactive_flushing", false);
|
||||
|
||||
// Audio
|
||||
ReadSetting("Audio", Settings::values.sink_id);
|
||||
ReadSetting("Audio", Settings::values.audio_output_device_id);
|
||||
ReadSetting("Audio", Settings::values.volume);
|
||||
|
||||
// Miscellaneous
|
||||
// log_filter has a different default here than from common
|
||||
Settings::values.log_filter = "*:Info";
|
||||
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
|
||||
|
||||
// Debugging
|
||||
Settings::values.record_frame_times =
|
||||
config->GetBoolean("Debugging", "record_frame_times", false);
|
||||
ReadSetting("Debugging", Settings::values.dump_exefs);
|
||||
ReadSetting("Debugging", Settings::values.dump_nso);
|
||||
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
|
||||
ReadSetting("Debugging", Settings::values.reporting_services);
|
||||
ReadSetting("Debugging", Settings::values.quest_flag);
|
||||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_hle);
|
||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
||||
|
||||
const auto title_list = config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
||||
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
|
||||
// Web Service
|
||||
ReadSetting("WebService", Settings::values.enable_telemetry);
|
||||
ReadSetting("WebService", Settings::values.web_api_url);
|
||||
ReadSetting("WebService", Settings::values.yuzu_username);
|
||||
ReadSetting("WebService", Settings::values.yuzu_token);
|
||||
|
||||
// Network
|
||||
ReadSetting("Network", Settings::values.network_interface);
|
||||
|
||||
// Android
|
||||
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
|
||||
ReadSetting("Android", AndroidSettings::values.screen_layout);
|
||||
}
|
||||
|
||||
void Config::Initialize(const std::string& config_name) {
|
||||
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
|
||||
const auto config_file = fmt::format("{}.ini", config_name);
|
||||
|
||||
switch (type) {
|
||||
case ConfigType::GlobalConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
|
||||
break;
|
||||
case ConfigType::PerGameConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
|
||||
break;
|
||||
case ConfigType::InputProfile:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
return;
|
||||
}
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
ReadValues();
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "common/settings.h"
|
||||
|
||||
class INIReader;
|
||||
|
||||
class Config {
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
|
||||
public:
|
||||
enum class ConfigType {
|
||||
GlobalConfig,
|
||||
PerGameConfig,
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
explicit Config(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~Config();
|
||||
|
||||
void Initialize(const std::string& config_name);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
||||
*/
|
||||
template <typename Type, bool ranged>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
||||
|
||||
void ReadValues();
|
||||
|
||||
const ConfigType type;
|
||||
std::unique_ptr<INIReader> config;
|
||||
std::string config_loc;
|
||||
const bool global;
|
||||
};
|
||||
@@ -1,511 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* android_config_file = R"(
|
||||
|
||||
[ControlsP0]
|
||||
# The input devices and parameters for each Switch native input
|
||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||
|
||||
# Indicates if this player should be connected at boot
|
||||
connected=
|
||||
|
||||
# for button input, the following devices are available:
|
||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "axis"(optional): the index of the axis to bind
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
# triggered if the axis value crosses
|
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
# is smaller than the threshold
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
button_y=
|
||||
button_lstick=
|
||||
button_rstick=
|
||||
button_l=
|
||||
button_r=
|
||||
button_zl=
|
||||
button_zr=
|
||||
button_plus=
|
||||
button_minus=
|
||||
button_dleft=
|
||||
button_dup=
|
||||
button_dright=
|
||||
button_ddown=
|
||||
button_lstick_left=
|
||||
button_lstick_up=
|
||||
button_lstick_right=
|
||||
button_lstick_down=
|
||||
button_sl=
|
||||
button_sr=
|
||||
button_home=
|
||||
button_screenshot=
|
||||
|
||||
# for analog input, the following devices are available:
|
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
||||
# - "modifier": sub-devices as a modifier.
|
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
||||
lstick=
|
||||
rstick=
|
||||
|
||||
# for motion input, the following devices are available:
|
||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for motion input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "motion": the index of the motion sensor to bind
|
||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
||||
# - "port": the port of the cemu hook server
|
||||
# - "pad": the index of the joystick
|
||||
# - "motion": the index of the motion sensor of the joystick to bind
|
||||
motionleft=
|
||||
motionright=
|
||||
|
||||
[ControlsGeneral]
|
||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
||||
# i.e. debug_pad_button_a=
|
||||
|
||||
# Enable debug pad inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug_pad_enabled =
|
||||
|
||||
# Whether to enable or disable vibration
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
vibration_enabled=
|
||||
|
||||
# Whether to enable or disable accurate vibrations
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
enable_accurate_vibrations=
|
||||
|
||||
# Enables controller motion inputs
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
motion_enabled =
|
||||
|
||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
||||
# - "min_x", "min_y", "max_x", "max_y"
|
||||
touch_device=
|
||||
|
||||
# for mapping buttons to touch inputs.
|
||||
#touch_from_button_map=1
|
||||
#touch_from_button_maps_0_name=default
|
||||
#touch_from_button_maps_0_count=2
|
||||
#touch_from_button_maps_0_bind_0=foo
|
||||
#touch_from_button_maps_0_bind_1=bar
|
||||
# etc.
|
||||
|
||||
# List of Cemuhook UDP servers, delimited by ','.
|
||||
# Default: 127.0.0.1:26760
|
||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
||||
udp_input_servers =
|
||||
|
||||
# Enable controlling an axis via a mouse input.
|
||||
# 0 (default): Off, 1: On
|
||||
mouse_panning =
|
||||
|
||||
# Set mouse sensitivity.
|
||||
# Default: 1.0
|
||||
mouse_panning_sensitivity =
|
||||
|
||||
# Emulate an analog control stick from keyboard inputs.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
emulate_analog_keyboard =
|
||||
|
||||
# Enable mouse inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
mouse_enabled =
|
||||
|
||||
# Enable keyboard inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
keyboard_enabled =
|
||||
|
||||
[Core]
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
use_multi_core =
|
||||
|
||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_unsafe_extended_memory_layout =
|
||||
|
||||
[Cpu]
|
||||
# Adjusts various optimizations.
|
||||
# Auto-select mode enables choice unsafe optimizations.
|
||||
# Accurate enables only safe optimizations.
|
||||
# Unsafe allows any unsafe optimizations.
|
||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
||||
cpu_accuracy =
|
||||
|
||||
# Allow disabling safe optimizations.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
cpu_debug_mode =
|
||||
|
||||
# Enable inline page tables optimization (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_page_tables =
|
||||
|
||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_block_linking =
|
||||
|
||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_return_stack_buffer =
|
||||
|
||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fast_dispatcher =
|
||||
|
||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_context_elimination =
|
||||
|
||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_const_prop =
|
||||
|
||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_misc_ir =
|
||||
|
||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_reduce_misalign_checks =
|
||||
|
||||
# Enable Host MMU Emulation (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem =
|
||||
|
||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem_exclusives =
|
||||
|
||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_recompile_exclusives =
|
||||
|
||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_ignore_memory_aborts =
|
||||
|
||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_unfuse_fma =
|
||||
|
||||
# Enable faster FRSQRTE and FRECPE
|
||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_reduce_fp_error =
|
||||
|
||||
# Enable faster ASIMD instructions (32 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_standard_fpcr =
|
||||
|
||||
# Enable inaccurate NaN handling
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_inaccurate_nan =
|
||||
|
||||
# Disable address space checks (64 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_fastmem_check =
|
||||
|
||||
# Enable faster exclusive instructions
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_global_monitor =
|
||||
|
||||
[Renderer]
|
||||
# Which backend API to use.
|
||||
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
|
||||
backend =
|
||||
|
||||
# Whether to enable asynchronous presentation (Vulkan only)
|
||||
# 0: Off, 1 (default): On
|
||||
async_presentation =
|
||||
|
||||
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
force_max_clock =
|
||||
|
||||
# Enable graphics API debugging mode.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug =
|
||||
|
||||
# Enable shader feedback.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
renderer_shader_feedback =
|
||||
|
||||
# Enable Nsight Aftermath crash dumps
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
nsight_aftermath =
|
||||
|
||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
disable_shader_loop_safety_checks =
|
||||
|
||||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
||||
# 2 (default): 1x (720p/1080p)
|
||||
# 3: 2x (1440p/2160p)
|
||||
# 4: 3x (2160p/3240p)
|
||||
# 5: 4x (2880p/4320p)
|
||||
# 6: 5x (3600p/5400p)
|
||||
# 7: 6x (4320p/6480p)
|
||||
resolution_setup =
|
||||
|
||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
||||
# 0: Nearest Neighbor
|
||||
# 1 (default): Bilinear
|
||||
# 2: Bicubic
|
||||
# 3: Gaussian
|
||||
# 4: ScaleForce
|
||||
# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
|
||||
scaling_filter =
|
||||
|
||||
# Anti-Aliasing (AA)
|
||||
# 0 (default): None, 1: FXAA
|
||||
anti_aliasing =
|
||||
|
||||
# Whether to use fullscreen or borderless window mode
|
||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||
max_anisotropy =
|
||||
|
||||
# Whether to enable VSync or not.
|
||||
# OpenGL: Values other than 0 enable VSync
|
||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
|
||||
use_vsync =
|
||||
|
||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||
# not available and GLASM is selected, GLSL will be used.
|
||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
||||
shader_backend =
|
||||
|
||||
# Whether to allow asynchronous shader building.
|
||||
# 0 (default): Off, 1: On
|
||||
use_asynchronous_shaders =
|
||||
|
||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
||||
# 0 (default): Off, 1: On
|
||||
use_reactive_flushing =
|
||||
|
||||
# NVDEC emulation.
|
||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
||||
nvdec_emulation =
|
||||
|
||||
# Accelerate ASTC texture decoding.
|
||||
# 0 (default): Off, 1: On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Which gpu accuracy level to use
|
||||
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
|
||||
gpu_accuracy =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# Inform the guest that GPU operations completed more quickly than they did.
|
||||
# 0: Off, 1 (default): On
|
||||
use_fast_gpu_time =
|
||||
|
||||
# Force unmodified buffers to be flushed, which can cost performance.
|
||||
# 0: Off (default), 1: On
|
||||
use_pessimistic_flushes =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
||||
[Audio]
|
||||
# Which audio output engine to use.
|
||||
# auto (default): Auto-select
|
||||
# cubeb: Cubeb audio engine (if available)
|
||||
# sdl2: SDL2 audio engine (if available)
|
||||
# null: No audio output
|
||||
output_engine =
|
||||
|
||||
# Which audio device to use.
|
||||
# auto (default): Auto-select
|
||||
output_device =
|
||||
|
||||
# Output volume.
|
||||
# 100 (default): 100%, 0; mute
|
||||
volume =
|
||||
|
||||
[Data Storage]
|
||||
# Whether to create a virtual SD card.
|
||||
# 1: Yes, 0 (default): No
|
||||
use_virtual_sd =
|
||||
|
||||
# Whether or not to enable gamecard emulation
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_inserted =
|
||||
|
||||
# Whether or not the gamecard should be emulated as the current game
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_current_game =
|
||||
|
||||
# Path to an XCI file to use as the gamecard
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
||||
gamecard_path =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1 (default): Yes, 0: No
|
||||
use_docked_mode =
|
||||
|
||||
# Sets the seed for the RNG generator built into the switch
|
||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
||||
rng_seed_enabled =
|
||||
rng_seed =
|
||||
|
||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
||||
# This will auto-increment, with the time set being the time the game is started
|
||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
||||
custom_rtc_enabled =
|
||||
custom_rtc =
|
||||
|
||||
# Sets the systems language index
|
||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
||||
language_index =
|
||||
|
||||
# The system region that yuzu will use during emulation
|
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
||||
region_index =
|
||||
|
||||
# The system time zone that yuzu will use during emulation
|
||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
||||
time_zone_index =
|
||||
|
||||
# Sets the sound output mode.
|
||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
||||
sound_index =
|
||||
|
||||
[Miscellaneous]
|
||||
# A filter which removes logs below a certain logging level.
|
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
||||
log_filter = *:Trace
|
||||
|
||||
# Use developer keys
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_dev_keys =
|
||||
|
||||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
||||
dump_exefs=false
|
||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
||||
dump_nso=false
|
||||
# Determines whether or not yuzu will save the filesystem access log.
|
||||
enable_fs_access_log=false
|
||||
# Enables verbose reporting services
|
||||
reporting_services =
|
||||
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
|
||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
||||
quest_flag =
|
||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_debug_asserts =
|
||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_auto_stub =
|
||||
# Enables/Disables the macro JIT compiler
|
||||
disable_macro_jit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.yuzu-emu.org
|
||||
# Username and token for yuzu Web Service
|
||||
# See https://profile.yuzu-emu.org/ for more info
|
||||
yuzu_username =
|
||||
yuzu_token =
|
||||
|
||||
[Network]
|
||||
# Name of the network interface device to use with yuzu LAN play.
|
||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
||||
network_interface =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
} // namespace DefaultINI
|
||||
@@ -52,8 +52,8 @@
|
||||
#include "core/hle/service/am/applets/applets.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "jni/android_common/android_common.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/id_cache.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
@@ -664,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
|
||||
jboolean reload) {
|
||||
// Create the default config.ini.
|
||||
Config{};
|
||||
// Initialize the emulated system.
|
||||
if (!reload) {
|
||||
EmulationSession::GetInstance().System().Initialize();
|
||||
@@ -680,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
|
||||
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
|
||||
Config{};
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
|
||||
jstring j_game_id) {
|
||||
std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
|
||||
|
||||
env->ReleaseStringUTFChars(j_game_id, game_id.data());
|
||||
}
|
||||
|
||||
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
|
||||
jdoubleArray j_stats = env->NewDoubleArray(4);
|
||||
|
||||
|
||||
@@ -5,11 +5,14 @@
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "android_config.h"
|
||||
#include "android_settings.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "jni/android_common/android_common.h"
|
||||
#include "jni/config.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
std::unique_ptr<AndroidConfig> config;
|
||||
|
||||
template <typename T>
|
||||
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||
@@ -28,6 +31,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
|
||||
config = std::make_unique<AndroidConfig>();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
|
||||
config.reset();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
|
||||
config->AndroidConfig::ReloadAllValues();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
|
||||
config->AndroidConfig::SaveAllValues();
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
|
||||
jstring jkey, jboolean getDefault) {
|
||||
auto setting = getSetting<bool>(env, jkey);
|
||||
|
||||
@@ -206,9 +206,9 @@ const char* TranslateCategory(Category category) {
|
||||
case Category::UiAudio:
|
||||
return "UiAudio";
|
||||
case Category::UiLayout:
|
||||
return "UiLayout";
|
||||
return "UILayout";
|
||||
case Category::UiGameList:
|
||||
return "UiGameList";
|
||||
return "UIGameList";
|
||||
case Category::Screenshots:
|
||||
return "Screenshots";
|
||||
case Category::Shortcuts:
|
||||
|
||||
@@ -232,7 +232,11 @@ struct Values {
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
||||
#ifdef ANDROID
|
||||
AstcDecodeMode::Cpu,
|
||||
#else
|
||||
AstcDecodeMode::Gpu,
|
||||
#endif
|
||||
AstcDecodeMode::Cpu,
|
||||
AstcDecodeMode::CpuAsynchronous,
|
||||
"accelerate_astc",
|
||||
@@ -304,7 +308,11 @@ struct Values {
|
||||
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
||||
|
||||
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
||||
#ifdef ANDROID
|
||||
GpuAccuracy::Normal,
|
||||
#else
|
||||
GpuAccuracy::High,
|
||||
#endif
|
||||
GpuAccuracy::Normal,
|
||||
GpuAccuracy::Extreme,
|
||||
"gpu_accuracy",
|
||||
@@ -313,20 +321,38 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
||||
"max_anisotropy", Category::RendererAdvanced};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
|
||||
#ifdef ANDROID
|
||||
AnisotropyMode::Default,
|
||||
#else
|
||||
AnisotropyMode::Automatic,
|
||||
#endif
|
||||
AnisotropyMode::Automatic,
|
||||
AnisotropyMode::X16,
|
||||
"max_anisotropy",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Bc3,
|
||||
"astc_recompression",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage,
|
||||
#ifdef ANDROID
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"async_presentation", Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage,
|
||||
#ifdef ANDROID
|
||||
false,
|
||||
#else
|
||||
true,
|
||||
#endif
|
||||
"use_reactive_flushing",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||
Category::RendererAdvanced};
|
||||
@@ -390,7 +416,11 @@ struct Values {
|
||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||
|
||||
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
||||
#ifdef ANDROID
|
||||
ConsoleMode::Handheld,
|
||||
#else
|
||||
ConsoleMode::Docked,
|
||||
#endif
|
||||
"use_docked_mode",
|
||||
Category::System,
|
||||
Specialization::Radio,
|
||||
|
||||
@@ -509,9 +509,11 @@ void EmulatedController::ReloadInput() {
|
||||
});
|
||||
}
|
||||
turbo_button_state = 0;
|
||||
is_initalized = true;
|
||||
}
|
||||
|
||||
void EmulatedController::UnloadInput() {
|
||||
is_initalized = false;
|
||||
for (auto& button : button_devices) {
|
||||
button.reset();
|
||||
}
|
||||
@@ -1207,6 +1209,9 @@ void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
|
||||
}
|
||||
|
||||
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
if (device_index >= output_devices.size()) {
|
||||
return false;
|
||||
}
|
||||
@@ -1242,6 +1247,10 @@ bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!player.vibration_enabled) {
|
||||
return false;
|
||||
}
|
||||
@@ -1261,6 +1270,10 @@ Common::Input::DriverResult EmulatedController::SetPollingMode(
|
||||
EmulatedDeviceIndex device_index, Common::Input::PollingMode polling_mode) {
|
||||
LOG_INFO(Service_HID, "Set polling mode {}, device_index={}", polling_mode, device_index);
|
||||
|
||||
if (!is_initalized) {
|
||||
return Common::Input::DriverResult::InvalidHandle;
|
||||
}
|
||||
|
||||
auto& left_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Left)];
|
||||
auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_output_device = output_devices[3];
|
||||
@@ -1306,6 +1319,10 @@ bool EmulatedController::SetCameraFormat(
|
||||
Core::IrSensor::ImageTransferProcessorFormat camera_format) {
|
||||
LOG_INFO(Service_HID, "Set camera format {}", camera_format);
|
||||
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& camera_output_device = output_devices[2];
|
||||
|
||||
@@ -1329,6 +1346,11 @@ void EmulatedController::SetRingParam(Common::ParamPackage param) {
|
||||
}
|
||||
|
||||
bool EmulatedController::HasNfc() const {
|
||||
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& nfc_output_device = output_devices[3];
|
||||
|
||||
switch (npad_type) {
|
||||
@@ -1366,6 +1388,10 @@ bool EmulatedController::RemoveNfcHandle() {
|
||||
}
|
||||
|
||||
bool EmulatedController::StartNfcPolling() {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@@ -1377,6 +1403,10 @@ bool EmulatedController::StartNfcPolling() {
|
||||
}
|
||||
|
||||
bool EmulatedController::StopNfcPolling() {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@@ -1388,6 +1418,10 @@ bool EmulatedController::StopNfcPolling() {
|
||||
}
|
||||
|
||||
bool EmulatedController::ReadAmiiboData(std::vector<u8>& data) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@@ -1400,6 +1434,10 @@ bool EmulatedController::ReadAmiiboData(std::vector<u8>& data) {
|
||||
|
||||
bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& request,
|
||||
Common::Input::MifareRequest& out_data) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@@ -1412,6 +1450,10 @@ bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& requ
|
||||
}
|
||||
|
||||
bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& request) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@@ -1423,6 +1465,10 @@ bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& req
|
||||
}
|
||||
|
||||
bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
|
||||
if (!is_initalized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
||||
auto& nfc_virtual_output_device = output_devices[3];
|
||||
|
||||
@@ -1434,6 +1480,10 @@ bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
|
||||
}
|
||||
|
||||
void EmulatedController::SetLedPattern() {
|
||||
if (!is_initalized) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& device : output_devices) {
|
||||
if (!device) {
|
||||
continue;
|
||||
|
||||
@@ -559,6 +559,7 @@ private:
|
||||
NpadStyleTag supported_style_tag{NpadStyleSet::All};
|
||||
bool is_connected{false};
|
||||
bool is_configuring{false};
|
||||
bool is_initalized{false};
|
||||
bool system_buttons_enabled{true};
|
||||
f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
|
||||
u32 turbo_button_state{0};
|
||||
|
||||
@@ -130,7 +130,7 @@ void Cabinet::DisplayCompleted(bool apply_changes, std::string_view amiibo_name)
|
||||
nfp_device->DeleteApplicationArea();
|
||||
break;
|
||||
case Service::NFP::CabinetMode::StartRestorer:
|
||||
nfp_device->RestoreAmiibo();
|
||||
nfp_device->Restore();
|
||||
break;
|
||||
case Service::NFP::CabinetMode::StartFormatter:
|
||||
nfp_device->Format();
|
||||
|
||||
@@ -32,7 +32,7 @@ public:
|
||||
{10200, nullptr, "SendFriendRequestForApplication"},
|
||||
{10211, nullptr, "AddFacedFriendRequestForApplication"},
|
||||
{10400, &IFriendService::GetBlockedUserListIds, "GetBlockedUserListIds"},
|
||||
{10420, nullptr, "IsBlockedUserListCacheAvailable"},
|
||||
{10420, &IFriendService::CheckBlockedUserListAvailability, "CheckBlockedUserListAvailability"},
|
||||
{10421, nullptr, "EnsureBlockedUserListAvailable"},
|
||||
{10500, nullptr, "GetProfileList"},
|
||||
{10600, nullptr, "DeclareOpenOnlinePlaySession"},
|
||||
@@ -206,6 +206,17 @@ private:
|
||||
rb.Push(true);
|
||||
}
|
||||
|
||||
void CheckBlockedUserListAvailability(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto uuid{rp.PopRaw<Common::UUID>()};
|
||||
|
||||
LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(true);
|
||||
}
|
||||
|
||||
KernelHelpers::ServiceContext service_context;
|
||||
|
||||
Kernel::KEvent* completion_event;
|
||||
|
||||
@@ -98,7 +98,7 @@ void Ver3StoreData::BuildToStoreData(StoreData& out_store_data) const {
|
||||
}
|
||||
|
||||
void Ver3StoreData::BuildFromStoreData(const StoreData& store_data) {
|
||||
version = 1;
|
||||
version = 3;
|
||||
mii_information.gender.Assign(static_cast<u8>(store_data.GetGender()));
|
||||
mii_information.favorite_color.Assign(static_cast<u8>(store_data.GetFavoriteColor()));
|
||||
height = store_data.GetHeight();
|
||||
|
||||
@@ -401,6 +401,12 @@ Result NfcDevice::SendCommandByPassThrough(const Time::Clock::TimeSpanType& time
|
||||
}
|
||||
|
||||
Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target_) {
|
||||
bool is_corrupted = false;
|
||||
|
||||
if (model_type != NFP::ModelType::Amiibo) {
|
||||
return ResultInvalidArgument;
|
||||
}
|
||||
|
||||
if (device_state != DeviceState::TagFound) {
|
||||
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
|
||||
return ResultWrongDeviceState;
|
||||
@@ -420,26 +426,32 @@ Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target
|
||||
if (is_plain_amiibo) {
|
||||
std::vector<u8> data(sizeof(NFP::NTAG215File));
|
||||
memcpy(data.data(), &tag_data, sizeof(tag_data));
|
||||
WriteBackupData(tag_data.uid, data);
|
||||
|
||||
device_state = DeviceState::TagMounted;
|
||||
mount_target = mount_target_;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
if (!NFP::AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data)) {
|
||||
bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
|
||||
LOG_ERROR(Service_NFP, "Can't decode amiibo, has_backup= {}", has_backup);
|
||||
return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
|
||||
if (!is_plain_amiibo && !NFP::AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data)) {
|
||||
LOG_ERROR(Service_NFP, "Can't decode amiibo");
|
||||
is_corrupted = true;
|
||||
}
|
||||
|
||||
std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
|
||||
memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
|
||||
WriteBackupData(encrypted_tag_data.uuid, data);
|
||||
if (tag_data.settings.settings.amiibo_initialized && !tag_data.owner_mii.IsValid()) {
|
||||
LOG_ERROR(Service_NFP, "Invalid mii data");
|
||||
is_corrupted = true;
|
||||
}
|
||||
|
||||
if (!is_corrupted) {
|
||||
std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
|
||||
memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
|
||||
WriteBackupData(encrypted_tag_data.uuid, data);
|
||||
}
|
||||
|
||||
device_state = DeviceState::TagMounted;
|
||||
mount_target = mount_target_;
|
||||
|
||||
if (is_corrupted) {
|
||||
bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
|
||||
return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
@@ -606,6 +618,17 @@ Result NfcDevice::Restore() {
|
||||
}
|
||||
}
|
||||
|
||||
// Restore mii data in case is corrupted by previous instances of yuzu
|
||||
if (tag_data.settings.settings.amiibo_initialized && !tag_data.owner_mii.IsValid()) {
|
||||
LOG_ERROR(Service_NFP, "Regenerating mii data");
|
||||
Mii::StoreData new_mii{};
|
||||
new_mii.BuildRandom(Mii::Age::All, Mii::Gender::All, Mii::Race::All);
|
||||
new_mii.SetNickname({u'y', u'u', u'z', u'u', u'\0'});
|
||||
|
||||
tag_data.owner_mii.BuildFromStoreData(new_mii);
|
||||
tag_data.mii_extension.SetFromStoreData(new_mii);
|
||||
}
|
||||
|
||||
// Overwrite tag contents with backup and mount the tag
|
||||
tag_data = temporary_tag_data;
|
||||
encrypted_tag_data = temporary_encrypted_tag_data;
|
||||
@@ -851,25 +874,6 @@ Result NfcDevice::SetRegisterInfoPrivate(const NFP::RegisterInfoPrivate& registe
|
||||
return Flush();
|
||||
}
|
||||
|
||||
Result NfcDevice::RestoreAmiibo() {
|
||||
if (device_state != DeviceState::TagMounted) {
|
||||
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
|
||||
if (device_state == DeviceState::TagRemoved) {
|
||||
return ResultTagRemoved;
|
||||
}
|
||||
return ResultWrongDeviceState;
|
||||
}
|
||||
|
||||
if (mount_target == NFP::MountTarget::None || mount_target == NFP::MountTarget::Rom) {
|
||||
LOG_ERROR(Service_NFP, "Amiibo is read only", device_state);
|
||||
return ResultWrongDeviceState;
|
||||
}
|
||||
|
||||
// TODO: Load amiibo from backup on system
|
||||
LOG_ERROR(Service_NFP, "Not Implemented");
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result NfcDevice::Format() {
|
||||
Result result = ResultSuccess;
|
||||
|
||||
@@ -877,7 +881,9 @@ Result NfcDevice::Format() {
|
||||
result = Mount(NFP::ModelType::Amiibo, NFP::MountTarget::All);
|
||||
}
|
||||
|
||||
if (result.IsError()) {
|
||||
// We are formatting all data. Corruption is not an issue.
|
||||
if (result.IsError() &&
|
||||
(result != ResultCorruptedData && result != ResultCorruptedDataWithBackup)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -68,7 +68,6 @@ public:
|
||||
|
||||
Result DeleteRegisterInfo();
|
||||
Result SetRegisterInfoPrivate(const NFP::RegisterInfoPrivate& register_info);
|
||||
Result RestoreAmiibo();
|
||||
Result Format();
|
||||
|
||||
Result OpenApplicationArea(u32 access_id);
|
||||
|
||||
10
src/frontend_common/CMakeLists.txt
Normal file
10
src/frontend_common/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
add_library(frontend_common STATIC
|
||||
config.cpp
|
||||
config.h
|
||||
)
|
||||
|
||||
create_target_directory_groups(frontend_common)
|
||||
target_link_libraries(frontend_common PUBLIC core SimpleIni PRIVATE common Boost::headers)
|
||||
1008
src/frontend_common/config.cpp
Normal file
1008
src/frontend_common/config.cpp
Normal file
File diff suppressed because it is too large
Load Diff
210
src/frontend_common/config.h
Normal file
210
src/frontend_common/config.h
Normal file
@@ -0,0 +1,210 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/settings.h"
|
||||
|
||||
#include <SimpleIni.h>
|
||||
#include <boost/algorithm/string/replace.hpp>
|
||||
|
||||
// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni
|
||||
#undef LoadString
|
||||
#undef CreateFile
|
||||
#undef DeleteFile
|
||||
#undef CopyFile
|
||||
#undef CreateDirectory
|
||||
#undef MoveFile
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class Config {
|
||||
public:
|
||||
enum class ConfigType {
|
||||
GlobalConfig,
|
||||
PerGameConfig,
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
virtual ~Config() = default;
|
||||
|
||||
void ClearControlPlayerValues() const;
|
||||
|
||||
[[nodiscard]] const std::string& GetConfigFilePath() const;
|
||||
|
||||
[[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
|
||||
|
||||
protected:
|
||||
explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
|
||||
|
||||
void Initialize(const std::string& config_name = "config");
|
||||
void Initialize(std::optional<std::string> config_path);
|
||||
|
||||
void WriteToIni() const;
|
||||
|
||||
void SetUpIni();
|
||||
[[nodiscard]] bool IsCustomConfig() const;
|
||||
|
||||
void Reload();
|
||||
void Save();
|
||||
|
||||
/**
|
||||
* Derived config classes must implement this so they can reload all platform-specific
|
||||
* values and global ones.
|
||||
*/
|
||||
virtual void ReloadAllValues() = 0;
|
||||
|
||||
/**
|
||||
* Derived config classes must implement this so they can save all platform-specific
|
||||
* and global values.
|
||||
*/
|
||||
virtual void SaveAllValues() = 0;
|
||||
|
||||
void ReadValues();
|
||||
void ReadPlayerValues(std::size_t player_index);
|
||||
|
||||
void ReadTouchscreenValues();
|
||||
void ReadMotionTouchValues();
|
||||
|
||||
// Read functions bases off the respective config section names.
|
||||
void ReadAudioValues();
|
||||
void ReadControlValues();
|
||||
void ReadCoreValues();
|
||||
void ReadDataStorageValues();
|
||||
void ReadDebuggingValues();
|
||||
void ReadServiceValues();
|
||||
void ReadDisabledAddOnValues();
|
||||
void ReadMiscellaneousValues();
|
||||
void ReadCpuValues();
|
||||
void ReadRendererValues();
|
||||
void ReadScreenshotValues();
|
||||
void ReadSystemValues();
|
||||
void ReadWebServiceValues();
|
||||
void ReadNetworkValues();
|
||||
|
||||
// Read platform specific sections
|
||||
virtual void ReadHidbusValues() = 0;
|
||||
virtual void ReadDebugControlValues() = 0;
|
||||
virtual void ReadPathValues() = 0;
|
||||
virtual void ReadShortcutValues() = 0;
|
||||
virtual void ReadUIValues() = 0;
|
||||
virtual void ReadUIGamelistValues() = 0;
|
||||
virtual void ReadUILayoutValues() = 0;
|
||||
virtual void ReadMultiplayerValues() = 0;
|
||||
|
||||
void SaveValues();
|
||||
void SavePlayerValues(std::size_t player_index);
|
||||
void SaveTouchscreenValues();
|
||||
void SaveMotionTouchValues();
|
||||
|
||||
// Save functions based off the respective config section names.
|
||||
void SaveAudioValues();
|
||||
void SaveControlValues();
|
||||
void SaveCoreValues();
|
||||
void SaveDataStorageValues();
|
||||
void SaveDebuggingValues();
|
||||
void SaveNetworkValues();
|
||||
void SaveDisabledAddOnValues();
|
||||
void SaveMiscellaneousValues();
|
||||
void SaveCpuValues();
|
||||
void SaveRendererValues();
|
||||
void SaveScreenshotValues();
|
||||
void SaveSystemValues();
|
||||
void SaveWebServiceValues();
|
||||
|
||||
// Save platform specific sections
|
||||
virtual void SaveHidbusValues() = 0;
|
||||
virtual void SaveDebugControlValues() = 0;
|
||||
virtual void SavePathValues() = 0;
|
||||
virtual void SaveShortcutValues() = 0;
|
||||
virtual void SaveUIValues() = 0;
|
||||
virtual void SaveUIGamelistValues() = 0;
|
||||
virtual void SaveUILayoutValues() = 0;
|
||||
virtual void SaveMultiplayerValues() = 0;
|
||||
|
||||
virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0;
|
||||
|
||||
/**
|
||||
* Reads a setting from the qt_config.
|
||||
*
|
||||
* @param key The setting's identifier
|
||||
* @param default_value The value to use when the setting is not already present in the config
|
||||
*/
|
||||
bool ReadBooleanSetting(const std::string& key,
|
||||
std::optional<bool> default_value = std::nullopt);
|
||||
s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt);
|
||||
u64 ReadUnsignedIntegerSetting(const std::string& key,
|
||||
std::optional<u64> default_value = std::nullopt);
|
||||
double ReadDoubleSetting(const std::string& key,
|
||||
std::optional<double> default_value = std::nullopt);
|
||||
std::string ReadStringSetting(const std::string& key,
|
||||
std::optional<std::string> default_value = std::nullopt);
|
||||
|
||||
/**
|
||||
* Writes a setting to the qt_config.
|
||||
*
|
||||
* @param key The setting's idetentifier
|
||||
* @param value Value of the setting
|
||||
* @param default_value Default of the setting if not present in config
|
||||
* @param use_global Specifies if the custom or global config should be in use, for custom
|
||||
* configs
|
||||
*/
|
||||
template <typename Type = int>
|
||||
void WriteSetting(const std::string& key, const Type& value,
|
||||
const std::optional<Type>& default_value = std::nullopt,
|
||||
const std::optional<bool>& use_global = std::nullopt);
|
||||
void WriteSettingInternal(const std::string& key, const std::string& value);
|
||||
|
||||
void ReadCategory(Settings::Category category);
|
||||
void WriteCategory(Settings::Category category);
|
||||
void ReadSettingGeneric(Settings::BasicSetting* setting);
|
||||
void WriteSettingGeneric(const Settings::BasicSetting* setting);
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] std::string ToString(const T& value_) {
|
||||
if constexpr (std::is_same_v<T, std::string>) {
|
||||
return value_;
|
||||
} else if constexpr (std::is_same_v<T, std::optional<u32>>) {
|
||||
return value_.has_value() ? std::to_string(*value_) : "none";
|
||||
} else if constexpr (std::is_same_v<T, bool>) {
|
||||
return value_ ? "true" : "false";
|
||||
} else if constexpr (std::is_same_v<T, u64>) {
|
||||
return std::to_string(static_cast<u64>(value_));
|
||||
} else {
|
||||
return std::to_string(static_cast<s64>(value_));
|
||||
}
|
||||
}
|
||||
|
||||
void BeginGroup(const std::string& group);
|
||||
void EndGroup();
|
||||
std::string GetSection();
|
||||
[[nodiscard]] std::string GetGroup() const;
|
||||
static std::string AdjustKey(const std::string& key);
|
||||
static std::string AdjustOutputString(const std::string& string);
|
||||
std::string GetFullKey(const std::string& key, bool skipArrayIndex);
|
||||
int BeginArray(const std::string& array);
|
||||
void EndArray();
|
||||
void SetArrayIndex(int index);
|
||||
|
||||
const ConfigType type;
|
||||
std::unique_ptr<CSimpleIniA> config;
|
||||
std::string config_loc;
|
||||
const bool global;
|
||||
|
||||
private:
|
||||
inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
|
||||
'|', ';', '\'', '\"', ',', '<', '.',
|
||||
'>', '?', '`', '~', '='};
|
||||
|
||||
struct ConfigArray {
|
||||
std::string name;
|
||||
int size;
|
||||
int index;
|
||||
};
|
||||
std::vector<ConfigArray> array_stack;
|
||||
std::vector<std::string> key_stack;
|
||||
};
|
||||
@@ -4,7 +4,7 @@
|
||||
add_subdirectory(host_shaders)
|
||||
|
||||
if(LIBVA_FOUND)
|
||||
set_source_files_properties(host1x/codecs/codec.cpp
|
||||
set_source_files_properties(host1x/ffmpeg/ffmpeg.cpp
|
||||
PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
|
||||
list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
|
||||
endif()
|
||||
@@ -66,6 +66,8 @@ add_library(video_core STATIC
|
||||
host1x/codecs/vp9.cpp
|
||||
host1x/codecs/vp9.h
|
||||
host1x/codecs/vp9_types.h
|
||||
host1x/ffmpeg/ffmpeg.cpp
|
||||
host1x/ffmpeg/ffmpeg.h
|
||||
host1x/control.cpp
|
||||
host1x/control.h
|
||||
host1x/host1x.cpp
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include "common/assert.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/host1x/codecs/codec.h"
|
||||
#include "video_core/host1x/codecs/h264.h"
|
||||
@@ -14,242 +10,17 @@
|
||||
#include "video_core/host1x/host1x.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavfilter/buffersink.h>
|
||||
#include <libavfilter/buffersrc.h>
|
||||
#include <libavutil/opt.h>
|
||||
#ifdef LIBVA_FOUND
|
||||
// for querying VAAPI driver information
|
||||
#include <libavutil/hwcontext_vaapi.h>
|
||||
#endif
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
namespace {
|
||||
constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12;
|
||||
constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P;
|
||||
constexpr std::array PREFERRED_GPU_DECODERS = {
|
||||
AV_HWDEVICE_TYPE_CUDA,
|
||||
#ifdef _WIN32
|
||||
AV_HWDEVICE_TYPE_D3D11VA,
|
||||
AV_HWDEVICE_TYPE_DXVA2,
|
||||
#elif defined(__unix__)
|
||||
AV_HWDEVICE_TYPE_VAAPI,
|
||||
AV_HWDEVICE_TYPE_VDPAU,
|
||||
#endif
|
||||
// last resort for Linux Flatpak (w/ NVIDIA)
|
||||
AV_HWDEVICE_TYPE_VULKAN,
|
||||
};
|
||||
|
||||
void AVPacketDeleter(AVPacket* ptr) {
|
||||
av_packet_free(&ptr);
|
||||
}
|
||||
|
||||
using AVPacketPtr = std::unique_ptr<AVPacket, decltype(&AVPacketDeleter)>;
|
||||
|
||||
AVPixelFormat GetGpuFormat(AVCodecContext* av_codec_ctx, const AVPixelFormat* pix_fmts) {
|
||||
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
|
||||
if (*p == av_codec_ctx->pix_fmt) {
|
||||
return av_codec_ctx->pix_fmt;
|
||||
}
|
||||
}
|
||||
LOG_INFO(Service_NVDRV, "Could not find compatible GPU AV format, falling back to CPU");
|
||||
av_buffer_unref(&av_codec_ctx->hw_device_ctx);
|
||||
av_codec_ctx->pix_fmt = PREFERRED_CPU_FMT;
|
||||
return PREFERRED_CPU_FMT;
|
||||
}
|
||||
|
||||
// List all the currently available hwcontext in ffmpeg
|
||||
std::vector<AVHWDeviceType> ListSupportedContexts() {
|
||||
std::vector<AVHWDeviceType> contexts{};
|
||||
AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
|
||||
do {
|
||||
current_device_type = av_hwdevice_iterate_types(current_device_type);
|
||||
contexts.push_back(current_device_type);
|
||||
} while (current_device_type != AV_HWDEVICE_TYPE_NONE);
|
||||
return contexts;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void AVFrameDeleter(AVFrame* ptr) {
|
||||
av_frame_free(&ptr);
|
||||
}
|
||||
|
||||
Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs)
|
||||
: host1x(host1x_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(host1x)),
|
||||
vp8_decoder(std::make_unique<Decoder::VP8>(host1x)),
|
||||
vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {}
|
||||
|
||||
Codec::~Codec() {
|
||||
if (!initialized) {
|
||||
return;
|
||||
}
|
||||
// Free libav memory
|
||||
avcodec_free_context(&av_codec_ctx);
|
||||
av_buffer_unref(&av_gpu_decoder);
|
||||
|
||||
if (filters_initialized) {
|
||||
avfilter_graph_free(&av_filter_graph);
|
||||
}
|
||||
}
|
||||
|
||||
bool Codec::CreateGpuAvDevice() {
|
||||
static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX;
|
||||
static const auto supported_contexts = ListSupportedContexts();
|
||||
for (const auto& type : PREFERRED_GPU_DECODERS) {
|
||||
if (std::none_of(supported_contexts.begin(), supported_contexts.end(),
|
||||
[&type](const auto& context) { return context == type; })) {
|
||||
LOG_DEBUG(Service_NVDRV, "{} explicitly unsupported", av_hwdevice_get_type_name(type));
|
||||
continue;
|
||||
}
|
||||
// Avoid memory leak from not cleaning up after av_hwdevice_ctx_create
|
||||
av_buffer_unref(&av_gpu_decoder);
|
||||
const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0);
|
||||
if (hwdevice_res < 0) {
|
||||
LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}",
|
||||
av_hwdevice_get_type_name(type), hwdevice_res);
|
||||
continue;
|
||||
}
|
||||
#ifdef LIBVA_FOUND
|
||||
if (type == AV_HWDEVICE_TYPE_VAAPI) {
|
||||
// we need to determine if this is an impersonated VAAPI driver
|
||||
AVHWDeviceContext* hwctx =
|
||||
static_cast<AVHWDeviceContext*>(static_cast<void*>(av_gpu_decoder->data));
|
||||
AVVAAPIDeviceContext* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx);
|
||||
const char* vendor_name = vaQueryVendorString(vactx->display);
|
||||
if (strstr(vendor_name, "VDPAU backend")) {
|
||||
// VDPAU impersonated VAAPI impl's are super buggy, we need to skip them
|
||||
LOG_DEBUG(Service_NVDRV, "Skipping vdapu impersonated VAAPI driver");
|
||||
continue;
|
||||
} else {
|
||||
// according to some user testing, certain vaapi driver (Intel?) could be buggy
|
||||
// so let's log the driver name which may help the developers/supporters
|
||||
LOG_DEBUG(Service_NVDRV, "Using VAAPI driver: {}", vendor_name);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
for (int i = 0;; i++) {
|
||||
const AVCodecHWConfig* config = avcodec_get_hw_config(av_codec, i);
|
||||
if (!config) {
|
||||
LOG_DEBUG(Service_NVDRV, "{} decoder does not support device type {}.",
|
||||
av_codec->name, av_hwdevice_get_type_name(type));
|
||||
break;
|
||||
}
|
||||
if ((config->methods & HW_CONFIG_METHOD) != 0 && config->device_type == type) {
|
||||
LOG_INFO(Service_NVDRV, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
|
||||
av_codec_ctx->pix_fmt = config->pix_fmt;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Codec::InitializeAvCodecContext() {
|
||||
av_codec_ctx = avcodec_alloc_context3(av_codec);
|
||||
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
|
||||
av_codec_ctx->thread_count = 0;
|
||||
av_codec_ctx->thread_type &= ~FF_THREAD_FRAME;
|
||||
}
|
||||
|
||||
void Codec::InitializeGpuDecoder() {
|
||||
if (!CreateGpuAvDevice()) {
|
||||
av_buffer_unref(&av_gpu_decoder);
|
||||
return;
|
||||
}
|
||||
auto* hw_device_ctx = av_buffer_ref(av_gpu_decoder);
|
||||
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
|
||||
av_codec_ctx->hw_device_ctx = hw_device_ctx;
|
||||
av_codec_ctx->get_format = GetGpuFormat;
|
||||
}
|
||||
|
||||
void Codec::InitializeAvFilters(AVFrame* frame) {
|
||||
const AVFilter* buffer_src = avfilter_get_by_name("buffer");
|
||||
const AVFilter* buffer_sink = avfilter_get_by_name("buffersink");
|
||||
AVFilterInOut* inputs = avfilter_inout_alloc();
|
||||
AVFilterInOut* outputs = avfilter_inout_alloc();
|
||||
SCOPE_EXIT({
|
||||
avfilter_inout_free(&inputs);
|
||||
avfilter_inout_free(&outputs);
|
||||
});
|
||||
|
||||
// Don't know how to get the accurate time_base but it doesn't matter for yadif filter
|
||||
// so just use 1/1 to make buffer filter happy
|
||||
std::string args = fmt::format("video_size={}x{}:pix_fmt={}:time_base=1/1", frame->width,
|
||||
frame->height, frame->format);
|
||||
|
||||
av_filter_graph = avfilter_graph_alloc();
|
||||
int ret = avfilter_graph_create_filter(&av_filter_src_ctx, buffer_src, "in", args.c_str(),
|
||||
nullptr, av_filter_graph);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "avfilter_graph_create_filter source error: {}", ret);
|
||||
return;
|
||||
}
|
||||
|
||||
ret = avfilter_graph_create_filter(&av_filter_sink_ctx, buffer_sink, "out", nullptr, nullptr,
|
||||
av_filter_graph);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "avfilter_graph_create_filter sink error: {}", ret);
|
||||
return;
|
||||
}
|
||||
|
||||
inputs->name = av_strdup("out");
|
||||
inputs->filter_ctx = av_filter_sink_ctx;
|
||||
inputs->pad_idx = 0;
|
||||
inputs->next = nullptr;
|
||||
|
||||
outputs->name = av_strdup("in");
|
||||
outputs->filter_ctx = av_filter_src_ctx;
|
||||
outputs->pad_idx = 0;
|
||||
outputs->next = nullptr;
|
||||
|
||||
const char* description = "yadif=1:-1:0";
|
||||
ret = avfilter_graph_parse_ptr(av_filter_graph, description, &inputs, &outputs, nullptr);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "avfilter_graph_parse_ptr error: {}", ret);
|
||||
return;
|
||||
}
|
||||
|
||||
ret = avfilter_graph_config(av_filter_graph, nullptr);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "avfilter_graph_config error: {}", ret);
|
||||
return;
|
||||
}
|
||||
|
||||
filters_initialized = true;
|
||||
}
|
||||
Codec::~Codec() = default;
|
||||
|
||||
void Codec::Initialize() {
|
||||
const AVCodecID codec = [&] {
|
||||
switch (current_codec) {
|
||||
case Host1x::NvdecCommon::VideoCodec::H264:
|
||||
return AV_CODEC_ID_H264;
|
||||
case Host1x::NvdecCommon::VideoCodec::VP8:
|
||||
return AV_CODEC_ID_VP8;
|
||||
case Host1x::NvdecCommon::VideoCodec::VP9:
|
||||
return AV_CODEC_ID_VP9;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
|
||||
return AV_CODEC_ID_NONE;
|
||||
}
|
||||
}();
|
||||
av_codec = avcodec_find_decoder(codec);
|
||||
|
||||
InitializeAvCodecContext();
|
||||
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
|
||||
InitializeGpuDecoder();
|
||||
}
|
||||
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed with result {}", res);
|
||||
avcodec_free_context(&av_codec_ctx);
|
||||
av_buffer_unref(&av_gpu_decoder);
|
||||
return;
|
||||
}
|
||||
if (!av_codec_ctx->hw_device_ctx) {
|
||||
LOG_INFO(Service_NVDRV, "Using FFmpeg software decoding");
|
||||
}
|
||||
initialized = true;
|
||||
initialized = decode_api.Initialize(current_codec);
|
||||
}
|
||||
|
||||
void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) {
|
||||
@@ -264,14 +35,18 @@ void Codec::Decode() {
|
||||
if (is_first_frame) {
|
||||
Initialize();
|
||||
}
|
||||
|
||||
if (!initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Assemble bitstream.
|
||||
bool vp9_hidden_frame = false;
|
||||
const auto& frame_data = [&]() {
|
||||
size_t configuration_size = 0;
|
||||
const auto packet_data = [&]() {
|
||||
switch (current_codec) {
|
||||
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
|
||||
return h264_decoder->ComposeFrame(state, is_first_frame);
|
||||
return h264_decoder->ComposeFrame(state, &configuration_size, is_first_frame);
|
||||
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
|
||||
return vp8_decoder->ComposeFrame(state);
|
||||
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
|
||||
@@ -283,89 +58,35 @@ void Codec::Decode() {
|
||||
return std::span<const u8>{};
|
||||
}
|
||||
}();
|
||||
AVPacketPtr packet{av_packet_alloc(), AVPacketDeleter};
|
||||
if (!packet) {
|
||||
LOG_ERROR(Service_NVDRV, "av_packet_alloc failed");
|
||||
|
||||
// Send assembled bitstream to decoder.
|
||||
if (!decode_api.SendPacket(packet_data, configuration_size)) {
|
||||
return;
|
||||
}
|
||||
packet->data = const_cast<u8*>(frame_data.data());
|
||||
packet->size = static_cast<s32>(frame_data.size());
|
||||
if (const int res = avcodec_send_packet(av_codec_ctx, packet.get()); res != 0) {
|
||||
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", res);
|
||||
return;
|
||||
}
|
||||
// Only receive/store visible frames
|
||||
|
||||
// Only receive/store visible frames.
|
||||
if (vp9_hidden_frame) {
|
||||
return;
|
||||
}
|
||||
AVFramePtr initial_frame{av_frame_alloc(), AVFrameDeleter};
|
||||
AVFramePtr final_frame{nullptr, AVFrameDeleter};
|
||||
ASSERT_MSG(initial_frame, "av_frame_alloc initial_frame failed");
|
||||
if (const int ret = avcodec_receive_frame(av_codec_ctx, initial_frame.get()); ret) {
|
||||
LOG_DEBUG(Service_NVDRV, "avcodec_receive_frame error {}", ret);
|
||||
return;
|
||||
}
|
||||
if (initial_frame->width == 0 || initial_frame->height == 0) {
|
||||
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
|
||||
return;
|
||||
}
|
||||
bool is_interlaced = initial_frame->interlaced_frame != 0;
|
||||
if (av_codec_ctx->hw_device_ctx) {
|
||||
final_frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
|
||||
ASSERT_MSG(final_frame, "av_frame_alloc final_frame failed");
|
||||
// Can't use AV_PIX_FMT_YUV420P and share code with software decoding in vic.cpp
|
||||
// because Intel drivers crash unless using AV_PIX_FMT_NV12
|
||||
final_frame->format = PREFERRED_GPU_FMT;
|
||||
const int ret = av_hwframe_transfer_data(final_frame.get(), initial_frame.get(), 0);
|
||||
ASSERT_MSG(!ret, "av_hwframe_transfer_data error {}", ret);
|
||||
} else {
|
||||
final_frame = std::move(initial_frame);
|
||||
}
|
||||
if (final_frame->format != PREFERRED_CPU_FMT && final_frame->format != PREFERRED_GPU_FMT) {
|
||||
UNIMPLEMENTED_MSG("Unexpected video format: {}", final_frame->format);
|
||||
return;
|
||||
}
|
||||
if (!is_interlaced) {
|
||||
av_frames.push(std::move(final_frame));
|
||||
} else {
|
||||
if (!filters_initialized) {
|
||||
InitializeAvFilters(final_frame.get());
|
||||
}
|
||||
if (const int ret = av_buffersrc_add_frame_flags(av_filter_src_ctx, final_frame.get(),
|
||||
AV_BUFFERSRC_FLAG_KEEP_REF);
|
||||
ret) {
|
||||
LOG_DEBUG(Service_NVDRV, "av_buffersrc_add_frame_flags error {}", ret);
|
||||
return;
|
||||
}
|
||||
while (true) {
|
||||
auto filter_frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
|
||||
|
||||
int ret = av_buffersink_get_frame(av_filter_sink_ctx, filter_frame.get());
|
||||
// Receive output frames from decoder.
|
||||
decode_api.ReceiveFrames(frames);
|
||||
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR(AVERROR_EOF))
|
||||
break;
|
||||
if (ret < 0) {
|
||||
LOG_DEBUG(Service_NVDRV, "av_buffersink_get_frame error {}", ret);
|
||||
return;
|
||||
}
|
||||
|
||||
av_frames.push(std::move(filter_frame));
|
||||
}
|
||||
}
|
||||
while (av_frames.size() > 10) {
|
||||
LOG_TRACE(Service_NVDRV, "av_frames.push overflow dropped frame");
|
||||
av_frames.pop();
|
||||
while (frames.size() > 10) {
|
||||
LOG_DEBUG(HW_GPU, "ReceiveFrames overflow, dropped frame");
|
||||
frames.pop();
|
||||
}
|
||||
}
|
||||
|
||||
AVFramePtr Codec::GetCurrentFrame() {
|
||||
std::unique_ptr<FFmpeg::Frame> Codec::GetCurrentFrame() {
|
||||
// Sometimes VIC will request more frames than have been decoded.
|
||||
// in this case, return a nullptr and don't overwrite previous frame data
|
||||
if (av_frames.empty()) {
|
||||
return AVFramePtr{nullptr, AVFrameDeleter};
|
||||
// in this case, return a blank frame and don't overwrite previous data.
|
||||
if (frames.empty()) {
|
||||
return {};
|
||||
}
|
||||
AVFramePtr frame = std::move(av_frames.front());
|
||||
av_frames.pop();
|
||||
|
||||
auto frame = std::move(frames.front());
|
||||
frames.pop();
|
||||
return frame;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,28 +4,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
#include <queue>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/host1x/ffmpeg/ffmpeg.h"
|
||||
#include "video_core/host1x/nvdec_common.h"
|
||||
|
||||
extern "C" {
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wconversion"
|
||||
#endif
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavfilter/avfilter.h>
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
void AVFrameDeleter(AVFrame* ptr);
|
||||
using AVFramePtr = std::unique_ptr<AVFrame, decltype(&AVFrameDeleter)>;
|
||||
|
||||
namespace Decoder {
|
||||
class H264;
|
||||
class VP8;
|
||||
@@ -51,7 +38,7 @@ public:
|
||||
void Decode();
|
||||
|
||||
/// Returns next decoded frame
|
||||
[[nodiscard]] AVFramePtr GetCurrentFrame();
|
||||
[[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetCurrentFrame();
|
||||
|
||||
/// Returns the value of current_codec
|
||||
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const;
|
||||
@@ -60,25 +47,9 @@ public:
|
||||
[[nodiscard]] std::string_view GetCurrentCodecName() const;
|
||||
|
||||
private:
|
||||
void InitializeAvCodecContext();
|
||||
|
||||
void InitializeAvFilters(AVFrame* frame);
|
||||
|
||||
void InitializeGpuDecoder();
|
||||
|
||||
bool CreateGpuAvDevice();
|
||||
|
||||
bool initialized{};
|
||||
bool filters_initialized{};
|
||||
Host1x::NvdecCommon::VideoCodec current_codec{Host1x::NvdecCommon::VideoCodec::None};
|
||||
|
||||
const AVCodec* av_codec{nullptr};
|
||||
AVCodecContext* av_codec_ctx{nullptr};
|
||||
AVBufferRef* av_gpu_decoder{nullptr};
|
||||
|
||||
AVFilterContext* av_filter_src_ctx{nullptr};
|
||||
AVFilterContext* av_filter_sink_ctx{nullptr};
|
||||
AVFilterGraph* av_filter_graph{nullptr};
|
||||
FFmpeg::DecodeApi decode_api;
|
||||
|
||||
Host1x::Host1x& host1x;
|
||||
const Host1x::NvdecCommon::NvdecRegisters& state;
|
||||
@@ -86,7 +57,7 @@ private:
|
||||
std::unique_ptr<Decoder::VP8> vp8_decoder;
|
||||
std::unique_ptr<Decoder::VP9> vp9_decoder;
|
||||
|
||||
std::queue<AVFramePtr> av_frames{};
|
||||
std::queue<std::unique_ptr<FFmpeg::Frame>> frames{};
|
||||
};
|
||||
|
||||
} // namespace Tegra
|
||||
|
||||
@@ -30,7 +30,7 @@ H264::H264(Host1x::Host1x& host1x_) : host1x{host1x_} {}
|
||||
H264::~H264() = default;
|
||||
|
||||
std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state,
|
||||
bool is_first_frame) {
|
||||
size_t* out_configuration_size, bool is_first_frame) {
|
||||
H264DecoderContext context;
|
||||
host1x.MemoryManager().ReadBlock(state.picture_info_offset, &context,
|
||||
sizeof(H264DecoderContext));
|
||||
@@ -39,6 +39,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
|
||||
if (!is_first_frame && frame_number != 0) {
|
||||
frame.resize_destructive(context.stream_len);
|
||||
host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size());
|
||||
*out_configuration_size = 0;
|
||||
return frame;
|
||||
}
|
||||
|
||||
@@ -157,6 +158,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
|
||||
frame.resize(encoded_header.size() + context.stream_len);
|
||||
std::memcpy(frame.data(), encoded_header.data(), encoded_header.size());
|
||||
|
||||
*out_configuration_size = encoded_header.size();
|
||||
host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset,
|
||||
frame.data() + encoded_header.size(), context.stream_len);
|
||||
|
||||
|
||||
@@ -67,6 +67,7 @@ public:
|
||||
|
||||
/// Compose the H264 frame for FFmpeg decoding
|
||||
[[nodiscard]] std::span<const u8> ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state,
|
||||
size_t* out_configuration_size,
|
||||
bool is_first_frame = false);
|
||||
|
||||
private:
|
||||
|
||||
419
src/video_core/host1x/ffmpeg/ffmpeg.cpp
Normal file
419
src/video_core/host1x/ffmpeg/ffmpeg.cpp
Normal file
@@ -0,0 +1,419 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/host1x/ffmpeg/ffmpeg.h"
|
||||
|
||||
extern "C" {
|
||||
#ifdef LIBVA_FOUND
|
||||
// for querying VAAPI driver information
|
||||
#include <libavutil/hwcontext_vaapi.h>
|
||||
#endif
|
||||
}
|
||||
|
||||
namespace FFmpeg {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr AVPixelFormat PreferredGpuFormat = AV_PIX_FMT_NV12;
|
||||
constexpr AVPixelFormat PreferredCpuFormat = AV_PIX_FMT_YUV420P;
|
||||
constexpr std::array PreferredGpuDecoders = {
|
||||
AV_HWDEVICE_TYPE_CUDA,
|
||||
#ifdef _WIN32
|
||||
AV_HWDEVICE_TYPE_D3D11VA,
|
||||
AV_HWDEVICE_TYPE_DXVA2,
|
||||
#elif defined(__unix__)
|
||||
AV_HWDEVICE_TYPE_VAAPI,
|
||||
AV_HWDEVICE_TYPE_VDPAU,
|
||||
#endif
|
||||
// last resort for Linux Flatpak (w/ NVIDIA)
|
||||
AV_HWDEVICE_TYPE_VULKAN,
|
||||
};
|
||||
|
||||
AVPixelFormat GetGpuFormat(AVCodecContext* codec_context, const AVPixelFormat* pix_fmts) {
|
||||
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
|
||||
if (*p == codec_context->pix_fmt) {
|
||||
return codec_context->pix_fmt;
|
||||
}
|
||||
}
|
||||
|
||||
LOG_INFO(HW_GPU, "Could not find compatible GPU AV format, falling back to CPU");
|
||||
av_buffer_unref(&codec_context->hw_device_ctx);
|
||||
|
||||
codec_context->pix_fmt = PreferredCpuFormat;
|
||||
return codec_context->pix_fmt;
|
||||
}
|
||||
|
||||
std::string AVError(int errnum) {
|
||||
char errbuf[AV_ERROR_MAX_STRING_SIZE] = {};
|
||||
av_make_error_string(errbuf, sizeof(errbuf) - 1, errnum);
|
||||
return errbuf;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Packet::Packet(std::span<const u8> data) {
|
||||
m_packet = av_packet_alloc();
|
||||
m_packet->data = const_cast<u8*>(data.data());
|
||||
m_packet->size = static_cast<s32>(data.size());
|
||||
}
|
||||
|
||||
Packet::~Packet() {
|
||||
av_packet_free(&m_packet);
|
||||
}
|
||||
|
||||
Frame::Frame() {
|
||||
m_frame = av_frame_alloc();
|
||||
}
|
||||
|
||||
Frame::~Frame() {
|
||||
av_frame_free(&m_frame);
|
||||
}
|
||||
|
||||
Decoder::Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
|
||||
const AVCodecID av_codec = [&] {
|
||||
switch (codec) {
|
||||
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
|
||||
return AV_CODEC_ID_H264;
|
||||
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
|
||||
return AV_CODEC_ID_VP8;
|
||||
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
|
||||
return AV_CODEC_ID_VP9;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown codec {}", codec);
|
||||
return AV_CODEC_ID_NONE;
|
||||
}
|
||||
}();
|
||||
|
||||
m_codec = avcodec_find_decoder(av_codec);
|
||||
}
|
||||
|
||||
bool Decoder::SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const {
|
||||
for (int i = 0;; i++) {
|
||||
const AVCodecHWConfig* config = avcodec_get_hw_config(m_codec, i);
|
||||
if (!config) {
|
||||
LOG_DEBUG(HW_GPU, "{} decoder does not support device type {}", m_codec->name,
|
||||
av_hwdevice_get_type_name(type));
|
||||
break;
|
||||
}
|
||||
if ((config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) != 0 &&
|
||||
config->device_type == type) {
|
||||
LOG_INFO(HW_GPU, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
|
||||
*out_pix_fmt = config->pix_fmt;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<AVHWDeviceType> HardwareContext::GetSupportedDeviceTypes() {
|
||||
std::vector<AVHWDeviceType> types;
|
||||
AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
|
||||
|
||||
while (true) {
|
||||
current_device_type = av_hwdevice_iterate_types(current_device_type);
|
||||
if (current_device_type == AV_HWDEVICE_TYPE_NONE) {
|
||||
return types;
|
||||
}
|
||||
|
||||
types.push_back(current_device_type);
|
||||
}
|
||||
}
|
||||
|
||||
HardwareContext::~HardwareContext() {
|
||||
av_buffer_unref(&m_gpu_decoder);
|
||||
}
|
||||
|
||||
bool HardwareContext::InitializeForDecoder(DecoderContext& decoder_context,
|
||||
const Decoder& decoder) {
|
||||
const auto supported_types = GetSupportedDeviceTypes();
|
||||
for (const auto type : PreferredGpuDecoders) {
|
||||
AVPixelFormat hw_pix_fmt;
|
||||
|
||||
if (std::ranges::find(supported_types, type) == supported_types.end()) {
|
||||
LOG_DEBUG(HW_GPU, "{} explicitly unsupported", av_hwdevice_get_type_name(type));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!this->InitializeWithType(type)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (decoder.SupportsDecodingOnDevice(&hw_pix_fmt, type)) {
|
||||
decoder_context.InitializeHardwareDecoder(*this, hw_pix_fmt);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HardwareContext::InitializeWithType(AVHWDeviceType type) {
|
||||
av_buffer_unref(&m_gpu_decoder);
|
||||
|
||||
if (const int ret = av_hwdevice_ctx_create(&m_gpu_decoder, type, nullptr, nullptr, 0);
|
||||
ret < 0) {
|
||||
LOG_DEBUG(HW_GPU, "av_hwdevice_ctx_create({}) failed: {}", av_hwdevice_get_type_name(type),
|
||||
AVError(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef LIBVA_FOUND
|
||||
if (type == AV_HWDEVICE_TYPE_VAAPI) {
|
||||
// We need to determine if this is an impersonated VAAPI driver.
|
||||
auto* hwctx = reinterpret_cast<AVHWDeviceContext*>(m_gpu_decoder->data);
|
||||
auto* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx);
|
||||
const char* vendor_name = vaQueryVendorString(vactx->display);
|
||||
if (strstr(vendor_name, "VDPAU backend")) {
|
||||
// VDPAU impersonated VAAPI impls are super buggy, we need to skip them.
|
||||
LOG_DEBUG(HW_GPU, "Skipping VDPAU impersonated VAAPI driver");
|
||||
return false;
|
||||
} else {
|
||||
// According to some user testing, certain VAAPI drivers (Intel?) could be buggy.
|
||||
// Log the driver name just in case.
|
||||
LOG_DEBUG(HW_GPU, "Using VAAPI driver: {}", vendor_name);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DecoderContext::DecoderContext(const Decoder& decoder) {
|
||||
m_codec_context = avcodec_alloc_context3(decoder.GetCodec());
|
||||
av_opt_set(m_codec_context->priv_data, "tune", "zerolatency", 0);
|
||||
m_codec_context->thread_count = 0;
|
||||
m_codec_context->thread_type &= ~FF_THREAD_FRAME;
|
||||
}
|
||||
|
||||
DecoderContext::~DecoderContext() {
|
||||
av_buffer_unref(&m_codec_context->hw_device_ctx);
|
||||
avcodec_free_context(&m_codec_context);
|
||||
}
|
||||
|
||||
void DecoderContext::InitializeHardwareDecoder(const HardwareContext& context,
|
||||
AVPixelFormat hw_pix_fmt) {
|
||||
m_codec_context->hw_device_ctx = av_buffer_ref(context.GetBufferRef());
|
||||
m_codec_context->get_format = GetGpuFormat;
|
||||
m_codec_context->pix_fmt = hw_pix_fmt;
|
||||
}
|
||||
|
||||
bool DecoderContext::OpenContext(const Decoder& decoder) {
|
||||
if (const int ret = avcodec_open2(m_codec_context, decoder.GetCodec(), nullptr); ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "avcodec_open2 error: {}", AVError(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_codec_context->hw_device_ctx) {
|
||||
LOG_INFO(HW_GPU, "Using FFmpeg software decoding");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DecoderContext::SendPacket(const Packet& packet) {
|
||||
if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<Frame> DecoderContext::ReceiveFrame(bool* out_is_interlaced) {
|
||||
auto dst_frame = std::make_unique<Frame>();
|
||||
|
||||
const auto ReceiveImpl = [&](AVFrame* frame) {
|
||||
if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
*out_is_interlaced = frame->interlaced_frame != 0;
|
||||
return true;
|
||||
};
|
||||
|
||||
if (m_codec_context->hw_device_ctx) {
|
||||
// If we have a hardware context, make a separate frame here to receive the
|
||||
// hardware result before sending it to the output.
|
||||
Frame intermediate_frame;
|
||||
|
||||
if (!ReceiveImpl(intermediate_frame.GetFrame())) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dst_frame->SetFormat(PreferredGpuFormat);
|
||||
if (const int ret =
|
||||
av_hwframe_transfer_data(dst_frame->GetFrame(), intermediate_frame.GetFrame(), 0);
|
||||
ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
|
||||
return {};
|
||||
}
|
||||
} else {
|
||||
// Otherwise, decode the frame as normal.
|
||||
if (!ReceiveImpl(dst_frame->GetFrame())) {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
return dst_frame;
|
||||
}
|
||||
|
||||
DeinterlaceFilter::DeinterlaceFilter(const Frame& frame) {
|
||||
const AVFilter* buffer_src = avfilter_get_by_name("buffer");
|
||||
const AVFilter* buffer_sink = avfilter_get_by_name("buffersink");
|
||||
AVFilterInOut* inputs = avfilter_inout_alloc();
|
||||
AVFilterInOut* outputs = avfilter_inout_alloc();
|
||||
SCOPE_EXIT({
|
||||
avfilter_inout_free(&inputs);
|
||||
avfilter_inout_free(&outputs);
|
||||
});
|
||||
|
||||
// Don't know how to get the accurate time_base but it doesn't matter for yadif filter
|
||||
// so just use 1/1 to make buffer filter happy
|
||||
std::string args = fmt::format("video_size={}x{}:pix_fmt={}:time_base=1/1", frame.GetWidth(),
|
||||
frame.GetHeight(), static_cast<int>(frame.GetPixelFormat()));
|
||||
|
||||
m_filter_graph = avfilter_graph_alloc();
|
||||
int ret = avfilter_graph_create_filter(&m_source_context, buffer_src, "in", args.c_str(),
|
||||
nullptr, m_filter_graph);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "avfilter_graph_create_filter source error: {}", AVError(ret));
|
||||
return;
|
||||
}
|
||||
|
||||
ret = avfilter_graph_create_filter(&m_sink_context, buffer_sink, "out", nullptr, nullptr,
|
||||
m_filter_graph);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "avfilter_graph_create_filter sink error: {}", AVError(ret));
|
||||
return;
|
||||
}
|
||||
|
||||
inputs->name = av_strdup("out");
|
||||
inputs->filter_ctx = m_sink_context;
|
||||
inputs->pad_idx = 0;
|
||||
inputs->next = nullptr;
|
||||
|
||||
outputs->name = av_strdup("in");
|
||||
outputs->filter_ctx = m_source_context;
|
||||
outputs->pad_idx = 0;
|
||||
outputs->next = nullptr;
|
||||
|
||||
const char* description = "yadif=1:-1:0";
|
||||
ret = avfilter_graph_parse_ptr(m_filter_graph, description, &inputs, &outputs, nullptr);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "avfilter_graph_parse_ptr error: {}", AVError(ret));
|
||||
return;
|
||||
}
|
||||
|
||||
ret = avfilter_graph_config(m_filter_graph, nullptr);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "avfilter_graph_config error: {}", AVError(ret));
|
||||
return;
|
||||
}
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
|
||||
bool DeinterlaceFilter::AddSourceFrame(const Frame& frame) {
|
||||
if (const int ret = av_buffersrc_add_frame_flags(m_source_context, frame.GetFrame(),
|
||||
AV_BUFFERSRC_FLAG_KEEP_REF);
|
||||
ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "av_buffersrc_add_frame_flags error: {}", AVError(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<Frame> DeinterlaceFilter::DrainSinkFrame() {
|
||||
auto dst_frame = std::make_unique<Frame>();
|
||||
const int ret = av_buffersink_get_frame(m_sink_context, dst_frame->GetFrame());
|
||||
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR(AVERROR_EOF)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(HW_GPU, "av_buffersink_get_frame error: {}", AVError(ret));
|
||||
return {};
|
||||
}
|
||||
|
||||
return dst_frame;
|
||||
}
|
||||
|
||||
DeinterlaceFilter::~DeinterlaceFilter() {
|
||||
avfilter_graph_free(&m_filter_graph);
|
||||
}
|
||||
|
||||
void DecodeApi::Reset() {
|
||||
m_deinterlace_filter.reset();
|
||||
m_hardware_context.reset();
|
||||
m_decoder_context.reset();
|
||||
m_decoder.reset();
|
||||
}
|
||||
|
||||
bool DecodeApi::Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
|
||||
this->Reset();
|
||||
m_decoder.emplace(codec);
|
||||
m_decoder_context.emplace(*m_decoder);
|
||||
|
||||
// Enable GPU decoding if requested.
|
||||
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
|
||||
m_hardware_context.emplace();
|
||||
m_hardware_context->InitializeForDecoder(*m_decoder_context, *m_decoder);
|
||||
}
|
||||
|
||||
// Open the decoder context.
|
||||
if (!m_decoder_context->OpenContext(*m_decoder)) {
|
||||
this->Reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DecodeApi::SendPacket(std::span<const u8> packet_data, size_t configuration_size) {
|
||||
FFmpeg::Packet packet(packet_data);
|
||||
return m_decoder_context->SendPacket(packet);
|
||||
}
|
||||
|
||||
void DecodeApi::ReceiveFrames(std::queue<std::unique_ptr<Frame>>& frame_queue) {
|
||||
// Receive raw frame from decoder.
|
||||
bool is_interlaced;
|
||||
auto frame = m_decoder_context->ReceiveFrame(&is_interlaced);
|
||||
if (!frame) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!is_interlaced) {
|
||||
// If the frame is not interlaced, we can pend it now.
|
||||
frame_queue.push(std::move(frame));
|
||||
} else {
|
||||
// Create the deinterlacer if needed.
|
||||
if (!m_deinterlace_filter) {
|
||||
m_deinterlace_filter.emplace(*frame);
|
||||
}
|
||||
|
||||
// Add the frame we just received.
|
||||
if (!m_deinterlace_filter->AddSourceFrame(*frame)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Pend output fields.
|
||||
while (true) {
|
||||
auto filter_frame = m_deinterlace_filter->DrainSinkFrame();
|
||||
if (!filter_frame) {
|
||||
break;
|
||||
}
|
||||
|
||||
frame_queue.push(std::move(filter_frame));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace FFmpeg
|
||||
213
src/video_core/host1x/ffmpeg/ffmpeg.h
Normal file
213
src/video_core/host1x/ffmpeg/ffmpeg.h
Normal file
@@ -0,0 +1,213 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/host1x/nvdec_common.h"
|
||||
|
||||
extern "C" {
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wconversion"
|
||||
#endif
|
||||
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavfilter/avfilter.h>
|
||||
#include <libavfilter/buffersink.h>
|
||||
#include <libavfilter/buffersrc.h>
|
||||
#include <libavutil/avutil.h>
|
||||
#include <libavutil/opt.h>
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
}
|
||||
|
||||
namespace FFmpeg {
|
||||
|
||||
class Packet;
|
||||
class Frame;
|
||||
class Decoder;
|
||||
class HardwareContext;
|
||||
class DecoderContext;
|
||||
class DeinterlaceFilter;
|
||||
|
||||
// Wraps an AVPacket, a container for compressed bitstream data.
|
||||
class Packet {
|
||||
public:
|
||||
YUZU_NON_COPYABLE(Packet);
|
||||
YUZU_NON_MOVEABLE(Packet);
|
||||
|
||||
explicit Packet(std::span<const u8> data);
|
||||
~Packet();
|
||||
|
||||
AVPacket* GetPacket() const {
|
||||
return m_packet;
|
||||
}
|
||||
|
||||
private:
|
||||
AVPacket* m_packet{};
|
||||
};
|
||||
|
||||
// Wraps an AVFrame, a container for audio and video stream data.
|
||||
class Frame {
|
||||
public:
|
||||
YUZU_NON_COPYABLE(Frame);
|
||||
YUZU_NON_MOVEABLE(Frame);
|
||||
|
||||
explicit Frame();
|
||||
~Frame();
|
||||
|
||||
int GetWidth() const {
|
||||
return m_frame->width;
|
||||
}
|
||||
|
||||
int GetHeight() const {
|
||||
return m_frame->height;
|
||||
}
|
||||
|
||||
AVPixelFormat GetPixelFormat() const {
|
||||
return static_cast<AVPixelFormat>(m_frame->format);
|
||||
}
|
||||
|
||||
int GetStride(int plane) const {
|
||||
return m_frame->linesize[plane];
|
||||
}
|
||||
|
||||
int* GetStrides() const {
|
||||
return m_frame->linesize;
|
||||
}
|
||||
|
||||
u8* GetData(int plane) const {
|
||||
return m_frame->data[plane];
|
||||
}
|
||||
|
||||
u8** GetPlanes() const {
|
||||
return m_frame->data;
|
||||
}
|
||||
|
||||
void SetFormat(int format) {
|
||||
m_frame->format = format;
|
||||
}
|
||||
|
||||
AVFrame* GetFrame() const {
|
||||
return m_frame;
|
||||
}
|
||||
|
||||
private:
|
||||
AVFrame* m_frame{};
|
||||
};
|
||||
|
||||
// Wraps an AVCodec, a type containing information about a codec.
|
||||
class Decoder {
|
||||
public:
|
||||
YUZU_NON_COPYABLE(Decoder);
|
||||
YUZU_NON_MOVEABLE(Decoder);
|
||||
|
||||
explicit Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec);
|
||||
~Decoder() = default;
|
||||
|
||||
bool SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const;
|
||||
|
||||
const AVCodec* GetCodec() const {
|
||||
return m_codec;
|
||||
}
|
||||
|
||||
private:
|
||||
const AVCodec* m_codec{};
|
||||
};
|
||||
|
||||
// Wraps AVBufferRef for an accelerated decoder.
|
||||
class HardwareContext {
|
||||
public:
|
||||
YUZU_NON_COPYABLE(HardwareContext);
|
||||
YUZU_NON_MOVEABLE(HardwareContext);
|
||||
|
||||
static std::vector<AVHWDeviceType> GetSupportedDeviceTypes();
|
||||
|
||||
explicit HardwareContext() = default;
|
||||
~HardwareContext();
|
||||
|
||||
bool InitializeForDecoder(DecoderContext& decoder_context, const Decoder& decoder);
|
||||
|
||||
AVBufferRef* GetBufferRef() const {
|
||||
return m_gpu_decoder;
|
||||
}
|
||||
|
||||
private:
|
||||
bool InitializeWithType(AVHWDeviceType type);
|
||||
|
||||
AVBufferRef* m_gpu_decoder{};
|
||||
};
|
||||
|
||||
// Wraps an AVCodecContext.
|
||||
class DecoderContext {
|
||||
public:
|
||||
YUZU_NON_COPYABLE(DecoderContext);
|
||||
YUZU_NON_MOVEABLE(DecoderContext);
|
||||
|
||||
explicit DecoderContext(const Decoder& decoder);
|
||||
~DecoderContext();
|
||||
|
||||
void InitializeHardwareDecoder(const HardwareContext& context, AVPixelFormat hw_pix_fmt);
|
||||
bool OpenContext(const Decoder& decoder);
|
||||
bool SendPacket(const Packet& packet);
|
||||
std::unique_ptr<Frame> ReceiveFrame(bool* out_is_interlaced);
|
||||
|
||||
AVCodecContext* GetCodecContext() const {
|
||||
return m_codec_context;
|
||||
}
|
||||
|
||||
private:
|
||||
AVCodecContext* m_codec_context{};
|
||||
};
|
||||
|
||||
// Wraps an AVFilterGraph.
|
||||
class DeinterlaceFilter {
|
||||
public:
|
||||
YUZU_NON_COPYABLE(DeinterlaceFilter);
|
||||
YUZU_NON_MOVEABLE(DeinterlaceFilter);
|
||||
|
||||
explicit DeinterlaceFilter(const Frame& frame);
|
||||
~DeinterlaceFilter();
|
||||
|
||||
bool AddSourceFrame(const Frame& frame);
|
||||
std::unique_ptr<Frame> DrainSinkFrame();
|
||||
|
||||
private:
|
||||
AVFilterGraph* m_filter_graph{};
|
||||
AVFilterContext* m_source_context{};
|
||||
AVFilterContext* m_sink_context{};
|
||||
bool m_initialized{};
|
||||
};
|
||||
|
||||
class DecodeApi {
|
||||
public:
|
||||
YUZU_NON_COPYABLE(DecodeApi);
|
||||
YUZU_NON_MOVEABLE(DecodeApi);
|
||||
|
||||
DecodeApi() = default;
|
||||
~DecodeApi() = default;
|
||||
|
||||
bool Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec);
|
||||
void Reset();
|
||||
|
||||
bool SendPacket(std::span<const u8> packet_data, size_t configuration_size);
|
||||
void ReceiveFrames(std::queue<std::unique_ptr<Frame>>& frame_queue);
|
||||
|
||||
private:
|
||||
std::optional<FFmpeg::Decoder> m_decoder;
|
||||
std::optional<FFmpeg::DecoderContext> m_decoder_context;
|
||||
std::optional<FFmpeg::HardwareContext> m_hardware_context;
|
||||
std::optional<FFmpeg::DeinterlaceFilter> m_deinterlace_filter;
|
||||
};
|
||||
|
||||
} // namespace FFmpeg
|
||||
@@ -28,7 +28,7 @@ void Nvdec::ProcessMethod(u32 method, u32 argument) {
|
||||
}
|
||||
}
|
||||
|
||||
AVFramePtr Nvdec::GetFrame() {
|
||||
std::unique_ptr<FFmpeg::Frame> Nvdec::GetFrame() {
|
||||
return codec->GetCurrentFrame();
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ public:
|
||||
void ProcessMethod(u32 method, u32 argument);
|
||||
|
||||
/// Return most recently decoded frame
|
||||
[[nodiscard]] AVFramePtr GetFrame();
|
||||
[[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetFrame();
|
||||
|
||||
private:
|
||||
/// Invoke codec to decode a frame
|
||||
|
||||
@@ -82,27 +82,26 @@ void Vic::Execute() {
|
||||
return;
|
||||
}
|
||||
const VicConfig config{host1x.MemoryManager().Read<u64>(config_struct_address + 0x20)};
|
||||
const AVFramePtr frame_ptr = nvdec_processor->GetFrame();
|
||||
const auto* frame = frame_ptr.get();
|
||||
auto frame = nvdec_processor->GetFrame();
|
||||
if (!frame) {
|
||||
return;
|
||||
}
|
||||
const u64 surface_width = config.surface_width_minus1 + 1;
|
||||
const u64 surface_height = config.surface_height_minus1 + 1;
|
||||
if (static_cast<u64>(frame->width) != surface_width ||
|
||||
static_cast<u64>(frame->height) != surface_height) {
|
||||
if (static_cast<u64>(frame->GetWidth()) != surface_width ||
|
||||
static_cast<u64>(frame->GetHeight()) != surface_height) {
|
||||
// TODO: Properly support multiple video streams with differing frame dimensions
|
||||
LOG_WARNING(Service_NVDRV, "Frame dimensions {}x{} don't match surface dimensions {}x{}",
|
||||
frame->width, frame->height, surface_width, surface_height);
|
||||
frame->GetWidth(), frame->GetHeight(), surface_width, surface_height);
|
||||
}
|
||||
switch (config.pixel_format) {
|
||||
case VideoPixelFormat::RGBA8:
|
||||
case VideoPixelFormat::BGRA8:
|
||||
case VideoPixelFormat::RGBX8:
|
||||
WriteRGBFrame(frame, config);
|
||||
WriteRGBFrame(std::move(frame), config);
|
||||
break;
|
||||
case VideoPixelFormat::YUV420:
|
||||
WriteYUVFrame(frame, config);
|
||||
WriteYUVFrame(std::move(frame), config);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown video pixel format {:X}", config.pixel_format.Value());
|
||||
@@ -110,10 +109,14 @@ void Vic::Execute() {
|
||||
}
|
||||
}
|
||||
|
||||
void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
|
||||
void Vic::WriteRGBFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config) {
|
||||
LOG_TRACE(Service_NVDRV, "Writing RGB Frame");
|
||||
|
||||
if (!scaler_ctx || frame->width != scaler_width || frame->height != scaler_height) {
|
||||
const auto frame_width = frame->GetWidth();
|
||||
const auto frame_height = frame->GetHeight();
|
||||
const auto frame_format = frame->GetPixelFormat();
|
||||
|
||||
if (!scaler_ctx || frame_width != scaler_width || frame_height != scaler_height) {
|
||||
const AVPixelFormat target_format = [pixel_format = config.pixel_format]() {
|
||||
switch (pixel_format) {
|
||||
case VideoPixelFormat::RGBA8:
|
||||
@@ -129,27 +132,26 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
|
||||
|
||||
sws_freeContext(scaler_ctx);
|
||||
// Frames are decoded into either YUV420 or NV12 formats. Convert to desired RGB format
|
||||
scaler_ctx = sws_getContext(frame->width, frame->height,
|
||||
static_cast<AVPixelFormat>(frame->format), frame->width,
|
||||
frame->height, target_format, 0, nullptr, nullptr, nullptr);
|
||||
scaler_width = frame->width;
|
||||
scaler_height = frame->height;
|
||||
scaler_ctx = sws_getContext(frame_width, frame_height, frame_format, frame_width,
|
||||
frame_height, target_format, 0, nullptr, nullptr, nullptr);
|
||||
scaler_width = frame_width;
|
||||
scaler_height = frame_height;
|
||||
converted_frame_buffer.reset();
|
||||
}
|
||||
if (!converted_frame_buffer) {
|
||||
const size_t frame_size = frame->width * frame->height * 4;
|
||||
const size_t frame_size = frame_width * frame_height * 4;
|
||||
converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(frame_size)), av_free};
|
||||
}
|
||||
const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0};
|
||||
const std::array<int, 4> converted_stride{frame_width * 4, frame_height * 4, 0, 0};
|
||||
u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
|
||||
sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height, &converted_frame_buf_addr,
|
||||
converted_stride.data());
|
||||
sws_scale(scaler_ctx, frame->GetPlanes(), frame->GetStrides(), 0, frame_height,
|
||||
&converted_frame_buf_addr, converted_stride.data());
|
||||
|
||||
// Use the minimum of surface/frame dimensions to avoid buffer overflow.
|
||||
const u32 surface_width = static_cast<u32>(config.surface_width_minus1) + 1;
|
||||
const u32 surface_height = static_cast<u32>(config.surface_height_minus1) + 1;
|
||||
const u32 width = std::min(surface_width, static_cast<u32>(frame->width));
|
||||
const u32 height = std::min(surface_height, static_cast<u32>(frame->height));
|
||||
const u32 width = std::min(surface_width, static_cast<u32>(frame_width));
|
||||
const u32 height = std::min(surface_height, static_cast<u32>(frame_height));
|
||||
const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
|
||||
if (blk_kind != 0) {
|
||||
// swizzle pitch linear to block linear
|
||||
@@ -169,23 +171,23 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
|
||||
}
|
||||
}
|
||||
|
||||
void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
|
||||
void Vic::WriteYUVFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config) {
|
||||
LOG_TRACE(Service_NVDRV, "Writing YUV420 Frame");
|
||||
|
||||
const std::size_t surface_width = config.surface_width_minus1 + 1;
|
||||
const std::size_t surface_height = config.surface_height_minus1 + 1;
|
||||
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
|
||||
// Use the minimum of surface/frame dimensions to avoid buffer overflow.
|
||||
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
|
||||
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
|
||||
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->GetWidth()));
|
||||
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->GetHeight()));
|
||||
|
||||
const auto stride = static_cast<size_t>(frame->linesize[0]);
|
||||
const auto stride = static_cast<size_t>(frame->GetStride(0));
|
||||
|
||||
luma_buffer.resize_destructive(aligned_width * surface_height);
|
||||
chroma_buffer.resize_destructive(aligned_width * surface_height / 2);
|
||||
|
||||
// Populate luma buffer
|
||||
const u8* luma_src = frame->data[0];
|
||||
const u8* luma_src = frame->GetData(0);
|
||||
for (std::size_t y = 0; y < frame_height; ++y) {
|
||||
const std::size_t src = y * stride;
|
||||
const std::size_t dst = y * aligned_width;
|
||||
@@ -196,16 +198,16 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
|
||||
|
||||
// Chroma
|
||||
const std::size_t half_height = frame_height / 2;
|
||||
const auto half_stride = static_cast<size_t>(frame->linesize[1]);
|
||||
const auto half_stride = static_cast<size_t>(frame->GetStride(1));
|
||||
|
||||
switch (frame->format) {
|
||||
switch (frame->GetPixelFormat()) {
|
||||
case AV_PIX_FMT_YUV420P: {
|
||||
// Frame from FFmpeg software
|
||||
// Populate chroma buffer from both channels with interleaving.
|
||||
const std::size_t half_width = frame_width / 2;
|
||||
u8* chroma_buffer_data = chroma_buffer.data();
|
||||
const u8* chroma_b_src = frame->data[1];
|
||||
const u8* chroma_r_src = frame->data[2];
|
||||
const u8* chroma_b_src = frame->GetData(1);
|
||||
const u8* chroma_r_src = frame->GetData(2);
|
||||
for (std::size_t y = 0; y < half_height; ++y) {
|
||||
const std::size_t src = y * half_stride;
|
||||
const std::size_t dst = y * aligned_width;
|
||||
@@ -219,7 +221,7 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
|
||||
case AV_PIX_FMT_NV12: {
|
||||
// Frame from VA-API hardware
|
||||
// This is already interleaved so just copy
|
||||
const u8* chroma_src = frame->data[1];
|
||||
const u8* chroma_src = frame->GetData(1);
|
||||
for (std::size_t y = 0; y < half_height; ++y) {
|
||||
const std::size_t src = y * stride;
|
||||
const std::size_t dst = y * aligned_width;
|
||||
|
||||
@@ -39,9 +39,9 @@ public:
|
||||
private:
|
||||
void Execute();
|
||||
|
||||
void WriteRGBFrame(const AVFrame* frame, const VicConfig& config);
|
||||
void WriteRGBFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config);
|
||||
|
||||
void WriteYUVFrame(const AVFrame* frame, const VicConfig& config);
|
||||
void WriteYUVFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config);
|
||||
|
||||
Host1x& host1x;
|
||||
std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor;
|
||||
|
||||
@@ -266,7 +266,7 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type
|
||||
return;
|
||||
}
|
||||
if (False(query_base->flags & QueryFlagBits::IsFinalValueSynced)) [[unlikely]] {
|
||||
UNREACHABLE();
|
||||
ASSERT(false);
|
||||
return;
|
||||
}
|
||||
query_base->value += streamer->GetAmmendValue();
|
||||
|
||||
@@ -1785,8 +1785,22 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
|
||||
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
|
||||
buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}
|
||||
|
||||
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
|
||||
: VideoCommon::ImageViewBase{params} {}
|
||||
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
|
||||
: VideoCommon::ImageViewBase{params}, device{&runtime.device} {
|
||||
if (device->HasNullDescriptor()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle fallback for devices without nullDescriptor
|
||||
ImageInfo info{};
|
||||
info.format = PixelFormat::A8B8G8R8_UNORM;
|
||||
|
||||
null_image = MakeImage(*device, runtime.memory_allocator, info, {});
|
||||
image_handle = *null_image;
|
||||
for (u32 i = 0; i < Shader::NUM_TEXTURE_TYPES; i++) {
|
||||
image_views[i] = MakeView(VK_FORMAT_A8B8G8R8_UNORM_PACK32, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
ImageView::~ImageView() = default;
|
||||
|
||||
|
||||
@@ -267,6 +267,7 @@ private:
|
||||
vk::ImageView depth_view;
|
||||
vk::ImageView stencil_view;
|
||||
vk::ImageView color_view;
|
||||
vk::Image null_image;
|
||||
VkImage image_handle = VK_NULL_HANDLE;
|
||||
VkImageView render_target = VK_NULL_HANDLE;
|
||||
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
@@ -869,7 +869,8 @@ bool Device::ShouldBoostClocks() const {
|
||||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
|
||||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP;
|
||||
|
||||
const bool is_steam_deck = vendor_id == 0x1002 && device_id == 0x163F;
|
||||
const bool is_steam_deck = (vendor_id == 0x1002 && device_id == 0x163F) ||
|
||||
(vendor_id == 0x1002 && device_id == 0x1435);
|
||||
|
||||
const bool is_debugging = this->HasDebuggingToolAttached();
|
||||
|
||||
|
||||
@@ -38,8 +38,6 @@ add_executable(yuzu
|
||||
compatdb.ui
|
||||
compatibility_list.cpp
|
||||
compatibility_list.h
|
||||
configuration/config.cpp
|
||||
configuration/config.h
|
||||
configuration/configuration_shared.cpp
|
||||
configuration/configuration_shared.h
|
||||
configuration/configure.ui
|
||||
@@ -147,6 +145,8 @@ add_executable(yuzu
|
||||
configuration/shared_translation.h
|
||||
configuration/shared_widget.cpp
|
||||
configuration/shared_widget.h
|
||||
configuration/qt_config.cpp
|
||||
configuration/qt_config.h
|
||||
debugger/console.cpp
|
||||
debugger/console.h
|
||||
debugger/controller.cpp
|
||||
@@ -252,6 +252,7 @@ file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
|
||||
if (ENABLE_QT_TRANSLATION)
|
||||
set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
|
||||
option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
|
||||
option(WORKAROUND_BROKEN_LUPDATE "Run lupdate directly through CMake if Qt's convenience wrappers don't work" OFF)
|
||||
|
||||
# Update source TS file if enabled
|
||||
if (GENERATE_QT_TRANSLATION)
|
||||
@@ -259,19 +260,51 @@ if (ENABLE_QT_TRANSLATION)
|
||||
# these calls to qt_create_translation also creates a rule to generate en.qm which conflicts with providing english plurals
|
||||
# so we have to set a OUTPUT_LOCATION so that we don't have multiple rules to generate en.qm
|
||||
set_source_files_properties(${YUZU_QT_LANGUAGES}/en.ts PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations")
|
||||
qt_create_translation(QM_FILES
|
||||
${SRCS}
|
||||
${UIS}
|
||||
${YUZU_QT_LANGUAGES}/en.ts
|
||||
OPTIONS
|
||||
-source-language en_US
|
||||
-target-language en_US
|
||||
)
|
||||
if (WORKAROUND_BROKEN_LUPDATE)
|
||||
add_custom_command(OUTPUT ${YUZU_QT_LANGUAGES}/en.ts
|
||||
COMMAND lupdate
|
||||
-source-language en_US
|
||||
-target-language en_US
|
||||
${SRCS}
|
||||
${UIS}
|
||||
-ts ${YUZU_QT_LANGUAGES}/en.ts
|
||||
DEPENDS
|
||||
${SRCS}
|
||||
${UIS}
|
||||
WORKING_DIRECTORY
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
else()
|
||||
qt_create_translation(QM_FILES
|
||||
${SRCS}
|
||||
${UIS}
|
||||
${YUZU_QT_LANGUAGES}/en.ts
|
||||
OPTIONS
|
||||
-source-language en_US
|
||||
-target-language en_US
|
||||
)
|
||||
endif()
|
||||
|
||||
# Generate plurals into dist/english_plurals/generated_en.ts so it can be used to revise dist/english_plurals/en.ts
|
||||
set(GENERATED_PLURALS_FILE ${PROJECT_SOURCE_DIR}/dist/english_plurals/generated_en.ts)
|
||||
set_source_files_properties(${GENERATED_PLURALS_FILE} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/plurals")
|
||||
qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US)
|
||||
if (WORKAROUND_BROKEN_LUPDATE)
|
||||
add_custom_command(OUTPUT ${GENERATED_PLURALS_FILE}
|
||||
COMMAND lupdate
|
||||
-source-language en_US
|
||||
-target-language en_US
|
||||
${SRCS}
|
||||
${UIS}
|
||||
-ts ${GENERATED_PLURALS_FILE}
|
||||
DEPENDS
|
||||
${SRCS}
|
||||
${UIS}
|
||||
WORKING_DIRECTORY
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
else()
|
||||
qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US)
|
||||
endif()
|
||||
|
||||
add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts ${GENERATED_PLURALS_FILE})
|
||||
endif()
|
||||
@@ -344,7 +377,7 @@ endif()
|
||||
|
||||
create_target_directory_groups(yuzu)
|
||||
|
||||
target_link_libraries(yuzu PRIVATE common core input_common network video_core)
|
||||
target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core)
|
||||
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
|
||||
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,179 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <QMetaType>
|
||||
#include <QVariant>
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
class QSettings;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class Config {
|
||||
public:
|
||||
enum class ConfigType {
|
||||
GlobalConfig,
|
||||
PerGameConfig,
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
explicit Config(const std::string& config_name = "qt-config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~Config();
|
||||
|
||||
void Reload();
|
||||
void Save();
|
||||
|
||||
void ReadControlPlayerValue(std::size_t player_index);
|
||||
void SaveControlPlayerValue(std::size_t player_index);
|
||||
void ClearControlPlayerValues();
|
||||
|
||||
const std::string& GetConfigFilePath() const;
|
||||
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
|
||||
default_mouse_buttons;
|
||||
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
|
||||
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
|
||||
static const std::array<UISettings::Shortcut, 23> default_hotkeys;
|
||||
|
||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
|
||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
|
||||
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
|
||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
|
||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
|
||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
|
||||
|
||||
static constexpr UISettings::Theme default_theme{
|
||||
#ifdef _WIN32
|
||||
UISettings::Theme::DarkColorful
|
||||
#else
|
||||
UISettings::Theme::DefaultColorful
|
||||
#endif
|
||||
};
|
||||
|
||||
private:
|
||||
void Initialize(const std::string& config_name);
|
||||
bool IsCustomConfig();
|
||||
|
||||
void ReadValues();
|
||||
void ReadPlayerValue(std::size_t player_index);
|
||||
void ReadDebugValues();
|
||||
void ReadKeyboardValues();
|
||||
void ReadMouseValues();
|
||||
void ReadTouchscreenValues();
|
||||
void ReadMotionTouchValues();
|
||||
void ReadHidbusValues();
|
||||
void ReadIrCameraValues();
|
||||
|
||||
// Read functions bases off the respective config section names.
|
||||
void ReadAudioValues();
|
||||
void ReadControlValues();
|
||||
void ReadCoreValues();
|
||||
void ReadDataStorageValues();
|
||||
void ReadDebuggingValues();
|
||||
void ReadServiceValues();
|
||||
void ReadDisabledAddOnValues();
|
||||
void ReadMiscellaneousValues();
|
||||
void ReadPathValues();
|
||||
void ReadCpuValues();
|
||||
void ReadRendererValues();
|
||||
void ReadScreenshotValues();
|
||||
void ReadShortcutValues();
|
||||
void ReadSystemValues();
|
||||
void ReadUIValues();
|
||||
void ReadUIGamelistValues();
|
||||
void ReadUILayoutValues();
|
||||
void ReadWebServiceValues();
|
||||
void ReadMultiplayerValues();
|
||||
void ReadNetworkValues();
|
||||
|
||||
void SaveValues();
|
||||
void SavePlayerValue(std::size_t player_index);
|
||||
void SaveDebugValues();
|
||||
void SaveMouseValues();
|
||||
void SaveTouchscreenValues();
|
||||
void SaveMotionTouchValues();
|
||||
void SaveHidbusValues();
|
||||
void SaveIrCameraValues();
|
||||
|
||||
// Save functions based off the respective config section names.
|
||||
void SaveAudioValues();
|
||||
void SaveControlValues();
|
||||
void SaveCoreValues();
|
||||
void SaveDataStorageValues();
|
||||
void SaveDebuggingValues();
|
||||
void SaveNetworkValues();
|
||||
void SaveDisabledAddOnValues();
|
||||
void SaveMiscellaneousValues();
|
||||
void SavePathValues();
|
||||
void SaveCpuValues();
|
||||
void SaveRendererValues();
|
||||
void SaveScreenshotValues();
|
||||
void SaveShortcutValues();
|
||||
void SaveSystemValues();
|
||||
void SaveUIValues();
|
||||
void SaveUIGamelistValues();
|
||||
void SaveUILayoutValues();
|
||||
void SaveWebServiceValues();
|
||||
void SaveMultiplayerValues();
|
||||
|
||||
/**
|
||||
* Reads a setting from the qt_config.
|
||||
*
|
||||
* @param name The setting's identifier
|
||||
* @param default_value The value to use when the setting is not already present in the config
|
||||
*/
|
||||
QVariant ReadSetting(const QString& name) const;
|
||||
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
|
||||
|
||||
/**
|
||||
* Writes a setting to the qt_config.
|
||||
*
|
||||
* @param name The setting's idetentifier
|
||||
* @param value Value of the setting
|
||||
* @param default_value Default of the setting if not present in qt_config
|
||||
* @param use_global Specifies if the custom or global config should be in use, for custom
|
||||
* configs
|
||||
*/
|
||||
void WriteSetting(const QString& name, const QVariant& value);
|
||||
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
|
||||
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
|
||||
bool use_global);
|
||||
|
||||
void ReadCategory(Settings::Category category);
|
||||
void WriteCategory(Settings::Category category);
|
||||
void ReadSettingGeneric(Settings::BasicSetting* const setting);
|
||||
void WriteSettingGeneric(Settings::BasicSetting* const setting) const;
|
||||
|
||||
const ConfigType type;
|
||||
std::unique_ptr<QSettings> qt_config;
|
||||
std::string qt_config_loc;
|
||||
const bool global;
|
||||
};
|
||||
|
||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||
Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
||||
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
||||
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
|
||||
@@ -10,10 +10,10 @@
|
||||
#include <QStandardItemModel>
|
||||
#include <QTimer>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/camera.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_camera.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_camera.h"
|
||||
|
||||
ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "core/core.h"
|
||||
#include "ui_configure.h"
|
||||
#include "vk_device_info.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_audio.h"
|
||||
#include "yuzu/configuration/configure_cpu.h"
|
||||
#include "yuzu/configuration/configure_debug_tab.h"
|
||||
|
||||
@@ -9,10 +9,11 @@
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
#include "ui_configure_hotkeys.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_hotkeys.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
|
||||
|
||||
constexpr int name_column = 0;
|
||||
@@ -62,18 +63,21 @@ ConfigureHotkeys::~ConfigureHotkeys() = default;
|
||||
|
||||
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
|
||||
for (const auto& group : registry.hotkey_groups) {
|
||||
QString parent_item_data = QString::fromStdString(group.first);
|
||||
auto* parent_item =
|
||||
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(group.first)));
|
||||
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(parent_item_data)));
|
||||
parent_item->setEditable(false);
|
||||
parent_item->setData(group.first);
|
||||
parent_item->setData(parent_item_data);
|
||||
for (const auto& hotkey : group.second) {
|
||||
auto* action =
|
||||
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(hotkey.first)));
|
||||
QString hotkey_action_data = QString::fromStdString(hotkey.first);
|
||||
auto* action = new QStandardItem(
|
||||
QCoreApplication::translate("Hotkeys", qPrintable(hotkey_action_data)));
|
||||
auto* keyseq =
|
||||
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
|
||||
auto* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
|
||||
auto* controller_keyseq =
|
||||
new QStandardItem(QString::fromStdString(hotkey.second.controller_keyseq));
|
||||
action->setEditable(false);
|
||||
action->setData(hotkey.first);
|
||||
action->setData(hotkey_action_data);
|
||||
keyseq->setEditable(false);
|
||||
controller_keyseq->setEditable(false);
|
||||
parent_item->appendRow({action, keyseq, controller_keyseq});
|
||||
@@ -301,13 +305,13 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
|
||||
const QStandardItem* controller_keyseq =
|
||||
parent->child(key_column_id, controller_column);
|
||||
for (auto& [group, sub_actions] : registry.hotkey_groups) {
|
||||
if (group != parent->data())
|
||||
if (group != parent->data().toString().toStdString())
|
||||
continue;
|
||||
for (auto& [action_name, hotkey] : sub_actions) {
|
||||
if (action_name != action->data())
|
||||
if (action_name != action->data().toString().toStdString())
|
||||
continue;
|
||||
hotkey.keyseq = QKeySequence(keyseq->text());
|
||||
hotkey.controller_keyseq = controller_keyseq->text();
|
||||
hotkey.controller_keyseq = controller_keyseq->text().toStdString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -319,7 +323,7 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
|
||||
void ConfigureHotkeys::RestoreDefaults() {
|
||||
for (int r = 0; r < model->rowCount(); ++r) {
|
||||
const QStandardItem* parent = model->item(r, 0);
|
||||
const int hotkey_size = static_cast<int>(Config::default_hotkeys.size());
|
||||
const int hotkey_size = static_cast<int>(UISettings::default_hotkeys.size());
|
||||
|
||||
if (hotkey_size != parent->rowCount()) {
|
||||
QMessageBox::warning(this, tr("Invalid hotkey settings"),
|
||||
@@ -330,10 +334,11 @@ void ConfigureHotkeys::RestoreDefaults() {
|
||||
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
|
||||
model->item(r, 0)
|
||||
->child(r2, hotkey_column)
|
||||
->setText(Config::default_hotkeys[r2].shortcut.keyseq);
|
||||
->setText(QString::fromStdString(UISettings::default_hotkeys[r2].shortcut.keyseq));
|
||||
model->item(r, 0)
|
||||
->child(r2, controller_column)
|
||||
->setText(Config::default_hotkeys[r2].shortcut.controller_keyseq);
|
||||
->setText(QString::fromStdString(
|
||||
UISettings::default_hotkeys[r2].shortcut.controller_keyseq));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -379,7 +384,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
|
||||
|
||||
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
|
||||
const QString& default_key_sequence =
|
||||
Config::default_hotkeys[index.row()].shortcut.controller_keyseq;
|
||||
QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
|
||||
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
|
||||
|
||||
if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
|
||||
@@ -393,7 +398,8 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
|
||||
|
||||
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
|
||||
const QKeySequence& default_key_sequence = QKeySequence::fromString(
|
||||
Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText);
|
||||
QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
|
||||
QKeySequence::NativeText);
|
||||
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
|
||||
|
||||
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "ui_configure_input_per_game.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/configuration/input_profiles.h"
|
||||
|
||||
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
|
||||
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
|
||||
QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
|
||||
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
|
||||
@@ -110,6 +110,6 @@ void ConfigureInputPerGame::SaveConfiguration() {
|
||||
// Clear all controls from the config in case the user reverted back to globals
|
||||
config->ClearControlPlayerValues();
|
||||
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
|
||||
config->SaveControlPlayerValue(index);
|
||||
config->SaveQtControlPlayerValues(index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
#include "ui_configure_input_per_game.h"
|
||||
#include "yuzu/configuration/input_profiles.h"
|
||||
#include "yuzu/configuration/qt_config.h"
|
||||
|
||||
class QComboBox;
|
||||
|
||||
@@ -22,7 +23,7 @@ class ConfigureInputPerGame : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
|
||||
explicit ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
|
||||
QWidget* parent = nullptr);
|
||||
|
||||
/// Load and Save configurations to settings file.
|
||||
@@ -41,5 +42,5 @@ private:
|
||||
std::array<QComboBox*, 8> profile_comboboxes;
|
||||
|
||||
Core::System& system;
|
||||
Config* config;
|
||||
QtConfig* config;
|
||||
};
|
||||
|
||||
@@ -12,15 +12,16 @@
|
||||
#include <QTimer>
|
||||
#include "common/assert.h"
|
||||
#include "common/param_package.h"
|
||||
#include "configuration/qt_config.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_input_player_widget.h"
|
||||
#include "yuzu/configuration/configure_mouse_panning.h"
|
||||
@@ -1397,25 +1398,25 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||
emulated_controller->SetButtonParam(
|
||||
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_buttons[button_id])});
|
||||
QtConfig::default_buttons[button_id])});
|
||||
}
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
Common::ParamPackage analog_param{};
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
QtConfig::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
|
||||
analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
|
||||
Config::default_stick_mod[analog_id]));
|
||||
QtConfig::default_stick_mod[analog_id]));
|
||||
emulated_controller->SetStickParam(analog_id, analog_param);
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
emulated_controller->SetMotionParam(
|
||||
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_motions[motion_id])});
|
||||
QtConfig::default_motions[motion_id])});
|
||||
}
|
||||
|
||||
// If mouse is selected we want to override with mappings from the driver
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "ui_configure_per_game.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_audio.h"
|
||||
#include "yuzu/configuration/configure_cpu.h"
|
||||
@@ -50,8 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
|
||||
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
|
||||
game_config = std::make_unique<QtConfig>(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
|
||||
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
|
||||
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
|
||||
@@ -108,7 +107,7 @@ void ConfigurePerGame::ApplyConfiguration() {
|
||||
system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
|
||||
game_config->Save();
|
||||
game_config->SaveAllValues();
|
||||
}
|
||||
|
||||
void ConfigurePerGame::changeEvent(QEvent* event) {
|
||||
|
||||
@@ -12,9 +12,10 @@
|
||||
|
||||
#include "configuration/shared_widget.h"
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "vk_device_info.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/qt_config.h"
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
|
||||
namespace Core {
|
||||
@@ -72,7 +73,7 @@ private:
|
||||
|
||||
QGraphicsScene* scene;
|
||||
|
||||
std::unique_ptr<Config> game_config;
|
||||
std::unique_ptr<QtConfig> game_config;
|
||||
|
||||
Core::System& system;
|
||||
std::unique_ptr<ConfigurationShared::Builder> builder;
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <QTimer>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "configuration/qt_config.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
@@ -15,7 +16,6 @@
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_ringcon.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_ringcon.h"
|
||||
|
||||
const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM>
|
||||
@@ -270,7 +270,7 @@ void ConfigureRingController::LoadConfiguration() {
|
||||
|
||||
void ConfigureRingController::RestoreDefaults() {
|
||||
const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, Config::default_ringcon_analogs[0], Config::default_ringcon_analogs[1], 0, 0.05f);
|
||||
0, 0, QtConfig::default_ringcon_analogs[0], QtConfig::default_ringcon_analogs[1], 0, 0.05f);
|
||||
emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string));
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/time/time_manager.h"
|
||||
#include "ui_configure_system.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
#include "yuzu/configuration/shared_widget.h"
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include "common/settings.h"
|
||||
#include "ui_configure_touchscreen_advanced.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_touchscreen_advanced.h"
|
||||
|
||||
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
|
||||
|
||||
@@ -164,7 +164,7 @@ ConfigureUi::~ConfigureUi() = default;
|
||||
|
||||
void ConfigureUi::ApplyConfiguration() {
|
||||
UISettings::values.theme =
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
|
||||
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
||||
UISettings::values.show_compat = ui->show_compat->isChecked();
|
||||
UISettings::values.show_size = ui->show_size->isChecked();
|
||||
@@ -191,9 +191,10 @@ void ConfigureUi::RequestGameListUpdate() {
|
||||
}
|
||||
|
||||
void ConfigureUi::SetConfiguration() {
|
||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||
ui->theme_combobox->setCurrentIndex(
|
||||
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
|
||||
ui->language_combobox->setCurrentIndex(
|
||||
ui->language_combobox->findData(UISettings::values.language));
|
||||
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
|
||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
||||
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "yuzu/configuration/input_profiles.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
@@ -44,7 +44,7 @@ InputProfiles::InputProfiles() {
|
||||
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
|
||||
map_profiles.insert_or_assign(
|
||||
name_without_ext,
|
||||
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
|
||||
std::make_unique<QtConfig>(name_without_ext, Config::ConfigType::InputProfile));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -85,7 +85,7 @@ bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t p
|
||||
}
|
||||
|
||||
map_profiles.insert_or_assign(
|
||||
profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile));
|
||||
profile_name, std::make_unique<QtConfig>(profile_name, Config::ConfigType::InputProfile));
|
||||
|
||||
return SaveProfile(profile_name, player_index);
|
||||
}
|
||||
@@ -113,7 +113,7 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
|
||||
return false;
|
||||
}
|
||||
|
||||
map_profiles[profile_name]->ReadControlPlayerValue(player_index);
|
||||
map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t pla
|
||||
return false;
|
||||
}
|
||||
|
||||
map_profiles[profile_name]->SaveControlPlayerValue(player_index);
|
||||
map_profiles[profile_name]->SaveQtControlPlayerValues(player_index);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "configuration/qt_config.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
@@ -30,5 +32,5 @@ public:
|
||||
private:
|
||||
bool ProfileExistsInMap(const std::string& profile_name) const;
|
||||
|
||||
std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
|
||||
std::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
|
||||
};
|
||||
|
||||
549
src/yuzu/configuration/qt_config.cpp
Normal file
549
src/yuzu/configuration/qt_config.cpp
Normal file
@@ -0,0 +1,549 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "input_common/main.h"
|
||||
#include "qt_config.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
|
||||
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
|
||||
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
|
||||
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
|
||||
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
|
||||
Qt::Key_Q, Qt::Key_E,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
|
||||
Qt::Key_7,
|
||||
Qt::Key_8,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
|
||||
{
|
||||
Qt::Key_W,
|
||||
Qt::Key_S,
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
},
|
||||
{
|
||||
Qt::Key_I,
|
||||
Qt::Key_K,
|
||||
Qt::Key_J,
|
||||
Qt::Key_L,
|
||||
},
|
||||
}};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_stick_mod = {
|
||||
Qt::Key_Shift,
|
||||
0,
|
||||
};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_ringcon_analogs{{
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
}};
|
||||
|
||||
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
|
||||
: Config(config_type) {
|
||||
Initialize(config_name);
|
||||
if (config_type != ConfigType::InputProfile) {
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
}
|
||||
|
||||
QtConfig::~QtConfig() {
|
||||
if (global) {
|
||||
QtConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::SaveAllValues() {
|
||||
Save();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtValues() {
|
||||
if (global) {
|
||||
ReadUIValues();
|
||||
}
|
||||
ReadQtControlValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig()) {
|
||||
const auto profile_name =
|
||||
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||
if (profile_name.empty()) {
|
||||
// Use the global input config
|
||||
player = Settings::values.players.GetValue(true)[player_index];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& player_buttons = player.buttons[i];
|
||||
|
||||
player_buttons = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (player_buttons.empty()) {
|
||||
player_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& player_analogs = player.analogs[i];
|
||||
|
||||
player_analogs = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (player_analogs.empty()) {
|
||||
player_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||
|
||||
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||
if (ringcon_analogs.empty()) {
|
||||
ringcon_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||
|
||||
debug_pad_buttons = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (debug_pad_buttons.empty()) {
|
||||
debug_pad_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||
|
||||
debug_pad_analogs = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (debug_pad_analogs.empty()) {
|
||||
debug_pad_analogs = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
ReadQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
ReadDebugControlValues();
|
||||
ReadHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
|
||||
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
|
||||
UISettings::values.game_dir_deprecated =
|
||||
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
|
||||
UISettings::values.game_dir_deprecated_deepscan =
|
||||
ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
|
||||
|
||||
const int gamedirs_size = BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < gamedirs_size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = ReadStringSetting(std::string("path"));
|
||||
game_dir.deep_scan =
|
||||
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
|
||||
game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
EndArray();
|
||||
|
||||
// Create NAND and SD card directories if empty, these are not removable through the UI,
|
||||
// also carries over old game list settings if present
|
||||
if (UISettings::values.game_dirs.empty()) {
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = std::string("SDMC");
|
||||
game_dir.expanded = true;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("UserNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("SysNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
if (UISettings::values.game_dir_deprecated != std::string(".")) {
|
||||
game_dir.path = UISettings::values.game_dir_deprecated;
|
||||
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
}
|
||||
UISettings::values.recent_files =
|
||||
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
|
||||
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
|
||||
UISettings::values.language = ReadStringSetting(std::string("language"), std::string(""));
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
|
||||
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
|
||||
// a file dialog in windowed mode
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{name,
|
||||
group,
|
||||
{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
|
||||
ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
|
||||
shortcut.context,
|
||||
ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
UISettings::values.theme = ReadStringSetting(
|
||||
std::string("theme"),
|
||||
std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
|
||||
|
||||
ReadUIGamelistValues();
|
||||
ReadUILayoutValues();
|
||||
ReadPathValues();
|
||||
ReadScreenshotValues();
|
||||
ReadShortcutValues();
|
||||
ReadMultiplayerValues();
|
||||
|
||||
ReadCategory(Settings::Category::Ui);
|
||||
ReadCategory(Settings::Category::UiGeneral);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiGameList);
|
||||
|
||||
const int favorites_size = BeginArray("favorites");
|
||||
for (int i = 0; i < favorites_size; i++) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::values.favorited_ids.append(
|
||||
ReadUnsignedIntegerSetting(std::string("program_id")));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadMultiplayerValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
|
||||
|
||||
ReadCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Read ban list back
|
||||
int size = BeginArray(std::string("username_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.first.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::values.multiplayer_ban_list.first[i] =
|
||||
ReadStringSetting(std::string("username"), std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
size = BeginArray(std::string("ip_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.second.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
UISettings::values.multiplayer_ban_list.second[i] =
|
||||
ReadStringSetting("username", std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtValues() {
|
||||
if (global) {
|
||||
SaveUIValues();
|
||||
}
|
||||
SaveQtControlValues();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||
// No custom profile selected
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
SaveQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
SaveDebugControlValues();
|
||||
SaveHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
const auto& game_dir = UISettings::values.game_dirs[i];
|
||||
WriteSetting(std::string("path"), game_dir.path);
|
||||
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
|
||||
WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
WriteSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
WriteSetting(std::string("language"), UISettings::values.language);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
|
||||
// However, their ordering must also be the same.
|
||||
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
|
||||
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
|
||||
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
|
||||
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
WriteSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||
std::make_optional(default_hotkey.keyseq));
|
||||
WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||
std::make_optional(default_hotkey.controller_keyseq));
|
||||
WriteSetting(std::string("Context"), shortcut.context,
|
||||
std::make_optional(default_hotkey.context));
|
||||
WriteSetting(std::string("Repeat"), shortcut.repeat,
|
||||
std::make_optional(default_hotkey.repeat));
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
WriteCategory(Settings::Category::Ui);
|
||||
WriteCategory(Settings::Category::UiGeneral);
|
||||
|
||||
WriteSetting(std::string("theme"), UISettings::values.theme,
|
||||
std::make_optional(std::string(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||
|
||||
SaveUIGamelistValues();
|
||||
SaveUILayoutValues();
|
||||
SavePathValues();
|
||||
SaveScreenshotValues();
|
||||
SaveShortcutValues();
|
||||
SaveMultiplayerValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
WriteCategory(Settings::Category::UiGameList);
|
||||
|
||||
BeginArray(std::string("favorites"));
|
||||
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
|
||||
SetArrayIndex(i);
|
||||
WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||
}
|
||||
EndArray(); // favorites
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
|
||||
|
||||
WriteCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveMultiplayerValues() {
|
||||
BeginGroup(std::string("Multiplayer"));
|
||||
|
||||
WriteCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Write ban list
|
||||
BeginArray(std::string("username_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
|
||||
}
|
||||
EndArray(); // username_ban_list
|
||||
|
||||
BeginArray(std::string("ip_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||
}
|
||||
EndArray(); // ip_ban_list
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (map.contains(category)) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
return UISettings::values.linkage.by_category[category];
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
ReadPlayerValues(player_index);
|
||||
ReadQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
SavePlayerValues(player_index);
|
||||
SaveQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
55
src/yuzu/configuration/qt_config.h
Normal file
55
src/yuzu/configuration/qt_config.h
Normal file
@@ -0,0 +1,55 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QMetaType>
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class QtConfig final : public Config {
|
||||
public:
|
||||
explicit QtConfig(const std::string& config_name = "qt-config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~QtConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
void ReadQtControlPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlPlayerValues(std::size_t player_index);
|
||||
|
||||
protected:
|
||||
void ReadQtValues();
|
||||
void ReadQtPlayerValues(std::size_t player_index);
|
||||
void ReadQtControlValues();
|
||||
void ReadHidbusValues() override;
|
||||
void ReadDebugControlValues() override;
|
||||
void ReadPathValues() override;
|
||||
void ReadShortcutValues() override;
|
||||
void ReadUIValues() override;
|
||||
void ReadUIGamelistValues() override;
|
||||
void ReadUILayoutValues() override;
|
||||
void ReadMultiplayerValues() override;
|
||||
|
||||
void SaveQtValues();
|
||||
void SaveQtPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlValues();
|
||||
void SaveHidbusValues() override;
|
||||
void SaveDebugControlValues() override;
|
||||
void SavePathValues() override;
|
||||
void SaveShortcutValues() override;
|
||||
void SaveUIValues() override;
|
||||
void SaveUIGamelistValues() override;
|
||||
void SaveUILayoutValues() override;
|
||||
void SaveMultiplayerValues() override;
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
|
||||
public:
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
};
|
||||
@@ -1,17 +1,18 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/time_zone.h"
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
#include <QCoreApplication>
|
||||
#include <QWidget>
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "common/settings_setting.h"
|
||||
#include "common/time_zone.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
namespace ConfigurationShared {
|
||||
@@ -21,123 +22,135 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
||||
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
|
||||
|
||||
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
|
||||
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
|
||||
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
|
||||
|
||||
// A setting can be ignored by giving it a blank name
|
||||
|
||||
// Audio
|
||||
INSERT(Settings, sink_id, "Output Engine:", "");
|
||||
INSERT(Settings, audio_output_device_id, "Output Device:", "");
|
||||
INSERT(Settings, audio_input_device_id, "Input Device:", "");
|
||||
INSERT(Settings, audio_muted, "Mute audio", "");
|
||||
INSERT(Settings, volume, "Volume:", "");
|
||||
INSERT(Settings, dump_audio_commands, "", "");
|
||||
INSERT(UISettings, mute_when_in_background, "Mute audio when in background", "");
|
||||
INSERT(Settings, sink_id, tr("Output Engine:"), QStringLiteral());
|
||||
INSERT(Settings, audio_output_device_id, tr("Output Device:"), QStringLiteral());
|
||||
INSERT(Settings, audio_input_device_id, tr("Input Device:"), QStringLiteral());
|
||||
INSERT(Settings, audio_muted, tr("Mute audio"), QStringLiteral());
|
||||
INSERT(Settings, volume, tr("Volume:"), QStringLiteral());
|
||||
INSERT(Settings, dump_audio_commands, QStringLiteral(), QStringLiteral());
|
||||
INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"),
|
||||
QStringLiteral());
|
||||
|
||||
// Core
|
||||
INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
|
||||
INSERT(Settings, memory_layout_mode, "Memory Layout", "");
|
||||
INSERT(Settings, use_speed_limit, "", "");
|
||||
INSERT(Settings, speed_limit, "Limit Speed Percent", "");
|
||||
INSERT(Settings, use_multi_core, tr("Multicore CPU Emulation"), QStringLiteral());
|
||||
INSERT(Settings, memory_layout_mode, tr("Memory Layout"), QStringLiteral());
|
||||
INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral());
|
||||
INSERT(Settings, speed_limit, tr("Limit Speed Percent"), QStringLiteral());
|
||||
|
||||
// Cpu
|
||||
INSERT(Settings, cpu_accuracy, "Accuracy:", "");
|
||||
INSERT(Settings, cpu_accuracy, tr("Accuracy:"), QStringLiteral());
|
||||
|
||||
// Cpu Debug
|
||||
|
||||
// Cpu Unsafe
|
||||
INSERT(Settings, cpuopt_unsafe_unfuse_fma,
|
||||
"Unfuse FMA (improve performance on CPUs without FMA)",
|
||||
"This option improves speed by reducing accuracy of fused-multiply-add instructions on "
|
||||
"CPUs without native FMA support.");
|
||||
INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE",
|
||||
"This option improves the speed of some approximate floating-point functions by using "
|
||||
"less accurate native approximations.");
|
||||
INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
|
||||
"This option improves the speed of 32 bits ASIMD floating-point functions by running "
|
||||
"with incorrect rounding modes.");
|
||||
INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling",
|
||||
"This option improves speed by removing NaN checking. Please note this also reduces "
|
||||
"accuracy of certain floating-point instructions.");
|
||||
INSERT(
|
||||
Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks",
|
||||
"This option improves speed by eliminating a safety check before every memory read/write "
|
||||
"in guest. Disabling it may allow a game to read/write the emulator's memory.");
|
||||
INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor",
|
||||
"This option improves speed by relying only on the semantics of cmpxchg to ensure "
|
||||
Settings, cpuopt_unsafe_unfuse_fma,
|
||||
tr("Unfuse FMA (improve performance on CPUs without FMA)"),
|
||||
tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on "
|
||||
"CPUs without native FMA support."));
|
||||
INSERT(
|
||||
Settings, cpuopt_unsafe_reduce_fp_error, tr("Faster FRSQRTE and FRECPE"),
|
||||
tr("This option improves the speed of some approximate floating-point functions by using "
|
||||
"less accurate native approximations."));
|
||||
INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr,
|
||||
tr("Faster ASIMD instructions (32 bits only)"),
|
||||
tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
|
||||
"with incorrect rounding modes."));
|
||||
INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"),
|
||||
tr("This option improves speed by removing NaN checking. Please note this also reduces "
|
||||
"accuracy of certain floating-point instructions."));
|
||||
INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"),
|
||||
tr("This option improves speed by eliminating a safety check before every memory "
|
||||
"read/write "
|
||||
"in guest. Disabling it may allow a game to read/write the emulator's memory."));
|
||||
INSERT(
|
||||
Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"),
|
||||
tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
|
||||
"safety of exclusive access instructions. Please note this may result in deadlocks and "
|
||||
"other race conditions.");
|
||||
"other race conditions."));
|
||||
|
||||
// Renderer
|
||||
INSERT(Settings, renderer_backend, "API:", "");
|
||||
INSERT(Settings, vulkan_device, "Device:", "");
|
||||
INSERT(Settings, shader_backend, "Shader Backend:", "");
|
||||
INSERT(Settings, resolution_setup, "Resolution:", "");
|
||||
INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
|
||||
INSERT(Settings, fsr_sharpening_slider, "FSR Sharpness:", "");
|
||||
INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
|
||||
INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
|
||||
INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
|
||||
INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
|
||||
INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
|
||||
INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
|
||||
INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
|
||||
INSERT(Settings, astc_recompression, "ASTC Recompression Method:", "");
|
||||
INSERT(Settings, vsync_mode, "VSync Mode:",
|
||||
"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||
INSERT(Settings, renderer_backend, tr("API:"), QStringLiteral());
|
||||
INSERT(Settings, vulkan_device, tr("Device:"), QStringLiteral());
|
||||
INSERT(Settings, shader_backend, tr("Shader Backend:"), QStringLiteral());
|
||||
INSERT(Settings, resolution_setup, tr("Resolution:"), QStringLiteral());
|
||||
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral());
|
||||
INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), QStringLiteral());
|
||||
INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), QStringLiteral());
|
||||
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), QStringLiteral());
|
||||
INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), QStringLiteral());
|
||||
INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), QStringLiteral());
|
||||
INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
|
||||
QStringLiteral());
|
||||
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), QStringLiteral());
|
||||
INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), QStringLiteral());
|
||||
INSERT(Settings, astc_recompression, tr("ASTC Recompression Method:"), QStringLiteral());
|
||||
INSERT(
|
||||
Settings, vsync_mode, tr("VSync Mode:"),
|
||||
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
|
||||
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
|
||||
"frames.\nImmediate (no synchronization) just presents whatever is available and can "
|
||||
"exhibit tearing.");
|
||||
INSERT(Settings, bg_red, "", "");
|
||||
INSERT(Settings, bg_green, "", "");
|
||||
INSERT(Settings, bg_blue, "", "");
|
||||
"exhibit tearing."));
|
||||
INSERT(Settings, bg_red, QStringLiteral(), QStringLiteral());
|
||||
INSERT(Settings, bg_green, QStringLiteral(), QStringLiteral());
|
||||
INSERT(Settings, bg_blue, QStringLiteral(), QStringLiteral());
|
||||
|
||||
// Renderer (Advanced Graphics)
|
||||
INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
|
||||
INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
|
||||
"Runs work in the background while waiting for graphics commands to keep the GPU from "
|
||||
"lowering its clock speed.");
|
||||
INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
|
||||
INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
|
||||
INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
|
||||
"Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
|
||||
"is experimental.");
|
||||
INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
|
||||
"Enables Fast GPU Time. This option will force most games to run at their highest "
|
||||
"native resolution.");
|
||||
INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
|
||||
"Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
|
||||
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
||||
"files internally.");
|
||||
INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
|
||||
"Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
|
||||
INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"),
|
||||
QStringLiteral());
|
||||
INSERT(
|
||||
Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"),
|
||||
tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
|
||||
"lowering its clock speed."));
|
||||
INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), QStringLiteral());
|
||||
INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), QStringLiteral());
|
||||
INSERT(
|
||||
Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"),
|
||||
tr("Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
|
||||
"is experimental."));
|
||||
INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"),
|
||||
tr("Enables Fast GPU Time. This option will force most games to run at their highest "
|
||||
"native resolution."));
|
||||
INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"),
|
||||
tr("Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
|
||||
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
||||
"files internally."));
|
||||
INSERT(
|
||||
Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"),
|
||||
tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
|
||||
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
|
||||
"on all other drivers.");
|
||||
INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
|
||||
"Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
|
||||
"syncing.");
|
||||
INSERT(Settings, use_video_framerate, "Sync to framerate of video playback",
|
||||
"Run the game at normal speed during video playback, even when the framerate is "
|
||||
"unlocked.");
|
||||
INSERT(Settings, barrier_feedback_loops, "Barrier feedback loops",
|
||||
"Improves rendering of transparency effects in specific games.");
|
||||
"on all other drivers."));
|
||||
INSERT(
|
||||
Settings, use_reactive_flushing, tr("Enable Reactive Flushing"),
|
||||
tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
|
||||
"syncing."));
|
||||
INSERT(Settings, use_video_framerate, tr("Sync to framerate of video playback"),
|
||||
tr("Run the game at normal speed during video playback, even when the framerate is "
|
||||
"unlocked."));
|
||||
INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"),
|
||||
tr("Improves rendering of transparency effects in specific games."));
|
||||
|
||||
// Renderer (Debug)
|
||||
|
||||
// System
|
||||
INSERT(Settings, rng_seed, "RNG Seed", "");
|
||||
INSERT(Settings, rng_seed_enabled, "", "");
|
||||
INSERT(Settings, device_name, "Device Name", "");
|
||||
INSERT(Settings, custom_rtc, "Custom RTC", "");
|
||||
INSERT(Settings, custom_rtc_enabled, "", "");
|
||||
INSERT(Settings, language_index,
|
||||
"Language:", "Note: this can be overridden when region setting is auto-select");
|
||||
INSERT(Settings, region_index, "Region:", "");
|
||||
INSERT(Settings, time_zone_index, "Time Zone:", "");
|
||||
INSERT(Settings, sound_index, "Sound Output Mode:", "");
|
||||
INSERT(Settings, use_docked_mode, "Console Mode:", "");
|
||||
INSERT(Settings, current_user, "", "");
|
||||
INSERT(Settings, rng_seed, tr("RNG Seed"), QStringLiteral());
|
||||
INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral());
|
||||
INSERT(Settings, device_name, tr("Device Name"), QStringLiteral());
|
||||
INSERT(Settings, custom_rtc, tr("Custom RTC"), QStringLiteral());
|
||||
INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral());
|
||||
INSERT(Settings, language_index, tr("Language:"),
|
||||
tr("Note: this can be overridden when region setting is auto-select"));
|
||||
INSERT(Settings, region_index, tr("Region:"), QStringLiteral());
|
||||
INSERT(Settings, time_zone_index, tr("Time Zone:"), QStringLiteral());
|
||||
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral());
|
||||
INSERT(Settings, use_docked_mode, tr("Console Mode:"), QStringLiteral());
|
||||
INSERT(Settings, current_user, QStringLiteral(), QStringLiteral());
|
||||
|
||||
// Controls
|
||||
|
||||
@@ -154,11 +167,14 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
||||
// Ui
|
||||
|
||||
// Ui General
|
||||
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
|
||||
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
|
||||
INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
|
||||
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
|
||||
INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
|
||||
INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), QStringLiteral());
|
||||
INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"),
|
||||
QStringLiteral());
|
||||
INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"),
|
||||
QStringLiteral());
|
||||
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
|
||||
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
|
||||
QStringLiteral());
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
@@ -178,140 +194,141 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
||||
return parent->tr(text, context);
|
||||
};
|
||||
|
||||
#define PAIR(ENUM, VALUE, TRANSLATION) \
|
||||
{ static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION) }
|
||||
#define CTX_PAIR(ENUM, VALUE, TRANSLATION, CONTEXT) \
|
||||
{ static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION, CONTEXT) }
|
||||
#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)}
|
||||
|
||||
// Intentionally skipping VSyncMode to let the UI fill that one out
|
||||
|
||||
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
|
||||
{
|
||||
PAIR(AstcDecodeMode, Cpu, "CPU"),
|
||||
PAIR(AstcDecodeMode, Gpu, "GPU"),
|
||||
PAIR(AstcDecodeMode, CpuAsynchronous, "CPU Asynchronous"),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
|
||||
{
|
||||
PAIR(AstcRecompression, Uncompressed, "Uncompressed (Best quality)"),
|
||||
PAIR(AstcRecompression, Bc1, "BC1 (Low quality)"),
|
||||
PAIR(AstcRecompression, Bc3, "BC3 (Medium quality)"),
|
||||
PAIR(AstcDecodeMode, Cpu, tr("CPU")),
|
||||
PAIR(AstcDecodeMode, Gpu, tr("GPU")),
|
||||
PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
|
||||
{
|
||||
PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")),
|
||||
PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")),
|
||||
PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(),
|
||||
{
|
||||
#ifdef HAS_OPENGL
|
||||
PAIR(RendererBackend, OpenGL, "OpenGL"),
|
||||
PAIR(RendererBackend, OpenGL, tr("OpenGL")),
|
||||
#endif
|
||||
PAIR(RendererBackend, Vulkan, "Vulkan"),
|
||||
PAIR(RendererBackend, Null, "Null"),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
|
||||
{
|
||||
PAIR(ShaderBackend, Glsl, "GLSL"),
|
||||
PAIR(ShaderBackend, Glasm, "GLASM (Assembly Shaders, NVIDIA Only)"),
|
||||
PAIR(ShaderBackend, SpirV, "SPIR-V (Experimental, Mesa Only)"),
|
||||
PAIR(RendererBackend, Vulkan, tr("Vulkan")),
|
||||
PAIR(RendererBackend, Null, tr("Null")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
|
||||
{
|
||||
PAIR(ShaderBackend, Glsl, tr("GLSL")),
|
||||
PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
|
||||
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(GpuAccuracy, Normal, "Normal"),
|
||||
PAIR(GpuAccuracy, High, "High"),
|
||||
PAIR(GpuAccuracy, Extreme, "Extreme"),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(CpuAccuracy, Auto, "Auto"),
|
||||
PAIR(CpuAccuracy, Accurate, "Accurate"),
|
||||
PAIR(CpuAccuracy, Unsafe, "Unsafe"),
|
||||
PAIR(CpuAccuracy, Paranoid, "Paranoid (disables most optimizations)"),
|
||||
PAIR(GpuAccuracy, Normal, tr("Normal")),
|
||||
PAIR(GpuAccuracy, High, tr("High")),
|
||||
PAIR(GpuAccuracy, Extreme, tr("Extreme")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(CpuAccuracy, Auto, tr("Auto")),
|
||||
PAIR(CpuAccuracy, Accurate, tr("Accurate")),
|
||||
PAIR(CpuAccuracy, Unsafe, tr("Unsafe")),
|
||||
PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
|
||||
{
|
||||
PAIR(FullscreenMode, Borderless, "Borderless Windowed"),
|
||||
PAIR(FullscreenMode, Exclusive, "Exclusive Fullscreen"),
|
||||
PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")),
|
||||
PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(),
|
||||
{
|
||||
PAIR(NvdecEmulation, Off, "No Video Output"),
|
||||
PAIR(NvdecEmulation, Cpu, "CPU Video Decoding"),
|
||||
PAIR(NvdecEmulation, Gpu, "GPU Video Decoding (Default)"),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
|
||||
{
|
||||
PAIR(ResolutionSetup, Res1_2X, "0.5X (360p/540p) [EXPERIMENTAL]"),
|
||||
PAIR(ResolutionSetup, Res3_4X, "0.75X (540p/810p) [EXPERIMENTAL]"),
|
||||
PAIR(ResolutionSetup, Res1X, "1X (720p/1080p)"),
|
||||
PAIR(ResolutionSetup, Res3_2X, "1.5X (1080p/1620p) [EXPERIMENTAL]"),
|
||||
PAIR(ResolutionSetup, Res2X, "2X (1440p/2160p)"),
|
||||
PAIR(ResolutionSetup, Res3X, "3X (2160p/3240p)"),
|
||||
PAIR(ResolutionSetup, Res4X, "4X (2880p/4320p)"),
|
||||
PAIR(ResolutionSetup, Res5X, "5X (3600p/5400p)"),
|
||||
PAIR(ResolutionSetup, Res6X, "6X (4320p/6480p)"),
|
||||
PAIR(ResolutionSetup, Res7X, "7X (5040p/7560p)"),
|
||||
PAIR(ResolutionSetup, Res8X, "8X (5760p/8640p)"),
|
||||
PAIR(NvdecEmulation, Off, tr("No Video Output")),
|
||||
PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")),
|
||||
PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
|
||||
{
|
||||
PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")),
|
||||
PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")),
|
||||
PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")),
|
||||
PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")),
|
||||
PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")),
|
||||
PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")),
|
||||
PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")),
|
||||
PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
|
||||
{
|
||||
PAIR(ScalingFilter, NearestNeighbor, "Nearest Neighbor"),
|
||||
PAIR(ScalingFilter, Bilinear, "Bilinear"),
|
||||
PAIR(ScalingFilter, Bicubic, "Bicubic"),
|
||||
PAIR(ScalingFilter, Gaussian, "Gaussian"),
|
||||
PAIR(ScalingFilter, ScaleForce, "ScaleForce"),
|
||||
PAIR(ScalingFilter, Fsr, "AMD FidelityFX™️ Super Resolution"),
|
||||
PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")),
|
||||
PAIR(ScalingFilter, Bilinear, tr("Bilinear")),
|
||||
PAIR(ScalingFilter, Bicubic, tr("Bicubic")),
|
||||
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
|
||||
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
|
||||
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
|
||||
{
|
||||
PAIR(AntiAliasing, None, "None"),
|
||||
PAIR(AntiAliasing, Fxaa, "FXAA"),
|
||||
PAIR(AntiAliasing, Smaa, "SMAA"),
|
||||
PAIR(AntiAliasing, None, tr("None")),
|
||||
PAIR(AntiAliasing, Fxaa, tr("FXAA")),
|
||||
PAIR(AntiAliasing, Smaa, tr("SMAA")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
|
||||
{
|
||||
PAIR(AspectRatio, R16_9, "Default (16:9)"),
|
||||
PAIR(AspectRatio, R4_3, "Force 4:3"),
|
||||
PAIR(AspectRatio, R21_9, "Force 21:9"),
|
||||
PAIR(AspectRatio, R16_10, "Force 16:10"),
|
||||
PAIR(AspectRatio, Stretch, "Stretch to Window"),
|
||||
PAIR(AspectRatio, R16_9, tr("Default (16:9)")),
|
||||
PAIR(AspectRatio, R4_3, tr("Force 4:3")),
|
||||
PAIR(AspectRatio, R21_9, tr("Force 21:9")),
|
||||
PAIR(AspectRatio, R16_10, tr("Force 16:10")),
|
||||
PAIR(AspectRatio, Stretch, tr("Stretch to Window")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(),
|
||||
{
|
||||
PAIR(AnisotropyMode, Automatic, "Automatic"),
|
||||
PAIR(AnisotropyMode, Default, "Default"),
|
||||
PAIR(AnisotropyMode, X2, "2x"),
|
||||
PAIR(AnisotropyMode, X4, "4x"),
|
||||
PAIR(AnisotropyMode, X8, "8x"),
|
||||
PAIR(AnisotropyMode, X16, "16x"),
|
||||
PAIR(AnisotropyMode, Automatic, tr("Automatic")),
|
||||
PAIR(AnisotropyMode, Default, tr("Default")),
|
||||
PAIR(AnisotropyMode, X2, tr("2x")),
|
||||
PAIR(AnisotropyMode, X4, tr("4x")),
|
||||
PAIR(AnisotropyMode, X8, tr("8x")),
|
||||
PAIR(AnisotropyMode, X16, tr("16x")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::Language>::Index(),
|
||||
{
|
||||
PAIR(Language, Japanese, "Japanese (日本語)"),
|
||||
PAIR(Language, EnglishAmerican, "American English"),
|
||||
PAIR(Language, French, "French (français)"),
|
||||
PAIR(Language, German, "German (Deutsch)"),
|
||||
PAIR(Language, Italian, "Italian (italiano)"),
|
||||
PAIR(Language, Spanish, "Spanish (español)"),
|
||||
PAIR(Language, Chinese, "Chinese"),
|
||||
PAIR(Language, Korean, "Korean (한국어)"),
|
||||
PAIR(Language, Dutch, "Dutch (Nederlands)"),
|
||||
PAIR(Language, Portuguese, "Portuguese (português)"),
|
||||
PAIR(Language, Russian, "Russian (Русский)"),
|
||||
PAIR(Language, Taiwanese, "Taiwanese"),
|
||||
PAIR(Language, EnglishBritish, "British English"),
|
||||
PAIR(Language, FrenchCanadian, "Canadian French"),
|
||||
PAIR(Language, SpanishLatin, "Latin American Spanish"),
|
||||
PAIR(Language, ChineseSimplified, "Simplified Chinese"),
|
||||
PAIR(Language, ChineseTraditional, "Traditional Chinese (正體中文)"),
|
||||
PAIR(Language, PortugueseBrazilian, "Brazilian Portuguese (português do Brasil)"),
|
||||
PAIR(Language, Japanese, tr("Japanese (日本語)")),
|
||||
PAIR(Language, EnglishAmerican, tr("American English")),
|
||||
PAIR(Language, French, tr("French (français)")),
|
||||
PAIR(Language, German, tr("German (Deutsch)")),
|
||||
PAIR(Language, Italian, tr("Italian (italiano)")),
|
||||
PAIR(Language, Spanish, tr("Spanish (español)")),
|
||||
PAIR(Language, Chinese, tr("Chinese")),
|
||||
PAIR(Language, Korean, tr("Korean (한국어)")),
|
||||
PAIR(Language, Dutch, tr("Dutch (Nederlands)")),
|
||||
PAIR(Language, Portuguese, tr("Portuguese (português)")),
|
||||
PAIR(Language, Russian, tr("Russian (Русский)")),
|
||||
PAIR(Language, Taiwanese, tr("Taiwanese")),
|
||||
PAIR(Language, EnglishBritish, tr("British English")),
|
||||
PAIR(Language, FrenchCanadian, tr("Canadian French")),
|
||||
PAIR(Language, SpanishLatin, tr("Latin American Spanish")),
|
||||
PAIR(Language, ChineseSimplified, tr("Simplified Chinese")),
|
||||
PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")),
|
||||
PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::Region>::Index(),
|
||||
{
|
||||
PAIR(Region, Japan, "Japan"),
|
||||
PAIR(Region, Usa, "USA"),
|
||||
PAIR(Region, Europe, "Europe"),
|
||||
PAIR(Region, Australia, "Australia"),
|
||||
PAIR(Region, China, "China"),
|
||||
PAIR(Region, Korea, "Korea"),
|
||||
PAIR(Region, Taiwan, "Taiwan"),
|
||||
PAIR(Region, Japan, tr("Japan")),
|
||||
PAIR(Region, Usa, tr("USA")),
|
||||
PAIR(Region, Europe, tr("Europe")),
|
||||
PAIR(Region, Australia, tr("Australia")),
|
||||
PAIR(Region, China, tr("China")),
|
||||
PAIR(Region, Korea, tr("Korea")),
|
||||
PAIR(Region, Taiwan, tr("Taiwan")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::TimeZone>::Index(),
|
||||
@@ -323,72 +340,74 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
||||
{static_cast<u32>(Settings::TimeZone::Default),
|
||||
tr("Default (%1)", "Default time zone")
|
||||
.arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))},
|
||||
PAIR(TimeZone, Cet, "CET"),
|
||||
PAIR(TimeZone, Cst6Cdt, "CST6CDT"),
|
||||
PAIR(TimeZone, Cuba, "Cuba"),
|
||||
PAIR(TimeZone, Eet, "EET"),
|
||||
PAIR(TimeZone, Egypt, "Egypt"),
|
||||
PAIR(TimeZone, Eire, "Eire"),
|
||||
PAIR(TimeZone, Est, "EST"),
|
||||
PAIR(TimeZone, Est5Edt, "EST5EDT"),
|
||||
PAIR(TimeZone, Gb, "GB"),
|
||||
PAIR(TimeZone, GbEire, "GB-Eire"),
|
||||
PAIR(TimeZone, Gmt, "GMT"),
|
||||
PAIR(TimeZone, GmtPlusZero, "GMT+0"),
|
||||
PAIR(TimeZone, GmtMinusZero, "GMT-0"),
|
||||
PAIR(TimeZone, GmtZero, "GMT0"),
|
||||
PAIR(TimeZone, Greenwich, "Greenwich"),
|
||||
PAIR(TimeZone, Hongkong, "Hongkong"),
|
||||
PAIR(TimeZone, Hst, "HST"),
|
||||
PAIR(TimeZone, Iceland, "Iceland"),
|
||||
PAIR(TimeZone, Iran, "Iran"),
|
||||
PAIR(TimeZone, Israel, "Israel"),
|
||||
PAIR(TimeZone, Jamaica, "Jamaica"),
|
||||
PAIR(TimeZone, Japan, "Japan"),
|
||||
PAIR(TimeZone, Kwajalein, "Kwajalein"),
|
||||
PAIR(TimeZone, Libya, "Libya"),
|
||||
PAIR(TimeZone, Met, "MET"),
|
||||
PAIR(TimeZone, Mst, "MST"),
|
||||
PAIR(TimeZone, Mst7Mdt, "MST7MDT"),
|
||||
PAIR(TimeZone, Navajo, "Navajo"),
|
||||
PAIR(TimeZone, Nz, "NZ"),
|
||||
PAIR(TimeZone, NzChat, "NZ-CHAT"),
|
||||
PAIR(TimeZone, Poland, "Poland"),
|
||||
PAIR(TimeZone, Portugal, "Portugal"),
|
||||
PAIR(TimeZone, Prc, "PRC"),
|
||||
PAIR(TimeZone, Pst8Pdt, "PST8PDT"),
|
||||
PAIR(TimeZone, Roc, "ROC"),
|
||||
PAIR(TimeZone, Rok, "ROK"),
|
||||
PAIR(TimeZone, Singapore, "Singapore"),
|
||||
PAIR(TimeZone, Turkey, "Turkey"),
|
||||
PAIR(TimeZone, Uct, "UCT"),
|
||||
PAIR(TimeZone, Universal, "Universal"),
|
||||
PAIR(TimeZone, Utc, "UTC"),
|
||||
PAIR(TimeZone, WSu, "W-SU"),
|
||||
PAIR(TimeZone, Wet, "WET"),
|
||||
PAIR(TimeZone, Zulu, "Zulu"),
|
||||
PAIR(TimeZone, Cet, tr("CET")),
|
||||
PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")),
|
||||
PAIR(TimeZone, Cuba, tr("Cuba")),
|
||||
PAIR(TimeZone, Eet, tr("EET")),
|
||||
PAIR(TimeZone, Egypt, tr("Egypt")),
|
||||
PAIR(TimeZone, Eire, tr("Eire")),
|
||||
PAIR(TimeZone, Est, tr("EST")),
|
||||
PAIR(TimeZone, Est5Edt, tr("EST5EDT")),
|
||||
PAIR(TimeZone, Gb, tr("GB")),
|
||||
PAIR(TimeZone, GbEire, tr("GB-Eire")),
|
||||
PAIR(TimeZone, Gmt, tr("GMT")),
|
||||
PAIR(TimeZone, GmtPlusZero, tr("GMT+0")),
|
||||
PAIR(TimeZone, GmtMinusZero, tr("GMT-0")),
|
||||
PAIR(TimeZone, GmtZero, tr("GMT0")),
|
||||
PAIR(TimeZone, Greenwich, tr("Greenwich")),
|
||||
PAIR(TimeZone, Hongkong, tr("Hongkong")),
|
||||
PAIR(TimeZone, Hst, tr("HST")),
|
||||
PAIR(TimeZone, Iceland, tr("Iceland")),
|
||||
PAIR(TimeZone, Iran, tr("Iran")),
|
||||
PAIR(TimeZone, Israel, tr("Israel")),
|
||||
PAIR(TimeZone, Jamaica, tr("Jamaica")),
|
||||
PAIR(TimeZone, Japan, tr("Japan")),
|
||||
PAIR(TimeZone, Kwajalein, tr("Kwajalein")),
|
||||
PAIR(TimeZone, Libya, tr("Libya")),
|
||||
PAIR(TimeZone, Met, tr("MET")),
|
||||
PAIR(TimeZone, Mst, tr("MST")),
|
||||
PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")),
|
||||
PAIR(TimeZone, Navajo, tr("Navajo")),
|
||||
PAIR(TimeZone, Nz, tr("NZ")),
|
||||
PAIR(TimeZone, NzChat, tr("NZ-CHAT")),
|
||||
PAIR(TimeZone, Poland, tr("Poland")),
|
||||
PAIR(TimeZone, Portugal, tr("Portugal")),
|
||||
PAIR(TimeZone, Prc, tr("PRC")),
|
||||
PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")),
|
||||
PAIR(TimeZone, Roc, tr("ROC")),
|
||||
PAIR(TimeZone, Rok, tr("ROK")),
|
||||
PAIR(TimeZone, Singapore, tr("Singapore")),
|
||||
PAIR(TimeZone, Turkey, tr("Turkey")),
|
||||
PAIR(TimeZone, Uct, tr("UCT")),
|
||||
PAIR(TimeZone, Universal, tr("Universal")),
|
||||
PAIR(TimeZone, Utc, tr("UTC")),
|
||||
PAIR(TimeZone, WSu, tr("W-SU")),
|
||||
PAIR(TimeZone, Wet, tr("WET")),
|
||||
PAIR(TimeZone, Zulu, tr("Zulu")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(),
|
||||
{
|
||||
PAIR(AudioMode, Mono, "Mono"),
|
||||
PAIR(AudioMode, Stereo, "Stereo"),
|
||||
PAIR(AudioMode, Surround, "Surround"),
|
||||
PAIR(AudioMode, Mono, tr("Mono")),
|
||||
PAIR(AudioMode, Stereo, tr("Stereo")),
|
||||
PAIR(AudioMode, Surround, tr("Surround")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(),
|
||||
{
|
||||
PAIR(MemoryLayout, Memory_4Gb, "4GB DRAM (Default)"),
|
||||
PAIR(MemoryLayout, Memory_6Gb, "6GB DRAM (Unsafe)"),
|
||||
PAIR(MemoryLayout, Memory_8Gb, "8GB DRAM (Unsafe)"),
|
||||
PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")),
|
||||
PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")),
|
||||
PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM (Unsafe)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
||||
{
|
||||
PAIR(ConsoleMode, Docked, tr("Docked")),
|
||||
PAIR(ConsoleMode, Handheld, tr("Handheld")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
||||
{PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
|
||||
{
|
||||
PAIR(ConfirmStop, Ask_Always, "Always ask (Default)"),
|
||||
PAIR(ConfirmStop, Ask_Based_On_Game, "Only if game specifies not to stop"),
|
||||
PAIR(ConfirmStop, Ask_Never, "Never ask"),
|
||||
PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")),
|
||||
PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")),
|
||||
PAIR(ConfirmStop, Ask_Never, tr("Never ask")),
|
||||
}});
|
||||
|
||||
#undef PAIR
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <vector>
|
||||
#include <QString>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
class QWidget;
|
||||
|
||||
@@ -22,4 +23,46 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
|
||||
|
||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
|
||||
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
|
||||
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
|
||||
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
|
||||
{Settings::ScalingFilter::NearestNeighbor,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
|
||||
{Settings::ScalingFilter::Bilinear,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
|
||||
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
|
||||
{Settings::ScalingFilter::Gaussian,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
|
||||
{Settings::ScalingFilter::ScaleForce,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
|
||||
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
|
||||
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
||||
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
|
||||
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
||||
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
||||
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
|
||||
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
|
||||
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
|
||||
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
|
||||
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||
};
|
||||
|
||||
} // namespace ConfigurationShared
|
||||
|
||||
@@ -194,7 +194,7 @@ QWidget* Widget::CreateRadioGroup(std::function<std::string()>& serializer,
|
||||
return group;
|
||||
}
|
||||
|
||||
const auto get_selected = [=]() -> int {
|
||||
const auto get_selected = [this]() -> int {
|
||||
for (const auto& [id, button] : radio_buttons) {
|
||||
if (button->isChecked()) {
|
||||
return id;
|
||||
@@ -203,7 +203,7 @@ QWidget* Widget::CreateRadioGroup(std::function<std::string()>& serializer,
|
||||
return -1;
|
||||
};
|
||||
|
||||
const auto set_index = [=](u32 value) {
|
||||
const auto set_index = [this](u32 value) {
|
||||
for (const auto& [id, button] : radio_buttons) {
|
||||
button->setChecked(id == value);
|
||||
}
|
||||
|
||||
@@ -36,10 +36,8 @@ constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
|
||||
|
||||
bool IsDarkTheme() {
|
||||
const auto& theme = UISettings::values.theme;
|
||||
return theme == QStringLiteral("qdarkstyle") ||
|
||||
theme == QStringLiteral("qdarkstyle_midnight_blue") ||
|
||||
theme == QStringLiteral("colorful_dark") ||
|
||||
theme == QStringLiteral("colorful_midnight_blue");
|
||||
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -278,7 +278,7 @@ void GameList::OnUpdateThemedIcons() {
|
||||
case GameListItemType::CustomDir: {
|
||||
const UISettings::GameDir& game_dir =
|
||||
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
|
||||
const QString icon_name = QFileInfo::exists(game_dir.path)
|
||||
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
|
||||
? QStringLiteral("folder")
|
||||
: QStringLiteral("bad_folder");
|
||||
child->setData(
|
||||
@@ -727,7 +727,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
});
|
||||
|
||||
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
|
||||
emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
|
||||
emit OpenDirectory(
|
||||
QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -869,7 +870,7 @@ const QStringList GameList::supported_file_extensions = {
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
||||
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
@@ -286,13 +286,13 @@ public:
|
||||
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::CustomDir: {
|
||||
const QString icon_name = QFileInfo::exists(game_dir->path)
|
||||
? QStringLiteral("folder")
|
||||
: QStringLiteral("bad_folder");
|
||||
const QString path = QString::fromStdString(game_dir->path);
|
||||
const QString icon_name =
|
||||
QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
|
||||
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(game_dir->path, Qt::DisplayRole);
|
||||
setData(path, Qt::DisplayRole);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -456,29 +456,29 @@ void GameListWorker::run() {
|
||||
break;
|
||||
}
|
||||
|
||||
if (game_dir.path == QStringLiteral("SDMC")) {
|
||||
if (game_dir.path == std::string("SDMC")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("UserNAND")) {
|
||||
} else if (game_dir.path == std::string("UserNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("SysNAND")) {
|
||||
} else if (game_dir.path == std::string("SysNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else {
|
||||
watch_list.append(game_dir.path);
|
||||
watch_list.append(QString::fromStdString(game_dir.path));
|
||||
auto* const game_list_dir = new GameListDir(game_dir);
|
||||
DirEntryReady(game_list_dir);
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan, game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan, game_list_dir);
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
|
||||
game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
|
||||
game_list_dir);
|
||||
}
|
||||
}
|
||||
|
||||
RecordEvent([=](GameList* game_list) { game_list->DonePopulating(watch_list); });
|
||||
RecordEvent([this](GameList* game_list) { game_list->DonePopulating(watch_list); });
|
||||
processing_completed.Set();
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ void HotkeyRegistry::SaveHotkeys() {
|
||||
for (const auto& hotkey : group.second) {
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{hotkey.first, group.first,
|
||||
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
|
||||
UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(),
|
||||
hotkey.second.controller_keyseq,
|
||||
hotkey.second.context, hotkey.second.repeat})});
|
||||
}
|
||||
@@ -31,12 +31,12 @@ void HotkeyRegistry::LoadHotkeys() {
|
||||
// beginGroup()
|
||||
for (auto shortcut : UISettings::values.shortcuts) {
|
||||
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
|
||||
if (!shortcut.shortcut.keyseq.isEmpty()) {
|
||||
hk.keyseq =
|
||||
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
|
||||
if (!shortcut.shortcut.keyseq.empty()) {
|
||||
hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq),
|
||||
QKeySequence::NativeText);
|
||||
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
|
||||
}
|
||||
if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
|
||||
if (!shortcut.shortcut.controller_keyseq.empty()) {
|
||||
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
|
||||
}
|
||||
if (hk.shortcut) {
|
||||
@@ -51,7 +51,8 @@ void HotkeyRegistry::LoadHotkeys() {
|
||||
}
|
||||
}
|
||||
|
||||
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
|
||||
QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action,
|
||||
QWidget* widget) {
|
||||
Hotkey& hk = hotkey_groups[group][action];
|
||||
|
||||
if (!hk.shortcut) {
|
||||
@@ -62,7 +63,8 @@ QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action
|
||||
return hk.shortcut;
|
||||
}
|
||||
|
||||
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
|
||||
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group,
|
||||
const std::string& action,
|
||||
Core::HID::EmulatedController* controller) {
|
||||
Hotkey& hk = hotkey_groups[group][action];
|
||||
|
||||
@@ -74,12 +76,12 @@ ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, co
|
||||
return hk.controller_shortcut;
|
||||
}
|
||||
|
||||
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
|
||||
QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) {
|
||||
return hotkey_groups[group][action].keyseq;
|
||||
}
|
||||
|
||||
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
|
||||
const QString& action) {
|
||||
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group,
|
||||
const std::string& action) {
|
||||
return hotkey_groups[group][action].context;
|
||||
}
|
||||
|
||||
@@ -101,10 +103,10 @@ void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
|
||||
button_sequence = buttons;
|
||||
}
|
||||
|
||||
void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
|
||||
void ControllerShortcut::SetKey(const std::string& buttons_shortcut) {
|
||||
ControllerButtonSequence sequence{};
|
||||
name = buttons_shortcut.toStdString();
|
||||
std::istringstream command_line(buttons_shortcut.toStdString());
|
||||
name = buttons_shortcut;
|
||||
std::istringstream command_line(buttons_shortcut);
|
||||
std::string line;
|
||||
while (std::getline(command_line, line, '+')) {
|
||||
if (line.empty()) {
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
~ControllerShortcut();
|
||||
|
||||
void SetKey(const ControllerButtonSequence& buttons);
|
||||
void SetKey(const QString& buttons_shortcut);
|
||||
void SetKey(const std::string& buttons_shortcut);
|
||||
|
||||
ControllerButtonSequence ButtonSequence() const;
|
||||
|
||||
@@ -88,8 +88,8 @@ public:
|
||||
* will be the same. Thus, you shouldn't rely on the caller really being the
|
||||
* QShortcut's parent.
|
||||
*/
|
||||
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
|
||||
ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action,
|
||||
QShortcut* GetHotkey(const std::string& group, const std::string& action, QWidget* widget);
|
||||
ControllerShortcut* GetControllerHotkey(const std::string& group, const std::string& action,
|
||||
Core::HID::EmulatedController* controller);
|
||||
|
||||
/**
|
||||
@@ -98,7 +98,7 @@ public:
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
*/
|
||||
QKeySequence GetKeySequence(const QString& group, const QString& action);
|
||||
QKeySequence GetKeySequence(const std::string& group, const std::string& action);
|
||||
|
||||
/**
|
||||
* Returns a Qt::ShortcutContext object who can be connected to other
|
||||
@@ -108,20 +108,20 @@ public:
|
||||
* "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
*/
|
||||
Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
|
||||
Qt::ShortcutContext GetShortcutContext(const std::string& group, const std::string& action);
|
||||
|
||||
private:
|
||||
struct Hotkey {
|
||||
QKeySequence keyseq;
|
||||
QString controller_keyseq;
|
||||
std::string controller_keyseq;
|
||||
QShortcut* shortcut = nullptr;
|
||||
ControllerShortcut* controller_shortcut = nullptr;
|
||||
Qt::ShortcutContext context = Qt::WindowShortcut;
|
||||
bool repeat;
|
||||
};
|
||||
|
||||
using HotkeyMap = std::map<QString, Hotkey>;
|
||||
using HotkeyGroupMap = std::map<QString, HotkeyMap>;
|
||||
using HotkeyMap = std::map<std::string, Hotkey>;
|
||||
using HotkeyGroupMap = std::map<std::string, HotkeyMap>;
|
||||
|
||||
HotkeyGroupMap hotkey_groups;
|
||||
};
|
||||
|
||||
@@ -128,6 +128,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "input_common/main.h"
|
||||
@@ -140,9 +141,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/compatdb.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_dialog.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/configuration/qt_config.h"
|
||||
#include "yuzu/debugger/console.h"
|
||||
#include "yuzu/debugger/controller.h"
|
||||
#include "yuzu/debugger/profiler.h"
|
||||
@@ -311,7 +312,7 @@ bool GMainWindow::CheckDarkMode() {
|
||||
#endif // __unix__
|
||||
}
|
||||
|
||||
GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
|
||||
GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
|
||||
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
|
||||
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
|
||||
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
||||
@@ -676,7 +677,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
|
||||
// Don't forget to apply settings.
|
||||
system->HIDCore().DisableAllControllerConfiguration();
|
||||
system->ApplySettings();
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
|
||||
UpdateStatusButtons();
|
||||
|
||||
@@ -1129,7 +1130,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
connect(aa_status_button, &QPushButton::customContextMenuRequested,
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
|
||||
for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
|
||||
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
|
||||
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
|
||||
UpdateAAText();
|
||||
@@ -1153,7 +1154,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
connect(filter_status_button, &QPushButton::customContextMenuRequested,
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
|
||||
for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
|
||||
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
|
||||
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
|
||||
UpdateFilterText();
|
||||
@@ -1176,7 +1177,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& pair : Config::use_docked_mode_texts_map) {
|
||||
for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
|
||||
context_menu.addAction(pair.second, [this, &pair] {
|
||||
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
|
||||
OnToggleDockedMode();
|
||||
@@ -1200,7 +1201,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
|
||||
for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
|
||||
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
|
||||
continue;
|
||||
}
|
||||
@@ -1229,7 +1230,8 @@ void GMainWindow::InitializeWidgets() {
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
|
||||
for (auto const& renderer_backend_pair :
|
||||
ConfigurationShared::renderer_backend_texts_map) {
|
||||
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
|
||||
continue;
|
||||
}
|
||||
@@ -1294,16 +1296,17 @@ void GMainWindow::InitializeRecentFileMenuActions() {
|
||||
|
||||
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
|
||||
const bool tas_allowed) {
|
||||
static const QString main_window = QStringLiteral("Main Window");
|
||||
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
|
||||
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
|
||||
static const auto main_window = std::string("Main Window");
|
||||
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
|
||||
action->setShortcutContext(
|
||||
hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
|
||||
action->setAutoRepeat(false);
|
||||
|
||||
this->addAction(action);
|
||||
|
||||
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
const auto* controller_hotkey =
|
||||
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
||||
hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
|
||||
connect(
|
||||
controller_hotkey, &ControllerShortcut::Activated, this,
|
||||
[action, tas_allowed, this] {
|
||||
@@ -1335,10 +1338,11 @@ void GMainWindow::InitializeHotkeys() {
|
||||
|
||||
static const QString main_window = QStringLiteral("Main Window");
|
||||
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
|
||||
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
|
||||
const auto* hotkey =
|
||||
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
|
||||
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
const auto* controller_hotkey =
|
||||
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
||||
const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
|
||||
main_window.toStdString(), action_name.toStdString(), controller);
|
||||
connect(hotkey, &QShortcut::activated, this, function);
|
||||
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
|
||||
Qt::QueuedConnection);
|
||||
@@ -1918,7 +1922,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
|
||||
u64 title_id{0};
|
||||
|
||||
@@ -1936,7 +1940,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
const auto config_file_name = title_id == 0
|
||||
? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
system->ApplySettings();
|
||||
}
|
||||
@@ -3135,7 +3139,7 @@ void GMainWindow::OnGameListAddDirectory() {
|
||||
return;
|
||||
}
|
||||
|
||||
UISettings::GameDir game_dir{dir_path, false, true};
|
||||
UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
|
||||
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
@@ -3181,14 +3185,14 @@ void GMainWindow::OnMenuLoadFile() {
|
||||
"%1 is an identifier for the Switch executable file extensions.")
|
||||
.arg(extensions);
|
||||
const QString filename = QFileDialog::getOpenFileName(
|
||||
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
||||
this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
|
||||
is_load_file_select_active = false;
|
||||
|
||||
if (filename.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename);
|
||||
}
|
||||
|
||||
@@ -3221,7 +3225,8 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
"Image (*.xci)");
|
||||
|
||||
QStringList filenames = QFileDialog::getOpenFileNames(
|
||||
this, tr("Install Files"), UISettings::values.roms_path, file_filter);
|
||||
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
|
||||
file_filter);
|
||||
|
||||
if (filenames.isEmpty()) {
|
||||
return;
|
||||
@@ -3239,7 +3244,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
}
|
||||
|
||||
// Save folder location of the first selected file
|
||||
UISettings::values.roms_path = QFileInfo(filenames[0]).path();
|
||||
UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
|
||||
|
||||
int remaining = filenames.size();
|
||||
|
||||
@@ -3584,7 +3589,7 @@ void GMainWindow::OnExit() {
|
||||
|
||||
void GMainWindow::OnSaveConfig() {
|
||||
system->ApplySettings();
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
}
|
||||
|
||||
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
||||
@@ -3840,7 +3845,7 @@ void GMainWindow::OnConfigure() {
|
||||
|
||||
Settings::values.disabled_addons.clear();
|
||||
|
||||
config = std::make_unique<Config>();
|
||||
config = std::make_unique<QtConfig>();
|
||||
UISettings::values.reset_to_defaults = false;
|
||||
|
||||
UISettings::values.game_dirs = std::move(old_game_dirs);
|
||||
@@ -3875,7 +3880,7 @@ void GMainWindow::OnConfigure() {
|
||||
|
||||
UISettings::values.configuration_applied = false;
|
||||
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
|
||||
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
|
||||
render_window->installEventFilter(render_window);
|
||||
@@ -4091,7 +4096,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
||||
UISettings::values.configuration_applied = false;
|
||||
|
||||
if (!is_powered_on) {
|
||||
config->Save();
|
||||
config->SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4324,7 +4329,7 @@ void GMainWindow::OnAlbum() {
|
||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
|
||||
|
||||
const auto filename = QString::fromStdString(album_nca->GetFullPath());
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, AlbumId);
|
||||
}
|
||||
|
||||
@@ -4348,7 +4353,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
|
||||
system->GetAppletManager().SetCabinetMode(mode);
|
||||
|
||||
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, CabinetId);
|
||||
}
|
||||
|
||||
@@ -4371,7 +4376,7 @@ void GMainWindow::OnMiiEdit() {
|
||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit);
|
||||
|
||||
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, MiiEditId);
|
||||
}
|
||||
|
||||
@@ -4396,7 +4401,7 @@ void GMainWindow::OnOpenControllerMenu() {
|
||||
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Controller);
|
||||
|
||||
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
|
||||
UISettings::values.roms_path = QFileInfo(filename).path();
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, ControllerAppletId);
|
||||
}
|
||||
|
||||
@@ -4590,7 +4595,8 @@ void GMainWindow::UpdateStatusBar() {
|
||||
|
||||
void GMainWindow::UpdateGPUAccuracyButton() {
|
||||
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
|
||||
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
||||
const auto gpu_accuracy_text =
|
||||
ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
||||
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
|
||||
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
|
||||
}
|
||||
@@ -4599,31 +4605,32 @@ void GMainWindow::UpdateDockedButton() {
|
||||
const auto console_mode = Settings::values.use_docked_mode.GetValue();
|
||||
dock_status_button->setChecked(Settings::IsDockedMode());
|
||||
dock_status_button->setText(
|
||||
Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
||||
ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateAPIText() {
|
||||
const auto api = Settings::values.renderer_backend.GetValue();
|
||||
const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
|
||||
const auto renderer_status_text =
|
||||
ConfigurationShared::renderer_backend_texts_map.find(api)->second;
|
||||
renderer_status_button->setText(
|
||||
api == Settings::RendererBackend::OpenGL
|
||||
? tr("%1 %2").arg(
|
||||
renderer_status_text.toUpper(),
|
||||
Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
|
||||
->second)
|
||||
? tr("%1 %2").arg(renderer_status_text.toUpper(),
|
||||
ConfigurationShared::shader_backend_texts_map
|
||||
.find(Settings::values.shader_backend.GetValue())
|
||||
->second)
|
||||
: renderer_status_text.toUpper());
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateFilterText() {
|
||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||
const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
|
||||
const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
|
||||
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
|
||||
: filter_text.toUpper());
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateAAText() {
|
||||
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
||||
const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
|
||||
const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
|
||||
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
|
||||
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
|
||||
: aa_text.toUpper());
|
||||
@@ -4926,6 +4933,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
UISettings::SaveWindowState();
|
||||
hotkey_registry.SaveHotkeys();
|
||||
|
||||
// Unload controllers early
|
||||
@@ -5080,9 +5088,9 @@ static void AdjustLinkColor() {
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateUITheme() {
|
||||
const QString default_theme =
|
||||
QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
|
||||
QString current_theme = UISettings::values.theme;
|
||||
const QString default_theme = QString::fromUtf8(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
|
||||
QString current_theme = QString::fromStdString(UISettings::values.theme);
|
||||
|
||||
if (current_theme.isEmpty()) {
|
||||
current_theme = default_theme;
|
||||
@@ -5110,7 +5118,7 @@ void GMainWindow::UpdateUITheme() {
|
||||
QFile f(theme_uri);
|
||||
if (!f.open(QFile::ReadOnly | QFile::Text)) {
|
||||
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
|
||||
UISettings::values.theme.toStdString());
|
||||
UISettings::values.theme);
|
||||
current_theme = default_theme;
|
||||
}
|
||||
}
|
||||
@@ -5123,7 +5131,7 @@ void GMainWindow::UpdateUITheme() {
|
||||
setStyleSheet(ts.readAll());
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
|
||||
UISettings::values.theme.toStdString());
|
||||
UISettings::values.theme);
|
||||
qApp->setStyleSheet({});
|
||||
setStyleSheet({});
|
||||
}
|
||||
@@ -5132,27 +5140,28 @@ void GMainWindow::UpdateUITheme() {
|
||||
void GMainWindow::LoadTranslation() {
|
||||
bool loaded;
|
||||
|
||||
if (UISettings::values.language.isEmpty()) {
|
||||
if (UISettings::values.language.empty()) {
|
||||
// If the selected language is empty, use system locale
|
||||
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
||||
} else {
|
||||
// Otherwise load from the specified file
|
||||
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
|
||||
loaded = translator.load(QString::fromStdString(UISettings::values.language),
|
||||
QStringLiteral(":/languages/"));
|
||||
}
|
||||
|
||||
if (loaded) {
|
||||
qApp->installTranslator(&translator);
|
||||
} else {
|
||||
UISettings::values.language = QStringLiteral("en");
|
||||
UISettings::values.language = std::string("en");
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||
if (UISettings::values.language != QStringLiteral("en")) {
|
||||
if (UISettings::values.language != std::string("en")) {
|
||||
qApp->removeTranslator(&translator);
|
||||
}
|
||||
|
||||
UISettings::values.language = locale;
|
||||
UISettings::values.language = locale.toStdString();
|
||||
LoadTranslation();
|
||||
ui->retranslateUi(this);
|
||||
multiplayer_state->retranslateUi();
|
||||
@@ -5178,7 +5187,7 @@ void GMainWindow::changeEvent(QEvent* event) {
|
||||
// UpdateUITheme is a decent work around
|
||||
if (event->type() == QEvent::PaletteChange) {
|
||||
const QPalette test_palette(qApp->palette());
|
||||
const QString current_theme = UISettings::values.theme;
|
||||
const QString current_theme = QString::fromStdString(UISettings::values.theme);
|
||||
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
|
||||
static QColor last_window_color;
|
||||
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
|
||||
@@ -5272,7 +5281,8 @@ static void SetHighDPIAttributes() {
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
std::unique_ptr<Config> config = std::make_unique<Config>();
|
||||
std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
|
||||
UISettings::RestoreWindowState(config);
|
||||
bool has_broken_vulkan = false;
|
||||
bool is_child = false;
|
||||
if (CheckEnvVars(&is_child)) {
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "configuration/qt_config.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
@@ -26,7 +27,7 @@
|
||||
#include <QtDBus/QtDBus>
|
||||
#endif
|
||||
|
||||
class Config;
|
||||
class QtConfig;
|
||||
class ClickableLabel;
|
||||
class EmuThread;
|
||||
class GameList;
|
||||
@@ -185,7 +186,7 @@ class GMainWindow : public QMainWindow {
|
||||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
explicit GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan);
|
||||
explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
|
||||
~GMainWindow() override;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
@@ -521,7 +522,7 @@ private:
|
||||
QSlider* volume_slider = nullptr;
|
||||
QTimer status_bar_update_timer;
|
||||
|
||||
std::unique_ptr<Config> config;
|
||||
std::unique_ptr<QtConfig> config;
|
||||
|
||||
// Whether emulation is currently running in yuzu.
|
||||
bool emulation_running = false;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <QSettings>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
@@ -15,6 +18,8 @@ template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
#endif
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
const Themes themes{{
|
||||
@@ -28,10 +33,8 @@ const Themes themes{{
|
||||
|
||||
bool IsDarkTheme() {
|
||||
const auto& theme = UISettings::values.theme;
|
||||
return theme == QStringLiteral("qdarkstyle") ||
|
||||
theme == QStringLiteral("qdarkstyle_midnight_blue") ||
|
||||
theme == QStringLiteral("colorful_dark") ||
|
||||
theme == QStringLiteral("colorful_midnight_blue");
|
||||
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||
}
|
||||
|
||||
Values values = {};
|
||||
@@ -52,4 +55,58 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
|
||||
return height * 16 / 9;
|
||||
}
|
||||
|
||||
void SaveWindowState() {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
config.setValue(QStringLiteral("geometry"), values.geometry);
|
||||
config.setValue(QStringLiteral("state"), values.state);
|
||||
config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
|
||||
config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
|
||||
config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
|
||||
|
||||
config.sync();
|
||||
}
|
||||
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
// Migrate window state from old location
|
||||
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
|
||||
const auto config_loc =
|
||||
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
|
||||
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
|
||||
|
||||
config.beginGroup(QStringLiteral("UI"));
|
||||
config.beginGroup(QStringLiteral("UILayout"));
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
values.microprofile_geometry =
|
||||
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
|
||||
config.endGroup();
|
||||
config.endGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
values.microprofile_geometry =
|
||||
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
|
||||
}
|
||||
|
||||
} // namespace UISettings
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "configuration/qt_config.h"
|
||||
|
||||
using Settings::Category;
|
||||
using Settings::ConfirmStop;
|
||||
@@ -37,15 +38,15 @@ namespace UISettings {
|
||||
bool IsDarkTheme();
|
||||
|
||||
struct ContextualShortcut {
|
||||
QString keyseq;
|
||||
QString controller_keyseq;
|
||||
std::string keyseq;
|
||||
std::string controller_keyseq;
|
||||
int context;
|
||||
bool repeat;
|
||||
};
|
||||
|
||||
struct Shortcut {
|
||||
QString name;
|
||||
QString group;
|
||||
std::string name;
|
||||
std::string group;
|
||||
ContextualShortcut shortcut;
|
||||
};
|
||||
|
||||
@@ -58,11 +59,19 @@ enum class Theme {
|
||||
MidnightBlueColorful,
|
||||
};
|
||||
|
||||
static constexpr Theme default_theme{
|
||||
#ifdef _WIN32
|
||||
Theme::DarkColorful
|
||||
#else
|
||||
Theme::DefaultColorful
|
||||
#endif
|
||||
};
|
||||
|
||||
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
||||
extern const Themes themes;
|
||||
|
||||
struct GameDir {
|
||||
QString path;
|
||||
std::string path;
|
||||
bool deep_scan = false;
|
||||
bool expanded = false;
|
||||
bool operator==(const GameDir& rhs) const {
|
||||
@@ -144,15 +153,15 @@ struct Values {
|
||||
Category::Screenshots};
|
||||
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString game_dir_deprecated;
|
||||
std::string roms_path;
|
||||
std::string symbols_path;
|
||||
std::string game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QVector<UISettings::GameDir> game_dirs;
|
||||
QVector<GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
QString language;
|
||||
std::string language;
|
||||
|
||||
QString theme;
|
||||
std::string theme;
|
||||
|
||||
// Shortcut name <Shortcut, context>
|
||||
std::vector<Shortcut> shortcuts;
|
||||
@@ -206,6 +215,54 @@ extern Values values;
|
||||
|
||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
|
||||
|
||||
void SaveWindowState();
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
|
||||
|
||||
// This shouldn't have anything except static initializers (no functions). So
|
||||
// QKeySequence(...).toString() is NOT ALLOWED HERE.
|
||||
// This must be in alphabetical order according to action name as it must have the same order as
|
||||
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||
// clang-format off
|
||||
const std::array<Shortcut, 23> default_hotkeys{{
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
|
||||
}};
|
||||
// clang-format on
|
||||
|
||||
} // namespace UISettings
|
||||
|
||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||
|
||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||
Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
||||
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
||||
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
|
||||
|
||||
@@ -13,9 +13,6 @@ function(create_resource file output filename)
|
||||
endfunction()
|
||||
|
||||
add_executable(yuzu-cmd
|
||||
config.cpp
|
||||
config.h
|
||||
default_ini.h
|
||||
emu_window/emu_window_sdl2.cpp
|
||||
emu_window/emu_window_sdl2.h
|
||||
emu_window/emu_window_sdl2_gl.cpp
|
||||
@@ -25,14 +22,16 @@ add_executable(yuzu-cmd
|
||||
emu_window/emu_window_sdl2_vk.cpp
|
||||
emu_window/emu_window_sdl2_vk.h
|
||||
precompiled_headers.h
|
||||
sdl_config.cpp
|
||||
sdl_config.h
|
||||
yuzu.cpp
|
||||
yuzu.rc
|
||||
)
|
||||
|
||||
create_target_directory_groups(yuzu-cmd)
|
||||
|
||||
target_link_libraries(yuzu-cmd PRIVATE common core input_common)
|
||||
target_link_libraries(yuzu-cmd PRIVATE inih::INIReader glad)
|
||||
target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common)
|
||||
target_link_libraries(yuzu-cmd PRIVATE glad)
|
||||
if (MSVC)
|
||||
target_link_libraries(yuzu-cmd PRIVATE getopt)
|
||||
endif()
|
||||
|
||||
@@ -1,279 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <INIReader.h>
|
||||
#include <SDL.h>
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "input_common/main.h"
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/default_ini.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
const std::filesystem::path default_config_path =
|
||||
FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
|
||||
|
||||
Config::Config(std::optional<std::filesystem::path> config_path)
|
||||
: sdl2_config_loc{config_path.value_or(default_config_path)},
|
||||
sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
|
||||
Reload();
|
||||
}
|
||||
|
||||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
|
||||
if (sdl2_config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
||||
config_loc_str);
|
||||
|
||||
void(FS::CreateParentDir(sdl2_config_loc));
|
||||
void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
|
||||
|
||||
sdl2_config = std::make_unique<INIReader>(config_loc_str);
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
||||
return true;
|
||||
}
|
||||
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
|
||||
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
|
||||
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
|
||||
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
||||
};
|
||||
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
|
||||
SDL_SCANCODE_7,
|
||||
SDL_SCANCODE_8,
|
||||
};
|
||||
|
||||
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
|
||||
{
|
||||
SDL_SCANCODE_UP,
|
||||
SDL_SCANCODE_DOWN,
|
||||
SDL_SCANCODE_LEFT,
|
||||
SDL_SCANCODE_RIGHT,
|
||||
SDL_SCANCODE_D,
|
||||
},
|
||||
{
|
||||
SDL_SCANCODE_I,
|
||||
SDL_SCANCODE_K,
|
||||
SDL_SCANCODE_J,
|
||||
SDL_SCANCODE_L,
|
||||
SDL_SCANCODE_D,
|
||||
},
|
||||
}};
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
if (setting_value.empty()) {
|
||||
setting_value = setting.GetDefault();
|
||||
}
|
||||
setting = std::move(setting_value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
||||
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
||||
static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
||||
void Config::ReadCategory(Settings::Category category) {
|
||||
for (const auto setting : Settings::values.linkage.by_category[category]) {
|
||||
const char* category_name = [&]() {
|
||||
if (category == Settings::Category::Controls) {
|
||||
// For compatibility with older configs
|
||||
return "ControlsGeneral";
|
||||
} else {
|
||||
return Settings::TranslateCategory(category);
|
||||
}
|
||||
}();
|
||||
std::string setting_value =
|
||||
sdl2_config->Get(category_name, setting->GetLabel(), setting->DefaultToString());
|
||||
setting->LoadString(setting_value);
|
||||
}
|
||||
}
|
||||
|
||||
void Config::ReadValues() {
|
||||
// Controls
|
||||
ReadCategory(Settings::Category::Controls);
|
||||
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
auto& player = Settings::values.players.GetValue()[p];
|
||||
|
||||
const auto group = fmt::format("ControlsP{}", p);
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
player.buttons[i] =
|
||||
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
|
||||
if (player.buttons[i].empty()) {
|
||||
player.buttons[i] = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
||||
player.analogs[i] =
|
||||
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
|
||||
if (player.analogs[i].empty()) {
|
||||
player.analogs[i] = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param =
|
||||
InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions =
|
||||
sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
player.connected = sdl2_config->GetBoolean(group, "connected", false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
|
||||
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
|
||||
default_param);
|
||||
if (Settings::values.debug_pad_buttons[i].empty())
|
||||
Settings::values.debug_pad_buttons[i] = default_param;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
||||
Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
|
||||
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
|
||||
default_param);
|
||||
if (Settings::values.debug_pad_analogs[i].empty())
|
||||
Settings::values.debug_pad_analogs[i] = default_param;
|
||||
}
|
||||
|
||||
Settings::values.touchscreen.enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
||||
Settings::values.touchscreen.diameter_y =
|
||||
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
||||
|
||||
int num_touch_from_button_maps =
|
||||
sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
||||
if (num_touch_from_button_maps > 0) {
|
||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
||||
Settings::TouchFromButtonMap map;
|
||||
map.name = sdl2_config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_name"),
|
||||
"default");
|
||||
const int num_touch_maps = sdl2_config->GetInteger(
|
||||
"ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
||||
0);
|
||||
map.buttons.reserve(num_touch_maps);
|
||||
|
||||
for (int j = 0; j < num_touch_maps; ++j) {
|
||||
std::string touch_mapping =
|
||||
sdl2_config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_bind_") + std::to_string(j),
|
||||
"");
|
||||
map.buttons.emplace_back(std::move(touch_mapping));
|
||||
}
|
||||
|
||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
||||
}
|
||||
} else {
|
||||
Settings::values.touch_from_button_maps.emplace_back(
|
||||
Settings::TouchFromButtonMap{"default", {}});
|
||||
num_touch_from_button_maps = 1;
|
||||
}
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
||||
ReadCategory(Settings::Category::Audio);
|
||||
ReadCategory(Settings::Category::Core);
|
||||
ReadCategory(Settings::Category::Cpu);
|
||||
ReadCategory(Settings::Category::CpuDebug);
|
||||
ReadCategory(Settings::Category::CpuUnsafe);
|
||||
ReadCategory(Settings::Category::Renderer);
|
||||
ReadCategory(Settings::Category::RendererAdvanced);
|
||||
ReadCategory(Settings::Category::RendererDebug);
|
||||
ReadCategory(Settings::Category::System);
|
||||
ReadCategory(Settings::Category::SystemAudio);
|
||||
ReadCategory(Settings::Category::DataStorage);
|
||||
ReadCategory(Settings::Category::Debugging);
|
||||
ReadCategory(Settings::Category::DebuggingGraphics);
|
||||
ReadCategory(Settings::Category::Miscellaneous);
|
||||
ReadCategory(Settings::Category::Network);
|
||||
ReadCategory(Settings::Category::WebService);
|
||||
|
||||
// Data Storage
|
||||
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||||
|
||||
// Debugging
|
||||
Settings::values.record_frame_times =
|
||||
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
|
||||
|
||||
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
||||
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
}
|
||||
|
||||
void Config::Reload() {
|
||||
LoadINI(DefaultINI::sdl2_config_file);
|
||||
ReadValues();
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "common/settings.h"
|
||||
|
||||
class INIReader;
|
||||
|
||||
class Config {
|
||||
std::filesystem::path sdl2_config_loc;
|
||||
std::unique_ptr<INIReader> sdl2_config;
|
||||
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
void ReadValues();
|
||||
|
||||
public:
|
||||
explicit Config(std::optional<std::filesystem::path> config_path);
|
||||
~Config();
|
||||
|
||||
void Reload();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the sdl2_config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
||||
*/
|
||||
template <typename Type, bool ranged>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
||||
void ReadCategory(Settings::Category category);
|
||||
};
|
||||
@@ -1,553 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* sdl2_config_file =
|
||||
R"(
|
||||
[ControlsP0]
|
||||
# The input devices and parameters for each Switch native input
|
||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||
|
||||
# Indicates if this player should be connected at boot
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
connected=
|
||||
|
||||
# for button input, the following devices are available:
|
||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "axis"(optional): the index of the axis to bind
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
# triggered if the axis value crosses
|
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
# is smaller than the threshold
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
button_y=
|
||||
button_lstick=
|
||||
button_rstick=
|
||||
button_l=
|
||||
button_r=
|
||||
button_zl=
|
||||
button_zr=
|
||||
button_plus=
|
||||
button_minus=
|
||||
button_dleft=
|
||||
button_dup=
|
||||
button_dright=
|
||||
button_ddown=
|
||||
button_lstick_left=
|
||||
button_lstick_up=
|
||||
button_lstick_right=
|
||||
button_lstick_down=
|
||||
button_sl=
|
||||
button_sr=
|
||||
button_home=
|
||||
button_screenshot=
|
||||
|
||||
# for analog input, the following devices are available:
|
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
||||
# - "modifier": sub-devices as a modifier.
|
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
||||
lstick=
|
||||
rstick=
|
||||
|
||||
# for motion input, the following devices are available:
|
||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for motion input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "motion": the index of the motion sensor to bind
|
||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
||||
# - "port": the port of the cemu hook server
|
||||
# - "pad": the index of the joystick
|
||||
# - "motion": the index of the motion sensor of the joystick to bind
|
||||
motionleft=
|
||||
motionright=
|
||||
|
||||
[ControlsGeneral]
|
||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
||||
# i.e. debug_pad_button_a=
|
||||
|
||||
# Enable debug pad inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug_pad_enabled =
|
||||
|
||||
# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
enable_raw_input =
|
||||
|
||||
# Enable yuzu joycon driver instead of SDL drive.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
enable_joycon_driver =
|
||||
|
||||
# Emulates an analog input from buttons. Allowing to dial any angle.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
emulate_analog_keyboard =
|
||||
|
||||
# Whether to enable or disable vibration
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
vibration_enabled=
|
||||
|
||||
# Whether to enable or disable accurate vibrations
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
enable_accurate_vibrations=
|
||||
|
||||
# Enables controller motion inputs
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
motion_enabled =
|
||||
|
||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
||||
# - "min_x", "min_y", "max_x", "max_y"
|
||||
touch_device=
|
||||
|
||||
# for mapping buttons to touch inputs.
|
||||
#touch_from_button_map=1
|
||||
#touch_from_button_maps_0_name=default
|
||||
#touch_from_button_maps_0_count=2
|
||||
#touch_from_button_maps_0_bind_0=foo
|
||||
#touch_from_button_maps_0_bind_1=bar
|
||||
# etc.
|
||||
|
||||
# List of Cemuhook UDP servers, delimited by ','.
|
||||
# Default: 127.0.0.1:26760
|
||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
||||
udp_input_servers =
|
||||
|
||||
# Enable controlling an axis via a mouse input.
|
||||
# 0 (default): Off, 1: On
|
||||
mouse_panning =
|
||||
|
||||
# Set mouse panning horizontal sensitivity.
|
||||
# Default: 50.0
|
||||
mouse_panning_x_sensitivity =
|
||||
|
||||
# Set mouse panning vertical sensitivity.
|
||||
# Default: 50.0
|
||||
mouse_panning_y_sensitivity =
|
||||
|
||||
# Set mouse panning deadzone horizontal counterweight.
|
||||
# Default: 0.0
|
||||
mouse_panning_deadzone_x_counterweight =
|
||||
|
||||
# Set mouse panning deadzone vertical counterweight.
|
||||
# Default: 0.0
|
||||
mouse_panning_deadzone_y_counterweight =
|
||||
|
||||
# Set mouse panning stick decay strength.
|
||||
# Default: 22.0
|
||||
mouse_panning_decay_strength =
|
||||
|
||||
# Set mouse panning stick minimum decay.
|
||||
# Default: 5.0
|
||||
mouse_panning_minimum_decay =
|
||||
|
||||
# Emulate an analog control stick from keyboard inputs.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
emulate_analog_keyboard =
|
||||
|
||||
# Enable mouse inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
mouse_enabled =
|
||||
|
||||
# Enable keyboard inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
keyboard_enabled =
|
||||
|
||||
)"
|
||||
R"(
|
||||
[Core]
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
use_multi_core =
|
||||
|
||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_unsafe_extended_memory_layout =
|
||||
|
||||
[Cpu]
|
||||
# Adjusts various optimizations.
|
||||
# Auto-select mode enables choice unsafe optimizations.
|
||||
# Accurate enables only safe optimizations.
|
||||
# Unsafe allows any unsafe optimizations.
|
||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
||||
cpu_accuracy =
|
||||
|
||||
# Allow disabling safe optimizations.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
cpu_debug_mode =
|
||||
|
||||
# Enable inline page tables optimization (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_page_tables =
|
||||
|
||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_block_linking =
|
||||
|
||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_return_stack_buffer =
|
||||
|
||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fast_dispatcher =
|
||||
|
||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_context_elimination =
|
||||
|
||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_const_prop =
|
||||
|
||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_misc_ir =
|
||||
|
||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_reduce_misalign_checks =
|
||||
|
||||
# Enable Host MMU Emulation (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem =
|
||||
|
||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem_exclusives =
|
||||
|
||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_recompile_exclusives =
|
||||
|
||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_ignore_memory_aborts =
|
||||
|
||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_unfuse_fma =
|
||||
|
||||
# Enable faster FRSQRTE and FRECPE
|
||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_reduce_fp_error =
|
||||
|
||||
# Enable faster ASIMD instructions (32 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_standard_fpcr =
|
||||
|
||||
# Enable inaccurate NaN handling
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_inaccurate_nan =
|
||||
|
||||
# Disable address space checks (64 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_fastmem_check =
|
||||
|
||||
# Enable faster exclusive instructions
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_global_monitor =
|
||||
|
||||
)"
|
||||
R"(
|
||||
[Renderer]
|
||||
# Which backend API to use.
|
||||
# 0: OpenGL, 1 (default): Vulkan
|
||||
backend =
|
||||
|
||||
# Whether to enable asynchronous presentation (Vulkan only)
|
||||
# 0 (default): Off, 1: On
|
||||
async_presentation =
|
||||
|
||||
# Enable graphics API debugging mode.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug =
|
||||
|
||||
# Enable shader feedback.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
renderer_shader_feedback =
|
||||
|
||||
# Enable Nsight Aftermath crash dumps
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
nsight_aftermath =
|
||||
|
||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
disable_shader_loop_safety_checks =
|
||||
|
||||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
||||
# 2 (default): 1x (720p/1080p)
|
||||
# 3: 1.5x (1080p/1620p) [EXPERIMENTAL]
|
||||
# 4: 2x (1440p/2160p)
|
||||
# 5: 3x (2160p/3240p)
|
||||
# 6: 4x (2880p/4320p)
|
||||
# 7: 5x (3600p/5400p)
|
||||
# 8: 6x (4320p/6480p)
|
||||
# 9: 7x (5040p/7560p)
|
||||
# 10: 8x (5760/8640p)
|
||||
resolution_setup =
|
||||
|
||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
||||
# 0: Nearest Neighbor
|
||||
# 1 (default): Bilinear
|
||||
# 2: Bicubic
|
||||
# 3: Gaussian
|
||||
# 4: ScaleForce
|
||||
# 5: AMD FidelityFX™️ Super Resolution
|
||||
scaling_filter =
|
||||
|
||||
# Anti-Aliasing (AA)
|
||||
# 0 (default): None, 1: FXAA, 2: SMAA
|
||||
anti_aliasing =
|
||||
|
||||
# Whether to use fullscreen or borderless window mode
|
||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||
max_anisotropy =
|
||||
|
||||
# Whether to enable VSync or not.
|
||||
# OpenGL: Values other than 0 enable VSync
|
||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||
# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
|
||||
use_vsync =
|
||||
|
||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||
# not available and GLASM is selected, GLSL will be used.
|
||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
||||
shader_backend =
|
||||
|
||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
||||
# 0: Off, 1 (default): On
|
||||
use_reactive_flushing =
|
||||
|
||||
# Whether to allow asynchronous shader building.
|
||||
# 0 (default): Off, 1: On
|
||||
use_asynchronous_shaders =
|
||||
|
||||
# NVDEC emulation.
|
||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
||||
nvdec_emulation =
|
||||
|
||||
# Accelerate ASTC texture decoding.
|
||||
# 0: Off, 1 (default): On
|
||||
accelerate_astc =
|
||||
|
||||
# Decode ASTC textures asynchronously.
|
||||
# 0 (default): Off, 1: On
|
||||
async_astc =
|
||||
|
||||
# Recompress ASTC textures to a different format.
|
||||
# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality)
|
||||
async_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Which gpu accuracy level to use
|
||||
# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
|
||||
gpu_accuracy =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# Inform the guest that GPU operations completed more quickly than they did.
|
||||
# 0: Off, 1 (default): On
|
||||
use_fast_gpu_time =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
||||
)"
|
||||
R"(
|
||||
[Audio]
|
||||
# Which audio output engine to use.
|
||||
# auto (default): Auto-select
|
||||
# cubeb: Cubeb audio engine (if available)
|
||||
# sdl2: SDL2 audio engine (if available)
|
||||
# null: No audio output
|
||||
output_engine =
|
||||
|
||||
# Which audio device to use.
|
||||
# auto (default): Auto-select
|
||||
output_device =
|
||||
|
||||
# Output volume.
|
||||
# 100 (default): 100%, 0; mute
|
||||
volume =
|
||||
|
||||
[Data Storage]
|
||||
# Whether to create a virtual SD card.
|
||||
# 1 (default): Yes, 0: No
|
||||
use_virtual_sd =
|
||||
|
||||
# Whether or not to enable gamecard emulation
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_inserted =
|
||||
|
||||
# Whether or not the gamecard should be emulated as the current game
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_current_game =
|
||||
|
||||
# Path to an XCI file to use as the gamecard
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
||||
gamecard_path =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1 (default): Yes, 0: No
|
||||
use_docked_mode =
|
||||
|
||||
# Sets the seed for the RNG generator built into the switch
|
||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
||||
rng_seed_enabled =
|
||||
rng_seed =
|
||||
|
||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
||||
# This will auto-increment, with the time set being the time the game is started
|
||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
||||
custom_rtc_enabled =
|
||||
custom_rtc =
|
||||
|
||||
# Sets the systems language index
|
||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
||||
language_index =
|
||||
|
||||
# The system region that yuzu will use during emulation
|
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
||||
region_index =
|
||||
|
||||
# The system time zone that yuzu will use during emulation
|
||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
||||
time_zone_index =
|
||||
|
||||
# Sets the sound output mode.
|
||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
||||
sound_index =
|
||||
|
||||
[Miscellaneous]
|
||||
# A filter which removes logs below a certain logging level.
|
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
||||
log_filter = *:Trace
|
||||
|
||||
# Use developer keys
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_dev_keys =
|
||||
|
||||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
||||
dump_exefs=false
|
||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
||||
dump_nso=false
|
||||
# Determines whether or not yuzu will save the filesystem access log.
|
||||
enable_fs_access_log=false
|
||||
# Enables verbose reporting services
|
||||
reporting_services =
|
||||
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
|
||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
||||
quest_flag =
|
||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_debug_asserts =
|
||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_auto_stub =
|
||||
# Enables/Disables the macro JIT compiler
|
||||
disable_macro_jit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.yuzu-emu.org
|
||||
# Username and token for yuzu Web Service
|
||||
# See https://profile.yuzu-emu.org/ for more info
|
||||
yuzu_username =
|
||||
yuzu_token =
|
||||
|
||||
[Network]
|
||||
# Name of the network interface device to use with yuzu LAN play.
|
||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
||||
network_interface =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
} // namespace DefaultINI
|
||||
257
src/yuzu_cmd/sdl_config.cpp
Normal file
257
src/yuzu_cmd/sdl_config.cpp
Normal file
@@ -0,0 +1,257 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
|
||||
#include "input_common/main.h"
|
||||
#include "sdl_config.h"
|
||||
|
||||
const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
|
||||
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
|
||||
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
|
||||
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
|
||||
SDL_SCANCODE_7,
|
||||
SDL_SCANCODE_8,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
|
||||
{
|
||||
{
|
||||
SDL_SCANCODE_UP,
|
||||
SDL_SCANCODE_DOWN,
|
||||
SDL_SCANCODE_LEFT,
|
||||
SDL_SCANCODE_RIGHT,
|
||||
},
|
||||
{
|
||||
SDL_SCANCODE_I,
|
||||
SDL_SCANCODE_K,
|
||||
SDL_SCANCODE_J,
|
||||
SDL_SCANCODE_L,
|
||||
},
|
||||
}};
|
||||
|
||||
const std::array<int, 2> SdlConfig::default_stick_mod = {
|
||||
SDL_SCANCODE_D,
|
||||
0,
|
||||
};
|
||||
|
||||
const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
|
||||
0,
|
||||
0,
|
||||
}};
|
||||
|
||||
SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
|
||||
Initialize(config_path);
|
||||
ReadSdlValues();
|
||||
SaveSdlValues();
|
||||
}
|
||||
|
||||
SdlConfig::~SdlConfig() {
|
||||
if (global) {
|
||||
SdlConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadSdlValues();
|
||||
SaveSdlValues();
|
||||
}
|
||||
|
||||
void SdlConfig::SaveAllValues() {
|
||||
Save();
|
||||
SaveSdlValues();
|
||||
}
|
||||
|
||||
void SdlConfig::ReadSdlValues() {
|
||||
ReadSdlControlValues();
|
||||
}
|
||||
|
||||
void SdlConfig::ReadSdlControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
ReadSdlPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
ReadDebugControlValues();
|
||||
ReadHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig()) {
|
||||
const auto profile_name =
|
||||
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||
if (profile_name.empty()) {
|
||||
// Use the global input config
|
||||
player = Settings::values.players.GetValue(true)[player_index];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& player_buttons = player.buttons[i];
|
||||
|
||||
player_buttons = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (player_buttons.empty()) {
|
||||
player_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& player_analogs = player.analogs[i];
|
||||
|
||||
player_analogs = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (player_analogs.empty()) {
|
||||
player_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::ReadDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||
debug_pad_buttons = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (debug_pad_buttons.empty()) {
|
||||
debug_pad_buttons = default_param;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||
debug_pad_analogs = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (debug_pad_analogs.empty()) {
|
||||
debug_pad_analogs = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::ReadHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||
|
||||
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||
if (ringcon_analogs.empty()) {
|
||||
ringcon_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveSdlValues() {
|
||||
SaveSdlControlValues();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void SdlConfig::SaveSdlControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
SaveSdlPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
SaveDebugControlValues();
|
||||
SaveHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||
// No custom profile selected
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
49
src/yuzu_cmd/sdl_config.h
Normal file
49
src/yuzu_cmd/sdl_config.h
Normal file
@@ -0,0 +1,49 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class SdlConfig final : public Config {
|
||||
public:
|
||||
explicit SdlConfig(std::optional<std::string> config_path);
|
||||
~SdlConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
protected:
|
||||
void ReadSdlValues();
|
||||
void ReadSdlPlayerValues(std::size_t player_index);
|
||||
void ReadSdlControlValues();
|
||||
void ReadHidbusValues() override;
|
||||
void ReadDebugControlValues() override;
|
||||
void ReadPathValues() override {}
|
||||
void ReadShortcutValues() override {}
|
||||
void ReadUIValues() override {}
|
||||
void ReadUIGamelistValues() override {}
|
||||
void ReadUILayoutValues() override {}
|
||||
void ReadMultiplayerValues() override {}
|
||||
|
||||
void SaveSdlValues();
|
||||
void SaveSdlPlayerValues(std::size_t player_index);
|
||||
void SaveSdlControlValues();
|
||||
void SaveHidbusValues() override;
|
||||
void SaveDebugControlValues() override;
|
||||
void SavePathValues() override {}
|
||||
void SaveShortcutValues() override {}
|
||||
void SaveUIValues() override {}
|
||||
void SaveUIGamelistValues() override {}
|
||||
void SaveUILayoutValues() override {}
|
||||
void SaveMultiplayerValues() override {}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
|
||||
public:
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
};
|
||||
@@ -29,10 +29,11 @@
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "input_common/main.h"
|
||||
#include "network/network.h"
|
||||
#include "sdl_config.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||
@@ -300,7 +301,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
Config config{config_path};
|
||||
SdlConfig config{config_path};
|
||||
|
||||
// apply the log_filter setting
|
||||
// the logger was initialized before and doesn't pick up the filter on its own
|
||||
|
||||
Reference in New Issue
Block a user