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__refs_pul
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78653f7339 |
@@ -20,6 +20,7 @@ matrix:
|
||||
install: "./.travis/linux/deps.sh"
|
||||
script: "./.travis/linux/build.sh"
|
||||
after_success: "./.travis/linux/upload.sh"
|
||||
cache: ccache
|
||||
- os: osx
|
||||
env: NAME="macos build"
|
||||
sudo: false
|
||||
@@ -27,6 +28,7 @@ matrix:
|
||||
install: "./.travis/macos/deps.sh"
|
||||
script: "./.travis/macos/build.sh"
|
||||
after_success: "./.travis/macos/upload.sh"
|
||||
cache: ccache
|
||||
|
||||
deploy:
|
||||
provider: releases
|
||||
@@ -42,7 +44,3 @@ notifications:
|
||||
webhooks:
|
||||
urls:
|
||||
- https://api.yuzu-emu.org/code/travis/notify
|
||||
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/.ccache
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#!/bin/bash -ex
|
||||
|
||||
docker run -e CCACHE_DIR=/ccache -v $HOME/.ccache:/ccache --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh
|
||||
mkdir -p "$HOME/.ccache"
|
||||
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh
|
||||
|
||||
@@ -5,14 +5,8 @@ apt-get install --no-install-recommends -y build-essential git libqt5opengl5-dev
|
||||
|
||||
cd /yuzu
|
||||
|
||||
export PATH=/usr/lib/ccache:$PATH
|
||||
ln -sf /usr/bin/ccache /usr/lib/ccache/cc
|
||||
ln -sf /usr/bin/ccache /usr/lib/ccache/c++
|
||||
mkdir build && cd build
|
||||
ccache --show-stats > ccache_before
|
||||
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -G Ninja
|
||||
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -G Ninja
|
||||
ninja
|
||||
ccache --show-stats > ccache_after
|
||||
diff -U100 ccache_before ccache_after || true
|
||||
|
||||
ctest -VV -C Release
|
||||
|
||||
@@ -5,14 +5,11 @@ set -o pipefail
|
||||
export MACOSX_DEPLOYMENT_TARGET=10.12
|
||||
export Qt5_DIR=$(brew --prefix)/opt/qt5
|
||||
export UNICORNDIR=$(pwd)/externals/unicorn
|
||||
export PATH="/usr/local/opt/ccache/libexec:$PATH"
|
||||
|
||||
mkdir build && cd build
|
||||
export PATH=/usr/local/opt/ccache/libexec:$PATH
|
||||
ccache --show-stats > ccache_before
|
||||
cmake --version
|
||||
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release
|
||||
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
|
||||
make -j4
|
||||
ccache --show-stats > ccache_after
|
||||
diff -U100 ccache_before ccache_after || true
|
||||
|
||||
ctest -VV -C Release
|
||||
|
||||
@@ -41,6 +41,19 @@ function(check_submodules_present)
|
||||
endfunction()
|
||||
check_submodules_present()
|
||||
|
||||
configure_file(${CMAKE_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
|
||||
${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
|
||||
COPYONLY)
|
||||
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
||||
message(STATUS "Downloading compatibility list for yuzu...")
|
||||
file(DOWNLOAD
|
||||
https://api.yuzu-emu.org/gamedb/
|
||||
"${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
|
||||
endif()
|
||||
if (NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
||||
file(WRITE ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
|
||||
endif()
|
||||
|
||||
# Detect current compilation architecture and create standard definitions
|
||||
# =======================================================================
|
||||
|
||||
|
||||
@@ -41,9 +41,9 @@ before_build:
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
|
||||
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 .. 2>&1 && exit 0'
|
||||
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1 && exit 0'
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1"
|
||||
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1"
|
||||
}
|
||||
- cd ..
|
||||
|
||||
@@ -162,10 +162,6 @@ artifacts:
|
||||
- path: $(BUILD_ZIP)
|
||||
name: build
|
||||
type: zip
|
||||
- path: $(BUILD_SYMBOLS)
|
||||
name: debugsymbols
|
||||
- path: $(BUILD_UPDATE)
|
||||
name: update
|
||||
|
||||
deploy:
|
||||
provider: GitHub
|
||||
|
||||
5
dist/compatibility_list/compatibility_list.qrc
vendored
Normal file
5
dist/compatibility_list/compatibility_list.qrc
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<RCC>
|
||||
<qresource prefix="compatibility_list">
|
||||
<file>compatibility_list.json</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
Submodule externals/dynarmic updated: a42f301c28...0435ac2d80
@@ -9,6 +9,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "core/arm/dynarmic/arm_dynarmic.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/svc.h"
|
||||
|
||||
@@ -2,24 +2,35 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/hle/service/sm/controller.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "file_sys/vfs_concat.h"
|
||||
#include "file_sys/vfs_real.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
@@ -27,71 +38,9 @@ namespace Core {
|
||||
|
||||
/*static*/ System System::s_instance;
|
||||
|
||||
System::System() = default;
|
||||
|
||||
System::~System() = default;
|
||||
|
||||
/// Runs a CPU core while the system is powered on
|
||||
static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
|
||||
while (Core::System::GetInstance().IsPoweredOn()) {
|
||||
cpu_state->RunLoop(true);
|
||||
}
|
||||
}
|
||||
|
||||
Cpu& System::CurrentCpuCore() {
|
||||
// If multicore is enabled, use host thread to figure out the current CPU core
|
||||
if (Settings::values.use_multi_core) {
|
||||
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
||||
ASSERT(search != thread_to_cpu.end());
|
||||
ASSERT(search->second);
|
||||
return *search->second;
|
||||
}
|
||||
|
||||
// Otherwise, use single-threaded mode active_core variable
|
||||
return *cpu_cores[active_core];
|
||||
}
|
||||
|
||||
System::ResultStatus System::RunLoop(bool tight_loop) {
|
||||
status = ResultStatus::Success;
|
||||
|
||||
// Update thread_to_cpu in case Core 0 is run from a different host thread
|
||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
||||
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
GDBStub::HandlePacket();
|
||||
|
||||
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
||||
// execute. Otherwise, get out of the loop function.
|
||||
if (GDBStub::GetCpuHaltFlag()) {
|
||||
if (GDBStub::GetCpuStepFlag()) {
|
||||
tight_loop = false;
|
||||
} else {
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||
cpu_cores[active_core]->RunLoop(tight_loop);
|
||||
if (Settings::values.use_multi_core) {
|
||||
// Cores 1-3 are run on other threads in this mode
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
GDBStub::SetCpuStepFlag(false);
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
System::ResultStatus System::SingleStep() {
|
||||
return RunLoop(false);
|
||||
}
|
||||
|
||||
static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||
const std::string& path) {
|
||||
namespace {
|
||||
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||
const std::string& path) {
|
||||
// To account for split 00+01+etc files.
|
||||
std::string dir_name;
|
||||
std::string filename;
|
||||
@@ -121,173 +70,402 @@ static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem
|
||||
return vfs->OpenFile(path, FileSys::Mode::Read);
|
||||
}
|
||||
|
||||
/// Runs a CPU core while the system is powered on
|
||||
void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
|
||||
while (Core::System::GetInstance().IsPoweredOn()) {
|
||||
cpu_state->RunLoop(true);
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
struct System::Impl {
|
||||
Cpu& CurrentCpuCore() {
|
||||
if (Settings::values.use_multi_core) {
|
||||
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
||||
ASSERT(search != thread_to_cpu.end());
|
||||
ASSERT(search->second);
|
||||
return *search->second;
|
||||
}
|
||||
|
||||
// Otherwise, use single-threaded mode active_core variable
|
||||
return *cpu_cores[active_core];
|
||||
}
|
||||
|
||||
ResultStatus RunLoop(bool tight_loop) {
|
||||
status = ResultStatus::Success;
|
||||
|
||||
// Update thread_to_cpu in case Core 0 is run from a different host thread
|
||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
||||
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
GDBStub::HandlePacket();
|
||||
|
||||
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
||||
// execute. Otherwise, get out of the loop function.
|
||||
if (GDBStub::GetCpuHaltFlag()) {
|
||||
if (GDBStub::GetCpuStepFlag()) {
|
||||
tight_loop = false;
|
||||
} else {
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||
cpu_cores[active_core]->RunLoop(tight_loop);
|
||||
if (Settings::values.use_multi_core) {
|
||||
// Cores 1-3 are run on other threads in this mode
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
GDBStub::SetCpuStepFlag(false);
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
ResultStatus Init(Frontend::EmuWindow& emu_window) {
|
||||
LOG_DEBUG(HW_Memory, "initialized OK");
|
||||
|
||||
CoreTiming::Init();
|
||||
kernel.Initialize();
|
||||
|
||||
// Create a default fs if one doesn't already exist.
|
||||
if (virtual_filesystem == nullptr)
|
||||
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
||||
|
||||
current_process = Kernel::Process::Create(kernel, "main");
|
||||
|
||||
cpu_barrier = std::make_shared<CpuBarrier>();
|
||||
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
|
||||
for (size_t index = 0; index < cpu_cores.size(); ++index) {
|
||||
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
|
||||
}
|
||||
|
||||
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
||||
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
||||
|
||||
Service::Init(service_manager, virtual_filesystem);
|
||||
GDBStub::Init();
|
||||
|
||||
renderer = VideoCore::CreateRenderer(emu_window);
|
||||
if (!renderer->Init()) {
|
||||
return ResultStatus::ErrorVideoCore;
|
||||
}
|
||||
|
||||
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
||||
|
||||
// Create threads for CPU cores 1-3, and build thread_to_cpu map
|
||||
// CPU core 0 is run on the main thread
|
||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
||||
if (Settings::values.use_multi_core) {
|
||||
for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
|
||||
cpu_core_threads[index] =
|
||||
std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
|
||||
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
|
||||
}
|
||||
}
|
||||
|
||||
LOG_DEBUG(Core, "Initialized OK");
|
||||
|
||||
// Reset counters and set time origin to current frame
|
||||
GetAndResetPerfStats();
|
||||
perf_stats.BeginSystemFrame();
|
||||
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
||||
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
||||
|
||||
if (!app_loader) {
|
||||
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
||||
return ResultStatus::ErrorGetLoader;
|
||||
}
|
||||
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
|
||||
app_loader->LoadKernelSystemMode();
|
||||
|
||||
if (system_mode.second != Loader::ResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
|
||||
static_cast<int>(system_mode.second));
|
||||
|
||||
return ResultStatus::ErrorSystemMode;
|
||||
}
|
||||
|
||||
ResultStatus init_result{Init(emu_window)};
|
||||
if (init_result != ResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
||||
static_cast<int>(init_result));
|
||||
Shutdown();
|
||||
return init_result;
|
||||
}
|
||||
|
||||
const Loader::ResultStatus load_result{app_loader->Load(current_process)};
|
||||
if (load_result != Loader::ResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
|
||||
Shutdown();
|
||||
|
||||
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
||||
static_cast<u32>(load_result));
|
||||
}
|
||||
status = ResultStatus::Success;
|
||||
return status;
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
// Log last frame performance stats
|
||||
auto perf_results = GetAndResetPerfStats();
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
||||
perf_results.emulation_speed * 100.0);
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||
perf_results.game_fps);
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
|
||||
// Shutdown emulation session
|
||||
renderer.reset();
|
||||
GDBStub::Shutdown();
|
||||
Service::Shutdown();
|
||||
service_manager.reset();
|
||||
telemetry_session.reset();
|
||||
gpu_core.reset();
|
||||
|
||||
// Close all CPU/threading state
|
||||
cpu_barrier->NotifyEnd();
|
||||
if (Settings::values.use_multi_core) {
|
||||
for (auto& thread : cpu_core_threads) {
|
||||
thread->join();
|
||||
thread.reset();
|
||||
}
|
||||
}
|
||||
thread_to_cpu.clear();
|
||||
for (auto& cpu_core : cpu_cores) {
|
||||
cpu_core.reset();
|
||||
}
|
||||
cpu_barrier.reset();
|
||||
|
||||
// Shutdown kernel and core timing
|
||||
kernel.Shutdown();
|
||||
CoreTiming::Shutdown();
|
||||
|
||||
// Close app loader
|
||||
app_loader.reset();
|
||||
|
||||
LOG_DEBUG(Core, "Shutdown OK");
|
||||
}
|
||||
|
||||
Loader::ResultStatus GetGameName(std::string& out) const {
|
||||
if (app_loader == nullptr)
|
||||
return Loader::ResultStatus::ErrorNotInitialized;
|
||||
return app_loader->ReadTitle(out);
|
||||
}
|
||||
|
||||
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
|
||||
status = new_status;
|
||||
if (details) {
|
||||
status_details = details;
|
||||
}
|
||||
}
|
||||
|
||||
PerfStatsResults GetAndResetPerfStats() {
|
||||
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
|
||||
}
|
||||
|
||||
Kernel::KernelCore kernel;
|
||||
/// RealVfsFilesystem instance
|
||||
FileSys::VirtualFilesystem virtual_filesystem;
|
||||
/// AppLoader used to load the current executing application
|
||||
std::unique_ptr<Loader::AppLoader> app_loader;
|
||||
std::unique_ptr<VideoCore::RendererBase> renderer;
|
||||
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||
std::shared_ptr<Tegra::DebugContext> debug_context;
|
||||
Kernel::SharedPtr<Kernel::Process> current_process;
|
||||
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
|
||||
std::shared_ptr<CpuBarrier> cpu_barrier;
|
||||
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
|
||||
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
|
||||
size_t active_core{}; ///< Active core, only used in single thread mode
|
||||
|
||||
/// Service manager
|
||||
std::shared_ptr<Service::SM::ServiceManager> service_manager;
|
||||
|
||||
/// Telemetry session for this emulation session
|
||||
std::unique_ptr<Core::TelemetrySession> telemetry_session;
|
||||
|
||||
ResultStatus status = ResultStatus::Success;
|
||||
std::string status_details = "";
|
||||
|
||||
/// Map of guest threads to CPU cores
|
||||
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
|
||||
|
||||
Core::PerfStats perf_stats;
|
||||
Core::FrameLimiter frame_limiter;
|
||||
};
|
||||
|
||||
System::System() : impl{std::make_unique<Impl>()} {}
|
||||
System::~System() = default;
|
||||
|
||||
Cpu& System::CurrentCpuCore() {
|
||||
return impl->CurrentCpuCore();
|
||||
}
|
||||
|
||||
System::ResultStatus System::RunLoop(bool tight_loop) {
|
||||
return impl->RunLoop(tight_loop);
|
||||
}
|
||||
|
||||
System::ResultStatus System::SingleStep() {
|
||||
return RunLoop(false);
|
||||
}
|
||||
|
||||
void System::InvalidateCpuInstructionCaches() {
|
||||
for (auto& cpu : impl->cpu_cores) {
|
||||
cpu->ArmInterface().ClearInstructionCache();
|
||||
}
|
||||
}
|
||||
|
||||
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
||||
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
||||
return impl->Load(emu_window, filepath);
|
||||
}
|
||||
|
||||
if (!app_loader) {
|
||||
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
||||
return ResultStatus::ErrorGetLoader;
|
||||
}
|
||||
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
|
||||
app_loader->LoadKernelSystemMode();
|
||||
|
||||
if (system_mode.second != Loader::ResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
|
||||
static_cast<int>(system_mode.second));
|
||||
|
||||
return ResultStatus::ErrorSystemMode;
|
||||
}
|
||||
|
||||
ResultStatus init_result{Init(emu_window)};
|
||||
if (init_result != ResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
||||
static_cast<int>(init_result));
|
||||
System::Shutdown();
|
||||
return init_result;
|
||||
}
|
||||
|
||||
const Loader::ResultStatus load_result{app_loader->Load(current_process)};
|
||||
if (load_result != Loader::ResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
|
||||
System::Shutdown();
|
||||
|
||||
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
||||
static_cast<u32>(load_result));
|
||||
}
|
||||
status = ResultStatus::Success;
|
||||
return status;
|
||||
bool System::IsPoweredOn() const {
|
||||
return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
|
||||
}
|
||||
|
||||
void System::PrepareReschedule() {
|
||||
CurrentCpuCore().PrepareReschedule();
|
||||
}
|
||||
|
||||
PerfStats::Results System::GetAndResetPerfStats() {
|
||||
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
|
||||
PerfStatsResults System::GetAndResetPerfStats() {
|
||||
return impl->GetAndResetPerfStats();
|
||||
}
|
||||
|
||||
Core::TelemetrySession& System::TelemetrySession() const {
|
||||
return *impl->telemetry_session;
|
||||
}
|
||||
|
||||
ARM_Interface& System::CurrentArmInterface() {
|
||||
return CurrentCpuCore().ArmInterface();
|
||||
}
|
||||
|
||||
size_t System::CurrentCoreIndex() {
|
||||
return CurrentCpuCore().CoreIndex();
|
||||
}
|
||||
|
||||
Kernel::Scheduler& System::CurrentScheduler() {
|
||||
return *CurrentCpuCore().Scheduler();
|
||||
}
|
||||
|
||||
const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
|
||||
ASSERT(core_index < NUM_CPU_CORES);
|
||||
return cpu_cores[core_index]->Scheduler();
|
||||
return impl->cpu_cores[core_index]->Scheduler();
|
||||
}
|
||||
|
||||
Kernel::KernelCore& System::Kernel() {
|
||||
return kernel;
|
||||
}
|
||||
|
||||
const Kernel::KernelCore& System::Kernel() const {
|
||||
return kernel;
|
||||
Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() {
|
||||
return impl->current_process;
|
||||
}
|
||||
|
||||
ARM_Interface& System::ArmInterface(size_t core_index) {
|
||||
ASSERT(core_index < NUM_CPU_CORES);
|
||||
return cpu_cores[core_index]->ArmInterface();
|
||||
return impl->cpu_cores[core_index]->ArmInterface();
|
||||
}
|
||||
|
||||
Cpu& System::CpuCore(size_t core_index) {
|
||||
ASSERT(core_index < NUM_CPU_CORES);
|
||||
return *cpu_cores[core_index];
|
||||
return *impl->cpu_cores[core_index];
|
||||
}
|
||||
|
||||
ExclusiveMonitor& System::Monitor() {
|
||||
return *impl->cpu_exclusive_monitor;
|
||||
}
|
||||
|
||||
Tegra::GPU& System::GPU() {
|
||||
return *impl->gpu_core;
|
||||
}
|
||||
|
||||
const Tegra::GPU& System::GPU() const {
|
||||
return *impl->gpu_core;
|
||||
}
|
||||
|
||||
VideoCore::RendererBase& System::Renderer() {
|
||||
return *impl->renderer;
|
||||
}
|
||||
|
||||
const VideoCore::RendererBase& System::Renderer() const {
|
||||
return *impl->renderer;
|
||||
}
|
||||
|
||||
Kernel::KernelCore& System::Kernel() {
|
||||
return impl->kernel;
|
||||
}
|
||||
|
||||
const Kernel::KernelCore& System::Kernel() const {
|
||||
return impl->kernel;
|
||||
}
|
||||
|
||||
Core::PerfStats& System::GetPerfStats() {
|
||||
return impl->perf_stats;
|
||||
}
|
||||
|
||||
const Core::PerfStats& System::GetPerfStats() const {
|
||||
return impl->perf_stats;
|
||||
}
|
||||
|
||||
Core::FrameLimiter& System::FrameLimiter() {
|
||||
return impl->frame_limiter;
|
||||
}
|
||||
|
||||
const Core::FrameLimiter& System::FrameLimiter() const {
|
||||
return impl->frame_limiter;
|
||||
}
|
||||
|
||||
Loader::ResultStatus System::GetGameName(std::string& out) const {
|
||||
return impl->GetGameName(out);
|
||||
}
|
||||
|
||||
void System::SetStatus(ResultStatus new_status, const char* details) {
|
||||
impl->SetStatus(new_status, details);
|
||||
}
|
||||
|
||||
const std::string& System::GetStatusDetails() const {
|
||||
return impl->status_details;
|
||||
}
|
||||
|
||||
Loader::AppLoader& System::GetAppLoader() const {
|
||||
return *impl->app_loader;
|
||||
}
|
||||
|
||||
void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
||||
impl->debug_context = std::move(context);
|
||||
}
|
||||
|
||||
std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
|
||||
return impl->debug_context;
|
||||
}
|
||||
|
||||
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
|
||||
impl->virtual_filesystem = std::move(vfs);
|
||||
}
|
||||
|
||||
std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
|
||||
return impl->virtual_filesystem;
|
||||
}
|
||||
|
||||
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
||||
LOG_DEBUG(HW_Memory, "initialized OK");
|
||||
|
||||
CoreTiming::Init();
|
||||
kernel.Initialize();
|
||||
|
||||
// Create a default fs if one doesn't already exist.
|
||||
if (virtual_filesystem == nullptr)
|
||||
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
||||
|
||||
current_process = Kernel::Process::Create(kernel, "main");
|
||||
|
||||
cpu_barrier = std::make_shared<CpuBarrier>();
|
||||
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
|
||||
for (size_t index = 0; index < cpu_cores.size(); ++index) {
|
||||
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
|
||||
}
|
||||
|
||||
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
||||
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
||||
|
||||
Service::Init(service_manager, virtual_filesystem);
|
||||
GDBStub::Init();
|
||||
|
||||
renderer = VideoCore::CreateRenderer(emu_window);
|
||||
if (!renderer->Init()) {
|
||||
return ResultStatus::ErrorVideoCore;
|
||||
}
|
||||
|
||||
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
||||
|
||||
// Create threads for CPU cores 1-3, and build thread_to_cpu map
|
||||
// CPU core 0 is run on the main thread
|
||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
||||
if (Settings::values.use_multi_core) {
|
||||
for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
|
||||
cpu_core_threads[index] =
|
||||
std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
|
||||
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
|
||||
}
|
||||
}
|
||||
|
||||
LOG_DEBUG(Core, "Initialized OK");
|
||||
|
||||
// Reset counters and set time origin to current frame
|
||||
GetAndResetPerfStats();
|
||||
perf_stats.BeginSystemFrame();
|
||||
|
||||
return ResultStatus::Success;
|
||||
return impl->Init(emu_window);
|
||||
}
|
||||
|
||||
void System::Shutdown() {
|
||||
// Log last frame performance stats
|
||||
auto perf_results = GetAndResetPerfStats();
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
||||
perf_results.emulation_speed * 100.0);
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||
perf_results.game_fps);
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
|
||||
// Shutdown emulation session
|
||||
renderer.reset();
|
||||
GDBStub::Shutdown();
|
||||
Service::Shutdown();
|
||||
service_manager.reset();
|
||||
telemetry_session.reset();
|
||||
gpu_core.reset();
|
||||
|
||||
// Close all CPU/threading state
|
||||
cpu_barrier->NotifyEnd();
|
||||
if (Settings::values.use_multi_core) {
|
||||
for (auto& thread : cpu_core_threads) {
|
||||
thread->join();
|
||||
thread.reset();
|
||||
}
|
||||
}
|
||||
thread_to_cpu.clear();
|
||||
for (auto& cpu_core : cpu_cores) {
|
||||
cpu_core.reset();
|
||||
}
|
||||
cpu_barrier.reset();
|
||||
|
||||
// Shutdown kernel and core timing
|
||||
kernel.Shutdown();
|
||||
CoreTiming::Shutdown();
|
||||
|
||||
// Close app loader
|
||||
app_loader.reset();
|
||||
|
||||
LOG_DEBUG(Core, "Shutdown OK");
|
||||
impl->Shutdown();
|
||||
}
|
||||
|
||||
Service::SM::ServiceManager& System::ServiceManager() {
|
||||
return *service_manager;
|
||||
return *impl->service_manager;
|
||||
}
|
||||
|
||||
const Service::SM::ServiceManager& System::ServiceManager() const {
|
||||
return *service_manager;
|
||||
return *impl->service_manager;
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
|
||||
190
src/core/core.h
190
src/core/core.h
@@ -4,41 +4,55 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "file_sys/vfs_real.h"
|
||||
#include "hle/service/filesystem/filesystem.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/gpu.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
} // namespace Core::Frontend
|
||||
|
||||
namespace FileSys {
|
||||
class VfsFilesystem;
|
||||
} // namespace FileSys
|
||||
|
||||
namespace Kernel {
|
||||
class KernelCore;
|
||||
class Process;
|
||||
class Scheduler;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Loader {
|
||||
class AppLoader;
|
||||
enum class ResultStatus : u16;
|
||||
} // namespace Loader
|
||||
|
||||
namespace Service::SM {
|
||||
class ServiceManager;
|
||||
}
|
||||
} // namespace Service::SM
|
||||
|
||||
namespace Tegra {
|
||||
class DebugContext;
|
||||
class GPU;
|
||||
} // namespace Tegra
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
}
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace Core {
|
||||
|
||||
class ARM_Interface;
|
||||
class Cpu;
|
||||
class ExclusiveMonitor;
|
||||
class FrameLimiter;
|
||||
class PerfStats;
|
||||
class TelemetrySession;
|
||||
|
||||
struct PerfStatsResults;
|
||||
|
||||
class System {
|
||||
public:
|
||||
@@ -94,11 +108,7 @@ public:
|
||||
* This function should only be used by GDB Stub to support breakpoints, memory updates and
|
||||
* step/continue commands.
|
||||
*/
|
||||
void InvalidateCpuInstructionCaches() {
|
||||
for (auto& cpu : cpu_cores) {
|
||||
cpu->ArmInterface().ClearInstructionCache();
|
||||
}
|
||||
}
|
||||
void InvalidateCpuInstructionCaches();
|
||||
|
||||
/// Shutdown the emulated system.
|
||||
void Shutdown();
|
||||
@@ -117,33 +127,28 @@ public:
|
||||
* application).
|
||||
* @returns True if the emulated system is powered on, otherwise false.
|
||||
*/
|
||||
bool IsPoweredOn() const {
|
||||
return cpu_barrier && cpu_barrier->IsAlive();
|
||||
}
|
||||
bool IsPoweredOn() const;
|
||||
|
||||
/**
|
||||
* Returns a reference to the telemetry session for this emulation session.
|
||||
* @returns Reference to the telemetry session.
|
||||
*/
|
||||
Core::TelemetrySession& TelemetrySession() const {
|
||||
return *telemetry_session;
|
||||
}
|
||||
Core::TelemetrySession& TelemetrySession() const;
|
||||
|
||||
/// Prepare the core emulation for a reschedule
|
||||
void PrepareReschedule();
|
||||
|
||||
/// Gets and resets core performance statistics
|
||||
PerfStats::Results GetAndResetPerfStats();
|
||||
PerfStatsResults GetAndResetPerfStats();
|
||||
|
||||
/// Gets an ARM interface to the CPU core that is currently running
|
||||
ARM_Interface& CurrentArmInterface() {
|
||||
return CurrentCpuCore().ArmInterface();
|
||||
}
|
||||
ARM_Interface& CurrentArmInterface();
|
||||
|
||||
/// Gets the index of the currently running CPU core
|
||||
size_t CurrentCoreIndex() {
|
||||
return CurrentCpuCore().CoreIndex();
|
||||
}
|
||||
size_t CurrentCoreIndex();
|
||||
|
||||
/// Gets the scheduler for the CPU core that is currently running
|
||||
Kernel::Scheduler& CurrentScheduler();
|
||||
|
||||
/// Gets an ARM interface to the CPU core with the specified index
|
||||
ARM_Interface& ArmInterface(size_t core_index);
|
||||
@@ -151,43 +156,26 @@ public:
|
||||
/// Gets a CPU interface to the CPU core with the specified index
|
||||
Cpu& CpuCore(size_t core_index);
|
||||
|
||||
/// Gets the exclusive monitor
|
||||
ExclusiveMonitor& Monitor();
|
||||
|
||||
/// Gets a mutable reference to the GPU interface
|
||||
Tegra::GPU& GPU() {
|
||||
return *gpu_core;
|
||||
}
|
||||
Tegra::GPU& GPU();
|
||||
|
||||
/// Gets an immutable reference to the GPU interface.
|
||||
const Tegra::GPU& GPU() const {
|
||||
return *gpu_core;
|
||||
}
|
||||
const Tegra::GPU& GPU() const;
|
||||
|
||||
/// Gets a mutable reference to the renderer.
|
||||
VideoCore::RendererBase& Renderer() {
|
||||
return *renderer;
|
||||
}
|
||||
VideoCore::RendererBase& Renderer();
|
||||
|
||||
/// Gets an immutable reference to the renderer.
|
||||
const VideoCore::RendererBase& Renderer() const {
|
||||
return *renderer;
|
||||
}
|
||||
|
||||
/// Gets the scheduler for the CPU core that is currently running
|
||||
Kernel::Scheduler& CurrentScheduler() {
|
||||
return *CurrentCpuCore().Scheduler();
|
||||
}
|
||||
|
||||
/// Gets the exclusive monitor
|
||||
ExclusiveMonitor& Monitor() {
|
||||
return *cpu_exclusive_monitor;
|
||||
}
|
||||
const VideoCore::RendererBase& Renderer() const;
|
||||
|
||||
/// Gets the scheduler for the CPU core with the specified index
|
||||
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
|
||||
|
||||
/// Gets the current process
|
||||
Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
|
||||
return current_process;
|
||||
}
|
||||
Kernel::SharedPtr<Kernel::Process>& CurrentProcess();
|
||||
|
||||
/// Provides a reference to the kernel instance.
|
||||
Kernel::KernelCore& Kernel();
|
||||
@@ -195,49 +183,37 @@ public:
|
||||
/// Provides a constant reference to the kernel instance.
|
||||
const Kernel::KernelCore& Kernel() const;
|
||||
|
||||
/// Provides a reference to the internal PerfStats instance.
|
||||
Core::PerfStats& GetPerfStats();
|
||||
|
||||
/// Provides a constant reference to the internal PerfStats instance.
|
||||
const Core::PerfStats& GetPerfStats() const;
|
||||
|
||||
/// Provides a reference to the frame limiter;
|
||||
Core::FrameLimiter& FrameLimiter();
|
||||
|
||||
/// Provides a constant referent to the frame limiter
|
||||
const Core::FrameLimiter& FrameLimiter() const;
|
||||
|
||||
/// Gets the name of the current game
|
||||
Loader::ResultStatus GetGameName(std::string& out) const {
|
||||
if (app_loader == nullptr)
|
||||
return Loader::ResultStatus::ErrorNotInitialized;
|
||||
return app_loader->ReadTitle(out);
|
||||
}
|
||||
Loader::ResultStatus GetGameName(std::string& out) const;
|
||||
|
||||
PerfStats perf_stats;
|
||||
FrameLimiter frame_limiter;
|
||||
void SetStatus(ResultStatus new_status, const char* details);
|
||||
|
||||
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
|
||||
status = new_status;
|
||||
if (details) {
|
||||
status_details = details;
|
||||
}
|
||||
}
|
||||
const std::string& GetStatusDetails() const;
|
||||
|
||||
const std::string& GetStatusDetails() const {
|
||||
return status_details;
|
||||
}
|
||||
|
||||
Loader::AppLoader& GetAppLoader() const {
|
||||
return *app_loader;
|
||||
}
|
||||
Loader::AppLoader& GetAppLoader() const;
|
||||
|
||||
Service::SM::ServiceManager& ServiceManager();
|
||||
const Service::SM::ServiceManager& ServiceManager() const;
|
||||
|
||||
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
||||
debug_context = std::move(context);
|
||||
}
|
||||
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
|
||||
|
||||
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
|
||||
return debug_context;
|
||||
}
|
||||
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
|
||||
|
||||
void SetFilesystem(FileSys::VirtualFilesystem vfs) {
|
||||
virtual_filesystem = std::move(vfs);
|
||||
}
|
||||
void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
|
||||
|
||||
FileSys::VirtualFilesystem GetFilesystem() const {
|
||||
return virtual_filesystem;
|
||||
}
|
||||
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
|
||||
|
||||
private:
|
||||
System();
|
||||
@@ -253,34 +229,10 @@ private:
|
||||
*/
|
||||
ResultStatus Init(Frontend::EmuWindow& emu_window);
|
||||
|
||||
Kernel::KernelCore kernel;
|
||||
/// RealVfsFilesystem instance
|
||||
FileSys::VirtualFilesystem virtual_filesystem;
|
||||
/// AppLoader used to load the current executing application
|
||||
std::unique_ptr<Loader::AppLoader> app_loader;
|
||||
std::unique_ptr<VideoCore::RendererBase> renderer;
|
||||
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||
std::shared_ptr<Tegra::DebugContext> debug_context;
|
||||
Kernel::SharedPtr<Kernel::Process> current_process;
|
||||
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
|
||||
std::shared_ptr<CpuBarrier> cpu_barrier;
|
||||
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
|
||||
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
|
||||
size_t active_core{}; ///< Active core, only used in single thread mode
|
||||
|
||||
/// Service manager
|
||||
std::shared_ptr<Service::SM::ServiceManager> service_manager;
|
||||
|
||||
/// Telemetry session for this emulation session
|
||||
std::unique_ptr<Core::TelemetrySession> telemetry_session;
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
|
||||
static System s_instance;
|
||||
|
||||
ResultStatus status = ResultStatus::Success;
|
||||
std::string status_details = "";
|
||||
|
||||
/// Map of guest threads to CPU cores
|
||||
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
|
||||
};
|
||||
|
||||
inline ARM_Interface& CurrentArmInterface() {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
@@ -8,9 +8,11 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/session.h"
|
||||
@@ -104,11 +105,10 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
|
||||
// The ServerSession received a sync request, this means that there's new data available
|
||||
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
|
||||
// similar.
|
||||
|
||||
auto& handle_table = Core::System::GetInstance().Kernel().HandleTable();
|
||||
Kernel::HLERequestContext context(this);
|
||||
u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
|
||||
context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(), handle_table);
|
||||
context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(),
|
||||
kernel.HandleTable());
|
||||
|
||||
ResultCode result = RESULT_SUCCESS;
|
||||
// If the session has been converted to a domain, handle the domain request
|
||||
|
||||
@@ -12,16 +12,20 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/mutex.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/kernel/svc.h"
|
||||
#include "core/hle/kernel/svc_wrap.h"
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "common/thread_queue_list.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
@@ -23,8 +24,8 @@
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/lock.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
|
||||
@@ -60,17 +60,20 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (path.empty()) {
|
||||
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr)
|
||||
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) {
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
}
|
||||
if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <memory>
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/directory.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
@@ -26,6 +26,17 @@
|
||||
|
||||
namespace Service::FileSystem {
|
||||
|
||||
enum class FileSystemType : u8 {
|
||||
Invalid0 = 0,
|
||||
Invalid1 = 1,
|
||||
Logo = 2,
|
||||
ContentControl = 3,
|
||||
ContentManual = 4,
|
||||
ContentMeta = 5,
|
||||
ContentData = 6,
|
||||
ApplicationPackage = 7,
|
||||
};
|
||||
|
||||
class IStorage final : public ServiceFramework<IStorage> {
|
||||
public:
|
||||
explicit IStorage(FileSys::VirtualFile backend_)
|
||||
@@ -420,7 +431,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
{0, nullptr, "MountContent"},
|
||||
{1, &FSP_SRV::Initialize, "Initialize"},
|
||||
{2, nullptr, "OpenDataFileSystemByCurrentProcess"},
|
||||
{7, nullptr, "OpenFileSystemWithPatch"},
|
||||
{7, &FSP_SRV::OpenFileSystemWithPatch, "OpenFileSystemWithPatch"},
|
||||
{8, nullptr, "OpenFileSystemWithId"},
|
||||
{9, nullptr, "OpenDataFileSystemByApplicationId"},
|
||||
{11, nullptr, "OpenBisFileSystem"},
|
||||
@@ -444,7 +455,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
{34, nullptr, "GetCacheStorageSize"},
|
||||
{51, &FSP_SRV::MountSaveData, "MountSaveData"},
|
||||
{52, nullptr, "OpenSaveDataFileSystemBySystemSaveDataId"},
|
||||
{53, nullptr, "OpenReadOnlySaveDataFileSystem"},
|
||||
{53, &FSP_SRV::OpenReadOnlySaveDataFileSystem, "OpenReadOnlySaveDataFileSystem"},
|
||||
{57, nullptr, "ReadSaveDataFileSystemExtraDataBySaveDataSpaceId"},
|
||||
{58, nullptr, "ReadSaveDataFileSystemExtraData"},
|
||||
{59, nullptr, "WriteSaveDataFileSystemExtraData"},
|
||||
@@ -516,6 +527,16 @@ void FSP_SRV::Initialize(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
const auto type = rp.PopRaw<FileSystemType>();
|
||||
const auto title_id = rp.PopRaw<u64>();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
|
||||
rb.Push(ResultCode(-1));
|
||||
}
|
||||
|
||||
void FSP_SRV::MountSdCard(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called");
|
||||
|
||||
@@ -563,6 +584,11 @@ void FSP_SRV::MountSaveData(Kernel::HLERequestContext& ctx) {
|
||||
rb.PushIpcInterface<IFileSystem>(std::move(filesystem));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called, delegating to 51 OpenSaveDataFilesystem");
|
||||
MountSaveData(ctx);
|
||||
}
|
||||
|
||||
void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called");
|
||||
|
||||
|
||||
@@ -20,9 +20,11 @@ public:
|
||||
|
||||
private:
|
||||
void Initialize(Kernel::HLERequestContext& ctx);
|
||||
void OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx);
|
||||
void MountSdCard(Kernel::HLERequestContext& ctx);
|
||||
void CreateSaveData(Kernel::HLERequestContext& ctx);
|
||||
void MountSaveData(Kernel::HLERequestContext& ctx);
|
||||
void OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
|
||||
void OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
|
||||
void OpenDataStorageByDataId(Kernel::HLERequestContext& ctx);
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
@@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||
transform, crop_rect};
|
||||
|
||||
auto& instance = Core::System::GetInstance();
|
||||
instance.perf_stats.EndGameFrame();
|
||||
instance.GetPerfStats().EndGameFrame();
|
||||
instance.Renderer().SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
@@ -137,7 +138,7 @@ void NVFlinger::Compose() {
|
||||
auto& system_instance = Core::System::GetInstance();
|
||||
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
system_instance.perf_stats.EndGameFrame();
|
||||
system_instance.GetPerfStats().EndGameFrame();
|
||||
system_instance.Renderer().SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/loader/elf.h"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/vfs_offset.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/loader/nro.h"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/loader/nso.h"
|
||||
|
||||
@@ -40,7 +40,7 @@ void PerfStats::EndGameFrame() {
|
||||
game_frames += 1;
|
||||
}
|
||||
|
||||
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
||||
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
||||
std::lock_guard<std::mutex> lock(object_mutex);
|
||||
|
||||
const auto now = Clock::now();
|
||||
@@ -49,7 +49,7 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
|
||||
|
||||
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
|
||||
|
||||
Results results{};
|
||||
PerfStatsResults results{};
|
||||
results.system_fps = static_cast<double>(system_frames) / interval;
|
||||
results.game_fps = static_cast<double>(game_frames) / interval;
|
||||
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
||||
|
||||
@@ -10,6 +10,17 @@
|
||||
|
||||
namespace Core {
|
||||
|
||||
struct PerfStatsResults {
|
||||
/// System FPS (LCD VBlanks) in Hz
|
||||
double system_fps;
|
||||
/// Game FPS (GSP frame submissions) in Hz
|
||||
double game_fps;
|
||||
/// Walltime per system frame, in seconds, excluding any waits
|
||||
double frametime;
|
||||
/// Ratio of walltime / emulated time elapsed
|
||||
double emulation_speed;
|
||||
};
|
||||
|
||||
/**
|
||||
* Class to manage and query performance/timing statistics. All public functions of this class are
|
||||
* thread-safe unless stated otherwise.
|
||||
@@ -18,22 +29,11 @@ class PerfStats {
|
||||
public:
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
|
||||
struct Results {
|
||||
/// System FPS (LCD VBlanks) in Hz
|
||||
double system_fps;
|
||||
/// Game FPS (GSP frame submissions) in Hz
|
||||
double game_fps;
|
||||
/// Walltime per system frame, in seconds, excluding any waits
|
||||
double frametime;
|
||||
/// Ratio of walltime / emulated time elapsed
|
||||
double emulation_speed;
|
||||
};
|
||||
|
||||
void BeginSystemFrame();
|
||||
void EndSystemFrame();
|
||||
void EndGameFrame();
|
||||
|
||||
Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
|
||||
PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
/**
|
||||
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
|
||||
|
||||
@@ -127,6 +127,8 @@ struct Values {
|
||||
|
||||
// Data Storage
|
||||
bool use_virtual_sd;
|
||||
std::string nand_dir;
|
||||
std::string sdmc_dir;
|
||||
|
||||
// Renderer
|
||||
float resolution_factor;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "common/file_util.h"
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
|
||||
|
||||
@@ -5,13 +5,13 @@
|
||||
#include <cinttypes>
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Tegra {
|
||||
namespace Engines {
|
||||
@@ -195,8 +195,8 @@ void Maxwell3D::ProcessQueryGet() {
|
||||
// wait queues.
|
||||
LongQueryResult query_result{};
|
||||
query_result.value = result;
|
||||
// TODO(Subv): Generate a real GPU timestamp and write it here instead of 0
|
||||
query_result.timestamp = 0;
|
||||
// TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
|
||||
query_result.timestamp = CoreTiming::GetTicks();
|
||||
Memory::WriteBlock(*address, &query_result, sizeof(query_result));
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -147,6 +147,7 @@ enum class PredCondition : u64 {
|
||||
LessThanWithNan = 9,
|
||||
GreaterThanWithNan = 12,
|
||||
NotEqualWithNan = 13,
|
||||
GreaterEqualWithNan = 14,
|
||||
// TODO(Subv): Other condition types
|
||||
};
|
||||
|
||||
@@ -242,7 +243,8 @@ enum class TextureType : u64 {
|
||||
TextureCube = 3,
|
||||
};
|
||||
|
||||
enum class IpaMode : u64 { Pass = 0, None = 1, Constant = 2, Sc = 3 };
|
||||
enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
|
||||
enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
@@ -327,10 +329,16 @@ union Instruction {
|
||||
} alu;
|
||||
|
||||
union {
|
||||
BitField<54, 3, IpaMode> mode;
|
||||
BitField<51, 1, u64> saturate;
|
||||
BitField<52, 2, IpaSampleMode> sample_mode;
|
||||
BitField<54, 2, IpaInterpMode> interp_mode;
|
||||
} ipa;
|
||||
|
||||
union {
|
||||
BitField<39, 2, u64> tab5cb8_2;
|
||||
BitField<41, 3, u64> tab5c68_1;
|
||||
BitField<44, 2, u64> tab5c68_0;
|
||||
BitField<47, 1, u64> cc;
|
||||
BitField<48, 1, u64> negate_b;
|
||||
} fmul;
|
||||
|
||||
@@ -344,6 +352,10 @@ union Instruction {
|
||||
BitField<49, 1, u64> negate_a;
|
||||
} alu_integer;
|
||||
|
||||
union {
|
||||
BitField<40, 1, u64> invert;
|
||||
} popc;
|
||||
|
||||
union {
|
||||
BitField<39, 3, u64> pred;
|
||||
BitField<42, 1, u64> neg_pred;
|
||||
@@ -394,8 +406,11 @@ union Instruction {
|
||||
} flow;
|
||||
|
||||
union {
|
||||
BitField<47, 1, u64> cc;
|
||||
BitField<48, 1, u64> negate_b;
|
||||
BitField<49, 1, u64> negate_c;
|
||||
BitField<51, 2, u64> tab5980_1;
|
||||
BitField<53, 2, u64> tab5980_0;
|
||||
} ffma;
|
||||
|
||||
union {
|
||||
@@ -504,6 +519,7 @@ union Instruction {
|
||||
union {
|
||||
BitField<0, 8, Register> gpr0;
|
||||
BitField<28, 8, Register> gpr28;
|
||||
BitField<49, 1, u64> nodep;
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
||||
@@ -671,6 +687,9 @@ public:
|
||||
ISCADD_C, // Scale and Add
|
||||
ISCADD_R,
|
||||
ISCADD_IMM,
|
||||
POPC_C,
|
||||
POPC_R,
|
||||
POPC_IMM,
|
||||
SEL_C,
|
||||
SEL_R,
|
||||
SEL_IMM,
|
||||
@@ -892,6 +911,9 @@ private:
|
||||
INST("0100110000011---", Id::ISCADD_C, Type::ArithmeticInteger, "ISCADD_C"),
|
||||
INST("0101110000011---", Id::ISCADD_R, Type::ArithmeticInteger, "ISCADD_R"),
|
||||
INST("0011100-00011---", Id::ISCADD_IMM, Type::ArithmeticInteger, "ISCADD_IMM"),
|
||||
INST("0100110000001---", Id::POPC_C, Type::ArithmeticInteger, "POPC_C"),
|
||||
INST("0101110000001---", Id::POPC_R, Type::ArithmeticInteger, "POPC_R"),
|
||||
INST("0011100-00001---", Id::POPC_IMM, Type::ArithmeticInteger, "POPC_IMM"),
|
||||
INST("0100110010100---", Id::SEL_C, Type::ArithmeticInteger, "SEL_C"),
|
||||
INST("0101110010100---", Id::SEL_R, Type::ArithmeticInteger, "SEL_R"),
|
||||
INST("0011100-10100---", Id::SEL_IMM, Type::ArithmeticInteger, "SEL_IMM"),
|
||||
|
||||
@@ -4,100 +4,86 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range_core.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
template <class T>
|
||||
class RasterizerCache : NonCopyable {
|
||||
public:
|
||||
/// Mark the specified page as being invalidated
|
||||
void InvalidatePage(u64 page) {
|
||||
const auto& search_by_page{cached_pages.find(page)};
|
||||
if (search_by_page == cached_pages.end()) {
|
||||
/// Mark the specified region as being invalidated
|
||||
void InvalidateRegion(VAddr addr, u64 size) {
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
const ObjectInterval interval{addr, addr + size};
|
||||
for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
|
||||
for (auto& cached_object : pair.second) {
|
||||
if (!cached_object)
|
||||
continue;
|
||||
|
||||
remove_objects.emplace(cached_object);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& object : search_by_page->second) {
|
||||
Unregister(object.second, false);
|
||||
for (auto& remove_object : remove_objects) {
|
||||
Unregister(remove_object);
|
||||
}
|
||||
|
||||
cached_pages.erase(search_by_page);
|
||||
remove_objects.clear();
|
||||
}
|
||||
|
||||
/// Invalidates everything in the cache
|
||||
void InvalidateAll() {
|
||||
while (object_cache.begin() != object_cache.end()) {
|
||||
Unregister(*object_cache.begin()->second.begin());
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Tries to get an object from the cache with the specified address
|
||||
T TryGet(VAddr addr) const {
|
||||
const u64 page{addr >> Memory::PAGE_BITS};
|
||||
const auto& search_by_page{cached_pages.find(page)};
|
||||
if (search_by_page == cached_pages.end()) {
|
||||
return nullptr;
|
||||
const ObjectInterval interval{addr};
|
||||
for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
|
||||
for (auto& cached_object : pair.second) {
|
||||
if (cached_object->GetAddr() == addr) {
|
||||
return cached_object;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const auto& search_by_addr{search_by_page->second.find(addr)};
|
||||
if (search_by_addr == search_by_page->second.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return search_by_addr->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/// Register an object into the cache
|
||||
void Register(const T& object) {
|
||||
const u64 page{object->GetAddr() >> Memory::PAGE_BITS};
|
||||
const auto& search_by_page{cached_pages.find(page)};
|
||||
if (search_by_page != cached_pages.end()) {
|
||||
search_by_page->second[object->GetAddr()] = object;
|
||||
} else {
|
||||
CacheMap new_cache_map;
|
||||
new_cache_map[object->GetAddr()] = object;
|
||||
cached_pages[page] = std::move(new_cache_map);
|
||||
}
|
||||
|
||||
object_cache.add({GetInterval(object), ObjectSet{object}});
|
||||
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
|
||||
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
|
||||
}
|
||||
|
||||
/// Unregisters an object from the cache
|
||||
void Unregister(const T& object, bool remove_from_cache = true) {
|
||||
const u64 page{object->GetAddr() >> Memory::PAGE_BITS};
|
||||
const auto& search_by_page{cached_pages.find(page)};
|
||||
if (search_by_page == cached_pages.end()) {
|
||||
// Unregistered already
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& search_by_addr{search_by_page->second.find(object->GetAddr())};
|
||||
if (search_by_addr == search_by_page->second.end()) {
|
||||
// Unregistered already
|
||||
return;
|
||||
}
|
||||
|
||||
void Unregister(const T& object) {
|
||||
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
|
||||
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
|
||||
|
||||
// Remove from the cache if specified
|
||||
if (remove_from_cache) {
|
||||
if (search_by_page->second.size() == 1) {
|
||||
// Only one item at the page, remove the cached page
|
||||
cached_pages.erase(search_by_page);
|
||||
} else {
|
||||
// Remove just the item at the cached page
|
||||
search_by_page->second.erase(search_by_addr);
|
||||
}
|
||||
}
|
||||
object_cache.subtract({GetInterval(object), ObjectSet{object}});
|
||||
}
|
||||
|
||||
private:
|
||||
using CacheMap = std::unordered_map<VAddr, T>;
|
||||
using ObjectSet = std::set<T>;
|
||||
using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
|
||||
using ObjectInterval = typename ObjectCache::interval_type;
|
||||
|
||||
/// Two-level cache of objects, where first level is keyed on starting CPU address page, and
|
||||
/// second level is keyed on exact CPU address
|
||||
std::unordered_map<u64, CacheMap> cached_pages;
|
||||
static auto GetInterval(const T& object) {
|
||||
return ObjectInterval::right_open(object->GetAddr(),
|
||||
object->GetAddr() + object->GetSizeInBytes());
|
||||
}
|
||||
|
||||
ObjectCache object_cache;
|
||||
ObjectSet remove_objects;
|
||||
};
|
||||
|
||||
@@ -432,16 +432,6 @@ void RasterizerOpenGL::Clear() {
|
||||
glClearStencil(regs.clear_stencil);
|
||||
|
||||
glClear(clear_mask);
|
||||
|
||||
// Mark framebuffer surfaces as dirty
|
||||
if (Settings::values.use_accurate_framebuffers) {
|
||||
if (dirty_color_surface != nullptr) {
|
||||
res_cache.FlushSurface(dirty_color_surface);
|
||||
}
|
||||
if (dirty_depth_surface != nullptr) {
|
||||
res_cache.FlushSurface(dirty_depth_surface);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset,
|
||||
@@ -557,16 +547,6 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
texture_unit.Unbind();
|
||||
}
|
||||
state.Apply();
|
||||
|
||||
// Mark framebuffer surfaces as dirty
|
||||
if (Settings::values.use_accurate_framebuffers) {
|
||||
if (dirty_color_surface != nullptr) {
|
||||
res_cache.FlushSurface(dirty_color_surface);
|
||||
}
|
||||
if (dirty_depth_surface != nullptr) {
|
||||
res_cache.FlushSurface(dirty_depth_surface);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
|
||||
@@ -581,11 +561,8 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
||||
|
||||
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
||||
for (u64 page{addr >> Memory::PAGE_BITS}; page <= page_end; ++page) {
|
||||
res_cache.InvalidatePage(page);
|
||||
shader_cache.InvalidatePage(page);
|
||||
}
|
||||
res_cache.InvalidateRegion(addr, size);
|
||||
shader_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
|
||||
@@ -123,7 +123,11 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||
true}, // DXN2UNORM
|
||||
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
|
||||
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // BC7U
|
||||
true}, // BC7U
|
||||
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8,
|
||||
ComponentType::UNorm, true}, // BC6H_UF16
|
||||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // BC6H_SF16
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
|
||||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S
|
||||
@@ -208,6 +212,8 @@ static bool IsFormatBCn(PixelFormat format) {
|
||||
case PixelFormat::DXN2SNORM:
|
||||
case PixelFormat::DXN2UNORM:
|
||||
case PixelFormat::BC7U:
|
||||
case PixelFormat::BC6H_UF16:
|
||||
case PixelFormat::BC6H_SF16:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -259,6 +265,8 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
|
||||
MortonCopy<true, PixelFormat::DXN2UNORM>,
|
||||
MortonCopy<true, PixelFormat::DXN2SNORM>,
|
||||
MortonCopy<true, PixelFormat::BC7U>,
|
||||
MortonCopy<true, PixelFormat::BC6H_UF16>,
|
||||
MortonCopy<true, PixelFormat::BC6H_SF16>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
||||
MortonCopy<true, PixelFormat::G8R8U>,
|
||||
MortonCopy<true, PixelFormat::G8R8S>,
|
||||
@@ -307,8 +315,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
|
||||
MortonCopy<false, PixelFormat::RGBA16UI>,
|
||||
MortonCopy<false, PixelFormat::R11FG11FB10F>,
|
||||
MortonCopy<false, PixelFormat::RGBA32UI>,
|
||||
// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/ASTC_2D_4X4 formats is not
|
||||
// supported
|
||||
// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
|
||||
// formats are not supported
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
@@ -750,11 +760,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
||||
// Look up surface in the cache based on address
|
||||
Surface surface{TryGet(params.addr)};
|
||||
if (surface) {
|
||||
if (Settings::values.use_accurate_framebuffers) {
|
||||
// If use_accurate_framebuffers is enabled, always load from memory
|
||||
FlushSurface(surface);
|
||||
Unregister(surface);
|
||||
} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
||||
if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
||||
// Use the cached surface as-is
|
||||
return surface;
|
||||
} else if (preserve_contents) {
|
||||
@@ -770,15 +776,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
||||
}
|
||||
}
|
||||
|
||||
// Try to get a previously reserved surface
|
||||
surface = TryGetReservedSurface(params);
|
||||
|
||||
// No surface found - create a new one
|
||||
if (!surface) {
|
||||
surface = std::make_shared<CachedSurface>(params);
|
||||
ReserveSurface(surface);
|
||||
Register(surface);
|
||||
}
|
||||
// No cached surface found - get a new one
|
||||
surface = GetUncachedSurface(params);
|
||||
Register(surface);
|
||||
|
||||
// Only load surface from memory if we care about the contents
|
||||
if (preserve_contents) {
|
||||
@@ -788,13 +788,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
||||
return surface;
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
|
||||
Surface surface{TryGetReservedSurface(params)};
|
||||
if (!surface) {
|
||||
// No reserved surface available, create a new one and reserve it
|
||||
surface = std::make_shared<CachedSurface>(params);
|
||||
ReserveSurface(surface);
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
const SurfaceParams& new_params) {
|
||||
// Verify surface is compatible for blitting
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
|
||||
// Create a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
|
||||
// Get a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{GetUncachedSurface(new_params)};
|
||||
|
||||
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
|
||||
if (params.pixel_format == new_params.pixel_format) {
|
||||
@@ -804,63 +814,68 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
|
||||
// When using accurate framebuffers, always copy old data to new surface, regardless of format
|
||||
if (Settings::values.use_accurate_framebuffers) {
|
||||
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
|
||||
|
||||
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
||||
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
||||
|
||||
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
// using the new format.
|
||||
OGLBuffer pbo;
|
||||
pbo.Create();
|
||||
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new
|
||||
// one using the new format.
|
||||
OGLBuffer pbo;
|
||||
pbo.Create();
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(surface->Texture().handle, 0,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
}
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (params.SizeInBytes() < new_params.SizeInBytes()) {
|
||||
// Upload the rest of the memory.
|
||||
if (new_params.is_tiled) {
|
||||
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
|
||||
// the data in this case. Games like Super Mario Odyssey seem to hit this case when
|
||||
// drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
|
||||
// doesn't clear it beforehand, the texture is already full of zeros.
|
||||
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
||||
"reinterpretation but the texture is tiled.");
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(surface->Texture().handle, 0,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format,
|
||||
source_format.type, static_cast<GLsizei>(params.SizeInBytes()),
|
||||
nullptr);
|
||||
}
|
||||
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (params.SizeInBytes() < new_params.SizeInBytes()) {
|
||||
// Upload the rest of the memory.
|
||||
if (new_params.is_tiled) {
|
||||
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
|
||||
// of the data in this case. Games like Super Mario Odyssey seem to hit this case
|
||||
// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
|
||||
// but it doesn't clear it beforehand, the texture is already full of zeros.
|
||||
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
||||
"reinterpretation but the texture is tiled.");
|
||||
}
|
||||
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size,
|
||||
data.data());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
const auto& dest_rect{new_params.GetRect()};
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
||||
if (dest_format.compressed) {
|
||||
glCompressedTexSubImage2D(
|
||||
GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
dest_format.type, nullptr);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
pbo.Release();
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
const auto& dest_rect{new_params.GetRect()};
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
||||
if (dest_format.compressed) {
|
||||
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
dest_format.type, nullptr);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
pbo.Release();
|
||||
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
@@ -877,7 +892,6 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
|
||||
const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
|
||||
auto search{surface_reserve.find(surface_reserve_key)};
|
||||
if (search != surface_reserve.end()) {
|
||||
Register(search->second);
|
||||
return search->second;
|
||||
}
|
||||
return {};
|
||||
|
||||
@@ -45,42 +45,44 @@ struct SurfaceParams {
|
||||
DXN2UNORM = 17,
|
||||
DXN2SNORM = 18,
|
||||
BC7U = 19,
|
||||
ASTC_2D_4X4 = 20,
|
||||
G8R8U = 21,
|
||||
G8R8S = 22,
|
||||
BGRA8 = 23,
|
||||
RGBA32F = 24,
|
||||
RG32F = 25,
|
||||
R32F = 26,
|
||||
R16F = 27,
|
||||
R16U = 28,
|
||||
R16S = 29,
|
||||
R16UI = 30,
|
||||
R16I = 31,
|
||||
RG16 = 32,
|
||||
RG16F = 33,
|
||||
RG16UI = 34,
|
||||
RG16I = 35,
|
||||
RG16S = 36,
|
||||
RGB32F = 37,
|
||||
SRGBA8 = 38,
|
||||
RG8U = 39,
|
||||
RG8S = 40,
|
||||
RG32UI = 41,
|
||||
R32UI = 42,
|
||||
BC6H_UF16 = 20,
|
||||
BC6H_SF16 = 21,
|
||||
ASTC_2D_4X4 = 22,
|
||||
G8R8U = 23,
|
||||
G8R8S = 24,
|
||||
BGRA8 = 25,
|
||||
RGBA32F = 26,
|
||||
RG32F = 27,
|
||||
R32F = 28,
|
||||
R16F = 29,
|
||||
R16U = 30,
|
||||
R16S = 31,
|
||||
R16UI = 32,
|
||||
R16I = 33,
|
||||
RG16 = 34,
|
||||
RG16F = 35,
|
||||
RG16UI = 36,
|
||||
RG16I = 37,
|
||||
RG16S = 38,
|
||||
RGB32F = 39,
|
||||
SRGBA8 = 40,
|
||||
RG8U = 41,
|
||||
RG8S = 42,
|
||||
RG32UI = 43,
|
||||
R32UI = 44,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 43,
|
||||
Z16 = 44,
|
||||
Z32F = 45,
|
||||
Z16 = 46,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 45,
|
||||
S8Z24 = 46,
|
||||
Z32FS8 = 47,
|
||||
Z24S8 = 47,
|
||||
S8Z24 = 48,
|
||||
Z32FS8 = 49,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
@@ -138,6 +140,8 @@ struct SurfaceParams {
|
||||
4, // DXN2UNORM
|
||||
4, // DXN2SNORM
|
||||
4, // BC7U
|
||||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // G8R8U
|
||||
1, // G8R8S
|
||||
@@ -197,6 +201,8 @@ struct SurfaceParams {
|
||||
128, // DXN2UNORM
|
||||
128, // DXN2SNORM
|
||||
128, // BC7U
|
||||
128, // BC6H_UF16
|
||||
128, // BC6H_SF16
|
||||
32, // ASTC_2D_4X4
|
||||
16, // G8R8U
|
||||
16, // G8R8S
|
||||
@@ -482,6 +488,10 @@ struct SurfaceParams {
|
||||
UNREACHABLE();
|
||||
case Tegra::Texture::TextureFormat::BC7U:
|
||||
return PixelFormat::BC7U;
|
||||
case Tegra::Texture::TextureFormat::BC6H_UF16:
|
||||
return PixelFormat::BC6H_UF16;
|
||||
case Tegra::Texture::TextureFormat::BC6H_SF16:
|
||||
return PixelFormat::BC6H_SF16;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
|
||||
return PixelFormat::ASTC_2D_4X4;
|
||||
case Tegra::Texture::TextureFormat::R16_G16:
|
||||
@@ -640,18 +650,6 @@ struct SurfaceParams {
|
||||
Tegra::GPUVAddr zeta_address,
|
||||
Tegra::DepthFormat format);
|
||||
|
||||
bool operator==(const SurfaceParams& other) const {
|
||||
return std::tie(addr, is_tiled, block_height, pixel_format, component_type, type, width,
|
||||
height, unaligned_height, size_in_bytes) ==
|
||||
std::tie(other.addr, other.is_tiled, other.block_height, other.pixel_format,
|
||||
other.component_type, other.type, other.width, other.height,
|
||||
other.unaligned_height, other.size_in_bytes);
|
||||
}
|
||||
|
||||
bool operator!=(const SurfaceParams& other) const {
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
/// Checks if surfaces are compatible for caching
|
||||
bool IsCompatibleSurface(const SurfaceParams& other) const {
|
||||
return std::tie(pixel_format, type, cache_width, cache_height) ==
|
||||
@@ -757,6 +755,9 @@ private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
||||
|
||||
/// Gets an uncached surface, creating it if need be
|
||||
Surface GetUncachedSurface(const SurfaceParams& params);
|
||||
|
||||
/// Recreates a surface with new parameters
|
||||
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
|
||||
/// Gets the size of the shader in guest memory, required for cache management
|
||||
size_t GetSizeInBytes() const {
|
||||
return sizeof(GLShader::ProgramCode);
|
||||
return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
|
||||
}
|
||||
|
||||
/// Gets the shader entries for the shader
|
||||
|
||||
@@ -729,8 +729,7 @@ private:
|
||||
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
|
||||
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
|
||||
{PredCondition::LessThanWithNan, "<"}, {PredCondition::NotEqualWithNan, "!="},
|
||||
{PredCondition::GreaterThanWithNan, ">"},
|
||||
};
|
||||
{PredCondition::GreaterThanWithNan, ">"}, {PredCondition::GreaterEqualWithNan, ">="}};
|
||||
|
||||
const auto& comparison{PredicateComparisonStrings.find(condition)};
|
||||
ASSERT_MSG(comparison != PredicateComparisonStrings.end(),
|
||||
@@ -739,7 +738,8 @@ private:
|
||||
std::string predicate{'(' + op_a + ") " + comparison->second + " (" + op_b + ')'};
|
||||
if (condition == PredCondition::LessThanWithNan ||
|
||||
condition == PredCondition::NotEqualWithNan ||
|
||||
condition == PredCondition::GreaterThanWithNan) {
|
||||
condition == PredCondition::GreaterThanWithNan ||
|
||||
condition == PredCondition::GreaterEqualWithNan) {
|
||||
predicate += " || isnan(" + op_a + ") || isnan(" + op_b + ')';
|
||||
}
|
||||
|
||||
@@ -887,6 +887,8 @@ private:
|
||||
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
|
||||
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
|
||||
|
||||
ASSERT_MSG(instr.texs.nodep == 0, "TEXS nodep not implemented");
|
||||
|
||||
size_t written_components = 0;
|
||||
for (u32 component = 0; component < 4; ++component) {
|
||||
if (!instr.texs.IsComponentEnabled(component)) {
|
||||
@@ -1038,6 +1040,15 @@ private:
|
||||
case OpCode::Id::FMUL_R:
|
||||
case OpCode::Id::FMUL_IMM: {
|
||||
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
|
||||
ASSERT_MSG(instr.fmul.tab5cb8_2 == 0, "FMUL tab5cb8_2({}) is not implemented",
|
||||
instr.fmul.tab5cb8_2.Value());
|
||||
ASSERT_MSG(instr.fmul.tab5c68_1 == 0, "FMUL tab5cb8_1({}) is not implemented",
|
||||
instr.fmul.tab5c68_1.Value());
|
||||
ASSERT_MSG(instr.fmul.tab5c68_0 == 1, "FMUL tab5cb8_0({}) is not implemented",
|
||||
instr.fmul.tab5c68_0
|
||||
.Value()); // SMO typical sends 1 here which seems to be the default
|
||||
ASSERT_MSG(instr.fmul.cc == 0, "FMUL cc is not implemented");
|
||||
|
||||
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
@@ -1363,6 +1374,15 @@ private:
|
||||
"((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::POPC_C:
|
||||
case OpCode::Id::POPC_R:
|
||||
case OpCode::Id::POPC_IMM: {
|
||||
if (instr.popc.invert) {
|
||||
op_b = "~(" + op_b + ')';
|
||||
}
|
||||
regs.SetRegisterToInteger(instr.gpr0, true, 0, "bitCount(" + op_b + ')', 1, 1);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SEL_C:
|
||||
case OpCode::Id::SEL_R:
|
||||
case OpCode::Id::SEL_IMM: {
|
||||
@@ -1427,6 +1447,12 @@ private:
|
||||
std::string op_b = instr.ffma.negate_b ? "-" : "";
|
||||
std::string op_c = instr.ffma.negate_c ? "-" : "";
|
||||
|
||||
ASSERT_MSG(instr.ffma.cc == 0, "FFMA cc not implemented");
|
||||
ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
|
||||
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
|
||||
ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
|
||||
instr.ffma.tab5980_1.Value());
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::FFMA_CR: {
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
@@ -2101,8 +2127,12 @@ private:
|
||||
case OpCode::Id::IPA: {
|
||||
const auto& attribute = instr.attribute.fmt28;
|
||||
const auto& reg = instr.gpr0;
|
||||
switch (instr.ipa.mode) {
|
||||
case Tegra::Shader::IpaMode::Pass:
|
||||
ASSERT_MSG(instr.ipa.sample_mode == Tegra::Shader::IpaSampleMode::Default,
|
||||
"Unhandled IPA sample mode: {}",
|
||||
static_cast<u32>(instr.ipa.sample_mode.Value()));
|
||||
ASSERT_MSG(instr.ipa.saturate == 0, "IPA saturate not implemented");
|
||||
switch (instr.ipa.interp_mode) {
|
||||
case Tegra::Shader::IpaInterpMode::Linear:
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment &&
|
||||
attribute.index == Attribute::Index::Position) {
|
||||
switch (attribute.element) {
|
||||
@@ -2123,12 +2153,12 @@ private:
|
||||
regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index);
|
||||
}
|
||||
break;
|
||||
case Tegra::Shader::IpaMode::None:
|
||||
case Tegra::Shader::IpaInterpMode::Perspective:
|
||||
regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled IPA mode: {}",
|
||||
static_cast<u32>(instr.ipa.mode.Value()));
|
||||
static_cast<u32>(instr.ipa.interp_mode.Value()));
|
||||
UNREACHABLE();
|
||||
regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index);
|
||||
}
|
||||
|
||||
@@ -10,11 +10,14 @@
|
||||
#include <glad/glad.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
@@ -115,7 +118,7 @@ RendererOpenGL::~RendererOpenGL() = default;
|
||||
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
|
||||
ScopeAcquireGLContext acquire_context{render_window};
|
||||
|
||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
||||
Core::System::GetInstance().GetPerfStats().EndSystemFrame();
|
||||
|
||||
// Maintain the rasterizer's state as a priority
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
@@ -140,8 +143,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||
|
||||
render_window.PollEvents();
|
||||
|
||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
||||
Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.Apply();
|
||||
|
||||
@@ -56,6 +56,8 @@ u32 BytesPerPixel(TextureFormat format) {
|
||||
case TextureFormat::DXT45:
|
||||
case TextureFormat::DXN2:
|
||||
case TextureFormat::BC7U:
|
||||
case TextureFormat::BC6H_UF16:
|
||||
case TextureFormat::BC6H_SF16:
|
||||
// In this case a 'pixel' actually refers to a 4x4 tile.
|
||||
return 16;
|
||||
case TextureFormat::R32_G32_B32:
|
||||
@@ -106,6 +108,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
||||
case TextureFormat::DXN1:
|
||||
case TextureFormat::DXN2:
|
||||
case TextureFormat::BC7U:
|
||||
case TextureFormat::BC6H_UF16:
|
||||
case TextureFormat::BC6H_SF16:
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::A2B10G10R10:
|
||||
|
||||
@@ -70,6 +70,9 @@ set(UIS
|
||||
main.ui
|
||||
)
|
||||
|
||||
file(GLOB COMPAT_LIST
|
||||
${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
|
||||
${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
||||
file(GLOB_RECURSE ICONS ${CMAKE_SOURCE_DIR}/dist/icons/*)
|
||||
file(GLOB_RECURSE THEMES ${CMAKE_SOURCE_DIR}/dist/qt_themes/*)
|
||||
|
||||
@@ -77,6 +80,7 @@ qt5_wrap_ui(UI_HDRS ${UIS})
|
||||
|
||||
target_sources(yuzu
|
||||
PRIVATE
|
||||
${COMPAT_LIST}
|
||||
${ICONS}
|
||||
${THEMES}
|
||||
${UI_HDRS}
|
||||
|
||||
@@ -102,6 +102,20 @@ void Config::ReadValues() {
|
||||
|
||||
qt_config->beginGroup("Data Storage");
|
||||
Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::NANDDir,
|
||||
qt_config
|
||||
->value("nand_directory",
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::SDMCDir,
|
||||
qt_config
|
||||
->value("sdmc_directory",
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("System");
|
||||
@@ -222,6 +236,10 @@ void Config::SaveValues() {
|
||||
|
||||
qt_config->beginGroup("Data Storage");
|
||||
qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
|
||||
qt_config->setValue("nand_directory",
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
||||
qt_config->setValue("sdmc_directory",
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("System");
|
||||
|
||||
@@ -9,11 +9,14 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/mutex.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
|
||||
WaitTreeItem::WaitTreeItem() = default;
|
||||
WaitTreeItem::~WaitTreeItem() = default;
|
||||
|
||||
QColor WaitTreeItem::GetColor() const {
|
||||
@@ -71,6 +74,7 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
|
||||
}
|
||||
|
||||
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
|
||||
WaitTreeText::~WaitTreeText() = default;
|
||||
|
||||
QString WaitTreeText::GetText() const {
|
||||
return text;
|
||||
@@ -84,6 +88,8 @@ WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_
|
||||
owner = handle_table.Get<Kernel::Thread>(owner_handle);
|
||||
}
|
||||
|
||||
WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
|
||||
|
||||
QString WaitTreeMutexInfo::GetText() const {
|
||||
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0'));
|
||||
}
|
||||
@@ -102,6 +108,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() cons
|
||||
}
|
||||
|
||||
WaitTreeCallstack::WaitTreeCallstack(const Kernel::Thread& thread) : thread(thread) {}
|
||||
WaitTreeCallstack::~WaitTreeCallstack() = default;
|
||||
|
||||
QString WaitTreeCallstack::GetText() const {
|
||||
return tr("Call stack");
|
||||
@@ -126,6 +133,10 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
||||
}
|
||||
|
||||
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
|
||||
WaitTreeWaitObject::~WaitTreeWaitObject() = default;
|
||||
|
||||
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
|
||||
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
|
||||
|
||||
bool WaitTreeExpandableItem::IsExpandable() const {
|
||||
return true;
|
||||
@@ -180,6 +191,8 @@ WaitTreeObjectList::WaitTreeObjectList(
|
||||
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
|
||||
: object_list(list), wait_all(w_all) {}
|
||||
|
||||
WaitTreeObjectList::~WaitTreeObjectList() = default;
|
||||
|
||||
QString WaitTreeObjectList::GetText() const {
|
||||
if (wait_all)
|
||||
return tr("waiting for all objects");
|
||||
@@ -194,6 +207,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() con
|
||||
}
|
||||
|
||||
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
|
||||
WaitTreeThread::~WaitTreeThread() = default;
|
||||
|
||||
QString WaitTreeThread::GetText() const {
|
||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
@@ -312,6 +326,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
}
|
||||
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
|
||||
WaitTreeEvent::~WaitTreeEvent() = default;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
|
||||
@@ -323,6 +338,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
|
||||
}
|
||||
|
||||
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
|
||||
WaitTreeTimer::~WaitTreeTimer() = default;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
|
||||
@@ -340,6 +356,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
|
||||
|
||||
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
|
||||
: thread_list(list) {}
|
||||
WaitTreeThreadList::~WaitTreeThreadList() = default;
|
||||
|
||||
QString WaitTreeThreadList::GetText() const {
|
||||
return tr("waited by thread");
|
||||
@@ -353,6 +370,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() con
|
||||
}
|
||||
|
||||
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
|
||||
WaitTreeModel::~WaitTreeModel() = default;
|
||||
|
||||
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
|
||||
if (!hasIndex(row, column, parent))
|
||||
@@ -421,6 +439,8 @@ WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), p
|
||||
setEnabled(false);
|
||||
}
|
||||
|
||||
WaitTreeWidget::~WaitTreeWidget() = default;
|
||||
|
||||
void WaitTreeWidget::OnDebugModeEntered() {
|
||||
if (!Core::System::GetInstance().IsPoweredOn())
|
||||
return;
|
||||
|
||||
@@ -4,11 +4,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <QAbstractItemModel>
|
||||
#include <QDockWidget>
|
||||
#include <QTreeView>
|
||||
#include <boost/container/flat_set.hpp>
|
||||
#include "core/core.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
class EmuThread;
|
||||
@@ -25,6 +29,7 @@ class WaitTreeThread;
|
||||
class WaitTreeItem : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeItem();
|
||||
~WaitTreeItem() override;
|
||||
|
||||
virtual bool IsExpandable() const;
|
||||
@@ -49,6 +54,8 @@ class WaitTreeText : public WaitTreeItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeText(const QString& text);
|
||||
~WaitTreeText() override;
|
||||
|
||||
QString GetText() const override;
|
||||
|
||||
private:
|
||||
@@ -58,6 +65,9 @@ private:
|
||||
class WaitTreeExpandableItem : public WaitTreeItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeExpandableItem();
|
||||
~WaitTreeExpandableItem() override;
|
||||
|
||||
bool IsExpandable() const override;
|
||||
};
|
||||
|
||||
@@ -65,6 +75,8 @@ class WaitTreeMutexInfo : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeMutexInfo(VAddr mutex_address);
|
||||
~WaitTreeMutexInfo() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
@@ -79,6 +91,8 @@ class WaitTreeCallstack : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeCallstack(const Kernel::Thread& thread);
|
||||
~WaitTreeCallstack() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
@@ -90,6 +104,8 @@ class WaitTreeWaitObject : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeWaitObject(const Kernel::WaitObject& object);
|
||||
~WaitTreeWaitObject() override;
|
||||
|
||||
static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
@@ -105,6 +121,8 @@ class WaitTreeObjectList : public WaitTreeExpandableItem {
|
||||
public:
|
||||
WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
|
||||
bool wait_all);
|
||||
~WaitTreeObjectList() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
@@ -117,6 +135,8 @@ class WaitTreeThread : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeThread(const Kernel::Thread& thread);
|
||||
~WaitTreeThread() override;
|
||||
|
||||
QString GetText() const override;
|
||||
QColor GetColor() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
@@ -126,6 +146,8 @@ class WaitTreeEvent : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeEvent(const Kernel::Event& object);
|
||||
~WaitTreeEvent() override;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
@@ -133,6 +155,8 @@ class WaitTreeTimer : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeTimer(const Kernel::Timer& object);
|
||||
~WaitTreeTimer() override;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
@@ -140,6 +164,8 @@ class WaitTreeThreadList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
|
||||
~WaitTreeThreadList() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
@@ -152,6 +178,7 @@ class WaitTreeModel : public QAbstractItemModel {
|
||||
|
||||
public:
|
||||
explicit WaitTreeModel(QObject* parent = nullptr);
|
||||
~WaitTreeModel() override;
|
||||
|
||||
QVariant data(const QModelIndex& index, int role) const override;
|
||||
QModelIndex index(int row, int column, const QModelIndex& parent) const override;
|
||||
@@ -171,6 +198,7 @@ class WaitTreeWidget : public QDockWidget {
|
||||
|
||||
public:
|
||||
explicit WaitTreeWidget(QWidget* parent = nullptr);
|
||||
~WaitTreeWidget() override;
|
||||
|
||||
public slots:
|
||||
void OnDebugModeEntered();
|
||||
|
||||
@@ -7,10 +7,14 @@
|
||||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
#include <QHeaderView>
|
||||
#include <QJsonArray>
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QKeyEvent>
|
||||
#include <QMenu>
|
||||
#include <QThreadPool>
|
||||
#include <boost/container/flat_map.hpp>
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
@@ -19,10 +23,12 @@
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "game_list.h"
|
||||
#include "game_list_p.h"
|
||||
#include "ui_settings.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
|
||||
GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
|
||||
|
||||
@@ -224,6 +230,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
|
||||
|
||||
item_model->insertColumns(0, COLUMN_COUNT);
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
|
||||
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
|
||||
|
||||
@@ -325,12 +332,62 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
|
||||
QMenu context_menu;
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
||||
|
||||
open_save_location->setEnabled(program_id != 0);
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
||||
|
||||
connect(open_save_location, &QAction::triggered,
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
||||
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
||||
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
void GameList::LoadCompatibilityList() {
|
||||
QFile compat_list{":compatibility_list/compatibility_list.json"};
|
||||
|
||||
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
||||
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
||||
return;
|
||||
}
|
||||
|
||||
if (compat_list.size() == 0) {
|
||||
LOG_WARNING(Frontend, "Game compatibility list is empty");
|
||||
return;
|
||||
}
|
||||
|
||||
const QByteArray content = compat_list.readAll();
|
||||
if (content.isEmpty()) {
|
||||
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
|
||||
return;
|
||||
}
|
||||
|
||||
const QString string_content = content;
|
||||
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
||||
QJsonArray arr = json.array();
|
||||
|
||||
for (const QJsonValue& value : arr) {
|
||||
QJsonObject game = value.toObject();
|
||||
|
||||
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
||||
int compatibility = game["compatibility"].toInt();
|
||||
QString directory = game["directory"].toString();
|
||||
QJsonArray ids = game["releases"].toArray();
|
||||
|
||||
for (const QJsonValue& value : ids) {
|
||||
QJsonObject object = value.toObject();
|
||||
QString id = object["id"].toString();
|
||||
compatibility_list.emplace(
|
||||
id.toUpper().toStdString(),
|
||||
std::make_pair(QString::number(compatibility), directory));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
if (!FileUtil::Exists(dir_path.toStdString()) ||
|
||||
!FileUtil::IsDirectory(dir_path.toStdString())) {
|
||||
@@ -345,7 +402,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan);
|
||||
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
|
||||
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
||||
@@ -426,6 +483,14 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
|
||||
}
|
||||
}
|
||||
|
||||
GameListWorker::GameListWorker(
|
||||
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
|
||||
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
||||
compatibility_list(compatibility_list) {}
|
||||
|
||||
GameListWorker::~GameListWorker() = default;
|
||||
|
||||
void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache) {
|
||||
const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
|
||||
FileSys::ContentRecordType::Program);
|
||||
@@ -523,11 +588,19 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
}
|
||||
}
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility("99");
|
||||
if (it != compatibility_list.end())
|
||||
compatibility = it->second.first;
|
||||
|
||||
emit EntryReady({
|
||||
new GameListItemPath(
|
||||
FormatGameName(physical_name), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <QFileSystemWatcher>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
@@ -17,9 +19,13 @@
|
||||
#include <QTreeView>
|
||||
#include <QVBoxLayout>
|
||||
#include <QWidget>
|
||||
#include "main.h"
|
||||
|
||||
class GameListWorker;
|
||||
class GMainWindow;
|
||||
|
||||
namespace FileSys {
|
||||
class VfsFilesystem;
|
||||
}
|
||||
|
||||
enum class GameListOpenTarget { SaveData };
|
||||
|
||||
@@ -29,6 +35,7 @@ class GameList : public QWidget {
|
||||
public:
|
||||
enum {
|
||||
COLUMN_NAME,
|
||||
COLUMN_COMPATIBILITY,
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_SIZE,
|
||||
COLUMN_COUNT, // Number of columns
|
||||
@@ -61,13 +68,14 @@ public:
|
||||
QToolButton* button_filter_close = nullptr;
|
||||
};
|
||||
|
||||
explicit GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent = nullptr);
|
||||
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
void clearFilter();
|
||||
void setFilterFocus();
|
||||
void setFilterVisible(bool visibility);
|
||||
|
||||
void LoadCompatibilityList();
|
||||
void PopulateAsync(const QString& dir_path, bool deep_scan);
|
||||
|
||||
void SaveInterfaceLayout();
|
||||
@@ -79,6 +87,9 @@ signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
void NavigateToGamedbEntryRequested(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
@@ -92,7 +103,7 @@ private:
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void RefreshGameDirectory();
|
||||
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
SearchField* search_field;
|
||||
GMainWindow* main_window = nullptr;
|
||||
QVBoxLayout* layout = nullptr;
|
||||
@@ -100,6 +111,7 @@ private:
|
||||
QStandardItemModel* item_model = nullptr;
|
||||
GameListWorker* current_worker = nullptr;
|
||||
QFileSystemWatcher* watcher = nullptr;
|
||||
std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListOpenTarget);
|
||||
|
||||
@@ -8,16 +8,25 @@
|
||||
#include <atomic>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <QCoreApplication>
|
||||
#include <QImage>
|
||||
#include <QObject>
|
||||
#include <QRunnable>
|
||||
#include <QStandardItem>
|
||||
#include <QString>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "ui_settings.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
namespace FileSys {
|
||||
class NCA;
|
||||
class RegisteredCache;
|
||||
class VfsFilesystem;
|
||||
} // namespace FileSys
|
||||
|
||||
/**
|
||||
* Gets the default icon (for games without valid SMDH)
|
||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||
@@ -29,6 +38,17 @@ static QPixmap GetDefaultIcon(u32 size) {
|
||||
return icon;
|
||||
}
|
||||
|
||||
static auto FindMatchingCompatibilityEntry(
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
|
||||
u64 program_id) {
|
||||
return std::find_if(
|
||||
compatibility_list.begin(), compatibility_list.end(),
|
||||
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
|
||||
std::string pid = fmt::format("{:016X}", program_id);
|
||||
return element.first == pid;
|
||||
});
|
||||
}
|
||||
|
||||
class GameListItem : public QStandardItem {
|
||||
|
||||
public:
|
||||
@@ -96,6 +116,45 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class GameListItemCompat : public GameListItem {
|
||||
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
|
||||
public:
|
||||
static const int CompatNumberRole = Qt::UserRole + 1;
|
||||
GameListItemCompat() = default;
|
||||
explicit GameListItemCompat(const QString& compatiblity) {
|
||||
struct CompatStatus {
|
||||
QString color;
|
||||
const char* text;
|
||||
const char* tooltip;
|
||||
};
|
||||
// clang-format off
|
||||
static const std::map<QString, CompatStatus> status_data = {
|
||||
{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
||||
{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
||||
{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
||||
{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
||||
{"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
||||
{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
||||
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
|
||||
// clang-format on
|
||||
|
||||
auto iterator = status_data.find(compatiblity);
|
||||
if (iterator == status_data.end()) {
|
||||
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
|
||||
return;
|
||||
}
|
||||
CompatStatus status = iterator->second;
|
||||
setData(compatiblity, CompatNumberRole);
|
||||
setText(QObject::tr(status.text));
|
||||
setToolTip(QObject::tr(status.tooltip));
|
||||
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(CompatNumberRole) < other.data(CompatNumberRole);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* A specialization of GameListItem for size values.
|
||||
* This class ensures that for every numerical size value it holds (in bytes), a correct
|
||||
@@ -141,8 +200,10 @@ class GameListWorker : public QObject, public QRunnable {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan)
|
||||
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan) {}
|
||||
GameListWorker(
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
~GameListWorker() override;
|
||||
|
||||
public slots:
|
||||
/// Starts the processing of directory tree information.
|
||||
@@ -165,11 +226,12 @@ signals:
|
||||
void Finished(QStringList watch_list);
|
||||
|
||||
private:
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
||||
QStringList watch_list;
|
||||
QString dir_path;
|
||||
bool deep_scan;
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
|
||||
std::atomic_bool stop_processing;
|
||||
|
||||
void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache);
|
||||
|
||||
@@ -12,29 +12,32 @@
|
||||
|
||||
#define QT_NO_OPENGL
|
||||
#include <QDesktopWidget>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
#include <QtGui>
|
||||
#include <QtWidgets>
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/logging/text_formatter.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "yuzu/about_dialog.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
@@ -46,6 +49,7 @@
|
||||
#include "yuzu/debugger/profiler.h"
|
||||
#include "yuzu/debugger/wait_tree.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
@@ -134,6 +138,7 @@ GMainWindow::GMainWindow()
|
||||
|
||||
// Necessary to load titles from nand in gamelist.
|
||||
Service::FileSystem::CreateFactories(vfs);
|
||||
game_list->LoadCompatibilityList();
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
|
||||
// Show one-time "callout" messages to the user
|
||||
@@ -349,6 +354,8 @@ void GMainWindow::RestoreUIState() {
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
||||
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
||||
|
||||
connect(this, &GMainWindow::EmulationStarting, render_window,
|
||||
&GRenderWindow::OnEmulationStarting);
|
||||
@@ -366,6 +373,10 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
&GMainWindow::OnMenuInstallToNAND);
|
||||
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuSelectGameListRoot);
|
||||
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
|
||||
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
|
||||
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
|
||||
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
|
||||
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
||||
|
||||
// Emulation
|
||||
@@ -413,7 +424,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::SupportsRequiredGLExtensions() {
|
||||
QStringList GMainWindow::GetUnsupportedGLExtensions() {
|
||||
QStringList unsupported_ext;
|
||||
|
||||
if (!GLAD_GL_ARB_program_interface_query)
|
||||
@@ -440,7 +451,7 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
|
||||
for (const QString& ext : unsupported_ext)
|
||||
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
||||
|
||||
return unsupported_ext.empty();
|
||||
return unsupported_ext;
|
||||
}
|
||||
|
||||
bool GMainWindow::LoadROM(const QString& filename) {
|
||||
@@ -458,11 +469,13 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SupportsRequiredGLExtensions()) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Error while initializing OpenGL Core!"),
|
||||
tr("Your GPU may not support one or more required OpenGL extensions. Please "
|
||||
"ensure you have the latest graphics driver. See the log for more details."));
|
||||
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
||||
if (!unsupported_gl_extensions.empty()) {
|
||||
QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
|
||||
tr("Your GPU may not support one or more required OpenGL"
|
||||
"extensions. Please ensure you have the latest graphics "
|
||||
"driver.<br><br>Unsupported extensions:<br>") +
|
||||
unsupported_gl_extensions.join("<br>"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -678,6 +691,20 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListNavigateToGamedbEntry(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
QString directory;
|
||||
|
||||
if (it != compatibility_list.end())
|
||||
directory = it->second.second;
|
||||
|
||||
QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile() {
|
||||
QString extensions;
|
||||
for (const auto& piece : game_list->supported_file_extensions)
|
||||
@@ -865,6 +892,28 @@ void GMainWindow::OnMenuSelectGameListRoot() {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
|
||||
const auto res = QMessageBox::information(
|
||||
this, tr("Changing Emulated Directory"),
|
||||
tr("You are about to change the emulated %1 directory of the system. Please note "
|
||||
"that this does not also move the contents of the previous directory to the "
|
||||
"new one and you will have to do that yourself.")
|
||||
.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
|
||||
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
||||
|
||||
if (res == QMessageBox::Cancel)
|
||||
return;
|
||||
|
||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (!dir_path.isEmpty()) {
|
||||
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
|
||||
: FileUtil::UserPath::NANDDir,
|
||||
dir_path.toStdString());
|
||||
Service::FileSystem::CreateFactories(vfs);
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuRecentFile() {
|
||||
QAction* action = qobject_cast<QAction*>(sender());
|
||||
assert(action);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <QMainWindow>
|
||||
#include <QTimer>
|
||||
#include "core/core.h"
|
||||
@@ -23,10 +24,19 @@ class ProfilerWidget;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
|
||||
namespace FileSys {
|
||||
class VfsFilesystem;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
class DebugContext;
|
||||
}
|
||||
|
||||
enum class EmulatedDirectoryTarget {
|
||||
NAND,
|
||||
SDMC,
|
||||
};
|
||||
|
||||
class GMainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
|
||||
@@ -80,7 +90,7 @@ private:
|
||||
void ConnectWidgetEvents();
|
||||
void ConnectMenuEvents();
|
||||
|
||||
bool SupportsRequiredGLExtensions();
|
||||
QStringList GetUnsupportedGLExtensions();
|
||||
bool LoadROM(const QString& filename);
|
||||
void BootGame(const QString& filename);
|
||||
void ShutdownGame();
|
||||
@@ -124,11 +134,16 @@ private slots:
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnGameListNavigateToGamedbEntry(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
/// Called whenever a user selects the "File->Select Game List Root" menu item
|
||||
void OnMenuSelectGameListRoot();
|
||||
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
|
||||
void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
|
||||
void OnMenuRecentFile();
|
||||
void OnConfigure();
|
||||
void OnAbout();
|
||||
@@ -166,7 +181,7 @@ private:
|
||||
QString game_path;
|
||||
|
||||
// FS
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
|
||||
// Debugger panes
|
||||
ProfilerWidget* profilerWidget;
|
||||
|
||||
@@ -65,6 +65,9 @@
|
||||
<addaction name="action_Select_Game_List_Root"/>
|
||||
<addaction name="menu_recent_files"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Select_NAND_Directory"/>
|
||||
<addaction name="action_Select_SDMC_Directory"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Exit"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Emulation">
|
||||
@@ -204,6 +207,22 @@
|
||||
<string>Selects a folder to display in the game list</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Select_NAND_Directory">
|
||||
<property name="text">
|
||||
<string>Select NAND Directory...</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Selects a folder to use as the root of the emulated NAND</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Select_SDMC_Directory">
|
||||
<property name="text">
|
||||
<string>Select SD Card Directory...</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Selects a folder to use as the root of the emulated SD card</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Fullscreen">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <QPainter>
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
QFont GetMonospaceFont() {
|
||||
@@ -24,3 +25,13 @@ QString ReadableByteSize(qulonglong size) {
|
||||
.arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
|
||||
.arg(units[digit_groups]);
|
||||
}
|
||||
|
||||
QPixmap CreateCirclePixmapFromColor(const QColor& color) {
|
||||
QPixmap circle_pixmap(16, 16);
|
||||
circle_pixmap.fill(Qt::transparent);
|
||||
QPainter painter(&circle_pixmap);
|
||||
painter.setPen(color);
|
||||
painter.setBrush(color);
|
||||
painter.drawEllipse(0, 0, 15, 15);
|
||||
return circle_pixmap;
|
||||
}
|
||||
|
||||
@@ -12,3 +12,10 @@ QFont GetMonospaceFont();
|
||||
|
||||
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
|
||||
QString ReadableByteSize(qulonglong size);
|
||||
|
||||
/**
|
||||
* Creates a circle pixmap from a specified color
|
||||
* @param color The color the pixmap shall have
|
||||
* @return QPixmap circle pixmap
|
||||
*/
|
||||
QPixmap CreateCirclePixmapFromColor(const QColor& color);
|
||||
|
||||
@@ -114,6 +114,12 @@ void Config::ReadValues() {
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
|
||||
// System
|
||||
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
|
||||
|
||||
@@ -17,10 +17,13 @@
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user