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55 Commits

Author SHA1 Message Date
Lioncash
c65713832c debug_utils: Remove unused includes
Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
2018-08-24 20:49:14 -04:00
Lioncash
1e6a209649 debug_utils: Make BreakpointObserver class' constructor explicit
Avoids implicit conversions.
2018-08-24 20:49:14 -04:00
Lioncash
b6425c0511 debug_utils: Initialize active_breakpoint member of DebugContext
Ensures that all class members are initialized.
2018-08-24 20:15:50 -04:00
Tobias
165c23c848 Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142)
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"

* Fix compilation
2018-08-23 19:52:06 -04:00
David
5049ca5d8c Added GetBootMode (#1107)
* Added GetBootMode

Used by homebrew

* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
bunnei
0dce6d7008 Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei
3ed0115e36 Merge pull request #1153 from bunnei/stencil-clear
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23 12:04:08 -04:00
bunnei
d65f079cc1 gl_rasterizer_cache: Blit when possible on RecreateSurface. 2018-08-23 11:27:01 -04:00
bunnei
fee8bdd90c gl_rasterizer_cache: Reserve surfaces that have already been created for later use. 2018-08-23 11:27:01 -04:00
bunnei
fde2017a3f gl_rasterizer_cache: Remove assert for RecreateSurface type. 2018-08-23 11:27:00 -04:00
bunnei
ebf5768340 gl_rasterizer_cache: Implement compressed texture copies. 2018-08-23 11:27:00 -04:00
bunnei
a4ac3bed6c gl_rasterizer: Implement stencil test.
- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
da3da6be90 gl_rasterizer: Implement partial color clear and stencil clear. 2018-08-23 11:08:48 -04:00
bunnei
2a472ff54d maxwell_3d: Update to include additional stencil registers. 2018-08-23 11:08:47 -04:00
bunnei
c4ed0b16b1 gl_state: Update to handle stencil front/back face separately. 2018-08-23 11:08:46 -04:00
bunnei
c7f2fb2151 Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
232b0d9d2a Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
literalmente-game
74e08b4800 Swap "Plus" with "Minus" on the controller GUI (#1150)
* Swap "Plus" with "Minus" on the controller GUI

Major fix /s
2018-08-22 18:47:07 -06:00
James Rowe
a1bdc597e9 Merge pull request #1159 from lioncash/fmt
externals: Update fmt to 6201052
2018-08-22 18:46:22 -06:00
bunnei
c5ea6db02d Merge pull request #1137 from lioncash/namespace
renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 -04:00
James Rowe
c7c4e6dcba Merge pull request #1158 from lioncash/boost
externals/boost: Update to 1.68.0
2018-08-22 15:38:12 -06:00
Lioncash
c5c0da41b4 externals: Update fmt to 6201052
Previously, we'd get warnings like:

"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"

spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
2018-08-22 17:32:53 -04:00
Lioncash
f835349364 externals/boost: Update to 1.68.0
This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly

"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."

message that spams the output of the build process on Windows.
2018-08-22 17:15:44 -04:00
Lioncash
12ba80a86c gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash
1fd979f50a gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku
b2ca8089ce more fixes 2018-08-23 00:01:40 +03:00
Laku
e70a3c5a5d fixes 2018-08-22 21:33:32 +03:00
bunnei
d1b1c42c07 Merge pull request #1155 from tech4me/icon-fix
config: Fixed icon size get set to 0
2018-08-22 13:45:22 -04:00
Lioncash
dd35b4b18a renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku
4877e6c2f6 remove debug logging 2018-08-22 11:45:28 +03:00
Laku
8e8326595f implement lop3 2018-08-22 10:09:44 +03:00
tech4me
8ce02d85e9 config: Fixed icon size get set to 0 2018-08-21 22:36:29 -07:00
bunnei
b38d67d940 Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
2018-08-22 01:30:08 -04:00
bunnei
cea627b0fc Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei
5abf71fe65 Merge pull request #1154 from OatmealDome/topology-lines
maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei
eef0c93643 Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
bunnei
125d7122ac Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome
ad1220e1b3 maxwell_to_gl: Implement PrimitiveTopology::Lines
Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei
92b85fad70 Merge pull request #1147 from lioncash/warn
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 -04:00
bunnei
cb8b371570 Merge pull request #1151 from bunnei/revert-4a2ee191
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 -04:00
bunnei
38517241ec Merge pull request #1152 from ogniK5377/plu-include
Added missing include for pl:u
2018-08-21 22:41:09 -04:00
David Marcec
15cc34b93e Added missing include for pl:u
Should fix any compile errors
2018-08-22 12:39:52 +10:00
David
99fc32428a PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)
* Added bfttf loading

We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.

* Addressed plu fixups

* Style changes for plu

* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
bunnei
d63b1d21f1 Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
- This reverts commit 3ef4b3d4b4.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
bunnei
ac68c8a605 Merge pull request #1145 from lioncash/fwd-decl
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 -04:00
bunnei
c2695aa2eb Merge pull request #1146 from lioncash/am
am: Utilize std::array within PopLaunchParameter()
2018-08-21 18:00:06 -04:00
Lioncash
29ac15d1b8 vfs: Replace mode.h include with forward declarations where applicable
Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 -04:00
Lioncash
5a53d75313 logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
2018-08-21 11:31:05 -04:00
Lioncash
8dd9cb98ce am: Utilize std::array within PopLaunchParameter()
Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 -04:00
fearlessTobi
f2d5b100c2 Port #3902 from Citra: "Add restart hotkey & menu option" 2018-08-21 13:24:55 +02:00
tech4me
cc71832b19 qt/main: Port part of citra(#3411), open savedata works 2018-08-21 02:04:33 -07:00
Subv
2b9eee4d1e GPU: Implemented the logic op functionality of the GPU.
This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
Subv
f24ab6d9e6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 2018-08-20 18:43:11 -05:00
Subv
6bcdf37d4f GPU: Added registers for the logicop functionality. 2018-08-20 18:42:36 -05:00
fearlessTobi
ba8ff096fd Port #3353 from Citra 2018-08-21 01:14:06 +02:00
58 changed files with 940 additions and 411 deletions

2
externals/fmt vendored

View File

@@ -42,7 +42,7 @@ void PrintColoredMessage(const Entry& entry) {
return;
}
CONSOLE_SCREEN_BUFFER_INFO original_info = {0};
CONSOLE_SCREEN_BUFFER_INFO original_info = {};
GetConsoleScreenBufferInfo(console_handle, &original_info);
WORD color = 0;

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@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <map>
#include <memory>
#include <string>
#include <thread>

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@@ -73,7 +73,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
}
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id) const {
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0)

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@@ -49,11 +49,11 @@ public:
ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id);
private:
VirtualDir dir;
std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id,
u64 save_id) const;
};
} // namespace FileSys

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@@ -8,6 +8,7 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/vfs.h"
namespace FileSys {

View File

@@ -9,9 +9,8 @@
#include <string_view>
#include <type_traits>
#include <vector>
#include "boost/optional.hpp"
#include <boost/optional.hpp>
#include "common/common_types.h"
#include "core/file_sys/mode.h"
namespace FileSys {
@@ -19,6 +18,8 @@ class VfsDirectory;
class VfsFile;
class VfsFilesystem;
enum class Mode : u32;
// Convenience typedefs to use Vfs* interfaces
using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
using VirtualDir = std::shared_ptr<VfsDirectory>;

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@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cinttypes>
#include <stack>
#include "core/core.h"
@@ -17,6 +18,7 @@
#include "core/hle/service/apm/apm.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/pm/pm.h"
#include "core/hle/service/set/set.h"
#include "core/settings.h"
@@ -308,7 +310,7 @@ ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter"
{5, &ICommonStateGetter::GetOperationMode, "GetOperationMode"},
{6, &ICommonStateGetter::GetPerformanceMode, "GetPerformanceMode"},
{7, nullptr, "GetCradleStatus"},
{8, nullptr, "GetBootMode"},
{8, &ICommonStateGetter::GetBootMode, "GetBootMode"},
{9, &ICommonStateGetter::GetCurrentFocusState, "GetCurrentFocusState"},
{10, nullptr, "RequestToAcquireSleepLock"},
{11, nullptr, "ReleaseSleepLock"},
@@ -333,6 +335,15 @@ ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter"
event = Kernel::Event::Create(Kernel::ResetType::OneShot, "ICommonStateGetter:Event");
}
void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(static_cast<u8>(Service::PM::SystemBootMode::Normal)); // Normal boot mode
LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
event->Signal();
@@ -625,16 +636,16 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
}
void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
constexpr u8 data[0x88] = {
constexpr std::array<u8, 0x88> data{{
0xca, 0x97, 0x94, 0xc7, // Magic
1, 0, 0, 0, // IsAccountSelected (bool)
1, 0, 0, 0, // User Id (word 0)
0, 0, 0, 0, // User Id (word 1)
0, 0, 0, 0, // User Id (word 2)
0, 0, 0, 0 // User Id (word 3)
};
}};
std::vector<u8> buffer(data, data + sizeof(data));
std::vector<u8> buffer(data.begin(), data.end());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};

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@@ -116,6 +116,7 @@ private:
void GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx);
void GetOperationMode(Kernel::HLERequestContext& ctx);
void GetPerformanceMode(Kernel::HLERequestContext& ctx);
void GetBootMode(Kernel::HLERequestContext& ctx);
Kernel::SharedPtr<Kernel::Event> event;
};

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@@ -9,12 +9,12 @@
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_offset.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
#include "core/hle/service/filesystem/fsp_pr.h"

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@@ -7,7 +7,6 @@
#include <memory>
#include "common/common_types.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/mode.h"
#include "core/hle/result.h"
namespace FileSys {
@@ -18,6 +17,7 @@ class SaveDataFactory;
class SDMCFactory;
enum class ContentRecordType : u8;
enum class Mode : u32;
enum class SaveDataSpaceId : u8;
enum class StorageId : u8;

View File

@@ -15,6 +15,7 @@
#include "common/string_util.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs.h"

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@@ -5,31 +5,98 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/romfs.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/pl_u.h"
namespace Service::NS {
enum class FontArchives : u64 {
Extension = 0x0100000000000810,
Standard = 0x0100000000000811,
Korean = 0x0100000000000812,
ChineseTraditional = 0x0100000000000813,
ChineseSimple = 0x0100000000000814,
};
struct FontRegion {
u32 offset;
u32 size;
};
static constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
std::make_pair(FontArchives::Standard, "nintendo_udsg-r_std_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_org_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_ext_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseTraditional, "nintendo_udjxh-db_zh-tw_003.bfttf"),
std::make_pair(FontArchives::Korean, "nintendo_udsg-r_ko_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf")};
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
static constexpr u32 EXPECTED_RESULT{
0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
static constexpr u32 EXPECTED_MAGIC{
0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
static constexpr std::array<FontRegion, 6> SHARED_FONT_REGIONS{
FontRegion{0x00000008, 0x001fe764}, FontRegion{0x001fe774, 0x00773e58},
FontRegion{0x009725d4, 0x0001aca8}, FontRegion{0x0098d284, 0x00369cec},
FontRegion{0x00cf6f78, 0x0039b858}, FontRegion{0x010927d8, 0x00019e80},
};
static constexpr FontRegion EMPTY_REGION{0, 0};
std::vector<FontRegion>
SHARED_FONT_REGIONS{}; // Automatically populated based on shared_fonts dump or system archives
const FontRegion& GetSharedFontRegion(size_t index) {
if (index >= SHARED_FONT_REGIONS.size() || SHARED_FONT_REGIONS.empty()) {
// No font fallback
return EMPTY_REGION;
}
return SHARED_FONT_REGIONS.at(index);
}
enum class LoadState : u32 {
Loading = 0,
Done = 1,
};
void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, size_t& offset) {
ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
"Shared fonts exceeds 17mb!");
ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
const u32 KEY = input[0] ^ EXPECTED_RESULT; // Derive key using an inverse xor
std::vector<u32> transformed_font(input.size());
// TODO(ogniK): Figure out a better way to do this
std::transform(input.begin(), input.end(), transformed_font.begin(),
[&KEY](u32 font_data) { return Common::swap32(font_data ^ KEY); });
transformed_font[1] = Common::swap32(transformed_font[1]) ^ KEY; // "re-encrypt" the size
std::memcpy(output.data() + offset, transformed_font.data(),
transformed_font.size() * sizeof(u32));
offset += transformed_font.size() * sizeof(u32);
}
static u32 GetU32Swapped(const u8* data) {
u32 value;
std::memcpy(&value, data, sizeof(value));
return Common::swap32(value); // Helper function to make BuildSharedFontsRawRegions a bit nicer
}
void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
unsigned cur_offset = 0; // As we can derive the xor key we can just populate the offsets based
// on the shared memory dump
for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
// Out of shared fonts/Invalid font
if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT)
break;
const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^
EXPECTED_MAGIC; // Derive key withing inverse xor
const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
SHARED_FONT_REGIONS.push_back(FontRegion{cur_offset + 8, SIZE});
cur_offset += SIZE + 8;
}
}
PL_U::PL_U() : ServiceFramework("pl:u") {
static const FunctionInfo functions[] = {
{0, &PL_U::RequestLoad, "RequestLoad"},
@@ -40,26 +107,78 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
};
RegisterHandlers(functions);
// Attempt to load shared font data from disk
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT};
FileUtil::CreateFullPath(filepath); // Create path if not already created
FileUtil::IOFile file(filepath, "rb");
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
file.ReadBytes(shared_font->data(), shared_font->size());
const auto nand = FileSystem::GetSystemNANDContents();
// Rebuild shared fonts from data ncas
if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
FileSys::ContentRecordType::Data)) {
size_t offset = 0;
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
for (auto font : SHARED_FONTS) {
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
if (!nca) {
LOG_ERROR(Service_NS, "Failed to find {:016X}! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto romfs = nca->GetRomFS();
if (!romfs) {
LOG_ERROR(Service_NS, "{:016X} has no RomFS! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
if (!extracted_romfs) {
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto font_fp = extracted_romfs->GetFile(font.second);
if (!font_fp) {
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
static_cast<u64>(font.first), font.second);
continue;
}
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
// We need to be BigEndian as u32s for the xor encryption
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
Common::swap32);
FontRegion region{
static_cast<u32>(offset + 8),
static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
8)}; // Font offset and size do not account for the header
DecryptSharedFont(font_data_u32, *shared_font, offset);
SHARED_FONT_REGIONS.push_back(region);
}
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) +
SHARED_FONT};
// Create path if not already created
if (!FileUtil::CreateFullPath(filepath)) {
LOG_ERROR(Service_NS, "Failed to create sharedfonts path \"{}\"!", filepath);
return;
}
FileUtil::IOFile file(filepath, "rb");
shared_font = std::make_shared<std::vector<u8>>(
SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
file.ReadBytes(shared_font->data(), shared_font->size());
BuildSharedFontsRawRegions(*shared_font);
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
}
}
}
void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 shared_font_type{rp.Pop<u32>()};
// Games don't call this so all fonts should be loaded
LOG_DEBUG(Service_NS, "called, shared_font_type={}", shared_font_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -82,7 +201,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].size);
rb.Push<u32>(GetSharedFontRegion(font_id).size);
}
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
@@ -92,14 +211,10 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].offset);
rb.Push<u32>(GetSharedFontRegion(font_id).offset);
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
// font data. This (likely) relies on exact address, size, and offsets from the original
// dump. In the future, we need to replace this with a more robust solution.
// Map backing memory for the font data
Core::CurrentProcess()->vm_manager.MapMemoryBlock(
SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
@@ -128,8 +243,9 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Have actual priority order
for (size_t i = 0; i < SHARED_FONT_REGIONS.size(); i++) {
font_codes.push_back(static_cast<u32>(i));
font_offsets.push_back(SHARED_FONT_REGIONS[i].offset);
font_sizes.push_back(SHARED_FONT_REGIONS[i].size);
auto region = GetSharedFontRegion(i);
font_offsets.push_back(region.offset);
font_sizes.push_back(region.size);
}
ctx.WriteBuffer(font_codes, 0);

View File

@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/pm/pm.h"
#include "core/hle/service/service.h"
namespace Service::PM {
@@ -10,11 +12,20 @@ class BootMode final : public ServiceFramework<BootMode> {
public:
explicit BootMode() : ServiceFramework{"pm:bm"} {
static const FunctionInfo functions[] = {
{0, nullptr, "GetBootMode"},
{0, &BootMode::GetBootMode, "GetBootMode"},
{1, nullptr, "SetMaintenanceBoot"},
};
RegisterHandlers(functions);
}
private:
void GetBootMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(SystemBootMode::Normal)); // Normal boot mode
LOG_DEBUG(Service_PM, "called");
}
};
class DebugMonitor final : public ServiceFramework<DebugMonitor> {

View File

@@ -9,7 +9,7 @@ class ServiceManager;
}
namespace Service::PM {
enum class SystemBootMode : u32 { Normal = 0, Maintenance = 1 };
/// Registers all PM services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);

View File

@@ -78,20 +78,29 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// values increase the time needed to recover and limit framerate again after spikes.
constexpr microseconds MAX_LAG_TIME_US = 25000us;
if (!Settings::values.toggle_framelimit) {
if (!Settings::values.use_frame_limit) {
return;
}
auto now = Clock::now();
frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
const double sleep_scale = Settings::values.frame_limit / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
// percent. High values means it'll take longer after a slow frame to recover and start
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
frame_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
if (frame_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(frame_limiting_delta_err);
auto now_after_sleep = Clock::now();
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;

View File

@@ -130,7 +130,8 @@ struct Values {
// Renderer
float resolution_factor;
bool toggle_framelimit;
bool use_frame_limit;
u16 frame_limit;
bool use_accurate_framebuffers;
float bg_red;

View File

@@ -106,8 +106,9 @@ TelemetrySession::TelemetrySession() {
Settings::values.use_multi_core);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
Settings::values.toggle_framelimit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
Settings::values.use_frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
Settings::values.use_accurate_framebuffers);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",

View File

@@ -2,23 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <condition_variable>
#include <cstdint>
#include <cstring>
#include <fstream>
#include <map>
#include <mutex>
#include <string>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/color.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/vector_math.h"
#include "video_core/debug_utils/debug_utils.h"
namespace Tegra {

View File

@@ -4,19 +4,11 @@
#pragma once
#include <algorithm>
#include <array>
#include <condition_variable>
#include <iterator>
#include <list>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "common/vector_math.h"
namespace Tegra {
@@ -46,7 +38,7 @@ public:
class BreakPointObserver {
public:
/// Constructs the object such that it observes events of the given DebugContext.
BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
debug_context->breakpoint_observers.push_back(this);
@@ -141,8 +133,8 @@ public:
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
Event active_breakpoint;
std::array<BreakPoint, static_cast<int>(Event::NumEvents)> breakpoints;
Event active_breakpoint{};
bool at_breakpoint = false;
private:

View File

@@ -311,6 +311,36 @@ public:
AlwaysOld = 8,
};
enum class LogicOperation : u32 {
Clear = 0x1500,
And = 0x1501,
AndReverse = 0x1502,
Copy = 0x1503,
AndInverted = 0x1504,
NoOp = 0x1505,
Xor = 0x1506,
Or = 0x1507,
Nor = 0x1508,
Equiv = 0x1509,
Invert = 0x150A,
OrReverse = 0x150B,
CopyInverted = 0x150C,
OrInverted = 0x150D,
Nand = 0x150E,
Set = 0x150F,
};
enum class StencilOp : u32 {
Keep = 1,
Zero = 2,
Replace = 3,
Incr = 4,
Decr = 5,
Invert = 6,
IncrWrap = 7,
DecrWrap = 8,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
@@ -489,8 +519,16 @@ public:
float clear_color[4];
float clear_depth;
INSERT_PADDING_WORDS(0x3);
s32 clear_stencil;
INSERT_PADDING_WORDS(0x93);
INSERT_PADDING_WORDS(0x6C);
s32 stencil_back_func_ref;
u32 stencil_back_mask;
u32 stencil_back_func_mask;
INSERT_PADDING_WORDS(0x20);
struct {
u32 address_high;
@@ -554,16 +592,14 @@ public:
u32 enable[NumRenderTargets];
} blend;
struct {
u32 enable;
u32 front_op_fail;
u32 front_op_zfail;
u32 front_op_zpass;
u32 front_func_func;
u32 front_func_ref;
u32 front_func_mask;
u32 front_mask;
} stencil;
u32 stencil_enable;
StencilOp stencil_front_op_fail;
StencilOp stencil_front_op_zfail;
StencilOp stencil_front_op_zpass;
ComparisonOp stencil_front_func_func;
s32 stencil_front_func_ref;
u32 stencil_front_func_mask;
u32 stencil_front_mask;
INSERT_PADDING_WORDS(0x3);
@@ -607,13 +643,11 @@ public:
INSERT_PADDING_WORDS(0x5);
struct {
u32 enable;
u32 back_op_fail;
u32 back_op_zfail;
u32 back_op_zpass;
u32 back_func_func;
} stencil_two_side;
u32 stencil_two_side_enable;
StencilOp stencil_back_op_fail;
StencilOp stencil_back_op_zfail;
StencilOp stencil_back_op_zpass;
ComparisonOp stencil_back_func_func;
INSERT_PADDING_WORDS(0x17);
@@ -695,7 +729,14 @@ public:
Cull cull;
INSERT_PADDING_WORDS(0x2B);
INSERT_PADDING_WORDS(0x28);
struct {
u32 enable;
LogicOperation operation;
} logic_op;
INSERT_PADDING_WORDS(0x1);
union {
u32 raw;
@@ -918,6 +959,10 @@ ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
@@ -929,19 +974,31 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil, 0x4E0);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side, 0x565);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);

View File

@@ -280,6 +280,19 @@ union Instruction {
BitField<56, 1, u64> invert_b;
} lop32i;
union {
BitField<28, 8, u64> imm_lut28;
BitField<48, 8, u64> imm_lut48;
u32 GetImmLut28() const {
return static_cast<u32>(imm_lut28);
}
u32 GetImmLut48() const {
return static_cast<u32>(imm_lut48);
}
} lop3;
u32 GetImm20_19() const {
u32 imm{static_cast<u32>(imm20_19)};
imm <<= 12;
@@ -650,6 +663,9 @@ public:
LOP_R,
LOP_IMM,
LOP32I,
LOP3_C,
LOP3_R,
LOP3_IMM,
MOV_C,
MOV_R,
MOV_IMM,
@@ -872,6 +888,9 @@ private:
INST("0101110001000---", Id::LOP_R, Type::ArithmeticInteger, "LOP_R"),
INST("0011100001000---", Id::LOP_IMM, Type::ArithmeticInteger, "LOP_IMM"),
INST("000001----------", Id::LOP32I, Type::ArithmeticIntegerImmediate, "LOP32I"),
INST("0000001---------", Id::LOP3_C, Type::ArithmeticInteger, "LOP3_C"),
INST("0101101111100---", Id::LOP3_R, Type::ArithmeticInteger, "LOP3_R"),
INST("0011110---------", Id::LOP3_IMM, Type::ArithmeticInteger, "LOP3_IMM"),
INST("0100110001001---", Id::SHL_C, Type::Shift, "SHL_C"),
INST("0101110001001---", Id::SHL_R, Type::Shift, "SHL_R"),
INST("0011100-01001---", Id::SHL_IMM, Type::Shift, "SHL_IMM"),

View File

@@ -18,7 +18,7 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
}
void RendererBase::UpdateCurrentFramebufferLayout() {

View File

@@ -14,6 +14,7 @@
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
@@ -25,6 +26,8 @@
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
@@ -179,7 +182,7 @@ static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Fetch program code from memory
GLShader::ProgramCode program_code;
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
@@ -313,16 +316,14 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
using_color_fb = false;
}
// TODO(bunnei): Implement this
const bool has_stencil = false;
const bool has_stencil = regs.stencil_enable;
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
const bool write_depth_fb =
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
(has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
(has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask));
Surface color_surface;
Surface depth_surface;
@@ -362,41 +363,70 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
}
void RasterizerOpenGL::Clear() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const auto prev_state{state};
SCOPE_EXIT({ prev_state.Apply(); });
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
bool use_color_fb = false;
bool use_depth_fb = false;
GLbitfield clear_mask = 0;
if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B &&
OpenGLState clear_state;
clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer;
clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
GLbitfield clear_mask{};
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
clear_mask |= GL_COLOR_BUFFER_BIT;
use_color_fb = true;
if (regs.clear_buffers.RT == 0) {
// We only support clearing the first color attachment for now
clear_mask |= GL_COLOR_BUFFER_BIT;
use_color_fb = true;
} else {
// TODO(subv): Add support for the other color attachments
LOG_CRITICAL(HW_GPU, "Clear unimplemented for RT {}", regs.clear_buffers.RT);
}
}
if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
use_depth_fb = true;
clear_mask |= GL_DEPTH_BUFFER_BIT;
use_depth_fb = regs.zeta_enable != 0;
// Always enable the depth write when clearing the depth buffer. The depth write mask is
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
state.depth.test_enabled = true;
state.depth.write_mask = GL_TRUE;
state.depth.test_func = GL_ALWAYS;
state.Apply();
clear_state.depth.test_enabled = true;
clear_state.depth.test_func = GL_ALWAYS;
}
if (regs.clear_buffers.S) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
use_depth_fb = true;
clear_mask |= GL_STENCIL_BUFFER_BIT;
clear_state.stencil.test_enabled = true;
}
if (clear_mask == 0)
if (!use_color_fb && !use_depth_fb) {
// No color surface nor depth/stencil surface are enabled
return;
}
if (clear_mask == 0) {
// No clear mask is enabled
return;
}
ScopeAcquireGLContext acquire_context{emu_window};
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
// TODO(Subv): Support clearing only partial colors.
clear_state.Apply();
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
regs.clear_color[3]);
glClearDepth(regs.clear_depth);
glClearStencil(regs.clear_stencil);
glClear(clear_mask);
@@ -449,7 +479,9 @@ void RasterizerOpenGL::DrawArrays() {
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
// TODO(bunnei): Sync framebuffer_scale uniform here
@@ -838,6 +870,34 @@ void RasterizerOpenGL::SyncDepthTestState() {
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
}
void RasterizerOpenGL::SyncStencilTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.stencil.test_enabled = regs.stencil_enable != 0;
if (!regs.stencil_enable) {
return;
}
// TODO(bunnei): Verify behavior when this is not set
ASSERT(regs.stencil_two_side_enable);
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
state.stencil.front.test_ref = regs.stencil_front_func_ref;
state.stencil.front.test_mask = regs.stencil_front_func_mask;
state.stencil.front.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_fail);
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
state.stencil.front.write_mask = regs.stencil_front_mask;
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
state.stencil.back.test_ref = regs.stencil_back_func_ref;
state.stencil.back.test_mask = regs.stencil_back_func_mask;
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
state.stencil.back.write_mask = regs.stencil_back_mask;
}
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -847,6 +907,9 @@ void RasterizerOpenGL::SyncBlendState() {
if (!state.blend.enabled)
return;
ASSERT_MSG(regs.logic_op.enable == 0,
"Blending and logic op can't be enabled at the same time.");
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
@@ -856,3 +919,19 @@ void RasterizerOpenGL::SyncBlendState() {
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
}
void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Subv): Support more than just render target 0.
state.logic_op.enabled = regs.logic_op.enable != 0;
if (!state.logic_op.enabled)
return;
ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
}
} // namespace OpenGL

View File

@@ -22,12 +22,14 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
struct ScreenInfo;
namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
struct ScreenInfo;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
@@ -139,9 +141,15 @@ private:
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
/// Syncs the stencil test state to match the guest state
void SyncStencilTestState();
/// Syncs the blend state to match the guest state
void SyncBlendState();
/// Syncs the LogicOp state to match the guest state
void SyncLogicOpState();
bool has_ARB_direct_state_access = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;
@@ -181,3 +189,5 @@ private:
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
};
} // namespace OpenGL

View File

@@ -19,6 +19,8 @@
#include "video_core/textures/decoders.h"
#include "video_core/utils.h"
namespace OpenGL {
using SurfaceType = SurfaceParams::SurfaceType;
using PixelFormat = SurfaceParams::PixelFormat;
using ComponentType = SurfaceParams::ComponentType;
@@ -778,17 +780,30 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
} else if (preserve_contents) {
// If surface parameters changed and we care about keeping the previous data, recreate
// the surface from the old one
return RecreateSurface(surface, params);
UnregisterSurface(surface);
Surface new_surface{RecreateSurface(surface, params)};
RegisterSurface(new_surface);
return new_surface;
} else {
// Delete the old surface before creating a new one to prevent collisions.
UnregisterSurface(surface);
}
}
// Try to get a previously reserved surface
surface = TryGetReservedSurface(params);
// No surface found - create a new one
surface = std::make_shared<CachedSurface>(params);
RegisterSurface(surface);
LoadSurface(surface);
if (!surface) {
surface = std::make_shared<CachedSurface>(params);
ReserveSurface(surface);
RegisterSurface(surface);
}
// Only load surface from memory if we care about the contents
if (preserve_contents) {
LoadSurface(surface);
}
return surface;
}
@@ -797,13 +812,18 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
const SurfaceParams& new_params) {
// Verify surface is compatible for blitting
const auto& params{surface->GetSurfaceParams()};
ASSERT(params.type == new_params.type);
ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
"Compressed texture reinterpretation is not supported");
// Create a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
if (params.pixel_format == new_params.pixel_format) {
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
new_surface->GetSurfaceParams().GetRect(), params.type,
read_framebuffer.handle, draw_framebuffer.handle);
return new_surface;
}
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
@@ -816,9 +836,13 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
params.SizeInBytes(), nullptr);
if (source_format.compressed) {
glGetCompressedTextureImage(surface->Texture().handle, 0,
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
} else {
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
}
// If the new texture is bigger than the previous one, we need to fill in the rest with data
// from the CPU.
if (params.SizeInBytes() < new_params.SizeInBytes()) {
@@ -844,17 +868,21 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
const auto& dest_rect{new_params.GetRect()};
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
glTextureSubImage2D(
new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
if (dest_format.compressed) {
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
} else {
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
dest_format.type, nullptr);
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pbo.Release();
// Update cache accordingly
UnregisterSurface(surface);
RegisterSurface(new_surface);
return new_surface;
}
@@ -929,6 +957,21 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
surface_cache.erase(search);
}
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
surface_reserve[surface_reserve_key] = surface;
}
Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) {
const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
auto search{surface_reserve.find(surface_reserve_key)};
if (search != surface_reserve.end()) {
RegisterSurface(search->second);
return search->second;
}
return {};
}
template <typename Map, typename Interval>
constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
@@ -967,3 +1010,5 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 siz
if (delta < 0)
cached_pages.add({pages_interval, delta});
}
} // namespace OpenGL

View File

@@ -11,11 +11,14 @@
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "common/hash.h"
#include "common/math_util.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/textures/texture.h"
namespace OpenGL {
class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
@@ -680,6 +683,27 @@ struct SurfaceParams {
u32 cache_height;
};
}; // namespace OpenGL
/// Hashable variation of SurfaceParams, used for a key in the surface cache
struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
SurfaceReserveKey res;
res.state = params;
return res;
}
};
namespace std {
template <>
struct hash<SurfaceReserveKey> {
size_t operator()(const SurfaceReserveKey& k) const {
return k.Hash();
}
};
} // namespace std
namespace OpenGL {
class CachedSurface final {
public:
CachedSurface(const SurfaceParams& params);
@@ -750,12 +774,25 @@ private:
/// Remove surface from the cache
void UnregisterSurface(const Surface& surface);
/// Reserves a unique surface that can be reused later
void ReserveSurface(const Surface& surface);
/// Tries to get a reserved surface for the specified parameters
Surface TryGetReservedSurface(const SurfaceParams& params);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache;
PageMap cached_pages;
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
};
} // namespace OpenGL

View File

@@ -10,6 +10,8 @@
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
@@ -331,3 +333,5 @@ public:
GLuint handle = 0;
};
} // namespace OpenGL

View File

@@ -15,7 +15,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace GLShader::Decompiler {
namespace OpenGL::GLShader::Decompiler {
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
@@ -440,12 +440,13 @@ public:
}
declarations.AddNewLine();
const auto& samplers = GetSamplers();
for (const auto& sampler : samplers) {
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
';');
// Append the sampler2D array for the used textures.
size_t num_samplers = GetSamplers().size();
if (num_samplers > 0) {
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
std::to_string(num_samplers) + "];");
declarations.AddNewLine();
}
declarations.AddNewLine();
}
/// Returns a list of constant buffer declarations
@@ -457,14 +458,13 @@ public:
}
/// Returns a list of samplers used in the shader
const std::vector<SamplerEntry>& GetSamplers() const {
std::vector<SamplerEntry> GetSamplers() const {
return used_samplers;
}
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
bool is_array) {
std::string AccessSampler(const Sampler& sampler) {
size_t offset = static_cast<size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
@@ -473,13 +473,12 @@ public:
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
return itr->GetName();
}
// Otherwise create a new mapping for this sampler
size_t next_index = used_samplers.size();
SamplerEntry entry{stage, offset, next_index, type, is_array};
SamplerEntry entry{stage, offset, next_index};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -657,8 +656,8 @@ private:
}
/// Generates code representing a texture sampler.
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
return regs.AccessSampler(sampler, type, is_array);
std::string GetSampler(const Sampler& sampler) {
return regs.AccessSampler(sampler);
}
/**
@@ -850,6 +849,33 @@ private:
}
}
void WriteLop3Instruction(Register dest, const std::string& op_a, const std::string& op_b,
const std::string& op_c, const std::string& imm_lut) {
if (dest == Tegra::Shader::Register::ZeroIndex) {
return;
}
static constexpr std::array<const char*, 32> shift_amounts = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10",
"11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21",
"22", "23", "24", "25", "26", "27", "28", "29", "30", "31"};
std::string result;
result += '(';
for (size_t i = 0; i < shift_amounts.size(); ++i) {
if (i)
result += '|';
result += "(((" + imm_lut + " >> (((" + op_c + " >> " + shift_amounts[i] +
") & 1) | ((" + op_b + " >> " + shift_amounts[i] + ") & 1) << 1 | ((" + op_a +
" >> " + shift_amounts[i] + ") & 1) << 2)) & 1) << " + shift_amounts[i] + ")";
}
result += ')';
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent
@@ -1298,6 +1324,20 @@ private:
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
break;
}
case OpCode::Id::LOP3_C:
case OpCode::Id::LOP3_R:
case OpCode::Id::LOP3_IMM: {
std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
std::string lut;
if (opcode->GetId() == OpCode::Id::LOP3_R) {
lut = '(' + std::to_string(instr.alu.lop3.GetImmLut28()) + ')';
} else {
lut = '(' + std::to_string(instr.alu.lop3.GetImmLut48()) + ')';
}
WriteLop3Instruction(instr.gpr0, op_a, op_b, op_c, lut);
break;
}
case OpCode::Id::IMNMX_C:
case OpCode::Id::IMNMX_R:
case OpCode::Id::IMNMX_IMM: {
@@ -1556,39 +1596,10 @@ private:
break;
}
case OpCode::Id::TEX: {
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
std::string coord{};
switch (instr.tex.texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tex.texture_type.Value()));
UNREACHABLE();
}
const std::string sampler =
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1610,72 +1621,20 @@ private:
break;
}
case OpCode::Id::TEXS: {
std::string coord{};
switch (instr.texs.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.texs.IsArrayTexture()) {
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
} else {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
}
break;
}
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.texs.GetTextureType()));
UNREACHABLE();
}
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
instr.texs.IsArrayTexture());
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "texture(" + sampler + ", coords)";
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TLDS: {
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tlds.IsArrayTexture() == false);
std::string coord{};
switch (instr.tlds.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.tlds.IsArrayTexture()) {
LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
UNREACHABLE();
} else {
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
}
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tlds.GetTextureType()));
UNREACHABLE();
}
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
instr.tlds.IsArrayTexture());
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
WriteTexsInstruction(instr, coord, texture);
break;
@@ -1698,8 +1657,7 @@ private:
UNREACHABLE();
}
const std::string sampler =
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
const std::string sampler = GetSampler(instr.sampler);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1725,8 +1683,7 @@ private:
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
const std::string sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
@@ -2260,4 +2217,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
return boost::none;
}
} // namespace GLShader::Decompiler
} // namespace OpenGL::GLShader::Decompiler

View File

@@ -12,7 +12,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader::Decompiler {
namespace OpenGL::GLShader::Decompiler {
using Tegra::Engines::Maxwell3D;
@@ -22,4 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix);
} // namespace GLShader::Decompiler
} // namespace OpenGL::GLShader::Decompiler

View File

@@ -7,7 +7,7 @@
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader {
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
@@ -103,4 +103,4 @@ void main() {
return {out, program.second};
}
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@@ -9,15 +9,14 @@
#include <type_traits>
#include <utility>
#include <vector>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/shader_bytecode.h"
namespace GLShader {
namespace OpenGL::GLShader {
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>;
using ProgramCode = std::vector<u64>;
class ConstBufferEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -73,9 +72,8 @@ class SamplerEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
public:
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
Tegra::Shader::TextureType type, bool is_array)
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
: offset(offset), stage(stage), sampler_index(index) {}
size_t GetOffset() const {
return offset;
@@ -90,41 +88,8 @@ public:
}
std::string GetName() const {
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
std::to_string(sampler_index);
}
std::string GetTypeString() const {
using Tegra::Shader::TextureType;
std::string glsl_type;
switch (type) {
case TextureType::Texture1D:
glsl_type = "sampler1D";
break;
case TextureType::Texture2D:
glsl_type = "sampler2D";
break;
case TextureType::Texture3D:
glsl_type = "sampler3D";
break;
case TextureType::TextureCube:
glsl_type = "samplerCube";
break;
default:
UNIMPLEMENTED();
}
if (is_array)
glsl_type += "Array";
return glsl_type;
}
Tegra::Shader::TextureType GetType() const {
return type;
}
bool IsArray() const {
return is_array;
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
std::to_string(sampler_index) + ']';
}
static std::string GetArrayName(Maxwell::ShaderStage stage) {
@@ -135,14 +100,11 @@ private:
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
};
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
/// instruction.
size_t offset;
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
};
struct ShaderEntries {
@@ -153,8 +115,8 @@ struct ShaderEntries {
using ProgramResult = std::pair<std::string, ShaderEntries>;
struct ShaderSetup {
ShaderSetup(const ProgramCode& program_code) {
program.code = program_code;
explicit ShaderSetup(ProgramCode program_code) {
program.code = std::move(program_code);
}
struct {
@@ -173,8 +135,8 @@ struct ShaderSetup {
}
/// Used in scenarios where we have a dual vertex shaders
void SetProgramB(const ProgramCode& program_b) {
program.code_b = program_b;
void SetProgramB(ProgramCode program_b) {
program.code_b = std::move(program_b);
has_program_b = true;
}
@@ -184,13 +146,18 @@ struct ShaderSetup {
private:
u64 GetNewHash() const {
size_t hash = 0;
const u64 hash_a = Common::ComputeHash64(program.code.data(), program.code.size());
boost::hash_combine(hash, hash_a);
if (has_program_b) {
// Compute hash over dual shader programs
return Common::ComputeHash64(&program, sizeof(program));
} else {
// Compute hash over a single shader program
return Common::ComputeHash64(&program.code, program.code.size());
const u64 hash_b = Common::ComputeHash64(program.code_b.data(), program.code_b.size());
boost::hash_combine(hash, hash_b);
}
return hash;
}
u64 program_code_hash{};
@@ -229,20 +196,20 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
*/
ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
} // namespace GLShader
} // namespace OpenGL::GLShader
namespace std {
template <>
struct hash<GLShader::MaxwellVSConfig> {
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
struct hash<OpenGL::GLShader::MaxwellVSConfig> {
size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const {
return k.Hash();
}
};
template <>
struct hash<GLShader::MaxwellFSConfig> {
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
struct hash<OpenGL::GLShader::MaxwellFSConfig> {
size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const {
return k.Hash();
}
};

View File

@@ -7,7 +7,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace GLShader {
namespace OpenGL::GLShader {
namespace Impl {
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
@@ -49,4 +49,4 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
instance_id[0] = state.current_instance;
}
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@@ -12,7 +12,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace GLShader {
namespace OpenGL::GLShader {
/// Number of OpenGL texture samplers that can be used in the fragment shader
static constexpr size_t NumTextureSamplers = 32;
@@ -171,4 +171,4 @@ private:
OGLPipeline pipeline;
};
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@@ -8,7 +8,7 @@
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace GLShader {
namespace OpenGL::GLShader {
GLuint LoadShader(const char* source, GLenum type) {
const char* debug_type;
@@ -47,4 +47,4 @@ GLuint LoadShader(const char* source, GLenum type) {
return shader_id;
}
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@@ -10,7 +10,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
namespace GLShader {
namespace OpenGL::GLShader {
/**
* Utility function to log the source code of a list of shaders.
@@ -89,4 +89,4 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
return program_id;
}
} // namespace GLShader
} // namespace OpenGL::GLShader

View File

@@ -7,6 +7,8 @@
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
OpenGLState OpenGLState::cur_state;
OpenGLState::OpenGLState() {
@@ -25,13 +27,17 @@ OpenGLState::OpenGLState() {
color_mask.alpha_enabled = GL_TRUE;
stencil.test_enabled = false;
stencil.test_func = GL_ALWAYS;
stencil.test_ref = 0;
stencil.test_mask = 0xFF;
stencil.write_mask = 0xFF;
stencil.action_depth_fail = GL_KEEP;
stencil.action_depth_pass = GL_KEEP;
stencil.action_stencil_fail = GL_KEEP;
auto reset_stencil = [](auto& config) {
config.test_func = GL_ALWAYS;
config.test_ref = 0;
config.test_mask = 0xFFFFFFFF;
config.write_mask = 0xFFFFFFFF;
config.action_depth_fail = GL_KEEP;
config.action_depth_pass = GL_KEEP;
config.action_stencil_fail = GL_KEEP;
};
reset_stencil(stencil.front);
reset_stencil(stencil.back);
blend.enabled = true;
blend.rgb_equation = GL_FUNC_ADD;
@@ -45,7 +51,8 @@ OpenGLState::OpenGLState() {
blend.color.blue = 0.0f;
blend.color.alpha = 0.0f;
logic_op = GL_COPY;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
for (auto& texture_unit : texture_units) {
texture_unit.Reset();
@@ -126,33 +133,31 @@ void OpenGLState::Apply() const {
glDisable(GL_STENCIL_TEST);
}
}
if (stencil.test_func != cur_state.stencil.test_func ||
stencil.test_ref != cur_state.stencil.test_ref ||
stencil.test_mask != cur_state.stencil.test_mask) {
glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
}
if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail ||
stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail,
stencil.action_depth_pass);
}
// Stencil mask
if (stencil.write_mask != cur_state.stencil.write_mask) {
glStencilMask(stencil.write_mask);
}
auto config_stencil = [](GLenum face, const auto& config, const auto& prev_config) {
if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref ||
config.test_mask != prev_config.test_mask) {
glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask);
}
if (config.action_depth_fail != prev_config.action_depth_fail ||
config.action_depth_pass != prev_config.action_depth_pass ||
config.action_stencil_fail != prev_config.action_stencil_fail) {
glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail,
config.action_depth_pass);
}
if (config.write_mask != prev_config.write_mask) {
glStencilMaskSeparate(face, config.write_mask);
}
};
config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front);
config_stencil(GL_BACK, stencil.back, cur_state.stencil.back);
// Blending
if (blend.enabled != cur_state.blend.enabled) {
if (blend.enabled) {
ASSERT(!logic_op.enabled);
glEnable(GL_BLEND);
glDisable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_BLEND);
glEnable(GL_COLOR_LOGIC_OP);
}
}
@@ -176,8 +181,18 @@ void OpenGLState::Apply() const {
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
}
if (logic_op != cur_state.logic_op) {
glLogicOp(logic_op);
// Logic Operation
if (logic_op.enabled != cur_state.logic_op.enabled) {
if (logic_op.enabled) {
ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
}
}
if (logic_op.operation != cur_state.logic_op.operation) {
glLogicOp(logic_op.operation);
}
// Textures
@@ -328,3 +343,5 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
}
return *this;
}
} // namespace OpenGL

View File

@@ -9,6 +9,8 @@
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using Regs = Tegra::Engines::Maxwell3D::Regs;
namespace TextureUnits {
@@ -56,14 +58,16 @@ public:
} color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
GLenum test_func; // GL_STENCIL_FUNC
GLint test_ref; // GL_STENCIL_REF
GLuint test_mask; // GL_STENCIL_VALUE_MASK
GLuint write_mask; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail; // GL_STENCIL_FAIL
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
bool test_enabled; // GL_STENCIL_TEST
struct {
GLenum test_func; // GL_STENCIL_FUNC
GLint test_ref; // GL_STENCIL_REF
GLuint test_mask; // GL_STENCIL_VALUE_MASK
GLuint write_mask; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail; // GL_STENCIL_FAIL
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
} front, back;
} stencil;
struct {
@@ -83,7 +87,10 @@ public:
} color; // GL_BLEND_COLOR
} blend;
GLenum logic_op; // GL_LOGIC_OP_MODE
struct {
bool enabled; // GL_LOGIC_OP_MODE
GLenum operation;
} logic_op;
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct TextureUnit {
@@ -160,3 +167,5 @@ public:
private:
static OpenGLState cur_state;
};
} // namespace OpenGL

View File

@@ -9,6 +9,8 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
: gl_target(target), buffer_size(size) {
gl_buffer.Create();
@@ -97,3 +99,5 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
buffer_pos += size;
}
} // namespace OpenGL

View File

@@ -9,6 +9,8 @@
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class OGLStreamBuffer : private NonCopyable {
public:
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
@@ -42,3 +44,5 @@ private:
GLsizeiptr mapped_size = 0;
u8* mapped_ptr = nullptr;
};
} // namespace OpenGL

View File

@@ -10,6 +10,8 @@
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
@@ -107,6 +109,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return GL_POINTS;
case Maxwell::PrimitiveTopology::Lines:
return GL_LINES;
case Maxwell::PrimitiveTopology::LineStrip:
return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
@@ -291,6 +295,30 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
return {};
}
inline GLenum StencilOp(Maxwell::StencilOp stencil) {
switch (stencil) {
case Maxwell::StencilOp::Keep:
return GL_KEEP;
case Maxwell::StencilOp::Zero:
return GL_ZERO;
case Maxwell::StencilOp::Replace:
return GL_REPLACE;
case Maxwell::StencilOp::Incr:
return GL_INCR;
case Maxwell::StencilOp::Decr:
return GL_DECR;
case Maxwell::StencilOp::Invert:
return GL_INVERT;
case Maxwell::StencilOp::IncrWrap:
return GL_INCR_WRAP;
case Maxwell::StencilOp::DecrWrap:
return GL_DECR_WRAP;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
UNREACHABLE();
return {};
}
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
@@ -317,4 +345,45 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
return {};
}
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
switch (operation) {
case Maxwell::LogicOperation::Clear:
return GL_CLEAR;
case Maxwell::LogicOperation::And:
return GL_AND;
case Maxwell::LogicOperation::AndReverse:
return GL_AND_REVERSE;
case Maxwell::LogicOperation::Copy:
return GL_COPY;
case Maxwell::LogicOperation::AndInverted:
return GL_AND_INVERTED;
case Maxwell::LogicOperation::NoOp:
return GL_NOOP;
case Maxwell::LogicOperation::Xor:
return GL_XOR;
case Maxwell::LogicOperation::Or:
return GL_OR;
case Maxwell::LogicOperation::Nor:
return GL_NOR;
case Maxwell::LogicOperation::Equiv:
return GL_EQUIV;
case Maxwell::LogicOperation::Invert:
return GL_INVERT;
case Maxwell::LogicOperation::OrReverse:
return GL_OR_REVERSE;
case Maxwell::LogicOperation::CopyInverted:
return GL_COPY_INVERTED;
case Maxwell::LogicOperation::OrInverted:
return GL_OR_INVERTED;
case Maxwell::LogicOperation::Nand:
return GL_NAND;
case Maxwell::LogicOperation::Set:
return GL_SET;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
UNREACHABLE();
return {};
}
} // namespace MaxwellToGL
} // namespace OpenGL

View File

@@ -20,6 +20,8 @@
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h"
namespace OpenGL {
static const char vertex_shader[] = R"(
#version 150 core
@@ -476,3 +478,5 @@ bool RendererOpenGL::Init() {
/// Shutdown the renderer
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

View File

@@ -16,6 +16,8 @@ namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
@@ -98,3 +100,5 @@ private:
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
MathUtil::Rectangle<int> framebuffer_crop_rect;
};
} // namespace OpenGL

View File

@@ -10,7 +10,7 @@
namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
return std::make_unique<RendererOpenGL>(emu_window);
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
}
} // namespace VideoCore

View File

@@ -83,7 +83,8 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_accurate_framebuffers =
qt_config->value("use_accurate_framebuffers", false).toBool();
@@ -124,7 +125,7 @@ void Config::ReadValues() {
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
UISettings::values.icon_size = qt_config->value("icon_size", 48).toUInt();
UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 0).toUInt();
UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 3).toUInt();
qt_config->endGroup();
@@ -203,7 +204,8 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
// Cast to double because Qt's written float values are not human-readable

View File

@@ -12,6 +12,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->setupUi(this);
this->setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
}
ConfigureGraphics::~ConfigureGraphics() = default;
@@ -58,13 +62,15 @@ Resolution FromResolutionFactor(float factor) {
void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
}
void ConfigureGraphics::applyConfiguration() {
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
}

View File

@@ -23,11 +23,31 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_framelimit">
<property name="text">
<string>Limit framerate</string>
</property>
</widget>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_frame_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="frame_limit">
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_framebuffers">

View File

@@ -29,24 +29,6 @@
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<layout class="QVBoxLayout" name="buttonMiscPlusVerticalLayout">
<item>
<widget class="QLabel" name="labelPlus">
<property name="text">
<string>Plus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonPlus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
<item>
<widget class="QLabel" name="labelMinus">
@@ -64,6 +46,24 @@
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="buttonMiscPlusVerticalLayout">
<item>
<widget class="QLabel" name="labelPlus">
<property name="text">
<string>Plus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonPlus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="buttonMiscHomeVerticalLayout">
<item>

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include <QLabel>
#include <QMetaType>
#include <QPushButton>

View File

@@ -11,12 +11,13 @@
#include <QPushButton>
#include <QScrollArea>
#include <QSpinBox>
#include "common/vector_math.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
#include "video_core/utils.h"
#include "yuzu/debugger/graphics/graphics_surface.h"
#include "yuzu/util/spinbox.h"

View File

@@ -327,7 +327,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
open_save_location->setEnabled(program_id != 0);
connect(open_save_location, &QAction::triggered,
[&]() { emit OpenSaveFolderRequested(program_id); });
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}

View File

@@ -21,6 +21,8 @@
class GameListWorker;
enum class GameListOpenTarget { SaveData };
class GameList : public QWidget {
Q_OBJECT
@@ -76,7 +78,7 @@ public:
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
private slots:
void onTextChanged(const QString& newText);
@@ -99,3 +101,5 @@ private:
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
};
Q_DECLARE_METATYPE(GameListOpenTarget);

View File

@@ -30,6 +30,7 @@
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
@@ -90,9 +91,20 @@ void GMainWindow::ShowCallouts() {}
const int GMainWindow::max_recent_files_item;
static void InitializeLogging() {
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
}
GMainWindow::GMainWindow()
: config(new Config()), emu_thread(nullptr),
vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
InitializeLogging();
debug_context = Tegra::DebugContext::Construct();
@@ -231,11 +243,16 @@ void GMainWindow::InitializeHotkeys() {
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
Qt::ApplicationShortcut);
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@@ -252,6 +269,12 @@ void GMainWindow::InitializeHotkeys() {
}
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
[this] {
if (!Core::System::GetInstance().IsPoweredOn())
return;
BootGame(QString(game_path));
});
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
@@ -265,9 +288,24 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
&QShortcut::activated, this, [&] {
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -311,8 +349,7 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenSaveFolderRequested, this,
&GMainWindow::OnGameListOpenSaveFolder);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
@@ -336,6 +373,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
// View
@@ -545,6 +583,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
@@ -596,8 +635,37 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
UNIMPLEMENTED();
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
std::string path;
std::string open_target;
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = "Save Data";
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
// TODO(tech4me): Update this to work with arbitrary user profile
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
constexpr u128 user_id = {1, 0};
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,
program_id, user_id, 0);
break;
}
default:
UNIMPLEMENTED();
}
const QString qpath = QString::fromStdString(path);
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnMenuLoadFile() {
@@ -823,6 +891,7 @@ void GMainWindow::OnPauseGame() {
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
}
void GMainWindow::OnStopGame() {
@@ -924,7 +993,13 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
if (Settings::values.use_frame_limit) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
@@ -1109,16 +1184,6 @@ void GMainWindow::UpdateUITheme() {
#undef main
#endif
static void InitializeLogging() {
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
}
int main(int argc, char* argv[]) {
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
@@ -1136,7 +1201,6 @@ int main(int argc, char* argv[]) {
GMainWindow main_window;
// After settings have been loaded by GMainWindow, apply the filter
InitializeLogging();
main_window.show();
return app.exec();
}

View File

@@ -21,6 +21,7 @@ class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class WaitTreeWidget;
enum class GameListOpenTarget;
namespace Tegra {
class DebugContext;
@@ -122,7 +123,7 @@ private slots:
void OnStopGame();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenSaveFolder(u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();

View File

@@ -211,6 +211,14 @@
<string>Fullscreen</string>
</property>
</action>
<action name="action_Restart">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Restart</string>
</property>
</action>
</widget>
<resources/>
</ui>

View File

@@ -96,8 +96,9 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_accurate_framebuffers =
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);

View File

@@ -102,6 +102,14 @@ resolution_factor =
# 0 (default): Off, 1: On
use_vsync =
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
# Whether to use accurate framebuffers
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_framebuffers =
@@ -132,10 +140,6 @@ custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Whether to toggle frame limiter on or off.
# 0: Off, 1 (default): On
toggle_framelimit =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent