Compare commits

...

39 Commits

Author SHA1 Message Date
Lioncash
46ef072cf9 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Lioncash
bc16f7f3cc renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.

Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:

// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();

// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
bunnei
028d90eb79 Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
296e57fa0e Merge pull request #1115 from Subv/texs_mask
Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
b20ed93884 Merge pull request #1112 from Subv/sampler_types
Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
bunnei
185b35bfcd Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei
943771e703 Merge pull request #1017 from ogniK5377/better-account
New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
bunnei
ce4b77bd7d Merge pull request #1120 from ogniK5377/rgba8-uint
Implemented RGBA8_UINT
2018-08-20 10:54:51 -04:00
bunnei
6ee8b15abe Merge pull request #1119 from lioncash/uninit
game_list: Avoid uninitialized variables when retrieving program ID
2018-08-20 10:53:52 -04:00
David Marcec
23d45715dc Implemented RGBA8_UINT
Needed by kirby
2018-08-20 22:26:54 +10:00
Lioncash
ffd60ee476 game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec
8a88110060 Added CheckFreeCommunicationPermission
This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
Subv
7fb406c3fc Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
3ef4b3d4b4 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
Subv
73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 2018-08-19 12:57:51 -05:00
Subv
656758fd81 Shaders: Added decodings for TLD4 and TLD4S 2018-08-19 12:57:08 -05:00
Subv
e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays.
Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
David Marcec
10f494eefe Better UUID randomness 2018-08-12 02:31:43 +10:00
David Marcec
448290bee4 Removed un-needed count from ListOpenUsers and ListAllUsers 2018-08-12 02:11:04 +10:00
David Marcec
2592e41301 Added better explanations in the profile manager 2018-08-12 01:51:31 +10:00
David Marcec
0b6f8ba51e Code cleanup for profile manager 2018-08-12 01:34:22 +10:00
David Marcec
d0b2950434 Removed const from ProfileBase Invalidate 2018-08-12 00:41:17 +10:00
David Marcec
42431d2aa6 fixed invalid uuid bool operator 2018-08-11 21:29:10 +10:00
David Marcec
b8e70faa2d Added GetOpenUserCount 2018-08-11 20:45:06 +10:00
David Marcec
662218e997 Removed all for loops from the profile manager 2018-08-11 20:15:59 +10:00
David Marcec
c3013c7c9c Added missing ListAllUsers count 2018-08-11 20:06:06 +10:00
David Marcec
acff922762 If statement style change 2018-08-11 18:46:42 +10:00
David Marcec
dfea525cbe Second round of account changes 2018-08-11 18:26:13 +10:00
David Marcec
82fa0bcea7 First round of account changes 2018-08-11 16:47:33 +10:00
David Marcec
4fa4d80c68 Rebase with dynarmic master 2018-08-11 13:35:04 +10:00
David Marcec
6aa8ee6943 Refactored profile manager sharing 2018-08-11 13:17:06 +10:00
David Marcec
b76ddb7647 Merge remote-tracking branch 'origin/master' into better-account 2018-08-11 10:35:47 +10:00
David Marcec
2a3b335b15 Added IsUserRegistrationRequestPermitted 2018-08-11 10:33:11 +10:00
David Marcec
4e1471ef21 Don't add user if the uuid already exists 2018-08-09 13:30:58 +10:00
David Marcec
e9978fd4f5 Open first user added 2018-08-09 01:37:55 +10:00
David Marcec
75169c7570 Inital pass of account backend implementation
This commit verified working on puyo
2018-08-09 01:09:12 +10:00
David Marcec
03d7faf583 GetProfileBase and GetProfileBaseAndData added 2018-08-08 23:41:12 +10:00
David Marcec
6f691e71bf began initial implementation of "ProfileManager" 2018-08-08 22:26:42 +10:00
David Marcec
5f8d253ce0 Switched uuids from u128 to new UUID struct 2018-08-08 21:09:45 +10:00
30 changed files with 813 additions and 189 deletions

View File

@@ -122,6 +122,8 @@ add_library(core STATIC
hle/service/acc/acc_u0.h
hle/service/acc/acc_u1.cpp
hle/service/acc/acc_u1.h
hle/service/acc/profile_manager.cpp
hle/service/acc/profile_manager.h
hle/service/am/am.cpp
hle/service/am/am.h
hle/service/am/applet_ae.cpp

View File

@@ -3,7 +3,10 @@
// Refer to the license.txt file included.
#include <array>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/acc/acc.h"
#include "core/hle/service/acc/acc_aa.h"
@@ -13,7 +16,6 @@
#include "core/settings.h"
namespace Service::Account {
// TODO: RE this structure
struct UserData {
INSERT_PADDING_WORDS(1);
@@ -25,19 +27,13 @@ struct UserData {
};
static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
struct ProfileBase {
u128 user_id;
u64 timestamp;
std::array<u8, 0x20> username;
};
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase structure has incorrect size");
// TODO(ogniK): Generate a real user id based on username, md5(username) maybe?
static constexpr u128 DEFAULT_USER_ID{1ull, 0ull};
static UUID DEFAULT_USER_ID{1ull, 0ull};
class IProfile final : public ServiceFramework<IProfile> {
public:
explicit IProfile(u128 user_id) : ServiceFramework("IProfile"), user_id(user_id) {
explicit IProfile(UUID user_id, ProfileManager& profile_manager)
: ServiceFramework("IProfile"), user_id(user_id), profile_manager(profile_manager) {
static const FunctionInfo functions[] = {
{0, &IProfile::Get, "Get"},
{1, &IProfile::GetBase, "GetBase"},
@@ -49,38 +45,34 @@ public:
private:
void Get(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
profile_base.user_id = user_id;
if (Settings::values.username.size() > profile_base.username.size()) {
std::copy_n(Settings::values.username.begin(), profile_base.username.size(),
profile_base.username.begin());
std::array<u8, MAX_DATA> data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
ctx.WriteBuffer(data);
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
} else {
std::copy(Settings::values.username.begin(), Settings::values.username.end(),
profile_base.username.begin());
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
}
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
}
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): Retrieve this information from somewhere.
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
profile_base.user_id = user_id;
if (Settings::values.username.size() > profile_base.username.size()) {
std::copy_n(Settings::values.username.begin(), profile_base.username.size(),
profile_base.username.begin());
if (profile_manager.GetProfileBase(user_id, profile_base)) {
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
} else {
std::copy(Settings::values.username.begin(), Settings::values.username.end(),
profile_base.username.begin());
LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
}
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
}
void LoadImage(Kernel::HLERequestContext& ctx) {
@@ -104,7 +96,8 @@ private:
rb.Push<u32>(jpeg_size);
}
u128 user_id; ///< The user id this profile refers to.
const ProfileManager& profile_manager;
UUID user_id; ///< The user id this profile refers to.
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
@@ -141,44 +134,57 @@ private:
};
void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
LOG_INFO(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
rb.Push<u32>(static_cast<u32>(profile_manager->GetUserCount()));
}
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::RequestParser rp{ctx};
UUID user_id = rp.PopRaw<UUID>();
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(true); // TODO: Check when this is supposed to return true and when not
rb.Push(profile_manager->UserExists(user_id));
}
void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids);
LOG_INFO(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids);
LOG_INFO(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetOpenUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<UUID>(profile_manager->GetLastOpenedUser());
}
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u128 user_id = rp.PopRaw<u128>();
UUID user_id = rp.PopRaw<UUID>();
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IProfile>(user_id);
LOG_DEBUG(Service_ACC, "called user_id=0x{:016X}{:016X}", user_id[1], user_id[0]);
rb.PushIpcInterface<IProfile>(user_id, *profile_manager);
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
}
void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(profile_manager->CanSystemRegisterUser());
}
void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
@@ -194,22 +200,18 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
LOG_DEBUG(Service_ACC, "called");
}
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(DEFAULT_USER_ID);
}
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)) {}
Module::Interface::Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name)
: ServiceFramework(name), module(std::move(module)),
profile_manager(std::move(profile_manager)) {}
void InstallInterfaces(SM::ServiceManager& service_manager) {
auto module = std::make_shared<Module>();
std::make_shared<ACC_AA>(module)->InstallAsService(service_manager);
std::make_shared<ACC_SU>(module)->InstallAsService(service_manager);
std::make_shared<ACC_U0>(module)->InstallAsService(service_manager);
std::make_shared<ACC_U1>(module)->InstallAsService(service_manager);
auto profile_manager = std::make_shared<ProfileManager>();
std::make_shared<ACC_AA>(module, profile_manager)->InstallAsService(service_manager);
std::make_shared<ACC_SU>(module, profile_manager)->InstallAsService(service_manager);
std::make_shared<ACC_U0>(module, profile_manager)->InstallAsService(service_manager);
std::make_shared<ACC_U1>(module, profile_manager)->InstallAsService(service_manager);
}
} // namespace Service::Account

View File

@@ -4,6 +4,7 @@
#pragma once
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/service.h"
namespace Service::Account {
@@ -12,7 +13,8 @@ class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> module, const char* name);
explicit Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name);
void GetUserCount(Kernel::HLERequestContext& ctx);
void GetUserExistence(Kernel::HLERequestContext& ctx);
@@ -22,9 +24,11 @@ public:
void GetProfile(Kernel::HLERequestContext& ctx);
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;
std::shared_ptr<ProfileManager> profile_manager;
};
};

View File

@@ -6,7 +6,8 @@
namespace Service::Account {
ACC_AA::ACC_AA(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:aa") {
ACC_AA::ACC_AA(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
: Module::Interface(std::move(module), std::move(profile_manager), "acc:aa") {
static const FunctionInfo functions[] = {
{0, nullptr, "EnsureCacheAsync"},
{1, nullptr, "LoadCache"},

View File

@@ -10,7 +10,8 @@ namespace Service::Account {
class ACC_AA final : public Module::Interface {
public:
explicit ACC_AA(std::shared_ptr<Module> module);
explicit ACC_AA(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager);
};
} // namespace Service::Account

View File

@@ -6,7 +6,8 @@
namespace Service::Account {
ACC_SU::ACC_SU(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:su") {
ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
: Module::Interface(std::move(module), std::move(profile_manager), "acc:su") {
static const FunctionInfo functions[] = {
{0, &ACC_SU::GetUserCount, "GetUserCount"},
{1, &ACC_SU::GetUserExistence, "GetUserExistence"},
@@ -15,7 +16,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
{4, &ACC_SU::GetLastOpenedUser, "GetLastOpenedUser"},
{5, &ACC_SU::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, nullptr, "IsUserRegistrationRequestPermitted"},
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},

View File

@@ -11,7 +11,8 @@ namespace Account {
class ACC_SU final : public Module::Interface {
public:
explicit ACC_SU(std::shared_ptr<Module> module);
explicit ACC_SU(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager);
};
} // namespace Account

View File

@@ -6,7 +6,8 @@
namespace Service::Account {
ACC_U0::ACC_U0(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u0") {
ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
: Module::Interface(std::move(module), std::move(profile_manager), "acc:u0") {
static const FunctionInfo functions[] = {
{0, &ACC_U0::GetUserCount, "GetUserCount"},
{1, &ACC_U0::GetUserExistence, "GetUserExistence"},
@@ -15,7 +16,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
{4, &ACC_U0::GetLastOpenedUser, "GetLastOpenedUser"},
{5, &ACC_U0::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, nullptr, "IsUserRegistrationRequestPermitted"},
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},

View File

@@ -10,7 +10,8 @@ namespace Service::Account {
class ACC_U0 final : public Module::Interface {
public:
explicit ACC_U0(std::shared_ptr<Module> module);
explicit ACC_U0(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager);
};
} // namespace Service::Account

View File

@@ -6,7 +6,8 @@
namespace Service::Account {
ACC_U1::ACC_U1(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u1") {
ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
: Module::Interface(std::move(module), std::move(profile_manager), "acc:u1") {
static const FunctionInfo functions[] = {
{0, &ACC_U1::GetUserCount, "GetUserCount"},
{1, &ACC_U1::GetUserExistence, "GetUserExistence"},
@@ -15,7 +16,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
{4, &ACC_U1::GetLastOpenedUser, "GetLastOpenedUser"},
{5, &ACC_U1::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, nullptr, "IsUserRegistrationRequestPermitted"},
{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},

View File

@@ -10,7 +10,8 @@ namespace Service::Account {
class ACC_U1 final : public Module::Interface {
public:
explicit ACC_U1(std::shared_ptr<Module> module);
explicit ACC_U1(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager);
};
} // namespace Service::Account

View File

@@ -0,0 +1,226 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <boost/optional.hpp>
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
namespace Service::Account {
// TODO(ogniK): Get actual error codes
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
ProfileManager::ProfileManager() {
// TODO(ogniK): Create the default user we have for now until loading/saving users is added
auto user_uuid = UUID{1, 0};
CreateNewUser(user_uuid, Settings::values.username);
OpenUser(user_uuid);
}
/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
/// internal management of the users profiles
boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
if (user_count >= MAX_USERS) {
return boost::none;
}
profiles[user_count] = std::move(user);
return user_count++;
}
/// Deletes a specific profile based on it's profile index
bool ProfileManager::RemoveProfileAtIndex(size_t index) {
if (index >= MAX_USERS || index >= user_count) {
return false;
}
if (index < user_count - 1) {
std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end());
}
profiles.back() = {};
user_count--;
return true;
}
/// Helper function to register a user to the system
ResultCode ProfileManager::AddUser(ProfileInfo user) {
if (AddToProfiles(user) == boost::none) {
return ERROR_TOO_MANY_USERS;
}
return RESULT_SUCCESS;
}
/// Create a new user on the system. If the uuid of the user already exists, the user is not
/// created.
ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
if (user_count == MAX_USERS) {
return ERROR_TOO_MANY_USERS;
}
if (!uuid) {
return ERROR_ARGUMENT_IS_NULL;
}
if (username[0] == 0x0) {
return ERROR_ARGUMENT_IS_NULL;
}
if (std::any_of(profiles.begin(), profiles.end(),
[&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) {
return ERROR_USER_ALREADY_EXISTS;
}
ProfileInfo profile;
profile.user_uuid = std::move(uuid);
profile.username = username;
profile.data = {};
profile.creation_time = 0x0;
profile.is_open = false;
return AddUser(profile);
}
/// Creates a new user on the system. This function allows a much simpler method of registration
/// specifically by allowing an std::string for the username. This is required specifically since
/// we're loading a string straight from the config
ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
std::array<u8, 0x20> username_output;
if (username.size() > username_output.size()) {
std::copy_n(username.begin(), username_output.size(), username_output.begin());
} else {
std::copy(username.begin(), username.end(), username_output.begin());
}
return CreateNewUser(uuid, username_output);
}
/// Returns a users profile index based on their user id.
boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
if (!uuid) {
return boost::none;
}
auto iter = std::find_if(profiles.begin(), profiles.end(),
[&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; });
if (iter == profiles.end()) {
return boost::none;
}
return static_cast<size_t>(std::distance(profiles.begin(), iter));
}
/// Returns a users profile index based on their profile
boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const {
return GetUserIndex(user.user_uuid);
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const {
if (index == boost::none || index >= MAX_USERS) {
return false;
}
const auto& prof_info = profiles[index.get()];
profile.user_uuid = prof_info.user_uuid;
profile.username = prof_info.username;
profile.timestamp = prof_info.creation_time;
return true;
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
auto idx = GetUserIndex(uuid);
return GetProfileBase(idx, profile);
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
return GetProfileBase(user.user_uuid, profile);
}
/// Returns the current user count on the system. We keep a variable which tracks the count so we
/// don't have to loop the internal profile array every call.
size_t ProfileManager::GetUserCount() const {
return user_count;
}
/// Lists the current "opened" users on the system. Users are typically not open until they sign
/// into something or pick a profile. As of right now users should all be open until qlaunch is
/// booting
size_t ProfileManager::GetOpenUserCount() const {
return std::count_if(profiles.begin(), profiles.end(),
[](const ProfileInfo& p) { return p.is_open; });
}
/// Checks if a user id exists in our profile manager
bool ProfileManager::UserExists(UUID uuid) const {
return (GetUserIndex(uuid) != boost::none);
}
/// Opens a specific user
void ProfileManager::OpenUser(UUID uuid) {
auto idx = GetUserIndex(uuid);
if (idx == boost::none) {
return;
}
profiles[idx.get()].is_open = true;
last_opened_user = uuid;
}
/// Closes a specific user
void ProfileManager::CloseUser(UUID uuid) {
auto idx = GetUserIndex(uuid);
if (idx == boost::none) {
return;
}
profiles[idx.get()].is_open = false;
}
/// Gets all valid user ids on the system
std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
std::array<UUID, MAX_USERS> output;
std::transform(profiles.begin(), profiles.end(), output.begin(),
[](const ProfileInfo& p) { return p.user_uuid; });
return output;
}
/// Get all the open users on the system and zero out the rest of the data. This is specifically
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
std::array<UUID, MAX_USERS> output;
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
if (p.is_open)
return p.user_uuid;
return UUID{};
});
std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; });
return output;
}
/// Returns the last user which was opened
UUID ProfileManager::GetLastOpenedUser() const {
return last_opened_user;
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const {
if (GetProfileBase(index, profile)) {
std::memcpy(data.data(), profiles[index.get()].data.data(), MAX_DATA);
return true;
}
return false;
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const {
auto idx = GetUserIndex(uuid);
return GetProfileBaseAndData(idx, profile, data);
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const {
return GetProfileBaseAndData(user.user_uuid, profile, data);
}
/// Returns if the system is allowing user registrations or not
bool ProfileManager::CanSystemRegisterUser() const {
return false; // TODO(ogniK): Games shouldn't have
// access to user registration, when we
// emulate qlaunch. Update this to dynamically change.
}
}; // namespace Service::Account

View File

@@ -0,0 +1,124 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <random>
#include "boost/optional.hpp"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/result.h"
namespace Service::Account {
constexpr size_t MAX_USERS = 8;
constexpr size_t MAX_DATA = 128;
static const u128 INVALID_UUID = {0, 0};
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid = INVALID_UUID;
UUID() = default;
explicit UUID(const u128& id) : uuid{id} {}
explicit UUID(const u64 lo, const u64 hi) {
uuid[0] = lo;
uuid[1] = hi;
};
explicit operator bool() const {
return uuid[0] != INVALID_UUID[0] || uuid[1] != INVALID_UUID[1];
}
bool operator==(const UUID& rhs) const {
return std::tie(uuid[0], uuid[1]) == std::tie(rhs.uuid[0], rhs.uuid[1]);
}
bool operator!=(const UUID& rhs) const {
return !operator==(rhs);
}
// TODO(ogniK): Properly generate uuids based on RFC-4122
const UUID& Generate() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<uint64_t> distribution(1,
std::numeric_limits<uint64_t>::max());
uuid[0] = distribution(gen);
uuid[1] = distribution(gen);
return *this;
}
// Set the UUID to {0,0} to be considered an invalid user
void Invalidate() {
uuid = INVALID_UUID;
}
std::string Format() const {
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
UUID user_uuid;
std::array<u8, 0x20> username;
u64 creation_time;
std::array<u8, MAX_DATA> data; // TODO(ognik): Work out what this is
bool is_open;
};
struct ProfileBase {
UUID user_uuid;
u64_le timestamp;
std::array<u8, 0x20> username;
// Zero out all the fields to make the profile slot considered "Empty"
void Invalidate() {
user_uuid.Invalidate();
timestamp = 0;
username.fill(0);
}
};
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
/// The profile manager is used for handling multiple user profiles at once. It keeps track of open
/// users, all the accounts registered on the "system" as well as fetching individual "ProfileInfo"
/// objects
class ProfileManager {
public:
ProfileManager(); // TODO(ogniK): Load from system save
ResultCode AddUser(ProfileInfo user);
ResultCode CreateNewUser(UUID uuid, std::array<u8, 0x20>& username);
ResultCode CreateNewUser(UUID uuid, const std::string& username);
boost::optional<size_t> GetUserIndex(const UUID& uuid) const;
boost::optional<size_t> GetUserIndex(ProfileInfo user) const;
bool GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const;
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
bool GetProfileBase(ProfileInfo user, ProfileBase& profile) const;
bool GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const;
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const;
bool GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const;
size_t GetUserCount() const;
size_t GetOpenUserCount() const;
bool UserExists(UUID uuid) const;
void OpenUser(UUID uuid);
void CloseUser(UUID uuid);
std::array<UUID, MAX_USERS> GetOpenUsers() const;
std::array<UUID, MAX_USERS> GetAllUsers() const;
UUID GetLastOpenedUser() const;
bool CanSystemRegisterUser() const;
private:
std::array<ProfileInfo, MAX_USERS> profiles{};
size_t user_count = 0;
boost::optional<size_t> AddToProfiles(const ProfileInfo& profile);
bool RemoveProfileAtIndex(size_t index);
UUID last_opened_user{0, 0};
};
}; // namespace Service::Account

View File

@@ -14,7 +14,8 @@ public:
IParentalControlService() : ServiceFramework("IParentalControlService") {
static const FunctionInfo functions[] = {
{1, &IParentalControlService::Initialize, "Initialize"},
{1001, nullptr, "CheckFreeCommunicationPermission"},
{1001, &IParentalControlService::CheckFreeCommunicationPermission,
"CheckFreeCommunicationPermission"},
{1002, nullptr, "ConfirmLaunchApplicationPermission"},
{1003, nullptr, "ConfirmResumeApplicationPermission"},
{1004, nullptr, "ConfirmSnsPostPermission"},
@@ -116,6 +117,12 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
rb.Push(RESULT_SUCCESS);
}
void CheckFreeCommunicationPermission(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_PCTL, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
};
void Module::Interface::CreateService(Kernel::HLERequestContext& ctx) {

View File

@@ -679,7 +679,19 @@ public:
INSERT_PADDING_WORDS(0x7);
INSERT_PADDING_WORDS(0x46);
INSERT_PADDING_WORDS(0x20);
struct {
u32 is_instanced[NumVertexArrays];
/// Returns whether the vertex array specified by index is supposed to be
/// accessed per instance or not.
bool IsInstancingEnabled(u32 index) const {
return is_instanced[index];
}
} instanced_arrays;
INSERT_PADDING_WORDS(0x6);
Cull cull;
@@ -928,6 +940,7 @@ ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(query, 0x6C0);

View File

@@ -223,6 +223,13 @@ enum class PredicateResultMode : u64 {
NotZero = 0x3,
};
enum class TextureType : u64 {
Texture1D = 0,
Texture2D = 1,
Texture3D = 2,
TextureCube = 3,
};
union Instruction {
Instruction& operator=(const Instruction& instr) {
value = instr.value;
@@ -434,6 +441,8 @@ union Instruction {
} conversion;
union {
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
BitField<31, 4, u64> component_mask;
bool IsComponentEnabled(size_t component) const {
@@ -442,9 +451,39 @@ union Instruction {
} tex;
union {
BitField<50, 3, u64> component_mask_selector;
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
BitField<56, 2, u64> component;
} tld4;
union {
BitField<52, 2, u64> component;
} tld4s;
union {
BitField<0, 8, Register> gpr0;
BitField<28, 8, Register> gpr28;
BitField<50, 3, u64> component_mask_selector;
BitField<53, 4, u64> texture_info;
TextureType GetTextureType() const {
// The TEXS instruction has a weird encoding for the texture type.
if (texture_info == 0)
return TextureType::Texture1D;
if (texture_info >= 1 && texture_info <= 9)
return TextureType::Texture2D;
if (texture_info >= 10 && texture_info <= 11)
return TextureType::Texture3D;
if (texture_info >= 12 && texture_info <= 13)
return TextureType::TextureCube;
UNIMPLEMENTED();
}
bool IsArrayTexture() const {
// TEXS only supports Texture2D arrays.
return texture_info >= 7 && texture_info <= 9;
}
bool HasTwoDestinations() const {
return gpr28.Value() != Register::ZeroIndex;
@@ -468,6 +507,31 @@ union Instruction {
}
} texs;
union {
BitField<53, 4, u64> texture_info;
TextureType GetTextureType() const {
// The TLDS instruction has a weird encoding for the texture type.
if (texture_info >= 0 && texture_info <= 1) {
return TextureType::Texture1D;
}
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
texture_info >= 4 && texture_info <= 6) {
return TextureType::Texture2D;
}
if (texture_info == 7) {
return TextureType::Texture3D;
}
UNIMPLEMENTED();
}
bool IsArrayTexture() const {
// TEXS only supports Texture2D arrays.
return texture_info == 8;
}
} tlds;
union {
BitField<20, 24, u64> target;
BitField<5, 1, u64> constant_buffer;
@@ -533,9 +597,11 @@ public:
LDG, // Load from global memory
STG, // Store in global memory
TEX,
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
EXIT,
IPA,
FFMA_IMM, // Fused Multiply and Add
@@ -749,6 +815,8 @@ private:
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),

View File

@@ -55,6 +55,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGBA8_SNORM:
case RenderTargetFormat::RGBA8_SRGB:
case RenderTargetFormat::RGBA8_UINT:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM:
case RenderTargetFormat::RG16_UNORM:

View File

@@ -30,6 +30,7 @@ enum class RenderTargetFormat : u32 {
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
RGBA8_SNORM = 0xD7,
RGBA8_UINT = 0xD9,
RG16_UNORM = 0xDA,
RG16_SNORM = 0xDB,
RG16_SINT = 0xDC,

View File

@@ -8,8 +8,6 @@
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
struct ScreenInfo;
namespace VideoCore {
class RasterizerInterface {
@@ -55,7 +53,7 @@ public:
/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) {
u32 pixel_stride) {
return false;
}

View File

@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "core/frontend/emu_window.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
@@ -17,18 +16,11 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
RefreshRasterizerSetting();
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
}
void RendererBase::RefreshRasterizerSetting() {
if (rasterizer == nullptr) {
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
}
}
void RendererBase::UpdateCurrentFramebufferLayout() {
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();

View File

@@ -58,9 +58,6 @@ public:
void RefreshBaseSettings();
protected:
/// Refreshes settings specific to the rasterizer.
void RefreshRasterizerSetting();
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer

View File

@@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -98,7 +98,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {}
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
state.draw.vertex_array = hw_vao.handle;
state.draw.vertex_buffer = stream_buffer.GetHandle();
@@ -110,9 +111,13 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
if (!vertex_array.IsEnabled())
continue;
const Tegra::GPUVAddr start = vertex_array.StartAddress();
Tegra::GPUVAddr start = vertex_array.StartAddress();
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor);
}
ASSERT(end > start);
u64 size = end - start + 1;
@@ -124,7 +129,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
vertex_array.stride);
ASSERT_MSG(vertex_array.divisor == 0, "Instanced vertex arrays are not supported");
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
// Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
// indexes on each vertex. We do the instance indexing manually by incrementing the
// start address of the vertex buffer.
glVertexBindingDivisor(index, 1);
} else {
// Disable the vertex buffer instancing.
glVertexBindingDivisor(index, 0);
}
}
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
@@ -561,8 +574,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
}
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr, u32 pixel_stride,
ScreenInfo& screen_info) {
VAddr framebuffer_addr, u32 pixel_stride) {
if (!framebuffer_addr) {
return {};
}

View File

@@ -30,7 +30,7 @@ class EmuWindow;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;
@@ -43,8 +43,8 @@ public:
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override;
/// OpenGL shader generated for a given Maxwell register state
@@ -151,6 +151,8 @@ private:
Core::Frontend::EmuWindow& emu_window;
ScreenInfo& screen_info;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;

View File

@@ -94,6 +94,7 @@ struct FormatTuple {
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
false}, // A2B10G10R10U
@@ -245,6 +246,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
// clang-format off
MortonCopy<true, PixelFormat::ABGR8U>,
MortonCopy<true, PixelFormat::ABGR8S>,
MortonCopy<true, PixelFormat::ABGR8UI>,
MortonCopy<true, PixelFormat::B5G6R5U>,
MortonCopy<true, PixelFormat::A2B10G10R10U>,
MortonCopy<true, PixelFormat::A1B5G5R5U>,
@@ -299,6 +301,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
// clang-format off
MortonCopy<false, PixelFormat::ABGR8U>,
MortonCopy<false, PixelFormat::ABGR8S>,
MortonCopy<false, PixelFormat::ABGR8UI>,
MortonCopy<false, PixelFormat::B5G6R5U>,
MortonCopy<false, PixelFormat::A2B10G10R10U>,
MortonCopy<false, PixelFormat::A1B5G5R5U>,

View File

@@ -25,59 +25,60 @@ struct SurfaceParams {
enum class PixelFormat {
ABGR8U = 0,
ABGR8S = 1,
B5G6R5U = 2,
A2B10G10R10U = 3,
A1B5G5R5U = 4,
R8U = 5,
R8UI = 6,
RGBA16F = 7,
RGBA16U = 8,
RGBA16UI = 9,
R11FG11FB10F = 10,
RGBA32UI = 11,
DXT1 = 12,
DXT23 = 13,
DXT45 = 14,
DXN1 = 15, // This is also known as BC4
DXN2UNORM = 16,
DXN2SNORM = 17,
BC7U = 18,
ASTC_2D_4X4 = 19,
G8R8U = 20,
G8R8S = 21,
BGRA8 = 22,
RGBA32F = 23,
RG32F = 24,
R32F = 25,
R16F = 26,
R16U = 27,
R16S = 28,
R16UI = 29,
R16I = 30,
RG16 = 31,
RG16F = 32,
RG16UI = 33,
RG16I = 34,
RG16S = 35,
RGB32F = 36,
SRGBA8 = 37,
RG8U = 38,
RG8S = 39,
RG32UI = 40,
R32UI = 41,
ABGR8UI = 2,
B5G6R5U = 3,
A2B10G10R10U = 4,
A1B5G5R5U = 5,
R8U = 6,
R8UI = 7,
RGBA16F = 8,
RGBA16U = 9,
RGBA16UI = 10,
R11FG11FB10F = 11,
RGBA32UI = 12,
DXT1 = 13,
DXT23 = 14,
DXT45 = 15,
DXN1 = 16, // This is also known as BC4
DXN2UNORM = 17,
DXN2SNORM = 18,
BC7U = 19,
ASTC_2D_4X4 = 20,
G8R8U = 21,
G8R8S = 22,
BGRA8 = 23,
RGBA32F = 24,
RG32F = 25,
R32F = 26,
R16F = 27,
R16U = 28,
R16S = 29,
R16UI = 30,
R16I = 31,
RG16 = 32,
RG16F = 33,
RG16UI = 34,
RG16I = 35,
RG16S = 36,
RGB32F = 37,
SRGBA8 = 38,
RG8U = 39,
RG8S = 40,
RG32UI = 41,
R32UI = 42,
MaxColorFormat,
// Depth formats
Z32F = 42,
Z16 = 43,
Z32F = 43,
Z16 = 44,
MaxDepthFormat,
// DepthStencil formats
Z24S8 = 44,
S8Z24 = 45,
Z32FS8 = 46,
Z24S8 = 45,
S8Z24 = 46,
Z32FS8 = 47,
MaxDepthStencilFormat,
@@ -117,6 +118,7 @@ struct SurfaceParams {
constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
1, // ABGR8U
1, // ABGR8S
1, // ABGR8UI
1, // B5G6R5U
1, // A2B10G10R10U
1, // A1B5G5R5U
@@ -175,6 +177,7 @@ struct SurfaceParams {
constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
32, // ABGR8U
32, // ABGR8S
32, // ABGR8UI
16, // B5G6R5U
32, // A2B10G10R10U
16, // A1B5G5R5U
@@ -257,6 +260,8 @@ struct SurfaceParams {
return PixelFormat::ABGR8U;
case Tegra::RenderTargetFormat::RGBA8_SNORM:
return PixelFormat::ABGR8S;
case Tegra::RenderTargetFormat::RGBA8_UINT:
return PixelFormat::ABGR8UI;
case Tegra::RenderTargetFormat::BGRA8_UNORM:
return PixelFormat::BGRA8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
@@ -327,6 +332,8 @@ struct SurfaceParams {
return PixelFormat::ABGR8U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::ABGR8S;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::ABGR8UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
@@ -551,6 +558,7 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::R16_UINT:
case Tegra::RenderTargetFormat::RG32_UINT:
case Tegra::RenderTargetFormat::R32_UINT:
case Tegra::RenderTargetFormat::RGBA8_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
case Tegra::RenderTargetFormat::R16_SINT:

View File

@@ -439,13 +439,12 @@ public:
}
declarations.AddNewLine();
// Append the sampler2D array for the used textures.
size_t num_samplers = GetSamplers().size();
if (num_samplers > 0) {
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
std::to_string(num_samplers) + "];");
declarations.AddNewLine();
const auto& samplers = GetSamplers();
for (const auto& sampler : samplers) {
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
';');
}
declarations.AddNewLine();
}
/// Returns a list of constant buffer declarations
@@ -457,13 +456,14 @@ public:
}
/// Returns a list of samplers used in the shader
std::vector<SamplerEntry> GetSamplers() const {
const std::vector<SamplerEntry>& GetSamplers() const {
return used_samplers;
}
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
std::string AccessSampler(const Sampler& sampler) {
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
bool is_array) {
size_t offset = static_cast<size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
@@ -472,12 +472,13 @@ public:
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
return itr->GetName();
}
// Otherwise create a new mapping for this sampler
size_t next_index = used_samplers.size();
SamplerEntry entry{stage, offset, next_index};
SamplerEntry entry{stage, offset, next_index, type, is_array};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -638,8 +639,8 @@ private:
}
/// Generates code representing a texture sampler.
std::string GetSampler(const Sampler& sampler) {
return regs.AccessSampler(sampler);
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
return regs.AccessSampler(sampler, type, is_array);
}
/**
@@ -1507,10 +1508,29 @@ private:
break;
}
case OpCode::Id::TEX: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
std::string coord{};
switch (instr.tex.texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
UNIMPLEMENTED();
}
const std::string sampler =
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1532,24 +1552,115 @@ private:
break;
}
case OpCode::Id::TEXS: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
std::string coord{};
switch (instr.texs.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.texs.IsArrayTexture()) {
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
} else {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
}
break;
}
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
UNIMPLEMENTED();
}
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
instr.texs.IsArrayTexture());
const std::string texture = "texture(" + sampler + ", coords)";
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TLDS: {
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tlds.IsArrayTexture() == false);
std::string coord{};
switch (instr.tlds.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.tlds.IsArrayTexture()) {
UNIMPLEMENTED();
} else {
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
}
break;
}
default:
UNIMPLEMENTED();
}
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
instr.tlds.IsArrayTexture());
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TLD4: {
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tld4.array == 0);
std::string coord{};
switch (instr.tld4.texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
default:
UNIMPLEMENTED();
}
const std::string sampler =
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
++shader.scope;
shader.AddLine(coord);
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4.component) + ')';
size_t dest_elem{};
for (size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
++dest_elem;
}
--shader.scope;
shader.AddLine("}");
break;
}
case OpCode::Id::TLD4S: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
const std::string sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
WriteTexsInstruction(instr, coord, texture);
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
UNREACHABLE();

View File

@@ -11,6 +11,7 @@
#include <vector>
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/shader_bytecode.h"
namespace GLShader {
@@ -72,8 +73,9 @@ class SamplerEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
public:
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
: offset(offset), stage(stage), sampler_index(index) {}
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
Tegra::Shader::TextureType type, bool is_array)
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
size_t GetOffset() const {
return offset;
@@ -88,8 +90,41 @@ public:
}
std::string GetName() const {
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
std::to_string(sampler_index) + ']';
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
std::to_string(sampler_index);
}
std::string GetTypeString() const {
using Tegra::Shader::TextureType;
std::string glsl_type;
switch (type) {
case TextureType::Texture1D:
glsl_type = "sampler1D";
break;
case TextureType::Texture2D:
glsl_type = "sampler2D";
break;
case TextureType::Texture3D:
glsl_type = "sampler3D";
break;
case TextureType::TextureCube:
glsl_type = "samplerCube";
break;
default:
UNIMPLEMENTED();
}
if (is_array)
glsl_type += "Array";
return glsl_type;
}
Tegra::Shader::TextureType GetType() const {
return type;
}
bool IsArray() const {
return is_array;
}
static std::string GetArrayName(Maxwell::ShaderStage stage) {
@@ -100,11 +135,14 @@ private:
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
};
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
/// instruction.
size_t offset;
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
};
struct ShaderEntries {

View File

@@ -16,6 +16,7 @@
#include "core/memory.h"
#include "core/settings.h"
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h"
@@ -130,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
}
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer, screen_info);
LoadFBToScreenInfo(*framebuffer);
DrawScreen();
render_window.SwapBuffers();
}
@@ -142,14 +143,12 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
// Restore the rasterizer state
prev_state.Apply();
RefreshRasterizerSetting();
}
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
ScreenInfo& screen_info) {
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
@@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0);
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
screen_info)) {
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
@@ -276,6 +274,14 @@ void RendererOpenGL::InitOpenGLObjects() {
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
}
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer) {
@@ -463,8 +469,7 @@ bool RendererOpenGL::Init() {
}
InitOpenGLObjects();
RefreshRasterizerSetting();
CreateRasterizer();
return true;
}

View File

@@ -59,6 +59,8 @@ public:
private:
void InitOpenGLObjects();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
void DrawScreen();
@@ -66,7 +68,7 @@ private:
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);

View File

@@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
std::vector<u8> icon;
std::string name;
u64 program_id;
u64 program_id = 0;
loader->ReadProgramId(program_id);
const auto& control =
@@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
u64 program_id;
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
std::string name = " ";