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__refs_pul
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5f8d253ce0 |
@@ -122,6 +122,8 @@ add_library(core STATIC
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hle/service/acc/acc_u0.h
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hle/service/acc/acc_u1.cpp
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hle/service/acc/acc_u1.h
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hle/service/acc/profile_manager.cpp
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hle/service/acc/profile_manager.h
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hle/service/am/am.cpp
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hle/service/am/am.h
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hle/service/am/applet_ae.cpp
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@@ -3,7 +3,10 @@
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// Refer to the license.txt file included.
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#include <array>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/swap.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/acc/acc.h"
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#include "core/hle/service/acc/acc_aa.h"
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@@ -13,7 +16,6 @@
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#include "core/settings.h"
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namespace Service::Account {
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// TODO: RE this structure
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struct UserData {
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INSERT_PADDING_WORDS(1);
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@@ -25,19 +27,13 @@ struct UserData {
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};
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static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
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struct ProfileBase {
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u128 user_id;
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u64 timestamp;
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std::array<u8, 0x20> username;
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};
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static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase structure has incorrect size");
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// TODO(ogniK): Generate a real user id based on username, md5(username) maybe?
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static constexpr u128 DEFAULT_USER_ID{1ull, 0ull};
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static UUID DEFAULT_USER_ID{1ull, 0ull};
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class IProfile final : public ServiceFramework<IProfile> {
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public:
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explicit IProfile(u128 user_id) : ServiceFramework("IProfile"), user_id(user_id) {
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explicit IProfile(UUID user_id, ProfileManager& profile_manager)
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: ServiceFramework("IProfile"), user_id(user_id), profile_manager(profile_manager) {
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static const FunctionInfo functions[] = {
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{0, &IProfile::Get, "Get"},
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{1, &IProfile::GetBase, "GetBase"},
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@@ -49,38 +45,34 @@ public:
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private:
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void Get(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
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ProfileBase profile_base{};
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profile_base.user_id = user_id;
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if (Settings::values.username.size() > profile_base.username.size()) {
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std::copy_n(Settings::values.username.begin(), profile_base.username.size(),
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profile_base.username.begin());
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std::array<u8, MAX_DATA> data{};
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if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
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ctx.WriteBuffer(data);
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IPC::ResponseBuilder rb{ctx, 16};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(profile_base);
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} else {
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std::copy(Settings::values.username.begin(), Settings::values.username.end(),
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profile_base.username.begin());
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LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
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user_id.Format());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
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}
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IPC::ResponseBuilder rb{ctx, 16};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(profile_base);
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}
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void GetBase(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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// TODO(Subv): Retrieve this information from somewhere.
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LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
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ProfileBase profile_base{};
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profile_base.user_id = user_id;
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if (Settings::values.username.size() > profile_base.username.size()) {
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std::copy_n(Settings::values.username.begin(), profile_base.username.size(),
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profile_base.username.begin());
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if (profile_manager.GetProfileBase(user_id, profile_base)) {
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IPC::ResponseBuilder rb{ctx, 16};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(profile_base);
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} else {
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std::copy(Settings::values.username.begin(), Settings::values.username.end(),
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profile_base.username.begin());
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LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
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}
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IPC::ResponseBuilder rb{ctx, 16};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(profile_base);
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}
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void LoadImage(Kernel::HLERequestContext& ctx) {
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@@ -104,7 +96,8 @@ private:
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rb.Push<u32>(jpeg_size);
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}
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u128 user_id; ///< The user id this profile refers to.
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const ProfileManager& profile_manager;
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UUID user_id; ///< The user id this profile refers to.
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};
|
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class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
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@@ -141,44 +134,57 @@ private:
|
||||
};
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void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_INFO(Service_ACC, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(1);
|
||||
rb.Push<u32>(static_cast<u32>(profile_manager->GetUserCount()));
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||||
}
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||||
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||||
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::RequestParser rp{ctx};
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UUID user_id = rp.PopRaw<UUID>();
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LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
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||||
IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(true); // TODO: Check when this is supposed to return true and when not
|
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rb.Push(profile_manager->UserExists(user_id));
|
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}
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void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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// TODO(Subv): There is only one user for now.
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const std::vector<u128> user_ids = {DEFAULT_USER_ID};
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ctx.WriteBuffer(user_ids);
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LOG_INFO(Service_ACC, "called");
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ctx.WriteBuffer(profile_manager->GetAllUsers());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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// TODO(Subv): There is only one user for now.
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const std::vector<u128> user_ids = {DEFAULT_USER_ID};
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ctx.WriteBuffer(user_ids);
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LOG_INFO(Service_ACC, "called");
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ctx.WriteBuffer(profile_manager->GetOpenUsers());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
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LOG_INFO(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 6};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<UUID>(profile_manager->GetLastOpenedUser());
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}
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void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
|
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u128 user_id = rp.PopRaw<u128>();
|
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UUID user_id = rp.PopRaw<UUID>();
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushIpcInterface<IProfile>(user_id);
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LOG_DEBUG(Service_ACC, "called user_id=0x{:016X}{:016X}", user_id[1], user_id[0]);
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rb.PushIpcInterface<IProfile>(user_id, *profile_manager);
|
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LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
|
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}
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void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx) {
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||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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||||
rb.Push(RESULT_SUCCESS);
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rb.Push(profile_manager->CanSystemRegisterUser());
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||||
}
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||||
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||||
void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
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@@ -194,22 +200,18 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
|
||||
LOG_DEBUG(Service_ACC, "called");
|
||||
}
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||||
|
||||
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw(DEFAULT_USER_ID);
|
||||
}
|
||||
|
||||
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
|
||||
: ServiceFramework(name), module(std::move(module)) {}
|
||||
Module::Interface::Interface(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager, const char* name)
|
||||
: ServiceFramework(name), module(std::move(module)),
|
||||
profile_manager(std::move(profile_manager)) {}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager) {
|
||||
auto module = std::make_shared<Module>();
|
||||
std::make_shared<ACC_AA>(module)->InstallAsService(service_manager);
|
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std::make_shared<ACC_SU>(module)->InstallAsService(service_manager);
|
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std::make_shared<ACC_U0>(module)->InstallAsService(service_manager);
|
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std::make_shared<ACC_U1>(module)->InstallAsService(service_manager);
|
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auto profile_manager = std::make_shared<ProfileManager>();
|
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std::make_shared<ACC_AA>(module, profile_manager)->InstallAsService(service_manager);
|
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std::make_shared<ACC_SU>(module, profile_manager)->InstallAsService(service_manager);
|
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std::make_shared<ACC_U0>(module, profile_manager)->InstallAsService(service_manager);
|
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std::make_shared<ACC_U1>(module, profile_manager)->InstallAsService(service_manager);
|
||||
}
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Service::Account {
|
||||
@@ -12,7 +13,8 @@ class Module final {
|
||||
public:
|
||||
class Interface : public ServiceFramework<Interface> {
|
||||
public:
|
||||
explicit Interface(std::shared_ptr<Module> module, const char* name);
|
||||
explicit Interface(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager, const char* name);
|
||||
|
||||
void GetUserCount(Kernel::HLERequestContext& ctx);
|
||||
void GetUserExistence(Kernel::HLERequestContext& ctx);
|
||||
@@ -22,9 +24,11 @@ public:
|
||||
void GetProfile(Kernel::HLERequestContext& ctx);
|
||||
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
|
||||
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
|
||||
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
|
||||
|
||||
protected:
|
||||
std::shared_ptr<Module> module;
|
||||
std::shared_ptr<ProfileManager> profile_manager;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_AA::ACC_AA(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:aa") {
|
||||
ACC_AA::ACC_AA(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:aa") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "EnsureCacheAsync"},
|
||||
{1, nullptr, "LoadCache"},
|
||||
|
||||
@@ -10,7 +10,8 @@ namespace Service::Account {
|
||||
|
||||
class ACC_AA final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_AA(std::shared_ptr<Module> module);
|
||||
explicit ACC_AA(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_SU::ACC_SU(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:su") {
|
||||
ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:su") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ACC_SU::GetUserCount, "GetUserCount"},
|
||||
{1, &ACC_SU::GetUserExistence, "GetUserExistence"},
|
||||
@@ -15,7 +16,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
|
||||
{4, &ACC_SU::GetLastOpenedUser, "GetLastOpenedUser"},
|
||||
{5, &ACC_SU::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, nullptr, "IsUserRegistrationRequestPermitted"},
|
||||
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
|
||||
{60, nullptr, "ListOpenContextStoredUsers"},
|
||||
{100, nullptr, "GetUserRegistrationNotifier"},
|
||||
|
||||
@@ -11,7 +11,8 @@ namespace Account {
|
||||
|
||||
class ACC_SU final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_SU(std::shared_ptr<Module> module);
|
||||
explicit ACC_SU(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Account
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_U0::ACC_U0(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u0") {
|
||||
ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:u0") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ACC_U0::GetUserCount, "GetUserCount"},
|
||||
{1, &ACC_U0::GetUserExistence, "GetUserExistence"},
|
||||
@@ -15,7 +16,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
|
||||
{4, &ACC_U0::GetLastOpenedUser, "GetLastOpenedUser"},
|
||||
{5, &ACC_U0::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, nullptr, "IsUserRegistrationRequestPermitted"},
|
||||
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
|
||||
{60, nullptr, "ListOpenContextStoredUsers"},
|
||||
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
|
||||
|
||||
@@ -10,7 +10,8 @@ namespace Service::Account {
|
||||
|
||||
class ACC_U0 final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_U0(std::shared_ptr<Module> module);
|
||||
explicit ACC_U0(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_U1::ACC_U1(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u1") {
|
||||
ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:u1") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ACC_U1::GetUserCount, "GetUserCount"},
|
||||
{1, &ACC_U1::GetUserExistence, "GetUserExistence"},
|
||||
@@ -15,7 +16,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
|
||||
{4, &ACC_U1::GetLastOpenedUser, "GetLastOpenedUser"},
|
||||
{5, &ACC_U1::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, nullptr, "IsUserRegistrationRequestPermitted"},
|
||||
{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
|
||||
{60, nullptr, "ListOpenContextStoredUsers"},
|
||||
{100, nullptr, "GetUserRegistrationNotifier"},
|
||||
|
||||
@@ -10,7 +10,8 @@ namespace Service::Account {
|
||||
|
||||
class ACC_U1 final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_U1(std::shared_ptr<Module> module);
|
||||
explicit ACC_U1(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
226
src/core/hle/service/acc/profile_manager.cpp
Normal file
226
src/core/hle/service/acc/profile_manager.cpp
Normal file
@@ -0,0 +1,226 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::Account {
|
||||
// TODO(ogniK): Get actual error codes
|
||||
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
|
||||
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
|
||||
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
|
||||
|
||||
ProfileManager::ProfileManager() {
|
||||
// TODO(ogniK): Create the default user we have for now until loading/saving users is added
|
||||
auto user_uuid = UUID{1, 0};
|
||||
CreateNewUser(user_uuid, Settings::values.username);
|
||||
OpenUser(user_uuid);
|
||||
}
|
||||
|
||||
/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
|
||||
/// internal management of the users profiles
|
||||
boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
|
||||
if (user_count >= MAX_USERS) {
|
||||
return boost::none;
|
||||
}
|
||||
profiles[user_count] = std::move(user);
|
||||
return user_count++;
|
||||
}
|
||||
|
||||
/// Deletes a specific profile based on it's profile index
|
||||
bool ProfileManager::RemoveProfileAtIndex(size_t index) {
|
||||
if (index >= MAX_USERS || index >= user_count) {
|
||||
return false;
|
||||
}
|
||||
if (index < user_count - 1) {
|
||||
std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end());
|
||||
}
|
||||
profiles.back() = {};
|
||||
user_count--;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Helper function to register a user to the system
|
||||
ResultCode ProfileManager::AddUser(ProfileInfo user) {
|
||||
if (AddToProfiles(user) == boost::none) {
|
||||
return ERROR_TOO_MANY_USERS;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/// Create a new user on the system. If the uuid of the user already exists, the user is not
|
||||
/// created.
|
||||
ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
|
||||
if (user_count == MAX_USERS) {
|
||||
return ERROR_TOO_MANY_USERS;
|
||||
}
|
||||
if (!uuid) {
|
||||
return ERROR_ARGUMENT_IS_NULL;
|
||||
}
|
||||
if (username[0] == 0x0) {
|
||||
return ERROR_ARGUMENT_IS_NULL;
|
||||
}
|
||||
if (std::any_of(profiles.begin(), profiles.end(),
|
||||
[&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) {
|
||||
return ERROR_USER_ALREADY_EXISTS;
|
||||
}
|
||||
ProfileInfo profile;
|
||||
profile.user_uuid = std::move(uuid);
|
||||
profile.username = username;
|
||||
profile.data = {};
|
||||
profile.creation_time = 0x0;
|
||||
profile.is_open = false;
|
||||
return AddUser(profile);
|
||||
}
|
||||
|
||||
/// Creates a new user on the system. This function allows a much simpler method of registration
|
||||
/// specifically by allowing an std::string for the username. This is required specifically since
|
||||
/// we're loading a string straight from the config
|
||||
ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
|
||||
std::array<u8, 0x20> username_output;
|
||||
if (username.size() > username_output.size()) {
|
||||
std::copy_n(username.begin(), username_output.size(), username_output.begin());
|
||||
} else {
|
||||
std::copy(username.begin(), username.end(), username_output.begin());
|
||||
}
|
||||
return CreateNewUser(uuid, username_output);
|
||||
}
|
||||
|
||||
/// Returns a users profile index based on their user id.
|
||||
boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
|
||||
if (!uuid) {
|
||||
return boost::none;
|
||||
}
|
||||
auto iter = std::find_if(profiles.begin(), profiles.end(),
|
||||
[&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; });
|
||||
if (iter == profiles.end()) {
|
||||
return boost::none;
|
||||
}
|
||||
return static_cast<size_t>(std::distance(profiles.begin(), iter));
|
||||
}
|
||||
|
||||
/// Returns a users profile index based on their profile
|
||||
boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const {
|
||||
return GetUserIndex(user.user_uuid);
|
||||
}
|
||||
|
||||
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
|
||||
bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const {
|
||||
if (index == boost::none || index >= MAX_USERS) {
|
||||
return false;
|
||||
}
|
||||
const auto& prof_info = profiles[index.get()];
|
||||
profile.user_uuid = prof_info.user_uuid;
|
||||
profile.username = prof_info.username;
|
||||
profile.timestamp = prof_info.creation_time;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
|
||||
bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
return GetProfileBase(idx, profile);
|
||||
}
|
||||
|
||||
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
|
||||
bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
|
||||
return GetProfileBase(user.user_uuid, profile);
|
||||
}
|
||||
|
||||
/// Returns the current user count on the system. We keep a variable which tracks the count so we
|
||||
/// don't have to loop the internal profile array every call.
|
||||
size_t ProfileManager::GetUserCount() const {
|
||||
return user_count;
|
||||
}
|
||||
|
||||
/// Lists the current "opened" users on the system. Users are typically not open until they sign
|
||||
/// into something or pick a profile. As of right now users should all be open until qlaunch is
|
||||
/// booting
|
||||
size_t ProfileManager::GetOpenUserCount() const {
|
||||
return std::count_if(profiles.begin(), profiles.end(),
|
||||
[](const ProfileInfo& p) { return p.is_open; });
|
||||
}
|
||||
|
||||
/// Checks if a user id exists in our profile manager
|
||||
bool ProfileManager::UserExists(UUID uuid) const {
|
||||
return (GetUserIndex(uuid) != boost::none);
|
||||
}
|
||||
|
||||
/// Opens a specific user
|
||||
void ProfileManager::OpenUser(UUID uuid) {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
if (idx == boost::none) {
|
||||
return;
|
||||
}
|
||||
profiles[idx.get()].is_open = true;
|
||||
last_opened_user = uuid;
|
||||
}
|
||||
|
||||
/// Closes a specific user
|
||||
void ProfileManager::CloseUser(UUID uuid) {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
if (idx == boost::none) {
|
||||
return;
|
||||
}
|
||||
profiles[idx.get()].is_open = false;
|
||||
}
|
||||
|
||||
/// Gets all valid user ids on the system
|
||||
std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
|
||||
std::array<UUID, MAX_USERS> output;
|
||||
std::transform(profiles.begin(), profiles.end(), output.begin(),
|
||||
[](const ProfileInfo& p) { return p.user_uuid; });
|
||||
return output;
|
||||
}
|
||||
|
||||
/// Get all the open users on the system and zero out the rest of the data. This is specifically
|
||||
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
|
||||
std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
|
||||
std::array<UUID, MAX_USERS> output;
|
||||
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
|
||||
if (p.is_open)
|
||||
return p.user_uuid;
|
||||
return UUID{};
|
||||
});
|
||||
std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; });
|
||||
return output;
|
||||
}
|
||||
|
||||
/// Returns the last user which was opened
|
||||
UUID ProfileManager::GetLastOpenedUser() const {
|
||||
return last_opened_user;
|
||||
}
|
||||
|
||||
/// Return the users profile base and the unknown arbitary data.
|
||||
bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const {
|
||||
if (GetProfileBase(index, profile)) {
|
||||
std::memcpy(data.data(), profiles[index.get()].data.data(), MAX_DATA);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Return the users profile base and the unknown arbitary data.
|
||||
bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
return GetProfileBaseAndData(idx, profile, data);
|
||||
}
|
||||
|
||||
/// Return the users profile base and the unknown arbitary data.
|
||||
bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const {
|
||||
return GetProfileBaseAndData(user.user_uuid, profile, data);
|
||||
}
|
||||
|
||||
/// Returns if the system is allowing user registrations or not
|
||||
bool ProfileManager::CanSystemRegisterUser() const {
|
||||
return false; // TODO(ogniK): Games shouldn't have
|
||||
// access to user registration, when we
|
||||
// emulate qlaunch. Update this to dynamically change.
|
||||
}
|
||||
|
||||
}; // namespace Service::Account
|
||||
124
src/core/hle/service/acc/profile_manager.h
Normal file
124
src/core/hle/service/acc/profile_manager.h
Normal file
@@ -0,0 +1,124 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <random>
|
||||
#include "boost/optional.hpp"
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Service::Account {
|
||||
constexpr size_t MAX_USERS = 8;
|
||||
constexpr size_t MAX_DATA = 128;
|
||||
static const u128 INVALID_UUID = {0, 0};
|
||||
|
||||
struct UUID {
|
||||
// UUIDs which are 0 are considered invalid!
|
||||
u128 uuid = INVALID_UUID;
|
||||
UUID() = default;
|
||||
explicit UUID(const u128& id) : uuid{id} {}
|
||||
explicit UUID(const u64 lo, const u64 hi) {
|
||||
uuid[0] = lo;
|
||||
uuid[1] = hi;
|
||||
};
|
||||
explicit operator bool() const {
|
||||
return uuid[0] != INVALID_UUID[0] || uuid[1] != INVALID_UUID[1];
|
||||
}
|
||||
|
||||
bool operator==(const UUID& rhs) const {
|
||||
return std::tie(uuid[0], uuid[1]) == std::tie(rhs.uuid[0], rhs.uuid[1]);
|
||||
}
|
||||
|
||||
bool operator!=(const UUID& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
// TODO(ogniK): Properly generate uuids based on RFC-4122
|
||||
const UUID& Generate() {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<uint64_t> distribution(1,
|
||||
std::numeric_limits<uint64_t>::max());
|
||||
uuid[0] = distribution(gen);
|
||||
uuid[1] = distribution(gen);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Set the UUID to {0,0} to be considered an invalid user
|
||||
void Invalidate() {
|
||||
uuid = INVALID_UUID;
|
||||
}
|
||||
std::string Format() const {
|
||||
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
|
||||
|
||||
/// This holds general information about a users profile. This is where we store all the information
|
||||
/// based on a specific user
|
||||
struct ProfileInfo {
|
||||
UUID user_uuid;
|
||||
std::array<u8, 0x20> username;
|
||||
u64 creation_time;
|
||||
std::array<u8, MAX_DATA> data; // TODO(ognik): Work out what this is
|
||||
bool is_open;
|
||||
};
|
||||
|
||||
struct ProfileBase {
|
||||
UUID user_uuid;
|
||||
u64_le timestamp;
|
||||
std::array<u8, 0x20> username;
|
||||
|
||||
// Zero out all the fields to make the profile slot considered "Empty"
|
||||
void Invalidate() {
|
||||
user_uuid.Invalidate();
|
||||
timestamp = 0;
|
||||
username.fill(0);
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
|
||||
|
||||
/// The profile manager is used for handling multiple user profiles at once. It keeps track of open
|
||||
/// users, all the accounts registered on the "system" as well as fetching individual "ProfileInfo"
|
||||
/// objects
|
||||
class ProfileManager {
|
||||
public:
|
||||
ProfileManager(); // TODO(ogniK): Load from system save
|
||||
ResultCode AddUser(ProfileInfo user);
|
||||
ResultCode CreateNewUser(UUID uuid, std::array<u8, 0x20>& username);
|
||||
ResultCode CreateNewUser(UUID uuid, const std::string& username);
|
||||
boost::optional<size_t> GetUserIndex(const UUID& uuid) const;
|
||||
boost::optional<size_t> GetUserIndex(ProfileInfo user) const;
|
||||
bool GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const;
|
||||
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
|
||||
bool GetProfileBase(ProfileInfo user, ProfileBase& profile) const;
|
||||
bool GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const;
|
||||
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const;
|
||||
bool GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const;
|
||||
size_t GetUserCount() const;
|
||||
size_t GetOpenUserCount() const;
|
||||
bool UserExists(UUID uuid) const;
|
||||
void OpenUser(UUID uuid);
|
||||
void CloseUser(UUID uuid);
|
||||
std::array<UUID, MAX_USERS> GetOpenUsers() const;
|
||||
std::array<UUID, MAX_USERS> GetAllUsers() const;
|
||||
UUID GetLastOpenedUser() const;
|
||||
|
||||
bool CanSystemRegisterUser() const;
|
||||
|
||||
private:
|
||||
std::array<ProfileInfo, MAX_USERS> profiles{};
|
||||
size_t user_count = 0;
|
||||
boost::optional<size_t> AddToProfiles(const ProfileInfo& profile);
|
||||
bool RemoveProfileAtIndex(size_t index);
|
||||
UUID last_opened_user{0, 0};
|
||||
};
|
||||
|
||||
}; // namespace Service::Account
|
||||
@@ -14,7 +14,8 @@ public:
|
||||
IParentalControlService() : ServiceFramework("IParentalControlService") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{1, &IParentalControlService::Initialize, "Initialize"},
|
||||
{1001, nullptr, "CheckFreeCommunicationPermission"},
|
||||
{1001, &IParentalControlService::CheckFreeCommunicationPermission,
|
||||
"CheckFreeCommunicationPermission"},
|
||||
{1002, nullptr, "ConfirmLaunchApplicationPermission"},
|
||||
{1003, nullptr, "ConfirmResumeApplicationPermission"},
|
||||
{1004, nullptr, "ConfirmSnsPostPermission"},
|
||||
@@ -116,6 +117,12 @@ private:
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void CheckFreeCommunicationPermission(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_PCTL, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
};
|
||||
|
||||
void Module::Interface::CreateService(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -679,7 +679,19 @@ public:
|
||||
|
||||
INSERT_PADDING_WORDS(0x7);
|
||||
|
||||
INSERT_PADDING_WORDS(0x46);
|
||||
INSERT_PADDING_WORDS(0x20);
|
||||
|
||||
struct {
|
||||
u32 is_instanced[NumVertexArrays];
|
||||
|
||||
/// Returns whether the vertex array specified by index is supposed to be
|
||||
/// accessed per instance or not.
|
||||
bool IsInstancingEnabled(u32 index) const {
|
||||
return is_instanced[index];
|
||||
}
|
||||
} instanced_arrays;
|
||||
|
||||
INSERT_PADDING_WORDS(0x6);
|
||||
|
||||
Cull cull;
|
||||
|
||||
@@ -928,6 +940,7 @@ ASSERT_REG_POSITION(point_coord_replace, 0x581);
|
||||
ASSERT_REG_POSITION(code_address, 0x582);
|
||||
ASSERT_REG_POSITION(draw, 0x585);
|
||||
ASSERT_REG_POSITION(index_array, 0x5F2);
|
||||
ASSERT_REG_POSITION(instanced_arrays, 0x620);
|
||||
ASSERT_REG_POSITION(cull, 0x646);
|
||||
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
||||
ASSERT_REG_POSITION(query, 0x6C0);
|
||||
|
||||
@@ -223,6 +223,13 @@ enum class PredicateResultMode : u64 {
|
||||
NotZero = 0x3,
|
||||
};
|
||||
|
||||
enum class TextureType : u64 {
|
||||
Texture1D = 0,
|
||||
Texture2D = 1,
|
||||
Texture3D = 2,
|
||||
TextureCube = 3,
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
@@ -434,6 +441,8 @@ union Instruction {
|
||||
} conversion;
|
||||
|
||||
union {
|
||||
BitField<28, 1, u64> array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<31, 4, u64> component_mask;
|
||||
|
||||
bool IsComponentEnabled(size_t component) const {
|
||||
@@ -442,9 +451,39 @@ union Instruction {
|
||||
} tex;
|
||||
|
||||
union {
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<28, 1, u64> array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<56, 2, u64> component;
|
||||
} tld4;
|
||||
|
||||
union {
|
||||
BitField<52, 2, u64> component;
|
||||
} tld4s;
|
||||
|
||||
union {
|
||||
BitField<0, 8, Register> gpr0;
|
||||
BitField<28, 8, Register> gpr28;
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
||||
TextureType GetTextureType() const {
|
||||
// The TEXS instruction has a weird encoding for the texture type.
|
||||
if (texture_info == 0)
|
||||
return TextureType::Texture1D;
|
||||
if (texture_info >= 1 && texture_info <= 9)
|
||||
return TextureType::Texture2D;
|
||||
if (texture_info >= 10 && texture_info <= 11)
|
||||
return TextureType::Texture3D;
|
||||
if (texture_info >= 12 && texture_info <= 13)
|
||||
return TextureType::TextureCube;
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
bool IsArrayTexture() const {
|
||||
// TEXS only supports Texture2D arrays.
|
||||
return texture_info >= 7 && texture_info <= 9;
|
||||
}
|
||||
|
||||
bool HasTwoDestinations() const {
|
||||
return gpr28.Value() != Register::ZeroIndex;
|
||||
@@ -468,6 +507,31 @@ union Instruction {
|
||||
}
|
||||
} texs;
|
||||
|
||||
union {
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
||||
TextureType GetTextureType() const {
|
||||
// The TLDS instruction has a weird encoding for the texture type.
|
||||
if (texture_info >= 0 && texture_info <= 1) {
|
||||
return TextureType::Texture1D;
|
||||
}
|
||||
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
|
||||
texture_info >= 4 && texture_info <= 6) {
|
||||
return TextureType::Texture2D;
|
||||
}
|
||||
if (texture_info == 7) {
|
||||
return TextureType::Texture3D;
|
||||
}
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
bool IsArrayTexture() const {
|
||||
// TEXS only supports Texture2D arrays.
|
||||
return texture_info == 8;
|
||||
}
|
||||
} tlds;
|
||||
|
||||
union {
|
||||
BitField<20, 24, u64> target;
|
||||
BitField<5, 1, u64> constant_buffer;
|
||||
@@ -533,9 +597,11 @@ public:
|
||||
LDG, // Load from global memory
|
||||
STG, // Store in global memory
|
||||
TEX,
|
||||
TEXQ, // Texture Query
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TEXQ, // Texture Query
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TLD4, // Texture Load 4
|
||||
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
|
||||
EXIT,
|
||||
IPA,
|
||||
FFMA_IMM, // Fused Multiply and Add
|
||||
@@ -749,6 +815,8 @@ private:
|
||||
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
|
||||
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
|
||||
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
|
||||
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
|
||||
|
||||
@@ -55,6 +55,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
|
||||
case RenderTargetFormat::RGBA8_UNORM:
|
||||
case RenderTargetFormat::RGBA8_SNORM:
|
||||
case RenderTargetFormat::RGBA8_SRGB:
|
||||
case RenderTargetFormat::RGBA8_UINT:
|
||||
case RenderTargetFormat::RGB10_A2_UNORM:
|
||||
case RenderTargetFormat::BGRA8_UNORM:
|
||||
case RenderTargetFormat::RG16_UNORM:
|
||||
|
||||
@@ -30,6 +30,7 @@ enum class RenderTargetFormat : u32 {
|
||||
RGBA8_UNORM = 0xD5,
|
||||
RGBA8_SRGB = 0xD6,
|
||||
RGBA8_SNORM = 0xD7,
|
||||
RGBA8_UINT = 0xD9,
|
||||
RG16_UNORM = 0xDA,
|
||||
RG16_SNORM = 0xDB,
|
||||
RG16_SINT = 0xDC,
|
||||
|
||||
@@ -8,8 +8,6 @@
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
struct ScreenInfo;
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
class RasterizerInterface {
|
||||
@@ -55,7 +53,7 @@ public:
|
||||
|
||||
/// Attempt to use a faster method to display the framebuffer to screen
|
||||
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride, ScreenInfo& screen_info) {
|
||||
u32 pixel_stride) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
@@ -17,18 +16,11 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
|
||||
RendererBase::~RendererBase() = default;
|
||||
|
||||
void RendererBase::RefreshBaseSettings() {
|
||||
RefreshRasterizerSetting();
|
||||
UpdateCurrentFramebufferLayout();
|
||||
|
||||
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
|
||||
}
|
||||
|
||||
void RendererBase::RefreshRasterizerSetting() {
|
||||
if (rasterizer == nullptr) {
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
|
||||
}
|
||||
}
|
||||
|
||||
void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
|
||||
|
||||
|
||||
@@ -58,9 +58,6 @@ public:
|
||||
void RefreshBaseSettings();
|
||||
|
||||
protected:
|
||||
/// Refreshes settings specific to the rasterizer.
|
||||
void RefreshRasterizerSetting();
|
||||
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<RasterizerInterface> rasterizer;
|
||||
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
||||
|
||||
@@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
|
||||
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
|
||||
: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
||||
: emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
|
||||
// Create sampler objects
|
||||
for (size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
@@ -98,7 +98,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
state.draw.vertex_array = hw_vao.handle;
|
||||
state.draw.vertex_buffer = stream_buffer.GetHandle();
|
||||
@@ -110,9 +111,13 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
if (!vertex_array.IsEnabled())
|
||||
continue;
|
||||
|
||||
const Tegra::GPUVAddr start = vertex_array.StartAddress();
|
||||
Tegra::GPUVAddr start = vertex_array.StartAddress();
|
||||
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
|
||||
|
||||
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||
start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor);
|
||||
}
|
||||
|
||||
ASSERT(end > start);
|
||||
u64 size = end - start + 1;
|
||||
|
||||
@@ -124,7 +129,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
|
||||
vertex_array.stride);
|
||||
|
||||
ASSERT_MSG(vertex_array.divisor == 0, "Instanced vertex arrays are not supported");
|
||||
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||
// Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
|
||||
// indexes on each vertex. We do the instance indexing manually by incrementing the
|
||||
// start address of the vertex buffer.
|
||||
glVertexBindingDivisor(index, 1);
|
||||
} else {
|
||||
// Disable the vertex buffer instancing.
|
||||
glVertexBindingDivisor(index, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
||||
@@ -561,8 +574,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr, u32 pixel_stride,
|
||||
ScreenInfo& screen_info) {
|
||||
VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
if (!framebuffer_addr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ class EmuWindow;
|
||||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawArrays() override;
|
||||
@@ -43,8 +43,8 @@ public:
|
||||
bool AccelerateDisplayTransfer(const void* config) override;
|
||||
bool AccelerateTextureCopy(const void* config) override;
|
||||
bool AccelerateFill(const void* config) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
|
||||
u32 pixel_stride, ScreenInfo& screen_info) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
||||
|
||||
/// OpenGL shader generated for a given Maxwell register state
|
||||
@@ -151,6 +151,8 @@ private:
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
|
||||
ScreenInfo& screen_info;
|
||||
|
||||
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
|
||||
OGLVertexArray sw_vao;
|
||||
OGLVertexArray hw_vao;
|
||||
|
||||
@@ -94,6 +94,7 @@ struct FormatTuple {
|
||||
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
|
||||
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
|
||||
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
|
||||
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
|
||||
false}, // A2B10G10R10U
|
||||
@@ -245,6 +246,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
||||
// clang-format off
|
||||
MortonCopy<true, PixelFormat::ABGR8U>,
|
||||
MortonCopy<true, PixelFormat::ABGR8S>,
|
||||
MortonCopy<true, PixelFormat::ABGR8UI>,
|
||||
MortonCopy<true, PixelFormat::B5G6R5U>,
|
||||
MortonCopy<true, PixelFormat::A2B10G10R10U>,
|
||||
MortonCopy<true, PixelFormat::A1B5G5R5U>,
|
||||
@@ -299,6 +301,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
||||
// clang-format off
|
||||
MortonCopy<false, PixelFormat::ABGR8U>,
|
||||
MortonCopy<false, PixelFormat::ABGR8S>,
|
||||
MortonCopy<false, PixelFormat::ABGR8UI>,
|
||||
MortonCopy<false, PixelFormat::B5G6R5U>,
|
||||
MortonCopy<false, PixelFormat::A2B10G10R10U>,
|
||||
MortonCopy<false, PixelFormat::A1B5G5R5U>,
|
||||
|
||||
@@ -25,59 +25,60 @@ struct SurfaceParams {
|
||||
enum class PixelFormat {
|
||||
ABGR8U = 0,
|
||||
ABGR8S = 1,
|
||||
B5G6R5U = 2,
|
||||
A2B10G10R10U = 3,
|
||||
A1B5G5R5U = 4,
|
||||
R8U = 5,
|
||||
R8UI = 6,
|
||||
RGBA16F = 7,
|
||||
RGBA16U = 8,
|
||||
RGBA16UI = 9,
|
||||
R11FG11FB10F = 10,
|
||||
RGBA32UI = 11,
|
||||
DXT1 = 12,
|
||||
DXT23 = 13,
|
||||
DXT45 = 14,
|
||||
DXN1 = 15, // This is also known as BC4
|
||||
DXN2UNORM = 16,
|
||||
DXN2SNORM = 17,
|
||||
BC7U = 18,
|
||||
ASTC_2D_4X4 = 19,
|
||||
G8R8U = 20,
|
||||
G8R8S = 21,
|
||||
BGRA8 = 22,
|
||||
RGBA32F = 23,
|
||||
RG32F = 24,
|
||||
R32F = 25,
|
||||
R16F = 26,
|
||||
R16U = 27,
|
||||
R16S = 28,
|
||||
R16UI = 29,
|
||||
R16I = 30,
|
||||
RG16 = 31,
|
||||
RG16F = 32,
|
||||
RG16UI = 33,
|
||||
RG16I = 34,
|
||||
RG16S = 35,
|
||||
RGB32F = 36,
|
||||
SRGBA8 = 37,
|
||||
RG8U = 38,
|
||||
RG8S = 39,
|
||||
RG32UI = 40,
|
||||
R32UI = 41,
|
||||
ABGR8UI = 2,
|
||||
B5G6R5U = 3,
|
||||
A2B10G10R10U = 4,
|
||||
A1B5G5R5U = 5,
|
||||
R8U = 6,
|
||||
R8UI = 7,
|
||||
RGBA16F = 8,
|
||||
RGBA16U = 9,
|
||||
RGBA16UI = 10,
|
||||
R11FG11FB10F = 11,
|
||||
RGBA32UI = 12,
|
||||
DXT1 = 13,
|
||||
DXT23 = 14,
|
||||
DXT45 = 15,
|
||||
DXN1 = 16, // This is also known as BC4
|
||||
DXN2UNORM = 17,
|
||||
DXN2SNORM = 18,
|
||||
BC7U = 19,
|
||||
ASTC_2D_4X4 = 20,
|
||||
G8R8U = 21,
|
||||
G8R8S = 22,
|
||||
BGRA8 = 23,
|
||||
RGBA32F = 24,
|
||||
RG32F = 25,
|
||||
R32F = 26,
|
||||
R16F = 27,
|
||||
R16U = 28,
|
||||
R16S = 29,
|
||||
R16UI = 30,
|
||||
R16I = 31,
|
||||
RG16 = 32,
|
||||
RG16F = 33,
|
||||
RG16UI = 34,
|
||||
RG16I = 35,
|
||||
RG16S = 36,
|
||||
RGB32F = 37,
|
||||
SRGBA8 = 38,
|
||||
RG8U = 39,
|
||||
RG8S = 40,
|
||||
RG32UI = 41,
|
||||
R32UI = 42,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 42,
|
||||
Z16 = 43,
|
||||
Z32F = 43,
|
||||
Z16 = 44,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 44,
|
||||
S8Z24 = 45,
|
||||
Z32FS8 = 46,
|
||||
Z24S8 = 45,
|
||||
S8Z24 = 46,
|
||||
Z32FS8 = 47,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
@@ -117,6 +118,7 @@ struct SurfaceParams {
|
||||
constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
|
||||
1, // ABGR8U
|
||||
1, // ABGR8S
|
||||
1, // ABGR8UI
|
||||
1, // B5G6R5U
|
||||
1, // A2B10G10R10U
|
||||
1, // A1B5G5R5U
|
||||
@@ -175,6 +177,7 @@ struct SurfaceParams {
|
||||
constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
|
||||
32, // ABGR8U
|
||||
32, // ABGR8S
|
||||
32, // ABGR8UI
|
||||
16, // B5G6R5U
|
||||
32, // A2B10G10R10U
|
||||
16, // A1B5G5R5U
|
||||
@@ -257,6 +260,8 @@ struct SurfaceParams {
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::RenderTargetFormat::RGBA8_SNORM:
|
||||
return PixelFormat::ABGR8S;
|
||||
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
||||
return PixelFormat::ABGR8UI;
|
||||
case Tegra::RenderTargetFormat::BGRA8_UNORM:
|
||||
return PixelFormat::BGRA8;
|
||||
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
|
||||
@@ -327,6 +332,8 @@ struct SurfaceParams {
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::Texture::ComponentType::SNORM:
|
||||
return PixelFormat::ABGR8S;
|
||||
case Tegra::Texture::ComponentType::UINT:
|
||||
return PixelFormat::ABGR8UI;
|
||||
}
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
||||
static_cast<u32>(component_type));
|
||||
@@ -551,6 +558,7 @@ struct SurfaceParams {
|
||||
case Tegra::RenderTargetFormat::R16_UINT:
|
||||
case Tegra::RenderTargetFormat::RG32_UINT:
|
||||
case Tegra::RenderTargetFormat::R32_UINT:
|
||||
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
||||
return ComponentType::UInt;
|
||||
case Tegra::RenderTargetFormat::RG16_SINT:
|
||||
case Tegra::RenderTargetFormat::R16_SINT:
|
||||
|
||||
@@ -439,13 +439,12 @@ public:
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
// Append the sampler2D array for the used textures.
|
||||
size_t num_samplers = GetSamplers().size();
|
||||
if (num_samplers > 0) {
|
||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
||||
std::to_string(num_samplers) + "];");
|
||||
declarations.AddNewLine();
|
||||
const auto& samplers = GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
|
||||
';');
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
|
||||
/// Returns a list of constant buffer declarations
|
||||
@@ -457,13 +456,14 @@ public:
|
||||
}
|
||||
|
||||
/// Returns a list of samplers used in the shader
|
||||
std::vector<SamplerEntry> GetSamplers() const {
|
||||
const std::vector<SamplerEntry>& GetSamplers() const {
|
||||
return used_samplers;
|
||||
}
|
||||
|
||||
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
|
||||
/// necessary.
|
||||
std::string AccessSampler(const Sampler& sampler) {
|
||||
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
|
||||
bool is_array) {
|
||||
size_t offset = static_cast<size_t>(sampler.index.Value());
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
@@ -472,12 +472,13 @@ public:
|
||||
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
|
||||
|
||||
if (itr != used_samplers.end()) {
|
||||
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
|
||||
return itr->GetName();
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
size_t next_index = used_samplers.size();
|
||||
SamplerEntry entry{stage, offset, next_index};
|
||||
SamplerEntry entry{stage, offset, next_index, type, is_array};
|
||||
used_samplers.emplace_back(entry);
|
||||
return entry.GetName();
|
||||
}
|
||||
@@ -638,8 +639,8 @@ private:
|
||||
}
|
||||
|
||||
/// Generates code representing a texture sampler.
|
||||
std::string GetSampler(const Sampler& sampler) {
|
||||
return regs.AccessSampler(sampler);
|
||||
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
|
||||
return regs.AccessSampler(sampler, type, is_array);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1507,10 +1508,29 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tex.texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
@@ -1532,24 +1552,115 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.texs.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.texs.IsArrayTexture()) {
|
||||
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
|
||||
instr.texs.IsArrayTexture());
|
||||
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLDS: {
|
||||
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
|
||||
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(instr.tlds.IsArrayTexture() == false);
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tlds.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.tlds.IsArrayTexture()) {
|
||||
UNIMPLEMENTED();
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
|
||||
instr.tlds.IsArrayTexture());
|
||||
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4: {
|
||||
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(instr.tld4.array == 0);
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tld4.texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
++shader.scope;
|
||||
shader.AddLine(coord);
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4.component) + ')';
|
||||
|
||||
size_t dest_elem{};
|
||||
for (size_t elem = 0; elem < 4; ++elem) {
|
||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
}
|
||||
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
|
||||
++dest_elem;
|
||||
}
|
||||
--shader.scope;
|
||||
shader.AddLine("}");
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4S: {
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4s.component) + ')';
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
|
||||
UNREACHABLE();
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
||||
namespace GLShader {
|
||||
|
||||
@@ -72,8 +73,9 @@ class SamplerEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
|
||||
: offset(offset), stage(stage), sampler_index(index) {}
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array)
|
||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
|
||||
|
||||
size_t GetOffset() const {
|
||||
return offset;
|
||||
@@ -88,8 +90,41 @@ public:
|
||||
}
|
||||
|
||||
std::string GetName() const {
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
|
||||
std::to_string(sampler_index) + ']';
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
|
||||
std::to_string(sampler_index);
|
||||
}
|
||||
|
||||
std::string GetTypeString() const {
|
||||
using Tegra::Shader::TextureType;
|
||||
std::string glsl_type;
|
||||
|
||||
switch (type) {
|
||||
case TextureType::Texture1D:
|
||||
glsl_type = "sampler1D";
|
||||
break;
|
||||
case TextureType::Texture2D:
|
||||
glsl_type = "sampler2D";
|
||||
break;
|
||||
case TextureType::Texture3D:
|
||||
glsl_type = "sampler3D";
|
||||
break;
|
||||
case TextureType::TextureCube:
|
||||
glsl_type = "samplerCube";
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
if (is_array)
|
||||
glsl_type += "Array";
|
||||
return glsl_type;
|
||||
}
|
||||
|
||||
Tegra::Shader::TextureType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsArray() const {
|
||||
return is_array;
|
||||
}
|
||||
|
||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
||||
@@ -100,11 +135,14 @@ private:
|
||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
||||
};
|
||||
|
||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||
/// instruction.
|
||||
size_t offset;
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/utils.h"
|
||||
|
||||
@@ -130,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer, screen_info);
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
DrawScreen();
|
||||
render_window.SwapBuffers();
|
||||
}
|
||||
@@ -142,14 +143,12 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.Apply();
|
||||
RefreshRasterizerSetting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
*/
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
|
||||
ScreenInfo& screen_info) {
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
|
||||
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
@@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
// only allows rows to have a memory alignement of 4.
|
||||
ASSERT(framebuffer.stride % 4 == 0);
|
||||
|
||||
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
|
||||
screen_info)) {
|
||||
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
@@ -276,6 +274,14 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
}
|
||||
|
||||
void RendererOpenGL::CreateRasterizer() {
|
||||
if (rasterizer) {
|
||||
return;
|
||||
}
|
||||
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
|
||||
@@ -463,8 +469,7 @@ bool RendererOpenGL::Init() {
|
||||
}
|
||||
|
||||
InitOpenGLObjects();
|
||||
|
||||
RefreshRasterizerSetting();
|
||||
CreateRasterizer();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -59,6 +59,8 @@ public:
|
||||
|
||||
private:
|
||||
void InitOpenGLObjects();
|
||||
void CreateRasterizer();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
void DrawScreen();
|
||||
@@ -66,7 +68,7 @@ private:
|
||||
void UpdateFramerate();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
// Fills active OpenGL texture with the given RGBA color.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
@@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
|
||||
|
||||
std::vector<u8> icon;
|
||||
std::string name;
|
||||
u64 program_id;
|
||||
u64 program_id = 0;
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
const auto& control =
|
||||
@@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
std::vector<u8> icon;
|
||||
const auto res1 = loader->ReadIcon(icon);
|
||||
|
||||
u64 program_id;
|
||||
u64 program_id = 0;
|
||||
const auto res2 = loader->ReadProgramId(program_id);
|
||||
|
||||
std::string name = " ";
|
||||
|
||||
Reference in New Issue
Block a user