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2 Commits

Author SHA1 Message Date
Mat M
b03499f8a4 Merge 9cd9af61cf into 028d90eb79 2018-08-20 20:31:26 +00:00
Lioncash
9cd9af61cf core/file_sys: Replace includes with forward declarations where applicable
Avoids proliferating includes through other headers, lessening the total
amount of files that need to be rebuilt if those headers are changed.
This also resolves a few indirect inclusions.
2018-08-16 04:19:32 -04:00
76 changed files with 565 additions and 1360 deletions

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@@ -53,7 +53,7 @@ build_script:
# https://www.appveyor.com/docs/build-phase
msbuild msvc_build/yuzu.sln /maxcpucount /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
} else {
C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -C mingw_build/ 2>&1'
C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -j4 -C mingw_build/ 2>&1'
}
after_build:

2
externals/fmt vendored

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@@ -46,7 +46,7 @@ void Filter::Process(std::vector<s16>& signal) {
out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
a2 * out[2][ch];
signal[i * 2 + ch] = static_cast<s16>(std::clamp(out[0][ch], -32768.0, 32767.0));
signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0);
}
}
}

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@@ -178,7 +178,8 @@ public:
return ExtractValue(storage);
}
constexpr explicit operator bool() const {
// TODO: we may want to change this to explicit operator bool() if it's bug-free in VS2015
constexpr FORCE_INLINE bool ToBool() const {
return Value() != 0;
}

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@@ -42,7 +42,7 @@ void PrintColoredMessage(const Entry& entry) {
return;
}
CONSOLE_SCREEN_BUFFER_INFO original_info = {};
CONSOLE_SCREEN_BUFFER_INFO original_info = {0};
GetConsoleScreenBufferInfo(console_handle, &original_info);
WORD color = 0;

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@@ -3,15 +3,8 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include "common/assert.h"
#include "common/scm_rev.h"
#include "common/telemetry.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
namespace Telemetry {
void FieldCollection::Accept(VisitorInterface& visitor) const {
@@ -44,62 +37,4 @@ template class Field<std::string>;
template class Field<const char*>;
template class Field<std::chrono::microseconds>;
#ifdef ARCHITECTURE_x86_64
static const char* CpuVendorToStr(Common::CPUVendor vendor) {
switch (vendor) {
case Common::CPUVendor::INTEL:
return "Intel";
case Common::CPUVendor::AMD:
return "Amd";
case Common::CPUVendor::OTHER:
return "Other";
}
UNREACHABLE();
}
#endif
void AppendBuildInfo(FieldCollection& fc) {
const bool is_git_dirty{std::strstr(Common::g_scm_desc, "dirty") != nullptr};
fc.AddField(FieldType::App, "Git_IsDirty", is_git_dirty);
fc.AddField(FieldType::App, "Git_Branch", Common::g_scm_branch);
fc.AddField(FieldType::App, "Git_Revision", Common::g_scm_rev);
fc.AddField(FieldType::App, "BuildDate", Common::g_build_date);
fc.AddField(FieldType::App, "BuildName", Common::g_build_name);
}
void AppendCPUInfo(FieldCollection& fc) {
#ifdef ARCHITECTURE_x86_64
fc.AddField(FieldType::UserSystem, "CPU_Model", Common::GetCPUCaps().cpu_string);
fc.AddField(FieldType::UserSystem, "CPU_BrandString", Common::GetCPUCaps().brand_string);
fc.AddField(FieldType::UserSystem, "CPU_Vendor", CpuVendorToStr(Common::GetCPUCaps().vendor));
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AES", Common::GetCPUCaps().aes);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AVX", Common::GetCPUCaps().avx);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AVX2", Common::GetCPUCaps().avx2);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_BMI1", Common::GetCPUCaps().bmi1);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_BMI2", Common::GetCPUCaps().bmi2);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_FMA", Common::GetCPUCaps().fma);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_FMA4", Common::GetCPUCaps().fma4);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_SSE", Common::GetCPUCaps().sse);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_SSE2", Common::GetCPUCaps().sse2);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_SSE3", Common::GetCPUCaps().sse3);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_SSSE3", Common::GetCPUCaps().ssse3);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_SSE41", Common::GetCPUCaps().sse4_1);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_SSE42", Common::GetCPUCaps().sse4_2);
#else
fc.AddField(FieldType::UserSystem, "CPU_Model", "Other");
#endif
}
void AppendOSInfo(FieldCollection& fc) {
#ifdef __APPLE__
fc.AddField(FieldType::UserSystem, "OsPlatform", "Apple");
#elif defined(_WIN32)
fc.AddField(FieldType::UserSystem, "OsPlatform", "Windows");
#elif defined(__linux__) || defined(linux) || defined(__linux)
fc.AddField(FieldType::UserSystem, "OsPlatform", "Linux");
#else
fc.AddField(FieldType::UserSystem, "OsPlatform", "Unknown");
#endif
}
} // namespace Telemetry

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@@ -180,16 +180,4 @@ struct NullVisitor : public VisitorInterface {
void Complete() override {}
};
/// Appends build-specific information to the given FieldCollection,
/// such as branch name, revision hash, etc.
void AppendBuildInfo(FieldCollection& fc);
/// Appends CPU-specific information to the given FieldCollection,
/// such as instruction set extensions, etc.
void AppendCPUInfo(FieldCollection& fc);
/// Appends OS-specific information to the given FieldCollection,
/// such as platform name, etc.
void AppendOSInfo(FieldCollection& fc);
} // namespace Telemetry

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@@ -187,13 +187,6 @@ public:
return current_process;
}
/// Gets the name of the current game
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
return app_loader->ReadTitle(out);
}
PerfStats perf_stats;
FrameLimiter frame_limiter;

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@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/registered_cache.h"
namespace FileSys {

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@@ -5,11 +5,12 @@
#pragma once
#include <memory>
#include "core/loader/loader.h"
#include "registered_cache.h"
#include "core/file_sys/vfs.h"
namespace FileSys {
class RegisteredCache;
/// File system interface to the Built-In Storage
/// This is currently missing accessors to BIS partitions, but seemed like a good place for the NAND
/// registered caches.

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@@ -9,6 +9,7 @@
#include "core/crypto/aes_util.h"
#include "core/crypto/ctr_encryption_layer.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_offset.h"
#include "core/loader/loader.h"

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@@ -14,7 +14,6 @@
#include "common/swap.h"
#include "control_metadata.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/loader/loader.h"
namespace FileSys {
@@ -27,7 +26,6 @@ enum class NCAContentType : u8 {
Control = 2,
Manual = 3,
Data = 4,
Data_Unknown5 = 5, ///< Seems to be used on some system archives
};
enum class NCASectionCryptoType : u8 {

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@@ -3,9 +3,9 @@
// Refer to the license.txt file included.
#include <cstring>
#include <utility>
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "content_archive.h"
#include "core/file_sys/nca_metadata.h"

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@@ -4,10 +4,9 @@
#pragma once
#include <cstring>
#include <array>
#include <memory>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/file_sys/vfs.h"

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@@ -77,13 +77,12 @@ static ContentRecordType GetCRTypeFromNCAType(NCAContentType type) {
case NCAContentType::Control:
return ContentRecordType::Control;
case NCAContentType::Data:
case NCAContentType::Data_Unknown5:
return ContentRecordType::Data;
case NCAContentType::Manual:
// TODO(DarkLordZach): Peek at NCA contents to differentiate Manual and Legal.
return ContentRecordType::Manual;
default:
UNREACHABLE_MSG("Invalid NCAContentType={:02X}", static_cast<u8>(type));
UNREACHABLE();
}
}

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@@ -11,15 +11,14 @@
#include <string>
#include <vector>
#include <boost/container/flat_map.hpp>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "content_archive.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/vfs.h"
namespace FileSys {
class XCI;
class CNMT;
class XCI;
using NcaID = std::array<u8, 0x10>;
using RegisteredCacheParsingFunction = std::function<VirtualFile(const VirtualFile&, const NcaID&)>;

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@@ -2,61 +2,23 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
namespace FileSys {
RomFSFactory::RomFSFactory(Loader::AppLoader& app_loader) {
// Load the RomFS from the app
if (app_loader.ReadRomFS(file) != Loader::ResultStatus::Success) {
if (Loader::ResultStatus::Success != app_loader.ReadRomFS(file)) {
LOG_ERROR(Service_FS, "Unable to read RomFS!");
}
}
ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess() {
ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id) {
// TODO(DarkLordZach): Use title id.
return MakeResult<VirtualFile>(file);
}
ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage, ContentRecordType type) {
switch (storage) {
case StorageId::NandSystem: {
const auto res = Service::FileSystem::GetSystemNANDContents()->GetEntry(title_id, type);
if (res == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
const auto romfs = res->GetRomFS();
if (romfs == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
return MakeResult<VirtualFile>(romfs);
}
case StorageId::NandUser: {
const auto res = Service::FileSystem::GetUserNANDContents()->GetEntry(title_id, type);
if (res == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
const auto romfs = res->GetRomFS();
if (romfs == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
return MakeResult<VirtualFile>(romfs);
}
default:
UNIMPLEMENTED_MSG("Unimplemented storage_id={:02X}", static_cast<u8>(storage));
}
}
} // namespace FileSys

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@@ -4,35 +4,22 @@
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/file_sys/vfs.h"
#include "core/hle/result.h"
namespace Loader {
class AppLoader;
} // namespace Loader
}
namespace FileSys {
enum class ContentRecordType : u8;
enum class StorageId : u8 {
None = 0,
Host = 1,
GameCard = 2,
NandSystem = 3,
NandUser = 4,
SdCard = 5,
};
/// File system interface to the RomFS archive
class RomFSFactory {
public:
explicit RomFSFactory(Loader::AppLoader& app_loader);
ResultVal<VirtualFile> OpenCurrentProcess();
ResultVal<VirtualFile> Open(u64 title_id, StorageId storage, ContentRecordType type);
ResultVal<VirtualFile> Open(u64 title_id);
private:
VirtualFile file;

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@@ -73,7 +73,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
}
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id) {
u128 user_id, u64 save_id) const {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0)

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@@ -6,8 +6,10 @@
#include <memory>
#include <string>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/file_sys/vfs.h"
#include "core/hle/result.h"
namespace FileSys {
@@ -49,11 +51,11 @@ public:
ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id);
private:
VirtualDir dir;
std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id,
u64 save_id) const;
};
} // namespace FileSys

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@@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <utility>
#include "core/file_sys/sdmc_factory.h"
namespace FileSys {

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@@ -8,7 +8,6 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/vfs.h"
namespace FileSys {

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@@ -9,8 +9,9 @@
#include <string_view>
#include <type_traits>
#include <vector>
#include <boost/optional.hpp>
#include "boost/optional.hpp"
#include "common/common_types.h"
#include "core/file_sys/mode.h"
namespace FileSys {
@@ -18,8 +19,6 @@ class VfsDirectory;
class VfsFile;
class VfsFilesystem;
enum class Mode : u32;
// Convenience typedefs to use Vfs* interfaces
using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
using VirtualDir = std::shared_ptr<VfsDirectory>;

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@@ -13,7 +13,7 @@
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
namespace Service::Account {
// TODO: RE this structure
@@ -27,10 +27,13 @@ struct UserData {
};
static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
// TODO(ogniK): Generate a real user id based on username, md5(username) maybe?
static UUID DEFAULT_USER_ID{1ull, 0ull};
class IProfile final : public ServiceFramework<IProfile> {
public:
explicit IProfile(UUID user_id, ProfileManager& profile_manager)
: ServiceFramework("IProfile"), profile_manager(profile_manager), user_id(user_id) {
: ServiceFramework("IProfile"), user_id(user_id), profile_manager(profile_manager) {
static const FunctionInfo functions[] = {
{0, &IProfile::Get, "Get"},
{1, &IProfile::GetBase, "GetBase"},
@@ -76,8 +79,8 @@ private:
LOG_WARNING(Service_ACC, "(STUBBED) called");
// smallest jpeg https://github.com/mathiasbynens/small/blob/master/jpeg.jpg
// TODO(mailwl): load actual profile image from disk, width 256px, max size 0x20000
constexpr u32 jpeg_size = 107;
static constexpr std::array<u8, jpeg_size> jpeg{
const u32 jpeg_size = 107;
static const std::array<u8, jpeg_size> jpeg{
0xff, 0xd8, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03,
0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04,
0x08, 0x06, 0x06, 0x05, 0x06, 0x09, 0x08, 0x0a, 0x0a, 0x09, 0x08, 0x09, 0x09, 0x0a,
@@ -87,7 +90,7 @@ private:
0xff, 0xcc, 0x00, 0x06, 0x00, 0x10, 0x10, 0x05, 0xff, 0xda, 0x00, 0x08, 0x01, 0x01,
0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
};
ctx.WriteBuffer(jpeg);
ctx.WriteBuffer(jpeg.data(), jpeg_size);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(jpeg_size);
@@ -202,8 +205,6 @@ Module::Interface::Interface(std::shared_ptr<Module> module,
: ServiceFramework(name), module(std::move(module)),
profile_manager(std::move(profile_manager)) {}
Module::Interface::~Interface() = default;
void InstallInterfaces(SM::ServiceManager& service_manager) {
auto module = std::make_shared<Module>();
auto profile_manager = std::make_shared<ProfileManager>();

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@@ -4,19 +4,17 @@
#pragma once
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/service.h"
namespace Service::Account {
class ProfileManager;
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name);
~Interface() override;
void GetUserCount(Kernel::HLERequestContext& ctx);
void GetUserExistence(Kernel::HLERequestContext& ctx);

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@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <random>
#include <boost/optional.hpp>
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
@@ -13,15 +12,6 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
const UUID& UUID::Generate() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
uuid[0] = distribution(gen);
uuid[1] = distribution(gen);
return *this;
}
ProfileManager::ProfileManager() {
// TODO(ogniK): Create the default user we have for now until loading/saving users is added
auto user_uuid = UUID{1, 0};
@@ -35,7 +25,7 @@ boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
if (user_count >= MAX_USERS) {
return boost::none;
}
profiles[user_count] = user;
profiles[user_count] = std::move(user);
return user_count++;
}
@@ -53,7 +43,7 @@ bool ProfileManager::RemoveProfileAtIndex(size_t index) {
}
/// Helper function to register a user to the system
ResultCode ProfileManager::AddUser(const ProfileInfo& user) {
ResultCode ProfileManager::AddUser(ProfileInfo user) {
if (AddToProfiles(user) == boost::none) {
return ERROR_TOO_MANY_USERS;
}
@@ -62,7 +52,7 @@ ResultCode ProfileManager::AddUser(const ProfileInfo& user) {
/// Create a new user on the system. If the uuid of the user already exists, the user is not
/// created.
ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) {
ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
if (user_count == MAX_USERS) {
return ERROR_TOO_MANY_USERS;
}
@@ -77,7 +67,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& usern
return ERROR_USER_ALREADY_EXISTS;
}
ProfileInfo profile;
profile.user_uuid = uuid;
profile.user_uuid = std::move(uuid);
profile.username = username;
profile.data = {};
profile.creation_time = 0x0;
@@ -89,7 +79,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& usern
/// specifically by allowing an std::string for the username. This is required specifically since
/// we're loading a string straight from the config
ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
ProfileUsername username_output;
std::array<u8, 0x20> username_output;
if (username.size() > username_output.size()) {
std::copy_n(username.begin(), username_output.size(), username_output.begin());
} else {
@@ -112,7 +102,7 @@ boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
}
/// Returns a users profile index based on their profile
boost::optional<size_t> ProfileManager::GetUserIndex(const ProfileInfo& user) const {
boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const {
return GetUserIndex(user.user_uuid);
}
@@ -135,7 +125,7 @@ bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const {
bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
return GetProfileBase(user.user_uuid, profile);
}
@@ -178,8 +168,8 @@ void ProfileManager::CloseUser(UUID uuid) {
}
/// Gets all valid user ids on the system
UserIDArray ProfileManager::GetAllUsers() const {
UserIDArray output;
std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
std::array<UUID, MAX_USERS> output;
std::transform(profiles.begin(), profiles.end(), output.begin(),
[](const ProfileInfo& p) { return p.user_uuid; });
return output;
@@ -187,8 +177,8 @@ UserIDArray ProfileManager::GetAllUsers() const {
/// Get all the open users on the system and zero out the rest of the data. This is specifically
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
UserIDArray ProfileManager::GetOpenUsers() const {
UserIDArray output;
std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
std::array<UUID, MAX_USERS> output;
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
if (p.is_open)
return p.user_uuid;
@@ -205,9 +195,9 @@ UUID ProfileManager::GetLastOpenedUser() const {
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
ProfileData& data) const {
std::array<u8, MAX_DATA>& data) const {
if (GetProfileBase(index, profile)) {
data = profiles[index.get()].data;
std::memcpy(data.data(), profiles[index.get()].data.data(), MAX_DATA);
return true;
}
return false;
@@ -215,14 +205,14 @@ bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, Profil
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
ProfileData& data) const {
std::array<u8, MAX_DATA>& data) const {
auto idx = GetUserIndex(uuid);
return GetProfileBaseAndData(idx, profile, data);
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
ProfileData& data) const {
bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const {
return GetProfileBaseAndData(user.user_uuid, profile, data);
}

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@@ -5,7 +5,7 @@
#pragma once
#include <array>
#include <random>
#include "boost/optional.hpp"
#include "common/common_types.h"
#include "common/swap.h"
@@ -14,21 +14,23 @@
namespace Service::Account {
constexpr size_t MAX_USERS = 8;
constexpr size_t MAX_DATA = 128;
constexpr u128 INVALID_UUID{{0, 0}};
static const u128 INVALID_UUID = {0, 0};
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid = INVALID_UUID;
UUID() = default;
explicit UUID(const u128& id) : uuid{id} {}
explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
explicit UUID(const u64 lo, const u64 hi) {
uuid[0] = lo;
uuid[1] = hi;
};
explicit operator bool() const {
return uuid != INVALID_UUID;
return uuid[0] != INVALID_UUID[0] || uuid[1] != INVALID_UUID[1];
}
bool operator==(const UUID& rhs) const {
return uuid == rhs.uuid;
return std::tie(uuid[0], uuid[1]) == std::tie(rhs.uuid[0], rhs.uuid[1]);
}
bool operator!=(const UUID& rhs) const {
@@ -36,7 +38,15 @@ struct UUID {
}
// TODO(ogniK): Properly generate uuids based on RFC-4122
const UUID& Generate();
const UUID& Generate() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<uint64_t> distribution(1,
std::numeric_limits<uint64_t>::max());
uuid[0] = distribution(gen);
uuid[1] = distribution(gen);
return *this;
}
// Set the UUID to {0,0} to be considered an invalid user
void Invalidate() {
@@ -48,24 +58,20 @@ struct UUID {
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
using ProfileUsername = std::array<u8, 0x20>;
using ProfileData = std::array<u8, MAX_DATA>;
using UserIDArray = std::array<UUID, MAX_USERS>;
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
UUID user_uuid;
ProfileUsername username;
std::array<u8, 0x20> username;
u64 creation_time;
ProfileData data; // TODO(ognik): Work out what this is
std::array<u8, MAX_DATA> data; // TODO(ognik): Work out what this is
bool is_open;
};
struct ProfileBase {
UUID user_uuid;
u64_le timestamp;
ProfileUsername username;
std::array<u8, 0x20> username;
// Zero out all the fields to make the profile slot considered "Empty"
void Invalidate() {
@@ -82,26 +88,27 @@ static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
class ProfileManager {
public:
ProfileManager(); // TODO(ogniK): Load from system save
ResultCode AddUser(const ProfileInfo& user);
ResultCode CreateNewUser(UUID uuid, const ProfileUsername& username);
ResultCode AddUser(ProfileInfo user);
ResultCode CreateNewUser(UUID uuid, std::array<u8, 0x20>& username);
ResultCode CreateNewUser(UUID uuid, const std::string& username);
boost::optional<size_t> GetUserIndex(const UUID& uuid) const;
boost::optional<size_t> GetUserIndex(const ProfileInfo& user) const;
boost::optional<size_t> GetUserIndex(ProfileInfo user) const;
bool GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const;
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const;
bool GetProfileBase(ProfileInfo user, ProfileBase& profile) const;
bool GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
ProfileData& data) const;
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, ProfileData& data) const;
bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
ProfileData& data) const;
std::array<u8, MAX_DATA>& data) const;
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const;
bool GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const;
size_t GetUserCount() const;
size_t GetOpenUserCount() const;
bool UserExists(UUID uuid) const;
void OpenUser(UUID uuid);
void CloseUser(UUID uuid);
UserIDArray GetOpenUsers() const;
UserIDArray GetAllUsers() const;
std::array<UUID, MAX_USERS> GetOpenUsers() const;
std::array<UUID, MAX_USERS> GetAllUsers() const;
UUID GetLastOpenedUser() const;
bool CanSystemRegisterUser() const;
@@ -111,7 +118,7 @@ private:
size_t user_count = 0;
boost::optional<size_t> AddToProfiles(const ProfileInfo& profile);
bool RemoveProfileAtIndex(size_t index);
UUID last_opened_user{INVALID_UUID};
UUID last_opened_user{0, 0};
};
}; // namespace Service::Account

View File

@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cinttypes>
#include <stack>
#include "core/core.h"
@@ -626,16 +625,16 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
}
void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
constexpr std::array<u8, 0x88> data{{
constexpr u8 data[0x88] = {
0xca, 0x97, 0x94, 0xc7, // Magic
1, 0, 0, 0, // IsAccountSelected (bool)
1, 0, 0, 0, // User Id (word 0)
0, 0, 0, 0, // User Id (word 1)
0, 0, 0, 0, // User Id (word 2)
0, 0, 0, 0 // User Id (word 3)
}};
};
std::vector<u8> buffer(data.begin(), data.end());
std::vector<u8> buffer(data, data + sizeof(data));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};

View File

@@ -9,12 +9,13 @@
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_offset.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
#include "core/hle/service/filesystem/fsp_pr.h"
@@ -39,6 +40,8 @@ static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)
: backing(std::move(backing_)) {}
VfsDirectoryServiceWrapper::~VfsDirectoryServiceWrapper() = default;
std::string VfsDirectoryServiceWrapper::GetName() const {
return backing->GetName();
}
@@ -258,28 +261,15 @@ ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory) {
return RESULT_SUCCESS;
}
ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess() {
LOG_TRACE(Service_FS, "Opening RomFS for current process");
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id) {
LOG_TRACE(Service_FS, "Opening RomFS for title_id={:016X}", title_id);
if (romfs_factory == nullptr) {
// TODO(bunnei): Find a better error code for this
return ResultCode(-1);
}
return romfs_factory->OpenCurrentProcess();
}
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
FileSys::ContentRecordType type) {
LOG_TRACE(Service_FS, "Opening RomFS for title_id={:016X}, storage_id={:02X}, type={:02X}",
title_id, static_cast<u8>(storage_id), static_cast<u8>(type));
if (romfs_factory == nullptr) {
// TODO(bunnei): Find a better error code for this
return ResultCode(-1);
}
return romfs_factory->Open(title_id, storage_id, type);
return romfs_factory->Open(title_id);
}
ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,

View File

@@ -7,6 +7,7 @@
#include <memory>
#include "common/common_types.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/mode.h"
#include "core/hle/result.h"
namespace FileSys {
@@ -16,10 +17,7 @@ class RomFSFactory;
class SaveDataFactory;
class SDMCFactory;
enum class ContentRecordType : u8;
enum class Mode : u32;
enum class SaveDataSpaceId : u8;
enum class StorageId : u8;
struct SaveDataDescriptor;
} // namespace FileSys
@@ -37,9 +35,7 @@ ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory)
ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory);
ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory);
ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess();
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
FileSys::ContentRecordType type);
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id);
ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
FileSys::SaveDataDescriptor save_struct);
ResultVal<FileSys::VirtualDir> OpenSDMC();
@@ -56,6 +52,7 @@ void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::Virtu
class VfsDirectoryServiceWrapper {
public:
explicit VfsDirectoryServiceWrapper(FileSys::VirtualDir backing);
~VfsDirectoryServiceWrapper();
/**
* Get a descriptive name for the archive (e.g. "RomFS", "SaveData", etc.)

View File

@@ -13,12 +13,10 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
@@ -26,6 +24,15 @@
namespace Service::FileSystem {
enum class StorageId : u8 {
None = 0,
Host = 1,
GameCard = 2,
NandSystem = 3,
NandUser = 4,
SdCard = 5,
};
class IStorage final : public ServiceFramework<IStorage> {
public:
explicit IStorage(FileSys::VirtualFile backend_)
@@ -461,7 +468,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
{110, nullptr, "OpenContentStorageFileSystem"},
{200, &FSP_SRV::OpenDataStorageByCurrentProcess, "OpenDataStorageByCurrentProcess"},
{201, nullptr, "OpenDataStorageByProgramId"},
{202, &FSP_SRV::OpenDataStorageByDataId, "OpenDataStorageByDataId"},
{202, nullptr, "OpenDataStorageByDataId"},
{203, &FSP_SRV::OpenRomStorage, "OpenRomStorage"},
{400, nullptr, "OpenDeviceOperator"},
{500, nullptr, "OpenSdCardDetectionEventNotifier"},
@@ -574,7 +581,7 @@ void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
auto romfs = OpenRomFSCurrentProcess();
auto romfs = OpenRomFS(Core::System::GetInstance().CurrentProcess()->program_id);
if (romfs.Failed()) {
// TODO (bunnei): Find the right error code to use here
LOG_CRITICAL(Service_FS, "no file system interface available!");
@@ -590,37 +597,10 @@ void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
rb.PushIpcInterface<IStorage>(std::move(storage));
}
void FSP_SRV::OpenDataStorageByDataId(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto storage_id = rp.PopRaw<FileSys::StorageId>();
const auto unknown = rp.PopRaw<u32>();
const auto title_id = rp.PopRaw<u64>();
LOG_DEBUG(Service_FS, "called with storage_id={:02X}, unknown={:08X}, title_id={:016X}",
static_cast<u8>(storage_id), unknown, title_id);
auto data = OpenRomFS(title_id, storage_id, FileSys::ContentRecordType::Data);
if (data.Failed()) {
// TODO(DarkLordZach): Find the right error code to use here
LOG_ERROR(Service_FS,
"could not open data storage with title_id={:016X}, storage_id={:02X}", title_id,
static_cast<u8>(storage_id));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1));
return;
}
IStorage storage(std::move(data.Unwrap()));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IStorage>(std::move(storage));
}
void FSP_SRV::OpenRomStorage(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto storage_id = rp.PopRaw<FileSys::StorageId>();
auto storage_id = rp.PopRaw<StorageId>();
auto title_id = rp.PopRaw<u64>();
LOG_DEBUG(Service_FS, "called with storage_id={:02X}, title_id={:016X}",

View File

@@ -25,7 +25,6 @@ private:
void MountSaveData(Kernel::HLERequestContext& ctx);
void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
void OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
void OpenDataStorageByDataId(Kernel::HLERequestContext& ctx);
void OpenRomStorage(Kernel::HLERequestContext& ctx);
FileSys::VirtualFile romfs;

View File

@@ -5,98 +5,31 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/romfs.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/pl_u.h"
namespace Service::NS {
enum class FontArchives : u64 {
Extension = 0x0100000000000810,
Standard = 0x0100000000000811,
Korean = 0x0100000000000812,
ChineseTraditional = 0x0100000000000813,
ChineseSimple = 0x0100000000000814,
};
struct FontRegion {
u32 offset;
u32 size;
};
static constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
std::make_pair(FontArchives::Standard, "nintendo_udsg-r_std_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_org_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_ext_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseTraditional, "nintendo_udjxh-db_zh-tw_003.bfttf"),
std::make_pair(FontArchives::Korean, "nintendo_udsg-r_ko_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf")};
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
static constexpr u32 EXPECTED_RESULT{
0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
static constexpr u32 EXPECTED_MAGIC{
0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
static constexpr FontRegion EMPTY_REGION{0, 0};
std::vector<FontRegion>
SHARED_FONT_REGIONS{}; // Automatically populated based on shared_fonts dump or system archives
const FontRegion& GetSharedFontRegion(size_t index) {
if (index >= SHARED_FONT_REGIONS.size() || SHARED_FONT_REGIONS.empty()) {
// No font fallback
return EMPTY_REGION;
}
return SHARED_FONT_REGIONS.at(index);
}
static constexpr std::array<FontRegion, 6> SHARED_FONT_REGIONS{
FontRegion{0x00000008, 0x001fe764}, FontRegion{0x001fe774, 0x00773e58},
FontRegion{0x009725d4, 0x0001aca8}, FontRegion{0x0098d284, 0x00369cec},
FontRegion{0x00cf6f78, 0x0039b858}, FontRegion{0x010927d8, 0x00019e80},
};
enum class LoadState : u32 {
Loading = 0,
Done = 1,
};
void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, size_t& offset) {
ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
"Shared fonts exceeds 17mb!");
ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
const u32 KEY = input[0] ^ EXPECTED_RESULT; // Derive key using an inverse xor
std::vector<u32> transformed_font(input.size());
// TODO(ogniK): Figure out a better way to do this
std::transform(input.begin(), input.end(), transformed_font.begin(),
[&KEY](u32 font_data) { return Common::swap32(font_data ^ KEY); });
transformed_font[1] = Common::swap32(transformed_font[1]) ^ KEY; // "re-encrypt" the size
std::memcpy(output.data() + offset, transformed_font.data(),
transformed_font.size() * sizeof(u32));
offset += transformed_font.size() * sizeof(u32);
}
static u32 GetU32Swapped(const u8* data) {
u32 value;
std::memcpy(&value, data, sizeof(value));
return Common::swap32(value); // Helper function to make BuildSharedFontsRawRegions a bit nicer
}
void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
unsigned cur_offset = 0; // As we can derive the xor key we can just populate the offsets based
// on the shared memory dump
for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
// Out of shared fonts/Invalid font
if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT)
break;
const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^
EXPECTED_MAGIC; // Derive key withing inverse xor
const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
SHARED_FONT_REGIONS.push_back(FontRegion{cur_offset + 8, SIZE});
cur_offset += SIZE + 8;
}
}
PL_U::PL_U() : ServiceFramework("pl:u") {
static const FunctionInfo functions[] = {
{0, &PL_U::RequestLoad, "RequestLoad"},
@@ -107,78 +40,26 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
};
RegisterHandlers(functions);
// Attempt to load shared font data from disk
const auto nand = FileSystem::GetSystemNANDContents();
// Rebuild shared fonts from data ncas
if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
FileSys::ContentRecordType::Data)) {
size_t offset = 0;
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
for (auto font : SHARED_FONTS) {
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
if (!nca) {
LOG_ERROR(Service_NS, "Failed to find {:016X}! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto romfs = nca->GetRomFS();
if (!romfs) {
LOG_ERROR(Service_NS, "{:016X} has no RomFS! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
if (!extracted_romfs) {
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto font_fp = extracted_romfs->GetFile(font.second);
if (!font_fp) {
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
static_cast<u64>(font.first), font.second);
continue;
}
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
// We need to be BigEndian as u32s for the xor encryption
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
Common::swap32);
FontRegion region{
static_cast<u32>(offset + 8),
static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
8)}; // Font offset and size do not account for the header
DecryptSharedFont(font_data_u32, *shared_font, offset);
SHARED_FONT_REGIONS.push_back(region);
}
} else {
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) +
SHARED_FONT};
// Create path if not already created
if (!FileUtil::CreateFullPath(filepath)) {
LOG_ERROR(Service_NS, "Failed to create sharedfonts path \"{}\"!", filepath);
return;
}
FileUtil::IOFile file(filepath, "rb");
shared_font = std::make_shared<std::vector<u8>>(
SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
file.ReadBytes(shared_font->data(), shared_font->size());
BuildSharedFontsRawRegions(*shared_font);
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
}
// Attempt to load shared font data from disk
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT};
FileUtil::CreateFullPath(filepath); // Create path if not already created
FileUtil::IOFile file(filepath, "rb");
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
file.ReadBytes(shared_font->data(), shared_font->size());
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
}
}
void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 shared_font_type{rp.Pop<u32>()};
// Games don't call this so all fonts should be loaded
LOG_DEBUG(Service_NS, "called, shared_font_type={}", shared_font_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -201,7 +82,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(GetSharedFontRegion(font_id).size);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].size);
}
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
@@ -211,10 +92,14 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(GetSharedFontRegion(font_id).offset);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].offset);
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
// font data. This (likely) relies on exact address, size, and offsets from the original
// dump. In the future, we need to replace this with a more robust solution.
// Map backing memory for the font data
Core::CurrentProcess()->vm_manager.MapMemoryBlock(
SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
@@ -243,9 +128,8 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Have actual priority order
for (size_t i = 0; i < SHARED_FONT_REGIONS.size(); i++) {
font_codes.push_back(static_cast<u32>(i));
auto region = GetSharedFontRegion(i);
font_offsets.push_back(region.offset);
font_sizes.push_back(region.size);
font_offsets.push_back(SHARED_FONT_REGIONS[i].offset);
font_sizes.push_back(SHARED_FONT_REGIONS[i].size);
}
ctx.WriteBuffer(font_codes, 0);

View File

@@ -76,31 +76,22 @@ double PerfStats::GetLastFrameTimeScale() {
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
// values increase the time needed to recover and limit framerate again after spikes.
constexpr microseconds MAX_LAG_TIME_US = 25000us;
constexpr microseconds MAX_LAG_TIME_US = 25us;
if (!Settings::values.use_frame_limit) {
if (!Settings::values.toggle_framelimit) {
return;
}
auto now = Clock::now();
const double sleep_scale = Settings::values.frame_limit / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
// percent. High values means it'll take longer after a slow frame to recover and start
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
frame_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
if (frame_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(frame_limiting_delta_err);
auto now_after_sleep = Clock::now();
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;

View File

@@ -130,8 +130,7 @@ struct Values {
// Renderer
float resolution_factor;
bool use_frame_limit;
u16 frame_limit;
bool toggle_framelimit;
bool use_accurate_framebuffers;
float bg_red;

View File

@@ -2,16 +2,34 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include <cstring>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/scm_rev.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
#include "core/core.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
namespace Core {
#ifdef ARCHITECTURE_x86_64
static const char* CpuVendorToStr(Common::CPUVendor vendor) {
switch (vendor) {
case Common::CPUVendor::INTEL:
return "Intel";
case Common::CPUVendor::AMD:
return "Amd";
case Common::CPUVendor::OTHER:
return "Other";
}
UNREACHABLE();
}
#endif
static u64 GenerateTelemetryId() {
u64 telemetry_id{};
return telemetry_id;
@@ -19,8 +37,8 @@ static u64 GenerateTelemetryId() {
u64 GetTelemetryId() {
u64 telemetry_id{};
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
"telemetry_id"};
static const std::string& filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
"telemetry_id"};
if (FileUtil::Exists(filename)) {
FileUtil::IOFile file(filename, "rb");
@@ -44,8 +62,8 @@ u64 GetTelemetryId() {
u64 RegenerateTelemetryId() {
const u64 new_telemetry_id{GenerateTelemetryId()};
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
"telemetry_id"};
static const std::string& filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
"telemetry_id"};
FileUtil::IOFile file(filename, "wb");
if (!file.IsOpen()) {
@@ -94,11 +112,48 @@ TelemetrySession::TelemetrySession() {
}
// Log application information
Telemetry::AppendBuildInfo(field_collection);
const bool is_git_dirty{std::strstr(Common::g_scm_desc, "dirty") != nullptr};
AddField(Telemetry::FieldType::App, "Git_IsDirty", is_git_dirty);
AddField(Telemetry::FieldType::App, "Git_Branch", Common::g_scm_branch);
AddField(Telemetry::FieldType::App, "Git_Revision", Common::g_scm_rev);
AddField(Telemetry::FieldType::App, "BuildDate", Common::g_build_date);
AddField(Telemetry::FieldType::App, "BuildName", Common::g_build_name);
// Log user system information
Telemetry::AppendCPUInfo(field_collection);
Telemetry::AppendOSInfo(field_collection);
// Log user system information
#ifdef ARCHITECTURE_x86_64
AddField(Telemetry::FieldType::UserSystem, "CPU_Model", Common::GetCPUCaps().cpu_string);
AddField(Telemetry::FieldType::UserSystem, "CPU_BrandString",
Common::GetCPUCaps().brand_string);
AddField(Telemetry::FieldType::UserSystem, "CPU_Vendor",
CpuVendorToStr(Common::GetCPUCaps().vendor));
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_AES", Common::GetCPUCaps().aes);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_AVX", Common::GetCPUCaps().avx);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_AVX2", Common::GetCPUCaps().avx2);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_BMI1", Common::GetCPUCaps().bmi1);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_BMI2", Common::GetCPUCaps().bmi2);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_FMA", Common::GetCPUCaps().fma);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_FMA4", Common::GetCPUCaps().fma4);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_SSE", Common::GetCPUCaps().sse);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_SSE2", Common::GetCPUCaps().sse2);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_SSE3", Common::GetCPUCaps().sse3);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_SSSE3",
Common::GetCPUCaps().ssse3);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_SSE41",
Common::GetCPUCaps().sse4_1);
AddField(Telemetry::FieldType::UserSystem, "CPU_Extension_x64_SSE42",
Common::GetCPUCaps().sse4_2);
#else
AddField(Telemetry::FieldType::UserSystem, "CPU_Model", "Other");
#endif
#ifdef __APPLE__
AddField(Telemetry::FieldType::UserSystem, "OsPlatform", "Apple");
#elif defined(_WIN32)
AddField(Telemetry::FieldType::UserSystem, "OsPlatform", "Windows");
#elif defined(__linux__) || defined(linux) || defined(__linux)
AddField(Telemetry::FieldType::UserSystem, "OsPlatform", "Linux");
#else
AddField(Telemetry::FieldType::UserSystem, "OsPlatform", "Unknown");
#endif
// Log user configuration information
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
@@ -106,9 +161,8 @@ TelemetrySession::TelemetrySession() {
Settings::values.use_multi_core);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
Settings::values.use_frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
Settings::values.toggle_framelimit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
Settings::values.use_accurate_framebuffers);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",

View File

@@ -311,36 +311,6 @@ public:
AlwaysOld = 8,
};
enum class LogicOperation : u32 {
Clear = 0x1500,
And = 0x1501,
AndReverse = 0x1502,
Copy = 0x1503,
AndInverted = 0x1504,
NoOp = 0x1505,
Xor = 0x1506,
Or = 0x1507,
Nor = 0x1508,
Equiv = 0x1509,
Invert = 0x150A,
OrReverse = 0x150B,
CopyInverted = 0x150C,
OrInverted = 0x150D,
Nand = 0x150E,
Set = 0x150F,
};
enum class StencilOp : u32 {
Keep = 1,
Zero = 2,
Replace = 3,
Incr = 4,
Decr = 5,
Invert = 6,
IncrWrap = 7,
DecrWrap = 8,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
@@ -519,16 +489,8 @@ public:
float clear_color[4];
float clear_depth;
INSERT_PADDING_WORDS(0x3);
s32 clear_stencil;
INSERT_PADDING_WORDS(0x6C);
s32 stencil_back_func_ref;
u32 stencil_back_mask;
u32 stencil_back_func_mask;
INSERT_PADDING_WORDS(0x20);
INSERT_PADDING_WORDS(0x93);
struct {
u32 address_high;
@@ -592,14 +554,16 @@ public:
u32 enable[NumRenderTargets];
} blend;
u32 stencil_enable;
StencilOp stencil_front_op_fail;
StencilOp stencil_front_op_zfail;
StencilOp stencil_front_op_zpass;
ComparisonOp stencil_front_func_func;
s32 stencil_front_func_ref;
u32 stencil_front_func_mask;
u32 stencil_front_mask;
struct {
u32 enable;
u32 front_op_fail;
u32 front_op_zfail;
u32 front_op_zpass;
u32 front_func_func;
u32 front_func_ref;
u32 front_func_mask;
u32 front_mask;
} stencil;
INSERT_PADDING_WORDS(0x3);
@@ -643,11 +607,13 @@ public:
INSERT_PADDING_WORDS(0x5);
u32 stencil_two_side_enable;
StencilOp stencil_back_op_fail;
StencilOp stencil_back_op_zfail;
StencilOp stencil_back_op_zpass;
ComparisonOp stencil_back_func_func;
struct {
u32 enable;
u32 back_op_fail;
u32 back_op_zfail;
u32 back_op_zpass;
u32 back_func_func;
} stencil_two_side;
INSERT_PADDING_WORDS(0x17);
@@ -729,14 +695,7 @@ public:
Cull cull;
INSERT_PADDING_WORDS(0x28);
struct {
u32 enable;
LogicOperation operation;
} logic_op;
INSERT_PADDING_WORDS(0x1);
INSERT_PADDING_WORDS(0x2B);
union {
u32 raw;
@@ -959,10 +918,6 @@ ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
@@ -974,31 +929,19 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(stencil, 0x4E0);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(stencil_two_side, 0x565);
ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);

View File

@@ -280,19 +280,6 @@ union Instruction {
BitField<56, 1, u64> invert_b;
} lop32i;
union {
BitField<28, 8, u64> imm_lut28;
BitField<48, 8, u64> imm_lut48;
u32 GetImmLut28() const {
return static_cast<u32>(imm_lut28);
}
u32 GetImmLut48() const {
return static_cast<u32>(imm_lut48);
}
} lop3;
u32 GetImm20_19() const {
u32 imm{static_cast<u32>(imm20_19)};
imm <<= 12;
@@ -490,9 +477,7 @@ union Instruction {
if (texture_info >= 12 && texture_info <= 13)
return TextureType::TextureCube;
LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
static_cast<u32>(texture_info.Value()));
UNREACHABLE();
UNIMPLEMENTED();
}
bool IsArrayTexture() const {
@@ -531,16 +516,14 @@ union Instruction {
return TextureType::Texture1D;
}
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
(texture_info >= 4 && texture_info <= 6)) {
texture_info >= 4 && texture_info <= 6) {
return TextureType::Texture2D;
}
if (texture_info == 7) {
return TextureType::Texture3D;
}
LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
static_cast<u32>(texture_info.Value()));
UNREACHABLE();
UNIMPLEMENTED();
}
bool IsArrayTexture() const {
@@ -663,9 +646,6 @@ public:
LOP_R,
LOP_IMM,
LOP32I,
LOP3_C,
LOP3_R,
LOP3_IMM,
MOV_C,
MOV_R,
MOV_IMM,
@@ -888,9 +868,6 @@ private:
INST("0101110001000---", Id::LOP_R, Type::ArithmeticInteger, "LOP_R"),
INST("0011100001000---", Id::LOP_IMM, Type::ArithmeticInteger, "LOP_IMM"),
INST("000001----------", Id::LOP32I, Type::ArithmeticIntegerImmediate, "LOP32I"),
INST("0000001---------", Id::LOP3_C, Type::ArithmeticInteger, "LOP3_C"),
INST("0101101111100---", Id::LOP3_R, Type::ArithmeticInteger, "LOP3_R"),
INST("0011110---------", Id::LOP3_IMM, Type::ArithmeticInteger, "LOP3_IMM"),
INST("0100110001001---", Id::SHL_C, Type::Shift, "SHL_C"),
INST("0101110001001---", Id::SHL_R, Type::Shift, "SHL_R"),
INST("0011100-01001---", Id::SHL_IMM, Type::Shift, "SHL_IMM"),

View File

@@ -8,6 +8,8 @@
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
struct ScreenInfo;
namespace VideoCore {
class RasterizerInterface {
@@ -53,7 +55,7 @@ public:
/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) {
u32 pixel_stride, ScreenInfo& screen_info) {
return false;
}

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "core/frontend/emu_window.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
@@ -16,9 +17,16 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
RefreshRasterizerSetting();
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
}
void RendererBase::RefreshRasterizerSetting() {
if (rasterizer == nullptr) {
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
}
}
void RendererBase::UpdateCurrentFramebufferLayout() {

View File

@@ -58,6 +58,9 @@ public:
void RefreshBaseSettings();
protected:
/// Refreshes settings specific to the rasterizer.
void RefreshRasterizerSetting();
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer

View File

@@ -14,7 +14,6 @@
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
@@ -26,8 +25,6 @@
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
@@ -39,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -182,7 +179,7 @@ static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Fetch program code from memory
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
GLShader::ProgramCode program_code;
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
@@ -307,8 +304,7 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
}
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
bool using_depth_fb,
bool preserve_contents) {
bool using_depth_fb) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
@@ -316,20 +312,22 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
using_color_fb = false;
}
const bool has_stencil = regs.stencil_enable;
// TODO(bunnei): Implement this
const bool has_stencil = false;
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
const bool write_depth_fb =
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
(has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask));
(has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
Surface color_surface;
Surface depth_surface;
MathUtil::Rectangle<u32> surfaces_rect;
std::tie(color_surface, depth_surface, surfaces_rect) =
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
const MathUtil::Rectangle<u32> draw_rect{
@@ -363,70 +361,41 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
}
void RasterizerOpenGL::Clear() {
const auto prev_state{state};
SCOPE_EXIT({ prev_state.Apply(); });
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
bool use_color_fb = false;
bool use_depth_fb = false;
OpenGLState clear_state;
clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer;
clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
GLbitfield clear_mask{};
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
GLbitfield clear_mask = 0;
if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B &&
regs.clear_buffers.A) {
if (regs.clear_buffers.RT == 0) {
// We only support clearing the first color attachment for now
clear_mask |= GL_COLOR_BUFFER_BIT;
use_color_fb = true;
} else {
// TODO(subv): Add support for the other color attachments
LOG_CRITICAL(HW_GPU, "Clear unimplemented for RT {}", regs.clear_buffers.RT);
}
clear_mask |= GL_COLOR_BUFFER_BIT;
use_color_fb = true;
}
if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
use_depth_fb = true;
clear_mask |= GL_DEPTH_BUFFER_BIT;
use_depth_fb = regs.zeta_enable != 0;
// Always enable the depth write when clearing the depth buffer. The depth write mask is
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
clear_state.depth.test_enabled = true;
clear_state.depth.test_func = GL_ALWAYS;
}
if (regs.clear_buffers.S) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
use_depth_fb = true;
clear_mask |= GL_STENCIL_BUFFER_BIT;
clear_state.stencil.test_enabled = true;
state.depth.test_enabled = true;
state.depth.write_mask = GL_TRUE;
state.depth.test_func = GL_ALWAYS;
state.Apply();
}
if (!use_color_fb && !use_depth_fb) {
// No color surface nor depth/stencil surface are enabled
if (clear_mask == 0)
return;
}
if (clear_mask == 0) {
// No clear mask is enabled
return;
}
ScopeAcquireGLContext acquire_context{emu_window};
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
clear_state.Apply();
ConfigureFramebuffers(use_color_fb, use_depth_fb);
// TODO(Subv): Support clearing only partial colors.
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
regs.clear_color[3]);
glClearDepth(regs.clear_depth);
glClearStencil(regs.clear_stencil);
glClear(clear_mask);
@@ -476,12 +445,10 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0);
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
// TODO(bunnei): Sync framebuffer_scale uniform here
@@ -607,7 +574,8 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
}
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr, u32 pixel_stride) {
VAddr framebuffer_addr, u32 pixel_stride,
ScreenInfo& screen_info) {
if (!framebuffer_addr) {
return {};
}
@@ -870,34 +838,6 @@ void RasterizerOpenGL::SyncDepthTestState() {
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
}
void RasterizerOpenGL::SyncStencilTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.stencil.test_enabled = regs.stencil_enable != 0;
if (!regs.stencil_enable) {
return;
}
// TODO(bunnei): Verify behavior when this is not set
ASSERT(regs.stencil_two_side_enable);
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
state.stencil.front.test_ref = regs.stencil_front_func_ref;
state.stencil.front.test_mask = regs.stencil_front_func_mask;
state.stencil.front.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_fail);
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
state.stencil.front.write_mask = regs.stencil_front_mask;
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
state.stencil.back.test_ref = regs.stencil_back_func_ref;
state.stencil.back.test_mask = regs.stencil_back_func_mask;
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
state.stencil.back.write_mask = regs.stencil_back_mask;
}
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -907,9 +847,6 @@ void RasterizerOpenGL::SyncBlendState() {
if (!state.blend.enabled)
return;
ASSERT_MSG(regs.logic_op.enable == 0,
"Blending and logic op can't be enabled at the same time.");
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
@@ -919,19 +856,3 @@ void RasterizerOpenGL::SyncBlendState() {
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
}
void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Subv): Support more than just render target 0.
state.logic_op.enabled = regs.logic_op.enable != 0;
if (!state.logic_op.enabled)
return;
ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
}
} // namespace OpenGL

View File

@@ -22,17 +22,15 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
struct ScreenInfo;
namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
struct ScreenInfo;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
~RasterizerOpenGL() override;
void DrawArrays() override;
@@ -45,8 +43,8 @@ public:
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) override;
bool AccelerateDrawBatch(bool is_indexed) override;
/// OpenGL shader generated for a given Maxwell register state
@@ -89,8 +87,7 @@ private:
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
/// surfaces if writing was enabled.
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
bool preserve_contents);
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
/// Binds the framebuffer color and depth surface
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
@@ -141,15 +138,9 @@ private:
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
/// Syncs the stencil test state to match the guest state
void SyncStencilTestState();
/// Syncs the blend state to match the guest state
void SyncBlendState();
/// Syncs the LogicOp state to match the guest state
void SyncLogicOpState();
bool has_ARB_direct_state_access = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;
@@ -160,8 +151,6 @@ private:
Core::Frontend::EmuWindow& emu_window;
ScreenInfo& screen_info;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;
@@ -189,5 +178,3 @@ private:
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
};
} // namespace OpenGL

View File

@@ -19,8 +19,6 @@
#include "video_core/textures/decoders.h"
#include "video_core/utils.h"
namespace OpenGL {
using SurfaceType = SurfaceParams::SurfaceType;
using PixelFormat = SurfaceParams::PixelFormat;
using ComponentType = SurfaceParams::ComponentType;
@@ -688,8 +686,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
bool using_depth_fb,
bool preserve_contents) {
bool using_depth_fb) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): This is hard corded to use just the first render buffer
@@ -711,7 +708,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
MathUtil::Rectangle<u32> color_rect{};
Surface color_surface;
if (using_color_fb) {
color_surface = GetSurface(color_params, preserve_contents);
color_surface = GetSurface(color_params);
if (color_surface) {
color_rect = color_surface->GetSurfaceParams().GetRect();
}
@@ -720,7 +717,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
MathUtil::Rectangle<u32> depth_rect{};
Surface depth_surface;
if (using_depth_fb) {
depth_surface = GetSurface(depth_params, preserve_contents);
depth_surface = GetSurface(depth_params);
if (depth_surface) {
depth_rect = depth_surface->GetSurfaceParams().GetRect();
}
@@ -755,7 +752,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
surface->FlushGLBuffer();
}
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
if (params.addr == 0 || params.height * params.width == 0) {
return {};
}
@@ -777,33 +774,16 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
// Use the cached surface as-is
return surface;
} else if (preserve_contents) {
// If surface parameters changed and we care about keeping the previous data, recreate
// the surface from the old one
UnregisterSurface(surface);
Surface new_surface{RecreateSurface(surface, params)};
RegisterSurface(new_surface);
return new_surface;
} else {
// Delete the old surface before creating a new one to prevent collisions.
UnregisterSurface(surface);
// If surface parameters changed, recreate the surface from the old one
return RecreateSurface(surface, params);
}
}
// Try to get a previously reserved surface
surface = TryGetReservedSurface(params);
// No surface found - create a new one
if (!surface) {
surface = std::make_shared<CachedSurface>(params);
ReserveSurface(surface);
RegisterSurface(surface);
}
// Only load surface from memory if we care about the contents
if (preserve_contents) {
LoadSurface(surface);
}
surface = std::make_shared<CachedSurface>(params);
RegisterSurface(surface);
LoadSurface(surface);
return surface;
}
@@ -812,76 +792,17 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
const SurfaceParams& new_params) {
// Verify surface is compatible for blitting
const auto& params{surface->GetSurfaceParams()};
ASSERT(params.type == new_params.type);
// Create a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle,
draw_framebuffer.handle);
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
if (params.pixel_format == new_params.pixel_format) {
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
new_surface->GetSurfaceParams().GetRect(), params.type,
read_framebuffer.handle, draw_framebuffer.handle);
return new_surface;
}
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
// using the new format.
OGLBuffer pbo;
pbo.Create();
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
if (source_format.compressed) {
glGetCompressedTextureImage(surface->Texture().handle, 0,
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
} else {
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
}
// If the new texture is bigger than the previous one, we need to fill in the rest with data
// from the CPU.
if (params.SizeInBytes() < new_params.SizeInBytes()) {
// Upload the rest of the memory.
if (new_params.is_tiled) {
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
// the data in this case. Games like Super Mario Odyssey seem to hit this case when
// drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
// doesn't clear it beforehand, the texture is already full of zeros.
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
}
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
new_params.addr + params.SizeInBytes());
std::vector<u8> data(remaining_size);
Memory::ReadBlock(*address, data.data(), data.size());
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
const auto& dest_rect{new_params.GetRect()};
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
if (dest_format.compressed) {
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
} else {
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
dest_format.type, nullptr);
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pbo.Release();
// Update cache accordingly
UnregisterSurface(surface);
RegisterSurface(new_surface);
return new_surface;
}
@@ -957,21 +878,6 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
surface_cache.erase(search);
}
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
surface_reserve[surface_reserve_key] = surface;
}
Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) {
const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
auto search{surface_reserve.find(surface_reserve_key)};
if (search != surface_reserve.end()) {
RegisterSurface(search->second);
return search->second;
}
return {};
}
template <typename Map, typename Interval>
constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
@@ -1010,5 +916,3 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 siz
if (delta < 0)
cached_pages.add({pages_interval, delta});
}
} // namespace OpenGL

View File

@@ -11,14 +11,11 @@
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "common/hash.h"
#include "common/math_util.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/textures/texture.h"
namespace OpenGL {
class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
@@ -683,27 +680,6 @@ struct SurfaceParams {
u32 cache_height;
};
}; // namespace OpenGL
/// Hashable variation of SurfaceParams, used for a key in the surface cache
struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
SurfaceReserveKey res;
res.state = params;
return res;
}
};
namespace std {
template <>
struct hash<SurfaceReserveKey> {
size_t operator()(const SurfaceReserveKey& k) const {
return k.Hash();
}
};
} // namespace std
namespace OpenGL {
class CachedSurface final {
public:
CachedSurface(const SurfaceParams& params);
@@ -746,8 +722,7 @@ public:
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
bool preserve_contents);
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
/// Flushes the surface to Switch memory
void FlushSurface(const Surface& surface);
@@ -763,7 +738,7 @@ public:
private:
void LoadSurface(const Surface& surface);
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
Surface GetSurface(const SurfaceParams& params);
/// Recreates a surface with new parameters
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
@@ -774,25 +749,12 @@ private:
/// Remove surface from the cache
void UnregisterSurface(const Surface& surface);
/// Reserves a unique surface that can be reused later
void ReserveSurface(const Surface& surface);
/// Tries to get a reserved surface for the specified parameters
Surface TryGetReservedSurface(const SurfaceParams& params);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache;
PageMap cached_pages;
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
};
} // namespace OpenGL

View File

@@ -10,8 +10,6 @@
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
@@ -333,5 +331,3 @@ public:
GLuint handle = 0;
};
} // namespace OpenGL

View File

@@ -15,7 +15,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace OpenGL::GLShader::Decompiler {
namespace GLShader::Decompiler {
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
@@ -26,7 +26,6 @@ using Tegra::Shader::Sampler;
using Tegra::Shader::SubOp;
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
constexpr u32 PROGRAM_HEADER_SIZE = 0x50;
class DecompileFail : public std::runtime_error {
public:
@@ -440,13 +439,12 @@ public:
}
declarations.AddNewLine();
// Append the sampler2D array for the used textures.
size_t num_samplers = GetSamplers().size();
if (num_samplers > 0) {
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
std::to_string(num_samplers) + "];");
declarations.AddNewLine();
const auto& samplers = GetSamplers();
for (const auto& sampler : samplers) {
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
';');
}
declarations.AddNewLine();
}
/// Returns a list of constant buffer declarations
@@ -458,13 +456,14 @@ public:
}
/// Returns a list of samplers used in the shader
std::vector<SamplerEntry> GetSamplers() const {
const std::vector<SamplerEntry>& GetSamplers() const {
return used_samplers;
}
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
std::string AccessSampler(const Sampler& sampler) {
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
bool is_array) {
size_t offset = static_cast<size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
@@ -473,12 +472,13 @@ public:
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
return itr->GetName();
}
// Otherwise create a new mapping for this sampler
size_t next_index = used_samplers.size();
SamplerEntry entry{stage, offset, next_index};
SamplerEntry entry{stage, offset, next_index, type, is_array};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -621,23 +621,6 @@ public:
}
private:
// Shader program header for a Fragment Shader.
struct FragmentHeader {
INSERT_PADDING_WORDS(5);
INSERT_PADDING_WORDS(13);
u32 enabled_color_outputs;
union {
BitField<0, 1, u32> writes_samplemask;
BitField<1, 1, u32> writes_depth;
};
bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
u32 bit = render_target * 4 + component;
return enabled_color_outputs & (1 << bit);
}
};
static_assert(sizeof(FragmentHeader) == PROGRAM_HEADER_SIZE, "FragmentHeader size is wrong");
/// Gets the Subroutine object corresponding to the specified address.
const Subroutine& GetSubroutine(u32 begin, u32 end) const {
auto iter = subroutines.find(Subroutine{begin, end, suffix});
@@ -656,8 +639,8 @@ private:
}
/// Generates code representing a texture sampler.
std::string GetSampler(const Sampler& sampler) {
return regs.AccessSampler(sampler);
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
return regs.AccessSampler(sampler, type, is_array);
}
/**
@@ -849,33 +832,6 @@ private:
}
}
void WriteLop3Instruction(Register dest, const std::string& op_a, const std::string& op_b,
const std::string& op_c, const std::string& imm_lut) {
if (dest == Tegra::Shader::Register::ZeroIndex) {
return;
}
static constexpr std::array<const char*, 32> shift_amounts = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10",
"11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21",
"22", "23", "24", "25", "26", "27", "28", "29", "30", "31"};
std::string result;
result += '(';
for (size_t i = 0; i < shift_amounts.size(); ++i) {
if (i)
result += '|';
result += "(((" + imm_lut + " >> (((" + op_c + " >> " + shift_amounts[i] +
") & 1) | ((" + op_b + " >> " + shift_amounts[i] + ") & 1) << 1 | ((" + op_a +
" >> " + shift_amounts[i] + ") & 1) << 2)) & 1) << " + shift_amounts[i] + ")";
}
result += ')';
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent
@@ -938,36 +894,6 @@ private:
shader.AddLine('}');
}
/// Writes the output values from a fragment shader to the corresponding GLSL output variables.
void EmitFragmentOutputsWrite() {
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
FragmentHeader header;
std::memcpy(&header, program_code.data(), PROGRAM_HEADER_SIZE);
ASSERT_MSG(header.writes_samplemask == 0, "Samplemask write is unimplemented");
// Write the color outputs using the data in the shader registers, disabled
// rendertargets/components are skipped in the register assignment.
u32 current_reg = 0;
for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets;
++render_target) {
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
for (u32 component = 0; component < 4; ++component) {
if (header.IsColorComponentOutputEnabled(render_target, component)) {
shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component,
regs.GetRegisterAsFloat(current_reg)));
++current_reg;
}
}
}
if (header.writes_depth) {
// The depth output is always 2 registers after the last color output, and current_reg
// already contains one past the last color register.
shader.AddLine("gl_FragDepth = " + regs.GetRegisterAsFloat(current_reg + 1) + ';');
}
}
/**
* Compiles a single instruction from Tegra to GLSL.
* @param offset the offset of the Tegra shader instruction.
@@ -1324,20 +1250,6 @@ private:
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
break;
}
case OpCode::Id::LOP3_C:
case OpCode::Id::LOP3_R:
case OpCode::Id::LOP3_IMM: {
std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
std::string lut;
if (opcode->GetId() == OpCode::Id::LOP3_R) {
lut = '(' + std::to_string(instr.alu.lop3.GetImmLut28()) + ')';
} else {
lut = '(' + std::to_string(instr.alu.lop3.GetImmLut48()) + ')';
}
WriteLop3Instruction(instr.gpr0, op_a, op_b, op_c, lut);
break;
}
case OpCode::Id::IMNMX_C:
case OpCode::Id::IMNMX_R:
case OpCode::Id::IMNMX_IMM: {
@@ -1596,10 +1508,29 @@ private:
break;
}
case OpCode::Id::TEX: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
std::string coord{};
switch (instr.tex.texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
UNIMPLEMENTED();
}
const std::string sampler =
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1621,20 +1552,60 @@ private:
break;
}
case OpCode::Id::TEXS: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
std::string coord{};
switch (instr.texs.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.texs.IsArrayTexture()) {
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
} else {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
}
break;
}
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
UNIMPLEMENTED();
}
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
instr.texs.IsArrayTexture());
const std::string texture = "texture(" + sampler + ", coords)";
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TLDS: {
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tlds.IsArrayTexture() == false);
std::string coord{};
switch (instr.tlds.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.tlds.IsArrayTexture()) {
UNIMPLEMENTED();
} else {
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
}
break;
}
default:
UNIMPLEMENTED();
}
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
instr.tlds.IsArrayTexture());
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
WriteTexsInstruction(instr, coord, texture);
break;
@@ -1652,12 +1623,11 @@ private:
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tld4.texture_type.Value()));
UNREACHABLE();
UNIMPLEMENTED();
}
const std::string sampler = GetSampler(instr.sampler);
const std::string sampler =
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1683,7 +1653,8 @@ private:
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
const std::string sampler = GetSampler(instr.sampler);
const std::string sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
@@ -1989,8 +1960,12 @@ private:
default: {
switch (opcode->GetId()) {
case OpCode::Id::EXIT: {
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
EmitFragmentOutputsWrite();
shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
shader.AddLine("color.g = " + regs.GetRegisterAsFloat(1) + ';');
shader.AddLine("color.b = " + regs.GetRegisterAsFloat(2) + ';');
shader.AddLine("color.a = " + regs.GetRegisterAsFloat(3) + ';');
}
switch (instr.flow.cond) {
@@ -2217,4 +2192,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
return boost::none;
}
} // namespace OpenGL::GLShader::Decompiler
} // namespace GLShader::Decompiler

View File

@@ -12,7 +12,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace OpenGL::GLShader::Decompiler {
namespace GLShader::Decompiler {
using Tegra::Engines::Maxwell3D;
@@ -22,4 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix);
} // namespace OpenGL::GLShader::Decompiler
} // namespace GLShader::Decompiler

View File

@@ -7,7 +7,7 @@
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace OpenGL::GLShader {
namespace GLShader {
using Tegra::Engines::Maxwell3D;
@@ -87,7 +87,7 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo
.get_value_or({});
out += R"(
in vec4 position;
layout(location = 0) out vec4 color[8];
out vec4 color;
layout (std140) uniform fs_config {
vec4 viewport_flip;
@@ -103,4 +103,4 @@ void main() {
return {out, program.second};
}
} // namespace OpenGL::GLShader
} // namespace GLShader

View File

@@ -9,14 +9,15 @@
#include <type_traits>
#include <utility>
#include <vector>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/shader_bytecode.h"
namespace OpenGL::GLShader {
namespace GLShader {
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
using ProgramCode = std::vector<u64>;
using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>;
class ConstBufferEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -72,8 +73,9 @@ class SamplerEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
public:
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
: offset(offset), stage(stage), sampler_index(index) {}
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
Tegra::Shader::TextureType type, bool is_array)
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
size_t GetOffset() const {
return offset;
@@ -88,8 +90,41 @@ public:
}
std::string GetName() const {
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
std::to_string(sampler_index) + ']';
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
std::to_string(sampler_index);
}
std::string GetTypeString() const {
using Tegra::Shader::TextureType;
std::string glsl_type;
switch (type) {
case TextureType::Texture1D:
glsl_type = "sampler1D";
break;
case TextureType::Texture2D:
glsl_type = "sampler2D";
break;
case TextureType::Texture3D:
glsl_type = "sampler3D";
break;
case TextureType::TextureCube:
glsl_type = "samplerCube";
break;
default:
UNIMPLEMENTED();
}
if (is_array)
glsl_type += "Array";
return glsl_type;
}
Tegra::Shader::TextureType GetType() const {
return type;
}
bool IsArray() const {
return is_array;
}
static std::string GetArrayName(Maxwell::ShaderStage stage) {
@@ -100,11 +135,14 @@ private:
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
};
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
/// instruction.
size_t offset;
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
};
struct ShaderEntries {
@@ -115,8 +153,8 @@ struct ShaderEntries {
using ProgramResult = std::pair<std::string, ShaderEntries>;
struct ShaderSetup {
explicit ShaderSetup(ProgramCode program_code) {
program.code = std::move(program_code);
ShaderSetup(const ProgramCode& program_code) {
program.code = program_code;
}
struct {
@@ -135,8 +173,8 @@ struct ShaderSetup {
}
/// Used in scenarios where we have a dual vertex shaders
void SetProgramB(ProgramCode program_b) {
program.code_b = std::move(program_b);
void SetProgramB(const ProgramCode& program_b) {
program.code_b = program_b;
has_program_b = true;
}
@@ -146,18 +184,13 @@ struct ShaderSetup {
private:
u64 GetNewHash() const {
size_t hash = 0;
const u64 hash_a = Common::ComputeHash64(program.code.data(), program.code.size());
boost::hash_combine(hash, hash_a);
if (has_program_b) {
// Compute hash over dual shader programs
const u64 hash_b = Common::ComputeHash64(program.code_b.data(), program.code_b.size());
boost::hash_combine(hash, hash_b);
return Common::ComputeHash64(&program, sizeof(program));
} else {
// Compute hash over a single shader program
return Common::ComputeHash64(&program.code, program.code.size());
}
return hash;
}
u64 program_code_hash{};
@@ -196,20 +229,20 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
*/
ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
} // namespace OpenGL::GLShader
} // namespace GLShader
namespace std {
template <>
struct hash<OpenGL::GLShader::MaxwellVSConfig> {
size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const {
struct hash<GLShader::MaxwellVSConfig> {
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
return k.Hash();
}
};
template <>
struct hash<OpenGL::GLShader::MaxwellFSConfig> {
size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const {
struct hash<GLShader::MaxwellFSConfig> {
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
return k.Hash();
}
};

View File

@@ -7,7 +7,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
namespace GLShader {
namespace Impl {
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
@@ -49,4 +49,4 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
instance_id[0] = state.current_instance;
}
} // namespace OpenGL::GLShader
} // namespace GLShader

View File

@@ -12,7 +12,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace OpenGL::GLShader {
namespace GLShader {
/// Number of OpenGL texture samplers that can be used in the fragment shader
static constexpr size_t NumTextureSamplers = 32;
@@ -171,4 +171,4 @@ private:
OGLPipeline pipeline;
};
} // namespace OpenGL::GLShader
} // namespace GLShader

View File

@@ -8,7 +8,7 @@
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL::GLShader {
namespace GLShader {
GLuint LoadShader(const char* source, GLenum type) {
const char* debug_type;
@@ -47,4 +47,4 @@ GLuint LoadShader(const char* source, GLenum type) {
return shader_id;
}
} // namespace OpenGL::GLShader
} // namespace GLShader

View File

@@ -10,7 +10,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
namespace OpenGL::GLShader {
namespace GLShader {
/**
* Utility function to log the source code of a list of shaders.
@@ -89,4 +89,4 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
return program_id;
}
} // namespace OpenGL::GLShader
} // namespace GLShader

View File

@@ -7,8 +7,6 @@
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
OpenGLState OpenGLState::cur_state;
OpenGLState::OpenGLState() {
@@ -27,17 +25,13 @@ OpenGLState::OpenGLState() {
color_mask.alpha_enabled = GL_TRUE;
stencil.test_enabled = false;
auto reset_stencil = [](auto& config) {
config.test_func = GL_ALWAYS;
config.test_ref = 0;
config.test_mask = 0xFFFFFFFF;
config.write_mask = 0xFFFFFFFF;
config.action_depth_fail = GL_KEEP;
config.action_depth_pass = GL_KEEP;
config.action_stencil_fail = GL_KEEP;
};
reset_stencil(stencil.front);
reset_stencil(stencil.back);
stencil.test_func = GL_ALWAYS;
stencil.test_ref = 0;
stencil.test_mask = 0xFF;
stencil.write_mask = 0xFF;
stencil.action_depth_fail = GL_KEEP;
stencil.action_depth_pass = GL_KEEP;
stencil.action_stencil_fail = GL_KEEP;
blend.enabled = true;
blend.rgb_equation = GL_FUNC_ADD;
@@ -51,8 +45,7 @@ OpenGLState::OpenGLState() {
blend.color.blue = 0.0f;
blend.color.alpha = 0.0f;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
logic_op = GL_COPY;
for (auto& texture_unit : texture_units) {
texture_unit.Reset();
@@ -133,31 +126,33 @@ void OpenGLState::Apply() const {
glDisable(GL_STENCIL_TEST);
}
}
auto config_stencil = [](GLenum face, const auto& config, const auto& prev_config) {
if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref ||
config.test_mask != prev_config.test_mask) {
glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask);
}
if (config.action_depth_fail != prev_config.action_depth_fail ||
config.action_depth_pass != prev_config.action_depth_pass ||
config.action_stencil_fail != prev_config.action_stencil_fail) {
glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail,
config.action_depth_pass);
}
if (config.write_mask != prev_config.write_mask) {
glStencilMaskSeparate(face, config.write_mask);
}
};
config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front);
config_stencil(GL_BACK, stencil.back, cur_state.stencil.back);
if (stencil.test_func != cur_state.stencil.test_func ||
stencil.test_ref != cur_state.stencil.test_ref ||
stencil.test_mask != cur_state.stencil.test_mask) {
glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
}
if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail ||
stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail,
stencil.action_depth_pass);
}
// Stencil mask
if (stencil.write_mask != cur_state.stencil.write_mask) {
glStencilMask(stencil.write_mask);
}
// Blending
if (blend.enabled != cur_state.blend.enabled) {
if (blend.enabled) {
ASSERT(!logic_op.enabled);
glEnable(GL_BLEND);
glDisable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_BLEND);
glEnable(GL_COLOR_LOGIC_OP);
}
}
@@ -181,18 +176,8 @@ void OpenGLState::Apply() const {
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
}
// Logic Operation
if (logic_op.enabled != cur_state.logic_op.enabled) {
if (logic_op.enabled) {
ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
}
}
if (logic_op.operation != cur_state.logic_op.operation) {
glLogicOp(logic_op.operation);
if (logic_op != cur_state.logic_op) {
glLogicOp(logic_op);
}
// Textures
@@ -343,5 +328,3 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
}
return *this;
}
} // namespace OpenGL

View File

@@ -9,8 +9,6 @@
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using Regs = Tegra::Engines::Maxwell3D::Regs;
namespace TextureUnits {
@@ -58,16 +56,14 @@ public:
} color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
struct {
GLenum test_func; // GL_STENCIL_FUNC
GLint test_ref; // GL_STENCIL_REF
GLuint test_mask; // GL_STENCIL_VALUE_MASK
GLuint write_mask; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail; // GL_STENCIL_FAIL
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
} front, back;
bool test_enabled; // GL_STENCIL_TEST
GLenum test_func; // GL_STENCIL_FUNC
GLint test_ref; // GL_STENCIL_REF
GLuint test_mask; // GL_STENCIL_VALUE_MASK
GLuint write_mask; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail; // GL_STENCIL_FAIL
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
} stencil;
struct {
@@ -87,10 +83,7 @@ public:
} color; // GL_BLEND_COLOR
} blend;
struct {
bool enabled; // GL_LOGIC_OP_MODE
GLenum operation;
} logic_op;
GLenum logic_op; // GL_LOGIC_OP_MODE
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct TextureUnit {
@@ -167,5 +160,3 @@ public:
private:
static OpenGLState cur_state;
};
} // namespace OpenGL

View File

@@ -9,8 +9,6 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
: gl_target(target), buffer_size(size) {
gl_buffer.Create();
@@ -99,5 +97,3 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
buffer_pos += size;
}
} // namespace OpenGL

View File

@@ -2,15 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <tuple>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class OGLStreamBuffer : private NonCopyable {
public:
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
@@ -44,5 +40,3 @@ private:
GLsizeiptr mapped_size = 0;
u8* mapped_ptr = nullptr;
};
} // namespace OpenGL

View File

@@ -10,8 +10,6 @@
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
@@ -109,8 +107,6 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return GL_POINTS;
case Maxwell::PrimitiveTopology::Lines:
return GL_LINES;
case Maxwell::PrimitiveTopology::LineStrip:
return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
@@ -295,30 +291,6 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
return {};
}
inline GLenum StencilOp(Maxwell::StencilOp stencil) {
switch (stencil) {
case Maxwell::StencilOp::Keep:
return GL_KEEP;
case Maxwell::StencilOp::Zero:
return GL_ZERO;
case Maxwell::StencilOp::Replace:
return GL_REPLACE;
case Maxwell::StencilOp::Incr:
return GL_INCR;
case Maxwell::StencilOp::Decr:
return GL_DECR;
case Maxwell::StencilOp::Invert:
return GL_INVERT;
case Maxwell::StencilOp::IncrWrap:
return GL_INCR_WRAP;
case Maxwell::StencilOp::DecrWrap:
return GL_DECR_WRAP;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
UNREACHABLE();
return {};
}
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
@@ -345,45 +317,4 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
return {};
}
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
switch (operation) {
case Maxwell::LogicOperation::Clear:
return GL_CLEAR;
case Maxwell::LogicOperation::And:
return GL_AND;
case Maxwell::LogicOperation::AndReverse:
return GL_AND_REVERSE;
case Maxwell::LogicOperation::Copy:
return GL_COPY;
case Maxwell::LogicOperation::AndInverted:
return GL_AND_INVERTED;
case Maxwell::LogicOperation::NoOp:
return GL_NOOP;
case Maxwell::LogicOperation::Xor:
return GL_XOR;
case Maxwell::LogicOperation::Or:
return GL_OR;
case Maxwell::LogicOperation::Nor:
return GL_NOR;
case Maxwell::LogicOperation::Equiv:
return GL_EQUIV;
case Maxwell::LogicOperation::Invert:
return GL_INVERT;
case Maxwell::LogicOperation::OrReverse:
return GL_OR_REVERSE;
case Maxwell::LogicOperation::CopyInverted:
return GL_COPY_INVERTED;
case Maxwell::LogicOperation::OrInverted:
return GL_OR_INVERTED;
case Maxwell::LogicOperation::Nand:
return GL_NAND;
case Maxwell::LogicOperation::Set:
return GL_SET;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
UNREACHABLE();
return {};
}
} // namespace MaxwellToGL
} // namespace OpenGL

View File

@@ -16,12 +16,9 @@
#include "core/memory.h"
#include "core/settings.h"
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h"
namespace OpenGL {
static const char vertex_shader[] = R"(
#version 150 core
@@ -133,7 +130,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
}
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
LoadFBToScreenInfo(*framebuffer, screen_info);
DrawScreen();
render_window.SwapBuffers();
}
@@ -145,12 +142,14 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
// Restore the rasterizer state
prev_state.Apply();
RefreshRasterizerSetting();
}
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
ScreenInfo& screen_info) {
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
@@ -163,7 +162,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0);
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
screen_info)) {
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
@@ -276,14 +276,6 @@ void RendererOpenGL::InitOpenGLObjects() {
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
}
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer) {
@@ -440,7 +432,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
@@ -471,12 +463,11 @@ bool RendererOpenGL::Init() {
}
InitOpenGLObjects();
CreateRasterizer();
RefreshRasterizerSetting();
return true;
}
/// Shutdown the renderer
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

View File

@@ -16,8 +16,6 @@ namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
@@ -61,8 +59,6 @@ public:
private:
void InitOpenGLObjects();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
void DrawScreen();
@@ -70,7 +66,7 @@ private:
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGBA color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
@@ -100,5 +96,3 @@ private:
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
MathUtil::Rectangle<int> framebuffer_crop_rect;
};
} // namespace OpenGL

View File

@@ -10,7 +10,7 @@
namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
return std::make_unique<RendererOpenGL>(emu_window);
}
} // namespace VideoCore

View File

@@ -83,8 +83,7 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
Settings::values.use_accurate_framebuffers =
qt_config->value("use_accurate_framebuffers", false).toBool();
@@ -125,7 +124,7 @@ void Config::ReadValues() {
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
UISettings::values.icon_size = qt_config->value("icon_size", 48).toUInt();
UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 0).toUInt();
UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 3).toUInt();
qt_config->endGroup();
@@ -204,8 +203,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
// Cast to double because Qt's written float values are not human-readable

View File

@@ -12,10 +12,6 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->setupUi(this);
this->setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
}
ConfigureGraphics::~ConfigureGraphics() = default;
@@ -62,15 +58,13 @@ Resolution FromResolutionFactor(float factor) {
void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
}
void ConfigureGraphics::applyConfiguration() {
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
}

View File

@@ -23,31 +23,11 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_frame_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="frame_limit">
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
</layout>
<widget class="QCheckBox" name="toggle_framelimit">
<property name="text">
<string>Limit framerate</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_framebuffers">

View File

@@ -29,24 +29,6 @@
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
<item>
<widget class="QLabel" name="labelMinus">
<property name="text">
<string>Minus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMinus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="buttonMiscPlusVerticalLayout">
<item>
<widget class="QLabel" name="labelPlus">
@@ -64,6 +46,24 @@
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
<item>
<widget class="QLabel" name="labelMinus">
<property name="text">
<string>Minus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMinus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="buttonMiscHomeVerticalLayout">
<item>

View File

@@ -16,6 +16,7 @@
#include "common/string_util.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_real.h"
@@ -327,7 +328,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
open_save_location->setEnabled(program_id != 0);
connect(open_save_location, &QAction::triggered,
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
[&]() { emit OpenSaveFolderRequested(program_id); });
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}

View File

@@ -21,8 +21,6 @@
class GameListWorker;
enum class GameListOpenTarget { SaveData };
class GameList : public QWidget {
Q_OBJECT
@@ -78,7 +76,7 @@ public:
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void OpenSaveFolderRequested(u64 program_id);
private slots:
void onTextChanged(const QString& newText);
@@ -101,5 +99,3 @@ private:
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
};
Q_DECLARE_METATYPE(GameListOpenTarget);

View File

@@ -6,15 +6,12 @@
#include <array>
#include <atomic>
#include <map>
#include <memory>
#include <utility>
#include <QImage>
#include <QRunnable>
#include <QStandardItem>
#include <QString>
#include "common/string_util.h"
#include "core/file_sys/content_archive.h"
#include "ui_settings.h"
#include "yuzu/util/util.h"

View File

@@ -20,7 +20,6 @@
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
@@ -30,9 +29,7 @@
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "video_core/debug_utils/debug_utils.h"
@@ -216,14 +213,6 @@ void GMainWindow::InitializeRecentFileMenuActions() {
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
ui.menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
ui.menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
@@ -232,16 +221,11 @@ void GMainWindow::InitializeHotkeys() {
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
Qt::ApplicationShortcut);
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@@ -258,12 +242,6 @@ void GMainWindow::InitializeHotkeys() {
}
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
[this] {
if (!Core::System::GetInstance().IsPoweredOn())
return;
BootGame(QString(game_path));
});
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
@@ -277,24 +255,9 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
&QShortcut::activated, this, [&] {
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -338,7 +301,8 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenSaveFolderRequested, this,
&GMainWindow::OnGameListOpenSaveFolder);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
@@ -362,7 +326,6 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
// View
@@ -512,8 +475,6 @@ bool GMainWindow::LoadROM(const QString& filename) {
}
return false;
}
game_path = filename;
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
@@ -545,15 +506,6 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success)
title_name = FileUtil::GetFilename(filename.toStdString());
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
QString::fromStdString(title_name)));
render_window->show();
render_window->setFocus();
@@ -581,12 +533,9 @@ void GMainWindow::ShutdownGame() {
ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
setWindowTitle(QString("yuzu %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
// Disable status bar updates
status_bar_update_timer.stop();
@@ -596,8 +545,6 @@ void GMainWindow::ShutdownGame() {
emu_frametime_label->setVisible(false);
emulation_running = false;
game_path.clear();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
@@ -635,37 +582,8 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
std::string path;
std::string open_target;
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = "Save Data";
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
// TODO(tech4me): Update this to work with arbitrary user profile
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
constexpr u128 user_id = {1, 0};
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,
program_id, user_id, 0);
break;
}
default:
UNIMPLEMENTED();
}
const QString qpath = QString::fromStdString(path);
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
UNIMPLEMENTED();
}
void GMainWindow::OnMenuLoadFile() {
@@ -891,7 +809,6 @@ void GMainWindow::OnPauseGame() {
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
}
void GMainWindow::OnStopGame() {
@@ -993,13 +910,7 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));

View File

@@ -21,7 +21,6 @@ class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class WaitTreeWidget;
enum class GameListOpenTarget;
namespace Tegra {
class DebugContext;
@@ -123,7 +122,7 @@ private slots:
void OnStopGame();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();
@@ -162,8 +161,6 @@ private:
// Whether emulation is currently running in yuzu.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// The path to the game currently running
QString game_path;
// FS
FileSys::VirtualFilesystem vfs;

View File

@@ -211,14 +211,6 @@
<string>Fullscreen</string>
</property>
</action>
<action name="action_Restart">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Restart</string>
</property>
</action>
</widget>
<resources/>
</ui>

View File

@@ -96,9 +96,8 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
Settings::values.use_accurate_framebuffers =
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);

View File

@@ -102,14 +102,6 @@ resolution_factor =
# 0 (default): Off, 1: On
use_vsync =
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
# Whether to use accurate framebuffers
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_framebuffers =
@@ -140,6 +132,10 @@ custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Whether to toggle frame limiter on or off.
# 0: Off, 1 (default): On
toggle_framelimit =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent