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37 Commits

Author SHA1 Message Date
Charles Lombardo
3cce51d25b android: Fix input overlay version check 2023-06-09 15:15:57 -04:00
liamwhite
4d395b3b72 Merge pull request #10614 from xcfrg/shader-backend-status-bar
yuzu: add opengl shader backend info in status bar
2023-06-09 09:46:11 -04:00
liamwhite
b3e2c9f9f1 Merge pull request #10623 from german77/backup
service: nfc: Add backup support
2023-06-08 21:54:12 -04:00
liamwhite
2a1acbfb4d Merge pull request #10666 from liamwhite/my-framerate-is-fine
nvnflinger: allow locking framerate during video playback
2023-06-08 21:53:57 -04:00
liamwhite
a57150afbd Merge pull request #10676 from bunnei/fix-mi-5-android
android: EmulationActivity: Fix orientation on Mi Pad 5.
2023-06-08 21:53:51 -04:00
liamwhite
60cc611f38 Merge pull request #10677 from tokarevart/fix-warning
Fix a potentially uninitialized local variable warning causing a build error
2023-06-08 21:53:40 -04:00
bunnei
064bad6ddf android: EmulationActivity: Fix orientation on Mi Pad 5. 2023-06-08 17:20:13 -07:00
Tokarev Artem
007c3fa7df Fix potentially uninitialized local variable warning 2023-06-09 05:12:22 +05:00
Liam
6c34adb1de nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
bunnei
9c6fc44a59 Merge pull request #10650 from qurious-pixel/android_tv
Android TV banner
2023-06-07 16:32:25 -07:00
qurious-pixel
45f80f2b06 remove version code declaration 2023-06-07 13:27:51 -07:00
liamwhite
86cbd867d2 Merge pull request #10655 from Morph1984/msvc-cxx20
CMakeLists: Force C++20 on MSVC due to conflicts with C++23 modules
2023-06-07 14:04:25 -04:00
liamwhite
5c79a07a36 Merge pull request #10635 from mrcmunir/l4t-tx1-nvidia
Make VK_EXT_robustness2 optional
2023-06-07 14:04:14 -04:00
liamwhite
cfb76d8f3e Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
liamwhite
6907d30258 Merge pull request #10583 from ameerj/ill-logic
AccelerateDMA: Fix incorrect check in Buffer<->Texture copies
2023-06-07 14:03:40 -04:00
liamwhite
219bd90152 Merge pull request #10591 from keve1227/localized-game-icons
Localize game icons
2023-06-07 14:03:28 -04:00
Morph
f62f43c0da CMakeLists: Force C++20 on MSVC due to conflicts with C++23 modules
The latest version of MSVC STL brings C++23 standard library modules, which conflict with precompiled headers.
Disabling with /experimental:module- has no effect, so force C++20 in the meantime while we wait for module support in other compilers.
2023-06-06 20:20:09 -04:00
german77
107aa52cdb service: nfc: Add backup support 2023-06-06 17:06:21 -06:00
Morph
238e46ec93 Merge pull request #10651 from Morph1984/a
github/gitmodules: Misc fixes
2023-06-06 17:15:41 -04:00
Morph
08ba16e105 gitmodules: Fix libadrenotools submodule 2023-06-06 15:12:12 -04:00
Morph
099f3f639e github: Remove release workflow 2023-06-06 15:12:12 -04:00
Morph
4c9769d7ea Merge pull request #10649 from german77/version
android: Set version code
2023-06-06 15:11:54 -04:00
Live session user
9611a9e220 Android TV banner 2023-06-06 11:32:25 -07:00
Narr the Reg
4d61319307 android: Set version code 2023-06-06 12:14:38 -06:00
Carlos Estrague / Mrc_munir
b854981917 Updated to lexicographical order suggestions 2023-06-06 19:33:52 +02:00
Narr the Reg
d967ab8e79 Merge pull request #10643 from 8bitDream/gradle-config
android: Improve Gradle build configuration
2023-06-06 11:19:20 -06:00
Narr the Reg
7d5cc33feb Merge pull request #10641 from 8bitDream/ci-android
android: Fix ci builds with Java 17
2023-06-06 11:17:46 -06:00
Abandoned Cart
0968e315f4 android: Improve Gradle build configuration 2023-06-06 12:46:21 -04:00
Carlos Estrague / Mrc_munir
19d05bd4d7 Make VK_EXT_robustness2 optional
For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .

Fix vulkan work in TX1/TX2  L4T drivers .
2023-06-06 06:32:47 +02:00
xcfrg
a64ad8315f yuzu: add opengl shader backend info in status bar 2023-06-04 17:24:30 -04:00
Kevin Sundqvist Norlén
a2cfe3749a Fix typo
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2023-06-03 21:31:44 +02:00
Keve1227
a0f235f4fd Update Chinese NX language names
... as per the TLoZ: TotK icon files. Would this conflict with older games?
2023-06-03 17:23:14 +02:00
Keve1227
27313fe576 Issue a reload if the system language changed 2023-06-03 17:17:03 +02:00
Keve1227
d0aa63069f Pick game icon based on the configured system language 2023-06-03 17:13:24 +02:00
ameerj
1fc47361a1 texture_cache: Fix incorrect logic for AccelerateDMA 2023-06-02 18:07:52 -04:00
ameerj
cb0a410907 gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
ameerj
642c14f0c7 OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.

In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
55 changed files with 644 additions and 342 deletions

View File

@@ -165,24 +165,3 @@ jobs:
with:
name: android
path: artifacts/
release:
runs-on: ubuntu-latest
needs: [ android ]
if: ${{ startsWith(github.ref, 'refs/tags/') }}
steps:
- uses: actions/download-artifact@v3
- name: Create release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref_name }}
release_name: ${{ github.ref_name }}
draft: false
prerelease: false
- name: Upload artifacts
uses: alexellis/upload-assets@0.4.0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
asset_paths: '["./**/*.tar.*","./**/*.AppImage","./**/*.7z","./**/*.zip","./**/*.apk","./**/*.aab"]'

2
.gitmodules vendored
View File

@@ -49,6 +49,6 @@
[submodule "cpp-jwt"]
path = externals/cpp-jwt
url = https://github.com/arun11299/cpp-jwt.git
[submodule "externals/libadrenotools"]
[submodule "libadrenotools"]
path = externals/libadrenotools
url = https://github.com/bylaws/libadrenotools

View File

@@ -255,7 +255,7 @@ endif()
# boost asio's concept usage doesn't play nicely with some compilers yet.
add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS)
if (MSVC)
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:/std:c++latest>)
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:/std:c++20>)
# boost still makes use of deprecated result_of.
add_definitions(-D_HAS_DEPRECATED_RESULT_OF)

View File

@@ -43,7 +43,7 @@ if (MSVC)
/Zo
/permissive-
/EHsc
/std:c++latest
/std:c++20
/utf-8
/volatile:iso
/Zc:externConstexpr
@@ -51,8 +51,10 @@ if (MSVC)
/Zc:throwingNew
/GT
# Modules
/experimental:module- # Disable module support explicitly due to conflicts with precompiled headers
# External headers diagnostics
/experimental:external # Enables the external headers options. This option isn't required in Visual Studio 2019 version 16.10 and later
/external:anglebrackets # Treats all headers included by #include <header>, where the header file is enclosed in angle brackets (< >), as external headers
/external:W0 # Sets the default warning level to 0 for external headers, effectively turning off warnings for external headers

View File

@@ -57,6 +57,7 @@ android {
applicationId = "org.yuzu.yuzu_emu"
minSdk = 30
targetSdk = 33
versionCode = 1
versionName = getGitVersion()
ndk {

View File

@@ -6,17 +6,10 @@ SPDX-License-Identifier: GPL-3.0-or-later
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false"/>
<uses-feature
android:name="android.hardware.gamepad"
android:required="false"/>
<uses-feature
android:name="android.hardware.vulkan.version"
android:version="0x401000"
android:required="true" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
<uses-feature android:name="android.software.leanback" android:required="false" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
@@ -31,7 +24,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
android:hasFragileUserData="true"
android:supportsRtl="true"
android:isGame="true"
android:banner="@drawable/ic_launcher"
android:banner="@drawable/tv_banner"
android:extractNativeLibs="true"
android:fullBackupContent="@xml/data_extraction_rules"
android:dataExtractionRules="@xml/data_extraction_rules_api_31"
@@ -44,9 +37,10 @@ SPDX-License-Identifier: GPL-3.0-or-later
<!-- This intentfilter marks this Activity as the one that gets launched from Home screen. -->
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER"/>
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
</activity>

View File

@@ -263,7 +263,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
val config: Configuration = resources.configuration
if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0) {
(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0 ||
(config.screenLayout and Configuration.SCREENLAYOUT_SIZE_SMALL) != 0) {
return rotation
}
when (rotation) {

View File

@@ -765,18 +765,20 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
// If we have API access, calculate the safe area to draw the overlay
var cutoutLeft = 0
var cutoutBottom = 0
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
insets.boundingRectTop.bottom.toFloat() else maxY
if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
insets.boundingRectRight.left.toFloat() else maxX
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
if (insets != null) {
if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
insets.boundingRectTop.bottom.toFloat() else maxY
if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
insets.boundingRectRight.left.toFloat() else maxX
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
}
}
// This makes sure that if we have an inset on one side of the screen, we mirror it on

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@@ -9,8 +9,9 @@
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
org.gradle.jvmargs=-Xms512m -XX:MaxMetaspaceSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
kotlin.parallel.tasks.in.project=true
android.defaults.buildfeatures.buildconfig=true

View File

@@ -47,12 +47,4 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
return *adsp;
}
void AudioCore::SetNVDECActive(bool active) {
nvdec_active = active;
}
bool AudioCore::IsNVDECActive() const {
return nvdec_active;
}
} // namespace AudioCore

View File

@@ -57,18 +57,6 @@ public:
*/
AudioRenderer::ADSP::ADSP& GetADSP();
/**
* Toggle NVDEC state, used to avoid stall in playback.
*
* @param active - Set true if nvdec is active, otherwise false.
*/
void SetNVDECActive(bool active);
/**
* Get NVDEC state.
*/
bool IsNVDECActive() const;
private:
/**
* Create the sinks on startup.
@@ -83,8 +71,6 @@ private:
std::unique_ptr<Sink::Sink> input_sink;
/// The ADSP in the sysmodule
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
/// Is NVDec currently active?
bool nvdec_active{false};
};
} // namespace AudioCore

View File

@@ -10,6 +10,7 @@
// Sub-directories contained within a yuzu data directory
#define AMIIBO_DIR "amiibo"
#define CACHE_DIR "cache"
#define CONFIG_DIR "config"
#define DUMP_DIR "dump"

View File

@@ -114,6 +114,7 @@ public:
#endif
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::AmiiboDir, yuzu_path / AMIIBO_DIR);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path_cache);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path_config);
GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);

View File

@@ -12,6 +12,7 @@ namespace Common::FS {
enum class YuzuPath {
YuzuDir, // Where yuzu stores its data.
AmiiboDir, // Where Amiibo backups are stored.
CacheDir, // Where cached filesystem data is stored.
ConfigDir, // Where config files are stored.
DumpDir, // Where dumped data is stored.

View File

@@ -235,6 +235,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true);
values.use_video_framerate.SetGlobal(true);
// System
values.language_index.SetGlobal(true);

View File

@@ -482,6 +482,7 @@ struct Values {
SwitchableSetting<AstcRecompression, true> astc_recompression{
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"};
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};

View File

@@ -48,7 +48,7 @@ std::array<u8, 0x10> ConstructFromRawString(std::string_view raw_string) {
}
std::array<u8, 0x10> ConstructFromFormattedString(std::string_view formatted_string) {
std::array<u8, 0x10> uuid;
std::array<u8, 0x10> uuid{};
size_t i = 0;

View File

@@ -216,6 +216,14 @@ struct System::Impl {
}
}
void SetNVDECActive(bool is_nvdec_active) {
nvdec_active = is_nvdec_active;
}
bool GetNVDECActive() {
return nvdec_active;
}
void InitializeDebugger(System& system, u16 port) {
debugger = std::make_unique<Debugger>(system, port);
}
@@ -485,6 +493,8 @@ struct System::Impl {
std::atomic_bool is_powered_on{};
bool exit_lock = false;
bool nvdec_active{};
Reporter reporter;
std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer;
@@ -594,6 +604,14 @@ void System::UnstallApplication() {
impl->UnstallApplication();
}
void System::SetNVDECActive(bool is_nvdec_active) {
impl->SetNVDECActive(is_nvdec_active);
}
bool System::GetNVDECActive() {
return impl->GetNVDECActive();
}
void System::InitializeDebugger() {
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
}

View File

@@ -189,6 +189,9 @@ public:
std::unique_lock<std::mutex> StallApplication();
void UnstallApplication();
void SetNVDECActive(bool is_nvdec_active);
[[nodiscard]] bool GetNVDECActive();
/**
* Initialize the debugger.
*/

View File

@@ -23,8 +23,8 @@ const std::array<const char*, 16> LANGUAGE_NAMES{{
"Portuguese",
"Russian",
"Korean",
"Taiwanese",
"Chinese",
"TraditionalChinese",
"SimplifiedChinese",
"BrazilianPortuguese",
}};
@@ -45,17 +45,17 @@ constexpr std::array<Language, 18> language_to_codes = {{
Language::German,
Language::Italian,
Language::Spanish,
Language::Chinese,
Language::SimplifiedChinese,
Language::Korean,
Language::Dutch,
Language::Portuguese,
Language::Russian,
Language::Taiwanese,
Language::TraditionalChinese,
Language::BritishEnglish,
Language::CanadianFrench,
Language::LatinAmericanSpanish,
Language::Chinese,
Language::Taiwanese,
Language::SimplifiedChinese,
Language::TraditionalChinese,
Language::BrazilianPortuguese,
}};

View File

@@ -84,8 +84,8 @@ enum class Language : u8 {
Portuguese = 10,
Russian = 11,
Korean = 12,
Taiwanese = 13,
Chinese = 14,
TraditionalChinese = 13,
SimplifiedChinese = 14,
BrazilianPortuguese = 15,
Default = 255,

View File

@@ -25,6 +25,8 @@
#include "core/file_sys/vfs_layered.h"
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/language.h"
#include "core/hle/service/set/set.h"
#include "core/loader/loader.h"
#include "core/loader/nso.h"
#include "core/memory/cheat_engine.h"
@@ -624,8 +626,37 @@ PatchManager::Metadata PatchManager::ParseControlNCA(const NCA& nca) const {
auto nacp = nacp_file == nullptr ? nullptr : std::make_unique<NACP>(nacp_file);
// Get language code from settings
const auto language_code =
Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
// Convert to application language and get priority list
const auto application_language =
Service::NS::ConvertToApplicationLanguage(language_code)
.value_or(Service::NS::ApplicationLanguage::AmericanEnglish);
const auto language_priority_list =
Service::NS::GetApplicationLanguagePriorityList(application_language);
// Convert to language names
auto priority_language_names = FileSys::LANGUAGE_NAMES; // Copy
if (language_priority_list) {
for (size_t i = 0; i < priority_language_names.size(); ++i) {
// Relies on FileSys::LANGUAGE_NAMES being in the same order as
// Service::NS::ApplicationLanguage
const auto language_index = static_cast<u8>(language_priority_list->at(i));
if (language_index < FileSys::LANGUAGE_NAMES.size()) {
priority_language_names[i] = FileSys::LANGUAGE_NAMES[language_index];
} else {
// Not a catastrophe, unlikely to happen
LOG_WARNING(Loader, "Invalid language index {}", language_index);
}
}
}
// Get first matching icon
VirtualFile icon_file;
for (const auto& language : FileSys::LANGUAGE_NAMES) {
for (const auto& language : priority_language_names) {
icon_file = extracted->GetFile(std::string("icon_").append(language).append(".dat"));
if (icon_file != nullptr) {
break;

View File

@@ -12,6 +12,11 @@
#pragma warning(pop)
#endif
#include <fmt/format.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/input.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@@ -136,7 +141,7 @@ bool NfcDevice::LoadNfcTag(std::span<const u8> data) {
if (!NFP::AmiiboCrypto::IsKeyAvailable()) {
LOG_INFO(Service_NFC, "Loading amiibo without keys");
memcpy(&encrypted_tag_data, data.data(), sizeof(NFP::EncryptedNTAG215File));
BuildAmiiboWithoutKeys();
BuildAmiiboWithoutKeys(tag_data, encrypted_tag_data);
is_plain_amiibo = true;
is_write_protected = true;
return true;
@@ -366,16 +371,25 @@ Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target
// The loaded amiibo is not encrypted
if (is_plain_amiibo) {
std::vector<u8> data(sizeof(NFP::NTAG215File));
memcpy(data.data(), &tag_data, sizeof(tag_data));
WriteBackupData(tag_data.uid, data);
device_state = DeviceState::TagMounted;
mount_target = mount_target_;
return ResultSuccess;
}
if (!NFP::AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data)) {
LOG_ERROR(Service_NFP, "Can't decode amiibo {}", device_state);
return ResultCorruptedData;
bool has_backup = HasBackup(encrypted_tag_data.uuid.uid).IsSuccess();
LOG_ERROR(Service_NFP, "Can't decode amiibo, has_backup= {}", has_backup);
return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
}
std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
WriteBackupData(encrypted_tag_data.uuid.uid, data);
device_state = DeviceState::TagMounted;
mount_target = mount_target_;
return ResultSuccess;
@@ -470,6 +484,7 @@ Result NfcDevice::FlushWithBreak(NFP::BreakType break_type) {
std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
if (is_plain_amiibo) {
memcpy(data.data(), &tag_data, sizeof(tag_data));
WriteBackupData(tag_data.uid, data);
} else {
if (!NFP::AmiiboCrypto::EncodeAmiibo(tag_data, encrypted_tag_data)) {
LOG_ERROR(Service_NFP, "Failed to encode data");
@@ -477,6 +492,7 @@ Result NfcDevice::FlushWithBreak(NFP::BreakType break_type) {
}
memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
WriteBackupData(encrypted_tag_data.uuid.uid, data);
}
if (!npad_device->WriteNfc(data)) {
@@ -488,7 +504,7 @@ Result NfcDevice::FlushWithBreak(NFP::BreakType break_type) {
}
Result NfcDevice::Restore() {
if (device_state != DeviceState::TagMounted) {
if (device_state != DeviceState::TagFound) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ResultTagRemoved;
@@ -496,13 +512,59 @@ Result NfcDevice::Restore() {
return ResultWrongDeviceState;
}
if (mount_target == NFP::MountTarget::None || mount_target == NFP::MountTarget::Rom) {
LOG_ERROR(Service_NFC, "Amiibo is read only", device_state);
return ResultWrongDeviceState;
NFC::TagInfo tag_info{};
std::array<u8, sizeof(NFP::EncryptedNTAG215File)> data{};
Result result = GetTagInfo(tag_info, false);
if (result.IsError()) {
return result;
}
// TODO: Load amiibo from backup on system
LOG_ERROR(Service_NFP, "Not Implemented");
result = ReadBackupData(tag_info.uuid, data);
if (result.IsError()) {
return result;
}
NFP::NTAG215File temporary_tag_data{};
NFP::EncryptedNTAG215File temporary_encrypted_tag_data{};
// Fallback for encrypted amiibos without keys
if (is_write_protected) {
return ResultWriteAmiiboFailed;
}
// Fallback for plain amiibos
if (is_plain_amiibo) {
LOG_INFO(Service_NFP, "Restoring backup of plain amiibo");
memcpy(&temporary_tag_data, data.data(), sizeof(NFP::EncryptedNTAG215File));
temporary_encrypted_tag_data = NFP::AmiiboCrypto::EncodedDataToNfcData(temporary_tag_data);
}
if (!is_plain_amiibo) {
LOG_INFO(Service_NFP, "Restoring backup of encrypted amiibo");
temporary_tag_data = {};
memcpy(&temporary_encrypted_tag_data, data.data(), sizeof(NFP::EncryptedNTAG215File));
}
if (!NFP::AmiiboCrypto::IsAmiiboValid(temporary_encrypted_tag_data)) {
return ResultNotAnAmiibo;
}
if (!is_plain_amiibo) {
if (!NFP::AmiiboCrypto::DecodeAmiibo(temporary_encrypted_tag_data, temporary_tag_data)) {
LOG_ERROR(Service_NFP, "Can't decode amiibo");
return ResultCorruptedData;
}
}
// Overwrite tag contents with backup and mount the tag
tag_data = temporary_tag_data;
encrypted_tag_data = temporary_encrypted_tag_data;
device_state = DeviceState::TagMounted;
mount_target = NFP::MountTarget::All;
is_data_moddified = true;
return ResultSuccess;
}
@@ -1132,13 +1194,69 @@ Result NfcDevice::BreakTag(NFP::BreakType break_type) {
return FlushWithBreak(break_type);
}
Result NfcDevice::ReadBackupData(std::span<u8> data) const {
// Not implemented
Result NfcDevice::HasBackup(const NFC::UniqueSerialNumber& uid) const {
constexpr auto backup_dir = "backup";
const auto yuzu_amiibo_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::AmiiboDir);
const auto file_name = fmt::format("{0:02x}.bin", fmt::join(uid, ""));
if (!Common::FS::Exists(yuzu_amiibo_dir / backup_dir / file_name)) {
return ResultUnableToAccessBackupFile;
}
return ResultSuccess;
}
Result NfcDevice::WriteBackupData(std::span<const u8> data) {
// Not implemented
Result NfcDevice::ReadBackupData(const NFC::UniqueSerialNumber& uid, std::span<u8> data) const {
constexpr auto backup_dir = "backup";
const auto yuzu_amiibo_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::AmiiboDir);
const auto file_name = fmt::format("{0:02x}.bin", fmt::join(uid, ""));
const Common::FS::IOFile keys_file{yuzu_amiibo_dir / backup_dir / file_name,
Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!keys_file.IsOpen()) {
LOG_ERROR(Service_NFP, "Failed to open amiibo backup");
return ResultUnableToAccessBackupFile;
}
if (keys_file.Read(data) != data.size()) {
LOG_ERROR(Service_NFP, "Failed to read amiibo backup");
return ResultUnableToAccessBackupFile;
}
return ResultSuccess;
}
Result NfcDevice::WriteBackupData(const NFC::UniqueSerialNumber& uid, std::span<const u8> data) {
constexpr auto backup_dir = "backup";
const auto yuzu_amiibo_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::AmiiboDir);
const auto file_name = fmt::format("{0:02x}.bin", fmt::join(uid, ""));
if (HasBackup(uid).IsError()) {
if (!Common::FS::CreateDir(yuzu_amiibo_dir / backup_dir)) {
return ResultBackupPathAlreadyExist;
}
if (!Common::FS::NewFile(yuzu_amiibo_dir / backup_dir / file_name)) {
return ResultBackupPathAlreadyExist;
}
}
const Common::FS::IOFile keys_file{yuzu_amiibo_dir / backup_dir / file_name,
Common::FS::FileAccessMode::ReadWrite,
Common::FS::FileType::BinaryFile};
if (!keys_file.IsOpen()) {
LOG_ERROR(Service_NFP, "Failed to open amiibo backup");
return ResultUnableToAccessBackupFile;
}
if (keys_file.Write(data) != data.size()) {
LOG_ERROR(Service_NFP, "Failed to write amiibo backup");
return ResultUnableToAccessBackupFile;
}
return ResultSuccess;
}
@@ -1177,7 +1295,8 @@ NFP::AmiiboName NfcDevice::GetAmiiboName(const NFP::AmiiboSettings& settings) co
return amiibo_name;
}
void NfcDevice::SetAmiiboName(NFP::AmiiboSettings& settings, const NFP::AmiiboName& amiibo_name) {
void NfcDevice::SetAmiiboName(NFP::AmiiboSettings& settings,
const NFP::AmiiboName& amiibo_name) const {
std::array<char16_t, NFP::amiibo_name_length> settings_amiibo_name{};
// Convert from utf8 to utf16
@@ -1258,22 +1377,23 @@ void NfcDevice::UpdateRegisterInfoCrc() {
tag_data.register_info_crc = crc.checksum();
}
void NfcDevice::BuildAmiiboWithoutKeys() {
void NfcDevice::BuildAmiiboWithoutKeys(NFP::NTAG215File& stubbed_tag_data,
const NFP::EncryptedNTAG215File& encrypted_file) const {
Service::Mii::MiiManager manager;
auto& settings = tag_data.settings;
auto& settings = stubbed_tag_data.settings;
tag_data = NFP::AmiiboCrypto::NfcDataToEncodedData(encrypted_tag_data);
stubbed_tag_data = NFP::AmiiboCrypto::NfcDataToEncodedData(encrypted_file);
// Common info
tag_data.write_counter = 0;
tag_data.amiibo_version = 0;
stubbed_tag_data.write_counter = 0;
stubbed_tag_data.amiibo_version = 0;
settings.write_date = GetAmiiboDate(GetCurrentPosixTime());
// Register info
SetAmiiboName(settings, {'y', 'u', 'z', 'u', 'A', 'm', 'i', 'i', 'b', 'o'});
settings.settings.font_region.Assign(0);
settings.init_date = GetAmiiboDate(GetCurrentPosixTime());
tag_data.owner_mii = manager.BuildFromStoreData(manager.BuildDefault(0));
stubbed_tag_data.owner_mii = manager.BuildFromStoreData(manager.BuildDefault(0));
// Admin info
settings.settings.amiibo_initialized.Assign(1);

View File

@@ -86,8 +86,9 @@ public:
Result GetAll(NFP::NfpData& data) const;
Result SetAll(const NFP::NfpData& data);
Result BreakTag(NFP::BreakType break_type);
Result ReadBackupData(std::span<u8> data) const;
Result WriteBackupData(std::span<const u8> data);
Result HasBackup(const NFC::UniqueSerialNumber& uid) const;
Result ReadBackupData(const NFC::UniqueSerialNumber& uid, std::span<u8> data) const;
Result WriteBackupData(const NFC::UniqueSerialNumber& uid, std::span<const u8> data);
Result WriteNtf(std::span<const u8> data);
u64 GetHandle() const;
@@ -103,14 +104,15 @@ private:
void CloseNfcTag();
NFP::AmiiboName GetAmiiboName(const NFP::AmiiboSettings& settings) const;
void SetAmiiboName(NFP::AmiiboSettings& settings, const NFP::AmiiboName& amiibo_name);
void SetAmiiboName(NFP::AmiiboSettings& settings, const NFP::AmiiboName& amiibo_name) const;
NFP::AmiiboDate GetAmiiboDate(s64 posix_time) const;
u64 GetCurrentPosixTime() const;
u64 RemoveVersionByte(u64 application_id) const;
void UpdateSettingsCrc();
void UpdateRegisterInfoCrc();
void BuildAmiiboWithoutKeys();
void BuildAmiiboWithoutKeys(NFP::NTAG215File& stubbed_tag_data,
const NFP::EncryptedNTAG215File& encrypted_file) const;
bool is_controller_set{};
int callback_key;

View File

@@ -543,9 +543,14 @@ Result DeviceManager::ReadBackupData(u64 device_handle, std::span<u8> data) cons
std::shared_ptr<NfcDevice> device = nullptr;
auto result = GetDeviceHandle(device_handle, device);
NFC::TagInfo tag_info{};
if (result.IsSuccess()) {
result = device->ReadBackupData(data);
result = device->GetTagInfo(tag_info, false);
}
if (result.IsSuccess()) {
result = device->ReadBackupData(tag_info.uuid, data);
result = VerifyDeviceResult(device, result);
}
@@ -557,9 +562,14 @@ Result DeviceManager::WriteBackupData(u64 device_handle, std::span<const u8> dat
std::shared_ptr<NfcDevice> device = nullptr;
auto result = GetDeviceHandle(device_handle, device);
NFC::TagInfo tag_info{};
if (result.IsSuccess()) {
result = device->WriteBackupData(data);
result = device->GetTagInfo(tag_info, false);
}
if (result.IsSuccess()) {
result = device->WriteBackupData(tag_info.uuid, data);
result = VerifyDeviceResult(device, result);
}

View File

@@ -302,7 +302,7 @@ Result NfcInterface::TranslateResultToServiceError(Result result) const {
return TranslateResultToNfp(result);
}
default:
if (result != ResultUnknown216) {
if (result != ResultBackupPathAlreadyExist) {
return result;
}
return ResultUnknown74;
@@ -343,6 +343,9 @@ Result NfcInterface::TranslateResultToNfp(Result result) const {
if (result == ResultApplicationAreaIsNotInitialized) {
return NFP::ResultApplicationAreaIsNotInitialized;
}
if (result == ResultCorruptedDataWithBackup) {
return NFP::ResultCorruptedDataWithBackup;
}
if (result == ResultCorruptedData) {
return NFP::ResultCorruptedData;
}
@@ -355,6 +358,9 @@ Result NfcInterface::TranslateResultToNfp(Result result) const {
if (result == ResultNotAnAmiibo) {
return NFP::ResultNotAnAmiibo;
}
if (result == ResultUnableToAccessBackupFile) {
return NFP::ResultUnableToAccessBackupFile;
}
LOG_WARNING(Service_NFC, "Result conversion not handled");
return result;
}

View File

@@ -9,20 +9,22 @@ namespace Service::NFC {
constexpr Result ResultDeviceNotFound(ErrorModule::NFC, 64);
constexpr Result ResultInvalidArgument(ErrorModule::NFC, 65);
constexpr Result ResultWrongApplicationAreaSize(ErrorModule::NFP, 68);
constexpr Result ResultWrongApplicationAreaSize(ErrorModule::NFC, 68);
constexpr Result ResultWrongDeviceState(ErrorModule::NFC, 73);
constexpr Result ResultUnknown74(ErrorModule::NFC, 74);
constexpr Result ResultUnknown76(ErrorModule::NFC, 76);
constexpr Result ResultNfcNotInitialized(ErrorModule::NFC, 77);
constexpr Result ResultNfcDisabled(ErrorModule::NFC, 80);
constexpr Result ResultWriteAmiiboFailed(ErrorModule::NFP, 88);
constexpr Result ResultWriteAmiiboFailed(ErrorModule::NFC, 88);
constexpr Result ResultTagRemoved(ErrorModule::NFC, 97);
constexpr Result ResultRegistrationIsNotInitialized(ErrorModule::NFP, 120);
constexpr Result ResultApplicationAreaIsNotInitialized(ErrorModule::NFP, 128);
constexpr Result ResultCorruptedData(ErrorModule::NFP, 144);
constexpr Result ResultWrongApplicationAreaId(ErrorModule::NFP, 152);
constexpr Result ResultApplicationAreaExist(ErrorModule::NFP, 168);
constexpr Result ResultNotAnAmiibo(ErrorModule::NFP, 178);
constexpr Result ResultUnknown216(ErrorModule::NFC, 216);
constexpr Result ResultUnableToAccessBackupFile(ErrorModule::NFC, 113);
constexpr Result ResultRegistrationIsNotInitialized(ErrorModule::NFC, 120);
constexpr Result ResultApplicationAreaIsNotInitialized(ErrorModule::NFC, 128);
constexpr Result ResultCorruptedDataWithBackup(ErrorModule::NFC, 136);
constexpr Result ResultCorruptedData(ErrorModule::NFC, 144);
constexpr Result ResultWrongApplicationAreaId(ErrorModule::NFC, 152);
constexpr Result ResultApplicationAreaExist(ErrorModule::NFC, 168);
constexpr Result ResultNotAnAmiibo(ErrorModule::NFC, 178);
constexpr Result ResultBackupPathAlreadyExist(ErrorModule::NFC, 216);
} // namespace Service::NFC

View File

@@ -126,7 +126,7 @@ void Interface::Flush(HLERequestContext& ctx) {
void Interface::Restore(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_handle{rp.Pop<u64>()};
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}", device_handle);
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
auto result = GetManager()->Restore(device_handle);
result = TranslateResultToServiceError(result);
@@ -394,7 +394,7 @@ void Interface::BreakTag(HLERequestContext& ctx) {
void Interface::ReadBackupData(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_handle{rp.Pop<u64>()};
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}", device_handle);
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
std::vector<u8> backup_data{};
auto result = GetManager()->ReadBackupData(device_handle, backup_data);
@@ -412,7 +412,7 @@ void Interface::WriteBackupData(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_handle{rp.Pop<u64>()};
const auto backup_data_buffer{ctx.ReadBuffer()};
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}", device_handle);
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
auto result = GetManager()->WriteBackupData(device_handle, backup_data_buffer);
result = TranslateResultToServiceError(result);

View File

@@ -17,9 +17,11 @@ constexpr Result ResultWriteAmiiboFailed(ErrorModule::NFP, 88);
constexpr Result ResultTagRemoved(ErrorModule::NFP, 97);
constexpr Result ResultRegistrationIsNotInitialized(ErrorModule::NFP, 120);
constexpr Result ResultApplicationAreaIsNotInitialized(ErrorModule::NFP, 128);
constexpr Result ResultCorruptedDataWithBackup(ErrorModule::NFP, 136);
constexpr Result ResultCorruptedData(ErrorModule::NFP, 144);
constexpr Result ResultWrongApplicationAreaId(ErrorModule::NFP, 152);
constexpr Result ResultApplicationAreaExist(ErrorModule::NFP, 168);
constexpr Result ResultNotAnAmiibo(ErrorModule::NFP, 178);
constexpr Result ResultUnableToAccessBackupFile(ErrorModule::NFP, 200);
} // namespace Service::NFP

View File

@@ -69,7 +69,7 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
void nvhost_nvdec::OnOpen(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
system.AudioCore().SetNVDECActive(true);
system.SetNVDECActive(true);
}
void nvhost_nvdec::OnClose(DeviceFD fd) {
@@ -79,7 +79,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
if (iter != host1x_file.fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second);
}
system.AudioCore().SetNVDECActive(false);
system.SetNVDECActive(false);
}
} // namespace Service::Nvidia::Devices

View File

@@ -324,6 +324,10 @@ s64 Nvnflinger::GetNextTicks() const {
speed_scale = 0.01f;
}
}
if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
// Run at intended presentation rate during video playback.
speed_scale = 1.f;
}
// As an extension, treat nonpositive swap interval as framerate multiplier.
const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)

View File

@@ -133,8 +133,8 @@ add_library(video_core STATIC
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state_tracker.cpp
renderer_opengl/gl_state_tracker.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_staging_buffer_pool.cpp
renderer_opengl/gl_staging_buffer_pool.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
renderer_opengl/gl_texture_cache_base.cpp

View File

@@ -478,7 +478,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
if (committed_ranges.empty()) {
if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
async_buffers.emplace_back(std::optional<Async_Buffer>{});
}
return;
@@ -539,7 +538,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
committed_ranges.clear();
if (downloads.empty()) {
if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
async_buffers.emplace_back(std::optional<Async_Buffer>{});
}
return;
@@ -691,7 +689,7 @@ void BufferCache<P>::BindHostIndexBuffer() {
const u32 size = channel_state->index_buffer.size;
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
if constexpr (USE_MEMORY_MAPS) {
if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
auto upload_staging = runtime.UploadStagingBuffer(size);
std::array<BufferCopy, 1> copies{
{BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
@@ -1462,7 +1460,7 @@ bool BufferCache<P>::SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr,
template <class P>
void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
std::span<BufferCopy> copies) {
if constexpr (USE_MEMORY_MAPS) {
if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
MappedUploadMemory(buffer, total_size_bytes, copies);
} else {
ImmediateUploadMemory(buffer, largest_copy, copies);
@@ -1473,7 +1471,7 @@ template <class P>
void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer,
[[maybe_unused]] u64 largest_copy,
[[maybe_unused]] std::span<const BufferCopy> copies) {
if constexpr (!USE_MEMORY_MAPS) {
if constexpr (!USE_MEMORY_MAPS_FOR_UPLOADS) {
std::span<u8> immediate_buffer;
for (const BufferCopy& copy : copies) {
std::span<const u8> upload_span;
@@ -1532,7 +1530,7 @@ bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size,
auto& buffer = slot_buffers[buffer_id];
SynchronizeBuffer(buffer, dest_address, static_cast<u32>(copy_size));
if constexpr (USE_MEMORY_MAPS) {
if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
auto upload_staging = runtime.UploadStagingBuffer(copy_size);
std::array copies{BufferCopy{
.src_offset = upload_staging.offset,

View File

@@ -173,6 +173,7 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInf
static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = P::IMPLEMENTS_ASYNC_DOWNLOADS;
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = P::USE_MEMORY_MAPS_FOR_UPLOADS;
static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;

View File

@@ -106,8 +106,10 @@ GLuint Buffer::View(u32 offset, u32 size, PixelFormat format) {
return views.back().texture.handle;
}
BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
: device{device_}, has_fast_buffer_sub_data{device.HasFastBufferSubData()},
BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
StagingBufferPool& staging_buffer_pool_)
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
use_assembly_shaders{device.UseAssemblyShaders()},
has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
@@ -140,6 +142,14 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
}();
}
StagingBufferMap BufferCacheRuntime::UploadStagingBuffer(size_t size) {
return staging_buffer_pool.RequestUploadBuffer(size);
}
StagingBufferMap BufferCacheRuntime::DownloadStagingBuffer(size_t size) {
return staging_buffer_pool.RequestDownloadBuffer(size);
}
u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
if (device.CanReportMemoryUsage()) {
return device_access_memory - device.GetCurrentDedicatedVideoMemory();
@@ -147,13 +157,47 @@ u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
return 2_GiB;
}
void BufferCacheRuntime::CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
if (barrier) {
PreCopyBarrier();
}
for (const VideoCommon::BufferCopy& copy : copies) {
glCopyNamedBufferSubData(src_buffer, dst_buffer, static_cast<GLintptr>(copy.src_offset),
static_cast<GLintptr>(copy.dst_offset),
static_cast<GLsizeiptr>(copy.size));
}
if (barrier) {
PostCopyBarrier();
}
}
void BufferCacheRuntime::CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
CopyBuffer(dst_buffer, src_buffer.Handle(), copies, barrier);
}
void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
CopyBuffer(dst_buffer.Handle(), src_buffer, copies, barrier);
}
void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
std::span<const VideoCommon::BufferCopy> copies) {
for (const VideoCommon::BufferCopy& copy : copies) {
glCopyNamedBufferSubData(
src_buffer.Handle(), dst_buffer.Handle(), static_cast<GLintptr>(copy.src_offset),
static_cast<GLintptr>(copy.dst_offset), static_cast<GLsizeiptr>(copy.size));
}
CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies);
}
void BufferCacheRuntime::PreCopyBarrier() {
// TODO: finer grained barrier?
glMemoryBarrier(GL_ALL_BARRIER_BITS);
}
void BufferCacheRuntime::PostCopyBarrier() {
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
}
void BufferCacheRuntime::Finish() {
glFinish();
}
void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {

View File

@@ -12,7 +12,7 @@
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
namespace OpenGL {
@@ -60,11 +60,28 @@ class BufferCacheRuntime {
public:
static constexpr u8 INVALID_BINDING = std::numeric_limits<u8>::max();
explicit BufferCacheRuntime(const Device& device_);
explicit BufferCacheRuntime(const Device& device_, StagingBufferPool& staging_buffer_pool_);
[[nodiscard]] StagingBufferMap UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size);
void CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
void CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
void CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
std::span<const VideoCommon::BufferCopy> copies);
void PreCopyBarrier();
void PostCopyBarrier();
void Finish();
void ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value);
void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
@@ -169,6 +186,7 @@ private:
};
const Device& device;
StagingBufferPool& staging_buffer_pool;
bool has_fast_buffer_sub_data = false;
bool use_assembly_shaders = false;
@@ -201,7 +219,7 @@ private:
struct BufferCacheParams {
using Runtime = OpenGL::BufferCacheRuntime;
using Buffer = OpenGL::Buffer;
using Async_Buffer = u32;
using Async_Buffer = OpenGL::StagingBufferMap;
using MemoryTracker = VideoCommon::MemoryTrackerBase<VideoCore::RasterizerInterface>;
static constexpr bool IS_OPENGL = true;
@@ -209,9 +227,12 @@ struct BufferCacheParams {
static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT = true;
static constexpr bool NEEDS_BIND_UNIFORM_INDEX = true;
static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
static constexpr bool USE_MEMORY_MAPS = false;
static constexpr bool USE_MEMORY_MAPS = true;
static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false;
// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
};
using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;

View File

@@ -24,6 +24,7 @@
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
@@ -58,8 +59,9 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
StateTracker& state_tracker_)
: RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_), screen_info(screen_info_),
program_manager(program_manager_), state_tracker(state_tracker_),
texture_cache_runtime(device, program_manager, state_tracker),
texture_cache(texture_cache_runtime, *this), buffer_cache_runtime(device),
texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
texture_cache(texture_cache_runtime, *this),
buffer_cache_runtime(device, staging_buffer_pool),
buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
state_tracker, gpu.ShaderNotify()),

View File

@@ -230,6 +230,7 @@ private:
ProgramManager& program_manager;
StateTracker& state_tracker;
StagingBufferPool staging_buffer_pool;
TextureCacheRuntime texture_cache_runtime;
TextureCache texture_cache;
BufferCacheRuntime buffer_cache_runtime;

View File

@@ -0,0 +1,150 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <memory>
#include <span>
#include <glad/glad.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/bit_util.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
MICROPROFILE_DEFINE(OpenGL_BufferRequest, "OpenGL", "BufferRequest", MP_RGB(128, 128, 192));
namespace OpenGL {
StagingBufferMap::~StagingBufferMap() {
if (sync) {
sync->Create();
}
}
StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
: storage_flags{storage_flags_}, map_flags{map_flags_} {}
StagingBuffers::~StagingBuffers() = default;
StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence) {
MICROPROFILE_SCOPE(OpenGL_BufferRequest);
const size_t index = RequestBuffer(requested_size);
OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
sync_indices[index] = insert_fence ? ++current_sync_index : 0;
return StagingBufferMap{
.mapped_span = std::span(maps[index], requested_size),
.sync = sync,
.buffer = buffers[index].handle,
};
}
size_t StagingBuffers::RequestBuffer(size_t requested_size) {
if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
return *index;
}
OGLBuffer& buffer = buffers.emplace_back();
buffer.Create();
const auto next_pow2_size = Common::NextPow2(requested_size);
glNamedBufferStorage(buffer.handle, next_pow2_size, nullptr,
storage_flags | GL_MAP_PERSISTENT_BIT);
maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, next_pow2_size,
map_flags | GL_MAP_PERSISTENT_BIT)));
syncs.emplace_back();
sync_indices.emplace_back();
sizes.push_back(next_pow2_size);
ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
maps.size() == sizes.size());
return buffers.size() - 1;
}
std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
size_t known_unsignaled_index = current_sync_index + 1;
size_t smallest_buffer = std::numeric_limits<size_t>::max();
std::optional<size_t> found;
const size_t num_buffers = sizes.size();
for (size_t index = 0; index < num_buffers; ++index) {
const size_t buffer_size = sizes[index];
if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
continue;
}
if (syncs[index].handle != 0) {
if (sync_indices[index] >= known_unsignaled_index) {
// This fence is later than a fence that is known to not be signaled
continue;
}
if (!syncs[index].IsSignaled()) {
// Since this fence hasn't been signaled, it's safe to assume all later
// fences haven't been signaled either
known_unsignaled_index = std::min(known_unsignaled_index, sync_indices[index]);
continue;
}
syncs[index].Release();
}
smallest_buffer = buffer_size;
found = index;
}
return found;
}
StreamBuffer::StreamBuffer() {
static constexpr GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
buffer.Create();
glObjectLabel(GL_BUFFER, buffer.handle, -1, "Stream Buffer");
glNamedBufferStorage(buffer.handle, STREAM_BUFFER_SIZE, nullptr, flags);
mapped_pointer =
static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, STREAM_BUFFER_SIZE, flags));
for (OGLSync& sync : fences) {
sync.Create();
}
}
std::pair<std::span<u8>, size_t> StreamBuffer::Request(size_t size) noexcept {
ASSERT(size < REGION_SIZE);
for (size_t region = Region(used_iterator), region_end = Region(iterator); region < region_end;
++region) {
fences[region].Create();
}
used_iterator = iterator;
for (size_t region = Region(free_iterator) + 1,
region_end = std::min(Region(iterator + size) + 1, NUM_SYNCS);
region < region_end; ++region) {
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
fences[region].Release();
}
if (iterator + size >= free_iterator) {
free_iterator = iterator + size;
}
if (iterator + size > STREAM_BUFFER_SIZE) {
for (size_t region = Region(used_iterator); region < NUM_SYNCS; ++region) {
fences[region].Create();
}
used_iterator = 0;
iterator = 0;
free_iterator = size;
for (size_t region = 0, region_end = Region(size); region <= region_end; ++region) {
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
fences[region].Release();
}
}
const size_t offset = iterator;
iterator = Common::AlignUp(iterator + size, MAX_ALIGNMENT);
return {std::span(mapped_pointer + offset, size), offset};
}
StagingBufferMap StagingBufferPool::RequestUploadBuffer(size_t size) {
return upload_buffers.RequestMap(size, true);
}
StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size) {
return download_buffers.RequestMap(size, false);
}
} // namespace OpenGL

View File

@@ -4,8 +4,10 @@
#pragma once
#include <array>
#include <optional>
#include <span>
#include <utility>
#include <vector>
#include <glad/glad.h>
@@ -17,6 +19,35 @@ namespace OpenGL {
using namespace Common::Literals;
struct StagingBufferMap {
~StagingBufferMap();
std::span<u8> mapped_span;
size_t offset = 0;
OGLSync* sync;
GLuint buffer;
};
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
~StagingBuffers();
StagingBufferMap RequestMap(size_t requested_size, bool insert_fence);
size_t RequestBuffer(size_t requested_size);
std::optional<size_t> FindBuffer(size_t requested_size);
std::vector<OGLSync> syncs;
std::vector<OGLBuffer> buffers;
std::vector<u8*> maps;
std::vector<size_t> sizes;
std::vector<size_t> sync_indices;
GLenum storage_flags;
GLenum map_flags;
size_t current_sync_index = 0;
};
class StreamBuffer {
static constexpr size_t STREAM_BUFFER_SIZE = 64_MiB;
static constexpr size_t NUM_SYNCS = 16;
@@ -48,4 +79,17 @@ private:
std::array<OGLSync, NUM_SYNCS> fences;
};
class StagingBufferPool {
public:
StagingBufferPool() = default;
~StagingBufferPool() = default;
StagingBufferMap RequestUploadBuffer(size_t size);
StagingBufferMap RequestDownloadBuffer(size_t size);
private:
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT};
};
} // namespace OpenGL

View File

@@ -1,63 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <memory>
#include <span>
#include <glad/glad.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace OpenGL {
StreamBuffer::StreamBuffer() {
static constexpr GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
buffer.Create();
glObjectLabel(GL_BUFFER, buffer.handle, -1, "Stream Buffer");
glNamedBufferStorage(buffer.handle, STREAM_BUFFER_SIZE, nullptr, flags);
mapped_pointer =
static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, STREAM_BUFFER_SIZE, flags));
for (OGLSync& sync : fences) {
sync.Create();
}
}
std::pair<std::span<u8>, size_t> StreamBuffer::Request(size_t size) noexcept {
ASSERT(size < REGION_SIZE);
for (size_t region = Region(used_iterator), region_end = Region(iterator); region < region_end;
++region) {
fences[region].Create();
}
used_iterator = iterator;
for (size_t region = Region(free_iterator) + 1,
region_end = std::min(Region(iterator + size) + 1, NUM_SYNCS);
region < region_end; ++region) {
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
fences[region].Release();
}
if (iterator + size >= free_iterator) {
free_iterator = iterator + size;
}
if (iterator + size > STREAM_BUFFER_SIZE) {
for (size_t region = Region(used_iterator); region < NUM_SYNCS; ++region) {
fences[region].Create();
}
used_iterator = 0;
iterator = 0;
free_iterator = size;
for (size_t region = 0, region_end = Region(size); region <= region_end; ++region) {
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
fences[region].Release();
}
}
const size_t offset = iterator;
iterator = Common::AlignUp(iterator + size, MAX_ALIGNMENT);
return {std::span(mapped_pointer + offset, size), offset};
}
} // namespace OpenGL

View File

@@ -456,19 +456,14 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
}
}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
if (sync) {
sync->Create();
}
}
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
StateTracker& state_tracker_)
: device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager),
format_conversion_pass{util_shaders}, resolution{Settings::values.resolution_info} {
StateTracker& state_tracker_,
StagingBufferPool& staging_buffer_pool_)
: device{device_}, state_tracker{state_tracker_}, staging_buffer_pool{staging_buffer_pool_},
util_shaders(program_manager), format_conversion_pass{util_shaders},
resolution{Settings::values.resolution_info} {
static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
for (size_t i = 0; i < TARGETS.size(); ++i) {
const GLenum target = TARGETS[i];
@@ -558,12 +553,12 @@ void TextureCacheRuntime::Finish() {
glFinish();
}
ImageBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
return upload_buffers.RequestMap(size, true);
StagingBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
return staging_buffer_pool.RequestUploadBuffer(size);
}
ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
return download_buffers.RequestMap(size, false);
StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
return staging_buffer_pool.RequestDownloadBuffer(size);
}
u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
@@ -648,7 +643,7 @@ void TextureCacheRuntime::BlitFramebuffer(Framebuffer* dst, Framebuffer* src,
is_linear ? GL_LINEAR : GL_NEAREST);
}
void TextureCacheRuntime::AccelerateImageUpload(Image& image, const ImageBufferMap& map,
void TextureCacheRuntime::AccelerateImageUpload(Image& image, const StagingBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
switch (image.info.type) {
case ImageType::e2D:
@@ -690,64 +685,6 @@ bool TextureCacheRuntime::HasNativeASTC() const noexcept {
return device.HasASTC();
}
TextureCacheRuntime::StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
: storage_flags{storage_flags_}, map_flags{map_flags_} {}
TextureCacheRuntime::StagingBuffers::~StagingBuffers() = default;
ImageBufferMap TextureCacheRuntime::StagingBuffers::RequestMap(size_t requested_size,
bool insert_fence) {
const size_t index = RequestBuffer(requested_size);
OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
return ImageBufferMap{
.mapped_span = std::span(maps[index], requested_size),
.sync = sync,
.buffer = buffers[index].handle,
};
}
size_t TextureCacheRuntime::StagingBuffers::RequestBuffer(size_t requested_size) {
if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
return *index;
}
OGLBuffer& buffer = buffers.emplace_back();
buffer.Create();
glNamedBufferStorage(buffer.handle, requested_size, nullptr,
storage_flags | GL_MAP_PERSISTENT_BIT);
maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, requested_size,
map_flags | GL_MAP_PERSISTENT_BIT)));
syncs.emplace_back();
sizes.push_back(requested_size);
ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
maps.size() == sizes.size());
return buffers.size() - 1;
}
std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t requested_size) {
size_t smallest_buffer = std::numeric_limits<size_t>::max();
std::optional<size_t> found;
const size_t num_buffers = sizes.size();
for (size_t index = 0; index < num_buffers; ++index) {
const size_t buffer_size = sizes[index];
if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
continue;
}
if (syncs[index].handle != 0) {
if (!syncs[index].IsSignaled()) {
continue;
}
syncs[index].Release();
}
smallest_buffer = buffer_size;
found = index;
}
return found;
}
Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
VAddr cpu_addr_)
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
@@ -823,7 +760,7 @@ void Image::UploadMemory(GLuint buffer_handle, size_t buffer_offset,
}
}
void Image::UploadMemory(const ImageBufferMap& map,
void Image::UploadMemory(const StagingBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
UploadMemory(map.buffer, map.offset, copies);
}
@@ -870,7 +807,7 @@ void Image::DownloadMemory(std::span<GLuint> buffer_handles, std::span<size_t> b
}
}
void Image::DownloadMemory(ImageBufferMap& map,
void Image::DownloadMemory(StagingBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
DownloadMemory(map.buffer, map.offset, copies);
}

View File

@@ -11,6 +11,7 @@
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
@@ -37,15 +38,6 @@ using VideoCommon::Region2D;
using VideoCommon::RenderTargets;
using VideoCommon::SlotVector;
struct ImageBufferMap {
~ImageBufferMap();
std::span<u8> mapped_span;
size_t offset = 0;
OGLSync* sync;
GLuint buffer;
};
struct FormatProperties {
GLenum compatibility_class;
bool compatibility_by_size;
@@ -74,14 +66,15 @@ class TextureCacheRuntime {
public:
explicit TextureCacheRuntime(const Device& device, ProgramManager& program_manager,
StateTracker& state_tracker);
StateTracker& state_tracker,
StagingBufferPool& staging_buffer_pool);
~TextureCacheRuntime();
void Finish();
ImageBufferMap UploadStagingBuffer(size_t size);
StagingBufferMap UploadStagingBuffer(size_t size);
ImageBufferMap DownloadStagingBuffer(size_t size);
StagingBufferMap DownloadStagingBuffer(size_t size);
u64 GetDeviceLocalMemory() const {
return device_access_memory;
@@ -120,7 +113,7 @@ public:
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation);
void AccelerateImageUpload(Image& image, const ImageBufferMap& map,
void AccelerateImageUpload(Image& image, const StagingBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void InsertUploadMemoryBarrier();
@@ -149,35 +142,16 @@ public:
}
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
~StagingBuffers();
ImageBufferMap RequestMap(size_t requested_size, bool insert_fence);
size_t RequestBuffer(size_t requested_size);
std::optional<size_t> FindBuffer(size_t requested_size);
std::vector<OGLSync> syncs;
std::vector<OGLBuffer> buffers;
std::vector<u8*> maps;
std::vector<size_t> sizes;
GLenum storage_flags;
GLenum map_flags;
};
const Device& device;
StateTracker& state_tracker;
StagingBufferPool& staging_buffer_pool;
UtilShaders util_shaders;
FormatConversionPass format_conversion_pass;
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
bool has_broken_texture_view_formats = false;
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT};
OGLTexture null_image_1d_array;
OGLTexture null_image_cube_array;
OGLTexture null_image_3d;
@@ -213,7 +187,7 @@ public:
void UploadMemory(GLuint buffer_handle, size_t buffer_offset,
std::span<const VideoCommon::BufferImageCopy> copies);
void UploadMemory(const ImageBufferMap& map,
void UploadMemory(const StagingBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
@@ -222,7 +196,8 @@ public:
void DownloadMemory(std::span<GLuint> buffer_handle, std::span<size_t> buffer_offset,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(StagingBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies);
GLuint StorageHandle() noexcept;

View File

@@ -19,6 +19,7 @@
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
@@ -63,7 +64,7 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
UtilShaders::~UtilShaders() = default;
void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
void UtilShaders::ASTCDecode(Image& image, const StagingBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
static constexpr GLuint BINDING_INPUT_BUFFER = 0;
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
@@ -111,7 +112,7 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
program_manager.RestoreGuestCompute();
}
void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
void UtilShaders::BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
@@ -148,7 +149,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
program_manager.RestoreGuestCompute();
}
void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
void UtilShaders::BlockLinearUpload3D(Image& image, const StagingBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8};
@@ -189,7 +190,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
program_manager.RestoreGuestCompute();
}
void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map,
void UtilShaders::PitchUpload(Image& image, const StagingBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
static constexpr GLuint BINDING_INPUT_BUFFER = 0;

View File

@@ -16,23 +16,23 @@ namespace OpenGL {
class Image;
class ProgramManager;
struct ImageBufferMap;
struct StagingBufferMap;
class UtilShaders {
public:
explicit UtilShaders(ProgramManager& program_manager);
~UtilShaders();
void ASTCDecode(Image& image, const ImageBufferMap& map,
void ASTCDecode(Image& image, const StagingBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
void BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
void BlockLinearUpload3D(Image& image, const StagingBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void PitchUpload(Image& image, const ImageBufferMap& map,
void PitchUpload(Image& image, const StagingBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void CopyBC4(Image& dst_image, Image& src_image,

View File

@@ -157,6 +157,7 @@ struct BufferCacheParams {
static constexpr bool USE_MEMORY_MAPS = true;
static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = false;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = true;
};
using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;

View File

@@ -850,15 +850,11 @@ void TextureCache<P>::PopAsyncFlushes() {
template <class P>
ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
const ImageInfo dst_info(operand);
const ImageId dst_id = FindDMAImage(dst_info, operand.address);
if (!dst_id) {
return NULL_IMAGE_ID;
}
auto& image = slot_images[dst_id];
if (False(image.flags & ImageFlagBits::GpuModified)) {
// No need to waste time on an image that's synced with guest
const ImageId image_id = FindDMAImage(dst_info, operand.address);
if (!image_id) {
return NULL_IMAGE_ID;
}
auto& image = slot_images[image_id];
if (!is_upload && !image.info.dma_downloaded) {
// Force a full sync.
image.info.dma_downloaded = true;
@@ -868,7 +864,7 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, boo
if (!base) {
return NULL_IMAGE_ID;
}
return dst_id;
return image_id;
}
template <class P>

View File

@@ -85,7 +85,6 @@
// Define extensions which must be supported.
#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME) \
@@ -105,6 +104,7 @@
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
@@ -141,9 +141,6 @@
FEATURE_NAME(features, vertexPipelineStoresAndAtomics) \
FEATURE_NAME(features, wideLines) \
FEATURE_NAME(host_query_reset, hostQueryReset) \
FEATURE_NAME(robustness2, nullDescriptor) \
FEATURE_NAME(robustness2, robustBufferAccess2) \
FEATURE_NAME(robustness2, robustImageAccess2) \
FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \
FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \
FEATURE_NAME(variable_pointer, variablePointers) \
@@ -156,6 +153,9 @@
FEATURE_NAME(index_type_uint8, indexTypeUint8) \
FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
FEATURE_NAME(provoking_vertex, provokingVertexLast) \
FEATURE_NAME(robustness2, nullDescriptor) \
FEATURE_NAME(robustness2, robustBufferAccess2) \
FEATURE_NAME(robustness2, robustImageAccess2) \
FEATURE_NAME(shader_float16_int8, shaderFloat16) \
FEATURE_NAME(shader_float16_int8, shaderInt8) \
FEATURE_NAME(timeline_semaphore, timelineSemaphore) \

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@@ -101,6 +101,12 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
};
const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
{Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
{Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
{Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
};
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as

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@@ -54,6 +54,7 @@ public:
static const std::map<bool, QString> use_docked_mode_texts_map;
static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
static constexpr UISettings::Theme default_theme{
#ifdef _WIN32

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@@ -42,6 +42,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
@@ -91,6 +92,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
ui->enable_compute_pipelines_checkbox,
enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate);
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@@ -125,6 +128,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.max_anisotropy.UsingGlobal());
ui->enable_compute_pipelines_checkbox->setEnabled(
Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal());
return;
}
@@ -149,6 +154,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
Settings::values.enable_compute_pipelines,
enable_compute_pipelines);
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate,
use_video_framerate);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

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@@ -47,6 +47,7 @@ private:
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate;
const Core::System& system;
};

View File

@@ -191,6 +191,16 @@ Compute pipelines are always enabled on all other drivers.</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_video_framerate_checkbox">
<property name="toolTip">
<string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
</property>
<property name="text">
<string>Sync to framerate of video playback</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">

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@@ -3491,6 +3491,7 @@ void GMainWindow::ResetWindowSize1080() {
void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
@@ -3559,7 +3560,7 @@ void GMainWindow::OnConfigure() {
emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
if (reload || Settings::values.language_index.GetValue() != old_language_index) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@@ -4115,7 +4116,13 @@ void GMainWindow::UpdateDockedButton() {
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
renderer_status_button->setText(renderer_status_text.toUpper());
renderer_status_button->setText(
api == Settings::RendererBackend::OpenGL
? tr("%1 %2").arg(
renderer_status_text.toUpper(),
Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
->second)
: renderer_status_text.toUpper());
}
void GMainWindow::UpdateFilterText() {