bunnei
e2d3e2e329
Merge pull request #1249 from FearlessTobi/disable-vsync
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frontend: Set swap interval to 0
2018-09-06 19:20:01 -04:00
bunnei
beef52377c
Merge pull request #1251 from lioncash/core-inc
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core/core: Remove unnecessary sm/controller include
2018-09-06 19:19:51 -04:00
bunnei
5bf2169a80
Merge pull request #1252 from lioncash/header
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video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei
cf3e2a3583
Merge pull request #1253 from lioncash/explicit
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video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
a0a397128c
Merge pull request #1255 from bunnei/minor-opt
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gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
400372bfdf
Merge pull request #1254 from bunnei/ipa-saturate
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gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 19:19:04 -04:00
bunnei
179008bce4
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 17:41:53 -04:00
bunnei
05d1fa495b
gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 17:40:03 -04:00
Lioncash
778c2cbea9
gl_buffer_cache: Default initialize member variables
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Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash
65c03834b4
gl_buffer_cache: Make GetHandle() a const member function
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GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash
4964b3c1c5
gl_buffer_cache: Remove unnecessary includes
2018-09-06 15:05:52 -04:00
Lioncash
adab439dbc
gl_buffer_cache: Make constructor explicit
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Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Lioncash
9b3a4bbabe
video_core/CMakeLists: Add missing gl_buffer_cache.h
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Without this, the header file won't show up by default within IDEs such
as Visual Studio.
2018-09-06 14:49:51 -04:00
Lioncash
4383f7cf10
core/core: Remove unnecessary sm/controller include
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The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
bunnei
6cff415b2e
Merge pull request #1248 from degasus/shader_fix
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gl_shader_gen: Initialize position.
2018-09-06 13:06:09 -04:00
fearlessTobi
0453c6ae50
frontend: Set swap interval to 0
2018-09-06 18:57:51 +02:00
Markus Wick
6bc162057c
gl_shader_gen: Initialize position.
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IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei
086a5da7c8
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei
84e08b57e6
Merge pull request #1244 from FernandoS27/ipa
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shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27
b115ac2b0f
Implemented IPA Properly
2018-09-05 20:15:47 -04:00
bunnei
f64ca97200
Merge pull request #1242 from lioncash/file-sys
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file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
bunnei
9910d609c1
Merge pull request #1179 from DarkLordZach/bktr
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file_sys: Add support for BKTR format (Game Updates)
2018-09-05 18:06:11 -04:00
bunnei
d13bed3b27
Merge pull request #1245 from degasus/optimizations
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gl_rasterizer: Skip TODO log.
2018-09-05 16:13:46 -04:00
Markus Wick
84b3918d6b
gl_rasterizer: Skip TODO log.
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This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Lioncash
6aa3ae3862
file_sys/submission_package: Correct constructor initialization list order
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Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Markus Wick
2080115afa
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Lioncash
594a46dab8
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 12:08:04 -04:00
bunnei
bd99b669f4
Merge pull request #1217 from degasus/vbo_cache2
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renderer_opengl: Implement a buffer cache.
2018-09-05 11:35:31 -04:00
Markus Wick
6d0b94d167
renderer_opengl: Implement a buffer cache.
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The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
bunnei
4f2a08fb69
Merge pull request #1240 from degasus/optimizations
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gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman
d51f937e3e
bktr: Fix bucket overlap error
2018-09-04 17:01:54 -04:00
Zach Hilman
37fd18af70
drd: Parse title ID from program metadata
2018-09-04 16:25:30 -04:00
Zach Hilman
0f87428fa1
patch_manager: Centralize Control-type NCA parsing
2018-09-04 16:25:10 -04:00
Zach Hilman
f23fd860dc
nsp: Fix error masking issue with XCI files
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Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman
55e1e9559e
game_list: Fix version display on non-NAND titles
2018-09-04 16:24:02 -04:00
Zach Hilman
13a60cd9de
bktr: Add logging on successful patch
2018-09-04 16:24:02 -04:00
Zach Hilman
cf932a5fe8
game_list: Use friendly game versions
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Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman
39c639c5d8
bktr: Implement IVFC offset shifting
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Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman
c13664fec3
bktr: Fix missing includes and optimize style
2018-09-04 16:24:02 -04:00
Zach Hilman
e1f9572664
main: Make game updates installable
2018-09-04 16:24:02 -04:00
Zach Hilman
d7db29e593
game_list: Display patch names and versions on list
2018-09-04 16:24:02 -04:00
Zach Hilman
288e964030
loader: Add BKTR-specific error messages and codes
2018-09-04 16:23:44 -04:00
Zach Hilman
fe316c5959
loader: Ignore patches on NRO and DRD
2018-09-04 16:23:15 -04:00
Zach Hilman
4c24a1c323
patch_manager: Add usages of patches to ExeFS
2018-09-04 16:23:15 -04:00
Zach Hilman
e739316884
file_sys: Add class to manage game patches
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Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman
8b8bd23f8a
file_sys: Add BKTR patching mechanism
2018-09-04 16:22:25 -04:00
Zach Hilman
3be2b53aa6
content_archive: Add BKTR header parsing to NCA
2018-09-04 16:22:25 -04:00
Zach Hilman
708ca9bb02
registration: Add RegisteredCacheUnion
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Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman
9dd5dea781
game_list: Use RegisteredCacheUnion for installed
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Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman
095f63374b
aes_util: Fix error involving reads of less than 0x10
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Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00