ReinUsesLisp
d9e98189df
gl_shader_decompiler: Fix decompilation of condition codes
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Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
bunnei
958caf64b5
Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
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Add headbar icon on Linux
2020-01-17 19:04:10 -05:00
TotalCaesar659
203d3b8491
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
bunnei
8bebb52401
Merge pull request #3306 from ReinUsesLisp/gl-texture
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gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
c35ccc47d5
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
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format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
10184174d8
vk_rasterizer: Implement Vulkan's rasterizer
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This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp
c215959aca
renderer_vulkan: Add header as placeholder
2020-01-16 22:54:15 -03:00
bunnei
d37432a64e
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
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vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
2a599a4d2d
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
ReinUsesLisp
7b7944d47d
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
ReinUsesLisp
361c984769
format_lookup_table: Fix ZF32_X24S8 component types
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Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
089f190a73
vk_texture_cache: Fix typo in commentary
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Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com >
2020-01-16 16:59:46 -03:00
bunnei
770d678870
Merge pull request #3308 from lioncash/private
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maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
4f4a35ad6c
Merge pull request #3304 from lioncash/fwd-decl
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renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
bunnei
60509f7901
Merge pull request #3307 from jroweboy/fix-git
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Fix git version in scm_rev.cpp
2020-01-16 10:00:43 -05:00
Lioncash
cb95da02c8
maxwell_3d: Make dirty_pointers private
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This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe
54b9896c0e
Fix git version in scm_rev.cpp
2020-01-16 00:12:50 -07:00
ReinUsesLisp
654f2e1ced
gl_state: Implement PROGRAM_POINT_SIZE
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For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
227fa2b651
renderer_opengl/utils: Remove unused header inclusions
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Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
cbb06046c5
renderer_opengl/utils: Forward declare private structs
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Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
CJBok
896d4b01ec
Moved analog direction logic to sdl_impl
2020-01-15 11:25:15 +01:00
CJBok
3fec157775
Corrected directional states sensitivity
2020-01-14 21:51:58 +01:00
ReinUsesLisp
d1e4267ee9
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
ReinUsesLisp
8fc8564116
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
ReinUsesLisp
0e40202331
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00
ReinUsesLisp
e2e1ef0f2f
gl_texture_cache: Use Snorm internal format for ABGR8S
2020-01-14 17:37:23 -03:00
Rodrigo Locatti
8dc08c8d9f
Merge pull request #3303 from lioncash/reorder
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control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti
fd2b3e3300
Merge pull request #3302 from lioncash/unused-var
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gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash
f74cbcfae6
control_flow: Silence -Wreorder warning for CFGRebuildState
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Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei
09ac0bbc52
Merge pull request #3296 from Simek/hotkeys_resize
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GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash
c3429efe37
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
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Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
94493c1531
gl_shader_cache: std::move entries in CachedShader constructor
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Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
90fde53e77
gl_shader_cache: Remove unused entries variable in BuildShader()
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Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
95dac59bd5
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
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shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei
c7534b94ab
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
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shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei
3beb2501ce
Merge pull request #3290 from ReinUsesLisp/gl-clamp
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maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei
1fa8947cff
Merge pull request #3292 from degasus/heap_space_fix
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core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp
5c67fe195b
vk_texture_cache: Implement generic texture cache on Vulkan
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It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp
33bfe82f65
texture_cache/surface_params: Make GetNumLayers public
2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski
eb13dae642
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
CJBok
b5a40bae70
Merge remote-tracking branch 'upstream/master'
2020-01-12 23:21:30 +01:00
Bartosz Kaszubowski
dabc2622de
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
Fernando Sahmkow
f96fddc563
Merge pull request #3283 from ReinUsesLisp/vk-compute-pass
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vk_compute_pass: Add compute passes to emulate missing Vulkan features
2020-01-12 11:14:59 -04:00
Markus Wick
3c5e8bc20a
core/kernel: Fix GetTotalPhysicalMemoryUsed.
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module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of c0a01f3adc
2020-01-11 14:04:44 +01:00
Rodrigo Locatti
a41bab2378
vk_compute_pass: Address feedback
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Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp
a4a031e6d1
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
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Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
ReinUsesLisp
f05aae20d7
shader_ir/texture: Simplify AOFFI code
2020-01-09 03:50:37 -03:00
ReinUsesLisp
0108877349
shader_ir/memory: Implement u16 and u8 for STG and LDG
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Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
CJBok
ccc23aef15
hid: Fix analog sticks directional states
2020-01-09 02:40:55 +01:00
ReinUsesLisp
7673ea8c2b
vk_compute_pass: Add compute passes to emulate missing Vulkan features
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This currently only supports quad arrays and u8 indices.
In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.
The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
2020-01-08 19:24:26 -03:00